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Author SHA1 Message Date
249b5b7c35
chore: Switch git submodule path
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2025-06-08 11:39:27 -04:00
1e195e4ac9
fix: Fix DRM leasing support
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2025-06-08 08:31:27 -04:00
51e50d4cb9
chore: Switch out submodules and add a nix shell
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2025-06-07 20:19:23 -04:00
Richard Smith
8e85d28ca8 add audio examples 2025-06-04 17:00:08 +01:00
Cameron Clough
8d5d810925
Switch to logging in __init__.py, set load message to debug (#171)
* Switch to logging in `__init__.py`, set load message to debug

- Replace print statements with logger.error() and logger.warning() calls.
- Follow best practices by using a module-specific logger via
  getLogger(__name__).
- Use parameterized log messages to avoid unnecessary string formatting.
- Change the "RAYLIB STATIC x.x.x LOADED" message from direct stderr
  output to logger warning level.

Motivation:
In [commaai/openpilot#35076][openpilot-issue], we experienced noisy test
outputs because the RAYLIB STATIC message is printed unnecessarily,
cluttering stderr. This change allows library consumers to control the
visibility of this message.

[openpilot-issue]: https://github.com/commaai/openpilot/issues/35076

* use warning rather than debug logging

---------

Co-authored-by: Richard Smith <github@electronstudio.co.uk>
2025-06-04 15:55:41 +01:00
Richard Smith
c58d89fd86 add example 2025-05-27 19:57:35 +01:00
Richard Smith
f551fca1f3 hack stub files because enum from Physac isn't recognised by raylib header parser 2025-05-27 19:54:53 +01:00
Richard Smith
11c5b1a728 use typedefs when constructing structs 2025-05-27 14:53:20 +01:00
Baptiste Lepilleur
d3fcb40408
* fix hard-coded path in Windows build. (#174) 2025-05-21 12:30:20 +01:00
Richard Smith
d8e4385990 try to fix cirrus build by using system pip 2025-05-03 20:38:31 +01:00
Richard Smith
7971275111 try to fix windows build by disabling threads in Physac 2025-05-03 19:53:01 +01:00
Max Golubev
2df1ac470b
Update physac example (#168) 2025-05-03 19:41:59 +01:00
Richard Smith
67e6bf2405 add @victorfisac version of Physac 2025-05-03 19:40:15 +01:00
Richard Smith
5575f6b7b0 remove raylib Physac repo 2025-05-03 19:33:23 +01:00
Richard Smith
171177618b deprecate Physac, see #165 2025-05-03 19:03:36 +01:00
Richard Smith
5593f2e392 add docstrings for structs and enums, fixes issue #159 2025-05-03 18:06:27 +01:00
Richard Smith
002e4ca4d9 update github actions to oldest supported ubuntu version 2025-05-03 17:12:42 +01:00
Richard Smith
56d06bdf32
github dependents 2025-04-07 11:02:38 +01:00
Richard Smith
22af40317d stupid github forcing changes 2025-02-12 03:57:40 +00:00
Richard Smith
8a45dfad6d pypy 3.11 build 2025-02-12 02:43:56 +00:00
Richard Smith
32061daadb update docs 2025-02-12 02:43:35 +00:00
Richard Smith
4bdd922417
Update setup.py for stupid github depedancy tracking 2025-01-28 18:18:36 +00:00
Richard Smith
bf1622c5c2 add example by @Lightnet 2025-01-12 13:59:32 +00:00
Richard Smith
d6ba624c6e fix missing mac builds 2025-01-04 20:09:34 +00:00
Richard Smith
2c79346ae2
try macos 13 build since 12 deprecated 2024-12-09 17:23:25 +00:00
Richard Smith
94958bbdc2
make github track dependents 2024-12-09 17:11:45 +00:00
Richard Smith
89d56a730f increase version 2024-11-24 13:24:47 +00:00
Richard Smith
6483b53cf3 fix dynamic raylib header being different from static header by making it a link 2024-11-24 13:18:36 +00:00
Richard Smith
8af441f49f please github track our dependants again 2024-11-24 12:38:14 +00:00
Richard Smith
ef15347c17 increase version 2024-11-23 10:45:40 +00:00
Richard Smith
3c5dcca431 try to fool github into tracking our dependents again 2024-11-21 11:44:43 +00:00
Richard Smith
f9ccd9b58e update bundled dynamic libs to 5.5 2024-11-19 15:43:06 +00:00
Richard Smith
a826414a74 update docs 2024-11-19 15:35:54 +00:00
Richard Smith
bf6d5d421c
fix how regex inserts underscore in function names with '2d' and '3d' (#149) 2024-11-19 12:24:58 +00:00
Richard Smith
9e5c9b7f9f
Sdl backend (#140)
* latest raylib version

* add libwayland-dev

* update headers

* add libxkbcommon-dev

* sdl

* sdl dl

* sdl dl

* sdl2 link flags

* remove glfw header

* try static sdl build

* try to set fpic

* install alsa etc before building sdl

* windows

* fix

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try mac

* try mac

* try mac

* try mac

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* update raylib

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* update to 5.5

* dont link x11 if using DRM

* update to fixed raylib version
2024-11-19 12:05:28 +00:00
Richard Smith
d28fa38e9f fix missing defines 2024-11-17 03:32:02 +00:00
Richard Smith
697029fc6a include py.typed in MANIFEST rather than setup 2024-11-17 01:24:57 +00:00
Martin Kuntz Jacobsen
623b9c12cc
Adds py.typed for typing support according to pep 561 (#135) 2024-11-17 01:19:19 +00:00
Richard Smith
ada4b1ca63 update docs and stubs 2024-11-17 01:17:05 +00:00
Richard Smith
e6f2c188db generate type stubs which are sufficiently self-consistent to run mypy on all the examples 2024-11-17 01:17:05 +00:00
Richard Smith
a33f4fcc9a update examples 2024-11-17 01:17:05 +00:00
Richard Smith
4071263a59 add shaders_write_depth example 2024-10-07 18:06:39 +01:00
Richard Smith
fde8354a8a Example OO wrapper around the Vector2 struct, by @Emtyloc 2024-10-07 17:25:53 +01:00
148 changed files with 27893 additions and 18614 deletions

View file

@ -4,21 +4,45 @@
pi_task: pi_task:
arm_container: arm_container:
matrix: matrix:
- image: dtcooper/raspberrypi-os:python-bullseye - image: dtcooper/raspberrypi-os:python3.12-bullseye
- image: dtcooper/raspberrypi-os:python3.11-bullseye - image: dtcooper/raspberrypi-os:python3.11-bullseye
- image: dtcooper/raspberrypi-os:python3.10-bullseye - image: dtcooper/raspberrypi-os:python3.10-bullseye
- image: dtcooper/raspberrypi-os:python3.9-bullseye - image: dtcooper/raspberrypi-os:python3.9-bullseye
env:
matrix:
- RAYLIB_PLATFORM: "Desktop"
RAYLIB_OPENGL: "2.1"
- RAYLIB_PLATFORM: "SDL"
RAYLIB_OPENGL: "2.1"
- RAYLIB_PLATFORM: "DRM"
RAYLIB_OPENGL: "ES 2.0"
setup_script: setup_script:
- apt update - apt update
- apt -y install cmake libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev - apt -y install cmake libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev libxkbcommon-dev libgbm-dev libdrm-dev
build_sdl_script:
- wget https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.7.tar.gz
- tar xvfz release-2.30.7.tar.gz
- mkdir buildsdl
- cd buildsdl
- cmake ../SDL-release-2.30.7 -DSDL_SHARED=OFF -DSDL_STATIC=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release
- cmake --build . --config Release
- cmake --install .
- cd ..
build_raylib_script: build_raylib_script:
- git submodule update --init --recursive - git submodule update --init --recursive
- cd raylib-c - cd raylib-c
- mkdir build - mkdir build
- cd build - cd build
- cmake -DPLATFORM="Desktop" -DOPENGL_VERSION=2.1 -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release .. - cmake -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
- make -j2 - make -j2
- make install - make install
build_raylib_again_script:
- cd raylib-c
- mkdir build2
- cd build2
- cmake -DPLATFORM=${RAYLIB_PLATFORM} -DOPENGL_VERSION="${RAYLIB_OPENGL}" -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
- make -j2
- cp raylib/libraylib.a /usr/local/lib/libraylib.a
build_script: build_script:
- cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/ - cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
- cp physac/src/physac.h /usr/local/include/ - cp physac/src/physac.h /usr/local/include/
@ -28,6 +52,18 @@ pi_task:
- python -m pip install --break-system-packages setuptools - python -m pip install --break-system-packages setuptools
- python -m pip install --break-system-packages wheel - python -m pip install --break-system-packages wheel
- python setup.py bdist_wheel --plat-name manylinux2014_aarch64 - python setup.py bdist_wheel --plat-name manylinux2014_aarch64
test_script:
- python -m pip install --break-system-packages dist/*.whl
- cd /
- python -c 'import pyray; pyray.init_window(100,100,"test")' >/tmp/output 2>&1 || true
- cat /tmp/output
- if grep -q "INFO: Initializing raylib" /tmp/output; then
- echo "Passed"
- exit 0
- else
- echo "Failed"
- exit 1
- fi
artifacts: artifacts:
path: "dist/*" path: "dist/*"
@ -36,14 +72,52 @@ mac_task:
matrix: matrix:
- image: ghcr.io/cirruslabs/macos-sonoma-xcode:latest - image: ghcr.io/cirruslabs/macos-sonoma-xcode:latest
env: env:
MACOSX_DEPLOYMENT_TARGET: "11.0"
matrix: matrix:
- PY_VER: "3.9" - env:
- PY_VER: "3.10" PY_VER: "3.9"
- PY_VER: "3.11" RAYLIB_PLATFORM: Desktop
- PY_VER: "3.12" - env:
PY_VER: "3.9"
RAYLIB_PLATFORM: SDL
- env:
PY_VER: "3.10"
RAYLIB_PLATFORM: Desktop
- env:
PY_VER: "3.10"
RAYLIB_PLATFORM: SDL
- env:
PY_VER: "3.11"
RAYLIB_PLATFORM: Desktop
- env:
PY_VER: "3.11"
RAYLIB_PLATFORM: SDL
- env:
PY_VER: "3.12"
RAYLIB_PLATFORM: Desktop
- env:
PY_VER: "3.12"
RAYLIB_PLATFORM: SDL
- env:
PY_VER: "3.13"
RAYLIB_PLATFORM: Desktop
- env:
PY_VER: "3.13"
RAYLIB_PLATFORM: SDL
setup_script: setup_script:
- brew update - brew update
- brew install python@${PY_VER} - brew install python@${PY_VER}
build_sdl_script:
- wget https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.7.tar.gz
- tar xvfz release-2.30.7.tar.gz
- mkdir buildsdl
- cd buildsdl
- cmake ../SDL-release-2.30.7 -DSDL_SHARED=OFF -DSDL_STATIC=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release
- cmake --build . --config Release
- sudo cmake --install .
- cd ..
build_raylib_script: build_raylib_script:
- git submodule update --init --recursive - git submodule update --init --recursive
- cd raylib-c - cd raylib-c
@ -52,14 +126,32 @@ mac_task:
- cmake -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release .. - cmake -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
- make -j8 - make -j8
- sudo make install - sudo make install
build_raylib_again_script:
- cd raylib-c
- mkdir build2
- cd build2
- cmake -DPLATFORM=${RAYLIB_PLATFORM} -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
- make -j8
- sudo cp raylib/libraylib.a /usr/local/lib/libraylib.a
build_script: build_script:
- sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/ - sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
- sudo cp physac/src/physac.h /usr/local/include/ - sudo cp physac/src/physac.h /usr/local/include/
- sudo cp raygui/src/raygui.h /usr/local/include/ - sudo cp raygui/src/raygui.h /usr/local/include/
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages --upgrade pip
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages cffi - /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages cffi
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages setuptools - /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages setuptools
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages wheel - /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages wheel
- /opt/homebrew/bin/python${PY_VER} setup.py bdist_wheel - /opt/homebrew/bin/python${PY_VER} setup.py bdist_wheel
test_script:
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages dist/*.whl
- cd /
- /opt/homebrew/bin/python${PY_VER} -c 'import pyray; pyray.init_window(100,100,"test")' >/tmp/output 2>&1 || true
- cat /tmp/output
- if grep -q "INFO: Initializing raylib" /tmp/output; then
- echo "Passed"
- exit 0
- else
- echo "Failed"
- exit 1
- fi
artifacts: artifacts:
path: "dist/*" path: "dist/*"

View file

@ -4,28 +4,39 @@ name: Build
on: on:
# Triggers the workflow on push or pull request events but only for the master branch # Triggers the workflow on push or pull request events but only for the master branch
push: push:
branches: [ master ]
pull_request: pull_request:
branches: [ master ]
# Allows you to run this workflow manually from the Actions tab # Allows you to run this workflow manually from the Actions tab
workflow_dispatch: workflow_dispatch:
jobs: jobs:
build-mac: build-mac-intel:
runs-on: macos-12 runs-on: macos-13
strategy: strategy:
matrix: matrix:
python-version: [ '3.8', '3.9', '3.10', '3.11', '3.12', '3.13.0-beta - 3.13.0', 'pypy-3.8', 'pypy-3.9', 'pypy-3.10' ] python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ]
raylib-platform: ['Desktop', 'SDL']
env:
MACOSX_DEPLOYMENT_TARGET: '10.13'
steps: steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2 - uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Build SDL
run: |
wget https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.7.tar.gz
tar xvfz release-2.30.7.tar.gz
mkdir build
cd build
cmake ../SDL-release-2.30.7 -DSDL_SHARED=OFF -DSDL_STATIC=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
sudo cmake --install .
- name: Setup Python - name: Setup Python
uses: actions/setup-python@v2.2.2 uses: actions/setup-python@v5
with: with:
# Version range or exact version of a Python version to use, using SemVer's version range syntax. # Version range or exact version of a Python version to use, using SemVer's version range syntax.
python-version: ${{ matrix.python-version }} python-version: ${{ matrix.python-version }}
@ -33,7 +44,7 @@ jobs:
architecture: x64 architecture: x64
# Runs a set of commands using the runners shell # Runs a set of commands using the runners shell
- name: Build raylib - name: Build raylib without SDL because SDL version has incorrect pkg-config
run: | run: |
cd raylib-c cd raylib-c
mkdir build mkdir build
@ -42,6 +53,15 @@ jobs:
make -j2 make -j2
sudo make install sudo make install
- name: Build raylib with SDL if selected
run: |
cd raylib-c
mkdir build2
cd build2
cmake -DPLATFORM=${{ matrix.raylib-platform }} -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
make -j2
sudo cp raylib/libraylib.a /usr/local/lib/libraylib.a
- name: Copy extras - name: Copy extras
run: | run: |
sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/ sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
@ -49,50 +69,105 @@ jobs:
sudo cp raygui/src/raygui.h /usr/local/include/ sudo cp raygui/src/raygui.h /usr/local/include/
- name: Build raylib-python-cffi - name: Build raylib-python-cffi
env:
RAYLIB_PLATFORM: ${{ matrix.raylib-platform }}
run: | run: |
python -m pip install --upgrade pip python -m pip install --upgrade pip
pip3 install "cffi>=1.17.1" pip3 install "cffi>=1.17.1"
pip3 install wheel pip3 install wheel
pip3 install setuptools pip3 install setuptools
python setup.py bdist_wheel --plat-name macosx_10_15_x86_64 python setup.py bdist_wheel --plat-name macosx_10_13_x86_64
- name: Test
run: |
pip3 install dist/*.whl
cd /
python3 -c 'import pyray; pyray.init_window(100,100,"test")' >/tmp/output 2>&1 || true
cat /tmp/output
if grep -q "INFO: Initializing raylib" /tmp/output; then
echo "Passed"
exit 0
else
echo "Failed"
exit 1
fi
- name: Upload build Artifact wheel - name: Upload build Artifact wheel
uses: actions/upload-artifact@v3.2.1 uses: actions/upload-artifact@v4
with: with:
name: wheel name: wheel-mac-${{ matrix.raylib-platform }}-${{ matrix.python-version }}
path: dist/* path: dist/*
# build-mac-universal:
# build-mac12-arm64: # runs-on: macos-14
# runs-on: macos-12
# strategy: # strategy:
# matrix: # matrix:
# python-version: ['3.10', '3.11.0-alpha - 3.11.0' ] # python-version: [ '3.8', '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.8', 'pypy-3.9', 'pypy-3.10' ]
# # Requires universal2 build of python, which we get if we ask for 3.10.5 x86! Pypy not available in universal2 # raylib-platform: ['Desktop', 'SDL']
# env:
# MACOSX_DEPLOYMENT_TARGET: 11.0
# steps: # steps:
# - uses: actions/checkout@v2 # # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
# - uses: actions/checkout@v4
# with: # with:
# submodules: recursive # submodules: recursive
# #
# - name: Setup Python # - name: Build SDL
# uses: actions/setup-python@v2.2.2 # run: |
# with: # wget https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.7.tar.gz
# python-version: ${{ matrix.python-version }} # tar xvfz release-2.30.7.tar.gz
# architecture: x64 # mkdir build
# cd build
# cmake ../SDL-release-2.30.7 -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DSDL_SHARED=OFF -DSDL_STATIC=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release
# cmake --build . --config Release
# sudo cmake --install .
# #
# # Only build raylib for arm64 (although we could make a fat universal2 binary by asking for x86_64 as well) # - name: Setup Python
# - name: Build raylib # uses: actions/setup-python@v5
# with:
# # Version range or exact version of a Python version to use, using SemVer's version range syntax.
# python-version: ${{ matrix.python-version }}
# architecture: arm64
#
# # Runs a set of commands using the runners shell
# - name: Build raylib without SDL because SDL version has incorrect pkg-config
# run: | # run: |
# cd raylib-c # cd raylib-c
# mkdir build # mkdir build
# cd build # cd build
# cmake -DBUILD_EXAMPLES=off -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DINCLUDE_EVERYTHING=on -DSUPPORT_FILEFORMAT_JPG=on -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release .. # cmake -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
# make -j2 # make -j2
# sudo make install # sudo make install
#
# - name: Build raylib with SDL if selected
# run: |
# cd raylib-c
# mkdir build2
# cd build2
# cmake -DPLATFORM=${{ matrix.raylib-platform }} -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DPLATFORM=SDL -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
# make -j2
# sudo cp raylib/libraylib.a /usr/local/lib/libraylib.a
#
# - name: Copy extras # - name: Copy extras
# run: | # run: |
# sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
# sudo cp physac/src/physac.h /usr/local/include/ # sudo cp physac/src/physac.h /usr/local/include/
# sudo cp raygui/src/raygui.h /usr/local/include/ # sudo cp raygui/src/raygui.h /usr/local/include/
#
# - name: Build raylib-python-cffi
# run: |
# python -m pip install --upgrade pip
# pip3 install "cffi>=1.17.1"
# pip3 install wheel
# pip3 install setuptools
# RAYLIB_PLATFORM=${{ matrix.raylib-platform }} python setup.py bdist_wheel
#
# - name: Upload build Artifact wheel
# uses: actions/upload-artifact@v3.2.1
# with:
# name: wheel
# path: dist/*
# #
# # Name defaults to universal2 and it technically is, but we override name to arm64. Why don't we make a working universal2 wheel? Because # # Name defaults to universal2 and it technically is, but we override name to arm64. Why don't we make a working universal2 wheel? Because
# # I'd rather have a separate x86_64 that I can test, and I want it to work on 10_15 but I'm not sure a 'macosx_10_15_universal2' is valid # # I'd rather have a separate x86_64 that I can test, and I want it to work on 10_15 but I'm not sure a 'macosx_10_15_universal2' is valid
@ -103,94 +178,52 @@ jobs:
# pip3 install cffi # pip3 install cffi
# pip3 install wheel # pip3 install wheel
# python setup.py bdist_wheel --plat-name macosx_12_0_arm64 # python setup.py bdist_wheel --plat-name macosx_12_0_arm64
#
#
# - name: Upload build Artifact wheel
# uses: actions/upload-artifact@v3.2.1
# with:
# name: wheel
# path: dist/*
#
#
# build-mac11-arm64:
# runs-on: macos-11
# strategy:
# matrix:
# python-version: [ '3.10.5' ]
# # Requires universal2 build of python, which we get if we ask for 3.10.5 x86! Pypy not available in universal2
# env:
# MACOSX_DEPLOYMENT_TARGET: 11.6
# steps:
# - uses: actions/checkout@v2
# with:
# submodules: recursive
#
# - name: Setup Python
# uses: actions/setup-python@v2.2.2
# with:
# python-version: ${{ matrix.python-version }}
# architecture: x64
#
# # build raylib for arm64 and x86_64 as well
# - name: Build raylib
# run: |
# cd raylib-c
# mkdir build
# cd build
# cmake -DBUILD_EXAMPLES=off -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DINCLUDE_EVERYTHING=on -DSUPPORT_FILEFORMAT_JPG=on -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
# make -j2
# sudo make install
# - name: Copy extras
# run: |
# sudo cp physac/src/physac.h /usr/local/include/
# sudo cp raygui/src/raygui.h /usr/local/include/
#
#
# - name: Build raylib-python-cffi
# run: |
# python -m pip install --upgrade pip
# pip3 install cffi
# pip3 install wheel
# python setup.py bdist_wheel --plat-name macosx_11_0_arm64
#
# - name: Upload build Artifact wheel
# uses: actions/upload-artifact@v3.2.1
# with:
# name: wheel
# path: dist/*
#
build-linux: build-linux:
runs-on: ubuntu-20.04 runs-on: ubuntu-22.04
strategy: strategy:
# You can use PyPy versions in python-version. # You can use PyPy versions in python-version.
# For example, pypy2 and pypy3 # For example, pypy2 and pypy3
matrix: matrix:
python-version: [ '3.8', '3.9', '3.10', '3.11', '3.12', '3.13.0-beta - 3.13.0', 'pypy-3.8', 'pypy-3.9', 'pypy-3.10' ] python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ]
raylib-platform: ['Desktop', 'SDL', 'DRM']
steps: steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2 - uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Setup Python - name: Setup Python
uses: actions/setup-python@v2.2.2 uses: actions/setup-python@v5
with: with:
# Version range or exact version of a Python version to use, using SemVer's version range syntax. # Version range or exact version of a Python version to use, using SemVer's version range syntax.
python-version: ${{ matrix.python-version }} python-version: ${{ matrix.python-version }}
# The target architecture (x86, x64) of the Python interpreter. # The target architecture (x86, x64) of the Python interpreter.
architecture: x64 architecture: x64
- name: install prereqs
run: |
sudo apt update
sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev libxkbcommon-dev
- name: Build SDL
run: |
wget https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.7.tar.gz
tar xvfz release-2.30.7.tar.gz
mkdir build
cd build
cmake ../SDL-release-2.30.7 -DSDL_SHARED=OFF -DSDL_STATIC=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
sudo cmake --install .
# Runs a set of commands using the runners shell # Runs a set of commands using the runners shell
- name: Build raylib - name: Build raylib
run: | run: |
sudo apt update
sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev
cd raylib-c cd raylib-c
mkdir build mkdir build
cd build cd build
cmake -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release -DOpenGL_GL_PREFERENCE=GLVND .. cmake -DPLATFORM=${{ matrix.raylib-platform }} -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release -DOpenGL_GL_PREFERENCE=GLVND ..
make -j2 make -j2
sudo make install sudo make install
- name: Copy extras - name: Copy extras
@ -199,50 +232,37 @@ jobs:
sudo cp physac/src/physac.h /usr/local/include/ sudo cp physac/src/physac.h /usr/local/include/
sudo cp raygui/src/raygui.h /usr/local/include/ sudo cp raygui/src/raygui.h /usr/local/include/
- name: Build raylib-python-cffi - name: Build raylib-python-cffi
env:
RAYLIB_PLATFORM: ${{ matrix.raylib-platform }}
run: | run: |
python -m pip install --upgrade pip python -m pip install --upgrade pip
pip3 install "cffi>=1.17.1" pip3 install "cffi>=1.17.1"
pip3 install wheel pip3 install wheel
pip3 install setuptools pip3 install setuptools
python setup.py bdist_wheel --plat-name manylinux2014_x86_64 python setup.py bdist_wheel --plat-name manylinux2014_x86_64
- name: Test
run: |
pip3 install dist/*.whl
cd /
python3 -c 'import pyray; pyray.init_window(100,100,"test")' >/tmp/output 2>&1 || true
cat /tmp/output
if grep -q "INFO: Initializing raylib" /tmp/output; then
echo "Passed"
exit 0
else
echo "Failed"
exit 1
fi
- name: Upload build Artifact wheel - name: Upload build Artifact wheel
uses: actions/upload-artifact@v3.2.1 uses: actions/upload-artifact@v4
with: with:
name: wheel name: wheel-linux-${{ matrix.raylib-platform }}-${{ matrix.python-version }}
path: dist/* path: dist/*
# build-rpi:
# runs-on: rpi
# steps:
# # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
# - uses: actions/checkout@v2
# with:
# submodules: recursive
#
# - name: Build raylib
# run: |
# cd raylib-c
# mkdir build
# cd build
# cmake -DBUILD_EXAMPLES=off -DINCLUDE_EVERYTHING=on -DSUPPORT_FILEFORMAT_JPG=on -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release -DOpenGL_GL_PREFERENCE=GLVND ..
# make -j2
# make install
# - name: Copy extras
# run: |
# cp physac/src/physac.h /usr/local/include/
# cp raygui/src/raygui.h /usr/local/include/
#
# - name: Build raylib-python-cffi
# run: |
# python3 setup.py bdist_wheel
#
# - name: Upload build Artifact wheel
# uses: actions/upload-artifact@v3.2.1
# with:
# name: wheel
# path: dist/*
build-windows: build-windows:
# The type of runner that the job will run on # The type of runner that the job will run on
@ -251,15 +271,27 @@ jobs:
# You can use PyPy versions in python-version. # You can use PyPy versions in python-version.
# For example, pypy2 and pypy3 # For example, pypy2 and pypy3
matrix: matrix:
python-version: [ '3.8', '3.9', '3.10', '3.11', '3.12', '3.13.0-beta - 3.13.0', 'pypy-3.8', 'pypy-3.9', 'pypy-3.10' ] python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ]
raylib-platform: ['Desktop', 'SDL']
steps: steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it - uses: actions/checkout@v4
- uses: actions/checkout@v2
with: with:
submodules: recursive submodules: recursive
- name: Download SDL2
run: curl -L -o SDL2.zip https://github.com/libsdl-org/SDL/releases/download/release-2.30.8/SDL2-devel-2.30.8-VC.zip
- name: Create extraction directory
run: mkdir ${{ runner.temp }}\SDL2
- name: Unzip SDL2
run: tar -xf SDL2.zip -C ${{ runner.temp }}\SDL2 --strip-components=1
- name: Set SDL2_DIR environment variable
run: echo SDL2_DIR=${{ runner.temp }}\SDL2\cmake >> $env:GITHUB_ENV
- name: Setup Python - name: Setup Python
uses: actions/setup-python@v2.2.2 uses: actions/setup-python@v5
with: with:
# Version range or exact version of a Python version to use, using SemVer's version range syntax. # Version range or exact version of a Python version to use, using SemVer's version range syntax.
python-version: ${{ matrix.python-version }} python-version: ${{ matrix.python-version }}
@ -267,21 +299,25 @@ jobs:
architecture: x64 architecture: x64
- name: Add msbuild to PATH - name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2 uses: microsoft/setup-msbuild@v2
- name: Build raylib - name: Build raylib
run: | run: |
cd raylib-c cd raylib-c
mkdir build mkdir build
cd build cd build
cmake -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release .. cmake -DPLATFORM=${{ matrix.raylib-platform }} -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
msbuild raylib.sln /target:raylib /property:Configuration=Release msbuild raylib.sln /target:raylib /property:Configuration=Release
copy raylib\Release\raylib.lib ..\.. copy raylib\Release\raylib.lib ..\..
cd ..\.. cd ..\..
shell: cmd shell: cmd
- name: Build raylib-python-cffi - name: Build raylib-python-cffi
env:
RAYLIB_PLATFORM: ${{ matrix.raylib-platform }}
run: | run: |
copy ${{ runner.temp }}\SDL2\lib\x64\SDL2.lib .
copy ${{ runner.temp }}\SDL2\lib\x64\SDL2.dll raylib\
python -m pip install --upgrade pip python -m pip install --upgrade pip
pip3 install "cffi>=1.17.1" pip3 install "cffi>=1.17.1"
pip3 install wheel pip3 install wheel
@ -293,23 +329,38 @@ jobs:
python setup.py bdist_wheel python setup.py bdist_wheel
shell: cmd shell: cmd
- name: Test
shell: bash
run: |
pip3 install --no-deps dist/*.whl
cd /
python3 -c 'import pyray; pyray.init_window(100,100,"test")' >/tmp/output 2>&1 || true
cat /tmp/output
if grep -q "INFO: Initializing raylib" /tmp/output; then
echo "Passed"
exit 0
else
echo "Failed"
exit 1
fi
- name: Upload build Artifact wheel - name: Upload build Artifact wheel
uses: actions/upload-artifact@v3.2.1 uses: actions/upload-artifact@v4
with: with:
name: wheel name: wheel-windows-${{ matrix.raylib-platform }}-${{ matrix.python-version }}
path: dist/* path: dist/*
source-distro: source-distro:
runs-on: ubuntu-20.04 runs-on: ubuntu-latest
steps: steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2 - uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Setup Python - name: Setup Python
uses: actions/setup-python@v2.2.2 uses: actions/setup-python@v5
with: with:
# Version range or exact version of a Python version to use, using SemVer's version range syntax. # Version range or exact version of a Python version to use, using SemVer's version range syntax.
python-version: '3.12' python-version: '3.12'
@ -319,7 +370,7 @@ jobs:
- name: Build raylib - name: Build raylib
run: | run: |
sudo apt update sudo apt update
sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev libxkbcommon-dev
cd raylib-c cd raylib-c
mkdir build mkdir build
cd build cd build
@ -341,22 +392,22 @@ jobs:
python setup.py sdist python setup.py sdist
- name: Upload build Artifact wheel - name: Upload build Artifact wheel
uses: actions/upload-artifact@v3.2.1 uses: actions/upload-artifact@v4
with: with:
name: wheel name: wheel-source
path: dist/* path: dist/*
dynamic-distro: dynamic-distro:
runs-on: ubuntu-20.04 runs-on: ubuntu-latest
steps: steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2 - uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Setup Python - name: Setup Python
uses: actions/setup-python@v2.2.2 uses: actions/setup-python@v5
with: with:
# Version range or exact version of a Python version to use, using SemVer's version range syntax. # Version range or exact version of a Python version to use, using SemVer's version range syntax.
python-version: '3.12' python-version: '3.12'
@ -373,7 +424,17 @@ jobs:
python setup.py sdist python setup.py sdist
- name: Upload build Artifact wheel - name: Upload build Artifact wheel
uses: actions/upload-artifact@v3.2.1 uses: actions/upload-artifact@v4
with:
name: wheel-dynamic
path: dynamic/dist/*
merge:
needs: [build-mac-intel, build-windows, build-linux, source-distro, dynamic-distro]
runs-on: ubuntu-latest
steps:
- name: Merge All Artifacts
uses: actions/upload-artifact/merge@v4
with: with:
name: wheel name: wheel
path: dynamic/dist/* pattern: wheel-*

