Compare commits

..

89 commits
master ... sdl

Author SHA1 Message Date
Richard Smith
6820db28c6 update to fixed raylib version 2024-11-19 11:41:33 +00:00
Richard Smith
f2d9201159 dont link x11 if using DRM 2024-11-18 13:58:25 +00:00
Richard Smith
581cda51dc update to 5.5 2024-11-18 13:28:44 +00:00
Richard Smith
4e0a89162b Merge remote-tracking branch 'origin/master' into sdl
# Conflicts:
#	create_stub_pyray.py
#	docs/README.html
#	docs/genindex.html
#	docs/objects.inv
#	docs/pyray.html
#	docs/raylib.html
#	docs/searchindex.js
#	dynamic/raylib/defines.py
#	make_docs.sh
#	pyray/__init__.pyi
#	raylib/__init__.pyi
#	raylib/defines.py
#	version.py
2024-11-18 13:16:50 +00:00
Richard Smith
96d620382c Merge branch 'master' into sdl
# Conflicts:
#	version.py
2024-10-24 17:43:45 +01:00
Richard Smith
1817fec006 try 2024-10-17 15:58:59 +01:00
Richard Smith
cfad3eacaa try 2024-10-17 11:31:56 +01:00
Richard Smith
e01bdb3b78 try 2024-10-17 11:25:56 +01:00
Richard Smith
509771f482 try 2024-10-16 22:11:02 +01:00
Richard Smith
3d8f36e9c7 try 2024-10-16 22:02:23 +01:00
Richard Smith
9683c579c3 try 2024-10-16 19:16:54 +01:00
Richard Smith
e97135eb8c try 2024-10-16 19:03:30 +01:00
Richard Smith
5dafa4e99a try 2024-10-16 14:22:45 +01:00
Richard Smith
be6cf57d85 try 2024-10-16 13:49:19 +01:00
Richard Smith
62ff73d0e7 try 2024-10-16 12:11:34 +01:00
Richard Smith
4670e271ca try 2024-10-16 11:21:40 +01:00
Richard Smith
adbcdce416 try 2024-10-16 03:06:52 +01:00
Richard Smith
3269b0cb9b try 2024-10-16 02:59:35 +01:00
Richard Smith
d17d3abb92 try 2024-10-16 02:44:36 +01:00
Richard Smith
b0da316441 try 2024-10-16 02:30:45 +01:00
Richard Smith
2154d36b41 update raylib 2024-10-16 02:19:24 +01:00
Richard Smith
b3ff23e6cf try 2024-10-16 01:59:21 +01:00
Richard Smith
fb3f3f9b22 try 2024-10-16 01:57:56 +01:00
Richard Smith
b8231d23b8 try 2024-10-16 01:44:19 +01:00
Richard Smith
29f5f42af7 try 2024-10-16 01:20:35 +01:00
Richard Smith
b14d0a2b3c try 2024-10-16 00:58:26 +01:00
Richard Smith
cadf3d1f0c try 2024-10-16 00:53:49 +01:00
Richard Smith
3c7289c844 try 2024-10-16 00:30:04 +01:00
Richard Smith
0bf9138122 try 2024-10-16 00:22:22 +01:00
Richard Smith
447b17446f try 2024-10-16 00:18:19 +01:00
Richard Smith
a11016ba34 try 2024-10-16 00:07:25 +01:00
Richard Smith
7899b51bbd try 2024-10-16 00:00:10 +01:00
Richard Smith
3314597eed try 2024-10-15 23:47:34 +01:00
Richard Smith
391e600693 try 2024-10-15 23:41:36 +01:00
Richard Smith
05ada5fa0d try 2024-10-15 21:00:59 +01:00
Richard Smith
10692d5168 try 2024-10-15 20:29:41 +01:00
Richard Smith
7e2da775ae try 2024-10-15 19:51:44 +01:00
Richard Smith
35c457ef7d try 2024-10-15 19:44:20 +01:00
Richard Smith
05c455b17f try 2024-10-15 19:43:04 +01:00
Richard Smith
3b0238c61d try 2024-10-15 19:28:21 +01:00
Richard Smith
05e71eae62 try 2024-10-15 19:22:58 +01:00
Richard Smith
1b73f0f8b0 try 2024-10-15 19:14:25 +01:00
Richard Smith
1f172355d3 try 2024-10-15 19:12:08 +01:00
Richard Smith
e692b7ce99 try 2024-10-15 18:57:55 +01:00
Richard Smith
7f05708aad try 2024-10-15 18:47:47 +01:00
Richard Smith
30913ef51a try 2024-10-15 18:25:57 +01:00
Richard Smith
afa5ae9463 try 2024-10-15 18:18:11 +01:00
Richard Smith
a5cb5ab6ed try 2024-10-15 18:12:09 +01:00
Richard Smith
c98bdcd961 try 2024-10-15 17:44:42 +01:00
Richard Smith
65f89be6ee try 2024-10-15 17:32:19 +01:00
Richard Smith
467263a43d try 2024-10-15 17:07:26 +01:00
Richard Smith
2ffd22435a try 2024-10-15 16:54:32 +01:00
Richard Smith
730c9d4643 try 2024-10-15 16:29:30 +01:00
Richard Smith
4c4c17d0de try 2024-10-15 16:23:03 +01:00
Richard Smith
cbdba24ff2 try 2024-10-14 19:41:34 +01:00
Richard Smith
7793b056a0 try 2024-10-14 19:35:17 +01:00
Richard Smith
5fc35c919d try 2024-10-14 19:01:12 +01:00
Richard Smith
fb417dbf71 try 2024-10-14 18:48:15 +01:00
Richard Smith
22f624d7ca try mac 2024-10-13 18:26:29 +01:00
Richard Smith
19ab15d89e try mac 2024-10-13 18:20:06 +01:00
Richard Smith
9d14fbfb23 try mac 2024-10-13 18:13:37 +01:00
Richard Smith
192d2031a7 try mac 2024-10-13 18:06:42 +01:00
richard
ac5b6b95e1 try 2024-10-12 16:32:08 +01:00
richard
ea4b0a007d try 2024-10-12 16:21:46 +01:00
Richard Smith
d0330043c1 try 2024-10-11 18:14:10 +01:00
Richard Smith
edb2d55aa6 try 2024-10-11 18:08:26 +01:00
Richard Smith
b3d05efd05 try 2024-10-11 18:01:43 +01:00
Richard Smith
d693a846ce try 2024-10-11 17:52:39 +01:00
Richard Smith
e2f8b4fb11 try 2024-10-11 17:48:32 +01:00
Richard Smith
6286a2cf66 try 2024-10-11 17:46:08 +01:00
Richard Smith
ecc3c08a45 try 2024-10-11 17:43:40 +01:00
Richard Smith
7323343ada try 2024-10-11 17:40:35 +01:00
Richard Smith
d8647daafa try 2024-10-11 17:39:11 +01:00
Richard Smith
452881e916 try 2024-10-11 17:33:25 +01:00
Richard Smith
c12365d448 try 2024-10-11 17:27:38 +01:00
Richard Smith
4a787f1c71 fix 2024-10-09 19:02:03 +01:00
Richard Smith
55a0d150c4 windows 2024-10-09 18:53:45 +01:00
Richard Smith
957584a9d4 install alsa etc before building sdl 2024-09-24 23:56:31 +01:00
Richard Smith
8db9563c53 try to set fpic 2024-09-24 23:29:29 +01:00
Richard Smith
216c4696f2 try static sdl build 2024-09-24 23:23:30 +01:00
Richard Smith
a9f2884f39 remove glfw header 2024-09-24 19:00:36 +01:00
Richard Smith
dad06219c3 sdl2 link flags 2024-09-20 19:30:14 +01:00
Richard Smith
0bf42b291e sdl dl 2024-09-20 19:10:51 +01:00
Richard Smith
dd9916a8f8 sdl dl 2024-09-20 19:07:23 +01:00
Richard Smith
0a0ceea1dd sdl 2024-09-20 18:48:53 +01:00
Richard Smith
6b7cffe86f add libxkbcommon-dev 2024-09-20 18:40:56 +01:00
Richard Smith
9b81a6d699 update headers 2024-09-20 18:36:17 +01:00
Richard Smith
a48757b815 add libwayland-dev 2024-09-20 18:30:26 +01:00
Richard Smith
271c6e1aeb latest raylib version 2024-09-20 18:25:27 +01:00
59 changed files with 11501 additions and 10891 deletions

View file

@ -89,12 +89,6 @@ mac_task:
- env: - env:
PY_VER: "3.11" PY_VER: "3.11"
RAYLIB_PLATFORM: Desktop RAYLIB_PLATFORM: Desktop
- env:
PY_VER: "3.11"
RAYLIB_PLATFORM: SDL
- env:
PY_VER: "3.12"
RAYLIB_PLATFORM: Desktop
- env: - env:
PY_VER: "3.12" PY_VER: "3.12"
RAYLIB_PLATFORM: SDL RAYLIB_PLATFORM: SDL
@ -137,6 +131,7 @@ mac_task:
- sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/ - sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
- sudo cp physac/src/physac.h /usr/local/include/ - sudo cp physac/src/physac.h /usr/local/include/
- sudo cp raygui/src/raygui.h /usr/local/include/ - sudo cp raygui/src/raygui.h /usr/local/include/
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages --upgrade pip
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages cffi - /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages cffi
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages setuptools - /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages setuptools
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages wheel - /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages wheel

View file

@ -12,10 +12,10 @@ on:
jobs: jobs:
build-mac-intel: build-mac-intel:
runs-on: macos-13 runs-on: macos-12
strategy: strategy:
matrix: matrix:
python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ] python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10' ]
raylib-platform: ['Desktop', 'SDL'] raylib-platform: ['Desktop', 'SDL']
env: env:
MACOSX_DEPLOYMENT_TARGET: '10.13' MACOSX_DEPLOYMENT_TARGET: '10.13'
@ -93,9 +93,9 @@ jobs:
fi fi
- name: Upload build Artifact wheel - name: Upload build Artifact wheel
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3.2.1
with: with:
name: wheel-mac-${{ matrix.raylib-platform }}-${{ matrix.python-version }} name: wheel
path: dist/* path: dist/*
# build-mac-universal: # build-mac-universal:
@ -182,12 +182,12 @@ jobs:
build-linux: build-linux:
runs-on: ubuntu-22.04 runs-on: ubuntu-20.04
strategy: strategy:
# You can use PyPy versions in python-version. # You can use PyPy versions in python-version.
# For example, pypy2 and pypy3 # For example, pypy2 and pypy3
matrix: matrix:
python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ] python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10' ]
raylib-platform: ['Desktop', 'SDL', 'DRM'] raylib-platform: ['Desktop', 'SDL', 'DRM']
steps: steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
@ -256,9 +256,9 @@ jobs:
- name: Upload build Artifact wheel - name: Upload build Artifact wheel
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3.2.1
with: with:
name: wheel-linux-${{ matrix.raylib-platform }}-${{ matrix.python-version }} name: wheel
path: dist/* path: dist/*
@ -271,7 +271,7 @@ jobs:
# You can use PyPy versions in python-version. # You can use PyPy versions in python-version.
# For example, pypy2 and pypy3 # For example, pypy2 and pypy3
matrix: matrix:
python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ] python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10' ]
raylib-platform: ['Desktop', 'SDL'] raylib-platform: ['Desktop', 'SDL']
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
@ -299,7 +299,7 @@ jobs:
architecture: x64 architecture: x64
- name: Add msbuild to PATH - name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v2 uses: microsoft/setup-msbuild@v1.0.2
- name: Build raylib - name: Build raylib
run: | run: |
@ -345,13 +345,13 @@ jobs:
fi fi
- name: Upload build Artifact wheel - name: Upload build Artifact wheel
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3.2.1
with: with:
name: wheel-windows-${{ matrix.raylib-platform }}-${{ matrix.python-version }} name: wheel
path: dist/* path: dist/*
source-distro: source-distro:
runs-on: ubuntu-latest runs-on: ubuntu-20.04
steps: steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
@ -392,13 +392,13 @@ jobs:
python setup.py sdist python setup.py sdist
- name: Upload build Artifact wheel - name: Upload build Artifact wheel
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3.2.1
with: with:
name: wheel-source name: wheel
path: dist/* path: dist/*
dynamic-distro: dynamic-distro:
runs-on: ubuntu-latest runs-on: ubuntu-20.04
steps: steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
@ -424,17 +424,7 @@ jobs:
python setup.py sdist python setup.py sdist
- name: Upload build Artifact wheel - name: Upload build Artifact wheel
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3.2.1
with:
name: wheel-dynamic
path: dynamic/dist/*
merge:
needs: [build-mac-intel, build-windows, build-linux, source-distro, dynamic-distro]
runs-on: ubuntu-latest
steps:
- name: Merge All Artifacts
uses: actions/upload-artifact/merge@v4
with: with:
name: wheel name: wheel
pattern: wheel-* path: dynamic/dist/*

4
.gitmodules vendored
View file

@ -1,9 +1,9 @@
[submodule "raylib-c"] [submodule "raylib-c"]
path = raylib-c path = raylib-c
url = https://git.terah.dev/UnrealXR/raylib.git url = https://github.com/raysan5/raylib.git
[submodule "raygui"] [submodule "raygui"]
path = raygui path = raygui
url = https://github.com/raysan5/raygui.git url = https://github.com/raysan5/raygui.git
[submodule "physac"] [submodule "physac"]
path = physac path = physac
url = https://github.com/victorfisac/Physac.git url = https://github.com/raysan5/physac.git

View file

@ -83,6 +83,11 @@ To build a binary wheel distribution:
pip3 install wheel pip3 install wheel
python setup.py bdist_wheel python setup.py bdist_wheel
.. TODO::
There's a hardcoded path (to the raylib header files) in `raylib/build.py` you will probably need to edit.
Would be useful if some Windows user could figure out how to auto detect this.
Then install it: Then install it:
:: ::

