from typing import Any class PyRay: def pointer(self, struct): return ffi.addressof(struct) BLEND_ADDITIVE: int BLEND_ADD_COLORS: int BLEND_ALPHA: int BLEND_CUSTOM: int BLEND_MULTIPLIED: int BLEND_SUBTRACT_COLORS: int def begin_blend_mode(self, int_0: int) -> None: """void BeginBlendMode(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def begin_drawing(self) -> None: """void BeginDrawing(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def begin_mode_2d(self, Camera2D_0: Camera2D) -> None: """void BeginMode2D(struct Camera2D); CFFI C function from raylib.static._raylib_cffi.lib""" ... def begin_mode_3d(self, Camera3D_0: Camera3D) -> None: """void BeginMode3D(struct Camera3D); CFFI C function from raylib.static._raylib_cffi.lib""" ... def begin_scissor_mode(self, int_0: int, int_1: int, int_2: int, int_3: int) -> None: """void BeginScissorMode(int, int, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def begin_shader_mode(self, Shader_0: Shader) -> None: """void BeginShaderMode(struct Shader); CFFI C function from raylib.static._raylib_cffi.lib""" ... def begin_texture_mode(self, RenderTexture_0: RenderTexture) -> None: """void BeginTextureMode(struct RenderTexture); CFFI C function from raylib.static._raylib_cffi.lib""" ... def begin_vr_stereo_mode(self, VrStereoConfig_0: VrStereoConfig) -> None: """void BeginVrStereoMode(struct VrStereoConfig); CFFI C function from raylib.static._raylib_cffi.lib""" ... CAMERA_CUSTOM: int CAMERA_FIRST_PERSON: int CAMERA_FREE: int CAMERA_ORBITAL: int CAMERA_ORTHOGRAPHIC: int CAMERA_PERSPECTIVE: int CAMERA_THIRD_PERSON: int CUBEMAP_LAYOUT_AUTO_DETECT: int CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int CUBEMAP_LAYOUT_LINE_HORIZONTAL: int CUBEMAP_LAYOUT_LINE_VERTICAL: int CUBEMAP_LAYOUT_PANORAMA: int def change_directory(self, str_0: str) -> bool: """_Bool ChangeDirectory(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_box_sphere(self, BoundingBox_0: BoundingBox, Vector3_1: Vector3, float_2: float) -> bool: """_Bool CheckCollisionBoxSphere(struct BoundingBox, struct Vector3, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_boxes(self, BoundingBox_0: BoundingBox, BoundingBox_1: BoundingBox) -> bool: """_Bool CheckCollisionBoxes(struct BoundingBox, struct BoundingBox); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_circle_rec(self, Vector2_0: Vector2, float_1: float, Rectangle_2: Rectangle) -> bool: """_Bool CheckCollisionCircleRec(struct Vector2, float, struct Rectangle); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_circles(self, Vector2_0: Vector2, float_1: float, Vector2_2: Vector2, float_3: float) -> bool: """_Bool CheckCollisionCircles(struct Vector2, float, struct Vector2, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_lines(self, Vector2_0: Vector2, Vector2_1: Vector2, Vector2_2: Vector2, Vector2_3: Vector2, Vector2_pointer_4: Any) -> bool: """_Bool CheckCollisionLines(struct Vector2, struct Vector2, struct Vector2, struct Vector2, struct Vector2 *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_point_circle(self, Vector2_0: Vector2, Vector2_1: Vector2, float_2: float) -> bool: """_Bool CheckCollisionPointCircle(struct Vector2, struct Vector2, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_point_rec(self, Vector2_0: Vector2, Rectangle_1: Rectangle) -> bool: """_Bool CheckCollisionPointRec(struct Vector2, struct Rectangle); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_point_triangle(self, Vector2_0: Vector2, Vector2_1: Vector2, Vector2_2: Vector2, Vector2_3: Vector2) -> bool: """_Bool CheckCollisionPointTriangle(struct Vector2, struct Vector2, struct Vector2, struct Vector2); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_ray_box(self, Ray_0: Ray, BoundingBox_1: BoundingBox) -> bool: """_Bool CheckCollisionRayBox(struct Ray, struct BoundingBox); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_ray_sphere(self, Ray_0: Ray, Vector3_1: Vector3, float_2: float) -> bool: """_Bool CheckCollisionRaySphere(struct Ray, struct Vector3, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_ray_sphere_ex(self, Ray_0: Ray, Vector3_1: Vector3, float_2: float, Vector3_pointer_3: Any) -> bool: """_Bool CheckCollisionRaySphereEx(struct Ray, struct Vector3, float, struct Vector3 *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_recs(self, Rectangle_0: Rectangle, Rectangle_1: Rectangle) -> bool: """_Bool CheckCollisionRecs(struct Rectangle, struct Rectangle); CFFI C function from raylib.static._raylib_cffi.lib""" ... def check_collision_spheres(self, Vector3_0: Vector3, float_1: float, Vector3_2: Vector3, float_3: float) -> bool: """_Bool CheckCollisionSpheres(struct Vector3, float, struct Vector3, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def clear_background(self, Color_0: Color) -> None: """void ClearBackground(struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def clear_directory_files(self) -> None: """void ClearDirectoryFiles(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def clear_dropped_files(self) -> None: """void ClearDroppedFiles(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def clear_window_state(self, unsignedint_0: int) -> None: """void ClearWindowState(unsigned int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def close_audio_device(self) -> None: """void CloseAudioDevice(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def close_audio_stream(self, AudioStream_0: AudioStream) -> None: """void CloseAudioStream(struct AudioStream); CFFI C function from raylib.static._raylib_cffi.lib""" ... def close_window(self) -> None: """void CloseWindow(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def codepoint_to_utf8(self, int_0: int, int_pointer_1: Any) -> str: """char *CodepointToUtf8(int, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def color_alpha(self, Color_0: Color, float_1: float) -> Color: """struct Color ColorAlpha(struct Color, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def color_alpha_blend(self, Color_0: Color, Color_1: Color, Color_2: Color) -> Color: """struct Color ColorAlphaBlend(struct Color, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def color_from_hsv(self, float_0: float, float_1: float, float_2: float) -> Color: """struct Color ColorFromHSV(float, float, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def color_from_normalized(self, Vector4_0: Vector4) -> Color: """struct Color ColorFromNormalized(struct Vector4); CFFI C function from raylib.static._raylib_cffi.lib""" ... def color_normalize(self, Color_0: Color) -> Vector4: """struct Vector4 ColorNormalize(struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def color_to_hsv(self, Color_0: Color) -> Vector3: """struct Vector3 ColorToHSV(struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def color_to_int(self, Color_0: Color) -> int: """int ColorToInt(struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def compress_data(self, unsignedstr_0: str, int_1: int, int_pointer_2: Any) -> str: """unsigned char *CompressData(unsigned char *, int, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def decompress_data(self, unsignedstr_0: str, int_1: int, int_pointer_2: Any) -> str: """unsigned char *DecompressData(unsigned char *, int, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def directory_exists(self, str_0: str) -> bool: """_Bool DirectoryExists(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def disable_cursor(self) -> None: """void DisableCursor(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_billboard(self, Camera3D_0: Camera3D, Texture_1: Texture, Vector3_2: Vector3, float_3: float, Color_4: Color) -> None: """void DrawBillboard(struct Camera3D, struct Texture, struct Vector3, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_billboard_rec(self, Camera3D_0: Camera3D, Texture_1: Texture, Rectangle_2: Rectangle, Vector3_3: Vector3, float_4: float, Color_5: Color) -> None: """void DrawBillboardRec(struct Camera3D, struct Texture, struct Rectangle, struct Vector3, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_bounding_box(self, BoundingBox_0: BoundingBox, Color_1: Color) -> None: """void DrawBoundingBox(struct BoundingBox, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_circle(self, int_0: int, int_1: int, float_2: float, Color_3: Color) -> None: """void DrawCircle(int, int, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_circle_3d(self, Vector3_0: Vector3, float_1: float, Vector3_2: Vector3, float_3: float, Color_4: Color) -> None: """void DrawCircle3D(struct Vector3, float, struct Vector3, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_circle_gradient(self, int_0: int, int_1: int, float_2: float, Color_3: Color, Color_4: Color) -> None: """void DrawCircleGradient(int, int, float, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_circle_lines(self, int_0: int, int_1: int, float_2: float, Color_3: Color) -> None: """void DrawCircleLines(int, int, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_circle_sector(self, Vector2_0: Vector2, float_1: float, float_2: float, float_3: float, int_4: int, Color_5: Color) -> None: """void DrawCircleSector(struct Vector2, float, float, float, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_circle_sector_lines(self, Vector2_0: Vector2, float_1: float, float_2: float, float_3: float, int_4: int, Color_5: Color) -> None: """void DrawCircleSectorLines(struct Vector2, float, float, float, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_circle_v(self, Vector2_0: Vector2, float_1: float, Color_2: Color) -> None: """void DrawCircleV(struct Vector2, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_cube(self, Vector3_0: Vector3, float_1: float, float_2: float, float_3: float, Color_4: Color) -> None: """void DrawCube(struct Vector3, float, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_cube_texture(self, Texture_0: Texture, Vector3_1: Vector3, float_2: float, float_3: float, float_4: float, Color_5: Color) -> None: """void DrawCubeTexture(struct Texture, struct Vector3, float, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_cube_v(self, Vector3_0: Vector3, Vector3_1: Vector3, Color_2: Color) -> None: """void DrawCubeV(struct Vector3, struct Vector3, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_cube_wires(self, Vector3_0: Vector3, float_1: float, float_2: float, float_3: float, Color_4: Color) -> None: """void DrawCubeWires(struct Vector3, float, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_cube_wires_v(self, Vector3_0: Vector3, Vector3_1: Vector3, Color_2: Color) -> None: """void DrawCubeWiresV(struct Vector3, struct Vector3, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_cylinder(self, Vector3_0: Vector3, float_1: float, float_2: float, float_3: float, int_4: int, Color_5: Color) -> None: """void DrawCylinder(struct Vector3, float, float, float, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_cylinder_wires(self, Vector3_0: Vector3, float_1: float, float_2: float, float_3: float, int_4: int, Color_5: Color) -> None: """void DrawCylinderWires(struct Vector3, float, float, float, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_ellipse(self, int_0: int, int_1: int, float_2: float, float_3: float, Color_4: Color) -> None: """void DrawEllipse(int, int, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_ellipse_lines(self, int_0: int, int_1: int, float_2: float, float_3: float, Color_4: Color) -> None: """void DrawEllipseLines(int, int, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_fps(self, int_0: int, int_1: int) -> None: """void DrawFPS(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_grid(self, int_0: int, float_1: float) -> None: """void DrawGrid(int, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_line(self, int_0: int, int_1: int, int_2: int, int_3: int, Color_4: Color) -> None: """void DrawLine(int, int, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_line_3d(self, Vector3_0: Vector3, Vector3_1: Vector3, Color_2: Color) -> None: """void DrawLine3D(struct Vector3, struct Vector3, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_line_bezier(self, Vector2_0: Vector2, Vector2_1: Vector2, float_2: float, Color_3: Color) -> None: """void DrawLineBezier(struct Vector2, struct Vector2, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_line_bezier_quad(self, Vector2_0: Vector2, Vector2_1: Vector2, Vector2_2: Vector2, float_3: float, Color_4: Color) -> None: """void DrawLineBezierQuad(struct Vector2, struct Vector2, struct Vector2, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_line_ex(self, Vector2_0: Vector2, Vector2_1: Vector2, float_2: float, Color_3: Color) -> None: """void DrawLineEx(struct Vector2, struct Vector2, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_line_strip(self, Vector2_pointer_0: Any, int_1: int, Color_2: Color) -> None: """void DrawLineStrip(struct Vector2 *, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_line_v(self, Vector2_0: Vector2, Vector2_1: Vector2, Color_2: Color) -> None: """void DrawLineV(struct Vector2, struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_mesh(self, Mesh_0: Mesh, Material_1: Material, Matrix_2: Matrix) -> None: """void DrawMesh(struct Mesh, struct Material, struct Matrix); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_mesh_instanced(self, Mesh_0: Mesh, Material_1: Material, Matrix_pointer_2: Any, int_3: int) -> None: """void DrawMeshInstanced(struct Mesh, struct Material, struct Matrix *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_model(self, Model_0: Model, Vector3_1: Vector3, float_2: float, Color_3: Color) -> None: """void DrawModel(struct Model, struct Vector3, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_model_ex(self, Model_0: Model, Vector3_1: Vector3, Vector3_2: Vector3, float_3: float, Vector3_4: Vector3, Color_5: Color) -> None: """void DrawModelEx(struct Model, struct Vector3, struct Vector3, float, struct Vector3, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_model_wires(self, Model_0: Model, Vector3_1: Vector3, float_2: float, Color_3: Color) -> None: """void DrawModelWires(struct Model, struct Vector3, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_model_wires_ex(self, Model_0: Model, Vector3_1: Vector3, Vector3_2: Vector3, float_3: float, Vector3_4: Vector3, Color_5: Color) -> None: """void DrawModelWiresEx(struct Model, struct Vector3, struct Vector3, float, struct Vector3, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_pixel(self, int_0: int, int_1: int, Color_2: Color) -> None: """void DrawPixel(int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_pixel_v(self, Vector2_0: Vector2, Color_1: Color) -> None: """void DrawPixelV(struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_plane(self, Vector3_0: Vector3, Vector2_1: Vector2, Color_2: Color) -> None: """void DrawPlane(struct Vector3, struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_point_3d(self, Vector3_0: Vector3, Color_1: Color) -> None: """void DrawPoint3D(struct Vector3, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_poly(self, Vector2_0: Vector2, int_1: int, float_2: float, float_3: float, Color_4: Color) -> None: """void DrawPoly(struct Vector2, int, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_poly_lines(self, Vector2_0: Vector2, int_1: int, float_2: float, float_3: float, Color_4: Color) -> None: """void DrawPolyLines(struct Vector2, int, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_ray(self, Ray_0: Ray, Color_1: Color) -> None: """void DrawRay(struct Ray, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle(self, int_0: int, int_1: int, int_2: int, int_3: int, Color_4: Color) -> None: """void DrawRectangle(int, int, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle_gradient_ex(self, Rectangle_0: Rectangle, Color_1: Color, Color_2: Color, Color_3: Color, Color_4: Color) -> None: """void DrawRectangleGradientEx(struct Rectangle, struct Color, struct Color, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle_gradient_h(self, int_0: int, int_1: int, int_2: int, int_3: int, Color_4: Color, Color_5: Color) -> None: """void DrawRectangleGradientH(int, int, int, int, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle_gradient_v(self, int_0: int, int_1: int, int_2: int, int_3: int, Color_4: Color, Color_5: Color) -> None: """void DrawRectangleGradientV(int, int, int, int, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle_lines(self, int_0: int, int_1: int, int_2: int, int_3: int, Color_4: Color) -> None: """void DrawRectangleLines(int, int, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle_lines_ex(self, Rectangle_0: Rectangle, int_1: int, Color_2: Color) -> None: """void DrawRectangleLinesEx(struct Rectangle, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle_pro(self, Rectangle_0: Rectangle, Vector2_1: Vector2, float_2: float, Color_3: Color) -> None: """void DrawRectanglePro(struct Rectangle, struct Vector2, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle_rec(self, Rectangle_0: Rectangle, Color_1: Color) -> None: """void DrawRectangleRec(struct Rectangle, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle_rounded(self, Rectangle_0: Rectangle, float_1: float, int_2: int, Color_3: Color) -> None: """void DrawRectangleRounded(struct Rectangle, float, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle_rounded_lines(self, Rectangle_0: Rectangle, float_1: float, int_2: int, int_3: int, Color_4: Color) -> None: """void DrawRectangleRoundedLines(struct Rectangle, float, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_rectangle_v(self, Vector2_0: Vector2, Vector2_1: Vector2, Color_2: Color) -> None: """void DrawRectangleV(struct Vector2, struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_ring(self, Vector2_0: Vector2, float_1: float, float_2: float, float_3: float, float_4: float, int_5: int, Color_6: Color) -> None: """void DrawRing(struct Vector2, float, float, float, float, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_ring_lines(self, Vector2_0: Vector2, float_1: float, float_2: float, float_3: float, float_4: float, int_5: int, Color_6: Color) -> None: """void DrawRingLines(struct Vector2, float, float, float, float, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_sphere(self, Vector3_0: Vector3, float_1: float, Color_2: Color) -> None: """void DrawSphere(struct Vector3, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_sphere_ex(self, Vector3_0: Vector3, float_1: float, int_2: int, int_3: int, Color_4: Color) -> None: """void DrawSphereEx(struct Vector3, float, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_sphere_wires(self, Vector3_0: Vector3, float_1: float, int_2: int, int_3: int, Color_4: Color) -> None: """void DrawSphereWires(struct Vector3, float, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_text(self, str_0: str, int_1: int, int_2: int, int_3: int, Color_4: Color) -> None: """void DrawText(char *, int, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_text_codepoint(self, Font_0: Font, int_1: int, Vector2_2: Vector2, float_3: float, Color_4: Color) -> None: """void DrawTextCodepoint(struct Font, int, struct Vector2, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_text_ex(self, Font_0: Font, str_1: str, Vector2_2: Vector2, float_3: float, float_4: float, Color_5: Color) -> None: """void DrawTextEx(struct Font, char *, struct Vector2, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_text_rec(self, Font_0: Font, str_1: str, Rectangle_2: Rectangle, float_3: float, float_4: float, _Bool_5: bool, Color_6: Color) -> None: """void DrawTextRec(struct Font, char *, struct Rectangle, float, float, _Bool, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_text_rec_ex(self, Font_0: Font, str_1: str, Rectangle_2: Rectangle, float_3: float, float_4: float, _Bool_5: bool, Color_6: Color, int_7: int, int_8: int, Color_9: Color, Color_10: Color) -> None: """void DrawTextRecEx(struct Font, char *, struct Rectangle, float, float, _Bool, struct Color, int, int, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_texture(self, Texture_0: Texture, int_1: int, int_2: int, Color_3: Color) -> None: """void DrawTexture(struct Texture, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_texture_ex(self, Texture_0: Texture, Vector2_1: Vector2, float_2: float, float_3: float, Color_4: Color) -> None: """void DrawTextureEx(struct Texture, struct Vector2, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_texture_n_patch(self, Texture_0: Texture, NPatchInfo_1: NPatchInfo, Rectangle_2: Rectangle, Vector2_3: Vector2, float_4: float, Color_5: Color) -> None: """void DrawTextureNPatch(struct Texture, struct NPatchInfo, struct Rectangle, struct Vector2, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_texture_poly(self, Texture_0: Texture, Vector2_1: Vector2, Vector2_pointer_2: Any, Vector2_pointer_3: Any, int_4: int, Color_5: Color) -> None: """void DrawTexturePoly(struct Texture, struct Vector2, struct Vector2 *, struct Vector2 *, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_texture_pro(self, Texture_0: Texture, Rectangle_1: Rectangle, Rectangle_2: Rectangle, Vector2_3: Vector2, float_4: float, Color_5: Color) -> None: """void DrawTexturePro(struct Texture, struct Rectangle, struct Rectangle, struct Vector2, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_texture_quad(self, Texture_0: Texture, Vector2_1: Vector2, Vector2_2: Vector2, Rectangle_3: Rectangle, Color_4: Color) -> None: """void DrawTextureQuad(struct Texture, struct Vector2, struct Vector2, struct Rectangle, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_texture_rec(self, Texture_0: Texture, Rectangle_1: Rectangle, Vector2_2: Vector2, Color_3: Color) -> None: """void DrawTextureRec(struct Texture, struct Rectangle, struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_texture_tiled(self, Texture_0: Texture, Rectangle_1: Rectangle, Rectangle_2: Rectangle, Vector2_3: Vector2, float_4: float, float_5: float, Color_6: Color) -> None: """void DrawTextureTiled(struct Texture, struct Rectangle, struct Rectangle, struct Vector2, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_texture_v(self, Texture_0: Texture, Vector2_1: Vector2, Color_2: Color) -> None: """void DrawTextureV(struct Texture, struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_triangle(self, Vector2_0: Vector2, Vector2_1: Vector2, Vector2_2: Vector2, Color_3: Color) -> None: """void DrawTriangle(struct Vector2, struct Vector2, struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_triangle_3d(self, Vector3_0: Vector3, Vector3_1: Vector3, Vector3_2: Vector3, Color_3: Color) -> None: """void DrawTriangle3D(struct Vector3, struct Vector3, struct Vector3, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_triangle_fan(self, Vector2_pointer_0: Any, int_1: int, Color_2: Color) -> None: """void DrawTriangleFan(struct Vector2 *, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_triangle_lines(self, Vector2_0: Vector2, Vector2_1: Vector2, Vector2_2: Vector2, Color_3: Color) -> None: """void DrawTriangleLines(struct Vector2, struct Vector2, struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_triangle_strip(self, Vector2_pointer_0: Any, int_1: int, Color_2: Color) -> None: """void DrawTriangleStrip(struct Vector2 *, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def draw_triangle_strip_3d(self, Vector3_pointer_0: Any, int_1: int, Color_2: Color) -> None: """void DrawTriangleStrip3D(struct Vector3 *, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def enable_cursor(self) -> None: """void EnableCursor(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def end_blend_mode(self) -> None: """void EndBlendMode(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def end_drawing(self) -> None: """void EndDrawing(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def end_mode_2d(self) -> None: """void EndMode2D(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def end_mode_3d(self) -> None: """void EndMode3D(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def end_scissor_mode(self) -> None: """void EndScissorMode(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def end_shader_mode(self) -> None: """void EndShaderMode(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def end_texture_mode(self) -> None: """void EndTextureMode(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def end_vr_stereo_mode(self) -> None: """void EndVrStereoMode(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def export_image(self, Image_0: Image, str_1: str) -> bool: """_Bool ExportImage(struct Image, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def export_image_as_code(self, Image_0: Image, str_1: str) -> bool: """_Bool ExportImageAsCode(struct Image, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def export_mesh(self, Mesh_0: Mesh, str_1: str) -> bool: """_Bool ExportMesh(struct Mesh, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def export_wave(self, Wave_0: Wave, str_1: str) -> bool: """_Bool ExportWave(struct Wave, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def export_wave_as_code(self, Wave_0: Wave, str_1: str) -> bool: """_Bool ExportWaveAsCode(struct Wave, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... FLAG_FULLSCREEN_MODE: int FLAG_INTERLACED_HINT: int FLAG_MSAA_4X_HINT: int FLAG_VSYNC_HINT: int FLAG_WINDOW_ALWAYS_RUN: int FLAG_WINDOW_HIDDEN: int FLAG_WINDOW_HIGHDPI: int FLAG_WINDOW_MAXIMIZED: int FLAG_WINDOW_MINIMIZED: int FLAG_WINDOW_RESIZABLE: int FLAG_WINDOW_TOPMOST: int FLAG_WINDOW_TRANSPARENT: int FLAG_WINDOW_UNDECORATED: int FLAG_WINDOW_UNFOCUSED: int FONT_BITMAP: int FONT_DEFAULT: int FONT_SDF: int def fade(self, Color_0: Color, float_1: float) -> Color: """struct Color Fade(struct Color, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def file_exists(self, str_0: str) -> bool: """_Bool FileExists(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... GAMEPAD_AXIS_LEFT_TRIGGER: int GAMEPAD_AXIS_LEFT_X: int GAMEPAD_AXIS_LEFT_Y: int GAMEPAD_AXIS_RIGHT_TRIGGER: int GAMEPAD_AXIS_RIGHT_X: int GAMEPAD_AXIS_RIGHT_Y: int GAMEPAD_BUTTON_LEFT_FACE_DOWN: int GAMEPAD_BUTTON_LEFT_FACE_LEFT: int GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int GAMEPAD_BUTTON_LEFT_FACE_UP: int GAMEPAD_BUTTON_LEFT_THUMB: int GAMEPAD_BUTTON_LEFT_TRIGGER_1: int GAMEPAD_BUTTON_LEFT_TRIGGER_2: int GAMEPAD_BUTTON_MIDDLE: int GAMEPAD_BUTTON_MIDDLE_LEFT: int GAMEPAD_BUTTON_MIDDLE_RIGHT: int GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int GAMEPAD_BUTTON_RIGHT_FACE_UP: int GAMEPAD_BUTTON_RIGHT_THUMB: int GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int GAMEPAD_BUTTON_UNKNOWN: int GESTURE_DOUBLETAP: int GESTURE_DRAG: int GESTURE_HOLD: int GESTURE_NONE: int GESTURE_PINCH_IN: int GESTURE_PINCH_OUT: int GESTURE_SWIPE_DOWN: int GESTURE_SWIPE_LEFT: int GESTURE_SWIPE_RIGHT: int GESTURE_SWIPE_UP: int GESTURE_TAP: int def gen_image_cellular(self, int_0: int, int_1: int, int_2: int) -> Image: """struct Image GenImageCellular(int, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_image_checked(self, int_0: int, int_1: int, int_2: int, int_3: int, Color_4: Color, Color_5: Color) -> Image: """struct Image GenImageChecked(int, int, int, int, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_image_color(self, int_0: int, int_1: int, Color_2: Color) -> Image: """struct Image GenImageColor(int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_image_font_atlas(self, CharInfo_pointer_0: Any, Rectangle_pointer_pointer_1: Any, int_2: int, int_3: int, int_4: int, int_5: int) -> Image: """struct Image GenImageFontAtlas(struct CharInfo *, struct Rectangle * *, int, int, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_image_gradient_h(self, int_0: int, int_1: int, Color_2: Color, Color_3: Color) -> Image: """struct Image GenImageGradientH(int, int, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_image_gradient_radial(self, int_0: int, int_1: int, float_2: float, Color_3: Color, Color_4: Color) -> Image: """struct Image GenImageGradientRadial(int, int, float, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_image_gradient_v(self, int_0: int, int_1: int, Color_2: Color, Color_3: Color) -> Image: """struct Image GenImageGradientV(int, int, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_image_perlin_noise(self, int_0: int, int_1: int, int_2: int, int_3: int, float_4: float) -> Image: """struct Image GenImagePerlinNoise(int, int, int, int, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_image_white_noise(self, int_0: int, int_1: int, float_2: float) -> Image: """struct Image GenImageWhiteNoise(int, int, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_mesh_cube(self, float_0: float, float_1: float, float_2: float) -> Mesh: """struct Mesh GenMeshCube(float, float, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_mesh_cubicmap(self, Image_0: Image, Vector3_1: Vector3) -> Mesh: """struct Mesh GenMeshCubicmap(struct Image, struct Vector3); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_mesh_cylinder(self, float_0: float, float_1: float, int_2: int) -> Mesh: """struct Mesh GenMeshCylinder(float, float, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_mesh_heightmap(self, Image_0: Image, Vector3_1: Vector3) -> Mesh: """struct Mesh GenMeshHeightmap(struct Image, struct Vector3); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_mesh_hemi_sphere(self, float_0: float, int_1: int, int_2: int) -> Mesh: """struct Mesh GenMeshHemiSphere(float, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_mesh_knot(self, float_0: float, float_1: float, int_2: int, int_3: int) -> Mesh: """struct Mesh GenMeshKnot(float, float, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_mesh_plane(self, float_0: float, float_1: float, int_2: int, int_3: int) -> Mesh: """struct Mesh GenMeshPlane(float, float, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_mesh_poly(self, int_0: int, float_1: float) -> Mesh: """struct Mesh GenMeshPoly(int, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_mesh_sphere(self, float_0: float, int_1: int, int_2: int) -> Mesh: """struct Mesh GenMeshSphere(float, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_mesh_torus(self, float_0: float, float_1: float, int_2: int, int_3: int) -> Mesh: """struct Mesh GenMeshTorus(float, float, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def gen_texture_mipmaps(self, Texture_pointer_0: Any) -> None: """void GenTextureMipmaps(struct Texture *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_camera_matrix(self, Camera3D_0: Camera3D) -> Matrix: """struct Matrix GetCameraMatrix(struct Camera3D); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_camera_matrix_2d(self, Camera2D_0: Camera2D) -> Matrix: """struct Matrix GetCameraMatrix2D(struct Camera2D); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_char_pressed(self) -> int: """int GetCharPressed(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_clipboard_text(self) -> str: """char *GetClipboardText(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_codepoints(self, str_0: str, int_pointer_1: Any) -> Any: """int *GetCodepoints(char *, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_codepoints_count(self, str_0: str) -> int: """int GetCodepointsCount(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_collision_ray_ground(self, Ray_0: Ray, float_1: float) -> RayHitInfo: """struct RayHitInfo GetCollisionRayGround(struct Ray, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_collision_ray_mesh(self, Ray_0: Ray, Mesh_1: Mesh, Matrix_2: Matrix) -> RayHitInfo: """struct RayHitInfo GetCollisionRayMesh(struct Ray, struct Mesh, struct Matrix); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_collision_ray_model(self, Ray_0: Ray, Model_1: Model) -> RayHitInfo: """struct RayHitInfo GetCollisionRayModel(struct Ray, struct Model); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_collision_ray_triangle(self, Ray_0: Ray, Vector3_1: Vector3, Vector3_2: Vector3, Vector3_3: Vector3) -> RayHitInfo: """struct RayHitInfo GetCollisionRayTriangle(struct Ray, struct Vector3, struct Vector3, struct Vector3); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_collision_rec(self, Rectangle_0: Rectangle, Rectangle_1: Rectangle) -> Rectangle: """struct Rectangle GetCollisionRec(struct Rectangle, struct Rectangle); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_color(self, unsignedint_0: int) -> Color: """struct Color GetColor(unsigned int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_current_monitor(self) -> int: """int GetCurrentMonitor(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_directory_files(self, str_0: str, int_pointer_1: Any) -> str: """char * *GetDirectoryFiles(char *, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_directory_path(self, str_0: str) -> str: """char *GetDirectoryPath(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_dropped_files(self, int_pointer_0: Any) -> str: """char * *GetDroppedFiles(int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_fps(self) -> int: """int GetFPS(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_file_extension(self, str_0: str) -> str: """char *GetFileExtension(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_file_mod_time(self, str_0: str) -> int: """long GetFileModTime(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_file_name(self, str_0: str) -> str: """char *GetFileName(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_file_name_without_ext(self, str_0: str) -> str: """char *GetFileNameWithoutExt(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_font_default(self) -> Font: """struct Font GetFontDefault(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_frame_time(self) -> float: """float GetFrameTime(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_gamepad_axis_count(self, int_0: int) -> int: """int GetGamepadAxisCount(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_gamepad_axis_movement(self, int_0: int, int_1: int) -> float: """float GetGamepadAxisMovement(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_gamepad_button_pressed(self) -> int: """int GetGamepadButtonPressed(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_gamepad_name(self, int_0: int) -> str: """char *GetGamepadName(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_gesture_detected(self) -> int: """int GetGestureDetected(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_gesture_drag_angle(self) -> float: """float GetGestureDragAngle(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_gesture_drag_vector(self) -> Vector2: """struct Vector2 GetGestureDragVector(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_gesture_hold_duration(self) -> float: """float GetGestureHoldDuration(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_gesture_pinch_angle(self) -> float: """float GetGesturePinchAngle(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_gesture_pinch_vector(self) -> Vector2: """struct Vector2 GetGesturePinchVector(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_glyph_index(self, Font_0: Font, int_1: int) -> int: """int GetGlyphIndex(struct Font, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_image_alpha_border(self, Image_0: Image, float_1: float) -> Rectangle: """struct Rectangle GetImageAlphaBorder(struct Image, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_key_pressed(self) -> int: """int GetKeyPressed(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_monitor_count(self) -> int: """int GetMonitorCount(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_monitor_height(self, int_0: int) -> int: """int GetMonitorHeight(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_monitor_name(self, int_0: int) -> str: """char *GetMonitorName(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_monitor_physical_height(self, int_0: int) -> int: """int GetMonitorPhysicalHeight(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_monitor_physical_width(self, int_0: int) -> int: """int GetMonitorPhysicalWidth(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_monitor_position(self, int_0: int) -> Vector2: """struct Vector2 GetMonitorPosition(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_monitor_refresh_rate(self, int_0: int) -> int: """int GetMonitorRefreshRate(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_monitor_width(self, int_0: int) -> int: """int GetMonitorWidth(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_mouse_position(self) -> Vector2: """struct Vector2 GetMousePosition(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_mouse_ray(self, Vector2_0: Vector2, Camera3D_1: Camera3D) -> Ray: """struct Ray GetMouseRay(struct Vector2, struct Camera3D); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_mouse_wheel_move(self) -> float: """float GetMouseWheelMove(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_mouse_x(self) -> int: """int GetMouseX(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_mouse_y(self) -> int: """int GetMouseY(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_music_time_length(self, Music_0: Music) -> float: """float GetMusicTimeLength(struct Music); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_music_time_played(self, Music_0: Music) -> float: """float GetMusicTimePlayed(struct Music); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_next_codepoint(self, str_0: str, int_pointer_1: Any) -> int: """int GetNextCodepoint(char *, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_pixel_color(self, void_pointer_0: Any, int_1: int) -> Color: """struct Color GetPixelColor(void *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_pixel_data_size(self, int_0: int, int_1: int, int_2: int) -> int: """int GetPixelDataSize(int, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_prev_directory_path(self, str_0: str) -> str: """char *GetPrevDirectoryPath(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_random_value(self, int_0: int, int_1: int) -> int: """int GetRandomValue(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_screen_data(self) -> Image: """struct Image GetScreenData(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_screen_height(self) -> int: """int GetScreenHeight(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_screen_to_world_2d(self, Vector2_0: Vector2, Camera2D_1: Camera2D) -> Vector2: """struct Vector2 GetScreenToWorld2D(struct Vector2, struct Camera2D); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_screen_width(self) -> int: """int GetScreenWidth(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_shader_location(self, Shader_0: Shader, str_1: str) -> int: """int GetShaderLocation(struct Shader, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_shader_location_attrib(self, Shader_0: Shader, str_1: str) -> int: """int GetShaderLocationAttrib(struct Shader, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_sounds_playing(self) -> int: """int GetSoundsPlaying(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_texture_data(self, Texture_0: Texture) -> Image: """struct Image GetTextureData(struct Texture); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_time(self) -> float: """double GetTime(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_touch_points_count(self) -> int: """int GetTouchPointsCount(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_touch_position(self, int_0: int) -> Vector2: """struct Vector2 GetTouchPosition(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_touch_x(self) -> int: """int GetTouchX(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_touch_y(self) -> int: """int GetTouchY(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_window_handle(self) -> Any: """void *GetWindowHandle(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_window_position(self) -> Vector2: """struct Vector2 GetWindowPosition(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_window_scale_dpi(self) -> Vector2: """struct Vector2 GetWindowScaleDPI(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_working_directory(self) -> str: """char *GetWorkingDirectory(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_world_to_screen(self, Vector3_0: Vector3, Camera3D_1: Camera3D) -> Vector2: """struct Vector2 GetWorldToScreen(struct Vector3, struct Camera3D); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_world_to_screen_2d(self, Vector2_0: Vector2, Camera2D_1: Camera2D) -> Vector2: """struct Vector2 GetWorldToScreen2D(struct Vector2, struct Camera2D); CFFI C function from raylib.static._raylib_cffi.lib""" ... def get_world_to_screen_ex(self, Vector3_0: Vector3, Camera3D_1: Camera3D, int_2: int, int_3: int) -> Vector2: """struct Vector2 GetWorldToScreenEx(struct Vector3, struct Camera3D, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def hide_cursor(self) -> None: """void HideCursor(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_alpha_clear(self, Image_pointer_0: Any, Color_1: Color, float_2: float) -> None: """void ImageAlphaClear(struct Image *, struct Color, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_alpha_crop(self, Image_pointer_0: Any, float_1: float) -> None: """void ImageAlphaCrop(struct Image *, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_alpha_mask(self, Image_pointer_0: Any, Image_1: Image) -> None: """void ImageAlphaMask(struct Image *, struct Image); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_alpha_premultiply(self, Image_pointer_0: Any) -> None: """void ImageAlphaPremultiply(struct Image *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_clear_background(self, Image_pointer_0: Any, Color_1: Color) -> None: """void ImageClearBackground(struct Image *, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_color_brightness(self, Image_pointer_0: Any, int_1: int) -> None: """void ImageColorBrightness(struct Image *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_color_contrast(self, Image_pointer_0: Any, float_1: float) -> None: """void ImageColorContrast(struct Image *, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_color_grayscale(self, Image_pointer_0: Any) -> None: """void ImageColorGrayscale(struct Image *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_color_invert(self, Image_pointer_0: Any) -> None: """void ImageColorInvert(struct Image *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_color_replace(self, Image_pointer_0: Any, Color_1: Color, Color_2: Color) -> None: """void ImageColorReplace(struct Image *, struct Color, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_color_tint(self, Image_pointer_0: Any, Color_1: Color) -> None: """void ImageColorTint(struct Image *, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_copy(self, Image_0: Image) -> Image: """struct Image ImageCopy(struct Image); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_crop(self, Image_pointer_0: Any, Rectangle_1: Rectangle) -> None: """void ImageCrop(struct Image *, struct Rectangle); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_dither(self, Image_pointer_0: Any, int_1: int, int_2: int, int_3: int, int_4: int) -> None: """void ImageDither(struct Image *, int, int, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw(self, Image_pointer_0: Any, Image_1: Image, Rectangle_2: Rectangle, Rectangle_3: Rectangle, Color_4: Color) -> None: """void ImageDraw(struct Image *, struct Image, struct Rectangle, struct Rectangle, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_circle(self, Image_pointer_0: Any, int_1: int, int_2: int, int_3: int, Color_4: Color) -> None: """void ImageDrawCircle(struct Image *, int, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_circle_v(self, Image_pointer_0: Any, Vector2_1: Vector2, int_2: int, Color_3: Color) -> None: """void ImageDrawCircleV(struct Image *, struct