44 lines
1.3 KiB
Python
44 lines
1.3 KiB
Python
"""
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This shows how to use the Pyray wrapper around the static binding.
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"""
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from pyray import *
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init_window(800, 450, "Raylib texture test")
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set_target_fps(60)
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image = gen_image_color(800, 400, (0,0,0,255) )
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texture = load_texture_from_image(image)
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update_texture(texture, image.data)
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camera = Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0)
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image = load_image("examples/models/resources/heightmap.png")
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texture = load_texture_from_image(image)
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mesh = gen_mesh_heightmap(image, (16, 8, 16))
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model = load_model_from_mesh(mesh)
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model.materials.maps[MATERIAL_MAP_ALBEDO].texture = texture
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unload_image(image)
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pos = get_mouse_position()
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ray = get_screen_to_world_ray(pos, camera)
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#rayhit = get_ray_collision_ground(ray, 0)
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#print(str(rayhit.position.x))
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while not window_should_close():
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update_camera(camera, CAMERA_ORBITAL)
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begin_drawing()
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clear_background(RAYWHITE)
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begin_mode_3d(camera)
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draw_model(model, (-8.0, 0.0, -8.0), 1.0, RED)
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draw_grid(20, 1.0)
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end_mode_3d()
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draw_text("This mesh should be tesxtured", 190, 200, 20, VIOLET)
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end_drawing()
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pos = get_mouse_position()
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ray = get_screen_to_world_ray(pos, camera)
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#rayhit = get_ray_collision_ground(ray, 0)
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#print(str(rayhit.position.x))
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close_window()
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