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raylib-python-cffi/raylib/__init__.pyi
2021-10-03 21:21:59 +01:00

1763 lines
66 KiB
Python

from typing import Any
class struct: ...
BLEND_ADDITIVE: int
BLEND_ADD_COLORS: int
BLEND_ALPHA: int
BLEND_CUSTOM: int
BLEND_MULTIPLIED: int
BLEND_SUBTRACT_COLORS: int
def BeginBlendMode(mode: int,) -> None:
"""Begin blending mode (alpha, additive, multiplied, subtract, custom)"""
...
def BeginDrawing() -> None:
"""Setup canvas (framebuffer) to start drawing"""
...
def BeginMode2D(camera: Camera2D,) -> None:
"""Begin 2D mode with custom camera (2D)"""
...
def BeginMode3D(camera: Camera3D,) -> None:
"""Begin 3D mode with custom camera (3D)"""
...
def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None:
"""Begin scissor mode (define screen area for following drawing)"""
...
def BeginShaderMode(shader: Shader,) -> None:
"""Begin custom shader drawing"""
...
def BeginTextureMode(target: RenderTexture,) -> None:
"""Begin drawing to render texture"""
...
def BeginVrStereoMode(config: VrStereoConfig,) -> None:
"""Begin stereo rendering (requires VR simulator)"""
...
CAMERA_CUSTOM: int
CAMERA_FIRST_PERSON: int
CAMERA_FREE: int
CAMERA_ORBITAL: int
CAMERA_ORTHOGRAPHIC: int
CAMERA_PERSPECTIVE: int
CAMERA_THIRD_PERSON: int
CUBEMAP_LAYOUT_AUTO_DETECT: int
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
CUBEMAP_LAYOUT_LINE_VERTICAL: int
CUBEMAP_LAYOUT_PANORAMA: int
def ChangeDirectory(dir: str,) -> bool:
"""Change working directory, return true on success"""
...
def CheckCollisionBoxSphere(box: BoundingBox,center: Vector3,radius: float,) -> bool:
"""Check collision between box and sphere"""
...
def CheckCollisionBoxes(box1: BoundingBox,box2: BoundingBox,) -> bool:
"""Check collision between two bounding boxes"""
...
def CheckCollisionCircleRec(center: Vector2,radius: float,rec: Rectangle,) -> bool:
"""Check collision between circle and rectangle"""
...
def CheckCollisionCircles(center1: Vector2,radius1: float,center2: Vector2,radius2: float,) -> bool:
"""Check collision between two circles"""
...
def CheckCollisionLines(startPos1: Vector2,endPos1: Vector2,startPos2: Vector2,endPos2: Vector2,collisionPoint: Any,) -> bool:
"""Check the collision between two lines defined by two points each, returns collision point by reference"""
...
def CheckCollisionPointCircle(point: Vector2,center: Vector2,radius: float,) -> bool:
"""Check if point is inside circle"""
...
def CheckCollisionPointRec(point: Vector2,rec: Rectangle,) -> bool:
"""Check if point is inside rectangle"""
...
def CheckCollisionPointTriangle(point: Vector2,p1: Vector2,p2: Vector2,p3: Vector2,) -> bool:
"""Check if point is inside a triangle"""
...
def CheckCollisionRayBox(Ray_0: Ray,BoundingBox_1: BoundingBox,) -> bool:
"""_Bool CheckCollisionRayBox(struct Ray, struct BoundingBox);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionRaySphere(Ray_0: Ray,Vector3_1: Vector3,float_2: float,) -> bool:
"""_Bool CheckCollisionRaySphere(struct Ray, struct Vector3, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionRaySphereEx(Ray_0: Ray,Vector3_1: Vector3,float_2: float,Vector3_pointer_3: Any,) -> bool:
"""_Bool CheckCollisionRaySphereEx(struct Ray, struct Vector3, float, struct Vector3 *);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CheckCollisionRecs(rec1: Rectangle,rec2: Rectangle,) -> bool:
"""Check collision between two rectangles"""
...
def CheckCollisionSpheres(center1: Vector3,radius1: float,center2: Vector3,radius2: float,) -> bool:
"""Check collision between two spheres"""
...
def ClearBackground(color: Color,) -> None:
"""Set background color (framebuffer clear color)"""
...
def ClearDirectoryFiles() -> None:
"""Clear directory files paths buffers (free memory)"""
...
def ClearDroppedFiles() -> None:
"""Clear dropped files paths buffer (free memory)"""
...
def ClearWindowState(flags: int,) -> None:
"""Clear window configuration state flags"""
...
def CloseAudioDevice() -> None:
"""Close the audio device and context"""
...
def CloseAudioStream(AudioStream_0: AudioStream,) -> None:
"""void CloseAudioStream(struct AudioStream);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def CloseWindow() -> None:
"""Close window and unload OpenGL context"""
...
def CodepointToUtf8(codepoint: int,byteLength: Any,) -> str:
"""Encode codepoint into utf8 text (char array length returned as parameter)"""
...
def ColorAlpha(color: Color,alpha: float,) -> Color:
"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
...
def ColorAlphaBlend(dst: Color,src: Color,tint: Color,) -> Color:
"""Get src alpha-blended into dst color with tint"""
...
def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color:
"""Get a Color from HSV values, hue [0..360], saturation/value [0..1]"""
...
def ColorFromNormalized(normalized: Vector4,) -> Color:
"""Get Color from normalized values [0..1]"""
...
def ColorNormalize(color: Color,) -> Vector4:
"""Get Color normalized as float [0..1]"""
...
def ColorToHSV(color: Color,) -> Vector3:
"""Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
...
def ColorToInt(color: Color,) -> int:
"""Get hexadecimal value for a Color"""
...
def CompressData(data: str,dataLength: int,compDataLength: Any,) -> str:
"""Compress data (DEFLATE algorithm)"""
...
def DecompressData(compData: str,compDataLength: int,dataLength: Any,) -> str:
"""Decompress data (DEFLATE algorithm)"""
...
def DirectoryExists(dirPath: str,) -> bool:
"""Check if a directory path exists"""
...
def DisableCursor() -> None:
"""Disables cursor (lock cursor)"""
...
def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,size: float,tint: Color,) -> None:
"""Draw a billboard texture"""
...
def DrawBillboardRec(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,size: float,tint: Color,) -> None:
"""Draw a billboard texture defined by source"""
...
def DrawBoundingBox(box: BoundingBox,color: Color,) -> None:
"""Draw bounding box (wires)"""
...
def DrawCircle(centerX: int,centerY: int,radius: float,color: Color,) -> None:
"""Draw a color-filled circle"""
...
def DrawCircle3D(center: Vector3,radius: float,rotationAxis: Vector3,rotationAngle: float,color: Color,) -> None:
"""Draw a circle in 3D world space"""
...
def DrawCircleGradient(centerX: int,centerY: int,radius: float,color1: Color,color2: Color,) -> None:
"""Draw a gradient-filled circle"""
...
def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color,) -> None:
"""Draw circle outline"""
...
def DrawCircleSector(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
"""Draw a piece of a circle"""
...
def DrawCircleSectorLines(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
"""Draw circle sector outline"""
...
def DrawCircleV(center: Vector2,radius: float,color: Color,) -> None:
"""Draw a color-filled circle (Vector version)"""
...
def DrawCube(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
"""Draw cube"""
...
def DrawCubeTexture(texture: Texture,position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
"""Draw cube textured"""
...
def DrawCubeV(position: Vector3,size: Vector3,color: Color,) -> None:
"""Draw cube (Vector version)"""
...
def DrawCubeWires(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
"""Draw cube wires"""
...
def DrawCubeWiresV(position: Vector3,size: Vector3,color: Color,) -> None:
"""Draw cube wires (Vector version)"""
...
def DrawCylinder(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
"""Draw a cylinder/cone"""
...
def DrawCylinderWires(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
"""Draw a cylinder/cone wires"""
...
def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
"""Draw ellipse"""
...
def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
"""Draw ellipse outline"""
...
