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raylib-python-cffi/tests/test_pyray.py
Richard Smith 9e5c9b7f9f
Sdl backend (#140)
* latest raylib version

* add libwayland-dev

* update headers

* add libxkbcommon-dev

* sdl

* sdl dl

* sdl dl

* sdl2 link flags

* remove glfw header

* try static sdl build

* try to set fpic

* install alsa etc before building sdl

* windows

* fix

* try

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* try mac

* try mac

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* update raylib

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* update to 5.5

* dont link x11 if using DRM

* update to fixed raylib version
2024-11-19 12:05:28 +00:00

44 lines
1.4 KiB
Python

"""
This shows how to use the Pyray wrapper around the static binding.
"""
import pyray as pr
pr.init_window(800, 450, "Raylib texture test")
pr.set_target_fps(60)
image = pr.gen_image_color(800, 400, (0,0,0,255) )
texture = pr.load_texture_from_image(image)
pr.update_texture(texture, image.data)
camera = pr.Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0)
image = pr.load_image("examples/models/resources/heightmap.png")
texture = pr.load_texture_from_image(image)
mesh = pr.gen_mesh_heightmap(image, (16, 8, 16))
model = pr.load_model_from_mesh(mesh)
model.materials.maps[pr.MaterialMapIndex.MATERIAL_MAP_ALBEDO].texture = texture
pr.unload_image(image)
pos = pr.get_mouse_position()
ray = pr.get_screen_to_world_ray(pos, camera)
#rayhit = pr.get_ray_collision_ground(ray, 0)
#print(str(rayhit.position.x))
while not pr.window_should_close():
pr.update_camera(camera, pr.CAMERA_ORBITAL)
pr.begin_drawing()
pr.clear_background(pr.RAYWHITE)
pr.begin_mode_3d(camera)
pr.draw_model(model, (-8.0, 0.0, -8.0), 1.0, pr.RED)
pr.draw_grid(20, 1.0)
pr.end_mode_3d()
pr.draw_text("This mesh should be textured", 190, 200, 20, pr.VIOLET)
pr.end_drawing()
pos = pr.get_mouse_position()
ray = pr.get_screen_to_world_ray(pos, camera)
#rayhit = pr.get_ray_collision_ground(ray, 0)
#print(str(rayhit.position.x))
pr.close_window()