""" Example converted to Python from: http://bedroomcoders.co.uk/raylib-fog/ """ from raylib.dynamic import raylib as rl, ffi from raylib.colors import * rl.SetConfigFlags(rl.FLAG_MSAA_4X_HINT | rl.FLAG_WINDOW_RESIZABLE) rl.InitWindow(1280, 768, b'Fog Test') camera = ffi.new('struct Camera3D *', [ [2, 2, 6], [0, 5, 0], [0, 1, 0], 45, rl.CAMERA_PERSPECTIVE ]) model = rl.LoadModelFromMesh(rl.GenMeshTorus(0.4, 1, 16, 32)) model2 = rl.LoadModelFromMesh(rl.GenMeshCube(1, 1, 1)) model3 = rl.LoadModelFromMesh(rl.GenMeshSphere(0.5, 32, 32)) texture = rl.LoadTexture(b'resources/test.png') model.materials[0].maps[rl.MAP_DIFFUSE].texture = texture model2.materials[0].maps[rl.MAP_DIFFUSE].texture = texture model3.materials[0].maps[rl.MAP_DIFFUSE].texture = texture shader = rl.LoadShader(b'resources/shaders/fogLight.vs', b'resources/shaders/fogLight.fs') shader.locs[rl.LOC_MATRIX_MODEL] = rl.GetShaderLocation(shader, b'matModel') shader.locs[rl.LOC_VECTOR_VIEW] = rl.GetShaderLocation(shader, b'viewPos') amb = rl.GetShaderLocation(shader, b'ambient') rl.SetShaderValue(shader, amb, ffi.new('float[]', [0.2, 0.2, 0.2, 1.0]), rl.UNIFORM_VEC4) fog_color = [0.2, 0.2, 1.0, 1.0] fogC = rl.GetShaderLocation(shader, b'fogColor') rl.SetShaderValue(shader, fogC, ffi.new('float[]', fog_color), rl.UNIFORM_VEC4) fogD = rl.GetShaderLocation(shader, b'FogDensity') fogDensity = 0.12 rl.SetShaderValue(shader, fogD, ffi.new('float[]', [fogDensity]), rl.UNIFORM_FLOAT) model.materials[0].shader = shader model2.materials[0].shader = shader model3.materials[0].shader = shader rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL) rl.SetTargetFPS(60) while not rl.WindowShouldClose(): rl.UpdateCamera(camera) if rl.IsKeyDown(rl.KEY_UP): fogDensity = min(fogDensity + 0.001, 1) if rl.IsKeyDown(rl.KEY_DOWN): fogDensity = max(fogDensity - 0.001, 0) rl.SetShaderValue(shader, fogD, ffi.new('float[]', [fogDensity]), rl.UNIFORM_FLOAT) rl.SetShaderValue(shader, shader.locs[rl.LOC_VECTOR_VIEW], ffi.new('float[]', [camera.position.x]), rl.UNIFORM_VEC3) rl.BeginDrawing() rl.ClearBackground([int(255 * i) for i in fog_color]) rl.BeginMode3D(camera[0]) rl.DrawModel(model, [0] * 3, 1, WHITE) rl.DrawModel(model2, [-2.6, 0, 0], 1, WHITE) rl.DrawModel(model3, [ 2.6, 0, 0], 1, WHITE) for i in range(-20, 20, 2): rl.DrawModel(model, [i, 0, 2], 1, WHITE) rl.DrawGizmo([1000, 1000, 1000]) rl.EndMode3D() rl.DrawFPS(10, 10) rl.DrawText(f'Up/Down to change fog density: {fogDensity}'.encode('utf-8'), 10, 30, 20, WHITE) rl.EndDrawing() rl.CloseWindow() rl.UnloadModel(model) rl.UnloadModel(model2) rl.UnloadModel(model3) rl.UnloadTexture(texture) rl.UnloadShader(shader)