1763 lines
66 KiB
Python
1763 lines
66 KiB
Python
from typing import Any
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class struct: ...
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BLEND_ADDITIVE: int
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BLEND_ADD_COLORS: int
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BLEND_ALPHA: int
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BLEND_CUSTOM: int
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BLEND_MULTIPLIED: int
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BLEND_SUBTRACT_COLORS: int
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def BeginBlendMode(mode: int,) -> None:
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"""Begin blending mode (alpha, additive, multiplied, subtract, custom)"""
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...
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def BeginDrawing() -> None:
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"""Setup canvas (framebuffer) to start drawing"""
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...
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def BeginMode2D(camera: Camera2D,) -> None:
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"""Begin 2D mode with custom camera (2D)"""
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...
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def BeginMode3D(camera: Camera3D,) -> None:
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"""Begin 3D mode with custom camera (3D)"""
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...
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def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None:
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"""Begin scissor mode (define screen area for following drawing)"""
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...
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def BeginShaderMode(shader: Shader,) -> None:
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"""Begin custom shader drawing"""
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...
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def BeginTextureMode(target: RenderTexture,) -> None:
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"""Begin drawing to render texture"""
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...
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def BeginVrStereoMode(config: VrStereoConfig,) -> None:
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"""Begin stereo rendering (requires VR simulator)"""
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...
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CAMERA_CUSTOM: int
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CAMERA_FIRST_PERSON: int
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CAMERA_FREE: int
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CAMERA_ORBITAL: int
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CAMERA_ORTHOGRAPHIC: int
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CAMERA_PERSPECTIVE: int
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CAMERA_THIRD_PERSON: int
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CUBEMAP_LAYOUT_AUTO_DETECT: int
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
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CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
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CUBEMAP_LAYOUT_LINE_VERTICAL: int
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CUBEMAP_LAYOUT_PANORAMA: int
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def ChangeDirectory(dir: str,) -> bool:
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"""Change working directory, return true on success"""
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...
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def CheckCollisionBoxSphere(box: BoundingBox,center: Vector3,radius: float,) -> bool:
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"""Check collision between box and sphere"""
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...
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def CheckCollisionBoxes(box1: BoundingBox,box2: BoundingBox,) -> bool:
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"""Check collision between two bounding boxes"""
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...
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def CheckCollisionCircleRec(center: Vector2,radius: float,rec: Rectangle,) -> bool:
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"""Check collision between circle and rectangle"""
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...
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def CheckCollisionCircles(center1: Vector2,radius1: float,center2: Vector2,radius2: float,) -> bool:
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"""Check collision between two circles"""
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...
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def CheckCollisionLines(startPos1: Vector2,endPos1: Vector2,startPos2: Vector2,endPos2: Vector2,collisionPoint: Any,) -> bool:
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"""Check the collision between two lines defined by two points each, returns collision point by reference"""
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...
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def CheckCollisionPointCircle(point: Vector2,center: Vector2,radius: float,) -> bool:
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"""Check if point is inside circle"""
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...
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def CheckCollisionPointRec(point: Vector2,rec: Rectangle,) -> bool:
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"""Check if point is inside rectangle"""
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def CheckCollisionPointTriangle(point: Vector2,p1: Vector2,p2: Vector2,p3: Vector2,) -> bool:
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"""Check if point is inside a triangle"""
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...
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def CheckCollisionRayBox(Ray_0: Ray,BoundingBox_1: BoundingBox,) -> bool:
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"""_Bool CheckCollisionRayBox(struct Ray, struct BoundingBox);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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...
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def CheckCollisionRaySphere(Ray_0: Ray,Vector3_1: Vector3,float_2: float,) -> bool:
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"""_Bool CheckCollisionRaySphere(struct Ray, struct Vector3, float);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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...
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def CheckCollisionRaySphereEx(Ray_0: Ray,Vector3_1: Vector3,float_2: float,Vector3_pointer_3: Any,) -> bool:
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"""_Bool CheckCollisionRaySphereEx(struct Ray, struct Vector3, float, struct Vector3 *);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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...
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def CheckCollisionRecs(rec1: Rectangle,rec2: Rectangle,) -> bool:
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"""Check collision between two rectangles"""
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...
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def CheckCollisionSpheres(center1: Vector3,radius1: float,center2: Vector3,radius2: float,) -> bool:
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"""Check collision between two spheres"""
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...
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def ClearBackground(color: Color,) -> None:
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"""Set background color (framebuffer clear color)"""
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...
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def ClearDirectoryFiles() -> None:
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"""Clear directory files paths buffers (free memory)"""
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...
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def ClearDroppedFiles() -> None:
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"""Clear dropped files paths buffer (free memory)"""
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def ClearWindowState(flags: int,) -> None:
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"""Clear window configuration state flags"""
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...
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def CloseAudioDevice() -> None:
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"""Close the audio device and context"""
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...
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def CloseAudioStream(AudioStream_0: AudioStream,) -> None:
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"""void CloseAudioStream(struct AudioStream);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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...
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def CloseWindow() -> None:
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"""Close window and unload OpenGL context"""
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...
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def CodepointToUtf8(codepoint: int,byteLength: Any,) -> str:
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"""Encode codepoint into utf8 text (char array length returned as parameter)"""
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...
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def ColorAlpha(color: Color,alpha: float,) -> Color:
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"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
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...
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def ColorAlphaBlend(dst: Color,src: Color,tint: Color,) -> Color:
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"""Get src alpha-blended into dst color with tint"""
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...
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def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color:
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"""Get a Color from HSV values, hue [0..360], saturation/value [0..1]"""
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...
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def ColorFromNormalized(normalized: Vector4,) -> Color:
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"""Get Color from normalized values [0..1]"""
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def ColorNormalize(color: Color,) -> Vector4:
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"""Get Color normalized as float [0..1]"""
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...
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def ColorToHSV(color: Color,) -> Vector3:
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"""Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
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...
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def ColorToInt(color: Color,) -> int:
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"""Get hexadecimal value for a Color"""
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def CompressData(data: str,dataLength: int,compDataLength: Any,) -> str:
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"""Compress data (DEFLATE algorithm)"""
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...
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def DecompressData(compData: str,compDataLength: int,dataLength: Any,) -> str:
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"""Decompress data (DEFLATE algorithm)"""
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...
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def DirectoryExists(dirPath: str,) -> bool:
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"""Check if a directory path exists"""
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def DisableCursor() -> None:
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"""Disables cursor (lock cursor)"""
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def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,size: float,tint: Color,) -> None:
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"""Draw a billboard texture"""
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def DrawBillboardRec(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,size: float,tint: Color,) -> None:
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"""Draw a billboard texture defined by source"""
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def DrawBoundingBox(box: BoundingBox,color: Color,) -> None:
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"""Draw bounding box (wires)"""
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def DrawCircle(centerX: int,centerY: int,radius: float,color: Color,) -> None:
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"""Draw a color-filled circle"""
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def DrawCircle3D(center: Vector3,radius: float,rotationAxis: Vector3,rotationAngle: float,color: Color,) -> None:
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"""Draw a circle in 3D world space"""
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...
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def DrawCircleGradient(centerX: int,centerY: int,radius: float,color1: Color,color2: Color,) -> None:
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"""Draw a gradient-filled circle"""
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def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color,) -> None:
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"""Draw circle outline"""
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...
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def DrawCircleSector(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
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"""Draw a piece of a circle"""
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...
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def DrawCircleSectorLines(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
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"""Draw circle sector outline"""
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def DrawCircleV(center: Vector2,radius: float,color: Color,) -> None:
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"""Draw a color-filled circle (Vector version)"""
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def DrawCube(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
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"""Draw cube"""
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def DrawCubeTexture(texture: Texture,position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
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"""Draw cube textured"""
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def DrawCubeV(position: Vector3,size: Vector3,color: Color,) -> None:
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"""Draw cube (Vector version)"""
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def DrawCubeWires(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
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"""Draw cube wires"""
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def DrawCubeWiresV(position: Vector3,size: Vector3,color: Color,) -> None:
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"""Draw cube wires (Vector version)"""
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def DrawCylinder(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
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"""Draw a cylinder/cone"""
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...
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def DrawCylinderWires(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
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"""Draw a cylinder/cone wires"""
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def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
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"""Draw ellipse"""
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def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
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"""Draw ellipse outline"""
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def DrawFPS(posX: int,posY: int,) -> None:
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"""Draw current FPS"""
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def DrawGrid(slices: int,spacing: float,) -> None:
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"""Draw a grid (centered at (0, 0, 0))"""
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def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
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"""Draw a line"""
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def DrawLine3D(startPos: Vector3,endPos: Vector3,color: Color,) -> None:
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"""Draw a line in 3D world space"""
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def DrawLineBezier(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
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"""Draw a line using cubic-bezier curves in-out"""
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def DrawLineBezierQuad(startPos: Vector2,endPos: Vector2,controlPos: Vector2,thick: float,color: Color,) -> None:
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"""raw line using quadratic bezier curves with a control point"""
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...
