Python API
This is a wrapper around the C API with some syntactic sugar.
The API is still the same as Raylib, so you should still reply on the official Raylib docs, except:
the function names are in snake_case.
Some string and pointer conversions are handled automatically.
There are some helper functions to create structures.
Example program:
import pyray as pr
pr.init_window(800, 450, "Hello Pyray")
pr.set_target_fps(60)
camera = pr.Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0)
pr.set_camera_mode(camera, pr.CAMERA_ORBITAL)
while not pr.window_should_close():
pr.update_camera(camera)
pr.begin_drawing()
pr.clear_background(pr.RAYWHITE)
pr.begin_mode_3d(camera)
pr.draw_grid(20, 1.0)
pr.end_mode_3d()
pr.draw_text("Hello world", 190, 200, 20, pr.VIOLET)
pr.end_drawing()
pr.close_window()
Tip
New in 3.7.0.post9:
You can also now import the functions with no prefix:
from pyray import *
init_window(800, 450, "Raylib texture test")
...
You don’t need to use the PyRay() class anymore.
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/tests/test_pyray.py
API reference
-
pyray.
ARROWS_SIZE
-
pyray.
ARROWS_VISIBLE
-
pyray.
ARROW_PADDING
-
class
pyray.
AudioStream
(buffer, sampleRate, sampleSize, channels) struct
-
pyray.
BACKGROUND_COLOR
-
pyray.
BASE_COLOR_DISABLED
-
pyray.
BASE_COLOR_FOCUSED
-
pyray.
BASE_COLOR_NORMAL
-
pyray.
BASE_COLOR_PRESSED
-
pyray.
BLEND_ADDITIVE
-
pyray.
BLEND_ADD_COLORS
-
pyray.
BLEND_ALPHA
-
pyray.
BLEND_CUSTOM
-
pyray.
BLEND_MULTIPLIED
-
pyray.
BLEND_SUBTRACT_COLORS
-
pyray.
BORDER_COLOR_DISABLED
-
pyray.
BORDER_COLOR_FOCUSED
-
pyray.
BORDER_COLOR_NORMAL
-
pyray.
BORDER_COLOR_PRESSED
-
pyray.
BORDER_WIDTH
-
pyray.
BUTTON
-
pyray.
BlendMode
-
class
pyray.
BoneInfo
(name, parent) struct
-
class
pyray.
BoundingBox
(min, max) struct
-
pyray.
CAMERA_CUSTOM
-
pyray.
CAMERA_FIRST_PERSON
-
pyray.
CAMERA_FREE
-
pyray.
CAMERA_ORBITAL
-
pyray.
CAMERA_ORTHOGRAPHIC
-
pyray.
CAMERA_PERSPECTIVE
-
pyray.
CAMERA_THIRD_PERSON
-
pyray.
CHECKBOX
-
pyray.
CHECK_PADDING
-
pyray.
COLORPICKER
-
pyray.
COLOR_SELECTED_BG
-
pyray.
COLOR_SELECTED_FG
-
pyray.
COLOR_SELECTOR_SIZE
-
pyray.
COMBOBOX
-
pyray.
COMBO_BUTTON_PADDING
-
pyray.
COMBO_BUTTON_WIDTH
-
pyray.
CUBEMAP_LAYOUT_AUTO_DETECT
-
pyray.
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE
-
pyray.
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR
-
pyray.
CUBEMAP_LAYOUT_LINE_HORIZONTAL
-
pyray.
CUBEMAP_LAYOUT_LINE_VERTICAL
-
pyray.
CUBEMAP_LAYOUT_PANORAMA
-
class
pyray.
Camera
(position, target, up, fovy, projection) struct
-
class
pyray.
Camera2D
(offset, target, rotation, zoom) struct
-
class
pyray.
Camera3D
(position, target, up, fovy, projection) struct
-
pyray.
CameraMode
-
pyray.
CameraProjection
-
class
pyray.
Color
(r, g, b, a) struct
-
pyray.
ConfigFlags
-
pyray.
CubemapLayout
-
pyray.
DEFAULT
-
pyray.
DROPDOWNBOX
-
pyray.
DROPDOWN_ITEMS_PADDING
-
pyray.
FLAG_FULLSCREEN_MODE
-
pyray.
FLAG_INTERLACED_HINT
-
pyray.
FLAG_MSAA_4X_HINT
-
pyray.
FLAG_VSYNC_HINT
-
pyray.
FLAG_WINDOW_ALWAYS_RUN
-
pyray.
FLAG_WINDOW_HIDDEN
-
pyray.
FLAG_WINDOW_HIGHDPI
-
pyray.
FLAG_WINDOW_MAXIMIZED
-
pyray.
FLAG_WINDOW_MINIMIZED
-
pyray.
FLAG_WINDOW_RESIZABLE
-
pyray.
FLAG_WINDOW_TOPMOST
-
pyray.
FLAG_WINDOW_TRANSPARENT
-
pyray.
FLAG_WINDOW_UNDECORATED
-
pyray.
FLAG_WINDOW_UNFOCUSED
-
pyray.
FONT_BITMAP
-
pyray.
FONT_DEFAULT
-
pyray.
FONT_SDF
-
class
pyray.
Font
(baseSize, glyphCount, glyphPadding, texture, recs, glyphs) struct
-
pyray.
FontType
-
pyray.
GAMEPAD_AXIS_LEFT_TRIGGER
-
pyray.
GAMEPAD_AXIS_LEFT_X
-
pyray.
GAMEPAD_AXIS_LEFT_Y
-
pyray.
GAMEPAD_AXIS_RIGHT_TRIGGER
-
pyray.
GAMEPAD_AXIS_RIGHT_X
-
pyray.
GAMEPAD_AXIS_RIGHT_Y
-
pyray.
GAMEPAD_BUTTON_LEFT_FACE_DOWN
-
pyray.
GAMEPAD_BUTTON_LEFT_FACE_LEFT
-
pyray.
GAMEPAD_BUTTON_LEFT_FACE_RIGHT
-
pyray.
GAMEPAD_BUTTON_LEFT_FACE_UP
-
pyray.
GAMEPAD_BUTTON_LEFT_THUMB
-
pyray.
GAMEPAD_BUTTON_LEFT_TRIGGER_1
-
pyray.
GAMEPAD_BUTTON_LEFT_TRIGGER_2
-
pyray.
GAMEPAD_BUTTON_MIDDLE
-
pyray.
GAMEPAD_BUTTON_MIDDLE_LEFT
-
pyray.
GAMEPAD_BUTTON_MIDDLE_RIGHT
-
pyray.
GAMEPAD_BUTTON_RIGHT_FACE_DOWN
-
pyray.
GAMEPAD_BUTTON_RIGHT_FACE_LEFT
-
pyray.
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT
-
pyray.
GAMEPAD_BUTTON_RIGHT_FACE_UP
-
pyray.
GAMEPAD_BUTTON_RIGHT_THUMB
-
pyray.
GAMEPAD_BUTTON_RIGHT_TRIGGER_1
-
pyray.
GAMEPAD_BUTTON_RIGHT_TRIGGER_2
-
pyray.
GAMEPAD_BUTTON_UNKNOWN
-
pyray.
GESTURE_DOUBLETAP
-
pyray.
GESTURE_DRAG
-
pyray.
GESTURE_HOLD
-
pyray.
GESTURE_NONE
-
pyray.
GESTURE_PINCH_IN
-
pyray.
GESTURE_PINCH_OUT
-
pyray.
GESTURE_SWIPE_DOWN
-
pyray.
GESTURE_SWIPE_LEFT
-
pyray.
GESTURE_SWIPE_RIGHT
-
pyray.
GESTURE_SWIPE_UP
-
pyray.
GESTURE_TAP
-
pyray.
GROUP_PADDING
-
pyray.
GUI_STATE_DISABLED
-
pyray.
GUI_STATE_FOCUSED
-
pyray.
GUI_STATE_NORMAL
-
pyray.
GUI_STATE_PRESSED
-
pyray.
GUI_TEXT_ALIGN_CENTER
-
pyray.
GUI_TEXT_ALIGN_LEFT
-
pyray.
GUI_TEXT_ALIGN_RIGHT
-
pyray.
GamepadAxis
-
pyray.
GamepadButton
-
pyray.
Gesture
-
class
pyray.
GlyphInfo
(value, offsetX, offsetY, advanceX, image) struct
-
pyray.
GuiCheckBoxProperty
-
pyray.
GuiColorPickerProperty
-
pyray.
GuiComboBoxProperty
-
pyray.
GuiControl
-
pyray.
GuiControlProperty
-
pyray.
GuiControlState
-
pyray.
GuiDefaultProperty
-
pyray.
GuiDropdownBoxProperty
-
pyray.
GuiListViewProperty
-
pyray.
GuiProgressBarProperty
-
pyray.
GuiScrollBarProperty
-
pyray.
GuiScrollBarSide
-
pyray.
GuiSliderProperty
-
pyray.
GuiSpinnerProperty
-
class
pyray.
GuiStyleProp
(controlId, propertyId, propertyValue) struct
-
pyray.
GuiTextAlignment
-
pyray.
GuiTextBoxProperty
-
pyray.
GuiToggleProperty
-
pyray.
HUEBAR_PADDING
-
pyray.
HUEBAR_SELECTOR_HEIGHT
-
pyray.
HUEBAR_SELECTOR_OVERFLOW
-
pyray.
HUEBAR_WIDTH
-
class
pyray.
Image
(data, width, height, mipmaps, format) struct
-
pyray.
KEY_A
-
pyray.
KEY_APOSTROPHE
-
pyray.
KEY_B
-
pyray.
KEY_BACK
-
pyray.
KEY_BACKSLASH
-
pyray.
KEY_BACKSPACE
-
pyray.
KEY_C
-
pyray.
KEY_CAPS_LOCK
-
pyray.
KEY_COMMA
-
pyray.
KEY_D
-
pyray.
KEY_DELETE
-
pyray.
KEY_DOWN
-
pyray.
KEY_E
-
pyray.
KEY_EIGHT
-
pyray.
KEY_END
-
pyray.
KEY_ENTER
-
pyray.
KEY_EQUAL
-
pyray.
KEY_ESCAPE
-
pyray.
KEY_F
-
pyray.
KEY_F1
-
pyray.
KEY_F10
-
pyray.
KEY_F11
-
pyray.
KEY_F12
-
pyray.
KEY_F2
-
pyray.
KEY_F3
-
pyray.
KEY_F4
-
pyray.
KEY_F5
-
pyray.
KEY_F6
-
pyray.
KEY_F7
-
pyray.
KEY_F8
-
pyray.
KEY_F9
-
pyray.
KEY_FIVE
-
pyray.
KEY_FOUR
-
pyray.
KEY_G
-
pyray.
KEY_GRAVE
-
pyray.
KEY_H
-
pyray.
KEY_HOME
-
pyray.
KEY_I
-
pyray.
KEY_INSERT
-
pyray.
KEY_J
-
pyray.
KEY_K
-
pyray.
KEY_KB_MENU
-
pyray.
KEY_KP_0
-
pyray.
KEY_KP_1
-
pyray.
KEY_KP_2
-
pyray.
KEY_KP_3
-
pyray.
KEY_KP_4
-
pyray.
KEY_KP_5
-
pyray.
KEY_KP_6
-
pyray.
KEY_KP_7
-
pyray.
KEY_KP_8
-
pyray.
KEY_KP_9
-
pyray.
KEY_KP_ADD
-
pyray.
KEY_KP_DECIMAL
-
pyray.
KEY_KP_DIVIDE
-
pyray.
KEY_KP_ENTER
-
pyray.
KEY_KP_EQUAL
-
pyray.
KEY_KP_MULTIPLY
-
pyray.
KEY_KP_SUBTRACT
-
pyray.
KEY_L
-
pyray.
KEY_LEFT
-
pyray.
KEY_LEFT_ALT
-
pyray.
KEY_LEFT_BRACKET
-
pyray.
KEY_LEFT_CONTROL
-
pyray.
