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raylib-python-cffi/raylib/static/__init__.pyi
2021-08-28 13:35:55 +01:00

2665 lines
94 KiB
Python

from typing import Any
class struct: ...
BLEND_ADDITIVE: int
BLEND_ADD_COLORS: int
BLEND_ALPHA: int
BLEND_CUSTOM: int
BLEND_MULTIPLIED: int
BLEND_SUBTRACT_COLORS: int
def BeginBlendMode(int_0: int,) -> None:
"""void BeginBlendMode(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def BeginDrawing() -> None:
"""void BeginDrawing();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def BeginMode2D(Camera2D_0: Camera2D,) -> None:
"""void BeginMode2D(struct Camera2D);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def BeginMode3D(Camera3D_0: Camera3D,) -> None:
"""void BeginMode3D(struct Camera3D);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def BeginScissorMode(int_0: int,int_1: int,int_2: int,int_3: int,) -> None:
"""void BeginScissorMode(int, int, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def BeginShaderMode(Shader_0: Shader,) -> None:
"""void BeginShaderMode(struct Shader);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def BeginTextureMode(RenderTexture_0: RenderTexture,) -> None:
"""void BeginTextureMode(struct RenderTexture);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def BeginVrStereoMode(VrStereoConfig_0: VrStereoConfig,) -> None:
"""void BeginVrStereoMode(struct VrStereoConfig);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
CAMERA_CUSTOM: int
CAMERA_FIRST_PERSON: int
CAMERA_FREE: int
CAMERA_ORBITAL: int
CAMERA_ORTHOGRAPHIC: int
CAMERA_PERSPECTIVE: int
CAMERA_THIRD_PERSON: int
CUBEMAP_LAYOUT_AUTO_DETECT: int
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
CUBEMAP_LAYOUT_LINE_VERTICAL: int
CUBEMAP_LAYOUT_PANORAMA: int
def ChangeDirectory(str_0: str,) -> bool:
"""_Bool ChangeDirectory(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionBoxSphere(BoundingBox_0: BoundingBox,Vector3_1: Vector3,float_2: float,) -> bool:
"""_Bool CheckCollisionBoxSphere(struct BoundingBox, struct Vector3, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionBoxes(BoundingBox_0: BoundingBox,BoundingBox_1: BoundingBox,) -> bool:
"""_Bool CheckCollisionBoxes(struct BoundingBox, struct BoundingBox);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionCircleRec(Vector2_0: Vector2,float_1: float,Rectangle_2: Rectangle,) -> bool:
"""_Bool CheckCollisionCircleRec(struct Vector2, float, struct Rectangle);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionCircles(Vector2_0: Vector2,float_1: float,Vector2_2: Vector2,float_3: float,) -> bool:
"""_Bool CheckCollisionCircles(struct Vector2, float, struct Vector2, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionLines(Vector2_0: Vector2,Vector2_1: Vector2,Vector2_2: Vector2,Vector2_3: Vector2,Vector2_pointer_4: Any,) -> bool:
"""_Bool CheckCollisionLines(struct Vector2, struct Vector2, struct Vector2, struct Vector2, struct Vector2 *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionPointCircle(Vector2_0: Vector2,Vector2_1: Vector2,float_2: float,) -> bool:
"""_Bool CheckCollisionPointCircle(struct Vector2, struct Vector2, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionPointRec(Vector2_0: Vector2,Rectangle_1: Rectangle,) -> bool:
"""_Bool CheckCollisionPointRec(struct Vector2, struct Rectangle);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionPointTriangle(Vector2_0: Vector2,Vector2_1: Vector2,Vector2_2: Vector2,Vector2_3: Vector2,) -> bool:
"""_Bool CheckCollisionPointTriangle(struct Vector2, struct Vector2, struct Vector2, struct Vector2);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionRayBox(Ray_0: Ray,BoundingBox_1: BoundingBox,) -> bool:
"""_Bool CheckCollisionRayBox(struct Ray, struct BoundingBox);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionRaySphere(Ray_0: Ray,Vector3_1: Vector3,float_2: float,) -> bool:
"""_Bool CheckCollisionRaySphere(struct Ray, struct Vector3, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionRaySphereEx(Ray_0: Ray,Vector3_1: Vector3,float_2: float,Vector3_pointer_3: Any,) -> bool:
"""_Bool CheckCollisionRaySphereEx(struct Ray, struct Vector3, float, struct Vector3 *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionRecs(Rectangle_0: Rectangle,Rectangle_1: Rectangle,) -> bool:
"""_Bool CheckCollisionRecs(struct Rectangle, struct Rectangle);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionSpheres(Vector3_0: Vector3,float_1: float,Vector3_2: Vector3,float_3: float,) -> bool:
"""_Bool CheckCollisionSpheres(struct Vector3, float, struct Vector3, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ClearBackground(Color_0: Color,) -> None:
"""void ClearBackground(struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ClearDirectoryFiles() -> None:
"""void ClearDirectoryFiles();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ClearDroppedFiles() -> None:
"""void ClearDroppedFiles();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ClearWindowState(unsignedint_0: int,) -> None:
"""void ClearWindowState(unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CloseAudioDevice() -> None:
"""void CloseAudioDevice();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CloseAudioStream(AudioStream_0: AudioStream,) -> None:
"""void CloseAudioStream(struct AudioStream);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CloseWindow() -> None:
"""void CloseWindow();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CodepointToUtf8(int_0: int,int_pointer_1: Any,) -> str:
"""char *CodepointToUtf8(int, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ColorAlpha(Color_0: Color,float_1: float,) -> Color:
"""struct Color ColorAlpha(struct Color, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ColorAlphaBlend(Color_0: Color,Color_1: Color,Color_2: Color,) -> Color:
"""struct Color ColorAlphaBlend(struct Color, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ColorFromHSV(float_0: float,float_1: float,float_2: float,) -> Color:
"""struct Color ColorFromHSV(float, float, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ColorFromNormalized(Vector4_0: Vector4,) -> Color:
"""struct Color ColorFromNormalized(struct Vector4);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ColorNormalize(Color_0: Color,) -> Vector4:
"""struct Vector4 ColorNormalize(struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ColorToHSV(Color_0: Color,) -> Vector3:
"""struct Vector3 ColorToHSV(struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ColorToInt(Color_0: Color,) -> int:
"""int ColorToInt(struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CompressData(unsignedstr_0: str,int_1: int,int_pointer_2: Any,) -> str:
"""unsigned char *CompressData(unsigned char *, int, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DecompressData(unsignedstr_0: str,int_1: int,int_pointer_2: Any,) -> str:
"""unsigned char *DecompressData(unsigned char *, int, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DirectoryExists(str_0: str,) -> bool:
"""_Bool DirectoryExists(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DisableCursor() -> None:
"""void DisableCursor();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawBillboard(Camera3D_0: Camera3D,Texture_1: Texture,Vector3_2: Vector3,float_3: float,Color_4: Color,) -> None:
"""void DrawBillboard(struct Camera3D, struct Texture, struct Vector3, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawBillboardRec(Camera3D_0: Camera3D,Texture_1: Texture,Rectangle_2: Rectangle,Vector3_3: Vector3,float_4: float,Color_5: Color,) -> None:
"""void DrawBillboardRec(struct Camera3D, struct Texture, struct Rectangle, struct Vector3, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawBoundingBox(BoundingBox_0: BoundingBox,Color_1: Color,) -> None:
"""void DrawBoundingBox(struct BoundingBox, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCircle(int_0: int,int_1: int,float_2: float,Color_3: Color,) -> None:
"""void DrawCircle(int, int, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCircle3D(Vector3_0: Vector3,float_1: float,Vector3_2: Vector3,float_3: float,Color_4: Color,) -> None:
"""void DrawCircle3D(struct Vector3, float, struct Vector3, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCircleGradient(int_0: int,int_1: int,float_2: float,Color_3: Color,Color_4: Color,) -> None:
"""void DrawCircleGradient(int, int, float, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCircleLines(int_0: int,int_1: int,float_2: float,Color_3: Color,) -> None:
"""void DrawCircleLines(int, int, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCircleSector(Vector2_0: Vector2,float_1: float,float_2: float,float_3: float,int_4: int,Color_5: Color,) -> None:
"""void DrawCircleSector(struct Vector2, float, float, float, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCircleSectorLines(Vector2_0: Vector2,float_1: float,float_2: float,float_3: float,int_4: int,Color_5: Color,) -> None:
"""void DrawCircleSectorLines(struct Vector2, float, float, float, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCircleV(Vector2_0: Vector2,float_1: float,Color_2: Color,) -> None:
"""void DrawCircleV(struct Vector2, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCube(Vector3_0: Vector3,float_1: float,float_2: float,float_3: float,Color_4: Color,) -> None:
"""void DrawCube(struct Vector3, float, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCubeTexture(Texture_0: Texture,Vector3_1: Vector3,float_2: float,float_3: float,float_4: float,Color_5: Color,) -> None:
"""void DrawCubeTexture(struct Texture, struct Vector3, float, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCubeV(Vector3_0: Vector3,Vector3_1: Vector3,Color_2: Color,) -> None:
"""void DrawCubeV(struct Vector3, struct Vector3, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCubeWires(Vector3_0: Vector3,float_1: float,float_2: float,float_3: float,Color_4: Color,) -> None:
"""void DrawCubeWires(struct Vector3, float, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCubeWiresV(Vector3_0: Vector3,Vector3_1: Vector3,Color_2: Color,) -> None:
