* latest raylib version * add libwayland-dev * update headers * add libxkbcommon-dev * sdl * sdl dl * sdl dl * sdl2 link flags * remove glfw header * try static sdl build * try to set fpic * install alsa etc before building sdl * windows * fix * try * try * try * try * try * try * try * try * try * try * try * try * try * try mac * try mac * try mac * try mac * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * update raylib * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * update to 5.5 * dont link x11 if using DRM * update to fixed raylib version
68 lines
1.6 KiB
ReStructuredText
68 lines
1.6 KiB
ReStructuredText
Python API
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==============
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This is a wrapper around the C API with some syntactic sugar.
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The API is *still the same as Raylib*, so you should still reply on:
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* `the C Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_
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* `the C Raylib examples <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
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* `the C Raylib header file <https://github.com/raysan5/raylib/blob/master/src/raylib.h>`_
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The *differences* are:
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* the function names are in **snake_case**.
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* Some string and pointer conversions are handled automatically.
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* There are some helper functions to create structures.
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Examples
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--------
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Example program:
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.. code-block::
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import pyray as pr
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pr.init_window(800, 450, "Hello Pyray")
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pr.set_target_fps(60)
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camera = pr.Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0)
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while not pr.window_should_close():
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pr.update_camera(camera, pr.CAMERA_ORBITAL)
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pr.begin_drawing()
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pr.clear_background(pr.RAYWHITE)
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pr.begin_mode_3d(camera)
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pr.draw_grid(20, 1.0)
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pr.end_mode_3d()
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pr.draw_text("Hello world", 190, 200, 20, pr.VIOLET)
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pr.end_drawing()
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pr.close_window()
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.. tip:: New in 3.7.0.post9:
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You can also now import the functions with no prefix:
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.. code-block::
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from pyray import *
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init_window(800, 450, "Raylib texture test")
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...
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`See all examples here <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
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API reference
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-------------
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.. autoapimodule:: pyray
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:members:
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:undoc-members:
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