def DrawFPS(posX: int,posY: int,) -> None:
"""Draw current FPS"""
...
def DrawGrid(slices: int,spacing: float,) -> None:
"""Draw a grid (centered at (0, 0, 0))"""
...
def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
"""Draw a line"""
...
def DrawLine3D(startPos: Vector3,endPos: Vector3,color: Color,) -> None:
"""Draw a line in 3D world space"""
...
def DrawLineBezier(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
"""Draw a line using cubic-bezier curves in-out"""
...
def DrawLineBezierQuad(startPos: Vector2,endPos: Vector2,controlPos: Vector2,thick: float,color: Color,) -> None:
"""raw line using quadratic bezier curves with a control point"""
...
def DrawLineEx(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
"""Draw a line defining thickness"""
...
def DrawLineStrip(points: Any,pointsCount: int,color: Color,) -> None:
"""Draw lines sequence"""
...
def DrawLineV(startPos: Vector2,endPos: Vector2,color: Color,) -> None:
"""Draw a line (Vector version)"""
...
def DrawMesh(mesh: Mesh,material: Material,transform: Matrix,) -> None:
"""Draw a 3d mesh with material and transform"""
...
def DrawMeshInstanced(mesh: Mesh,material: Material,transforms: Any,instances: int,) -> None:
"""Draw multiple mesh instances with material and different transforms"""
...
def DrawModel(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
"""Draw a model (with texture if set)"""
...
def DrawModelEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
"""Draw a model with extended parameters"""
...
def DrawModelWires(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
"""Draw a model wires (with texture if set)"""
...
def DrawModelWiresEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
"""Draw a model wires (with texture if set) with extended parameters"""
...
def DrawPixel(posX: int,posY: int,color: Color,) -> None:
"""Draw a pixel"""
...
def DrawPixelV(position: Vector2,color: Color,) -> None:
"""Draw a pixel (Vector version)"""
...
def DrawPlane(centerPos: Vector3,size: Vector2,color: Color,) -> None:
"""Draw a plane XZ"""
...
def DrawPoint3D(position: Vector3,color: Color,) -> None:
"""Draw a point in 3D space, actually a small line"""
...
def DrawPoly(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
"""Draw a regular polygon (Vector version)"""
...
def DrawPolyLines(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
"""Draw a polygon outline of n sides"""
...
def DrawRay(ray: Ray,color: Color,) -> None:
"""Draw a ray line"""
...
def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
"""Draw a color-filled rectangle"""
...
def DrawRectangleGradientEx(rec: Rectangle,col1: Color,col2: Color,col3: Color,col4: Color,) -> None:
"""Draw a gradient-filled rectangle with custom vertex colors"""
...
def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None:
"""Draw a horizontal-gradient-filled rectangle"""
...
def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None:
"""Draw a vertical-gradient-filled rectangle"""
...
def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
"""Draw rectangle outline"""
...
def DrawRectangleLinesEx(rec: Rectangle,lineThick: int,color: Color,) -> None:
"""Draw rectangle outline with extended parameters"""
...
def DrawRectanglePro(rec: Rectangle,origin: Vector2,rotation: float,color: Color,) -> None:
"""Draw a color-filled rectangle with pro parameters"""
...
def DrawRectangleRec(rec: Rectangle,color: Color,) -> None:
"""Draw a color-filled rectangle"""
...
def DrawRectangleRounded(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
"""Draw rectangle with rounded edges"""
...
def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,lineThick: int,color: Color,) -> None:
"""Draw rectangle with rounded edges outline"""
...
def DrawRectangleV(position: Vector2,size: Vector2,color: Color,) -> None:
"""Draw a color-filled rectangle (Vector version)"""
...
def DrawRing(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
"""Draw ring"""
...
def DrawRingLines(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
"""Draw ring outline"""
...
def DrawSphere(centerPos: Vector3,radius: float,color: Color,) -> None:
"""Draw sphere"""
...
def DrawSphereEx(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
"""Draw sphere with extended parameters"""
...
def DrawSphereWires(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
"""Draw sphere wires"""
...
def DrawText(text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
"""Draw text (using default font)"""
...
def DrawTextCodepoint(font: Font,codepoint: int,position: Vector2,fontSize: float,tint: Color,) -> None:
"""Draw one character (codepoint)"""
...
def DrawTextEx(font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
"""Draw text using font and additional parameters"""
...
def DrawTextRec(font: Font,text: str,rec: Rectangle,fontSize: float,spacing: float,wordWrap: bool,tint: Color,) -> None:
"""Draw text using font inside rectangle limits"""
...
def DrawTextRecEx(font: Font,text: str,rec: Rectangle,fontSize: float,spacing: float,wordWrap: bool,tint: Color,selectStart: int,selectLength: int,selectTint: Color,selectBackTint: Color,) -> None:
"""Draw text using font inside rectangle limits with support for text selection"""
...
def DrawTexture(texture: Texture,posX: int,posY: int,tint: Color,) -> None:
"""Draw a Texture2D"""
...
def DrawTextureEx(texture: Texture,position: Vector2,rotation: float,scale: float,tint: Color,) -> None:
"""Draw a Texture2D with extended parameters"""
...
def DrawTextureNPatch(texture: Texture,nPatchInfo: NPatchInfo,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
"""Draws a texture (or part of it) that stretches or shrinks nicely"""
...
def DrawTexturePoly(texture: Texture,center: Vector2,points: Any,texcoords: Any,pointsCount: int,tint: Color,) -> None:
"""Draw a textured polygon"""
...
def DrawTexturePro(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
"""Draw a part of a texture defined by a rectangle with 'pro' parameters"""
...
def DrawTextureQuad(texture: Texture,tiling: Vector2,offset: Vector2,quad: Rectangle,tint: Color,) -> None:
"""Draw texture quad with tiling and offset parameters"""
...
def DrawTextureRec(texture: Texture,source: Rectangle,position: Vector2,tint: Color,) -> None:
"""Draw a part of a texture defined by a rectangle"""
...
def DrawTextureTiled(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,scale: float,tint: Color,) -> None:
"""Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest."""
...
def DrawTextureV(texture: Texture,position: Vector2,tint: Color,) -> None:
"""Draw a Texture2D with position defined as Vector2"""
...
def DrawTriangle(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
...
def DrawTriangle3D(v1: Vector3,v2: Vector3,v3: Vector3,color: Color,) -> None:
"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
...
def DrawTriangleFan(points: Any,pointsCount: int,color: Color,) -> None:
"""Draw a triangle fan defined by points (first vertex is the center)"""
...
def DrawTriangleLines(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
"""Draw triangle outline (vertex in counter-clockwise order!)"""
...
def DrawTriangleStrip(points: Any,pointsCount: int,color: Color,) -> None:
"""Draw a triangle strip defined by points"""
...
def DrawTriangleStrip3D(points: Any,pointsCount: int,color: Color,) -> None:
"""Draw a triangle strip defined by points"""
...
def EnableCursor() -> None:
"""Enables cursor (unlock cursor)"""
...
def EndBlendMode() -> None:
"""End blending mode (reset to default: alpha blending)"""
...
def EndDrawing() -> None:
"""End canvas drawing and swap buffers (double buffering)"""
...
def EndMode2D() -> None:
"""Ends 2D mode with custom camera"""
...
def EndMode3D() -> None:
"""Ends 3D mode and returns to default 2D orthographic mode"""
...
def EndScissorMode() -> None:
"""End scissor mode"""
...
def EndShaderMode() -> None:
"""End custom shader drawing (use default shader)"""
...
def EndTextureMode() -> None:
"""Ends drawing to render texture"""
...
def EndVrStereoMode() -> None:
"""End stereo rendering (requires VR simulator)"""
...
def ExportImage(image: Image,fileName: str,) -> bool:
"""Export image data to file, returns true on success"""
...
def ExportImageAsCode(image: Image,fileName: str,) -> bool:
"""Export image as code file defining an array of bytes, returns true on success"""
...
def ExportMesh(mesh: Mesh,fileName: str,) -> bool:
"""Export mesh data to file, returns true on success"""
...
def ExportWave(wave: Wave,fileName: str,) -> bool:
"""Export wave data to file, returns true on success"""
...
def ExportWaveAsCode(wave: Wave,fileName: str,) -> bool:
"""Export wave sample data to code (.h), returns true on success"""
...
