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raylib-python-cffi/examples/models/models_obj_loading.py
2023-05-22 17:01:19 +01:00

74 lines
2.8 KiB
Python

# /*******************************************************************************************
# *
# * raylib [models] example - Load and draw a 3d model (OBJ)
# *
# * This example has been created using raylib 1.3 (www.raylib.com)
# * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
# *
# * Copyright (c) 2014 Ramon Santamaria (@raysan5)
# *
# ********************************************************************************************/
from raylib import *
# Initialization
#--------------------------------------------------------------------------------------
screenWidth = 800
screenHeight = 450
InitWindow(screenWidth, screenHeight, b"raylib [models] example - obj model loading")
# Define the camera to look into our 3d world
camera = ffi.new("struct Camera3D *")
camera.position = [ 5.0, 5.0, 5.0 ] # Camera position
camera.target = [ 0.0, 2.5, 0.0 ] # Camera looking at point
camera.up = [ 0.0, 1.0, 0.0 ] # Camera up vector (rotation towards target)
camera.fovy = 45.0 # Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE # Camera mode type
model = LoadModel(b"resources/models/house.obj") # Load OBJ model
texture = LoadTexture(b"resources/models/house_diffuse.png") # Load model texture
model.materials.maps[MATERIAL_MAP_ALBEDO].texture = texture # Set map diffuse texture
position = [ 0.0, 0.0, 0.0 ] # Set model position
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#--------------------------------------------------------------------------------------
# Main game loop
while not WindowShouldClose(): # Detect window close button or ESC key
# Update
#----------------------------------------------------------------------------------
#...
#----------------------------------------------------------------------------------
rl.UpdateCamera(camera, rl.CAMERA_ORBITAL)
# Draw
#----------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera[0])
DrawModel(model, position, 0.2, WHITE) # Draw 3d model with texture
DrawGrid(10, 1.0) # Draw a grid
EndMode3D()
DrawText(b"(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY)
DrawFPS(10, 10)
EndDrawing()
#----------------------------------------------------------------------------------
# De-Initialization
#--------------------------------------------------------------------------------------
UnloadTexture(texture) # Unload texture
UnloadModel(model) # Unload model
CloseWindow() # Close window and OpenGL context
#--------------------------------------------------------------------------------------