""" This shows how to use the CFFI static (API) binding. It should be fast and code be as close as possible to original C code. """ import raylib as rl from raylib import ffi from raylib.colors import * rl.InitWindow(800, 450, b"Raylib dynamic binding test") rl.SetTargetFPS(60) camera = ffi.new("struct Camera3D *", [[18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0]) image = rl.LoadImage(b"examples/models/resources/heightmap.png") texture = rl.LoadTextureFromImage(image) mesh = rl.GenMeshHeightmap(image, [16, 8, 16]) model = rl.LoadModelFromMesh(mesh) print(model.materials) # SHOULD BE A pointer to a 'struct Material' but some is NULL pointer to 'Material' ? model.materials.maps[rl.MATERIAL_MAP_DIFFUSE].texture = texture rl.UnloadImage(image) rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL) while not rl.WindowShouldClose(): rl.UpdateCamera(camera) rl.BeginDrawing() rl.ClearBackground(RAYWHITE) rl.BeginMode3D(camera[0]) rl.DrawModel(model, (-8.0, 0.0, -8.0), 1.0, RED) rl.DrawGrid(20, 1.0) rl.EndMode3D() rl.DrawText(b"This mesh should be textured", 190, 200, 20, VIOLET) rl.EndDrawing() rl.CloseWindow()