FLAG_FULLSCREEN_MODE: int
FLAG_INTERLACED_HINT: int
FLAG_MSAA_4X_HINT: int
FLAG_VSYNC_HINT: int
FLAG_WINDOW_ALWAYS_RUN: int
FLAG_WINDOW_HIDDEN: int
FLAG_WINDOW_HIGHDPI: int
FLAG_WINDOW_MAXIMIZED: int
FLAG_WINDOW_MINIMIZED: int
FLAG_WINDOW_RESIZABLE: int
FLAG_WINDOW_TOPMOST: int
FLAG_WINDOW_TRANSPARENT: int
FLAG_WINDOW_UNDECORATED: int
FLAG_WINDOW_UNFOCUSED: int
FONT_BITMAP: int
FONT_DEFAULT: int
FONT_SDF: int
def Fade(color: Color,alpha: float,) -> Color:
"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
...
def FileExists(fileName: str,) -> bool:
"""Check if file exists"""
...
GAMEPAD_AXIS_LEFT_TRIGGER: int
GAMEPAD_AXIS_LEFT_X: int
GAMEPAD_AXIS_LEFT_Y: int
GAMEPAD_AXIS_RIGHT_TRIGGER: int
GAMEPAD_AXIS_RIGHT_X: int
GAMEPAD_AXIS_RIGHT_Y: int
GAMEPAD_BUTTON_LEFT_FACE_DOWN: int
GAMEPAD_BUTTON_LEFT_FACE_LEFT: int
GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int
GAMEPAD_BUTTON_LEFT_FACE_UP: int
GAMEPAD_BUTTON_LEFT_THUMB: int
GAMEPAD_BUTTON_LEFT_TRIGGER_1: int
GAMEPAD_BUTTON_LEFT_TRIGGER_2: int
GAMEPAD_BUTTON_MIDDLE: int
GAMEPAD_BUTTON_MIDDLE_LEFT: int
GAMEPAD_BUTTON_MIDDLE_RIGHT: int
GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int
GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int
GAMEPAD_BUTTON_RIGHT_FACE_UP: int
GAMEPAD_BUTTON_RIGHT_THUMB: int
GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int
GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int
GAMEPAD_BUTTON_UNKNOWN: int
GESTURE_DOUBLETAP: int
GESTURE_DRAG: int
GESTURE_HOLD: int
GESTURE_NONE: int
GESTURE_PINCH_IN: int
GESTURE_PINCH_OUT: int
GESTURE_SWIPE_DOWN: int
GESTURE_SWIPE_LEFT: int
GESTURE_SWIPE_RIGHT: int
GESTURE_SWIPE_UP: int
GESTURE_TAP: int
def GenImageCellular(width: int,height: int,tileSize: int,) -> Image:
"""Generate image: cellular algorithm. Bigger tileSize means bigger cells"""
...
def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color,col2: Color,) -> Image:
"""Generate image: checked"""
...
def GenImageColor(width: int,height: int,color: Color,) -> Image:
"""Generate image: plain color"""
...
def GenImageFontAtlas(chars: Any,recs: Any,charsCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
"""Generate image font atlas using chars info"""
...
def GenImageGradientH(width: int,height: int,left: Color,right: Color,) -> Image:
"""Generate image: horizontal gradient"""
...
def GenImageGradientRadial(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
"""Generate image: radial gradient"""
...
def GenImageGradientV(width: int,height: int,top: Color,bottom: Color,) -> Image:
"""Generate image: vertical gradient"""
...
def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image:
"""Generate image: perlin noise"""
...
def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image:
"""Generate image: white noise"""
...
def GenMeshCube(width: float,height: float,length: float,) -> Mesh:
"""Generate cuboid mesh"""
...
def GenMeshCubicmap(cubicmap: Image,cubeSize: Vector3,) -> Mesh:
"""Generate cubes-based map mesh from image data"""
...
def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh:
"""Generate cylinder mesh"""
...
def GenMeshHeightmap(heightmap: Image,size: Vector3,) -> Mesh:
"""Generate heightmap mesh from image data"""
...
def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh:
"""Generate half-sphere mesh (no bottom cap)"""
...
def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
"""Generate trefoil knot mesh"""
...
def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh:
"""Generate plane mesh (with subdivisions)"""
...
def GenMeshPoly(sides: int,radius: float,) -> Mesh:
"""Generate polygonal mesh"""
...
def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh:
"""Generate sphere mesh (standard sphere)"""
...
def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
"""Generate torus mesh"""
...
def GenTextureMipmaps(texture: Any,) -> None:
"""Generate GPU mipmaps for a texture"""
...
def GetCameraMatrix(camera: Camera3D,) -> Matrix:
"""Get camera transform matrix (view matrix)"""
...
def GetCameraMatrix2D(camera: Camera2D,) -> Matrix:
"""Get camera 2d transform matrix"""
...
def GetCharPressed() -> int:
"""Get char pressed (unicode), call it multiple times for chars queued"""
...
def GetClipboardText() -> str:
"""Get clipboard text content"""
...
def GetCodepoints(text: str,count: Any,) -> Any:
"""Get all codepoints in a string, codepoints count returned by parameters"""
...
def GetCodepointsCount(text: str,) -> int:
"""Get total number of characters (codepoints) in a UTF8 encoded string"""
...
def GetCollisionRayGround(Ray_0: Ray,float_1: float,) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayGround(struct Ray, float);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCollisionRayMesh(Ray_0: Ray,Mesh_1: Mesh,Matrix_2: Matrix,) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayMesh(struct Ray, struct Mesh, struct Matrix);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCollisionRayModel(Ray_0: Ray,Model_1: Model,) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayModel(struct Ray, struct Model);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCollisionRayTriangle(Ray_0: Ray,Vector3_1: Vector3,Vector3_2: Vector3,Vector3_3: Vector3,) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayTriangle(struct Ray, struct Vector3, struct Vector3, struct Vector3);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def GetCollisionRec(rec1: Rectangle,rec2: Rectangle,) -> Rectangle:
"""Get collision rectangle for two rectangles collision"""
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def GetColor(hexValue: int,) -> Color:
"""Get Color structure from hexadecimal value"""
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def GetCurrentMonitor() -> int:
"""Get current connected monitor"""
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def GetDirectoryFiles(dirPath: str,count: Any,) -> str:
"""Get filenames in a directory path (memory should be freed)"""
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def GetDirectoryPath(filePath: str,) -> str:
"""Get full path for a given fileName with path (uses static string)"""
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def GetDroppedFiles(count: Any,) -> str:
"""Get dropped files names (memory should be freed)"""
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def GetFPS() -> int:
"""Get current FPS"""
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def GetFileExtension(fileName: str,) -> str:
"""Get pointer to extension for a filename string (includes dot: '.png')"""
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def GetFileModTime(fileName: str,) -> int:
"""Get file modification time (last write time)"""
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def GetFileName(filePath: str,) -> str:
"""Get pointer to filename for a path string"""
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def GetFileNameWithoutExt(filePath: str,) -> str:
"""Get filename string without extension (uses static string)"""
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def GetFontDefault() -> Font:
"""Get the default Font"""
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def GetFrameTime() -> float:
"""Get time in seconds for last frame drawn (delta time)"""
...
