from typing import Any import _cffi_backend ffi: _cffi_backend.FFI rl: _cffi_backend.Lib class struct: ... ARROWS_SIZE: int ARROWS_VISIBLE: int ARROW_PADDING: int def AttachAudioMixedProcessor(processor: Any,) -> None: """Attach audio stream processor to the entire audio pipeline, receives the samples as s""" ... def AttachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None: """Attach audio stream processor to stream, receives the samples as s""" ... BACKGROUND_COLOR: int BASE_COLOR_DISABLED: int BASE_COLOR_FOCUSED: int BASE_COLOR_NORMAL: int BASE_COLOR_PRESSED: int BLEND_ADDITIVE: int BLEND_ADD_COLORS: int BLEND_ALPHA: int BLEND_ALPHA_PREMULTIPLY: int BLEND_CUSTOM: int BLEND_CUSTOM_SEPARATE: int BLEND_MULTIPLIED: int BLEND_SUBTRACT_COLORS: int BORDER_COLOR_DISABLED: int BORDER_COLOR_FOCUSED: int BORDER_COLOR_NORMAL: int BORDER_COLOR_PRESSED: int BORDER_WIDTH: int BUTTON: int def BeginBlendMode(mode: int,) -> None: """Begin blending mode (alpha, additive, multiplied, subtract, custom)""" ... def BeginDrawing() -> None: """Setup canvas (framebuffer) to start drawing""" ... def BeginMode2D(camera: Camera2D,) -> None: """Begin 2D mode with custom camera (2D)""" ... def BeginMode3D(camera: Camera3D,) -> None: """Begin 3D mode with custom camera (3D)""" ... def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None: """Begin scissor mode (define screen area for following drawing)""" ... def BeginShaderMode(shader: Shader,) -> None: """Begin custom shader drawing""" ... def BeginTextureMode(target: RenderTexture,) -> None: """Begin drawing to render texture""" ... def BeginVrStereoMode(config: VrStereoConfig,) -> None: """Begin stereo rendering (requires VR simulator)""" ... CAMERA_CUSTOM: int CAMERA_FIRST_PERSON: int CAMERA_FREE: int CAMERA_ORBITAL: int CAMERA_ORTHOGRAPHIC: int CAMERA_PERSPECTIVE: int CAMERA_THIRD_PERSON: int CHECKBOX: int CHECK_PADDING: int COLORPICKER: int COLOR_SELECTOR_SIZE: int COMBOBOX: int COMBO_BUTTON_SPACING: int COMBO_BUTTON_WIDTH: int CUBEMAP_LAYOUT_AUTO_DETECT: int CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int CUBEMAP_LAYOUT_LINE_HORIZONTAL: int CUBEMAP_LAYOUT_LINE_VERTICAL: int CUBEMAP_LAYOUT_PANORAMA: int def ChangeDirectory(dir: str,) -> bool: """Change working directory, return true on success""" ... def CheckCollisionBoxSphere(box: BoundingBox,center: Vector3,radius: float,) -> bool: """Check collision between box and sphere""" ... def CheckCollisionBoxes(box1: BoundingBox,box2: BoundingBox,) -> bool: """Check collision between two bounding boxes""" ... def CheckCollisionCircleRec(center: Vector2,radius: float,rec: Rectangle,) -> bool: """Check collision between circle and rectangle""" ... def CheckCollisionCircles(center1: Vector2,radius1: float,center2: Vector2,radius2: float,) -> bool: """Check collision between two circles""" ... def CheckCollisionLines(startPos1: Vector2,endPos1: Vector2,startPos2: Vector2,endPos2: Vector2,collisionPoint: Any,) -> bool: """Check the collision between two lines defined by two points each, returns collision point by reference""" ... def CheckCollisionPointCircle(point: Vector2,center: Vector2,radius: float,) -> bool: """Check if point is inside circle""" ... def CheckCollisionPointLine(point: Vector2,p1: Vector2,p2: Vector2,threshold: int,) -> bool: """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]""" ... def CheckCollisionPointPoly(point: Vector2,points: Any,pointCount: int,) -> bool: """Check if point is within a polygon described by array of vertices""" ... def CheckCollisionPointRec(point: Vector2,rec: Rectangle,) -> bool: """Check if point is inside rectangle""" ... def CheckCollisionPointTriangle(point: Vector2,p1: Vector2,p2: Vector2,p3: Vector2,) -> bool: """Check if point is inside a triangle""" ... def CheckCollisionRecs(rec1: Rectangle,rec2: Rectangle,) -> bool: """Check collision between two rectangles""" ... def CheckCollisionSpheres(center1: Vector3,radius1: float,center2: Vector3,radius2: float,) -> bool: """Check collision between two spheres""" ... def Clamp(value: float,min_1: float,max_2: float,) -> float: """""" ... def ClearBackground(color: Color,) -> None: """Set background color (framebuffer clear color)""" ... def ClearWindowState(flags: int,) -> None: """Clear window configuration state flags""" ... def CloseAudioDevice() -> None: """Close the audio device and context""" ... def ClosePhysics() -> None: """Close physics system and unload used memory""" ... def CloseWindow() -> None: """Close window and unload OpenGL context""" ... def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> str: """Encode one codepoint into UTF-8 byte array (array length returned as parameter)""" ... def ColorAlpha(color: Color,alpha: float,) -> Color: """Get color with alpha applied, alpha goes from 0.0f to 1.0f""" ... def ColorAlphaBlend(dst: Color,src: Color,tint: Color,) -> Color: """Get src alpha-blended into dst color with tint""" ... def ColorBrightness(color: Color,factor: float,) -> Color: """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f""" ... def ColorContrast(color: Color,contrast: float,) -> Color: """Get color with contrast correction, contrast values between -1.0f and 1.0f""" ... def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color: """Get a Color from HSV values, hue [0..360], saturation/value [0..1]""" ... def ColorFromNormalized(normalized: Vector4,) -> Color: """Get Color from normalized values [0..1]""" ... def ColorNormalize(color: Color,) -> Vector4: """Get Color normalized as float [0..1]""" ... def ColorTint(color: Color,tint: Color,) -> Color: """Get color multiplied with another color""" ... def ColorToHSV(color: Color,) -> Vector3: """Get HSV values for a Color, hue [0..360], saturation/value [0..1]""" ... def ColorToInt(color: Color,) -> int: """Get hexadecimal value for a Color""" ... def CompressData(data: str,dataSize: int,compDataSize: Any,) -> str: """Compress data (DEFLATE algorithm), memory must be MemFree()""" ... def CreatePhysicsBodyCircle(pos: Vector2,radius: float,density: float,) -> Any: """Creates a new circle physics body with generic parameters""" ... def CreatePhysicsBodyPolygon(pos: Vector2,radius: float,sides: int,density: float,) -> Any: """Creates a new polygon physics body with generic parameters""" ... def CreatePhysicsBodyRectangle(pos: Vector2,width: float,height: float,density: float,) -> Any: """Creates a new rectangle physics body with generic parameters""" ... DEFAULT: int DROPDOWNBOX: int DROPDOWN_ITEMS_SPACING: int def DecodeDataBase64(data: str,outputSize: Any,) -> str: """Decode Base64 string data, memory must be MemFree()""" ... def DecompressData(compData: str,compDataSize: int,dataSize: Any,) -> str: """Decompress data (DEFLATE algorithm), memory must be MemFree()""" ... def DestroyPhysicsBody(body: Any,) -> None: """Destroy a physics body""" ... def DetachAudioMixedProcessor(processor: Any,) -> None: """Detach audio stream processor from the entire audio pipeline""" ... def DetachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None: """Detach audio stream processor from stream""" ... def DirectoryExists(dirPath: str,) -> bool: """Check if a directory path exists""" ... def DisableCursor() -> None: """Disables cursor (lock cursor)""" ... def DisableEventWaiting() -> None: """Disable waiting for events on EndDrawing(), automatic events polling""" ... def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,size: float,tint: Color,) -> None: """Draw a billboard texture""" ... def DrawBillboardPro(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,up: Vector3,size: Vector2,origin: Vector2,rotation: float,tint: Color,) -> None: """Draw a billboard texture defined by source and rotation""" ... def DrawBillboardRec(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,size: Vector2,tint: Color,) -> None: """Draw a billboard texture defined by source""" ... def DrawBoundingBox(box: BoundingBox,color: Color,) -> None: """Draw bounding box (wires)""" ... def DrawCapsule(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None: """Draw a capsule with the center of its sphere caps at startPos and endPos""" ... def DrawCapsuleWires(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None: """Draw capsule wireframe with the center of its sphere caps at startPos and endPos""" ... def DrawCircle(centerX: int,centerY: int,radius: float,color: Color,) -> None: """Draw a color-filled circle""" ... def DrawCircle3D(center: Vector3,radius: float,rotationAxis: Vector3,rotationAngle: float,color: Color,) -> None: """Draw a circle in 3D world space""" ... def DrawCircleGradient(centerX: int,centerY: int,radius: float,color1: Color,color2: Color,) -> None: """Draw a gradient-filled circle""" ... def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color,) -> None: """Draw circle outline""" ... def DrawCircleLinesV(center: Vector2,radius: float,color: Color,) -> None: """Draw circle outline (Vector version)""" ... def DrawCircleSector(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None: """Draw a piece of a circle""" ... def DrawCircleSectorLines(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None: """Draw circle sector outline""" ... def DrawCircleV(center: Vector2,radius: float,color: Color,) -> None: """Draw a color-filled circle (Vector version)""" ... def DrawCube(position: Vector3,width: float,height: float,length: float,color: Color,) -> None: """Draw cube""" ... def DrawCubeV(position: Vector3,size: Vector3,color: Color,) -> None: """Draw cube (Vector version)""" ... def DrawCubeWires(position: Vector3,width: float,height: float,length: float,color: Color,) -> None: """Draw cube wires""" ... def DrawCubeWiresV(position: Vector3,size: Vector3,color: Color,) -> None: """Draw cube wires (Vector version)""" ... def DrawCylinder(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None: """Draw a cylinder/cone""" ... def DrawCylinderEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None: """Draw a cylinder with base at startPos and top at endPos""" ... def DrawCylinderWires(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None: """Draw a cylinder/cone wires""" ... def DrawCylinderWiresEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None: """Draw a cylinder wires with base at startPos and top at endPos""" ... def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None: """Draw ellipse""" ... def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None: """Draw ellipse outline""" ... def DrawFPS(posX: int,posY: int,) -> None: """Draw current FPS""" ... def DrawGrid(slices: int,spacing: float,) -> None: """Draw a grid (centered at (0, 0, 0))""" ... def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None: """Draw a line""" ... def DrawLine3D(startPos: Vector3,endPos: Vector3,color: Color,) -> None: """Draw a line in 3D world space""" ... def DrawLineBezier(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None: """Draw line segment cubic-bezier in-out interpolation""" ... def DrawLineEx(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None: """Draw a line (using triangles/quads)""" ... def DrawLineStrip(points: Any,pointCount: int,color: Color,) -> None: """Draw lines sequence (using gl lines)""" ... def DrawLineV(startPos: Vector2,endPos: Vector2,color: Color,) -> None: """Draw a line (using gl lines)""" ... def DrawMesh(mesh: Mesh,material: Material,transform: Matrix,) -> None: """Draw a 3d mesh with material and transform""" ... def DrawMeshInstanced(mesh: Mesh,material: Material,transforms: Any,instances: int,) -> None: """Draw multiple mesh instances with material and different transforms""" ... def DrawModel(model: Model,position: Vector3,scale: float,tint: Color,) -> None: """Draw a model (with texture if set)""" ... def DrawModelEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None: """Draw a model with extended parameters""" ... def DrawModelWires(model: Model,position: Vector3,scale: float,tint: Color,) -> None: """Draw a model wires (with texture if set)""" ... def DrawModelWiresEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None: """Draw a model wires (with texture if set) with extended parameters""" ... def DrawPixel(posX: int,posY: int,color: Color,) -> None: """Draw a pixel""" ... def DrawPixelV(position: Vector2,color: Color,) -> None: """Draw a pixel (Vector version)""" ... def DrawPlane(centerPos: Vector3,size: Vector2,color: Color,) -> None: """Draw a plane XZ""" ... def DrawPoint3D(position: Vector3,color: Color,) -> None: """Draw a point in 3D space, actually a small line""" ... def DrawPoly(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None: """Draw a regular polygon (Vector version)""" ... def DrawPolyLines(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None: """Draw a polygon outline of n sides""" ... def DrawPolyLinesEx(center: Vector2,sides: int,radius: float,rotation: float,lineThick: float,color: Color,) -> None: """Draw a polygon outline of n sides with extended parameters""" ... def DrawRay(ray: Ray,color: Color,) -> None: """Draw a ray line""" ... def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color,) -> None: """Draw a color-filled rectangle""" ... def DrawRectangleGradientEx(rec: Rectangle,col1: Color,col2: Color,col3: Color,col4: Color,) -> None: """Draw a gradient-filled rectangle with custom vertex colors""" ... def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None: """Draw a horizontal-gradient-filled rectangle""" ... def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None: """Draw a vertical-gradient-filled rectangle""" ... def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color,) -> None: """Draw rectangle outline""" ... def DrawRectangleLinesEx(rec: Rectangle,lineThick: float,color: Color,) -> None: """Draw rectangle outline with extended parameters""" ... def DrawRectanglePro(rec: Rectangle,origin: Vector2,rotation: float,color: Color,) -> None: """Draw a color-filled rectangle with pro parameters""" ... def DrawRectangleRec(rec: Rectangle,color: Color,) -> None: """Draw a color-filled rectangle""" ... def DrawRectangleRounded(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None: """Draw rectangle with rounded edges""" ... def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,lineThick: float,color: Color,) -> None: """Draw rectangle with rounded edges outline""" ... def DrawRectangleV(position: Vector2,size: Vector2,color: Color,) -> None: """Draw a color-filled rectangle (Vector version)""" ... def DrawRing(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None: """Draw ring""" ... def DrawRingLines(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None: """Draw ring outline""" ... def DrawSphere(centerPos: Vector3,radius: float,color: Color,) -> None: """Draw sphere""" ... def