View file

@ -1,30 +1,22 @@
# Python Bindings for Raylib 5.5 # Python Bindings for Raylib 5.5
## Libraries: raymath, raygui, rlgl, physac and GLFW ## Libraries: raymath, raygui, rlgl, physac and GLFW
## Backends: Desktop, SDL, DRM, Web ## Backends: Desktop, SDL, DRM, Web
## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
![PyPI - Downloads](https://img.shields.io/pypi/dm/raylib)
Chatroom: [Discord](https://discord.gg/fKDwt85aX6) Chatroom: [Discord](https://discord.gg/fKDwt85aX6)
HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155) New CFFI API static bindings.
Features:
* CFFI API static bindings.
* Automatically generated to be as close as possible to * Automatically generated to be as close as possible to
original Raylib. original Raylib.
* Faster, fewer bugs and easier to maintain than ctypes. * Faster, fewer bugs and easier to maintain than ctypes.
* Commercial-friendly license. * Commercial-friendly license.
* Docstrings and auto-completion. * Docstrings and auto-completion.
* Type checking with Mypy
[Full documentation](http://electronstudio.github.io/raylib-python-cffi) [Full documentation](http://electronstudio.github.io/raylib-python-cffi)
# Quickstart # Quickstart
`pip3 install raylib==5.5.0.2 --break-system-packages` `pip3 install raylib==5.0.0.4`
```python ```python
from pyray import * from pyray import *
init_window(800, 450, "Hello") init_window(800, 450, "Hello")
@ -38,19 +30,14 @@ close_window()
# Installation # Installation
If you are on a modern Linux you will probably want to create a venv: First make sure you have the latest pip installed:
python3 -m venv venv
source venv/bin/activate
Then make sure you have the latest pip installed:
python3 -m pip install --upgrade pip python3 -m pip install --upgrade pip
Then install Then install
python3 -m pip install setuptools python3 -m pip install setuptools
python3 -m pip install raylib==5.5.0.2 python3 -m pip install raylib==5.0.0.4
On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
source, in which case you will need to have Raylib development libs installed, e.g. source, in which case you will need to have Raylib development libs installed, e.g.
@ -72,7 +59,7 @@ Older MacOS requires building from source but this is usually simple:
brew install pkg-config brew install pkg-config
brew install raylib brew install raylib
python3 -m pip install raylib==5.5.0.2 python3 -m pip install raylib==5.0.0.4
(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue (I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
if you want to test them.) if you want to test them.)
@ -89,8 +76,6 @@ so may not work on other boards.
[Using on Rasperry Pi](RPI.rst) [Using on Rasperry Pi](RPI.rst)
# Backends
## Dynamic binding version ## Dynamic binding version
There is now a separate dynamic version of this binding: There is now a separate dynamic version of this binding:
@ -100,8 +85,6 @@ There is now a separate dynamic version of this binding:
It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html) It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
You can't have multiple raylib packages installed at once.
## SDL backend ## SDL backend
This is not well tested but has better support for controllers: This is not well tested but has better support for controllers:
@ -133,8 +116,8 @@ If it still doesn't work, [submit an issue](https://github.com/electronstudio/ra
# How to use # How to use
There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for There are two modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
pyray. Do *not* `pip install pyray`). You can use either or both: pyray). You can use either or both:
### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API ### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
@ -146,12 +129,10 @@ Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray
# Running in a web browser # Running in a web browser
[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version [Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser.
is recommended.
Make a folder `my_project` with a file `main.py`: Make a folder `my_project` with a file `main.py`:
```python
# /// script # /// script
# dependencies = [ # dependencies = [
# "cffi", # "cffi",
@ -162,34 +143,26 @@ import asyncio
import platform import platform
from pyray import * from pyray import *
async def main(): # You MUST have an async main function async def main(): # You must have an async main function
init_window(500, 500, "Hello") init_window(500, 500, "Hello")
platform.window.window_resize() # You MAY want to add this line platform.window.window_resize() # You must add this line
while not window_should_close(): while not window_should_close():
begin_drawing() begin_drawing()
clear_background(WHITE) clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET) draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing() end_drawing()
await asyncio.sleep(0) # You MUST call this in your main loop await asyncio.sleep(0) # You must call this in your main loop
close_window() close_window()
asyncio.run(main()) asyncio.run(main())
```
Then to create the web files and launch a web server: Then to create the web files and launch a web server:
python3.12 -m pip install --user --upgrade pygbag python3.12 -m pip install --user --upgrade pygbag
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project
Point your browser to http://localhost:8000 Point your browser to http://localhost:8000
Some features may not work, so you can disable them like this:
```python
if platform.system() != "Emscripten": # audio may not work on current version of emscripten
init_audio_device()
```
This is all done by Pygbag rather than by me, so you should probably contact them with any issues. This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
Carefully read all their [documentation](https://pygame-web.github.io/). Carefully read all their [documentation](https://pygame-web.github.io/).
@ -197,20 +170,10 @@ It does work for most of [these examples](https://electronstudio.github.io/rayli
# App showcase # App showcase
[Tempest-raylib](https://github.com/Emtyloc/tempest-raylib)
[KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard)
[PyTaiko](https://github.com/Yonokid/PyTaiko)
[DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone)
[Tanki](https://github.com/pkulev/tanki) [Tanki](https://github.com/pkulev/tanki)
[Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor) [Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor)
[Eidolon](https://github.com/Miou-zora/Eidolon)
Add your app here! Add your app here!
# RLZero # RLZero

View file

@ -42,7 +42,7 @@ Then have pip compile and install the wheel:
:: ::
python3 -m pip install --break-system-packages setuptools python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0 python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4
Option 3: Compile Raylib from source DRM mode Option 3: Compile Raylib from source DRM mode
--------------------------------------------- ---------------------------------------------
@ -85,7 +85,7 @@ Then have pip compile and install the wheel:
:: ::
python3 -m pip install --break-system-packages setuptools python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0 python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4

View file

@ -24,7 +24,6 @@ def process(filename):
for e in js['enums']: for e in js['enums']:
if e['name'] and e['values']: if e['name'] and e['values']:
print ("class "+e['name']+"("+"IntEnum):") print ("class "+e['name']+"("+"IntEnum):")
print(f' """{e['description']}."""')
for value in e['values']: for value in e['values']:
print(" "+value['name']+" = "+str(value['value'])) print(" "+value['name']+" = "+str(value['value']))
print("") print("")
@ -35,4 +34,3 @@ print("""from enum import IntEnum
process("raylib.json") process("raylib.json")
process("raygui.json") process("raygui.json")
process("glfw3.json") process("glfw3.json")
process("physac.json")

View file

@ -14,7 +14,6 @@
from pathlib import Path from pathlib import Path
from raylib import rl, ffi from raylib import rl, ffi
from pyray import _underscore
from inspect import ismethod, getmembers, isbuiltin from inspect import ismethod, getmembers, isbuiltin
import inflection, sys, json import inflection, sys, json
@ -33,7 +32,6 @@ for filename in (Path("raylib.json"), Path("raymath.json"), Path("rlgl.json"), P
for e in js['enums']: for e in js['enums']:
if e['name'] and e['values']: if e['name'] and e['values']:
print ("class "+e['name']+"(int):") print ("class "+e['name']+"(int):")
print(f' """{e['description']}."""')
for value in e['values']: for value in e['values']:
print(" "+value['name']+" = "+str(value['value'])) print(" "+value['name']+" = "+str(value['value']))
print("") print("")
@ -79,18 +77,17 @@ def ctype_to_python_type(t):
print("""from typing import Any print("""from typing import Any
from warnings import deprecated
import _cffi_backend # type: ignore import _cffi_backend # type: ignore
ffi: _cffi_backend.FFI ffi: _cffi_backend.FFI
PhysicsShapeType = int
""") """)
# These words can be used for c arg names, but not in python # These words can be used for c arg names, but not in python
reserved_words = ("in", "list", "tuple", "set", "dict", "from", "range", "min", "max", "any", "all", "len") reserved_words = ("in", "list", "tuple", "set", "dict", "from", "range", "min", "max", "any", "all", "len")
for name, attr in getmembers(rl): for name, attr in getmembers(rl):
uname = _underscore(name) uname = inflection.underscore(name).replace('3_d', '_3d').replace('2_d', '_2d')
if isbuiltin(attr) or str(type(attr)) == "<class '_cffi_backend.__FFIFunctionWrapper'>": if isbuiltin(attr) or str(type(attr)) == "<class '_cffi_backend.__FFIFunctionWrapper'>":
json_object = known_functions.get(name, None) json_object = known_functions.get(name, None)
if json_object is None: if json_object is None:
@ -120,11 +117,8 @@ for name, attr in getmembers(rl):
if 'description' in json_object: if 'description' in json_object:
description = json_object['description'] description = json_object['description']
if 'physics' in uname: print(
print('@deprecated("Raylib no longer recommends the use of Physac library")') f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:\n """{description}"""\n ...')
print(f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:')
print(f' """{description}."""')
print(f' ...')
elif str(type(attr)) == "<class '_cffi_backend._CDataBase'>": elif str(type(attr)) == "<class '_cffi_backend._CDataBase'>":
return_type = ffi.typeof(attr).result.cname return_type = ffi.typeof(attr).result.cname
@ -149,7 +143,7 @@ for struct in ffi.list_types()[0]:
print("weird empty struct, skipping " + struct, file=sys.stderr) print("weird empty struct, skipping " + struct, file=sys.stderr)
continue continue
print(f"class {struct}:") print(f"class {struct}:")
print(f' """{known_structs[struct]['description']}."""') print(f' """ struct """')
sig = "" sig = ""
for arg in ffi.typeof(struct).fields: for arg in ffi.typeof(struct).fields:
ptype = ctype_to_python_type(arg[1].type.cname) ptype = ctype_to_python_type(arg[1].type.cname)

View file

@ -69,12 +69,11 @@ def ctype_to_python_type(t):
print("""from typing import Any print("""from typing import Any
from warnings import deprecated
import _cffi_backend # type: ignore import _cffi_backend # type: ignore
ffi: _cffi_backend.FFI ffi: _cffi_backend.FFI
rl: _cffi_backend.Lib rl: _cffi_backend.Lib
PhysicsShapeType = int
class struct: ... class struct: ...
@ -115,12 +114,8 @@ for name, attr in getmembers(rl):
if 'description' in json_object: if 'description' in json_object:
description = json_object['description'] description = json_object['description']
if 'Physics' in uname: print(
print('@deprecated("Raylib no longer recommends the use of Physac library")') f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:\n """{description}"""\n ...')
print(f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:')
print(f' """{description}."""')
print(f' ...')
elif str(type(attr)) == "<class '_cffi_backend._CDataBase'>": elif str(type(attr)) == "<class '_cffi_backend._CDataBase'>":
return_type = ffi.typeof(attr).result.cname return_type = ffi.typeof(attr).result.cname

View file

@ -1,4 +1,4 @@
# Sphinx build info version 1 # Sphinx build info version 1
# This file records the configuration used when building these files. When it is not found, a full rebuild will be done. # This file records the configuration used when building these files. When it is not found, a full rebuild will be done.
config: f2032a6434b52f7c68551d0ad70d555b config: 6b88b88b20947586d6498748ffd23a92
tags: 645f666f9bcd5a90fca523b33c5a78b7 tags: 645f666f9bcd5a90fca523b33c5a78b7

View file

@ -7,7 +7,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Building from source &mdash; Raylib Python documentation</title> <title>Building from source &mdash; Raylib Python documentation</title>
<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" /> <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=fa44fd50" />
<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" /> <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
<link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" /> <link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" />
@ -48,7 +48,6 @@
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>

View file

@ -7,7 +7,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Python Bindings for Raylib 5.5 &mdash; Raylib Python documentation</title> <title>Python Bindings for Raylib 5.5 &mdash; Raylib Python documentation</title>
<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" /> <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=fa44fd50" />
<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" /> <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
<link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" /> <link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" />
@ -48,7 +48,6 @@
<li class="toctree-l1 current"><a class="current reference internal" href="#">Python Bindings for Raylib 5.5</a><ul> <li class="toctree-l1 current"><a class="current reference internal" href="#">Python Bindings for Raylib 5.5</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#libraries-raymath-raygui-rlgl-physac-and-glfw">Libraries: raymath, raygui, rlgl, physac and GLFW</a></li> <li class="toctree-l2"><a class="reference internal" href="#libraries-raymath-raygui-rlgl-physac-and-glfw">Libraries: raymath, raygui, rlgl, physac and GLFW</a></li>
<li class="toctree-l2"><a class="reference internal" href="#backends-desktop-sdl-drm-web">Backends: Desktop, SDL, DRM, Web</a></li> <li class="toctree-l2"><a class="reference internal" href="#backends-desktop-sdl-drm-web">Backends: Desktop, SDL, DRM, Web</a></li>
<li class="toctree-l2"><a class="reference internal" href="#platforms-windows-mac-linux-raspberry-pi-web">Platforms: Windows, Mac, Linux, Raspberry Pi, Web</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="#quickstart">Quickstart</a></li>
@ -57,9 +56,6 @@
<li class="toctree-l2"><a class="reference internal" href="#macos">MacOS</a></li> <li class="toctree-l2"><a class="reference internal" href="#macos">MacOS</a></li>
<li class="toctree-l2"><a class="reference internal" href="#linux">Linux</a></li> <li class="toctree-l2"><a class="reference internal" href="#linux">Linux</a></li>
<li class="toctree-l2"><a class="reference internal" href="#raspberry-pi">Raspberry Pi</a></li> <li class="toctree-l2"><a class="reference internal" href="#raspberry-pi">Raspberry Pi</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="#backends">Backends</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#dynamic-binding-version">Dynamic binding version</a></li> <li class="toctree-l2"><a class="reference internal" href="#dynamic-binding-version">Dynamic binding version</a></li>
<li class="toctree-l2"><a class="reference internal" href="#sdl-backend">SDL backend</a></li> <li class="toctree-l2"><a class="reference internal" href="#sdl-backend">SDL backend</a></li>
<li class="toctree-l2"><a class="reference internal" href="#drm-backend">DRM backend</a></li> <li class="toctree-l2"><a class="reference internal" href="#drm-backend">DRM backend</a></li>
@ -120,29 +116,22 @@
</section> </section>
<section id="backends-desktop-sdl-drm-web"> <section id="backends-desktop-sdl-drm-web">
<h2>Backends: Desktop, SDL, DRM, Web<a class="headerlink" href="#backends-desktop-sdl-drm-web" title="Link to this heading"></a></h2> <h2>Backends: Desktop, SDL, DRM, Web<a class="headerlink" href="#backends-desktop-sdl-drm-web" title="Link to this heading"></a></h2>
</section>
<section id="platforms-windows-mac-linux-raspberry-pi-web">
<h2>Platforms: Windows, Mac, Linux, Raspberry Pi, Web<a class="headerlink" href="#platforms-windows-mac-linux-raspberry-pi-web" title="Link to this heading"></a></h2>
<p><img alt="PyPI - Downloads" src="https://img.shields.io/pypi/dm/raylib" /></p>
<p>Chatroom: <a class="reference external" href="https://discord.gg/fKDwt85aX6">Discord</a></p> <p>Chatroom: <a class="reference external" href="https://discord.gg/fKDwt85aX6">Discord</a></p>
<p>HELP WANTED: <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues/155">writing examples</a></p> <p>New CFFI API static bindings.</p>
<p>Features:</p>
<ul class="simple"> <ul class="simple">
<li><p>CFFI API static bindings.</p></li>
<li><p>Automatically generated to be as close as possible to <li><p>Automatically generated to be as close as possible to
original Raylib.</p></li> original Raylib.</p></li>
<li><p>Faster, fewer bugs and easier to maintain than ctypes.</p></li> <li><p>Faster, fewer bugs and easier to maintain than ctypes.</p></li>
<li><p>Commercial-friendly license.</p></li> <li><p>Commercial-friendly license.</p></li>
<li><p>Docstrings and auto-completion.</p></li> <li><p>Docstrings and auto-completion.</p></li>
<li><p>Type checking with Mypy</p></li>
</ul> </ul>
<p><a class="reference external" href="http://electronstudio.github.io/raylib-python-cffi">Full documentation</a></p> <p><a class="reference external" href="http://electronstudio.github.io/raylib-python-cffi">Full documentation</a></p>
</section> </section>
</section> </section>
<section id="quickstart"> <section id="quickstart">
<h1>Quickstart<a class="headerlink" href="#quickstart" title="Link to this heading"></a></h1> <h1>Quickstart<a class="headerlink" href="#quickstart" title="Link to this heading"></a></h1>
<p><code class="docutils literal notranslate"><span class="pre">pip3</span> <span class="pre">install</span> <span class="pre">raylib==5.5.0.2</span> <span class="pre">--break-system-packages</span></code></p> <p><code class="docutils literal notranslate"><span class="pre">pip3</span> <span class="pre">install</span> <span class="pre">raylib==5.0.0.4</span></code></p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">pyray</span><span class="w"> </span><span class="kn">import</span> <span class="o">*</span> <div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">pyray</span> <span class="kn">import</span> <span class="o">*</span>
<span class="n">init_window</span><span class="p">(</span><span class="mi">800</span><span class="p">,</span> <span class="mi">450</span><span class="p">,</span> <span class="s2">&quot;Hello&quot;</span><span class="p">)</span> <span class="n">init_window</span><span class="p">(</span><span class="mi">800</span><span class="p">,</span> <span class="mi">450</span><span class="p">,</span> <span class="s2">&quot;Hello&quot;</span><span class="p">)</span>
<span class="k">while</span> <span class="ow">not</span> <span class="n">window_should_close</span><span class="p">():</span> <span class="k">while</span> <span class="ow">not</span> <span class="n">window_should_close</span><span class="p">():</span>
<span class="n">begin_drawing</span><span class="p">()</span> <span class="n">begin_drawing</span><span class="p">()</span>
@ -155,18 +144,13 @@ original Raylib.</p></li>
</section> </section>
<section id="installation"> <section id="installation">
<h1>Installation<a class="headerlink" href="#installation" title="Link to this heading"></a></h1> <h1>Installation<a class="headerlink" href="#installation" title="Link to this heading"></a></h1>
<p>If you are on a modern Linux you will probably want to create a venv:</p> <p>First make sure you have the latest pip installed:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m venv venv
source venv/bin/activate
</pre></div>
</div>
<p>Then make sure you have the latest pip installed:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install --upgrade pip <div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install --upgrade pip
</pre></div> </pre></div>
</div> </div>
<p>Then install</p> <p>Then install</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install setuptools <div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install setuptools
python3 -m pip install raylib==5.5.0.2 python3 -m pip install raylib==5.0.0.4
</pre></div> </pre></div>
</div> </div>
<p>On most platforms it should install a binary wheel. If yours isnt available then pip will attempt to build from <p>On most platforms it should install a binary wheel. If yours isnt available then pip will attempt to build from