def GetGamepadAxisCount(gamepad: int,) -> int:
"""Get gamepad axis count for a gamepad"""
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def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float:
"""Get axis movement value for a gamepad axis"""
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def GetGamepadButtonPressed() -> int:
"""Get the last gamepad button pressed"""
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def GetGamepadName(gamepad: int,) -> str:
"""Get gamepad internal name id"""
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def GetGestureDetected() -> int:
"""Get latest detected gesture"""
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def GetGestureDragAngle() -> float:
"""Get gesture drag angle"""
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def GetGestureDragVector() -> Vector2:
"""Get gesture drag vector"""
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def GetGestureHoldDuration() -> float:
"""Get gesture hold time in milliseconds"""
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def GetGesturePinchAngle() -> float:
"""Get gesture pinch angle"""
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def GetGesturePinchVector() -> Vector2:
"""Get gesture pinch delta"""
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def GetGlyphIndex(font: Font,codepoint: int,) -> int:
"""Get index position for a unicode character on font"""
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def GetImageAlphaBorder(image: Image,threshold: float,) -> Rectangle:
"""Get image alpha border rectangle"""
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def GetKeyPressed() -> int:
"""Get key pressed (keycode), call it multiple times for keys queued"""
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def GetMonitorCount() -> int:
"""Get number of connected monitors"""
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def GetMonitorHeight(monitor: int,) -> int:
"""Get specified monitor height (max available by monitor)"""
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def GetMonitorName(monitor: int,) -> str:
"""Get the human-readable, UTF-8 encoded name of the primary monitor"""
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def GetMonitorPhysicalHeight(monitor: int,) -> int:
"""Get specified monitor physical height in millimetres"""
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def GetMonitorPhysicalWidth(monitor: int,) -> int:
"""Get specified monitor physical width in millimetres"""
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def GetMonitorPosition(monitor: int,) -> Vector2:
"""Get specified monitor position"""
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def GetMonitorRefreshRate(monitor: int,) -> int:
"""Get specified monitor refresh rate"""
...
def GetMonitorWidth(monitor: int,) -> int:
"""Get specified monitor width (max available by monitor)"""
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def GetMousePosition() -> Vector2:
"""Get mouse position XY"""
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def GetMouseRay(mousePosition: Vector2,camera: Camera3D,) -> Ray:
"""Get a ray trace from mouse position"""
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def GetMouseWheelMove() -> float:
"""Get mouse wheel movement Y"""
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def GetMouseX() -> int:
"""Get mouse position X"""
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def GetMouseY() -> int:
"""Get mouse position Y"""
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def GetMusicTimeLength(music: Music,) -> float:
"""Get music time length (in seconds)"""
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def GetMusicTimePlayed(music: Music,) -> float:
"""Get current music time played (in seconds)"""
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def GetNextCodepoint(text: str,bytesProcessed: Any,) -> int:
"""Get next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure"""
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def GetPixelColor(srcPtr: Any,format: int,) -> Color:
"""Get Color from a source pixel pointer of certain format"""
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def GetPixelDataSize(width: int,height: int,format: int,) -> int:
"""Get pixel data size in bytes for certain format"""
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def GetPrevDirectoryPath(dirPath: str,) -> str:
"""Get previous directory path for a given path (uses static string)"""
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def GetRandomValue(min: int,max: int,) -> int:
"""Get a random value between min and max (both included)"""
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def GetScreenData() -> Image:
"""Get pixel data from screen buffer and return an Image (screenshot)"""
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def GetScreenHeight() -> int:
"""Get current screen height"""
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def GetScreenToWorld2D(position: Vector2,camera: Camera2D,) -> Vector2:
"""Get the world space position for a 2d camera screen space position"""
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def GetScreenWidth() -> int:
"""Get current screen width"""
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def GetShaderLocation(shader: Shader,uniformName: str,) -> int:
"""Get shader uniform location"""
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def GetShaderLocationAttrib(shader: Shader,attribName: str,) -> int:
"""Get shader attribute location"""
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def GetSoundsPlaying() -> int:
"""Get number of sounds playing in the multichannel"""
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def GetTextureData(texture: Texture,) -> Image:
"""Get pixel data from GPU texture and return an Image"""
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def GetTime() -> float:
"""Get elapsed time in seconds since InitWindow()"""
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def GetTouchPointsCount() -> int:
"""Get touch points count"""
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def GetTouchPosition(index: int,) -> Vector2:
"""Get touch position XY for a touch point index (relative to screen size)"""
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def GetTouchX() -> int:
"""Get touch position X for touch point 0 (relative to screen size)"""
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def GetTouchY() -> int:
"""Get touch position Y for touch point 0 (relative to screen size)"""
...
def GetWindowHandle() -> Any:
"""Get native window handle"""
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def GetWindowPosition() -> Vector2:
"""Get window position XY on monitor"""
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def GetWindowScaleDPI() -> Vector2:
"""Get window scale DPI factor"""
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def GetWorkingDirectory() -> str:
"""Get current working directory (uses static string)"""
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def GetWorldToScreen(position: Vector3,camera: Camera3D,) -> Vector2:
"""Get the screen space position for a 3d world space position"""
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def GetWorldToScreen2D(position: Vector2,camera: Camera2D,) -> Vector2:
"""Get the screen space position for a 2d camera world space position"""
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def GetWorldToScreenEx(position: Vector3,camera: Camera3D,width: int,height: int,) -> Vector2:
"""Get size position for a 3d world space position"""
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def HideCursor() -> None:
"""Hides cursor"""
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def ImageAlphaClear(image: Any,color: Color,threshold: float,) -> None:
"""Clear alpha channel to desired color"""
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def ImageAlphaCrop(image: Any,threshold: float,) -> None:
"""Crop image depending on alpha value"""
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def ImageAlphaMask(image: Any,alphaMask: Image,) -> None:
"""Apply alpha mask to image"""
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def ImageAlphaPremultiply(image: Any,) -> None:
"""Premultiply alpha channel"""
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def ImageClearBackground(dst: Any,color: Color,) -> None:
"""Clear image background with given color"""
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def ImageColorBrightness(image: Any,brightness: int,) -> None:
"""Modify image color: brightness (-255 to 255)"""
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def ImageColorContrast(image: Any,contrast: float,) -> None:
"""Modify image color: contrast (-100 to 100)"""
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def ImageColorGrayscale(image: Any,) -> None:
"""Modify image color: grayscale"""
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def ImageColorInvert(image: Any,) -> None:
"""Modify image color: invert"""
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def ImageColorReplace(image: Any,color: Color,replace: Color,) -> None:
"""Modify image color: replace color"""
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def ImageColorTint(image: Any,color: Color,) -> None:
"""Modify image color: tint"""
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def ImageCopy(image: Image,) -> Image:
"""Create an image duplicate (useful for transformations)"""
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def ImageCrop(image: Any,crop: Rectangle,) -> None:
"""Crop an image to a defined rectangle"""
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def ImageDither(image: Any,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
"""Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"""
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def ImageDraw(dst: Any,src: Image,srcRec: Rectangle,dstRec: Rectangle,tint: Color,) -> None:
"""Draw a source image within a destination image (tint applied to source)"""
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def ImageDrawCircle(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
"""Draw circle within an image"""
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def ImageDrawCircleV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
"""Draw circle within an image (Vector version)"""
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def ImageDrawLine(dst: Any,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
"""Draw line within an image"""
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def ImageDrawLineV(dst: Any,start: Vector2,end: Vector2,color: Color,) -> None:
"""Draw line within an image (Vector version)"""
