/******************************************************************************************* * * rPBR [shader] - Bidirectional reflectance distribution function vertex shader * * Copyright (c) 2017 Victor Fisac * **********************************************************************************************/ #version 330 # Input vertex attributes in vec3 vertexPosition in vec2 vertexTexCoord # Output vertex attributes (to fragment shader) out vec2 fragTexCoord void main() [ # Calculate fragment position based on model transformations fragTexCoord = vertexTexCoord # Calculate final vertex position gl_Position = vec4(vertexPosition, 1.0) ]