# /******************************************************************************************* # * # * raylib [models] example - Heightmap loading and drawing # * # * This example has been created using raylib 1.8 (www.raylib.com) # * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) # * # * Copyright (c) 2015 Ramon Santamaria (@raysan5) # * # ********************************************************************************************/ from raylib import * # Initialization #-------------------------------------------------------------------------------------- screenWidth = 800 screenHeight = 450 InitWindow(screenWidth, screenHeight, b"raylib [models] example - heightmap loading and drawing") # Define our custom camera to look into our 3d world camera = ffi.new("struct Camera3D *", [[ 18.0, 16.0, 18.0 ], [ 0.0, 0.0, 0.0 ], [ 0.0, 1.0, 0.0 ], 45.0, 0 ]) image = LoadImage(b"resources/heightmap.png") # Load heightmap image (RAM) texture = LoadTextureFromImage(image) # Convert image to texture (VRAM) mesh = GenMeshHeightmap(image, ( 16, 8, 16 )) # Generate heightmap mesh (RAM and VRAM) model = LoadModelFromMesh(mesh) # Load model from generated mesh model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture mapPosition = ( -8.0, 0.0, -8.0 ) # Define model position UnloadImage(image) # Unload heightmap image from RAM, already uploaded to VRAM SetCameraMode(camera[0], CAMERA_ORBITAL) # Set an orbital camera mode SetTargetFPS(60) # Set our game to run at 60 frames-per-second #-------------------------------------------------------------------------------------- # Main game loop while not WindowShouldClose(): # Detect window close button or ESC key # Update #---------------------------------------------------------------------------------- UpdateCamera(camera) # Update camera #---------------------------------------------------------------------------------- # Draw #---------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) BeginMode3D(camera[0]) DrawModel(model, mapPosition, 1.0, RED) DrawGrid(20, 1.0) EndMode3D() DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE) DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN) DrawFPS(10, 10) EndDrawing() #---------------------------------------------------------------------------------- # De-Initialization #-------------------------------------------------------------------------------------- UnloadTexture(texture) # Unload texture UnloadModel(model) # Unload model CloseWindow() # Close window and OpenGL context #--------------------------------------------------------------------------------------