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def DrawLineEx(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
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"""Draw a line defining thickness"""
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def DrawLineStrip(points: Any,pointsCount: int,color: Color,) -> None:
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"""Draw lines sequence"""
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def DrawLineV(startPos: Vector2,endPos: Vector2,color: Color,) -> None:
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"""Draw a line (Vector version)"""
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def DrawMesh(mesh: Mesh,material: Material,transform: Matrix,) -> None:
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"""Draw a 3d mesh with material and transform"""
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def DrawMeshInstanced(mesh: Mesh,material: Material,transforms: Any,instances: int,) -> None:
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"""Draw multiple mesh instances with material and different transforms"""
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def DrawModel(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
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"""Draw a model (with texture if set)"""
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def DrawModelEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
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"""Draw a model with extended parameters"""
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def DrawModelWires(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
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"""Draw a model wires (with texture if set)"""
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def DrawModelWiresEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
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"""Draw a model wires (with texture if set) with extended parameters"""
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def DrawPixel(posX: int,posY: int,color: Color,) -> None:
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"""Draw a pixel"""
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def DrawPixelV(position: Vector2,color: Color,) -> None:
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"""Draw a pixel (Vector version)"""
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def DrawPlane(centerPos: Vector3,size: Vector2,color: Color,) -> None:
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"""Draw a plane XZ"""
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def DrawPoint3D(position: Vector3,color: Color,) -> None:
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"""Draw a point in 3D space, actually a small line"""
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def DrawPoly(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
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"""Draw a regular polygon (Vector version)"""
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def DrawPolyLines(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
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"""Draw a polygon outline of n sides"""
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def DrawRay(ray: Ray,color: Color,) -> None:
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"""Draw a ray line"""
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def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
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"""Draw a color-filled rectangle"""
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def DrawRectangleGradientEx(rec: Rectangle,col1: Color,col2: Color,col3: Color,col4: Color,) -> None:
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"""Draw a gradient-filled rectangle with custom vertex colors"""
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...
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def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None:
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"""Draw a horizontal-gradient-filled rectangle"""
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def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None:
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"""Draw a vertical-gradient-filled rectangle"""
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def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
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"""Draw rectangle outline"""
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def DrawRectangleLinesEx(rec: Rectangle,lineThick: int,color: Color,) -> None:
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"""Draw rectangle outline with extended parameters"""
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def DrawRectanglePro(rec: Rectangle,origin: Vector2,rotation: float,color: Color,) -> None:
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"""Draw a color-filled rectangle with pro parameters"""
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def DrawRectangleRec(rec: Rectangle,color: Color,) -> None:
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"""Draw a color-filled rectangle"""
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def DrawRectangleRounded(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
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"""Draw rectangle with rounded edges"""
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def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,lineThick: int,color: Color,) -> None:
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"""Draw rectangle with rounded edges outline"""
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def DrawRectangleV(position: Vector2,size: Vector2,color: Color,) -> None:
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"""Draw a color-filled rectangle (Vector version)"""
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def DrawRing(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
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"""Draw ring"""
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...
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def DrawRingLines(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
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"""Draw ring outline"""
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def DrawSphere(centerPos: Vector3,radius: float,color: Color,) -> None:
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"""Draw sphere"""
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def DrawSphereEx(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
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"""Draw sphere with extended parameters"""
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...
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def DrawSphereWires(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
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"""Draw sphere wires"""
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...
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def DrawText(text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
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"""Draw text (using default font)"""
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...
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def DrawTextCodepoint(font: Font,codepoint: int,position: Vector2,fontSize: float,tint: Color,) -> None:
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"""Draw one character (codepoint)"""
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...
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def DrawTextEx(font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
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"""Draw text using font and additional parameters"""
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...
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def DrawTextRec(font: Font,text: str,rec: Rectangle,fontSize: float,spacing: float,wordWrap: bool,tint: Color,) -> None:
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"""Draw text using font inside rectangle limits"""
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...
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def DrawTextRecEx(font: Font,text: str,rec: Rectangle,fontSize: float,spacing: float,wordWrap: bool,tint: Color,selectStart: int,selectLength: int,selectTint: Color,selectBackTint: Color,) -> None:
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"""Draw text using font inside rectangle limits with support for text selection"""
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...
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def DrawTexture(texture: Texture,posX: int,posY: int,tint: Color,) -> None:
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"""Draw a Texture2D"""
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...
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def DrawTextureEx(texture: Texture,position: Vector2,rotation: float,scale: float,tint: Color,) -> None:
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"""Draw a Texture2D with extended parameters"""
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...
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def DrawTextureNPatch(texture: Texture,nPatchInfo: NPatchInfo,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
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"""Draws a texture (or part of it) that stretches or shrinks nicely"""
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...
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def DrawTexturePoly(texture: Texture,center: Vector2,points: Any,texcoords: Any,pointsCount: int,tint: Color,) -> None:
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"""Draw a textured polygon"""
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...
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def DrawTexturePro(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
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"""Draw a part of a texture defined by a rectangle with 'pro' parameters"""
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...
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def DrawTextureQuad(texture: Texture,tiling: Vector2,offset: Vector2,quad: Rectangle,tint: Color,) -> None:
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"""Draw texture quad with tiling and offset parameters"""
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...
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def DrawTextureRec(texture: Texture,source: Rectangle,position: Vector2,tint: Color,) -> None:
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"""Draw a part of a texture defined by a rectangle"""
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...
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def DrawTextureTiled(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,scale: float,tint: Color,) -> None:
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"""Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest."""
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...
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def DrawTextureV(texture: Texture,position: Vector2,tint: Color,) -> None:
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"""Draw a Texture2D with position defined as Vector2"""
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...
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def DrawTriangle(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
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"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
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...
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def DrawTriangle3D(v1: Vector3,v2: Vector3,v3: Vector3,color: Color,) -> None:
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"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
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...
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def DrawTriangleFan(points: Any,pointsCount: int,color: Color,) -> None:
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"""Draw a triangle fan defined by points (first vertex is the center)"""
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...
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def DrawTriangleLines(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
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"""Draw triangle outline (vertex in counter-clockwise order!)"""
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...
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def DrawTriangleStrip(points: Any,pointsCount: int,color: Color,) -> None:
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"""Draw a triangle strip defined by points"""
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...
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def DrawTriangleStrip3D(points: Any,pointsCount: int,color: Color,) -> None:
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"""Draw a triangle strip defined by points"""
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...
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def EnableCursor() -> None:
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"""Enables cursor (unlock cursor)"""
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...
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def EndBlendMode() -> None:
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"""End blending mode (reset to default: alpha blending)"""
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...
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def EndDrawing() -> None:
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"""End canvas drawing and swap buffers (double buffering)"""
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...
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def EndMode2D() -> None:
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"""Ends 2D mode with custom camera"""
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...
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def EndMode3D() -> None:
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"""Ends 3D mode and returns to default 2D orthographic mode"""
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...
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def EndScissorMode() -> None:
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"""End scissor mode"""
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...
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def EndShaderMode() -> None:
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"""End custom shader drawing (use default shader)"""
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...
|
|
def EndTextureMode() -> None:
|
|
"""Ends drawing to render texture"""
|
|
...
|
|
def EndVrStereoMode() -> None:
|
|
"""End stereo rendering (requires VR simulator)"""
|
|
...
|
|
def ExportImage(image: Image,fileName: str,) -> bool:
|
|
"""Export image data to file, returns true on success"""
|
|
...
|
|
def ExportImageAsCode(image: Image,fileName: str,) -> bool:
|
|
"""Export image as code file defining an array of bytes, returns true on success"""
|
|
...
|
|
def ExportMesh(mesh: Mesh,fileName: str,) -> bool:
|
|
"""Export mesh data to file, returns true on success"""
|
|
...
|
|
def ExportWave(wave: Wave,fileName: str,) -> bool:
|
|
"""Export wave data to file, returns true on success"""
|
|
...
|
|
def ExportWaveAsCode(wave: Wave,fileName: str,) -> bool:
|
|
"""Export wave sample data to code (.h), returns true on success"""
|
|
...
|
|
FLAG_FULLSCREEN_MODE: int
|
|
FLAG_INTERLACED_HINT: int
|
|
FLAG_MSAA_4X_HINT: int
|
|
FLAG_VSYNC_HINT: int
|
|
FLAG_WINDOW_ALWAYS_RUN: int
|
|
FLAG_WINDOW_HIDDEN: int
|
|
FLAG_WINDOW_HIGHDPI: int
|
|
FLAG_WINDOW_MAXIMIZED: int
|
|
FLAG_WINDOW_MINIMIZED: int
|
|
FLAG_WINDOW_RESIZABLE: int
|
|
FLAG_WINDOW_TOPMOST: int
|
|
FLAG_WINDOW_TRANSPARENT: int
|
|
FLAG_WINDOW_UNDECORATED: int
|
|
FLAG_WINDOW_UNFOCUSED: int
|
|
FONT_BITMAP: int
|
|
FONT_DEFAULT: int
|
|
FONT_SDF: int
|
|
def Fade(color: Color,alpha: float,) -> Color:
|
|
"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
|
|
...
|
|
def FileExists(fileName: str,) -> bool:
|
|
"""Check if file exists"""
|
|
...
|
|
GAMEPAD_AXIS_LEFT_TRIGGER: int
|
|
GAMEPAD_AXIS_LEFT_X: int
|
|
GAMEPAD_AXIS_LEFT_Y: int
|
|
GAMEPAD_AXIS_RIGHT_TRIGGER: int
|
|
GAMEPAD_AXIS_RIGHT_X: int
|
|
GAMEPAD_AXIS_RIGHT_Y: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_DOWN: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_LEFT: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_UP: int
|
|
GAMEPAD_BUTTON_LEFT_THUMB: int
|
|
GAMEPAD_BUTTON_LEFT_TRIGGER_1: int
|
|
GAMEPAD_BUTTON_LEFT_TRIGGER_2: int
|
|
GAMEPAD_BUTTON_MIDDLE: int
|
|
GAMEPAD_BUTTON_MIDDLE_LEFT: int
|
|
GAMEPAD_BUTTON_MIDDLE_RIGHT: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_UP: int
|
|
GAMEPAD_BUTTON_RIGHT_THUMB: int
|
|
GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int
|
|
GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int
|
|
GAMEPAD_BUTTON_UNKNOWN: int
|
|
GESTURE_DOUBLETAP: int
|
|
GESTURE_DRAG: int
|
|
GESTURE_HOLD: int
|
|
GESTURE_NONE: int
|
|
GESTURE_PINCH_IN: int
|
|
GESTURE_PINCH_OUT: int
|
|
GESTURE_SWIPE_DOWN: int
|
|
GESTURE_SWIPE_LEFT: int
|
|
GESTURE_SWIPE_RIGHT: int
|
|
GESTURE_SWIPE_UP: int
|
|
GESTURE_TAP: int
|
|
def GenImageCellular(width: int,height: int,tileSize: int,) -> Image:
|
|
"""Generate image: cellular algorithm. Bigger tileSize means bigger cells"""
|
|
...