Vector2, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_line(self, Image_pointer_0: Any, int_1: int, int_2: int, int_3: int, int_4: int, Color_5: Color) -> None: """void ImageDrawLine(struct Image *, int, int, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_line_v(self, Image_pointer_0: Any, Vector2_1: Vector2, Vector2_2: Vector2, Color_3: Color) -> None: """void ImageDrawLineV(struct Image *, struct Vector2, struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_pixel(self, Image_pointer_0: Any, int_1: int, int_2: int, Color_3: Color) -> None: """void ImageDrawPixel(struct Image *, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_pixel_v(self, Image_pointer_0: Any, Vector2_1: Vector2, Color_2: Color) -> None: """void ImageDrawPixelV(struct Image *, struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_rectangle(self, Image_pointer_0: Any, int_1: int, int_2: int, int_3: int, int_4: int, Color_5: Color) -> None: """void ImageDrawRectangle(struct Image *, int, int, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_rectangle_lines(self, Image_pointer_0: Any, Rectangle_1: Rectangle, int_2: int, Color_3: Color) -> None: """void ImageDrawRectangleLines(struct Image *, struct Rectangle, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_rectangle_rec(self, Image_pointer_0: Any, Rectangle_1: Rectangle, Color_2: Color) -> None: """void ImageDrawRectangleRec(struct Image *, struct Rectangle, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_rectangle_v(self, Image_pointer_0: Any, Vector2_1: Vector2, Vector2_2: Vector2, Color_3: Color) -> None: """void ImageDrawRectangleV(struct Image *, struct Vector2, struct Vector2, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_text(self, Image_pointer_0: Any, str_1: str, int_2: int, int_3: int, int_4: int, Color_5: Color) -> None: """void ImageDrawText(struct Image *, char *, int, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_draw_text_ex(self, Image_pointer_0: Any, Font_1: Font, str_2: str, Vector2_3: Vector2, float_4: float, float_5: float, Color_6: Color) -> None: """void ImageDrawTextEx(struct Image *, struct Font, char *, struct Vector2, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_flip_horizontal(self, Image_pointer_0: Any) -> None: """void ImageFlipHorizontal(struct Image *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_flip_vertical(self, Image_pointer_0: Any) -> None: """void ImageFlipVertical(struct Image *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_format(self, Image_pointer_0: Any, int_1: int) -> None: """void ImageFormat(struct Image *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_from_image(self, Image_0: Image, Rectangle_1: Rectangle) -> Image: """struct Image ImageFromImage(struct Image, struct Rectangle); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_mipmaps(self, Image_pointer_0: Any) -> None: """void ImageMipmaps(struct Image *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_resize(self, Image_pointer_0: Any, int_1: int, int_2: int) -> None: """void ImageResize(struct Image *, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_resize_canvas(self, Image_pointer_0: Any, int_1: int, int_2: int, int_3: int, int_4: int, Color_5: Color) -> None: """void ImageResizeCanvas(struct Image *, int, int, int, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_resize_nn(self, Image_pointer_0: Any, int_1: int, int_2: int) -> None: """void ImageResizeNN(struct Image *, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_rotate_ccw(self, Image_pointer_0: Any) -> None: """void ImageRotateCCW(struct Image *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_rotate_cw(self, Image_pointer_0: Any) -> None: """void ImageRotateCW(struct Image *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_text(self, str_0: str, int_1: int, Color_2: Color) -> Image: """struct Image ImageText(char *, int, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_text_ex(self, Font_0: Font, str_1: str, float_2: float, float_3: float, Color_4: Color) -> Image: """struct Image ImageTextEx(struct Font, char *, float, float, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def image_to_pot(self, Image_pointer_0: Any, Color_1: Color) -> None: """void ImageToPOT(struct Image *, struct Color); CFFI C function from raylib.static._raylib_cffi.lib""" ... def init_audio_device(self) -> None: """void InitAudioDevice(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def init_audio_stream(self, unsignedint_0: int, unsignedint_1: int, unsignedint_2: int) -> AudioStream: """struct AudioStream InitAudioStream(unsigned int, unsigned int, unsigned int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def init_window(self, int_0: int, int_1: int, str_2: str) -> None: """void InitWindow(int, int, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_audio_device_ready(self) -> bool: """_Bool IsAudioDeviceReady(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_audio_stream_playing(self, AudioStream_0: AudioStream) -> bool: """_Bool IsAudioStreamPlaying(struct AudioStream); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_audio_stream_processed(self, AudioStream_0: AudioStream) -> bool: """_Bool IsAudioStreamProcessed(struct AudioStream); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_cursor_hidden(self) -> bool: """_Bool IsCursorHidden(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_cursor_on_screen(self) -> bool: """_Bool IsCursorOnScreen(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_file_dropped(self) -> bool: """_Bool IsFileDropped(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_file_extension(self, str_0: str, str_1: str) -> bool: """_Bool IsFileExtension(char *, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_gamepad_available(self, int_0: int) -> bool: """_Bool IsGamepadAvailable(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_gamepad_button_down(self, int_0: int, int_1: int) -> bool: """_Bool IsGamepadButtonDown(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_gamepad_button_pressed(self, int_0: int, int_1: int) -> bool: """_Bool IsGamepadButtonPressed(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_gamepad_button_released(self, int_0: int, int_1: int) -> bool: """_Bool IsGamepadButtonReleased(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_gamepad_button_up(self, int_0: int, int_1: int) -> bool: """_Bool IsGamepadButtonUp(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_gamepad_name(self, int_0: int, str_1: str) -> bool: """_Bool IsGamepadName(int, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_gesture_detected(self, int_0: int) -> bool: """_Bool IsGestureDetected(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_key_down(self, int_0: int) -> bool: """_Bool IsKeyDown(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_key_pressed(self, int_0: int) -> bool: """_Bool IsKeyPressed(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_key_released(self, int_0: int) -> bool: """_Bool IsKeyReleased(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_key_up(self, int_0: int) -> bool: """_Bool IsKeyUp(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_model_animation_valid(self, Model_0: Model, ModelAnimation_1: ModelAnimation) -> bool: """_Bool IsModelAnimationValid(struct Model, struct ModelAnimation); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_mouse_button_down(self, int_0: int) -> bool: """_Bool IsMouseButtonDown(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_mouse_button_pressed(self, int_0: int) -> bool: """_Bool IsMouseButtonPressed(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_mouse_button_released(self, int_0: int) -> bool: """_Bool IsMouseButtonReleased(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_mouse_button_up(self, int_0: int) -> bool: """_Bool IsMouseButtonUp(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_music_playing(self, Music_0: Music) -> bool: """_Bool IsMusicPlaying(struct Music); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_sound_playing(self, Sound_0: Sound) -> bool: """_Bool IsSoundPlaying(struct Sound); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_window_focused(self) -> bool: """_Bool IsWindowFocused(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_window_fullscreen(self) -> bool: """_Bool IsWindowFullscreen(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_window_hidden(self) -> bool: """_Bool IsWindowHidden(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_window_maximized(self) -> bool: """_Bool IsWindowMaximized(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_window_minimized(self) -> bool: """_Bool IsWindowMinimized(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_window_ready(self) -> bool: """_Bool IsWindowReady(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_window_resized(self) -> bool: """_Bool IsWindowResized(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def is_window_state(self, unsignedint_0: int) -> bool: """_Bool IsWindowState(unsigned int); CFFI C function from raylib.static._raylib_cffi.lib""" ... KEY_A: int KEY_APOSTROPHE: int KEY_B: int KEY_BACK: int KEY_BACKSLASH: int KEY_BACKSPACE: int KEY_C: int KEY_CAPS_LOCK: int KEY_COMMA: int KEY_D: int KEY_DELETE: int KEY_DOWN: int KEY_E: int KEY_EIGHT: int KEY_END: int KEY_ENTER: int KEY_EQUAL: int KEY_ESCAPE: int KEY_F: int KEY_F1: int KEY_F10: int KEY_F11: int KEY_F12: int KEY_F2: int KEY_F3: int KEY_F4: int KEY_F5: int KEY_F6: int KEY_F7: int KEY_F8: int KEY_F9: int KEY_FIVE: int KEY_FOUR: int KEY_G: int KEY_GRAVE: int KEY_H: int KEY_HOME: int KEY_I: int KEY_INSERT: int KEY_J: int KEY_K: int KEY_KB_MENU: int KEY_KP_0: int KEY_KP_1: int KEY_KP_2: int KEY_KP_3: int KEY_KP_4: int KEY_KP_5: int KEY_KP_6: int KEY_KP_7: int KEY_KP_8: int KEY_KP_9: int KEY_KP_ADD: int KEY_KP_DECIMAL: int KEY_KP_DIVIDE: int KEY_KP_ENTER: int KEY_KP_EQUAL: int KEY_KP_MULTIPLY: int KEY_KP_SUBTRACT: int KEY_L: int KEY_LEFT: int KEY_LEFT_ALT: int KEY_LEFT_BRACKET: int KEY_LEFT_CONTROL: int KEY_LEFT_SHIFT: int KEY_LEFT_SUPER: int KEY_M: int KEY_MENU: int KEY_MINUS: int KEY_N: int KEY_NINE: int KEY_NULL: int KEY_NUM_LOCK: int KEY_O: int KEY_ONE: int KEY_P: int KEY_PAGE_DOWN: int KEY_PAGE_UP: int KEY_PAUSE: int KEY_PERIOD: int KEY_PRINT_SCREEN: int KEY_Q: int KEY_R: int KEY_RIGHT: int KEY_RIGHT_ALT: int KEY_RIGHT_BRACKET: int KEY_RIGHT_CONTROL: int KEY_RIGHT_SHIFT: int KEY_RIGHT_SUPER: int KEY_S: int KEY_SCROLL_LOCK: int KEY_SEMICOLON: int KEY_SEVEN: int KEY_SIX: int KEY_SLASH: int KEY_SPACE: int KEY_T: int KEY_TAB: int KEY_THREE: int KEY_TWO: int KEY_U: int KEY_UP: int KEY_V: int KEY_VOLUME_DOWN: int KEY_VOLUME_UP: int KEY_W: int KEY_X: int KEY_Y: int KEY_Z: int KEY_ZERO: int LOG_ALL: int LOG_DEBUG: int LOG_ERROR: int LOG_FATAL: int LOG_INFO: int LOG_NONE: int LOG_TRACE: int LOG_WARNING: int def load_file_data(self, str_0: str, unsignedint_pointer_1: Any) -> str: """unsigned char *LoadFileData(char *, unsigned int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_file_text(self, str_0: str) -> str: """char *LoadFileText(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_font(self, str_0: str) -> Font: """struct Font LoadFont(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_font_data(self, unsignedstr_0: str, int_1: int, int_2: int, int_pointer_3: Any, int_4: int, int_5: int) -> Any: """struct CharInfo *LoadFontData(unsigned char *, int, int, int *, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_font_ex(self, str_0: str, int_1: int, int_pointer_2: Any, int_3: int) -> Font: """struct Font LoadFontEx(char *, int, int *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_font_from_image(self, Image_0: Image, Color_1: Color, int_2: int) -> Font: """struct Font LoadFontFromImage(struct Image, struct Color, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_font_from_memory(self, str_0: str, unsignedstr_1: str, int_2: int, int_3: int, int_pointer_4: Any, int_5: int) -> Font: """struct Font LoadFontFromMemory(char *, unsigned char *, int, int, int *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_image(self, str_0: str) -> Image: """struct Image LoadImage(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_image_anim(self, str_0: str, int_pointer_1: Any) -> Image: """struct Image LoadImageAnim(char *, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_image_colors(self, Image_0: Image) -> Any: """struct Color *LoadImageColors(struct Image); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_image_from_memory(self, str_0: str, unsignedstr_1: str, int_2: int) -> Image: """struct Image LoadImageFromMemory(char *, unsigned char *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_image_palette(self, Image_0: Image, int_1: int, int_pointer_2: Any) -> Any: """struct Color *LoadImagePalette(struct Image, int, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_image_raw(self, str_0: str, int_1: int, int_2: int, int_3: int, int_4: int) -> Image: """struct Image LoadImageRaw(char *, int, int, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_material_default(self) -> Material: """struct Material LoadMaterialDefault(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_materials(self, str_0: str, int_pointer_1: Any) -> Any: """struct Material *LoadMaterials(char *, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_model(self, str_0: str) -> Model: """struct Model LoadModel(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_model_animations(self, str_0: str, int_pointer_1: Any) -> Any: """struct ModelAnimation *LoadModelAnimations(char *, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_model_from_mesh(self, Mesh_0: Mesh) -> Model: """struct Model LoadModelFromMesh(struct Mesh); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_music_stream(self, str_0: str) -> Music: """struct Music LoadMusicStream(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_music_stream_from_memory(self, str_0: str, unsignedstr_1: str, int_2: int) -> Music: """struct Music LoadMusicStreamFromMemory(char *, unsigned char *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_render_texture(self, int_0: int, int_1: int) -> RenderTexture: """struct RenderTexture LoadRenderTexture(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_shader(self, str_0: str, str_1: str) -> Shader: """struct Shader LoadShader(char *, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_shader_from_memory(self, str_0: str, str_1: str) -> Shader: """struct Shader LoadShaderFromMemory(char *, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_sound(self, str_0: str) -> Sound: """struct Sound LoadSound(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_sound_from_wave(self, Wave_0: Wave) -> Sound: """struct Sound LoadSoundFromWave(struct Wave); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_storage_value(self, unsignedint_0: int) -> int: """int LoadStorageValue(unsigned int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_texture(self, str_0: str) -> Texture: """struct Texture LoadTexture(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_texture_cubemap(self, Image_0: Image, int_1: int) -> Texture: """struct Texture LoadTextureCubemap(struct Image, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_texture_from_image(self, Image_0: Image) -> Texture: """struct Texture LoadTextureFromImage(struct Image); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_vr_stereo_config(self, VrDeviceInfo_0: VrDeviceInfo) -> VrStereoConfig: """struct VrStereoConfig LoadVrStereoConfig(struct VrDeviceInfo); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_wave(self, str_0: str) -> Wave: """struct Wave LoadWave(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_wave_from_memory(self, str_0: str, unsignedstr_1: str, int_2: int) -> Wave: """struct Wave LoadWaveFromMemory(char *, unsigned char *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def load_wave_samples(self, Wave_0: Wave) -> Any: """float *LoadWaveSamples(struct Wave); CFFI C function from raylib.static._raylib_cffi.lib""" ... MATERIAL_MAP_ALBEDO: int MATERIAL_MAP_BRDG: int MATERIAL_MAP_CUBEMAP: int MATERIAL_MAP_DIFFUSE: int MATERIAL_MAP_EMISSION: int MATERIAL_MAP_HEIGHT: int MATERIAL_MAP_IRRADIANCE: int MATERIAL_MAP_METALNESS: int MATERIAL_MAP_NORMAL: int MATERIAL_MAP_OCCLUSION: int MATERIAL_MAP_PREFILTER: int MATERIAL_MAP_ROUGHNESS: int MATERIAL_MAP_SPECULAR: int MOUSE_CURSOR_ARROW: int MOUSE_CURSOR_CROSSHAIR: int MOUSE_CURSOR_DEFAULT: int MOUSE_CURSOR_IBEAM: int MOUSE_CURSOR_NOT_ALLOWED: int MOUSE_CURSOR_POINTING_HAND: int MOUSE_CURSOR_RESIZE_ALL: int MOUSE_CURSOR_RESIZE_EW: int MOUSE_CURSOR_RESIZE_NESW: int MOUSE_CURSOR_RESIZE_NS: int MOUSE_CURSOR_RESIZE_NWSE: int MOUSE_LEFT_BUTTON: int MOUSE_MIDDLE_BUTTON: int MOUSE_RIGHT_BUTTON: int def maximize_window(self) -> None: """void MaximizeWindow(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def measure_text(self, str_0: str, int_1: int) -> int: """int MeasureText(char *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def measure_text_ex(self, Font_0: Font, str_1: str, float_2: float, float_3: float) -> Vector2: """struct Vector2 MeasureTextEx(struct Font, char *, float, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def mem_alloc(self, int_0: int) -> Any: """void *MemAlloc(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def mem_free(self, void_pointer_0: Any) -> None: """void MemFree(void *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def mem_realloc(self, void_pointer_0: Any, int_1: int) -> Any: """void *MemRealloc(void *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def mesh_binormals(self, Mesh_pointer_0: Any) -> None: """void MeshBinormals(struct Mesh *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def mesh_bounding_box(self, Mesh_0: Mesh) -> BoundingBox: """struct BoundingBox MeshBoundingBox(struct Mesh); CFFI C function from raylib.static._raylib_cffi.lib""" ... def mesh_tangents(self, Mesh_pointer_0: Any) -> None: """void MeshTangents(struct Mesh *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def minimize_window(self) -> None: """void MinimizeWindow(); CFFI C function from raylib.static._raylib_cffi.lib""" ... NPATCH_NINE_PATCH: int NPATCH_THREE_PATCH_HORIZONTAL: int NPATCH_THREE_PATCH_VERTICAL: int def open_url(self, str_0: str) -> None: """void OpenURL(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int PIXELFORMAT_COMPRESSED_DXT1_RGB: int PIXELFORMAT_COMPRESSED_DXT1_RGBA: int PIXELFORMAT_COMPRESSED_DXT3_RGBA: int PIXELFORMAT_COMPRESSED_DXT5_RGBA: int PIXELFORMAT_COMPRESSED_ETC1_RGB: int PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int PIXELFORMAT_COMPRESSED_ETC2_RGB: int PIXELFORMAT_COMPRESSED_PVRT_RGB: int PIXELFORMAT_COMPRESSED_PVRT_RGBA: int PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int PIXELFORMAT_UNCOMPRESSED_R32: int PIXELFORMAT_UNCOMPRESSED_R32G32B32: int PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int PIXELFORMAT_UNCOMPRESSED_R5G6B5: int PIXELFORMAT_UNCOMPRESSED_R8G8B8: int PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int def pause_audio_stream(self, AudioStream_0: AudioStream) -> None: """void PauseAudioStream(struct AudioStream); CFFI C function from raylib.static._raylib_cffi.lib""" ... def pause_music_stream(self, Music_0: Music) -> None: """void PauseMusicStream(struct Music); CFFI C function from raylib.static._raylib_cffi.lib""" ... def pause_sound(self, Sound_0: Sound) -> None: """void PauseSound(struct Sound); CFFI C function from raylib.static._raylib_cffi.lib""" ... def play_audio_stream(self, AudioStream_0: AudioStream) -> None: """void PlayAudioStream(struct AudioStream); CFFI C function from raylib.static._raylib_cffi.lib""" ... def play_music_stream(self, Music_0: Music) -> None: """void PlayMusicStream(struct Music); CFFI C function from raylib.static._raylib_cffi.lib""" ... def play_sound(self, Sound_0: Sound) -> None: """void PlaySound(struct Sound); CFFI C function from raylib.static._raylib_cffi.lib""" ... def play_sound_multi(self, Sound_0: Sound) -> None: """void PlaySoundMulti(struct Sound); CFFI C function from raylib.static._raylib_cffi.lib""" ... def restore_window(self) -> None: """void RestoreWindow(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def resume_audio_stream(self, AudioStream_0: AudioStream) -> None: """void ResumeAudioStream(struct AudioStream); CFFI C function from raylib.static._raylib_cffi.lib""" ... def resume_music_stream(self, Music_0: Music) -> None: """void ResumeMusicStream(struct Music); CFFI C function from raylib.static._raylib_cffi.lib""" ... def resume_sound(self, Sound_0: Sound) -> None: """void ResumeSound(struct Sound); CFFI C function from raylib.static._raylib_cffi.lib""" ... SHADER_LOC_COLOR_AMBIENT: int SHADER_LOC_COLOR_DIFFUSE: int SHADER_LOC_COLOR_SPECULAR: int SHADER_LOC_MAP_ALBEDO: int SHADER_LOC_MAP_BRDF: int SHADER_LOC_MAP_CUBEMAP: int SHADER_LOC_MAP_DIFFUSE: int SHADER_LOC_MAP_EMISSION: int SHADER_LOC_MAP_HEIGHT: int SHADER_LOC_MAP_IRRADIANCE: int SHADER_LOC_MAP_METALNESS: int SHADER_LOC_MAP_NORMAL: int SHADER_LOC_MAP_OCCLUSION: int SHADER_LOC_MAP_PREFILTER: int SHADER_LOC_MAP_ROUGHNESS: int SHADER_LOC_MAP_SPECULAR: int SHADER_LOC_MATRIX_MODEL: int SHADER_LOC_MATRIX_MVP: int SHADER_LOC_MATRIX_NORMAL: int SHADER_LOC_MATRIX_PROJECTION: int SHADER_LOC_MATRIX_VIEW: int SHADER_LOC_VECTOR_VIEW: int SHADER_LOC_VERTEX_COLOR: int SHADER_LOC_VERTEX_NORMAL: int SHADER_LOC_VERTEX_POSITION: int SHADER_LOC_VERTEX_TANGENT: int SHADER_LOC_VERTEX_TEXCOORD01: int SHADER_LOC_VERTEX_TEXCOORD02: int SHADER_UNIFORM_FLOAT: int SHADER_UNIFORM_INT: int SHADER_UNIFORM_IVEC2: int SHADER_UNIFORM_IVEC3: int SHADER_UNIFORM_IVEC4: int SHADER_UNIFORM_SAMPLER2D: int SHADER_UNIFORM_VEC2: int SHADER_UNIFORM_VEC3: int SHADER_UNIFORM_VEC4: int def save_file_data(self, str_0: str, void_pointer_1: Any, unsignedint_2: int) -> bool: """_Bool SaveFileData(char *, void *, unsigned int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def