Raspberry Pi ==================== Please use Raspberry Pi OS Bookworm. Bullseye should also work. Older OSes are not tested. Option 1: Binary wheel ---------------------- We have published binary wheels compiled for 64-bit Raspberry OS Bullseye in X11 mode. :: python -m pip install --break-system-packages raylib Alternatively there is a DRM wheel called ``raylib_drm`` to use the framebuffer without X11. You can't have both wheels installed at once. If it doesn't work, or you're not on Bullseye, or you're 32 bit, you will need to compile your own raylib. See below. For full instructions on this, see https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi . If you need help with this ask Raylib. Option 2: Compile Raylib from source X11 mode --------------------------------------------- This should work for everyone. :: sudo apt update sudo apt install python3-pip cmake libegl1-mesa-dev libgbm-dev libgles2-mesa-dev libdrm-dev libglfw3-dev git clone https://github.com/raysan5/raylib.git --branch 5.0 --single-branch cd raylib mkdir build rm -rf build/* cd build cmake -DPLATFORM="Desktop" -DOPENGL_VERSION=2.1 -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release .. make sudo make install sudo cp -r ../src/external/glfw/include/GLFW /usr/local/include/ Then have pip compile and install the wheel: :: python3 -m pip install --break-system-packages setuptools python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0 Option 3: Compile Raylib from source DRM mode --------------------------------------------- This seems to work on Raspberry Pi 4. Note you must not be running X11 when you run your programs. If you have ever installed Raylib or raylib-python-cffi before, remove all traces of it: :: sudo apt remove raylib raylib-dev libraylib libraylib-dev sudo rm /usr/local/lib/pkgconfig/raylib.pc sudo rm -rf /usr/local/lib/libraylib.* /usr/lib/libraylib.* Remove all GLFW: :: sudo apt remove libglfw3-dev libglfw3 sudo rm -rf /usr/local/include/GLFW Build a shared lib version of Raylib in DRM mode and install to /usr: :: sudo apt update sudo apt install python3-pip cmake libegl1-mesa-dev libgbm-dev libgles2-mesa-dev libdrm-dev git clone https://github.com/raysan5/raylib.git --branch 5.0 --single-branch cd raylib mkdir build rm rf build/* cd build cmake -DPLATFORM="DRM" -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DCMAKE_INSTALL_PREFIX:PATH=/usr .. make sudo make install Then have pip compile and install the wheel: :: python3 -m pip install --break-system-packages setuptools python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0 .. attention:: If you intend to use the Broadcom proprietary Open GL ES 2.0 drivers (the ones installed by Raspbian into ``/opt/vc`` and compiled in Raylib with ``PLATFORM_RPI``) be aware they not work with Bullseye and have not been tested with the bindings. They will probably require additional linker arguments to be added to ``build.py``. Suggest you try ``PLATFORM_DRM`` instead.