KEY_LEFT_SHIFT
-
pyray.
KEY_LEFT_SUPER
-
pyray.
KEY_M
-
pyray.
KEY_MENU
-
pyray.
KEY_MINUS
-
pyray.
KEY_N
-
pyray.
KEY_NINE
-
pyray.
KEY_NULL
-
pyray.
KEY_NUM_LOCK
-
pyray.
KEY_O
-
pyray.
KEY_ONE
-
pyray.
KEY_P
-
pyray.
KEY_PAGE_DOWN
-
pyray.
KEY_PAGE_UP
-
pyray.
KEY_PAUSE
-
pyray.
KEY_PERIOD
-
pyray.
KEY_PRINT_SCREEN
-
pyray.
KEY_Q
-
pyray.
KEY_R
-
pyray.
KEY_RIGHT
-
pyray.
KEY_RIGHT_ALT
-
pyray.
KEY_RIGHT_BRACKET
-
pyray.
KEY_RIGHT_CONTROL
-
pyray.
KEY_RIGHT_SHIFT
-
pyray.
KEY_RIGHT_SUPER
-
pyray.
KEY_S
-
pyray.
KEY_SCROLL_LOCK
-
pyray.
KEY_SEMICOLON
-
pyray.
KEY_SEVEN
-
pyray.
KEY_SIX
-
pyray.
KEY_SLASH
-
pyray.
KEY_SPACE
-
pyray.
KEY_T
-
pyray.
KEY_TAB
-
pyray.
KEY_THREE
-
pyray.
KEY_TWO
-
pyray.
KEY_U
-
pyray.
KEY_UP
-
pyray.
KEY_V
-
pyray.
KEY_VOLUME_DOWN
-
pyray.
KEY_VOLUME_UP
-
pyray.
KEY_W
-
pyray.
KEY_X
-
pyray.
KEY_Y
-
pyray.
KEY_Z
-
pyray.
KEY_ZERO
-
pyray.
KeyboardKey
-
pyray.
LABEL
-
pyray.
LINE_COLOR
-
pyray.
LISTVIEW
-
pyray.
LIST_ITEMS_HEIGHT
-
pyray.
LIST_ITEMS_PADDING
-
pyray.
LOG_ALL
-
pyray.
LOG_DEBUG
-
pyray.
LOG_ERROR
-
pyray.
LOG_FATAL
-
pyray.
LOG_INFO
-
pyray.
LOG_NONE
-
pyray.
LOG_TRACE
-
pyray.
LOG_WARNING
-
pyray.
MATERIAL_MAP_ALBEDO
-
pyray.
MATERIAL_MAP_BRDF
-
pyray.
MATERIAL_MAP_CUBEMAP
-
pyray.
MATERIAL_MAP_EMISSION
-
pyray.
MATERIAL_MAP_HEIGHT
-
pyray.
MATERIAL_MAP_IRRADIANCE
-
pyray.
MATERIAL_MAP_METALNESS
-
pyray.
MATERIAL_MAP_NORMAL
-
pyray.
MATERIAL_MAP_OCCLUSION
-
pyray.
MATERIAL_MAP_PREFILTER
-
pyray.
MATERIAL_MAP_ROUGHNESS
-
pyray.
MOUSE_BUTTON_BACK
-
pyray.
MOUSE_BUTTON_EXTRA
-
pyray.
MOUSE_BUTTON_FORWARD
-
pyray.
MOUSE_BUTTON_LEFT
-
pyray.
MOUSE_BUTTON_MIDDLE
-
pyray.
MOUSE_BUTTON_RIGHT
-
pyray.
MOUSE_BUTTON_SIDE
-
pyray.
MOUSE_CURSOR_ARROW
-
pyray.
MOUSE_CURSOR_CROSSHAIR
-
pyray.
MOUSE_CURSOR_DEFAULT
-
pyray.
MOUSE_CURSOR_IBEAM
-
pyray.
MOUSE_CURSOR_NOT_ALLOWED
-
pyray.
MOUSE_CURSOR_POINTING_HAND
-
pyray.
MOUSE_CURSOR_RESIZE_ALL
-
pyray.
MOUSE_CURSOR_RESIZE_EW
-
pyray.
MOUSE_CURSOR_RESIZE_NESW
-
pyray.
MOUSE_CURSOR_RESIZE_NS
-
pyray.
MOUSE_CURSOR_RESIZE_NWSE
-
class
pyray.
Material
(shader, maps, params) struct
-
class
pyray.
MaterialMap
(texture, color, value) struct
-
pyray.
MaterialMapIndex
-
class
pyray.
Matrix
(m0, m4, m8, m12, m1, m5, m9, m13, m2, m6, m10, m14, m3, m7, m11, m15) struct
-
class
pyray.
Matrix2x2
(m00, m01, m10, m11) struct
-
class
pyray.
Mesh
(vertexCount, triangleCount, vertices, texcoords, texcoords2, normals, tangents, colors, indices, animVertices, animNormals, boneIds, boneWeights, vaoId, vboId) struct
-
class
pyray.
Model
(transform, meshCount, materialCount, meshes, materials, meshMaterial, boneCount, bones, bindPose) struct
-
class
pyray.
ModelAnimation
(boneCount, frameCount, bones, framePoses) struct
-
pyray.
MouseButton
-
pyray.
MouseCursor
-
class
pyray.
Music
(stream, frameCount, looping, ctxType, ctxData) struct
-
pyray.
NPATCH_NINE_PATCH
-
pyray.
NPATCH_THREE_PATCH_HORIZONTAL
-
pyray.
NPATCH_THREE_PATCH_VERTICAL
-
class
pyray.
NPatchInfo
(source, left, top, right, bottom, layout) struct
-
pyray.
NPatchLayout
-
pyray.
OPENGL_11
-
pyray.
OPENGL_21
-
pyray.
OPENGL_33
-
pyray.
OPENGL_43
-
pyray.
OPENGL_ES_20
-
pyray.
PHYSICS_CIRCLE
-
pyray.
PHYSICS_POLYGON
-
pyray.
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA
-
pyray.
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
-
pyray.
PIXELFORMAT_COMPRESSED_DXT1_RGB
-
pyray.
PIXELFORMAT_COMPRESSED_DXT1_RGBA
-
pyray.
PIXELFORMAT_COMPRESSED_DXT3_RGBA
-
pyray.
PIXELFORMAT_COMPRESSED_DXT5_RGBA
-
pyray.
PIXELFORMAT_COMPRESSED_ETC1_RGB
-
pyray.
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA
-
pyray.
PIXELFORMAT_COMPRESSED_ETC2_RGB
-
pyray.
PIXELFORMAT_COMPRESSED_PVRT_RGB
-
pyray.
PIXELFORMAT_COMPRESSED_PVRT_RGBA
-
pyray.
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
-
pyray.
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA
-
pyray.
PIXELFORMAT_UNCOMPRESSED_R32
-
pyray.
PIXELFORMAT_UNCOMPRESSED_R32G32B32
-
pyray.
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
-
pyray.
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4
-
pyray.
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1
-
pyray.
PIXELFORMAT_UNCOMPRESSED_R5G6B5
-
pyray.
PIXELFORMAT_UNCOMPRESSED_R8G8B8
-
pyray.
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
-
pyray.
PROGRESSBAR
-
pyray.
PROGRESS_PADDING
-
class
pyray.
PhysicsBodyData
(id, enabled, position, velocity, force, angularVelocity, torque, orient, inertia, inverseInertia, mass, inverseMass, staticFriction, dynamicFriction, restitution, useGravity, isGrounded, freezeOrient, shape) struct
-
class
pyray.
PhysicsManifoldData
(id, bodyA, bodyB, penetration, normal, contacts, contactsCount, restitution, dynamicFriction, staticFriction) struct
-
class
pyray.
PhysicsShape
(type, body, vertexData, radius, transform) struct
-
pyray.
PhysicsShapeType
-
class
pyray.
PhysicsVertexData
(vertexCount, positions, normals) struct
-
pyray.
PixelFormat
-
class
pyray.
Quaternion
(x, y, z, w) struct
-
pyray.
RESERVED
-
pyray.
RL_ATTACHMENT_COLOR_CHANNEL0
-
pyray.
RL_ATTACHMENT_COLOR_CHANNEL1
-
pyray.
RL_ATTACHMENT_COLOR_CHANNEL2
-
pyray.
RL_ATTACHMENT_COLOR_CHANNEL3
-
pyray.
RL_ATTACHMENT_COLOR_CHANNEL4
-
pyray.
RL_ATTACHMENT_COLOR_CHANNEL5
-
pyray.
RL_ATTACHMENT_COLOR_CHANNEL6
-
pyray.
RL_ATTACHMENT_COLOR_CHANNEL7
-
pyray.
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X
-
pyray.
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y
-
pyray.
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z
-
pyray.
RL_ATTACHMENT_CUBEMAP_POSITIVE_X
-
pyray.
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y
-
pyray.
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z
-
pyray.
RL_ATTACHMENT_DEPTH
-
pyray.
RL_ATTACHMENT_RENDERBUFFER
-
pyray.
RL_ATTACHMENT_STENCIL
-
pyray.
RL_ATTACHMENT_TEXTURE2D
-
pyray.
RL_BLEND_ADDITIVE
-
pyray.
RL_BLEND_ADD_COLORS
-
pyray.
RL_BLEND_ALPHA
-
pyray.
RL_BLEND_CUSTOM
-
pyray.
RL_BLEND_MULTIPLIED
-
pyray.
RL_BLEND_SUBTRACT_COLORS
-
pyray.
RL_LOG_ALL
-
pyray.
RL_LOG_DEBUG
-
pyray.
RL_LOG_ERROR
-
pyray.
RL_LOG_FATAL
-
pyray.
RL_LOG_INFO
-
pyray.
RL_LOG_NONE
-
pyray.
RL_LOG_TRACE
-
pyray.
RL_LOG_WARNING
-
pyray.
RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA
-
pyray.
RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
-
pyray.
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB
-
pyray.
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA
-
pyray.
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA
-
pyray.
RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA
-
pyray.
RL_PIXELFORMAT_COMPRESSED_ETC1_RGB
-
pyray.
RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA
-
pyray.
RL_PIXELFORMAT_COMPRESSED_ETC2_RGB
-
pyray.
RL_PIXELFORMAT_COMPRESSED_PVRT_RGB
-
pyray.
RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA
-
pyray.
RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
-
pyray.
RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA
-
pyray.
RL_PIXELFORMAT_UNCOMPRESSED_R32
-
pyray.
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32
-
pyray.
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
-
pyray.
RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4
-
pyray.
RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1
-
pyray.
RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5
-
pyray.
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8
-
pyray.
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
-
pyray.
RL_SHADER_ATTRIB_FLOAT
-
pyray.
RL_SHADER_ATTRIB_VEC2
-
pyray.
RL_SHADER_ATTRIB_VEC3
-
pyray.
RL_SHADER_ATTRIB_VEC4
-
pyray.
RL_SHADER_LOC_COLOR_AMBIENT
-
pyray.
RL_SHADER_LOC_COLOR_DIFFUSE
-
pyray.
RL_SHADER_LOC_COLOR_SPECULAR
-
pyray.
RL_SHADER_LOC_MAP_ALBEDO
-
pyray.
RL_SHADER_LOC_MAP_BRDF
-
pyray.
RL_SHADER_LOC_MAP_CUBEMAP
-
pyray.
RL_SHADER_LOC_MAP_EMISSION
-
pyray.
RL_SHADER_LOC_MAP_HEIGHT
-
pyray.
RL_SHADER_LOC_MAP_IRRADIANCE
-
pyray.
RL_SHADER_LOC_MAP_METALNESS
-
pyray.
RL_SHADER_LOC_MAP_NORMAL
-
pyray.
RL_SHADER_LOC_MAP_OCCLUSION
-
pyray.
RL_SHADER_LOC_MAP_PREFILTER
-
pyray.
RL_SHADER_LOC_MAP_ROUGHNESS
-
pyray.
