# Copyright (c) 2021 Richard Smith and others # # This program and the accompanying materials are made available under the # terms of the Eclipse Public License 2.0 which is available at # http://www.eclipse.org/legal/epl-2.0. # # This Source Code may also be made available under the following Secondary # licenses when the conditions for such availability set forth in the Eclipse # Public License, v. 2.0 are satisfied: GNU General Public License, version 2 # with the GNU Classpath Exception which is # available at https://www.gnu.org/software/classpath/license.html. # # SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 # Assumes raylib, GL, etc are all already installed as system libraries. We dont distribute them. # Raylib must be installed and compiled with: cmake -DWITH_PIC=ON -DSHARED=ON -DSTATIC=ON .. # We use /usr/local/lib/libraylib.a to ensure we link to static version from cffi import FFI import os import platform import sys import subprocess import time def check_raylib_installed(): return subprocess.run(['pkg-config', '--exists', 'raylib'], text=True, stdout=subprocess.PIPE).returncode == 0 def get_the_include_path(): return subprocess.run(['pkg-config', '--variable=includedir', 'raylib'], text=True, stdout=subprocess.PIPE).stdout.strip() def get_the_lib_path(): return subprocess.run(['pkg-config', '--variable=libdir', 'raylib'], text=True, stdout=subprocess.PIPE).stdout.strip() def pre_process_header(filename): print("Pre-processing " + filename) file = open(filename, "r") filetext = "".join([line for line in file if '#include' not in line]) command = ['gcc', '-CC', '-P', '-undef', '-nostdinc', '-DRL_MATRIX_TYPE', '-DRL_QUATERNION_TYPE','-DRL_VECTOR4_TYPE','-DRL_VECTOR3_TYPE','-DRL_VECTOR2_TYPE', '-DRLAPI=', '-DPHYSACDEF=', '-DRAYGUIDEF=', '-dDI', '-E', '-'] filetext2 = subprocess.run(command, text=True, input=filetext, stdout=subprocess.PIPE).stdout filetext3 = filetext2.replace("va_list", "void *") filetext4 = "\n".join([line for line in filetext3.splitlines() if not line.startswith("#")]) file = open("raylib/"+os.path.basename(filename)+".modified", "w") file.write(filetext4) # print(r) return filetext4 def check_header_exists(file): if not os.path.isfile(file): print("\n\n*************** WARNING ***************\n\n") print( file + " not found. Build will not contain these extra functions.\n\nPlease copy file from src/extras to " + file + " if you want them.\n\n") print("**************************************\n\n") time.sleep(1) return False return True # def mangle(file): # result = "" # skip = False # for line in open(file): # line = line.strip().replace("va_list", "void *") + "\n" # if skip: # if line.startswith("#endif"): # skip = False # continue # if line.startswith("#if defined(__cplusplus)"): # skip = True # continue # if line.startswith("#endif // RAYGUI_H"): # break # if line.startswith("#"): # continue # if line.startswith("RLAPI"): # line = line.replace('RLAPI ', '') # if line.startswith("RAYGUIDEF"): # line = line.replace('RAYGUIDEF ', '') # if line.startswith("PHYSACDEF"): # line = line.replace('PHYSACDEF ', '') # result += line # # print(line) # return result def build_unix(): if not check_raylib_installed(): raise Exception("ERROR: raylib not found by pkg-config. Please install pkg-config and Raylib.") raylib_h = get_the_include_path() + "/raylib.h" rlgl_h = get_the_include_path() + "/rlgl.h" #raymath_h = get_the_include_path() + "/raymath.h" if not os.path.isfile(raylib_h): raise Exception("ERROR: " + raylib_h + " not found. Please install Raylib.") if not os.path.isfile(rlgl_h): raise Exception("ERROR: " + rlgl_h + " not found. Please install Raylib.") #if not os.path.isfile(raymath_h): # raise Exception("ERROR: " + raylib_h + " not found. Please install Raylib.") ffi_includes = """ #include "raylib.h" #include "rlgl.h" """ raygui_h = get_the_include_path() + "/raygui.h" if check_header_exists(raygui_h): ffi_includes += """ #define RAYGUI_IMPLEMENTATION #define RAYGUI_SUPPORT_RICONS #include "raygui.h" """ physac_h = get_the_include_path() + "/physac.h" if check_header_exists(physac_h): ffi_includes += """ #define PHYSAC_IMPLEMENTATION #include "physac.h" """ ffibuilder.cdef(pre_process_header(raylib_h)) ffibuilder.cdef(pre_process_header(rlgl_h)) #ffibuilder.cdef(pre_process_header(raymath_h)) #print("******************************\n\n\n") #print(pre_process_header(rlgl_h)) if os.path.isfile(raygui_h): ffibuilder.cdef(pre_process_header(raygui_h)) if os.path.isfile(physac_h): ffibuilder.cdef(pre_process_header(physac_h)) if platform.system() == "Darwin": print("BUILDING FOR MAC") extra_link_args = [get_the_lib_path() + '/libraylib.a', '-framework', 'OpenGL', '-framework', 'Cocoa', '-framework', 'IOKit', '-framework', 'CoreFoundation', '-framework', 'CoreVideo'] libraries = [] else: #platform.system() == "Linux": print("BUILDING FOR LINUX") extra_link_args = [get_the_lib_path() + '/libraylib.a', '-lm', '-lpthread', '-lGL', '-lrt', '-lm', '-ldl', '-lX11', '-lpthread'] libraries = ['GL', 'm', 'pthread', 'dl', 'rt', 'X11'] ffibuilder.set_source("raylib._raylib_cffi", ffi_includes, extra_link_args=extra_link_args, libraries=libraries) def build_windows(): print("BUILDING FOR WINDOWS") ffibuilder.cdef(open("raylib/raylib.h.modified").read().replace("bool", "int")) ffibuilder.cdef(open("raylib/rlgl.h.modified").read().replace("bool", "int")) ffibuilder.cdef(open("raylib/raygui.h.modified").read().replace("bool", "int")) ffibuilder.cdef(open("raylib/physac.h.modified").read().replace("bool", "int")) ffibuilder.set_source("raylib._raylib_cffi", """ #include "raylib.h" #include "rlgl.h" #define RAYGUI_IMPLEMENTATION #define RAYGUI_SUPPORT_RICONS #include "extras/raygui.h" #define PHYSAC_IMPLEMENTATION #include "extras/physac.h" """, extra_link_args=['/NODEFAULTLIB:MSVCRTD'], libraries=['raylib', 'gdi32', 'shell32', 'user32', 'OpenGL32', 'winmm'], include_dirs=['D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src'], ) ffibuilder = FFI() if platform.system() == "Windows": build_windows() else: print("not windows, trying Unix build") build_unix() if __name__ == "__main__": ffibuilder.compile(verbose=True)