""" raylib [shapes] example - Logo Raylib """ from pyray import * from raylib.colors import ( RAYWHITE, BLACK, GRAY ) # Initialization screenWidth = 800 screenHeight = 450 init_window(screenWidth, screenHeight, 'raylib [shapes] example - raylib logo using shapes') set_target_fps(60) # Set our game to run at 60 frames-per-second # Main game loop while not window_should_close(): # Detect window close button or ESC key # Update # ---------------------------------------------------------------------------------- # TODO: Update your variables here # ---------------------------------------------------------------------------------- # Draw # ---------------------------------------------------------------------------------- begin_drawing() clear_background(RAYWHITE) draw_rectangle(int(screenWidth/2 - 128), int(screenHeight/2 - 128), 256, 256, BLACK) draw_rectangle(int(screenWidth/2 - 112), int(screenHeight/2 - 112), 224, 224, RAYWHITE) draw_text("raylib", int(screenWidth/2 - 44), int(screenHeight/2 + 48), 50, BLACK) draw_text("this is NOT a texture!", 350, 370, 10, GRAY) end_drawing() # De-Initialization close_window() # Close window and OpenGL context