4
.gitmodules vendored
View file

@ -1,9 +1,9 @@
[submodule "raylib-c"] [submodule "raylib-c"]
path = raylib-c path = raylib-c
url = https://github.com/raysan5/raylib.git url = https://git.terah.dev/UnrealXR/raylib.git
[submodule "raygui"] [submodule "raygui"]
path = raygui path = raygui
url = https://github.com/raysan5/raygui.git url = https://github.com/raysan5/raygui.git
[submodule "physac"] [submodule "physac"]
path = physac path = physac
url = https://github.com/raysan5/physac.git url = https://github.com/victorfisac/Physac.git

View file

@ -38,7 +38,7 @@ project.
If the Pip build doesnt work, please submit a bug. (And if you have If the Pip build doesnt work, please submit a bug. (And if you have
fixed it, a PR.) fixed it, a PR.)
Manual instructions follow, but may be outdated, so see also how we actually build the wheels Manual instructions follow, but are probably outdated, so see instead how we actually build the wheels
at https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml at https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml
Windows manual build Windows manual build
@ -83,11 +83,6 @@ To build a binary wheel distribution:
pip3 install wheel pip3 install wheel
python setup.py bdist_wheel python setup.py bdist_wheel
.. TODO::
There's a hardcoded path (to the raylib header files) in `raylib/build.py` you will probably need to edit.
Would be useful if some Windows user could figure out how to auto detect this.
Then install it: Then install it:
:: ::

View file

@ -2,6 +2,7 @@ include raylib/*.so
include raylib/*.pyi include raylib/*.pyi
include pyray/*.pyi include pyray/*.pyi
include raylib/*.pyd include raylib/*.pyd
include raylib/*.dll
exclude raylib/*.a exclude raylib/*.a
include raylib/*.h include raylib/*.h
include raylib/*.h.modified include raylib/*.h.modified
@ -9,6 +10,7 @@ exclude raylib/*.c
exclude raylib/*.o exclude raylib/*.o
include version.py include version.py
exclude tests/* exclude tests/*
include raylib/py.typed
include pyray/py.typed

137
README.md
View file

@ -1,21 +1,31 @@
# Python Bindings for Raylib 5.0 # Python Bindings for Raylib 5.5
## Libraries: raymath, raygui, rlgl, physac and GLFW
## Backends: Desktop, SDL, DRM, Web
## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
Chatroom: [Discord](https://discord.gg/fKDwt85aX6) or [Matrix](https://matrix.to/#/#raylib-python-cffi:matrix.org) ![PyPI - Downloads](https://img.shields.io/pypi/dm/raylib)
New CFFI API static bindings. Chatroom: [Discord](https://discord.gg/fKDwt85aX6)
HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155)
Features:
* CFFI API static bindings.
* Automatically generated to be as close as possible to * Automatically generated to be as close as possible to
original Raylib. original Raylib.
* Faster, fewer bugs and easier to maintain than ctypes. * Faster, fewer bugs and easier to maintain than ctypes.
* Commercial-friendly license. * Commercial-friendly license.
* Docstrings and auto-completion. * Docstrings and auto-completion.
* **Now includes extra libraries: raymath, raygui, rlgl, physac and GLFW** * Type checking with Mypy
[Full documentation](http://electronstudio.github.io/raylib-python-cffi) [Full documentation](http://electronstudio.github.io/raylib-python-cffi)
# Quickstart # Quickstart
`pip3 install raylib` `pip3 install raylib==5.5.0.2 --break-system-packages`
```python
from pyray import * from pyray import *
init_window(800, 450, "Hello") init_window(800, 450, "Hello")
while not window_should_close(): while not window_should_close():
@ -24,71 +34,124 @@ original Raylib.
draw_text("Hello world", 190, 200, 20, VIOLET) draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing() end_drawing()
close_window() close_window()
```
# Installation # Installation
First make sure you have the latest pip installed: If you are on a modern Linux you will probably want to create a venv:
python3 -m venv venv
source venv/bin/activate
Then make sure you have the latest pip installed:
python3 -m pip install --upgrade pip python3 -m pip install --upgrade pip
Then install Then install
python3 -m pip install setuptools python3 -m pip install setuptools
python3 -m pip install raylib python3 -m pip install raylib==5.5.0.2
On most platforms it should install a binary wheel (Windows 10 x64, MacOS 12 x64/arm64, Linux Ubuntu2004 x64/arm64). On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
source, in which case you will need to have Raylib development libs installed, e.g.
If yours isn't available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g.
using homebrew, apt, etc. using homebrew, apt, etc.
## Windows
Binaries require x64 Windows 10 or newer. (For x86 or older Windows you will have to build from source.)
Use an [official Windows Python release](https://www.python.org/downloads/windows/) rather than WSL, MSYS, etc.
## MacOS
Binaries require:
* arm64 MacOS 14
* x64 MacOS 10.13, or newer.
Older MacOS requires building from source but this is usually simple:
brew install pkg-config
brew install raylib
python3 -m pip install raylib==5.5.0.2
(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
if you want to test them.)
## Linux
Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source.
(Pip should attempt automatically but will need Raylib itself installed and also pkg-config.)
The arm64 binaries are built on Raspberry Pi arm64 Bullseye with OpenGL 2.0
so may not work on other boards.
## Raspberry Pi ## Raspberry Pi
[Using on Rasperry Pi](RPI.rst) [Using on Rasperry Pi](RPI.rst)
# Backends
## Dynamic binding version ## Dynamic binding version
There is now a separate dynamic version of this binding: There is now a separate dynamic version of this binding:
python3 -m pip uninstall raylib
python3 -m pip install raylib_dynamic python3 -m pip install raylib_dynamic
It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html) It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
## Beta testing You can't have multiple raylib packages installed at once.
If you find a bug, it may be fixed in the [latest dev release](https://github.com/electronstudio/raylib-python-cffi/releases). ## SDL backend
You can install an alpha or beta version by specifying the exact version number like this:
python3 -m pip install raylib==4.2.0.0.dev4 This is not well tested but has better support for controllers:
python3 -m pip uninstall raylib
python3 -m pip install raylib_sdl
You can't have multiple raylib packages installed at once.
## DRM backend
This uses the Linux framebuffer for devices that don't run X11/Wayland:
python3 -m pip uninstall raylib
python3 -m pip install raylib_drm
You can't have multiple raylib packages installed at once.
## Problems? ## Problems?
If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues) If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues)
to let us know what you did. to let us know what you did.
If you need help you can try asking [on Discord](https://discord.gg/raylib). If you need help you can try asking on [our discord](https://discord.gg/fKDwt85aX6). There is also a large [Raylib discord](https://discord.gg/raylib)
for issues that are not Python-specific.
If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues). If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues).
# How to use # How to use
There are two APIs, you can use either or both: There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
pyray. Do *not* `pip install pyray`). You can use either or both:
### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API ### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
Use [the C API](https://electronstudio.github.io/raylib-python-cffi/raylib.html). Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
### If you prefer a slightly more Pythonistic API and don't mind it might be slightly slower ### If you prefer a more Pythonistic API
Use [the Python API](https://electronstudio.github.io/raylib-python-cffi/pyray.html). Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
# Running in a web browser # Running in a web browser
[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. [Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version
is recommended.
Make a folder `my_project` with a file `main.py`: Make a folder `my_project` with a file `main.py`:
```python
# /// script # /// script
# dependencies = [ # dependencies = [
# "cffi", # "cffi",
@ -99,26 +162,34 @@ Make a folder `my_project` with a file `main.py`:
import platform import platform
from pyray import * from pyray import *
async def main(): # You must have an async main function async def main(): # You MUST have an async main function
init_window(500, 500, "Hello") init_window(500, 500, "Hello")
platform.window.window_resize() # You must add this line platform.window.window_resize() # You MAY want to add this line
while not window_should_close(): while not window_should_close():
begin_drawing() begin_drawing()
clear_background(WHITE) clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET) draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing() end_drawing()
await asyncio.sleep(0) # You must call this in your main loop await asyncio.sleep(0) # You MUST call this in your main loop
close_window() close_window()
asyncio.run(main()) asyncio.run(main())
```
Then to create the web files and launch a web server: Then to create the web files and launch a web server:
python3.12 -m pip install --user --upgrade pygbag python3.12 -m pip install --user --upgrade pygbag
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project
Point your browser to http://localhost:8000 Point your browser to http://localhost:8000
Some features may not work, so you can disable them like this:
```python
if platform.system() != "Emscripten": # audio may not work on current version of emscripten
init_audio_device()
```
This is all done by Pygbag rather than by me, so you should probably contact them with any issues. This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
Carefully read all their [documentation](https://pygame-web.github.io/). Carefully read all their [documentation](https://pygame-web.github.io/).
@ -126,10 +197,20 @@ It does work for most of [these examples](https://electronstudio.github.io/rayli
# App showcase # App showcase
[Tempest-raylib](https://github.com/Emtyloc/tempest-raylib)
[KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard)
[PyTaiko](https://github.com/Yonokid/PyTaiko)
[DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone)
[Tanki](https://github.com/pkulev/tanki) [Tanki](https://github.com/pkulev/tanki)
[Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor) [Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor)
[Eidolon](https://github.com/Miou-zora/Eidolon)
Add your app here! Add your app here!
# RLZero # RLZero
@ -143,9 +224,9 @@ A related library (that is a work in progress!):
* Converting more examples from C to Python * Converting more examples from C to Python
* Testing on more platforms * Testing on more platforms
# License (updated) # License
The bindings are now under the Eclipse Public License, so you are free to Eclipse Public License, so you are free to
statically link and use in non-free / proprietary / commercial projects! statically link and use in non-free / proprietary / commercial projects!
# Performance # Performance

View file

@ -12,7 +12,10 @@ We have published binary wheels compiled for 64-bit Raspberry OS Bullseye in X11
python -m pip install --break-system-packages raylib python -m pip install --break-system-packages raylib
If it doesn't work, or you're not on Bullseye, or you're 32 bit, or if you want to use Raylib in ``PLATFORM_DRM`` mode, you will need to compile your own raylib. See below. Alternatively there is a DRM wheel called ``raylib_drm`` to use the framebuffer without X11. You can't have both wheels
installed at once.
If it doesn't work, or you're not on Bullseye, or you're 32 bit, you will need to compile your own raylib. See below.
For full instructions on this, see https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi . If you need help with this ask Raylib. For full instructions on this, see https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi . If you need help with this ask Raylib.
Option 2: Compile Raylib from source X11 mode Option 2: Compile Raylib from source X11 mode
@ -39,7 +42,7 @@ Then have pip compile and install the wheel:
:: ::
python3 -m pip install --break-system-packages setuptools python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.3 python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0
Option 3: Compile Raylib from source DRM mode Option 3: Compile Raylib from source DRM mode
--------------------------------------------- ---------------------------------------------
@ -82,7 +85,7 @@ Then have pip compile and install the wheel:
:: ::
python3 -m pip install --break-system-packages setuptools python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.3 python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0

View file

@ -24,6 +24,7 @@ def process(filename):
for e in js['enums']: for e in js['enums']:
if e['name'] and e['values']: if e['name'] and e['values']:
print ("class "+e['name']+"("+"IntEnum):") print ("class "+e['name']+"("+"IntEnum):")
print(f' """{e['description']}."""')
for value in e['values']: for value in e['values']:
print(" "+value['name']+" = "+str(value['value'])) print(" "+value['name']+" = "+str(value['value']))
print("") print("")
@ -34,3 +35,4 @@ print("""from enum import IntEnum
process("raylib.json") process("raylib.json")
process("raygui.json") process("raygui.json")
process("glfw3.json") process("glfw3.json")
process("physac.json")

View file

@ -14,6 +14,7 @@
from pathlib import Path from pathlib import Path
from raylib import rl, ffi from raylib import rl, ffi
from pyray import _underscore
from inspect import ismethod, getmembers, isbuiltin from inspect import ismethod, getmembers, isbuiltin
import inflection, sys, json import inflection, sys, json
@ -29,6 +30,13 @@ for filename in (Path("raylib.json"), Path("raymath.json"), Path("rlgl.json"), P
for st in js["structs"]: for st in js["structs"]:
if st["name"] not in known_structs: if st["name"] not in known_structs:
known_structs[st["name"]] = st known_structs[st["name"]] = st
for e in js['enums']:
if e['name'] and e['values']:
print("class "+e['name']+"(int):")
print(f' """{e['description']}."""')
for value in e['values']:
print(" "+value['name']+" = "+str(value['value']))
print("")
def ctype_to_python_type(t): def ctype_to_python_type(t):
@ -42,36 +50,47 @@ def ctype_to_python_type(t):
return "int" return "int"
elif t == "uint64_t": elif t == "uint64_t":
return "int" return "int"
elif t == "short":
return "int"
elif t == "unsigned short":
return "int"
elif t == "double": elif t == "double":
return "float" return "float"
elif "char * *" in t: elif "char * *" in t:
return "list[str]" return "list[str]"
elif "char *" in t: elif "char *" in t:
return "str" return "str"
elif "char" in t: elif t == "char":
return "str" # not sure about this one return "str" # not sure about this one
elif t == "unsigned char":
return "int"
elif "*" in t: elif "*" in t:
return "Any" return "Any"
elif "[" in t:
return "list" # TODO FIXME type of items in the list
elif t.startswith("struct"): elif t.startswith("struct"):
return t.replace("struct ", "") return t.replace("struct ", "")
elif t.startswith("unsigned"): elif t.startswith("unsigned"):
return t.replace("unsigned ", "") return t.replace("unsigned ", "")
elif t.startswith("enum"):
return t.replace("enum ", "")
else: else:
return t return t
print("""from typing import Any print("""from typing import Any
from warnings import deprecated
import _cffi_backend # type: ignore
ffi: _cffi_backend.FFI
def pointer(struct): PhysicsShapeType = int
...
""") """)
# These words can be used for c arg names, but not in python # These words can be used for c arg names, but not in python
reserved_words = ("in", "list", "tuple", "set", "dict", "from", "range", "min", "max", "any", "all", "len") reserved_words = ("in", "list", "tuple", "set", "dict", "from", "range", "min", "max", "any", "all", "len")
for name, attr in getmembers(rl): for name, attr in getmembers(rl):
uname = inflection.underscore(name).replace('3_d', '_3d').replace('2_d', '_2d') uname = _underscore(name)
if isbuiltin(attr) or str(type(attr)) == "<class '_cffi_backend.__FFIFunctionWrapper'>": if isbuiltin(attr) or str(type(attr)) == "<class '_cffi_backend.__FFIFunctionWrapper'>":
json_object = known_functions.get(name, None) json_object = known_functions.get(name, None)
if json_object is None: if json_object is None:
@ -90,6 +109,8 @@ for name, attr in getmembers(rl):
if param_name in reserved_words: if param_name in reserved_words:
param_name = param_name + "_" + str(i) param_name = param_name + "_" + str(i)
param_type = ctype_to_python_type(arg.cname) param_type = ctype_to_python_type(arg.cname)
if "struct" in arg.cname:
param_type += "|list|tuple"
sig += f"{param_name}: {param_type}," sig += f"{param_name}: {param_type},"
return_type = ffi.typeof(attr).result.cname return_type = ffi.typeof(attr).result.cname
@ -99,8 +120,11 @@ for name, attr in getmembers(rl):
if 'description' in json_object: if 'description' in json_object:
description = json_object['description'] description = json_object['description']
print( if 'physics' in uname:
f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:\n """{description}"""\n ...') print('@deprecated("Raylib no longer recommends the use of Physac library")')
print(f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:')
print(f' """{description}."""')
print(f' ...')
elif str(type(attr)) == "<class '_cffi_backend._CDataBase'>": elif str(type(attr)) == "<class '_cffi_backend._CDataBase'>":
return_type = ffi.typeof(attr).result.cname return_type = ffi.typeof(attr).result.cname
@ -125,19 +149,22 @@ for struct in ffi.list_types()[0]:
print("weird empty struct, skipping " + struct, file=sys.stderr) print("weird empty struct, skipping " + struct, file=sys.stderr)
continue continue
print(f"class {struct}:") print(f"class {struct}:")
print(f' """ struct """') print(f' """{known_structs[struct]['description']}."""')
sig = "" sig = ""
for arg in ffi.typeof(struct).fields: for arg in ffi.typeof(struct).fields:
sig += ", " + arg[0] ptype = ctype_to_python_type(arg[1].type.cname)
if arg[1].type.kind == "struct":
ptype += "|list|tuple"
sig += f", {arg[0]}: {ptype}|None = None"
print(f" def __init__(self{sig}):") print(f" def __init__(self{sig}):")
for arg in ffi.typeof(struct).fields: for arg in ffi.typeof(struct).fields:
print(f" self.{arg[0]}={arg[0]}") print(f" self.{arg[0]}:{ctype_to_python_type(arg[1].type.cname)} = {arg[0]} # type: ignore")
# elif ffi.typeof(struct).kind == "enum": # elif ffi.typeof(struct).kind == "enum":
# print(f"{struct}: int") # print(f"{struct}: int")
else: else:
print("ERROR UNKNOWN TYPE", ffi.typeof(struct), file=sys.stderr) print("WARNING: SKIPPING UNKNOWN TYPE", ffi.typeof(struct), file=sys.stderr)
print(""" print("""
LIGHTGRAY : Color LIGHTGRAY : Color

View file

@ -42,30 +42,39 @@ def ctype_to_python_type(t):
return "int" return "int"
elif t == "uint64_t": elif t == "uint64_t":
return "int" return "int"
elif t == "short":
return "int"
elif t == "unsigned short":
return "int"
elif t == "double": elif t == "double":
return "float" return "float"
elif "char * *" in t: elif "char * *" in t:
return "list[str]" return "list[bytes]"
elif "char *" in t: elif "char *" in t:
return "str" return "bytes"
elif "char" in t: elif "char" in t:
return "str" # not sure about this one return "bytes" # not sure about this one
elif "*" in t: elif "*" in t:
return "Any" return "Any"
elif "[" in t:
return "list" # TODO FIXME type of items in the list
elif t.startswith("struct"): elif t.startswith("struct"):
return t.replace("struct ", "") return t.replace("struct ", "")
elif t.startswith("unsigned"): elif t.startswith("unsigned"):
return t.replace("unsigned ", "") return t.replace("unsigned ", "")
elif t.startswith("enum"):
return t.replace("enum ", "")
else: else:
return t return t
print("""from typing import Any print("""from typing import Any
from warnings import deprecated
import _cffi_backend import _cffi_backend # type: ignore
ffi: _cffi_backend.FFI ffi: _cffi_backend.FFI
rl: _cffi_backend.Lib rl: _cffi_backend.Lib
PhysicsShapeType = int
class struct: ... class struct: ...
@ -96,6 +105,8 @@ for name, attr in getmembers(rl):
if param_name in reserved_words: if param_name in reserved_words:
param_name = param_name + "_" + str(i) param_name = param_name + "_" + str(i)
param_type = ctype_to_python_type(arg.cname) param_type = ctype_to_python_type(arg.cname)
if "struct" in arg.cname:
param_type += "|list|tuple"
sig += f"{param_name}: {param_type}," sig += f"{param_name}: {param_type},"
return_type = ffi.typeof(attr).result.cname return_type = ffi.typeof(attr).result.cname
@ -104,8 +115,12 @@ for name, attr in getmembers(rl):
if 'description' in json_object: if 'description' in json_object:
description = json_object['description'] description = json_object['description']
print( if 'Physics' in uname:
f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:\n """{description}"""\n ...') print('@deprecated("Raylib no longer recommends the use of Physac library")')
print(f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:')
print(f' """{description}."""')
print(f' ...')
elif str(type(attr)) == "<class '_cffi_backend._CDataBase'>": elif str(type(attr)) == "<class '_cffi_backend._CDataBase'>":
return_type = ffi.typeof(attr).result.cname return_type = ffi.typeof(attr).result.cname
@ -121,19 +136,24 @@ for struct in ffi.list_types()[0]:
# if ffi.typeof(struct).fields is None: # if ffi.typeof(struct).fields is None:
# print("weird empty struct, skipping", file=sys.stderr) # print("weird empty struct, skipping", file=sys.stderr)
# continue # continue
print(f"{struct}: struct") print(f"class {struct}:")
# sig = "" # sig = ""
# for arg in ffi.typeof(struct).fields: fields = ffi.typeof(struct).fields
# sig += ", " + arg[0] if fields is not None:
#print(ffi.typeof(struct).fields)
#print(f" {arg}: {arg}")
# print(f" def __init__(self{sig}):") # print(f" def __init__(self{sig}):")
# #
# for arg in ffi.typeof(struct).fields: for arg in ffi.typeof(struct).fields:
print(f" {arg[0]}: {ctype_to_python_type(arg[1].type.cname)}")
else:
print(" ...")
# print(f" self.{arg[0]}={arg[0]}") # print(f" self.{arg[0]}={arg[0]}")
elif ffi.typeof(struct).kind == "enum": elif ffi.typeof(struct).kind == "enum":
print(f"{struct}: int") print(f"{struct} = int")
else: else:
print("ERROR UNKNOWN TYPE", ffi.typeof(struct), file=sys.stderr) print("WARNING: SKIPPING UNKNOWN TYPE", ffi.typeof(struct), file=sys.stderr)
print(""" print("""