@ -187,7 +171,7 @@ using homebrew, apt, etc.</p>
<p>Older MacOS requires building from source but this is usually simple:</p> <p>Older MacOS requires building from source but this is usually simple:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>brew install pkg-config <div class="highlight-none notranslate"><div class="highlight"><pre><span></span>brew install pkg-config
brew install raylib brew install raylib
python3 -m pip install raylib==5.5.0.2 python3 -m pip install raylib==5.0.0.4
</pre></div> </pre></div>
</div> </div>
<p>(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue <p>(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
@ -202,11 +186,8 @@ so may not work on other boards.</p>
</section> </section>
<section id="raspberry-pi"> <section id="raspberry-pi">
<h2>Raspberry Pi<a class="headerlink" href="#raspberry-pi" title="Link to this heading"></a></h2> <h2>Raspberry Pi<a class="headerlink" href="#raspberry-pi" title="Link to this heading"></a></h2>
<p><span class="xref myst">Using on Rasperry Pi</span></p> <p><a class="reference internal" href="RPI.html"><span class="std std-doc">Using on Rasperry Pi</span></a></p>
</section> </section>
</section>
<section id="backends">
<h1>Backends<a class="headerlink" href="#backends" title="Link to this heading"></a></h1>
<section id="dynamic-binding-version"> <section id="dynamic-binding-version">
<h2>Dynamic binding version<a class="headerlink" href="#dynamic-binding-version" title="Link to this heading"></a></h2> <h2>Dynamic binding version<a class="headerlink" href="#dynamic-binding-version" title="Link to this heading"></a></h2>
<p>There is now a separate dynamic version of this binding:</p> <p>There is now a separate dynamic version of this binding:</p>
@ -215,7 +196,6 @@ python3 -m pip install raylib_dynamic
</pre></div> </pre></div>
</div> </div>
<p>It works on some systems where the static version doesnt, <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/dynamic.html">but be sure to read these caveats before using it</a></p> <p>It works on some systems where the static version doesnt, <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/dynamic.html">but be sure to read these caveats before using it</a></p>
<p>You cant have multiple raylib packages installed at once.</p>
</section> </section>
<section id="sdl-backend"> <section id="sdl-backend">
<h2>SDL backend<a class="headerlink" href="#sdl-backend" title="Link to this heading"></a></h2> <h2>SDL backend<a class="headerlink" href="#sdl-backend" title="Link to this heading"></a></h2>
@ -237,7 +217,7 @@ python3 -m pip install raylib_drm
</section> </section>
<section id="problems"> <section id="problems">
<h2>Problems?<a class="headerlink" href="#problems" title="Link to this heading"></a></h2> <h2>Problems?<a class="headerlink" href="#problems" title="Link to this heading"></a></h2>
<p>If it doesnt work, <span class="xref myst">try to build manually.</span>. If that works then <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues">submit an issue</a> <p>If it doesnt work, <a class="reference internal" href="BUILDING.html"><span class="std std-doc">try to build manually.</span></a>. If that works then <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues">submit an issue</a>
to let us know what you did.</p> to let us know what you did.</p>
<p>If you need help you can try asking on <a class="reference external" href="https://discord.gg/fKDwt85aX6">our discord</a>. There is also a large <a class="reference external" href="https://discord.gg/raylib">Raylib discord</a> <p>If you need help you can try asking on <a class="reference external" href="https://discord.gg/fKDwt85aX6">our discord</a>. There is also a large <a class="reference external" href="https://discord.gg/raylib">Raylib discord</a>
for issues that are not Python-specific.</p> for issues that are not Python-specific.</p>
@ -246,8 +226,8 @@ for issues that are not Python-specific.</p>
</section> </section>
<section id="how-to-use"> <section id="how-to-use">
<h1>How to use<a class="headerlink" href="#how-to-use" title="Link to this heading"></a></h1> <h1>How to use<a class="headerlink" href="#how-to-use" title="Link to this heading"></a></h1>
<p>There are <em>two</em> modules in the raylib package, <code class="docutils literal notranslate"><span class="pre">raylib</span></code> and <code class="docutils literal notranslate"><span class="pre">pyray</span></code>. (There is no separate package for <p>There are two modules in the raylib package, <code class="docutils literal notranslate"><span class="pre">raylib</span></code> and <code class="docutils literal notranslate"><span class="pre">pyray</span></code>. (There is no separate package for
pyray. Do <em>not</em> <code class="docutils literal notranslate"><span class="pre">pip</span> <span class="pre">install</span> <span class="pre">pyray</span></code>). You can use either or both:</p> pyray). You can use either or both:</p>
<section id="if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api"> <section id="if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api">
<h2>If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API<a class="headerlink" href="#if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api" title="Link to this heading"></a></h2> <h2>If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API<a class="headerlink" href="#if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api" title="Link to this heading"></a></h2>
<p>Use <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/raylib.html">the raylib module</a>.</p> <p>Use <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/raylib.html">the raylib module</a>.</p>
@ -259,57 +239,46 @@ pyray. Do <em>not</em> <code class="docutils literal notranslate"><span class="
</section> </section>
<section id="running-in-a-web-browser"> <section id="running-in-a-web-browser">
<h1>Running in a web browser<a class="headerlink" href="#running-in-a-web-browser" title="Link to this heading"></a></h1> <h1>Running in a web browser<a class="headerlink" href="#running-in-a-web-browser" title="Link to this heading"></a></h1>
<p><a class="reference external" href="https://pypi.org/project/pygbag/">Pygbag</a> &gt;=0.8.7 supports running in a web browser. Usually the latest git version <p><a class="reference external" href="https://pypi.org/project/pygbag/">Pygbag</a> &gt;=0.8.7 supports running in a web browser.</p>
is recommended.</p>
<p>Make a folder <code class="docutils literal notranslate"><span class="pre">my_project</span></code> with a file <code class="docutils literal notranslate"><span class="pre">main.py</span></code>:</p> <p>Make a folder <code class="docutils literal notranslate"><span class="pre">my_project</span></code> with a file <code class="docutils literal notranslate"><span class="pre">main.py</span></code>:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># /// script</span> <div class="highlight-none notranslate"><div class="highlight"><pre><span></span># /// script
<span class="c1"># dependencies = [</span> # dependencies = [
<span class="c1"># &quot;cffi&quot;,</span> # &quot;cffi&quot;,
<span class="c1"># &quot;raylib&quot;</span> # &quot;raylib&quot;
<span class="c1"># ]</span> # ]
<span class="c1"># ///</span> # ///
<span class="kn">import</span><span class="w"> </span><span class="nn">asyncio</span> import asyncio
<span class="kn">import</span><span class="w"> </span><span class="nn">platform</span> import platform
<span class="kn">from</span><span class="w"> </span><span class="nn">pyray</span><span class="w"> </span><span class="kn">import</span> <span class="o">*</span> from pyray import *
<span class="k">async</span> <span class="k">def</span><span class="w"> </span><span class="nf">main</span><span class="p">():</span> <span class="c1"># You MUST have an async main function</span> async def main(): # You must have an async main function
<span class="n">init_window</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">500</span><span class="p">,</span> <span class="s2">&quot;Hello&quot;</span><span class="p">)</span> init_window(500, 500, &quot;Hello&quot;)
<span class="n">platform</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">window_resize</span><span class="p">()</span> <span class="c1"># You MAY want to add this line</span> platform.window.window_resize() # You must add this line
<span class="k">while</span> <span class="ow">not</span> <span class="n">window_should_close</span><span class="p">():</span> while not window_should_close():
<span class="n">begin_drawing</span><span class="p">()</span> begin_drawing()
<span class="n">clear_background</span><span class="p">(</span><span class="n">WHITE</span><span class="p">)</span> clear_background(WHITE)
<span class="n">draw_text</span><span class="p">(</span><span class="s2">&quot;Hello world&quot;</span><span class="p">,</span> <span class="mi">190</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="n">VIOLET</span><span class="p">)</span> draw_text(&quot;Hello world&quot;, 190, 200, 20, VIOLET)
<span class="n">end_drawing</span><span class="p">()</span> end_drawing()
<span class="k">await</span> <span class="n">asyncio</span><span class="o">.</span><span class="n">sleep</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> <span class="c1"># You MUST call this in your main loop</span> await asyncio.sleep(0) # You must call this in your main loop
<span class="n">close_window</span><span class="p">()</span> close_window()
<span class="n">asyncio</span><span class="o">.</span><span class="n">run</span><span class="p">(</span><span class="n">main</span><span class="p">())</span> asyncio.run(main())
</pre></div> </pre></div>
</div> </div>
<p>Then to create the web files and launch a web server:</p> <p>Then to create the web files and launch a web server:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3.12 -m pip install --user --upgrade pygbag <div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3.12 -m pip install --user --upgrade pygbag
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project
</pre></div> </pre></div>
</div> </div>
<p>Point your browser to http://localhost:8000</p> <p>Point your browser to http://localhost:8000</p>
<p>Some features may not work, so you can disable them like this:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="n">platform</span><span class="o">.</span><span class="n">system</span><span class="p">()</span> <span class="o">!=</span> <span class="s2">&quot;Emscripten&quot;</span><span class="p">:</span> <span class="c1"># audio may not work on current version of emscripten</span>
<span class="n">init_audio_device</span><span class="p">()</span>
</pre></div>
</div>
<p>This is all done by Pygbag rather than by me, so you should probably contact them with any issues. <p>This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
Carefully read all their <a class="reference external" href="https://pygame-web.github.io/">documentation</a>.</p> Carefully read all their <a class="reference external" href="https://pygame-web.github.io/">documentation</a>.</p>
<p>It does work for most of <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/">these examples</a></p> <p>It does work for most of <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/">these examples</a></p>
</section> </section>
<section id="app-showcase"> <section id="app-showcase">
<h1>App showcase<a class="headerlink" href="#app-showcase" title="Link to this heading"></a></h1> <h1>App showcase<a class="headerlink" href="#app-showcase" title="Link to this heading"></a></h1>
<p><a class="reference external" href="https://github.com/Emtyloc/tempest-raylib">Tempest-raylib</a></p>
<p><a class="reference external" href="https://github.com/bilbofroggins/KarabinerKeyboard">KarabinerKeyboard</a></p>
<p><a class="reference external" href="https://github.com/Yonokid/PyTaiko">PyTaiko</a></p>
<p><a class="reference external" href="https://github.com/StanislavPetrovV/DOOM-Clone">DOOM-Clone</a></p>
<p><a class="reference external" href="https://github.com/pkulev/tanki">Tanki</a></p> <p><a class="reference external" href="https://github.com/pkulev/tanki">Tanki</a></p>
<p><a class="reference external" href="https://pebaz.itch.io/alloy-bloxel-editor">Alloy Bloxel Editor</a></p> <p><a class="reference external" href="https://pebaz.itch.io/alloy-bloxel-editor">Alloy Bloxel Editor</a></p>
<p><a class="reference external" href="https://github.com/Miou-zora/Eidolon">Eidolon</a></p>
<p>Add your app here!</p> <p>Add your app here!</p>
</section> </section>
<section id="rlzero"> <section id="rlzero">

View file

@ -7,7 +7,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Raspberry Pi &mdash; Raylib Python documentation</title> <title>Raspberry Pi &mdash; Raylib Python documentation</title>
<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" /> <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=fa44fd50" />
<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" /> <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
<link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" /> <link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" />
@ -47,7 +47,6 @@
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
@ -125,7 +124,7 @@ For full instructions on this, see <a class="reference external" href="https://g
</div> </div>
<p>Then have pip compile and install the wheel:</p> <p>Then have pip compile and install the wheel:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">setuptools</span> <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">setuptools</span>
<span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span><span class="o">==</span><span class="mf">5.5.0.0</span> <span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span><span class="o">==</span><span class="mf">5.0.0.4</span>
</pre></div> </pre></div>
</div> </div>
</section> </section>
@ -158,7 +157,7 @@ For full instructions on this, see <a class="reference external" href="https://g
</div> </div>
<p>Then have pip compile and install the wheel:</p> <p>Then have pip compile and install the wheel:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">setuptools</span> <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">setuptools</span>
<span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span><span class="o">==</span><span class="mf">5.5.0.0</span> <span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span><span class="o">==</span><span class="mf">5.0.0.4</span>
</pre></div> </pre></div>
</div> </div>
<div class="admonition attention"> <div class="admonition attention">

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@ -1,30 +1,22 @@
# Python Bindings for Raylib 5.5 # Python Bindings for Raylib 5.5
## Libraries: raymath, raygui, rlgl, physac and GLFW ## Libraries: raymath, raygui, rlgl, physac and GLFW
## Backends: Desktop, SDL, DRM, Web ## Backends: Desktop, SDL, DRM, Web
## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
![PyPI - Downloads](https://img.shields.io/pypi/dm/raylib)
Chatroom: [Discord](https://discord.gg/fKDwt85aX6) Chatroom: [Discord](https://discord.gg/fKDwt85aX6)
HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155) New CFFI API static bindings.
Features:
* CFFI API static bindings.
* Automatically generated to be as close as possible to * Automatically generated to be as close as possible to
original Raylib. original Raylib.
* Faster, fewer bugs and easier to maintain than ctypes. * Faster, fewer bugs and easier to maintain than ctypes.
* Commercial-friendly license. * Commercial-friendly license.
* Docstrings and auto-completion. * Docstrings and auto-completion.
* Type checking with Mypy
[Full documentation](http://electronstudio.github.io/raylib-python-cffi) [Full documentation](http://electronstudio.github.io/raylib-python-cffi)
# Quickstart # Quickstart
`pip3 install raylib==5.5.0.2 --break-system-packages` `pip3 install raylib==5.0.0.4`
```python ```python
from pyray import * from pyray import *
init_window(800, 450, "Hello") init_window(800, 450, "Hello")
@ -38,19 +30,14 @@ close_window()
# Installation # Installation
If you are on a modern Linux you will probably want to create a venv: First make sure you have the latest pip installed:
python3 -m venv venv
source venv/bin/activate
Then make sure you have the latest pip installed:
python3 -m pip install --upgrade pip python3 -m pip install --upgrade pip
Then install Then install
python3 -m pip install setuptools python3 -m pip install setuptools
python3 -m pip install raylib==5.5.0.2 python3 -m pip install raylib==5.0.0.4
On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
source, in which case you will need to have Raylib development libs installed, e.g. source, in which case you will need to have Raylib development libs installed, e.g.
@ -72,7 +59,7 @@ Older MacOS requires building from source but this is usually simple:
brew install pkg-config brew install pkg-config
brew install raylib brew install raylib
python3 -m pip install raylib==5.5.0.2 python3 -m pip install raylib==5.0.0.4
(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue (I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
if you want to test them.) if you want to test them.)
@ -89,8 +76,6 @@ so may not work on other boards.
[Using on Rasperry Pi](RPI.rst) [Using on Rasperry Pi](RPI.rst)
# Backends
## Dynamic binding version ## Dynamic binding version
There is now a separate dynamic version of this binding: There is now a separate dynamic version of this binding:
@ -100,8 +85,6 @@ There is now a separate dynamic version of this binding:
It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html) It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
You can't have multiple raylib packages installed at once.
## SDL backend ## SDL backend
This is not well tested but has better support for controllers: This is not well tested but has better support for controllers:
@ -133,8 +116,8 @@ If it still doesn't work, [submit an issue](https://github.com/electronstudio/ra
# How to use # How to use
There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for There are two modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
pyray. Do *not* `pip install pyray`). You can use either or both: pyray). You can use either or both:
### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API ### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
@ -146,12 +129,10 @@ Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray
# Running in a web browser # Running in a web browser
[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version [Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser.
is recommended.
Make a folder `my_project` with a file `main.py`: Make a folder `my_project` with a file `main.py`:
```python
# /// script # /// script
# dependencies = [ # dependencies = [
# "cffi", # "cffi",
@ -162,34 +143,26 @@ import asyncio
import platform import platform
from pyray import * from pyray import *
async def main(): # You MUST have an async main function async def main(): # You must have an async main function
init_window(500, 500, "Hello") init_window(500, 500, "Hello")
platform.window.window_resize() # You MAY want to add this line platform.window.window_resize() # You must add this line
while not window_should_close(): while not window_should_close():
begin_drawing() begin_drawing()
clear_background(WHITE) clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET) draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing() end_drawing()
await asyncio.sleep(0) # You MUST call this in your main loop await asyncio.sleep(0) # You must call this in your main loop
close_window() close_window()
asyncio.run(main()) asyncio.run(main())
```
Then to create the web files and launch a web server: Then to create the web files and launch a web server:
python3.12 -m pip install --user --upgrade pygbag python3.12 -m pip install --user --upgrade pygbag
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project
Point your browser to http://localhost:8000 Point your browser to http://localhost:8000
Some features may not work, so you can disable them like this:
```python
if platform.system() != "Emscripten": # audio may not work on current version of emscripten
init_audio_device()
```
This is all done by Pygbag rather than by me, so you should probably contact them with any issues. This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
Carefully read all their [documentation](https://pygame-web.github.io/). Carefully read all their [documentation](https://pygame-web.github.io/).
@ -197,20 +170,10 @@ It does work for most of [these examples](https://electronstudio.github.io/rayli
# App showcase # App showcase
[Tempest-raylib](https://github.com/Emtyloc/tempest-raylib)
[KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard)
[PyTaiko](https://github.com/Yonokid/PyTaiko)
[DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone)
[Tanki](https://github.com/pkulev/tanki) [Tanki](https://github.com/pkulev/tanki)
[Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor) [Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor)
[Eidolon](https://github.com/Miou-zora/Eidolon)
Add your app here! Add your app here!
# RLZero # RLZero