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def ImageDrawPixel(dst: Any,posX: int,posY: int,color: Color,) -> None:
"""Draw pixel within an image"""
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def ImageDrawPixelV(dst: Any,position: Vector2,color: Color,) -> None:
"""Draw pixel within an image (Vector version)"""
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def ImageDrawRectangle(dst: Any,posX: int,posY: int,width: int,height: int,color: Color,) -> None:
"""Draw rectangle within an image"""
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def ImageDrawRectangleLines(dst: Any,rec: Rectangle,thick: int,color: Color,) -> None:
"""Draw rectangle lines within an image"""
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def ImageDrawRectangleRec(dst: Any,rec: Rectangle,color: Color,) -> None:
"""Draw rectangle within an image"""
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def ImageDrawRectangleV(dst: Any,position: Vector2,size: Vector2,color: Color,) -> None:
"""Draw rectangle within an image (Vector version)"""
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def ImageDrawText(dst: Any,text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
"""Draw text (using default font) within an image (destination)"""
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def ImageDrawTextEx(dst: Any,font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
"""Draw text (custom sprite font) within an image (destination)"""
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def ImageFlipHorizontal(image: Any,) -> None:
"""Flip image horizontally"""
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def ImageFlipVertical(image: Any,) -> None:
"""Flip image vertically"""
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def ImageFormat(image: Any,newFormat: int,) -> None:
"""Convert image data to desired format"""
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def ImageFromImage(image: Image,rec: Rectangle,) -> Image:
"""Create an image from another image piece"""
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def ImageMipmaps(image: Any,) -> None:
"""Compute all mipmap levels for a provided image"""
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def ImageResize(image: Any,newWidth: int,newHeight: int,) -> None:
"""Resize image (Bicubic scaling algorithm)"""
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def ImageResizeCanvas(image: Any,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color,) -> None:
"""Resize canvas and fill with color"""
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def ImageResizeNN(image: Any,newWidth: int,newHeight: int,) -> None:
"""Resize image (Nearest-Neighbor scaling algorithm)"""
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def ImageRotateCCW(image: Any,) -> None:
"""Rotate image counter-clockwise 90deg"""
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def ImageRotateCW(image: Any,) -> None:
"""Rotate image clockwise 90deg"""
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def ImageText(text: str,fontSize: int,color: Color,) -> Image:
"""Create an image from text (default font)"""
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def ImageTextEx(font: Font,text: str,fontSize: float,spacing: float,tint: Color,) -> Image:
"""Create an image from text (custom sprite font)"""
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def ImageToPOT(image: Any,fill: Color,) -> None:
"""Convert image to POT (power-of-two)"""
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def InitAudioDevice() -> None:
"""Initialize audio device and context"""
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def InitAudioStream(unsignedint_0: int,unsignedint_1: int,unsignedint_2: int,) -> AudioStream:
"""struct AudioStream InitAudioStream(unsigned int, unsigned int, unsigned int);
CFFI C function from raylib.static._raylib_cffi.lib"""
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def InitWindow(width: int,height: int,title: str,) -> None:
"""Initialize window and OpenGL context"""
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def IsAudioDeviceReady() -> bool:
"""Check if audio device has been initialized successfully"""
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def IsAudioStreamPlaying(stream: AudioStream,) -> bool:
"""Check if audio stream is playing"""
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def IsAudioStreamProcessed(stream: AudioStream,) -> bool:
"""Check if any audio stream buffers requires refill"""
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def IsCursorHidden() -> bool:
"""Check if cursor is not visible"""
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def IsCursorOnScreen() -> bool:
"""Check if cursor is on the screen"""
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def IsFileDropped() -> bool:
"""Check if a file has been dropped into window"""
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def IsFileExtension(fileName: str,ext: str,) -> bool:
"""Check file extension (including point: .png, .wav)"""
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def IsGamepadAvailable(gamepad: int,) -> bool:
"""Check if a gamepad is available"""
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def IsGamepadButtonDown(gamepad: int,button: int,) -> bool:
"""Check if a gamepad button is being pressed"""
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def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool:
"""Check if a gamepad button has been pressed once"""
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def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool:
"""Check if a gamepad button has been released once"""
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def IsGamepadButtonUp(gamepad: int,button: int,) -> bool:
"""Check if a gamepad button is NOT being pressed"""
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def IsGamepadName(gamepad: int,name: str,) -> bool:
"""Check gamepad name (if available)"""
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def IsGestureDetected(gesture: int,) -> bool:
"""Check if a gesture have been detected"""
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def IsKeyDown(key: int,) -> bool:
"""Check if a key is being pressed"""
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def IsKeyPressed(key: int,) -> bool:
"""Check if a key has been pressed once"""
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def IsKeyReleased(key: int,) -> bool:
"""Check if a key has been released once"""
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def IsKeyUp(key: int,) -> bool:
"""Check if a key is NOT being pressed"""
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def IsModelAnimationValid(model: Model,anim: ModelAnimation,) -> bool:
"""Check model animation skeleton match"""
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def IsMouseButtonDown(button: int,) -> bool:
"""Check if a mouse button is being pressed"""
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def IsMouseButtonPressed(button: int,) -> bool:
"""Check if a mouse button has been pressed once"""
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def IsMouseButtonReleased(button: int,) -> bool:
"""Check if a mouse button has been released once"""
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def IsMouseButtonUp(button: int,) -> bool:
"""Check if a mouse button is NOT being pressed"""
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def IsMusicPlaying(Music_0: Music,) -> bool:
"""_Bool IsMusicPlaying(struct Music);
CFFI C function from raylib.static._raylib_cffi.lib"""
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def IsSoundPlaying(sound: Sound,) -> bool:
"""Check if a sound is currently playing"""
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def IsWindowFocused() -> bool:
"""Check if window is currently focused (only PLATFORM_DESKTOP)"""
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def IsWindowFullscreen() -> bool:
"""Check if window is currently fullscreen"""
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def IsWindowHidden() -> bool:
"""Check if window is currently hidden (only PLATFORM_DESKTOP)"""
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def IsWindowMaximized() -> bool:
"""Check if window is currently maximized (only PLATFORM_DESKTOP)"""
...
def IsWindowMinimized() -> bool:
"""Check if window is currently minimized (only PLATFORM_DESKTOP)"""
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def IsWindowReady() -> bool:
"""Check if window has been initialized successfully"""
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def IsWindowResized() -> bool:
"""Check if window has been resized last frame"""
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def IsWindowState(flag: int,) -> bool:
"""Check if one specific window flag is enabled"""
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KEY_A: int
KEY_APOSTROPHE: int
KEY_B: int
KEY_BACK: int
KEY_BACKSLASH: int
KEY_BACKSPACE: int
KEY_C: int
KEY_CAPS_LOCK: int
KEY_COMMA: int
KEY_D: int
KEY_DELETE: int
KEY_DOWN: int
KEY_E: int
KEY_EIGHT: int
KEY_END: int
KEY_ENTER: int
KEY_EQUAL: int
KEY_ESCAPE: int
KEY_F: int
KEY_F1: int
KEY_F10: int
KEY_F11: int
KEY_F12: int
KEY_F2: int
KEY_F3: int
KEY_F4: int
KEY_F5: int
KEY_F6: int
KEY_F7: int
KEY_F8: int
KEY_F9: int
KEY_FIVE: int
KEY_FOUR: int
KEY_G: int
KEY_GRAVE: int
KEY_H: int
KEY_HOME: int
KEY_I: int
KEY_INSERT: int
KEY_J: int
KEY_K: int
KEY_KB_MENU: int
KEY_KP_0: int
KEY_KP_1: int
KEY_KP_2: int
KEY_KP_3: int
KEY_KP_4: int
KEY_KP_5: int
KEY_KP_6: int
KEY_KP_7: int
KEY_KP_8: int
KEY_KP_9: int
KEY_KP_ADD: int
KEY_KP_DECIMAL: int
KEY_KP_DIVIDE: int
KEY_KP_ENTER: int
KEY_KP_EQUAL: int
KEY_KP_MULTIPLY: int
KEY_KP_SUBTRACT: int
KEY_L: int
KEY_LEFT: int
KEY_LEFT_ALT: int
KEY_LEFT_BRACKET: int
KEY_LEFT_CONTROL: int
KEY_LEFT_SHIFT: int
KEY_LEFT_SUPER: int
KEY_M: int
KEY_MENU: int
KEY_MINUS: int
KEY_N: int
KEY_NINE: int
KEY_NULL: int
KEY_NUM_LOCK: int
KEY_O: int
KEY_ONE: int
KEY_P: int
KEY_PAGE_DOWN: int
KEY_PAGE_UP: int
KEY_PAUSE: int
KEY_PERIOD: int
KEY_PRINT_SCREEN: int
KEY_Q: int
KEY_R: int
KEY_RIGHT: int
KEY_RIGHT_ALT: int
KEY_RIGHT_BRACKET: int
KEY_RIGHT_CONTROL: int
KEY_RIGHT_SHIFT: int
KEY_RIGHT_SUPER: int
KEY_S: int
KEY_SCROLL_LOCK: int
KEY_SEMICOLON: int
KEY_SEVEN: int
KEY_SIX: int
KEY_SLASH: int
KEY_SPACE: int
KEY_T: int
KEY_TAB: int
KEY_THREE: int
KEY_TWO: int
KEY_U: int
KEY_UP: int
KEY_V: int
KEY_VOLUME_DOWN: int
KEY_VOLUME_UP: int
KEY_W: int
KEY_X: int
KEY_Y: int
KEY_Z: int
KEY_ZERO: int
LOG_ALL: int
LOG_DEBUG: int
LOG_ERROR: int
LOG_FATAL: int
LOG_INFO: int
LOG_NONE: int
LOG_TRACE: int
LOG_WARNING: int
def LoadFileData(fileName: str,bytesRead: Any,) -> str:
"""Load file data as byte array (read)"""
...