View file

@ -56,7 +56,6 @@ Example program:
init_window(800, 450, "Raylib texture test") init_window(800, 450, "Raylib texture test")
... ...
(You don't need to use the PyRay() class anymore.)
`See all examples here <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_ `See all examples here <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_

View file

@ -1,4 +1,4 @@
# Sphinx build info version 1 # Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. # This file records the configuration used when building these files. When it is not found, a full rebuild will be done.
config: 614f580883a5bffb7f1606004f7be223 config: f2032a6434b52f7c68551d0ad70d555b
tags: 645f666f9bcd5a90fca523b33c5a78b7 tags: 645f666f9bcd5a90fca523b33c5a78b7

View file

@ -1,3 +1,5 @@
<!DOCTYPE html> <!DOCTYPE html>
<html class="writer-html5" lang="en" data-content_root="./"> <html class="writer-html5" lang="en" data-content_root="./">
<head> <head>
@ -5,19 +7,15 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Building from source &mdash; Raylib Python documentation</title> <title>Building from source &mdash; Raylib Python documentation</title>
<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=fa44fd50" /> <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" />
<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=19f00094" /> <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
<link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=fd3f3429" /> <link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" />
<!--[if lt IE 9]>
<script src="_static/js/html5shiv.min.js"></script>
<![endif]-->
<script src="_static/jquery.js?v=5d32c60e"></script> <script src="_static/jquery.js?v=5d32c60e"></script>
<script src="_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script> <script src="_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script>
<script src="_static/documentation_options.js?v=5929fcd5"></script> <script src="_static/documentation_options.js?v=5929fcd5"></script>
<script src="_static/doctools.js?v=9a2dae69"></script> <script src="_static/doctools.js?v=9bcbadda"></script>
<script src="_static/sphinx_highlight.js?v=dc90522c"></script> <script src="_static/sphinx_highlight.js?v=dc90522c"></script>
<script src="_static/js/theme.js"></script> <script src="_static/js/theme.js"></script>
<link rel="index" title="Index" href="genindex.html" /> <link rel="index" title="Index" href="genindex.html" />
@ -47,15 +45,16 @@
</div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu"> </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
<p class="caption" role="heading"><span class="caption-text">Contents:</span></p> <p class="caption" role="heading"><span class="caption-text">Contents:</span></p>
<ul class="current"> <ul class="current">
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.0</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#license-updated">License (updated)</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#license">License</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#performance">Performance</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#performance">Performance</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#packaging-your-app">Packaging your app</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#packaging-your-app">Packaging your app</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li>
@ -129,7 +128,7 @@ project.</p>
<p>If the Pip build doesnt work, please submit a bug. (And if you have <p>If the Pip build doesnt work, please submit a bug. (And if you have
fixed it, a PR.)</p> fixed it, a PR.)</p>
</div> </div>
<p>Manual instructions follow, but may be outdated, so see also how we actually build the wheels <p>Manual instructions follow, but are probably outdated, so see instead how we actually build the wheels
at <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml">https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml</a></p> at <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml">https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml</a></p>
<section id="windows-manual-build"> <section id="windows-manual-build">
<h3>Windows manual build<a class="headerlink" href="#windows-manual-build" title="Link to this heading"></a></h3> <h3>Windows manual build<a class="headerlink" href="#windows-manual-build" title="Link to this heading"></a></h3>

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<ul class="current"> <ul class="current">
<li class="toctree-l1 current"><a class="current reference internal" href="#">Python Bindings for Raylib 5.0</a></li> <li class="toctree-l1 current"><a class="current reference internal" href="#">Python Bindings for Raylib 5.5</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#libraries-raymath-raygui-rlgl-physac-and-glfw">Libraries: raymath, raygui, rlgl, physac and GLFW</a></li>
<li class="toctree-l2"><a class="reference internal" href="#backends-desktop-sdl-drm-web">Backends: Desktop, SDL, DRM, Web</a></li>
<li class="toctree-l2"><a class="reference internal" href="#platforms-windows-mac-linux-raspberry-pi-web">Platforms: Windows, Mac, Linux, Raspberry Pi, Web</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="#installation">Installation</a><ul> <li class="toctree-l1"><a class="reference internal" href="#installation">Installation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#windows">Windows</a></li>
<li class="toctree-l2"><a class="reference internal" href="#macos">MacOS</a></li>
<li class="toctree-l2"><a class="reference internal" href="#linux">Linux</a></li>
<li class="toctree-l2"><a class="reference internal" href="#raspberry-pi">Raspberry Pi</a></li> <li class="toctree-l2"><a class="reference internal" href="#raspberry-pi">Raspberry Pi</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="#backends">Backends</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#dynamic-binding-version">Dynamic binding version</a></li> <li class="toctree-l2"><a class="reference internal" href="#dynamic-binding-version">Dynamic binding version</a></li>
<li class="toctree-l2"><a class="reference internal" href="#beta-testing">Beta testing</a></li> <li class="toctree-l2"><a class="reference internal" href="#sdl-backend">SDL backend</a></li>
<li class="toctree-l2"><a class="reference internal" href="#drm-backend">DRM backend</a></li>
<li class="toctree-l2"><a class="reference internal" href="#problems">Problems?</a></li> <li class="toctree-l2"><a class="reference internal" href="#problems">Problems?</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="#how-to-use">How to use</a><ul> <li class="toctree-l1"><a class="reference internal" href="#how-to-use">How to use</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api">If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API</a></li> <li class="toctree-l2"><a class="reference internal" href="#if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api">If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API</a></li>
<li class="toctree-l2"><a class="reference internal" href="#if-you-prefer-a-slightly-more-pythonistic-api-and-don-t-mind-it-might-be-slightly-slower">If you prefer a slightly more Pythonistic API and dont mind it might be slightly slower</a></li> <li class="toctree-l2"><a class="reference internal" href="#if-you-prefer-a-more-pythonistic-api">If you prefer a more Pythonistic API</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="#app-showcase">App showcase</a></li>
<li class="toctree-l1"><a class="reference internal" href="#rlzero">RLZero</a></li> <li class="toctree-l1"><a class="reference internal" href="#rlzero">RLZero</a></li>
<li class="toctree-l1"><a class="reference internal" href="#help-wanted">Help wanted</a></li> <li class="toctree-l1"><a class="reference internal" href="#help-wanted">Help wanted</a></li>
<li class="toctree-l1"><a class="reference internal" href="#license-updated">License (updated)</a></li> <li class="toctree-l1"><a class="reference internal" href="#license">License</a></li>
<li class="toctree-l1"><a class="reference internal" href="#performance">Performance</a><ul> <li class="toctree-l1"><a class="reference internal" href="#performance">Performance</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#bunnymark">Bunnymark</a></li> <li class="toctree-l2"><a class="reference internal" href="#bunnymark">Bunnymark</a></li>
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<section id="python-bindings-for-raylib-5-0"> <section id="python-bindings-for-raylib-5-5">
<h1>Python Bindings for Raylib 5.0<a class="headerlink" href="#python-bindings-for-raylib-5-0" title="Link to this heading"></a></h1> <h1>Python Bindings for Raylib 5.5<a class="headerlink" href="#python-bindings-for-raylib-5-5" title="Link to this heading"></a></h1>
<iframe src="https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/shapes_bouncing_ball/build/web/" style="border:0px #ffffff none;" name="myiFrame" scrolling="no" frameborder="1" marginheight="0px" marginwidth="0px" height="450px" width="800px" allowfullscreen></iframe> <section id="libraries-raymath-raygui-rlgl-physac-and-glfw">
<p>Chatroom: <a class="reference external" href="https://discord.gg/fKDwt85aX6">Discord</a> or <a class="reference external" href="https://matrix.to/#/#raylib-python-cffi:matrix.org">Matrix</a></p> <h2>Libraries: raymath, raygui, rlgl, physac and GLFW<a class="headerlink" href="#libraries-raymath-raygui-rlgl-physac-and-glfw" title="Link to this heading"></a></h2>
<p>New CFFI API static bindings.</p> </section>
<section id="backends-desktop-sdl-drm-web">
<h2>Backends: Desktop, SDL, DRM, Web<a class="headerlink" href="#backends-desktop-sdl-drm-web" title="Link to this heading"></a></h2>
</section>
<section id="platforms-windows-mac-linux-raspberry-pi-web">
<h2>Platforms: Windows, Mac, Linux, Raspberry Pi, Web<a class="headerlink" href="#platforms-windows-mac-linux-raspberry-pi-web" title="Link to this heading"></a></h2>
<p><img alt="PyPI - Downloads" src="https://img.shields.io/pypi/dm/raylib" /></p>
<p>Chatroom: <a class="reference external" href="https://discord.gg/fKDwt85aX6">Discord</a></p>
<p>HELP WANTED: <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues/155">writing examples</a></p>
<p>Features:</p>
<ul class="simple"> <ul class="simple">
<li><p>CFFI API static bindings.</p></li>
<li><p>Automatically generated to be as close as possible to <li><p>Automatically generated to be as close as possible to
original Raylib.</p></li> original Raylib.</p></li>
<li><p>Faster, fewer bugs and easier to maintain than ctypes.</p></li> <li><p>Faster, fewer bugs and easier to maintain than ctypes.</p></li>
<li><p>Commercial-friendly license.</p></li> <li><p>Commercial-friendly license.</p></li>
<li><p>Docstrings and auto-completion.</p></li> <li><p>Docstrings and auto-completion.</p></li>
<li><p><strong>Now includes extra libraries: raymath, raygui, rlgl, physac and GLFW</strong></p></li> <li><p>Type checking with Mypy</p></li>
</ul> </ul>
<p><a class="reference external" href="http://electronstudio.github.io/raylib-python-cffi">Full documentation</a></p> <p><a class="reference external" href="http://electronstudio.github.io/raylib-python-cffi">Full documentation</a></p>
</section> </section>
</section>
<section id="quickstart"> <section id="quickstart">
<h1>Quickstart<a class="headerlink" href="#quickstart" title="Link to this heading"></a></h1> <h1>Quickstart<a class="headerlink" href="#quickstart" title="Link to this heading"></a></h1>
<p><code class="docutils literal notranslate"><span class="pre">pip3</span> <span class="pre">install</span> <span class="pre">raylib</span></code></p> <p><code class="docutils literal notranslate"><span class="pre">pip3</span> <span class="pre">install</span> <span class="pre">raylib==5.5.0.2</span> <span class="pre">--break-system-packages</span></code></p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>from pyray import * <div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">pyray</span><span class="w"> </span><span class="kn">import</span> <span class="o">*</span>
init_window(800, 450, &quot;Hello&quot;) <span class="n">init_window</span><span class="p">(</span><span class="mi">800</span><span class="p">,</span> <span class="mi">450</span><span class="p">,</span> <span class="s2">&quot;Hello&quot;</span><span class="p">)</span>
while not window_should_close(): <span class="k">while</span> <span class="ow">not</span> <span class="n">window_should_close</span><span class="p">():</span>
begin_drawing() <span class="n">begin_drawing</span><span class="p">()</span>
clear_background(WHITE) <span class="n">clear_background</span><span class="p">(</span><span class="n">WHITE</span><span class="p">)</span>
draw_text(&quot;Hello world&quot;, 190, 200, 20, VIOLET) <span class="n">draw_text</span><span class="p">(</span><span class="s2">&quot;Hello world&quot;</span><span class="p">,</span> <span class="mi">190</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="n">VIOLET</span><span class="p">)</span>
end_drawing() <span class="n">end_drawing</span><span class="p">()</span>
close_window() <span class="n">close_window</span><span class="p">()</span>
</pre></div> </pre></div>
</div> </div>
</section> </section>
<section id="installation"> <section id="installation">
<h1>Installation<a class="headerlink" href="#installation" title="Link to this heading"></a></h1> <h1>Installation<a class="headerlink" href="#installation" title="Link to this heading"></a></h1>
<p>First make sure you have the latest pip installed:</p> <p>If you are on a modern Linux you will probably want to create a venv:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m venv venv
source venv/bin/activate
</pre></div>
</div>
<p>Then make sure you have the latest pip installed:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install --upgrade pip <div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install --upgrade pip
</pre></div> </pre></div>
</div> </div>
<p>Then install</p> <p>Then install</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install setuptools <div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install setuptools
python3 -m pip install raylib python3 -m pip install raylib==5.5.0.2
</pre></div> </pre></div>
</div> </div>
<p>On most platforms it should install a binary wheel (Windows 10 x64, MacOS 12 x64/arm64, Linux Ubuntu2004 x64/arm64).</p> <p>On most platforms it should install a binary wheel. If yours isnt available then pip will attempt to build from
<p>If yours isnt available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g. source, in which case you will need to have Raylib development libs installed, e.g.
using homebrew, apt, etc.</p> using homebrew, apt, etc.</p>
<section id="windows">
<h2>Windows<a class="headerlink" href="#windows" title="Link to this heading"></a></h2>
<p>Binaries require x64 Windows 10 or newer. (For x86 or older Windows you will have to build from source.)</p>
<p>Use an <a class="reference external" href="https://www.python.org/downloads/windows/">official Windows Python release</a> rather than WSL, MSYS, etc.</p>
</section>
<section id="macos">
<h2>MacOS<a class="headerlink" href="#macos" title="Link to this heading"></a></h2>
<p>Binaries require:</p>
<ul class="simple">
<li><p>arm64 MacOS 14</p></li>
<li><p>x64 MacOS 10.13, or newer.</p></li>
</ul>
<p>Older MacOS requires building from source but this is usually simple:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>brew install pkg-config
brew install raylib
python3 -m pip install raylib==5.5.0.2
</pre></div>
</div>
<p>(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
if you want to test them.)</p>
</section>
<section id="linux">
<h2>Linux<a class="headerlink" href="#linux" title="Link to this heading"></a></h2>
<p>Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source.
(Pip should attempt automatically but will need Raylib itself installed and also pkg-config.)</p>
<p>The arm64 binaries are built on Raspberry Pi arm64 Bullseye with OpenGL 2.0
so may not work on other boards.</p>
</section>
<section id="raspberry-pi"> <section id="raspberry-pi">
<h2>Raspberry Pi<a class="headerlink" href="#raspberry-pi" title="Link to this heading"></a></h2> <h2>Raspberry Pi<a class="headerlink" href="#raspberry-pi" title="Link to this heading"></a></h2>
<p><a class="reference internal" href="RPI.html"><span class="std std-doc">Using on Rasperry Pi</span></a></p> <p><span class="xref myst">Using on Rasperry Pi</span></p>
</section> </section>
</section>
<section id="backends">
<h1>Backends<a class="headerlink" href="#backends" title="Link to this heading"></a></h1>
<section id="dynamic-binding-version"> <section id="dynamic-binding-version">
<h2>Dynamic binding version<a class="headerlink" href="#dynamic-binding-version" title="Link to this heading"></a></h2> <h2>Dynamic binding version<a class="headerlink" href="#dynamic-binding-version" title="Link to this heading"></a></h2>
<p>There is now a separate dynamic version of this binding:</p> <p>There is now a separate dynamic version of this binding:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install raylib_dynamic <div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip uninstall raylib
python3 -m pip install raylib_dynamic
</pre></div> </pre></div>
</div> </div>
<p>It works on some systems where the static version doesnt, <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/dynamic.html">but be sure to read these caveats before using it</a></p> <p>It works on some systems where the static version doesnt, <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/dynamic.html">but be sure to read these caveats before using it</a></p>
<p>You cant have multiple raylib packages installed at once.</p>
</section> </section>
<section id="beta-testing"> <section id="sdl-backend">
<h2>Beta testing<a class="headerlink" href="#beta-testing" title="Link to this heading"></a></h2> <h2>SDL backend<a class="headerlink" href="#sdl-backend" title="Link to this heading"></a></h2>
<p>If you find a bug, it may be fixed in the <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/releases">latest dev release</a>. <p>This is not well tested but has better support for controllers:</p>
You can install an alpha or beta version by specifying the exact version number like this:</p> <div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip uninstall raylib
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install raylib==4.2.0.0.dev4 python3 -m pip install raylib_sdl
</pre></div> </pre></div>
</div> </div>
<p>You cant have multiple raylib packages installed at once.</p>
</section>
<section id="drm-backend">
<h2>DRM backend<a class="headerlink" href="#drm-backend" title="Link to this heading"></a></h2>
<p>This uses the Linux framebuffer for devices that dont run X11/Wayland:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip uninstall raylib
python3 -m pip install raylib_drm
</pre></div>
</div>
<p>You cant have multiple raylib packages installed at once.</p>
</section> </section>
<section id="problems"> <section id="problems">
<h2>Problems?<a class="headerlink" href="#problems" title="Link to this heading"></a></h2> <h2>Problems?<a class="headerlink" href="#problems" title="Link to this heading"></a></h2>
<p>If it doesnt work, <a class="reference internal" href="BUILDING.html"><span class="std std-doc">try to build manually.</span></a>. If that works then <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues">submit an issue</a> <p>If it doesnt work, <span class="xref myst">try to build manually.</span>. If that works then <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues">submit an issue</a>
to let us know what you did.</p> to let us know what you did.</p>
<p>If you need help you can try asking <a class="reference external" href="https://discord.gg/raylib">on Discord</a>.</p> <p>If you need help you can try asking on <a class="reference external" href="https://discord.gg/fKDwt85aX6">our discord</a>. There is also a large <a class="reference external" href="https://discord.gg/raylib">Raylib discord</a>
for issues that are not Python-specific.</p>
<p>If it still doesnt work, <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues">submit an issue</a>.</p> <p>If it still doesnt work, <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues">submit an issue</a>.</p>
</section> </section>
</section> </section>
<section id="how-to-use"> <section id="how-to-use">
<h1>How to use<a class="headerlink" href="#how-to-use" title="Link to this heading"></a></h1> <h1>How to use<a class="headerlink" href="#how-to-use" title="Link to this heading"></a></h1>
<p>There are two APIs, you can use either or both:</p> <p>There are <em>two</em> modules in the raylib package, <code class="docutils literal notranslate"><span class="pre">raylib</span></code> and <code class="docutils literal notranslate"><span class="pre">pyray</span></code>. (There is no separate package for
pyray. Do <em>not</em> <code class="docutils literal notranslate"><span class="pre">pip</span> <span class="pre">install</span> <span class="pre">pyray</span></code>). You can use either or both:</p>
<section id="if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api"> <section id="if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api">
<h2>If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API<a class="headerlink" href="#if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api" title="Link to this heading"></a></h2> <h2>If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API<a class="headerlink" href="#if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api" title="Link to this heading"></a></h2>
<p>Use <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/raylib.html">the C API</a>.</p> <p>Use <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/raylib.html">the raylib module</a>.</p>
</section> </section>
<section id="if-you-prefer-a-slightly-more-pythonistic-api-and-don-t-mind-it-might-be-slightly-slower"> <section id="if-you-prefer-a-more-pythonistic-api">
<h2>If you prefer a slightly more Pythonistic API and dont mind it might be slightly slower<a class="headerlink" href="#if-you-prefer-a-slightly-more-pythonistic-api-and-don-t-mind-it-might-be-slightly-slower" title="Link to this heading"></a></h2> <h2>If you prefer a more Pythonistic API<a class="headerlink" href="#if-you-prefer-a-more-pythonistic-api" title="Link to this heading"></a></h2>
<p>Use <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/pyray.html">the Python API</a>.</p> <p>Use <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/pyray.html">the pyray module</a>.</p>
</section> </section>
</section> </section>
<section id="running-in-a-web-browser"> <section id="running-in-a-web-browser">
<h1>Running in a web browser<a class="headerlink" href="#running-in-a-web-browser" title="Link to this heading"></a></h1> <h1>Running in a web browser<a class="headerlink" href="#running-in-a-web-browser" title="Link to this heading"></a></h1>
<p><a class="reference external" href="https://pypi.org/project/pygbag/">Pygbag</a> &gt;=0.8.7 supports running in a web browser.</p> <p><a class="reference external" href="https://pypi.org/project/pygbag/">Pygbag</a> &gt;=0.8.7 supports running in a web browser. Usually the latest git version
is recommended.</p>
<p>Make a folder <code class="docutils literal notranslate"><span class="pre">my_project</span></code> with a file <code class="docutils literal notranslate"><span class="pre">main.py</span></code>:</p> <p>Make a folder <code class="docutils literal notranslate"><span class="pre">my_project</span></code> with a file <code class="docutils literal notranslate"><span class="pre">main.py</span></code>:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span># /// script <div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># /// script</span>
# dependencies = [ <span class="c1"># dependencies = [</span>
# &quot;cffi&quot;, <span class="c1"># &quot;cffi&quot;,</span>
# &quot;raylib&quot; <span class="c1"># &quot;raylib&quot;</span>
# ] <span class="c1"># ]</span>
# /// <span class="c1"># ///</span>
import asyncio <span class="kn">import</span><span class="w"> </span><span class="nn">asyncio</span>
import platform <span class="kn">import</span><span class="w"> </span><span class="nn">platform</span>
from pyray import * <span class="kn">from</span><span class="w"> </span><span class="nn">pyray</span><span class="w"> </span><span class="kn">import</span> <span class="o">*</span>
async def main(): # You must have an async main function <span class="k">async</span> <span class="k">def</span><span class="w"> </span><span class="nf">main</span><span class="p">():</span> <span class="c1"># You MUST have an async main function</span>
init_window(500, 500, &quot;Hello&quot;) <span class="n">init_window</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">500</span><span class="p">,</span> <span class="s2">&quot;Hello&quot;</span><span class="p">)</span>
platform.window.window_resize() # You must add this line <span class="n">platform</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">window_resize</span><span class="p">()</span> <span class="c1"># You MAY want to add this line</span>
while not window_should_close(): <span class="k">while</span> <span class="ow">not</span> <span class="n">window_should_close</span><span class="p">():</span>
begin_drawing() <span class="n">begin_drawing</span><span class="p">()</span>
clear_background(WHITE) <span class="n">clear_background</span><span class="p">(</span><span class="n">WHITE</span><span class="p">)</span>
draw_text(&quot;Hello world&quot;, 190, 200, 20, VIOLET) <span class="n">draw_text</span><span class="p">(</span><span class="s2">&quot;Hello world&quot;</span><span class="p">,</span> <span class="mi">190</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="n">VIOLET</span><span class="p">)</span>
end_drawing() <span class="n">end_drawing</span><span class="p">()</span>
await asyncio.sleep(0) # You must call this in your main loop <span class="k">await</span> <span class="n">asyncio</span><span class="o">.</span><span class="n">sleep</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> <span class="c1"># You MUST call this in your main loop</span>
close_window() <span class="n">close_window</span><span class="p">()</span>
asyncio.run(main()) <span class="n">asyncio</span><span class="o">.</span><span class="n">run</span><span class="p">(</span><span class="n">main</span><span class="p">())</span>
</pre></div> </pre></div>
</div> </div>
<p>Then to create the web files and launch a web server:</p> <p>Then to create the web files and launch a web server:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3.12 -m pip install --user --upgrade pygbag <div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3.12 -m pip install --user --upgrade pygbag
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project
</pre></div> </pre></div>
</div> </div>
<p>Point your browser to http://localhost:8000</p> <p>Point your browser to http://localhost:8000</p>
<p>Some features may not work, so you can disable them like this:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="n">platform</span><span class="o">.</span><span class="n">system</span><span class="p">()</span> <span class="o">!=</span> <span class="s2">&quot;Emscripten&quot;</span><span class="p">:</span> <span class="c1"># audio may not work on current version of emscripten</span>
<span class="n">init_audio_device</span><span class="p">()</span>
</pre></div>
</div>
<p>This is all done by Pygbag rather than by me, so you should probably contact them with any issues. <p>This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
Carefully read all their <a class="reference external" href="https://pygame-web.github.io/">documentation</a>.</p> Carefully read all their <a class="reference external" href="https://pygame-web.github.io/">documentation</a>.</p>
<p>It does work for most of <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/">these examples</a></p> <p>It does work for most of <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/">these examples</a></p>
</section> </section>
<section id="app-showcase"> <section id="app-showcase">
<h1>App showcase<a class="headerlink" href="#app-showcase" title="Link to this heading"></a></h1> <h1>App showcase<a class="headerlink" href="#app-showcase" title="Link to this heading"></a></h1>
<p><a class="reference external" href="https://github.com/Emtyloc/tempest-raylib">Tempest-raylib</a></p>
<p><a class="reference external" href="https://github.com/bilbofroggins/KarabinerKeyboard">KarabinerKeyboard</a></p>
<p><a class="reference external" href="https://github.com/Yonokid/PyTaiko">PyTaiko</a></p>
<p><a class="reference external" href="https://github.com/StanislavPetrovV/DOOM-Clone">DOOM-Clone</a></p>
<p><a class="reference external" href="https://github.com/pkulev/tanki">Tanki</a></p> <p><a class="reference external" href="https://github.com/pkulev/tanki">Tanki</a></p>
<p><a class="reference external" href="https://pebaz.itch.io/alloy-bloxel-editor">Alloy Bloxel Editor</a></p> <p><a class="reference external" href="https://pebaz.itch.io/alloy-bloxel-editor">Alloy Bloxel Editor</a></p>
<p><a class="reference external" href="https://github.com/Miou-zora/Eidolon">Eidolon</a></p>
<p>Add your app here!</p> <p>Add your app here!</p>
</section> </section>
<section id="rlzero"> <section id="rlzero">
@ -242,9 +324,9 @@ Carefully read all their <a class="reference external" href="https://pygame-web.
<li><p>Testing on more platforms</p></li> <li><p>Testing on more platforms</p></li>
</ul> </ul>
</section> </section>
<section id="license-updated"> <section id="license">
<h1>License (updated)<a class="headerlink" href="#license-updated" title="Link to this heading"></a></h1> <h1>License<a class="headerlink" href="#license" title="Link to this heading"></a></h1>
<p>The bindings are now under the Eclipse Public License, so you are free to <p>Eclipse Public License, so you are free to
statically link and use in non-free / proprietary / commercial projects!</p> statically link and use in non-free / proprietary / commercial projects!</p>
</section> </section>
<section id="performance"> <section id="performance">