View file

@ -42,7 +42,7 @@ Then have pip compile and install the wheel:
:: ::
python3 -m pip install --break-system-packages setuptools python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0 python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4
Option 3: Compile Raylib from source DRM mode Option 3: Compile Raylib from source DRM mode
--------------------------------------------- ---------------------------------------------
@ -85,7 +85,7 @@ Then have pip compile and install the wheel:
:: ::
python3 -m pip install --break-system-packages setuptools python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0 python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4

View file

@ -741,6 +741,14 @@ abbr, acronym {
cursor: help; cursor: help;
} }
.translated {
background-color: rgba(207, 255, 207, 0.2)
}
.untranslated {
background-color: rgba(255, 207, 207, 0.2)
}
/* -- code displays --------------------------------------------------------- */ /* -- code displays --------------------------------------------------------- */
pre { pre {

View file

@ -1,6 +1,6 @@
const themeFlyoutDisplay = "hidden"; const themeFlyoutDisplay = "hidden";
const themeVersionSelector = true; const themeVersionSelector = "True";
const themeLanguageSelector = true; const themeLanguageSelector = "True";
if (themeFlyoutDisplay === "attached") { if (themeFlyoutDisplay === "attached") {
function renderLanguages(config) { function renderLanguages(config) {
@ -8,14 +8,10 @@ if (themeFlyoutDisplay === "attached") {
return ""; return "";
} }
// Insert the current language to the options on the selector
let languages = config.projects.translations.concat(config.projects.current);
languages = languages.sort((a, b) => a.language.name.localeCompare(b.language.name));
const languagesHTML = ` const languagesHTML = `
<dl> <dl>
<dt>Languages</dt> <dt>Languages</dt>
${languages ${config.projects.translations
.map( .map(
(translation) => ` (translation) => `
<dd ${translation.slug == config.projects.current.slug ? 'class="rtd-current-item"' : ""}> <dd ${translation.slug == config.projects.current.slug ? 'class="rtd-current-item"' : ""}>

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@ -6,26 +6,26 @@ span.linenos.special { color: #000000; background-color: #ffffc0; padding-left:
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.highlight .cp { color: #007020 } /* Comment.Preproc */ .highlight .cp { color: #007020 } /* Comment.Preproc */
.highlight .cpf { color: #408090; font-style: italic } /* Comment.PreprocFile */ .highlight .cpf { color: #408090; font-style: italic } /* Comment.PreprocFile */
.highlight .c1 { color: #408090; font-style: italic } /* Comment.Single */ .highlight .c1 { color: #408090; font-style: italic } /* Comment.Single */
.highlight .cs { color: #408090; background-color: #FFF0F0 } /* Comment.Special */ .highlight .cs { color: #408090; background-color: #fff0f0 } /* Comment.Special */
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.highlight .gp { color: #C65D09; font-weight: bold } /* Generic.Prompt */ .highlight .gp { color: #c65d09; font-weight: bold } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */ .highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #800080; font-weight: bold } /* Generic.Subheading */ .highlight .gu { color: #800080; font-weight: bold } /* Generic.Subheading */
.highlight .gt { color: #04D } /* Generic.Traceback */ .highlight .gt { color: #0044DD } /* Generic.Traceback */
.highlight .kc { color: #007020; font-weight: bold } /* Keyword.Constant */ .highlight .kc { color: #007020; font-weight: bold } /* Keyword.Constant */
.highlight .kd { color: #007020; font-weight: bold } /* Keyword.Declaration */ .highlight .kd { color: #007020; font-weight: bold } /* Keyword.Declaration */
.highlight .kn { color: #007020; font-weight: bold } /* Keyword.Namespace */ .highlight .kn { color: #007020; font-weight: bold } /* Keyword.Namespace */
@ -33,43 +33,43 @@ span.linenos.special { color: #000000; background-color: #ffffc0; padding-left:
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.highlight .m { color: #208050 } /* Literal.Number */ .highlight .m { color: #208050 } /* Literal.Number */
.highlight .s { color: #4070A0 } /* Literal.String */ .highlight .s { color: #4070a0 } /* Literal.String */
.highlight .na { color: #4070A0 } /* Name.Attribute */ .highlight .na { color: #4070a0 } /* Name.Attribute */
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.highlight .nl { color: #002070; font-weight: bold } /* Name.Label */ .highlight .nl { color: #002070; font-weight: bold } /* Name.Label */
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.highlight .nt { color: #062873; font-weight: bold } /* Name.Tag */ .highlight .nt { color: #062873; font-weight: bold } /* Name.Tag */
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View file

@ -513,11 +513,9 @@ const Search = {
// perform the search on the required terms // perform the search on the required terms
searchTerms.forEach((word) => { searchTerms.forEach((word) => {
const files = []; const files = [];
// find documents, if any, containing the query word in their text/title term indices
// use Object.hasOwnProperty to avoid mismatching against prototype properties
const arr = [ const arr = [
{ files: terms.hasOwnProperty(word) ? terms[word] : undefined, score: Scorer.term }, { files: terms[word], score: Scorer.term },
{ files: titleTerms.hasOwnProperty(word) ? titleTerms[word] : undefined, score: Scorer.title }, { files: titleTerms[word], score: Scorer.title },
]; ];
// add support for partial matches // add support for partial matches
if (word.length > 2) { if (word.length > 2) {
@ -549,9 +547,8 @@ const Search = {
// set score for the word in each file // set score for the word in each file
recordFiles.forEach((file) => { recordFiles.forEach((file) => {
if (!scoreMap.has(file)) scoreMap.set(file, new Map()); if (!scoreMap.has(file)) scoreMap.set(file, {});
const fileScores = scoreMap.get(file); scoreMap.get(file)[word] = record.score;
fileScores.set(word, record.score);
}); });
}); });
@ -590,7 +587,7 @@ const Search = {
break; break;
// select one (max) score for the file. // select one (max) score for the file.
const score = Math.max(...wordList.map((w) => scoreMap.get(file).get(w))); const score = Math.max(...wordList.map((w) => scoreMap.get(file)[w]));
// add result to the result list // add result to the result list
results.push([ results.push([
docNames[file], docNames[file],

View file

@ -7,7 +7,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Dynamic Bindings &mdash; Raylib Python documentation</title> <title>Dynamic Bindings &mdash; Raylib Python documentation</title>
<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" /> <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=fa44fd50" />
<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" /> <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
<link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" /> <link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" />
@ -48,7 +48,6 @@
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
@ -104,11 +103,11 @@ Therefore I personally recommend the static ones.
But the dynamic bindings have the advantage that you dont need to compile anything to install. You just need a Raylib DLL.</p> But the dynamic bindings have the advantage that you dont need to compile anything to install. You just need a Raylib DLL.</p>
</div> </div>
<p>The API is exactly the same as the static one documented here. (Therefore you cant have both modules installed at once.) The only difference is you cant do:</p> <p>The API is exactly the same as the static one documented here. (Therefore you cant have both modules installed at once.) The only difference is you cant do:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">raylib</span><span class="w"> </span><span class="kn">import</span> <span class="o">*</span> <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">raylib</span> <span class="kn">import</span> <span class="o">*</span>
</pre></div> </pre></div>
</div> </div>
<p>Instead you have to do:</p> <p>Instead you have to do:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">raylib</span><span class="w"> </span><span class="kn">import</span> <span class="n">rl</span> <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">raylib</span> <span class="kn">import</span> <span class="n">rl</span>
</pre></div> </pre></div>
</div> </div>
<p>Then you access the functions with <code class="docutils literal notranslate"><span class="pre">rl.</span></code> prefix.</p> <p>Then you access the functions with <code class="docutils literal notranslate"><span class="pre">rl.</span></code> prefix.</p>

View file

@ -6,7 +6,7 @@
<meta charset="utf-8" /> <meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Index &mdash; Raylib Python documentation</title> <title>Index &mdash; Raylib Python documentation</title>
<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" /> <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=fa44fd50" />
<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" /> <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
<link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" /> <link rel="stylesheet" type="text/css" href="_static/graphviz.css?v=4ae1632d" />
@ -45,7 +45,6 @@
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
@ -10667,14 +10666,6 @@
<li><a href="pyray.html#pyray.vector2_clamp">vector2_clamp() (in module pyray)</a> <li><a href="pyray.html#pyray.vector2_clamp">vector2_clamp() (in module pyray)</a>
</li> </li>
<li><a href="pyray.html#pyray.vector2_clamp_value">vector2_clamp_value() (in module pyray)</a> <li><a href="pyray.html#pyray.vector2_clamp_value">vector2_clamp_value() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector2_distance">vector2_distance() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector2_distance_sqr">vector2_distance_sqr() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector2_divide">vector2_divide() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector2_dot_product">vector2_dot_product() (in module pyray)</a>
</li> </li>
<li><a href="pyray.html#pyray.vector2_equals">vector2_equals() (in module pyray)</a> <li><a href="pyray.html#pyray.vector2_equals">vector2_equals() (in module pyray)</a>
</li> </li>
@ -10799,14 +10790,6 @@
<li><a href="pyray.html#pyray.vector3_cross_product">vector3_cross_product() (in module pyray)</a> <li><a href="pyray.html#pyray.vector3_cross_product">vector3_cross_product() (in module pyray)</a>
</li> </li>
<li><a href="pyray.html#pyray.vector3_cubic_hermite">vector3_cubic_hermite() (in module pyray)</a> <li><a href="pyray.html#pyray.vector3_cubic_hermite">vector3_cubic_hermite() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector3_distance">vector3_distance() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector3_distance_sqr">vector3_distance_sqr() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector3_divide">vector3_divide() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector3_dot_product">vector3_dot_product() (in module pyray)</a>
</li> </li>
<li><a href="pyray.html#pyray.vector3_equals">vector3_equals() (in module pyray)</a> <li><a href="pyray.html#pyray.vector3_equals">vector3_equals() (in module pyray)</a>
</li> </li>
@ -10856,8 +10839,6 @@
</li> </li>
<li><a href="pyray.html#pyray.vector3_to_float_v">vector3_to_float_v() (in module pyray)</a> <li><a href="pyray.html#pyray.vector3_to_float_v">vector3_to_float_v() (in module pyray)</a>
</li> </li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="pyray.html#pyray.vector3_transform">vector3_transform() (in module pyray)</a> <li><a href="pyray.html#pyray.vector3_transform">vector3_transform() (in module pyray)</a>
</li> </li>
<li><a href="pyray.html#pyray.vector3_unproject">vector3_unproject() (in module pyray)</a> <li><a href="pyray.html#pyray.vector3_unproject">vector3_unproject() (in module pyray)</a>
@ -10874,6 +10855,8 @@
</li> </li>
<li><a href="raylib.html#raylib.Vector3Clamp">Vector3Clamp() (in module raylib)</a> <li><a href="raylib.html#raylib.Vector3Clamp">Vector3Clamp() (in module raylib)</a>
</li> </li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="raylib.html#raylib.Vector3ClampValue">Vector3ClampValue() (in module raylib)</a> <li><a href="raylib.html#raylib.Vector3ClampValue">Vector3ClampValue() (in module raylib)</a>
</li> </li>
<li><a href="raylib.html#raylib.Vector3CrossProduct">Vector3CrossProduct() (in module raylib)</a> <li><a href="raylib.html#raylib.Vector3CrossProduct">Vector3CrossProduct() (in module raylib)</a>
@ -11035,6 +11018,22 @@
<li><a href="raylib.html#raylib.Vector4SubtractValue">Vector4SubtractValue() (in module raylib)</a> <li><a href="raylib.html#raylib.Vector4SubtractValue">Vector4SubtractValue() (in module raylib)</a>
</li> </li>
<li><a href="raylib.html#raylib.Vector4Zero">Vector4Zero() (in module raylib)</a> <li><a href="raylib.html#raylib.Vector4Zero">Vector4Zero() (in module raylib)</a>
</li>
<li><a href="pyray.html#pyray.vector_2distance">vector_2distance() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector_2distance_sqr">vector_2distance_sqr() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector_2divide">vector_2divide() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector_2dot_product">vector_2dot_product() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector_3distance">vector_3distance() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector_3distance_sqr">vector_3distance_sqr() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector_3divide">vector_3divide() (in module pyray)</a>
</li>
<li><a href="pyray.html#pyray.vector_3dot_product">vector_3dot_product() (in module pyray)</a>
</li> </li>
<li><a href="pyray.html#pyray.PhysicsBodyData.velocity">velocity (pyray.PhysicsBodyData attribute)</a> <li><a href="pyray.html#pyray.PhysicsBodyData.velocity">velocity (pyray.PhysicsBodyData attribute)</a>

View file

@ -7,7 +7,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Raylib Python &mdash; Raylib Python documentation</title> <title>Raylib Python &mdash; Raylib Python documentation</title>
<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" /> <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=fa44fd50" />
<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" /> <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
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@ -47,7 +47,6 @@
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
@ -96,7 +95,6 @@
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>

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@ -6,7 +6,7 @@
<meta charset="utf-8" /> <meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Python Module Index &mdash; Raylib Python documentation</title> <title>Python Module Index &mdash; Raylib Python documentation</title>
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@ -52,7 +52,6 @@
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
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<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>

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<title>Search &mdash; Raylib Python documentation</title> <title>Search &mdash; Raylib Python documentation</title>
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@ -48,7 +48,6 @@
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
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<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li> <li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>

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@ -22,10 +22,9 @@ import itertools
import os import os
import pathlib import pathlib
import platform import platform
import logging
from .version import __version__ from .version import __version__
logger = logging.getLogger(__name__)
MODULE = pathlib.Path(__file__).parent MODULE = pathlib.Path(__file__).parent
def raylib_library_path(): def raylib_library_path():
@ -55,9 +54,9 @@ ffi.cdef(open(MODULE / "raylib_modified.h").read().replace('RLAPI ', ''))
try: try:
raylib_fname = raylib_library_path() raylib_fname = raylib_library_path()
rl = ffi.dlopen(raylib_fname) rl = ffi.dlopen(raylib_fname)
logger.warning('LOADED DYNAMICALLY SHARED LIB {} {}'.format(__version__, raylib_fname)) print('LOADED DYNAMICALLY SHARED LIB {} {}'.format(__version__, raylib_fname))
except Exception as e: except Exception as e:
logger.exception(e) print(e)
LIGHTGRAY =( 200, 200, 200, 255 ) LIGHTGRAY =( 200, 200, 200, 255 )
GRAY =( 130, 130, 130, 255 ) GRAY =( 130, 130, 130, 255 )

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@ -186,10 +186,12 @@ RAYGUI_TEXTFORMAT_MAX_SIZE: int = 256
PHYSAC_MAX_BODIES: int = 64 PHYSAC_MAX_BODIES: int = 64
PHYSAC_MAX_MANIFOLDS: int = 4096 PHYSAC_MAX_MANIFOLDS: int = 4096
PHYSAC_MAX_VERTICES: int = 24 PHYSAC_MAX_VERTICES: int = 24
PHYSAC_CIRCLE_VERTICES: int = 24 PHYSAC_DEFAULT_CIRCLE_VERTICES: int = 24
PHYSAC_COLLISION_ITERATIONS: int = 20 PHYSAC_COLLISION_ITERATIONS: int = 100
PHYSAC_PENETRATION_ALLOWANCE: float = 0.05 PHYSAC_PENETRATION_ALLOWANCE: float = 0.05
PHYSAC_PENETRATION_CORRECTION: float = 0.4 PHYSAC_PENETRATION_CORRECTION: float = 0.4
PHYSAC_PI: float = 3.141592653589793
PHYSAC_DEG2RAD = PHYSAC_PI / 180.0
PHYSAC_FLT_MAX: float = 3.402823466e+38 PHYSAC_FLT_MAX: float = 3.402823466e+38
PHYSAC_EPSILON: float = 1e-06 PHYSAC_EPSILON: float = 1e-06
GLFW_VERSION_MAJOR: int = 3 GLFW_VERSION_MAJOR: int = 3

