""" This shows how to use the Pyray wrapper around the static binding. """ from raylib.static.pyray import pyray as prl from raylib.colors import * prl.init_window(800, 450, "Raylib texture test") prl.set_target_fps(60) camera = prl.Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0) image = prl.load_image("examples/models/resources/heightmap.png") texture = prl.load_texture_from_image(image) mesh = prl.gen_mesh_heightmap(image, (16, 8, 16)) model = prl.load_model_from_mesh(mesh) model.materials.maps[prl.MAP_DIFFUSE].texture = texture prl.unload_image(image) prl.set_camera_mode(camera, prl.CAMERA_ORBITAL) while not prl.window_should_close(): prl.update_camera(prl.pointer(camera)) prl.begin_drawing() prl.clear_background(RAYWHITE) prl.begin_mode_3d(camera) prl.draw_model(model, (-8.0, 0.0, -8.0), 1.0, RED) prl.draw_grid(20, 1.0) prl.end_mode_3d() prl.draw_text("This mesh should be textured", 190, 200, 20, VIOLET) prl.end_drawing() prl.close_window()