View file

@ -1,3 +1,5 @@
<!DOCTYPE html> <!DOCTYPE html>
<html class="writer-html5" lang="en" data-content_root="./"> <html class="writer-html5" lang="en" data-content_root="./">
<head> <head>
@ -5,19 +7,15 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Raspberry Pi &mdash; Raylib Python documentation</title> <title>Raspberry Pi &mdash; Raylib Python documentation</title>
<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=fa44fd50" /> <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" />
<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=19f00094" /> <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
<link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=fd3f3429" /> <link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" />
<!--[if lt IE 9]>
<script src="_static/js/html5shiv.min.js"></script>
<![endif]-->
<script src="_static/jquery.js?v=5d32c60e"></script> <script src="_static/jquery.js?v=5d32c60e"></script>
<script src="_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script> <script src="_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script>
<script src="_static/documentation_options.js?v=5929fcd5"></script> <script src="_static/documentation_options.js?v=5929fcd5"></script>
<script src="_static/doctools.js?v=9a2dae69"></script> <script src="_static/doctools.js?v=9bcbadda"></script>
<script src="_static/sphinx_highlight.js?v=dc90522c"></script> <script src="_static/sphinx_highlight.js?v=dc90522c"></script>
<script src="_static/js/theme.js"></script> <script src="_static/js/theme.js"></script>
<link rel="index" title="Index" href="genindex.html" /> <link rel="index" title="Index" href="genindex.html" />
@ -46,15 +44,16 @@
</div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu"> </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
<p class="caption" role="heading"><span class="caption-text">Contents:</span></p> <p class="caption" role="heading"><span class="caption-text">Contents:</span></p>
<ul class="current"> <ul class="current">
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.0</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#license-updated">License (updated)</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#license">License</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#performance">Performance</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#performance">Performance</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#packaging-your-app">Packaging your app</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#packaging-your-app">Packaging your app</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li>
@ -103,7 +102,9 @@
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span> <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span>
</pre></div> </pre></div>
</div> </div>
<p>If it doesnt work, or youre not on Bullseye, or youre 32 bit, or if you want to use Raylib in <code class="docutils literal notranslate"><span class="pre">PLATFORM_DRM</span></code> mode, you will need to compile your own raylib. See below. <p>Alternatively there is a DRM wheel called <code class="docutils literal notranslate"><span class="pre">raylib_drm</span></code> to use the framebuffer without X11. You cant have both wheels
installed at once.</p>
<p>If it doesnt work, or youre not on Bullseye, or youre 32 bit, you will need to compile your own raylib. See below.
For full instructions on this, see <a class="reference external" href="https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi">https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi</a> . If you need help with this ask Raylib.</p> For full instructions on this, see <a class="reference external" href="https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi">https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi</a> . If you need help with this ask Raylib.</p>
</section> </section>
<section id="option-2-compile-raylib-from-source-x11-mode"> <section id="option-2-compile-raylib-from-source-x11-mode">
@ -124,7 +125,7 @@ For full instructions on this, see <a class="reference external" href="https://g
</div> </div>
<p>Then have pip compile and install the wheel:</p> <p>Then have pip compile and install the wheel:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">setuptools</span> <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">setuptools</span>
<span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span><span class="o">==</span><span class="mf">5.0.0.3</span> <span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span><span class="o">==</span><span class="mf">5.5.0.0</span>
</pre></div> </pre></div>
</div> </div>
</section> </section>
@ -157,7 +158,7 @@ For full instructions on this, see <a class="reference external" href="https://g
</div> </div>
<p>Then have pip compile and install the wheel:</p> <p>Then have pip compile and install the wheel:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">setuptools</span> <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">setuptools</span>
<span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span><span class="o">==</span><span class="mf">5.0.0.3</span> <span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span><span class="o">==</span><span class="mf">5.5.0.0</span>
</pre></div> </pre></div>
</div> </div>
<div class="admonition attention"> <div class="admonition attention">

View file

@ -38,7 +38,7 @@ project.
If the Pip build doesnt work, please submit a bug. (And if you have If the Pip build doesnt work, please submit a bug. (And if you have
fixed it, a PR.) fixed it, a PR.)
Manual instructions follow, but may be outdated, so see also how we actually build the wheels Manual instructions follow, but are probably outdated, so see instead how we actually build the wheels
at https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml at https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml
Windows manual build Windows manual build

View file

@ -1,21 +1,31 @@
# Python Bindings for Raylib 5.0 # Python Bindings for Raylib 5.5
## Libraries: raymath, raygui, rlgl, physac and GLFW
## Backends: Desktop, SDL, DRM, Web
## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
Chatroom: [Discord](https://discord.gg/fKDwt85aX6) or [Matrix](https://matrix.to/#/#raylib-python-cffi:matrix.org) ![PyPI - Downloads](https://img.shields.io/pypi/dm/raylib)
New CFFI API static bindings. Chatroom: [Discord](https://discord.gg/fKDwt85aX6)
HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155)
Features:
* CFFI API static bindings.
* Automatically generated to be as close as possible to * Automatically generated to be as close as possible to
original Raylib. original Raylib.
* Faster, fewer bugs and easier to maintain than ctypes. * Faster, fewer bugs and easier to maintain than ctypes.
* Commercial-friendly license. * Commercial-friendly license.
* Docstrings and auto-completion. * Docstrings and auto-completion.
* **Now includes extra libraries: raymath, raygui, rlgl, physac and GLFW** * Type checking with Mypy
[Full documentation](http://electronstudio.github.io/raylib-python-cffi) [Full documentation](http://electronstudio.github.io/raylib-python-cffi)
# Quickstart # Quickstart
`pip3 install raylib` `pip3 install raylib==5.5.0.2 --break-system-packages`
```python
from pyray import * from pyray import *
init_window(800, 450, "Hello") init_window(800, 450, "Hello")
while not window_should_close(): while not window_should_close():
@ -24,71 +34,124 @@ original Raylib.
draw_text("Hello world", 190, 200, 20, VIOLET) draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing() end_drawing()
close_window() close_window()
```
# Installation # Installation
First make sure you have the latest pip installed: If you are on a modern Linux you will probably want to create a venv:
python3 -m venv venv
source venv/bin/activate
Then make sure you have the latest pip installed:
python3 -m pip install --upgrade pip python3 -m pip install --upgrade pip
Then install Then install
python3 -m pip install setuptools python3 -m pip install setuptools
python3 -m pip install raylib python3 -m pip install raylib==5.5.0.2
On most platforms it should install a binary wheel (Windows 10 x64, MacOS 12 x64/arm64, Linux Ubuntu2004 x64/arm64). On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
source, in which case you will need to have Raylib development libs installed, e.g.
If yours isn't available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g.
using homebrew, apt, etc. using homebrew, apt, etc.
## Windows
Binaries require x64 Windows 10 or newer. (For x86 or older Windows you will have to build from source.)
Use an [official Windows Python release](https://www.python.org/downloads/windows/) rather than WSL, MSYS, etc.
## MacOS
Binaries require:
* arm64 MacOS 14
* x64 MacOS 10.13, or newer.
Older MacOS requires building from source but this is usually simple:
brew install pkg-config
brew install raylib
python3 -m pip install raylib==5.5.0.2
(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
if you want to test them.)
## Linux
Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source.
(Pip should attempt automatically but will need Raylib itself installed and also pkg-config.)
The arm64 binaries are built on Raspberry Pi arm64 Bullseye with OpenGL 2.0
so may not work on other boards.
## Raspberry Pi ## Raspberry Pi
[Using on Rasperry Pi](RPI.rst) [Using on Rasperry Pi](RPI.rst)
# Backends
## Dynamic binding version ## Dynamic binding version
There is now a separate dynamic version of this binding: There is now a separate dynamic version of this binding:
python3 -m pip uninstall raylib
python3 -m pip install raylib_dynamic python3 -m pip install raylib_dynamic
It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html) It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
## Beta testing You can't have multiple raylib packages installed at once.
If you find a bug, it may be fixed in the [latest dev release](https://github.com/electronstudio/raylib-python-cffi/releases). ## SDL backend
You can install an alpha or beta version by specifying the exact version number like this:
python3 -m pip install raylib==4.2.0.0.dev4 This is not well tested but has better support for controllers:
python3 -m pip uninstall raylib
python3 -m pip install raylib_sdl
You can't have multiple raylib packages installed at once.
## DRM backend
This uses the Linux framebuffer for devices that don't run X11/Wayland:
python3 -m pip uninstall raylib
python3 -m pip install raylib_drm
You can't have multiple raylib packages installed at once.
## Problems? ## Problems?
If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues) If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues)
to let us know what you did. to let us know what you did.
If you need help you can try asking [on Discord](https://discord.gg/raylib). If you need help you can try asking on [our discord](https://discord.gg/fKDwt85aX6). There is also a large [Raylib discord](https://discord.gg/raylib)
for issues that are not Python-specific.
If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues). If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues).
# How to use # How to use
There are two APIs, you can use either or both: There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
pyray. Do *not* `pip install pyray`). You can use either or both:
### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API ### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
Use [the C API](https://electronstudio.github.io/raylib-python-cffi/raylib.html). Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
### If you prefer a slightly more Pythonistic API and don't mind it might be slightly slower ### If you prefer a more Pythonistic API
Use [the Python API](https://electronstudio.github.io/raylib-python-cffi/pyray.html). Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
# Running in a web browser # Running in a web browser
[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. [Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version
is recommended.
Make a folder `my_project` with a file `main.py`: Make a folder `my_project` with a file `main.py`:
```python
# /// script # /// script
# dependencies = [ # dependencies = [
# "cffi", # "cffi",
@ -99,26 +162,34 @@ Make a folder `my_project` with a file `main.py`:
import platform import platform
from pyray import * from pyray import *
async def main(): # You must have an async main function async def main(): # You MUST have an async main function
init_window(500, 500, "Hello") init_window(500, 500, "Hello")
platform.window.window_resize() # You must add this line platform.window.window_resize() # You MAY want to add this line
while not window_should_close(): while not window_should_close():
begin_drawing() begin_drawing()
clear_background(WHITE) clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET) draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing() end_drawing()
await asyncio.sleep(0) # You must call this in your main loop await asyncio.sleep(0) # You MUST call this in your main loop
close_window() close_window()
asyncio.run(main()) asyncio.run(main())
```
Then to create the web files and launch a web server: Then to create the web files and launch a web server:
python3.12 -m pip install --user --upgrade pygbag python3.12 -m pip install --user --upgrade pygbag
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project
Point your browser to http://localhost:8000 Point your browser to http://localhost:8000
Some features may not work, so you can disable them like this:
```python
if platform.system() != "Emscripten": # audio may not work on current version of emscripten
init_audio_device()
```
This is all done by Pygbag rather than by me, so you should probably contact them with any issues. This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
Carefully read all their [documentation](https://pygame-web.github.io/). Carefully read all their [documentation](https://pygame-web.github.io/).
@ -126,10 +197,20 @@ It does work for most of [these examples](https://electronstudio.github.io/rayli
# App showcase # App showcase
[Tempest-raylib](https://github.com/Emtyloc/tempest-raylib)
[KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard)
[PyTaiko](https://github.com/Yonokid/PyTaiko)
[DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone)
[Tanki](https://github.com/pkulev/tanki) [Tanki](https://github.com/pkulev/tanki)
[Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor) [Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor)
[Eidolon](https://github.com/Miou-zora/Eidolon)
Add your app here! Add your app here!
# RLZero # RLZero
@ -143,9 +224,9 @@ A related library (that is a work in progress!):
* Converting more examples from C to Python * Converting more examples from C to Python
* Testing on more platforms * Testing on more platforms
# License (updated) # License
The bindings are now under the Eclipse Public License, so you are free to Eclipse Public License, so you are free to
statically link and use in non-free / proprietary / commercial projects! statically link and use in non-free / proprietary / commercial projects!
# Performance # Performance

View file

@ -12,7 +12,10 @@ We have published binary wheels compiled for 64-bit Raspberry OS Bullseye in X11
python -m pip install --break-system-packages raylib python -m pip install --break-system-packages raylib
If it doesn't work, or you're not on Bullseye, or you're 32 bit, or if you want to use Raylib in ``PLATFORM_DRM`` mode, you will need to compile your own raylib. See below. Alternatively there is a DRM wheel called ``raylib_drm`` to use the framebuffer without X11. You can't have both wheels
installed at once.
If it doesn't work, or you're not on Bullseye, or you're 32 bit, you will need to compile your own raylib. See below.
For full instructions on this, see https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi . If you need help with this ask Raylib. For full instructions on this, see https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi . If you need help with this ask Raylib.
Option 2: Compile Raylib from source X11 mode Option 2: Compile Raylib from source X11 mode
@ -39,7 +42,7 @@ Then have pip compile and install the wheel:
:: ::
python3 -m pip install --break-system-packages setuptools python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.3 python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0
Option 3: Compile Raylib from source DRM mode Option 3: Compile Raylib from source DRM mode
--------------------------------------------- ---------------------------------------------
@ -82,7 +85,7 @@ Then have pip compile and install the wheel:
:: ::
python3 -m pip install --break-system-packages setuptools python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.3 python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0

View file

@ -56,7 +56,6 @@ Example program:
init_window(800, 450, "Raylib texture test") init_window(800, 450, "Raylib texture test")
... ...
(You don't need to use the PyRay() class anymore.)
`See all examples here <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_ `See all examples here <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_

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@ -1,12 +1,5 @@
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* basic.css
* ~~~~~~~~~
*
* Sphinx stylesheet -- basic theme. * Sphinx stylesheet -- basic theme.
*
* :copyright: Copyright 2007-2024 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/ */
/* -- main layout ----------------------------------------------------------- */ /* -- main layout ----------------------------------------------------------- */
@ -115,15 +108,11 @@ img {
/* -- search page ----------------------------------------------------------- */ /* -- search page ----------------------------------------------------------- */
ul.search { ul.search {
margin: 10px 0 0 20px; margin-top: 10px;
padding: 0;
} }
ul.search li { ul.search li {
padding: 5px 0 5px 20px; padding: 5px 0;
background-image: url(file.png);
background-repeat: no-repeat;
background-position: 0 7px;
} }
ul.search li a { ul.search li a {
@ -752,14 +741,6 @@ abbr, acronym {
cursor: help; cursor: help;
} }
.translated {
background-color: rgba(207, 255, 207, 0.2)
}
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background-color: rgba(255, 207, 207, 0.2)
}
/* -- code displays --------------------------------------------------------- */ /* -- code displays --------------------------------------------------------- */
pre { pre {

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@ -1 +1 @@
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@ -1,12 +1,5 @@
/* /*
* graphviz.css
* ~~~~~~~~~~~~
*
* Sphinx stylesheet -- graphviz extension. * Sphinx stylesheet -- graphviz extension.
*
* :copyright: Copyright 2007-2024 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/ */
img.graphviz { img.graphviz {

View file

@ -1,4 +0,0 @@
/**
* @preserve HTML5 Shiv 3.7.3-pre | @afarkas @jdalton @jon_neal @rem | MIT/GPL2 Licensed
*/
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* @preserve HTML5 Shiv 3.7.3 | @afarkas @jdalton @jon_neal @rem | MIT/GPL2 Licensed
*/
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228
docs/_static/js/versions.js vendored Normal file
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@ -0,0 +1,228 @@
const themeFlyoutDisplay = "hidden";
const themeVersionSelector = true;
const themeLanguageSelector = true;
if (themeFlyoutDisplay === "attached") {
function renderLanguages(config) {
if (!config.projects.translations.length) {
return "";
}
// Insert the current language to the options on the selector
let languages = config.projects.translations.concat(config.projects.current);
languages = languages.sort((a, b) => a.language.name.localeCompare(b.language.name));
const languagesHTML = `
<dl>
<dt>Languages</dt>
${languages
.map(
(translation) => `
<dd ${translation.slug == config.projects.current.slug ? 'class="rtd-current-item"' : ""}>
<a href="${translation.urls.documentation}">${translation.language.code}</a>
</dd>
`,
)
.join("\n")}
</dl>
`;
return languagesHTML;
}
function renderVersions(config) {
if (!config.versions.active.length) {
return "";
}
const versionsHTML = `
<dl>
<dt>Versions</dt>
${config.versions.active
.map(
(version) => `
<dd ${version.slug === config.versions.current.slug ? 'class="rtd-current-item"' : ""}>
<a href="${version.urls.documentation}">${version.slug}</a>
</dd>
`,
)
.join("\n")}
</dl>
`;
return versionsHTML;
}
function renderDownloads(config) {
if (!Object.keys(config.versions.current.downloads).length) {
return "";
}
const downloadsNameDisplay = {
pdf: "PDF",
epub: "Epub",
htmlzip: "HTML",
};
const downloadsHTML = `
<dl>
<dt>Downloads</dt>
${Object.entries(config.versions.current.downloads)
.map(
([name, url]) => `
<dd>
<a href="${url}">${downloadsNameDisplay[name]}</a>
</dd>
`,
)
.join("\n")}
</dl>
`;
return downloadsHTML;
}
document.addEventListener("readthedocs-addons-data-ready", function (event) {
const config = event.detail.data();
const flyout = `
<div class="rst-versions" data-toggle="rst-versions" role="note">
<span class="rst-current-version" data-toggle="rst-current-version">
<span class="fa fa-book"> Read the Docs</span>
v: ${config.versions.current.slug}
<span class="fa fa-caret-down"></span>
</span>
<div class="rst-other-versions">
<div class="injected">
${renderLanguages(config)}
${renderVersions(config)}
${renderDownloads(config)}
<dl>
<dt>On Read the Docs</dt>
<dd>
<a href="${config.projects.current.urls.home}">Project Home</a>
</dd>
<dd>
<a href="${config.projects.current.urls.builds}">Builds</a>
</dd>
<dd>
<a href="${config.projects.current.urls.downloads}">Downloads</a>
</dd>
</dl>
<dl>
<dt>Search</dt>
<dd>
<form id="flyout-search-form">
<input
class="wy-form"
type="text"
name="q"
aria-label="Search docs"
placeholder="Search docs"
/>
</form>
</dd>
</dl>
<hr />
<small>
<span>Hosted by <a href="https://about.readthedocs.org/?utm_source=&utm_content=flyout">Read the Docs</a></span>
</small>
</div>
</div>
`;
// Inject the generated flyout into the body HTML element.
document.body.insertAdjacentHTML("beforeend", flyout);
// Trigger the Read the Docs Addons Search modal when clicking on the "Search docs" input from inside the flyout.
document
.querySelector("#flyout-search-form")
.addEventListener("focusin", () => {
const event = new CustomEvent("readthedocs-search-show");
document.dispatchEvent(event);
});
})
}
if (themeLanguageSelector || themeVersionSelector) {
function onSelectorSwitch(event) {
const option = event.target.selectedIndex;
const item = event.target.options[option];
window.location.href = item.dataset.url;
}
document.addEventListener("readthedocs-addons-data-ready", function (event) {
const config = event.detail.data();
const versionSwitch = document.querySelector(
"div.switch-menus > div.version-switch",
);
if (themeVersionSelector) {
let versions = config.versions.active;
if (config.versions.current.hidden || config.versions.current.type === "external") {
versions.unshift(config.versions.current);
}
const versionSelect = `
<select>
${versions
.map(
(version) => `
<option
value="${version.slug}"
${config.versions.current.slug === version.slug ? 'selected="selected"' : ""}
data-url="${version.urls.documentation}">
${version.slug}
</option>`,
)
.join("\n")}
</select>
`;
versionSwitch.innerHTML = versionSelect;
versionSwitch.firstElementChild.addEventListener("change", onSelectorSwitch);
}
const languageSwitch = document.querySelector(
"div.switch-menus > div.language-switch",
);
if (themeLanguageSelector) {
if (config.projects.translations.length) {
// Add the current language to the options on the selector
let languages = config.projects.translations.concat(
config.projects.current,
);
languages = languages.sort((a, b) =>
a.language.name.localeCompare(b.language.name),
);
const languageSelect = `
<select>
${languages
.map(
(language) => `
<option
value="${language.language.code}"
${config.projects.current.slug === language.slug ? 'selected="selected"' : ""}
data-url="${language.urls.documentation}">
${language.language.name}
</option>`,
)
.join("\n")}
</select>
`;
languageSwitch.innerHTML = languageSelect;
languageSwitch.firstElementChild.addEventListener("change", onSelectorSwitch);
}
else {
languageSwitch.remove();
}
}
});
}
document.addEventListener("readthedocs-addons-data-ready", function (event) {
// Trigger the Read the Docs Addons Search modal when clicking on "Search docs" input from the topnav.
document
.querySelector("[role='search'] input")
.addEventListener("focusin", () => {
const event = new CustomEvent("readthedocs-search-show");
document.dispatchEvent(event);
});
});

