/******************************************************************************************* * * raylib [models] example - Load and draw a 3d model (OBJ) * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() [ # Initialization #-------------------------------------------------------------------------------------- int screenWidth = 800 int screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading") # Define the camera to look into our 3d world Camera camera = [ 0 ] camera.position = (Vector3)[ 8.0, 8.0, 8.0 ] # Camera position camera.target = (Vector3)[ 0.0, 2.5f, 0.0 ] # Camera looking at point camera.up = (Vector3)[ 0.0, 1.0, 0.0 ] # Camera up vector (rotation towards target) camera.fovy = 45.0 # Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE # Camera mode type Model model = LoadModel("resources/models/castle.obj") # Load OBJ model Texture2D texture = LoadTexture("resources/models/castle_diffuse.png") # Load model texture model.material.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture Vector3 position = [ 0.0, 0.0, 0.0 ] # Set model position SetTargetFPS(60) # Set our game to run at 60 frames-per-second #-------------------------------------------------------------------------------------- # Main game loop while (!WindowShouldClose()) # Detect window close button or ESC key [ # Update #---------------------------------------------------------------------------------- #... #---------------------------------------------------------------------------------- # Draw #---------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) BeginMode3D(camera) DrawModel(model, position, 0.2f, WHITE) # Draw 3d model with texture DrawGrid(10, 1.0) # Draw a grid DrawGizmo(position) # Draw gizmo EndMode3D() DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY) DrawFPS(10, 10) EndDrawing() #---------------------------------------------------------------------------------- ] # De-Initialization #-------------------------------------------------------------------------------------- UnloadTexture(texture) # Unload texture UnloadModel(model) # Unload model CloseWindow() # Close window and OpenGL context #-------------------------------------------------------------------------------------- return 0 ]