RL_SHADER_LOC_MATRIX_MODEL
-
pyray.
RL_SHADER_LOC_MATRIX_MVP
-
pyray.
RL_SHADER_LOC_MATRIX_NORMAL
-
pyray.
RL_SHADER_LOC_MATRIX_PROJECTION
-
pyray.
RL_SHADER_LOC_MATRIX_VIEW
-
pyray.
RL_SHADER_LOC_VECTOR_VIEW
-
pyray.
RL_SHADER_LOC_VERTEX_COLOR
-
pyray.
RL_SHADER_LOC_VERTEX_NORMAL
-
pyray.
RL_SHADER_LOC_VERTEX_POSITION
-
pyray.
RL_SHADER_LOC_VERTEX_TANGENT
-
pyray.
RL_SHADER_LOC_VERTEX_TEXCOORD01
-
pyray.
RL_SHADER_LOC_VERTEX_TEXCOORD02
-
pyray.
RL_SHADER_UNIFORM_FLOAT
-
pyray.
RL_SHADER_UNIFORM_INT
-
pyray.
RL_SHADER_UNIFORM_IVEC2
-
pyray.
RL_SHADER_UNIFORM_IVEC3
-
pyray.
RL_SHADER_UNIFORM_IVEC4
-
pyray.
RL_SHADER_UNIFORM_SAMPLER2D
-
pyray.
RL_SHADER_UNIFORM_VEC2
-
pyray.
RL_SHADER_UNIFORM_VEC3
-
pyray.
RL_SHADER_UNIFORM_VEC4
-
pyray.
RL_TEXTURE_FILTER_ANISOTROPIC_16X
-
pyray.
RL_TEXTURE_FILTER_ANISOTROPIC_4X
-
pyray.
RL_TEXTURE_FILTER_ANISOTROPIC_8X
-
pyray.
RL_TEXTURE_FILTER_BILINEAR
-
pyray.
RL_TEXTURE_FILTER_POINT
-
pyray.
RL_TEXTURE_FILTER_TRILINEAR
-
class
pyray.
Ray
(position, direction) struct
-
class
pyray.
RayCollision
(hit, distance, point, normal) struct
-
class
pyray.
Rectangle
(x, y, width, height) struct
-
class
pyray.
RenderTexture
(id, texture, depth) struct
-
class
pyray.
RenderTexture2D
(id, texture, depth) struct
-
pyray.
SCROLLBAR
-
pyray.
SCROLLBAR_LEFT_SIDE
-
pyray.
SCROLLBAR_RIGHT_SIDE
-
pyray.
SCROLLBAR_SIDE
-
pyray.
SCROLLBAR_WIDTH
-
pyray.
SCROLL_PADDING
-
pyray.
SCROLL_SLIDER_PADDING
-
pyray.
SCROLL_SLIDER_SIZE
-
pyray.
SCROLL_SPEED
-
pyray.
SHADER_ATTRIB_FLOAT
-
pyray.
SHADER_ATTRIB_VEC2
-
pyray.
SHADER_ATTRIB_VEC3
-
pyray.
SHADER_ATTRIB_VEC4
-
pyray.
SHADER_LOC_COLOR_AMBIENT
-
pyray.
SHADER_LOC_COLOR_DIFFUSE
-
pyray.
SHADER_LOC_COLOR_SPECULAR
-
pyray.
SHADER_LOC_MAP_ALBEDO
-
pyray.
SHADER_LOC_MAP_BRDF
-
pyray.
SHADER_LOC_MAP_CUBEMAP
-
pyray.
SHADER_LOC_MAP_EMISSION
-
pyray.
SHADER_LOC_MAP_HEIGHT
-
pyray.
SHADER_LOC_MAP_IRRADIANCE
-
pyray.
SHADER_LOC_MAP_METALNESS
-
pyray.
SHADER_LOC_MAP_NORMAL
-
pyray.
SHADER_LOC_MAP_OCCLUSION
-
pyray.
SHADER_LOC_MAP_PREFILTER
-
pyray.
SHADER_LOC_MAP_ROUGHNESS
-
pyray.
SHADER_LOC_MATRIX_MODEL
-
pyray.
SHADER_LOC_MATRIX_MVP
-
pyray.
SHADER_LOC_MATRIX_NORMAL
-
pyray.
SHADER_LOC_MATRIX_PROJECTION
-
pyray.
SHADER_LOC_MATRIX_VIEW
-
pyray.
SHADER_LOC_VECTOR_VIEW
-
pyray.
SHADER_LOC_VERTEX_COLOR
-
pyray.
SHADER_LOC_VERTEX_NORMAL
-
pyray.
SHADER_LOC_VERTEX_POSITION
-
pyray.
SHADER_LOC_VERTEX_TANGENT
-
pyray.
SHADER_LOC_VERTEX_TEXCOORD01
-
pyray.
SHADER_LOC_VERTEX_TEXCOORD02
-
pyray.
SHADER_UNIFORM_FLOAT
-
pyray.
SHADER_UNIFORM_INT
-
pyray.
SHADER_UNIFORM_IVEC2
-
pyray.
SHADER_UNIFORM_IVEC3
-
pyray.
SHADER_UNIFORM_IVEC4
-
pyray.
SHADER_UNIFORM_SAMPLER2D
-
pyray.
SHADER_UNIFORM_VEC2
-
pyray.
SHADER_UNIFORM_VEC3
-
pyray.
SHADER_UNIFORM_VEC4
-
pyray.
SLIDER
-
pyray.
SLIDER_PADDING
-
pyray.
SLIDER_WIDTH
-
pyray.
SPINNER
-
pyray.
SPIN_BUTTON_PADDING
-
pyray.
SPIN_BUTTON_WIDTH
-
pyray.
STATUSBAR
-
class
pyray.
Shader
(id, locs) struct
-
pyray.
ShaderAttributeDataType
-
pyray.
ShaderLocationIndex
-
pyray.
ShaderUniformDataType
-
class
pyray.
Sound
(stream, frameCount) struct
-
pyray.
TEXTBOX
-
pyray.
TEXTURE_FILTER_ANISOTROPIC_16X
-
pyray.
TEXTURE_FILTER_ANISOTROPIC_4X
-
pyray.
TEXTURE_FILTER_ANISOTROPIC_8X
-
pyray.
TEXTURE_FILTER_BILINEAR
-
pyray.
TEXTURE_FILTER_POINT
-
pyray.
TEXTURE_FILTER_TRILINEAR
-
pyray.
TEXTURE_WRAP_CLAMP
-
pyray.
TEXTURE_WRAP_MIRROR_CLAMP
-
pyray.
TEXTURE_WRAP_MIRROR_REPEAT
-
pyray.
TEXTURE_WRAP_REPEAT
-
pyray.
TEXT_ALIGNMENT
-
pyray.
TEXT_COLOR_DISABLED
-
pyray.
TEXT_COLOR_FOCUSED
-
pyray.
TEXT_COLOR_NORMAL
-
pyray.
TEXT_COLOR_PRESSED
-
pyray.
TEXT_INNER_PADDING
-
pyray.
TEXT_LINES_PADDING
-
pyray.
TEXT_PADDING
-
pyray.
TEXT_SIZE
-
pyray.
TEXT_SPACING
-
pyray.
TOGGLE
-
class
pyray.
Texture
(id, width, height, mipmaps, format) struct
-
class
pyray.
Texture2D
(id, width, height, mipmaps, format) struct
-
class
pyray.
TextureCubemap
(id, width, height, mipmaps, format) struct
-
pyray.
TextureFilter
-
pyray.
TextureWrap
-
pyray.
TraceLogLevel
-
class
pyray.
Transform
(translation, rotation, scale) struct
-
pyray.
VALUEBOX
-
class
pyray.
Vector2
(x, y) struct
-
class
pyray.
Vector3
(x, y, z) struct
-
class
pyray.
Vector4
(x, y, z, w) struct
-
class
pyray.
VrDeviceInfo
(hResolution, vResolution, hScreenSize, vScreenSize, vScreenCenter, eyeToScreenDistance, lensSeparationDistance, interpupillaryDistance, lensDistortionValues, chromaAbCorrection) struct
-
class
pyray.
VrStereoConfig
(projection, viewOffset, leftLensCenter, rightLensCenter, leftScreenCenter, rightScreenCenter, scale, scaleIn) struct
-
class
pyray.
Wave
(frameCount, sampleRate, sampleSize, channels, data) struct
-
pyray.
begin_blend_mode
(mode: int) Begin blending mode (alpha, additive, multiplied, subtract, custom)
-
pyray.
begin_drawing
() Setup canvas (framebuffer) to start drawing
-
pyray.
begin_scissor_mode
(x: int, y: int, width: int, height: int) Begin scissor mode (define screen area for following drawing)
-
pyray.
begin_texture_mode
(target: RenderTexture) Begin drawing to render texture
-
pyray.
begin_vr_stereo_mode
(config: VrStereoConfig) Begin stereo rendering (requires VR simulator)
-
pyray.
change_directory
(dir: str) Change working directory, return true on success
-
pyray.
check_collision_box_sphere
(box: BoundingBox, center: Vector3, radius: float) Check collision between box and sphere
-
pyray.
check_collision_boxes
(box1: BoundingBox, box2: BoundingBox) Check collision between two bounding boxes
-
pyray.
check_collision_circle_rec
(center: Vector2, radius: float, rec: Rectangle) Check collision between circle and rectangle
-
pyray.
check_collision_circles
(center1: Vector2, radius1: float, center2: Vector2, radius2: float) Check collision between two circles
-
pyray.
check_collision_lines
(startPos1: Vector2, endPos1: Vector2, startPos2: Vector2, endPos2: Vector2, collisionPoint: Any) Check the collision between two lines defined by two points each, returns collision point by reference
-
pyray.
check_collision_point_circle
(point: Vector2, center: Vector2, radius: float) Check if point is inside circle
-
pyray.
check_collision_point_line
(point: Vector2, p1: Vector2, p2: Vector2, threshold: int) Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
-
pyray.
check_collision_point_triangle
(point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2) Check if point is inside a triangle
-
pyray.
check_collision_recs
(rec1: Rectangle, rec2: Rectangle) Check collision between two rectangles
-
pyray.
check_collision_spheres
(center1: Vector3, radius1: float, center2: Vector3, radius2: float) Check collision between two spheres
-
pyray.
clear_directory_files
() Clear directory files paths buffers (free memory)
-
pyray.
clear_dropped_files
() Clear dropped files paths buffer (free memory)
-
pyray.
clear_window_state
(flags: int) Clear window configuration state flags
-
pyray.
close_audio_device
() Close the audio device and context
-
pyray.
close_physics
() void ClosePhysics();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
close_window
() Close window and unload OpenGL context
-
pyray.
codepoint_to_utf8
(codepoint: int, byteSize: Any) Encode one codepoint into UTF-8 byte array (array length returned as parameter)
-
pyray.
color_alpha
(color: Color, alpha: float) Get color with alpha applied, alpha goes from 0.0f to 1.0f
-
pyray.
color_alpha_blend
(dst: Color, src: Color, tint: Color) Get src alpha-blended into dst color with tint
-
pyray.
color_from_hsv
(hue: float, saturation: float, value: float) Get a Color from HSV values, hue [0..360], saturation/value [0..1]
-
pyray.
compress_data
(data: str, dataLength: int, compDataLength: Any) Compress data (DEFLATE algorithm)
-
pyray.
create_physics_body_circle
(Vector2_0: Vector2, float_1: float, float_2: float) struct PhysicsBodyData *CreatePhysicsBodyCircle(struct Vector2, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
create_physics_body_polygon
(Vector2_0: Vector2, float_1: float, int_2: int, float_3: float) struct PhysicsBodyData *CreatePhysicsBodyPolygon(struct Vector2, float, int, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
create_physics_body_rectangle
(Vector2_0: Vector2, float_1: float, float_2: float, float_3: float) struct PhysicsBodyData *CreatePhysicsBodyRectangle(struct Vector2, float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
decode_data_base64
(data: str, outputLength: Any) Decode Base64 string data
-
pyray.