save_file_text(self, str_0: str, str_1: str) -> bool: """_Bool SaveFileText(char *, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def save_storage_value(self, unsignedint_0: int, int_1: int) -> bool: """_Bool SaveStorageValue(unsigned int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_audio_stream_buffer_size_default(self, int_0: int) -> None: """void SetAudioStreamBufferSizeDefault(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_audio_stream_pitch(self, AudioStream_0: AudioStream, float_1: float) -> None: """void SetAudioStreamPitch(struct AudioStream, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_audio_stream_volume(self, AudioStream_0: AudioStream, float_1: float) -> None: """void SetAudioStreamVolume(struct AudioStream, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_camera_alt_control(self, int_0: int) -> None: """void SetCameraAltControl(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_camera_mode(self, Camera3D_0: Camera3D, int_1: int) -> None: """void SetCameraMode(struct Camera3D, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_camera_move_controls(self, int_0: int, int_1: int, int_2: int, int_3: int, int_4: int, int_5: int) -> None: """void SetCameraMoveControls(int, int, int, int, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_camera_pan_control(self, int_0: int) -> None: """void SetCameraPanControl(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_camera_smooth_zoom_control(self, int_0: int) -> None: """void SetCameraSmoothZoomControl(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_clipboard_text(self, str_0: str) -> None: """void SetClipboardText(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_config_flags(self, unsignedint_0: int) -> None: """void SetConfigFlags(unsigned int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_exit_key(self, int_0: int) -> None: """void SetExitKey(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_gamepad_mappings(self, str_0: str) -> int: """int SetGamepadMappings(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_gestures_enabled(self, unsignedint_0: int) -> None: """void SetGesturesEnabled(unsigned int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_master_volume(self, float_0: float) -> None: """void SetMasterVolume(float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_material_texture(self, Material_pointer_0: Any, int_1: int, Texture_2: Texture) -> None: """void SetMaterialTexture(struct Material *, int, struct Texture); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_model_mesh_material(self, Model_pointer_0: Any, int_1: int, int_2: int) -> None: """void SetModelMeshMaterial(struct Model *, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_mouse_cursor(self, int_0: int) -> None: """void SetMouseCursor(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_mouse_offset(self, int_0: int, int_1: int) -> None: """void SetMouseOffset(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_mouse_position(self, int_0: int, int_1: int) -> None: """void SetMousePosition(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_mouse_scale(self, float_0: float, float_1: float) -> None: """void SetMouseScale(float, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_music_pitch(self, Music_0: Music, float_1: float) -> None: """void SetMusicPitch(struct Music, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_music_volume(self, Music_0: Music, float_1: float) -> None: """void SetMusicVolume(struct Music, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_pixel_color(self, void_pointer_0: Any, Color_1: Color, int_2: int) -> None: """void SetPixelColor(void *, struct Color, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_shader_value(self, Shader_0: Shader, int_1: int, void_pointer_2: Any, int_3: int) -> None: """void SetShaderValue(struct Shader, int, void *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_shader_value_matrix(self, Shader_0: Shader, int_1: int, Matrix_2: Matrix) -> None: """void SetShaderValueMatrix(struct Shader, int, struct Matrix); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_shader_value_texture(self, Shader_0: Shader, int_1: int, Texture_2: Texture) -> None: """void SetShaderValueTexture(struct Shader, int, struct Texture); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_shader_value_v(self, Shader_0: Shader, int_1: int, void_pointer_2: Any, int_3: int, int_4: int) -> None: """void SetShaderValueV(struct Shader, int, void *, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_shapes_texture(self, Texture_0: Texture, Rectangle_1: Rectangle) -> None: """void SetShapesTexture(struct Texture, struct Rectangle); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_sound_pitch(self, Sound_0: Sound, float_1: float) -> None: """void SetSoundPitch(struct Sound, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_sound_volume(self, Sound_0: Sound, float_1: float) -> None: """void SetSoundVolume(struct Sound, float); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_target_fps(self, int_0: int) -> None: """void SetTargetFPS(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_texture_filter(self, Texture_0: Texture, int_1: int) -> None: """void SetTextureFilter(struct Texture, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_texture_wrap(self, Texture_0: Texture, int_1: int) -> None: """void SetTextureWrap(struct Texture, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_trace_log_level(self, int_0: int) -> None: """void SetTraceLogLevel(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_window_icon(self, Image_0: Image) -> None: """void SetWindowIcon(struct Image); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_window_min_size(self, int_0: int, int_1: int) -> None: """void SetWindowMinSize(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_window_monitor(self, int_0: int) -> None: """void SetWindowMonitor(int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_window_position(self, int_0: int, int_1: int) -> None: """void SetWindowPosition(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_window_size(self, int_0: int, int_1: int) -> None: """void SetWindowSize(int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_window_state(self, unsignedint_0: int) -> None: """void SetWindowState(unsigned int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def set_window_title(self, str_0: str) -> None: """void SetWindowTitle(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def show_cursor(self) -> None: """void ShowCursor(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def stop_audio_stream(self, AudioStream_0: AudioStream) -> None: """void StopAudioStream(struct AudioStream); CFFI C function from raylib.static._raylib_cffi.lib""" ... def stop_music_stream(self, Music_0: Music) -> None: """void StopMusicStream(struct Music); CFFI C function from raylib.static._raylib_cffi.lib""" ... def stop_sound(self, Sound_0: Sound) -> None: """void StopSound(struct Sound); CFFI C function from raylib.static._raylib_cffi.lib""" ... def stop_sound_multi(self) -> None: """void StopSoundMulti(); CFFI C function from raylib.static._raylib_cffi.lib""" ... TEXTURE_FILTER_ANISOTROPIC_16X: int TEXTURE_FILTER_ANISOTROPIC_4X: int TEXTURE_FILTER_ANISOTROPIC_8X: int TEXTURE_FILTER_BILINEAR: int TEXTURE_FILTER_POINT: int TEXTURE_FILTER_TRILINEAR: int TEXTURE_WRAP_CLAMP: int TEXTURE_WRAP_MIRROR_CLAMP: int TEXTURE_WRAP_MIRROR_REPEAT: int TEXTURE_WRAP_REPEAT: int def take_screenshot(self, str_0: str) -> None: """void TakeScreenshot(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_append(self, str_0: str, str_1: str, int_pointer_2: Any) -> None: """void TextAppend(char *, char *, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_copy(self, str_0: str, str_1: str) -> int: """int TextCopy(char *, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_find_index(self, str_0: str, str_1: str) -> int: """int TextFindIndex(char *, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_format(self, *args) -> str: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def text_insert(self, str_0: str, str_1: str, int_2: int) -> str: """char *TextInsert(char *, char *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_is_equal(self, str_0: str, str_1: str) -> bool: """_Bool TextIsEqual(char *, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_join(self, str_pointer_0: str, int_1: int, str_2: str) -> str: """char *TextJoin(char * *, int, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_length(self, str_0: str) -> int: """unsigned int TextLength(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_replace(self, str_0: str, str_1: str, str_2: str) -> str: """char *TextReplace(char *, char *, char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_split(self, str_0: str, char_1: str, int_pointer_2: Any) -> str: """char * *TextSplit(char *, char, int *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_subtext(self, str_0: str, int_1: int, int_2: int) -> str: """char *TextSubtext(char *, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_to_integer(self, str_0: str) -> int: """int TextToInteger(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_to_lower(self, str_0: str) -> str: """char *TextToLower(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_to_pascal(self, str_0: str) -> str: """char *TextToPascal(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_to_upper(self, str_0: str) -> str: """char *TextToUpper(char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def text_to_utf8(self, int_pointer_0: Any, int_1: int) -> str: """char *TextToUtf8(int *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def toggle_fullscreen(self) -> None: """void ToggleFullscreen(); CFFI C function from raylib.static._raylib_cffi.lib""" ... def trace_log(self, *args) -> None: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def unload_file_data(self, unsignedstr_0: str) -> None: """void UnloadFileData(unsigned char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_file_text(self, unsignedstr_0: str) -> None: """void UnloadFileText(unsigned char *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_font(self, Font_0: Font) -> None: """void UnloadFont(struct Font); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_font_data(self, CharInfo_pointer_0: Any, int_1: int) -> None: """void UnloadFontData(struct CharInfo *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_image(self, Image_0: Image) -> None: """void UnloadImage(struct Image); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_image_colors(self, Color_pointer_0: Any) -> None: """void UnloadImageColors(struct Color *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_image_palette(self, Color_pointer_0: Any) -> None: """void UnloadImagePalette(struct Color *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_material(self, Material_0: Material) -> None: """void UnloadMaterial(struct