# /******************************************************************************************* # * # * raylib [models] example - Cubicmap loading and drawing # * # * This example has been created using raylib 1.8 (www.raylib.com) # * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) # * # * Copyright (c) 2015 Ramon Santamaria (@raysan5) # * # ********************************************************************************************/ from raylib.static import * # Initialization #-------------------------------------------------------------------------------------- screenWidth = 800 screenHeight = 450 InitWindow(screenWidth, screenHeight, b"raylib [models] example - cubesmap loading and drawing") # Define the camera to look into our 3d world camera = ffi.new("struct Camera3D *", [[ 16.0, 14.0, 16.0 ], [ 0.0, 0.0, 0.0 ], [ 0.0, 1.0, 0.0 ], 45.0, 0 ]) image = LoadImage(b"resources/cubicmap.png") # Load cubicmap image (RAM) cubicmap = LoadTextureFromImage(image) # Convert image to texture to display (VRAM) mesh = GenMeshCubicmap(image, [ 1.0, 1.0, 1.0 ]) model = LoadModelFromMesh(mesh) # NOTE: By default each cube is mapped to one part of texture atlas texture = LoadTexture(b"resources/cubicmap_atlas.png") # Load map texture model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture mapPosition = [ -16.0, 0.0, -8.0 ] # Set model position UnloadImage(image) # Unload cubesmap image from RAM, already uploaded to VRAM SetCameraMode(camera[0], CAMERA_ORBITAL) # Set an orbital camera mode SetTargetFPS(60) # Set our game to run at 60 frames-per-second #-------------------------------------------------------------------------------------- # Main game loop while not WindowShouldClose(): # Detect window close button or ESC key # Update #---------------------------------------------------------------------------------- UpdateCamera(camera) # Update camera #---------------------------------------------------------------------------------- # Draw #---------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) BeginMode3D(camera[0]) DrawModel(model, mapPosition, 1.0, WHITE) EndMode3D() DrawTextureEx(cubicmap, [ screenWidth - cubicmap.width*4 - 20, 20 ], 0.0, 4.0, WHITE) DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN) DrawText(b"cubicmap image used to", 658, 90, 10, GRAY) DrawText(b"generate map 3d model", 658, 104, 10, GRAY) DrawFPS(10, 10) EndDrawing() #---------------------------------------------------------------------------------- # De-Initialization #-------------------------------------------------------------------------------------- UnloadTexture(cubicmap) # Unload cubicmap texture UnloadTexture(texture) # Unload map texture UnloadModel(model) # Unload map model CloseWindow() # Close window and OpenGL context #--------------------------------------------------------------------------------------