""" This shows how to use the CFFI static (API) binding. It should be fast and code be as close as possible to original C code. """ from raylib import * InitWindow(800, 450, b"Raylib static texture test") SetTargetFPS(60) camera = ffi.new("struct Camera3D *", [[18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0]) image = LoadImage(b"examples/models/resources/heightmap.png") texture = LoadTextureFromImage(image) mesh = GenMeshHeightmap(image, (16, 8, 16)) model = LoadModelFromMesh(mesh) model.materials.maps[MATERIAL_MAP_ALBEDO].texture = texture UnloadImage(image) while not WindowShouldClose(): UpdateCamera(camera, CAMERA_ORBITAL) BeginDrawing() ClearBackground(RAYWHITE) BeginMode3D(camera[0]) DrawModel(model, (-8.0, 0.0, -8.0), 1.0, RED) DrawGrid(20, 1.0) EndMode3D() DrawText(b"This mesh should be textured", 190, 200, 20, VIOLET) EndDrawing() CloseWindow()