"""void DrawCubeWiresV(struct Vector3, struct Vector3, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCylinder(Vector3_0: Vector3,float_1: float,float_2: float,float_3: float,int_4: int,Color_5: Color,) -> None:
"""void DrawCylinder(struct Vector3, float, float, float, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawCylinderWires(Vector3_0: Vector3,float_1: float,float_2: float,float_3: float,int_4: int,Color_5: Color,) -> None:
"""void DrawCylinderWires(struct Vector3, float, float, float, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawEllipse(int_0: int,int_1: int,float_2: float,float_3: float,Color_4: Color,) -> None:
"""void DrawEllipse(int, int, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawEllipseLines(int_0: int,int_1: int,float_2: float,float_3: float,Color_4: Color,) -> None:
"""void DrawEllipseLines(int, int, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawFPS(int_0: int,int_1: int,) -> None:
"""void DrawFPS(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawGrid(int_0: int,float_1: float,) -> None:
"""void DrawGrid(int, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawLine(int_0: int,int_1: int,int_2: int,int_3: int,Color_4: Color,) -> None:
"""void DrawLine(int, int, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawLine3D(Vector3_0: Vector3,Vector3_1: Vector3,Color_2: Color,) -> None:
"""void DrawLine3D(struct Vector3, struct Vector3, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawLineBezier(Vector2_0: Vector2,Vector2_1: Vector2,float_2: float,Color_3: Color,) -> None:
"""void DrawLineBezier(struct Vector2, struct Vector2, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawLineBezierQuad(Vector2_0: Vector2,Vector2_1: Vector2,Vector2_2: Vector2,float_3: float,Color_4: Color,) -> None:
"""void DrawLineBezierQuad(struct Vector2, struct Vector2, struct Vector2, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawLineEx(Vector2_0: Vector2,Vector2_1: Vector2,float_2: float,Color_3: Color,) -> None:
"""void DrawLineEx(struct Vector2, struct Vector2, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawLineStrip(Vector2_pointer_0: Any,int_1: int,Color_2: Color,) -> None:
"""void DrawLineStrip(struct Vector2 *, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawLineV(Vector2_0: Vector2,Vector2_1: Vector2,Color_2: Color,) -> None:
"""void DrawLineV(struct Vector2, struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawMesh(Mesh_0: Mesh,Material_1: Material,Matrix_2: Matrix,) -> None:
"""void DrawMesh(struct Mesh, struct Material, struct Matrix);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawMeshInstanced(Mesh_0: Mesh,Material_1: Material,Matrix_pointer_2: Any,int_3: int,) -> None:
"""void DrawMeshInstanced(struct Mesh, struct Material, struct Matrix *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawModel(Model_0: Model,Vector3_1: Vector3,float_2: float,Color_3: Color,) -> None:
"""void DrawModel(struct Model, struct Vector3, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawModelEx(Model_0: Model,Vector3_1: Vector3,Vector3_2: Vector3,float_3: float,Vector3_4: Vector3,Color_5: Color,) -> None:
"""void DrawModelEx(struct Model, struct Vector3, struct Vector3, float, struct Vector3, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawModelWires(Model_0: Model,Vector3_1: Vector3,float_2: float,Color_3: Color,) -> None:
"""void DrawModelWires(struct Model, struct Vector3, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawModelWiresEx(Model_0: Model,Vector3_1: Vector3,Vector3_2: Vector3,float_3: float,Vector3_4: Vector3,Color_5: Color,) -> None:
"""void DrawModelWiresEx(struct Model, struct Vector3, struct Vector3, float, struct Vector3, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawPixel(int_0: int,int_1: int,Color_2: Color,) -> None:
"""void DrawPixel(int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawPixelV(Vector2_0: Vector2,Color_1: Color,) -> None:
"""void DrawPixelV(struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawPlane(Vector3_0: Vector3,Vector2_1: Vector2,Color_2: Color,) -> None:
"""void DrawPlane(struct Vector3, struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawPoint3D(Vector3_0: Vector3,Color_1: Color,) -> None:
"""void DrawPoint3D(struct Vector3, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawPoly(Vector2_0: Vector2,int_1: int,float_2: float,float_3: float,Color_4: Color,) -> None:
"""void DrawPoly(struct Vector2, int, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawPolyLines(Vector2_0: Vector2,int_1: int,float_2: float,float_3: float,Color_4: Color,) -> None:
"""void DrawPolyLines(struct Vector2, int, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRay(Ray_0: Ray,Color_1: Color,) -> None:
"""void DrawRay(struct Ray, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectangle(int_0: int,int_1: int,int_2: int,int_3: int,Color_4: Color,) -> None:
"""void DrawRectangle(int, int, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectangleGradientEx(Rectangle_0: Rectangle,Color_1: Color,Color_2: Color,Color_3: Color,Color_4: Color,) -> None:
"""void DrawRectangleGradientEx(struct Rectangle, struct Color, struct Color, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectangleGradientH(int_0: int,int_1: int,int_2: int,int_3: int,Color_4: Color,Color_5: Color,) -> None:
"""void DrawRectangleGradientH(int, int, int, int, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectangleGradientV(int_0: int,int_1: int,int_2: int,int_3: int,Color_4: Color,Color_5: Color,) -> None:
"""void DrawRectangleGradientV(int, int, int, int, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectangleLines(int_0: int,int_1: int,int_2: int,int_3: int,Color_4: Color,) -> None:
"""void DrawRectangleLines(int, int, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectangleLinesEx(Rectangle_0: Rectangle,int_1: int,Color_2: Color,) -> None:
"""void DrawRectangleLinesEx(struct Rectangle, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectanglePro(Rectangle_0: Rectangle,Vector2_1: Vector2,float_2: float,Color_3: Color,) -> None:
"""void DrawRectanglePro(struct Rectangle, struct Vector2, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectangleRec(Rectangle_0: Rectangle,Color_1: Color,) -> None:
"""void DrawRectangleRec(struct Rectangle, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectangleRounded(Rectangle_0: Rectangle,float_1: float,int_2: int,Color_3: Color,) -> None:
"""void DrawRectangleRounded(struct Rectangle, float, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectangleRoundedLines(Rectangle_0: Rectangle,float_1: float,int_2: int,int_3: int,Color_4: Color,) -> None:
"""void DrawRectangleRoundedLines(struct Rectangle, float, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRectangleV(Vector2_0: Vector2,Vector2_1: Vector2,Color_2: Color,) -> None:
"""void DrawRectangleV(struct Vector2, struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRing(Vector2_0: Vector2,float_1: float,float_2: float,float_3: float,float_4: float,int_5: int,Color_6: Color,) -> None:
"""void DrawRing(struct Vector2, float, float, float, float, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawRingLines(Vector2_0: Vector2,float_1: float,float_2: float,float_3: float,float_4: float,int_5: int,Color_6: Color,) -> None:
"""void DrawRingLines(struct Vector2, float, float, float, float, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawSphere(Vector3_0: Vector3,float_1: float,Color_2: Color,) -> None:
"""void DrawSphere(struct Vector3, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawSphereEx(Vector3_0: Vector3,float_1: float,int_2: int,int_3: int,Color_4: Color,) -> None:
"""void DrawSphereEx(struct Vector3, float, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawSphereWires(Vector3_0: Vector3,float_1: float,int_2: int,int_3: int,Color_4: Color,) -> None:
"""void DrawSphereWires(struct Vector3, float, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawText(str_0: str,int_1: int,int_2: int,int_3: int,Color_4: Color,) -> None:
"""void DrawText(char *, int, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTextCodepoint(Font_0: Font,int_1: int,Vector2_2: Vector2,float_3: float,Color_4: Color,) -> None:
"""void DrawTextCodepoint(struct Font, int, struct Vector2, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTextEx(Font_0: Font,str_1: str,Vector2_2: Vector2,float_3: float,float_4: float,Color_5: Color,) -> None:
"""void DrawTextEx(struct Font, char *, struct Vector2, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTextRec(Font_0: Font,str_1: str,Rectangle_2: Rectangle,float_3: float,float_4: float,_Bool_5: bool,Color_6: Color,) -> None:
"""void DrawTextRec(struct Font, char *, struct Rectangle, float, float, _Bool, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTextRecEx(Font_0: Font,str_1: str,Rectangle_2: Rectangle,float_3: float,float_4: float,_Bool_5: bool,Color_6: Color,int_7: int,int_8: int,Color_9: Color,Color_10: Color,) -> None:
"""void DrawTextRecEx(struct Font, char *, struct Rectangle, float, float, _Bool, struct Color, int, int, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTexture(Texture_0: Texture,int_1: int,int_2: int,Color_3: Color,) -> None:
"""void DrawTexture(struct Texture, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTextureEx(Texture_0: Texture,Vector2_1: Vector2,float_2: float,float_3: float,Color_4: Color,) -> None:
"""void DrawTextureEx(struct Texture, struct Vector2, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTextureNPatch(Texture_0: Texture,NPatchInfo_1: NPatchInfo,Rectangle_2: Rectangle,Vector2_3: Vector2,float_4: float,Color_5: Color,) -> None:
"""void DrawTextureNPatch(struct Texture, struct NPatchInfo, struct Rectangle, struct Vector2, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTexturePoly(Texture_0: Texture,Vector2_1: Vector2,Vector2_pointer_2: Any,Vector2_pointer_3: Any,int_4: int,Color_5: Color,) -> None:
"""void DrawTexturePoly(struct Texture, struct Vector2, struct Vector2 *, struct Vector2 *, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTexturePro(Texture_0: Texture,Rectangle_1: Rectangle,Rectangle_2: Rectangle,Vector2_3: Vector2,float_4: float,Color_5: Color,) -> None:
