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9 commits
env-vars-f
...
master
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23 changed files with 454 additions and 29 deletions
4
.gitmodules
vendored
4
.gitmodules
vendored
|
@ -1,9 +1,9 @@
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[submodule "raylib-c"]
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path = raylib-c
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url = https://github.com/raysan5/raylib.git
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url = https://git.terah.dev/UnrealXR/raylib.git
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[submodule "raygui"]
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path = raygui
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url = https://github.com/raysan5/raygui.git
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[submodule "physac"]
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path = physac
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url = https://github.com/victorfisac/Physac
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url = https://github.com/victorfisac/Physac.git
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|
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@ -83,11 +83,6 @@ To build a binary wheel distribution:
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pip3 install wheel
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python setup.py bdist_wheel
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.. TODO::
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There's a hardcoded path (to the raylib header files) in `raylib/build.py` you will probably need to edit.
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Would be useful if some Windows user could figure out how to auto detect this.
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Then install it:
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::
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@ -35,3 +35,4 @@ print("""from enum import IntEnum
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process("raylib.json")
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process("raygui.json")
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process("glfw3.json")
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process("physac.json")
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@ -83,6 +83,7 @@ from warnings import deprecated
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import _cffi_backend # type: ignore
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ffi: _cffi_backend.FFI
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PhysicsShapeType = int
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""")
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# These words can be used for c arg names, but not in python
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@ -74,6 +74,7 @@ import _cffi_backend # type: ignore
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ffi: _cffi_backend.FFI
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rl: _cffi_backend.Lib
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PhysicsShapeType = int
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class struct: ...
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@ -22,9 +22,10 @@ import itertools
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import os
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import pathlib
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import platform
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import logging
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from .version import __version__
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logger = logging.getLogger(__name__)
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MODULE = pathlib.Path(__file__).parent
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def raylib_library_path():
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@ -54,9 +55,9 @@ ffi.cdef(open(MODULE / "raylib_modified.h").read().replace('RLAPI ', ''))
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try:
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raylib_fname = raylib_library_path()
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rl = ffi.dlopen(raylib_fname)
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print('LOADED DYNAMICALLY SHARED LIB {} {}'.format(__version__, raylib_fname))
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logger.warning('LOADED DYNAMICALLY SHARED LIB {} {}'.format(__version__, raylib_fname))
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except Exception as e:
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print(e)
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logger.exception(e)
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LIGHTGRAY =( 200, 200, 200, 255 )
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GRAY =( 130, 130, 130, 255 )
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@ -4,6 +4,7 @@ import _cffi_backend # type: ignore
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ffi: _cffi_backend.FFI
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rl: _cffi_backend.Lib
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PhysicsShapeType = int
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class struct: ...
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101
examples/audio/audio_music_stream.py
Normal file
101
examples/audio/audio_music_stream.py
Normal file
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@ -0,0 +1,101 @@
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"""checked with raylib-python-cffi 5.5.0.2
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raylib [audio] example - Music playing (streaming)
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Example complexity rating: [★☆☆☆] 1/4
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Example originally created with raylib 1.3, last time updated with raylib 4.0
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Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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BSD-like license that allows static linking with closed source software
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Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
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This source has been converted from C raylib examples to Python.