decompress_data
(compData: str, compDataLength: int, dataLength: Any) Decompress data (DEFLATE algorithm)
-
pyray.
destroy_physics_body
(PhysicsBodyData_pointer_0: Any) void DestroyPhysicsBody(struct PhysicsBodyData *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
directory_exists
(dirPath: str) Check if a directory path exists
-
pyray.
disable_cursor
() Disables cursor (lock cursor)
-
pyray.
draw_billboard
(camera: Camera3D, texture: Texture, position: Vector3, size: float, tint: Color) Draw a billboard texture
-
pyray.
draw_billboard_pro
(camera: Camera3D, texture: Texture, source: Rectangle, position: Vector3, up: Vector3, size: Vector2, origin: Vector2, rotation: float, tint: Color) Draw a billboard texture defined by source and rotation
-
pyray.
draw_billboard_rec
(camera: Camera3D, texture: Texture, source: Rectangle, position: Vector3, size: Vector2, tint: Color) Draw a billboard texture defined by source
-
pyray.
draw_bounding_box
(box: BoundingBox, color: Color) Draw bounding box (wires)
-
pyray.
draw_circle
(centerX: int, centerY: int, radius: float, color: Color) Draw a color-filled circle
-
pyray.
draw_circle_3d
(center: Vector3, radius: float, rotationAxis: Vector3, rotationAngle: float, color: Color) Draw a circle in 3D world space
-
pyray.
draw_circle_gradient
(centerX: int, centerY: int, radius: float, color1: Color, color2: Color) Draw a gradient-filled circle
-
pyray.
draw_circle_lines
(centerX: int, centerY: int, radius: float, color: Color) Draw circle outline
-
pyray.
draw_circle_sector
(center: Vector2, radius: float, startAngle: float, endAngle: float, segments: int, color: Color) Draw a piece of a circle
-
pyray.
draw_circle_sector_lines
(center: Vector2, radius: float, startAngle: float, endAngle: float, segments: int, color: Color) Draw circle sector outline
-
pyray.
draw_circle_v
(center: Vector2, radius: float, color: Color) Draw a color-filled circle (Vector version)
-
pyray.
draw_cube
(position: Vector3, width: float, height: float, length: float, color: Color) Draw cube
-
pyray.
draw_cube_texture
(texture: Texture, position: Vector3, width: float, height: float, length: float, color: Color) Draw cube textured
-
pyray.
draw_cube_texture_rec
(texture: Texture, source: Rectangle, position: Vector3, width: float, height: float, length: float, color: Color) Draw cube with a region of a texture
-
pyray.
draw_cube_wires
(position: Vector3, width: float, height: float, length: float, color: Color) Draw cube wires
-
pyray.
draw_cube_wires_v
(position: Vector3, size: Vector3, color: Color) Draw cube wires (Vector version)
-
pyray.
draw_cylinder
(position: Vector3, radiusTop: float, radiusBottom: float, height: float, slices: int, color: Color) Draw a cylinder/cone
-
pyray.
draw_cylinder_ex
(startPos: Vector3, endPos: Vector3, startRadius: float, endRadius: float, sides: int, color: Color) Draw a cylinder with base at startPos and top at endPos
-
pyray.
draw_cylinder_wires
(position: Vector3, radiusTop: float, radiusBottom: float, height: float, slices: int, color: Color) Draw a cylinder/cone wires
-
pyray.
draw_cylinder_wires_ex
(startPos: Vector3, endPos: Vector3, startRadius: float, endRadius: float, sides: int, color: Color) Draw a cylinder wires with base at startPos and top at endPos
-
pyray.
draw_ellipse
(centerX: int, centerY: int, radiusH: float, radiusV: float, color: Color) Draw ellipse
-
pyray.
draw_ellipse_lines
(centerX: int, centerY: int, radiusH: float, radiusV: float, color: Color) Draw ellipse outline
-
pyray.
draw_fps
(posX: int, posY: int) Draw current FPS
-
pyray.
draw_grid
(slices: int, spacing: float) Draw a grid (centered at (0, 0, 0))
-
pyray.
draw_line
(startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color) Draw a line
-
pyray.
draw_line_bezier
(startPos: Vector2, endPos: Vector2, thick: float, color: Color) Draw a line using cubic-bezier curves in-out
-
pyray.
draw_line_bezier_cubic
(startPos: Vector2, endPos: Vector2, startControlPos: Vector2, endControlPos: Vector2, thick: float, color: Color) Draw line using cubic bezier curves with 2 control points
-
pyray.
draw_line_bezier_quad
(startPos: Vector2, endPos: Vector2, controlPos: Vector2, thick: float, color: Color) Draw line using quadratic bezier curves with a control point
-
pyray.
draw_line_ex
(startPos: Vector2, endPos: Vector2, thick: float, color: Color) Draw a line defining thickness
-
pyray.
draw_mesh
(mesh: Mesh, material: Material, transform: Matrix) Draw a 3d mesh with material and transform
-
pyray.
draw_mesh_instanced
(mesh: Mesh, material: Material, transforms: Any, instances: int) Draw multiple mesh instances with material and different transforms
-
pyray.
draw_model
(model: Model, position: Vector3, scale: float, tint: Color) Draw a model (with texture if set)
-
pyray.
draw_model_ex
(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color) Draw a model with extended parameters
-
pyray.
draw_model_wires
(model: Model, position: Vector3, scale: float, tint: Color) Draw a model wires (with texture if set)
-
pyray.
draw_model_wires_ex
(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color) Draw a model wires (with texture if set) with extended parameters
-
pyray.
draw_point_3d
(position: Vector3, color: Color) Draw a point in 3D space, actually a small line
-
pyray.
draw_poly
(center: Vector2, sides: int, radius: float, rotation: float, color: Color) Draw a regular polygon (Vector version)
-
pyray.
draw_poly_lines
(center: Vector2, sides: int, radius: float, rotation: float, color: Color) Draw a polygon outline of n sides
-
pyray.
draw_poly_lines_ex
(center: Vector2, sides: int, radius: float, rotation: float, lineThick: float, color: Color) Draw a polygon outline of n sides with extended parameters
-
pyray.
draw_rectangle
(posX: int, posY: int, width: int, height: int, color: Color) Draw a color-filled rectangle
-
pyray.
draw_rectangle_gradient_ex
(rec: Rectangle, col1: Color, col2: Color, col3: Color, col4: Color) Draw a gradient-filled rectangle with custom vertex colors
-
pyray.
draw_rectangle_gradient_h
(posX: int, posY: int, width: int, height: int, color1: Color, color2: Color) Draw a horizontal-gradient-filled rectangle
-
pyray.
draw_rectangle_gradient_v
(posX: int, posY: int, width: int, height: int, color1: Color, color2: Color) Draw a vertical-gradient-filled rectangle
-
pyray.
draw_rectangle_lines
(posX: int, posY: int, width: int, height: int, color: Color) Draw rectangle outline
-
pyray.
draw_rectangle_lines_ex
(rec: Rectangle, lineThick: float, color: Color) Draw rectangle outline with extended parameters
-
pyray.
draw_rectangle_pro
(rec: Rectangle, origin: Vector2, rotation: float, color: Color) Draw a color-filled rectangle with pro parameters
-
pyray.
draw_rectangle_rounded
(rec: Rectangle, roundness: float, segments: int, color: Color) Draw rectangle with rounded edges
-
pyray.
draw_rectangle_rounded_lines
(rec: Rectangle, roundness: float, segments: int, lineThick: float, color: Color) Draw rectangle with rounded edges outline
-
pyray.
draw_rectangle_v
(position: Vector2, size: Vector2, color: Color) Draw a color-filled rectangle (Vector version)
-
pyray.
draw_ring
(center: Vector2, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: int, color: Color) Draw ring
-
pyray.
draw_ring_lines
(center: Vector2, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: int, color: Color) Draw ring outline
-
pyray.
draw_sphere_ex
(centerPos: Vector3, radius: float, rings: int, slices: int, color: Color) Draw sphere with extended parameters
-
pyray.
draw_sphere_wires
(centerPos: Vector3, radius: float, rings: int, slices: int, color: Color) Draw sphere wires
-
pyray.
draw_text
(text: str, posX: int, posY: int, fontSize: int, color: Color) Draw text (using default font)
-
pyray.
draw_text_codepoint
(font: Font, codepoint: int, position: Vector2, fontSize: float, tint: Color) Draw one character (codepoint)
-
pyray.
draw_text_ex
(font: Font, text: str, position: Vector2, fontSize: float, spacing: float, tint: Color) Draw text using font and additional parameters
-
pyray.
draw_text_pro
(font: Font, text: str, position: Vector2, origin: Vector2, rotation: float, fontSize: float, spacing: float, tint: Color) Draw text using Font and pro parameters (rotation)
-
pyray.
draw_texture_ex
(texture: Texture, position: Vector2, rotation: float, scale: float, tint: Color) Draw a Texture2D with extended parameters
-
pyray.
draw_texture_n_patch
(texture: Texture, nPatchInfo: NPatchInfo, dest: Rectangle, origin: Vector2, rotation: float, tint: Color) Draws a texture (or part of it) that stretches or shrinks nicely
-
pyray.
draw_texture_poly
(texture: Texture, center: Vector2, points: Any, texcoords: Any, pointCount: int, tint: Color) Draw a textured polygon
-
pyray.
draw_texture_pro
(texture: Texture, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: float, tint: Color) Draw a part of a texture defined by a rectangle with ‘pro’ parameters
-
pyray.
draw_texture_quad
(texture: Texture, tiling: Vector2, offset: Vector2, quad: Rectangle, tint: Color) Draw texture quad with tiling and offset parameters
-
pyray.
draw_texture_rec
(texture: Texture, source: Rectangle, position: Vector2, tint: Color) Draw a part of a texture defined by a rectangle
-
pyray.
draw_texture_tiled
(texture: Texture, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: float, scale: float, tint: Color) Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
-
pyray.
draw_texture_v
(texture: Texture, position: Vector2, tint: Color) Draw a Texture2D with position defined as Vector2
-
pyray.
draw_triangle
(v1: Vector2, v2: Vector2, v3: Vector2, color: Color) Draw a color-filled triangle (vertex in counter-clockwise order!)
-
pyray.
draw_triangle_3d
(v1: Vector3, v2: Vector3, v3: Vector3, color: Color) Draw a color-filled triangle (vertex in counter-clockwise order!)
-
pyray.
draw_triangle_fan
(points: Any, pointCount: int, color: Color) Draw a triangle fan defined by points (first vertex is the center)
-
pyray.
draw_triangle_lines
(v1: Vector2, v2: Vector2, v3: Vector2, color: Color) Draw triangle outline (vertex in counter-clockwise order!)