View file

@ -1,13 +1,6 @@
/* /*
* language_data.js
* ~~~~~~~~~~~~~~~~
*
* This script contains the language-specific data used by searchtools.js, * This script contains the language-specific data used by searchtools.js,
* namely the list of stopwords, stemmer, scorer and splitter. * namely the list of stopwords, stemmer, scorer and splitter.
*
* :copyright: Copyright 2007-2024 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/ */
var stopwords = ["a", "and", "are", "as", "at", "be", "but", "by", "for", "if", "in", "into", "is", "it", "near", "no", "not", "of", "on", "or", "such", "that", "the", "their", "then", "there", "these", "they", "this", "to", "was", "will", "with"]; var stopwords = ["a", "and", "are", "as", "at", "be", "but", "by", "for", "if", "in", "into", "is", "it", "near", "no", "not", "of", "on", "or", "such", "that", "the", "their", "then", "there", "these", "they", "this", "to", "was", "will", "with"];

View file

@ -6,26 +6,26 @@ span.linenos.special { color: #000000; background-color: #ffffc0; padding-left:
.highlight .hll { background-color: #ffffcc } .highlight .hll { background-color: #ffffcc }
.highlight { background: #eeffcc; } .highlight { background: #eeffcc; }
.highlight .c { color: #408090; font-style: italic } /* Comment */ .highlight .c { color: #408090; font-style: italic } /* Comment */
.highlight .err { border: 1px solid #FF0000 } /* Error */ .highlight .err { border: 1px solid #F00 } /* Error */
.highlight .k { color: #007020; font-weight: bold } /* Keyword */ .highlight .k { color: #007020; font-weight: bold } /* Keyword */
.highlight .o { color: #666666 } /* Operator */ .highlight .o { color: #666 } /* Operator */
.highlight .ch { color: #408090; font-style: italic } /* Comment.Hashbang */ .highlight .ch { color: #408090; font-style: italic } /* Comment.Hashbang */
.highlight .cm { color: #408090; font-style: italic } /* Comment.Multiline */ .highlight .cm { color: #408090; font-style: italic } /* Comment.Multiline */
.highlight .cp { color: #007020 } /* Comment.Preproc */ .highlight .cp { color: #007020 } /* Comment.Preproc */
.highlight .cpf { color: #408090; font-style: italic } /* Comment.PreprocFile */ .highlight .cpf { color: #408090; font-style: italic } /* Comment.PreprocFile */
.highlight .c1 { color: #408090; font-style: italic } /* Comment.Single */ .highlight .c1 { color: #408090; font-style: italic } /* Comment.Single */
.highlight .cs { color: #408090; background-color: #fff0f0 } /* Comment.Special */ .highlight .cs { color: #408090; background-color: #FFF0F0 } /* Comment.Special */
.highlight .gd { color: #A00000 } /* Generic.Deleted */ .highlight .gd { color: #A00000 } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */ .highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */ .highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */
.highlight .gr { color: #FF0000 } /* Generic.Error */ .highlight .gr { color: #F00 } /* Generic.Error */
.highlight .gh { color: #000080; font-weight: bold } /* Generic.Heading */ .highlight .gh { color: #000080; font-weight: bold } /* Generic.Heading */
.highlight .gi { color: #00A000 } /* Generic.Inserted */ .highlight .gi { color: #00A000 } /* Generic.Inserted */
.highlight .go { color: #333333 } /* Generic.Output */ .highlight .go { color: #333 } /* Generic.Output */
.highlight .gp { color: #c65d09; font-weight: bold } /* Generic.Prompt */ .highlight .gp { color: #C65D09; font-weight: bold } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */ .highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #800080; font-weight: bold } /* Generic.Subheading */ .highlight .gu { color: #800080; font-weight: bold } /* Generic.Subheading */
.highlight .gt { color: #0044DD } /* Generic.Traceback */ .highlight .gt { color: #04D } /* Generic.Traceback */
.highlight .kc { color: #007020; font-weight: bold } /* Keyword.Constant */ .highlight .kc { color: #007020; font-weight: bold } /* Keyword.Constant */
.highlight .kd { color: #007020; font-weight: bold } /* Keyword.Declaration */ .highlight .kd { color: #007020; font-weight: bold } /* Keyword.Declaration */
.highlight .kn { color: #007020; font-weight: bold } /* Keyword.Namespace */ .highlight .kn { color: #007020; font-weight: bold } /* Keyword.Namespace */
@ -33,43 +33,43 @@ span.linenos.special { color: #000000; background-color: #ffffc0; padding-left:
.highlight .kr { color: #007020; font-weight: bold } /* Keyword.Reserved */ .highlight .kr { color: #007020; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #902000 } /* Keyword.Type */ .highlight .kt { color: #902000 } /* Keyword.Type */
.highlight .m { color: #208050 } /* Literal.Number */ .highlight .m { color: #208050 } /* Literal.Number */
.highlight .s { color: #4070a0 } /* Literal.String */ .highlight .s { color: #4070A0 } /* Literal.String */
.highlight .na { color: #4070a0 } /* Name.Attribute */ .highlight .na { color: #4070A0 } /* Name.Attribute */
.highlight .nb { color: #007020 } /* Name.Builtin */ .highlight .nb { color: #007020 } /* Name.Builtin */
.highlight .nc { color: #0e84b5; font-weight: bold } /* Name.Class */ .highlight .nc { color: #0E84B5; font-weight: bold } /* Name.Class */
.highlight .no { color: #60add5 } /* Name.Constant */ .highlight .no { color: #60ADD5 } /* Name.Constant */
.highlight .nd { color: #555555; font-weight: bold } /* Name.Decorator */ .highlight .nd { color: #555; font-weight: bold } /* Name.Decorator */
.highlight .ni { color: #d55537; font-weight: bold } /* Name.Entity */ .highlight .ni { color: #D55537; font-weight: bold } /* Name.Entity */
.highlight .ne { color: #007020 } /* Name.Exception */ .highlight .ne { color: #007020 } /* Name.Exception */
.highlight .nf { color: #06287e } /* Name.Function */ .highlight .nf { color: #06287E } /* Name.Function */
.highlight .nl { color: #002070; font-weight: bold } /* Name.Label */ .highlight .nl { color: #002070; font-weight: bold } /* Name.Label */
.highlight .nn { color: #0e84b5; font-weight: bold } /* Name.Namespace */ .highlight .nn { color: #0E84B5; font-weight: bold } /* Name.Namespace */
.highlight .nt { color: #062873; font-weight: bold } /* Name.Tag */ .highlight .nt { color: #062873; font-weight: bold } /* Name.Tag */
.highlight .nv { color: #bb60d5 } /* Name.Variable */ .highlight .nv { color: #BB60D5 } /* Name.Variable */
.highlight .ow { color: #007020; font-weight: bold } /* Operator.Word */ .highlight .ow { color: #007020; font-weight: bold } /* Operator.Word */
.highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .w { color: #BBB } /* Text.Whitespace */
.highlight .mb { color: #208050 } /* Literal.Number.Bin */ .highlight .mb { color: #208050 } /* Literal.Number.Bin */
.highlight .mf { color: #208050 } /* Literal.Number.Float */ .highlight .mf { color: #208050 } /* Literal.Number.Float */
.highlight .mh { color: #208050 } /* Literal.Number.Hex */ .highlight .mh { color: #208050 } /* Literal.Number.Hex */
.highlight .mi { color: #208050 } /* Literal.Number.Integer */ .highlight .mi { color: #208050 } /* Literal.Number.Integer */
.highlight .mo { color: #208050 } /* Literal.Number.Oct */ .highlight .mo { color: #208050 } /* Literal.Number.Oct */
.highlight .sa { color: #4070a0 } /* Literal.String.Affix */ .highlight .sa { color: #4070A0 } /* Literal.String.Affix */
.highlight .sb { color: #4070a0 } /* Literal.String.Backtick */ .highlight .sb { color: #4070A0 } /* Literal.String.Backtick */
.highlight .sc { color: #4070a0 } /* Literal.String.Char */ .highlight .sc { color: #4070A0 } /* Literal.String.Char */
.highlight .dl { color: #4070a0 } /* Literal.String.Delimiter */ .highlight .dl { color: #4070A0 } /* Literal.String.Delimiter */
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.highlight .sh { color: #4070a0 } /* Literal.String.Heredoc */ .highlight .sh { color: #4070A0 } /* Literal.String.Heredoc */
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View file

@ -1,12 +1,5 @@
/* /*
* searchtools.js
* ~~~~~~~~~~~~~~~~
*
* Sphinx JavaScript utilities for the full-text search. * Sphinx JavaScript utilities for the full-text search.
*
* :copyright: Copyright 2007-2024 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/ */
"use strict"; "use strict";
@ -20,7 +13,7 @@ if (typeof Scorer === "undefined") {
// and returns the new score. // and returns the new score.
/* /*
score: result => { score: result => {
const [docname, title, anchor, descr, score, filename] = result const [docname, title, anchor, descr, score, filename, kind] = result
return score return score
}, },
*/ */
@ -47,6 +40,14 @@ if (typeof Scorer === "undefined") {
}; };
} }
// Global search result kind enum, used by themes to style search results.
class SearchResultKind {
static get index() { return "index"; }
static get object() { return "object"; }
static get text() { return "text"; }
static get title() { return "title"; }
}
const _removeChildren = (element) => { const _removeChildren = (element) => {
while (element && element.lastChild) element.removeChild(element.lastChild); while (element && element.lastChild) element.removeChild(element.lastChild);
}; };
@ -64,9 +65,13 @@ const _displayItem = (item, searchTerms, highlightTerms) => {
const showSearchSummary = DOCUMENTATION_OPTIONS.SHOW_SEARCH_SUMMARY; const showSearchSummary = DOCUMENTATION_OPTIONS.SHOW_SEARCH_SUMMARY;
const contentRoot = document.documentElement.dataset.content_root; const contentRoot = document.documentElement.dataset.content_root;
const [docName, title, anchor, descr, score, _filename] = item; const [docName, title, anchor, descr, score, _filename, kind] = item;
let listItem = document.createElement("li"); let listItem = document.createElement("li");
// Add a class representing the item's type:
// can be used by a theme's CSS selector for styling
// See SearchResultKind for the class names.
listItem.classList.add(`kind-${kind}`);
let requestUrl; let requestUrl;
let linkUrl; let linkUrl;
if (docBuilder === "dirhtml") { if (docBuilder === "dirhtml") {
@ -115,8 +120,10 @@ const _finishSearch = (resultCount) => {
"Your search did not match any documents. Please make sure that all words are spelled correctly and that you've selected enough categories." "Your search did not match any documents. Please make sure that all words are spelled correctly and that you've selected enough categories."
); );
else else
Search.status.innerText = _( Search.status.innerText = Documentation.ngettext(
"Search finished, found ${resultCount} page(s) matching the search query." "Search finished, found one page matching the search query.",
"Search finished, found ${resultCount} pages matching the search query.",
resultCount,
).replace('${resultCount}', resultCount); ).replace('${resultCount}', resultCount);
}; };
const _displayNextItem = ( const _displayNextItem = (
@ -138,7 +145,7 @@ const _displayNextItem = (
else _finishSearch(resultCount); else _finishSearch(resultCount);
}; };
// Helper function used by query() to order search results. // Helper function used by query() to order search results.
// Each input is an array of [docname, title, anchor, descr, score, filename]. // Each input is an array of [docname, title, anchor, descr, score, filename, kind].
// Order the results by score (in opposite order of appearance, since the // Order the results by score (in opposite order of appearance, since the
// `_displayNextItem` function uses pop() to retrieve items) and then alphabetically. // `_displayNextItem` function uses pop() to retrieve items) and then alphabetically.
const _orderResultsByScoreThenName = (a, b) => { const _orderResultsByScoreThenName = (a, b) => {
@ -178,7 +185,7 @@ const Search = {
htmlToText: (htmlString, anchor) => { htmlToText: (htmlString, anchor) => {
const htmlElement = new DOMParser().parseFromString(htmlString, 'text/html'); const htmlElement = new DOMParser().parseFromString(htmlString, 'text/html');
for (const removalQuery of [".headerlinks", "script", "style"]) { for (const removalQuery of [".headerlink", "script", "style"]) {
htmlElement.querySelectorAll(removalQuery).forEach((el) => { el.remove() }); htmlElement.querySelectorAll(removalQuery).forEach((el) => { el.remove() });
} }
if (anchor) { if (anchor) {
@ -248,6 +255,7 @@ const Search = {
searchSummary.classList.add("search-summary"); searchSummary.classList.add("search-summary");
searchSummary.innerText = ""; searchSummary.innerText = "";
const searchList = document.createElement("ul"); const searchList = document.createElement("ul");
searchList.setAttribute("role", "list");
searchList.classList.add("search"); searchList.classList.add("search");
const out = document.getElementById("search-results"); const out = document.getElementById("search-results");
@ -318,7 +326,7 @@ const Search = {
const indexEntries = Search._index.indexentries; const indexEntries = Search._index.indexentries;
// Collect multiple result groups to be sorted separately and then ordered. // Collect multiple result groups to be sorted separately and then ordered.
// Each is an array of [docname, title, anchor, descr, score, filename]. // Each is an array of [docname, title, anchor, descr, score, filename, kind].
const normalResults = []; const normalResults = [];
const nonMainIndexResults = []; const nonMainIndexResults = [];
@ -328,14 +336,16 @@ const Search = {
for (const [title, foundTitles] of Object.entries(allTitles)) { for (const [title, foundTitles] of Object.entries(allTitles)) {
if (title.toLowerCase().trim().includes(queryLower) && (queryLower.length >= title.length/2)) { if (title.toLowerCase().trim().includes(queryLower) && (queryLower.length >= title.length/2)) {
for (const [file, id] of foundTitles) { for (const [file, id] of foundTitles) {
let score = Math.round(100 * queryLower.length / title.length) const score = Math.round(Scorer.title * queryLower.length / title.length);
const boost = titles[file] === title ? 1 : 0; // add a boost for document titles
normalResults.push([ normalResults.push([
docNames[file], docNames[file],
titles[file] !== title ? `${titles[file]} > ${title}` : title, titles[file] !== title ? `${titles[file]} > ${title}` : title,
id !== null ? "#" + id : "", id !== null ? "#" + id : "",
null, null,
score, score + boost,
filenames[file], filenames[file],
SearchResultKind.title,
]); ]);
} }
} }
@ -353,6 +363,7 @@ const Search = {
null, null,
score, score,
filenames[file], filenames[file],
SearchResultKind.index,
]; ];
if (isMain) { if (isMain) {
normalResults.push(result); normalResults.push(result);
@ -474,6 +485,7 @@ const Search = {
descr, descr,
score, score,
filenames[match[0]], filenames[match[0]],
SearchResultKind.object,
]); ]);
}; };
Object.keys(objects).forEach((prefix) => Object.keys(objects).forEach((prefix) =>
@ -501,9 +513,11 @@ const Search = {
// perform the search on the required terms // perform the search on the required terms
searchTerms.forEach((word) => { searchTerms.forEach((word) => {
const files = []; const files = [];
// find documents, if any, containing the query word in their text/title term indices
// use Object.hasOwnProperty to avoid mismatching against prototype properties
const arr = [ const arr = [
{ files: terms[word], score: Scorer.term }, { files: terms.hasOwnProperty(word) ? terms[word] : undefined, score: Scorer.term },
{ files: titleTerms[word], score: Scorer.title }, { files: titleTerms.hasOwnProperty(word) ? titleTerms[word] : undefined, score: Scorer.title },
]; ];
// add support for partial matches // add support for partial matches
if (word.length > 2) { if (word.length > 2) {
@ -535,8 +549,9 @@ const Search = {
// set score for the word in each file // set score for the word in each file
recordFiles.forEach((file) => { recordFiles.forEach((file) => {
if (!scoreMap.has(file)) scoreMap.set(file, {}); if (!scoreMap.has(file)) scoreMap.set(file, new Map());
scoreMap.get(file)[word] = record.score; const fileScores = scoreMap.get(file);
fileScores.set(word, record.score);
}); });
}); });
@ -575,7 +590,7 @@ const Search = {
break; break;
// select one (max) score for the file. // select one (max) score for the file.
const score = Math.max(...wordList.map((w) => scoreMap.get(file)[w])); const score = Math.max(...wordList.map((w) => scoreMap.get(file).get(w)));
// add result to the result list // add result to the result list
results.push([ results.push([
docNames[file], docNames[file],
@ -584,6 +599,7 @@ const Search = {
null, null,
score, score,
filenames[file], filenames[file],
SearchResultKind.text,
]); ]);
} }
return results; return results;

View file

@ -1,3 +1,5 @@
<!DOCTYPE html> <!DOCTYPE html>
<html class="writer-html5" lang="en" data-content_root="./"> <html class="writer-html5" lang="en" data-content_root="./">
<head> <head>
@ -5,19 +7,15 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Dynamic Bindings &mdash; Raylib Python documentation</title> <title>Dynamic Bindings &mdash; Raylib Python documentation</title>
<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=fa44fd50" /> <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" />
<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=19f00094" /> <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
<link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=fd3f3429" /> <link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" />
<!--[if lt IE 9]>
<script src="_static/js/html5shiv.min.js"></script>
<![endif]-->
<script src="_static/jquery.js?v=5d32c60e"></script> <script src="_static/jquery.js?v=5d32c60e"></script>
<script src="_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script> <script src="_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script>
<script src="_static/documentation_options.js?v=5929fcd5"></script> <script src="_static/documentation_options.js?v=5929fcd5"></script>
<script src="_static/doctools.js?v=9a2dae69"></script> <script src="_static/doctools.js?v=9bcbadda"></script>
<script src="_static/sphinx_highlight.js?v=dc90522c"></script> <script src="_static/sphinx_highlight.js?v=dc90522c"></script>
<script src="_static/js/theme.js"></script> <script src="_static/js/theme.js"></script>
<link rel="index" title="Index" href="genindex.html" /> <link rel="index" title="Index" href="genindex.html" />
@ -47,15 +45,16 @@
</div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu"> </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
<p class="caption" role="heading"><span class="caption-text">Contents:</span></p> <p class="caption" role="heading"><span class="caption-text">Contents:</span></p>
<ul class="current"> <ul class="current">
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.0</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#license-updated">License (updated)</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#license">License</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#performance">Performance</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#performance">Performance</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#packaging-your-app">Packaging your app</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#packaging-your-app">Packaging your app</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li>
@ -105,11 +104,11 @@ Therefore I personally recommend the static ones.
But the dynamic bindings have the advantage that you dont need to compile anything to install. You just need a Raylib DLL.</p> But the dynamic bindings have the advantage that you dont need to compile anything to install. You just need a Raylib DLL.</p>
</div> </div>
<p>The API is exactly the same as the static one documented here. (Therefore you cant have both modules installed at once.) The only difference is you cant do:</p> <p>The API is exactly the same as the static one documented here. (Therefore you cant have both modules installed at once.) The only difference is you cant do:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">raylib</span> <span class="kn">import</span> <span class="o">*</span> <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">raylib</span><span class="w"> </span><span class="kn">import</span> <span class="o">*</span>
</pre></div> </pre></div>
</div> </div>
<p>Instead you have to do:</p> <p>Instead you have to do:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">raylib</span> <span class="kn">import</span> <span class="n">rl</span> <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">raylib</span><span class="w"> </span><span class="kn">import</span> <span class="n">rl</span>
</pre></div> </pre></div>
</div> </div>
<p>Then you access the functions with <code class="docutils literal notranslate"><span class="pre">rl.</span></code> prefix.</p> <p>Then you access the functions with <code class="docutils literal notranslate"><span class="pre">rl.</span></code> prefix.</p>

File diff suppressed because it is too large Load diff

View file

@ -1,3 +1,5 @@
<!DOCTYPE html> <!DOCTYPE html>
<html class="writer-html5" lang="en" data-content_root="./"> <html class="writer-html5" lang="en" data-content_root="./">
<head> <head>
@ -5,24 +7,20 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Raylib Python &mdash; Raylib Python documentation</title> <title>Raylib Python &mdash; Raylib Python documentation</title>
<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=fa44fd50" /> <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" />
<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=19f00094" /> <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
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<script src="_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script> <script src="_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script>
<script src="_static/documentation_options.js?v=5929fcd5"></script> <script src="_static/documentation_options.js?v=5929fcd5"></script>
<script src="_static/doctools.js?v=9a2dae69"></script> <script src="_static/doctools.js?v=9bcbadda"></script>
<script src="_static/sphinx_highlight.js?v=dc90522c"></script> <script src="_static/sphinx_highlight.js?v=dc90522c"></script>
<script src="_static/js/theme.js"></script> <script src="_static/js/theme.js"></script>
<link rel="index" title="Index" href="genindex.html" /> <link rel="index" title="Index" href="genindex.html" />
<link rel="search" title="Search" href="search.html" /> <link rel="search" title="Search" href="search.html" />
<link rel="next" title="Python Bindings for Raylib 5.0" href="README.html" /> <link rel="next" title="Python Bindings for Raylib 5.5" href="README.html" />
</head> </head>
<body class="wy-body-for-nav"> <body class="wy-body-for-nav">
@ -46,15 +44,16 @@
</div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu"> </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
<p class="caption" role="heading"><span class="caption-text">Contents:</span></p> <p class="caption" role="heading"><span class="caption-text">Contents:</span></p>
<ul> <ul>
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.0</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#license-updated">License (updated)</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#license">License</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#performance">Performance</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#performance">Performance</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#packaging-your-app">Packaging your app</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#packaging-your-app">Packaging your app</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li>
@ -94,15 +93,16 @@
<div class="toctree-wrapper compound"> <div class="toctree-wrapper compound">
<p class="caption" role="heading"><span class="caption-text">Contents:</span></p> <p class="caption" role="heading"><span class="caption-text">Contents:</span></p>
<ul> <ul>
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.0</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
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<title>Search &mdash; Raylib Python documentation</title> <title>Search &mdash; Raylib Python documentation</title>
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@ -9,3 +9,5 @@ include version.py
exclude raylib/*.a exclude raylib/*.a
exclude raylib/*.c exclude raylib/*.c
exclude raylib/*.o exclude raylib/*.o
include raylib/py.typed
include pyray/py.typed

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@ -22,9 +22,10 @@ import itertools
import os import os
import pathlib import pathlib
import platform import platform
import logging
from .version import __version__ from .version import __version__
logger = logging.getLogger(__name__)
MODULE = pathlib.Path(__file__).parent MODULE = pathlib.Path(__file__).parent
def raylib_library_path(): def raylib_library_path():
@ -54,9 +55,9 @@ ffi.cdef(open(MODULE / "raylib_modified.h").read().replace('RLAPI ', ''))
try: try:
raylib_fname = raylib_library_path() raylib_fname = raylib_library_path()
rl = ffi.dlopen(raylib_fname) rl = ffi.dlopen(raylib_fname)
print('LOADED DYNAMICALLY SHARED LIB {} {}'.format(__version__, raylib_fname)) logger.warning('LOADED DYNAMICALLY SHARED LIB {} {}'.format(__version__, raylib_fname))
except Exception as e: except Exception as e:
print(e) logger.exception(e)
LIGHTGRAY =( 200, 200, 200, 255 ) LIGHTGRAY =( 200, 200, 200, 255 )
GRAY =( 130, 130, 130, 255 ) GRAY =( 130, 130, 130, 255 )