|
|
def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color,col2: Color,) -> Image:
|
|
"""Generate image: checked"""
|
|
...
|
|
def GenImageColor(width: int,height: int,color: Color,) -> Image:
|
|
"""Generate image: plain color"""
|
|
...
|
|
def GenImageFontAtlas(chars: Any,recs: Any,charsCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
|
|
"""Generate image font atlas using chars info"""
|
|
...
|
|
def GenImageGradientH(width: int,height: int,left: Color,right: Color,) -> Image:
|
|
"""Generate image: horizontal gradient"""
|
|
...
|
|
def GenImageGradientRadial(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
|
|
"""Generate image: radial gradient"""
|
|
...
|
|
def GenImageGradientV(width: int,height: int,top: Color,bottom: Color,) -> Image:
|
|
"""Generate image: vertical gradient"""
|
|
...
|
|
def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image:
|
|
"""Generate image: perlin noise"""
|
|
...
|
|
def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image:
|
|
"""Generate image: white noise"""
|
|
...
|
|
def GenMeshCube(width: float,height: float,length: float,) -> Mesh:
|
|
"""Generate cuboid mesh"""
|
|
...
|
|
def GenMeshCubicmap(cubicmap: Image,cubeSize: Vector3,) -> Mesh:
|
|
"""Generate cubes-based map mesh from image data"""
|
|
...
|
|
def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh:
|
|
"""Generate cylinder mesh"""
|
|
...
|
|
def GenMeshHeightmap(heightmap: Image,size: Vector3,) -> Mesh:
|
|
"""Generate heightmap mesh from image data"""
|
|
...
|
|
def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh:
|
|
"""Generate half-sphere mesh (no bottom cap)"""
|
|
...
|
|
def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
|
|
"""Generate trefoil knot mesh"""
|
|
...
|
|
def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh:
|
|
"""Generate plane mesh (with subdivisions)"""
|
|
...
|
|
def GenMeshPoly(sides: int,radius: float,) -> Mesh:
|
|
"""Generate polygonal mesh"""
|
|
...
|
|
def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh:
|
|
"""Generate sphere mesh (standard sphere)"""
|
|
...
|
|
def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
|
|
"""Generate torus mesh"""
|
|
...
|
|
def GenTextureMipmaps(texture: Any,) -> None:
|
|
"""Generate GPU mipmaps for a texture"""
|
|
...
|
|
def GetCameraMatrix(camera: Camera3D,) -> Matrix:
|
|
"""Get camera transform matrix (view matrix)"""
|
|
...
|
|
def GetCameraMatrix2D(camera: Camera2D,) -> Matrix:
|
|
"""Get camera 2d transform matrix"""
|
|
...
|
|
def GetCharPressed() -> int:
|
|
"""Get char pressed (unicode), call it multiple times for chars queued"""
|
|
...
|
|
def GetClipboardText() -> str:
|
|
"""Get clipboard text content"""
|
|
...
|
|
def GetCodepoints(text: str,count: Any,) -> Any:
|
|
"""Get all codepoints in a string, codepoints count returned by parameters"""
|
|
...
|
|
def GetCodepointsCount(text: str,) -> int:
|
|
"""Get total number of characters (codepoints) in a UTF8 encoded string"""
|
|
...
|
|
def GetCollisionRayGround(Ray_0: Ray,float_1: float,) -> RayHitInfo:
|
|
"""struct RayHitInfo GetCollisionRayGround(struct Ray, float);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def GetCollisionRayMesh(Ray_0: Ray,Mesh_1: Mesh,Matrix_2: Matrix,) -> RayHitInfo:
|
|
"""struct RayHitInfo GetCollisionRayMesh(struct Ray, struct Mesh, struct Matrix);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def GetCollisionRayModel(Ray_0: Ray,Model_1: Model,) -> RayHitInfo:
|
|
"""struct RayHitInfo GetCollisionRayModel(struct Ray, struct Model);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def GetCollisionRayTriangle(Ray_0: Ray,Vector3_1: Vector3,Vector3_2: Vector3,Vector3_3: Vector3,) -> RayHitInfo:
|
|
"""struct RayHitInfo GetCollisionRayTriangle(struct Ray, struct Vector3, struct Vector3, struct Vector3);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def GetCollisionRec(rec1: Rectangle,rec2: Rectangle,) -> Rectangle:
|
|
"""Get collision rectangle for two rectangles collision"""
|
|
...
|
|
def GetColor(hexValue: int,) -> Color:
|
|
"""Get Color structure from hexadecimal value"""
|
|
...
|
|
def GetCurrentMonitor() -> int:
|
|
"""Get current connected monitor"""
|
|
...
|
|
def GetDirectoryFiles(dirPath: str,count: Any,) -> str:
|
|
"""Get filenames in a directory path (memory should be freed)"""
|
|
...
|
|
def GetDirectoryPath(filePath: str,) -> str:
|
|
"""Get full path for a given fileName with path (uses static string)"""
|
|
...
|
|
def GetDroppedFiles(count: Any,) -> str:
|
|
"""Get dropped files names (memory should be freed)"""
|
|
...
|
|
def GetFPS() -> int:
|
|
"""Get current FPS"""
|
|
...
|
|
def GetFileExtension(fileName: str,) -> str:
|
|
"""Get pointer to extension for a filename string (includes dot: '.png')"""
|
|
...
|
|
def GetFileModTime(fileName: str,) -> int:
|
|
"""Get file modification time (last write time)"""
|
|
...
|
|
def GetFileName(filePath: str,) -> str:
|
|
"""Get pointer to filename for a path string"""
|
|
...
|
|
def GetFileNameWithoutExt(filePath: str,) -> str:
|
|
"""Get filename string without extension (uses static string)"""
|
|
...
|
|
def GetFontDefault() -> Font:
|
|
"""Get the default Font"""
|
|
...
|
|
def GetFrameTime() -> float:
|
|
"""Get time in seconds for last frame drawn (delta time)"""
|
|
...
|
|
def GetGamepadAxisCount(gamepad: int,) -> int:
|
|
"""Get gamepad axis count for a gamepad"""
|
|
...
|
|
def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float:
|
|
"""Get axis movement value for a gamepad axis"""
|
|
...
|
|
def GetGamepadButtonPressed() -> int:
|
|
"""Get the last gamepad button pressed"""
|
|
...
|
|
def GetGamepadName(gamepad: int,) -> str:
|
|
"""Get gamepad internal name id"""
|
|
...
|
|
def GetGestureDetected() -> int:
|
|
"""Get latest detected gesture"""
|
|
...
|
|
def GetGestureDragAngle() -> float:
|
|
"""Get gesture drag angle"""
|
|
...
|
|
def GetGestureDragVector() -> Vector2:
|
|
"""Get gesture drag vector"""
|
|
...
|
|
def GetGestureHoldDuration() -> float:
|
|
"""Get gesture hold time in milliseconds"""
|
|
...
|
|
def GetGesturePinchAngle() -> float:
|
|
"""Get gesture pinch angle"""
|
|
...
|
|
def GetGesturePinchVector() -> Vector2:
|
|
"""Get gesture pinch delta"""
|
|
...
|
|
def GetGlyphIndex(font: Font,codepoint: int,) -> int:
|
|
"""Get index position for a unicode character on font"""
|
|
...
|
|
def GetImageAlphaBorder(image: Image,threshold: float,) -> Rectangle:
|
|
"""Get image alpha border rectangle"""
|
|
...
|
|
def GetKeyPressed() -> int:
|
|
"""Get key pressed (keycode), call it multiple times for keys queued"""
|
|
...
|
|
def GetMonitorCount() -> int:
|
|
"""Get number of connected monitors"""
|
|
...
|
|
def GetMonitorHeight(monitor: int,) -> int:
|
|
"""Get specified monitor height (max available by monitor)"""
|
|
...
|
|
def GetMonitorName(monitor: int,) -> str:
|
|
"""Get the human-readable, UTF-8 encoded name of the primary monitor"""
|
|
...
|
|
def GetMonitorPhysicalHeight(monitor: int,) -> int:
|
|
"""Get specified monitor physical height in millimetres"""
|
|
...
|
|
def GetMonitorPhysicalWidth(monitor: int,) -> int:
|
|
"""Get specified monitor physical width in millimetres"""
|
|
...
|
|
def GetMonitorPosition(monitor: int,) -> Vector2:
|
|
"""Get specified monitor position"""
|
|
...
|
|
def GetMonitorRefreshRate(monitor: int,) -> int:
|
|
"""Get specified monitor refresh rate"""
|
|
...
|
|
def GetMonitorWidth(monitor: int,) -> int:
|
|
"""Get specified monitor width (max available by monitor)"""
|
|
...
|
|
def GetMousePosition() -> Vector2:
|
|
"""Get mouse position XY"""
|
|
...
|
|
def GetMouseRay(mousePosition: Vector2,camera: Camera3D,) -> Ray:
|
|
"""Get a ray trace from mouse position"""
|
|
...