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"""
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import pyray as rl
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from pathlib import Path
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THIS_DIR = Path(__file__).resolve().parent
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# ------------------------------------------------------------------------------------
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# Program main entry point
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# ------------------------------------------------------------------------------------
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def main():
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# Initialization
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# --------------------------------------------------------------------------------------
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screen_width = 800
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screen_height = 450
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rl.init_window(
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screen_width,
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screen_height,
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"raylib [audio] example - music playing (streaming)",
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)
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rl.init_audio_device() # Initialize audio device
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music = rl.load_music_stream(str(THIS_DIR / "resources/country.mp3"))
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rl.play_music_stream(music)
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time_played = 0.0 # Time played normalized [0.0f..1.0f]
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pause = False # Music playing paused
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rl.set_target_fps(30) # Set our game to run at 30 frames-per-second
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# --------------------------------------------------------------------------------------
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# Main game loop
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while not rl.window_should_close(): # Detect window close button or ESC key
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# Update
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# ----------------------------------------------------------------------------------
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rl.update_music_stream(music) # Update music buffer with new stream data
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# Restart music playing (stop and play)
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if rl.is_key_pressed(rl.KEY_SPACE):
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rl.stop_music_stream(music)
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rl.play_music_stream(music)
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# Pause/Resume music playing
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if rl.is_key_pressed(rl.KEY_P):
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pause = not pause
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if pause:
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rl.pause_music_stream(music)
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else:
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rl.resume_music_stream(music)
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# Get normalized time played for current music stream
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time_played = rl.get_music_time_played(music) / rl.get_music_time_length(music)
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if time_played > 1.0:
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time_played = 1.0 # Make sure time played is no longer than music
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# ----------------------------------------------------------------------------------
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# Draw
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# ----------------------------------------------------------------------------------
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rl.begin_drawing()
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rl.clear_background(rl.RAYWHITE)
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rl.draw_text("MUSIC SHOULD BE PLAYING!", 255, 150, 20, rl.LIGHTGRAY)
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rl.draw_rectangle(200, 200, 400, 12, rl.LIGHTGRAY)
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rl.draw_rectangle(200, 200, int(time_played * 400.0), 12, rl.MAROON)
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rl.draw_rectangle_lines(200, 200, 400, 12, rl.GRAY)
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rl.draw_text("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, rl.LIGHTGRAY)
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rl.draw_text("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, rl.LIGHTGRAY)
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rl.end_drawing()
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# ----------------------------------------------------------------------------------
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# De-Initialization
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# --------------------------------------------------------------------------------------
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rl.unload_music_stream(music) # Unload music stream buffers from RAM
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rl.close_audio_device() # Close audio device (music streaming is automatically stopped)
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rl.close_window() # Close window and OpenGL context
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# --------------------------------------------------------------------------------------
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if __name__ == "__main__":
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main()
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67
examples/audio/audio_sound_loading.py
Normal file
67
examples/audio/audio_sound_loading.py
Normal file
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@ -0,0 +1,67 @@
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"""checked with raylib-python-cffi 5.5.0.2
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raylib [audio] example - Sound loading and playing
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Example complexity rating: [★☆☆☆] 1/4
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Example originally created with raylib 1.1, last time updated with raylib 3.5
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Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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BSD-like license that allows static linking with closed source software
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Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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This source has been converted from C raylib examples to Python.
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"""
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import pyray as rl
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from pathlib import Path
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# Get the directory where this script is located
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THIS_DIR = Path(__file__).resolve().parent
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# Initialization
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# --------------------------------------------------------------------------------------
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screen_width = 800
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screen_height = 450
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rl.init_window(
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screen_width, screen_height, "raylib [audio] example - sound loading and playing"
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)
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rl.init_audio_device() # Initialize audio device
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# Load WAV audio file using proper path resolution
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fx_wav = rl.load_sound(str(THIS_DIR / "resources/sound.wav"))
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# Load OGG audio file using proper path resolution
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fx_ogg = rl.load_sound(str(THIS_DIR / "resources/target.ogg"))
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rl.set_target_fps(60) # Set our game to run at 60 frames-per-second
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# --------------------------------------------------------------------------------------
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# Main game loop
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while not rl.window_should_close(): # Detect window close button or ESC key
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# Update
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# ----------------------------------------------------------------------------------
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if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE):
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rl.play_sound(fx_wav) # Play WAV sound
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if rl.is_key_pressed(rl.KeyboardKey.KEY_ENTER):
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rl.play_sound(fx_ogg) # Play OGG sound
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# ----------------------------------------------------------------------------------
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# Draw
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# ----------------------------------------------------------------------------------
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rl.begin_drawing()
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rl.clear_background(rl.RAYWHITE)
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rl.draw_text("Press SPACE to PLAY the WAV sound!", 200, 180, 20, rl.LIGHTGRAY)
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rl.draw_text("Press ENTER to PLAY the OGG sound!", 200, 220, 20, rl.LIGHTGRAY)
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rl.end_drawing()
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# ----------------------------------------------------------------------------------
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# De-Initialization
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# --------------------------------------------------------------------------------------
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rl.unload_sound(fx_wav) # Unload sound data
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rl.unload_sound(fx_ogg) # Unload sound data
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rl.close_audio_device() # Close audio device
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rl.close_window() # Close window and OpenGL context
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# --------------------------------------------------------------------------------------
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86
examples/audio/audio_sound_multi.py
Normal file
86
examples/audio/audio_sound_multi.py
Normal file
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@ -0,0 +1,86 @@
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"""checked with raylib-python-cffi 5.5.0.2
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raylib [audio] example - Playing sound multiple times
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Example complexity rating: [★★☆☆] 2/4
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Example originally created with raylib 4.6, last time updated with raylib 4.6
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Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
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Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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BSD-like license that allows static linking with closed source software
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Copyright (c) 2023-2025 Jeffery Myers (@JeffM2501)
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This source has been converted from C raylib examples to Python.