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@ -1,9 +1,9 @@
import raylib import raylib
RAYLIB_VERSION_MAJOR: int = 5 RAYLIB_VERSION_MAJOR: int = 5
RAYLIB_VERSION_MINOR: int = 0 RAYLIB_VERSION_MINOR: int = 5
RAYLIB_VERSION_PATCH: int = 0 RAYLIB_VERSION_PATCH: int = 0
RAYLIB_VERSION: str = "5.0" RAYLIB_VERSION: str = "5.5"
PI: float = 3.141592653589793 PI: float = 3.141592653589793
DEG2RAD = PI / 180.0 DEG2RAD = PI / 180.0
RAD2DEG = 180.0 / PI RAD2DEG = 180.0 / PI
@ -14,11 +14,8 @@ MATERIAL_MAP_DIFFUSE = raylib.MATERIAL_MAP_ALBEDO
MATERIAL_MAP_SPECULAR = raylib.MATERIAL_MAP_METALNESS MATERIAL_MAP_SPECULAR = raylib.MATERIAL_MAP_METALNESS
SHADER_LOC_MAP_DIFFUSE = raylib.SHADER_LOC_MAP_ALBEDO SHADER_LOC_MAP_DIFFUSE = raylib.SHADER_LOC_MAP_ALBEDO
SHADER_LOC_MAP_SPECULAR = raylib.SHADER_LOC_MAP_METALNESS SHADER_LOC_MAP_SPECULAR = raylib.SHADER_LOC_MAP_METALNESS
PI: float = 3.141592653589793
EPSILON: float = 1e-06 EPSILON: float = 1e-06
DEG2RAD = PI / 180.0 RLGL_VERSION: str = "5.0"
RAD2DEG = 180.0 / PI
RLGL_VERSION: str = "4.5"
RL_DEFAULT_BATCH_BUFFER_ELEMENTS: int = 8192 RL_DEFAULT_BATCH_BUFFER_ELEMENTS: int = 8192
RL_DEFAULT_BATCH_BUFFERS: int = 1 RL_DEFAULT_BATCH_BUFFERS: int = 1
RL_DEFAULT_BATCH_DRAWCALLS: int = 256 RL_DEFAULT_BATCH_DRAWCALLS: int = 256
@ -89,11 +86,19 @@ RL_BLEND_SRC_RGB: int = 32969
RL_BLEND_DST_ALPHA: int = 32970 RL_BLEND_DST_ALPHA: int = 32970
RL_BLEND_SRC_ALPHA: int = 32971 RL_BLEND_SRC_ALPHA: int = 32971
RL_BLEND_COLOR: int = 32773 RL_BLEND_COLOR: int = 32773
RL_READ_FRAMEBUFFER: int = 36008
RL_DRAW_FRAMEBUFFER: int = 36009
RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION: int = 0
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD: int = 1
RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL: int = 2
RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR: int = 3
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT: int = 4
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2: int = 5
RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES: int = 6
RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS: int = 7
RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS: int = 8
RL_SHADER_LOC_MAP_DIFFUSE = raylib.RL_SHADER_LOC_MAP_ALBEDO RL_SHADER_LOC_MAP_DIFFUSE = raylib.RL_SHADER_LOC_MAP_ALBEDO
RL_SHADER_LOC_MAP_SPECULAR = raylib.RL_SHADER_LOC_MAP_METALNESS RL_SHADER_LOC_MAP_SPECULAR = raylib.RL_SHADER_LOC_MAP_METALNESS
PI: float = 3.141592653589793
DEG2RAD = PI / 180.0
RAD2DEG = 180.0 / PI
GL_SHADING_LANGUAGE_VERSION: int = 35724 GL_SHADING_LANGUAGE_VERSION: int = 35724
GL_COMPRESSED_RGB_S3TC_DXT1_EXT: int = 33776 GL_COMPRESSED_RGB_S3TC_DXT1_EXT: int = 33776
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: int = 33777 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: int = 33777
@ -108,6 +113,8 @@ GL_COMPRESSED_RGBA_ASTC_4x4_KHR: int = 37808
GL_COMPRESSED_RGBA_ASTC_8x8_KHR: int = 37815 GL_COMPRESSED_RGBA_ASTC_8x8_KHR: int = 37815
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: int = 34047 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: int = 34047
GL_TEXTURE_MAX_ANISOTROPY_EXT: int = 34046 GL_TEXTURE_MAX_ANISOTROPY_EXT: int = 34046
GL_PROGRAM_POINT_SIZE: int = 34370
GL_LINE_WIDTH: int = 2849
GL_UNSIGNED_SHORT_5_6_5: int = 33635 GL_UNSIGNED_SHORT_5_6_5: int = 33635
GL_UNSIGNED_SHORT_5_5_5_1: int = 32820 GL_UNSIGNED_SHORT_5_5_5_1: int = 32820
GL_UNSIGNED_SHORT_4_4_4_4: int = 32819 GL_UNSIGNED_SHORT_4_4_4_4: int = 32819
@ -119,19 +126,22 @@ RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL: str = "vertexNormal"
RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR: str = "vertexColor" RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR: str = "vertexColor"
RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT: str = "vertexTangent" RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT: str = "vertexTangent"
RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2: str = "vertexTexCoord2" RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2: str = "vertexTexCoord2"
RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS: str = "vertexBoneIds"
RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS: str = "vertexBoneWeights"
RL_DEFAULT_SHADER_UNIFORM_NAME_MVP: str = "mvp" RL_DEFAULT_SHADER_UNIFORM_NAME_MVP: str = "mvp"
RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW: str = "matView" RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW: str = "matView"
RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION: str = "matProjection" RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION: str = "matProjection"
RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL: str = "matModel" RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL: str = "matModel"
RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL: str = "matNormal" RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL: str = "matNormal"
RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR: str = "colDiffuse" RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR: str = "colDiffuse"
RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES: str = "boneMatrices"
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0: str = "texture0" RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0: str = "texture0"
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1: str = "texture1" RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1: str = "texture1"
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2: str = "texture2" RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2: str = "texture2"
RAYGUI_VERSION_MAJOR: int = 4 RAYGUI_VERSION_MAJOR: int = 4
RAYGUI_VERSION_MINOR: int = 0 RAYGUI_VERSION_MINOR: int = 5
RAYGUI_VERSION_PATCH: int = 0 RAYGUI_VERSION_PATCH: int = 0
RAYGUI_VERSION: str = "4.0" RAYGUI_VERSION: str = "4.5-dev"
SCROLLBAR_LEFT_SIDE: int = 0 SCROLLBAR_LEFT_SIDE: int = 0
SCROLLBAR_RIGHT_SIDE: int = 1 SCROLLBAR_RIGHT_SIDE: int = 1
RAYGUI_ICON_SIZE: int = 16 RAYGUI_ICON_SIZE: int = 16
@ -155,6 +165,7 @@ RAYGUI_PANEL_BORDER_WIDTH: int = 1
RAYGUI_TABBAR_ITEM_WIDTH: int = 160 RAYGUI_TABBAR_ITEM_WIDTH: int = 160
RAYGUI_MIN_SCROLLBAR_WIDTH: int = 40 RAYGUI_MIN_SCROLLBAR_WIDTH: int = 40
RAYGUI_MIN_SCROLLBAR_HEIGHT: int = 40 RAYGUI_MIN_SCROLLBAR_HEIGHT: int = 40
RAYGUI_MIN_MOUSE_WHEEL_SPEED: int = 20
RAYGUI_TOGGLEGROUP_MAX_ITEMS: int = 32 RAYGUI_TOGGLEGROUP_MAX_ITEMS: int = 32
RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN: int = 40 RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN: int = 40
RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY: int = 1 RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY: int = 1
@ -175,12 +186,10 @@ RAYGUI_TEXTFORMAT_MAX_SIZE: int = 256
PHYSAC_MAX_BODIES: int = 64 PHYSAC_MAX_BODIES: int = 64
PHYSAC_MAX_MANIFOLDS: int = 4096 PHYSAC_MAX_MANIFOLDS: int = 4096
PHYSAC_MAX_VERTICES: int = 24 PHYSAC_MAX_VERTICES: int = 24
PHYSAC_DEFAULT_CIRCLE_VERTICES: int = 24 PHYSAC_CIRCLE_VERTICES: int = 24
PHYSAC_COLLISION_ITERATIONS: int = 100 PHYSAC_COLLISION_ITERATIONS: int = 20
PHYSAC_PENETRATION_ALLOWANCE: float = 0.05 PHYSAC_PENETRATION_ALLOWANCE: float = 0.05
PHYSAC_PENETRATION_CORRECTION: float = 0.4 PHYSAC_PENETRATION_CORRECTION: float = 0.4
PHYSAC_PI: float = 3.141592653589793
PHYSAC_DEG2RAD = PHYSAC_PI / 180.0
PHYSAC_FLT_MAX: float = 3.402823466e+38 PHYSAC_FLT_MAX: float = 3.402823466e+38
PHYSAC_EPSILON: float = 1e-06 PHYSAC_EPSILON: float = 1e-06
GLFW_VERSION_MAJOR: int = 3 GLFW_VERSION_MAJOR: int = 3
@ -429,12 +438,14 @@ GLFW_CONTEXT_RELEASE_BEHAVIOR: int = 139273
GLFW_CONTEXT_NO_ERROR: int = 139274 GLFW_CONTEXT_NO_ERROR: int = 139274
GLFW_CONTEXT_CREATION_API: int = 139275 GLFW_CONTEXT_CREATION_API: int = 139275
GLFW_SCALE_TO_MONITOR: int = 139276 GLFW_SCALE_TO_MONITOR: int = 139276
GLFW_SCALE_FRAMEBUFFER: int = 139277
GLFW_COCOA_RETINA_FRAMEBUFFER: int = 143361 GLFW_COCOA_RETINA_FRAMEBUFFER: int = 143361
GLFW_COCOA_FRAME_NAME: int = 143362 GLFW_COCOA_FRAME_NAME: int = 143362
GLFW_COCOA_GRAPHICS_SWITCHING: int = 143363 GLFW_COCOA_GRAPHICS_SWITCHING: int = 143363
GLFW_X11_CLASS_NAME: int = 147457 GLFW_X11_CLASS_NAME: int = 147457
GLFW_X11_INSTANCE_NAME: int = 147458 GLFW_X11_INSTANCE_NAME: int = 147458
GLFW_WIN32_KEYBOARD_MENU: int = 151553 GLFW_WIN32_KEYBOARD_MENU: int = 151553
GLFW_WIN32_SHOWDEFAULT: int = 151554
GLFW_WAYLAND_APP_ID: int = 155649 GLFW_WAYLAND_APP_ID: int = 155649
GLFW_NO_API: int = 0 GLFW_NO_API: int = 0
GLFW_OPENGL_API: int = 196609 GLFW_OPENGL_API: int = 196609
@ -467,6 +478,8 @@ GLFW_ANGLE_PLATFORM_TYPE_D3D9: int = 225284
GLFW_ANGLE_PLATFORM_TYPE_D3D11: int = 225285 GLFW_ANGLE_PLATFORM_TYPE_D3D11: int = 225285
GLFW_ANGLE_PLATFORM_TYPE_VULKAN: int = 225287 GLFW_ANGLE_PLATFORM_TYPE_VULKAN: int = 225287
GLFW_ANGLE_PLATFORM_TYPE_METAL: int = 225288 GLFW_ANGLE_PLATFORM_TYPE_METAL: int = 225288
GLFW_WAYLAND_PREFER_LIBDECOR: int = 229377
GLFW_WAYLAND_DISABLE_LIBDECOR: int = 229378
GLFW_ANY_POSITION: int = 2147483648 GLFW_ANY_POSITION: int = 2147483648
GLFW_ARROW_CURSOR: int = 221185 GLFW_ARROW_CURSOR: int = 221185
GLFW_IBEAM_CURSOR: int = 221186 GLFW_IBEAM_CURSOR: int = 221186
@ -486,6 +499,7 @@ GLFW_PLATFORM: int = 327683
GLFW_COCOA_CHDIR_RESOURCES: int = 331777 GLFW_COCOA_CHDIR_RESOURCES: int = 331777
GLFW_COCOA_MENUBAR: int = 331778 GLFW_COCOA_MENUBAR: int = 331778
GLFW_X11_XCB_VULKAN_SURFACE: int = 335873 GLFW_X11_XCB_VULKAN_SURFACE: int = 335873
GLFW_WAYLAND_LIBDECOR: int = 339969
GLFW_ANY_PLATFORM: int = 393216 GLFW_ANY_PLATFORM: int = 393216
GLFW_PLATFORM_WIN32: int = 393217 GLFW_PLATFORM_WIN32: int = 393217
GLFW_PLATFORM_COCOA: int = 393218 GLFW_PLATFORM_COCOA: int = 393218

View file

@ -1,6 +1,7 @@
from enum import IntEnum from enum import IntEnum
class ConfigFlags(IntEnum): class ConfigFlags(IntEnum):
"""System/Window config flags."""
FLAG_VSYNC_HINT = 64 FLAG_VSYNC_HINT = 64
FLAG_FULLSCREEN_MODE = 2 FLAG_FULLSCREEN_MODE = 2
FLAG_WINDOW_RESIZABLE = 4 FLAG_WINDOW_RESIZABLE = 4
@ -19,6 +20,7 @@ class ConfigFlags(IntEnum):
FLAG_INTERLACED_HINT = 65536 FLAG_INTERLACED_HINT = 65536
class TraceLogLevel(IntEnum): class TraceLogLevel(IntEnum):
"""Trace log level."""
LOG_ALL = 0 LOG_ALL = 0
LOG_TRACE = 1 LOG_TRACE = 1
LOG_DEBUG = 2 LOG_DEBUG = 2
@ -29,6 +31,7 @@ class TraceLogLevel(IntEnum):
LOG_NONE = 7 LOG_NONE = 7
class KeyboardKey(IntEnum): class KeyboardKey(IntEnum):
"""Keyboard keys (US keyboard layout)."""
KEY_NULL = 0 KEY_NULL = 0
KEY_APOSTROPHE = 39 KEY_APOSTROPHE = 39
KEY_COMMA = 44 KEY_COMMA = 44
@ -136,11 +139,12 @@ class KeyboardKey(IntEnum):
KEY_KP_ENTER = 335 KEY_KP_ENTER = 335
KEY_KP_EQUAL = 336 KEY_KP_EQUAL = 336
KEY_BACK = 4 KEY_BACK = 4
KEY_MENU = 82 KEY_MENU = 5
KEY_VOLUME_UP = 24 KEY_VOLUME_UP = 24
KEY_VOLUME_DOWN = 25 KEY_VOLUME_DOWN = 25
class MouseButton(IntEnum): class MouseButton(IntEnum):
"""Mouse buttons."""
MOUSE_BUTTON_LEFT = 0 MOUSE_BUTTON_LEFT = 0
MOUSE_BUTTON_RIGHT = 1 MOUSE_BUTTON_RIGHT = 1
MOUSE_BUTTON_MIDDLE = 2 MOUSE_BUTTON_MIDDLE = 2
@ -150,6 +154,7 @@ class MouseButton(IntEnum):
MOUSE_BUTTON_BACK = 6 MOUSE_BUTTON_BACK = 6
class MouseCursor(IntEnum): class MouseCursor(IntEnum):
"""Mouse cursor."""
MOUSE_CURSOR_DEFAULT = 0 MOUSE_CURSOR_DEFAULT = 0
MOUSE_CURSOR_ARROW = 1 MOUSE_CURSOR_ARROW = 1
MOUSE_CURSOR_IBEAM = 2 MOUSE_CURSOR_IBEAM = 2
@ -163,6 +168,7 @@ class MouseCursor(IntEnum):
MOUSE_CURSOR_NOT_ALLOWED = 10 MOUSE_CURSOR_NOT_ALLOWED = 10
class GamepadButton(IntEnum): class GamepadButton(IntEnum):
"""Gamepad buttons."""
GAMEPAD_BUTTON_UNKNOWN = 0 GAMEPAD_BUTTON_UNKNOWN = 0
GAMEPAD_BUTTON_LEFT_FACE_UP = 1 GAMEPAD_BUTTON_LEFT_FACE_UP = 1
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2
@ -183,6 +189,7 @@ class GamepadButton(IntEnum):
GAMEPAD_BUTTON_RIGHT_THUMB = 17 GAMEPAD_BUTTON_RIGHT_THUMB = 17
class GamepadAxis(IntEnum): class GamepadAxis(IntEnum):
"""Gamepad axis."""
GAMEPAD_AXIS_LEFT_X = 0 GAMEPAD_AXIS_LEFT_X = 0
GAMEPAD_AXIS_LEFT_Y = 1 GAMEPAD_AXIS_LEFT_Y = 1
GAMEPAD_AXIS_RIGHT_X = 2 GAMEPAD_AXIS_RIGHT_X = 2
@ -191,6 +198,7 @@ class GamepadAxis(IntEnum):
GAMEPAD_AXIS_RIGHT_TRIGGER = 5 GAMEPAD_AXIS_RIGHT_TRIGGER = 5
class MaterialMapIndex(IntEnum): class MaterialMapIndex(IntEnum):
"""Material map index."""
MATERIAL_MAP_ALBEDO = 0 MATERIAL_MAP_ALBEDO = 0
MATERIAL_MAP_METALNESS = 1 MATERIAL_MAP_METALNESS = 1
MATERIAL_MAP_NORMAL = 2 MATERIAL_MAP_NORMAL = 2
@ -204,6 +212,7 @@ class MaterialMapIndex(IntEnum):
MATERIAL_MAP_BRDF = 10 MATERIAL_MAP_BRDF = 10
class ShaderLocationIndex(IntEnum): class ShaderLocationIndex(IntEnum):
"""Shader location index."""
SHADER_LOC_VERTEX_POSITION = 0 SHADER_LOC_VERTEX_POSITION = 0
SHADER_LOC_VERTEX_TEXCOORD01 = 1 SHADER_LOC_VERTEX_TEXCOORD01 = 1
SHADER_LOC_VERTEX_TEXCOORD02 = 2 SHADER_LOC_VERTEX_TEXCOORD02 = 2
@ -230,8 +239,12 @@ class ShaderLocationIndex(IntEnum):
SHADER_LOC_MAP_IRRADIANCE = 23 SHADER_LOC_MAP_IRRADIANCE = 23
SHADER_LOC_MAP_PREFILTER = 24 SHADER_LOC_MAP_PREFILTER = 24
SHADER_LOC_MAP_BRDF = 25 SHADER_LOC_MAP_BRDF = 25
SHADER_LOC_VERTEX_BONEIDS = 26
SHADER_LOC_VERTEX_BONEWEIGHTS = 27
SHADER_LOC_BONE_MATRICES = 28
class ShaderUniformDataType(IntEnum): class ShaderUniformDataType(IntEnum):
"""Shader uniform data type."""
SHADER_UNIFORM_FLOAT = 0 SHADER_UNIFORM_FLOAT = 0
SHADER_UNIFORM_VEC2 = 1 SHADER_UNIFORM_VEC2 = 1
SHADER_UNIFORM_VEC3 = 2 SHADER_UNIFORM_VEC3 = 2
@ -243,12 +256,14 @@ class ShaderUniformDataType(IntEnum):
SHADER_UNIFORM_SAMPLER2D = 8 SHADER_UNIFORM_SAMPLER2D = 8
class ShaderAttributeDataType(IntEnum): class ShaderAttributeDataType(IntEnum):
"""Shader attribute data types."""
SHADER_ATTRIB_FLOAT = 0 SHADER_ATTRIB_FLOAT = 0
SHADER_ATTRIB_VEC2 = 1 SHADER_ATTRIB_VEC2 = 1
SHADER_ATTRIB_VEC3 = 2 SHADER_ATTRIB_VEC3 = 2
SHADER_ATTRIB_VEC4 = 3 SHADER_ATTRIB_VEC4 = 3
class PixelFormat(IntEnum): class PixelFormat(IntEnum):
"""Pixel formats."""
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3
@ -275,6 +290,7 @@ class PixelFormat(IntEnum):
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24
class TextureFilter(IntEnum): class TextureFilter(IntEnum):
"""Texture parameters: filter mode."""
TEXTURE_FILTER_POINT = 0 TEXTURE_FILTER_POINT = 0
TEXTURE_FILTER_BILINEAR = 1 TEXTURE_FILTER_BILINEAR = 1
TEXTURE_FILTER_TRILINEAR = 2 TEXTURE_FILTER_TRILINEAR = 2
@ -283,25 +299,28 @@ class TextureFilter(IntEnum):
TEXTURE_FILTER_ANISOTROPIC_16X = 5 TEXTURE_FILTER_ANISOTROPIC_16X = 5
class TextureWrap(IntEnum): class TextureWrap(IntEnum):
"""Texture parameters: wrap mode."""
TEXTURE_WRAP_REPEAT = 0 TEXTURE_WRAP_REPEAT = 0
TEXTURE_WRAP_CLAMP = 1 TEXTURE_WRAP_CLAMP = 1
TEXTURE_WRAP_MIRROR_REPEAT = 2 TEXTURE_WRAP_MIRROR_REPEAT = 2
TEXTURE_WRAP_MIRROR_CLAMP = 3 TEXTURE_WRAP_MIRROR_CLAMP = 3
class CubemapLayout(IntEnum): class CubemapLayout(IntEnum):
"""Cubemap layouts."""
CUBEMAP_LAYOUT_AUTO_DETECT = 0 CUBEMAP_LAYOUT_AUTO_DETECT = 0
CUBEMAP_LAYOUT_LINE_VERTICAL = 1 CUBEMAP_LAYOUT_LINE_VERTICAL = 1
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4
CUBEMAP_LAYOUT_PANORAMA = 5
class FontType(IntEnum): class FontType(IntEnum):
"""Font type, defines generation method."""
FONT_DEFAULT = 0 FONT_DEFAULT = 0
FONT_BITMAP = 1 FONT_BITMAP = 1
FONT_SDF = 2 FONT_SDF = 2
class BlendMode(IntEnum): class BlendMode(IntEnum):
"""Color blending modes (pre-defined)."""
BLEND_ALPHA = 0 BLEND_ALPHA = 0
BLEND_ADDITIVE = 1 BLEND_ADDITIVE = 1
BLEND_MULTIPLIED = 2 BLEND_MULTIPLIED = 2
@ -312,6 +331,7 @@ class BlendMode(IntEnum):
BLEND_CUSTOM_SEPARATE = 7 BLEND_CUSTOM_SEPARATE = 7
class Gesture(IntEnum): class Gesture(IntEnum):
"""Gesture."""
GESTURE_NONE = 0 GESTURE_NONE = 0
GESTURE_TAP = 1 GESTURE_TAP = 1
GESTURE_DOUBLETAP = 2 GESTURE_DOUBLETAP = 2
@ -325,6 +345,7 @@ class Gesture(IntEnum):
GESTURE_PINCH_OUT = 512 GESTURE_PINCH_OUT = 512
class CameraMode(IntEnum): class CameraMode(IntEnum):
"""Camera system modes."""
CAMERA_CUSTOM = 0 CAMERA_CUSTOM = 0
CAMERA_FREE = 1 CAMERA_FREE = 1
CAMERA_ORBITAL = 2 CAMERA_ORBITAL = 2
@ -332,36 +353,43 @@ class CameraMode(IntEnum):
CAMERA_THIRD_PERSON = 4 CAMERA_THIRD_PERSON = 4
class CameraProjection(IntEnum): class CameraProjection(IntEnum):
"""Camera projection."""
CAMERA_PERSPECTIVE = 0 CAMERA_PERSPECTIVE = 0
CAMERA_ORTHOGRAPHIC = 1 CAMERA_ORTHOGRAPHIC = 1
class NPatchLayout(IntEnum): class NPatchLayout(IntEnum):
"""N-patch layout."""
NPATCH_NINE_PATCH = 0 NPATCH_NINE_PATCH = 0
NPATCH_THREE_PATCH_VERTICAL = 1 NPATCH_THREE_PATCH_VERTICAL = 1
NPATCH_THREE_PATCH_HORIZONTAL = 2 NPATCH_THREE_PATCH_HORIZONTAL = 2
class GuiState(IntEnum): class GuiState(IntEnum):
"""Gui control state."""
STATE_NORMAL = 0 STATE_NORMAL = 0
STATE_FOCUSED = 1 STATE_FOCUSED = 1
STATE_PRESSED = 2 STATE_PRESSED = 2
STATE_DISABLED = 3 STATE_DISABLED = 3
class GuiTextAlignment(IntEnum): class GuiTextAlignment(IntEnum):
"""Gui control text alignment."""
TEXT_ALIGN_LEFT = 0 TEXT_ALIGN_LEFT = 0
TEXT_ALIGN_CENTER = 1 TEXT_ALIGN_CENTER = 1
TEXT_ALIGN_RIGHT = 2 TEXT_ALIGN_RIGHT = 2
class GuiTextAlignmentVertical(IntEnum): class GuiTextAlignmentVertical(IntEnum):
"""Gui control text alignment vertical."""
TEXT_ALIGN_TOP = 0 TEXT_ALIGN_TOP = 0
TEXT_ALIGN_MIDDLE = 1 TEXT_ALIGN_MIDDLE = 1
TEXT_ALIGN_BOTTOM = 2 TEXT_ALIGN_BOTTOM = 2
class GuiTextWrapMode(IntEnum): class GuiTextWrapMode(IntEnum):
"""Gui control text wrap mode."""
TEXT_WRAP_NONE = 0 TEXT_WRAP_NONE = 0
TEXT_WRAP_CHAR = 1 TEXT_WRAP_CHAR = 1
TEXT_WRAP_WORD = 2 TEXT_WRAP_WORD = 2
class GuiControl(IntEnum): class GuiControl(IntEnum):
"""Gui controls."""
DEFAULT = 0 DEFAULT = 0
LABEL = 1 LABEL = 1
BUTTON = 2 BUTTON = 2
@ -380,6 +408,7 @@ class GuiControl(IntEnum):
STATUSBAR = 15 STATUSBAR = 15
class GuiControlProperty(IntEnum): class GuiControlProperty(IntEnum):
"""Gui base properties for every control."""
BORDER_COLOR_NORMAL = 0 BORDER_COLOR_NORMAL = 0
BASE_COLOR_NORMAL = 1 BASE_COLOR_NORMAL = 1
TEXT_COLOR_NORMAL = 2 TEXT_COLOR_NORMAL = 2
@ -397,6 +426,7 @@ class GuiControlProperty(IntEnum):
TEXT_ALIGNMENT = 14 TEXT_ALIGNMENT = 14
class GuiDefaultProperty(IntEnum): class GuiDefaultProperty(IntEnum):
"""DEFAULT extended properties."""
TEXT_SIZE = 16 TEXT_SIZE = 16
TEXT_SPACING = 17 TEXT_SPACING = 17
LINE_COLOR = 18 LINE_COLOR = 18
@ -406,16 +436,20 @@ class GuiDefaultProperty(IntEnum):
TEXT_WRAP_MODE = 22 TEXT_WRAP_MODE = 22
class GuiToggleProperty(IntEnum): class GuiToggleProperty(IntEnum):
"""Toggle/ToggleGroup."""
GROUP_PADDING = 16 GROUP_PADDING = 16
class GuiSliderProperty(IntEnum): class GuiSliderProperty(IntEnum):
"""Slider/SliderBar."""
SLIDER_WIDTH = 16 SLIDER_WIDTH = 16
SLIDER_PADDING = 17 SLIDER_PADDING = 17
class GuiProgressBarProperty(IntEnum): class GuiProgressBarProperty(IntEnum):
"""ProgressBar."""
PROGRESS_PADDING = 16 PROGRESS_PADDING = 16
class GuiScrollBarProperty(IntEnum): class GuiScrollBarProperty(IntEnum):
"""ScrollBar."""
ARROWS_SIZE = 16 ARROWS_SIZE = 16
ARROWS_VISIBLE = 17 ARROWS_VISIBLE = 17
SCROLL_SLIDER_PADDING = 18 SCROLL_SLIDER_PADDING = 18
@ -424,30 +458,40 @@ class GuiScrollBarProperty(IntEnum):
SCROLL_SPEED = 21 SCROLL_SPEED = 21
class GuiCheckBoxProperty(IntEnum): class GuiCheckBoxProperty(IntEnum):
"""CheckBox."""
CHECK_PADDING = 16 CHECK_PADDING = 16
class GuiComboBoxProperty(IntEnum): class GuiComboBoxProperty(IntEnum):
"""ComboBox."""
COMBO_BUTTON_WIDTH = 16 COMBO_BUTTON_WIDTH = 16
COMBO_BUTTON_SPACING = 17 COMBO_BUTTON_SPACING = 17
class GuiDropdownBoxProperty(IntEnum): class GuiDropdownBoxProperty(IntEnum):
"""DropdownBox."""
ARROW_PADDING = 16 ARROW_PADDING = 16
DROPDOWN_ITEMS_SPACING = 17 DROPDOWN_ITEMS_SPACING = 17
DROPDOWN_ARROW_HIDDEN = 18
DROPDOWN_ROLL_UP = 19
class GuiTextBoxProperty(IntEnum): class GuiTextBoxProperty(IntEnum):
"""TextBox/TextBoxMulti/ValueBox/Spinner."""
TEXT_READONLY = 16 TEXT_READONLY = 16
class GuiSpinnerProperty(IntEnum): class GuiSpinnerProperty(IntEnum):
"""Spinner."""
SPIN_BUTTON_WIDTH = 16 SPIN_BUTTON_WIDTH = 16
SPIN_BUTTON_SPACING = 17 SPIN_BUTTON_SPACING = 17
class GuiListViewProperty(IntEnum): class GuiListViewProperty(IntEnum):
"""ListView."""
LIST_ITEMS_HEIGHT = 16 LIST_ITEMS_HEIGHT = 16
LIST_ITEMS_SPACING = 17 LIST_ITEMS_SPACING = 17
SCROLLBAR_WIDTH = 18 SCROLLBAR_WIDTH = 18
SCROLLBAR_SIDE = 19 SCROLLBAR_SIDE = 19
LIST_ITEMS_BORDER_WIDTH = 20
class GuiColorPickerProperty(IntEnum): class GuiColorPickerProperty(IntEnum):
"""ColorPicker."""
COLOR_SELECTOR_SIZE = 16 COLOR_SELECTOR_SIZE = 16
HUEBAR_WIDTH = 17 HUEBAR_WIDTH = 17
HUEBAR_PADDING = 18 HUEBAR_PADDING = 18
@ -455,6 +499,7 @@ class GuiColorPickerProperty(IntEnum):
HUEBAR_SELECTOR_OVERFLOW = 20 HUEBAR_SELECTOR_OVERFLOW = 20
class GuiIconName(IntEnum): class GuiIconName(IntEnum):
"""."""
ICON_NONE = 0 ICON_NONE = 0
ICON_FOLDER_FILE_OPEN = 1 ICON_FOLDER_FILE_OPEN = 1
ICON_FILE_SAVE_CLASSIC = 2 ICON_FILE_SAVE_CLASSIC = 2
@ -675,15 +720,15 @@ class GuiIconName(IntEnum):
ICON_FOLDER = 217 ICON_FOLDER = 217
ICON_FILE = 218 ICON_FILE = 218
ICON_SAND_TIMER = 219 ICON_SAND_TIMER = 219
ICON_220 = 220 ICON_WARNING = 220
ICON_221 = 221 ICON_HELP_BOX = 221
ICON_222 = 222 ICON_INFO_BOX = 222
ICON_223 = 223 ICON_PRIORITY = 223
ICON_224 = 224 ICON_LAYERS_ISO = 224
ICON_225 = 225 ICON_LAYERS2 = 225
ICON_226 = 226 ICON_MLAYERS = 226
ICON_227 = 227 ICON_MAPS = 227
ICON_228 = 228 ICON_HOT = 228
ICON_229 = 229 ICON_229 = 229
ICON_230 = 230 ICON_230 = 230
ICON_231 = 231 ICON_231 = 231