|
|
def GetMouseWheelMove() -> float:
|
|
"""Get mouse wheel movement Y"""
|
|
...
|
|
def GetMouseX() -> int:
|
|
"""Get mouse position X"""
|
|
...
|
|
def GetMouseY() -> int:
|
|
"""Get mouse position Y"""
|
|
...
|
|
def GetMusicTimeLength(music: Music,) -> float:
|
|
"""Get music time length (in seconds)"""
|
|
...
|
|
def GetMusicTimePlayed(music: Music,) -> float:
|
|
"""Get current music time played (in seconds)"""
|
|
...
|
|
def GetNextCodepoint(text: str,bytesProcessed: Any,) -> int:
|
|
"""Get next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure"""
|
|
...
|
|
def GetPixelColor(srcPtr: Any,format: int,) -> Color:
|
|
"""Get Color from a source pixel pointer of certain format"""
|
|
...
|
|
def GetPixelDataSize(width: int,height: int,format: int,) -> int:
|
|
"""Get pixel data size in bytes for certain format"""
|
|
...
|
|
def GetPrevDirectoryPath(dirPath: str,) -> str:
|
|
"""Get previous directory path for a given path (uses static string)"""
|
|
...
|
|
def GetRandomValue(min: int,max: int,) -> int:
|
|
"""Get a random value between min and max (both included)"""
|
|
...
|
|
def GetScreenData() -> Image:
|
|
"""Get pixel data from screen buffer and return an Image (screenshot)"""
|
|
...
|
|
def GetScreenHeight() -> int:
|
|
"""Get current screen height"""
|
|
...
|
|
def GetScreenToWorld2D(position: Vector2,camera: Camera2D,) -> Vector2:
|
|
"""Get the world space position for a 2d camera screen space position"""
|
|
...
|
|
def GetScreenWidth() -> int:
|
|
"""Get current screen width"""
|
|
...
|
|
def GetShaderLocation(shader: Shader,uniformName: str,) -> int:
|
|
"""Get shader uniform location"""
|
|
...
|
|
def GetShaderLocationAttrib(shader: Shader,attribName: str,) -> int:
|
|
"""Get shader attribute location"""
|
|
...
|
|
def GetSoundsPlaying() -> int:
|
|
"""Get number of sounds playing in the multichannel"""
|
|
...
|
|
def GetTextureData(texture: Texture,) -> Image:
|
|
"""Get pixel data from GPU texture and return an Image"""
|
|
...
|
|
def GetTime() -> float:
|
|
"""Get elapsed time in seconds since InitWindow()"""
|
|
...
|
|
def GetTouchPointsCount() -> int:
|
|
"""Get touch points count"""
|
|
...
|
|
def GetTouchPosition(index: int,) -> Vector2:
|
|
"""Get touch position XY for a touch point index (relative to screen size)"""
|
|
...
|
|
def GetTouchX() -> int:
|
|
"""Get touch position X for touch point 0 (relative to screen size)"""
|
|
...
|
|
def GetTouchY() -> int:
|
|
"""Get touch position Y for touch point 0 (relative to screen size)"""
|
|
...
|
|
def GetWindowHandle() -> Any:
|
|
"""Get native window handle"""
|
|
...
|
|
def GetWindowPosition() -> Vector2:
|
|
"""Get window position XY on monitor"""
|
|
...
|
|
def GetWindowScaleDPI() -> Vector2:
|
|
"""Get window scale DPI factor"""
|
|
...
|
|
def GetWorkingDirectory() -> str:
|
|
"""Get current working directory (uses static string)"""
|
|
...
|
|
def GetWorldToScreen(position: Vector3,camera: Camera3D,) -> Vector2:
|
|
"""Get the screen space position for a 3d world space position"""
|
|
...
|
|
def GetWorldToScreen2D(position: Vector2,camera: Camera2D,) -> Vector2:
|
|
"""Get the screen space position for a 2d camera world space position"""
|
|
...
|
|
def GetWorldToScreenEx(position: Vector3,camera: Camera3D,width: int,height: int,) -> Vector2:
|
|
"""Get size position for a 3d world space position"""
|
|
...
|
|
def HideCursor() -> None:
|
|
"""Hides cursor"""
|
|
...
|
|
def ImageAlphaClear(image: Any,color: Color,threshold: float,) -> None:
|
|
"""Clear alpha channel to desired color"""
|
|
...
|
|
def ImageAlphaCrop(image: Any,threshold: float,) -> None:
|
|
"""Crop image depending on alpha value"""
|
|
...
|
|
def ImageAlphaMask(image: Any,alphaMask: Image,) -> None:
|
|
"""Apply alpha mask to image"""
|
|
...
|
|
def ImageAlphaPremultiply(image: Any,) -> None:
|
|
"""Premultiply alpha channel"""
|
|
...
|
|
def ImageClearBackground(dst: Any,color: Color,) -> None:
|
|
"""Clear image background with given color"""
|
|
...
|
|
def ImageColorBrightness(image: Any,brightness: int,) -> None:
|
|
"""Modify image color: brightness (-255 to 255)"""
|
|
...
|
|
def ImageColorContrast(image: Any,contrast: float,) -> None:
|
|
"""Modify image color: contrast (-100 to 100)"""
|
|
...
|
|
def ImageColorGrayscale(image: Any,) -> None:
|
|
"""Modify image color: grayscale"""
|
|
...
|
|
def ImageColorInvert(image: Any,) -> None:
|
|
"""Modify image color: invert"""
|
|
...
|
|
def ImageColorReplace(image: Any,color: Color,replace: Color,) -> None:
|
|
"""Modify image color: replace color"""
|
|
...
|
|
def ImageColorTint(image: Any,color: Color,) -> None:
|
|
"""Modify image color: tint"""
|
|
...
|
|
def ImageCopy(image: Image,) -> Image:
|
|
"""Create an image duplicate (useful for transformations)"""
|
|
...
|
|
def ImageCrop(image: Any,crop: Rectangle,) -> None:
|
|
"""Crop an image to a defined rectangle"""
|
|
...
|
|
def ImageDither(image: Any,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
|
|
"""Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"""
|
|
...
|
|
def ImageDraw(dst: Any,src: Image,srcRec: Rectangle,dstRec: Rectangle,tint: Color,) -> None:
|
|
"""Draw a source image within a destination image (tint applied to source)"""
|
|
...
|
|
def ImageDrawCircle(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
|
|
"""Draw circle within an image"""
|
|
...
|
|
def ImageDrawCircleV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
|
|
"""Draw circle within an image (Vector version)"""
|
|
...
|
|
def ImageDrawLine(dst: Any,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
|
|
"""Draw line within an image"""
|
|
...
|
|
def ImageDrawLineV(dst: Any,start: Vector2,end: Vector2,color: Color,) -> None:
|
|
"""Draw line within an image (Vector version)"""
|
|
...
|
|
def ImageDrawPixel(dst: Any,posX: int,posY: int,color: Color,) -> None:
|
|
"""Draw pixel within an image"""
|
|
...
|
|
def ImageDrawPixelV(dst: Any,position: Vector2,color: Color,) -> None:
|
|
"""Draw pixel within an image (Vector version)"""
|
|
...
|
|
def ImageDrawRectangle(dst: Any,posX: int,posY: int,width: int,height: int,color: Color,) -> None:
|
|
"""Draw rectangle within an image"""
|
|
...
|
|
def ImageDrawRectangleLines(dst: Any,rec: Rectangle,thick: int,color: Color,) -> None:
|
|
"""Draw rectangle lines within an image"""
|
|
...
|
|
def ImageDrawRectangleRec(dst: Any,rec: Rectangle,color: Color,) -> None:
|
|
"""Draw rectangle within an image"""
|
|
...
|
|
def ImageDrawRectangleV(dst: Any,position: Vector2,size: Vector2,color: Color,) -> None:
|
|
"""Draw rectangle within an image (Vector version)"""
|
|
...
|
|
def ImageDrawText(dst: Any,text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
|
|
"""Draw text (using default font) within an image (destination)"""
|
|
...
|
|
def ImageDrawTextEx(dst: Any,font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
|
|
"""Draw text (custom sprite font) within an image (destination)"""
|
|
...
|
|
def ImageFlipHorizontal(image: Any,) -> None:
|
|
"""Flip image horizontally"""
|
|
...
|
|
def ImageFlipVertical(image: Any,) -> None:
|
|
"""Flip image vertically"""
|
|
...
|
|
def ImageFormat(image: Any,newFormat: int,) -> None:
|
|
"""Convert image data to desired format"""
|
|
...
|
|
def ImageFromImage(image: Image,rec: Rectangle,) -> Image:
|
|
"""Create an image from another image piece"""
|
|
...
|
|
def ImageMipmaps(image: Any,) -> None:
|
|
"""Compute all mipmap levels for a provided image"""
|
|
...
|
|
def ImageResize(image: Any,newWidth: int,newHeight: int,) -> None:
|
|
"""Resize image (Bicubic scaling algorithm)"""
|
|
...
|
|
def ImageResizeCanvas(image: Any,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color,) -> None:
|
|
"""Resize canvas and fill with color"""
|
|
...
|
|
def ImageResizeNN(image: Any,newWidth: int,newHeight: int,) -> None:
|
|
"""Resize image (Nearest-Neighbor scaling algorithm)"""
|
|
...
|
|
def ImageRotateCCW(image: Any,) -> None:
|
|
"""Rotate image counter-clockwise 90deg"""
|
|
...
|
|
def ImageRotateCW(image: Any,) -> None:
|
|
"""Rotate image clockwise 90deg"""
|
|
...