def LoadFileText(fileName: str,) -> str:
"""Load text data from file (read), returns a ' 0' terminated string"""
...
def LoadFont(fileName: str,) -> Font:
"""Load font from file into GPU memory (VRAM)"""
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def LoadFontData(fileData: str,dataSize: int,fontSize: int,fontChars: Any,charsCount: int,type: int,) -> Any:
"""Load font data for further use"""
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def LoadFontEx(fileName: str,fontSize: int,fontChars: Any,charsCount: int,) -> Font:
"""Load font from file with extended parameters"""
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def LoadFontFromImage(image: Image,key: Color,firstChar: int,) -> Font:
"""Load font from Image (XNA style)"""
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def LoadFontFromMemory(fileType: str,fileData: str,dataSize: int,fontSize: int,fontChars: Any,charsCount: int,) -> Font:
"""Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"""
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def LoadImage(fileName: str,) -> Image:
"""Load image from file into CPU memory (RAM)"""
...
def LoadImageAnim(fileName: str,frames: Any,) -> Image:
"""Load image sequence from file (frames appended to image.data)"""
...
def LoadImageColors(image: Image,) -> Any:
"""Load color data from image as a Color array (RGBA - 32bit)"""
...
def LoadImageFromMemory(fileType: str,fileData: str,dataSize: int,) -> Image:
"""Load image from memory buffer, fileType refers to extension: i.e. '.png'"""
...
def LoadImagePalette(image: Image,maxPaletteSize: int,colorsCount: Any,) -> Any:
"""Load colors palette from image as a Color array (RGBA - 32bit)"""
...
def LoadImageRaw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image:
"""Load image from RAW file data"""
...
def LoadMaterialDefault() -> Material:
"""Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
...
def LoadMaterials(fileName: str,materialCount: Any,) -> Any:
"""Load materials from model file"""
...
def LoadModel(fileName: str,) -> Model:
"""Load model from files (meshes and materials)"""
...
def LoadModelAnimations(fileName: str,animsCount: Any,) -> Any:
"""Load model animations from file"""
...
def LoadModelFromMesh(mesh: Mesh,) -> Model:
"""Load model from generated mesh (default material)"""
...
def LoadMusicStream(fileName: str,) -> Music:
"""Load music stream from file"""
...
def LoadMusicStreamFromMemory(fileType: str,data: str,dataSize: int,) -> Music:
"""Load music stream from data"""
...
def LoadRenderTexture(width: int,height: int,) -> RenderTexture:
"""Load texture for rendering (framebuffer)"""
...
def LoadShader(vsFileName: str,fsFileName: str,) -> Shader:
"""Load shader from files and bind default locations"""
...
def LoadShaderFromMemory(vsCode: str,fsCode: str,) -> Shader:
"""Load shader from code strings and bind default locations"""
...
def LoadSound(fileName: str,) -> Sound:
"""Load sound from file"""
...
def LoadSoundFromWave(wave: Wave,) -> Sound:
"""Load sound from wave data"""
...
def LoadStorageValue(position: int,) -> int:
"""Load integer value from storage file (from defined position)"""
...
def LoadTexture(fileName: str,) -> Texture:
"""Load texture from file into GPU memory (VRAM)"""
...
def LoadTextureCubemap(image: Image,layout: int,) -> Texture:
"""Load cubemap from image, multiple image cubemap layouts supported"""
...
def LoadTextureFromImage(image: Image,) -> Texture:
"""Load texture from image data"""
...
def LoadVrStereoConfig(device: VrDeviceInfo,) -> VrStereoConfig:
"""Load VR stereo config for VR simulator device parameters"""
...
def LoadWave(fileName: str,) -> Wave:
"""Load wave data from file"""
...
def LoadWaveFromMemory(fileType: str,fileData: str,dataSize: int,) -> Wave:
"""Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"""
...
def LoadWaveSamples(wave: Wave,) -> Any:
"""Load samples data from wave as a floats array"""
...
MATERIAL_MAP_ALBEDO: int
MATERIAL_MAP_BRDG: int
MATERIAL_MAP_CUBEMAP: int
MATERIAL_MAP_DIFFUSE: int
MATERIAL_MAP_EMISSION: int
MATERIAL_MAP_HEIGHT: int
MATERIAL_MAP_IRRADIANCE: int
MATERIAL_MAP_METALNESS: int
MATERIAL_MAP_NORMAL: int
MATERIAL_MAP_OCCLUSION: int
MATERIAL_MAP_PREFILTER: int
MATERIAL_MAP_ROUGHNESS: int
MATERIAL_MAP_SPECULAR: int
MOUSE_CURSOR_ARROW: int
MOUSE_CURSOR_CROSSHAIR: int
MOUSE_CURSOR_DEFAULT: int
MOUSE_CURSOR_IBEAM: int
MOUSE_CURSOR_NOT_ALLOWED: int
MOUSE_CURSOR_POINTING_HAND: int
MOUSE_CURSOR_RESIZE_ALL: int
MOUSE_CURSOR_RESIZE_EW: int
MOUSE_CURSOR_RESIZE_NESW: int
MOUSE_CURSOR_RESIZE_NS: int
MOUSE_CURSOR_RESIZE_NWSE: int
MOUSE_LEFT_BUTTON: int
MOUSE_MIDDLE_BUTTON: int
MOUSE_RIGHT_BUTTON: int
def MaximizeWindow() -> None:
"""Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
...
def MeasureText(text: str,fontSize: int,) -> int:
"""Measure string width for default font"""
...
def MeasureTextEx(font: Font,text: str,fontSize: float,spacing: float,) -> Vector2:
"""Measure string size for Font"""
...
def MemAlloc(size: int,) -> Any:
"""Internal memory allocator"""
...
def MemFree(ptr: Any,) -> None:
"""Internal memory free"""
...
def MemRealloc(ptr: Any,size: int,) -> Any:
"""Internal memory reallocator"""
...
def MeshBinormals(mesh: Any,) -> None:
"""Compute mesh binormals"""
...
def MeshBoundingBox(Mesh_0: Mesh,) -> BoundingBox:
"""struct BoundingBox MeshBoundingBox(struct Mesh);
CFFI C function from raylib.static._raylib_cffi.lib"""
...
def MeshTangents(mesh: Any,) -> None:
"""Compute mesh tangents"""
...
def MinimizeWindow() -> None:
"""Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
...
NPATCH_NINE_PATCH: int
NPATCH_THREE_PATCH_HORIZONTAL: int
NPATCH_THREE_PATCH_VERTICAL: int
def OpenURL(url: str,) -> None:
"""Open URL with default system browser (if available)"""
...