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@ -0,0 +1 @@
../../raylib/raylib.h.modified

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@ -21,7 +21,7 @@ model.materials.maps[pr.MATERIAL_MAP_ALBEDO].texture = texture
pr.unload_image(image) pr.unload_image(image)
pos = pr.get_mouse_position() pos = pr.get_mouse_position()
ray = pr.get_mouse_ray(pos, camera) ray = pr.get_screen_to_world_ray(pos, camera)
while not pr.window_should_close(): while not pr.window_should_close():
@ -36,6 +36,6 @@ while not pr.window_should_close():
pr.end_drawing() pr.end_drawing()
pos = pr.get_mouse_position() pos = pr.get_mouse_position()
ray = pr.get_mouse_ray(pos, camera) ray = pr.get_screen_to_world_ray(pos, camera)
pr.close_window() pr.close_window()

View file

@ -6,26 +6,6 @@ raylib [audio] example - playing
import dataclasses import dataclasses
import pyray import pyray
import raylib as rl import raylib as rl
from raylib.colors import (
RAYWHITE,
ORANGE,
RED,
GOLD,
LIME,
BLUE,
VIOLET,
BROWN,
LIGHTGRAY,
PINK,
YELLOW,
GREEN,
SKYBLUE,
PURPLE,
BEIGE,
MAROON,
GRAY,
BLACK
)
MAX_CIRCLES=64 MAX_CIRCLES=64
@ -33,12 +13,11 @@ MAX_CIRCLES=64
@dataclasses.dataclass @dataclasses.dataclass
class CircleWave: class CircleWave:
position: 'rl.Vector2' position: pyray.Vector2
radius: float radius: float
alpha: float alpha: float
speed: float speed: float
color: 'rl.Color' color: pyray.Color
screenWidth = 800 screenWidth = 800
screenHeight = 450 screenHeight = 450
@ -49,8 +28,8 @@ rl.InitWindow(screenWidth, screenHeight, b"raylib [audio] example - module playi
rl.InitAudioDevice() # Initialize audio device rl.InitAudioDevice() # Initialize audio device
colors = [ ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, colors = [pyray.ORANGE, pyray.RED, pyray.GOLD, pyray.LIME, pyray.BLUE, pyray.VIOLET, pyray.BROWN, pyray.LIGHTGRAY, pyray.PINK,
YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE ] pyray.YELLOW, pyray.GREEN, pyray.SKYBLUE, pyray.PURPLE, pyray.BEIGE]
# Creates some circles for visual effect # Creates some circles for visual effect
circles = [] circles = []
@ -141,23 +120,23 @@ while not rl.WindowShouldClose(): # Detect window close button or ESC key
#---------------------------------------------------------------------------------- #----------------------------------------------------------------------------------
pyray.begin_drawing() pyray.begin_drawing()
pyray.clear_background(RAYWHITE) pyray.clear_background(pyray.RAYWHITE)
for i in range(MAX_CIRCLES): for i in range(MAX_CIRCLES):
pyray.draw_circle_v(circles[i].position, circles[i].radius, rl.Fade(circles[i].color, circles[i].alpha)) pyray.draw_circle_v(circles[i].position, circles[i].radius, pyray.fade(circles[i].color, circles[i].alpha))
# Draw time bar # Draw time bar
pyray.draw_rectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY) pyray.draw_rectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, pyray.LIGHTGRAY)
pyray.draw_rectangle(20, screenHeight - 20 - 12, int(timePlayed), 12, MAROON) pyray.draw_rectangle(20, screenHeight - 20 - 12, int(timePlayed), 12, pyray.MAROON)
pyray.draw_rectangle_lines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY) pyray.draw_rectangle_lines(20, screenHeight - 20 - 12, screenWidth - 40, 12, pyray.GRAY)
# Draw help instructions # Draw help instructions
pyray.draw_rectangle(20, 20, 425, 145, RAYWHITE) pyray.draw_rectangle(20, 20, 425, 145, pyray.RAYWHITE)
pyray.draw_rectangle_lines(20, 20, 425, 145, GRAY) pyray.draw_rectangle_lines(20, 20, 425, 145, pyray.GRAY)
pyray.draw_text("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, BLACK) pyray.draw_text("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, pyray.BLACK)
pyray.draw_text("PRESS P TO PAUSE/RESUME", 40, 70, 20, BLACK) pyray.draw_text("PRESS P TO PAUSE/RESUME", 40, 70, 20, pyray.BLACK)
pyray.draw_text("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, BLACK) pyray.draw_text("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, pyray.BLACK)
pyray.draw_text(f"SPEED: {pitch}", 40, 130, 20, MAROON) pyray.draw_text(f"SPEED: {pitch}", 40, 130, 20, pyray.MAROON)
pyray.end_drawing() pyray.end_drawing()
#---------------------------------------------------------------------------------- #----------------------------------------------------------------------------------

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@ -0,0 +1,101 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Music playing (streaming)
Example complexity rating: [] 1/4
Example originally created with raylib 1.3, last time updated with raylib 4.0
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
This source has been converted from C raylib examples to Python.
"""
import pyray as rl
from pathlib import Path
THIS_DIR = Path(__file__).resolve().parent
# ------------------------------------------------------------------------------------
# Program main entry point
# ------------------------------------------------------------------------------------
def main():
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width,
screen_height,
"raylib [audio] example - music playing (streaming)",
)
rl.init_audio_device() # Initialize audio device
music = rl.load_music_stream(str(THIS_DIR / "resources/country.mp3"))
rl.play_music_stream(music)
time_played = 0.0 # Time played normalized [0.0f..1.0f]
pause = False # Music playing paused
rl.set_target_fps(30) # Set our game to run at 30 frames-per-second
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close(): # Detect window close button or ESC key
# Update
# ----------------------------------------------------------------------------------
rl.update_music_stream(music) # Update music buffer with new stream data
# Restart music playing (stop and play)
if rl.is_key_pressed(rl.KEY_SPACE):
rl.stop_music_stream(music)
rl.play_music_stream(music)
# Pause/Resume music playing
if rl.is_key_pressed(rl.KEY_P):
pause = not pause
if pause:
rl.pause_music_stream(music)
else:
rl.resume_music_stream(music)
# Get normalized time played for current music stream
time_played = rl.get_music_time_played(music) / rl.get_music_time_length(music)
if time_played > 1.0:
time_played = 1.0 # Make sure time played is no longer than music
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.draw_text("MUSIC SHOULD BE PLAYING!", 255, 150, 20, rl.LIGHTGRAY)
rl.draw_rectangle(200, 200, 400, 12, rl.LIGHTGRAY)
rl.draw_rectangle(200, 200, int(time_played * 400.0), 12, rl.MAROON)
rl.draw_rectangle_lines(200, 200, 400, 12, rl.GRAY)
rl.draw_text("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, rl.LIGHTGRAY)
rl.draw_text("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, rl.LIGHTGRAY)
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
rl.unload_music_stream(music) # Unload music stream buffers from RAM
rl.close_audio_device() # Close audio device (music streaming is automatically stopped)
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------
if __name__ == "__main__":
main()

View file

@ -0,0 +1,67 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Sound loading and playing
Example complexity rating: [] 1/4
Example originally created with raylib 1.1, last time updated with raylib 3.5
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
This source has been converted from C raylib examples to Python.
"""
import pyray as rl
from pathlib import Path
# Get the directory where this script is located
THIS_DIR = Path(__file__).resolve().parent
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width, screen_height, "raylib [audio] example - sound loading and playing"
)
rl.init_audio_device() # Initialize audio device
# Load WAV audio file using proper path resolution
fx_wav = rl.load_sound(str(THIS_DIR / "resources/sound.wav"))
# Load OGG audio file using proper path resolution
fx_ogg = rl.load_sound(str(THIS_DIR / "resources/target.ogg"))
rl.set_target_fps(60) # Set our game to run at 60 frames-per-second
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close(): # Detect window close button or ESC key
# Update
# ----------------------------------------------------------------------------------
if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE):
rl.play_sound(fx_wav) # Play WAV sound
if rl.is_key_pressed(rl.KeyboardKey.KEY_ENTER):
rl.play_sound(fx_ogg) # Play OGG sound
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.draw_text("Press SPACE to PLAY the WAV sound!", 200, 180, 20, rl.LIGHTGRAY)
rl.draw_text("Press ENTER to PLAY the OGG sound!", 200, 220, 20, rl.LIGHTGRAY)
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
rl.unload_sound(fx_wav) # Unload sound data
rl.unload_sound(fx_ogg) # Unload sound data
rl.close_audio_device() # Close audio device
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------

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@ -0,0 +1,86 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Playing sound multiple times
Example complexity rating: [] 2/4
Example originally created with raylib 4.6, last time updated with raylib 4.6
Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2023-2025 Jeffery Myers (@JeffM2501)
This source has been converted from C raylib examples to Python.
"""
from typing import List
import pyray as rl
from pathlib import Path
# Get the directory where this script is located
THIS_DIR = Path(__file__).resolve().parent
MAX_SOUNDS = 10
sound_array: List[rl.Sound] = []
current_sound = 0
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width, screen_height, "raylib [audio] example - playing sound multiple times"
)
rl.init_audio_device() # Initialize audio device
# Load the sound list
sound_array.append(
rl.load_sound(str(THIS_DIR / "resources/sound.wav"))
) # Load WAV audio file into the first slot as the 'source' sound
# this sound owns the sample data
for i in range(1, MAX_SOUNDS):
sound_array.append(
rl.load_sound_alias(sound_array[0])
) # Load an alias of the sound into slots 1-9
# These do not own the sound data, but can be played
current_sound = 0 # Set the sound list to the start
rl.set_target_fps(60) # Set our game to run at 60 frames-per-second
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close(): # Detect window close button or ESC key
# Update
# ----------------------------------------------------------------------------------
if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE):
rl.play_sound(sound_array[current_sound]) # Play the next open sound slot
current_sound += 1 # Increment the sound slot
if (
current_sound >= MAX_SOUNDS
): # If the sound slot is out of bounds, go back to 0
current_sound = 0
# Note: a better way would be to look at the list for the first sound that is not playing and use that slot
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.draw_text("Press SPACE to PLAY a WAV sound!", 200, 180, 20, rl.LIGHTGRAY)
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
for i in range(1, MAX_SOUNDS):
rl.unload_sound_alias(sound_array[i]) # Unload sound aliases
rl.unload_sound(sound_array[0]) # Unload source sound data
rl.close_audio_device() # Close audio device
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------

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@ -0,0 +1,112 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Playing spatialized 3D sound
Example complexity rating: [] 2/4
Example originally created with raylib 5.5, last time updated with raylib 5.5
Example contributed by Le Juez Victor (@Bigfoot71) and reviewed by Ramon Santamaria (@raysan5)
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2025 Le Juez Victor (@Bigfoot71)
This source has been converted from C raylib examples to Python.
"""
import pyray as rl
import math
from pathlib import Path
# Get the directory where this script is located
THIS_DIR = Path(__file__).resolve().parent
# Sound positioning function
def set_sound_position(listener, sound, position, max_dist):
# Calculate direction vector and distance between listener and sound source
direction = rl.vector3_subtract(position, listener.position)
distance = rl.vector3_length(direction)
# Apply logarithmic distance attenuation and clamp between 0-1
attenuation = 1.0 / (1.0 + (distance / max_dist))
attenuation = rl.clamp(attenuation, 0.0, 1.0)
# Calculate normalized vectors for spatial positioning
normalized_direction = rl.vector3_normalize(direction)
forward = rl.vector3_normalize(
rl.vector3_subtract(listener.target, listener.position)
)
right = rl.vector3_normalize(rl.vector3_cross_product(listener.up, forward))
# Reduce volume for sounds behind the listener
dot_product = rl.vector3_dot_product(forward, normalized_direction)
if dot_product < 0.0:
attenuation *= 1.0 + dot_product * 0.5
# Set stereo panning based on sound position relative to listener
pan = 0.5 + 0.5 * rl.vector3_dot_product(normalized_direction, right)
# Apply final sound properties
rl.set_sound_volume(sound, attenuation)
rl.set_sound_pan(sound, pan)
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width, screen_height, "raylib [audio] example - Playing spatialized 3D sound"
)
rl.init_audio_device()
sound = rl.load_sound(str(THIS_DIR / "resources/coin.wav"))
camera = rl.Camera3D(
(0, 5, 5),
(0, 0, 0),
(0, 1, 0),
60.0,
rl.CameraProjection.CAMERA_PERSPECTIVE,
)
rl.disable_cursor()
rl.set_target_fps(60)
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close():
# Update
# ----------------------------------------------------------------------------------
rl.update_camera(camera, rl.CameraMode.CAMERA_FREE)
th = rl.get_time()
sphere_pos = rl.Vector3(5.0 * math.cos(th), 0.0, 5.0 * math.sin(th))
set_sound_position(camera, sound, sphere_pos, 20.0)
if not rl.is_sound_playing(sound):
rl.play_sound(sound)
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.begin_mode_3d(camera)
rl.draw_grid(10, 2)
rl.draw_sphere(sphere_pos, 0.5, rl.RED)
rl.end_mode_3d()
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
rl.unload_sound(sound)
rl.close_audio_device() # Close audio device
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------

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@ -57,18 +57,18 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
# Update # Update
# Player movement # Player movement
if pyray.is_key_down(pyray.KEY_RIGHT): if pyray.is_key_down(pyray.KeyboardKey.KEY_RIGHT):
player.x += 2 player.x += 2
elif pyray.is_key_down(pyray.KEY_LEFT): elif pyray.is_key_down(pyray.KeyboardKey.KEY_LEFT):
player.x -= 2 player.x -= 2
# Camera target follows player # Camera target follows player
camera.target = pyray.Vector2(player.x + 20, player.y + 20) camera.target = pyray.Vector2(player.x + 20, player.y + 20)
# Camera rotation controls # Camera rotation controls
if pyray.is_key_down(pyray.KEY_A): if pyray.is_key_down(pyray.KeyboardKey.KEY_A):
camera.rotation -= 1 camera.rotation -= 1
elif pyray.is_key_down(pyray.KEY_S): elif pyray.is_key_down(pyray.KeyboardKey.KEY_S):
camera.rotation += 1 camera.rotation += 1
# Limit camera rotation to 80 degrees (-40 to 40) # Limit camera rotation to 80 degrees (-40 to 40)
@ -86,7 +86,7 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
camera.zoom = 0.1 camera.zoom = 0.1
# Camera reset (zoom and rotation) # Camera reset (zoom and rotation)
if pyray.is_key_pressed(pyray.KEY_R): if pyray.is_key_pressed(pyray.KeyboardKey.KEY_R):
camera.zoom = 1.0 camera.zoom = 1.0
camera.rotation = 0.0 camera.rotation = 0.0

View file

@ -13,15 +13,14 @@ pyray.set_target_fps(60)
camera = pyray.Camera2D() camera = pyray.Camera2D()
camera = pyray.Camera2D()
camera.zoom = 1.0 camera.zoom = 1.0
pyray.set_target_fps(60); pyray.set_target_fps(60)
# main game loop # main game loop
while not pyray.window_should_close(): while not pyray.window_should_close():
# update # update
if pyray.is_mouse_button_down(pyray.MOUSE_BUTTON_RIGHT): if pyray.is_mouse_button_down(pyray.MouseButton.MOUSE_BUTTON_RIGHT):
delta = pyray.get_mouse_delta() delta = pyray.get_mouse_delta()
delta = pyray.vector2_scale(delta, -1.0 / camera.zoom) delta = pyray.vector2_scale(delta, -1.0 / camera.zoom)
camera.target = pyray.vector2_add(camera.target, delta) camera.target = pyray.vector2_add(camera.target, delta)
@ -58,7 +57,7 @@ while not pyray.window_should_close():
pyray.end_mode_2d() pyray.end_mode_2d()
pyray.draw_text("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, pyray.WHITE); pyray.draw_text("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, pyray.WHITE)
pyray.end_drawing() pyray.end_drawing()

View file

@ -62,11 +62,11 @@ class EnvItem:
def update_player(player, env_items, delta): def update_player(player, env_items, delta):
if pyray.is_key_down(pyray.KEY_LEFT): if pyray.is_key_down(pyray.KeyboardKey.KEY_LEFT):
player.position.x -= PLAYER_HOR_SPD * delta player.position.x -= PLAYER_HOR_SPD * delta
if pyray.is_key_down(pyray.KEY_RIGHT): if pyray.is_key_down(pyray.KeyboardKey.KEY_RIGHT):
player.position.x += PLAYER_HOR_SPD * delta player.position.x += PLAYER_HOR_SPD * delta
if pyray.is_key_down(pyray.KEY_SPACE) and player.can_jump: if pyray.is_key_down(pyray.KeyboardKey.KEY_SPACE) and player.can_jump:
player.speed = -PLAYER_JUMP_SPD player.speed = -PLAYER_JUMP_SPD
player.can_jump = False player.can_jump = False
@ -264,11 +264,11 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
elif camera.zoom < 0.25: elif camera.zoom < 0.25:
camera.zoom = 0.25 camera.zoom = 0.25
if pyray.is_key_pressed(pyray.KEY_R): if pyray.is_key_pressed(pyray.KeyboardKey.KEY_R):
camera.zoom = 1.0 camera.zoom = 1.0
player.position = pyray.Vector2(400, 280) player.position = pyray.Vector2(400, 280)
if pyray.is_key_pressed(pyray.KEY_C): if pyray.is_key_pressed(pyray.KeyboardKey.KEY_C):
camera_option = (camera_option + 1) % camera_updaters_length camera_option = (camera_option + 1) % camera_updaters_length
# Call update camera function by its pointer # Call update camera function by its pointer

View file

@ -10,7 +10,7 @@ MAX_COLUMNS = 20
SCREEN_WIDTH = 800 SCREEN_WIDTH = 800
SCREEN_HEIGHT = 450 SCREEN_HEIGHT = 450
pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, b"raylib [core] example - 3d camera first person") pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [core] example - 3d camera first person")
# Define the camera to look into our 3d world (position, target, up vector) # Define the camera to look into our 3d world (position, target, up vector)
camera = pyray.Camera3D() camera = pyray.Camera3D()
@ -18,24 +18,24 @@ camera.position = pyray.Vector3(4.0, 2.0, 4.0)
camera.target = pyray.Vector3(0.0, 1.8, 0.0) camera.target = pyray.Vector3(0.0, 1.8, 0.0)
camera.up = pyray.Vector3(0.0, 1.0, 0.0) camera.up = pyray.Vector3(0.0, 1.0, 0.0)
camera.fovy = 60.0 camera.fovy = 60.0
camera.projection = pyray.CAMERA_PERSPECTIVE camera.projection = pyray.CameraProjection.CAMERA_PERSPECTIVE
# Generates some random columns # Generates some random columns
heights = [None] * MAX_COLUMNS heights = []
positions = [None] * MAX_COLUMNS positions = []
colors = [None] * MAX_COLUMNS colors = []
for i in range(MAX_COLUMNS): for i in range(MAX_COLUMNS):
heights[i] = pyray.get_random_value(1, 12) * 1.0 heights.append(pyray.get_random_value(1, 12) * 1.0)
positions[i] = pyray.Vector3(pyray.get_random_value(-15, 15) * 1.0, heights[i]/2.0 * 1.0, pyray.get_random_value(-15, 15) * 1.0) positions.append(pyray.Vector3(pyray.get_random_value(-15, 15) * 1.0, heights[i]/2.0 * 1.0, pyray.get_random_value(-15, 15) * 1.0))
colors[i] = pyray.Color(pyray.get_random_value(20, 255), pyray.get_random_value(10, 55), 30, 255) colors.append(pyray.Color(pyray.get_random_value(20, 255), pyray.get_random_value(10, 55), 30, 255))
pyray.set_target_fps(60) pyray.set_target_fps(60)
while not pyray.window_should_close(): while not pyray.window_should_close():
pyray.update_camera(camera, pyray.CAMERA_FIRST_PERSON) pyray.update_camera(camera, pyray.CameraMode.CAMERA_FIRST_PERSON)
pyray.begin_drawing() pyray.begin_drawing()

View file

@ -25,7 +25,7 @@ while not window_should_close(): # Detect window close button or ESC key
# Update # Update
update_camera(camera, CameraMode.CAMERA_FREE) update_camera(camera, CameraMode.CAMERA_FREE)
if is_key_pressed(KEY_Z): if is_key_pressed(KeyboardKey.KEY_Z):
camera.target = Vector3(0.0, 0.0, 0.0) camera.target = Vector3(0.0, 0.0, 0.0)
# Draw # Draw

View file

@ -40,7 +40,7 @@ while not pyray.window_should_close():
pyray.end_mode_3d() pyray.end_mode_3d()
pyray.draw_text("Welcome to the third dimension!", 10, 40, 20, pyray.DARKGRAY); pyray.draw_text("Welcome to the third dimension!", 10, 40, 20, pyray.DARKGRAY)
pyray.draw_fps(10, 10) pyray.draw_fps(10, 10)

View file

@ -27,13 +27,13 @@ def main():
if frame_count > 120: if frame_count > 120:
current_screen = GameScreen.TITLE current_screen = GameScreen.TITLE
elif current_screen == GameScreen.TITLE: elif current_screen == GameScreen.TITLE:
if is_key_pressed(KEY_ENTER) or is_gesture_detected(GESTURE_TAP): if is_key_pressed(KeyboardKey.KEY_ENTER) or is_gesture_detected(Gesture.GESTURE_TAP):
current_screen = GameScreen.GAMEPLAY current_screen = GameScreen.GAMEPLAY
elif current_screen == GameScreen.GAMEPLAY: elif current_screen == GameScreen.GAMEPLAY:
if is_key_pressed(KEY_ENTER) or is_gesture_detected(GESTURE_TAP): if is_key_pressed(KeyboardKey.KEY_ENTER) or is_gesture_detected(Gesture.GESTURE_TAP):
current_screen = GameScreen.ENDING current_screen = GameScreen.ENDING
elif current_screen == GameScreen.ENDING: elif current_screen == GameScreen.ENDING:
if is_key_pressed(KEY_ENTER) or is_gesture_detected(GESTURE_TAP): if is_key_pressed(KeyboardKey.KEY_ENTER) or is_gesture_detected(Gesture.GESTURE_TAP):
current_screen = GameScreen.TITLE current_screen = GameScreen.TITLE
begin_drawing() begin_drawing()

View file

@ -11,12 +11,6 @@
""" """
import pyray import pyray
from raylib.colors import (
RAYWHITE,
DARKGRAY,
LIGHTGRAY,
GRAY
)
screenWidth = 800 screenWidth = 800
screenHeight = 450 screenHeight = 450
@ -36,21 +30,21 @@ while not pyray.window_should_close():
pyray.begin_drawing() pyray.begin_drawing()
pyray.clear_background(RAYWHITE) pyray.clear_background(pyray.RAYWHITE)
if droppedFiles.count == 0: if droppedFiles.count == 0:
pyray.draw_text("Drop your files to this window!", 100, 40, 20, DARKGRAY) pyray.draw_text("Drop your files to this window!", 100, 40, 20, pyray.DARKGRAY)
else: else:
pyray.draw_text("Dropped files:", 100, 40, 20, DARKGRAY) pyray.draw_text("Dropped files:", 100, 40, 20, pyray.DARKGRAY)
for i in range(0, droppedFiles.count): for i in range(0, droppedFiles.count):
if i % 2 == 0: if i % 2 == 0:
pyray.draw_rectangle(0, 85 + 40*i, screenWidth, 40, pyray.fade(LIGHTGRAY, 0.5)) pyray.draw_rectangle(0, 85 + 40*i, screenWidth, 40, pyray.fade(pyray.LIGHTGRAY, 0.5))
else: else:
pyray.draw_rectangle(0, 85 + 40*i, screenWidth, 40, pyray.fade(LIGHTGRAY, 0.3)) pyray.draw_rectangle(0, 85 + 40*i, screenWidth, 40, pyray.fade(pyray.LIGHTGRAY, 0.3))
pyray.draw_text(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY) pyray.draw_text(droppedFiles.paths[i], 120, 100 + 40*i, 10, pyray.GRAY)
pyray.draw_text("Drop new files...", 100, 110 + 40*droppedFiles.count, 20, DARKGRAY) pyray.draw_text("Drop new files...", 100, 110 + 40*droppedFiles.count, 20, pyray.DARKGRAY)
pyray.end_drawing() pyray.end_drawing()
# De-Initialization # De-Initialization