-
pyray.
draw_triangle_strip
(points: Any, pointCount: int, color: Color) Draw a triangle strip defined by points
-
pyray.
draw_triangle_strip_3d
(points: Any, pointCount: int, color: Color) Draw a triangle strip defined by points
-
pyray.
enable_cursor
() Enables cursor (unlock cursor)
-
pyray.
encode_data_base64
(data: str, dataLength: int, outputLength: Any) Encode data to Base64 string
-
pyray.
end_blend_mode
() End blending mode (reset to default: alpha blending)
-
pyray.
end_drawing
() End canvas drawing and swap buffers (double buffering)
-
pyray.
end_mode_2d
() Ends 2D mode with custom camera
-
pyray.
end_mode_3d
() Ends 3D mode and returns to default 2D orthographic mode
-
pyray.
end_scissor_mode
() End scissor mode
-
pyray.
end_shader_mode
() End custom shader drawing (use default shader)
-
pyray.
end_texture_mode
() Ends drawing to render texture
-
pyray.
end_vr_stereo_mode
() End stereo rendering (requires VR simulator)
-
pyray.
export_image_as_code
(image: Image, fileName: str) Export image as code file defining an array of bytes, returns true on success
-
pyray.
export_wave_as_code
(wave: Wave, fileName: str) Export wave sample data to code (.h), returns true on success
-
pyray.
file_exists
(fileName: str) Check if file exists
-
pyray.
gen_image_cellular
(width: int, height: int, tileSize: int) Generate image: cellular algorithm, bigger tileSize means bigger cells
-
pyray.
gen_image_checked
(width: int, height: int, checksX: int, checksY: int, col1: Color, col2: Color) Generate image: checked
-
pyray.
gen_image_font_atlas
(chars: Any, recs: Any, glyphCount: int, fontSize: int, padding: int, packMethod: int) Generate image font atlas using chars info
-
pyray.
gen_image_gradient_h
(width: int, height: int, left: Color, right: Color) Generate image: horizontal gradient
-
pyray.
gen_image_gradient_radial
(width: int, height: int, density: float, inner: Color, outer: Color) Generate image: radial gradient
-
pyray.
gen_image_gradient_v
(width: int, height: int, top: Color, bottom: Color) Generate image: vertical gradient
-
pyray.
gen_image_white_noise
(width: int, height: int, factor: float) Generate image: white noise
-
pyray.
gen_mesh_binormals
(mesh: Any) Compute mesh binormals
-
pyray.
gen_mesh_cone
(radius: float, height: float, slices: int) Generate cone/pyramid mesh
-
pyray.
gen_mesh_cube
(width: float, height: float, length: float) Generate cuboid mesh
-
pyray.
gen_mesh_cubicmap
(cubicmap: Image, cubeSize: Vector3) Generate cubes-based map mesh from image data
-
pyray.
gen_mesh_cylinder
(radius: float, height: float, slices: int) Generate cylinder mesh
-
pyray.
gen_mesh_hemi_sphere
(radius: float, rings: int, slices: int) Generate half-sphere mesh (no bottom cap)
-
pyray.
gen_mesh_knot
(radius: float, size: float, radSeg: int, sides: int) Generate trefoil knot mesh
-
pyray.
gen_mesh_plane
(width: float, length: float, resX: int, resZ: int) Generate plane mesh (with subdivisions)
-
pyray.
gen_mesh_poly
(sides: int, radius: float) Generate polygonal mesh
-
pyray.
gen_mesh_sphere
(radius: float, rings: int, slices: int) Generate sphere mesh (standard sphere)
-
pyray.
gen_mesh_tangents
(mesh: Any) Compute mesh tangents
-
pyray.
gen_mesh_torus
(radius: float, size: float, radSeg: int, sides: int) Generate torus mesh
-
pyray.
gen_texture_mipmaps
(texture: Any) Generate GPU mipmaps for a texture
-
pyray.
get_char_pressed
() Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
-
pyray.
get_clipboard_text
() Get clipboard text content
-
pyray.
get_codepoint
(text: str, bytesProcessed: Any) Get next codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure
-
pyray.
get_codepoint_count
(text: str) Get total number of codepoints in a UTF-8 encoded string
-
pyray.
get_collision_rec
(rec1: Rectangle, rec2: Rectangle) Get collision rectangle for two rectangles collision
-
pyray.
get_color
(hexValue: int) Get Color structure from hexadecimal value
-
pyray.
get_current_monitor
() Get current connected monitor
-
pyray.
get_directory_files
(dirPath: str, count: Any) Get filenames in a directory path (memory should be freed)
-
pyray.
get_directory_path
(filePath: str) Get full path for a given fileName with path (uses static string)
-
pyray.
get_dropped_files
(count: Any) Get dropped files names (memory should be freed)
-
pyray.
get_file_extension
(fileName: str) Get pointer to extension for a filename string (includes dot: ‘.png’)
-
pyray.
get_file_mod_time
(fileName: str) Get file modification time (last write time)
-
pyray.
get_file_name
(filePath: str) Get pointer to filename for a path string
-
pyray.
get_file_name_without_ext
(filePath: str) Get filename string without extension (uses static string)
-
pyray.
get_font_default
() Get the default Font
-
pyray.
get_fps
() Get current FPS
-
pyray.
get_frame_time
() Get time in seconds for last frame drawn (delta time)
-
pyray.
get_gamepad_axis_count
(gamepad: int) Get gamepad axis count for a gamepad
-
pyray.
get_gamepad_axis_movement
(gamepad: int, axis: int) Get axis movement value for a gamepad axis
Get the last gamepad button pressed
-
pyray.
get_gamepad_name
(gamepad: int) Get gamepad internal name id
-
pyray.
get_gesture_detected
() Get latest detected gesture
-
pyray.
get_gesture_drag_angle
() Get gesture drag angle
-
pyray.
get_gesture_drag_vector
() Get gesture drag vector
-
pyray.
get_gesture_hold_duration
() Get gesture hold time in milliseconds
-
pyray.
get_gesture_pinch_angle
() Get gesture pinch angle
-
pyray.
get_gesture_pinch_vector
() Get gesture pinch delta
-
pyray.
get_glyph_atlas_rec
(font: Font, codepoint: int) Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to ‘?’ if not found
-
pyray.
get_glyph_index
(font: Font, codepoint: int) Get glyph index position in font for a codepoint (unicode character), fallback to ‘?’ if not found
-
pyray.
get_glyph_info
(font: Font, codepoint: int) Get glyph font info data for a codepoint (unicode character), fallback to ‘?’ if not found
-
pyray.
get_key_pressed
() Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
-
pyray.
get_model_bounding_box
(model: Model) Compute model bounding box limits (considers all meshes)
-
pyray.
get_monitor_count
() Get number of connected monitors
-
pyray.
get_monitor_height
(monitor: int) Get specified monitor height (max available by monitor)
-
pyray.
get_monitor_name
(monitor: int) Get the human-readable, UTF-8 encoded name of the primary monitor
-
pyray.
get_monitor_physical_height
(monitor: int) Get specified monitor physical height in millimetres
-
pyray.
get_monitor_physical_width
(monitor: int) Get specified monitor physical width in millimetres
-
pyray.
get_monitor_position
(monitor: int) Get specified monitor position
-
pyray.
get_monitor_refresh_rate
(monitor: int) Get specified monitor refresh rate
-
pyray.
get_monitor_width
(monitor: int) Get specified monitor width (max available by monitor)
-
pyray.
get_mouse_delta
() Get mouse delta between frames
-
pyray.
get_mouse_position
() Get mouse position XY
-
pyray.
get_mouse_wheel_move
() Get mouse wheel movement Y
-
pyray.
get_mouse_x
() Get mouse position X
-
pyray.
get_mouse_y
() Get mouse position Y
-
pyray.
get_physics_bodies_count
() int GetPhysicsBodiesCount();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
get_physics_body
(int_0: int) struct PhysicsBodyData *GetPhysicsBody(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
get_physics_shape_type
(int_0: int) int GetPhysicsShapeType(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
get_physics_shape_vertex
(PhysicsBodyData_pointer_0: Any, int_1: int) struct Vector2 GetPhysicsShapeVertex(struct PhysicsBodyData *, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
get_physics_shape_vertices_count
(int_0: int) int GetPhysicsShapeVerticesCount(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
get_pixel_color
(srcPtr: Any, format: int) Get Color from a source pixel pointer of certain format
-
pyray.
get_pixel_data_size
(width: int, height: int, format: int) Get pixel data size in bytes for certain format
-
pyray.
get_prev_directory_path
(dirPath: str) Get previous directory path for a given path (uses static string)
-
pyray.
get_random_value
(min: int, max: int) Get a random value between min and max (both included)
-
pyray.
get_ray_collision_box
(ray: Ray, box: BoundingBox) Get collision info between ray and box
-
pyray.
get_ray_collision_mesh
(ray: Ray, mesh: Mesh, transform: Matrix) Get collision info between ray and mesh
-
pyray.
get_ray_collision_quad
(ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3, p4: Vector3) Get collision info between ray and quad
-
pyray.
get_ray_collision_sphere
(ray: Ray, center: Vector3, radius: float) Get collision info between ray and sphere
-
pyray.
get_ray_collision_triangle
(ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3) Get collision info between ray and triangle
-
pyray.
get_screen_height
() Get current screen height
-
pyray.
get_screen_to_world_2d
(position: Vector2, camera: Camera2D) Get the world space position for a 2d camera screen space position
-
pyray.
get_screen_width
() Get current screen width
-
pyray.
get_sounds_playing
() Get number of sounds playing in the multichannel
-
pyray.
get_time
() Get elapsed time in seconds since InitWindow()
-
pyray.
get_touch_point_count
() Get number of touch points
-
pyray.
get_touch_point_id
(index: int) Get touch point identifier for given index
-
pyray.
get_touch_position
(index: int) Get touch position XY for a touch point index (relative to screen size)
-
pyray.
get_touch_x
() Get touch position X for touch point 0 (relative to screen size)
-
pyray.
get_touch_y
() Get touch position Y for touch point 0 (relative to screen size)
-
pyray.
get_window_handle
() Get native window handle
-
pyray.
get_window_position
() Get window position XY on monitor
-
pyray.
get_window_scale_dpi
() Get window scale DPI factor
-
pyray.
get_working_directory
() Get current working directory (uses static string)
-
pyray.
get_world_to_screen
(position: Vector3, camera: Camera3D) Get the screen space position for a 3d world space position
-
pyray.
get_world_to_screen_2d
(position: Vector2, camera: Camera2D) Get the screen space position for a 2d camera world space position
-
pyray.
