* complete fog example as both fog and basic lighting need the light system it made sense to seperate it out, there are a few functions from raymath int rlmath.py * added shaders custom uniform * added shaders_texture_waves.py * added shaders_texture_drawing.py * bug fix - unwanted transparent effect! * complete fog example as both fog and basic lighting need the light system it made sense to seperate it out, there are a few functions from raymath int rlmath.py * added shaders custom uniform * added shaders_texture_waves.py * initial commit still WIP * updated raylib * undo all changes in this branch except for the example updates * remove local raylib-c Co-authored-by: codifies <nospam@antispam.com> |
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.. | ||
resources | ||
light_system.py | ||
rlmath.py | ||
shaders_basic_lighting.py | ||
shaders_custom_uniform.py | ||
shaders_fog.py | ||
shaders_texture_drawing.py | ||
shaders_texture_waves.py |