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@ -1,7 +1,6 @@
from enum import IntEnum from enum import IntEnum
class ConfigFlags(IntEnum): class ConfigFlags(IntEnum):
"""System/Window config flags."""
FLAG_VSYNC_HINT = 64 FLAG_VSYNC_HINT = 64
FLAG_FULLSCREEN_MODE = 2 FLAG_FULLSCREEN_MODE = 2
FLAG_WINDOW_RESIZABLE = 4 FLAG_WINDOW_RESIZABLE = 4
@ -20,7 +19,6 @@ class ConfigFlags(IntEnum):
FLAG_INTERLACED_HINT = 65536 FLAG_INTERLACED_HINT = 65536
class TraceLogLevel(IntEnum): class TraceLogLevel(IntEnum):
"""Trace log level."""
LOG_ALL = 0 LOG_ALL = 0
LOG_TRACE = 1 LOG_TRACE = 1
LOG_DEBUG = 2 LOG_DEBUG = 2
@ -31,7 +29,6 @@ class TraceLogLevel(IntEnum):
LOG_NONE = 7 LOG_NONE = 7
class KeyboardKey(IntEnum): class KeyboardKey(IntEnum):
"""Keyboard keys (US keyboard layout)."""
KEY_NULL = 0 KEY_NULL = 0
KEY_APOSTROPHE = 39 KEY_APOSTROPHE = 39
KEY_COMMA = 44 KEY_COMMA = 44
@ -144,7 +141,6 @@ class KeyboardKey(IntEnum):
KEY_VOLUME_DOWN = 25 KEY_VOLUME_DOWN = 25
class MouseButton(IntEnum): class MouseButton(IntEnum):
"""Mouse buttons."""
MOUSE_BUTTON_LEFT = 0 MOUSE_BUTTON_LEFT = 0
MOUSE_BUTTON_RIGHT = 1 MOUSE_BUTTON_RIGHT = 1
MOUSE_BUTTON_MIDDLE = 2 MOUSE_BUTTON_MIDDLE = 2
@ -154,7 +150,6 @@ class MouseButton(IntEnum):
MOUSE_BUTTON_BACK = 6 MOUSE_BUTTON_BACK = 6
class MouseCursor(IntEnum): class MouseCursor(IntEnum):
"""Mouse cursor."""
MOUSE_CURSOR_DEFAULT = 0 MOUSE_CURSOR_DEFAULT = 0
MOUSE_CURSOR_ARROW = 1 MOUSE_CURSOR_ARROW = 1
MOUSE_CURSOR_IBEAM = 2 MOUSE_CURSOR_IBEAM = 2
@ -168,7 +163,6 @@ class MouseCursor(IntEnum):
MOUSE_CURSOR_NOT_ALLOWED = 10 MOUSE_CURSOR_NOT_ALLOWED = 10
class GamepadButton(IntEnum): class GamepadButton(IntEnum):
"""Gamepad buttons."""
GAMEPAD_BUTTON_UNKNOWN = 0 GAMEPAD_BUTTON_UNKNOWN = 0
GAMEPAD_BUTTON_LEFT_FACE_UP = 1 GAMEPAD_BUTTON_LEFT_FACE_UP = 1
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2
@ -189,7 +183,6 @@ class GamepadButton(IntEnum):
GAMEPAD_BUTTON_RIGHT_THUMB = 17 GAMEPAD_BUTTON_RIGHT_THUMB = 17
class GamepadAxis(IntEnum): class GamepadAxis(IntEnum):
"""Gamepad axis."""
GAMEPAD_AXIS_LEFT_X = 0 GAMEPAD_AXIS_LEFT_X = 0
GAMEPAD_AXIS_LEFT_Y = 1 GAMEPAD_AXIS_LEFT_Y = 1
GAMEPAD_AXIS_RIGHT_X = 2 GAMEPAD_AXIS_RIGHT_X = 2
@ -198,7 +191,6 @@ class GamepadAxis(IntEnum):
GAMEPAD_AXIS_RIGHT_TRIGGER = 5 GAMEPAD_AXIS_RIGHT_TRIGGER = 5
class MaterialMapIndex(IntEnum): class MaterialMapIndex(IntEnum):
"""Material map index."""
MATERIAL_MAP_ALBEDO = 0 MATERIAL_MAP_ALBEDO = 0
MATERIAL_MAP_METALNESS = 1 MATERIAL_MAP_METALNESS = 1
MATERIAL_MAP_NORMAL = 2 MATERIAL_MAP_NORMAL = 2
@ -212,7 +204,6 @@ class MaterialMapIndex(IntEnum):
MATERIAL_MAP_BRDF = 10 MATERIAL_MAP_BRDF = 10
class ShaderLocationIndex(IntEnum): class ShaderLocationIndex(IntEnum):
"""Shader location index."""
SHADER_LOC_VERTEX_POSITION = 0 SHADER_LOC_VERTEX_POSITION = 0
SHADER_LOC_VERTEX_TEXCOORD01 = 1 SHADER_LOC_VERTEX_TEXCOORD01 = 1
SHADER_LOC_VERTEX_TEXCOORD02 = 2 SHADER_LOC_VERTEX_TEXCOORD02 = 2
@ -244,7 +235,6 @@ class ShaderLocationIndex(IntEnum):
SHADER_LOC_BONE_MATRICES = 28 SHADER_LOC_BONE_MATRICES = 28
class ShaderUniformDataType(IntEnum): class ShaderUniformDataType(IntEnum):
"""Shader uniform data type."""
SHADER_UNIFORM_FLOAT = 0 SHADER_UNIFORM_FLOAT = 0
SHADER_UNIFORM_VEC2 = 1 SHADER_UNIFORM_VEC2 = 1
SHADER_UNIFORM_VEC3 = 2 SHADER_UNIFORM_VEC3 = 2
@ -256,14 +246,12 @@ class ShaderUniformDataType(IntEnum):
SHADER_UNIFORM_SAMPLER2D = 8 SHADER_UNIFORM_SAMPLER2D = 8
class ShaderAttributeDataType(IntEnum): class ShaderAttributeDataType(IntEnum):
"""Shader attribute data types."""
SHADER_ATTRIB_FLOAT = 0 SHADER_ATTRIB_FLOAT = 0
SHADER_ATTRIB_VEC2 = 1 SHADER_ATTRIB_VEC2 = 1
SHADER_ATTRIB_VEC3 = 2 SHADER_ATTRIB_VEC3 = 2
SHADER_ATTRIB_VEC4 = 3 SHADER_ATTRIB_VEC4 = 3
class PixelFormat(IntEnum): class PixelFormat(IntEnum):
"""Pixel formats."""
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3
@ -290,7 +278,6 @@ class PixelFormat(IntEnum):
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24
class TextureFilter(IntEnum): class TextureFilter(IntEnum):
"""Texture parameters: filter mode."""
TEXTURE_FILTER_POINT = 0 TEXTURE_FILTER_POINT = 0
TEXTURE_FILTER_BILINEAR = 1 TEXTURE_FILTER_BILINEAR = 1
TEXTURE_FILTER_TRILINEAR = 2 TEXTURE_FILTER_TRILINEAR = 2
@ -299,14 +286,12 @@ class TextureFilter(IntEnum):
TEXTURE_FILTER_ANISOTROPIC_16X = 5 TEXTURE_FILTER_ANISOTROPIC_16X = 5
class TextureWrap(IntEnum): class TextureWrap(IntEnum):
"""Texture parameters: wrap mode."""
TEXTURE_WRAP_REPEAT = 0 TEXTURE_WRAP_REPEAT = 0
TEXTURE_WRAP_CLAMP = 1 TEXTURE_WRAP_CLAMP = 1
TEXTURE_WRAP_MIRROR_REPEAT = 2 TEXTURE_WRAP_MIRROR_REPEAT = 2
TEXTURE_WRAP_MIRROR_CLAMP = 3 TEXTURE_WRAP_MIRROR_CLAMP = 3
class CubemapLayout(IntEnum): class CubemapLayout(IntEnum):
"""Cubemap layouts."""
CUBEMAP_LAYOUT_AUTO_DETECT = 0 CUBEMAP_LAYOUT_AUTO_DETECT = 0
CUBEMAP_LAYOUT_LINE_VERTICAL = 1 CUBEMAP_LAYOUT_LINE_VERTICAL = 1
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2
@ -314,13 +299,11 @@ class CubemapLayout(IntEnum):
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4
class FontType(IntEnum): class FontType(IntEnum):
"""Font type, defines generation method."""
FONT_DEFAULT = 0 FONT_DEFAULT = 0
FONT_BITMAP = 1 FONT_BITMAP = 1
FONT_SDF = 2 FONT_SDF = 2
class BlendMode(IntEnum): class BlendMode(IntEnum):
"""Color blending modes (pre-defined)."""
BLEND_ALPHA = 0 BLEND_ALPHA = 0
BLEND_ADDITIVE = 1 BLEND_ADDITIVE = 1
BLEND_MULTIPLIED = 2 BLEND_MULTIPLIED = 2
@ -331,7 +314,6 @@ class BlendMode(IntEnum):
BLEND_CUSTOM_SEPARATE = 7 BLEND_CUSTOM_SEPARATE = 7
class Gesture(IntEnum): class Gesture(IntEnum):
"""Gesture."""
GESTURE_NONE = 0 GESTURE_NONE = 0
GESTURE_TAP = 1 GESTURE_TAP = 1
GESTURE_DOUBLETAP = 2 GESTURE_DOUBLETAP = 2
@ -345,7 +327,6 @@ class Gesture(IntEnum):
GESTURE_PINCH_OUT = 512 GESTURE_PINCH_OUT = 512
class CameraMode(IntEnum): class CameraMode(IntEnum):
"""Camera system modes."""
CAMERA_CUSTOM = 0 CAMERA_CUSTOM = 0
CAMERA_FREE = 1 CAMERA_FREE = 1
CAMERA_ORBITAL = 2 CAMERA_ORBITAL = 2
@ -353,43 +334,36 @@ class CameraMode(IntEnum):
CAMERA_THIRD_PERSON = 4 CAMERA_THIRD_PERSON = 4
class CameraProjection(IntEnum): class CameraProjection(IntEnum):
"""Camera projection."""
CAMERA_PERSPECTIVE = 0 CAMERA_PERSPECTIVE = 0
CAMERA_ORTHOGRAPHIC = 1 CAMERA_ORTHOGRAPHIC = 1
class NPatchLayout(IntEnum): class NPatchLayout(IntEnum):
"""N-patch layout."""
NPATCH_NINE_PATCH = 0 NPATCH_NINE_PATCH = 0
NPATCH_THREE_PATCH_VERTICAL = 1 NPATCH_THREE_PATCH_VERTICAL = 1
NPATCH_THREE_PATCH_HORIZONTAL = 2 NPATCH_THREE_PATCH_HORIZONTAL = 2
class GuiState(IntEnum): class GuiState(IntEnum):
"""Gui control state."""
STATE_NORMAL = 0 STATE_NORMAL = 0
STATE_FOCUSED = 1 STATE_FOCUSED = 1
STATE_PRESSED = 2 STATE_PRESSED = 2
STATE_DISABLED = 3 STATE_DISABLED = 3
class GuiTextAlignment(IntEnum): class GuiTextAlignment(IntEnum):
"""Gui control text alignment."""
TEXT_ALIGN_LEFT = 0 TEXT_ALIGN_LEFT = 0
TEXT_ALIGN_CENTER = 1 TEXT_ALIGN_CENTER = 1
TEXT_ALIGN_RIGHT = 2 TEXT_ALIGN_RIGHT = 2
class GuiTextAlignmentVertical(IntEnum): class GuiTextAlignmentVertical(IntEnum):
"""Gui control text alignment vertical."""
TEXT_ALIGN_TOP = 0 TEXT_ALIGN_TOP = 0
TEXT_ALIGN_MIDDLE = 1 TEXT_ALIGN_MIDDLE = 1
TEXT_ALIGN_BOTTOM = 2 TEXT_ALIGN_BOTTOM = 2
class GuiTextWrapMode(IntEnum): class GuiTextWrapMode(IntEnum):
"""Gui control text wrap mode."""
TEXT_WRAP_NONE = 0 TEXT_WRAP_NONE = 0
TEXT_WRAP_CHAR = 1 TEXT_WRAP_CHAR = 1
TEXT_WRAP_WORD = 2 TEXT_WRAP_WORD = 2
class GuiControl(IntEnum): class GuiControl(IntEnum):
"""Gui controls."""
DEFAULT = 0 DEFAULT = 0
LABEL = 1 LABEL = 1
BUTTON = 2 BUTTON = 2
@ -408,7 +382,6 @@ class GuiControl(IntEnum):
STATUSBAR = 15 STATUSBAR = 15
class GuiControlProperty(IntEnum): class GuiControlProperty(IntEnum):
"""Gui base properties for every control."""
BORDER_COLOR_NORMAL = 0 BORDER_COLOR_NORMAL = 0
BASE_COLOR_NORMAL = 1 BASE_COLOR_NORMAL = 1
TEXT_COLOR_NORMAL = 2 TEXT_COLOR_NORMAL = 2
@ -426,7 +399,6 @@ class GuiControlProperty(IntEnum):
TEXT_ALIGNMENT = 14 TEXT_ALIGNMENT = 14
class GuiDefaultProperty(IntEnum): class GuiDefaultProperty(IntEnum):
"""DEFAULT extended properties."""
TEXT_SIZE = 16 TEXT_SIZE = 16
TEXT_SPACING = 17 TEXT_SPACING = 17
LINE_COLOR = 18 LINE_COLOR = 18
@ -436,20 +408,16 @@ class GuiDefaultProperty(IntEnum):
TEXT_WRAP_MODE = 22 TEXT_WRAP_MODE = 22
class GuiToggleProperty(IntEnum): class GuiToggleProperty(IntEnum):
"""Toggle/ToggleGroup."""
GROUP_PADDING = 16 GROUP_PADDING = 16
class GuiSliderProperty(IntEnum): class GuiSliderProperty(IntEnum):
"""Slider/SliderBar."""
SLIDER_WIDTH = 16 SLIDER_WIDTH = 16
SLIDER_PADDING = 17 SLIDER_PADDING = 17
class GuiProgressBarProperty(IntEnum): class GuiProgressBarProperty(IntEnum):
"""ProgressBar."""
PROGRESS_PADDING = 16 PROGRESS_PADDING = 16
class GuiScrollBarProperty(IntEnum): class GuiScrollBarProperty(IntEnum):
"""ScrollBar."""
ARROWS_SIZE = 16 ARROWS_SIZE = 16
ARROWS_VISIBLE = 17 ARROWS_VISIBLE = 17
SCROLL_SLIDER_PADDING = 18 SCROLL_SLIDER_PADDING = 18
@ -458,32 +426,26 @@ class GuiScrollBarProperty(IntEnum):
SCROLL_SPEED = 21 SCROLL_SPEED = 21
class GuiCheckBoxProperty(IntEnum): class GuiCheckBoxProperty(IntEnum):
"""CheckBox."""
CHECK_PADDING = 16 CHECK_PADDING = 16
class GuiComboBoxProperty(IntEnum): class GuiComboBoxProperty(IntEnum):
"""ComboBox."""
COMBO_BUTTON_WIDTH = 16 COMBO_BUTTON_WIDTH = 16
COMBO_BUTTON_SPACING = 17 COMBO_BUTTON_SPACING = 17
class GuiDropdownBoxProperty(IntEnum): class GuiDropdownBoxProperty(IntEnum):
"""DropdownBox."""
ARROW_PADDING = 16 ARROW_PADDING = 16
DROPDOWN_ITEMS_SPACING = 17 DROPDOWN_ITEMS_SPACING = 17
DROPDOWN_ARROW_HIDDEN = 18 DROPDOWN_ARROW_HIDDEN = 18
DROPDOWN_ROLL_UP = 19 DROPDOWN_ROLL_UP = 19
class GuiTextBoxProperty(IntEnum): class GuiTextBoxProperty(IntEnum):
"""TextBox/TextBoxMulti/ValueBox/Spinner."""
TEXT_READONLY = 16 TEXT_READONLY = 16
class GuiSpinnerProperty(IntEnum): class GuiSpinnerProperty(IntEnum):
"""Spinner."""
SPIN_BUTTON_WIDTH = 16 SPIN_BUTTON_WIDTH = 16
SPIN_BUTTON_SPACING = 17 SPIN_BUTTON_SPACING = 17
class GuiListViewProperty(IntEnum): class GuiListViewProperty(IntEnum):
"""ListView."""
LIST_ITEMS_HEIGHT = 16 LIST_ITEMS_HEIGHT = 16
LIST_ITEMS_SPACING = 17 LIST_ITEMS_SPACING = 17
SCROLLBAR_WIDTH = 18 SCROLLBAR_WIDTH = 18
@ -491,7 +453,6 @@ class GuiListViewProperty(IntEnum):
LIST_ITEMS_BORDER_WIDTH = 20 LIST_ITEMS_BORDER_WIDTH = 20
class GuiColorPickerProperty(IntEnum): class GuiColorPickerProperty(IntEnum):
"""ColorPicker."""
COLOR_SELECTOR_SIZE = 16 COLOR_SELECTOR_SIZE = 16
HUEBAR_WIDTH = 17 HUEBAR_WIDTH = 17
HUEBAR_PADDING = 18 HUEBAR_PADDING = 18
@ -499,7 +460,6 @@ class GuiColorPickerProperty(IntEnum):
HUEBAR_SELECTOR_OVERFLOW = 20 HUEBAR_SELECTOR_OVERFLOW = 20
class GuiIconName(IntEnum): class GuiIconName(IntEnum):
"""."""
ICON_NONE = 0 ICON_NONE = 0
ICON_FOLDER_FILE_OPEN = 1 ICON_FOLDER_FILE_OPEN = 1
ICON_FILE_SAVE_CLASSIC = 2 ICON_FILE_SAVE_CLASSIC = 2

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@ -1 +0,0 @@
../../raylib/raylib.h.modified

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@ -1,101 +0,0 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Music playing (streaming)
Example complexity rating: [] 1/4
Example originally created with raylib 1.3, last time updated with raylib 4.0
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
This source has been converted from C raylib examples to Python.
"""
import pyray as rl
from pathlib import Path
THIS_DIR = Path(__file__).resolve().parent
# ------------------------------------------------------------------------------------
# Program main entry point
# ------------------------------------------------------------------------------------
def main():
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width,
screen_height,
"raylib [audio] example - music playing (streaming)",
)
rl.init_audio_device() # Initialize audio device
music = rl.load_music_stream(str(THIS_DIR / "resources/country.mp3"))
rl.play_music_stream(music)
time_played = 0.0 # Time played normalized [0.0f..1.0f]
pause = False # Music playing paused
rl.set_target_fps(30) # Set our game to run at 30 frames-per-second
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close(): # Detect window close button or ESC key
# Update
# ----------------------------------------------------------------------------------
rl.update_music_stream(music) # Update music buffer with new stream data
# Restart music playing (stop and play)
if rl.is_key_pressed(rl.KEY_SPACE):
rl.stop_music_stream(music)
rl.play_music_stream(music)
# Pause/Resume music playing
if rl.is_key_pressed(rl.KEY_P):
pause = not pause
if pause:
rl.pause_music_stream(music)
else:
rl.resume_music_stream(music)
# Get normalized time played for current music stream
time_played = rl.get_music_time_played(music) / rl.get_music_time_length(music)
if time_played > 1.0:
time_played = 1.0 # Make sure time played is no longer than music
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.draw_text("MUSIC SHOULD BE PLAYING!", 255, 150, 20, rl.LIGHTGRAY)
rl.draw_rectangle(200, 200, 400, 12, rl.LIGHTGRAY)
rl.draw_rectangle(200, 200, int(time_played * 400.0), 12, rl.MAROON)
rl.draw_rectangle_lines(200, 200, 400, 12, rl.GRAY)
rl.draw_text("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, rl.LIGHTGRAY)
rl.draw_text("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, rl.LIGHTGRAY)
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
rl.unload_music_stream(music) # Unload music stream buffers from RAM
rl.close_audio_device() # Close audio device (music streaming is automatically stopped)
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------
if __name__ == "__main__":
main()

