from typing import Any class struct: ... ARROWS_SIZE: int ARROWS_VISIBLE: int ARROW_PADDING: int def AttachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None: """""" ... BACKGROUND_COLOR: int BASE_COLOR_DISABLED: int BASE_COLOR_FOCUSED: int BASE_COLOR_NORMAL: int BASE_COLOR_PRESSED: int BLEND_ADDITIVE: int BLEND_ADD_COLORS: int BLEND_ALPHA: int BLEND_ALPHA_PREMULTIPLY: int BLEND_CUSTOM: int BLEND_MULTIPLIED: int BLEND_SUBTRACT_COLORS: int BORDER_COLOR_DISABLED: int BORDER_COLOR_FOCUSED: int BORDER_COLOR_NORMAL: int BORDER_COLOR_PRESSED: int BORDER_WIDTH: int BUTTON: int def BeginBlendMode(mode: int,) -> None: """Begin blending mode (alpha, additive, multiplied, subtract, custom)""" ... def BeginDrawing() -> None: """Setup canvas (framebuffer) to start drawing""" ... def BeginMode2D(camera: Camera2D,) -> None: """Begin 2D mode with custom camera (2D)""" ... def BeginMode3D(camera: Camera3D,) -> None: """Begin 3D mode with custom camera (3D)""" ... def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None: """Begin scissor mode (define screen area for following drawing)""" ... def BeginShaderMode(shader: Shader,) -> None: """Begin custom shader drawing""" ... def BeginTextureMode(target: RenderTexture,) -> None: """Begin drawing to render texture""" ... def BeginVrStereoMode(config: VrStereoConfig,) -> None: """Begin stereo rendering (requires VR simulator)""" ... CAMERA_CUSTOM: int CAMERA_FIRST_PERSON: int CAMERA_FREE: int CAMERA_ORBITAL: int CAMERA_ORTHOGRAPHIC: int CAMERA_PERSPECTIVE: int CAMERA_THIRD_PERSON: int CHECKBOX: int CHECK_PADDING: int COLORPICKER: int COLOR_SELECTOR_SIZE: int COMBOBOX: int COMBO_BUTTON_SPACING: int COMBO_BUTTON_WIDTH: int CUBEMAP_LAYOUT_AUTO_DETECT: int CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int CUBEMAP_LAYOUT_LINE_HORIZONTAL: int CUBEMAP_LAYOUT_LINE_VERTICAL: int CUBEMAP_LAYOUT_PANORAMA: int def ChangeDirectory(dir: str,) -> bool: """Change working directory, return true on success""" ... def CheckCollisionBoxSphere(box: BoundingBox,center: Vector3,radius: float,) -> bool: """Check collision between box and sphere""" ... def CheckCollisionBoxes(box1: BoundingBox,box2: BoundingBox,) -> bool: """Check collision between two bounding boxes""" ... def CheckCollisionCircleRec(center: Vector2,radius: float,rec: Rectangle,) -> bool: """Check collision between circle and rectangle""" ... def CheckCollisionCircles(center1: Vector2,radius1: float,center2: Vector2,radius2: float,) -> bool: """Check collision between two circles""" ... def CheckCollisionLines(startPos1: Vector2,endPos1: Vector2,startPos2: Vector2,endPos2: Vector2,collisionPoint: Any,) -> bool: """Check the collision between two lines defined by two points each, returns collision point by reference""" ... def CheckCollisionPointCircle(point: Vector2,center: Vector2,radius: float,) -> bool: """Check if point is inside circle""" ... def CheckCollisionPointLine(point: Vector2,p1: Vector2,p2: Vector2,threshold: int,) -> bool: """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]""" ... def CheckCollisionPointRec(point: Vector2,rec: Rectangle,) -> bool: """Check if point is inside rectangle""" ... def CheckCollisionPointTriangle(point: Vector2,p1: Vector2,p2: Vector2,p3: Vector2,) -> bool: """Check if point is inside a triangle""" ... def CheckCollisionRecs(rec1: Rectangle,rec2: Rectangle,) -> bool: """Check collision between two rectangles""" ... def CheckCollisionSpheres(center1: Vector3,radius1: float,center2: Vector3,radius2: float,) -> bool: """Check collision between two spheres""" ... def Clamp(float_0: float,float_1: float,float_2: float,) -> float: """float Clamp(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def ClearBackground(color: Color,) -> None: """Set background color (framebuffer clear color)""" ... def ClearWindowState(flags: int,) -> None: """Clear window configuration state flags""" ... def CloseAudioDevice() -> None: """Close the audio device and context""" ... def ClosePhysics() -> None: """void ClosePhysics(); CFFI C function from raylib._raylib_cffi.lib""" ... def CloseWindow() -> None: """Close window and unload OpenGL context""" ... def CodepointToUTF8(codepoint: int,byteSize: Any,) -> str: """Encode one codepoint into UTF-8 byte array (array length returned as parameter)""" ... def ColorAlpha(color: Color,alpha: float,) -> Color: """Get color with alpha applied, alpha goes from 0.0f to 1.0f""" ... def ColorAlphaBlend(dst: Color,src: Color,tint: Color,) -> Color: """Get src alpha-blended into dst color with tint""" ... def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color: """Get a Color from HSV values, hue [0..360], saturation/value [0..1]""" ... def ColorFromNormalized(normalized: Vector4,) -> Color: """Get Color from normalized values [0..1]""" ... def ColorNormalize(color: Color,) -> Vector4: """Get Color normalized as float [0..1]""" ... def ColorToHSV(color: Color,) -> Vector3: """Get HSV values for a Color, hue [0..360], saturation/value [0..1]""" ... def ColorToInt(color: Color,) -> int: """Get hexadecimal value for a Color""" ... def CompressData(data: str,dataSize: int,compDataSize: Any,) -> str: """Compress data (DEFLATE algorithm), memory must be MemFree()""" ... def CreatePhysicsBodyCircle(Vector2_0: Vector2,float_1: float,float_2: float,) -> Any: """struct PhysicsBodyData *CreatePhysicsBodyCircle(struct Vector2, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def CreatePhysicsBodyPolygon(Vector2_0: Vector2,float_1: float,int_2: int,float_3: float,) -> Any: """struct PhysicsBodyData *CreatePhysicsBodyPolygon(struct Vector2, float, int, float); CFFI C function from raylib._raylib_cffi.lib""" ... def CreatePhysicsBodyRectangle(Vector2_0: Vector2,float_1: float,float_2: float,float_3: float,) -> Any: """struct PhysicsBodyData *CreatePhysicsBodyRectangle(struct Vector2, float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... DEFAULT: int DROPDOWNBOX: int DROPDOWN_ITEMS_SPACING: int def DecodeDataBase64(data: str,outputSize: Any,) -> str: """Decode Base64 string data, memory must be MemFree()""" ... def DecompressData(compData: str,compDataSize: int,dataSize: Any,) -> str: """Decompress data (DEFLATE algorithm), memory must be MemFree()""" ... def DestroyPhysicsBody(PhysicsBodyData_pointer_0: Any,) -> None: """void DestroyPhysicsBody(struct PhysicsBodyData *); CFFI C function from raylib._raylib_cffi.lib""" ... def DetachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None: """""" ... def DirectoryExists(dirPath: str,) -> bool: """Check if a directory path exists""" ... def DisableCursor() -> None: """Disables cursor (lock cursor)""" ... def DisableEventWaiting() -> None: """Disable waiting for events on EndDrawing(), automatic events polling""" ... def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,size: float,tint: Color,) -> None: """Draw a billboard texture""" ... def DrawBillboardPro(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,up: Vector3,size: Vector2,origin: Vector2,rotation: float,tint: Color,) -> None: """Draw a billboard texture defined by source and rotation""" ... def DrawBillboardRec(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,size: Vector2,tint: Color,) -> None: """Draw a billboard texture defined by source""" ... def DrawBoundingBox(box: BoundingBox,color: Color,) -> None: """Draw bounding box (wires)""" ... def DrawCircle(centerX: int,centerY: int,radius: float,color: Color,) -> None: """Draw a color-filled circle""" ... def DrawCircle3D(center: Vector3,radius: float,rotationAxis: Vector3,rotationAngle: float,color: Color,) -> None: """Draw a circle in 3D world space""" ... def DrawCircleGradient(centerX: int,centerY: int,radius: float,color1: Color,color2: Color,) -> None: """Draw a gradient-filled circle""" ... def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color,) -> None: """Draw circle outline""" ... def DrawCircleSector(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None: """Draw a piece of a circle""" ... def DrawCircleSectorLines(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None: """Draw circle sector outline""" ... def DrawCircleV(center: Vector2,radius: float,color: Color,) -> None: """Draw a color-filled circle (Vector version)""" ... def DrawCube(position: Vector3,width: float,height: float,length: float,color: Color,) -> None: """Draw cube""" ... def DrawCubeTexture(texture: Texture,position: Vector3,width: float,height: float,length: float,color: Color,) -> None: """Draw cube textured""" ... def DrawCubeTextureRec(texture: Texture,source: Rectangle,position: Vector3,width: float,height: float,length: float,color: Color,) -> None: """Draw cube with a region of a texture""" ... def DrawCubeV(position: Vector3,size: Vector3,color: Color,) -> None: """Draw cube (Vector version)""" ... def DrawCubeWires(position: Vector3,width: float,height: float,length: float,color: Color,) -> None: """Draw cube wires""" ... def DrawCubeWiresV(position: Vector3,size: Vector3,color: Color,) -> None: """Draw cube wires (Vector version)""" ... def DrawCylinder(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None: """Draw a cylinder/cone""" ... def DrawCylinderEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None: """Draw a cylinder with base at startPos and top at endPos""" ... def DrawCylinderWires(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None: """Draw a cylinder/cone wires""" ... def DrawCylinderWiresEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None: """Draw a cylinder wires with base at startPos and top at endPos""" ... def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None: """Draw ellipse""" ... def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None: """Draw ellipse outline""" ... def DrawFPS(posX: int,posY: int,) -> None: """Draw current FPS""" ... def DrawGrid(slices: int,spacing: float,) -> None: """Draw a grid (centered at (0, 0, 0))""" ... def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None: """Draw a line""" ... def DrawLine3D(startPos: Vector3,endPos: Vector3,color: Color,) -> None: """Draw a line in 3D world space""" ... def DrawLineBezier(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None: """Draw a line using cubic-bezier curves in-out""" ... def DrawLineBezierCubic(startPos: Vector2,endPos: Vector2,startControlPos: Vector2,endControlPos: Vector2,thick: float,color: Color,) -> None: """Draw line using cubic bezier curves with 2 control points""" ... def DrawLineBezierQuad(startPos: Vector2,endPos: Vector2,controlPos: Vector2,thick: float,color: Color,) -> None: """Draw line using quadratic bezier curves with a control point""" ... def DrawLineEx(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None: """Draw a line defining thickness""" ... def DrawLineStrip(points: Any,pointCount: int,color: Color,) -> None: """Draw lines sequence""" ... def DrawLineV(startPos: Vector2,endPos: Vector2,color: Color,) -> None: """Draw a line (Vector version)""" ... def DrawMesh(mesh: Mesh,material: Material,transform: Matrix,) -> None: """Draw a 3d mesh with material and transform""" ... def DrawMeshInstanced(mesh: Mesh,material: Material,transforms: Any,instances: int,) -> None: """Draw multiple mesh instances with material and different transforms""" ... def DrawModel(model: Model,position: Vector3,scale: float,tint: Color,) -> None: """Draw a model (with texture if set)""" ... def DrawModelEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None: """Draw a model with extended parameters""" ... def DrawModelWires(model: Model,position: Vector3,scale: float,tint: Color,) -> None: """Draw a model wires (with texture if set)""" ... def DrawModelWiresEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None: """Draw a model wires (with texture if set) with extended parameters""" ... def DrawPixel(posX: int,posY: int,color: Color,) -> None: """Draw a pixel""" ... def DrawPixelV(position: Vector2,color: Color,) -> None: """Draw a pixel (Vector version)""" ... def DrawPlane(centerPos: Vector3,size: Vector2,color: Color,) -> None: """Draw a plane XZ""" ... def DrawPoint3D(position: Vector3,color: Color,) -> None: """Draw a point in 3D space, actually a small line""" ... def DrawPoly(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None: """Draw a regular polygon (Vector version)""" ... def DrawPolyLines(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None: """Draw a polygon outline of n sides""" ... def DrawPolyLinesEx(center: Vector2,sides: int,radius: float,rotation: float,lineThick: float,color: Color,) -> None: """Draw a polygon outline of n sides with extended parameters""" ... def DrawRay(ray: Ray,color: Color,) -> None: """Draw a ray line""" ... def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color,) -> None: """Draw a color-filled rectangle""" ... def DrawRectangleGradientEx(rec: Rectangle,col1: Color,col2: Color,col3: Color,col4: Color,) -> None: """Draw a gradient-filled rectangle with custom vertex colors""" ... def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None: """Draw a horizontal-gradient-filled rectangle""" ... def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None: """Draw a vertical-gradient-filled rectangle""" ... def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color,) -> None: """Draw rectangle outline""" ... def DrawRectangleLinesEx(rec: Rectangle,lineThick: float,color: Color,) -> None: """Draw rectangle outline with extended parameters""" ... def DrawRectanglePro(rec: Rectangle,origin: Vector2,rotation: float,color: Color,) -> None: """Draw a color-filled rectangle with pro parameters""" ... def DrawRectangleRec(rec: Rectangle,color: Color,) -> None: """Draw a color-filled rectangle""" ... def DrawRectangleRounded(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None: """Draw rectangle with rounded edges""" ... def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,lineThick: float,color: Color,) -> None: """Draw rectangle with rounded edges outline""" ... def DrawRectangleV(position: Vector2,size: Vector2,color: Color,) -> None: """Draw a color-filled rectangle (Vector version)""" ... def DrawRing(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None: """Draw ring""" ... def DrawRingLines(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None: """Draw ring outline""" ... def DrawSphere(centerPos: Vector3,radius: float,color: Color,) -> None: """Draw sphere""" ... def DrawSphereEx(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None: """Draw sphere with extended parameters""" ... def DrawSphereWires(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None: """Draw sphere wires""" ... def DrawText(text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None: """Draw text (using default font)""" ... def DrawTextCodepoint(font: Font,codepoint: int,position: Vector2,fontSize: float,tint: Color,) -> None: """Draw one character (codepoint)""" ... def DrawTextCodepoints(font: Font,codepoints: Any,count: int,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None: """Draw multiple character (codepoint)""" ... def DrawTextEx(font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None: """Draw text using font and additional parameters""" ... def DrawTextPro(font: Font,text: str,position: Vector2,origin: Vector2,rotation: float,fontSize: float,spacing: float,tint: Color,) -> None: """Draw text using Font and pro parameters (rotation)""" ... def DrawTexture(texture: Texture,posX: int,posY: int,tint: Color,) -> None: """Draw a Texture2D""" ... def DrawTextureEx(texture: Texture,position: Vector2,rotation: float,scale: float,tint: Color,) -> None: """Draw a Texture2D with extended parameters""" ... def DrawTextureNPatch(texture: Texture,nPatchInfo: NPatchInfo,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None: """Draws a texture (or part of it) that stretches or shrinks nicely""" ... def DrawTexturePoly(texture: Texture,center: Vector2,points: Any,texcoords: Any,pointCount: int,tint: Color,) -> None: """Draw a textured polygon""" ... def DrawTexturePro(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None: """Draw a part of a texture defined by a rectangle with 'pro' parameters""" ... def DrawTextureQuad(texture: Texture,tiling: Vector2,offset: Vector2,quad: Rectangle,tint: Color,) -> None: """Draw texture quad with tiling and offset parameters""" ... def DrawTextureRec(texture: Texture,source: Rectangle,position: Vector2,tint: Color,) -> None: """Draw a part of a texture defined by a rectangle""" ... def DrawTextureTiled(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,scale: float,tint: Color,) -> None: """Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.""" ... def DrawTextureV(texture: Texture,position: Vector2,tint: Color,) -> None: """Draw a Texture2D with position defined as Vector2""" ... def DrawTriangle(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None: """Draw a color-filled triangle (vertex in counter-clockwise order!)""" ... def DrawTriangle3D(v1: Vector3,v2: Vector3,v3: Vector3,color: Color,) -> None: """Draw a color-filled triangle (vertex in counter-clockwise order!)""" ... def DrawTriangleFan(points: Any,pointCount: int,color: Color,) -> None: """Draw a triangle fan defined by points (first vertex is the center)""" ... def DrawTriangleLines(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None: """Draw triangle outline (vertex in counter-clockwise order!)""" ... def DrawTriangleStrip(points: Any,pointCount: int,color: Color,) -> None: """Draw a triangle strip defined by points""" ... def DrawTriangleStrip3D(points: Any,pointCount: int,color: Color,) -> None: """Draw a triangle strip defined by points""" ... def EnableCursor() -> None: """Enables cursor (unlock cursor)""" ... def EnableEventWaiting() -> None: """Enable waiting for events on EndDrawing(), no automatic event polling""" ... def EncodeDataBase64(data: str,dataSize: int,outputSize: Any,) -> str: """Encode data to Base64 string, memory must be MemFree()""" ... def EndBlendMode() -> None: """End blending mode (reset to default: alpha blending)""" ... def EndDrawing() -> None: """End canvas drawing and swap buffers (double buffering)""" ... def EndMode2D() -> None: """Ends 2D mode with custom camera""" ... def EndMode3D() -> None: """Ends 3D mode and returns to default 2D orthographic mode""" ... def EndScissorMode() -> None: """End scissor mode""" ... def EndShaderMode() -> None: """End custom shader drawing (use default shader)""" ... def EndTextureMode() -> None: """Ends drawing to render texture""" ... def EndVrStereoMode() -> None: """End stereo rendering (requires VR simulator)""" ... def ExportDataAsCode(data: str,size: int,fileName: str,) -> bool: """Export data to code (.h), returns true on success""" ... def ExportFontAsCode(font: Font,fileName: str,) -> bool: """Export font as code file, returns true on success""" ... def ExportImage(image: Image,fileName: str,) -> bool: """Export image data to file, returns true on success""" ... def ExportImageAsCode(image: Image,fileName: str,) -> bool: """Export image as code file defining an array of bytes, returns true on success""" ... def ExportMesh(mesh: Mesh,fileName: str,) -> bool: """Export mesh data to file, returns true on success""" ... def ExportWave(wave: Wave,fileName: str,) -> bool: """Export wave data to file, returns true on success""" ... def ExportWaveAsCode(wave: Wave,fileName: str,) -> bool: """Export wave sample data to code (.h), returns true on success""" ... FLAG_FULLSCREEN_MODE: int FLAG_INTERLACED_HINT: int FLAG_MSAA_4X_HINT: int FLAG_VSYNC_HINT: int FLAG_WINDOW_ALWAYS_RUN: int FLAG_WINDOW_HIDDEN: int FLAG_WINDOW_HIGHDPI: int FLAG_WINDOW_MAXIMIZED: int FLAG_WINDOW_MINIMIZED: int FLAG_WINDOW_MOUSE_PASSTHROUGH: int FLAG_WINDOW_RESIZABLE: int FLAG_WINDOW_TOPMOST: int FLAG_WINDOW_TRANSPARENT: int FLAG_WINDOW_UNDECORATED: int FLAG_WINDOW_UNFOCUSED: int FONT_BITMAP: int FONT_DEFAULT: int FONT_SDF: int def Fade(color: Color,alpha: float,) -> Color: """Get color with alpha applied, alpha goes from 0.0f to 1.0f""" ... def FileExists(fileName: str,) -> bool: """Check if file exists""" ... def FloatEquals(float_0: float,float_1: float,) -> int: """int FloatEquals(float, float); CFFI C function from raylib._raylib_cffi.lib""" ... GAMEPAD_AXIS_LEFT_TRIGGER: int GAMEPAD_AXIS_LEFT_X: int GAMEPAD_AXIS_LEFT_Y: int GAMEPAD_AXIS_RIGHT_TRIGGER: int GAMEPAD_AXIS_RIGHT_X: int GAMEPAD_AXIS_RIGHT_Y: int GAMEPAD_BUTTON_LEFT_FACE_DOWN: int GAMEPAD_BUTTON_LEFT_FACE_LEFT: int GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int GAMEPAD_BUTTON_LEFT_FACE_UP: int GAMEPAD_BUTTON_LEFT_THUMB: int GAMEPAD_BUTTON_LEFT_TRIGGER_1: int GAMEPAD_BUTTON_LEFT_TRIGGER_2: int GAMEPAD_BUTTON_MIDDLE: int GAMEPAD_BUTTON_MIDDLE_LEFT: int GAMEPAD_BUTTON_MIDDLE_RIGHT: int GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int GAMEPAD_BUTTON_RIGHT_FACE_UP: int GAMEPAD_BUTTON_RIGHT_THUMB: int GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int GAMEPAD_BUTTON_UNKNOWN: int GESTURE_DOUBLETAP: int GESTURE_DRAG: int GESTURE_HOLD: int GESTURE_NONE: int GESTURE_PINCH_IN: int GESTURE_PINCH_OUT: int GESTURE_SWIPE_DOWN: int GESTURE_SWIPE_LEFT: int GESTURE_SWIPE_RIGHT: int GESTURE_SWIPE_UP: int GESTURE_TAP: int GROUP_PADDING: int def GenImageCellular(width: int,height: int,tileSize: int,) -> Image: """Generate image: cellular algorithm, bigger tileSize means bigger cells""" ... def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color,col2: Color,) -> Image: """Generate image: checked""" ... def GenImageColor(width: int,height: int,color: Color,) -> Image: """Generate image: plain color""" ... def GenImageFontAtlas(chars: Any,recs: Any,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image: """Generate image font atlas using chars info""" ... def GenImageGradientH(width: int,height: int,left: Color,right: Color,) -> Image: """Generate image: horizontal gradient""" ... def GenImageGradientRadial(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image: """Generate image: radial gradient""" ... def GenImageGradientV(width: int,height: int,top: Color,bottom: Color,) -> Image: """Generate image: vertical gradient""" ... def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image: """Generate image: white noise""" ... def GenMeshBinormals(mesh: Any,) -> None: """Compute mesh binormals""" ... def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh: """Generate cone/pyramid mesh""" ... def GenMeshCube(width: float,height: float,length: float,) -> Mesh: """Generate cuboid mesh""" ... def GenMeshCubicmap(cubicmap: Image,cubeSize: Vector3,) -> Mesh: """Generate cubes-based map mesh from image data""" ... def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh: """Generate cylinder mesh""" ... def GenMeshHeightmap(heightmap: Image,size: Vector3,) -> Mesh: """Generate heightmap mesh from image data""" ... def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh: """Generate half-sphere mesh (no bottom cap)""" ... def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh: """Generate trefoil knot mesh""" ... def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh: """Generate plane mesh (with subdivisions)""" ... def GenMeshPoly(sides: int,radius: float,) -> Mesh: """Generate polygonal mesh""" ... def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh: """Generate sphere mesh (standard sphere)""" ... def GenMeshTangents(mesh: Any,) -> None: """Compute mesh tangents""" ... def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh: """Generate torus mesh""" ... def GenTextureMipmaps(texture: Any,) -> None: """Generate GPU mipmaps for a texture""" ... def GetApplicationDirectory() -> str: """Get the directory if the running application (uses static string)""" ... def GetCameraMatrix(camera: Camera3D,) -> Matrix: """Get camera transform matrix (view matrix)""" ... def GetCameraMatrix2D(camera: Camera2D,) -> Matrix: """Get camera 2d transform matrix""" ... def GetCharPressed() -> int: """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty""" ... def GetClipboardText() -> str: """Get clipboard text content""" ... def GetCodepoint(text: str,bytesProcessed: Any,) -> int: """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" ... def GetCodepointCount(text: str,) -> int: """Get total number of codepoints in a UTF-8 encoded string""" ... def GetCollisionRec(rec1: Rectangle,rec2: Rectangle,) -> Rectangle: """Get collision rectangle for two rectangles collision""" ... def GetColor(hexValue: int,) -> Color: """Get Color structure from hexadecimal value""" ... def GetCurrentMonitor() -> int: """Get current connected monitor""" ... def GetDirectoryPath(filePath: str,) -> str: """Get full path for a given fileName with path (uses static string)""" ... def GetFPS() -> int: """Get current FPS""" ... def GetFileExtension(fileName: str,) -> str: """Get pointer to extension for a filename string (includes dot: '.png')""" ... def GetFileLength(fileName: str,) -> int: """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)""" ... def GetFileModTime(fileName: str,) -> int: """Get file modification time (last write time)""" ... def GetFileName(filePath: str,) -> str: """Get pointer to filename for a path string""" ... def GetFileNameWithoutExt(filePath: str,) -> str: """Get filename string without extension (uses static string)""" ... def GetFontDefault() -> Font: """Get the default Font""" ... def GetFrameTime() -> float: """Get time in seconds for last frame drawn (delta time)""" ... def GetGamepadAxisCount(gamepad: int,) -> int: """Get gamepad axis count for a gamepad""" ... def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float: """Get axis movement value for a gamepad axis""" ... def GetGamepadButtonPressed() -> int: """Get the last gamepad button pressed""" ... def GetGamepadName(gamepad: int,) -> str: """Get gamepad internal name id""" ... def GetGestureDetected() -> int: """Get latest detected gesture""" ... def GetGestureDragAngle() -> float: """Get gesture drag angle""" ... def GetGestureDragVector() -> Vector2: """Get gesture drag vector""" ... def GetGestureHoldDuration() -> float: """Get gesture hold time in milliseconds""" ... def GetGesturePinchAngle() -> float: """Get gesture pinch angle""" ... def GetGesturePinchVector() -> Vector2: """Get gesture pinch delta""" ... def GetGlyphAtlasRec(font: Font,codepoint: int,) -> Rectangle: """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found""" ... def GetGlyphIndex(font: Font,codepoint: int,) -> int: """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found""" ... def GetGlyphInfo(font: Font,codepoint: int,) -> GlyphInfo: """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found""" ... def GetImageAlphaBorder(image: Image,threshold: float,) -> Rectangle: """Get image alpha border rectangle""" ... def GetImageColor(image: Image,x: int,y: int,) -> Color: """Get image pixel color at (x, y) position""" ... def GetKeyPressed() -> int: """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty""" ... def GetMeshBoundingBox(mesh: Mesh,) -> BoundingBox: """Compute mesh bounding box limits""" ... def GetModelBoundingBox(model: Model,) -> BoundingBox: """Compute model bounding box limits (considers all meshes)""" ... def GetMonitorCount() -> int: """Get number of connected monitors""" ... def GetMonitorHeight(monitor: int,) -> int: """Get specified monitor height (current video mode used by monitor)""" ... def GetMonitorName(monitor: int,) -> str: """Get the human-readable, UTF-8 encoded name of the primary monitor""" ... def GetMonitorPhysicalHeight(monitor: int,) -> int: """Get specified monitor physical height in millimetres""" ... def GetMonitorPhysicalWidth(monitor: int,) -> int: """Get specified monitor physical width in millimetres""" ... def GetMonitorPosition(monitor: int,) -> Vector2: """Get specified monitor position""" ... def GetMonitorRefreshRate(monitor: int,) -> int: """Get specified monitor refresh rate""" ... def GetMonitorWidth(monitor: int,) -> int: """Get specified monitor width (current video mode used by monitor)""" ... def GetMouseDelta() -> Vector2: """Get mouse delta between frames""" ... def GetMousePosition() -> Vector2: """Get mouse position XY""" ... def GetMouseRay(mousePosition: Vector2,camera: Camera3D,) -> Ray: """Get a ray trace from mouse position""" ... def GetMouseWheelMove() -> float: """Get mouse wheel movement for X or Y, whichever is larger""" ... def GetMouseWheelMoveV() -> Vector2: """Get mouse wheel movement for both X and Y""" ... def GetMouseX() -> int: """Get mouse position X""" ... def GetMouseY() -> int: """Get mouse position Y""" ... def GetMusicTimeLength(music: Music,) -> float: """Get music time length (in seconds)""" ... def GetMusicTimePlayed(music: Music,) -> float: """Get current music time played (in seconds)""" ... def GetPhysicsBodiesCount() -> int: """int GetPhysicsBodiesCount(); CFFI C function from raylib._raylib_cffi.lib""" ... def GetPhysicsBody(int_0: int,) -> Any: """struct PhysicsBodyData *GetPhysicsBody(int); CFFI C function from raylib._raylib_cffi.lib""" ... def GetPhysicsShapeType(int_0: int,) -> int: """int GetPhysicsShapeType(int); CFFI C function from raylib._raylib_cffi.lib""" ... def GetPhysicsShapeVertex(PhysicsBodyData_pointer_0: Any,int_1: int,) -> Vector2: """struct Vector2 GetPhysicsShapeVertex(struct PhysicsBodyData *, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GetPhysicsShapeVerticesCount(int_0: int,) -> int: """int GetPhysicsShapeVerticesCount(int); CFFI C function from raylib._raylib_cffi.lib""" ... def GetPixelColor(srcPtr: Any,format: int,) -> Color: """Get Color from a source pixel pointer of certain format""" ... def GetPixelDataSize(width: int,height: int,format: int,) -> int: """Get pixel data size in bytes for certain format""" ... def GetPrevDirectoryPath(dirPath: str,) -> str: """Get previous directory path for a given path (uses static string)""" ... def GetRandomValue(min: int,max: int,) -> int: """Get a random value between min and max (both included)""" ... def GetRayCollisionBox(ray: Ray,box: BoundingBox,) -> RayCollision: """Get collision info between ray and box""" ... def GetRayCollisionMesh(ray: Ray,mesh: Mesh,transform: Matrix,) -> RayCollision: """Get collision info between ray and mesh""" ... def GetRayCollisionQuad(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,p4: Vector3,) -> RayCollision: """Get collision info between ray and quad""" ... def GetRayCollisionSphere(ray: Ray,center: Vector3,radius: float,) -> RayCollision: """Get collision info between ray and sphere""" ... def GetRayCollisionTriangle(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,) -> RayCollision: """Get collision info between ray and triangle""" ... def GetRenderHeight() -> int: """Get current render height (it considers HiDPI)""" ... def GetRenderWidth() -> int: """Get current render width (it considers HiDPI)""" ... def GetScreenHeight() -> int: """Get current screen height""" ... def GetScreenToWorld2D(position: Vector2,camera: Camera2D,) -> Vector2: """Get the world space position for a 2d camera screen space position""" ... def GetScreenWidth() -> int: """Get current screen width""" ... def GetShaderLocation(shader: Shader,uniformName: str,) -> int: """Get shader uniform location""" ... def GetShaderLocationAttrib(shader: Shader,attribName: str,) -> int: """Get shader attribute location""" ... def GetSoundsPlaying() -> int: """Get number of sounds playing in the multichannel""" ... def GetTime() -> float: """Get elapsed time in seconds since InitWindow()""" ... def GetTouchPointCount() -> int: """Get number of touch points""" ... def GetTouchPointId(index: int,) -> int: """Get touch point identifier for given index""" ... def GetTouchPosition(index: int,) -> Vector2: """Get touch position XY for a touch point index (relative to screen size)""" ... def GetTouchX() -> int: """Get touch position X for touch point 0 (relative to screen size)""" ... def GetTouchY() -> int: """Get touch position Y for touch point 0 (relative to screen size)""" ... def GetWindowHandle() -> Any: """Get native window handle""" ... def GetWindowPosition() -> Vector2: """Get window position XY on monitor""" ... def GetWindowScaleDPI() -> Vector2: """Get window scale DPI factor""" ... def GetWorkingDirectory() -> str: """Get current working directory (uses static string)""" ... def GetWorldToScreen(position: Vector3,camera: Camera3D,) -> Vector2: """Get the screen space position for a 3d world space position""" ... def GetWorldToScreen2D(position: Vector2,camera: Camera2D,) -> Vector2: """Get the screen space position for a 2d camera world space position""" ... def GetWorldToScreenEx(position: Vector3,camera: Camera3D,width: int,height: int,) -> Vector2: """Get size position for a 3d world space position""" ... def GuiButton(Rectangle_0: Rectangle,str_1: str,) -> bool: """_Bool GuiButton(struct Rectangle, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiCheckBox(Rectangle_0: Rectangle,str_1: str,_Bool_2: bool,) -> bool: """_Bool GuiCheckBox(struct Rectangle, char *, _Bool); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiCheckIconPixel(int_0: int,int_1: int,int_2: int,) -> bool: """_Bool GuiCheckIconPixel(int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiClearIconPixel(int_0: int,int_1: int,int_2: int,) -> None: """void GuiClearIconPixel(int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiColorBarAlpha(Rectangle_0: Rectangle,str_1: str,float_2: float,) -> float: """float GuiColorBarAlpha(struct Rectangle, char *, float); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiColorBarHue(Rectangle_0: Rectangle,str_1: str,float_2: float,) -> float: """float GuiColorBarHue(struct Rectangle, char *, float); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiColorPanel(Rectangle_0: Rectangle,str_1: str,Color_2: Color,) -> Color: """struct Color GuiColorPanel(struct Rectangle, char *, struct Color); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiColorPicker(Rectangle_0: Rectangle,str_1: str,Color_2: Color,) -> Color: """struct Color GuiColorPicker(struct Rectangle, char *, struct Color); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiComboBox(Rectangle_0: Rectangle,str_1: str,int_2: int,) -> int: """int GuiComboBox(struct Rectangle, char *, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiDisable() -> None: """void GuiDisable(); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiDrawIcon(int_0: int,int_1: int,int_2: int,int_3: int,Color_4: Color,) -> None: """void GuiDrawIcon(int, int, int, int, struct Color); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiDropdownBox(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,_Bool_3: bool,) -> bool: """_Bool GuiDropdownBox(struct Rectangle, char *, int *, _Bool); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiDummyRec(Rectangle_0: Rectangle,str_1: str,) -> None: """void GuiDummyRec(struct Rectangle, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiEnable() -> None: """void GuiEnable(); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiFade(float_0: float,) -> None: """void GuiFade(float); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiGetFont() -> Font: """struct Font GuiGetFont(); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiGetIconData(int_0: int,) -> Any: """unsigned int *GuiGetIconData(int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiGetIcons() -> Any: """unsigned int *GuiGetIcons(); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiGetState() -> int: """int GuiGetState(); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiGetStyle(int_0: int,int_1: int,) -> int: """int GuiGetStyle(int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiGrid(Rectangle_0: Rectangle,str_1: str,float_2: float,int_3: int,) -> Vector2: """struct Vector2 GuiGrid(struct Rectangle, char *, float, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiGroupBox(Rectangle_0: Rectangle,str_1: str,) -> None: """void GuiGroupBox(struct Rectangle, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiIconText(int_0: int,str_1: str,) -> str: """char *GuiIconText(int, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiIsLocked() -> bool: """_Bool GuiIsLocked(); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiLabel(Rectangle_0: Rectangle,str_1: str,) -> None: """void GuiLabel(struct Rectangle, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiLabelButton(Rectangle_0: Rectangle,str_1: str,) -> bool: """_Bool GuiLabelButton(struct Rectangle, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiLine(Rectangle_0: Rectangle,str_1: str,) -> None: """void GuiLine(struct Rectangle, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiListView(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,int_3: int,) -> int: """int GuiListView(struct Rectangle, char *, int *, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiListViewEx(Rectangle_0: Rectangle,str_pointer_1: str,int_2: int,int_pointer_3: Any,int_pointer_4: Any,int_5: int,) -> int: """int GuiListViewEx(struct Rectangle, char * *, int, int *, int *, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiLoadStyle(str_0: str,) -> None: """void GuiLoadStyle(char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiLoadStyleDefault() -> None: """void GuiLoadStyleDefault(); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiLock() -> None: """void GuiLock(); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiMessageBox(Rectangle_0: Rectangle,str_1: str,str_2: str,str_3: str,) -> int: """int GuiMessageBox(struct Rectangle, char *, char *, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiPanel(Rectangle_0: Rectangle,str_1: str,) -> None: """void GuiPanel(struct Rectangle, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiProgressBar(Rectangle_0: Rectangle,str_1: str,str_2: str,float_3: float,float_4: float,float_5: float,) -> float: """float GuiProgressBar(struct Rectangle, char *, char *, float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiScrollPanel(Rectangle_0: Rectangle,str_1: str,Rectangle_2: Rectangle,Vector2_pointer_3: Any,) -> Rectangle: """struct Rectangle GuiScrollPanel(struct Rectangle, char *, struct Rectangle, struct Vector2 *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiSetFont(Font_0: Font,) -> None: """void GuiSetFont(struct Font); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiSetIconData(int_0: int,unsignedint_pointer_1: Any,) -> None: """void GuiSetIconData(int, unsigned int *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiSetIconPixel(int_0: int,int_1: int,int_2: int,) -> None: """void GuiSetIconPixel(int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiSetIconScale(unsignedint_0: int,) -> None: """void GuiSetIconScale(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiSetState(int_0: int,) -> None: """void GuiSetState(int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiSetStyle(int_0: int,int_1: int,int_2: int,) -> None: """void GuiSetStyle(int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiSlider(Rectangle_0: Rectangle,str_1: str,str_2: str,float_3: float,float_4: float,float_5: float,) -> float: """float GuiSlider(struct Rectangle, char *, char *, float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiSliderBar(Rectangle_0: Rectangle,str_1: str,str_2: str,float_3: float,float_4: float,float_5: float,) -> float: """float GuiSliderBar(struct Rectangle, char *, char *, float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiSpinner(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,int_3: int,int_4: int,_Bool_5: bool,) -> bool: """_Bool GuiSpinner(struct Rectangle, char *, int *, int, int, _Bool); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiStatusBar(Rectangle_0: Rectangle,str_1: str,) -> None: """void GuiStatusBar(struct Rectangle, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiTextBox(Rectangle_0: Rectangle,str_1: str,int_2: int,_Bool_3: bool,) -> bool: """_Bool GuiTextBox(struct Rectangle, char *, int, _Bool); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiTextBoxMulti(Rectangle_0: Rectangle,str_1: str,int_2: int,_Bool_3: bool,) -> bool: """_Bool GuiTextBoxMulti(struct Rectangle, char *, int, _Bool); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiTextInputBox(Rectangle_0: Rectangle,str_1: str,str_2: str,str_3: str,str_4: str,int_5: int,int_pointer_6: Any,) -> int: """int GuiTextInputBox(struct Rectangle, char *, char *, char *, char *, int, int *); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiToggle(Rectangle_0: Rectangle,str_1: str,_Bool_2: bool,) -> bool: """_Bool GuiToggle(struct Rectangle, char *, _Bool); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiToggleGroup(Rectangle_0: Rectangle,str_1: str,int_2: int,) -> int: """int GuiToggleGroup(struct Rectangle, char *, int); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiUnlock() -> None: """void GuiUnlock(); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiValueBox(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,int_3: int,int_4: int,_Bool_5: bool,) -> bool: """_Bool GuiValueBox(struct Rectangle, char *, int *, int, int, _Bool); CFFI C function from raylib._raylib_cffi.lib""" ... def GuiWindowBox(Rectangle_0: Rectangle,str_1: str,) -> bool: """_Bool GuiWindowBox(struct Rectangle, char *); CFFI C function from raylib._raylib_cffi.lib""" ... HUEBAR_PADDING: int HUEBAR_SELECTOR_HEIGHT: int HUEBAR_SELECTOR_OVERFLOW: int HUEBAR_WIDTH: int def HideCursor() -> None: """Hides cursor""" ... ICON_1UP: int ICON_206: int ICON_207: int ICON_208: int ICON_209: int ICON_210: int ICON_211: int ICON_212: int ICON_213: int ICON_214: int ICON_215: int ICON_216: int ICON_217: int ICON_218: int ICON_219: int ICON_220: int ICON_221: int ICON_222: int ICON_223: int ICON_224: int ICON_225: int ICON_226: int ICON_227: int ICON_228: int ICON_229: int ICON_230: int ICON_231: int ICON_232: int ICON_233: int ICON_234: int ICON_235: int ICON_236: int ICON_237: int ICON_238: int ICON_239: int ICON_240: int ICON_241: int ICON_242: int ICON_243: int ICON_244: int ICON_245: int ICON_246: int ICON_247: int ICON_248: int ICON_249: int ICON_250: int ICON_251: int ICON_252: int ICON_253: int ICON_254: int ICON_255: int ICON_ALARM: int ICON_ALPHA_CLEAR: int ICON_ALPHA_MULTIPLY: int ICON_ARROW_DOWN: int ICON_ARROW_DOWN_FILL: int ICON_ARROW_LEFT: int ICON_ARROW_LEFT_FILL: int ICON_ARROW_RIGHT: int ICON_ARROW_RIGHT_FILL: int ICON_ARROW_UP: int ICON_ARROW_UP_FILL: int ICON_AUDIO: int ICON_BIN: int ICON_BOX: int ICON_BOX_BOTTOM: int ICON_BOX_BOTTOM_LEFT: int ICON_BOX_BOTTOM_RIGHT: int ICON_BOX_CENTER: int ICON_BOX_CIRCLE_MASK: int ICON_BOX_CONCENTRIC: int ICON_BOX_CORNERS_BIG: int ICON_BOX_CORNERS_SMALL: int ICON_BOX_DOTS_BIG: int ICON_BOX_DOTS_SMALL: int ICON_BOX_GRID: int ICON_BOX_GRID_BIG: int ICON_BOX_LEFT: int ICON_BOX_MULTISIZE: int ICON_BOX_RIGHT: int ICON_BOX_TOP: int ICON_BOX_TOP_LEFT: int ICON_BOX_TOP_RIGHT: int ICON_BRUSH_CLASSIC: int ICON_BRUSH_PAINTER: int ICON_CAMERA: int ICON_CLOCK: int ICON_COIN: int ICON_COLOR_BUCKET: int ICON_COLOR_PICKER: int ICON_CORNER: int ICON_CRACK: int ICON_CRACK_POINTS: int ICON_CROP: int ICON_CROP_ALPHA: int ICON_CROSS: int ICON_CROSSLINE: int ICON_CROSS_SMALL: int ICON_CUBE: int ICON_CUBE_FACE_BACK: int ICON_CUBE_FACE_BOTTOM: int ICON_CUBE_FACE_FRONT: int ICON_CUBE_FACE_LEFT: int ICON_CUBE_FACE_RIGHT: int ICON_CUBE_FACE_TOP: int ICON_CURSOR_CLASSIC: int ICON_CURSOR_HAND: int ICON_CURSOR_MOVE: int ICON_CURSOR_MOVE_FILL: int ICON_CURSOR_POINTER: int ICON_CURSOR_SCALE: int ICON_CURSOR_SCALE_FILL: int ICON_CURSOR_SCALE_LEFT: int ICON_CURSOR_SCALE_LEFT_FILL: int ICON_CURSOR_SCALE_RIGHT: int ICON_CURSOR_SCALE_RIGHT_FILL: int ICON_DEMON: int ICON_DITHERING: int ICON_DOOR: int ICON_EMPTYBOX: int ICON_EMPTYBOX_SMALL: int ICON_EXIT: int ICON_EXPLOSION: int ICON_EYE_OFF: int ICON_EYE_ON: int ICON_FILETYPE_ALPHA: int ICON_FILETYPE_AUDIO: int ICON_FILETYPE_BINARY: int ICON_FILETYPE_HOME: int ICON_FILETYPE_IMAGE: int ICON_FILETYPE_INFO: int ICON_FILETYPE_PLAY: int ICON_FILETYPE_TEXT: int ICON_FILETYPE_VIDEO: int ICON_FILE_ADD: int ICON_FILE_COPY: int ICON_FILE_CUT: int ICON_FILE_DELETE: int ICON_FILE_EXPORT: int ICON_FILE_NEW: int ICON_FILE_OPEN: int ICON_FILE_PASTE: int ICON_FILE_SAVE: int ICON_FILE_SAVE_CLASSIC: int ICON_FILTER: int ICON_FILTER_BILINEAR: int ICON_FILTER_POINT: int ICON_FILTER_TOP: int ICON_FOLDER_ADD: int ICON_FOLDER_FILE_OPEN: int ICON_FOLDER_OPEN: int ICON_FOLDER_SAVE: int ICON_FOUR_BOXES: int ICON_FX: int ICON_GEAR: int ICON_GEAR_BIG: int ICON_GEAR_EX: int ICON_GRID: int ICON_GRID_FILL: int ICON_HAND_POINTER: int ICON_HEART: int ICON_HELP: int ICON_HEX: int ICON_HIDPI: int ICON_HOUSE: int ICON_INFO: int ICON_KEY: int ICON_LASER: int ICON_LAYERS: int ICON_LAYERS_VISIBLE: int ICON_LENS: int ICON_LENS_BIG: int ICON_LIFE_BARS: int ICON_LINK: int ICON_LINK_BOXES: int ICON_LINK_BROKE: int ICON_LINK_MULTI: int ICON_LINK_NET: int ICON_LOCK_CLOSE: int ICON_LOCK_OPEN: int ICON_MAGNET: int ICON_MAILBOX: int ICON_MIPMAPS: int ICON_MODE_2D: int ICON_MODE_3D: int ICON_MONITOR: int ICON_MUTATE: int ICON_MUTATE_FILL: int ICON_NONE: int ICON_NOTEBOOK: int ICON_OK_TICK: int ICON_PENCIL: int ICON_PENCIL_BIG: int ICON_PHOTO_CAMERA: int ICON_PHOTO_CAMERA_FLASH: int ICON_PLAYER: int ICON_PLAYER_JUMP: int ICON_PLAYER_NEXT: int ICON_PLAYER_PAUSE: int ICON_PLAYER_PLAY: int ICON_PLAYER_PLAY_BACK: int ICON_PLAYER_PREVIOUS: int ICON_PLAYER_RECORD: int ICON_PLAYER_STOP: int ICON_POT: int ICON_PRINTER: int ICON_REDO: int ICON_REDO_FILL: int ICON_REPEAT: int ICON_REPEAT_FILL: int ICON_REREDO: int ICON_REREDO_FILL: int ICON_RESIZE: int ICON_ROTATE: int ICON_ROTATE_FILL: int ICON_RUBBER: int ICON_SCALE: int ICON_SHIELD: int ICON_SHUFFLE: int ICON_SHUFFLE_FILL: int ICON_SPECIAL: int ICON_SQUARE_TOGGLE: int ICON_STAR: int ICON_SUITCASE: int ICON_SUITCASE_ZIP: int ICON_SYMMETRY: int ICON_SYMMETRY_HORIZONTAL: int ICON_SYMMETRY_VERTICAL: int ICON_TARGET: int ICON_TARGET_BIG: int ICON_TARGET_BIG_FILL: int ICON_TARGET_MOVE: int ICON_TARGET_MOVE_FILL: int ICON_TARGET_POINT: int ICON_TARGET_SMALL: int ICON_TARGET_SMALL_FILL: int ICON_TEXT_A: int ICON_TEXT_NOTES: int ICON_TEXT_POPUP: int ICON_TEXT_T: int ICON_TOOLS: int ICON_UNDO: int ICON_UNDO_FILL: int ICON_VERTICAL_BARS: int ICON_VERTICAL_BARS_FILL: int ICON_WATER_DROP: int ICON_WAVE: int ICON_WAVE_SINUS: int ICON_WAVE_SQUARE: int ICON_WAVE_TRIANGULAR: int ICON_WINDOW: int ICON_ZOOM_ALL: int ICON_ZOOM_BIG: int ICON_ZOOM_CENTER: int ICON_ZOOM_MEDIUM: int ICON_ZOOM_SMALL: int def ImageAlphaClear(image: Any,color: Color,threshold: float,) -> None: """Clear alpha channel to desired color""" ... def ImageAlphaCrop(image: Any,threshold: float,) -> None: """Crop image depending on alpha value""" ... def ImageAlphaMask(image: Any,alphaMask: Image,) -> None: """Apply alpha mask to image""" ... def ImageAlphaPremultiply(image: Any,) -> None: """Premultiply alpha channel""" ... def ImageClearBackground(dst: Any,color: Color,) -> None: """Clear image background with given color""" ... def ImageColorBrightness(image: Any,brightness: int,) -> None: """Modify image color: brightness (-255 to 255)""" ... def ImageColorContrast(image: Any,contrast: float,) -> None: """Modify image color: contrast (-100 to 100)""" ... def ImageColorGrayscale(image: Any,) -> None: """Modify image color: grayscale""" ... def ImageColorInvert(image: Any,) -> None: """Modify image color: invert""" ... def ImageColorReplace(image: Any,color: Color,replace: Color,) -> None: """Modify image color: replace color""" ... def ImageColorTint(image: Any,color: Color,) -> None: """Modify image color: tint""" ... def ImageCopy(image: Image,) -> Image: """Create an image duplicate (useful for transformations)""" ... def ImageCrop(image: Any,crop: Rectangle,) -> None: """Crop an image to a defined rectangle""" ... def ImageDither(image: Any,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None: """Dither image data to 16bpp or lower (Floyd-Steinberg dithering)""" ... def ImageDraw(dst: Any,src: Image,srcRec: Rectangle,dstRec: Rectangle,tint: Color,) -> None: """Draw a source image within a destination image (tint applied to source)""" ... def ImageDrawCircle(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None: """Draw circle within an image""" ... def ImageDrawCircleV(dst: Any,center: Vector2,radius: int,color: Color,) -> None: """Draw circle within an image (Vector version)""" ... def ImageDrawLine(dst: Any,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None: """Draw line within an image""" ... def ImageDrawLineV(dst: Any,start: Vector2,end: Vector2,color: Color,) -> None: """Draw line within an image (Vector version)""" ... def ImageDrawPixel(dst: Any,posX: int,posY: int,color: Color,) -> None: """Draw pixel within an image""" ... def ImageDrawPixelV(dst: Any,position: Vector2,color: Color,) -> None: """Draw pixel within an image (Vector version)""" ... def ImageDrawRectangle(dst: Any,posX: int,posY: int,width: int,height: int,color: Color,) -> None: """Draw rectangle within an image""" ... def ImageDrawRectangleLines(dst: Any,rec: Rectangle,thick: int,color: Color,) -> None: """Draw rectangle lines within an image""" ... def ImageDrawRectangleRec(dst: Any,rec: Rectangle,color: Color,) -> None: """Draw rectangle within an image""" ... def ImageDrawRectangleV(dst: Any,position: Vector2,size: Vector2,color: Color,) -> None: """Draw rectangle within an image (Vector version)""" ... def ImageDrawText(dst: Any,text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None: """Draw text (using default font) within an image (destination)""" ... def ImageDrawTextEx(dst: Any,font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None: """Draw text (custom sprite font) within an image (destination)""" ... def ImageFlipHorizontal(image: Any,) -> None: """Flip image horizontally""" ... def ImageFlipVertical(image: Any,) -> None: """Flip image vertically""" ... def ImageFormat(image: Any,newFormat: int,) -> None: """Convert image data to desired format""" ... def ImageFromImage(image: Image,rec: Rectangle,) -> Image: """Create an image from another image piece""" ... def ImageMipmaps(image: Any,) -> None: """Compute all mipmap levels for a provided image""" ... def ImageResize(image: Any,newWidth: int,newHeight: int,) -> None: """Resize image (Bicubic scaling algorithm)""" ... def ImageResizeCanvas(image: Any,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color,) -> None: """Resize canvas and fill with color""" ... def ImageResizeNN(image: Any,newWidth: int,newHeight: int,) -> None: """Resize image (Nearest-Neighbor scaling algorithm)""" ... def ImageRotateCCW(image: Any,) -> None: """Rotate image counter-clockwise 90deg""" ... def ImageRotateCW(image: Any,) -> None: """Rotate image clockwise 90deg""" ... def ImageText(text: str,fontSize: int,color: Color,) -> Image: """Create an image from text (default font)""" ... def ImageTextEx(font: Font,text: str,fontSize: float,spacing: float,tint: Color,) -> Image: """Create an image from text (custom sprite font)""" ... def ImageToPOT(image: Any,fill: Color,) -> None: """Convert image to POT (power-of-two)""" ... def InitAudioDevice() -> None: """Initialize audio device and context""" ... def InitPhysics() -> None: """void InitPhysics(); CFFI C function from raylib._raylib_cffi.lib""" ... def InitWindow(width: int,height: int,title: str,) -> None: """Initialize window and OpenGL context""" ... def IsAudioDeviceReady() -> bool: """Check if audio device has been initialized successfully""" ... def IsAudioStreamPlaying(stream: AudioStream,) -> bool: """Check if audio stream is playing""" ... def IsAudioStreamProcessed(stream: AudioStream,) -> bool: """Check if any audio stream buffers requires refill""" ... def IsCursorHidden() -> bool: """Check if cursor is not visible""" ... def IsCursorOnScreen() -> bool: """Check if cursor is on the screen""" ... def IsFileDropped() -> bool: """Check if a file has been dropped into window""" ... def IsFileExtension(fileName: str,ext: str,) -> bool: """Check file extension (including point: .png, .wav)""" ... def IsGamepadAvailable(gamepad: int,) -> bool: """Check if a gamepad is available""" ... def IsGamepadButtonDown(gamepad: int,button: int,) -> bool: """Check if a gamepad button is being pressed""" ... def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool: """Check if a gamepad button has been pressed once""" ... def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool: """Check if a gamepad button has been released once""" ... def IsGamepadButtonUp(gamepad: int,button: int,) -> bool: """Check if a gamepad button is NOT being pressed""" ... def IsGestureDetected(gesture: int,) -> bool: """Check if a gesture have been detected""" ... def IsKeyDown(key: int,) -> bool: """Check if a key is being pressed""" ... def IsKeyPressed(key: int,) -> bool: """Check if a key has been pressed once""" ... def IsKeyReleased(key: int,) -> bool: """Check if a key has been released once""" ... def IsKeyUp(key: int,) -> bool: """Check if a key is NOT being pressed""" ... def IsModelAnimationValid(model: Model,anim: ModelAnimation,) -> bool: """Check model animation skeleton match""" ... def IsMouseButtonDown(button: int,) -> bool: """Check if a mouse button is being pressed""" ... def IsMouseButtonPressed(button: int,) -> bool: """Check if a mouse button has been pressed once""" ... def IsMouseButtonReleased(button: int,) -> bool: """Check if a mouse button has been released once""" ... def IsMouseButtonUp(button: int,) -> bool: """Check if a mouse button is NOT being pressed""" ... def IsMusicStreamPlaying(music: Music,) -> bool: """Check if music is playing""" ... def IsPathFile(path: str,) -> bool: """Check if a given path is a file or a directory""" ... def IsSoundPlaying(sound: Sound,) -> bool: """Check if a sound is currently playing""" ... def IsWindowFocused() -> bool: """Check if window is currently focused (only PLATFORM_DESKTOP)""" ... def IsWindowFullscreen() -> bool: """Check if window is currently fullscreen""" ... def IsWindowHidden() -> bool: """Check if window is currently hidden (only PLATFORM_DESKTOP)""" ... def IsWindowMaximized() -> bool: """Check if window is currently maximized (only PLATFORM_DESKTOP)""" ... def IsWindowMinimized() -> bool: """Check if window is currently minimized (only PLATFORM_DESKTOP)""" ... def IsWindowReady() -> bool: """Check if window has been initialized successfully""" ... def IsWindowResized() -> bool: """Check if window has been resized last frame""" ... def IsWindowState(flag: int,) -> bool: """Check if one specific window flag is enabled""" ... KEY_A: int KEY_APOSTROPHE: int KEY_B: int KEY_BACK: int KEY_BACKSLASH: int KEY_BACKSPACE: int KEY_C: int KEY_CAPS_LOCK: int KEY_COMMA: int KEY_D: int KEY_DELETE: int KEY_DOWN: int KEY_E: int KEY_EIGHT: int KEY_END: int KEY_ENTER: int KEY_EQUAL: int KEY_ESCAPE: int KEY_F: int KEY_F1: int KEY_F10: int KEY_F11: int KEY_F12: int KEY_F2: int KEY_F3: int KEY_F4: int KEY_F5: int KEY_F6: int KEY_F7: int KEY_F8: int KEY_F9: int KEY_FIVE: int KEY_FOUR: int KEY_G: int KEY_GRAVE: int KEY_H: int KEY_HOME: int KEY_I: int KEY_INSERT: int KEY_J: int KEY_K: int KEY_KB_MENU: int KEY_KP_0: int KEY_KP_1: int KEY_KP_2: int KEY_KP_3: int KEY_KP_4: int KEY_KP_5: int KEY_KP_6: int KEY_KP_7: int KEY_KP_8: int KEY_KP_9: int KEY_KP_ADD: int KEY_KP_DECIMAL: int KEY_KP_DIVIDE: int KEY_KP_ENTER: int KEY_KP_EQUAL: int KEY_KP_MULTIPLY: int KEY_KP_SUBTRACT: int KEY_L: int KEY_LEFT: int KEY_LEFT_ALT: int KEY_LEFT_BRACKET: int KEY_LEFT_CONTROL: int KEY_LEFT_SHIFT: int KEY_LEFT_SUPER: int KEY_M: int KEY_MENU: int KEY_MINUS: int KEY_N: int KEY_NINE: int KEY_NULL: int KEY_NUM_LOCK: int KEY_O: int KEY_ONE: int KEY_P: int KEY_PAGE_DOWN: int KEY_PAGE_UP: int KEY_PAUSE: int KEY_PERIOD: int KEY_PRINT_SCREEN: int KEY_Q: int KEY_R: int KEY_RIGHT: int KEY_RIGHT_ALT: int KEY_RIGHT_BRACKET: int KEY_RIGHT_CONTROL: int KEY_RIGHT_SHIFT: int KEY_RIGHT_SUPER: int KEY_S: int KEY_SCROLL_LOCK: int KEY_SEMICOLON: int KEY_SEVEN: int KEY_SIX: int KEY_SLASH: int KEY_SPACE: int KEY_T: int KEY_TAB: int KEY_THREE: int KEY_TWO: int KEY_U: int KEY_UP: int KEY_V: int KEY_VOLUME_DOWN: int KEY_VOLUME_UP: int KEY_W: int KEY_X: int KEY_Y: int KEY_Z: int KEY_ZERO: int LABEL: int LINE_COLOR: int LISTVIEW: int LIST_ITEMS_HEIGHT: int LIST_ITEMS_SPACING: int LOG_ALL: int LOG_DEBUG: int LOG_ERROR: int LOG_FATAL: int LOG_INFO: int LOG_NONE: int LOG_TRACE: int LOG_WARNING: int def Lerp(float_0: float,float_1: float,float_2: float,) -> float: """float Lerp(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream: """Load audio stream (to stream raw audio pcm data)""" ... def LoadCodepoints(text: str,count: Any,) -> Any: """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter""" ... def LoadDirectoryFiles(dirPath: str,) -> FilePathList: """Load directory filepaths""" ... def LoadDirectoryFilesEx(basePath: str,filter: str,scanSubdirs: bool,) -> FilePathList: """Load directory filepaths with extension filtering and recursive directory scan""" ... def LoadDroppedFiles() -> FilePathList: """Load dropped filepaths""" ... def LoadFileData(fileName: str,bytesRead: Any,) -> str: """Load file data as byte array (read)""" ... def LoadFileText(fileName: str,) -> str: """Load text data from file (read), returns a '\0' terminated string""" ... def LoadFont(fileName: str,) -> Font: """Load font from file into GPU memory (VRAM)""" ... def LoadFontData(fileData: str,dataSize: int,fontSize: int,fontChars: Any,glyphCount: int,type: int,) -> Any: """Load font data for further use""" ... def LoadFontEx(fileName: str,fontSize: int,fontChars: Any,glyphCount: int,) -> Font: """Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set""" ... def LoadFontFromImage(image: Image,key: Color,firstChar: int,) -> Font: """Load font from Image (XNA style)""" ... def LoadFontFromMemory(fileType: str,fileData: str,dataSize: int,fontSize: int,fontChars: Any,glyphCount: int,) -> Font: """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'""" ... def LoadImage(fileName: str,) -> Image: """Load image from file into CPU memory (RAM)""" ... def LoadImageAnim(fileName: str,frames: Any,) -> Image: """Load image sequence from file (frames appended to image.data)""" ... def LoadImageColors(image: Image,) -> Any: """Load color data from image as a Color array (RGBA - 32bit)""" ... def LoadImageFromMemory(fileType: str,fileData: str,dataSize: int,) -> Image: """Load image from memory buffer, fileType refers to extension: i.e. '.png'""" ... def LoadImageFromScreen() -> Image: """Load image from screen buffer and (screenshot)""" ... def LoadImageFromTexture(texture: Texture,) -> Image: """Load image from GPU texture data""" ... def LoadImagePalette(image: Image,maxPaletteSize: int,colorCount: Any,) -> Any: """Load colors palette from image as a Color array (RGBA - 32bit)""" ... def LoadImageRaw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image: """Load image from RAW file data""" ... def LoadMaterialDefault() -> Material: """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)""" ... def LoadMaterials(fileName: str,materialCount: Any,) -> Any: """Load materials from model file""" ... def LoadModel(fileName: str,) -> Model: """Load model from files (meshes and materials)""" ... def LoadModelAnimations(fileName: str,animCount: Any,) -> Any: """Load model animations from file""" ... def LoadModelFromMesh(mesh: Mesh,) -> Model: """Load model from generated mesh (default material)""" ... def LoadMusicStream(fileName: str,) -> Music: """Load music stream from file""" ... def LoadMusicStreamFromMemory(fileType: str,data: str,dataSize: int,) -> Music: """Load music stream from data""" ... def LoadRenderTexture(width: int,height: int,) -> RenderTexture: """Load texture for rendering (framebuffer)""" ... def LoadShader(vsFileName: str,fsFileName: str,) -> Shader: """Load shader from files and bind default locations""" ... def LoadShaderFromMemory(vsCode: str,fsCode: str,) -> Shader: """Load shader from code strings and bind default locations""" ... def LoadSound(fileName: str,) -> Sound: """Load sound from file""" ... def LoadSoundFromWave(wave: Wave,) -> Sound: """Load sound from wave data""" ... def LoadStorageValue(position: int,) -> int: """Load integer value from storage file (from defined position)""" ... def LoadTexture(fileName: str,) -> Texture: """Load texture from file into GPU memory (VRAM)""" ... def LoadTextureCubemap(image: Image,layout: int,) -> Texture: """Load cubemap from image, multiple image cubemap layouts supported""" ... def LoadTextureFromImage(image: Image,) -> Texture: """Load texture from image data""" ... def LoadVrStereoConfig(device: VrDeviceInfo,) -> VrStereoConfig: """Load VR stereo config for VR simulator device parameters""" ... def LoadWave(fileName: str,) -> Wave: """Load wave data from file""" ... def LoadWaveFromMemory(fileType: str,fileData: str,dataSize: int,) -> Wave: """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'""" ... def LoadWaveSamples(wave: Wave,) -> Any: """Load samples data from wave as a 32bit float data array""" ... MATERIAL_MAP_ALBEDO: int MATERIAL_MAP_BRDF: int MATERIAL_MAP_CUBEMAP: int MATERIAL_MAP_EMISSION: int MATERIAL_MAP_HEIGHT: int MATERIAL_MAP_IRRADIANCE: int MATERIAL_MAP_METALNESS: int MATERIAL_MAP_NORMAL: int MATERIAL_MAP_OCCLUSION: int MATERIAL_MAP_PREFILTER: int MATERIAL_MAP_ROUGHNESS: int MOUSE_BUTTON_BACK: int MOUSE_BUTTON_EXTRA: int MOUSE_BUTTON_FORWARD: int MOUSE_BUTTON_LEFT: int MOUSE_BUTTON_MIDDLE: int MOUSE_BUTTON_RIGHT: int MOUSE_BUTTON_SIDE: int MOUSE_CURSOR_ARROW: int MOUSE_CURSOR_CROSSHAIR: int MOUSE_CURSOR_DEFAULT: int MOUSE_CURSOR_IBEAM: int MOUSE_CURSOR_NOT_ALLOWED: int MOUSE_CURSOR_POINTING_HAND: int MOUSE_CURSOR_RESIZE_ALL: int MOUSE_CURSOR_RESIZE_EW: int MOUSE_CURSOR_RESIZE_NESW: int MOUSE_CURSOR_RESIZE_NS: int MOUSE_CURSOR_RESIZE_NWSE: int def MatrixAdd(Matrix_0: Matrix,Matrix_1: Matrix,) -> Matrix: """struct Matrix MatrixAdd(struct Matrix, struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixDeterminant(Matrix_0: Matrix,) -> float: """float MatrixDeterminant(struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixFrustum(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> Matrix: """struct Matrix MatrixFrustum(double, double, double, double, double, double); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixIdentity() -> Matrix: """struct Matrix MatrixIdentity(); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixInvert(Matrix_0: Matrix,) -> Matrix: """struct Matrix MatrixInvert(struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixLookAt(Vector3_0: Vector3,Vector3_1: Vector3,Vector3_2: Vector3,) -> Matrix: """struct Matrix MatrixLookAt(struct Vector3, struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixMultiply(Matrix_0: Matrix,Matrix_1: Matrix,) -> Matrix: """struct Matrix MatrixMultiply(struct Matrix, struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixOrtho(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> Matrix: """struct Matrix MatrixOrtho(double, double, double, double, double, double); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixPerspective(double_0: float,double_1: float,double_2: float,double_3: float,) -> Matrix: """struct Matrix MatrixPerspective(double, double, double, double); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixRotate(Vector3_0: Vector3,float_1: float,) -> Matrix: """struct Matrix MatrixRotate(struct Vector3, float); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixRotateX(float_0: float,) -> Matrix: """struct Matrix MatrixRotateX(float); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixRotateXYZ(Vector3_0: Vector3,) -> Matrix: """struct Matrix MatrixRotateXYZ(struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixRotateY(float_0: float,) -> Matrix: """struct Matrix MatrixRotateY(float); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixRotateZ(float_0: float,) -> Matrix: """struct Matrix MatrixRotateZ(float); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixRotateZYX(Vector3_0: Vector3,) -> Matrix: """struct Matrix MatrixRotateZYX(struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixScale(float_0: float,float_1: float,float_2: float,) -> Matrix: """struct Matrix MatrixScale(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixSubtract(Matrix_0: Matrix,Matrix_1: Matrix,) -> Matrix: """struct Matrix MatrixSubtract(struct Matrix, struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixToFloatV(Matrix_0: Matrix,) -> float16: """struct float16 MatrixToFloatV(struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixTrace(Matrix_0: Matrix,) -> float: """float MatrixTrace(struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixTranslate(float_0: float,float_1: float,float_2: float,) -> Matrix: """struct Matrix MatrixTranslate(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def MatrixTranspose(Matrix_0: Matrix,) -> Matrix: """struct Matrix MatrixTranspose(struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def MaximizeWindow() -> None: """Set window state: maximized, if resizable (only PLATFORM_DESKTOP)""" ... def MeasureText(text: str,fontSize: int,) -> int: """Measure string width for default font""" ... def MeasureTextEx(font: Font,text: str,fontSize: float,spacing: float,) -> Vector2: """Measure string size for Font""" ... def MemAlloc(size: int,) -> Any: """Internal memory allocator""" ... def MemFree(ptr: Any,) -> None: """Internal memory free""" ... def MemRealloc(ptr: Any,size: int,) -> Any: """Internal memory reallocator""" ... def MinimizeWindow() -> None: """Set window state: minimized, if resizable (only PLATFORM_DESKTOP)""" ... NPATCH_NINE_PATCH: int NPATCH_THREE_PATCH_HORIZONTAL: int NPATCH_THREE_PATCH_VERTICAL: int def Normalize(float_0: float,float_1: float,float_2: float,) -> float: """float Normalize(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... OPENGL_11: int OPENGL_21: int OPENGL_33: int OPENGL_43: int OPENGL_ES_20: int def OpenURL(url: str,) -> None: """Open URL with default system browser (if available)""" ... PHYSICS_CIRCLE: int PHYSICS_POLYGON: int PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int PIXELFORMAT_COMPRESSED_DXT1_RGB: int PIXELFORMAT_COMPRESSED_DXT1_RGBA: int PIXELFORMAT_COMPRESSED_DXT3_RGBA: int PIXELFORMAT_COMPRESSED_DXT5_RGBA: int PIXELFORMAT_COMPRESSED_ETC1_RGB: int PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int PIXELFORMAT_COMPRESSED_ETC2_RGB: int PIXELFORMAT_COMPRESSED_PVRT_RGB: int PIXELFORMAT_COMPRESSED_PVRT_RGBA: int PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int PIXELFORMAT_UNCOMPRESSED_R32: int PIXELFORMAT_UNCOMPRESSED_R32G32B32: int PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int PIXELFORMAT_UNCOMPRESSED_R5G6B5: int PIXELFORMAT_UNCOMPRESSED_R8G8B8: int PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int PROGRESSBAR: int PROGRESS_PADDING: int def PauseAudioStream(stream: AudioStream,) -> None: """Pause audio stream""" ... def PauseMusicStream(music: Music,) -> None: """Pause music playing""" ... def PauseSound(sound: Sound,) -> None: """Pause a sound""" ... def PhysicsAddForce(PhysicsBodyData_pointer_0: Any,Vector2_1: Vector2,) -> None: """void PhysicsAddForce(struct PhysicsBodyData *, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def PhysicsAddTorque(PhysicsBodyData_pointer_0: Any,float_1: float,) -> None: """void PhysicsAddTorque(struct PhysicsBodyData *, float); CFFI C function from raylib._raylib_cffi.lib""" ... def PhysicsShatter(PhysicsBodyData_pointer_0: Any,Vector2_1: Vector2,float_2: float,) -> None: """void PhysicsShatter(struct PhysicsBodyData *, struct Vector2, float); CFFI C function from raylib._raylib_cffi.lib""" ... def PlayAudioStream(stream: AudioStream,) -> None: """Play audio stream""" ... def PlayMusicStream(music: Music,) -> None: """Start music playing""" ... def PlaySound(sound: Sound,) -> None: """Play a sound""" ... def PlaySoundMulti(sound: Sound,) -> None: """Play a sound (using multichannel buffer pool)""" ... def PollInputEvents() -> None: """Register all input events""" ... def QuaternionAdd(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4: """struct Vector4 QuaternionAdd(struct Vector4, struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionAddValue(Vector4_0: Vector4,float_1: float,) -> Vector4: """struct Vector4 QuaternionAddValue(struct Vector4, float); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionDivide(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4: """struct Vector4 QuaternionDivide(struct Vector4, struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionEquals(Vector4_0: Vector4,Vector4_1: Vector4,) -> int: """int QuaternionEquals(struct Vector4, struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionFromAxisAngle(Vector3_0: Vector3,float_1: float,) -> Vector4: """struct Vector4 QuaternionFromAxisAngle(struct Vector3, float); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionFromEuler(float_0: float,float_1: float,float_2: float,) -> Vector4: """struct Vector4 QuaternionFromEuler(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionFromMatrix(Matrix_0: Matrix,) -> Vector4: """struct Vector4 QuaternionFromMatrix(struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionFromVector3ToVector3(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector4: """struct Vector4 QuaternionFromVector3ToVector3(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionIdentity() -> Vector4: """struct Vector4 QuaternionIdentity(); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionInvert(Vector4_0: Vector4,) -> Vector4: """struct Vector4 QuaternionInvert(struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionLength(Vector4_0: Vector4,) -> float: """float QuaternionLength(struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionLerp(Vector4_0: Vector4,Vector4_1: Vector4,float_2: float,) -> Vector4: """struct Vector4 QuaternionLerp(struct Vector4, struct Vector4, float); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionMultiply(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4: """struct Vector4 QuaternionMultiply(struct Vector4, struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionNlerp(Vector4_0: Vector4,Vector4_1: Vector4,float_2: float,) -> Vector4: """struct Vector4 QuaternionNlerp(struct Vector4, struct Vector4, float); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionNormalize(Vector4_0: Vector4,) -> Vector4: """struct Vector4 QuaternionNormalize(struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionScale(Vector4_0: Vector4,float_1: float,) -> Vector4: """struct Vector4 QuaternionScale(struct Vector4, float); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionSlerp(Vector4_0: Vector4,Vector4_1: Vector4,float_2: float,) -> Vector4: """struct Vector4 QuaternionSlerp(struct Vector4, struct Vector4, float); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionSubtract(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4: """struct Vector4 QuaternionSubtract(struct Vector4, struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionSubtractValue(Vector4_0: Vector4,float_1: float,) -> Vector4: """struct Vector4 QuaternionSubtractValue(struct Vector4, float); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionToAxisAngle(Vector4_0: Vector4,Vector3_pointer_1: Any,float_pointer_2: Any,) -> None: """void QuaternionToAxisAngle(struct Vector4, struct Vector3 *, float *); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionToEuler(Vector4_0: Vector4,) -> Vector3: """struct Vector3 QuaternionToEuler(struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionToMatrix(Vector4_0: Vector4,) -> Matrix: """struct Matrix QuaternionToMatrix(struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def QuaternionTransform(Vector4_0: Vector4,Matrix_1: Matrix,) -> Vector4: """struct Vector4 QuaternionTransform(struct Vector4, struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... RESERVED: int RL_ATTACHMENT_COLOR_CHANNEL0: int RL_ATTACHMENT_COLOR_CHANNEL1: int RL_ATTACHMENT_COLOR_CHANNEL2: int RL_ATTACHMENT_COLOR_CHANNEL3: int RL_ATTACHMENT_COLOR_CHANNEL4: int RL_ATTACHMENT_COLOR_CHANNEL5: int RL_ATTACHMENT_COLOR_CHANNEL6: int RL_ATTACHMENT_COLOR_CHANNEL7: int RL_ATTACHMENT_CUBEMAP_NEGATIVE_X: int RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y: int RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z: int RL_ATTACHMENT_CUBEMAP_POSITIVE_X: int RL_ATTACHMENT_CUBEMAP_POSITIVE_Y: int RL_ATTACHMENT_CUBEMAP_POSITIVE_Z: int RL_ATTACHMENT_DEPTH: int RL_ATTACHMENT_RENDERBUFFER: int RL_ATTACHMENT_STENCIL: int RL_ATTACHMENT_TEXTURE2D: int RL_BLEND_ADDITIVE: int RL_BLEND_ADD_COLORS: int RL_BLEND_ALPHA: int RL_BLEND_ALPHA_PREMULTIPLY: int RL_BLEND_CUSTOM: int RL_BLEND_MULTIPLIED: int RL_BLEND_SUBTRACT_COLORS: int RL_LOG_ALL: int RL_LOG_DEBUG: int RL_LOG_ERROR: int RL_LOG_FATAL: int RL_LOG_INFO: int RL_LOG_NONE: int RL_LOG_TRACE: int RL_LOG_WARNING: int RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: int RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: int RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: int RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: int RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: int RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: int RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: int RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: int RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int RL_PIXELFORMAT_UNCOMPRESSED_R32: int RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: int RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: int RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: int RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int RL_SHADER_ATTRIB_FLOAT: int RL_SHADER_ATTRIB_VEC2: int RL_SHADER_ATTRIB_VEC3: int RL_SHADER_ATTRIB_VEC4: int RL_SHADER_LOC_COLOR_AMBIENT: int RL_SHADER_LOC_COLOR_DIFFUSE: int RL_SHADER_LOC_COLOR_SPECULAR: int RL_SHADER_LOC_MAP_ALBEDO: int RL_SHADER_LOC_MAP_BRDF: int RL_SHADER_LOC_MAP_CUBEMAP: int RL_SHADER_LOC_MAP_EMISSION: int RL_SHADER_LOC_MAP_HEIGHT: int RL_SHADER_LOC_MAP_IRRADIANCE: int RL_SHADER_LOC_MAP_METALNESS: int RL_SHADER_LOC_MAP_NORMAL: int RL_SHADER_LOC_MAP_OCCLUSION: int RL_SHADER_LOC_MAP_PREFILTER: int RL_SHADER_LOC_MAP_ROUGHNESS: int RL_SHADER_LOC_MATRIX_MODEL: int RL_SHADER_LOC_MATRIX_MVP: int RL_SHADER_LOC_MATRIX_NORMAL: int RL_SHADER_LOC_MATRIX_PROJECTION: int RL_SHADER_LOC_MATRIX_VIEW: int RL_SHADER_LOC_VECTOR_VIEW: int RL_SHADER_LOC_VERTEX_COLOR: int RL_SHADER_LOC_VERTEX_NORMAL: int RL_SHADER_LOC_VERTEX_POSITION: int RL_SHADER_LOC_VERTEX_TANGENT: int RL_SHADER_LOC_VERTEX_TEXCOORD01: int RL_SHADER_LOC_VERTEX_TEXCOORD02: int RL_SHADER_UNIFORM_FLOAT: int RL_SHADER_UNIFORM_INT: int RL_SHADER_UNIFORM_IVEC2: int RL_SHADER_UNIFORM_IVEC3: int RL_SHADER_UNIFORM_IVEC4: int RL_SHADER_UNIFORM_SAMPLER2D: int RL_SHADER_UNIFORM_VEC2: int RL_SHADER_UNIFORM_VEC3: int RL_SHADER_UNIFORM_VEC4: int RL_TEXTURE_FILTER_ANISOTROPIC_16X: int RL_TEXTURE_FILTER_ANISOTROPIC_4X: int RL_TEXTURE_FILTER_ANISOTROPIC_8X: int RL_TEXTURE_FILTER_BILINEAR: int RL_TEXTURE_FILTER_POINT: int RL_TEXTURE_FILTER_TRILINEAR: int def Remap(float_0: float,float_1: float,float_2: float,float_3: float,float_4: float,) -> float: """float Remap(float, float, float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def ResetPhysics() -> None: """void ResetPhysics(); CFFI C function from raylib._raylib_cffi.lib""" ... def RestoreWindow() -> None: """Set window state: not minimized/maximized (only PLATFORM_DESKTOP)""" ... def ResumeAudioStream(stream: AudioStream,) -> None: """Resume audio stream""" ... def ResumeMusicStream(music: Music,) -> None: """Resume playing paused music""" ... def ResumeSound(sound: Sound,) -> None: """Resume a paused sound""" ... SCROLLBAR: int SCROLLBAR_SIDE: int SCROLLBAR_WIDTH: int SCROLL_PADDING: int SCROLL_SLIDER_PADDING: int SCROLL_SLIDER_SIZE: int SCROLL_SPEED: int SHADER_ATTRIB_FLOAT: int SHADER_ATTRIB_VEC2: int SHADER_ATTRIB_VEC3: int SHADER_ATTRIB_VEC4: int SHADER_LOC_COLOR_AMBIENT: int SHADER_LOC_COLOR_DIFFUSE: int SHADER_LOC_COLOR_SPECULAR: int SHADER_LOC_MAP_ALBEDO: int SHADER_LOC_MAP_BRDF: int SHADER_LOC_MAP_CUBEMAP: int SHADER_LOC_MAP_EMISSION: int SHADER_LOC_MAP_HEIGHT: int SHADER_LOC_MAP_IRRADIANCE: int SHADER_LOC_MAP_METALNESS: int SHADER_LOC_MAP_NORMAL: int SHADER_LOC_MAP_OCCLUSION: int SHADER_LOC_MAP_PREFILTER: int SHADER_LOC_MAP_ROUGHNESS: int SHADER_LOC_MATRIX_MODEL: int SHADER_LOC_MATRIX_MVP: int SHADER_LOC_MATRIX_NORMAL: int SHADER_LOC_MATRIX_PROJECTION: int SHADER_LOC_MATRIX_VIEW: int