/******************************************************************************************* * * raylib [models] example - Heightmap loading and drawing * * This example has been created using raylib 1.8 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() [ # Initialization #-------------------------------------------------------------------------------------- int screenWidth = 800 int screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing") # Define our custom camera to look into our 3d world Camera camera = [[ 18.0, 16.0, 18.0 ], [ 0.0, 0.0, 0.0 ], [ 0.0, 1.0, 0.0 ], 45.0, 0 ] Image image = LoadImage("resources/heightmap.png") # Load heightmap image (RAM) Texture2D texture = LoadTextureFromImage(image) # Convert image to texture (VRAM) Mesh mesh = GenMeshHeightmap(image, (Vector3)[ 16, 8, 16 ]) # Generate heightmap mesh (RAM and VRAM) Model model = LoadModelFromMesh(mesh) # Load model from generated mesh model.material.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture Vector3 mapPosition = [ -8.0, 0.0, -8.0 ] # Define model position UnloadImage(image) # Unload heightmap image from RAM, already uploaded to VRAM SetCameraMode(camera, CAMERA_ORBITAL) # Set an orbital camera mode SetTargetFPS(60) # Set our game to run at 60 frames-per-second #-------------------------------------------------------------------------------------- # Main game loop while (!WindowShouldClose()) # Detect window close button or ESC key [ # Update #---------------------------------------------------------------------------------- UpdateCamera(&camera) # Update camera #---------------------------------------------------------------------------------- # Draw #---------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) BeginMode3D(camera) DrawModel(model, mapPosition, 1.0, RED) DrawGrid(20, 1.0) EndMode3D() DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE) DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN) DrawFPS(10, 10) EndDrawing() #---------------------------------------------------------------------------------- ] # De-Initialization #-------------------------------------------------------------------------------------- UnloadTexture(texture) # Unload texture UnloadModel(model) # Unload model CloseWindow() # Close window and OpenGL context #-------------------------------------------------------------------------------------- return 0 ]