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@ -1,67 +0,0 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Sound loading and playing
Example complexity rating: [] 1/4
Example originally created with raylib 1.1, last time updated with raylib 3.5
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
This source has been converted from C raylib examples to Python.
"""
import pyray as rl
from pathlib import Path
# Get the directory where this script is located
THIS_DIR = Path(__file__).resolve().parent
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width, screen_height, "raylib [audio] example - sound loading and playing"
)
rl.init_audio_device() # Initialize audio device
# Load WAV audio file using proper path resolution
fx_wav = rl.load_sound(str(THIS_DIR / "resources/sound.wav"))
# Load OGG audio file using proper path resolution
fx_ogg = rl.load_sound(str(THIS_DIR / "resources/target.ogg"))
rl.set_target_fps(60) # Set our game to run at 60 frames-per-second
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close(): # Detect window close button or ESC key
# Update
# ----------------------------------------------------------------------------------
if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE):
rl.play_sound(fx_wav) # Play WAV sound
if rl.is_key_pressed(rl.KeyboardKey.KEY_ENTER):
rl.play_sound(fx_ogg) # Play OGG sound
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.draw_text("Press SPACE to PLAY the WAV sound!", 200, 180, 20, rl.LIGHTGRAY)
rl.draw_text("Press ENTER to PLAY the OGG sound!", 200, 220, 20, rl.LIGHTGRAY)
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
rl.unload_sound(fx_wav) # Unload sound data
rl.unload_sound(fx_ogg) # Unload sound data
rl.close_audio_device() # Close audio device
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------

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@ -1,86 +0,0 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Playing sound multiple times
Example complexity rating: [] 2/4
Example originally created with raylib 4.6, last time updated with raylib 4.6
Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2023-2025 Jeffery Myers (@JeffM2501)
This source has been converted from C raylib examples to Python.
"""
from typing import List
import pyray as rl
from pathlib import Path
# Get the directory where this script is located
THIS_DIR = Path(__file__).resolve().parent
MAX_SOUNDS = 10
sound_array: List[rl.Sound] = []
current_sound = 0
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width, screen_height, "raylib [audio] example - playing sound multiple times"
)
rl.init_audio_device() # Initialize audio device
# Load the sound list
sound_array.append(
rl.load_sound(str(THIS_DIR / "resources/sound.wav"))
) # Load WAV audio file into the first slot as the 'source' sound
# this sound owns the sample data
for i in range(1, MAX_SOUNDS):
sound_array.append(
rl.load_sound_alias(sound_array[0])
) # Load an alias of the sound into slots 1-9
# These do not own the sound data, but can be played
current_sound = 0 # Set the sound list to the start
rl.set_target_fps(60) # Set our game to run at 60 frames-per-second
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close(): # Detect window close button or ESC key
# Update
# ----------------------------------------------------------------------------------
if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE):
rl.play_sound(sound_array[current_sound]) # Play the next open sound slot
current_sound += 1 # Increment the sound slot
if (
current_sound >= MAX_SOUNDS
): # If the sound slot is out of bounds, go back to 0
current_sound = 0
# Note: a better way would be to look at the list for the first sound that is not playing and use that slot
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.draw_text("Press SPACE to PLAY a WAV sound!", 200, 180, 20, rl.LIGHTGRAY)
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
for i in range(1, MAX_SOUNDS):
rl.unload_sound_alias(sound_array[i]) # Unload sound aliases
rl.unload_sound(sound_array[0]) # Unload source sound data
rl.close_audio_device() # Close audio device
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------

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@ -1,112 +0,0 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Playing spatialized 3D sound
Example complexity rating: [] 2/4
Example originally created with raylib 5.5, last time updated with raylib 5.5
Example contributed by Le Juez Victor (@Bigfoot71) and reviewed by Ramon Santamaria (@raysan5)
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2025 Le Juez Victor (@Bigfoot71)
This source has been converted from C raylib examples to Python.
"""
import pyray as rl
import math
from pathlib import Path
# Get the directory where this script is located
THIS_DIR = Path(__file__).resolve().parent
# Sound positioning function
def set_sound_position(listener, sound, position, max_dist):
# Calculate direction vector and distance between listener and sound source
direction = rl.vector3_subtract(position, listener.position)
distance = rl.vector3_length(direction)
# Apply logarithmic distance attenuation and clamp between 0-1
attenuation = 1.0 / (1.0 + (distance / max_dist))
attenuation = rl.clamp(attenuation, 0.0, 1.0)
# Calculate normalized vectors for spatial positioning
normalized_direction = rl.vector3_normalize(direction)
forward = rl.vector3_normalize(
rl.vector3_subtract(listener.target, listener.position)
)
right = rl.vector3_normalize(rl.vector3_cross_product(listener.up, forward))
# Reduce volume for sounds behind the listener
dot_product = rl.vector3_dot_product(forward, normalized_direction)
if dot_product < 0.0:
attenuation *= 1.0 + dot_product * 0.5
# Set stereo panning based on sound position relative to listener
pan = 0.5 + 0.5 * rl.vector3_dot_product(normalized_direction, right)
# Apply final sound properties
rl.set_sound_volume(sound, attenuation)
rl.set_sound_pan(sound, pan)
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width, screen_height, "raylib [audio] example - Playing spatialized 3D sound"
)
rl.init_audio_device()
sound = rl.load_sound(str(THIS_DIR / "resources/coin.wav"))
camera = rl.Camera3D(
(0, 5, 5),
(0, 0, 0),
(0, 1, 0),
60.0,
rl.CameraProjection.CAMERA_PERSPECTIVE,
)
rl.disable_cursor()
rl.set_target_fps(60)
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close():
# Update
# ----------------------------------------------------------------------------------
rl.update_camera(camera, rl.CameraMode.CAMERA_FREE)
th = rl.get_time()
sphere_pos = rl.Vector3(5.0 * math.cos(th), 0.0, 5.0 * math.sin(th))
set_sound_position(camera, sound, sphere_pos, 20.0)
if not rl.is_sound_playing(sound):
rl.play_sound(sound)
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.begin_mode_3d(camera)
rl.draw_grid(10, 2)
rl.draw_sphere(sphere_pos, 0.5, rl.RED)
rl.end_mode_3d()
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
rl.unload_sound(sound)
rl.close_audio_device() # Close audio device
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------

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@ -25,10 +25,10 @@ SetTargetFPS(60)
while not WindowShouldClose(): while not WindowShouldClose():
# Update # Update
# ---------------------------------------------------------------------- # ----------------------------------------------------------------------
UpdatePhysics() # Update physics system
if IsKeyPressed(KEY_R): # Reset physics system if IsKeyPressed(KEY_R): # Reset physics system
ClosePhysics() ResetPhysics()
InitPhysics()
floor = CreatePhysicsBodyRectangle((SCREEN_WIDTH/2, SCREEN_HEIGHT), 500, 100, 10) floor = CreatePhysicsBodyRectangle((SCREEN_WIDTH/2, SCREEN_HEIGHT), 500, 100, 10)
floor.enabled = False floor.enabled = False

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@ -1,78 +0,0 @@
# Tested with version: 5.5.0.2
# by @Lightnet
from pyray import *
currentFrame = 0
framesCounter = 0
framesSpeed = 8
# Initialization
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 450
MAX_FRAME_SPEED = 15
MIN_FRAME_SPEED = 1
init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [texture] example - sprite anim")
#need to set in case of animation snyc
set_target_fps(60) # Set our game to run at 60 frames-per-second
scarfy = load_texture("resources/scarfy.png") # Texture loading
frameRec = Rectangle(0.0, 0.0, scarfy.width/6, scarfy.height)
position = Vector2(350.0, 280.0)
# Main game loop
while not window_should_close(): # Detect window close button or ESC key
framesCounter += 1
if framesCounter >= 60/framesSpeed:
framesCounter = 0
currentFrame += 1
if currentFrame > 5:
currentFrame = 0
frameRec.x = float(currentFrame) * float(scarfy.width/6)
# Control speed animation
if (is_key_pressed(KeyboardKey.KEY_RIGHT)):
framesSpeed += 1
elif is_key_pressed(KeyboardKey.KEY_LEFT):
framesSpeed -= 1
if framesSpeed > MAX_FRAME_SPEED:
framesSpeed = MAX_FRAME_SPEED
elif framesSpeed < MIN_FRAME_SPEED:
framesSpeed = MIN_FRAME_SPEED
begin_drawing()
clear_background(RAYWHITE)
#draw sheet block
draw_rectangle_lines(15, 40, scarfy.width, scarfy.height, LIME)
#draw current frame render
draw_rectangle_lines(15 + int(frameRec.x), 40 + int(frameRec.y), int(frameRec.width), int(frameRec.height), RED)
draw_text("FRAME SPEED: ", 165, 210, 10, DARKGRAY)
draw_text(f" FPS {framesSpeed}", 575, 210, 10, DARKGRAY) #format string
draw_text("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY)
#display bar framesSpeed cap
for i in range(MAX_FRAME_SPEED):
if i < framesSpeed:
draw_rectangle(250 + 21*i, 205, 20, 20, RED)
draw_rectangle_lines(250 + 21*i, 205, 20, 20, MAROON)
#draw sprite sheet texture
draw_texture(scarfy, 15, 40, WHITE)
#draw sprite animation
draw_texture_rec(scarfy, frameRec, position,WHITE)
draw_text("(c) Scarfy sprite by Eiden Marsal", SCREEN_WIDTH - 200, SCREEN_HEIGHT - 20, 10, GRAY)
end_drawing()
# De-Initialization
unload_texture(scarfy)
close_window() # Close window and OpenGL context

2
physac

@ -1 +1 @@
Subproject commit 587b63926010593eedf29ef74e3aa22c1a507925 Subproject commit 4a8e17f263fb8e1150b3fbafc96f880c7d7a4833

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@ -29,8 +29,9 @@ current_module = __import__(__name__)
def _underscore(word: str) -> str: def _underscore(word: str) -> str:
word = re.sub('2D$', '_2d', word) """
word = re.sub('3D$', '_3d', word) from inflection
"""
word = re.sub(r"([A-Z]+)([A-Z][a-z])", r'\1_\2', word) word = re.sub(r"([A-Z]+)([A-Z][a-z])", r'\1_\2', word)
word = re.sub(r"([a-z\d])([A-Z])", r'\1_\2', word) word = re.sub(r"([a-z\d])([A-Z])", r'\1_\2', word)
word = word.replace("-", "_") word = word.replace("-", "_")
@ -126,7 +127,7 @@ def _make_struct_constructor_function(struct):
or isinstance(arg, (array, bytes, bytearray, memoryview)))): or isinstance(arg, (array, bytes, bytearray, memoryview)))):
arg = ffi.from_buffer(field[1].type, arg) arg = ffi.from_buffer(field[1].type, arg)
modified_args.append(arg) modified_args.append(arg)
s = ffi.new(f"{struct} *", modified_args)[0] s = ffi.new(f"struct {struct} *", modified_args)[0]
global_weakkeydict[s] = modified_args global_weakkeydict[s] = modified_args
return s return s
@ -135,7 +136,7 @@ def _make_struct_constructor_function(struct):
for name, attr in getmembers(rl): for name, attr in getmembers(rl):
# print(name, attr) # print(name, attr)
uname = _underscore(name) uname = _underscore(name).replace('3_d', '_3d').replace('2_d', '_2d')
if isbuiltin(attr) or str(type(attr)) == "<class '_cffi_backend.__FFIFunctionWrapper'>" or str( if isbuiltin(attr) or str(type(attr)) == "<class '_cffi_backend.__FFIFunctionWrapper'>" or str(
type(attr)) == "<class '_cffi_backend._CDataBase'>": type(attr)) == "<class '_cffi_backend._CDataBase'>":
# print(attr.__call__) # print(attr.__call__)

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@ -1 +1 @@
Subproject commit 15afe89aff2fc7da96ab5de80bde7f6186971cde Subproject commit 26548c10620c4ae6937cf8b506c777a006b33c16

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@ -13,22 +13,18 @@
# SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 # SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
import sys import sys
import logging
logger = logging.getLogger(__name__)
try: try:
from ._raylib_cffi import ffi, lib as rl from ._raylib_cffi import ffi, lib as rl
except ModuleNotFoundError: except ModuleNotFoundError:
logger.error("*** ERROR LOADING NATIVE CODE ***") print("\n*** ERROR LOADING NATIVE CODE ***\n")
logger.error("See https://github.com/electronstudio/raylib-python-cffi/issues/142") print("See https://github.com/electronstudio/raylib-python-cffi/issues/142\n", file=sys.stderr)
logger.error("Your Python is: %s", str(sys.implementation)) print("Your Python is: "+str(sys.implementation)+"\n", file=sys.stderr)
raise raise
from raylib._raylib_cffi.lib import * from raylib._raylib_cffi.lib import *
from raylib.colors import * from raylib.colors import *
from raylib.defines import * from raylib.defines import *
import cffi import cffi
from .version import __version__ from .version import __version__
logger.warning("RAYLIB STATIC %s LOADED", __version__) print("RAYLIB STATIC "+__version__+" LOADED", file=sys.stderr)

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@ -24,14 +24,8 @@ import platform
import sys import sys
import subprocess import subprocess
import time import time
from pathlib import Path
THIS_DIR = Path(__file__).resolve().parent
REPO_ROOT = THIS_DIR.parent
RAYLIB_PLATFORM = os.getenv("RAYLIB_PLATFORM", "Desktop") RAYLIB_PLATFORM = os.getenv("RAYLIB_PLATFORM", "Desktop")
ENABLE_WAYLAND_DRM_LEASING = os.getenv("ENABLE_WAYLAND_DRM_LEASING")
def check_raylib_installed(): def check_raylib_installed():
return subprocess.run(['pkg-config', '--exists', 'raylib'], text=True, stdout=subprocess.PIPE).returncode == 0 return subprocess.run(['pkg-config', '--exists', 'raylib'], text=True, stdout=subprocess.PIPE).returncode == 0
@ -48,17 +42,6 @@ def get_the_lib_path():
return subprocess.run(['pkg-config', '--variable=libdir', 'raylib'], text=True, return subprocess.run(['pkg-config', '--variable=libdir', 'raylib'], text=True,
stdout=subprocess.PIPE).stdout.strip() stdout=subprocess.PIPE).stdout.strip()
def get_specified_libs(lib_target):
libs = subprocess.run(['pkg-config', '--libs', lib_target], text=True,
stdout=subprocess.PIPE).stdout.strip().split()
if libs == "":
raise ValueError(f"Failed to get specified libs ({lib_target})")
print(f"{lib_target}: {libs}")
return libs
def get_lib_flags(): def get_lib_flags():
return subprocess.run(['pkg-config', '--libs', 'raylib'], text=True, return subprocess.run(['pkg-config', '--libs', 'raylib'], text=True,
stdout=subprocess.PIPE).stdout.strip().split() stdout=subprocess.PIPE).stdout.strip().split()
@ -196,11 +179,7 @@ def build_unix():
if RAYLIB_PLATFORM=="SDL": if RAYLIB_PLATFORM=="SDL":
extra_link_args += ['-lX11','-lSDL2'] extra_link_args += ['-lX11','-lSDL2']
elif RAYLIB_PLATFORM=="DRM": elif RAYLIB_PLATFORM=="DRM":
extra_link_args += get_specified_libs("egl") extra_link_args += ['-lEGL', '-lgbm']
extra_link_args += get_specified_libs("gbm")
if ENABLE_WAYLAND_DRM_LEASING != "":
extra_link_args += get_specified_libs("wayland-client")
else: else:
extra_link_args += ['-lX11'] extra_link_args += ['-lX11']
extra_compile_args = ["-Wno-incompatible-pointer-types", "-D_CFFI_NO_LIMITED_API"] extra_compile_args = ["-Wno-incompatible-pointer-types", "-D_CFFI_NO_LIMITED_API"]
@ -221,13 +200,13 @@ def build_unix():
def build_windows(): def build_windows():
print("BUILDING FOR WINDOWS") print("BUILDING FOR WINDOWS")
ffibuilder.cdef((THIS_DIR / "raylib.h.modified").read_text()) ffibuilder.cdef(open("raylib/raylib.h.modified").read())
if RAYLIB_PLATFORM=="Desktop": if RAYLIB_PLATFORM=="Desktop":
ffibuilder.cdef((THIS_DIR / "glfw3.h.modified").read_text()) ffibuilder.cdef(open("raylib/glfw3.h.modified").read())
ffibuilder.cdef((THIS_DIR / "rlgl.h.modified").read_text()) ffibuilder.cdef(open("raylib/rlgl.h.modified").read())
ffibuilder.cdef((THIS_DIR / "raygui.h.modified").read_text()) ffibuilder.cdef(open("raylib/raygui.h.modified").read())
ffibuilder.cdef((THIS_DIR / "physac.h.modified").read_text()) ffibuilder.cdef(open("raylib/physac.h.modified").read())
ffibuilder.cdef((THIS_DIR / "raymath.h.modified").read_text()) ffibuilder.cdef(open("raylib/raymath.h.modified").read())
ffi_includes = """ ffi_includes = """
#include "raylib.h" #include "raylib.h"
@ -245,7 +224,6 @@ def build_windows():
#define RAYGUI_SUPPORT_RICONS #define RAYGUI_SUPPORT_RICONS
#include "raygui.h" #include "raygui.h"
#define PHYSAC_IMPLEMENTATION #define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include "physac.h" #include "physac.h"
""" """
libraries = ['raylib', 'gdi32', 'shell32', 'user32', 'OpenGL32', 'winmm'] libraries = ['raylib', 'gdi32', 'shell32', 'user32', 'OpenGL32', 'winmm']
@ -258,10 +236,10 @@ def build_windows():
extra_compile_args=["/D_CFFI_NO_LIMITED_API"], extra_compile_args=["/D_CFFI_NO_LIMITED_API"],
py_limited_api=False, py_limited_api=False,
libraries=libraries, libraries=libraries,
include_dirs=[str(REPO_ROOT / 'raylib-c/src'), include_dirs=['D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src',
str(REPO_ROOT / 'raylib-c/src/external/glfw/include'), 'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src\\external\\glfw\\include',
str(REPO_ROOT / 'raygui/src'), 'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raygui\\src',
str(REPO_ROOT / 'physac/src')], 'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\physac\\src'],
) )