"""void DrawTexturePro(struct Texture, struct Rectangle, struct Rectangle, struct Vector2, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTextureQuad(Texture_0: Texture,Vector2_1: Vector2,Vector2_2: Vector2,Rectangle_3: Rectangle,Color_4: Color,) -> None:
"""void DrawTextureQuad(struct Texture, struct Vector2, struct Vector2, struct Rectangle, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTextureRec(Texture_0: Texture,Rectangle_1: Rectangle,Vector2_2: Vector2,Color_3: Color,) -> None:
"""void DrawTextureRec(struct Texture, struct Rectangle, struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTextureTiled(Texture_0: Texture,Rectangle_1: Rectangle,Rectangle_2: Rectangle,Vector2_3: Vector2,float_4: float,float_5: float,Color_6: Color,) -> None:
"""void DrawTextureTiled(struct Texture, struct Rectangle, struct Rectangle, struct Vector2, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTextureV(Texture_0: Texture,Vector2_1: Vector2,Color_2: Color,) -> None:
"""void DrawTextureV(struct Texture, struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTriangle(Vector2_0: Vector2,Vector2_1: Vector2,Vector2_2: Vector2,Color_3: Color,) -> None:
"""void DrawTriangle(struct Vector2, struct Vector2, struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTriangle3D(Vector3_0: Vector3,Vector3_1: Vector3,Vector3_2: Vector3,Color_3: Color,) -> None:
"""void DrawTriangle3D(struct Vector3, struct Vector3, struct Vector3, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTriangleFan(Vector2_pointer_0: Any,int_1: int,Color_2: Color,) -> None:
"""void DrawTriangleFan(struct Vector2 *, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTriangleLines(Vector2_0: Vector2,Vector2_1: Vector2,Vector2_2: Vector2,Color_3: Color,) -> None:
"""void DrawTriangleLines(struct Vector2, struct Vector2, struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTriangleStrip(Vector2_pointer_0: Any,int_1: int,Color_2: Color,) -> None:
"""void DrawTriangleStrip(struct Vector2 *, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def DrawTriangleStrip3D(Vector3_pointer_0: Any,int_1: int,Color_2: Color,) -> None:
"""void DrawTriangleStrip3D(struct Vector3 *, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def EnableCursor() -> None:
"""void EnableCursor();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def EndBlendMode() -> None:
"""void EndBlendMode();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def EndDrawing() -> None:
"""void EndDrawing();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def EndMode2D() -> None:
"""void EndMode2D();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def EndMode3D() -> None:
"""void EndMode3D();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def EndScissorMode() -> None:
"""void EndScissorMode();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def EndShaderMode() -> None:
"""void EndShaderMode();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def EndTextureMode() -> None:
"""void EndTextureMode();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def EndVrStereoMode() -> None:
"""void EndVrStereoMode();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ExportImage(Image_0: Image,str_1: str,) -> bool:
"""_Bool ExportImage(struct Image, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ExportImageAsCode(Image_0: Image,str_1: str,) -> bool:
"""_Bool ExportImageAsCode(struct Image, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ExportMesh(Mesh_0: Mesh,str_1: str,) -> bool:
"""_Bool ExportMesh(struct Mesh, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ExportWave(Wave_0: Wave,str_1: str,) -> bool:
"""_Bool ExportWave(struct Wave, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ExportWaveAsCode(Wave_0: Wave,str_1: str,) -> bool:
"""_Bool ExportWaveAsCode(struct Wave, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
FLAG_FULLSCREEN_MODE: int
FLAG_INTERLACED_HINT: int
FLAG_MSAA_4X_HINT: int
FLAG_VSYNC_HINT: int
FLAG_WINDOW_ALWAYS_RUN: int
FLAG_WINDOW_HIDDEN: int
FLAG_WINDOW_HIGHDPI: int
FLAG_WINDOW_MAXIMIZED: int
FLAG_WINDOW_MINIMIZED: int
FLAG_WINDOW_RESIZABLE: int
FLAG_WINDOW_TOPMOST: int
FLAG_WINDOW_TRANSPARENT: int
FLAG_WINDOW_UNDECORATED: int
FLAG_WINDOW_UNFOCUSED: int
FONT_BITMAP: int
FONT_DEFAULT: int
FONT_SDF: int
def Fade(Color_0: Color,float_1: float,) -> Color:
"""struct Color Fade(struct Color, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def FileExists(str_0: str,) -> bool:
"""_Bool FileExists(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
GAMEPAD_AXIS_LEFT_TRIGGER: int
GAMEPAD_AXIS_LEFT_X: int
GAMEPAD_AXIS_LEFT_Y: int
GAMEPAD_AXIS_RIGHT_TRIGGER: int
GAMEPAD_AXIS_RIGHT_X: int
GAMEPAD_AXIS_RIGHT_Y: int
GAMEPAD_BUTTON_LEFT_FACE_DOWN: int
GAMEPAD_BUTTON_LEFT_FACE_LEFT: int
GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int
GAMEPAD_BUTTON_LEFT_FACE_UP: int
GAMEPAD_BUTTON_LEFT_THUMB: int
GAMEPAD_BUTTON_LEFT_TRIGGER_1: int
GAMEPAD_BUTTON_LEFT_TRIGGER_2: int
GAMEPAD_BUTTON_MIDDLE: int
GAMEPAD_BUTTON_MIDDLE_LEFT: int
GAMEPAD_BUTTON_MIDDLE_RIGHT: int
GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int
GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int
GAMEPAD_BUTTON_RIGHT_FACE_UP: int
GAMEPAD_BUTTON_RIGHT_THUMB: int
GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int
GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int
GAMEPAD_BUTTON_UNKNOWN: int
GESTURE_DOUBLETAP: int
GESTURE_DRAG: int
GESTURE_HOLD: int
GESTURE_NONE: int
GESTURE_PINCH_IN: int
GESTURE_PINCH_OUT: int
GESTURE_SWIPE_DOWN: int
GESTURE_SWIPE_LEFT: int
GESTURE_SWIPE_RIGHT: int
GESTURE_SWIPE_UP: int
GESTURE_TAP: int
def GenImageCellular(int_0: int,int_1: int,int_2: int,) -> Image:
"""struct Image GenImageCellular(int, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenImageChecked(int_0: int,int_1: int,int_2: int,int_3: int,Color_4: Color,Color_5: Color,) -> Image:
"""struct Image GenImageChecked(int, int, int, int, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenImageColor(int_0: int,int_1: int,Color_2: Color,) -> Image:
"""struct Image GenImageColor(int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenImageFontAtlas(CharInfo_pointer_0: Any,Rectangle_pointer_pointer_1: Any,int_2: int,int_3: int,int_4: int,int_5: int,) -> Image:
"""struct Image GenImageFontAtlas(struct CharInfo *, struct Rectangle * *, int, int, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenImageGradientH(int_0: int,int_1: int,Color_2: Color,Color_3: Color,) -> Image:
"""struct Image GenImageGradientH(int, int, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenImageGradientRadial(int_0: int,int_1: int,float_2: float,Color_3: Color,Color_4: Color,) -> Image:
"""struct Image GenImageGradientRadial(int, int, float, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenImageGradientV(int_0: int,int_1: int,Color_2: Color,Color_3: Color,) -> Image:
"""struct Image GenImageGradientV(int, int, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenImagePerlinNoise(int_0: int,int_1: int,int_2: int,int_3: int,float_4: float,) -> Image:
"""struct Image GenImagePerlinNoise(int, int, int, int, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenImageWhiteNoise(int_0: int,int_1: int,float_2: float,) -> Image:
"""struct Image GenImageWhiteNoise(int, int, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenMeshCube(float_0: float,float_1: float,float_2: float,) -> Mesh:
"""struct Mesh GenMeshCube(float, float, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenMeshCubicmap(Image_0: Image,Vector3_1: Vector3,) -> Mesh:
"""struct Mesh GenMeshCubicmap(struct Image, struct Vector3);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenMeshCylinder(float_0: float,float_1: float,int_2: int,) -> Mesh:
"""struct Mesh GenMeshCylinder(float, float, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenMeshHeightmap(Image_0: Image,Vector3_1: Vector3,) -> Mesh:
"""struct Mesh GenMeshHeightmap(struct Image, struct Vector3);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenMeshHemiSphere(float_0: float,int_1: int,int_2: int,) -> Mesh:
"""struct Mesh GenMeshHemiSphere(float, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenMeshKnot(float_0: float,float_1: float,int_2: int,int_3: int,) -> Mesh:
"""struct Mesh GenMeshKnot(float, float, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenMeshPlane(float_0: float,float_1: float,int_2: int,int_3: int,) -> Mesh:
"""struct Mesh GenMeshPlane(float, float, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenMeshPoly(int_0: int,float_1: float,) -> Mesh:
"""struct Mesh GenMeshPoly(int, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenMeshSphere(float_0: float,int_1: int,int_2: int,) -> Mesh:
"""struct Mesh GenMeshSphere(float, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenMeshTorus(float_0: float,float_1: float,int_2: int,int_3: int,) -> Mesh:
"""struct Mesh GenMeshTorus(float, float, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GenTextureMipmaps(Texture_pointer_0: Any,) -> None:
"""void GenTextureMipmaps(struct Texture *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCameraMatrix(Camera3D_0: Camera3D,) -> Matrix:
"""struct Matrix GetCameraMatrix(struct Camera3D);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCameraMatrix2D(Camera2D_0: Camera2D,) -> Matrix:
"""struct Matrix GetCameraMatrix2D(struct Camera2D);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCharPressed() -> int:
"""int GetCharPressed();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetClipboardText() -> str:
"""char *GetClipboardText();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCodepoints(str_0: str,int_pointer_1: Any,) -> Any:
"""int *GetCodepoints(char *, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCodepointsCount(str_0: str,) -> int:
