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raylib-python-cffi/examples/models/models_billboard.py
2023-05-22 17:01:19 +01:00

72 lines
2.4 KiB
Python

# /*******************************************************************************************
# *
# * raylib [models] example - Drawing billboards
# *
# * This example has been created using raylib 1.3 (www.raylib.com)
# * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
# *
# * Copyright (c) 2015 Ramon Santamaria (@raysan5)
# *
# ********************************************************************************************/
from raylib import *
# Initialization
#--------------------------------------------------------------------------------------
screenWidth = 800
screenHeight = 450
InitWindow(screenWidth, screenHeight, b"raylib [models] example - drawing billboards")
# Define the camera to look into our 3d world
cameraPtr = ffi.new("struct Camera3D *")
camera = cameraPtr[0]
camera.position = [ 5.0, 4.0, 5.0 ]
camera.target = [ 0.0, 2.0, 0.0 ]
camera.up = [ 0.0, 1.0, 0.0 ]
camera.fovy = 45.0
camera.projection = CAMERA_PERSPECTIVE
bill = LoadTexture(b"resources/billboard.png") # Our texture billboard
billPosition = [ 0.0, 2.0, 0.0 ] # Position where draw billboard
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#--------------------------------------------------------------------------------------
# Main game loop
while not WindowShouldClose() : # Detect window close button or ESC key
# Update
#----------------------------------------------------------------------------------
UpdateCamera(cameraPtr, CAMERA_ORBITAL) # Update camera
#----------------------------------------------------------------------------------
# Draw
#----------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera)
DrawBillboard(camera, bill, billPosition, 2.0, WHITE)
DrawGrid(10, 1.0) # Draw a grid
EndMode3D()
DrawFPS(10, 10)
EndDrawing()
#----------------------------------------------------------------------------------
# De-Initialization
#--------------------------------------------------------------------------------------
UnloadTexture(bill) # Unload texture
CloseWindow() # Close window and OpenGL context
#--------------------------------------------------------------------------------------