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raylib-python-cffi/examples/models/models_cubicmap.py
2023-05-22 17:01:19 +01:00

83 lines
3.1 KiB
Python

# /*******************************************************************************************
# *
# * raylib [models] example - Cubicmap loading and drawing
# *
# * This example has been created using raylib 1.8 (www.raylib.com)
# * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
# *
# * Copyright (c) 2015 Ramon Santamaria (@raysan5)
# *
# ********************************************************************************************/
from raylib import *
# Initialization
#--------------------------------------------------------------------------------------
screenWidth = 800
screenHeight = 450
InitWindow(screenWidth, screenHeight, b"raylib [models] example - cubesmap loading and drawing")
# Define the camera to look into our 3d world
camera = ffi.new("struct Camera3D *", [[ 16.0, 14.0, 16.0 ], [ 0.0, 0.0, 0.0 ], [ 0.0, 1.0, 0.0 ], 45.0, 0 ])
image = LoadImage(b"resources/cubicmap.png") # Load cubicmap image (RAM)
cubicmap = LoadTextureFromImage(image) # Convert image to texture to display (VRAM)
mesh = GenMeshCubicmap(image, [ 1.0, 1.0, 1.0 ])
model = LoadModelFromMesh(mesh)
# NOTE: By default each cube is mapped to one part of texture atlas
texture = LoadTexture(b"resources/cubicmap_atlas.png") # Load map texture
model.materials[0].maps[MATERIAL_MAP_ALBEDO ].texture = texture # Set map diffuse texture
mapPosition = [ -16.0, 0.0, -8.0 ] # Set model position
UnloadImage(image) # Unload cubesmap image from RAM, already uploaded to VRAM
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#--------------------------------------------------------------------------------------
# Main game loop
while not WindowShouldClose(): # Detect window close button or ESC key
# Update
#----------------------------------------------------------------------------------
UpdateCamera(camera, CAMERA_ORBITAL) # Update camera
#----------------------------------------------------------------------------------
# Draw
#----------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera[0])
DrawModel(model, mapPosition, 1.0, WHITE)
EndMode3D()
DrawTextureEx(cubicmap, [ screenWidth - cubicmap.width*4 - 20, 20 ], 0.0, 4.0, WHITE)
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN)
DrawText(b"cubicmap image used to", 658, 90, 10, GRAY)
DrawText(b"generate map 3d model", 658, 104, 10, GRAY)
DrawFPS(10, 10)
EndDrawing()
#----------------------------------------------------------------------------------
# De-Initialization
#--------------------------------------------------------------------------------------
UnloadTexture(cubicmap) # Unload cubicmap texture
UnloadTexture(texture) # Unload map texture
UnloadModel(model) # Unload map model
CloseWindow() # Close window and OpenGL context
#--------------------------------------------------------------------------------------