DrawSphereEx(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None: """Draw sphere with extended parameters""" ... def DrawSphereWires(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None: """Draw sphere wires""" ... def DrawSplineBasis(points: Any,pointCount: int,thick: float,color: Color,) -> None: """Draw spline: B-Spline, minimum 4 points""" ... def DrawSplineBezierCubic(points: Any,pointCount: int,thick: float,color: Color,) -> None: """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]""" ... def DrawSplineBezierQuadratic(points: Any,pointCount: int,thick: float,color: Color,) -> None: """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]""" ... def DrawSplineCatmullRom(points: Any,pointCount: int,thick: float,color: Color,) -> None: """Draw spline: Catmull-Rom, minimum 4 points""" ... def DrawSplineLinear(points: Any,pointCount: int,thick: float,color: Color,) -> None: """Draw spline: Linear, minimum 2 points""" ... def DrawSplineSegmentBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,thick: float,color: Color,) -> None: """Draw spline segment: B-Spline, 4 points""" ... def DrawSplineSegmentBezierCubic(p1: Vector2,c2: Vector2,c3: Vector2,p4: Vector2,thick: float,color: Color,) -> None: """Draw spline segment: Cubic Bezier, 2 points, 2 control points""" ... def DrawSplineSegmentBezierQuadratic(p1: Vector2,c2: Vector2,p3: Vector2,thick: float,color: Color,) -> None: """Draw spline segment: Quadratic Bezier, 2 points, 1 control point""" ... def DrawSplineSegmentCatmullRom(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,thick: float,color: Color,) -> None: """Draw spline segment: Catmull-Rom, 4 points""" ... def DrawSplineSegmentLinear(p1: Vector2,p2: Vector2,thick: float,color: Color,) -> None: """Draw spline segment: Linear, 2 points""" ... def DrawText(text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None: """Draw text (using default font)""" ... def DrawTextCodepoint(font: Font,codepoint: int,position: Vector2,fontSize: float,tint: Color,) -> None: """Draw one character (codepoint)""" ... def DrawTextCodepoints(font: Font,codepoints: Any,codepointCount: int,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None: """Draw multiple character (codepoint)""" ... def DrawTextEx(font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None: """Draw text using font and additional parameters""" ... def DrawTextPro(font: Font,text: str,position: Vector2,origin: Vector2,rotation: float,fontSize: float,spacing: float,tint: Color,) -> None: """Draw text using Font and pro parameters (rotation)""" ... def DrawTexture(texture: Texture,posX: int,posY: int,tint: Color,) -> None: """Draw a Texture2D""" ... def DrawTextureEx(texture: Texture,position: Vector2,rotation: float,scale: float,tint: Color,) -> None: """Draw a Texture2D with extended parameters""" ... def DrawTextureNPatch(texture: Texture,nPatchInfo: NPatchInfo,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None: """Draws a texture (or part of it) that stretches or shrinks nicely""" ... def DrawTexturePro(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None: """Draw a part of a texture defined by a rectangle with 'pro' parameters""" ... def DrawTextureRec(texture: Texture,source: Rectangle,position: Vector2,tint: Color,) -> None: """Draw a part of a texture defined by a rectangle""" ... def DrawTextureV(texture: Texture,position: Vector2,tint: Color,) -> None: """Draw a Texture2D with position defined as Vector2""" ... def DrawTriangle(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None: """Draw a color-filled triangle (vertex in counter-clockwise order!)""" ... def DrawTriangle3D(v1: Vector3,v2: Vector3,v3: Vector3,color: Color,) -> None: """Draw a color-filled triangle (vertex in counter-clockwise order!)""" ... def DrawTriangleFan(points: Any,pointCount: int,color: Color,) -> None: """Draw a triangle fan defined by points (first vertex is the center)""" ... def DrawTriangleLines(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None: """Draw triangle outline (vertex in counter-clockwise order!)""" ... def DrawTriangleStrip(points: Any,pointCount: int,color: Color,) -> None: """Draw a triangle strip defined by points""" ... def DrawTriangleStrip3D(points: Any,pointCount: int,color: Color,) -> None: """Draw a triangle strip defined by points""" ... def EnableCursor() -> None: """Enables cursor (unlock cursor)""" ... def EnableEventWaiting() -> None: """Enable waiting for events on EndDrawing(), no automatic event polling""" ... def EncodeDataBase64(data: str,dataSize: int,outputSize: Any,) -> str: """Encode data to Base64 string, memory must be MemFree()""" ... def EndBlendMode() -> None: """End blending mode (reset to default: alpha blending)""" ... def EndDrawing() -> None: """End canvas drawing and swap buffers (double buffering)""" ... def EndMode2D() -> None: """Ends 2D mode with custom camera""" ... def EndMode3D() -> None: """Ends 3D mode and returns to default 2D orthographic mode""" ... def EndScissorMode() -> None: """End scissor mode""" ... def EndShaderMode() -> None: """End custom shader drawing (use default shader)""" ... def EndTextureMode() -> None: """Ends drawing to render texture""" ... def EndVrStereoMode() -> None: """End stereo rendering (requires VR simulator)""" ... def ExportAutomationEventList(list_0: AutomationEventList,fileName: str,) -> bool: """Export automation events list as text file""" ... def ExportDataAsCode(data: str,dataSize: int,fileName: str,) -> bool: """Export data to code (.h), returns true on success""" ... def ExportFontAsCode(font: Font,fileName: str,) -> bool: """Export font as code file, returns true on success""" ... def ExportImage(image: Image,fileName: str,) -> bool: """Export image data to file, returns true on success""" ... def ExportImageAsCode(image: Image,fileName: str,) -> bool: """Export image as code file defining an array of bytes, returns true on success""" ... def ExportImageToMemory(image: Image,fileType: str,fileSize: Any,) -> str: """Export image to memory buffer""" ... def ExportMesh(mesh: Mesh,fileName: str,) -> bool: """Export mesh data to file, returns true on success""" ... def ExportWave(wave: Wave,fileName: str,) -> bool: """Export wave data to file, returns true on success""" ... def ExportWaveAsCode(wave: Wave,fileName: str,) -> bool: """Export wave sample data to code (.h), returns true on success""" ... FLAG_BORDERLESS_WINDOWED_MODE: int FLAG_FULLSCREEN_MODE: int FLAG_INTERLACED_HINT: int FLAG_MSAA_4X_HINT: int FLAG_VSYNC_HINT: int FLAG_WINDOW_ALWAYS_RUN: int FLAG_WINDOW_HIDDEN: int FLAG_WINDOW_HIGHDPI: int FLAG_WINDOW_MAXIMIZED: int FLAG_WINDOW_MINIMIZED: int FLAG_WINDOW_MOUSE_PASSTHROUGH: int FLAG_WINDOW_RESIZABLE: int FLAG_WINDOW_TOPMOST: int FLAG_WINDOW_TRANSPARENT: int FLAG_WINDOW_UNDECORATED: int FLAG_WINDOW_UNFOCUSED: int FONT_BITMAP: int FONT_DEFAULT: int FONT_SDF: int def Fade(color: Color,alpha: float,) -> Color: """Get color with alpha applied, alpha goes from 0.0f to 1.0f""" ... def FileExists(fileName: str,) -> bool: """Check if file exists""" ... def FloatEquals(x: float,y: float,) -> int: """""" ... GAMEPAD_AXIS_LEFT_TRIGGER: int GAMEPAD_AXIS_LEFT_X: int GAMEPAD_AXIS_LEFT_Y: int GAMEPAD_AXIS_RIGHT_TRIGGER: int GAMEPAD_AXIS_RIGHT_X: int GAMEPAD_AXIS_RIGHT_Y: int GAMEPAD_BUTTON_LEFT_FACE_DOWN: int GAMEPAD_BUTTON_LEFT_FACE_LEFT: int GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int GAMEPAD_BUTTON_LEFT_FACE_UP: int GAMEPAD_BUTTON_LEFT_THUMB: int GAMEPAD_BUTTON_LEFT_TRIGGER_1: int GAMEPAD_BUTTON_LEFT_TRIGGER_2: int GAMEPAD_BUTTON_MIDDLE: int GAMEPAD_BUTTON_MIDDLE_LEFT: int GAMEPAD_BUTTON_MIDDLE_RIGHT: int GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int GAMEPAD_BUTTON_RIGHT_FACE_UP: int GAMEPAD_BUTTON_RIGHT_THUMB: int GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int GAMEPAD_BUTTON_UNKNOWN: int GESTURE_DOUBLETAP: int GESTURE_DRAG: int GESTURE_HOLD: int GESTURE_NONE: int GESTURE_PINCH_IN: int GESTURE_PINCH_OUT: int GESTURE_SWIPE_DOWN: int GESTURE_SWIPE_LEFT: int GESTURE_SWIPE_RIGHT: int GESTURE_SWIPE_UP: int GESTURE_TAP: int GROUP_PADDING: int def GenImageCellular(width: int,height: int,tileSize: int,) -> Image: """Generate image: cellular algorithm, bigger tileSize means bigger cells""" ... def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color,col2: Color,) -> Image: """Generate image: checked""" ... def GenImageColor(width: int,height: int,color: Color,) -> Image: """Generate image: plain color""" ... def GenImageFontAtlas(glyphs: Any,glyphRecs: Any,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image: """Generate image font atlas using chars info""" ... def GenImageGradientLinear(width: int,height: int,direction: int,start: Color,end: Color,) -> Image: """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient""" ... def GenImageGradientRadial(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image: """Generate image: radial gradient""" ... def GenImageGradientSquare(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image: """Generate image: square gradient""" ... def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image: """Generate image: perlin noise""" ... def GenImageText(width: int,height: int,text: str,) -> Image: """Generate image: grayscale image from text data""" ... def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image: """Generate image: white noise""" ... def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh: """Generate cone/pyramid mesh""" ... def GenMeshCube(width: float,height: float,length: float,) -> Mesh: """Generate cuboid mesh""" ... def GenMeshCubicmap(cubicmap: Image,cubeSize: Vector3,) -> Mesh: """Generate cubes-based map mesh from image data""" ... def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh: """Generate cylinder mesh""" ... def GenMeshHeightmap(heightmap: Image,size: Vector3,) -> Mesh: """Generate heightmap mesh from image data""" ... def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh: """Generate half-sphere mesh (no bottom cap)""" ... def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh: """Generate trefoil knot mesh""" ... def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh: """Generate plane mesh (with subdivisions)""" ... def GenMeshPoly(sides: int,radius: float,) -> Mesh: """Generate polygonal mesh""" ... def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh: """Generate sphere mesh (standard sphere)""" ... def GenMeshTangents(mesh: Any,) -> None: """Compute mesh tangents""" ... def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh: """Generate torus mesh""" ... def GenTextureMipmaps(texture: Any,) -> None: """Generate GPU mipmaps for a texture""" ... def GetApplicationDirectory() -> str: """Get the directory of the running application (uses static string)""" ... def GetCameraMatrix(camera: Camera3D,) -> Matrix: """Get camera transform matrix (view matrix)""" ... def GetCameraMatrix2D(camera: Camera2D,) -> Matrix: """Get camera 2d transform matrix""" ... def GetCharPressed() -> int: """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty""" ... def GetClipboardText() -> str: """Get clipboard text content""" ... def GetCodepoint(text: str,codepointSize: Any,) -> int: """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" ... def GetCodepointCount(text: str,) -> int: """Get total number of codepoints in a UTF-8 encoded string""" ... def GetCodepointNext(text: str,codepointSize: Any,) -> int: """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" ... def GetCodepointPrevious(text: str,codepointSize: Any,) -> int: """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" ... def GetCollisionRec(rec1: Rectangle,rec2: Rectangle,) -> Rectangle: """Get collision rectangle for two rectangles collision""" ... def GetColor(hexValue: int,) -> Color: """Get Color structure from hexadecimal value""" ... def GetCurrentMonitor() -> int: """Get current connected monitor""" ... def GetDirectoryPath(filePath: str,) -> str: """Get full path for a given fileName with path (uses static string)""" ... def GetFPS() -> int: """Get current FPS""" ... def GetFileExtension(fileName: str,) -> str: """Get pointer to extension for a filename string (includes dot: '.png')""" ... def GetFileLength(fileName: str,) -> int: """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)""" ... def GetFileModTime(fileName: str,) -> int: """Get file modification time (last write time)""" ... def GetFileName(filePath: str,) -> str: """Get pointer to filename for a path string""" ... def GetFileNameWithoutExt(filePath: str,) -> str: """Get filename string without extension (uses static string)""" ... def GetFontDefault() -> Font: """Get the default Font""" ... def GetFrameTime() -> float: """Get time in seconds for last frame drawn (delta time)""" ... def GetGamepadAxisCount(gamepad: int,) -> int: """Get gamepad axis count for a gamepad""" ... def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float: """Get axis movement value for a gamepad axis""" ... def GetGamepadButtonPressed() -> int: """Get the last gamepad button pressed""" ... def GetGamepadName(gamepad: int,) -> str: """Get gamepad internal name id""" ... def GetGestureDetected() -> int: """Get latest detected gesture""" ... def GetGestureDragAngle() -> float: """Get gesture drag angle""" ... def GetGestureDragVector() -> Vector2: """Get gesture drag vector""" ... def GetGestureHoldDuration() -> float: """Get gesture hold time in milliseconds""" ... def GetGesturePinchAngle() -> float: """Get gesture pinch angle""" ... def GetGesturePinchVector() -> Vector2: """Get gesture pinch delta""" ... def GetGlyphAtlasRec(font: Font,codepoint: int,) -> Rectangle: """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found""" ... def GetGlyphIndex(font: Font,codepoint: int,) -> int: """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found""" ... def GetGlyphInfo(font: Font,codepoint: int,) -> GlyphInfo: """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found""" ... def GetImageAlphaBorder(image: Image,threshold: float,) -> Rectangle: """Get image alpha border rectangle""" ... def GetImageColor(image: Image,x: int,y: int,) -> Color: """Get image pixel color at (x, y) position""" ... def GetKeyPressed() -> int: """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty""" ... def GetMasterVolume() -> float: """Get master volume (listener)""" ... def GetMeshBoundingBox(mesh: Mesh,) -> BoundingBox: """Compute mesh bounding box limits""" ... def GetModelBoundingBox(model: Model,) -> BoundingBox: """Compute model bounding box limits (considers all meshes)""" ... def GetMonitorCount() -> int: """Get number of connected monitors""" ... def GetMonitorHeight(monitor: int,) -> int: """Get specified monitor height (current video