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
PIXELFORMAT_COMPRESSED_DXT1_RGB: int
PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
PIXELFORMAT_COMPRESSED_ETC1_RGB: int
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
PIXELFORMAT_COMPRESSED_ETC2_RGB: int
PIXELFORMAT_COMPRESSED_PVRT_RGB: int
PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
PIXELFORMAT_UNCOMPRESSED_R32: int
PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
def PauseAudioStream(stream: AudioStream,) -> None:
"""Pause audio stream"""
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def PauseMusicStream(music: Music,) -> None:
"""Pause music playing"""
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def PauseSound(sound: Sound,) -> None:
"""Pause a sound"""
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def PlayAudioStream(stream: AudioStream,) -> None:
"""Play audio stream"""
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def PlayMusicStream(music: Music,) -> None:
"""Start music playing"""
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def PlaySound(sound: Sound,) -> None:
"""Play a sound"""
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def PlaySoundMulti(sound: Sound,) -> None:
"""Play a sound (using multichannel buffer pool)"""
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def RestoreWindow() -> None:
"""Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
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def ResumeAudioStream(stream: AudioStream,) -> None:
"""Resume audio stream"""
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def ResumeMusicStream(music: Music,) -> None:
"""Resume playing paused music"""
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def ResumeSound(sound: Sound,) -> None:
"""Resume a paused sound"""
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SHADER_LOC_COLOR_AMBIENT: int
SHADER_LOC_COLOR_DIFFUSE: int
SHADER_LOC_COLOR_SPECULAR: int
SHADER_LOC_MAP_ALBEDO: int
SHADER_LOC_MAP_BRDF: int
SHADER_LOC_MAP_CUBEMAP: int
SHADER_LOC_MAP_DIFFUSE: int
SHADER_LOC_MAP_EMISSION: int
SHADER_LOC_MAP_HEIGHT: int
SHADER_LOC_MAP_IRRADIANCE: int
SHADER_LOC_MAP_METALNESS: int
SHADER_LOC_MAP_NORMAL: int
SHADER_LOC_MAP_OCCLUSION: int
SHADER_LOC_MAP_PREFILTER: int
SHADER_LOC_MAP_ROUGHNESS: int
SHADER_LOC_MAP_SPECULAR: int
SHADER_LOC_MATRIX_MODEL: int
SHADER_LOC_MATRIX_MVP: int
SHADER_LOC_MATRIX_NORMAL: int
SHADER_LOC_MATRIX_PROJECTION: int
SHADER_LOC_MATRIX_VIEW: int
SHADER_LOC_VECTOR_VIEW: int
SHADER_LOC_VERTEX_COLOR: int
SHADER_LOC_VERTEX_NORMAL: int
SHADER_LOC_VERTEX_POSITION: int
SHADER_LOC_VERTEX_TANGENT: int
SHADER_LOC_VERTEX_TEXCOORD01: int
SHADER_LOC_VERTEX_TEXCOORD02: int
SHADER_UNIFORM_FLOAT: int
SHADER_UNIFORM_INT: int
SHADER_UNIFORM_IVEC2: int
SHADER_UNIFORM_IVEC3: int
SHADER_UNIFORM_IVEC4: int
SHADER_UNIFORM_SAMPLER2D: int
SHADER_UNIFORM_VEC2: int
SHADER_UNIFORM_VEC3: int
SHADER_UNIFORM_VEC4: int
def SaveFileData(fileName: str,data: Any,bytesToWrite: int,) -> bool:
"""Save data to file from byte array (write), returns true on success"""
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def SaveFileText(fileName: str,text: str,) -> bool:
"""Save text data to file (write), string must be ' 0' terminated, returns true on success"""
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def SaveStorageValue(position: int,value: int,) -> bool:
"""Save integer value to storage file (to defined position), returns true on success"""
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def SetAudioStreamBufferSizeDefault(size: int,) -> None:
"""Default size for new audio streams"""
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def SetAudioStreamPitch(stream: AudioStream,pitch: float,) -> None:
"""Set pitch for audio stream (1.0 is base level)"""
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def SetAudioStreamVolume(stream: AudioStream,volume: float,) -> None:
"""Set volume for audio stream (1.0 is max level)"""
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def SetCameraAltControl(keyAlt: int,) -> None:
"""Set camera alt key to combine with mouse movement (free camera)"""
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def SetCameraMode(camera: Camera3D,mode: int,) -> None:
"""Set camera mode (multiple camera modes available)"""
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def SetCameraMoveControls(keyFront: int,keyBack: int,keyRight: int,keyLeft: int,keyUp: int,keyDown: int,) -> None:
"""Set camera move controls (1st person and 3rd person cameras)"""
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def SetCameraPanControl(keyPan: int,) -> None:
"""Set camera pan key to combine with mouse movement (free camera)"""
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def SetCameraSmoothZoomControl(keySmoothZoom: int,) -> None:
"""Set camera smooth zoom key to combine with mouse (free camera)"""
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def SetClipboardText(text: str,) -> None:
"""Set clipboard text content"""
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def SetConfigFlags(flags: int,) -> None:
"""Setup init configuration flags (view FLAGS)"""
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def SetExitKey(key: int,) -> None:
"""Set a custom key to exit program (default is ESC)"""
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def SetGamepadMappings(mappings: str,) -> int:
"""Set internal gamepad mappings (SDL_GameControllerDB)"""
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def SetGesturesEnabled(flags: int,) -> None:
"""Enable a set of gestures using flags"""
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def SetMasterVolume(volume: float,) -> None:
"""Set master volume (listener)"""
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def SetMaterialTexture(material: Any,mapType: int,texture: Texture,) -> None:
"""Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"""
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def SetModelMeshMaterial(model: Any,meshId: int,materialId: int,) -> None:
"""Set material for a mesh"""
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def SetMouseCursor(cursor: int,) -> None:
"""Set mouse cursor"""
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def SetMouseOffset(offsetX: int,offsetY: int,) -> None:
"""Set mouse offset"""
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def SetMousePosition(x: int,y: int,) -> None:
"""Set mouse position XY"""
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def SetMouseScale(scaleX: float,scaleY: float,) -> None:
"""Set mouse scaling"""
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def SetMusicPitch(music: Music,pitch: float,) -> None:
"""Set pitch for a music (1.0 is base level)"""
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def SetMusicVolume(music: Music,volume: float,) -> None:
"""Set volume for music (1.0 is max level)"""
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def SetPixelColor(dstPtr: Any,color: Color,format: int,) -> None:
"""Set color formatted into destination pixel pointer"""
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def SetShaderValue(shader: Shader,locIndex: int,value: Any,uniformType: int,) -> None:
"""Set shader uniform value"""
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def SetShaderValueMatrix(shader: Shader,locIndex: int,mat: Matrix,) -> None:
"""Set shader uniform value (matrix 4x4)"""
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def SetShaderValueTexture(shader: Shader,locIndex: int,texture: Texture,) -> None:
"""Set shader uniform value for texture (sampler2d)"""
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def SetShaderValueV(shader: Shader,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
"""Set shader uniform value vector"""
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def SetShapesTexture(texture: Texture,source: Rectangle,) -> None:
"""Set texture and rectangle to be used on shapes drawing"""
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def SetSoundPitch(sound: Sound,pitch: float,) -> None:
"""Set pitch for a sound (1.0 is base level)"""
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def SetSoundVolume(sound: Sound,volume: float,) -> None:
"""Set volume for a sound (1.0 is max level)"""
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def SetTargetFPS(fps: int,) -> None:
"""Set target FPS (maximum)"""
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def SetTextureFilter(texture: Texture,filter: int,) -> None:
"""Set texture scaling filter mode"""
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def SetTextureWrap(texture: Texture,wrap: int,) -> None:
"""Set texture wrapping mode"""
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def SetTraceLogLevel(logLevel: int,) -> None:
"""Set the current threshold (minimum) log level"""
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def SetWindowIcon(image: Image,) -> None:
"""Set icon for window (only PLATFORM_DESKTOP)"""
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def SetWindowMinSize(width: int,height: int,) -> None:
"""Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)"""
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def SetWindowMonitor(monitor: int,) -> None:
"""Set monitor for the current window (fullscreen mode)"""
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def SetWindowPosition(x: int,y: int,) -> None:
"""Set window position on screen (only PLATFORM_DESKTOP)"""
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def SetWindowSize(width: int,height: int,) -> None:
"""Set window dimensions"""
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def SetWindowState(flags: int,) -> None:
"""Set window configuration state using flags"""
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def SetWindowTitle(title: str,) -> None:
"""Set title for window (only PLATFORM_DESKTOP)"""
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def ShowCursor() -> None:
"""Shows cursor"""
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def StopAudioStream(stream: AudioStream,) -> None:
"""Stop audio stream"""
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def StopMusicStream(music: Music,) -> None:
"""Stop music playing"""
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def StopSound(sound: Sound,) -> None:
"""Stop playing a sound"""
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def StopSoundMulti() -> None:
"""Stop any sound playing (using multichannel buffer pool)"""
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TEXTURE_FILTER_ANISOTROPIC_16X: int
TEXTURE_FILTER_ANISOTROPIC_4X: int
TEXTURE_FILTER_ANISOTROPIC_8X: int
TEXTURE_FILTER_BILINEAR: int
TEXTURE_FILTER_POINT: int
TEXTURE_FILTER_TRILINEAR: int
TEXTURE_WRAP_CLAMP: int
TEXTURE_WRAP_MIRROR_CLAMP: int
TEXTURE_WRAP_MIRROR_REPEAT: int
TEXTURE_WRAP_REPEAT: int
def TakeScreenshot(fileName: str,) -> None:
"""Takes a screenshot of current screen (filename extension defines format)"""
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def TextAppend(text: str,append: str,position: Any,) -> None:
"""Append text at specific position and move cursor!"""