SHADER_LOC_VECTOR_VIEW: int SHADER_LOC_VERTEX_COLOR: int SHADER_LOC_VERTEX_NORMAL: int SHADER_LOC_VERTEX_POSITION: int SHADER_LOC_VERTEX_TANGENT: int SHADER_LOC_VERTEX_TEXCOORD01: int SHADER_LOC_VERTEX_TEXCOORD02: int SHADER_UNIFORM_FLOAT: int SHADER_UNIFORM_INT: int SHADER_UNIFORM_IVEC2: int SHADER_UNIFORM_IVEC3: int SHADER_UNIFORM_IVEC4: int SHADER_UNIFORM_SAMPLER2D: int SHADER_UNIFORM_VEC2: int SHADER_UNIFORM_VEC3: int SHADER_UNIFORM_VEC4: int SLIDER: int SLIDER_PADDING: int SLIDER_WIDTH: int SPINNER: int SPIN_BUTTON_SPACING: int SPIN_BUTTON_WIDTH: int STATE_DISABLED: int STATE_FOCUSED: int STATE_NORMAL: int STATE_PRESSED: int STATUSBAR: int def SaveFileData(fileName: str,data: Any,bytesToWrite: int,) -> bool: """Save data to file from byte array (write), returns true on success""" ... def SaveFileText(fileName: str,text: str,) -> bool: """Save text data to file (write), string must be '\0' terminated, returns true on success""" ... def SaveStorageValue(position: int,value: int,) -> bool: """Save integer value to storage file (to defined position), returns true on success""" ... def SeekMusicStream(music: Music,position: float,) -> None: """Seek music to a position (in seconds)""" ... def SetAudioStreamBufferSizeDefault(size: int,) -> None: """Default size for new audio streams""" ... def SetAudioStreamCallback(stream: AudioStream,callback: Any,) -> None: """Audio thread callback to request new data""" ... def SetAudioStreamPan(stream: AudioStream,pan: float,) -> None: """Set pan for audio stream (0.5 is centered)""" ... def SetAudioStreamPitch(stream: AudioStream,pitch: float,) -> None: """Set pitch for audio stream (1.0 is base level)""" ... def SetAudioStreamVolume(stream: AudioStream,volume: float,) -> None: """Set volume for audio stream (1.0 is max level)""" ... def SetCameraAltControl(keyAlt: int,) -> None: """Set camera alt key to combine with mouse movement (free camera)""" ... def SetCameraMode(camera: Camera3D,mode: int,) -> None: """Set camera mode (multiple camera modes available)""" ... def SetCameraMoveControls(keyFront: int,keyBack: int,keyRight: int,keyLeft: int,keyUp: int,keyDown: int,) -> None: """Set camera move controls (1st person and 3rd person cameras)""" ... def SetCameraPanControl(keyPan: int,) -> None: """Set camera pan key to combine with mouse movement (free camera)""" ... def SetCameraSmoothZoomControl(keySmoothZoom: int,) -> None: """Set camera smooth zoom key to combine with mouse (free camera)""" ... def SetClipboardText(text: str,) -> None: """Set clipboard text content""" ... def SetConfigFlags(flags: int,) -> None: """Setup init configuration flags (view FLAGS)""" ... def SetExitKey(key: int,) -> None: """Set a custom key to exit program (default is ESC)""" ... def SetGamepadMappings(mappings: str,) -> int: """Set internal gamepad mappings (SDL_GameControllerDB)""" ... def SetGesturesEnabled(flags: int,) -> None: """Enable a set of gestures using flags""" ... def SetLoadFileDataCallback(callback: str,) -> None: """Set custom file binary data loader""" ... def SetLoadFileTextCallback(callback: str,) -> None: """Set custom file text data loader""" ... def SetMasterVolume(volume: float,) -> None: """Set master volume (listener)""" ... def SetMaterialTexture(material: Any,mapType: int,texture: Texture,) -> None: """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)""" ... def SetModelMeshMaterial(model: Any,meshId: int,materialId: int,) -> None: """Set material for a mesh""" ... def SetMouseCursor(cursor: int,) -> None: """Set mouse cursor""" ... def SetMouseOffset(offsetX: int,offsetY: int,) -> None: """Set mouse offset""" ... def SetMousePosition(x: int,y: int,) -> None: """Set mouse position XY""" ... def SetMouseScale(scaleX: float,scaleY: float,) -> None: """Set mouse scaling""" ... def SetMusicPan(music: Music,pan: float,) -> None: """Set pan for a music (0.5 is center)""" ... def SetMusicPitch(music: Music,pitch: float,) -> None: """Set pitch for a music (1.0 is base level)""" ... def SetMusicVolume(music: Music,volume: float,) -> None: """Set volume for music (1.0 is max level)""" ... def SetPhysicsBodyRotation(PhysicsBodyData_pointer_0: Any,float_1: float,) -> None: """void SetPhysicsBodyRotation(struct PhysicsBodyData *, float); CFFI C function from raylib._raylib_cffi.lib""" ... def SetPhysicsGravity(float_0: float,float_1: float,) -> None: """void SetPhysicsGravity(float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def SetPhysicsTimeStep(double_0: float,) -> None: """void SetPhysicsTimeStep(double); CFFI C function from raylib._raylib_cffi.lib""" ... def SetPixelColor(dstPtr: Any,color: Color,format: int,) -> None: """Set color formatted into destination pixel pointer""" ... def SetRandomSeed(seed: int,) -> None: """Set the seed for the random number generator""" ... def SetSaveFileDataCallback(callback: str,) -> None: """Set custom file binary data saver""" ... def SetSaveFileTextCallback(callback: str,) -> None: """Set custom file text data saver""" ... def SetShaderValue(shader: Shader,locIndex: int,value: Any,uniformType: int,) -> None: """Set shader uniform value""" ... def SetShaderValueMatrix(shader: Shader,locIndex: int,mat: Matrix,) -> None: """Set shader uniform value (matrix 4x4)""" ... def SetShaderValueTexture(shader: Shader,locIndex: int,texture: Texture,) -> None: """Set shader uniform value for texture (sampler2d)""" ... def SetShaderValueV(shader: Shader,locIndex: int,value: Any,uniformType: int,count: int,) -> None: """Set shader uniform value vector""" ... def SetShapesTexture(texture: Texture,source: Rectangle,) -> None: """Set texture and rectangle to be used on shapes drawing""" ... def SetSoundPan(sound: Sound,pan: float,) -> None: """Set pan for a sound (0.5 is center)""" ... def SetSoundPitch(sound: Sound,pitch: float,) -> None: """Set pitch for a sound (1.0 is base level)""" ... def SetSoundVolume(sound: Sound,volume: float,) -> None: """Set volume for a sound (1.0 is max level)""" ... def SetTargetFPS(fps: int,) -> None: """Set target FPS (maximum)""" ... def SetTextureFilter(texture: Texture,filter: int,) -> None: """Set texture scaling filter mode""" ... def SetTextureWrap(texture: Texture,wrap: int,) -> None: """Set texture wrapping mode""" ... def SetTraceLogCallback(callback: str,) -> None: """Set custom trace log""" ... def SetTraceLogLevel(logLevel: int,) -> None: """Set the current threshold (minimum) log level""" ... def SetWindowIcon(image: Image,) -> None: """Set icon for window (only PLATFORM_DESKTOP)""" ... def SetWindowMinSize(width: int,height: int,) -> None: """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)""" ... def SetWindowMonitor(monitor: int,) -> None: """Set monitor for the current window (fullscreen mode)""" ... def SetWindowOpacity(opacity: float,) -> None: """Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)""" ... def SetWindowPosition(x: int,y: int,) -> None: """Set window position on screen (only PLATFORM_DESKTOP)""" ... def SetWindowSize(width: int,height: int,) -> None: """Set window dimensions""" ... def SetWindowState(flags: int,) -> None: """Set window configuration state using flags (only PLATFORM_DESKTOP)""" ... def SetWindowTitle(title: str,) -> None: """Set title for window (only PLATFORM_DESKTOP)""" ... def ShowCursor() -> None: """Shows cursor""" ... def StopAudioStream(stream: AudioStream,) -> None: """Stop audio stream""" ... def StopMusicStream(music: Music,) -> None: """Stop music playing""" ... def StopSound(sound: Sound,) -> None: """Stop playing a sound""" ... def StopSoundMulti() -> None: """Stop any sound playing (using multichannel buffer pool)""" ... def SwapScreenBuffer() -> None: """Swap back buffer with front buffer (screen drawing)""" ... TEXTBOX: int TEXTURE_FILTER_ANISOTROPIC_16X: int TEXTURE_FILTER_ANISOTROPIC_4X: int TEXTURE_FILTER_ANISOTROPIC_8X: int TEXTURE_FILTER_BILINEAR: int TEXTURE_FILTER_POINT: int TEXTURE_FILTER_TRILINEAR: int TEXTURE_WRAP_CLAMP: int TEXTURE_WRAP_MIRROR_CLAMP: int TEXTURE_WRAP_MIRROR_REPEAT: int TEXTURE_WRAP_REPEAT: int TEXT_ALIGNMENT: int TEXT_ALIGN_CENTER: int TEXT_ALIGN_LEFT: int TEXT_ALIGN_RIGHT: int TEXT_COLOR_DISABLED: int TEXT_COLOR_FOCUSED: int TEXT_COLOR_NORMAL: int TEXT_COLOR_PRESSED: int TEXT_INNER_PADDING: int TEXT_LINES_SPACING: int TEXT_PADDING: int TEXT_SIZE: int TEXT_SPACING: int TOGGLE: int def TakeScreenshot(fileName: str,) -> None: """Takes a screenshot of current screen (filename extension defines format)""" ... def TextAppend(text: str,append: str,position: Any,) -> None: """Append text at specific position and move cursor!""" ... def TextCodepointsToUTF8(codepoints: Any,length: int,) -> str: """Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)""" ... def TextCopy(dst: str,src: str,) -> int: """Copy one string to another, returns bytes copied""" ... def TextFindIndex(text: str,find: str,) -> int: """Find first text occurrence within a string""" ... def TextFormat(*args) -> str: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def TextInsert(text: str,insert: str,position: int,) -> str: """Insert text in a position (WARNING: memory must be freed!)""" ... def TextIsEqual(text1: str,text2: str,) -> bool: """Check if two text string are equal""" ... def TextJoin(textList: str,count: int,delimiter: str,) -> str: """Join text strings with delimiter""" ... def TextLength(text: str,) -> int: """Get text length, checks for '\0' ending""" ... def TextReplace(text: str,replace: str,by: str,) -> str: """Replace text string (WARNING: memory must be freed!)""" ... def TextSplit(text: str,delimiter: str,count: Any,) -> str: """Split text into multiple strings""" ... def TextSubtext(text: str,position: int,length: int,) -> str: """Get a piece of a text string""" ... def TextToInteger(text: str,) -> int: """Get integer value from text (negative values not supported)""" ... def TextToLower(text: str,) -> str: """Get lower case version of provided string""" ... def TextToPascal(text: str,) -> str: """Get Pascal case notation version of provided string""" ... def TextToUpper(text: str,) -> str: """Get upper case version of provided string""" ... def ToggleFullscreen() -> None: """Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)""" ... def TraceLog(*args) -> None: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def UnloadAudioStream(stream: AudioStream,) -> None: """Unload audio stream and free memory""" ... def UnloadCodepoints(codepoints: Any,) -> None: """Unload codepoints data from memory""" ... def UnloadDirectoryFiles(files: FilePathList,) -> None: """Unload filepaths""" ... def UnloadDroppedFiles(files: FilePathList,) -> None: """Unload dropped filepaths""" ... def UnloadFileData(data: str,) -> None: """Unload file data allocated by LoadFileData()""" ... def UnloadFileText(text: str,) -> None: """Unload file text data allocated by LoadFileText()""" ... def UnloadFont(font: Font,) -> None: """Unload font from GPU memory (VRAM)""" ... def UnloadFontData(chars: Any,glyphCount: int,) -> None: """Unload font chars info data (RAM)""" ... def UnloadImage(image: Image,) -> None: """Unload image from CPU memory (RAM)""" ... def UnloadImageColors(colors: Any,) -> None: """Unload color data loaded with LoadImageColors()""" ... def UnloadImagePalette(colors: Any,) -> None: """Unload colors palette loaded with LoadImagePalette()""" ... def UnloadMaterial(material: Material,) -> None: """Unload material from GPU memory (VRAM)""" ... def UnloadMesh(mesh: Mesh,) -> None: """Unload mesh data from CPU and GPU""" ... def UnloadModel(model: Model,) -> None: """Unload model (including meshes) from memory (RAM and/or VRAM)""" ... def UnloadModelAnimation(anim: ModelAnimation,) -> None: """Unload animation data""" ... def UnloadModelAnimations(animations: Any,count: int,) -> None: """Unload animation array data""" ... def UnloadModelKeepMeshes(model: Model,) -> None: """Unload model (but not meshes) from memory (RAM and/or VRAM)""" ... def UnloadMusicStream(music: Music,) -> None: """Unload music stream""" ... def UnloadRenderTexture(target: RenderTexture,) -> None: """Unload render texture from GPU memory (VRAM)""" ... def UnloadShader(shader: Shader,) -> None: """Unload shader from GPU memory (VRAM)""" ... def UnloadSound(sound: Sound,) -> None: """Unload sound""" ... def UnloadTexture(texture: Texture,) -> None: """Unload texture from GPU memory (VRAM)""" ... def UnloadVrStereoConfig(config: VrStereoConfig,) -> None: """Unload VR stereo config""" ... def UnloadWave(wave: Wave,) -> None: """Unload wave data""" ... def UnloadWaveSamples(samples: Any,) -> None: """Unload samples data loaded with LoadWaveSamples()""" ... def UpdateAudioStream(stream: AudioStream,data: Any,frameCount: int,) -> None: """Update audio stream buffers with data""" ... def UpdateCamera(camera: Any,) -> None: """Update camera position for selected mode""" ... def UpdateMeshBuffer(mesh: Mesh,index: int,data: Any,dataSize: int,offset: int,) -> None: """Update mesh vertex data in GPU for a specific buffer index""" ... def UpdateModelAnimation(model: Model,anim: ModelAnimation,frame: int,) -> None: """Update model animation pose""" ... def UpdateMusicStream(music: Music,) -> None: """Updates buffers for music streaming""" ... def UpdatePhysics() -> None: """void UpdatePhysics(); CFFI C function from raylib._raylib_cffi.lib""" ... def UpdateSound(sound: Sound,data: Any,sampleCount: int,) -> None: """Update sound buffer with new data""" ... def UpdateTexture(texture: Texture,pixels: Any,) -> None: """Update GPU texture with new data""" ... def UpdateTextureRec(texture: Texture,rec: Rectangle,pixels: Any,) -> None: """Update GPU texture rectangle with new data""" ... def UploadMesh(mesh: Any,dynamic: bool,) -> None: """Upload mesh vertex data in GPU and provide VAO/VBO ids""" ... VALUEBOX: int def Vector2Add(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2: """struct Vector2 Vector2Add(struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2AddValue(Vector2_0: Vector2,float_1: float,) -> Vector2: """struct Vector2 Vector2AddValue(struct Vector2, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Angle(Vector2_0: Vector2,Vector2_1: Vector2,) -> float: """float Vector2Angle(struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Clamp(Vector2_0: Vector2,Vector2_1: Vector2,Vector2_2: Vector2,) -> Vector2: """struct Vector2 Vector2Clamp(struct Vector2, struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2ClampValue(Vector2_0: Vector2,float_1: float,float_2: float,) -> Vector2: """struct Vector2 Vector2ClampValue(struct Vector2, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Distance(Vector2_0: Vector2,Vector2_1: Vector2,) -> float: """float Vector2Distance(struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2DistanceSqr(Vector2_0: Vector2,Vector2_1: Vector2,) -> float: """float Vector2DistanceSqr(struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Divide(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2: """struct Vector2 Vector2Divide(struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2DotProduct(Vector2_0: Vector2,Vector2_1: Vector2,) -> float: """float Vector2DotProduct(struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Equals(Vector2_0: Vector2,Vector2_1: Vector2,) -> int: """int Vector2Equals(struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Invert(Vector2_0: Vector2,) -> Vector2: """struct Vector2 Vector2Invert(struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Length(Vector2_0: Vector2,) -> float: """float Vector2Length(struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2LengthSqr(Vector2_0: Vector2,) -> float: """float Vector2LengthSqr(struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Lerp(Vector2_0: Vector2,Vector2_1: Vector2,float_2: float,) -> Vector2: """struct Vector2 Vector2Lerp(struct Vector2, struct Vector2, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2MoveTowards(Vector2_0: Vector2,Vector2_1: Vector2,float_2: float,) -> Vector2: """struct Vector2 Vector2MoveTowards(struct Vector2, struct Vector2, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Multiply(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2: """struct Vector2 Vector2Multiply(struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Negate(Vector2_0: Vector2,) -> Vector2: """struct Vector2 Vector2Negate(struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Normalize(Vector2_0: Vector2,) -> Vector2: """struct Vector2 Vector2Normalize(struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2One() -> Vector2: """struct Vector2 Vector2One(); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Reflect(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2: """struct Vector2 Vector2Reflect(struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Rotate(Vector2_0: Vector2,float_1: float,) -> Vector2: """struct Vector2 Vector2Rotate(struct Vector2, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Scale(Vector2_0: Vector2,float_1: float,) -> Vector2: """struct Vector2 Vector2Scale(struct Vector2, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Subtract(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2: """struct Vector2 Vector2Subtract(struct Vector2, struct Vector2); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2SubtractValue(Vector2_0: Vector2,float_1: float,) -> Vector2: """struct Vector2 Vector2SubtractValue(struct Vector2, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Transform(Vector2_0: Vector2,Matrix_1: Matrix,) -> Vector2: """struct Vector2 Vector2Transform(struct Vector2, struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector2Zero() -> Vector2: """struct Vector2 Vector2Zero(); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Add(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3: """struct Vector3 Vector3Add(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3AddValue(Vector3_0: Vector3,float_1: float,) -> Vector3: """struct Vector3 Vector3AddValue(struct Vector3, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Angle(Vector3_0: Vector3,Vector3_1: Vector3,) -> float: """float Vector3Angle(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Barycenter(Vector3_0: Vector3,Vector3_1: Vector3,Vector3_2: Vector3,Vector3_3: Vector3,) -> Vector3: """struct Vector3 Vector3Barycenter(struct Vector3, struct Vector3, struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Clamp(Vector3_0: Vector3,Vector3_1: Vector3,Vector3_2: Vector3,) -> Vector3: """struct Vector3 Vector3Clamp(struct Vector3, struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3ClampValue(Vector3_0: Vector3,float_1: float,float_2: float,) -> Vector3: """struct Vector3 Vector3ClampValue(struct Vector3, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3CrossProduct(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3: """struct Vector3 Vector3CrossProduct(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Distance(Vector3_0: Vector3,Vector3_1: Vector3,) -> float: """float Vector3Distance(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3DistanceSqr(Vector3_0: Vector3,Vector3_1: Vector3,) -> float: """float Vector3DistanceSqr(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Divide(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3: """struct Vector3 Vector3Divide(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3DotProduct(Vector3_0: Vector3,Vector3_1: Vector3,) -> float: """float Vector3DotProduct(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Equals(Vector3_0: Vector3,Vector3_1: Vector3,) -> int: """int Vector3Equals(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Invert(Vector3_0: Vector3,) -> Vector3: """struct Vector3 Vector3Invert(struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Length(Vector3_0: Vector3,) -> float: """float Vector3Length(struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3LengthSqr(Vector3_0: Vector3,) -> float: """float Vector3LengthSqr(struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Lerp(Vector3_0: Vector3,Vector3_1: Vector3,float_2: float,) -> Vector3: """struct Vector3 Vector3Lerp(struct Vector3, struct Vector3, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Max(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3: """struct Vector3 Vector3Max(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Min(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3: """struct Vector3 Vector3Min(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Multiply(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3: """struct Vector3 Vector3Multiply(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Negate(Vector3_0: Vector3,) -> Vector3: """struct Vector3 Vector3Negate(struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Normalize(Vector3_0: Vector3,) -> Vector3: """struct Vector3 Vector3Normalize(struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3One() -> Vector3: """struct Vector3 Vector3One(); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3OrthoNormalize(Vector3_pointer_0: Any,Vector3_pointer_1: Any,) -> None: """void Vector3OrthoNormalize(struct Vector3 *, struct Vector3 *); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Perpendicular(Vector3_0: Vector3,) -> Vector3: """struct Vector3 Vector3Perpendicular(struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Reflect(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3: """struct Vector3 Vector3Reflect(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Refract(Vector3_0: Vector3,Vector3_1: Vector3,float_2: float,) -> Vector3: """struct Vector3 Vector3Refract(struct Vector3, struct Vector3, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3RotateByQuaternion(Vector3_0: Vector3,Vector4_1: Vector4,) -> Vector3: """struct Vector3 Vector3RotateByQuaternion(struct Vector3, struct Vector4); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Scale(Vector3_0: Vector3,float_1: float,) -> Vector3: """struct Vector3 Vector3Scale(struct Vector3, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Subtract(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3: """struct Vector3 Vector3Subtract(struct Vector3, struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3SubtractValue(Vector3_0: Vector3,float_1: float,) -> Vector3: """struct Vector3 Vector3SubtractValue(struct Vector3, float); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3ToFloatV(Vector3_0: Vector3,) -> float3: """struct float3 Vector3ToFloatV(struct Vector3); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Transform(Vector3_0: Vector3,Matrix_1: Matrix,) -> Vector3: """struct Vector3 Vector3Transform(struct Vector3, struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Unproject(Vector3_0: Vector3,Matrix_1: Matrix,Matrix_2: Matrix,) -> Vector3: """struct Vector3 Vector3Unproject(struct Vector3, struct Matrix, struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def Vector3Zero() -> Vector3: """struct Vector3 Vector3Zero(); CFFI C function from raylib._raylib_cffi.lib""" ... def WaitTime(seconds: float,) -> None: """Wait for some time (halt program execution)""" ... def WaveCopy(wave: Wave,) -> Wave: """Copy a wave to a new wave""" ... def WaveCrop(wave: Any,initSample: int,finalSample: int,) -> None: """Crop a wave to defined samples range""" ... def WaveFormat(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> None: """Convert wave data to desired format""" ... def WindowShouldClose() -> bool: """Check if KEY_ESCAPE pressed or Close icon pressed""" ... def Wrap(float_0: float,float_1: float,float_2: float,) -> float: """float Wrap(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlActiveDrawBuffers(int_0: int,) -> None: """void rlActiveDrawBuffers(int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlActiveTextureSlot(int_0: int,) -> None: """void rlActiveTextureSlot(int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlBegin(int_0: int,) -> None: """void rlBegin(int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlBindImageTexture(unsignedint_0: int,unsignedint_1: int,unsignedint_2: int,int_3: int,) -> None: """void rlBindImageTexture(unsigned int, unsigned int, unsigned int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlBindShaderBuffer(unsignedint_0: int,unsignedint_1: int,) -> None: """void rlBindShaderBuffer(unsigned int, unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlCheckErrors() -> None: """void rlCheckErrors(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlCheckRenderBatchLimit(int_0: int,) -> bool: """_Bool rlCheckRenderBatchLimit(int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlClearColor(unsignedchar_0: str,unsignedchar_1: str,unsignedchar_2: str,unsignedchar_3: str,) -> None: """void rlClearColor(unsigned char, unsigned char, unsigned char, unsigned char); CFFI C function from raylib._raylib_cffi.lib""" ... def rlClearScreenBuffers() -> None: """void rlClearScreenBuffers(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlColor3f(float_0: float,float_1: float,float_2: float,) -> None: """void rlColor3f(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlColor4f(float_0: float,float_1: float,float_2: float,float_3: float,) -> None: """void rlColor4f(float, float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlColor4ub(unsignedchar_0: str,unsignedchar_1: str,unsignedchar_2: str,unsignedchar_3: str,) -> None: """void rlColor4ub(unsigned char, unsigned char, unsigned char, unsigned char); CFFI C function from raylib._raylib_cffi.lib""" ... def rlCompileShader(str_0: str,int_1: int,) -> int: """unsigned int rlCompileShader(char *, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlComputeShaderDispatch(unsignedint_0: int,unsignedint_1: int,unsignedint_2: int,) -> None: """void rlComputeShaderDispatch(unsigned int, unsigned int, unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlCopyBuffersElements(unsignedint_0: int,unsignedint_1: int,unsignedlonglong_2: int,unsignedlonglong_3: int,unsignedlonglong_4: int,) -> None: """void rlCopyBuffersElements(unsigned int, unsigned int, unsigned long long, unsigned long long, unsigned long long); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableBackfaceCulling() -> None: """void rlDisableBackfaceCulling(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableColorBlend() -> None: """void rlDisableColorBlend(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableDepthMask() -> None: """void rlDisableDepthMask(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableDepthTest() -> None: """void rlDisableDepthTest(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableFramebuffer() -> None: """void rlDisableFramebuffer(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableScissorTest() -> None: """void rlDisableScissorTest(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableShader() -> None: """void rlDisableShader(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableSmoothLines() -> None: """void rlDisableSmoothLines(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableStereoRender() -> None: """void rlDisableStereoRender(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableTexture() -> None: """void rlDisableTexture(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableTextureCubemap() -> None: """void rlDisableTextureCubemap(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableVertexArray() -> None: """void rlDisableVertexArray(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableVertexAttribute(unsignedint_0: int,) -> None: """void rlDisableVertexAttribute(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableVertexBuffer() -> None: """void rlDisableVertexBuffer(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableVertexBufferElement() -> None: """void rlDisableVertexBufferElement(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDisableWireMode() -> None: """void rlDisableWireMode(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDrawRenderBatch(rlRenderBatch_pointer_0: Any,) -> None: """void rlDrawRenderBatch(struct rlRenderBatch *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDrawRenderBatchActive() -> None: """void rlDrawRenderBatchActive(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDrawVertexArray(int_0: int,int_1: int,) -> None: """void rlDrawVertexArray(int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDrawVertexArrayElements(int_0: int,int_1: int,void_pointer_2: Any,) -> None: """void rlDrawVertexArrayElements(int, int, void *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDrawVertexArrayElementsInstanced(int_0: int,int_1: int,void_pointer_2: Any,int_3: int,) -> None: """void rlDrawVertexArrayElementsInstanced(int, int, void *, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlDrawVertexArrayInstanced(int_0: int,int_1: int,int_2: int,) -> None: """void rlDrawVertexArrayInstanced(int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableBackfaceCulling() -> None: """void rlEnableBackfaceCulling(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableColorBlend() -> None: """void rlEnableColorBlend(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableDepthMask() -> None: """void rlEnableDepthMask(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableDepthTest() -> None: """void rlEnableDepthTest(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableFramebuffer(unsignedint_0: int,) -> None: """void rlEnableFramebuffer(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableScissorTest() -> None: """void rlEnableScissorTest(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableShader(unsignedint_0: int,) -> None: """void rlEnableShader(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableSmoothLines() -> None: """void rlEnableSmoothLines(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableStereoRender() -> None: """void rlEnableStereoRender(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableTexture(unsignedint_0: int,) -> None: """void rlEnableTexture(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableTextureCubemap(unsignedint_0: int,) -> None: """void rlEnableTextureCubemap(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableVertexArray(unsignedint_0: int,) -> bool: """_Bool rlEnableVertexArray(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableVertexAttribute(unsignedint_0: int,) -> None: """void rlEnableVertexAttribute(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableVertexBuffer(unsignedint_0: int,) -> None: """void rlEnableVertexBuffer(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableVertexBufferElement(unsignedint_0: int,) -> None: """void rlEnableVertexBufferElement(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnableWireMode() -> None: """void rlEnableWireMode(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlEnd() -> None: """void rlEnd(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlFramebufferAttach(unsignedint_0: int,unsignedint_1: int,int_2: int,int_3: int,int_4: int,) -> None: """void rlFramebufferAttach(unsigned int, unsigned int, int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlFramebufferComplete(unsignedint_0: int,) -> bool: """_Bool rlFramebufferComplete(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlFrustum(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> None: """void rlFrustum(double, double, double, double, double, double); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGenTextureMipmaps(unsignedint_0: int,int_1: int,int_2: int,int_3: int,int_pointer_4: Any,) -> None: """void rlGenTextureMipmaps(unsigned int, int, int, int, int *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetFramebufferHeight() -> int: """int rlGetFramebufferHeight(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetFramebufferWidth() -> int: """int rlGetFramebufferWidth(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetGlTextureFormats(int_0: int,unsignedint_pointer_1: Any,unsignedint_pointer_2: Any,unsignedint_pointer_3: Any,) -> None: """void rlGetGlTextureFormats(int, unsigned int *, unsigned int *, unsigned int *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetLineWidth() -> float: """float rlGetLineWidth(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetLocationAttrib(unsignedint_0: int,str_1: str,) -> int: """int rlGetLocationAttrib(unsigned int, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetLocationUniform(unsignedint_0: int,str_1: str,) -> int: """int rlGetLocationUniform(unsigned int, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetMatrixModelview() -> Matrix: """struct Matrix rlGetMatrixModelview(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetMatrixProjection() -> Matrix: """struct Matrix rlGetMatrixProjection(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetMatrixProjectionStereo(int_0: int,) -> Matrix: """struct Matrix rlGetMatrixProjectionStereo(int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetMatrixTransform() -> Matrix: """struct Matrix rlGetMatrixTransform(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetMatrixViewOffsetStereo(int_0: int,) -> Matrix: """struct Matrix rlGetMatrixViewOffsetStereo(int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetPixelFormatName(unsignedint_0: int,) -> str: """char *rlGetPixelFormatName(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetShaderBufferSize(unsignedint_0: int,) -> int: """unsigned long long rlGetShaderBufferSize(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetShaderIdDefault() -> int: """unsigned int rlGetShaderIdDefault(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetShaderLocsDefault() -> Any: """int *rlGetShaderLocsDefault(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetTextureIdDefault() -> int: """unsigned int rlGetTextureIdDefault(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlGetVersion() -> int: """int rlGetVersion(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlIsStereoRenderEnabled() -> bool: """_Bool rlIsStereoRenderEnabled(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadComputeShaderProgram(unsignedint_0: int,) -> int: """unsigned int rlLoadComputeShaderProgram(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadDrawCube() -> None: """void rlLoadDrawCube(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadDrawQuad() -> None: """void rlLoadDrawQuad(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadExtensions(void_pointer_0: Any,) -> None: """void rlLoadExtensions(void *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadFramebuffer(int_0: int,int_1: int,) -> int: """unsigned int rlLoadFramebuffer(int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadIdentity() -> None: """void rlLoadIdentity(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadRenderBatch(int_0: int,int_1: int,) -> rlRenderBatch: """struct rlRenderBatch rlLoadRenderBatch(int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadShaderBuffer(unsignedlonglong_0: int,void_pointer_1: Any,int_2: int,) -> int: """unsigned int rlLoadShaderBuffer(unsigned long long, void *, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadShaderCode(str_0: str,str_1: str,) -> int: """unsigned int rlLoadShaderCode(char *, char *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadShaderProgram(unsignedint_0: int,unsignedint_1: int,) -> int: """unsigned int rlLoadShaderProgram(unsigned int, unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadTexture(void_pointer_0: Any,int_1: int,int_2: int,int_3: int,int_4: int,) -> int: """unsigned int rlLoadTexture(void *, int, int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadTextureCubemap(void_pointer_0: Any,int_1: int,int_2: int,) -> int: """unsigned int rlLoadTextureCubemap(void *, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadTextureDepth(int_0: int,int_1: int,_Bool_2: bool,) -> int: """unsigned int rlLoadTextureDepth(int, int, _Bool); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadVertexArray() -> int: """unsigned int rlLoadVertexArray(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadVertexBuffer(void_pointer_0: Any,int_1: int,_Bool_2: bool,) -> int: """unsigned int rlLoadVertexBuffer(void *, int, _Bool); CFFI C function from raylib._raylib_cffi.lib""" ... def rlLoadVertexBufferElement(void_pointer_0: Any,int_1: int,_Bool_2: bool,) -> int: """unsigned int rlLoadVertexBufferElement(void *, int, _Bool); CFFI C function from raylib._raylib_cffi.lib""" ... def rlMatrixMode(int_0: int,) -> None: """void rlMatrixMode(int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlMultMatrixf(float_pointer_0: Any,) -> None: """void rlMultMatrixf(float *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlNormal3f(float_0: float,float_1: float,float_2: float,) -> None: """void rlNormal3f(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlOrtho(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> None: """void rlOrtho(double, double, double, double, double, double); CFFI C function from raylib._raylib_cffi.lib""" ... def rlPopMatrix() -> None: """void rlPopMatrix(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlPushMatrix() -> None: """void rlPushMatrix(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlReadScreenPixels(int_0: int,int_1: int,) -> str: """unsigned char *rlReadScreenPixels(int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlReadShaderBufferElements(unsignedint_0: int,void_pointer_1: Any,unsignedlonglong_2: int,unsignedlonglong_3: int,) -> None: """void rlReadShaderBufferElements(unsigned int, void *, unsigned long long, unsigned long long); CFFI C function from raylib._raylib_cffi.lib""" ... def rlReadTexturePixels(unsignedint_0: int,int_1: int,int_2: int,int_3: int,) -> Any: """void *rlReadTexturePixels(unsigned int, int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlRotatef(float_0: float,float_1: float,float_2: float,float_3: float,) -> None: """void rlRotatef(float, float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlScalef(float_0: float,float_1: float,float_2: float,) -> None: """void rlScalef(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlScissor(int_0: int,int_1: int,int_2: int,int_3: int,) -> None: """void rlScissor(int, int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetBlendFactors(int_0: int,int_1: int,int_2: int,) -> None: """void rlSetBlendFactors(int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetBlendMode(int_0: int,) -> None: """void rlSetBlendMode(int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetFramebufferHeight(int_0: int,) -> None: """void rlSetFramebufferHeight(int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetFramebufferWidth(int_0: int,) -> None: """void rlSetFramebufferWidth(int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetLineWidth(float_0: float,) -> None: """void rlSetLineWidth(float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetMatrixModelview(Matrix_0: Matrix,) -> None: """void rlSetMatrixModelview(struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetMatrixProjection(Matrix_0: Matrix,) -> None: """void rlSetMatrixProjection(struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetMatrixProjectionStereo(Matrix_0: Matrix,Matrix_1: Matrix,) -> None: """void rlSetMatrixProjectionStereo(struct Matrix, struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetMatrixViewOffsetStereo(Matrix_0: Matrix,Matrix_1: Matrix,) -> None: """void rlSetMatrixViewOffsetStereo(struct Matrix, struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetRenderBatchActive(rlRenderBatch_pointer_0: Any,) -> None: """void rlSetRenderBatchActive(struct rlRenderBatch *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetShader(unsignedint_0: int,int_pointer_1: Any,) -> None: """void rlSetShader(unsigned int, int *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetTexture(unsignedint_0: int,) -> None: """void rlSetTexture(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetUniform(int_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None: """void rlSetUniform(int, void *, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetUniformMatrix(int_0: int,Matrix_1: Matrix,) -> None: """void rlSetUniformMatrix(int, struct Matrix); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetUniformSampler(int_0: int,unsignedint_1: int,) -> None: """void rlSetUniformSampler(int, unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetVertexAttribute(unsignedint_0: int,int_1: int,int_2: int,_Bool_3: bool,int_4: int,void_pointer_5: Any,) -> None: """void rlSetVertexAttribute(unsigned int, int, int, _Bool, int, void *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetVertexAttributeDefault(int_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None: """void rlSetVertexAttributeDefault(int, void *, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlSetVertexAttributeDivisor(unsignedint_0: int,int_1: int,) -> None: """void rlSetVertexAttributeDivisor(unsigned int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlTexCoord2f(float_0: float,float_1: float,) -> None: """void rlTexCoord2f(float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlTextureParameters(unsignedint_0: int,int_1: int,int_2: int,) -> None: """void rlTextureParameters(unsigned int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlTranslatef(float_0: float,float_1: float,float_2: float,) -> None: """void rlTranslatef(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUnloadFramebuffer(unsignedint_0: int,) -> None: """void rlUnloadFramebuffer(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUnloadRenderBatch(rlRenderBatch_0: rlRenderBatch,) -> None: """void rlUnloadRenderBatch(struct rlRenderBatch); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUnloadShaderBuffer(unsignedint_0: int,) -> None: """void rlUnloadShaderBuffer(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUnloadShaderProgram(unsignedint_0: int,) -> None: """void rlUnloadShaderProgram(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUnloadTexture(unsignedint_0: int,) -> None: """void rlUnloadTexture(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUnloadVertexArray(unsignedint_0: int,) -> None: """void rlUnloadVertexArray(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUnloadVertexBuffer(unsignedint_0: int,) -> None: """void rlUnloadVertexBuffer(unsigned int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUpdateShaderBufferElements(unsignedint_0: int,void_pointer_1: Any,unsignedlonglong_2: int,unsignedlonglong_3: int,) -> None: """void rlUpdateShaderBufferElements(unsigned int, void *, unsigned long long, unsigned long long); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUpdateTexture(unsignedint_0: int,int_1: int,int_2: int,int_3: int,int_4: int,int_5: int,void_pointer_6: Any,) -> None: """void rlUpdateTexture(unsigned int, int, int, int, int, int, void *); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUpdateVertexBuffer(unsignedint_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None: """void rlUpdateVertexBuffer(unsigned int, void *, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlUpdateVertexBufferElements(unsignedint_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None: """void rlUpdateVertexBufferElements(unsigned int, void *, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlVertex2f(float_0: float,float_1: float,) -> None: """void rlVertex2f(float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlVertex2i(int_0: int,int_1: int,) -> None: """void rlVertex2i(int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlVertex3f(float_0: float,float_1: float,float_2: float,) -> None: """void rlVertex3f(float, float, float); CFFI C function from raylib._raylib_cffi.lib""" ... def rlViewport(int_0: int,int_1: int,int_2: int,int_3: int,) -> None: """void rlViewport(int, int, int, int); CFFI C function from raylib._raylib_cffi.lib""" ... def rlglClose() -> None: """void rlglClose(); CFFI C function from raylib._raylib_cffi.lib""" ... def rlglInit(int_0: int,int_1: int,) -> None: """void rlglInit(int, int); CFFI C function from raylib._raylib_cffi.lib""" ... AudioStream: struct BlendMode: int BoneInfo: struct BoundingBox: struct Camera: struct Camera2D: struct Camera3D: struct CameraMode: int CameraProjection: int Color: struct ConfigFlags: int CubemapLayout: int FilePathList: struct Font: struct FontType: int GamepadAxis: int GamepadButton: int Gesture: int GlyphInfo: struct GuiCheckBoxProperty: int GuiColorPickerProperty: int GuiComboBoxProperty: int GuiControl: int GuiControlProperty: int GuiDefaultProperty: int GuiDropdownBoxProperty: int GuiIconName: int GuiListViewProperty: int GuiProgressBarProperty: int GuiScrollBarProperty: int GuiSliderProperty: int GuiSpinnerProperty: int GuiState: int GuiStyleProp: struct GuiTextAlignment: int GuiTextBoxProperty: int GuiToggleProperty: int Image: struct KeyboardKey: int Material: struct MaterialMap: struct MaterialMapIndex: int Matrix: struct Matrix2x2: struct Mesh: struct Model: struct ModelAnimation: struct MouseButton: int MouseCursor: int Music: struct NPatchInfo: struct NPatchLayout: int PhysicsBodyData: struct PhysicsManifoldData: struct PhysicsShape: struct PhysicsShapeType: int PhysicsVertexData: struct PixelFormat: int Quaternion: struct Ray: struct RayCollision: struct Rectangle: struct RenderTexture: struct RenderTexture2D: struct Shader: struct ShaderAttributeDataType: int ShaderLocationIndex: int ShaderUniformDataType: int Sound: struct Texture: struct Texture2D: struct TextureCubemap: struct TextureFilter: int TextureWrap: int TraceLogLevel: int Transform: struct Vector2: struct Vector3: struct Vector4: struct VrDeviceInfo: struct VrStereoConfig: struct Wave: struct float16: struct float3: struct rAudioBuffer: struct rAudioProcessor: struct rlBlendMode: int rlDrawCall: struct rlFramebufferAttachTextureType: int rlFramebufferAttachType: int rlGlVersion: int rlPixelFormat: int rlRenderBatch: struct rlShaderAttributeDataType: int rlShaderLocationIndex: int rlShaderUniformDataType: int rlTextureFilter: int rlTraceLogLevel: int rlVertexBuffer: struct