|
|
def ImageText(text: str,fontSize: int,color: Color,) -> Image:
|
|
"""Create an image from text (default font)"""
|
|
...
|
|
def ImageTextEx(font: Font,text: str,fontSize: float,spacing: float,tint: Color,) -> Image:
|
|
"""Create an image from text (custom sprite font)"""
|
|
...
|
|
def ImageToPOT(image: Any,fill: Color,) -> None:
|
|
"""Convert image to POT (power-of-two)"""
|
|
...
|
|
def InitAudioDevice() -> None:
|
|
"""Initialize audio device and context"""
|
|
...
|
|
def InitAudioStream(unsignedint_0: int,unsignedint_1: int,unsignedint_2: int,) -> AudioStream:
|
|
"""struct AudioStream InitAudioStream(unsigned int, unsigned int, unsigned int);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def InitWindow(width: int,height: int,title: str,) -> None:
|
|
"""Initialize window and OpenGL context"""
|
|
...
|
|
def IsAudioDeviceReady() -> bool:
|
|
"""Check if audio device has been initialized successfully"""
|
|
...
|
|
def IsAudioStreamPlaying(stream: AudioStream,) -> bool:
|
|
"""Check if audio stream is playing"""
|
|
...
|
|
def IsAudioStreamProcessed(stream: AudioStream,) -> bool:
|
|
"""Check if any audio stream buffers requires refill"""
|
|
...
|
|
def IsCursorHidden() -> bool:
|
|
"""Check if cursor is not visible"""
|
|
...
|
|
def IsCursorOnScreen() -> bool:
|
|
"""Check if cursor is on the screen"""
|
|
...
|
|
def IsFileDropped() -> bool:
|
|
"""Check if a file has been dropped into window"""
|
|
...
|
|
def IsFileExtension(fileName: str,ext: str,) -> bool:
|
|
"""Check file extension (including point: .png, .wav)"""
|
|
...
|
|
def IsGamepadAvailable(gamepad: int,) -> bool:
|
|
"""Check if a gamepad is available"""
|
|
...
|
|
def IsGamepadButtonDown(gamepad: int,button: int,) -> bool:
|
|
"""Check if a gamepad button is being pressed"""
|
|
...
|
|
def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool:
|
|
"""Check if a gamepad button has been pressed once"""
|
|
...
|
|
def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool:
|
|
"""Check if a gamepad button has been released once"""
|
|
...
|
|
def IsGamepadButtonUp(gamepad: int,button: int,) -> bool:
|
|
"""Check if a gamepad button is NOT being pressed"""
|
|
...
|
|
def IsGamepadName(gamepad: int,name: str,) -> bool:
|
|
"""Check gamepad name (if available)"""
|
|
...
|
|
def IsGestureDetected(gesture: int,) -> bool:
|
|
"""Check if a gesture have been detected"""
|
|
...
|
|
def IsKeyDown(key: int,) -> bool:
|
|
"""Check if a key is being pressed"""
|
|
...
|
|
def IsKeyPressed(key: int,) -> bool:
|
|
"""Check if a key has been pressed once"""
|
|
...
|
|
def IsKeyReleased(key: int,) -> bool:
|
|
"""Check if a key has been released once"""
|
|
...
|
|
def IsKeyUp(key: int,) -> bool:
|
|
"""Check if a key is NOT being pressed"""
|
|
...
|
|
def IsModelAnimationValid(model: Model,anim: ModelAnimation,) -> bool:
|
|
"""Check model animation skeleton match"""
|
|
...
|
|
def IsMouseButtonDown(button: int,) -> bool:
|
|
"""Check if a mouse button is being pressed"""
|
|
...
|
|
def IsMouseButtonPressed(button: int,) -> bool:
|
|
"""Check if a mouse button has been pressed once"""
|
|
...
|
|
def IsMouseButtonReleased(button: int,) -> bool:
|
|
"""Check if a mouse button has been released once"""
|
|
...
|
|
def IsMouseButtonUp(button: int,) -> bool:
|
|
"""Check if a mouse button is NOT being pressed"""
|
|
...
|
|
def IsMusicPlaying(Music_0: Music,) -> bool:
|
|
"""_Bool IsMusicPlaying(struct Music);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def IsSoundPlaying(sound: Sound,) -> bool:
|
|
"""Check if a sound is currently playing"""
|
|
...
|
|
def IsWindowFocused() -> bool:
|
|
"""Check if window is currently focused (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def IsWindowFullscreen() -> bool:
|
|
"""Check if window is currently fullscreen"""
|
|
...
|
|
def IsWindowHidden() -> bool:
|
|
"""Check if window is currently hidden (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def IsWindowMaximized() -> bool:
|
|
"""Check if window is currently maximized (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def IsWindowMinimized() -> bool:
|
|
"""Check if window is currently minimized (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def IsWindowReady() -> bool:
|
|
"""Check if window has been initialized successfully"""
|
|
...
|
|
def IsWindowResized() -> bool:
|
|
"""Check if window has been resized last frame"""
|
|
...
|
|
def IsWindowState(flag: int,) -> bool:
|
|
"""Check if one specific window flag is enabled"""
|
|
...
|
|
KEY_A: int
|
|
KEY_APOSTROPHE: int
|
|
KEY_B: int
|
|
KEY_BACK: int
|
|
KEY_BACKSLASH: int
|
|
KEY_BACKSPACE: int
|
|
KEY_C: int
|
|
KEY_CAPS_LOCK: int
|
|
KEY_COMMA: int
|
|
KEY_D: int
|
|
KEY_DELETE: int
|
|
KEY_DOWN: int
|
|
KEY_E: int
|
|
KEY_EIGHT: int
|
|
KEY_END: int
|
|
KEY_ENTER: int
|
|
KEY_EQUAL: int
|
|
KEY_ESCAPE: int
|
|
KEY_F: int
|
|
KEY_F1: int
|
|
KEY_F10: int
|
|
KEY_F11: int
|
|
KEY_F12: int
|
|
KEY_F2: int
|
|
KEY_F3: int
|
|
KEY_F4: int
|
|
KEY_F5: int
|
|
KEY_F6: int
|
|
KEY_F7: int
|
|
KEY_F8: int
|
|
KEY_F9: int
|
|
KEY_FIVE: int
|
|
KEY_FOUR: int
|
|
KEY_G: int
|
|
KEY_GRAVE: int
|
|
KEY_H: int
|
|
KEY_HOME: int
|
|
KEY_I: int
|
|
KEY_INSERT: int
|
|
KEY_J: int
|
|
KEY_K: int
|
|
KEY_KB_MENU: int
|
|
KEY_KP_0: int
|
|
KEY_KP_1: int
|
|
KEY_KP_2: int
|
|
KEY_KP_3: int
|
|
KEY_KP_4: int
|
|
KEY_KP_5: int
|
|
KEY_KP_6: int
|
|
KEY_KP_7: int
|
|
KEY_KP_8: int
|
|
KEY_KP_9: int
|
|
KEY_KP_ADD: int
|
|
KEY_KP_DECIMAL: int
|
|
KEY_KP_DIVIDE: int
|
|
KEY_KP_ENTER: int
|
|
KEY_KP_EQUAL: int
|
|
KEY_KP_MULTIPLY: int
|
|
KEY_KP_SUBTRACT: int
|
|
KEY_L: int
|
|
KEY_LEFT: int
|
|
KEY_LEFT_ALT: int
|
|
KEY_LEFT_BRACKET: int
|
|
KEY_LEFT_CONTROL: int
|
|
KEY_LEFT_SHIFT: int
|
|
KEY_LEFT_SUPER: int
|
|
KEY_M: int
|
|
KEY_MENU: int
|
|
KEY_MINUS: int
|
|
KEY_N: int
|
|
KEY_NINE: int
|
|
KEY_NULL: int
|
|
KEY_NUM_LOCK: int
|
|
KEY_O: int
|
|
KEY_ONE: int
|
|
KEY_P: int
|
|
KEY_PAGE_DOWN: int
|
|
KEY_PAGE_UP: int
|
|
KEY_PAUSE: int
|
|
KEY_PERIOD: int
|
|
KEY_PRINT_SCREEN: int
|
|
KEY_Q: int
|
|
KEY_R: int
|
|
KEY_RIGHT: int
|
|
KEY_RIGHT_ALT: int
|
|
KEY_RIGHT_BRACKET: int
|
|
KEY_RIGHT_CONTROL: int
|
|
KEY_RIGHT_SHIFT: int
|
|
KEY_RIGHT_SUPER: int
|
|
KEY_S: int
|
|
KEY_SCROLL_LOCK: int
|
|
KEY_SEMICOLON: int
|
|
KEY_SEVEN: int
|
|
KEY_SIX: int
|
|
KEY_SLASH: int
|
|
KEY_SPACE: int
|
|
KEY_T: int
|
|
KEY_TAB: int
|
|
KEY_THREE: int
|
|
KEY_TWO: int
|
|
KEY_U: int
|
|
KEY_UP: int
|
|
KEY_V: int
|
|
KEY_VOLUME_DOWN: int
|
|
KEY_VOLUME_UP: int
|
|
KEY_W: int
|
|
KEY_X: int
|
|
KEY_Y: int
|
|
KEY_Z: int
|
|
KEY_ZERO: int
|
|
LOG_ALL: int
|
|
LOG_DEBUG: int
|
|
LOG_ERROR: int
|
|
LOG_FATAL: int
|
|
LOG_INFO: int
|
|
LOG_NONE: int
|
|
LOG_TRACE: int
|
|
LOG_WARNING: int
|
|
def LoadFileData(fileName: str,bytesRead: Any,) -> str:
|
|
"""Load file data as byte array (read)"""
|
|
...