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def TextCopy(dst: str,src: str,) -> int:
"""Copy one string to another, returns bytes copied"""
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def TextFindIndex(text: str,find: str,) -> int:
"""Find first text occurrence within a string"""
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def TextFormat(*args) -> str:
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
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def TextInsert(text: str,insert: str,position: int,) -> str:
"""Insert text in a position (memory must be freed!)"""
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def TextIsEqual(text1: str,text2: str,) -> bool:
"""Check if two text string are equal"""
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def TextJoin(textList: str,count: int,delimiter: str,) -> str:
"""Join text strings with delimiter"""
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def TextLength(text: str,) -> int:
"""Get text length, checks for ' 0' ending"""
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def TextReplace(text: str,replace: str,by: str,) -> str:
"""Replace text string (memory must be freed!)"""
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def TextSplit(text: str,delimiter: str,count: Any,) -> str:
"""Split text into multiple strings"""
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def TextSubtext(text: str,position: int,length: int,) -> str:
"""Get a piece of a text string"""
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def TextToInteger(text: str,) -> int:
"""Get integer value from text (negative values not supported)"""
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def TextToLower(text: str,) -> str:
"""Get lower case version of provided string"""
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def TextToPascal(text: str,) -> str:
"""Get Pascal case notation version of provided string"""
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def TextToUpper(text: str,) -> str:
"""Get upper case version of provided string"""
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def TextToUtf8(codepoints: Any,length: int,) -> str:
"""Encode text codepoint into utf8 text (memory must be freed!)"""
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def ToggleFullscreen() -> None:
"""Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"""
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def TraceLog(*args) -> None:
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
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def UnloadFileData(data: str,) -> None:
"""Unload file data allocated by LoadFileData()"""
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def UnloadFileText(text: str,) -> None:
"""Unload file text data allocated by LoadFileText()"""
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def UnloadFont(font: Font,) -> None:
"""Unload Font from GPU memory (VRAM)"""
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def UnloadFontData(chars: Any,charsCount: int,) -> None:
"""Unload font chars info data (RAM)"""
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def UnloadImage(image: Image,) -> None:
"""Unload image from CPU memory (RAM)"""
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def UnloadImageColors(colors: Any,) -> None:
"""Unload color data loaded with LoadImageColors()"""
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def UnloadImagePalette(colors: Any,) -> None:
"""Unload colors palette loaded with LoadImagePalette()"""
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def UnloadMaterial(material: Material,) -> None:
"""Unload material from GPU memory (VRAM)"""
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def UnloadMesh(mesh: Mesh,) -> None:
"""Unload mesh data from CPU and GPU"""
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def UnloadModel(model: Model,) -> None:
"""Unload model (including meshes) from memory (RAM and/or VRAM)"""
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def UnloadModelAnimation(anim: ModelAnimation,) -> None:
"""Unload animation data"""
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def UnloadModelAnimations(animations: Any,count: int,) -> None:
"""Unload animation array data"""
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def UnloadModelKeepMeshes(model: Model,) -> None:
"""Unload model (but not meshes) from memory (RAM and/or VRAM)"""
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def UnloadMusicStream(music: Music,) -> None:
"""Unload music stream"""
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def UnloadRenderTexture(target: RenderTexture,) -> None:
"""Unload render texture from GPU memory (VRAM)"""
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def UnloadShader(shader: Shader,) -> None:
"""Unload shader from GPU memory (VRAM)"""
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def UnloadSound(sound: Sound,) -> None:
"""Unload sound"""
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def UnloadTexture(texture: Texture,) -> None:
"""Unload texture from GPU memory (VRAM)"""
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def UnloadVrStereoConfig(config: VrStereoConfig,) -> None:
"""Unload VR stereo config"""
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def UnloadWave(wave: Wave,) -> None:
"""Unload wave data"""
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def UnloadWaveSamples(samples: Any,) -> None:
"""Unload samples data loaded with LoadWaveSamples()"""
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def UpdateAudioStream(stream: AudioStream,data: Any,samplesCount: int,) -> None:
"""Update audio stream buffers with data"""
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def UpdateCamera(camera: Any,) -> None:
"""Update camera position for selected mode"""
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def UpdateMeshBuffer(mesh: Mesh,index: int,data: Any,dataSize: int,offset: int,) -> None:
"""Update mesh vertex data in GPU for a specific buffer index"""
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def UpdateModelAnimation(model: Model,anim: ModelAnimation,frame: int,) -> None:
"""Update model animation pose"""
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def UpdateMusicStream(music: Music,) -> None:
"""Updates buffers for music streaming"""
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def UpdateSound(sound: Sound,data: Any,samplesCount: int,) -> None:
"""Update sound buffer with new data"""
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def UpdateTexture(texture: Texture,pixels: Any,) -> None:
"""Update GPU texture with new data"""
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def UpdateTextureRec(texture: Texture,rec: Rectangle,pixels: Any,) -> None:
"""Update GPU texture rectangle with new data"""
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def UploadMesh(mesh: Any,dynamic: bool,) -> None:
"""Upload mesh vertex data in GPU and provide VAO/VBO ids"""
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def WaveCopy(wave: Wave,) -> Wave:
"""Copy a wave to a new wave"""
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def WaveCrop(wave: Any,initSample: int,finalSample: int,) -> None:
"""Crop a wave to defined samples range"""
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def WaveFormat(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> None:
"""Convert wave data to desired format"""
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def WindowShouldClose() -> bool:
"""Check if KEY_ESCAPE pressed or Close icon pressed"""
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AudioStream: struct
BlendMode: int
BoneInfo: struct
BoundingBox: struct
Camera: struct
Camera2D: struct
Camera3D: struct
CameraMode: int
CameraProjection: int
CharInfo: struct
Color: struct
ConfigFlags: int
CubemapLayout: int
Font: struct
FontType: int
GamepadAxis: int
GamepadButton: int
Gestures: int
Image: struct
KeyboardKey: int
Material: struct
MaterialMap: struct
MaterialMapIndex: int
Matrix: struct
Mesh: struct
Model: struct
ModelAnimation: struct
MouseButton: int
MouseCursor: int
Music: struct
NPatchInfo: struct
NPatchLayout: int
PixelFormat: int
Quaternion: struct
Ray: struct
RayHitInfo: struct
Rectangle: struct
RenderTexture: struct
RenderTexture2D: struct
Shader: struct
ShaderLocationIndex: int
ShaderUniformDataType: int
Sound: struct
Texture: struct
Texture2D: struct
TextureCubemap: struct
TextureFilter: int
TextureWrap: int
TraceLogLevel: int
Transform: struct
Vector2: struct
Vector3: struct
Vector4: struct
VrDeviceInfo: struct
VrStereoConfig: struct
Wave: struct
rAudioBuffer: struct