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@ -186,10 +186,12 @@ RAYGUI_TEXTFORMAT_MAX_SIZE: int = 256
PHYSAC_MAX_BODIES: int = 64 PHYSAC_MAX_BODIES: int = 64
PHYSAC_MAX_MANIFOLDS: int = 4096 PHYSAC_MAX_MANIFOLDS: int = 4096
PHYSAC_MAX_VERTICES: int = 24 PHYSAC_MAX_VERTICES: int = 24
PHYSAC_CIRCLE_VERTICES: int = 24 PHYSAC_DEFAULT_CIRCLE_VERTICES: int = 24
PHYSAC_COLLISION_ITERATIONS: int = 20 PHYSAC_COLLISION_ITERATIONS: int = 100
PHYSAC_PENETRATION_ALLOWANCE: float = 0.05 PHYSAC_PENETRATION_ALLOWANCE: float = 0.05
PHYSAC_PENETRATION_CORRECTION: float = 0.4 PHYSAC_PENETRATION_CORRECTION: float = 0.4
PHYSAC_PI: float = 3.141592653589793
PHYSAC_DEG2RAD = PHYSAC_PI / 180.0
PHYSAC_FLT_MAX: float = 3.402823466e+38 PHYSAC_FLT_MAX: float = 3.402823466e+38
PHYSAC_EPSILON: float = 1e-06 PHYSAC_EPSILON: float = 1e-06
GLFW_VERSION_MAJOR: int = 3 GLFW_VERSION_MAJOR: int = 3

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@ -1,7 +1,6 @@
from enum import IntEnum from enum import IntEnum
class ConfigFlags(IntEnum): class ConfigFlags(IntEnum):
"""System/Window config flags."""
FLAG_VSYNC_HINT = 64 FLAG_VSYNC_HINT = 64
FLAG_FULLSCREEN_MODE = 2 FLAG_FULLSCREEN_MODE = 2
FLAG_WINDOW_RESIZABLE = 4 FLAG_WINDOW_RESIZABLE = 4
@ -20,7 +19,6 @@ class ConfigFlags(IntEnum):
FLAG_INTERLACED_HINT = 65536 FLAG_INTERLACED_HINT = 65536
class TraceLogLevel(IntEnum): class TraceLogLevel(IntEnum):
"""Trace log level."""
LOG_ALL = 0 LOG_ALL = 0
LOG_TRACE = 1 LOG_TRACE = 1
LOG_DEBUG = 2 LOG_DEBUG = 2
@ -31,7 +29,6 @@ class TraceLogLevel(IntEnum):
LOG_NONE = 7 LOG_NONE = 7
class KeyboardKey(IntEnum): class KeyboardKey(IntEnum):
"""Keyboard keys (US keyboard layout)."""
KEY_NULL = 0 KEY_NULL = 0
KEY_APOSTROPHE = 39 KEY_APOSTROPHE = 39
KEY_COMMA = 44 KEY_COMMA = 44
@ -144,7 +141,6 @@ class KeyboardKey(IntEnum):
KEY_VOLUME_DOWN = 25 KEY_VOLUME_DOWN = 25
class MouseButton(IntEnum): class MouseButton(IntEnum):
"""Mouse buttons."""
MOUSE_BUTTON_LEFT = 0 MOUSE_BUTTON_LEFT = 0
MOUSE_BUTTON_RIGHT = 1 MOUSE_BUTTON_RIGHT = 1
MOUSE_BUTTON_MIDDLE = 2 MOUSE_BUTTON_MIDDLE = 2
@ -154,7 +150,6 @@ class MouseButton(IntEnum):
MOUSE_BUTTON_BACK = 6 MOUSE_BUTTON_BACK = 6
class MouseCursor(IntEnum): class MouseCursor(IntEnum):
"""Mouse cursor."""
MOUSE_CURSOR_DEFAULT = 0 MOUSE_CURSOR_DEFAULT = 0
MOUSE_CURSOR_ARROW = 1 MOUSE_CURSOR_ARROW = 1
MOUSE_CURSOR_IBEAM = 2 MOUSE_CURSOR_IBEAM = 2
@ -168,7 +163,6 @@ class MouseCursor(IntEnum):
MOUSE_CURSOR_NOT_ALLOWED = 10 MOUSE_CURSOR_NOT_ALLOWED = 10
class GamepadButton(IntEnum): class GamepadButton(IntEnum):
"""Gamepad buttons."""
GAMEPAD_BUTTON_UNKNOWN = 0 GAMEPAD_BUTTON_UNKNOWN = 0
GAMEPAD_BUTTON_LEFT_FACE_UP = 1 GAMEPAD_BUTTON_LEFT_FACE_UP = 1
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2
@ -189,7 +183,6 @@ class GamepadButton(IntEnum):
GAMEPAD_BUTTON_RIGHT_THUMB = 17 GAMEPAD_BUTTON_RIGHT_THUMB = 17
class GamepadAxis(IntEnum): class GamepadAxis(IntEnum):
"""Gamepad axis."""
GAMEPAD_AXIS_LEFT_X = 0 GAMEPAD_AXIS_LEFT_X = 0
GAMEPAD_AXIS_LEFT_Y = 1 GAMEPAD_AXIS_LEFT_Y = 1
GAMEPAD_AXIS_RIGHT_X = 2 GAMEPAD_AXIS_RIGHT_X = 2
@ -198,7 +191,6 @@ class GamepadAxis(IntEnum):
GAMEPAD_AXIS_RIGHT_TRIGGER = 5 GAMEPAD_AXIS_RIGHT_TRIGGER = 5
class MaterialMapIndex(IntEnum): class MaterialMapIndex(IntEnum):
"""Material map index."""
MATERIAL_MAP_ALBEDO = 0 MATERIAL_MAP_ALBEDO = 0
MATERIAL_MAP_METALNESS = 1 MATERIAL_MAP_METALNESS = 1
MATERIAL_MAP_NORMAL = 2 MATERIAL_MAP_NORMAL = 2
@ -212,7 +204,6 @@ class MaterialMapIndex(IntEnum):
MATERIAL_MAP_BRDF = 10 MATERIAL_MAP_BRDF = 10
class ShaderLocationIndex(IntEnum): class ShaderLocationIndex(IntEnum):
"""Shader location index."""
SHADER_LOC_VERTEX_POSITION = 0 SHADER_LOC_VERTEX_POSITION = 0
SHADER_LOC_VERTEX_TEXCOORD01 = 1 SHADER_LOC_VERTEX_TEXCOORD01 = 1
SHADER_LOC_VERTEX_TEXCOORD02 = 2 SHADER_LOC_VERTEX_TEXCOORD02 = 2
@ -244,7 +235,6 @@ class ShaderLocationIndex(IntEnum):
SHADER_LOC_BONE_MATRICES = 28 SHADER_LOC_BONE_MATRICES = 28
class ShaderUniformDataType(IntEnum): class ShaderUniformDataType(IntEnum):
"""Shader uniform data type."""
SHADER_UNIFORM_FLOAT = 0 SHADER_UNIFORM_FLOAT = 0
SHADER_UNIFORM_VEC2 = 1 SHADER_UNIFORM_VEC2 = 1
SHADER_UNIFORM_VEC3 = 2 SHADER_UNIFORM_VEC3 = 2
@ -256,14 +246,12 @@ class ShaderUniformDataType(IntEnum):
SHADER_UNIFORM_SAMPLER2D = 8 SHADER_UNIFORM_SAMPLER2D = 8
class ShaderAttributeDataType(IntEnum): class ShaderAttributeDataType(IntEnum):
"""Shader attribute data types."""
SHADER_ATTRIB_FLOAT = 0 SHADER_ATTRIB_FLOAT = 0
SHADER_ATTRIB_VEC2 = 1 SHADER_ATTRIB_VEC2 = 1
SHADER_ATTRIB_VEC3 = 2 SHADER_ATTRIB_VEC3 = 2
SHADER_ATTRIB_VEC4 = 3 SHADER_ATTRIB_VEC4 = 3
class PixelFormat(IntEnum): class PixelFormat(IntEnum):
"""Pixel formats."""
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3
@ -290,7 +278,6 @@ class PixelFormat(IntEnum):
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24
class TextureFilter(IntEnum): class TextureFilter(IntEnum):
"""Texture parameters: filter mode."""
TEXTURE_FILTER_POINT = 0 TEXTURE_FILTER_POINT = 0
TEXTURE_FILTER_BILINEAR = 1 TEXTURE_FILTER_BILINEAR = 1
TEXTURE_FILTER_TRILINEAR = 2 TEXTURE_FILTER_TRILINEAR = 2
@ -299,14 +286,12 @@ class TextureFilter(IntEnum):
TEXTURE_FILTER_ANISOTROPIC_16X = 5 TEXTURE_FILTER_ANISOTROPIC_16X = 5
class TextureWrap(IntEnum): class TextureWrap(IntEnum):
"""Texture parameters: wrap mode."""
TEXTURE_WRAP_REPEAT = 0 TEXTURE_WRAP_REPEAT = 0
TEXTURE_WRAP_CLAMP = 1 TEXTURE_WRAP_CLAMP = 1
TEXTURE_WRAP_MIRROR_REPEAT = 2 TEXTURE_WRAP_MIRROR_REPEAT = 2
TEXTURE_WRAP_MIRROR_CLAMP = 3 TEXTURE_WRAP_MIRROR_CLAMP = 3
class CubemapLayout(IntEnum): class CubemapLayout(IntEnum):
"""Cubemap layouts."""
CUBEMAP_LAYOUT_AUTO_DETECT = 0 CUBEMAP_LAYOUT_AUTO_DETECT = 0
CUBEMAP_LAYOUT_LINE_VERTICAL = 1 CUBEMAP_LAYOUT_LINE_VERTICAL = 1
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2
@ -314,13 +299,11 @@ class CubemapLayout(IntEnum):
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4
class FontType(IntEnum): class FontType(IntEnum):
"""Font type, defines generation method."""
FONT_DEFAULT = 0 FONT_DEFAULT = 0
FONT_BITMAP = 1 FONT_BITMAP = 1
FONT_SDF = 2 FONT_SDF = 2
class BlendMode(IntEnum): class BlendMode(IntEnum):
"""Color blending modes (pre-defined)."""
BLEND_ALPHA = 0 BLEND_ALPHA = 0
BLEND_ADDITIVE = 1 BLEND_ADDITIVE = 1
BLEND_MULTIPLIED = 2 BLEND_MULTIPLIED = 2
@ -331,7 +314,6 @@ class BlendMode(IntEnum):
BLEND_CUSTOM_SEPARATE = 7 BLEND_CUSTOM_SEPARATE = 7
class Gesture(IntEnum): class Gesture(IntEnum):
"""Gesture."""
GESTURE_NONE = 0 GESTURE_NONE = 0
GESTURE_TAP = 1 GESTURE_TAP = 1
GESTURE_DOUBLETAP = 2 GESTURE_DOUBLETAP = 2
@ -345,7 +327,6 @@ class Gesture(IntEnum):
GESTURE_PINCH_OUT = 512 GESTURE_PINCH_OUT = 512
class CameraMode(IntEnum): class CameraMode(IntEnum):
"""Camera system modes."""
CAMERA_CUSTOM = 0 CAMERA_CUSTOM = 0
CAMERA_FREE = 1 CAMERA_FREE = 1
CAMERA_ORBITAL = 2 CAMERA_ORBITAL = 2
@ -353,43 +334,36 @@ class CameraMode(IntEnum):
CAMERA_THIRD_PERSON = 4 CAMERA_THIRD_PERSON = 4
class CameraProjection(IntEnum): class CameraProjection(IntEnum):
"""Camera projection."""
CAMERA_PERSPECTIVE = 0 CAMERA_PERSPECTIVE = 0
CAMERA_ORTHOGRAPHIC = 1 CAMERA_ORTHOGRAPHIC = 1
class NPatchLayout(IntEnum): class NPatchLayout(IntEnum):
"""N-patch layout."""
NPATCH_NINE_PATCH = 0 NPATCH_NINE_PATCH = 0
NPATCH_THREE_PATCH_VERTICAL = 1 NPATCH_THREE_PATCH_VERTICAL = 1
NPATCH_THREE_PATCH_HORIZONTAL = 2 NPATCH_THREE_PATCH_HORIZONTAL = 2
class GuiState(IntEnum): class GuiState(IntEnum):
"""Gui control state."""
STATE_NORMAL = 0 STATE_NORMAL = 0
STATE_FOCUSED = 1 STATE_FOCUSED = 1
STATE_PRESSED = 2 STATE_PRESSED = 2
STATE_DISABLED = 3 STATE_DISABLED = 3
class GuiTextAlignment(IntEnum): class GuiTextAlignment(IntEnum):
"""Gui control text alignment."""
TEXT_ALIGN_LEFT = 0 TEXT_ALIGN_LEFT = 0
TEXT_ALIGN_CENTER = 1 TEXT_ALIGN_CENTER = 1
TEXT_ALIGN_RIGHT = 2 TEXT_ALIGN_RIGHT = 2
class GuiTextAlignmentVertical(IntEnum): class GuiTextAlignmentVertical(IntEnum):
"""Gui control text alignment vertical."""
TEXT_ALIGN_TOP = 0 TEXT_ALIGN_TOP = 0
TEXT_ALIGN_MIDDLE = 1 TEXT_ALIGN_MIDDLE = 1
TEXT_ALIGN_BOTTOM = 2 TEXT_ALIGN_BOTTOM = 2
class GuiTextWrapMode(IntEnum): class GuiTextWrapMode(IntEnum):
"""Gui control text wrap mode."""
TEXT_WRAP_NONE = 0 TEXT_WRAP_NONE = 0
TEXT_WRAP_CHAR = 1 TEXT_WRAP_CHAR = 1
TEXT_WRAP_WORD = 2 TEXT_WRAP_WORD = 2
class GuiControl(IntEnum): class GuiControl(IntEnum):
"""Gui controls."""
DEFAULT = 0 DEFAULT = 0
LABEL = 1 LABEL = 1
BUTTON = 2 BUTTON = 2
@ -408,7 +382,6 @@ class GuiControl(IntEnum):
STATUSBAR = 15 STATUSBAR = 15
class GuiControlProperty(IntEnum): class GuiControlProperty(IntEnum):
"""Gui base properties for every control."""
BORDER_COLOR_NORMAL = 0 BORDER_COLOR_NORMAL = 0
BASE_COLOR_NORMAL = 1 BASE_COLOR_NORMAL = 1
TEXT_COLOR_NORMAL = 2 TEXT_COLOR_NORMAL = 2
@ -426,7 +399,6 @@ class GuiControlProperty(IntEnum):
TEXT_ALIGNMENT = 14 TEXT_ALIGNMENT = 14
class GuiDefaultProperty(IntEnum): class GuiDefaultProperty(IntEnum):
"""DEFAULT extended properties."""
TEXT_SIZE = 16 TEXT_SIZE = 16
TEXT_SPACING = 17 TEXT_SPACING = 17
LINE_COLOR = 18 LINE_COLOR = 18
@ -436,20 +408,16 @@ class GuiDefaultProperty(IntEnum):
TEXT_WRAP_MODE = 22 TEXT_WRAP_MODE = 22
class GuiToggleProperty(IntEnum): class GuiToggleProperty(IntEnum):
"""Toggle/ToggleGroup."""
GROUP_PADDING = 16 GROUP_PADDING = 16
class GuiSliderProperty(IntEnum): class GuiSliderProperty(IntEnum):
"""Slider/SliderBar."""
SLIDER_WIDTH = 16 SLIDER_WIDTH = 16
SLIDER_PADDING = 17 SLIDER_PADDING = 17
class GuiProgressBarProperty(IntEnum): class GuiProgressBarProperty(IntEnum):
"""ProgressBar."""
PROGRESS_PADDING = 16 PROGRESS_PADDING = 16
class GuiScrollBarProperty(IntEnum): class GuiScrollBarProperty(IntEnum):
"""ScrollBar."""
ARROWS_SIZE = 16 ARROWS_SIZE = 16
ARROWS_VISIBLE = 17 ARROWS_VISIBLE = 17
SCROLL_SLIDER_PADDING = 18 SCROLL_SLIDER_PADDING = 18
@ -458,32 +426,26 @@ class GuiScrollBarProperty(IntEnum):
SCROLL_SPEED = 21 SCROLL_SPEED = 21
class GuiCheckBoxProperty(IntEnum): class GuiCheckBoxProperty(IntEnum):
"""CheckBox."""
CHECK_PADDING = 16 CHECK_PADDING = 16
class GuiComboBoxProperty(IntEnum): class GuiComboBoxProperty(IntEnum):
"""ComboBox."""
COMBO_BUTTON_WIDTH = 16 COMBO_BUTTON_WIDTH = 16
COMBO_BUTTON_SPACING = 17 COMBO_BUTTON_SPACING = 17
class GuiDropdownBoxProperty(IntEnum): class GuiDropdownBoxProperty(IntEnum):
"""DropdownBox."""
ARROW_PADDING = 16 ARROW_PADDING = 16
DROPDOWN_ITEMS_SPACING = 17 DROPDOWN_ITEMS_SPACING = 17
DROPDOWN_ARROW_HIDDEN = 18 DROPDOWN_ARROW_HIDDEN = 18
DROPDOWN_ROLL_UP = 19 DROPDOWN_ROLL_UP = 19
class GuiTextBoxProperty(IntEnum): class GuiTextBoxProperty(IntEnum):
"""TextBox/TextBoxMulti/ValueBox/Spinner."""
TEXT_READONLY = 16 TEXT_READONLY = 16
class GuiSpinnerProperty(IntEnum): class GuiSpinnerProperty(IntEnum):
"""Spinner."""
SPIN_BUTTON_WIDTH = 16 SPIN_BUTTON_WIDTH = 16
SPIN_BUTTON_SPACING = 17 SPIN_BUTTON_SPACING = 17
class GuiListViewProperty(IntEnum): class GuiListViewProperty(IntEnum):
"""ListView."""
LIST_ITEMS_HEIGHT = 16 LIST_ITEMS_HEIGHT = 16
LIST_ITEMS_SPACING = 17 LIST_ITEMS_SPACING = 17
SCROLLBAR_WIDTH = 18 SCROLLBAR_WIDTH = 18
@ -491,7 +453,6 @@ class GuiListViewProperty(IntEnum):
LIST_ITEMS_BORDER_WIDTH = 20 LIST_ITEMS_BORDER_WIDTH = 20
class GuiColorPickerProperty(IntEnum): class GuiColorPickerProperty(IntEnum):
"""ColorPicker."""
COLOR_SELECTOR_SIZE = 16 COLOR_SELECTOR_SIZE = 16
HUEBAR_WIDTH = 17 HUEBAR_WIDTH = 17
HUEBAR_PADDING = 18 HUEBAR_PADDING = 18
@ -499,7 +460,6 @@ class GuiColorPickerProperty(IntEnum):
HUEBAR_SELECTOR_OVERFLOW = 20 HUEBAR_SELECTOR_OVERFLOW = 20
class GuiIconName(IntEnum): class GuiIconName(IntEnum):
"""."""
ICON_NONE = 0 ICON_NONE = 0
ICON_FOLDER_FILE_OPEN = 1 ICON_FOLDER_FILE_OPEN = 1
ICON_FILE_SAVE_CLASSIC = 2 ICON_FILE_SAVE_CLASSIC = 2