get_world_to_screen_ex
(position: Vector3, camera: Camera3D, width: int, height: int) Get size position for a 3d world space position
_Bool GuiButton(struct Rectangle, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_check_box
(Rectangle_0: Rectangle, str_1: str, _Bool_2: bool) _Bool GuiCheckBox(struct Rectangle, char *, _Bool);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_color_bar_alpha
(Rectangle_0: Rectangle, float_1: float) float GuiColorBarAlpha(struct Rectangle, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_color_bar_hue
(Rectangle_0: Rectangle, float_1: float) float GuiColorBarHue(struct Rectangle, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_color_panel
(Rectangle_0: Rectangle, Color_1: Color) struct Color GuiColorPanel(struct Rectangle, struct Color);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_color_picker
(Rectangle_0: Rectangle, Color_1: Color) struct Color GuiColorPicker(struct Rectangle, struct Color);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_combo_box
(Rectangle_0: Rectangle, str_1: str, int_2: int) int GuiComboBox(struct Rectangle, char *, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_disable
() void GuiDisable();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_dropdown_box
(Rectangle_0: Rectangle, str_1: str, int_pointer_2: Any, _Bool_3: bool) _Bool GuiDropdownBox(struct Rectangle, char *, int *, _Bool);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_dummy_rec
(Rectangle_0: Rectangle, str_1: str) void GuiDummyRec(struct Rectangle, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_enable
() void GuiEnable();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_fade
(float_0: float) void GuiFade(float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_get_font
() struct Font GuiGetFont();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_get_state
() int GuiGetState();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_get_style
(int_0: int, int_1: int) int GuiGetStyle(int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_grid
(Rectangle_0: Rectangle, float_1: float, int_2: int) struct Vector2 GuiGrid(struct Rectangle, float, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_group_box
(Rectangle_0: Rectangle, str_1: str) void GuiGroupBox(struct Rectangle, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_icon_text
(int_0: int, str_1: str) char *GuiIconText(int, char *);
CFFI C function from raylib._raylib_cffi.lib
_Bool GuiImageButton(struct Rectangle, char *, struct Texture);
CFFI C function from raylib._raylib_cffi.lib
_Bool GuiImageButtonEx(struct Rectangle, char *, struct Texture, struct Rectangle);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_label
(Rectangle_0: Rectangle, str_1: str) void GuiLabel(struct Rectangle, char *);
CFFI C function from raylib._raylib_cffi.lib
_Bool GuiLabelButton(struct Rectangle, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_line
(Rectangle_0: Rectangle, str_1: str) void GuiLine(struct Rectangle, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_list_view
(Rectangle_0: Rectangle, str_1: str, int_pointer_2: Any, int_3: int) int GuiListView(struct Rectangle, char *, int *, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_list_view_ex
(Rectangle_0: Rectangle, str_pointer_1: str, int_2: int, int_pointer_3: Any, int_pointer_4: Any, int_5: int) int GuiListViewEx(struct Rectangle, char * *, int, int *, int *, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_load_style
(str_0: str) void GuiLoadStyle(char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_load_style_default
() void GuiLoadStyleDefault();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_lock
() void GuiLock();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_message_box
(Rectangle_0: Rectangle, str_1: str, str_2: str, str_3: str) int GuiMessageBox(struct Rectangle, char *, char *, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_panel
(Rectangle_0: Rectangle) void GuiPanel(struct Rectangle);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_progress_bar
(Rectangle_0: Rectangle, str_1: str, str_2: str, float_3: float, float_4: float, float_5: float) float GuiProgressBar(struct Rectangle, char *, char *, float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_scroll_bar
(Rectangle_0: Rectangle, int_1: int, int_2: int, int_3: int) int GuiScrollBar(struct Rectangle, int, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_scroll_panel
(Rectangle_0: Rectangle, Rectangle_1: Rectangle, Vector2_pointer_2: Any) struct Rectangle GuiScrollPanel(struct Rectangle, struct Rectangle, struct Vector2 *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_set_font
(Font_0: Font) void GuiSetFont(struct Font);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_set_state
(int_0: int) void GuiSetState(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_set_style
(int_0: int, int_1: int, int_2: int) void GuiSetStyle(int, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_slider
(Rectangle_0: Rectangle, str_1: str, str_2: str, float_3: float, float_4: float, float_5: float) float GuiSlider(struct Rectangle, char *, char *, float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_slider_bar
(Rectangle_0: Rectangle, str_1: str, str_2: str, float_3: float, float_4: float, float_5: float) float GuiSliderBar(struct Rectangle, char *, char *, float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_spinner
(Rectangle_0: Rectangle, str_1: str, int_pointer_2: Any, int_3: int, int_4: int, _Bool_5: bool) _Bool GuiSpinner(struct Rectangle, char *, int *, int, int, _Bool);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_status_bar
(Rectangle_0: Rectangle, str_1: str) void GuiStatusBar(struct Rectangle, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_text_box
(Rectangle_0: Rectangle, str_1: str, int_2: int, _Bool_3: bool) _Bool GuiTextBox(struct Rectangle, char *, int, _Bool);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_text_box_multi
(Rectangle_0: Rectangle, str_1: str, int_2: int, _Bool_3: bool) _Bool GuiTextBoxMulti(struct Rectangle, char *, int, _Bool);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_text_input_box
(Rectangle_0: Rectangle, str_1: str, str_2: str, str_3: str, str_4: str) int GuiTextInputBox(struct Rectangle, char *, char *, char *, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_toggle
(Rectangle_0: Rectangle, str_1: str, _Bool_2: bool) _Bool GuiToggle(struct Rectangle, char *, _Bool);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_toggle_group
(Rectangle_0: Rectangle, str_1: str, int_2: int) int GuiToggleGroup(struct Rectangle, char *, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_unlock
() void GuiUnlock();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_value_box
(Rectangle_0: Rectangle, str_1: str, int_pointer_2: Any, int_3: int, int_4: int, _Bool_5: bool) _Bool GuiValueBox(struct Rectangle, char *, int *, int, int, _Bool);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
gui_window_box
(Rectangle_0: Rectangle, str_1: str) _Bool GuiWindowBox(struct Rectangle, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
hide_cursor
() Hides cursor
-
pyray.
image_alpha_clear
(image: Any, color: Color, threshold: float) Clear alpha channel to desired color
-
pyray.
image_alpha_crop
(image: Any, threshold: float) Crop image depending on alpha value
-
pyray.
image_alpha_premultiply
(image: Any) Premultiply alpha channel
-
pyray.
image_color_brightness
(image: Any, brightness: int) Modify image color: brightness (-255 to 255)
-
pyray.
image_color_contrast
(image: Any, contrast: float) Modify image color: contrast (-100 to 100)
-
pyray.
image_color_grayscale
(image: Any) Modify image color: grayscale
-
pyray.
image_color_invert
(image: Any) Modify image color: invert
-
pyray.
image_color_replace
(image: Any, color: Color, replace: Color) Modify image color: replace color
-
pyray.
image_dither
(image: Any, rBpp: int, gBpp: int, bBpp: int, aBpp: int) Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
-
pyray.
image_draw
(dst: Any, src: Image, srcRec: Rectangle, dstRec: Rectangle, tint: Color) Draw a source image within a destination image (tint applied to source)
-
pyray.
image_draw_circle
(dst: Any, centerX: int, centerY: int, radius: int, color: Color) Draw circle within an image
-
pyray.
image_draw_circle_v
(dst: Any, center: Vector2, radius: int, color: Color) Draw circle within an image (Vector version)
-
pyray.
image_draw_line
(dst: Any, startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color) Draw line within an image
-
pyray.
image_draw_line_v
(dst: Any, start: Vector2, end: Vector2, color: Color) Draw line within an image (Vector version)
-
pyray.
image_draw_pixel_v
(dst: Any, position: Vector2, color: Color) Draw pixel within an image (Vector version)
-
pyray.
image_draw_rectangle
(dst: Any, posX: int, posY: int, width: int, height: int, color: Color) Draw rectangle within an image
-
pyray.
image_draw_rectangle_lines
(dst: Any, rec: Rectangle, thick: int, color: Color) Draw rectangle lines within an image
-
pyray.
image_draw_rectangle_rec
(dst: Any, rec: Rectangle, color: Color) Draw rectangle within an image
-
pyray.
image_draw_rectangle_v
(dst: Any, position: Vector2, size: Vector2, color: Color) Draw rectangle within an image (Vector version)
-
pyray.
image_draw_text
(dst: Any, text: str, posX: int, posY: int, fontSize: int, color: Color) Draw text (using default font) within an image (destination)
-
pyray.
image_draw_text_ex
(dst: Any, font: Font, text: str, position: Vector2, fontSize: float, spacing: float, tint: Color) Draw text (custom sprite font) within an image (destination)
-
pyray.
image_flip_horizontal
(image: Any) Flip image horizontally
-
pyray.
image_flip_vertical
(image: Any) Flip image vertically
-
pyray.
image_format
(image: Any, newFormat: int) Convert image data to desired format
-
pyray.
image_mipmaps
(image: Any) Compute all mipmap levels for a provided image
-
pyray.
image_resize
(image: Any, newWidth: int, newHeight: int) Resize image (Bicubic scaling algorithm)
-
pyray.
image_resize_canvas
(image: Any, newWidth: int, newHeight: int, offsetX: int, offsetY: int, fill: Color) Resize canvas and fill with color
-
pyray.
image_resize_nn
(image: Any, newWidth: int, newHeight: int) Resize image (Nearest-Neighbor scaling algorithm)
-
pyray.
image_rotate_ccw
(image: Any) Rotate image counter-clockwise 90deg
-
pyray.
image_rotate_cw
(image: Any) Rotate image clockwise 90deg
-
pyray.
image_text_ex
(font: Font, text: str, fontSize: float, spacing: float, tint: Color) Create an image from text (custom sprite font)
-
pyray.
init_audio_device
() Initialize audio device and context
-
pyray.
init_physics
() void InitPhysics();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
init_window
(width: int, height: int, title: str) Initialize window and OpenGL context
-
pyray.
is_audio_device_ready
() Check if audio device has been initialized successfully
-
pyray.
is_audio_stream_playing
(stream: AudioStream) Check if audio stream is playing
-
pyray.
is_audio_stream_processed
(stream: AudioStream) Check if any audio stream buffers requires refill
Check if cursor is not visible
-
pyray.
is_cursor_on_screen
() Check if cursor is on the screen
-
pyray.
is_file_dropped
() Check if a file has been dropped into window
-
pyray.
is_file_extension
(fileName: str, ext: str) Check file extension (including point: .png, .wav)
-
pyray.
is_gamepad_available
(gamepad: int) Check if a gamepad is available
Check if a gamepad button is being pressed
Check if a gamepad button has been pressed once
Check if a gamepad button has been released once
Check if a gamepad button is NOT being pressed
-
pyray.
is_gesture_detected
(gesture: int) Check if a gesture have been detected
-
pyray.
is_key_down
(key: int) Check if a key is being pressed
-
pyray.
is_key_pressed
(key: int) Check if a key has been pressed once
-
pyray.
is_key_released
(key: int) Check if a key has been released once
-
pyray.
is_key_up
(key: int) Check if a key is NOT being pressed
-
pyray.
is_model_animation_valid
(model: Model, anim: ModelAnimation) Check model animation skeleton match
Check if a mouse button is being pressed
Check if a mouse button has been pressed once
Check if a mouse button has been released once
Check if a mouse button is NOT being pressed
-
pyray.
is_window_focused
() Check if window is currently focused (only PLATFORM_DESKTOP)
-
pyray.
is_window_fullscreen
() Check if window is currently fullscreen
Check if window is currently hidden (only PLATFORM_DESKTOP)
-
pyray.
is_window_maximized
() Check if window is currently maximized (only PLATFORM_DESKTOP)
-
pyray.
is_window_minimized
() Check if window is currently minimized (only PLATFORM_DESKTOP)
-
pyray.
is_window_ready
() Check if window has been initialized successfully
-
pyray.
is_window_resized
() Check if window has been resized last frame
-
pyray.
is_window_state
(flag: int) Check if one specific window flag is enabled
-
pyray.
load_audio_stream
(sampleRate: int, sampleSize: int, channels: int) Load audio stream (to stream raw audio pcm data)
-
pyray.
load_codepoints
(text: str, count: Any) Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
-
pyray.
load_file_data
(fileName: str, bytesRead: Any) Load file data as byte array (read)
-
pyray.
load_file_text
(fileName: str) Load text data from file (read), returns a ‘ 0’ terminated string
-
pyray.
load_font
(fileName: str) Load font from file into GPU memory (VRAM)
-
pyray.
load_font_data
(fileData: str, dataSize: int, fontSize: int, fontChars: Any, glyphCount: int, type: int) Load font data for further use
-
pyray.
load_font_ex
(fileName: str, fontSize: int, fontChars: Any, glyphCount: int) Load font from file with extended parameters
-
pyray.
load_font_from_image
(image: Image, key: Color, firstChar: int) Load font from Image (XNA style)
-
pyray.
load_font_from_memory
(fileType: str, fileData: str, dataSize: int, fontSize: int, fontChars: Any, glyphCount: int) Load font from memory buffer, fileType refers to extension: i.e. ‘.ttf’
-
pyray.
load_image
(fileName: str) Load image from file into CPU memory (RAM)
-
pyray.
load_image_anim
(fileName: str, frames: Any) Load image sequence from file (frames appended to image.data)
-
pyray.
load_image_from_memory
(fileType: str, fileData: str, dataSize: int) Load image from memory buffer, fileType refers to extension: i.e. ‘.png’
-
pyray.
load_image_from_screen
() Load image from screen buffer and (screenshot)
-
pyray.
load_image_palette
(image: Image, maxPaletteSize: int, colorCount: Any) Load colors palette from image as a Color array (RGBA - 32bit)
-
pyray.
load_image_raw
(fileName: str, width: int, height: int, format: int, headerSize: int) Load image from RAW file data
-
pyray.
load_material_default
() Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
-
pyray.
load_materials
(fileName: str, materialCount: Any) Load materials from model file
-
pyray.
load_model
(fileName: str) Load model from files (meshes and materials)
-
pyray.
load_model_animations
(fileName: str, animCount: Any) Load model animations from file
-
pyray.
load_music_stream
(fileName: str) Load music stream from file
-
pyray.
load_music_stream_from_memory
(fileType: str, data: str, dataSize: int) Load music stream from data
-
pyray.