mode used by monitor)""" ... def GetMonitorName(monitor: int,) -> str: """Get the human-readable, UTF-8 encoded name of the specified monitor""" ... def GetMonitorPhysicalHeight(monitor: int,) -> int: """Get specified monitor physical height in millimetres""" ... def GetMonitorPhysicalWidth(monitor: int,) -> int: """Get specified monitor physical width in millimetres""" ... def GetMonitorPosition(monitor: int,) -> Vector2: """Get specified monitor position""" ... def GetMonitorRefreshRate(monitor: int,) -> int: """Get specified monitor refresh rate""" ... def GetMonitorWidth(monitor: int,) -> int: """Get specified monitor width (current video mode used by monitor)""" ... def GetMouseDelta() -> Vector2: """Get mouse delta between frames""" ... def GetMousePosition() -> Vector2: """Get mouse position XY""" ... def GetMouseRay(mousePosition: Vector2,camera: Camera3D,) -> Ray: """Get a ray trace from mouse position""" ... def GetMouseWheelMove() -> float: """Get mouse wheel movement for X or Y, whichever is larger""" ... def GetMouseWheelMoveV() -> Vector2: """Get mouse wheel movement for both X and Y""" ... def GetMouseX() -> int: """Get mouse position X""" ... def GetMouseY() -> int: """Get mouse position Y""" ... def GetMusicTimeLength(music: Music,) -> float: """Get music time length (in seconds)""" ... def GetMusicTimePlayed(music: Music,) -> float: """Get current music time played (in seconds)""" ... def GetPhysicsBodiesCount() -> int: """Returns the current amount of created physics bodies""" ... def GetPhysicsBody(index: int,) -> Any: """Returns a physics body of the bodies pool at a specific index""" ... def GetPhysicsShapeType(index: int,) -> int: """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)""" ... def GetPhysicsShapeVertex(body: Any,vertex: int,) -> Vector2: """Returns transformed position of a body shape (body position + vertex transformed position)""" ... def GetPhysicsShapeVerticesCount(index: int,) -> int: """Returns the amount of vertices of a physics body shape""" ... def GetPixelColor(srcPtr: Any,format: int,) -> Color: """Get Color from a source pixel pointer of certain format""" ... def GetPixelDataSize(width: int,height: int,format: int,) -> int: """Get pixel data size in bytes for certain format""" ... def GetPrevDirectoryPath(dirPath: str,) -> str: """Get previous directory path for a given path (uses static string)""" ... def GetRandomValue(min_0: int,max_1: int,) -> int: """Get a random value between min and max (both included)""" ... def GetRayCollisionBox(ray: Ray,box: BoundingBox,) -> RayCollision: """Get collision info between ray and box""" ... def GetRayCollisionMesh(ray: Ray,mesh: Mesh,transform: Matrix,) -> RayCollision: """Get collision info between ray and mesh""" ... def GetRayCollisionQuad(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,p4: Vector3,) -> RayCollision: """Get collision info between ray and quad""" ... def GetRayCollisionSphere(ray: Ray,center: Vector3,radius: float,) -> RayCollision: """Get collision info between ray and sphere""" ... def GetRayCollisionTriangle(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,) -> RayCollision: """Get collision info between ray and triangle""" ... def GetRenderHeight() -> int: """Get current render height (it considers HiDPI)""" ... def GetRenderWidth() -> int: """Get current render width (it considers HiDPI)""" ... def GetScreenHeight() -> int: """Get current screen height""" ... def GetScreenToWorld2D(position: Vector2,camera: Camera2D,) -> Vector2: """Get the world space position for a 2d camera screen space position""" ... def GetScreenWidth() -> int: """Get current screen width""" ... def GetShaderLocation(shader: Shader,uniformName: str,) -> int: """Get shader uniform location""" ... def GetShaderLocationAttrib(shader: Shader,attribName: str,) -> int: """Get shader attribute location""" ... def GetSplinePointBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2: """Get (evaluate) spline point: B-Spline""" ... def GetSplinePointBezierCubic(p1: Vector2,c2: Vector2,c3: Vector2,p4: Vector2,t: float,) -> Vector2: """Get (evaluate) spline point: Cubic Bezier""" ... def GetSplinePointBezierQuad(p1: Vector2,c2: Vector2,p3: Vector2,t: float,) -> Vector2: """Get (evaluate) spline point: Quadratic Bezier""" ... def GetSplinePointCatmullRom(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2: """Get (evaluate) spline point: Catmull-Rom""" ... def GetSplinePointLinear(startPos: Vector2,endPos: Vector2,t: float,) -> Vector2: """Get (evaluate) spline point: Linear""" ... def GetTime() -> float: """Get elapsed time in seconds since InitWindow()""" ... def GetTouchPointCount() -> int: """Get number of touch points""" ... def GetTouchPointId(index: int,) -> int: """Get touch point identifier for given index""" ... def GetTouchPosition(index: int,) -> Vector2: """Get touch position XY for a touch point index (relative to screen size)""" ... def GetTouchX() -> int: """Get touch position X for touch point 0 (relative to screen size)""" ... def GetTouchY() -> int: """Get touch position Y for touch point 0 (relative to screen size)""" ... def GetWindowHandle() -> Any: """Get native window handle""" ... def GetWindowPosition() -> Vector2: """Get window position XY on monitor""" ... def GetWindowScaleDPI() -> Vector2: """Get window scale DPI factor""" ... def GetWorkingDirectory() -> str: """Get current working directory (uses static string)""" ... def GetWorldToScreen(position: Vector3,camera: Camera3D,) -> Vector2: """Get the screen space position for a 3d world space position""" ... def GetWorldToScreen2D(position: Vector2,camera: Camera2D,) -> Vector2: """Get the screen space position for a 2d camera world space position""" ... def GetWorldToScreenEx(position: Vector3,camera: Camera3D,width: int,height: int,) -> Vector2: """Get size position for a 3d world space position""" ... def GuiButton(bounds: Rectangle,text: str,) -> int: """Button control, returns true when clicked""" ... def GuiCheckBox(bounds: Rectangle,text: str,checked: Any,) -> int: """Check Box control, returns true when active""" ... def GuiColorBarAlpha(bounds: Rectangle,text: str,alpha: Any,) -> int: """Color Bar Alpha control""" ... def GuiColorBarHue(bounds: Rectangle,text: str,value: Any,) -> int: """Color Bar Hue control""" ... def GuiColorPanel(bounds: Rectangle,text: str,color: Any,) -> int: """Color Panel control""" ... def GuiColorPanelHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int: """Color Panel control that returns HSV color value, used by GuiColorPickerHSV()""" ... def GuiColorPicker(bounds: Rectangle,text: str,color: Any,) -> int: """Color Picker control (multiple color controls)""" ... def GuiColorPickerHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int: """Color Picker control that avoids conversion to RGB on each call (multiple color controls)""" ... def GuiComboBox(bounds: Rectangle,text: str,active: Any,) -> int: """Combo Box control, returns selected item index""" ... def GuiDisable() -> None: """Disable gui controls (global state)""" ... def GuiDisableTooltip() -> None: """Disable gui tooltips (global state)""" ... def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color,) -> None: """Draw icon using pixel size at specified position""" ... def GuiDropdownBox(bounds: Rectangle,text: str,active: Any,editMode: bool,) -> int: """Dropdown Box control, returns selected item""" ... def GuiDummyRec(bounds: Rectangle,text: str,) -> int: """Dummy control for placeholders""" ... def GuiEnable() -> None: """Enable gui controls (global state)""" ... def GuiEnableTooltip() -> None: """Enable gui tooltips (global state)""" ... def GuiGetFont() -> Font: """Get gui custom font (global state)""" ... def GuiGetIcons() -> Any: """Get raygui icons data pointer""" ... def GuiGetState() -> int: """Get gui state (global state)""" ... def GuiGetStyle(control: int,property: int,) -> int: """Get one style property""" ... def GuiGrid(bounds: Rectangle,text: str,spacing: float,subdivs: int,mouseCell: Any,) -> int: """Grid control, returns mouse cell position""" ... def GuiGroupBox(bounds: Rectangle,text: str,) -> int: """Group Box control with text name""" ... def GuiIconText(iconId: int,text: str,) -> str: """Get text with icon id prepended (if supported)""" ... def GuiIsLocked() -> bool: """Check if gui is locked (global state)""" ... def GuiLabel(bounds: Rectangle,text: str,) -> int: """Label control, shows text""" ... def GuiLabelButton(bounds: Rectangle,text: str,) -> int: """Label button control, show true when clicked""" ... def GuiLine(bounds: Rectangle,text: str,) -> int: """Line separator control, could contain text""" ... def GuiListView(bounds: Rectangle,text: str,scrollIndex: Any,active: Any,) -> int: """List View control, returns selected list item index""" ... def GuiListViewEx(bounds: Rectangle,text: str,count: int,scrollIndex: Any,active: Any,focus: Any,) -> int: """List View with extended parameters""" ... def GuiLoadIcons(fileName: str,loadIconsName: bool,) -> str: """Load raygui icons file (.rgi) into internal icons data""" ... def GuiLoadStyle(fileName: str,) -> None: """Load style file over global style variable (.rgs)""" ... def GuiLoadStyleDefault() -> None: """Load style default over global style""" ... def GuiLock() -> None: """Lock gui controls (global state)""" ... def GuiMessageBox(bounds: Rectangle,title: str,message: str,buttons: str,) -> int: """Message Box control, displays a message""" ... def GuiPanel(bounds: Rectangle,text: str,) -> int: """Panel control, useful to group controls""" ... def GuiProgressBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int: """Progress Bar control, shows current progress value""" ... def GuiScrollPanel(bounds: Rectangle,text: str,content: Rectangle,scroll: Any,view: Any,) -> int: """Scroll Panel control""" ... def GuiSetAlpha(alpha: float,) -> None: """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f""" ... def GuiSetFont(font: Font,) -> None: """Set gui custom font (global state)""" ... def GuiSetIconScale(scale: int,) -> None: """Set default icon drawing size""" ... def GuiSetState(state: int,) -> None: """Set gui state (global state)""" ... def GuiSetStyle(control: int,property: int,value: int,) -> None: """Set one style property""" ... def GuiSetTooltip(tooltip: str,) -> None: """Set tooltip string""" ... def GuiSlider(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int: """Slider control, returns selected value""" ... def GuiSliderBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int: """Slider Bar control, returns selected value""" ... def GuiSpinner(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int: """Spinner control, returns selected value""" ... def GuiStatusBar(bounds: Rectangle,text: str,) -> int: """Status Bar control, shows info text""" ... def GuiTabBar(bounds: Rectangle,text: str,count: int,active: Any,) -> int: """Tab Bar control, returns TAB to be closed or -1""" ... def GuiTextBox(bounds: Rectangle,text: str,textSize: int,editMode: bool,) -> int: """Text Box control, updates input text""" ... def GuiTextInputBox(bounds: Rectangle,title: str,message: str,buttons: str,text: str,textMaxSize: int,secretViewActive: Any,) -> int: """Text Input Box control, ask for text, supports secret""" ... def GuiToggle(bounds: Rectangle,text: str,active: Any,) -> int: """Toggle Button control, returns true when active""" ... def GuiToggleGroup(bounds: Rectangle,text: str,active: Any,) -> int: """Toggle Group control, returns active toggle index""" ... def GuiToggleSlider(bounds: Rectangle,text: str,active: Any,) -> int: """Toggle Slider control, returns true when clicked""" ... def GuiUnlock() -> None: """Unlock gui controls (global state)""" ... def GuiValueBox(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int: """Value Box control, updates input text with numbers""" ... def GuiWindowBox(bounds: Rectangle,title: str,) -> int: """Window Box control, shows a window that can be closed""" ... HUEBAR_PADDING: int HUEBAR_SELECTOR_HEIGHT: int HUEBAR_SELECTOR_OVERFLOW: int HUEBAR_WIDTH: int def HideCursor() -> None: """Hides cursor""" ... ICON_1UP: int ICON_220: int ICON_221: int ICON_222: int ICON_223: int ICON_224: int ICON_225: int ICON_226: int ICON_227: int ICON_228: int ICON_229: int ICON_230: int ICON_231: int ICON_232: int ICON_233: int ICON_234: int ICON_235: int ICON_236: int ICON_237: int ICON_238: int ICON_239: int ICON_240: int ICON_241: int ICON_242: int ICON_243: int ICON_244: int ICON_245: int ICON_246: int ICON_247: int ICON_248: int ICON_249: int ICON_250: int ICON_251: int ICON_252: int ICON_253: int ICON_254: int ICON_255: int ICON_ALARM: int ICON_ALPHA_CLEAR: int ICON_ALPHA_MULTIPLY: int ICON_ARROW_DOWN: int ICON_ARROW_DOWN_FILL: int ICON_ARROW_LEFT: int ICON_ARROW_LEFT_FILL: int ICON_ARROW_RIGHT: int ICON_ARROW_RIGHT_FILL: int ICON_ARROW_UP: int ICON_ARROW_UP_FILL: int ICON_AUDIO: int ICON_BIN: int ICON_BOX: int ICON_BOX_BOTTOM: int ICON_BOX_BOTTOM_LEFT: int ICON_BOX_BOTTOM_RIGHT: int ICON_BOX_CENTER: int ICON_BOX_CIRCLE_MASK: int ICON_BOX_CONCENTRIC: int ICON_BOX_CORNERS_BIG: int ICON_BOX_CORNERS_SMALL: int ICON_BOX_DOTS_BIG: int ICON_BOX_DOTS_SMALL: int ICON_BOX_GRID: int ICON_BOX_GRID_BIG: int ICON_BOX_LEFT: int ICON_BOX_MULTISIZE: int ICON_BOX_RIGHT: int ICON_BOX_TOP: int ICON_BOX_TOP_LEFT: int ICON_BOX_TOP_RIGHT: int ICON_BREAKPOINT_OFF: int ICON_BREAKPOINT_ON: int ICON_BRUSH_CLASSIC: int ICON_BRUSH_PAINTER: int ICON_BURGER_MENU: int ICON_CAMERA: int ICON_CASE_SENSITIVE: int ICON_CLOCK: int ICON_COIN: int ICON_COLOR_BUCKET: int ICON_COLOR_PICKER: int ICON_CORNER: int ICON_CPU: int ICON_CRACK: int ICON_CRACK_POINTS: int ICON_CROP: int ICON_CROP_ALPHA: int ICON_CROSS: int ICON_CROSSLINE: int ICON_CROSS_SMALL: int ICON_CUBE: int ICON_CUBE_FACE_BACK: int ICON_CUBE_FACE_BOTTOM: int ICON_CUBE_FACE_FRONT: int ICON_CUBE_FACE_LEFT: int ICON_CUBE_FACE_RIGHT: int ICON_CUBE_FACE_TOP: int ICON_CURSOR_CLASSIC: int ICON_CURSOR_HAND: int ICON_CURSOR_MOVE: int ICON_CURSOR_MOVE_FILL: int ICON_CURSOR_POINTER: int ICON_CURSOR_SCALE: int ICON_CURSOR_SCALE_FILL: int ICON_CURSOR_SCALE_LEFT: int ICON_CURSOR_SCALE_LEFT_FILL: int ICON_CURSOR_SCALE_RIGHT: int ICON_CURSOR_SCALE_RIGHT_FILL: int ICON_DEMON: int ICON_DITHERING: int ICON_DOOR: int ICON_EMPTYBOX: int ICON_EMPTYBOX_SMALL: int ICON_EXIT: int ICON_EXPLOSION: int ICON_EYE_OFF: int ICON_EYE_ON: int ICON_FILE: int ICON_FILETYPE_ALPHA: int ICON_FILETYPE_AUDIO: int ICON_FILETYPE_BINARY: int ICON_FILETYPE_HOME: int ICON_FILETYPE_IMAGE: int ICON_FILETYPE_INFO: int ICON_FILETYPE_PLAY: int ICON_FILETYPE_TEXT: int ICON_FILETYPE_VIDEO: int ICON_FILE_ADD: int ICON_FILE_COPY: int ICON_FILE_CUT: int ICON_FILE_DELETE: int ICON_FILE_EXPORT: int ICON_FILE_NEW: int