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"""
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from typing import List
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import pyray as rl
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from pathlib import Path
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# Get the directory where this script is located
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THIS_DIR = Path(__file__).resolve().parent
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MAX_SOUNDS = 10
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sound_array: List[rl.Sound] = []
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current_sound = 0
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# Initialization
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# --------------------------------------------------------------------------------------
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screen_width = 800
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screen_height = 450
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rl.init_window(
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screen_width, screen_height, "raylib [audio] example - playing sound multiple times"
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)
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rl.init_audio_device() # Initialize audio device
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# Load the sound list
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sound_array.append(
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rl.load_sound(str(THIS_DIR / "resources/sound.wav"))
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) # Load WAV audio file into the first slot as the 'source' sound
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# this sound owns the sample data
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for i in range(1, MAX_SOUNDS):
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sound_array.append(
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rl.load_sound_alias(sound_array[0])
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) # Load an alias of the sound into slots 1-9
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# These do not own the sound data, but can be played
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current_sound = 0 # Set the sound list to the start
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rl.set_target_fps(60) # Set our game to run at 60 frames-per-second
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# --------------------------------------------------------------------------------------
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# Main game loop
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while not rl.window_should_close(): # Detect window close button or ESC key
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# Update
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# ----------------------------------------------------------------------------------
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if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE):
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rl.play_sound(sound_array[current_sound]) # Play the next open sound slot
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current_sound += 1 # Increment the sound slot
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if (
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current_sound >= MAX_SOUNDS
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): # If the sound slot is out of bounds, go back to 0
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current_sound = 0
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# Note: a better way would be to look at the list for the first sound that is not playing and use that slot
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# ----------------------------------------------------------------------------------
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# Draw
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# ----------------------------------------------------------------------------------
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rl.begin_drawing()
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rl.clear_background(rl.RAYWHITE)
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rl.draw_text("Press SPACE to PLAY a WAV sound!", 200, 180, 20, rl.LIGHTGRAY)
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rl.end_drawing()
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# ----------------------------------------------------------------------------------
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# De-Initialization
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# --------------------------------------------------------------------------------------
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for i in range(1, MAX_SOUNDS):
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rl.unload_sound_alias(sound_array[i]) # Unload sound aliases
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rl.unload_sound(sound_array[0]) # Unload source sound data
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rl.close_audio_device() # Close audio device
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rl.close_window() # Close window and OpenGL context
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# --------------------------------------------------------------------------------------
|
112
examples/audio/audio_sound_positioning.py
Normal file
112
examples/audio/audio_sound_positioning.py
Normal file
|
@ -0,0 +1,112 @@
|
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"""checked with raylib-python-cffi 5.5.0.2
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raylib [audio] example - Playing spatialized 3D sound
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Example complexity rating: [★★☆☆] 2/4
|
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Example originally created with raylib 5.5, last time updated with raylib 5.5
|
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Example contributed by Le Juez Victor (@Bigfoot71) and reviewed by Ramon Santamaria (@raysan5)
|
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Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
BSD-like license that allows static linking with closed source software
|
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Copyright (c) 2025 Le Juez Victor (@Bigfoot71)
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|
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This source has been converted from C raylib examples to Python.
