from raylib.richlib import * WIDTH=800 HEIGHT=640 #CAMERA=CAMERA_FIRST_PERSON DATA_DIR="examples/models/resources/models/" player = Box((0, 10, 20), (10, 20, 10), 'green') enemy_box = Box((-40, 10, 0), (20, 20, 20), (150,0,0)) enemy_sphere = Sphere((40, 15, 0), 15, 'gray') castle = Actor("castle", collision_radius=15) castle.z=-50 castle.scale.y=2 castle.scale.x=1 castle.scale.z=1 #def init(): # set_camera_mode(camera, CAMERA_FIRST_PERSON) def update(): if keyboard.right: player.pos.x += 2 elif keyboard.left: player.pos.x -= 2 elif keyboard.down: player.pos.z += 2 elif keyboard.up: player.pos.z -= 2 if player.check_collision(enemy_box) or player.check_collision(enemy_sphere) or player.check_collision(castle): player.color = 'red' else: player.color = 'green' def draw3d(): clear('white') enemy_box.draw() enemy_sphere.draw() player.draw() castle.draw() pyray.draw_grid(10, 10) def draw2d(): pyray.draw_text("Move player with cursors to collide", 220, 40, 20, (255,0,0,255)) rl.DrawText(b"Move player with cursors to collide", 220, 80, 20, (255,0,0,255)) #prl.DrawFPS(10, 10) #pyray.foo(10,10) pyray.draw_fps(20,20) run()