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raylib-python-cffi/test_pyray.py
2019-05-26 20:24:57 +01:00

30 lines
1,023 B
Python

"""
This shows how to use the Pyray wrapper around the static binding.
"""
from raylib.static.pyray import pyray as prl
from raylib.colors import *
prl.init_window(800, 450, "Raylib texture test")
prl.set_target_fps(60)
camera = prl.Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0)
image = prl.load_image("examples/models/resources/heightmap.png")
texture = prl.load_texture_from_image(image)
mesh = prl.gen_mesh_heightmap(image, (16, 8, 16))
model = prl.load_model_from_mesh(mesh)
model.materials.maps[prl.MAP_DIFFUSE].texture = texture
prl.unload_image(image)
prl.set_camera_mode(camera, prl.CAMERA_ORBITAL)
while not prl.window_should_close():
prl.update_camera(prl.pointer(camera))
prl.begin_drawing()
prl.clear_background(RAYWHITE)
prl.begin_mode_3d(camera)
prl.draw_model(model, (-8.0, 0.0, -8.0), 1.0, RED)
prl.draw_grid(20, 1.0)
prl.end_mode_3d()
prl.draw_text("This mesh should be textured", 190, 200, 20, VIOLET)
prl.end_drawing()
prl.close_window()