"""int GetCodepointsCount(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCollisionRayGround(Ray_0: Ray,float_1: float,) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayGround(struct Ray, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCollisionRayMesh(Ray_0: Ray,Mesh_1: Mesh,Matrix_2: Matrix,) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayMesh(struct Ray, struct Mesh, struct Matrix);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCollisionRayModel(Ray_0: Ray,Model_1: Model,) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayModel(struct Ray, struct Model);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCollisionRayTriangle(Ray_0: Ray,Vector3_1: Vector3,Vector3_2: Vector3,Vector3_3: Vector3,) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayTriangle(struct Ray, struct Vector3, struct Vector3, struct Vector3);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCollisionRec(Rectangle_0: Rectangle,Rectangle_1: Rectangle,) -> Rectangle:
"""struct Rectangle GetCollisionRec(struct Rectangle, struct Rectangle);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetColor(unsignedint_0: int,) -> Color:
"""struct Color GetColor(unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCurrentMonitor() -> int:
"""int GetCurrentMonitor();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetDirectoryFiles(str_0: str,int_pointer_1: Any,) -> str:
"""char * *GetDirectoryFiles(char *, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetDirectoryPath(str_0: str,) -> str:
"""char *GetDirectoryPath(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetDroppedFiles(int_pointer_0: Any,) -> str:
"""char * *GetDroppedFiles(int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetFPS() -> int:
"""int GetFPS();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetFileExtension(str_0: str,) -> str:
"""char *GetFileExtension(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetFileModTime(str_0: str,) -> int:
"""long GetFileModTime(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetFileName(str_0: str,) -> str:
"""char *GetFileName(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetFileNameWithoutExt(str_0: str,) -> str:
"""char *GetFileNameWithoutExt(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetFontDefault() -> Font:
"""struct Font GetFontDefault();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetFrameTime() -> float:
"""float GetFrameTime();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGamepadAxisCount(int_0: int,) -> int:
"""int GetGamepadAxisCount(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGamepadAxisMovement(int_0: int,int_1: int,) -> float:
"""float GetGamepadAxisMovement(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGamepadButtonPressed() -> int:
"""int GetGamepadButtonPressed();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGamepadName(int_0: int,) -> str:
"""char *GetGamepadName(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGestureDetected() -> int:
"""int GetGestureDetected();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGestureDragAngle() -> float:
"""float GetGestureDragAngle();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGestureDragVector() -> Vector2:
"""struct Vector2 GetGestureDragVector();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGestureHoldDuration() -> float:
"""float GetGestureHoldDuration();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGesturePinchAngle() -> float:
"""float GetGesturePinchAngle();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGesturePinchVector() -> Vector2:
"""struct Vector2 GetGesturePinchVector();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetGlyphIndex(Font_0: Font,int_1: int,) -> int:
"""int GetGlyphIndex(struct Font, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetImageAlphaBorder(Image_0: Image,float_1: float,) -> Rectangle:
"""struct Rectangle GetImageAlphaBorder(struct Image, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetKeyPressed() -> int:
"""int GetKeyPressed();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMonitorCount() -> int:
"""int GetMonitorCount();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMonitorHeight(int_0: int,) -> int:
"""int GetMonitorHeight(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMonitorName(int_0: int,) -> str:
"""char *GetMonitorName(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMonitorPhysicalHeight(int_0: int,) -> int:
"""int GetMonitorPhysicalHeight(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMonitorPhysicalWidth(int_0: int,) -> int:
"""int GetMonitorPhysicalWidth(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMonitorPosition(int_0: int,) -> Vector2:
"""struct Vector2 GetMonitorPosition(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMonitorRefreshRate(int_0: int,) -> int:
"""int GetMonitorRefreshRate(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMonitorWidth(int_0: int,) -> int:
"""int GetMonitorWidth(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMousePosition() -> Vector2:
"""struct Vector2 GetMousePosition();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMouseRay(Vector2_0: Vector2,Camera3D_1: Camera3D,) -> Ray:
"""struct Ray GetMouseRay(struct Vector2, struct Camera3D);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMouseWheelMove() -> float:
"""float GetMouseWheelMove();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMouseX() -> int:
"""int GetMouseX();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMouseY() -> int:
"""int GetMouseY();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMusicTimeLength(Music_0: Music,) -> float:
"""float GetMusicTimeLength(struct Music);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetMusicTimePlayed(Music_0: Music,) -> float:
"""float GetMusicTimePlayed(struct Music);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetNextCodepoint(str_0: str,int_pointer_1: Any,) -> int:
"""int GetNextCodepoint(char *, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetPixelColor(void_pointer_0: Any,int_1: int,) -> Color:
"""struct Color GetPixelColor(void *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetPixelDataSize(int_0: int,int_1: int,int_2: int,) -> int:
"""int GetPixelDataSize(int, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetPrevDirectoryPath(str_0: str,) -> str:
"""char *GetPrevDirectoryPath(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetRandomValue(int_0: int,int_1: int,) -> int:
"""int GetRandomValue(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetScreenData() -> Image:
"""struct Image GetScreenData();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetScreenHeight() -> int:
"""int GetScreenHeight();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetScreenToWorld2D(Vector2_0: Vector2,Camera2D_1: Camera2D,) -> Vector2:
"""struct Vector2 GetScreenToWorld2D(struct Vector2, struct Camera2D);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetScreenWidth() -> int:
"""int GetScreenWidth();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetShaderLocation(Shader_0: Shader,str_1: str,) -> int:
"""int GetShaderLocation(struct Shader, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetShaderLocationAttrib(Shader_0: Shader,str_1: str,) -> int:
"""int GetShaderLocationAttrib(struct Shader, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetSoundsPlaying() -> int:
"""int GetSoundsPlaying();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetTextureData(Texture_0: Texture,) -> Image:
"""struct Image GetTextureData(struct Texture);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetTime() -> float:
"""double GetTime();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetTouchPointsCount() -> int:
"""int GetTouchPointsCount();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetTouchPosition(int_0: int,) -> Vector2:
"""struct Vector2 GetTouchPosition(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetTouchX() -> int:
"""int GetTouchX();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetTouchY() -> int:
"""int GetTouchY();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetWindowHandle() -> Any:
"""void *GetWindowHandle();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetWindowPosition() -> Vector2:
"""struct Vector2 GetWindowPosition();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetWindowScaleDPI() -> Vector2:
"""struct Vector2 GetWindowScaleDPI();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetWorkingDirectory() -> str:
"""char *GetWorkingDirectory();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetWorldToScreen(Vector3_0: Vector3,Camera3D_1: Camera3D,) -> Vector2:
"""struct Vector2 GetWorldToScreen(struct Vector3, struct Camera3D);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetWorldToScreen2D(Vector2_0: Vector2,Camera2D_1: Camera2D,) -> Vector2:
"""struct Vector2 GetWorldToScreen2D(struct Vector2, struct Camera2D);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetWorldToScreenEx(Vector3_0: Vector3,Camera3D_1: Camera3D,int_2: int,int_3: int,) -> Vector2:
"""struct Vector2 GetWorldToScreenEx(struct Vector3, struct Camera3D, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def HideCursor() -> None:
"""void HideCursor();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageAlphaClear(Image_pointer_0: Any,Color_1: Color,float_2: float,) -> None:
"""void ImageAlphaClear(struct Image *, struct Color, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageAlphaCrop(Image_pointer_0: Any,float_1: float,) -> None:
"""void ImageAlphaCrop(struct Image *, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageAlphaMask(Image_pointer_0: Any,Image_1: Image,) -> None:
"""void ImageAlphaMask(struct Image *, struct Image);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageAlphaPremultiply(Image_pointer_0: Any,) -> None:
"""void ImageAlphaPremultiply(struct Image *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageClearBackground(Image_pointer_0: Any,Color_1: Color,) -> None:
"""void ImageClearBackground(struct Image *, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageColorBrightness(Image_pointer_0: Any,int_1: int,) -> None:
"""void ImageColorBrightness(struct Image *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageColorContrast(Image_pointer_0: Any,float_1: float,) -> None:
"""void ImageColorContrast(struct Image *, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageColorGrayscale(Image_pointer_0: Any,) -> None:
"""void ImageColorGrayscale(struct Image *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageColorInvert(Image_pointer_0: Any,) -> None:
"""void ImageColorInvert(struct Image *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageColorReplace(Image_pointer_0: Any,Color_1: Color,Color_2: Color,) -> None:
"""void ImageColorReplace(struct Image *, struct Color, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageColorTint(Image_pointer_0: Any,Color_1: Color,) -> None:
"""void ImageColorTint(struct Image *, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageCopy(Image_0: Image,) -> Image:
"""struct Image ImageCopy(struct Image);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageCrop(Image_pointer_0: Any,Rectangle_1: Rectangle,) -> None:
"""void ImageCrop(struct Image *, struct Rectangle);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDither(Image_pointer_0: Any,int_1: int,int_2: int,int_3: int,int_4: int,) -> None:
"""void ImageDither(struct Image *, int, int, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDraw(Image_pointer_0: Any,Image_1: Image,Rectangle_2: Rectangle,Rectangle_3: Rectangle,Color_4: Color,) -> None:
"""void ImageDraw(struct Image *, struct Image, struct Rectangle, struct Rectangle, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawCircle(Image_pointer_0: Any,int_1: int,int_2: int,int_3: int,Color_4: Color,) -> None:
"""void ImageDrawCircle(struct Image *, int, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawCircleV(Image_pointer_0: Any,Vector2_1: Vector2,int_2: int,Color_3: Color,) -> None:
"""void ImageDrawCircleV(struct Image *, struct Vector2, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawLine(Image_pointer_0: Any,int_1: int,int_2: int,int_3: int,int_4: int,Color_5: Color,) -> None:
"""void ImageDrawLine(struct Image *, int, int, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawLineV(Image_pointer_0: Any,Vector2_1: Vector2,Vector2_2: Vector2,Color_3: Color,) -> None:
"""void ImageDrawLineV(struct Image *, struct Vector2, struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawPixel(Image_pointer_0: Any,int_1: int,int_2: int,Color_3: Color,) -> None:
"""void ImageDrawPixel(struct Image *, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawPixelV(Image_pointer_0: Any,Vector2_1: Vector2,Color_2: Color,) -> None:
"""void ImageDrawPixelV(struct Image *, struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawRectangle(Image_pointer_0: Any,int_1: int,int_2: int,int_3: int,int_4: int,Color_5: Color,) -> None:
"""void ImageDrawRectangle(struct Image *, int, int, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawRectangleLines(Image_pointer_0: Any,Rectangle_1: Rectangle,int_2: int,Color_3: Color,) -> None:
"""void ImageDrawRectangleLines(struct Image *, struct Rectangle, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawRectangleRec(Image_pointer_0: Any,Rectangle_1: Rectangle,Color_2: Color,) -> None:
"""void ImageDrawRectangleRec(struct Image *, struct Rectangle, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawRectangleV(Image_pointer_0: Any,Vector2_1: Vector2,Vector2_2: Vector2,Color_3: Color,) -> None:
"""void ImageDrawRectangleV(struct Image *, struct Vector2, struct Vector2, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawText(Image_pointer_0: Any,str_1: str,int_2: int,int_3: int,int_4: int,Color_5: Color,) -> None:
"""void ImageDrawText(struct Image *, char *, int, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageDrawTextEx(Image_pointer_0: Any,Font_1: Font,str_2: str,Vector2_3: Vector2,float_4: float,float_5: float,Color_6: Color,) -> None:
"""void ImageDrawTextEx(struct Image *, struct Font, char *, struct Vector2, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageFlipHorizontal(Image_pointer_0: Any,) -> None:
"""void ImageFlipHorizontal(struct Image *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageFlipVertical(Image_pointer_0: Any,) -> None:
"""void ImageFlipVertical(struct Image *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageFormat(Image_pointer_0: Any,int_1: int,) -> None:
"""void ImageFormat(struct Image *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageFromImage(Image_0: Image,Rectangle_1: Rectangle,) -> Image:
"""struct Image ImageFromImage(struct Image, struct Rectangle);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageMipmaps(Image_pointer_0: Any,) -> None:
"""void ImageMipmaps(struct Image *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageResize(Image_pointer_0: Any,int_1: int,int_2: int,) -> None:
"""void ImageResize(struct Image *, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageResizeCanvas(Image_pointer_0: Any,int_1: int,int_2: int,int_3: int,int_4: int,Color_5: Color,) -> None:
"""void ImageResizeCanvas(struct Image *, int, int, int, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageResizeNN(Image_pointer_0: Any,int_1: int,int_2: int,) -> None:
"""void ImageResizeNN(struct Image *, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageRotateCCW(Image_pointer_0: Any,) -> None:
"""void ImageRotateCCW(struct Image *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageRotateCW(Image_pointer_0: Any,) -> None:
"""void ImageRotateCW(struct Image *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageText(str_0: str,int_1: int,Color_2: Color,) -> Image:
"""struct Image ImageText(char *, int, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageTextEx(Font_0: Font,str_1: str,float_2: float,float_3: float,Color_4: Color,) -> Image:
"""struct Image ImageTextEx(struct Font, char *, float, float, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ImageToPOT(Image_pointer_0: Any,Color_1: Color,) -> None:
"""void ImageToPOT(struct Image *, struct Color);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def InitAudioDevice() -> None:
"""void InitAudioDevice();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def InitAudioStream(unsignedint_0: int,unsignedint_1: int,unsignedint_2: int,) -> AudioStream:
"""struct AudioStream InitAudioStream(unsigned int, unsigned int, unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def InitWindow(int_0: int,int_1: int,str_2: str,) -> None:
"""void InitWindow(int, int, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsAudioDeviceReady() -> bool:
"""_Bool IsAudioDeviceReady();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsAudioStreamPlaying(AudioStream_0: AudioStream,) -> bool:
"""_Bool IsAudioStreamPlaying(struct AudioStream);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsAudioStreamProcessed(AudioStream_0: AudioStream,) -> bool:
"""_Bool IsAudioStreamProcessed(struct AudioStream);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsCursorHidden() -> bool:
"""_Bool IsCursorHidden();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsCursorOnScreen() -> bool:
"""_Bool IsCursorOnScreen();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsFileDropped() -> bool:
"""_Bool IsFileDropped();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsFileExtension(str_0: str,str_1: str,) -> bool:
"""_Bool IsFileExtension(char *, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsGamepadAvailable(int_0: int,) -> bool:
"""_Bool IsGamepadAvailable(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsGamepadButtonDown(int_0: int,int_1: int,) -> bool:
"""_Bool IsGamepadButtonDown(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsGamepadButtonPressed(int_0: int,int_1: int,) -> bool:
"""_Bool IsGamepadButtonPressed(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsGamepadButtonReleased(int_0: int,int_1: int,) -> bool:
"""_Bool IsGamepadButtonReleased(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsGamepadButtonUp(int_0: int,int_1: int,) -> bool:
"""_Bool IsGamepadButtonUp(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsGamepadName(int_0: int,str_1: str,) -> bool:
"""_Bool IsGamepadName(int, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsGestureDetected(int_0: int,) -> bool:
"""_Bool IsGestureDetected(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsKeyDown(int_0: int,) -> bool:
"""_Bool IsKeyDown(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsKeyPressed(int_0: int,) -> bool:
"""_Bool IsKeyPressed(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsKeyReleased(int_0: int,) -> bool:
"""_Bool IsKeyReleased(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsKeyUp(int_0: int,) -> bool:
"""_Bool IsKeyUp(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsModelAnimationValid(Model_0: Model,ModelAnimation_1: ModelAnimation,) -> bool:
"""_Bool IsModelAnimationValid(struct Model, struct ModelAnimation);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsMouseButtonDown(int_0: int,) -> bool:
"""_Bool IsMouseButtonDown(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsMouseButtonPressed(int_0: int,) -> bool:
"""_Bool IsMouseButtonPressed(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsMouseButtonReleased(int_0: int,) -> bool:
"""_Bool IsMouseButtonReleased(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsMouseButtonUp(int_0: int,) -> bool:
"""_Bool IsMouseButtonUp(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsMusicPlaying(Music_0: Music,) -> bool:
"""_Bool IsMusicPlaying(struct Music);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsSoundPlaying(Sound_0: Sound,) -> bool:
"""_Bool IsSoundPlaying(struct Sound);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsWindowFocused() -> bool:
"""_Bool IsWindowFocused();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsWindowFullscreen() -> bool:
"""_Bool IsWindowFullscreen();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsWindowHidden() -> bool:
"""_Bool IsWindowHidden();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsWindowMaximized() -> bool:
"""_Bool IsWindowMaximized();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsWindowMinimized() -> bool:
"""_Bool IsWindowMinimized();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsWindowReady() -> bool:
"""_Bool IsWindowReady();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsWindowResized() -> bool:
"""_Bool IsWindowResized();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def IsWindowState(unsignedint_0: int,) -> bool:
"""_Bool IsWindowState(unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
KEY_A: int
KEY_APOSTROPHE: int
KEY_B: int
KEY_BACK: int
KEY_BACKSLASH: int
KEY_BACKSPACE: int
KEY_C: int
KEY_CAPS_LOCK: int
KEY_COMMA: int
KEY_D: int
KEY_DELETE: int
KEY_DOWN: int
KEY_E: int
KEY_EIGHT: int
KEY_END: int
KEY_ENTER: int
KEY_EQUAL: int
KEY_ESCAPE: int
KEY_F: int
KEY_F1: int
KEY_F10: int
KEY_F11: int
KEY_F12: int
KEY_F2: int
KEY_F3: int
KEY_F4: int
KEY_F5: int
KEY_F6: int
KEY_F7: int
KEY_F8: int
KEY_F9: int
KEY_FIVE: int
KEY_FOUR: int
KEY_G: int
KEY_GRAVE: int
KEY_H: int
KEY_HOME: int
KEY_I: int
KEY_INSERT: int
KEY_J: int
KEY_K: int
KEY_KB_MENU: int
KEY_KP_0: int
KEY_KP_1: int
KEY_KP_2: int
KEY_KP_3: int
KEY_KP_4: int
KEY_KP_5: int
KEY_KP_6: int
KEY_KP_7: int
KEY_KP_8: int
KEY_KP_9: int
KEY_KP_ADD: int
KEY_KP_DECIMAL: int
KEY_KP_DIVIDE: int
KEY_KP_ENTER: int
KEY_KP_EQUAL: int
KEY_KP_MULTIPLY: int
KEY_KP_SUBTRACT: int
KEY_L: int
KEY_LEFT: int
KEY_LEFT_ALT: int
KEY_LEFT_BRACKET: int
KEY_LEFT_CONTROL: int
KEY_LEFT_SHIFT: int
KEY_LEFT_SUPER: int
KEY_M: int
KEY_MENU: int
KEY_MINUS: int
KEY_N: int
KEY_NINE: int
KEY_NULL: int
KEY_NUM_LOCK: int
KEY_O: int
KEY_ONE: int
KEY_P: int
KEY_PAGE_DOWN: int
KEY_PAGE_UP: int
KEY_PAUSE: int
KEY_PERIOD: int
KEY_PRINT_SCREEN: int
KEY_Q: int
KEY_R: int
KEY_RIGHT: int
KEY_RIGHT_ALT: int
KEY_RIGHT_BRACKET: int
KEY_RIGHT_CONTROL: int
KEY_RIGHT_SHIFT: int
KEY_RIGHT_SUPER: int
KEY_S: int
KEY_SCROLL_LOCK: int
KEY_SEMICOLON: int
KEY_SEVEN: int
KEY_SIX: int
KEY_SLASH: int
KEY_SPACE: int
KEY_T: int
KEY_TAB: int
KEY_THREE: int
KEY_TWO: int
KEY_U: int
KEY_UP: int
KEY_V: int
KEY_VOLUME_DOWN: int
KEY_VOLUME_UP: int
KEY_W: int
KEY_X: int
KEY_Y: int
KEY_Z: int
KEY_ZERO: int
LOG_ALL: int
LOG_DEBUG: int
LOG_ERROR: int
LOG_FATAL: int
LOG_INFO: int
LOG_NONE: int
LOG_TRACE: int
LOG_WARNING: int
def LoadFileData(str_0: str,unsignedint_pointer_1: Any,) -> str:
"""unsigned char *LoadFileData(char *, unsigned int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadFileText(str_0: str,) -> str:
"""char *LoadFileText(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadFont(str_0: str,) -> Font:
"""struct Font LoadFont(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadFontData(unsignedstr_0: str,int_1: int,int_2: int,int_pointer_3: Any,int_4: int,int_5: int,) -> Any:
"""struct CharInfo *LoadFontData(unsigned char *, int, int, int *, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadFontEx(str_0: str,int_1: int,int_pointer_2: Any,int_3: int,) -> Font:
"""struct Font LoadFontEx(char *, int, int *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadFontFromImage(Image_0: Image,Color_1: Color,int_2: int,) -> Font:
"""struct Font LoadFontFromImage(struct Image, struct Color, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadFontFromMemory(str_0: str,unsignedstr_1: str,int_2: int,int_3: int,int_pointer_4: Any,int_5: int,) -> Font:
"""struct Font LoadFontFromMemory(char *, unsigned char *, int, int, int *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadImage(str_0: str,) -> Image:
"""struct Image LoadImage(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadImageAnim(str_0: str,int_pointer_1: Any,) -> Image:
"""struct Image LoadImageAnim(char *, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadImageColors(Image_0: Image,) -> Any:
"""struct Color *LoadImageColors(struct Image);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadImageFromMemory(str_0: str,unsignedstr_1: str,int_2: int,) -> Image:
"""struct Image LoadImageFromMemory(char *, unsigned char *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadImagePalette(Image_0: Image,int_1: int,int_pointer_2: Any,) -> Any:
"""struct Color *LoadImagePalette(struct Image, int, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadImageRaw(str_0: str,int_1: int,int_2: int,int_3: int,int_4: int,) -> Image:
"""struct Image LoadImageRaw(char *, int, int, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadMaterialDefault() -> Material:
"""struct Material LoadMaterialDefault();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadMaterials(str_0: str,int_pointer_1: Any,) -> Any:
"""struct Material *LoadMaterials(char *, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadModel(str_0: str,) -> Model:
"""struct Model LoadModel(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadModelAnimations(str_0: str,int_pointer_1: Any,) -> Any:
"""struct ModelAnimation *LoadModelAnimations(char *, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadModelFromMesh(Mesh_0: Mesh,) -> Model:
"""struct Model LoadModelFromMesh(struct Mesh);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadMusicStream(str_0: str,) -> Music:
"""struct Music LoadMusicStream(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadMusicStreamFromMemory(str_0: str,unsignedstr_1: str,int_2: int,) -> Music:
"""struct Music LoadMusicStreamFromMemory(char *, unsigned char *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadRenderTexture(int_0: int,int_1: int,) -> RenderTexture:
"""struct RenderTexture LoadRenderTexture(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadShader(str_0: str,str_1: str,) -> Shader:
"""struct Shader LoadShader(char *, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadShaderFromMemory(str_0: str,str_1: str,) -> Shader:
"""struct Shader LoadShaderFromMemory(char *, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadSound(str_0: str,) -> Sound:
"""struct Sound LoadSound(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadSoundFromWave(Wave_0: Wave,) -> Sound:
"""struct Sound LoadSoundFromWave(struct Wave);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadStorageValue(unsignedint_0: int,) -> int:
"""int LoadStorageValue(unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadTexture(str_0: str,) -> Texture:
"""struct Texture LoadTexture(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadTextureCubemap(Image_0: Image,int_1: int,) -> Texture:
"""struct Texture LoadTextureCubemap(struct Image, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadTextureFromImage(Image_0: Image,) -> Texture:
"""struct Texture LoadTextureFromImage(struct Image);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadVrStereoConfig(VrDeviceInfo_0: VrDeviceInfo,) -> VrStereoConfig:
"""struct VrStereoConfig LoadVrStereoConfig(struct VrDeviceInfo);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadWave(str_0: str,) -> Wave:
"""struct Wave LoadWave(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadWaveFromMemory(str_0: str,unsignedstr_1: str,int_2: int,) -> Wave:
"""struct Wave LoadWaveFromMemory(char *, unsigned char *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def LoadWaveSamples(Wave_0: Wave,) -> Any:
"""float *LoadWaveSamples(struct Wave);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
MATERIAL_MAP_ALBEDO: int
MATERIAL_MAP_BRDG: int
MATERIAL_MAP_CUBEMAP: int
MATERIAL_MAP_DIFFUSE: int
MATERIAL_MAP_EMISSION: int
MATERIAL_MAP_HEIGHT: int
MATERIAL_MAP_IRRADIANCE: int
MATERIAL_MAP_METALNESS: int
MATERIAL_MAP_NORMAL: int
MATERIAL_MAP_OCCLUSION: int
MATERIAL_MAP_PREFILTER: int
MATERIAL_MAP_ROUGHNESS: int
MATERIAL_MAP_SPECULAR: int
MOUSE_CURSOR_ARROW: int
MOUSE_CURSOR_CROSSHAIR: int
MOUSE_CURSOR_DEFAULT: int
MOUSE_CURSOR_IBEAM: int
MOUSE_CURSOR_NOT_ALLOWED: int
MOUSE_CURSOR_POINTING_HAND: int
MOUSE_CURSOR_RESIZE_ALL: int
MOUSE_CURSOR_RESIZE_EW: int
MOUSE_CURSOR_RESIZE_NESW: int
MOUSE_CURSOR_RESIZE_NS: int
MOUSE_CURSOR_RESIZE_NWSE: int
MOUSE_LEFT_BUTTON: int
MOUSE_MIDDLE_BUTTON: int
MOUSE_RIGHT_BUTTON: int
def MaximizeWindow() -> None:
"""void MaximizeWindow();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def MeasureText(str_0: str,int_1: int,) -> int:
"""int MeasureText(char *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def MeasureTextEx(Font_0: Font,str_1: str,float_2: float,float_3: float,) -> Vector2:
"""struct Vector2 MeasureTextEx(struct Font, char *, float, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def MemAlloc(int_0: int,) -> Any:
"""void *MemAlloc(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def MemFree(void_pointer_0: Any,) -> None:
"""void MemFree(void *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def MemRealloc(void_pointer_0: Any,int_1: int,) -> Any:
"""void *MemRealloc(void *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def MeshBinormals(Mesh_pointer_0: Any,) -> None:
"""void MeshBinormals(struct Mesh *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def MeshBoundingBox(Mesh_0: Mesh,) -> BoundingBox:
"""struct BoundingBox MeshBoundingBox(struct Mesh);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def MeshTangents(Mesh_pointer_0: Any,) -> None:
"""void MeshTangents(struct Mesh *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def MinimizeWindow() -> None:
"""void MinimizeWindow();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
NPATCH_NINE_PATCH: int
NPATCH_THREE_PATCH_HORIZONTAL: int
NPATCH_THREE_PATCH_VERTICAL: int
def OpenURL(str_0: str,) -> None:
"""void OpenURL(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
PIXELFORMAT_COMPRESSED_DXT1_RGB: int
PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
PIXELFORMAT_COMPRESSED_ETC1_RGB: int
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
PIXELFORMAT_COMPRESSED_ETC2_RGB: int
PIXELFORMAT_COMPRESSED_PVRT_RGB: int
PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
PIXELFORMAT_UNCOMPRESSED_R32: int
PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
def PauseAudioStream(AudioStream_0: AudioStream,) -> None:
"""void PauseAudioStream(struct AudioStream);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def PauseMusicStream(Music_0: Music,) -> None:
"""void PauseMusicStream(struct Music);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def PauseSound(Sound_0: Sound,) -> None:
