/******************************************************************************************* * * raylib [models] example - Show the difference between perspective and orthographic projection * * This program is heavily based on the geometric objects example * * This example has been created using raylib 1.9.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2018 Max Danielsson & Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #define FOVY_PERSPECTIVE 45.0 #define WIDTH_ORTHOGRAPHIC 10.0 int main() [ # Initialization #-------------------------------------------------------------------------------------- int screenWidth = 800 int screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes") # Define the camera to look into our 3d world Camera camera = [[ 0.0, 10.0, 10.0 ], [ 0.0, 0.0, 0.0 ], [ 0.0, 1.0, 0.0 ], FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE ] SetTargetFPS(60) # Set our game to run at 60 frames-per-second #-------------------------------------------------------------------------------------- # Main game loop while (!WindowShouldClose()) # Detect window close button or ESC key [ # Update #---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_SPACE)) [ if (camera.type == CAMERA_PERSPECTIVE) [ camera.fovy = WIDTH_ORTHOGRAPHIC camera.type = CAMERA_ORTHOGRAPHIC ] else [ camera.fovy = FOVY_PERSPECTIVE camera.type = CAMERA_PERSPECTIVE ] ] #---------------------------------------------------------------------------------- # Draw #---------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) BeginMode3D(camera) DrawCube((Vector3)[-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, RED) DrawCubeWires((Vector3)[-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, GOLD) DrawCubeWires((Vector3)[-4.0, 0.0, -2.0], 3.0, 6.0, 2.0, MAROON) DrawSphere((Vector3)[-1.0, 0.0, -2.0], 1.0, GREEN) DrawSphereWires((Vector3)[1.0, 0.0, 2.0], 2.0, 16, 16, LIME) DrawCylinder((Vector3)[4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, SKYBLUE) DrawCylinderWires((Vector3)[4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, DARKBLUE) DrawCylinderWires((Vector3)[4.5f, -1.0, 2.0], 1.0, 1.0, 2.0, 6, BROWN) DrawCylinder((Vector3)[1.0, 0.0, -4.0], 0.0, 1.5f, 3.0, 8, GOLD) DrawCylinderWires((Vector3)[1.0, 0.0, -4.0], 0.0, 1.5f, 3.0, 8, PINK) DrawGrid(10, 1.0) # Draw a grid EndMode3D() DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY) if (camera.type == CAMERA_ORTHOGRAPHIC) DrawText("ORTHOGRAPHIC", 10, 40, 20, BLACK) else if (camera.type == CAMERA_PERSPECTIVE) DrawText("PERSPECTIVE", 10, 40, 20, BLACK) DrawFPS(10, 10) EndDrawing() #---------------------------------------------------------------------------------- ] # De-Initialization #-------------------------------------------------------------------------------------- CloseWindow() # Close window and OpenGL context #-------------------------------------------------------------------------------------- return 0 ]