Material); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_mesh(self, Mesh_0: Mesh) -> None: """void UnloadMesh(struct Mesh); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_model(self, Model_0: Model) -> None: """void UnloadModel(struct Model); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_model_animation(self, ModelAnimation_0: ModelAnimation) -> None: """void UnloadModelAnimation(struct ModelAnimation); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_model_animations(self, ModelAnimation_pointer_0: Any, unsignedint_1: int) -> None: """void UnloadModelAnimations(struct ModelAnimation *, unsigned int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_model_keep_meshes(self, Model_0: Model) -> None: """void UnloadModelKeepMeshes(struct Model); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_music_stream(self, Music_0: Music) -> None: """void UnloadMusicStream(struct Music); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_render_texture(self, RenderTexture_0: RenderTexture) -> None: """void UnloadRenderTexture(struct RenderTexture); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_shader(self, Shader_0: Shader) -> None: """void UnloadShader(struct Shader); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_sound(self, Sound_0: Sound) -> None: """void UnloadSound(struct Sound); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_texture(self, Texture_0: Texture) -> None: """void UnloadTexture(struct Texture); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_vr_stereo_config(self, VrStereoConfig_0: VrStereoConfig) -> None: """void UnloadVrStereoConfig(struct VrStereoConfig); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_wave(self, Wave_0: Wave) -> None: """void UnloadWave(struct Wave); CFFI C function from raylib.static._raylib_cffi.lib""" ... def unload_wave_samples(self, float_pointer_0: Any) -> None: """void UnloadWaveSamples(float *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def update_audio_stream(self, AudioStream_0: AudioStream, void_pointer_1: Any, int_2: int) -> None: """void UpdateAudioStream(struct AudioStream, void *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def update_camera(self, Camera3D_pointer_0: Any) -> None: """void UpdateCamera(struct Camera3D *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def update_mesh_buffer(self, Mesh_0: Mesh, int_1: int, void_pointer_2: Any, int_3: int, int_4: int) -> None: """void UpdateMeshBuffer(struct Mesh, int, void *, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def update_model_animation(self, Model_0: Model, ModelAnimation_1: ModelAnimation, int_2: int) -> None: """void UpdateModelAnimation(struct Model, struct ModelAnimation, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def update_music_stream(self, Music_0: Music) -> None: """void UpdateMusicStream(struct Music); CFFI C function from raylib.static._raylib_cffi.lib""" ... def update_sound(self, Sound_0: Sound, void_pointer_1: Any, int_2: int) -> None: """void UpdateSound(struct Sound, void *, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def update_texture(self, Texture_0: Texture, void_pointer_1: Any) -> None: """void UpdateTexture(struct Texture, void *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def update_texture_rec(self, Texture_0: Texture, Rectangle_1: Rectangle, void_pointer_2: Any) -> None: """void UpdateTextureRec(struct Texture, struct Rectangle, void *); CFFI C function from raylib.static._raylib_cffi.lib""" ... def upload_mesh(self, Mesh_pointer_0: Any, _Bool_1: bool) -> None: """void UploadMesh(struct Mesh *, _Bool); CFFI C function from raylib.static._raylib_cffi.lib""" ... def wave_copy(self, Wave_0: Wave) -> Wave: """struct Wave WaveCopy(struct Wave); CFFI C function from raylib.static._raylib_cffi.lib""" ... def wave_crop(self, Wave_pointer_0: Any, int_1: int, int_2: int) -> None: """void WaveCrop(struct Wave *, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def wave_format(self, Wave_pointer_0: Any, int_1: int, int_2: int, int_3: int) -> None: """void WaveFormat(struct Wave *, int, int, int); CFFI C function from raylib.static._raylib_cffi.lib""" ... def window_should_close(self) -> bool: """_Bool WindowShouldClose(); CFFI C function from raylib.static._raylib_cffi.lib""" ... class AudioStream: def __init__(self, buffer, sampleRate, sampleSize, channels): self.buffer=buffer self.sampleRate=sampleRate self.sampleSize=sampleSize self.channels=channels BlendMode: int class BoneInfo: def __init__(self, name, parent): self.name=name self.parent=parent class BoundingBox: def __init__(self, min, max): self.min=min self.max=max class Camera: def __init__(self, position, target, up, fovy, projection): self.position=position self.target=target self.up=up self.fovy=fovy self.projection=projection class Camera2D: def __init__(self, offset, target, rotation, zoom): self.offset=offset self.target=target self.rotation=rotation self.zoom=zoom class Camera3D: def __init__(self, position, target, up, fovy, projection): self.position=position self.target=target self.up=up self.fovy=fovy self.projection=projection CameraMode: int CameraProjection: int class CharInfo: def __init__(self, value, offsetX, offsetY, advanceX, image): self.value=value self.offsetX=offsetX self.offsetY=offsetY self.advanceX=advanceX self.image=image class Color: def __init__(self, r, g, b, a): self.r=r self.g=g self.b=b self.a=a ConfigFlags: int CubemapLayout: int class Font: def __init__(self, baseSize, charsCount, charsPadding, texture, recs, chars): self.baseSize=baseSize self.charsCount=charsCount self.charsPadding=charsPadding self.texture=texture self.recs=recs self.chars=chars FontType: int GamepadAxis: int GamepadButton: int Gestures: int class Image: def __init__(self, data, width, height, mipmaps, format): self.data=data self.width=width self.height=height self.mipmaps=mipmaps self.format=format KeyboardKey: int class Material: def __init__(self, shader, maps, params): self.shader=shader self.maps=maps self.params=params class MaterialMap: def __init__(self, texture, color, value): self.texture=texture self.color=color self.value=value MaterialMapIndex: int class Matrix: def __init__(self, m0, m4, m8, m12, m1, m5, m9, m13, m2, m6, m10, m14, m3, m7, m11, m15): self.m0=m0 self.m4=m4 self.m8=m8 self.m12=m12 self.m1=m1 self.m5=m5 self.m9=m9 self.m13=m13 self.m2=m2 self.m6=m6 self.m10=m10 self.m14=m14 self.m3=m3 self.m7=m7 self.m11=m11 self.m15=m15 class Mesh: def __init__(self, vertexCount, triangleCount, vertices, texcoords, texcoords2, normals, tangents, colors, indices, animVertices, animNormals, boneIds, boneWeights, vaoId, vboId): self.vertexCount=vertexCount self.triangleCount=triangleCount self.vertices=vertices self.texcoords=texcoords self.texcoords2=texcoords2 self.normals=normals self.tangents=tangents self.colors=colors self.indices=indices self.animVertices=animVertices self.animNormals=animNormals self.boneIds=boneIds self.boneWeights=boneWeights self.vaoId=vaoId self.vboId=vboId class Model: def __init__(self, transform, meshCount, materialCount, meshes, materials, meshMaterial, boneCount, bones, bindPose): self.transform=transform self.meshCount=meshCount self.materialCount=materialCount self.meshes=meshes self.materials=materials self.meshMaterial=meshMaterial self.boneCount=boneCount self.bones=bones self.bindPose=bindPose class ModelAnimation: def __init__(self, boneCount, frameCount, bones, framePoses): self.boneCount=boneCount self.frameCount=frameCount self.bones=bones self.framePoses=framePoses MouseButton: int MouseCursor: int class Music: def __init__(self, stream, sampleCount, looping, ctxType, ctxData): self.stream=stream self.sampleCount=sampleCount self.looping=looping self.ctxType=ctxType self.ctxData=ctxData class NPatchInfo: def __init__(self, source, left, top, right, bottom, layout): self.source=source self.left=left self.top=top self.right=right self.bottom=bottom self.layout=layout NPatchLayout: int PixelFormat: int class Quaternion: def __init__(self, x, y, z, w): self.x=x self.y=y self.z=z self.w=w class Ray: def __init__(self, position, direction): self.position=position self.direction=direction class RayHitInfo: def __init__(self, hit, distance, position, normal): self.hit=hit self.distance=distance self.position=position self.normal=normal class Rectangle: def __init__(self, x, y, width, height): self.x=x self.y=y self.width=width self.height=height class RenderTexture: def __init__(self, id, texture, depth): self.id=id self.texture=texture self.depth=depth class RenderTexture2D: def __init__(self, id, texture, depth): self.id=id self.texture=texture self.depth=depth class Shader: def __init__(self, id, locs): self.id=id self.locs=locs ShaderLocationIndex: int ShaderUniformDataType: int class Sound: def __init__(self, stream, sampleCount): self.stream=stream self.sampleCount=sampleCount class Texture: def __init__(self, id, width, height, mipmaps, format): self.id=id self.width=width self.height=height self.mipmaps=mipmaps self.format=format class Texture2D: def __init__(self, id, width, height, mipmaps, format): self.id=id self.width=width self.height=height self.mipmaps=mipmaps self.format=format class TextureCubemap: def __init__(self, id, width, height, mipmaps, format): self.id=id self.width=width self.height=height self.mipmaps=mipmaps self.format=format TextureFilter: int TextureWrap: int TraceLogLevel: int class Transform: def __init__(self, translation, rotation, scale): self.translation=translation self.rotation=rotation self.scale=scale class Vector2: def __init__(self, x, y): self.x=x self.y=y class Vector3: def __init__(self, x, y, z): self.x=x self.y=y self.z=z class Vector4: def __init__(self, x, y, z, w): self.x=x self.y=y self.z=z self.w=w class VrDeviceInfo: def __init__(self, hResolution, vResolution, hScreenSize, vScreenSize, vScreenCenter, eyeToScreenDistance, lensSeparationDistance, interpupillaryDistance, lensDistortionValues, chromaAbCorrection): self.hResolution=hResolution self.vResolution=vResolution self.hScreenSize=hScreenSize self.vScreenSize=vScreenSize self.vScreenCenter=vScreenCenter self.eyeToScreenDistance=eyeToScreenDistance self.lensSeparationDistance=lensSeparationDistance self.interpupillaryDistance=interpupillaryDistance self.lensDistortionValues=lensDistortionValues self.chromaAbCorrection=chromaAbCorrection class VrStereoConfig: def __init__(self, projection, viewOffset, leftLensCenter, rightLensCenter, leftScreenCenter, rightScreenCenter, scale, scaleIn): self.projection=projection self.viewOffset=viewOffset self.leftLensCenter=leftLensCenter self.rightLensCenter=rightLensCenter self.leftScreenCenter=leftScreenCenter self.rightScreenCenter=rightScreenCenter self.scale=scale self.scaleIn=scaleIn class Wave: def __init__(self, sampleCount, sampleRate, sampleSize, channels, data): self.sampleCount=sampleCount self.sampleRate=sampleRate self.sampleSize=sampleSize self.channels=channels self.data=data