|
|
def LoadFileText(fileName: str,) -> str:
|
|
"""Load text data from file (read), returns a ' 0' terminated string"""
|
|
...
|
|
def LoadFont(fileName: str,) -> Font:
|
|
"""Load font from file into GPU memory (VRAM)"""
|
|
...
|
|
def LoadFontData(fileData: str,dataSize: int,fontSize: int,fontChars: Any,charsCount: int,type: int,) -> Any:
|
|
"""Load font data for further use"""
|
|
...
|
|
def LoadFontEx(fileName: str,fontSize: int,fontChars: Any,charsCount: int,) -> Font:
|
|
"""Load font from file with extended parameters"""
|
|
...
|
|
def LoadFontFromImage(image: Image,key: Color,firstChar: int,) -> Font:
|
|
"""Load font from Image (XNA style)"""
|
|
...
|
|
def LoadFontFromMemory(fileType: str,fileData: str,dataSize: int,fontSize: int,fontChars: Any,charsCount: int,) -> Font:
|
|
"""Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"""
|
|
...
|
|
def LoadImage(fileName: str,) -> Image:
|
|
"""Load image from file into CPU memory (RAM)"""
|
|
...
|
|
def LoadImageAnim(fileName: str,frames: Any,) -> Image:
|
|
"""Load image sequence from file (frames appended to image.data)"""
|
|
...
|
|
def LoadImageColors(image: Image,) -> Any:
|
|
"""Load color data from image as a Color array (RGBA - 32bit)"""
|
|
...
|
|
def LoadImageFromMemory(fileType: str,fileData: str,dataSize: int,) -> Image:
|
|
"""Load image from memory buffer, fileType refers to extension: i.e. '.png'"""
|
|
...
|
|
def LoadImagePalette(image: Image,maxPaletteSize: int,colorsCount: Any,) -> Any:
|
|
"""Load colors palette from image as a Color array (RGBA - 32bit)"""
|
|
...
|
|
def LoadImageRaw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image:
|
|
"""Load image from RAW file data"""
|
|
...
|
|
def LoadMaterialDefault() -> Material:
|
|
"""Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
|
|
...
|
|
def LoadMaterials(fileName: str,materialCount: Any,) -> Any:
|
|
"""Load materials from model file"""
|
|
...
|
|
def LoadModel(fileName: str,) -> Model:
|
|
"""Load model from files (meshes and materials)"""
|
|
...
|
|
def LoadModelAnimations(fileName: str,animsCount: Any,) -> Any:
|
|
"""Load model animations from file"""
|
|
...
|
|
def LoadModelFromMesh(mesh: Mesh,) -> Model:
|
|
"""Load model from generated mesh (default material)"""
|
|
...
|
|
def LoadMusicStream(fileName: str,) -> Music:
|
|
"""Load music stream from file"""
|
|
...
|
|
def LoadMusicStreamFromMemory(fileType: str,data: str,dataSize: int,) -> Music:
|
|
"""Load music stream from data"""
|
|
...
|
|
def LoadRenderTexture(width: int,height: int,) -> RenderTexture:
|
|
"""Load texture for rendering (framebuffer)"""
|
|
...
|
|
def LoadShader(vsFileName: str,fsFileName: str,) -> Shader:
|
|
"""Load shader from files and bind default locations"""
|
|
...
|
|
def LoadShaderFromMemory(vsCode: str,fsCode: str,) -> Shader:
|
|
"""Load shader from code strings and bind default locations"""
|
|
...
|
|
def LoadSound(fileName: str,) -> Sound:
|
|
"""Load sound from file"""
|
|
...
|
|
def LoadSoundFromWave(wave: Wave,) -> Sound:
|
|
"""Load sound from wave data"""
|
|
...
|
|
def LoadStorageValue(position: int,) -> int:
|
|
"""Load integer value from storage file (from defined position)"""
|
|
...
|
|
def LoadTexture(fileName: str,) -> Texture:
|
|
"""Load texture from file into GPU memory (VRAM)"""
|
|
...
|
|
def LoadTextureCubemap(image: Image,layout: int,) -> Texture:
|
|
"""Load cubemap from image, multiple image cubemap layouts supported"""
|
|
...
|
|
def LoadTextureFromImage(image: Image,) -> Texture:
|
|
"""Load texture from image data"""
|
|
...
|
|
def LoadVrStereoConfig(device: VrDeviceInfo,) -> VrStereoConfig:
|
|
"""Load VR stereo config for VR simulator device parameters"""
|
|
...
|
|
def LoadWave(fileName: str,) -> Wave:
|
|
"""Load wave data from file"""
|
|
...
|
|
def LoadWaveFromMemory(fileType: str,fileData: str,dataSize: int,) -> Wave:
|
|
"""Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"""
|
|
...
|
|
def LoadWaveSamples(wave: Wave,) -> Any:
|
|
"""Load samples data from wave as a floats array"""
|
|
...
|
|
MATERIAL_MAP_ALBEDO: int
|
|
MATERIAL_MAP_BRDG: int
|
|
MATERIAL_MAP_CUBEMAP: int
|
|
MATERIAL_MAP_DIFFUSE: int
|
|
MATERIAL_MAP_EMISSION: int
|
|
MATERIAL_MAP_HEIGHT: int
|
|
MATERIAL_MAP_IRRADIANCE: int
|
|
MATERIAL_MAP_METALNESS: int
|
|
MATERIAL_MAP_NORMAL: int
|
|
MATERIAL_MAP_OCCLUSION: int
|
|
MATERIAL_MAP_PREFILTER: int
|
|
MATERIAL_MAP_ROUGHNESS: int
|
|
MATERIAL_MAP_SPECULAR: int
|
|
MOUSE_CURSOR_ARROW: int
|
|
MOUSE_CURSOR_CROSSHAIR: int
|
|
MOUSE_CURSOR_DEFAULT: int
|
|
MOUSE_CURSOR_IBEAM: int
|
|
MOUSE_CURSOR_NOT_ALLOWED: int
|
|
MOUSE_CURSOR_POINTING_HAND: int
|
|
MOUSE_CURSOR_RESIZE_ALL: int
|
|
MOUSE_CURSOR_RESIZE_EW: int
|
|
MOUSE_CURSOR_RESIZE_NESW: int
|
|
MOUSE_CURSOR_RESIZE_NS: int
|
|
MOUSE_CURSOR_RESIZE_NWSE: int
|
|
MOUSE_LEFT_BUTTON: int
|
|
MOUSE_MIDDLE_BUTTON: int
|
|
MOUSE_RIGHT_BUTTON: int
|
|
def MaximizeWindow() -> None:
|
|
"""Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def MeasureText(text: str,fontSize: int,) -> int:
|
|
"""Measure string width for default font"""
|
|
...
|
|
def MeasureTextEx(font: Font,text: str,fontSize: float,spacing: float,) -> Vector2:
|
|
"""Measure string size for Font"""
|
|
...
|
|
def MemAlloc(size: int,) -> Any:
|
|
"""Internal memory allocator"""
|
|
...
|
|
def MemFree(ptr: Any,) -> None:
|
|
"""Internal memory free"""
|
|
...
|
|
def MemRealloc(ptr: Any,size: int,) -> Any:
|
|
"""Internal memory reallocator"""
|
|
...
|
|
def MeshBinormals(mesh: Any,) -> None:
|
|
"""Compute mesh binormals"""
|
|
...
|
|
def MeshBoundingBox(Mesh_0: Mesh,) -> BoundingBox:
|
|
"""struct BoundingBox MeshBoundingBox(struct Mesh);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def MeshTangents(mesh: Any,) -> None:
|
|
"""Compute mesh tangents"""
|
|
...
|
|
def MinimizeWindow() -> None:
|
|
"""Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
|
|
...
|
|
NPATCH_NINE_PATCH: int
|
|
NPATCH_THREE_PATCH_HORIZONTAL: int
|
|
NPATCH_THREE_PATCH_VERTICAL: int
|
|
def OpenURL(url: str,) -> None:
|
|
"""Open URL with default system browser (if available)"""
|
|
...
|
|
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_DXT1_RGB: int
|
|
PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_ETC1_RGB: int
|
|
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_ETC2_RGB: int
|
|
PIXELFORMAT_COMPRESSED_PVRT_RGB: int
|
|
PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
|
|
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
|
|
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
|
|
PIXELFORMAT_UNCOMPRESSED_R32: int
|
|
PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
|
|
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
|
|
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
|
|
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
|
|
PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
|
|
PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
|
|
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
|
|
def PauseAudioStream(stream: AudioStream,) -> None:
|
|
"""Pause audio stream"""
|
|
...
|
|
def PauseMusicStream(music: Music,) -> None:
|
|
"""Pause music playing"""
|
|
...
|
|
def PauseSound(sound: Sound,) -> None:
|
|
"""Pause a sound"""
|
|
...
|
|
def PlayAudioStream(stream: AudioStream,) -> None:
|
|
"""Play audio stream"""
|
|
...
|
|
def PlayMusicStream(music: Music,) -> None:
|
|
"""Start music playing"""
|
|
...
|
|
def PlaySound(sound: Sound,) -> None:
|
|
"""Play a sound"""
|
|
...
|
|
def PlaySoundMulti(sound: Sound,) -> None:
|
|
"""Play a sound (using multichannel buffer pool)"""
|
|
...
|
|
def RestoreWindow() -> None:
|
|
"""Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def ResumeAudioStream(stream: AudioStream,) -> None:
|
|
"""Resume audio stream"""
|
|
...
|
|
def ResumeMusicStream(music: Music,) -> None:
|
|
"""Resume playing paused music"""
|
|
...
|
|
def ResumeSound(sound: Sound,) -> None:
|
|
"""Resume a paused sound"""
|
|
...