View file

@ -4,8 +4,8 @@
* *
* DESCRIPTION: * DESCRIPTION:
* *
* Physac is a small 2D physics library written in pure C. The engine uses a fixed time-step thread loop * Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
* to simluate physics. A physics step contains the following phases: get collision information, * to simulate physics. A physics step contains the following phases: get collision information,
* apply dynamics, collision solving and position correction. It uses a very simple struct for physic * apply dynamics, collision solving and position correction. It uses a very simple struct for physic
* bodies with a position vector to be used in any 3D rendering API. * bodies with a position vector to be used in any 3D rendering API.
* *
@ -16,49 +16,41 @@
* If not defined, the library is in header only mode and can be included in other headers * If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation. * or source files without problems. But only ONE file should hold the implementation.
* *
* #define PHYSAC_STATIC (defined by default)
* The generated implementation will stay private inside implementation file and all
* internal symbols and functions will only be visible inside that file.
*
* #define PHYSAC_NO_THREADS
* The generated implementation won't include pthread library and user must create a secondary thread to call PhysicsThread().
* It is so important that the thread where PhysicsThread() is called must not have v-sync or any other CPU limitation.
*
* #define PHYSAC_STANDALONE
* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
* internally in the library and input management and drawing functions must be provided by
* the user (check library implementation for further details).
*
* #define PHYSAC_DEBUG * #define PHYSAC_DEBUG
* Traces log messages when creating and destroying physics bodies and detects errors in physics * Show debug traces log messages about physic bodies creation/destruction, physic system errors,
* calculations and reference exceptions; it is useful for debug purposes * some calculations results and NULL reference exceptions.
*
* #define PHYSAC_AVOID_TIMMING_SYSTEM
* Disables internal timming system, used by UpdatePhysics() to launch timmed physic steps,
* it allows just running UpdatePhysics() automatically on a separate thread at a desired time step.
* In case physics steps update needs to be controlled by user with a custom timming mechanism,
* just define this flag and the internal timming mechanism will be avoided, in that case,
* timming libraries are neither required by the module.
* *
* #define PHYSAC_MALLOC() * #define PHYSAC_MALLOC()
* #define PHYSAC_CALLOC()
* #define PHYSAC_FREE() * #define PHYSAC_FREE()
* You can define your own malloc/free implementation replacing stdlib.h malloc()/free() functions. * You can define your own malloc/free implementation replacing stdlib.h malloc()/free() functions.
* Otherwise it will include stdlib.h and use the C standard library malloc()/free() function. * Otherwise it will include stdlib.h and use the C standard library malloc()/free() function.
* *
* COMPILATION:
* *
* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations. * Use the following code to compile with GCC:
* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread) * gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99
* *
* Use the following code to compile: * VERSIONS HISTORY:
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lpthread -lopengl32 -lgdi32 -lwinmm -std=c99 * 1.1 (20-Jan-2021) @raysan5: Library general revision
* * Removed threading system (up to the user)
* VERY THANKS TO: * Support MSVC C++ compilation using CLITERAL()
* - raysan5: helped with library design * Review DEBUG mechanism for TRACELOG() and all TRACELOG() messages
* - ficoos: added support for Linux * Review internal variables/functions naming for consistency
* - R8D8: added support for Linux * Allow option to avoid internal timming system, to allow app manage the steps
* - jubalh: fixed implementation of time calculations * 1.0 (12-Jun-2017) First release of the library
* - a3f: fixed implementation of time calculations
* - define-private-public: added support for OSX
* - pamarcos: fixed implementation of physics steps
* - noshbar: fixed some memory leaks
* *
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2016-2025 Victor Fisac (github: @victorfisac) * Copyright (c) 2016-2022 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -76,41 +68,39 @@
* 3. This notice may not be removed or altered from any source distribution. * 3. This notice may not be removed or altered from any source distribution.
* *
**********************************************************************************************/ **********************************************************************************************/
// #define PHYSAC_STATIC // Function specifiers in case library is build/used as a shared library (Windows)
// #define PHYSAC_NO_THREADS // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
// #define PHYSAC_STANDALONE // Allow custom memory allocators
// #define PHYSAC_DEBUG
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Defines and Macros // Defines and Macros
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Data Types Structure Definition
// NOTE: Below types are required for PHYSAC_STANDALONE usage
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
typedef enum PhysicsShapeType { PHYSICS_CIRCLE, PHYSICS_POLYGON } PhysicsShapeType; typedef enum PhysicsShapeType { PHYSICS_CIRCLE = 0, PHYSICS_POLYGON } PhysicsShapeType;
// Previously defined to be used in PhysicsShape struct as circular dependencies // Previously defined to be used in PhysicsShape struct as circular dependencies
typedef struct PhysicsBodyData *PhysicsBody; typedef struct PhysicsBodyData *PhysicsBody;
// Mat2 type (used for polygon shape rotation matrix) // Matrix2x2 type (used for polygon shape rotation matrix)
typedef struct Mat2 { typedef struct Matrix2x2 {
float m00; float m00;
float m01; float m01;
float m10; float m10;
float m11; float m11;
} Mat2; } Matrix2x2;
typedef struct PolygonData { typedef struct PhysicsVertexData {
unsigned int vertexCount; // Current used vertex and normals count unsigned int vertexCount; // Vertex count (positions and normals)
Vector2 positions[24]; // Polygon vertex positions vectors Vector2 positions[24 /* Maximum number of vertex for polygons shapes*/]; // Vertex positions vectors
Vector2 normals[24]; // Polygon vertex normals vectors Vector2 normals[24 /* Maximum number of vertex for polygons shapes*/]; // Vertex normals vectors
} PolygonData; } PhysicsVertexData;
typedef struct PhysicsShape { typedef struct PhysicsShape {
PhysicsShapeType type; // Physics shape type (circle or polygon) PhysicsShapeType type; // Shape type (circle or polygon)
PhysicsBody body; // Shape physics body reference PhysicsBody body; // Shape physics body data pointer
float radius; // Circle shape radius (used for circle shapes) PhysicsVertexData vertexData; // Shape vertices data (used for polygon shapes)
Mat2 transform; // Vertices transform matrix 2x2 float radius; // Shape radius (used for circle shapes)
PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes) Matrix2x2 transform; // Vertices transform matrix 2x2
} PhysicsShape; } PhysicsShape;
typedef struct PhysicsBodyData { typedef struct PhysicsBodyData {
unsigned int id; // Reference unique identifier unsigned int id; // Unique identifier
bool enabled; // Enabled dynamics state (collisions are calculated anyway) bool enabled; // Enabled dynamics state (collisions are calculated anyway)
Vector2 position; // Physics body shape pivot Vector2 position; // Physics body shape pivot
Vector2 velocity; // Current linear velocity applied to position Vector2 velocity; // Current linear velocity applied to position
@ -128,10 +118,10 @@ typedef struct PhysicsBodyData {
bool useGravity; // Apply gravity force to dynamics bool useGravity; // Apply gravity force to dynamics
bool isGrounded; // Physics grounded on other body state bool isGrounded; // Physics grounded on other body state
bool freezeOrient; // Physics rotation constraint bool freezeOrient; // Physics rotation constraint
PhysicsShape shape; // Physics body shape information (type, radius, vertices, normals) PhysicsShape shape; // Physics body shape information (type, radius, vertices, transform)
} PhysicsBodyData; } PhysicsBodyData;
typedef struct PhysicsManifoldData { typedef struct PhysicsManifoldData {
unsigned int id; // Reference unique identifier unsigned int id; // Unique identifier
PhysicsBody bodyA; // Manifold first physics body reference PhysicsBody bodyA; // Manifold first physics body reference
PhysicsBody bodyB; // Manifold second physics body reference PhysicsBody bodyB; // Manifold second physics body reference
float penetration; // Depth of penetration from collision float penetration; // Depth of penetration from collision
@ -145,25 +135,29 @@ typedef struct PhysicsManifoldData {
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
extern /* Functions visible from other files*/ void InitPhysics(void); // Initializes physics values, pointers and creates physics loop thread // Physics system management
extern /* Functions visible from other files*/ void RunPhysicsStep(void); // Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop void InitPhysics(void); // Initializes physics system
extern /* Functions visible from other files*/ void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default void UpdatePhysics(void); // Update physics system
extern /* Functions visible from other files*/ bool IsPhysicsEnabled(void); // Returns true if physics thread is currently enabled void ResetPhysics(void); // Reset physics system (global variables)
extern /* Functions visible from other files*/ void SetPhysicsGravity(float x, float y); // Sets physics global gravity force void ClosePhysics(void); // Close physics system and unload used memory
extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default
extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters void SetPhysicsGravity(float x, float y); // Sets physics global gravity force
extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters // Physic body creation/destroy
extern /* Functions visible from other files*/ void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters
extern /* Functions visible from other files*/ void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters
extern /* Functions visible from other files*/ void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters
extern /* Functions visible from other files*/ int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies void DestroyPhysicsBody(PhysicsBody body); // Destroy a physics body
extern /* Functions visible from other files*/ PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index // Physic body forces
extern /* Functions visible from other files*/ int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON) void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body
extern /* Functions visible from other files*/ int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body
extern /* Functions visible from other files*/ Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position) void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force
extern /* Functions visible from other files*/ void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter
extern /* Functions visible from other files*/ void DestroyPhysicsBody(PhysicsBody body); // Unitializes and destroy a physics body // Query physics info
extern /* Functions visible from other files*/ void ClosePhysics(void); // Unitializes physics pointers and closes physics loop thread PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index
int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies
int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
/*********************************************************************************** /***********************************************************************************
* *
* PHYSAC IMPLEMENTATION * PHYSAC IMPLEMENTATION

View file

@ -12,20 +12,20 @@ VERSION = (HERE / "version.py").read_text().split()[-1].strip("\"'")
RAYLIB_PLATFORM = os.getenv("RAYLIB_PLATFORM", "Desktop") RAYLIB_PLATFORM = os.getenv("RAYLIB_PLATFORM", "Desktop")
if RAYLIB_PLATFORM == "SDL": if RAYLIB_PLATFORM == "SDL":
NAME = "_sdl" NAME = "raylib_sdl"
elif RAYLIB_PLATFORM == "DRM": elif RAYLIB_PLATFORM == "DRM":
NAME = "_drm" NAME = "raylib_drm"
else: else:
NAME = "" NAME = "raylib"
class BinaryDistribution(Distribution): class BinaryDistribution(Distribution):
"""Distribution which always forces a binary package with platform name""" """Distribution which always forces a binary package with platform name"""
def has_ext_modules(foo): def has_ext_modules(foo):
return True return True
# should be name="raylib"+NAME but then Github doesn't track dependants # This call to setup() does all the work
setup( setup(
name="raylib", name=NAME,
version=VERSION, version=VERSION,
description="Python CFFI bindings for Raylib", description="Python CFFI bindings for Raylib",
long_description=README, long_description=README,
@ -41,6 +41,9 @@ setup(
"Programming Language :: Python :: 3.12", "Programming Language :: Python :: 3.12",
"Programming Language :: Python :: 3.11", "Programming Language :: Python :: 3.11",
"Programming Language :: Python :: 3.10", "Programming Language :: Python :: 3.10",
"Programming Language :: Python :: 3.9",
"Programming Language :: Python :: 3.8",
"Programming Language :: Python :: 3.7",
], ],
packages=["raylib", "pyray"], packages=["raylib", "pyray"],
include_package_data=True, include_package_data=True,

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@ -1,30 +0,0 @@
{
pkgs ? import <nixpkgs> { },
}: pkgs.mkShell {
buildInputs = with pkgs; [
python3
cmake
clang-tools
pkg-config
wayland-scanner
wayland
libGL
libgbm
libdrm
xorg.libXi
xorg.libXcursor
xorg.libXrandr
xorg.libXinerama
xorg.libX11
];
shellHook = ''
export LD_LIBRARY_PATH="${pkgs.lib.makeLibraryPath [ pkgs.xorg.libX11 pkgs.libGL ]}:$LD_LIBRARY_PATH"
if [ ! -d ".venv" ]; then
python3 -m venv .venv
fi
source .venv/bin/activate
'';
}

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@ -7,8 +7,6 @@ import pyray as pr
pr.init_window(800, 450, "Raylib texture test") pr.init_window(800, 450, "Raylib texture test")
pr.set_target_fps(60) pr.set_target_fps(60)
test_typedef_init = pr.Texture2D() # Texture2D is typedef for Texture
image = pr.gen_image_color(800, 400, (0,0,0,255) ) image = pr.gen_image_color(800, 400, (0,0,0,255) )
texture = pr.load_texture_from_image(image) texture = pr.load_texture_from_image(image)
pr.update_texture(texture, image.data) pr.update_texture(texture, image.data)

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@ -1 +1 @@
__version__ = "5.5.0.2" __version__ = "5.5.0.0"