ICON_FILE_OPEN: int ICON_FILE_PASTE: int ICON_FILE_SAVE: int ICON_FILE_SAVE_CLASSIC: int ICON_FILTER: int ICON_FILTER_BILINEAR: int ICON_FILTER_POINT: int ICON_FILTER_TOP: int ICON_FOLDER: int ICON_FOLDER_ADD: int ICON_FOLDER_FILE_OPEN: int ICON_FOLDER_OPEN: int ICON_FOLDER_SAVE: int ICON_FOUR_BOXES: int ICON_FX: int ICON_GEAR: int ICON_GEAR_BIG: int ICON_GEAR_EX: int ICON_GRID: int ICON_GRID_FILL: int ICON_HAND_POINTER: int ICON_HEART: int ICON_HELP: int ICON_HEX: int ICON_HIDPI: int ICON_HOUSE: int ICON_INFO: int ICON_KEY: int ICON_LASER: int ICON_LAYERS: int ICON_LAYERS_VISIBLE: int ICON_LENS: int ICON_LENS_BIG: int ICON_LIFE_BARS: int ICON_LINK: int ICON_LINK_BOXES: int ICON_LINK_BROKE: int ICON_LINK_MULTI: int ICON_LINK_NET: int ICON_LOCK_CLOSE: int ICON_LOCK_OPEN: int ICON_MAGNET: int ICON_MAILBOX: int ICON_MIPMAPS: int ICON_MODE_2D: int ICON_MODE_3D: int ICON_MONITOR: int ICON_MUTATE: int ICON_MUTATE_FILL: int ICON_NONE: int ICON_NOTEBOOK: int ICON_OK_TICK: int ICON_PENCIL: int ICON_PENCIL_BIG: int ICON_PHOTO_CAMERA: int ICON_PHOTO_CAMERA_FLASH: int ICON_PLAYER: int ICON_PLAYER_JUMP: int ICON_PLAYER_NEXT: int ICON_PLAYER_PAUSE: int ICON_PLAYER_PLAY: int ICON_PLAYER_PLAY_BACK: int ICON_PLAYER_PREVIOUS: int ICON_PLAYER_RECORD: int ICON_PLAYER_STOP: int ICON_POT: int ICON_PRINTER: int ICON_REDO: int ICON_REDO_FILL: int ICON_REG_EXP: int ICON_REPEAT: int ICON_REPEAT_FILL: int ICON_REREDO: int ICON_REREDO_FILL: int ICON_RESIZE: int ICON_RESTART: int ICON_ROM: int ICON_ROTATE: int ICON_ROTATE_FILL: int ICON_RUBBER: int ICON_SAND_TIMER: int ICON_SCALE: int ICON_SHIELD: int ICON_SHUFFLE: int ICON_SHUFFLE_FILL: int ICON_SPECIAL: int ICON_SQUARE_TOGGLE: int ICON_STAR: int ICON_STEP_INTO: int ICON_STEP_OUT: int ICON_STEP_OVER: int ICON_SUITCASE: int ICON_SUITCASE_ZIP: int ICON_SYMMETRY: int ICON_SYMMETRY_HORIZONTAL: int ICON_SYMMETRY_VERTICAL: int ICON_TARGET: int ICON_TARGET_BIG: int ICON_TARGET_BIG_FILL: int ICON_TARGET_MOVE: int ICON_TARGET_MOVE_FILL: int ICON_TARGET_POINT: int ICON_TARGET_SMALL: int ICON_TARGET_SMALL_FILL: int ICON_TEXT_A: int ICON_TEXT_NOTES: int ICON_TEXT_POPUP: int ICON_TEXT_T: int ICON_TOOLS: int ICON_UNDO: int ICON_UNDO_FILL: int ICON_VERTICAL_BARS: int ICON_VERTICAL_BARS_FILL: int ICON_WATER_DROP: int ICON_WAVE: int ICON_WAVE_SINUS: int ICON_WAVE_SQUARE: int ICON_WAVE_TRIANGULAR: int ICON_WINDOW: int ICON_ZOOM_ALL: int ICON_ZOOM_BIG: int ICON_ZOOM_CENTER: int ICON_ZOOM_MEDIUM: int ICON_ZOOM_SMALL: int def ImageAlphaClear(image: Any,color: Color,threshold: float,) -> None: """Clear alpha channel to desired color""" ... def ImageAlphaCrop(image: Any,threshold: float,) -> None: """Crop image depending on alpha value""" ... def ImageAlphaMask(image: Any,alphaMask: Image,) -> None: """Apply alpha mask to image""" ... def ImageAlphaPremultiply(image: Any,) -> None: """Premultiply alpha channel""" ... def ImageBlurGaussian(image: Any,blurSize: int,) -> None: """Apply Gaussian blur using a box blur approximation""" ... def ImageClearBackground(dst: Any,color: Color,) -> None: """Clear image background with given color""" ... def ImageColorBrightness(image: Any,brightness: int,) -> None: """Modify image color: brightness (-255 to 255)""" ... def ImageColorContrast(image: Any,contrast: float,) -> None: """Modify image color: contrast (-100 to 100)""" ... def ImageColorGrayscale(image: Any,) -> None: """Modify image color: grayscale""" ... def ImageColorInvert(image: Any,) -> None: """Modify image color: invert""" ... def ImageColorReplace(image: Any,color: Color,replace: Color,) -> None: """Modify image color: replace color""" ... def ImageColorTint(image: Any,color: Color,) -> None: """Modify image color: tint""" ... def ImageCopy(image: Image,) -> Image: """Create an image duplicate (useful for transformations)""" ... def ImageCrop(image: Any,crop: Rectangle,) -> None: """Crop an image to a defined rectangle""" ... def ImageDither(image: Any,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None: """Dither image data to 16bpp or lower (Floyd-Steinberg dithering)""" ... def ImageDraw(dst: Any,src: Image,srcRec: Rectangle,dstRec: Rectangle,tint: Color,) -> None: """Draw a source image within a destination image (tint applied to source)""" ... def ImageDrawCircle(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None: """Draw a filled circle within an image""" ... def ImageDrawCircleLines(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None: """Draw circle outline within an image""" ... def ImageDrawCircleLinesV(dst: Any,center: Vector2,radius: int,color: Color,) -> None: """Draw circle outline within an image (Vector version)""" ... def ImageDrawCircleV(dst: Any,center: Vector2,radius: int,color: Color,) -> None: """Draw a filled circle within an image (Vector version)""" ... def ImageDrawLine(dst: Any,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None: """Draw line within an image""" ... def ImageDrawLineV(dst: Any,start: Vector2,end: Vector2,color: Color,) -> None: """Draw line within an image (Vector version)""" ... def ImageDrawPixel(dst: Any,posX: int,posY: int,color: Color,) -> None: """Draw pixel within an image""" ... def ImageDrawPixelV(dst: Any,position: Vector2,color: Color,) -> None: """Draw pixel within an image (Vector version)""" ... def ImageDrawRectangle(dst: Any,posX: int,posY: int,width: int,height: int,color: Color,) -> None: """Draw rectangle within an image""" ... def ImageDrawRectangleLines(dst: Any,rec: Rectangle,thick: int,color: Color,) -> None: """Draw rectangle lines within an image""" ... def ImageDrawRectangleRec(dst: Any,rec: Rectangle,color: Color,) -> None: """Draw rectangle within an image""" ... def ImageDrawRectangleV(dst: Any,position: Vector2,size: Vector2,color: Color,) -> None: """Draw rectangle within an image (Vector version)""" ... def ImageDrawText(dst: Any,text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None: """Draw text (using default font) within an image (destination)""" ... def ImageDrawTextEx(dst: Any,font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None: """Draw text (custom sprite font) within an image (destination)""" ... def ImageFlipHorizontal(image: Any,) -> None: """Flip image horizontally""" ... def ImageFlipVertical(image: Any,) -> None: """Flip image vertically""" ... def ImageFormat(image: Any,newFormat: int,) -> None: """Convert image data to desired format""" ... def ImageFromImage(image: Image,rec: Rectangle,) -> Image: """Create an image from another image piece""" ... def ImageMipmaps(image: Any,) -> None: """Compute all mipmap levels for a provided image""" ... def ImageResize(image: Any,newWidth: int,newHeight: int,) -> None: """Resize image (Bicubic scaling algorithm)""" ... def ImageResizeCanvas(image: Any,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color,) -> None: """Resize canvas and fill with color""" ... def ImageResizeNN(image: Any,newWidth: int,newHeight: int,) -> None: """Resize image (Nearest-Neighbor scaling algorithm)""" ... def ImageRotate(image: Any,degrees: int,) -> None: """Rotate image by input angle in degrees (-359 to 359)""" ... def ImageRotateCCW(image: Any,) -> None: """Rotate image counter-clockwise 90deg""" ... def ImageRotateCW(image: Any,) -> None: """Rotate image clockwise 90deg""" ... def ImageText(text: str,fontSize: int,color: Color,) -> Image: """Create an image from text (default font)""" ... def ImageTextEx(font: Font,text: str,fontSize: float,spacing: float,tint: Color,) -> Image: """Create an image from text (custom sprite font)""" ... def ImageToPOT(image: Any,fill: Color,) -> None: """Convert image to POT (power-of-two)""" ... def InitAudioDevice() -> None: """Initialize audio device and context""" ... def InitPhysics() -> None: """Initializes physics system""" ... def InitWindow(width: int,height: int,title: str,) -> None: """Initialize window and OpenGL context""" ... def IsAudioDeviceReady() -> bool: """Check if audio device has been initialized successfully""" ... def IsAudioStreamPlaying(stream: AudioStream,) -> bool: """Check if audio stream is playing""" ... def IsAudioStreamProcessed(stream: AudioStream,) -> bool: """Check if any audio stream buffers requires refill""" ... def IsAudioStreamReady(stream: AudioStream,) -> bool: """Checks if an audio stream is ready""" ... def IsCursorHidden() -> bool: """Check if cursor is not visible""" ... def IsCursorOnScreen() -> bool: """Check if cursor is on the screen""" ... def IsFileDropped() -> bool: """Check if a file has been dropped into window""" ... def IsFileExtension(fileName: str,ext: str,) -> bool: """Check file extension (including point: .png, .wav)""" ... def IsFontReady(font: Font,) -> bool: """Check if a font is ready""" ... def IsGamepadAvailable(gamepad: int,) -> bool: """Check if a gamepad is available""" ... def IsGamepadButtonDown(gamepad: int,button: int,) -> bool: """Check if a gamepad button is being pressed""" ... def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool: """Check if a gamepad button has been pressed once""" ... def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool: """Check if a gamepad button has been released once""" ... def IsGamepadButtonUp(gamepad: int,button: int,) -> bool: """Check if a gamepad button is NOT being pressed""" ... def IsGestureDetected(gesture: int,) -> bool: """Check if a gesture have been detected""" ... def IsImageReady(image: Image,) -> bool: """Check if an image is ready""" ... def IsKeyDown(key: int,) -> bool: """Check if a key is being pressed""" ... def IsKeyPressed(key: int,) -> bool: """Check if a key has been pressed once""" ... def IsKeyPressedRepeat(key: int,) -> bool: """Check if a key has been pressed again (Only PLATFORM_DESKTOP)""" ... def IsKeyReleased(key: int,) -> bool: """Check if a key has been released once""" ... def IsKeyUp(key: int,) -> bool: """Check if a key is NOT being pressed""" ... def IsMaterialReady(material: Material,) -> bool: """Check if a material is ready""" ... def IsModelAnimationValid(model: Model,anim: ModelAnimation,) -> bool: """Check model animation skeleton match""" ... def IsModelReady(model: Model,) -> bool: """Check if a model is ready""" ... def IsMouseButtonDown(button: int,) -> bool: """Check if a mouse button is being pressed""" ... def IsMouseButtonPressed(button: int,) -> bool: """Check if a mouse button has been pressed once""" ... def IsMouseButtonReleased(button: int,) -> bool: """Check if a mouse button has been released once""" ... def IsMouseButtonUp(button: int,) -> bool: """Check if a mouse button is NOT being pressed""" ... def IsMusicReady(music: Music,) -> bool: """Checks if a music stream is ready""" ... def IsMusicStreamPlaying(music: Music,) -> bool: """Check if music is playing""" ... def IsPathFile(path: str,) -> bool: """Check if a given path is a file or a directory""" ... def IsRenderTextureReady(target: RenderTexture,) -> bool: """Check if a render texture is ready""" ... def IsShaderReady(shader: Shader,) -> bool: """Check if a shader is ready""" ... def IsSoundPlaying(sound: Sound,) -> bool: """Check if a sound is currently playing""" ... def IsSoundReady(sound: Sound,) -> bool: """Checks if a sound is ready""" ... def IsTextureReady(texture: Texture,) -> bool: """Check if a texture is ready""" ... def IsWaveReady(wave: Wave,) -> bool: """Checks if wave data is ready""" ... def IsWindowFocused() -> bool: """Check if window is currently focused (only PLATFORM_DESKTOP)""" ... def IsWindowFullscreen() -> bool: """Check if window is currently fullscreen""" ... def IsWindowHidden() -> bool: """Check if window is currently hidden (only PLATFORM_DESKTOP)""" ... def IsWindowMaximized() -> bool: """Check if window is currently maximized (only PLATFORM_DESKTOP)""" ... def IsWindowMinimized() -> bool: """Check if window is currently minimized (only PLATFORM_DESKTOP)""" ... def IsWindowReady() -> bool: """Check if window has been initialized successfully""" ... def IsWindowResized() -> bool: """Check if window has been resized last frame""" ... def IsWindowState(flag: int,) -> bool: """Check if one specific window flag is enabled""" ... KEY_A: int KEY_APOSTROPHE: int KEY_B: int KEY_BACK: int KEY_BACKSLASH: int KEY_BACKSPACE: int KEY_C: int KEY_CAPS_LOCK: int KEY_COMMA: int KEY_D: int KEY_DELETE: int KEY_DOWN: int KEY_E: int KEY_EIGHT: int KEY_END: int KEY_ENTER: int KEY_EQUAL: int KEY_ESCAPE: int KEY_F: int KEY_F1: int KEY_F10: int KEY_F11: int KEY_F12: int KEY_F2: int KEY_F3: int KEY_F4: int KEY_F5: int KEY_F6: int KEY_F7: int KEY_F8: int KEY_F9: int KEY_FIVE: int KEY_FOUR: int KEY_G: int KEY_GRAVE: int KEY_H: int KEY_HOME: int KEY_I: int KEY_INSERT: int KEY_J: int KEY_K: int KEY_KB_MENU: int KEY_KP_0: int KEY_KP_1: int KEY_KP_2: int KEY_KP_3: int KEY_KP_4: int KEY_KP_5: int KEY_KP_6: int KEY_KP_7: int KEY_KP_8: int KEY_KP_9: int KEY_KP_ADD: int KEY_KP_DECIMAL: int KEY_KP_DIVIDE: int KEY_KP_ENTER: int KEY_KP_EQUAL: int KEY_KP_MULTIPLY: int KEY_KP_SUBTRACT: int KEY_L: int KEY_LEFT: int KEY_LEFT_ALT: int KEY_LEFT_BRACKET: int KEY_LEFT_CONTROL: int KEY_LEFT_SHIFT: int KEY_LEFT_SUPER: int KEY_M: int KEY_MENU: int KEY_MINUS: int KEY_N: int KEY_NINE: int KEY_NULL: int KEY_NUM_LOCK: int KEY_O: int KEY_ONE: int KEY_P: int KEY_PAGE_DOWN: int KEY_PAGE_UP: int KEY_PAUSE: int KEY_PERIOD: int KEY_PRINT_SCREEN: int KEY_Q: int KEY_R: int KEY_RIGHT: int KEY_RIGHT_ALT: int KEY_RIGHT_BRACKET: int KEY_RIGHT_CONTROL: int KEY_RIGHT_SHIFT: int KEY_RIGHT_SUPER: int KEY_S: int KEY_SCROLL_LOCK: int KEY_SEMICOLON: int KEY_SEVEN: int KEY_SIX: int KEY_SLASH: int KEY_SPACE: int KEY_T: int KEY_TAB: int KEY_THREE: int KEY_TWO: int KEY_U: int KEY_UP: int KEY_V: int KEY_VOLUME_DOWN: int KEY_VOLUME_UP: int KEY_W: int KEY_X: int KEY_Y: int KEY_Z: int KEY_ZERO: int LABEL: int LINE_COLOR: int LISTVIEW: int LIST_ITEMS_HEIGHT: int LIST_ITEMS_SPACING: int LOG_ALL: int LOG_DEBUG: int LOG_ERROR: int LOG_FATAL: int LOG_INFO: int LOG_NONE: int LOG_TRACE: int LOG_WARNING: int def Lerp(start: float,end: float,amount: float,) -> float: """""" ... def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream: """Load audio stream (to stream raw audio pcm data)""" ... def LoadAutomationEventList(fileName: str,) -> AutomationEventList: """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS""" ... def LoadCodepoints(text: str,count: Any,) -> Any: """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter""" ... def LoadDirectoryFiles(dirPath: str,) -> FilePathList: """Load directory filepaths""" ... def LoadDirectoryFilesEx(basePath: str,filter: str,scanSubdirs: bool,) -> FilePathList: """Load directory filepaths with extension filtering and recursive directory scan""" ... def LoadDroppedFiles() -> FilePathList: """Load dropped filepaths""" ... def LoadFileData(fileName: str,dataSize: Any,) -> str: """Load file data as byte array (read)""" ... def LoadFileText(fileName: str,) -> str: """Load text data from file (read), returns a '\0' terminated string""" ... def LoadFont(fileName: str,) -> Font: """Load font from file into GPU memory (VRAM)""" ... def LoadFontData(fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any: """Load font data for further use""" ... def LoadFontEx(fileName: str,fontSize: int,codepoints: Any,codepointCount: int,) -> Font: """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setFont""" ... def LoadFontFromImage(image: Image,key: Color,firstChar: int,) -> Font: """Load font from Image (XNA style)""" ... def LoadFontFromMemory(fileType: str,fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font: """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'""" ... def LoadImage(fileName: str,) -> Image: """Load image from file into CPU memory (RAM)""" ... def LoadImageAnim(fileName: str,frames: Any,) -> Image: """Load image sequence from file (frames appended to image.data)""" ... def LoadImageColors(image: Image,) -> Any: """Load color data from image as a Color array (RGBA - 32bit)""" ... def LoadImageFromMemory(fileType: str,fileData: str,dataSize: int,) -> Image: """Load image from memory buffer, fileType refers to extension: i.e. '.png'""" ... def LoadImageFromScreen() -> Image: """Load image from screen buffer and (screenshot)""" ... def LoadImageFromTexture(texture: Texture,) -> Image: """Load image from GPU texture data""" ... def LoadImagePalette(image: Image,maxPaletteSize: int,colorCount: Any,) -> Any: """Load colors palette from image as a Color array (RGBA - 32bit)""" ... def LoadImageRaw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image: """Load image from RAW file data""" ... def LoadImageSvg(fileNameOrString: str,width: int,height: int,) -> Image: """Load image from SVG file data or string with specified size""" ... def LoadMaterialDefault() -> Material: """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)""" ... def LoadMaterials(fileName: str,materialCount: Any,) -> Any: """Load materials from model file""" ... def LoadModel(fileName: str,) -> Model: """Load model from files (meshes and materials)""" ... def LoadModelAnimations(fileName: str,animCount: Any,) -> Any: """Load model animations from file""" ... def LoadModelFromMesh(mesh: Mesh,) -> Model: """Load model from generated mesh (default material)""" ... def LoadMusicStream(fileName: str,) -> Music: """Load music stream from file""" ... def LoadMusicStreamFromMemory(fileType: str,data: str,dataSize: int,) -> Music: """Load music stream from data""" ... def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any: """Load random values sequence, no values repeated""" ... def LoadRenderTexture(width: int,height: int,) -> RenderTexture: """Load texture for rendering (framebuffer)""" ... def LoadShader(vsFileName: str,fsFileName: str,) -> Shader: """Load shader from files and bind default locations""" ... def LoadShaderFromMemory(vsCode: str,fsCode: str,) -> Shader: """Load shader from code strings and bind default locations""" ... def LoadSound(fileName: str,) -> Sound: """Load sound from file""" ... def LoadSoundAlias(source: Sound,) -> Sound: """Create a new sound that shares the same sample data as the source sound, does not own the sound data""" ... def LoadSoundFromWave(wave: Wave,) -> Sound: """Load sound from wave data""" ... def LoadTexture(fileName: str,) -> Texture: """Load texture from file into GPU memory (VRAM)""" ... def LoadTextureCubemap(image: Image,layout: int,) -> Texture: """Load cubemap from image, multiple image cubemap layouts supported""" ... def LoadTextureFromImage(image: Image,) -> Texture: """Load texture from image data""" ... def LoadUTF8(codepoints: Any,length: int,) -> str: """Load UTF-8 text encoded from codepoints array""" ... def LoadVrStereoConfig(device: VrDeviceInfo,) -> VrStereoConfig: """Load VR stereo config for VR simulator device parameters""" ... def LoadWave(fileName: str,) -> Wave: """Load wave data from file""" ... def LoadWaveFromMemory(fileType: str,fileData: str,dataSize: int,) -> Wave: """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'""" ... def LoadWaveSamples(wave: Wave,) -> Any: """Load samples data from wave as a 32bit float data array""" ... MATERIAL_MAP_ALBEDO: int MATERIAL_MAP_BRDF: int MATERIAL_MAP_CUBEMAP: int MATERIAL_MAP_EMISSION: int MATERIAL_MAP_HEIGHT: int MATERIAL_MAP_IRRADIANCE: int MATERIAL_MAP_METALNESS: int MATERIAL_MAP_NORMAL: int MATERIAL_MAP_OCCLUSION: int MATERIAL_MAP_PREFILTER: int MATERIAL_MAP_ROUGHNESS: int MOUSE_BUTTON_BACK: int MOUSE_BUTTON_EXTRA: int MOUSE_BUTTON_FORWARD: int MOUSE_BUTTON_LEFT: int MOUSE_BUTTON_MIDDLE: int MOUSE_BUTTON_RIGHT: int MOUSE_BUTTON_SIDE: int MOUSE_CURSOR_ARROW: int MOUSE_CURSOR_CROSSHAIR: int MOUSE_CURSOR_DEFAULT: int MOUSE_CURSOR_IBEAM: int MOUSE_CURSOR_NOT_ALLOWED: int MOUSE_CURSOR_POINTING_HAND: int MOUSE_CURSOR_RESIZE_ALL: int MOUSE_CURSOR_RESIZE_EW: int MOUSE_CURSOR_RESIZE_NESW: int MOUSE_CURSOR_RESIZE_NS: int MOUSE_CURSOR_RESIZE_NWSE: int def MatrixAdd(left: Matrix,right: Matrix,) -> Matrix: """""" ... def MatrixDeterminant(mat: Matrix,) -> float: """""" ... def MatrixFrustum(left: float,right: float,bottom: float,top: float,near: float,far: float,) -> Matrix: """""" ... def MatrixIdentity() -> Matrix: """""" ... def MatrixInvert(mat: Matrix,) -> Matrix: """""" ... def MatrixLookAt(eye: Vector3,target: Vector3,up: Vector3,) -> Matrix: """""" ... def MatrixMultiply(left: Matrix,right: Matrix,) -> Matrix: """""" ... def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix: """""" ... def MatrixPerspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix: """""" ... def MatrixRotate(axis: Vector3,angle: float,) -> Matrix: """""" ... def MatrixRotateX(angle: float,) -> Matrix: """""" ... def MatrixRotateXYZ(angle: Vector3,) -> Matrix: """""" ... def MatrixRotateY(angle: float,) -> Matrix: """""" ... def MatrixRotateZ(angle: float,) -> Matrix: """""" ... def MatrixRotateZYX(angle: Vector3,) -> Matrix: """""" ... def MatrixScale(x: float,y: float,z: float,) -> Matrix: """""" ... def MatrixSubtract(left: Matrix,right: Matrix,) -> Matrix: """""" ... def MatrixToFloatV(mat: Matrix,) -> float16: """""" ... def MatrixTrace(mat: Matrix,) -> float: """""" ... def MatrixTranslate(x: float,y: float,z: float,) -> Matrix: """""" ... def MatrixTranspose(mat: Matrix,) -> Matrix: """""" ... def MaximizeWindow() -> None: """Set window state: maximized, if resizable (only PLATFORM_DESKTOP)""" ... def MeasureText(text: str,fontSize: int,) -> int: """Measure string width for default font""" ... def MeasureTextEx(font: Font,text: str,fontSize: float,spacing: float,) -> Vector2: """Measure string size for Font""" ... def MemAlloc(size: int,) -> Any: """Internal memory allocator""" ... def MemFree(ptr: Any,) -> None: """Internal memory free""" ... def MemRealloc(ptr: Any,size: int,) -> Any: """Internal memory reallocator""" ... def MinimizeWindow() -> None: """Set window state: minimized, if resizable (only PLATFORM_DESKTOP)""" ... NPATCH_NINE_PATCH: int NPATCH_THREE_PATCH_HORIZONTAL: int NPATCH_THREE_PATCH_VERTICAL: int def Normalize(value: float,start: float,end: float,) -> float: """""" ... def OpenURL(url: str,) -> None: """Open URL with default system browser (if available)""" ... PHYSICS_CIRCLE: int PHYSICS_POLYGON: int PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int PIXELFORMAT_COMPRESSED_DXT1_RGB: int PIXELFORMAT_COMPRESSED_DXT1_RGBA: int PIXELFORMAT_COMPRESSED_DXT3_RGBA: int PIXELFORMAT_COMPRESSED_DXT5_RGBA: int PIXELFORMAT_COMPRESSED_ETC1_RGB: int PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int PIXELFORMAT_COMPRESSED_ETC2_RGB: int PIXELFORMAT_COMPRESSED_PVRT_RGB: int PIXELFORMAT_COMPRESSED_PVRT_RGBA: int PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int PIXELFORMAT_UNCOMPRESSED_R16: int PIXELFORMAT_UNCOMPRESSED_R16G16B16: int PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: int PIXELFORMAT_UNCOMPRESSED_R32: int PIXELFORMAT_UNCOMPRESSED_R32G32B32: int PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int PIXELFORMAT_UNCOMPRESSED_R5G6B5: int PIXELFORMAT_UNCOMPRESSED_R8G8B8: int PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int PROGRESSBAR: int PROGRESS_PADDING: int def PauseAudioStream(stream: AudioStream,) -> None: """Pause audio stream""" ... def PauseMusicStream(music: Music,) -> None: """Pause music playing""" ... def PauseSound(sound: Sound,) -> None: """Pause a sound""" ... def PhysicsAddForce(body: Any,force: Vector2,) -> None: """Adds a force to a physics body""" ... def PhysicsAddTorque(body: Any,amount: float,) -> None: """Adds an angular force to a physics body""" ... def PhysicsShatter(body: Any,position: Vector2,force: float,) -> None: """Shatters a polygon shape physics body to little physics bodies with explosion force""" ... def PlayAudioStream(stream: AudioStream,) -> None: """Play audio stream""" ... def PlayAutomationEvent(event: AutomationEvent,) -> None: """Play a recorded automation event""" ... def PlayMusicStream(music: Music,) -> None: """Start music playing""" ... def PlaySound(sound: Sound,) -> None: """Play a sound""" ... def PollInputEvents() -> None: """Register all input events""" ... def QuaternionAdd(q1: Vector4,q2: Vector4,) -> Vector4: """""" ... def QuaternionAddValue(q: Vector4,add: float,) -> Vector4: """""" ... def QuaternionDivide(q1: Vector4,q2: Vector4,) -> Vector4: """""" ... def QuaternionEquals(p: Vector4,q: Vector4,) -> int: """""" ... def QuaternionFromAxisAngle(axis: Vector3,angle: float,) -> Vector4: """""" ... def QuaternionFromEuler(pitch: float,yaw: float,roll: float,) -> Vector4: """""" ... def QuaternionFromMatrix(mat: Matrix,) -> Vector4: """""" ... def QuaternionFromVector3ToVector3(from_0: Vector3,to: Vector3,) -> Vector4: """""" ... def QuaternionIdentity() -> Vector4: """""" ... def QuaternionInvert(q: Vector4,) -> Vector4: """""" ... def QuaternionLength(q: Vector4,) -> float: """""" ... def QuaternionLerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4: """""" ... def QuaternionMultiply(q1: Vector4,q2: Vector4,) -> Vector4: """""" ... def QuaternionNlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4: """""" ... def QuaternionNormalize(q: Vector4,) -> Vector4: """""" ... def QuaternionScale(q: Vector4,mul: float,) -> Vector4: """""" ... def QuaternionSlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4: """""" ... def QuaternionSubtract(q1: Vector4,q2: Vector4,) -> Vector4: """""" ... def QuaternionSubtractValue(q: Vector4,sub: float,) -> Vector4: """""" ... def QuaternionToAxisAngle(q: Vector4,outAxis: Any,outAngle: Any,) -> None: """""" ... def QuaternionToEuler(q: Vector4,) -> Vector3: """""" ... def QuaternionToMatrix(q: Vector4,) -> Matrix: """""" ... def QuaternionTransform(q: Vector4,mat: Matrix,) -> Vector4: """""" ... RL_ATTACHMENT_COLOR_CHANNEL0: int RL_ATTACHMENT_COLOR_CHANNEL1: int RL_ATTACHMENT_COLOR_CHANNEL2: int RL_ATTACHMENT_COLOR_CHANNEL3: int RL_ATTACHMENT_COLOR_CHANNEL4: int RL_ATTACHMENT_COLOR_CHANNEL5: int RL_ATTACHMENT_COLOR_CHANNEL6: int RL_ATTACHMENT_COLOR_CHANNEL7: int RL_ATTACHMENT_CUBEMAP_NEGATIVE_X: int RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y: int RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z: int RL_ATTACHMENT_CUBEMAP_POSITIVE_X: int RL_ATTACHMENT_CUBEMAP_POSITIVE_Y: int RL_ATTACHMENT_CUBEMAP_POSITIVE_Z: int RL_ATTACHMENT_DEPTH: int RL_ATTACHMENT_RENDERBUFFER: int RL_ATTACHMENT_STENCIL: int RL_ATTACHMENT_TEXTURE2D: int RL_BLEND_ADDITIVE: int RL_BLEND_ADD_COLORS: int RL_BLEND_ALPHA: int RL_BLEND_ALPHA_PREMULTIPLY: int RL_BLEND_CUSTOM: int RL_BLEND_CUSTOM_SEPARATE: int RL_BLEND_MULTIPLIED: int RL_BLEND_SUBTRACT_COLORS: int RL_CULL_FACE_BACK: int RL_CULL_FACE_FRONT: int RL_LOG_ALL: int RL_LOG_DEBUG: int RL_LOG_ERROR: int RL_LOG_FATAL: int RL_LOG_INFO: int RL_LOG_NONE: int RL_LOG_TRACE: int RL_LOG_WARNING: int RL_OPENGL_11: int RL_OPENGL_21: int RL_OPENGL_33: int RL_OPENGL_43: int RL_OPENGL_ES_20: int RL_OPENGL_ES_30: int RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: int RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: int RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: int RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: int RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: int RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: int RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: int RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: int RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int RL_PIXELFORMAT_UNCOMPRESSED_R16: int RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: int RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: int RL_PIXELFORMAT_UNCOMPRESSED_R32: int RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: int RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: int RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: int RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int RL_SHADER_ATTRIB_FLOAT: int RL_SHADER_ATTRIB_VEC2: int RL_SHADER_ATTRIB_VEC3: int RL_SHADER_ATTRIB_VEC4: int RL_SHADER_LOC_COLOR_AMBIENT: int RL_SHADER_LOC_COLOR_DIFFUSE: int RL_SHADER_LOC_COLOR_SPECULAR: int RL_SHADER_LOC_MAP_ALBEDO: int RL_SHADER_LOC_MAP_BRDF: int RL_SHADER_LOC_MAP_CUBEMAP: int RL_SHADER_LOC_MAP_EMISSION: int RL_SHADER_LOC_MAP_HEIGHT: int RL_SHADER_LOC_MAP_IRRADIANCE: int RL_SHADER_LOC_MAP_METALNESS: int RL_SHADER_LOC_MAP_NORMAL: int RL_SHADER_LOC_MAP_OCCLUSION: int RL_SHADER_LOC_MAP_PREFILTER: int RL_SHADER_LOC_MAP_ROUGHNESS: int RL_SHADER_LOC_MATRIX_MODEL: int RL_SHADER_LOC_MATRIX_MVP: int RL_SHADER_LOC_MATRIX_NORMAL: int RL_SHADER_LOC_MATRIX_PROJECTION: int RL_SHADER_LOC_MATRIX_VIEW: int RL_SHADER_LOC_VECTOR_VIEW: int RL_SHADER_LOC_VERTEX_COLOR: int RL_SHADER_LOC_VERTEX_NORMAL: int RL_SHADER_LOC_VERTEX_POSITION: int RL_SHADER_LOC_VERTEX_TANGENT: int RL_SHADER_LOC_VERTEX_TEXCOORD01: int RL_SHADER_LOC_VERTEX_TEXCOORD02: int RL_SHADER_UNIFORM_FLOAT: int RL_SHADER_UNIFORM_INT: int RL_SHADER_UNIFORM_IVEC2: int RL_SHADER_UNIFORM_IVEC3: int RL_SHADER_UNIFORM_IVEC4: int RL_SHADER_UNIFORM_SAMPLER2D: int RL_SHADER_UNIFORM_VEC2: int RL_SHADER_UNIFORM_VEC3: int RL_SHADER_UNIFORM_VEC4: int RL_TEXTURE_FILTER_ANISOTROPIC_16X: int RL_TEXTURE_FILTER_ANISOTROPIC_4X: int RL_TEXTURE_FILTER_ANISOTROPIC_8X: int RL_TEXTURE_FILTER_BILINEAR: int RL_TEXTURE_FILTER_POINT: int RL_TEXTURE_FILTER_TRILINEAR: int def Remap(value: float,inputStart: float,inputEnd: float,outputStart: float,outputEnd: float,) -> float: """""" ... def ResetPhysics() -> None: """Reset physics system (global variables)""" ... def RestoreWindow() -> None: """Set window state: not minimized/maximized (only PLATFORM_DESKTOP)""" ... def ResumeAudioStream(stream: AudioStream,) -> None: """Resume audio stream""" ... def ResumeMusicStream(music: Music,) -> None: """Resume playing paused music""" ... def ResumeSound(sound: Sound,) -> None: """Resume a paused sound""" ... SCROLLBAR: int SCROLLBAR_SIDE: int SCROLLBAR_WIDTH: int SCROLL_PADDING: int SCROLL_SLIDER_PADDING: int SCROLL_SLIDER_SIZE: int SCROLL_SPEED: int SHADER_ATTRIB_FLOAT: int SHADER_ATTRIB_VEC2: int SHADER_ATTRIB_VEC3: int SHADER_ATTRIB_VEC4: int SHADER_LOC_COLOR_AMBIENT: int SHADER_LOC_COLOR_DIFFUSE: int SHADER_LOC_COLOR_SPECULAR: int SHADER_LOC_MAP_ALBEDO: int SHADER_LOC_MAP_BRDF: int SHADER_LOC_MAP_CUBEMAP: int SHADER_LOC_MAP_EMISSION: int SHADER_LOC_MAP_HEIGHT: int SHADER_LOC_MAP_IRRADIANCE: int SHADER_LOC_MAP_METALNESS: int SHADER_LOC_MAP_NORMAL: int SHADER_LOC_MAP_OCCLUSION: int SHADER_LOC_MAP_PREFILTER: int SHADER_LOC_MAP_ROUGHNESS: int SHADER_LOC_MATRIX_MODEL: int SHADER_LOC_MATRIX_MVP: int SHADER_LOC_MATRIX_NORMAL: int SHADER_LOC_MATRIX_PROJECTION: int SHADER_LOC_MATRIX_VIEW: int SHADER_LOC_VECTOR_VIEW: int SHADER_LOC_VERTEX_COLOR: int SHADER_LOC_VERTEX_NORMAL: int SHADER_LOC_VERTEX_POSITION: int SHADER_LOC_VERTEX_TANGENT: int SHADER_LOC_VERTEX_TEXCOORD01: int SHADER_LOC_VERTEX_TEXCOORD02: int SHADER_UNIFORM_FLOAT: int SHADER_UNIFORM_INT: int SHADER_UNIFORM_IVEC2: int SHADER_UNIFORM_IVEC3: int SHADER_UNIFORM_IVEC4: int SHADER_UNIFORM_SAMPLER2D: int SHADER_UNIFORM_VEC2: int SHADER_UNIFORM_VEC3: int SHADER_UNIFORM_VEC4: int SLIDER: int SLIDER_PADDING: int SLIDER_WIDTH: int SPINNER: int SPIN_BUTTON_SPACING: int SPIN_BUTTON_WIDTH: int STATE_DISABLED: int STATE_FOCUSED: int STATE_NORMAL: int STATE_PRESSED: int STATUSBAR: int def SaveFileData(fileName: str,data: Any,dataSize: int,) -> bool: """Save data to file from byte array (write), returns true on success""" ... def SaveFileText(fileName: str,text: str,) -> bool: """Save text data to file (write), string must be '\0' terminated, returns true on success""" ... def SeekMusicStream(music: Music,position: float,) -> None: """Seek music to a position (in seconds)""" ... def SetAudioStreamBufferSizeDefault(size: int,) -> None: """Default size for new audio streams""" ... def SetAudioStreamCallback(stream: AudioStream,callback: Any,) -> None: """Audio thread callback to request new data""" ... def SetAudioStreamPan(stream: AudioStream,pan: float,) -> None: """Set pan for audio stream (0.5 is centered)""" ... def SetAudioStreamPitch(stream: AudioStream,pitch: float,) -> None: """Set pitch for audio stream (1.0 is base level)""" ... def SetAudioStreamVolume(stream: AudioStream,volume: float,) -> None: """Set volume for audio stream (1.0 is max level)""" ... def SetAutomationEventBaseFrame(frame: int,) -> None: """Set automation event internal base frame to start recording""" ... def SetAutomationEventList(list_0: Any,) -> None: """Set automation event list to record to""" ... def SetClipboardText(text: str,) -> None: """Set clipboard text content""" ... def SetConfigFlags(flags: int,) -> None: """Setup init configuration flags (view FLAGS)""" ... def SetExitKey(key: int,) -> None: """Set a custom key to exit program (default is ESC)""" ... def SetGamepadMappings(mappings: str,) -> int: """Set internal gamepad mappings (SDL_GameControllerDB)""" ... def SetGesturesEnabled(flags: int,) -> None: """Enable a set of gestures using flags""" ... def SetLoadFileDataCallback(callback: str,) -> None: """Set custom file binary data loader""" ... def SetLoadFileTextCallback(callback: str,) -> None: """Set custom file text data loader""" ... def SetMasterVolume(volume: float,) -> None: """Set master volume (listener)""" ... def SetMaterialTexture(material: Any,mapType: int,texture: Texture,) -> None: """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)""" ... def SetModelMeshMaterial(model: Any,meshId: int,materialId: int,) -> None: """Set material for a mesh""" ... def SetMouseCursor(cursor: int,) -> None: """Set mouse cursor""" ... def SetMouseOffset(offsetX: int,offsetY: int,) -> None: """Set mouse offset""" ... def SetMousePosition(x: int,y: int,) -> None: """Set mouse position XY""" ... def SetMouseScale(scaleX: float,scaleY: float,) -> None: """Set mouse scaling""" ... def SetMusicPan(music: Music,pan: float,) -> None: """Set pan for a music (0.5 is center)""" ... def SetMusicPitch(music: Music,pitch: float,) -> None: """Set pitch for a music (1.0 is base level)""" ... def SetMusicVolume(music: Music,volume: float,) -> None: """Set volume for music (1.0 is max level)""" ... def SetPhysicsBodyRotation(body: Any,radians: float,) -> None: """Sets physics body shape transform based on radians parameter""" ... def SetPhysicsGravity(x: float,y: float,) -> None: """Sets physics global gravity force""" ... def SetPhysicsTimeStep(delta: float,) -> None: """Sets physics fixed time step in milliseconds. 1.666666 by default""" ... def SetPixelColor(dstPtr: Any,color: Color,format: int,) -> None: """Set color formatted into destination pixel pointer""" ... def SetRandomSeed(seed: int,) -> None: """Set the seed for the random number generator""" ... def SetSaveFileDataCallback(callback: str,) -> None: """Set custom file binary data saver""" ... def SetSaveFileTextCallback(callback: str,) -> None: """Set custom file text data saver""" ... def SetShaderValue(shader: Shader,locIndex: int,value: Any,uniformType: int,) -> None: """Set shader uniform value""" ... def SetShaderValueMatrix(shader: Shader,locIndex: int,mat: Matrix,) -> None: """Set shader uniform value (matrix 4x4)""" ... def SetShaderValueTexture(shader: Shader,locIndex: int,texture: Texture,) -> None: """Set shader uniform value for texture (sampler2d)""" ... def SetShaderValueV(shader: Shader,locIndex: int,value: Any,uniformType: int,count: int,) -> None: """Set shader uniform value vector""" ... def SetShapesTexture(texture: Texture,source: Rectangle,) -> None: """Set texture and rectangle to be used on shapes drawing""" ... def SetSoundPan(sound: Sound,pan: float,) -> None: """Set pan for a sound (0.5 is center)""" ... def SetSoundPitch(sound: Sound,pitch: float,) -> None: """Set pitch for a sound (1.0 is base level)""" ... def SetSoundVolume(sound: Sound,volume: float,) -> None: """Set volume for a sound (1.0 is max level)""" ... def SetTargetFPS(fps: int,) -> None: """Set target FPS (maximum)""" ... def SetTextLineSpacing(spacing: int,) -> None: """Set vertical line spacing when drawing with line-breaks""" ... def SetTextureFilter(texture: Texture,filter: int,) -> None: """Set texture scaling filter mode""" ... def SetTextureWrap(texture: Texture,wrap: int,) -> None: """Set texture wrapping mode""" ... def SetTraceLogCallback(callback: str,) -> None: """Set custom trace log""" ... def SetTraceLogLevel(logLevel: int,) -> None: """Set the current threshold (minimum) log level""" ... def SetWindowFocused() -> None: """Set window focused (only PLATFORM_DESKTOP)""" ... def SetWindowIcon(image: Image,) -> None: """Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)""" ... def SetWindowIcons(images: Any,count: int,) -> None: """Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)""" ... def SetWindowMaxSize(width: int,height: int,) -> None: """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)""" ... def SetWindowMinSize(width: int,height: int,) -> None: """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)""" ... def SetWindowMonitor(monitor: int,) -> None: """Set monitor for the current window""" ... def SetWindowOpacity(opacity: float,) -> None: """Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)""" ... def SetWindowPosition(x: int,y: int,) -> None: """Set window position on screen (only PLATFORM_DESKTOP)""" ... def SetWindowSize(width: int,height: int,) -> None: """Set window dimensions""" ... def SetWindowState(flags: int,) -> None: """Set window configuration state using flags (only PLATFORM_DESKTOP)""" ... def SetWindowTitle(title: str,) -> None: """Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)""" ... def ShowCursor() -> None: """Shows cursor""" ... def StartAutomationEventRecording() -> None: """Start recording automation events (AutomationEventList must be set)""" ... def StopAudioStream(stream: AudioStream,) -> None: """Stop audio stream""" ... def StopAutomationEventRecording() -> None: """Stop recording automation events""" ... def StopMusicStream(music: Music,) -> None: """Stop music playing""" ... def StopSound(sound: Sound,) -> None: """Stop playing a sound""" ... def SwapScreenBuffer() -> None: """Swap back buffer with front buffer (screen drawing)""" ... TEXTBOX: int TEXTURE_FILTER_ANISOTROPIC_16X: int TEXTURE_FILTER_ANISOTROPIC_4X: int TEXTURE_FILTER_ANISOTROPIC_8X: int TEXTURE_FILTER_BILINEAR: int TEXTURE_FILTER_POINT: int TEXTURE_FILTER_TRILINEAR: int TEXTURE_WRAP_CLAMP: int TEXTURE_WRAP_MIRROR_CLAMP: int TEXTURE_WRAP_MIRROR_REPEAT: int TEXTURE_WRAP_REPEAT: int TEXT_ALIGNMENT: int TEXT_ALIGNMENT_VERTICAL: int TEXT_ALIGN_BOTTOM: int TEXT_ALIGN_CENTER: int TEXT_ALIGN_LEFT: int TEXT_ALIGN_MIDDLE: int TEXT_ALIGN_RIGHT: int TEXT_ALIGN_TOP: int TEXT_COLOR_DISABLED: int TEXT_COLOR_FOCUSED: int TEXT_COLOR_NORMAL: int TEXT_COLOR_PRESSED: int TEXT_LINE_SPACING: int TEXT_PADDING: int TEXT_READONLY: int TEXT_SIZE: int TEXT_SPACING: int TEXT_WRAP_CHAR: int TEXT_WRAP_MODE: int TEXT_WRAP_NONE: int TEXT_WRAP_WORD: int TOGGLE: int def TakeScreenshot(fileName: str,) -> None: """Takes a screenshot of current screen (filename extension defines format)""" ... def TextAppend(text: str,append: str,position: Any,) -> None: """Append text at specific position and move cursor!""" ... def TextCopy(dst: str,src: str,) -> int: """Copy one string to another, returns bytes copied""" ... def TextFindIndex(text: str,find: str,) -> int: """Find first text occurrence within a string""" ... def TextFormat(*args) -> str: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def TextInsert(text: str,insert: str,position: int,) -> str: """Insert text in a position (WARNING: memory must be freed!)""" ... def TextIsEqual(text1: str,text2: str,) -> bool: """Check if two text string are equal""" ... def TextJoin(textList: str,count: int,delimiter: str,) -> str: """Join text strings with delimiter""" ... def TextLength(text: str,) -> int: """Get text length, checks for '\0' ending""" ... def TextReplace(text: str,replace: str,by: str,) -> str: """Replace text string (WARNING: memory must be freed!)""" ... def TextSplit(text: str,delimiter: str,count: Any,) -> str: """Split text into multiple strings""" ... def TextSubtext(text: str,position: int,length: int,) -> str: """Get a piece of a text string""" ... def TextToInteger(text: str,) -> int: """Get integer value from text (negative values not supported)""" ... def TextToLower(text: str,) -> str: """Get lower case version of provided string""" ... def TextToPascal(text: str,) -> str: """Get Pascal case notation version of provided string""" ... def TextToUpper(text: str,) -> str: """Get upper case version of provided string""" ... def ToggleBorderlessWindowed() -> None: """Toggle window state: borderless windowed (only PLATFORM_DESKTOP)""" ... def ToggleFullscreen() -> None: """Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)""" ... def TraceLog(*args) -> None: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def UnloadAudioStream(stream: AudioStream,) -> None: """Unload audio stream and free memory""" ... def UnloadAutomationEventList(list_0: Any,) -> None: """Unload automation events list from file""" ... def UnloadCodepoints(codepoints: Any,) -> None: """Unload codepoints data from memory""" ... def UnloadDirectoryFiles(files: FilePathList,) -> None: """Unload filepaths""" ... def UnloadDroppedFiles(files: FilePathList,) -> None: """Unload dropped filepaths""" ... def UnloadFileData(data: str,) -> None: """Unload file data allocated by LoadFileData()""" ... def UnloadFileText(text: str,) -> None: """Unload file text data allocated by LoadFileText()""" ... def UnloadFont(font: Font,) -> None: """Unload font from GPU memory (VRAM)""" ... def UnloadFontData(glyphs: Any,glyphCount: int,) -> None: """Unload font chars info data (RAM)""" ... def UnloadImage(image: Image,) -> None: """Unload image from CPU memory (RAM)""" ... def UnloadImageColors(colors: Any,) -> None: """Unload color data loaded with LoadImageColors()""" ... def UnloadImagePalette(colors: Any,) -> None: """Unload colors palette loaded with LoadImagePalette()""" ... def UnloadMaterial(material: Material,) -> None: """Unload material from GPU memory (VRAM)""" ... def UnloadMesh(mesh: Mesh,) -> None: """Unload mesh data from CPU and GPU""" ... def UnloadModel(model: Model,) -> None: """Unload model (including meshes) from memory (RAM and/or VRAM)""" ... def UnloadModelAnimation(anim: ModelAnimation,) -> None: """Unload animation data""" ... def UnloadModelAnimations(animations: Any,animCount: int,) -> None: """Unload animation array data""" ... def UnloadMusicStream(music: Music,) -> None: """Unload music stream""" ... def UnloadRandomSequence(sequence: Any,) -> None: """Unload random values sequence""" ... def UnloadRenderTexture(target: RenderTexture,) -> None: """Unload render texture from GPU memory (VRAM)""" ... def UnloadShader(shader: Shader,) -> None: """Unload shader from GPU memory (VRAM)""" ... def UnloadSound(sound: Sound,) -> None: """Unload sound""" ... def UnloadSoundAlias(alias: Sound,) -> None: """Unload a sound alias (does not deallocate sample data)""" ... def UnloadTexture(texture: Texture,) -> None: """Unload texture from GPU memory (VRAM)""" ... def UnloadUTF8(text: str,) -> None: """Unload UTF-8 text encoded from codepoints array""" ... def UnloadVrStereoConfig(config: VrStereoConfig,) -> None: """Unload VR stereo config""" ... def UnloadWave(wave: Wave,) -> None: """Unload wave data""" ... def UnloadWaveSamples(samples: Any,) -> None: """Unload samples data loaded with LoadWaveSamples()""" ... def UpdateAudioStream(stream: AudioStream,data: Any,frameCount: int,) -> None: """Update audio stream buffers with data""" ... def UpdateCamera(camera: Any,mode: int,) -> None: """Update camera position for selected mode""" ... def UpdateCameraPro(camera: Any,movement: Vector3,rotation: Vector3,zoom: float,) -> None: """Update camera movement/rotation""" ... def UpdateMeshBuffer(mesh: Mesh,index: int,data: Any,dataSize: int,offset: int,) -> None: """Update mesh vertex data in GPU for a specific buffer index""" ... def UpdateModelAnimation(model: Model,anim: ModelAnimation,frame: int,) -> None: """Update model animation pose""" ... def UpdateMusicStream(music: Music,) -> None: """Updates buffers for music streaming""" ... def UpdatePhysics() -> None: """Update physics system""" ... def UpdateSound(sound: Sound,data: Any,sampleCount: int,) -> None: """Update sound buffer with new data""" ... def UpdateTexture(texture: Texture,pixels: Any,) -> None: """Update GPU texture with new data""" ... def UpdateTextureRec(texture: Texture,rec: Rectangle,pixels: Any,) -> None: """Update GPU texture rectangle with new data""" ... def UploadMesh(mesh: Any,dynamic: bool,) -> None: """Upload mesh vertex data in GPU and provide VAO/VBO ids""" ... VALUEBOX: int def Vector2Add(v1: Vector2,v2: Vector2,) -> Vector2: """""" ... def Vector2AddValue(v: Vector2,add: float,) -> Vector2: """""" ... def Vector2Angle(v1: Vector2,v2: Vector2,) -> float: """""" ... def Vector2Clamp(v: Vector2,min_1: Vector2,max_2: Vector2,) -> Vector2: """""" ... def Vector2ClampValue(v: Vector2,min_1: float,max_2: float,) -> Vector2: """""" ... def Vector2Distance(v1: Vector2,v2: Vector2,) -> float: """""" ... def Vector2DistanceSqr(v1: Vector2,v2: Vector2,) -> float: """""" ... def Vector2Divide(v1: Vector2,v2: Vector2,) -> Vector2: """""" ... def Vector2DotProduct(v1: Vector2,v2: Vector2,) -> float: """""" ... def Vector2Equals(p: Vector2,q: Vector2,) -> int: """""" ... def Vector2Invert(v: Vector2,) -> Vector2: """""" ... def Vector2Length(v: Vector2,) -> float: """""" ... def Vector2LengthSqr(v: Vector2,) -> float: """""" ... def Vector2Lerp(v1: Vector2,v2: Vector2,amount: float,) -> Vector2: """""" ... def Vector2LineAngle(start: Vector2,end: Vector2,) -> float: """""" ... def Vector2MoveTowards(v: Vector2,target: Vector2,maxDistance: float,) -> Vector2: """""" ... def Vector2Multiply(v1: Vector2,v2: Vector2,) -> Vector2: """""" ... def Vector2Negate(v: Vector2,) -> Vector2: """""" ... def Vector2Normalize(v: Vector2,) -> Vector2: """""" ... def Vector2One() -> Vector2: """""" ... def Vector2Reflect(v: Vector2,normal: Vector2,) -> Vector2: """""" ... def Vector2Rotate(v: Vector2,angle: float,) -> Vector2: """""" ... def Vector2Scale(v: Vector2,scale: float,) -> Vector2: """""" ... def Vector2Subtract(v1: Vector2,v2: Vector2,) -> Vector2: """""" ... def Vector2SubtractValue(v: Vector2,sub: float,) -> Vector2: """""" ... def Vector2Transform(v: Vector2,mat: Matrix,) -> Vector2: """""" ... def Vector2Zero() -> Vector2: """""" ... def Vector3Add(v1: Vector3,v2: Vector3,) -> Vector3: """""" ... def Vector3AddValue(v: Vector3,add: float,) -> Vector3: """""" ... def Vector3Angle(v1: Vector3,v2: Vector3,) -> float: """""" ... def Vector3Barycenter(p: Vector3,a: Vector3,b: Vector3,c: Vector3,) -> Vector3: """""" ... def Vector3Clamp(v: Vector3,min_1: Vector3,max_2: Vector3,) -> Vector3: """""" ... def Vector3ClampValue(v: Vector3,min_1: float,max_2: float,) -> Vector3: """""" ... def Vector3CrossProduct(v1: Vector3,v2: Vector3,) -> Vector3: """""" ... def Vector3Distance(v1: Vector3,v2: Vector3,) -> float: """""" ... def Vector3DistanceSqr(v1: Vector3,v2: Vector3,) -> float: """""" ... def Vector3Divide(v1: Vector3,v2: Vector3,) -> Vector3: """""" ... def Vector3DotProduct(v1: Vector3,v2: Vector3,) -> float: """""" ... def Vector3Equals(p: Vector3,q: Vector3,) -> int: """""" ... def Vector3Invert(v: Vector3,) -> Vector3: """""" ... def Vector3Length(v: Vector3,) -> float: """""" ... def Vector3LengthSqr(v: Vector3,) -> float: """""" ... def Vector3Lerp(v1: Vector3,v2: Vector3,amount: float,) -> Vector3: """""" ... def Vector3Max(v1: Vector3,v2: Vector3,) -> Vector3: """""" ... def Vector3Min(v1: Vector3,v2: Vector3,) -> Vector3: """""" ... def Vector3Multiply(v1: Vector3,v2: Vector3,) -> Vector3: """""" ... def Vector3Negate(v: Vector3,) -> Vector3: """""" ... def Vector3Normalize(v: Vector3,) -> Vector3: """""" ... def Vector3One() -> Vector3: """""" ... def Vector3OrthoNormalize(v1: Any,v2: Any,) -> None: """""" ... def Vector3Perpendicular(v: Vector3,) -> Vector3: """""" ... def Vector3Project(v1: Vector3,v2: Vector3,) -> Vector3: """""" ... def Vector3Reflect(v: Vector3,normal: Vector3,) -> Vector3: """""" ... def Vector3Refract(v: Vector3,n: Vector3,r: float,) -> Vector3: """""" ... def Vector3Reject(v1: Vector3,v2: Vector3,) -> Vector3: """""" ... def Vector3RotateByAxisAngle(v: Vector3,axis: Vector3,angle: float,) -> Vector3: """""" ... def Vector3RotateByQuaternion(v: Vector3,q: Vector4,) -> Vector3: """""" ... def Vector3Scale(v: Vector3,scalar: float,) -> Vector3: """""" ... def Vector3Subtract(v1: Vector3,v2: Vector3,) -> Vector3: """""" ... def Vector3SubtractValue(v: Vector3,sub: float,) -> Vector3: """""" ... def Vector3ToFloatV(v: Vector3,) -> float3: """""" ... def Vector3Transform(v: Vector3,mat: Matrix,) -> Vector3: """""" ... def Vector3Unproject(source: Vector3,projection: Matrix,view: Matrix,) -> Vector3: """""" ... def Vector3Zero() -> Vector3: """""" ... def WaitTime(seconds: float,) -> None: """Wait for some time (halt program execution)""" ... def WaveCopy(wave: Wave,) -> Wave: """Copy a wave to a new wave""" ... def WaveCrop(wave: Any,initSample: int,finalSample: int,) -> None: """Crop a wave to defined samples range""" ... def WaveFormat(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> None: """Convert wave data to desired format""" ... def WindowShouldClose() -> bool: """Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)""" ... def Wrap(value: float,min_1: float,max_2: float,) -> float: """""" ... def glfwCreateCursor(image: Any,xhot: int,yhot: int,) -> Any: """""" ... def glfwCreateStandardCursor(shape: int,) -> Any: """""" ... def glfwCreateWindow(width: int,height: int,title: str,monitor: Any,share: Any,) -> Any: """""" ... def glfwDefaultWindowHints() -> None: """""" ... def glfwDestroyCursor(cursor: Any,) -> None: """""" ... def glfwDestroyWindow(window: Any,) -> None: """""" ... def glfwExtensionSupported(extension: str,) -> int: """""" ... def glfwFocusWindow(window: Any,) -> None: """""" ... def glfwGetClipboardString(window: Any,) -> str: """""" ... def glfwGetCurrentContext() -> Any: """""" ... def glfwGetCursorPos(window: Any,xpos: Any,ypos: Any,) -> None: """""" ... def glfwGetError(description: str,) -> int: """""" ... def glfwGetFramebufferSize(window: Any,width: Any,height: Any,) -> None: """""" ... def glfwGetGamepadName(jid: int,) -> str: """""" ... def glfwGetGamepadState(jid: int,state: Any,) -> int: """""" ... def glfwGetGammaRamp(monitor: Any,) -> Any: """""" ... def glfwGetInputMode(window: Any,mode: int,) -> int: """""" ... def glfwGetJoystickAxes(jid: int,count: Any,) -> Any: """""" ... def glfwGetJoystickButtons(jid: int,count: Any,) -> str: """""" ... def glfwGetJoystickGUID(jid: int,) -> str: """""" ... def glfwGetJoystickHats(jid: int,count: Any,) -> str: """""" ... def glfwGetJoystickName(jid: int,) -> str: """""" ... def glfwGetJoystickUserPointer(jid: int,) -> Any: """""" ... def glfwGetKey(window: Any,key: int,) -> int: """""" ... def glfwGetKeyName(key: int,scancode: int,) -> str: """""" ... def glfwGetKeyScancode(key: int,) -> int: """""" ... def glfwGetMonitorContentScale(monitor: Any,xscale: Any,yscale: Any,) -> None: """""" ... def glfwGetMonitorName(monitor: Any,) -> str: """""" ... def glfwGetMonitorPhysicalSize(monitor: Any,widthMM: Any,heightMM: Any,) -> None: """""" ... def glfwGetMonitorPos(monitor: Any,xpos: Any,ypos: Any,) -> None: """""" ... def glfwGetMonitorUserPointer(monitor: Any,) -> Any: """""" ... def glfwGetMonitorWorkarea(monitor: Any,xpos: Any,ypos: Any,width: Any,height: Any,) -> None: """""" ... def glfwGetMonitors(count: Any,) -> Any: """""" ... def glfwGetMouseButton(window: Any,button: int,) -> int: """""" ... def glfwGetPlatform() -> int: """""" ... def glfwGetPrimaryMonitor() -> Any: """""" ... def glfwGetProcAddress(procname: str,) -> Any: """""" ... def glfwGetRequiredInstanceExtensions(count: Any,) -> str: """""" ... def glfwGetTime() -> float: """""" ... def glfwGetTimerFrequency() -> int: """""" ... def glfwGetTimerValue() -> int: """""" ... def glfwGetVersion(major: Any,minor: Any,rev: Any,) -> None: """""" ... def glfwGetVersionString() -> str: """""" ... def glfwGetVideoMode(monitor: Any,) -> Any: """""" ... def glfwGetVideoModes(monitor: Any,count: Any,) -> Any: """""" ... def glfwGetWindowAttrib(window: Any,attrib: int,) -> int: """""" ... def glfwGetWindowContentScale(window: Any,xscale: Any,yscale: Any,) -> None: """""" ... def glfwGetWindowFrameSize(window: Any,left: Any,top: Any,right: Any,bottom: Any,) -> None: """""" ... def glfwGetWindowMonitor(window: Any,) -> Any: """""" ... def glfwGetWindowOpacity(window: Any,) -> float: """""" ... def glfwGetWindowPos(window: Any,xpos: Any,ypos: Any,) -> None: """""" ... def glfwGetWindowSize(window: Any,width: Any,height: Any,) -> None: """""" ... def glfwGetWindowUserPointer(window: Any,) -> Any: """""" ... def glfwHideWindow(window: Any,) -> None: """""" ... def glfwIconifyWindow(window: Any,) -> None: """""" ... def glfwInit() -> int: """""" ... def glfwInitAllocator(allocator: Any,) -> None: """""" ... def glfwInitHint(hint: int,value: int,) -> None: """""" ... def glfwJoystickIsGamepad(jid: int,) -> int: """""" ... def glfwJoystickPresent(jid: int,) -> int: """""" ... def glfwMakeContextCurrent(window: Any,) -> None: """""" ... def glfwMaximizeWindow(window: Any,) -> None: """""" ... def glfwPlatformSupported(platform: int,) -> int: """""" ... def glfwPollEvents() -> None: """""" ... def glfwPostEmptyEvent() -> None: """""" ... def glfwRawMouseMotionSupported() -> int: """""" ... def glfwRequestWindowAttention(window: Any,) -> None: """""" ... def glfwRestoreWindow(window: Any,) -> None: """""" ... def glfwSetCharCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetCharModsCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetClipboardString(window: Any,string: str,) -> None: """""" ... def glfwSetCursor(window: Any,cursor: Any,) -> None: """""" ... def glfwSetCursorEnterCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetCursorPos(window: Any,xpos: float,ypos: float,) -> None: """""" ... def glfwSetCursorPosCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetDropCallback(window: Any,callback: str,) -> str: """""" ... def glfwSetErrorCallback(callback: str,) -> str: """""" ... def glfwSetFramebufferSizeCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetGamma(monitor: Any,gamma: float,) -> None: """""" ... def glfwSetGammaRamp(monitor: Any,ramp: Any,) -> None: """""" ... def glfwSetInputMode(window: Any,mode: int,value: int,) -> None: """""" ... def glfwSetJoystickCallback(callback: Any,) -> Any: """""" ... def glfwSetJoystickUserPointer(jid: int,pointer: Any,) -> None: """""" ... def glfwSetKeyCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetMonitorCallback(callback: Any,) -> Any: """""" ... def glfwSetMonitorUserPointer(monitor: Any,pointer: Any,) -> None: """""" ... def glfwSetMouseButtonCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetScrollCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetTime(time: float,) -> None: """""" ... def glfwSetWindowAspectRatio(window: Any,numer: int,denom: int,) -> None: """""" ... def glfwSetWindowAttrib(window: Any,attrib: int,value: int,) -> None: """""" ... def glfwSetWindowCloseCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetWindowContentScaleCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetWindowFocusCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetWindowIcon(window: Any,count: int,images: Any,) -> None: """""" ... def glfwSetWindowIconifyCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetWindowMaximizeCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetWindowMonitor(window: Any,monitor: Any,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None: """""" ... def glfwSetWindowOpacity(window: Any,opacity: float,) -> None: """""" ... def glfwSetWindowPos(window: Any,xpos: int,ypos: int,) -> None: """""" ... def glfwSetWindowPosCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetWindowRefreshCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetWindowShouldClose(window: Any,value: int,) -> None: """""" ... def glfwSetWindowSize(window: Any,width: int,height: int,) -> None: """""" ... def glfwSetWindowSizeCallback(window: Any,callback: Any,) -> Any: """""" ... def glfwSetWindowSizeLimits(window: Any,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None: """""" ... def glfwSetWindowTitle(window: Any,title: str,) -> None: """""" ... def glfwSetWindowUserPointer(window: Any,pointer: Any,) -> None: """""" ... def glfwShowWindow(window: Any,) -> None: """""" ... def glfwSwapBuffers(window: Any,) -> None: """""" ... def glfwSwapInterval(interval: int,) -> None: """""" ... def glfwTerminate() -> None: """""" ... def glfwUpdateGamepadMappings(string: str,) -> int: """""" ... def glfwVulkanSupported() -> int: """""" ... def glfwWaitEvents() -> None: """""" ... def glfwWaitEventsTimeout(timeout: float,) -> None: """""" ... def glfwWindowHint(hint: int,value: int,) -> None: """""" ... def glfwWindowHintString(hint: int,value: str,) -> None: """""" ... def glfwWindowShouldClose(window: Any,) -> int: """""" ... def rlActiveDrawBuffers(count: int,) -> None: """Activate multiple draw color buffers""" ... def rlActiveTextureSlot(slot: int,) -> None: """Select and active a texture slot""" ... def rlBegin(mode: int,) -> None: """Initialize drawing mode (how to organize vertex)""" ... def rlBindImageTexture(id: int,index: int,format: int,readonly: bool,) -> None: """Bind image texture""" ... def rlBindShaderBuffer(id: int,index: int,) -> None: """Bind SSBO buffer""" ... def rlBlitFramebuffer(srcX: int,srcY: int,srcWidth: int,srcHeight: int,dstX: int,dstY: int,dstWidth: int,dstHeight: int,bufferMask: int,) -> None: """Blit active framebuffer to main framebuffer""" ... def rlCheckErrors() -> None: """Check and log OpenGL error codes""" ... def rlCheckRenderBatchLimit(vCount: int,) -> bool: """Check internal buffer overflow for a given number of vertex""" ... def rlClearColor(r: str,g: str,b: str,a: str,) -> None: """Clear color buffer with color""" ... def rlClearScreenBuffers() -> None: """Clear used screen buffers (color and depth)""" ... def rlColor3f(x: float,y: float,z: float,) -> None: """Define one vertex (color) - 3 float""" ... def rlColor4f(x: float,y: float,z: float,w: float,) -> None: """Define one vertex (color) - 4 float""" ... def rlColor4ub(r: str,g: str,b: str,a: str,) -> None: """Define one vertex (color) - 4 byte""" ... def rlCompileShader(shaderCode: str,type: int,) -> int: """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)""" ... def rlComputeShaderDispatch(groupX: int,groupY: int,groupZ: int,) -> None: """Dispatch compute shader (equivalent to *draw* for graphics pipeline)""" ... def rlCopyShaderBuffer(destId: int,srcId: int,destOffset: int,srcOffset: int,count: int,) -> None: """Copy SSBO data between buffers""" ... def rlCubemapParameters(id: int,param: int,value: int,) -> None: """Set cubemap