import pyray # Initialization screenWidth = 800 screenHeight = 450 pyray.init_window(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing") rotation = 0.0 pyray.set_target_fps(60) # Main game loop while not pyray.window_should_close(): # Update rotation += 0.2 # Draw pyray.begin_drawing() pyray.clear_background(pyray.RAYWHITE) pyray.draw_text("some basic shapes available on raylib", 20, 20, 20, pyray.DARKGRAY) # Circle shapes and lines pyray.draw_circle(screenWidth // 5, 120, 35, pyray.DARKBLUE) pyray.draw_circle_gradient(screenWidth // 5, 220, 60, pyray.GREEN, pyray.SKYBLUE) pyray.draw_circle_lines(screenWidth // 5, 340, 80, pyray.DARKBLUE) # Rectangle shapes and lines pyray.draw_rectangle(screenWidth // 4 * 2 - 60, 100, 120, 60, pyray.RED) pyray.draw_rectangle_gradient_h(screenWidth // 4 * 2 - 90, 170, 180, 130, pyray.MAROON, pyray.GOLD) pyray.draw_rectangle_lines(screenWidth // 4 * 2 - 40, 320, 80, 60, pyray.ORANGE) # Triangle shapes and lines pyray.draw_triangle(pyray.Vector2(screenWidth / 4.0 * 3.0, 80.0), pyray.Vector2(screenWidth / 4.0 * 3.0 - 60.0, 150.0), pyray.Vector2(screenWidth / 4.0 * 3.0 + 60.0, 150.0), pyray.VIOLET) pyray.draw_triangle_lines(pyray.Vector2(screenWidth / 4.0 * 3.0, 160.0), pyray.Vector2(screenWidth / 4.0 * 3.0 - 20.0, 230.0), pyray.Vector2(screenWidth / 4.0 * 3.0 + 20.0, 230.0), pyray.DARKBLUE) # Polygon shapes and lines pyray.draw_poly(pyray.Vector2(screenWidth / 4.0 * 3, 330), 6, 80, rotation, pyray.BROWN) pyray.draw_poly_lines(pyray.Vector2(screenWidth / 4.0 * 3, 330), 6, 90, rotation, pyray.BROWN) pyray.draw_poly_lines_ex(pyray.Vector2(screenWidth / 4.0 * 3, 330), 6, 85, rotation, 6, pyray.BEIGE) # NOTE: We draw all LINES based shapes together to optimize internal drawing, # this way, all LINES are rendered in a single draw pass pyray.draw_line(18, 42, screenWidth - 18, 42, pyray.BLACK) pyray.end_drawing() # De-Initialization pyray.close_window()