|
|
SHADER_LOC_COLOR_AMBIENT: int
|
|
SHADER_LOC_COLOR_DIFFUSE: int
|
|
SHADER_LOC_COLOR_SPECULAR: int
|
|
SHADER_LOC_MAP_ALBEDO: int
|
|
SHADER_LOC_MAP_BRDF: int
|
|
SHADER_LOC_MAP_CUBEMAP: int
|
|
SHADER_LOC_MAP_DIFFUSE: int
|
|
SHADER_LOC_MAP_EMISSION: int
|
|
SHADER_LOC_MAP_HEIGHT: int
|
|
SHADER_LOC_MAP_IRRADIANCE: int
|
|
SHADER_LOC_MAP_METALNESS: int
|
|
SHADER_LOC_MAP_NORMAL: int
|
|
SHADER_LOC_MAP_OCCLUSION: int
|
|
SHADER_LOC_MAP_PREFILTER: int
|
|
SHADER_LOC_MAP_ROUGHNESS: int
|
|
SHADER_LOC_MAP_SPECULAR: int
|
|
SHADER_LOC_MATRIX_MODEL: int
|
|
SHADER_LOC_MATRIX_MVP: int
|
|
SHADER_LOC_MATRIX_NORMAL: int
|
|
SHADER_LOC_MATRIX_PROJECTION: int
|
|
SHADER_LOC_MATRIX_VIEW: int
|
|
SHADER_LOC_VECTOR_VIEW: int
|
|
SHADER_LOC_VERTEX_COLOR: int
|
|
SHADER_LOC_VERTEX_NORMAL: int
|
|
SHADER_LOC_VERTEX_POSITION: int
|
|
SHADER_LOC_VERTEX_TANGENT: int
|
|
SHADER_LOC_VERTEX_TEXCOORD01: int
|
|
SHADER_LOC_VERTEX_TEXCOORD02: int
|
|
SHADER_UNIFORM_FLOAT: int
|
|
SHADER_UNIFORM_INT: int
|
|
SHADER_UNIFORM_IVEC2: int
|
|
SHADER_UNIFORM_IVEC3: int
|
|
SHADER_UNIFORM_IVEC4: int
|
|
SHADER_UNIFORM_SAMPLER2D: int
|
|
SHADER_UNIFORM_VEC2: int
|
|
SHADER_UNIFORM_VEC3: int
|
|
SHADER_UNIFORM_VEC4: int
|
|
def SaveFileData(fileName: str,data: Any,bytesToWrite: int,) -> bool:
|
|
"""Save data to file from byte array (write), returns true on success"""
|
|
...
|
|
def SaveFileText(fileName: str,text: str,) -> bool:
|
|
"""Save text data to file (write), string must be ' 0' terminated, returns true on success"""
|
|
...
|
|
def SaveStorageValue(position: int,value: int,) -> bool:
|
|
"""Save integer value to storage file (to defined position), returns true on success"""
|
|
...
|
|
def SetAudioStreamBufferSizeDefault(size: int,) -> None:
|
|
"""Default size for new audio streams"""
|
|
...
|
|
def SetAudioStreamPitch(stream: AudioStream,pitch: float,) -> None:
|
|
"""Set pitch for audio stream (1.0 is base level)"""
|
|
...
|
|
def SetAudioStreamVolume(stream: AudioStream,volume: float,) -> None:
|
|
"""Set volume for audio stream (1.0 is max level)"""
|
|
...
|
|
def SetCameraAltControl(keyAlt: int,) -> None:
|
|
"""Set camera alt key to combine with mouse movement (free camera)"""
|
|
...
|
|
def SetCameraMode(camera: Camera3D,mode: int,) -> None:
|
|
"""Set camera mode (multiple camera modes available)"""
|
|
...
|
|
def SetCameraMoveControls(keyFront: int,keyBack: int,keyRight: int,keyLeft: int,keyUp: int,keyDown: int,) -> None:
|
|
"""Set camera move controls (1st person and 3rd person cameras)"""
|
|
...
|
|
def SetCameraPanControl(keyPan: int,) -> None:
|
|
"""Set camera pan key to combine with mouse movement (free camera)"""
|
|
...
|
|
def SetCameraSmoothZoomControl(keySmoothZoom: int,) -> None:
|
|
"""Set camera smooth zoom key to combine with mouse (free camera)"""
|
|
...
|
|
def SetClipboardText(text: str,) -> None:
|
|
"""Set clipboard text content"""
|
|
...
|
|
def SetConfigFlags(flags: int,) -> None:
|
|
"""Setup init configuration flags (view FLAGS)"""
|
|
...
|
|
def SetExitKey(key: int,) -> None:
|
|
"""Set a custom key to exit program (default is ESC)"""
|
|
...
|
|
def SetGamepadMappings(mappings: str,) -> int:
|
|
"""Set internal gamepad mappings (SDL_GameControllerDB)"""
|
|
...
|
|
def SetGesturesEnabled(flags: int,) -> None:
|
|
"""Enable a set of gestures using flags"""
|
|
...
|
|
def SetMasterVolume(volume: float,) -> None:
|
|
"""Set master volume (listener)"""
|
|
...
|
|
def SetMaterialTexture(material: Any,mapType: int,texture: Texture,) -> None:
|
|
"""Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"""
|
|
...
|
|
def SetModelMeshMaterial(model: Any,meshId: int,materialId: int,) -> None:
|
|
"""Set material for a mesh"""
|
|
...
|
|
def SetMouseCursor(cursor: int,) -> None:
|
|
"""Set mouse cursor"""
|
|
...
|
|
def SetMouseOffset(offsetX: int,offsetY: int,) -> None:
|
|
"""Set mouse offset"""
|
|
...
|
|
def SetMousePosition(x: int,y: int,) -> None:
|
|
"""Set mouse position XY"""
|
|
...
|
|
def SetMouseScale(scaleX: float,scaleY: float,) -> None:
|
|
"""Set mouse scaling"""
|
|
...
|
|
def SetMusicPitch(music: Music,pitch: float,) -> None:
|
|
"""Set pitch for a music (1.0 is base level)"""
|
|
...
|
|
def SetMusicVolume(music: Music,volume: float,) -> None:
|
|
"""Set volume for music (1.0 is max level)"""
|
|
...
|
|
def SetPixelColor(dstPtr: Any,color: Color,format: int,) -> None:
|
|
"""Set color formatted into destination pixel pointer"""
|
|
...
|
|
def SetShaderValue(shader: Shader,locIndex: int,value: Any,uniformType: int,) -> None:
|
|
"""Set shader uniform value"""
|
|
...
|
|
def SetShaderValueMatrix(shader: Shader,locIndex: int,mat: Matrix,) -> None:
|
|
"""Set shader uniform value (matrix 4x4)"""
|
|
...
|
|
def SetShaderValueTexture(shader: Shader,locIndex: int,texture: Texture,) -> None:
|
|
"""Set shader uniform value for texture (sampler2d)"""
|
|
...
|
|
def SetShaderValueV(shader: Shader,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
|
|
"""Set shader uniform value vector"""
|
|
...
|
|
def SetShapesTexture(texture: Texture,source: Rectangle,) -> None:
|
|
"""Set texture and rectangle to be used on shapes drawing"""
|
|
...
|
|
def SetSoundPitch(sound: Sound,pitch: float,) -> None:
|
|
"""Set pitch for a sound (1.0 is base level)"""
|
|
...
|
|
def SetSoundVolume(sound: Sound,volume: float,) -> None:
|
|
"""Set volume for a sound (1.0 is max level)"""
|
|
...
|
|
def SetTargetFPS(fps: int,) -> None:
|
|
"""Set target FPS (maximum)"""
|
|
...
|
|
def SetTextureFilter(texture: Texture,filter: int,) -> None:
|
|
"""Set texture scaling filter mode"""
|
|
...
|
|
def SetTextureWrap(texture: Texture,wrap: int,) -> None:
|
|
"""Set texture wrapping mode"""
|
|
...
|
|
def SetTraceLogLevel(logLevel: int,) -> None:
|
|
"""Set the current threshold (minimum) log level"""
|
|
...
|
|
def SetWindowIcon(image: Image,) -> None:
|
|
"""Set icon for window (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def SetWindowMinSize(width: int,height: int,) -> None:
|
|
"""Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)"""
|
|
...
|
|
def SetWindowMonitor(monitor: int,) -> None:
|
|
"""Set monitor for the current window (fullscreen mode)"""
|
|
...
|
|
def SetWindowPosition(x: int,y: int,) -> None:
|
|
"""Set window position on screen (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def SetWindowSize(width: int,height: int,) -> None:
|
|
"""Set window dimensions"""
|
|
...
|
|
def SetWindowState(flags: int,) -> None:
|
|
"""Set window configuration state using flags"""
|
|
...
|
|
def SetWindowTitle(title: str,) -> None:
|
|
"""Set title for window (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def ShowCursor() -> None:
|
|
"""Shows cursor"""
|
|
...
|
|
def StopAudioStream(stream: AudioStream,) -> None:
|
|
"""Stop audio stream"""
|
|
...
|
|
def StopMusicStream(music: Music,) -> None:
|
|
"""Stop music playing"""
|
|
...
|
|
def StopSound(sound: Sound,) -> None:
|
|
"""Stop playing a sound"""
|
|
...
|
|
def StopSoundMulti() -> None:
|
|
"""Stop any sound playing (using multichannel buffer pool)"""
|
|
...