parameters (filter, wrap)""" ... def rlDisableBackfaceCulling() -> None: """Disable backface culling""" ... def rlDisableColorBlend() -> None: """Disable color blending""" ... def rlDisableDepthMask() -> None: """Disable depth write""" ... def rlDisableDepthTest() -> None: """Disable depth test""" ... def rlDisableFramebuffer() -> None: """Disable render texture (fbo), return to default framebuffer""" ... def rlDisableScissorTest() -> None: """Disable scissor test""" ... def rlDisableShader() -> None: """Disable shader program""" ... def rlDisableSmoothLines() -> None: """Disable line aliasing""" ... def rlDisableStereoRender() -> None: """Disable stereo rendering""" ... def rlDisableTexture() -> None: """Disable texture""" ... def rlDisableTextureCubemap() -> None: """Disable texture cubemap""" ... def rlDisableVertexArray() -> None: """Disable vertex array (VAO, if supported)""" ... def rlDisableVertexAttribute(index: int,) -> None: """Disable vertex attribute index""" ... def rlDisableVertexBuffer() -> None: """Disable vertex buffer (VBO)""" ... def rlDisableVertexBufferElement() -> None: """Disable vertex buffer element (VBO element)""" ... def rlDisableWireMode() -> None: """Disable wire mode ( and point ) maybe rename""" ... def rlDrawRenderBatch(batch: Any,) -> None: """Draw render batch data (Update->Draw->Reset)""" ... def rlDrawRenderBatchActive() -> None: """Update and draw internal render batch""" ... def rlDrawVertexArray(offset: int,count: int,) -> None: """""" ... def rlDrawVertexArrayElements(offset: int,count: int,buffer: Any,) -> None: """""" ... def rlDrawVertexArrayElementsInstanced(offset: int,count: int,buffer: Any,instances: int,) -> None: """""" ... def rlDrawVertexArrayInstanced(offset: int,count: int,instances: int,) -> None: """""" ... def rlEnableBackfaceCulling() -> None: """Enable backface culling""" ... def rlEnableColorBlend() -> None: """Enable color blending""" ... def rlEnableDepthMask() -> None: """Enable depth write""" ... def rlEnableDepthTest() -> None: """Enable depth test""" ... def rlEnableFramebuffer(id: int,) -> None: """Enable render texture (fbo)""" ... def rlEnablePointMode() -> None: """Enable point mode""" ... def rlEnableScissorTest() -> None: """Enable scissor test""" ... def rlEnableShader(id: int,) -> None: """Enable shader program""" ... def rlEnableSmoothLines() -> None: """Enable line aliasing""" ... def rlEnableStereoRender() -> None: """Enable stereo rendering""" ... def rlEnableTexture(id: int,) -> None: """Enable texture""" ... def rlEnableTextureCubemap(id: int,) -> None: """Enable texture cubemap""" ... def rlEnableVertexArray(vaoId: int,) -> bool: """Enable vertex array (VAO, if supported)""" ... def rlEnableVertexAttribute(index: int,) -> None: """Enable vertex attribute index""" ... def rlEnableVertexBuffer(id: int,) -> None: """Enable vertex buffer (VBO)""" ... def rlEnableVertexBufferElement(id: int,) -> None: """Enable vertex buffer element (VBO element)""" ... def rlEnableWireMode() -> None: """Enable wire mode""" ... def rlEnd() -> None: """Finish vertex providing""" ... def rlFramebufferAttach(fboId: int,texId: int,attachType: int,texType: int,mipLevel: int,) -> None: """Attach texture/renderbuffer to a framebuffer""" ... def rlFramebufferComplete(id: int,) -> bool: """Verify framebuffer is complete""" ... def rlFrustum(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None: """""" ... def rlGenTextureMipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None: """Generate mipmap data for selected texture""" ... def rlGetFramebufferHeight() -> int: """Get default framebuffer height""" ... def rlGetFramebufferWidth() -> int: """Get default framebuffer width""" ... def rlGetGlTextureFormats(format: int,glInternalFormat: Any,glFormat: Any,glType: Any,) -> None: """Get OpenGL internal formats""" ... def rlGetLineWidth() -> float: """Get the line drawing width""" ... def rlGetLocationAttrib(shaderId: int,attribName: str,) -> int: """Get shader location attribute""" ... def rlGetLocationUniform(shaderId: int,uniformName: str,) -> int: """Get shader location uniform""" ... def rlGetMatrixModelview() -> Matrix: """Get internal modelview matrix""" ... def rlGetMatrixProjection() -> Matrix: """Get internal projection matrix""" ... def rlGetMatrixProjectionStereo(eye: int,) -> Matrix: """Get internal projection matrix for stereo render (selected eye)""" ... def rlGetMatrixTransform() -> Matrix: """Get internal accumulated transform matrix""" ... def rlGetMatrixViewOffsetStereo(eye: int,) -> Matrix: """Get internal view offset matrix for stereo render (selected eye)""" ... def rlGetPixelFormatName(format: int,) -> str: """Get name string for pixel format""" ... def rlGetShaderBufferSize(id: int,) -> int: """Get SSBO buffer size""" ... def rlGetShaderIdDefault() -> int: """Get default shader id""" ... def rlGetShaderLocsDefault() -> Any: """Get default shader locations""" ... def rlGetTextureIdDefault() -> int: """Get default texture id""" ... def rlGetVersion() -> int: """Get current OpenGL version""" ... def rlIsStereoRenderEnabled() -> bool: """Check if stereo render is enabled""" ... def rlLoadComputeShaderProgram(shaderId: int,) -> int: """Load compute shader program""" ... def rlLoadDrawCube() -> None: """Load and draw a cube""" ... def rlLoadDrawQuad() -> None: """Load and draw a quad""" ... def rlLoadExtensions(loader: Any,) -> None: """Load OpenGL extensions (loader function required)""" ... def rlLoadFramebuffer(width: int,height: int,) -> int: """Load an empty framebuffer""" ... def rlLoadIdentity() -> None: """Reset current matrix to identity matrix""" ... def rlLoadRenderBatch(numBuffers: int,bufferElements: int,) -> rlRenderBatch: """Load a render batch system""" ... def rlLoadShaderBuffer(size: int,data: Any,usageHint: int,) -> int: """Load shader storage buffer object (SSBO)""" ... def rlLoadShaderCode(vsCode: str,fsCode: str,) -> int: """Load shader from code strings""" ... def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int: """Load custom shader program""" ... def rlLoadTexture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int: """Load texture in GPU""" ... def rlLoadTextureCubemap(data: Any,size: int,format: int,) -> int: """Load texture cubemap""" ... def rlLoadTextureDepth(width: int,height: int,useRenderBuffer: bool,) -> int: """Load depth texture/renderbuffer (to be attached to fbo)""" ... def rlLoadVertexArray() -> int: """Load vertex array (vao) if supported""" ... def rlLoadVertexBuffer(buffer: Any,size: int,dynamic: bool,) -> int: """Load a vertex buffer attribute""" ... def rlLoadVertexBufferElement(buffer: Any,size: int,dynamic: bool,) -> int: """Load a new attributes element buffer""" ... def rlMatrixMode(mode: int,) -> None: """Choose the current matrix to be transformed""" ... def rlMultMatrixf(matf: Any,) -> None: """Multiply the current matrix by another matrix""" ... def rlNormal3f(x: float,y: float,z: float,) -> None: """Define one vertex (normal) - 3 float""" ... def rlOrtho(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None: """""" ... def rlPopMatrix() -> None: """Pop latest inserted matrix from stack""" ... def rlPushMatrix() -> None: """Push the current matrix to stack""" ... def rlReadScreenPixels(width: int,height: int,) -> str: """Read screen pixel data (color buffer)""" ... def rlReadShaderBuffer(id: int,dest: Any,count: int,offset: int,) -> None: """Read SSBO buffer data (GPU->CPU)""" ... def rlReadTexturePixels(id: int,width: int,height: int,format: int,) -> Any: """Read texture pixel data""" ... def rlRotatef(angle: float,x: float,y: float,z: float,) -> None: """Multiply the current matrix by a rotation matrix""" ... def rlScalef(x: float,y: float,z: float,) -> None: """Multiply the current matrix by a scaling matrix""" ... def rlScissor(x: int,y: int,width: int,height: int,) -> None: """Scissor test""" ... def rlSetBlendFactors(glSrcFactor: int,glDstFactor: int,glEquation: int,) -> None: """Set blending mode factor and equation (using OpenGL factors)""" ... def rlSetBlendFactorsSeparate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,glDstAlpha: int,glEqRGB: int,glEqAlpha: int,) -> None: """Set blending mode factors and equations separately (using OpenGL factors)""" ... def rlSetBlendMode(mode: int,) -> None: """Set blending mode""" ... def rlSetCullFace(mode: int,) -> None: """Set face culling mode""" ... def rlSetFramebufferHeight(height: int,) -> None: """Set current framebuffer height""" ... def rlSetFramebufferWidth(width: int,) -> None: """Set current framebuffer width""" ... def rlSetLineWidth(width: float,) -> None: """Set the line drawing width""" ... def rlSetMatrixModelview(view: Matrix,) -> None: """Set a custom modelview matrix (replaces internal modelview matrix)""" ... def rlSetMatrixProjection(proj: Matrix,) -> None: """Set a custom projection matrix (replaces internal projection matrix)""" ... def rlSetMatrixProjectionStereo(right: Matrix,left: Matrix,) -> None: """Set eyes projection matrices for stereo rendering""" ... def rlSetMatrixViewOffsetStereo(right: Matrix,left: Matrix,) -> None: """Set eyes view offsets matrices for stereo rendering""" ... def rlSetRenderBatchActive(batch: Any,) -> None: """Set the active render batch for rlgl (NULL for default internal)""" ... def rlSetShader(id: int,locs: Any,) -> None: """Set shader currently active (id and locations)""" ... def rlSetTexture(id: int,) -> None: """Set current texture for render batch and check buffers limits""" ... def rlSetUniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None: """Set shader value uniform""" ... def rlSetUniformMatrix(locIndex: int,mat: Matrix,) -> None: """Set shader value matrix""" ... def rlSetUniformSampler(locIndex: int,textureId: int,) -> None: """Set shader value sampler""" ... def rlSetVertexAttribute(index: int,compSize: int,type: int,normalized: bool,stride: int,pointer: Any,) -> None: """""" ... def rlSetVertexAttributeDefault(locIndex: int,value: Any,attribType: int,count: int,) -> None: """Set vertex attribute default value""" ... def rlSetVertexAttributeDivisor(index: int,divisor: int,) -> None: """""" ... def rlTexCoord2f(x: float,y: float,) -> None: """Define one vertex (texture coordinate) - 2 float""" ... def rlTextureParameters(id: int,param: int,value: int,) -> None: """Set texture parameters (filter, wrap)""" ... def rlTranslatef(x: float,y: float,z: float,) -> None: """Multiply the current matrix by a translation matrix""" ... def rlUnloadFramebuffer(id: int,) -> None: """Delete framebuffer from GPU""" ... def rlUnloadRenderBatch(batch: rlRenderBatch,) -> None: """Unload render batch system""" ... def rlUnloadShaderBuffer(ssboId: int,) -> None: """Unload shader storage buffer object (SSBO)""" ... def rlUnloadShaderProgram(id: int,) -> None: """Unload shader program""" ... def rlUnloadTexture(id: int,) -> None: """Unload texture from GPU memory""" ... def rlUnloadVertexArray(vaoId: int,) -> None: """""" ... def rlUnloadVertexBuffer(vboId: int,) -> None: """""" ... def rlUpdateShaderBuffer(id: int,data: Any,dataSize: int,offset: int,) -> None: """Update SSBO buffer data""" ... def rlUpdateTexture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None: """Update GPU texture with new data""" ... def rlUpdateVertexBuffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None: """Update GPU buffer with new data""" ... def rlUpdateVertexBufferElements(id: int,data: Any,dataSize: int,offset: int,) -> None: """Update vertex buffer elements with new data""" ... def rlVertex2f(x: float,y: float,) -> None: """Define one vertex (position) - 2 float""" ... def rlVertex2i(x: int,y: int,) -> None: """Define one vertex (position) - 2 int""" ... def rlVertex3f(x: float,y: float,z: float,) -> None: """Define one vertex (position) - 3 float""" ... def rlViewport(x: int,y: int,width: int,height: int,) -> None: """Set the viewport area""" ... def rlglClose() -> None: """De-initialize rlgl (buffers, shaders, textures)""" ... def rlglInit(width: int,height: int,) -> None: """Initialize rlgl (buffers, shaders, textures, states)""" ... AudioStream: struct AutomationEvent: struct AutomationEventList: struct BlendMode: int BoneInfo: struct BoundingBox: struct Camera: struct Camera2D: struct Camera3D: struct CameraMode: int CameraProjection: int Color: struct ConfigFlags: int CubemapLayout: int FilePathList: struct Font: struct FontType: int GLFWallocator: struct GLFWcursor: struct GLFWgamepadstate: struct GLFWgammaramp: struct GLFWimage: struct GLFWmonitor: struct GLFWvidmode: struct GLFWwindow: struct GamepadAxis: int GamepadButton: int Gesture: int GlyphInfo: struct GuiCheckBoxProperty: int GuiColorPickerProperty: int GuiComboBoxProperty: int GuiControl: int GuiControlProperty: int GuiDefaultProperty: int GuiDropdownBoxProperty: int GuiIconName: int GuiListViewProperty: int GuiProgressBarProperty: int GuiScrollBarProperty: int GuiSliderProperty: int GuiSpinnerProperty: int GuiState: int GuiStyleProp: struct GuiTextAlignment: int GuiTextAlignmentVertical: int GuiTextBoxProperty: int GuiTextWrapMode: int GuiToggleProperty: int Image: struct KeyboardKey: int Material: struct MaterialMap: struct MaterialMapIndex: int Matrix: struct Matrix2x2: struct Mesh: struct Model: struct ModelAnimation: struct MouseButton: int MouseCursor: int Music: struct NPatchInfo: struct NPatchLayout: int PhysicsBodyData: struct PhysicsManifoldData: struct PhysicsShape: struct PhysicsShapeType: int PhysicsVertexData: struct PixelFormat: int Quaternion: struct Ray: struct RayCollision: struct Rectangle: struct RenderTexture: struct RenderTexture2D: struct Shader: struct ShaderAttributeDataType: int ShaderLocationIndex: int ShaderUniformDataType: int Sound: struct Texture: struct Texture2D: struct TextureCubemap: struct TextureFilter: int TextureWrap: int TraceLogLevel: int Transform: struct Vector2: struct Vector3: struct Vector4: struct VrDeviceInfo: struct VrStereoConfig: struct Wave: struct float16: struct float3: struct rAudioBuffer: struct rAudioProcessor: struct rlBlendMode: int rlCullMode: int rlDrawCall: struct rlFramebufferAttachTextureType: int rlFramebufferAttachType: int rlGlVersion: int rlPixelFormat: int rlRenderBatch: struct rlShaderAttributeDataType: int rlShaderLocationIndex: int rlShaderUniformDataType: int rlTextureFilter: int rlTraceLogLevel: int rlVertexBuffer: struct LIGHTGRAY : Color GRAY : Color DARKGRAY : Color YELLOW : Color GOLD : Color ORANGE : Color PINK : Color RED : Color MAROON : Color GREEN : Color LIME : Color DARKGREEN : Color SKYBLUE : Color BLUE : Color DARKBLUE : Color PURPLE : Color VIOLET : Color DARKPURPLE : Color BEIGE : Color BROWN : Color DARKBROWN : Color WHITE : Color BLACK : Color BLANK : Color MAGENTA : Color RAYWHITE : Color