load_render_texture
(width: int, height: int) Load texture for rendering (framebuffer)
-
pyray.
load_shader
(vsFileName: str, fsFileName: str) Load shader from files and bind default locations
-
pyray.
load_shader_from_memory
(vsCode: str, fsCode: str) Load shader from code strings and bind default locations
-
pyray.
load_sound
(fileName: str) Load sound from file
-
pyray.
load_storage_value
(position: int) Load integer value from storage file (from defined position)
-
pyray.
load_texture
(fileName: str) Load texture from file into GPU memory (VRAM)
-
pyray.
load_texture_cubemap
(image: Image, layout: int) Load cubemap from image, multiple image cubemap layouts supported
-
pyray.
load_vr_stereo_config
(device: VrDeviceInfo) Load VR stereo config for VR simulator device parameters
-
pyray.
load_wave
(fileName: str) Load wave data from file
-
pyray.
load_wave_from_memory
(fileType: str, fileData: str, dataSize: int) Load wave from memory buffer, fileType refers to extension: i.e. ‘.wav’
-
pyray.
maximize_window
() Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
-
pyray.
measure_text
(text: str, fontSize: int) Measure string width for default font
-
pyray.
measure_text_ex
(font: Font, text: str, fontSize: float, spacing: float) Measure string size for Font
-
pyray.
mem_alloc
(size: int) Internal memory allocator
-
pyray.
mem_free
(ptr: Any) Internal memory free
-
pyray.
mem_realloc
(ptr: Any, size: int) Internal memory reallocator
-
pyray.
minimize_window
() Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
-
pyray.
open_url
(url: str) Open URL with default system browser (if available)
-
pyray.
pause_audio_stream
(stream: AudioStream) Pause audio stream
-
pyray.
physics_add_force
(PhysicsBodyData_pointer_0: Any, Vector2_1: Vector2) void PhysicsAddForce(struct PhysicsBodyData *, struct Vector2);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
physics_add_torque
(PhysicsBodyData_pointer_0: Any, float_1: float) void PhysicsAddTorque(struct PhysicsBodyData *, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
physics_shatter
(PhysicsBodyData_pointer_0: Any, Vector2_1: Vector2, float_2: float) void PhysicsShatter(struct PhysicsBodyData *, struct Vector2, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
play_audio_stream
(stream: AudioStream) Play audio stream
-
pyray.
pointer
(struct)
-
pyray.
poll_input_events
() Register all input events
-
pyray.
reset_physics
() void ResetPhysics();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
restore_window
() Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
-
pyray.
resume_audio_stream
(stream: AudioStream) Resume audio stream
-
pyray.
rl_active_draw_buffers
(int_0: int) void rlActiveDrawBuffers(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_active_texture_slot
(int_0: int) void rlActiveTextureSlot(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_begin
(int_0: int) void rlBegin(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_check_errors
() void rlCheckErrors();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_check_render_batch_limit
(int_0: int) _Bool rlCheckRenderBatchLimit(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_clear_color
(unsignedchar_0: str, unsignedchar_1: str, unsignedchar_2: str, unsignedchar_3: str) void rlClearColor(unsigned char, unsigned char, unsigned char, unsigned char);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_clear_screen_buffers
() void rlClearScreenBuffers();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_color3f
(float_0: float, float_1: float, float_2: float) void rlColor3f(float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_color4f
(float_0: float, float_1: float, float_2: float, float_3: float) void rlColor4f(float, float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_color4ub
(unsignedchar_0: str, unsignedchar_1: str, unsignedchar_2: str, unsignedchar_3: str) void rlColor4ub(unsigned char, unsigned char, unsigned char, unsigned char);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_compile_shader
(str_0: str, int_1: int) unsigned int rlCompileShader(char *, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_backface_culling
() void rlDisableBackfaceCulling();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_color_blend
() void rlDisableColorBlend();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_depth_mask
() void rlDisableDepthMask();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_depth_test
() void rlDisableDepthTest();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_framebuffer
() void rlDisableFramebuffer();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_scissor_test
() void rlDisableScissorTest();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_shader
() void rlDisableShader();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_smooth_lines
() void rlDisableSmoothLines();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_stereo_render
() void rlDisableStereoRender();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_texture
() void rlDisableTexture();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_texture_cubemap
() void rlDisableTextureCubemap();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_vertex_array
() void rlDisableVertexArray();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_vertex_attribute
(unsignedint_0: int) void rlDisableVertexAttribute(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_vertex_buffer
() void rlDisableVertexBuffer();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_vertex_buffer_element
() void rlDisableVertexBufferElement();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_disable_wire_mode
() void rlDisableWireMode();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_draw_render_batch
(rlRenderBatch_pointer_0: Any) void rlDrawRenderBatch(struct rlRenderBatch *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_draw_render_batch_active
() void rlDrawRenderBatchActive();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_draw_vertex_array
(int_0: int, int_1: int) void rlDrawVertexArray(int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_draw_vertex_array_elements
(int_0: int, int_1: int, void_pointer_2: Any) void rlDrawVertexArrayElements(int, int, void *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_draw_vertex_array_elements_instanced
(int_0: int, int_1: int, void_pointer_2: Any, int_3: int) void rlDrawVertexArrayElementsInstanced(int, int, void *, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_draw_vertex_array_instanced
(int_0: int, int_1: int, int_2: int) void rlDrawVertexArrayInstanced(int, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_backface_culling
() void rlEnableBackfaceCulling();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_color_blend
() void rlEnableColorBlend();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_depth_mask
() void rlEnableDepthMask();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_depth_test
() void rlEnableDepthTest();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_framebuffer
(unsignedint_0: int) void rlEnableFramebuffer(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_scissor_test
() void rlEnableScissorTest();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_shader
(unsignedint_0: int) void rlEnableShader(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_smooth_lines
() void rlEnableSmoothLines();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_stereo_render
() void rlEnableStereoRender();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_texture
(unsignedint_0: int) void rlEnableTexture(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_texture_cubemap
(unsignedint_0: int) void rlEnableTextureCubemap(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_vertex_array
(unsignedint_0: int) _Bool rlEnableVertexArray(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_vertex_attribute
(unsignedint_0: int) void rlEnableVertexAttribute(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_vertex_buffer
(unsignedint_0: int) void rlEnableVertexBuffer(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_vertex_buffer_element
(unsignedint_0: int) void rlEnableVertexBufferElement(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_enable_wire_mode
() void rlEnableWireMode();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_end
() void rlEnd();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_framebuffer_attach
(unsignedint_0: int, unsignedint_1: int, int_2: int, int_3: int, int_4: int) void rlFramebufferAttach(unsigned int, unsigned int, int, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_framebuffer_complete
(unsignedint_0: int) _Bool rlFramebufferComplete(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_frustum
(double_0: float, double_1: float, double_2: float, double_3: float, double_4: float, double_5: float) void rlFrustum(double, double, double, double, double, double);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_gen_texture_mipmaps
(unsignedint_0: int, int_1: int, int_2: int, int_3: int, int_pointer_4: Any) void rlGenTextureMipmaps(unsigned int, int, int, int, int *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_framebuffer_height
() int rlGetFramebufferHeight();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_framebuffer_width
() int rlGetFramebufferWidth();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_gl_texture_formats
(int_0: int, int_pointer_1: Any, int_pointer_2: Any, int_pointer_3: Any) void rlGetGlTextureFormats(int, int *, int *, int *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_line_width
() float rlGetLineWidth();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_location_attrib
(unsignedint_0: int, str_1: str) int rlGetLocationAttrib(unsigned int, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_location_uniform
(unsignedint_0: int, str_1: str) int rlGetLocationUniform(unsigned int, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_matrix_modelview
() struct Matrix rlGetMatrixModelview();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_matrix_projection
() struct Matrix rlGetMatrixProjection();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_matrix_projection_stereo
(int_0: int) struct Matrix rlGetMatrixProjectionStereo(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_matrix_transform
() struct Matrix rlGetMatrixTransform();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_matrix_view_offset_stereo
(int_0: int) struct Matrix rlGetMatrixViewOffsetStereo(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_pixel_format_name
(unsignedint_0: int) char *rlGetPixelFormatName(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_shader_id_default
() unsigned int rlGetShaderIdDefault();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_shader_locs_default
() int *rlGetShaderLocsDefault();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_texture_id_default
() unsigned int rlGetTextureIdDefault();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_get_version
() int rlGetVersion();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_is_stereo_render_enabled
() _Bool rlIsStereoRenderEnabled();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_draw_cube
() void rlLoadDrawCube();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_draw_quad
() void rlLoadDrawQuad();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_extensions
(void_pointer_0: Any) void rlLoadExtensions(void *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_framebuffer
(int_0: int, int_1: int) unsigned int rlLoadFramebuffer(int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_identity
() void rlLoadIdentity();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_render_batch
(int_0: int, int_1: int) struct rlRenderBatch rlLoadRenderBatch(int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_shader_code
(str_0: str, str_1: str) unsigned int rlLoadShaderCode(char *, char *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_shader_program
(unsignedint_0: int, unsignedint_1: int) unsigned int rlLoadShaderProgram(unsigned int, unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_texture
(void_pointer_0: Any, int_1: int, int_2: int, int_3: int, int_4: int) unsigned int rlLoadTexture(void *, int, int, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_texture_cubemap
(void_pointer_0: Any, int_1: int, int_2: int) unsigned int rlLoadTextureCubemap(void *, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_texture_depth
(int_0: int, int_1: int, _Bool_2: bool) unsigned int rlLoadTextureDepth(int, int, _Bool);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_vertex_array
() unsigned int rlLoadVertexArray();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_vertex_buffer
(void_pointer_0: Any, int_1: int, _Bool_2: bool) unsigned int rlLoadVertexBuffer(void *, int, _Bool);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_load_vertex_buffer_element
(void_pointer_0: Any, int_1: int, _Bool_2: bool) unsigned int rlLoadVertexBufferElement(void *, int, _Bool);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_matrix_mode
(int_0: int) void rlMatrixMode(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_mult_matrixf
(float_pointer_0: Any) void rlMultMatrixf(float *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_normal3f
(float_0: float, float_1: float, float_2: float) void rlNormal3f(float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_ortho
(double_0: float, double_1: float, double_2: float, double_3: float, double_4: float, double_5: float) void rlOrtho(double, double, double, double, double, double);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_pop_matrix
() void rlPopMatrix();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_push_matrix
() void rlPushMatrix();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_read_screen_pixels
(int_0: int, int_1: int) unsigned char *rlReadScreenPixels(int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_read_texture_pixels
(unsignedint_0: int, int_1: int, int_2: int, int_3: int) void *rlReadTexturePixels(unsigned int, int, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_rotatef
(float_0: float, float_1: float, float_2: float, float_3: float) void rlRotatef(float, float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_scalef
(float_0: float, float_1: float, float_2: float) void rlScalef(float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_scissor
(int_0: int, int_1: int, int_2: int, int_3: int) void rlScissor(int, int, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_blend_factors
(int_0: int, int_1: int, int_2: int) void rlSetBlendFactors(int, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_blend_mode
(int_0: int) void rlSetBlendMode(int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_line_width
(float_0: float) void rlSetLineWidth(float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_matrix_modelview
(Matrix_0: Matrix) void rlSetMatrixModelview(struct Matrix);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_matrix_projection
(Matrix_0: Matrix) void rlSetMatrixProjection(struct Matrix);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_matrix_projection_stereo
(Matrix_0: Matrix, Matrix_1: Matrix) void rlSetMatrixProjectionStereo(struct Matrix, struct Matrix);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_matrix_view_offset_stereo
(Matrix_0: Matrix, Matrix_1: Matrix) void rlSetMatrixViewOffsetStereo(struct Matrix, struct Matrix);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_render_batch_active
(rlRenderBatch_pointer_0: Any) void rlSetRenderBatchActive(struct rlRenderBatch *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_shader
(unsignedint_0: int, int_pointer_1: Any) void rlSetShader(unsigned int, int *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_texture
(unsignedint_0: int) void rlSetTexture(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_uniform
(int_0: int, void_pointer_1: Any, int_2: int, int_3: int) void rlSetUniform(int, void *, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_uniform_matrix
(int_0: int, Matrix_1: Matrix) void rlSetUniformMatrix(int, struct Matrix);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_uniform_sampler
(int_0: int, unsignedint_1: int) void rlSetUniformSampler(int, unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_vertex_attribute
(unsignedint_0: int, int_1: int, int_2: int, _Bool_3: bool, int_4: int, void_pointer_5: Any) void rlSetVertexAttribute(unsigned int, int, int, _Bool, int, void *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_vertex_attribute_default
(int_0: int, void_pointer_1: Any, int_2: int, int_3: int) void rlSetVertexAttributeDefault(int, void *, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_set_vertex_attribute_divisor
(unsignedint_0: int, int_1: int) void rlSetVertexAttributeDivisor(unsigned int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_tex_coord2f
(float_0: float, float_1: float) void rlTexCoord2f(float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_texture_parameters
(unsignedint_0: int, int_1: int, int_2: int) void rlTextureParameters(unsigned int, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_translatef
(float_0: float, float_1: float, float_2: float) void rlTranslatef(float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_unload_framebuffer
(unsignedint_0: int) void rlUnloadFramebuffer(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_unload_render_batch
(rlRenderBatch_0: rlRenderBatch) void rlUnloadRenderBatch(struct rlRenderBatch);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_unload_shader_program
(unsignedint_0: int) void rlUnloadShaderProgram(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_unload_texture
(unsignedint_0: int) void rlUnloadTexture(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_unload_vertex_array
(unsignedint_0: int) void rlUnloadVertexArray(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_unload_vertex_buffer
(unsignedint_0: int) void rlUnloadVertexBuffer(unsigned int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_update_texture
(unsignedint_0: int, int_1: int, int_2: int, int_3: int, int_4: int, int_5: int, void_pointer_6: Any) void rlUpdateTexture(unsigned int, int, int, int, int, int, void *);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_update_vertex_buffer
(unsignedint_0: int, void_pointer_1: Any, int_2: int, int_3: int) void rlUpdateVertexBuffer(unsigned int, void *, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_vertex2f
(float_0: float, float_1: float) void rlVertex2f(float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_vertex2i
(int_0: int, int_1: int) void rlVertex2i(int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_vertex3f
(float_0: float, float_1: float, float_2: float) void rlVertex3f(float, float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rl_viewport
(int_0: int, int_1: int, int_2: int, int_3: int) void rlViewport(int, int, int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rlgl_close
() void rlglClose();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
rlgl_init
(int_0: int, int_1: int) void rlglInit(int, int);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
save_file_data
(fileName: str, data: Any, bytesToWrite: int) Save data to file from byte array (write), returns true on success
-
pyray.