|
||||
"""
|
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|
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import pyray as rl
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import math
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from pathlib import Path
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# Get the directory where this script is located
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THIS_DIR = Path(__file__).resolve().parent
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# Sound positioning function
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def set_sound_position(listener, sound, position, max_dist):
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# Calculate direction vector and distance between listener and sound source
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direction = rl.vector3_subtract(position, listener.position)
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distance = rl.vector3_length(direction)
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# Apply logarithmic distance attenuation and clamp between 0-1
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attenuation = 1.0 / (1.0 + (distance / max_dist))
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attenuation = rl.clamp(attenuation, 0.0, 1.0)
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# Calculate normalized vectors for spatial positioning
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normalized_direction = rl.vector3_normalize(direction)
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forward = rl.vector3_normalize(
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rl.vector3_subtract(listener.target, listener.position)
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)
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right = rl.vector3_normalize(rl.vector3_cross_product(listener.up, forward))
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# Reduce volume for sounds behind the listener
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dot_product = rl.vector3_dot_product(forward, normalized_direction)
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if dot_product < 0.0:
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attenuation *= 1.0 + dot_product * 0.5
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# Set stereo panning based on sound position relative to listener
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pan = 0.5 + 0.5 * rl.vector3_dot_product(normalized_direction, right)
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# Apply final sound properties
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rl.set_sound_volume(sound, attenuation)
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rl.set_sound_pan(sound, pan)
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|
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# Initialization
|
||||
# --------------------------------------------------------------------------------------
|
||||
screen_width = 800
|
||||
screen_height = 450
|
||||
|
||||
rl.init_window(
|
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screen_width, screen_height, "raylib [audio] example - Playing spatialized 3D sound"
|
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)
|
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|
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rl.init_audio_device()
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|
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sound = rl.load_sound(str(THIS_DIR / "resources/coin.wav"))
|
||||
|
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camera = rl.Camera3D(
|
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(0, 5, 5),
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(0, 0, 0),
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(0, 1, 0),
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60.0,
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rl.CameraProjection.CAMERA_PERSPECTIVE,
|
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)
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rl.disable_cursor()
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rl.set_target_fps(60)
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# --------------------------------------------------------------------------------------
|
||||
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||||
# Main game loop
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||||
while not rl.window_should_close():
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# Update
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||||
# ----------------------------------------------------------------------------------
|
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rl.update_camera(camera, rl.CameraMode.CAMERA_FREE)
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th = rl.get_time()
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sphere_pos = rl.Vector3(5.0 * math.cos(th), 0.0, 5.0 * math.sin(th))
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|
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set_sound_position(camera, sound, sphere_pos, 20.0)
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if not rl.is_sound_playing(sound):
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rl.play_sound(sound)
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||||
# ----------------------------------------------------------------------------------
|
||||
|
||||
# Draw
|
||||
# ----------------------------------------------------------------------------------
|
||||
rl.begin_drawing()
|
||||
|
||||
rl.clear_background(rl.RAYWHITE)
|
||||
|
||||
rl.begin_mode_3d(camera)
|
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rl.draw_grid(10, 2)
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rl.draw_sphere(sphere_pos, 0.5, rl.RED)
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rl.end_mode_3d()
|
||||
|
||||
rl.end_drawing()
|
||||
# ----------------------------------------------------------------------------------
|
||||
|
||||
# De-Initialization
|
||||
# --------------------------------------------------------------------------------------
|
||||
rl.unload_sound(sound)
|
||||
rl.close_audio_device() # Close audio device
|
||||
|
||||
rl.close_window() # Close window and OpenGL context
|
||||
# --------------------------------------------------------------------------------------
|
BIN
examples/audio/resources/coin.wav
Normal file
BIN
examples/audio/resources/coin.wav
Normal file
Binary file not shown.
BIN
examples/audio/resources/sound.wav
Normal file
BIN
examples/audio/resources/sound.wav
Normal file
Binary file not shown.
BIN
examples/audio/resources/target.ogg
Normal file
BIN
examples/audio/resources/target.ogg
Normal file
Binary file not shown.
|
@ -126,7 +126,7 @@ def _make_struct_constructor_function(struct):
|
|||
or isinstance(arg, (array, bytes, bytearray, memoryview)))):
|
||||
arg = ffi.from_buffer(field[1].type, arg)
|
||||
modified_args.append(arg)
|
||||
s = ffi.new(f"struct {struct} *", modified_args)[0]
|
||||
s = ffi.new(f"{struct} *", modified_args)[0]
|
||||
global_weakkeydict[s] = modified_args
|
||||
return s
|
||||
|
||||
|
|
|
@ -908,6 +908,7 @@ from warnings import deprecated
|
|||
import _cffi_backend # type: ignore
|
||||
|
||||
ffi: _cffi_backend.FFI
|
||||
PhysicsShapeType = int
|
||||
|
||||
def attach_audio_mixed_processor(processor: Any,) -> None:
|
||||
"""Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'."""
