from raylib.richlib import * WIDTH=800 HEIGHT=640 #CAMERA=CAMERA_FIRST_PERSON DATA_DIR="examples/models/resources/models/" player = Box((0, 10, 20), (10, 20, 10), GREEN) enemy_box = Box((-40, 10, 0), (20, 20, 20), (70,70,70)) enemy_sphere = Sphere((40, 15, 0), 15, 'gray') castle = Actor("castle", collision_radius=15) castle.z=-50 castle.scale.y=2 castle.scale.x=1 castle.scale.z=1 #def init(): # set_camera_mode(camera, CAMERA_FIRST_PERSON) def update(): if keyboard.right: player.pos.x += 2 elif keyboard.left: player.pos.x -= 2 elif keyboard.down: player.pos.z += 2 elif keyboard.up: player.pos.z -= 2 if player.check_collision(enemy_box) or player.check_collision(enemy_sphere) or player.check_collision(castle): player.color = RED else: player.color = GREEN def draw3d(): rl.ClearBackground(WHITE) enemy_box.draw() enemy_sphere.draw() player.draw() castle.draw() rl.DrawGrid(10, 10) def draw2d(): rl.DrawText(b"Move player with cursors to collide", 220, 40, 20, GRAY) rl.DrawFPS(10, 10) run()