save_file_text
(fileName: str, text: str) Save text data to file (write), string must be ‘ 0’ terminated, returns true on success
-
pyray.
save_storage_value
(position: int, value: int) Save integer value to storage file (to defined position), returns true on success
-
pyray.
set_audio_stream_buffer_size_default
(size: int) Default size for new audio streams
-
pyray.
set_audio_stream_pitch
(stream: AudioStream, pitch: float) Set pitch for audio stream (1.0 is base level)
-
pyray.
set_audio_stream_volume
(stream: AudioStream, volume: float) Set volume for audio stream (1.0 is max level)
-
pyray.
set_camera_alt_control
(keyAlt: int) Set camera alt key to combine with mouse movement (free camera)
-
pyray.
set_camera_mode
(camera: Camera3D, mode: int) Set camera mode (multiple camera modes available)
-
pyray.
set_camera_move_controls
(keyFront: int, keyBack: int, keyRight: int, keyLeft: int, keyUp: int, keyDown: int) Set camera move controls (1st person and 3rd person cameras)
-
pyray.
set_camera_pan_control
(keyPan: int) Set camera pan key to combine with mouse movement (free camera)
-
pyray.
set_camera_smooth_zoom_control
(keySmoothZoom: int) Set camera smooth zoom key to combine with mouse (free camera)
-
pyray.
set_clipboard_text
(text: str) Set clipboard text content
-
pyray.
set_config_flags
(flags: int) Setup init configuration flags (view FLAGS)
-
pyray.
set_exit_key
(key: int) Set a custom key to exit program (default is ESC)
-
pyray.
set_gamepad_mappings
(mappings: str) Set internal gamepad mappings (SDL_GameControllerDB)
-
pyray.
set_gestures_enabled
(flags: int) Enable a set of gestures using flags
-
pyray.
set_load_file_data_callback
(callback: str) Set custom file binary data loader
-
pyray.
set_load_file_text_callback
(callback: str) Set custom file text data loader
-
pyray.
set_master_volume
(volume: float) Set master volume (listener)
-
pyray.
set_material_texture
(material: Any, mapType: int, texture: Texture) Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR…)
-
pyray.
set_model_mesh_material
(model: Any, meshId: int, materialId: int) Set material for a mesh
-
pyray.
set_mouse_cursor
(cursor: int) Set mouse cursor
-
pyray.
set_mouse_offset
(offsetX: int, offsetY: int) Set mouse offset
-
pyray.
set_mouse_position
(x: int, y: int) Set mouse position XY
-
pyray.
set_mouse_scale
(scaleX: float, scaleY: float) Set mouse scaling
-
pyray.
set_physics_body_rotation
(PhysicsBodyData_pointer_0: Any, float_1: float) void SetPhysicsBodyRotation(struct PhysicsBodyData *, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
set_physics_gravity
(float_0: float, float_1: float) void SetPhysicsGravity(float, float);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
set_physics_time_step
(double_0: float) void SetPhysicsTimeStep(double);
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
set_pixel_color
(dstPtr: Any, color: Color, format: int) Set color formatted into destination pixel pointer
-
pyray.
set_random_seed
(seed: int) Set the seed for the random number generator
-
pyray.
set_save_file_data_callback
(callback: str) Set custom file binary data saver
-
pyray.
set_save_file_text_callback
(callback: str) Set custom file text data saver
-
pyray.
set_shader_value
(shader: Shader, locIndex: int, value: Any, uniformType: int) Set shader uniform value
-
pyray.
set_shader_value_matrix
(shader: Shader, locIndex: int, mat: Matrix) Set shader uniform value (matrix 4x4)
-
pyray.
set_shader_value_texture
(shader: Shader, locIndex: int, texture: Texture) Set shader uniform value for texture (sampler2d)
-
pyray.
set_shader_value_v
(shader: Shader, locIndex: int, value: Any, uniformType: int, count: int) Set shader uniform value vector
-
pyray.
set_shapes_texture
(texture: Texture, source: Rectangle) Set texture and rectangle to be used on shapes drawing
-
pyray.
set_target_fps
(fps: int) Set target FPS (maximum)
-
pyray.
set_trace_log_callback
(callback: str) Set custom trace log
-
pyray.
set_trace_log_level
(logLevel: int) Set the current threshold (minimum) log level
-
pyray.
set_window_min_size
(width: int, height: int) Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
-
pyray.
set_window_monitor
(monitor: int) Set monitor for the current window (fullscreen mode)
-
pyray.
set_window_position
(x: int, y: int) Set window position on screen (only PLATFORM_DESKTOP)
-
pyray.
set_window_size
(width: int, height: int) Set window dimensions
-
pyray.
set_window_state
(flags: int) Set window configuration state using flags
-
pyray.
set_window_title
(title: str) Set title for window (only PLATFORM_DESKTOP)
-
pyray.
show_cursor
() Shows cursor
-
pyray.
stop_audio_stream
(stream: AudioStream) Stop audio stream
-
pyray.
stop_sound_multi
() Stop any sound playing (using multichannel buffer pool)
-
pyray.
swap_screen_buffer
() Swap back buffer with front buffer (screen drawing)
-
pyray.
take_screenshot
(fileName: str) Takes a screenshot of current screen (filename extension defines format)
-
pyray.
text_append
(text: str, append: str, position: Any) Append text at specific position and move cursor!
-
pyray.
text_codepoints_to_utf8
(codepoints: Any, length: int) Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
-
pyray.
text_copy
(dst: str, src: str) Copy one string to another, returns bytes copied
-
pyray.
text_find_index
(text: str, find: str) Find first text occurrence within a string
-
pyray.
text_format
(*args) VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI
-
pyray.
text_insert
(text: str, insert: str, position: int) Insert text in a position (WARNING: memory must be freed!)
-
pyray.
text_is_equal
(text1: str, text2: str) Check if two text string are equal
-
pyray.
text_join
(textList: str, count: int, delimiter: str) Join text strings with delimiter
-
pyray.
text_length
(text: str) Get text length, checks for ‘ 0’ ending
-
pyray.
text_replace
(text: str, replace: str, by: str) Replace text string (WARNING: memory must be freed!)
-
pyray.
text_split
(text: str, delimiter: str, count: Any) Split text into multiple strings
-
pyray.
text_subtext
(text: str, position: int, length: int) Get a piece of a text string
-
pyray.
text_to_integer
(text: str) Get integer value from text (negative values not supported)
-
pyray.
text_to_lower
(text: str) Get lower case version of provided string
-
pyray.
text_to_pascal
(text: str) Get Pascal case notation version of provided string
-
pyray.
text_to_upper
(text: str) Get upper case version of provided string
-
pyray.
toggle_fullscreen
() Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
-
pyray.
trace_log
(*args) VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI
-
pyray.
unload_audio_stream
(stream: AudioStream) Unload audio stream and free memory
-
pyray.
unload_codepoints
(codepoints: Any) Unload codepoints data from memory
-
pyray.
unload_file_data
(data: str) Unload file data allocated by LoadFileData()
-
pyray.
unload_file_text
(text: str) Unload file text data allocated by LoadFileText()
-
pyray.
unload_font_data
(chars: Any, glyphCount: int) Unload font chars info data (RAM)
-
pyray.
unload_image_colors
(colors: Any) Unload color data loaded with LoadImageColors()
-
pyray.
unload_image_palette
(colors: Any) Unload colors palette loaded with LoadImagePalette()
-
pyray.
unload_model_animation
(anim: ModelAnimation) Unload animation data
-
pyray.
unload_model_animations
(animations: Any, count: int) Unload animation array data
-
pyray.
unload_model_keep_meshes
(model: Model) Unload model (but not meshes) from memory (RAM and/or VRAM)
-
pyray.
unload_render_texture
(target: RenderTexture) Unload render texture from GPU memory (VRAM)
-
pyray.
unload_vr_stereo_config
(config: VrStereoConfig) Unload VR stereo config
-
pyray.
unload_wave_samples
(samples: Any) Unload samples data loaded with LoadWaveSamples()
-
pyray.
update_audio_stream
(stream: AudioStream, data: Any, frameCount: int) Update audio stream buffers with data
-
pyray.
update_camera
(camera: Any) Update camera position for selected mode
-
pyray.
update_mesh_buffer
(mesh: Mesh, index: int, data: Any, dataSize: int, offset: int) Update mesh vertex data in GPU for a specific buffer index
-
pyray.
update_model_animation
(model: Model, anim: ModelAnimation, frame: int) Update model animation pose
-
pyray.
update_physics
() void UpdatePhysics();
CFFI C function from raylib._raylib_cffi.lib
-
pyray.
update_texture_rec
(texture: Texture, rec: Rectangle, pixels: Any) Update GPU texture rectangle with new data
-
pyray.
upload_mesh
(mesh: Any, dynamic: bool) Upload mesh vertex data in GPU and provide VAO/VBO ids
-
pyray.
wait_time
(ms: float) Wait for some milliseconds (halt program execution)
-
pyray.
wave_crop
(wave: Any, initSample: int, finalSample: int) Crop a wave to defined samples range
-
pyray.
wave_format
(wave: Any, sampleRate: int, sampleSize: int, channels: int) Convert wave data to desired format
-
pyray.
window_should_close
() Check if KEY_ESCAPE pressed or Close icon pressed