"""void PauseSound(struct Sound);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def PlayAudioStream(AudioStream_0: AudioStream,) -> None:
"""void PlayAudioStream(struct AudioStream);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def PlayMusicStream(Music_0: Music,) -> None:
"""void PlayMusicStream(struct Music);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def PlaySound(Sound_0: Sound,) -> None:
"""void PlaySound(struct Sound);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def PlaySoundMulti(Sound_0: Sound,) -> None:
"""void PlaySoundMulti(struct Sound);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def RestoreWindow() -> None:
"""void RestoreWindow();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ResumeAudioStream(AudioStream_0: AudioStream,) -> None:
"""void ResumeAudioStream(struct AudioStream);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ResumeMusicStream(Music_0: Music,) -> None:
"""void ResumeMusicStream(struct Music);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ResumeSound(Sound_0: Sound,) -> None:
"""void ResumeSound(struct Sound);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
SHADER_LOC_COLOR_AMBIENT: int
SHADER_LOC_COLOR_DIFFUSE: int
SHADER_LOC_COLOR_SPECULAR: int
SHADER_LOC_MAP_ALBEDO: int
SHADER_LOC_MAP_BRDF: int
SHADER_LOC_MAP_CUBEMAP: int
SHADER_LOC_MAP_DIFFUSE: int
SHADER_LOC_MAP_EMISSION: int
SHADER_LOC_MAP_HEIGHT: int
SHADER_LOC_MAP_IRRADIANCE: int
SHADER_LOC_MAP_METALNESS: int
SHADER_LOC_MAP_NORMAL: int
SHADER_LOC_MAP_OCCLUSION: int
SHADER_LOC_MAP_PREFILTER: int
SHADER_LOC_MAP_ROUGHNESS: int
SHADER_LOC_MAP_SPECULAR: int
SHADER_LOC_MATRIX_MODEL: int
SHADER_LOC_MATRIX_MVP: int
SHADER_LOC_MATRIX_NORMAL: int
SHADER_LOC_MATRIX_PROJECTION: int
SHADER_LOC_MATRIX_VIEW: int
SHADER_LOC_VECTOR_VIEW: int
SHADER_LOC_VERTEX_COLOR: int
SHADER_LOC_VERTEX_NORMAL: int
SHADER_LOC_VERTEX_POSITION: int
SHADER_LOC_VERTEX_TANGENT: int
SHADER_LOC_VERTEX_TEXCOORD01: int
SHADER_LOC_VERTEX_TEXCOORD02: int
SHADER_UNIFORM_FLOAT: int
SHADER_UNIFORM_INT: int
SHADER_UNIFORM_IVEC2: int
SHADER_UNIFORM_IVEC3: int
SHADER_UNIFORM_IVEC4: int
SHADER_UNIFORM_SAMPLER2D: int
SHADER_UNIFORM_VEC2: int
SHADER_UNIFORM_VEC3: int
SHADER_UNIFORM_VEC4: int
def SaveFileData(str_0: str,void_pointer_1: Any,unsignedint_2: int,) -> bool:
"""_Bool SaveFileData(char *, void *, unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SaveFileText(str_0: str,str_1: str,) -> bool:
"""_Bool SaveFileText(char *, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SaveStorageValue(unsignedint_0: int,int_1: int,) -> bool:
"""_Bool SaveStorageValue(unsigned int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetAudioStreamBufferSizeDefault(int_0: int,) -> None:
"""void SetAudioStreamBufferSizeDefault(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetAudioStreamPitch(AudioStream_0: AudioStream,float_1: float,) -> None:
"""void SetAudioStreamPitch(struct AudioStream, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetAudioStreamVolume(AudioStream_0: AudioStream,float_1: float,) -> None:
"""void SetAudioStreamVolume(struct AudioStream, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetCameraAltControl(int_0: int,) -> None:
"""void SetCameraAltControl(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetCameraMode(Camera3D_0: Camera3D,int_1: int,) -> None:
"""void SetCameraMode(struct Camera3D, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetCameraMoveControls(int_0: int,int_1: int,int_2: int,int_3: int,int_4: int,int_5: int,) -> None:
"""void SetCameraMoveControls(int, int, int, int, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetCameraPanControl(int_0: int,) -> None:
"""void SetCameraPanControl(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetCameraSmoothZoomControl(int_0: int,) -> None:
"""void SetCameraSmoothZoomControl(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetClipboardText(str_0: str,) -> None:
"""void SetClipboardText(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetConfigFlags(unsignedint_0: int,) -> None:
"""void SetConfigFlags(unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetExitKey(int_0: int,) -> None:
"""void SetExitKey(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetGamepadMappings(str_0: str,) -> int:
"""int SetGamepadMappings(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetGesturesEnabled(unsignedint_0: int,) -> None:
"""void SetGesturesEnabled(unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetMasterVolume(float_0: float,) -> None:
"""void SetMasterVolume(float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetMaterialTexture(Material_pointer_0: Any,int_1: int,Texture_2: Texture,) -> None:
"""void SetMaterialTexture(struct Material *, int, struct Texture);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetModelMeshMaterial(Model_pointer_0: Any,int_1: int,int_2: int,) -> None:
"""void SetModelMeshMaterial(struct Model *, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetMouseCursor(int_0: int,) -> None:
"""void SetMouseCursor(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetMouseOffset(int_0: int,int_1: int,) -> None:
"""void SetMouseOffset(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetMousePosition(int_0: int,int_1: int,) -> None:
"""void SetMousePosition(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetMouseScale(float_0: float,float_1: float,) -> None:
"""void SetMouseScale(float, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetMusicPitch(Music_0: Music,float_1: float,) -> None:
"""void SetMusicPitch(struct Music, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetMusicVolume(Music_0: Music,float_1: float,) -> None:
"""void SetMusicVolume(struct Music, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetPixelColor(void_pointer_0: Any,Color_1: Color,int_2: int,) -> None:
"""void SetPixelColor(void *, struct Color, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetShaderValue(Shader_0: Shader,int_1: int,void_pointer_2: Any,int_3: int,) -> None:
"""void SetShaderValue(struct Shader, int, void *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetShaderValueMatrix(Shader_0: Shader,int_1: int,Matrix_2: Matrix,) -> None:
"""void SetShaderValueMatrix(struct Shader, int, struct Matrix);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetShaderValueTexture(Shader_0: Shader,int_1: int,Texture_2: Texture,) -> None:
"""void SetShaderValueTexture(struct Shader, int, struct Texture);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetShaderValueV(Shader_0: Shader,int_1: int,void_pointer_2: Any,int_3: int,int_4: int,) -> None:
"""void SetShaderValueV(struct Shader, int, void *, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetShapesTexture(Texture_0: Texture,Rectangle_1: Rectangle,) -> None:
"""void SetShapesTexture(struct Texture, struct Rectangle);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetSoundPitch(Sound_0: Sound,float_1: float,) -> None:
"""void SetSoundPitch(struct Sound, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetSoundVolume(Sound_0: Sound,float_1: float,) -> None:
"""void SetSoundVolume(struct Sound, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetTargetFPS(int_0: int,) -> None:
"""void SetTargetFPS(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetTextureFilter(Texture_0: Texture,int_1: int,) -> None:
"""void SetTextureFilter(struct Texture, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetTextureWrap(Texture_0: Texture,int_1: int,) -> None:
"""void SetTextureWrap(struct Texture, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetTraceLogLevel(int_0: int,) -> None:
"""void SetTraceLogLevel(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetWindowIcon(Image_0: Image,) -> None:
"""void SetWindowIcon(struct Image);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetWindowMinSize(int_0: int,int_1: int,) -> None:
"""void SetWindowMinSize(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetWindowMonitor(int_0: int,) -> None:
"""void SetWindowMonitor(int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetWindowPosition(int_0: int,int_1: int,) -> None:
"""void SetWindowPosition(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetWindowSize(int_0: int,int_1: int,) -> None:
"""void SetWindowSize(int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetWindowState(unsignedint_0: int,) -> None:
"""void SetWindowState(unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def SetWindowTitle(str_0: str,) -> None:
"""void SetWindowTitle(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ShowCursor() -> None:
"""void ShowCursor();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def StopAudioStream(AudioStream_0: AudioStream,) -> None:
"""void StopAudioStream(struct AudioStream);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def StopMusicStream(Music_0: Music,) -> None:
"""void StopMusicStream(struct Music);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def StopSound(Sound_0: Sound,) -> None:
"""void StopSound(struct Sound);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def StopSoundMulti() -> None:
"""void StopSoundMulti();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
TEXTURE_FILTER_ANISOTROPIC_16X: int
TEXTURE_FILTER_ANISOTROPIC_4X: int
TEXTURE_FILTER_ANISOTROPIC_8X: int
TEXTURE_FILTER_BILINEAR: int
TEXTURE_FILTER_POINT: int
TEXTURE_FILTER_TRILINEAR: int
TEXTURE_WRAP_CLAMP: int
TEXTURE_WRAP_MIRROR_CLAMP: int
TEXTURE_WRAP_MIRROR_REPEAT: int
TEXTURE_WRAP_REPEAT: int
def TakeScreenshot(str_0: str,) -> None:
"""void TakeScreenshot(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextAppend(str_0: str,str_1: str,int_pointer_2: Any,) -> None:
"""void TextAppend(char *, char *, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextCopy(str_0: str,str_1: str,) -> int:
"""int TextCopy(char *, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextFindIndex(str_0: str,str_1: str,) -> int:
"""int TextFindIndex(char *, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextFormat(*args) -> str:
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
...