|
|
TEXTURE_FILTER_ANISOTROPIC_16X: int
|
|
TEXTURE_FILTER_ANISOTROPIC_4X: int
|
|
TEXTURE_FILTER_ANISOTROPIC_8X: int
|
|
TEXTURE_FILTER_BILINEAR: int
|
|
TEXTURE_FILTER_POINT: int
|
|
TEXTURE_FILTER_TRILINEAR: int
|
|
TEXTURE_WRAP_CLAMP: int
|
|
TEXTURE_WRAP_MIRROR_CLAMP: int
|
|
TEXTURE_WRAP_MIRROR_REPEAT: int
|
|
TEXTURE_WRAP_REPEAT: int
|
|
def TakeScreenshot(fileName: str,) -> None:
|
|
"""Takes a screenshot of current screen (filename extension defines format)"""
|
|
...
|
|
def TextAppend(text: str,append: str,position: Any,) -> None:
|
|
"""Append text at specific position and move cursor!"""
|
|
...
|
|
def TextCopy(dst: str,src: str,) -> int:
|
|
"""Copy one string to another, returns bytes copied"""
|
|
...
|
|
def TextFindIndex(text: str,find: str,) -> int:
|
|
"""Find first text occurrence within a string"""
|
|
...
|
|
def TextFormat(*args) -> str:
|
|
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
|
|
...
|
|
def TextInsert(text: str,insert: str,position: int,) -> str:
|
|
"""Insert text in a position (memory must be freed!)"""
|
|
...
|
|
def TextIsEqual(text1: str,text2: str,) -> bool:
|
|
"""Check if two text string are equal"""
|
|
...
|
|
def TextJoin(textList: str,count: int,delimiter: str,) -> str:
|
|
"""Join text strings with delimiter"""
|
|
...
|
|
def TextLength(text: str,) -> int:
|
|
"""Get text length, checks for ' 0' ending"""
|
|
...
|
|
def TextReplace(text: str,replace: str,by: str,) -> str:
|
|
"""Replace text string (memory must be freed!)"""
|
|
...
|
|
def TextSplit(text: str,delimiter: str,count: Any,) -> str:
|
|
"""Split text into multiple strings"""
|
|
...
|
|
def TextSubtext(text: str,position: int,length: int,) -> str:
|
|
"""Get a piece of a text string"""
|
|
...
|
|
def TextToInteger(text: str,) -> int:
|
|
"""Get integer value from text (negative values not supported)"""
|
|
...
|
|
def TextToLower(text: str,) -> str:
|
|
"""Get lower case version of provided string"""
|
|
...
|
|
def TextToPascal(text: str,) -> str:
|
|
"""Get Pascal case notation version of provided string"""
|
|
...
|
|
def TextToUpper(text: str,) -> str:
|
|
"""Get upper case version of provided string"""
|
|
...
|
|
def TextToUtf8(codepoints: Any,length: int,) -> str:
|
|
"""Encode text codepoint into utf8 text (memory must be freed!)"""
|
|
...
|
|
def ToggleFullscreen() -> None:
|
|
"""Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def TraceLog(*args) -> None:
|
|
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
|
|
...
|
|
def UnloadFileData(data: str,) -> None:
|
|
"""Unload file data allocated by LoadFileData()"""
|
|
...
|
|
def UnloadFileText(text: str,) -> None:
|
|
"""Unload file text data allocated by LoadFileText()"""
|
|
...
|
|
def UnloadFont(font: Font,) -> None:
|
|
"""Unload Font from GPU memory (VRAM)"""
|
|
...
|
|
def UnloadFontData(chars: Any,charsCount: int,) -> None:
|
|
"""Unload font chars info data (RAM)"""
|
|
...
|
|
def UnloadImage(image: Image,) -> None:
|
|
"""Unload image from CPU memory (RAM)"""
|
|
...
|
|
def UnloadImageColors(colors: Any,) -> None:
|
|
"""Unload color data loaded with LoadImageColors()"""
|
|
...
|
|
def UnloadImagePalette(colors: Any,) -> None:
|
|
"""Unload colors palette loaded with LoadImagePalette()"""
|
|
...
|
|
def UnloadMaterial(material: Material,) -> None:
|
|
"""Unload material from GPU memory (VRAM)"""
|
|
...
|
|
def UnloadMesh(mesh: Mesh,) -> None:
|
|
"""Unload mesh data from CPU and GPU"""
|
|
...
|
|
def UnloadModel(model: Model,) -> None:
|
|
"""Unload model (including meshes) from memory (RAM and/or VRAM)"""
|
|
...
|
|
def UnloadModelAnimation(anim: ModelAnimation,) -> None:
|
|
"""Unload animation data"""
|
|
...
|
|
def UnloadModelAnimations(animations: Any,count: int,) -> None:
|
|
"""Unload animation array data"""
|
|
...
|
|
def UnloadModelKeepMeshes(model: Model,) -> None:
|
|
"""Unload model (but not meshes) from memory (RAM and/or VRAM)"""
|
|
...
|
|
def UnloadMusicStream(music: Music,) -> None:
|
|
"""Unload music stream"""
|
|
...
|
|
def UnloadRenderTexture(target: RenderTexture,) -> None:
|
|
"""Unload render texture from GPU memory (VRAM)"""
|
|
...
|
|
def UnloadShader(shader: Shader,) -> None:
|
|
"""Unload shader from GPU memory (VRAM)"""
|
|
...
|
|
def UnloadSound(sound: Sound,) -> None:
|
|
"""Unload sound"""
|
|
...
|
|
def UnloadTexture(texture: Texture,) -> None:
|
|
"""Unload texture from GPU memory (VRAM)"""
|
|
...
|
|
def UnloadVrStereoConfig(config: VrStereoConfig,) -> None:
|
|
"""Unload VR stereo config"""
|
|
...
|
|
def UnloadWave(wave: Wave,) -> None:
|
|
"""Unload wave data"""
|
|
...
|
|
def UnloadWaveSamples(samples: Any,) -> None:
|
|
"""Unload samples data loaded with LoadWaveSamples()"""
|
|
...
|
|
def UpdateAudioStream(stream: AudioStream,data: Any,samplesCount: int,) -> None:
|
|
"""Update audio stream buffers with data"""
|
|
...
|
|
def UpdateCamera(camera: Any,) -> None:
|
|
"""Update camera position for selected mode"""
|
|
...
|
|
def UpdateMeshBuffer(mesh: Mesh,index: int,data: Any,dataSize: int,offset: int,) -> None:
|
|
"""Update mesh vertex data in GPU for a specific buffer index"""
|
|
...
|
|
def UpdateModelAnimation(model: Model,anim: ModelAnimation,frame: int,) -> None:
|
|
"""Update model animation pose"""
|
|
...
|
|
def UpdateMusicStream(music: Music,) -> None:
|
|
"""Updates buffers for music streaming"""
|
|
...
|
|
def UpdateSound(sound: Sound,data: Any,samplesCount: int,) -> None:
|
|
"""Update sound buffer with new data"""
|
|
...
|
|
def UpdateTexture(texture: Texture,pixels: Any,) -> None:
|
|
"""Update GPU texture with new data"""
|
|
...
|
|
def UpdateTextureRec(texture: Texture,rec: Rectangle,pixels: Any,) -> None:
|
|
"""Update GPU texture rectangle with new data"""
|
|
...
|
|
def UploadMesh(mesh: Any,dynamic: bool,) -> None:
|
|
"""Upload mesh vertex data in GPU and provide VAO/VBO ids"""
|
|
...
|
|
def WaveCopy(wave: Wave,) -> Wave:
|
|
"""Copy a wave to a new wave"""
|
|
...
|
|
def WaveCrop(wave: Any,initSample: int,finalSample: int,) -> None:
|
|
"""Crop a wave to defined samples range"""
|
|
...
|
|
def WaveFormat(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> None:
|
|
"""Convert wave data to desired format"""
|
|
...
|
|
def WindowShouldClose() -> bool:
|
|
"""Check if KEY_ESCAPE pressed or Close icon pressed"""
|
|
...
|
|
AudioStream: struct
|
|
BlendMode: int
|
|
BoneInfo: struct
|
|
BoundingBox: struct
|
|
Camera: struct
|
|
Camera2D: struct
|
|
Camera3D: struct
|
|
CameraMode: int
|
|
CameraProjection: int
|
|
CharInfo: struct
|
|
Color: struct
|
|
ConfigFlags: int
|
|
CubemapLayout: int
|
|
Font: struct
|
|
FontType: int
|
|
GamepadAxis: int
|
|
GamepadButton: int
|
|
Gestures: int
|
|
Image: struct
|
|
KeyboardKey: int
|
|
Material: struct
|
|
MaterialMap: struct
|
|
MaterialMapIndex: int
|
|
Matrix: struct
|
|
Mesh: struct
|
|
Model: struct
|
|
ModelAnimation: struct
|
|
MouseButton: int
|
|
MouseCursor: int
|
|
Music: struct
|
|
NPatchInfo: struct
|
|
NPatchLayout: int
|
|
PixelFormat: int
|
|
Quaternion: struct
|
|
Ray: struct
|
|
RayHitInfo: struct
|
|
Rectangle: struct
|
|
RenderTexture: struct
|
|
RenderTexture2D: struct
|
|
Shader: struct
|
|
ShaderLocationIndex: int
|
|
ShaderUniformDataType: int
|
|
Sound: struct
|
|
Texture: struct
|
|
Texture2D: struct
|
|
TextureCubemap: struct
|
|
TextureFilter: int
|
|
TextureWrap: int
|
|
TraceLogLevel: int
|
|
Transform: struct
|
|
Vector2: struct
|
|
Vector3: struct
|
|
Vector4: struct
|
|
VrDeviceInfo: struct
|
|
VrStereoConfig: struct
|
|
Wave: struct
|
|
rAudioBuffer: struct
|