View file

@ -4,13 +4,6 @@ raylib [core] example - Input Gestures Detection
""" """
import pyray import pyray
from raylib.colors import (
RAYWHITE,
LIGHTGRAY,
DARKGRAY,
MAROON,
GRAY,
)
@ -26,20 +19,20 @@ touch_area = pyray.Rectangle(220, 10, SCREEN_WIDTH - 230, SCREEN_HEIGHT - 20)
gesture_strings = [] gesture_strings = []
current_gesture = pyray.GESTURE_NONE current_gesture = pyray.Gesture.GESTURE_NONE
last_gesture = pyray.GESTURE_NONE last_gesture = pyray.Gesture.GESTURE_NONE
GESTURE_LABELS = { GESTURE_LABELS = {
pyray.GESTURE_TAP: 'GESTURE TAP', pyray.Gesture.GESTURE_TAP: 'GESTURE TAP',
pyray.GESTURE_DOUBLETAP: 'GESTURE DOUBLETAP', pyray.Gesture.GESTURE_DOUBLETAP: 'GESTURE DOUBLETAP',
pyray.GESTURE_HOLD: 'GESTURE HOLD', pyray.Gesture.GESTURE_HOLD: 'GESTURE HOLD',
pyray.GESTURE_DRAG: 'GESTURE DRAG', pyray.Gesture.GESTURE_DRAG: 'GESTURE DRAG',
pyray.GESTURE_SWIPE_RIGHT: 'GESTURE SWIPE RIGHT', pyray.Gesture.GESTURE_SWIPE_RIGHT: 'GESTURE SWIPE RIGHT',
pyray.GESTURE_SWIPE_LEFT: 'GESTURE SWIPE LEFT', pyray.Gesture.GESTURE_SWIPE_LEFT: 'GESTURE SWIPE LEFT',
pyray.GESTURE_SWIPE_UP: 'GESTURE SWIPE UP', pyray.Gesture.GESTURE_SWIPE_UP: 'GESTURE SWIPE UP',
pyray.GESTURE_SWIPE_DOWN: 'GESTURE SWIPE DOWN', pyray.Gesture.GESTURE_SWIPE_DOWN: 'GESTURE SWIPE DOWN',
pyray.GESTURE_PINCH_IN: 'GESTURE PINCH IN', pyray.Gesture.GESTURE_PINCH_IN: 'GESTURE PINCH IN',
pyray.GESTURE_PINCH_OUT: 'GESTURE PINCH OUT', pyray.Gesture.GESTURE_PINCH_OUT: 'GESTURE PINCH OUT',
} }
pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
@ -54,7 +47,7 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
if ( if (
pyray.check_collision_point_rec(touch_position, touch_area) pyray.check_collision_point_rec(touch_position, touch_area)
and current_gesture != pyray.GESTURE_NONE and current_gesture != pyray.Gesture.GESTURE_NONE
): ):
if current_gesture != last_gesture: if current_gesture != last_gesture:
gesture_strings.append(GESTURE_LABELS[current_gesture]) gesture_strings.append(GESTURE_LABELS[current_gesture])
@ -66,34 +59,34 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
# Draw # Draw
pyray.begin_drawing() pyray.begin_drawing()
pyray.clear_background(RAYWHITE) pyray.clear_background(pyray.RAYWHITE)
pyray.draw_rectangle_rec(touch_area, GRAY) pyray.draw_rectangle_rec(touch_area, pyray.GRAY)
pyray.draw_rectangle(225, 15, SCREEN_WIDTH - 240, SCREEN_HEIGHT - 30, pyray.draw_rectangle(225, 15, SCREEN_WIDTH - 240, SCREEN_HEIGHT - 30,
RAYWHITE) pyray.RAYWHITE)
pyray.draw_text( pyray.draw_text(
'GESTURES TEST AREA', 'GESTURES TEST AREA',
SCREEN_WIDTH - 270, SCREEN_HEIGHT - 40, 20, pyray.fade(GRAY, 0.5) SCREEN_WIDTH - 270, SCREEN_HEIGHT - 40, 20, pyray.fade(pyray.GRAY, 0.5)
) )
for i, val in enumerate(gesture_strings): for i, val in enumerate(gesture_strings):
if i % 2 == 0: if i % 2 == 0:
pyray.draw_rectangle( pyray.draw_rectangle(
10, 30 + 20 * i, 200, 20, pyray.fade(LIGHTGRAY, 0.5)) 10, 30 + 20 * i, 200, 20, pyray.fade(pyray.LIGHTGRAY, 0.5))
else: else:
pyray.draw_rectangle( pyray.draw_rectangle(
10, 30 + 20 * i, 200, 20, pyray.fade(LIGHTGRAY, 0.3)) 10, 30 + 20 * i, 200, 20, pyray.fade(pyray.LIGHTGRAY, 0.3))
if i < len(gesture_strings) - 1: if i < len(gesture_strings) - 1:
pyray.draw_text(val, 35, 36 + 20 * i, 10, DARKGRAY) pyray.draw_text(val, 35, 36 + 20 * i, 10, pyray.DARKGRAY)
else: else:
pyray.draw_text(val, 35, 36 + 20 * i, 10, MAROON) pyray.draw_text(val, 35, 36 + 20 * i, 10, pyray.MAROON)
pyray.draw_rectangle_lines(10, 29, 200, SCREEN_HEIGHT - 50, GRAY) pyray.draw_rectangle_lines(10, 29, 200, SCREEN_HEIGHT - 50, pyray.GRAY)
pyray.draw_text('DETECTED GESTURES', 50, 15, 10, GRAY) pyray.draw_text('DETECTED GESTURES', 50, 15, 10, pyray.GRAY)
if current_gesture != pyray.GESTURE_NONE: if current_gesture != pyray.Gesture.GESTURE_NONE:
pyray.draw_circle_v(touch_position, 30, MAROON) pyray.draw_circle_v(touch_position, 30, pyray.MAROON)
pyray.end_drawing() pyray.end_drawing()

View file

@ -19,13 +19,13 @@ pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
# Main game loop # Main game loop
while not pyray.window_should_close(): # Detect window close button or ESC key while not pyray.window_should_close(): # Detect window close button or ESC key
# Update # Update
if pyray.is_key_down(pyray.KEY_RIGHT): if pyray.is_key_down(pyray.KeyboardKey.KEY_RIGHT):
ball_position.x += 2 ball_position.x += 2
if pyray.is_key_down(pyray.KEY_LEFT): if pyray.is_key_down(pyray.KeyboardKey.KEY_LEFT):
ball_position.x -= 2 ball_position.x -= 2
if pyray.is_key_down(pyray.KEY_UP): if pyray.is_key_down(pyray.KeyboardKey.KEY_UP):
ball_position.y -= 2 ball_position.y -= 2
if pyray.is_key_down(pyray.KEY_DOWN): if pyray.is_key_down(pyray.KeyboardKey.KEY_DOWN):
ball_position.y += 2 ball_position.y += 2
# Draw # Draw

View file

@ -22,19 +22,19 @@ while not window_should_close(): # Detect window close button or ESC key
# Update # Update
ball_position = get_mouse_position() ball_position = get_mouse_position()
if is_mouse_button_pressed(MOUSE_BUTTON_LEFT): if is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_LEFT):
ball_color = MAROON ball_color = MAROON
elif is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE): elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_MIDDLE):
ball_color = LIME ball_color = LIME
elif is_mouse_button_pressed(MOUSE_BUTTON_RIGHT): elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_RIGHT):
ball_color = DARKBLUE ball_color = DARKBLUE
elif is_mouse_button_pressed(MOUSE_BUTTON_SIDE): elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_SIDE):
ball_color = PURPLE ball_color = PURPLE
elif is_mouse_button_pressed(MOUSE_BUTTON_EXTRA): elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_EXTRA):
ball_color = YELLOW ball_color = YELLOW
elif is_mouse_button_pressed(MOUSE_BUTTON_FORWARD): elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_FORWARD):
ball_color = ORANGE ball_color = ORANGE
elif is_mouse_button_pressed(MOUSE_BUTTON_BACK): elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_BACK):
ball_color = BEIGE ball_color = BEIGE
# Draw # Draw
begin_drawing() begin_drawing()

View file

@ -23,7 +23,7 @@ set_target_fps(60) # Set our game to run at 60 frames-per-second
while not window_should_close(): # Detect window close button or ESC key while not window_should_close(): # Detect window close button or ESC key
# Update # Update
# ---------------------------------------------------------------------------------- # ----------------------------------------------------------------------------------
if is_key_pressed(KEY_S): if is_key_pressed(KeyboardKey.KEY_S):
scissorMode = not scissorMode scissorMode = not scissorMode
# Centre the scissor area around the mouse position # Centre the scissor area around the mouse position

View file

@ -18,7 +18,7 @@ worldSpaceCamera.zoom = 1.0
screenSpaceCamera = Camera2D([0]) # Smoothing camera screenSpaceCamera = Camera2D([0]) # Smoothing camera
screenSpaceCamera.zoom = 1.0 screenSpaceCamera.zoom = 1.0
target = load_render_texture(virtualScreenWidth, virtualScreenHeight); # This is where we'll draw all our objects. target = load_render_texture(virtualScreenWidth, virtualScreenHeight) # This is where we'll draw all our objects.
rec01 = Rectangle(70.0, 35.0, 20.0, 20.0) rec01 = Rectangle(70.0, 35.0, 20.0, 20.0)
rec02 = Rectangle(90.0, 55.0, 30.0, 10.0) rec02 = Rectangle(90.0, 55.0, 30.0, 10.0)
@ -42,7 +42,7 @@ while not window_should_close(): # Detect window close button or ESC key
# Update # Update
rotation += 60.0 *get_frame_time(); # Rotate the rectangles, 60 degrees per second rotation += 60.0 *get_frame_time() # Rotate the rectangles, 60 degrees per second
# Make the camera move to demonstrate the effect # Make the camera move to demonstrate the effect
cameraX = (math.sin(get_time())*50.0) - 10.0 cameraX = (math.sin(get_time())*50.0) - 10.0

View file

@ -66,21 +66,21 @@ while not window_should_close(): # Detect window close button or ESC key
# Move Player1 forward and backwards (no turning) # Move Player1 forward and backwards (no turning)
if is_key_down(KEY_W): if is_key_down(KeyboardKey.KEY_W):
cameraPlayer1.position.z += offsetThisFrame cameraPlayer1.position.z += offsetThisFrame
cameraPlayer1.target.z += offsetThisFrame cameraPlayer1.target.z += offsetThisFrame
elif is_key_down(KEY_S): elif is_key_down(KeyboardKey.KEY_S):
cameraPlayer1.position.z -= offsetThisFrame cameraPlayer1.position.z -= offsetThisFrame
cameraPlayer1.target.z -= offsetThisFrame cameraPlayer1.target.z -= offsetThisFrame
# Move Player2 forward and backwards (no turning) # Move Player2 forward and backwards (no turning)
if is_key_down(KEY_UP): if is_key_down(KeyboardKey.KEY_UP):
cameraPlayer2.position.x += offsetThisFrame cameraPlayer2.position.x += offsetThisFrame
cameraPlayer2.target.x += offsetThisFrame cameraPlayer2.target.x += offsetThisFrame
elif is_key_down(KEY_DOWN): elif is_key_down(KeyboardKey.KEY_DOWN):
cameraPlayer2.position cameraPlayer2.position
cameraPlayer2.position.x -= offsetThisFrame cameraPlayer2.position.x -= offsetThisFrame
cameraPlayer2.target.x -= offsetThisFrame cameraPlayer2.target.x -= offsetThisFrame

View file

@ -17,7 +17,6 @@ device = pyray.VrDeviceInfo(
1200, # Vertical resolution in pixels 1200, # Vertical resolution in pixels
0.133793, # Horizontal size in meters 0.133793, # Horizontal size in meters
0.0669, # Vertical size in meters 0.0669, # Vertical size in meters
0.04678, # Screen center in meters
0.041, # Distance between eye and display in meters 0.041, # Distance between eye and display in meters
0.07, # Lens separation distance in meters 0.07, # Lens separation distance in meters
0.07, # IPD (distance between pupils) in meters 0.07, # IPD (distance between pupils) in meters
@ -35,15 +34,15 @@ config = pyray.load_vr_stereo_config(device)
distortion = pyray.load_shader(pyray.ffi.NULL, f"resources/distortion{GLSL_VERSION}.fs") distortion = pyray.load_shader(pyray.ffi.NULL, f"resources/distortion{GLSL_VERSION}.fs")
# Update distortion shader with lens and distortion-scale parameters # Update distortion shader with lens and distortion-scale parameters
pyray.set_shader_value(distortion, 2, pyray.ffi.new('char []', b"leftLensCenter"), pyray.SHADER_UNIFORM_VEC2) pyray.set_shader_value(distortion, 2, pyray.ffi.new('char []', b"leftLensCenter"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"rightLensCenter"), pyray.SHADER_UNIFORM_VEC2) pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"rightLensCenter"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"leftScreenCenter"), pyray.SHADER_UNIFORM_VEC2) pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"leftScreenCenter"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"rightScreenCenter"), pyray.SHADER_UNIFORM_VEC2) pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"rightScreenCenter"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"scale"), pyray.SHADER_UNIFORM_VEC2) pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"scale"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"scaleIn"), pyray.SHADER_UNIFORM_VEC2) pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"scaleIn"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
pyray.set_shader_value(distortion, 4,pyray.ffi.new('char []', b"deviceWarpParam"), pyray.SHADER_UNIFORM_VEC4) pyray.set_shader_value(distortion, 4,pyray.ffi.new('char []', b"deviceWarpParam"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC4)
pyray.set_shader_value(distortion, 4,pyray.ffi.new('char []', b"chromaAbParam"), pyray.SHADER_UNIFORM_VEC4) pyray.set_shader_value(distortion, 4,pyray.ffi.new('char []', b"chromaAbParam"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC4)
# Initialize framebuffer for stereo rendering # Initialize framebuffer for stereo rendering
# NOTE: Screen size should match HMD aspect ratio # NOTE: Screen size should match HMD aspect ratio
@ -59,7 +58,7 @@ camera = pyray.Camera3D(
pyray.Vector3(0.0, 2.0, 0.0), # Camera looking at point pyray.Vector3(0.0, 2.0, 0.0), # Camera looking at point
pyray.Vector3(0.0, 1.0, 0.0), # Camera up vector pyray.Vector3(0.0, 1.0, 0.0), # Camera up vector
60.0, # Camera field-of-view Y 60.0, # Camera field-of-view Y
pyray.CAMERA_PERSPECTIVE # Camera projection type pyray.CameraProjection.CAMERA_PERSPECTIVE # Camera projection type
) )
cubePosition = pyray.Vector3(0.0, 0.0, 0.0) cubePosition = pyray.Vector3(0.0, 0.0, 0.0)
@ -71,7 +70,7 @@ pyray.set_target_fps(90) # Set our game to run at 90 frames-per-sec
# Main game loop # Main game loop
while not pyray.window_should_close(): # Detect window close button or ESC key while not pyray.window_should_close(): # Detect window close button or ESC key
# Update # Update
pyray.update_camera(camera, pyray.CAMERA_FIRST_PERSON) pyray.update_camera(camera, pyray.CameraMode.CAMERA_FIRST_PERSON)
# Draw # Draw
pyray.begin_texture_mode(target) pyray.begin_texture_mode(target)

View file

@ -6,7 +6,7 @@ import pyray
screen_width = 800 screen_width = 800
screen_height = 450 screen_height = 450
init_window(screen_width, screen_height, b"raylib [core] example - window flags") init_window(screen_width, screen_height, "raylib [core] example - window flags")
ball_position = Vector2(get_screen_width() / 2.0, get_screen_height() / 2.0) ball_position = Vector2(get_screen_width() / 2.0, get_screen_height() / 2.0)
ball_speed = Vector2(5.0, 4.0) ball_speed = Vector2(5.0, 4.0)
@ -18,71 +18,71 @@ frames_counter = 0
while not window_should_close(): # Detect window close button or ESC key while not window_should_close(): # Detect window close button or ESC key
# Update # Update
# ----------------------------------------------------- # -----------------------------------------------------
if is_key_pressed(pyray.KEY_F): if is_key_pressed(pyray.KeyboardKey.KEY_F):
toggle_fullscreen() toggle_fullscreen()
if is_key_pressed(pyray.KEY_R): if is_key_pressed(pyray.KeyboardKey.KEY_R):
if is_window_state(pyray.FLAG_WINDOW_RESIZABLE): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE):
clear_window_state(pyray.FLAG_WINDOW_RESIZABLE) clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE)
else: else:
set_window_state(pyray.FLAG_WINDOW_RESIZABLE) set_window_state(pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE)
if is_key_pressed(pyray.KEY_D): if is_key_pressed(pyray.KeyboardKey.KEY_D):
if is_window_state(pyray.FLAG_WINDOW_UNDECORATED): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNDECORATED):
clear_window_state(pyray.FLAG_WINDOW_UNDECORATED) clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNDECORATED)
else: else:
set_window_state(pyray.FLAG_WINDOW_UNDECORATED) set_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNDECORATED)
if is_key_pressed(pyray.KEY_H): if is_key_pressed(pyray.KeyboardKey.KEY_H):
if not is_window_state(pyray.FLAG_WINDOW_HIDDEN): if not is_window_state(pyray.ConfigFlags.FLAG_WINDOW_HIDDEN):
set_window_state(pyray.FLAG_WINDOW_HIDDEN) set_window_state(pyray.ConfigFlags.FLAG_WINDOW_HIDDEN)
frames_counter = 0 frames_counter = 0
if is_window_state(pyray.FLAG_WINDOW_HIDDEN): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_HIDDEN):
frames_counter += 1 frames_counter += 1
if frames_counter >= 240: if frames_counter >= 240:
clear_window_state(pyray.FLAG_WINDOW_HIDDEN) # Show window after 3 seconds clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_HIDDEN) # Show window after 3 seconds
if is_key_pressed(pyray.KEY_N): if is_key_pressed(pyray.KeyboardKey.KEY_N):
if not is_window_state(pyray.FLAG_WINDOW_MINIMIZED): if not is_window_state(pyray.ConfigFlags.FLAG_WINDOW_MINIMIZED):
minimize_window() minimize_window()
frames_counter = 0 frames_counter = 0
if is_window_state(pyray.FLAG_WINDOW_MINIMIZED): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_MINIMIZED):
frames_counter += 1 frames_counter += 1
if frames_counter >= 240: if frames_counter >= 240:
restore_window() # Restore window after 3 seconds restore_window() # Restore window after 3 seconds
if is_key_pressed(pyray.KEY_M): if is_key_pressed(pyray.KeyboardKey.KEY_M):
if is_window_state(pyray.FLAG_WINDOW_RESIZABLE): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE):
if is_window_state(pyray.FLAG_WINDOW_MAXIMIZED): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_MAXIMIZED):
restore_window() restore_window()
else: else:
maximize_window() maximize_window()
if is_key_pressed(pyray.KEY_U): if is_key_pressed(pyray.KeyboardKey.KEY_U):
if is_window_state(pyray.FLAG_WINDOW_UNFOCUSED): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNFOCUSED):
clear_window_state(pyray.FLAG_WINDOW_UNFOCUSED) clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNFOCUSED)
else: else:
set_window_state(pyray.FLAG_WINDOW_UNFOCUSED) set_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNFOCUSED)
if is_key_pressed(pyray.KEY_T): if is_key_pressed(pyray.KeyboardKey.KEY_T):
if is_window_state(pyray.FLAG_WINDOW_TOPMOST): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_TOPMOST):
clear_window_state(pyray.FLAG_WINDOW_TOPMOST) clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_TOPMOST)
else: else:
set_window_state(pyray.FLAG_WINDOW_TOPMOST) set_window_state(pyray.ConfigFlags.FLAG_WINDOW_TOPMOST)
if is_key_pressed(pyray.KEY_A): if is_key_pressed(pyray.KeyboardKey.KEY_A):
if is_window_state(pyray.FLAG_WINDOW_ALWAYS_RUN): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_ALWAYS_RUN):
clear_window_state(pyray.FLAG_WINDOW_ALWAYS_RUN) clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_ALWAYS_RUN)
else: else:
set_window_state(pyray.FLAG_WINDOW_ALWAYS_RUN) set_window_state(pyray.ConfigFlags.FLAG_WINDOW_ALWAYS_RUN)
if is_key_pressed(pyray.KEY_V): if is_key_pressed(pyray.KeyboardKey.KEY_V):
if is_window_state(pyray.FLAG_VSYNC_HINT): if is_window_state(pyray.ConfigFlags.FLAG_VSYNC_HINT):
clear_window_state(pyray.FLAG_VSYNC_HINT) clear_window_state(pyray.ConfigFlags.FLAG_VSYNC_HINT)
else: else:
set_window_state(pyray.FLAG_VSYNC_HINT) set_window_state(pyray.ConfigFlags.FLAG_VSYNC_HINT)
# Bouncing ball logic # Bouncing ball logic
ball_position.x += ball_speed.x ball_position.x += ball_speed.x
@ -96,7 +96,7 @@ while not window_should_close(): # Detect window close button or ESC key
# ----------------------------------------------------- # -----------------------------------------------------
begin_drawing() begin_drawing()
if is_window_state(pyray.FLAG_WINDOW_TRANSPARENT): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_TRANSPARENT):
clear_background(BLANK) clear_background(BLANK)
else: else:
clear_background(RAYWHITE) clear_background(RAYWHITE)
@ -113,16 +113,16 @@ while not window_should_close(): # Detect window close button or ESC key
# Draw window state info # Draw window state info
draw_text("Following flags can be set after window creation:", 10, 60, 10, GRAY) draw_text("Following flags can be set after window creation:", 10, 60, 10, GRAY)
flag_texts = [ flag_texts = [
("FLAG_FULLSCREEN_MODE", pyray.FLAG_FULLSCREEN_MODE), ("FLAG_FULLSCREEN_MODE", pyray.ConfigFlags.FLAG_FULLSCREEN_MODE),
("FLAG_WINDOW_RESIZABLE", pyray.FLAG_WINDOW_RESIZABLE), ("FLAG_WINDOW_RESIZABLE", pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE),
("FLAG_WINDOW_UNDECORATED", pyray.FLAG_WINDOW_UNDECORATED), ("FLAG_WINDOW_UNDECORATED", pyray.ConfigFlags.FLAG_WINDOW_UNDECORATED),
("FLAG_WINDOW_HIDDEN", pyray.FLAG_WINDOW_HIDDEN), ("FLAG_WINDOW_HIDDEN", pyray.ConfigFlags.FLAG_WINDOW_HIDDEN),
("FLAG_WINDOW_MINIMIZED", pyray.FLAG_WINDOW_MINIMIZED), ("FLAG_WINDOW_MINIMIZED", pyray.ConfigFlags.FLAG_WINDOW_MINIMIZED),
("FLAG_WINDOW_MAXIMIZED", pyray.FLAG_WINDOW_MAXIMIZED), ("FLAG_WINDOW_MAXIMIZED", pyray.ConfigFlags.FLAG_WINDOW_MAXIMIZED),
("FLAG_WINDOW_UNFOCUSED", pyray.FLAG_WINDOW_UNFOCUSED), ("FLAG_WINDOW_UNFOCUSED", pyray.ConfigFlags.FLAG_WINDOW_UNFOCUSED),
("FLAG_WINDOW_TOPMOST", pyray.FLAG_WINDOW_TOPMOST), ("FLAG_WINDOW_TOPMOST", pyray.ConfigFlags.FLAG_WINDOW_TOPMOST),
("FLAG_WINDOW_ALWAYS_RUN", pyray.FLAG_WINDOW_ALWAYS_RUN), ("FLAG_WINDOW_ALWAYS_RUN", pyray.ConfigFlags.FLAG_WINDOW_ALWAYS_RUN),
("FLAG_VSYNC_HINT", pyray.FLAG_VSYNC_HINT), ("FLAG_VSYNC_HINT", pyray.ConfigFlags.FLAG_VSYNC_HINT),
] ]
y_offset = 80 y_offset = 80
for text, flag in flag_texts: for text, flag in flag_texts:
@ -133,15 +133,15 @@ while not window_should_close(): # Detect window close button or ESC key
y_offset += 20 y_offset += 20
draw_text("Following flags can only be set before window creation:", 10, 300, 10, GRAY) draw_text("Following flags can only be set before window creation:", 10, 300, 10, GRAY)
if is_window_state(pyray.FLAG_WINDOW_HIGHDPI): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_HIGHDPI):
draw_text("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME) draw_text("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME)
else: else:
draw_text("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON) draw_text("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON)
if is_window_state(pyray.FLAG_WINDOW_TRANSPARENT): if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_TRANSPARENT):
draw_text("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME) draw_text("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME)
else: else:
draw_text("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON) draw_text("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON)
if is_window_state(pyray.FLAG_MSAA_4X_HINT): if is_window_state(pyray.ConfigFlags.FLAG_MSAA_4X_HINT):
draw_text("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME) draw_text("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME)
else: else:
draw_text("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON) draw_text("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON)

View file

@ -12,7 +12,7 @@ SCREEN_HEIGHT = 450
init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [core] example - window should close") init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [core] example - window should close")
set_exit_key(KEY_NULL) # Disable KEY_ESCAPE to close window, X-button still works set_exit_key(KeyboardKey.KEY_NULL) # Disable KEY_ESCAPE to close window, X-button still works
exitWindowRequested = False # Flag to request window to exit exitWindowRequested = False # Flag to request window to exit
exitWindow = False # Flag to set window to exit exitWindow = False # Flag to set window to exit
@ -26,7 +26,7 @@ while not exitWindow:
# Update # Update
# ---------------------------------------------------------------------------------- # ----------------------------------------------------------------------------------
# Detect if X-button or KEY_ESCAPE have been pressed to close window # Detect if X-button or KEY_ESCAPE have been pressed to close window
if window_should_close() or is_key_pressed(KEY_ESCAPE): if window_should_close() or is_key_pressed(KeyboardKey.KEY_ESCAPE):
exitWindowRequested = True exitWindowRequested = True
if exitWindowRequested: if exitWindowRequested:
@ -34,9 +34,9 @@ while not exitWindow:
# A request for close window has been issued, we can save data before closing # A request for close window has been issued, we can save data before closing
# or just show a message asking for confirmation # or just show a message asking for confirmation
if is_key_pressed(KEY_Y): if is_key_pressed(KeyboardKey.KEY_Y):
exitWindow = True exitWindow = True
elif is_key_pressed(KEY_N): elif is_key_pressed(KeyboardKey.KEY_N):
exitWindowRequested = False exitWindowRequested = False
# ---------------------------------------------------------------------------------- # ----------------------------------------------------------------------------------

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