def TextInsert(str_0: str,str_1: str,int_2: int,) -> str:
"""char *TextInsert(char *, char *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextIsEqual(str_0: str,str_1: str,) -> bool:
"""_Bool TextIsEqual(char *, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextJoin(str_pointer_0: str,int_1: int,str_2: str,) -> str:
"""char *TextJoin(char * *, int, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextLength(str_0: str,) -> int:
"""unsigned int TextLength(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextReplace(str_0: str,str_1: str,str_2: str,) -> str:
"""char *TextReplace(char *, char *, char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextSplit(str_0: str,char_1: str,int_pointer_2: Any,) -> str:
"""char * *TextSplit(char *, char, int *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextSubtext(str_0: str,int_1: int,int_2: int,) -> str:
"""char *TextSubtext(char *, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextToInteger(str_0: str,) -> int:
"""int TextToInteger(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextToLower(str_0: str,) -> str:
"""char *TextToLower(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextToPascal(str_0: str,) -> str:
"""char *TextToPascal(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextToUpper(str_0: str,) -> str:
"""char *TextToUpper(char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TextToUtf8(int_pointer_0: Any,int_1: int,) -> str:
"""char *TextToUtf8(int *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def ToggleFullscreen() -> None:
"""void ToggleFullscreen();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def TraceLog(*args) -> None:
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
...
def UnloadFileData(unsignedstr_0: str,) -> None:
"""void UnloadFileData(unsigned char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadFileText(unsignedstr_0: str,) -> None:
"""void UnloadFileText(unsigned char *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadFont(Font_0: Font,) -> None:
"""void UnloadFont(struct Font);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadFontData(CharInfo_pointer_0: Any,int_1: int,) -> None:
"""void UnloadFontData(struct CharInfo *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadImage(Image_0: Image,) -> None:
"""void UnloadImage(struct Image);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadImageColors(Color_pointer_0: Any,) -> None:
"""void UnloadImageColors(struct Color *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadImagePalette(Color_pointer_0: Any,) -> None:
"""void UnloadImagePalette(struct Color *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadMaterial(Material_0: Material,) -> None:
"""void UnloadMaterial(struct Material);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadMesh(Mesh_0: Mesh,) -> None:
"""void UnloadMesh(struct Mesh);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadModel(Model_0: Model,) -> None:
"""void UnloadModel(struct Model);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadModelAnimation(ModelAnimation_0: ModelAnimation,) -> None:
"""void UnloadModelAnimation(struct ModelAnimation);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadModelAnimations(ModelAnimation_pointer_0: Any,unsignedint_1: int,) -> None:
"""void UnloadModelAnimations(struct ModelAnimation *, unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadModelKeepMeshes(Model_0: Model,) -> None:
"""void UnloadModelKeepMeshes(struct Model);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadMusicStream(Music_0: Music,) -> None:
"""void UnloadMusicStream(struct Music);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadRenderTexture(RenderTexture_0: RenderTexture,) -> None:
"""void UnloadRenderTexture(struct RenderTexture);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadShader(Shader_0: Shader,) -> None:
"""void UnloadShader(struct Shader);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadSound(Sound_0: Sound,) -> None:
"""void UnloadSound(struct Sound);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadTexture(Texture_0: Texture,) -> None:
"""void UnloadTexture(struct Texture);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadVrStereoConfig(VrStereoConfig_0: VrStereoConfig,) -> None:
"""void UnloadVrStereoConfig(struct VrStereoConfig);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadWave(Wave_0: Wave,) -> None:
"""void UnloadWave(struct Wave);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UnloadWaveSamples(float_pointer_0: Any,) -> None:
"""void UnloadWaveSamples(float *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UpdateAudioStream(AudioStream_0: AudioStream,void_pointer_1: Any,int_2: int,) -> None:
"""void UpdateAudioStream(struct AudioStream, void *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UpdateCamera(Camera3D_pointer_0: Any,) -> None:
"""void UpdateCamera(struct Camera3D *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UpdateMeshBuffer(Mesh_0: Mesh,int_1: int,void_pointer_2: Any,int_3: int,int_4: int,) -> None:
"""void UpdateMeshBuffer(struct Mesh, int, void *, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UpdateModelAnimation(Model_0: Model,ModelAnimation_1: ModelAnimation,int_2: int,) -> None:
"""void UpdateModelAnimation(struct Model, struct ModelAnimation, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UpdateMusicStream(Music_0: Music,) -> None:
"""void UpdateMusicStream(struct Music);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UpdateSound(Sound_0: Sound,void_pointer_1: Any,int_2: int,) -> None:
"""void UpdateSound(struct Sound, void *, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UpdateTexture(Texture_0: Texture,void_pointer_1: Any,) -> None:
"""void UpdateTexture(struct Texture, void *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UpdateTextureRec(Texture_0: Texture,Rectangle_1: Rectangle,void_pointer_2: Any,) -> None:
"""void UpdateTextureRec(struct Texture, struct Rectangle, void *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def UploadMesh(Mesh_pointer_0: Any,_Bool_1: bool,) -> None:
"""void UploadMesh(struct Mesh *, _Bool);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def WaveCopy(Wave_0: Wave,) -> Wave:
"""struct Wave WaveCopy(struct Wave);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def WaveCrop(Wave_pointer_0: Any,int_1: int,int_2: int,) -> None:
"""void WaveCrop(struct Wave *, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def WaveFormat(Wave_pointer_0: Any,int_1: int,int_2: int,int_3: int,) -> None:
"""void WaveFormat(struct Wave *, int, int, int);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def WindowShouldClose() -> bool:
"""_Bool WindowShouldClose();
CFFI C function from raylib.static._raylib_cffi.lib"""
...
AudioStream: struct
BlendMode: int
BoneInfo: struct
BoundingBox: struct
Camera: struct
Camera2D: struct
Camera3D: struct
CameraMode: int
CameraProjection: int
CharInfo: struct
Color: struct
ConfigFlags: int
CubemapLayout: int
Font: struct
FontType: int
GamepadAxis: int
GamepadButton: int
Gestures: int
Image: struct
KeyboardKey: int
Material: struct
MaterialMap: struct
MaterialMapIndex: int
Matrix: struct
Mesh: struct
Model: struct
ModelAnimation: struct
MouseButton: int
MouseCursor: int
Music: struct
NPatchInfo: struct
NPatchLayout: int
PixelFormat: int
Quaternion: struct
Ray: struct
RayHitInfo: struct
Rectangle: struct
RenderTexture: struct
RenderTexture2D: struct
Shader: struct
ShaderLocationIndex: int
ShaderUniformDataType: int
Sound: struct
Texture: struct
Texture2D: struct
TextureCubemap: struct
TextureFilter: int
TextureWrap: int
TraceLogLevel: int
Transform: struct
Vector2: struct
Vector3: struct
Vector4: struct
VrDeviceInfo: struct
VrStereoConfig: struct
Wave: struct
rAudioBuffer: struct