#/******************************************************************************************* #* #* raylib [shapes] example - draw rectangle rounded (with gui options) #* #* This example has been created using raylib 2.5 (www.raylib.com) #* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) #* #* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) #* #* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) #* #********************************************************************************************/ import pyray from raylib.colors import ( RAYWHITE, LIGHTGRAY, DARKGRAY, GOLD, MAROON, ) #// Initialization #//-------------------------------------------------------------------------------------- SCREEN_WIDTH = 800 SCREEN_HEIGHT = 450 pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [shapes] example - draw rectangle rounded") roundness = 0.2 width = 200 height = 100 segments = 0 lineThick = 1 drawRect = False drawRoundedRect = True drawRoundedLines = False pyray.set_target_fps(60) #// Set our game to run at 60 frames-per-second #//-------------------------------------------------------------------------------------- #// Main game loop while not pyray.window_should_close(): #// Detect window close button or ESC key #// Update #//---------------------------------------------------------------------------------- rec = pyray.Rectangle( (pyray.get_screen_width()-width-250)/2, (pyray.get_screen_height()-height)/2, width, height ) #//---------------------------------------------------------------------------------- #// Draw #//---------------------------------------------------------------------------------- pyray.begin_drawing() pyray.clear_background(RAYWHITE) pyray.draw_line(560,0,560,pyray.get_screen_height(),pyray.fade(LIGHTGRAY,0.6)) pyray.draw_rectangle(560,0,pyray.get_screen_width()-500,pyray.get_screen_height(),pyray.fade(LIGHTGRAY,0.3)) if drawRect: pyray.draw_rectangle_rec(rec,pyray.fade(GOLD,0.6)) if drawRoundedRect: pyray.draw_rectangle_rounded(rec,roundness,segments,pyray.fade(MAROON,0.2)) if drawRoundedLines: pyray.draw_rectangle_rounded_lines(rec,roundness,segments,lineThick,pyray.fade(MAROON,0.4)) #// Draw GUI controls #//------------------------------------------------------------------------------ width = int( pyray.gui_slider_bar(pyray.Rectangle(640,40,105,20),"Width",0,width,0,pyray.get_screen_width()-300) ) height = int( pyray.gui_slider_bar(pyray.Rectangle(640,70,105,20),"Height",0,height,0,pyray.get_screen_height()-50) ) roundness = pyray.gui_slider_bar(pyray.Rectangle(640,140,105,20),"Roundness",0,roundness,0,1) lineThick = int( pyray.gui_slider_bar(pyray.Rectangle(640,170,105,20),"Thickness",0,lineThick,0,20) ) segments = int( pyray.gui_slider_bar(pyray.Rectangle(640,240,105,20),"Segments",0,segments,0,60) ) drawRoundedRect = pyray.gui_check_box(pyray.Rectangle(640,320,20,20),"DrawRoundedRect",drawRoundedRect) drawRoundedLines = pyray.gui_check_box(pyray.Rectangle(640,350,20,20),"DrawRoundedLines",drawRoundedLines) drawRect = pyray.gui_check_box(pyray.Rectangle(640,380,20,20),"DrawRect",drawRect) #//------------------------------------------------------------------------------ pyray.draw_text(pyray.text_format( "MODE: %s" % "MANUAL" if segments >= 4 else "AUTO" ), 640, 280, 10, MAROON if segments >= 4 else DARKGRAY ) pyray.draw_fps(10,10) pyray.end_drawing() #//------------------------------------------------------------------------------ # De-Initialization pyray.close_window() # Close window and OpenGL context