|
||||
|
|
2
raylib-c
2
raylib-c
|
@ -1 +1 @@
|
|||
Subproject commit 26548c10620c4ae6937cf8b506c777a006b33c16
|
||||
Subproject commit 15afe89aff2fc7da96ab5de80bde7f6186971cde
|
|
@ -13,18 +13,22 @@
|
|||
# SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
|
||||
|
||||
import sys
|
||||
import logging
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
try:
|
||||
from ._raylib_cffi import ffi, lib as rl
|
||||
except ModuleNotFoundError:
|
||||
print("\n*** ERROR LOADING NATIVE CODE ***\n")
|
||||
print("See https://github.com/electronstudio/raylib-python-cffi/issues/142\n", file=sys.stderr)
|
||||
print("Your Python is: "+str(sys.implementation)+"\n", file=sys.stderr)
|
||||
logger.error("*** ERROR LOADING NATIVE CODE ***")
|
||||
logger.error("See https://github.com/electronstudio/raylib-python-cffi/issues/142")
|
||||
logger.error("Your Python is: %s", str(sys.implementation))
|
||||
raise
|
||||
|
||||
from raylib._raylib_cffi.lib import *
|
||||
from raylib.colors import *
|
||||
from raylib.defines import *
|
||||
import cffi
|
||||
from .version import __version__
|
||||
|
||||
print("RAYLIB STATIC "+__version__+" LOADED", file=sys.stderr)
|
||||
|
||||
logger.warning("RAYLIB STATIC %s LOADED", __version__)
|
||||
|
|
|
@ -4,6 +4,7 @@ import _cffi_backend # type: ignore
|
|||
|
||||
ffi: _cffi_backend.FFI
|
||||
rl: _cffi_backend.Lib
|
||||
PhysicsShapeType = int
|
||||
|
||||
class struct: ...
|
||||
|
||||
|
|
|
@ -24,8 +24,14 @@ import platform
|
|||
import sys
|
||||
import subprocess
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
THIS_DIR = Path(__file__).resolve().parent
|
||||
REPO_ROOT = THIS_DIR.parent
|
||||
|
||||
|
||||
RAYLIB_PLATFORM = os.getenv("RAYLIB_PLATFORM", "Desktop")
|
||||
ENABLE_WAYLAND_DRM_LEASING = os.getenv("ENABLE_WAYLAND_DRM_LEASING")
|
||||
|
||||
def check_raylib_installed():
|
||||
return subprocess.run(['pkg-config', '--exists', 'raylib'], text=True, stdout=subprocess.PIPE).returncode == 0
|
||||
|
@ -42,6 +48,17 @@ def get_the_lib_path():
|
|||
return subprocess.run(['pkg-config', '--variable=libdir', 'raylib'], text=True,
|
||||
stdout=subprocess.PIPE).stdout.strip()
|
||||
|
||||
def get_specified_libs(lib_target):
|
||||
libs = subprocess.run(['pkg-config', '--libs', lib_target], text=True,
|
||||
stdout=subprocess.PIPE).stdout.strip().split()
|
||||
|
||||
if libs == "":
|
||||
raise ValueError(f"Failed to get specified libs ({lib_target})")
|
||||
|
||||
print(f"{lib_target}: {libs}")
|
||||
|
||||
return libs
|
||||
|
||||
def get_lib_flags():
|
||||
return subprocess.run(['pkg-config', '--libs', 'raylib'], text=True,
|
||||
stdout=subprocess.PIPE).stdout.strip().split()
|
||||
|
@ -179,7 +196,11 @@ def build_unix():
|
|||
if RAYLIB_PLATFORM=="SDL":
|
||||
extra_link_args += ['-lX11','-lSDL2']
|
||||
elif RAYLIB_PLATFORM=="DRM":
|
||||
extra_link_args += ['-lEGL', '-lgbm']
|
||||
extra_link_args += get_specified_libs("egl")
|
||||
extra_link_args += get_specified_libs("gbm")
|
||||
|
||||
if ENABLE_WAYLAND_DRM_LEASING != "":
|
||||
extra_link_args += get_specified_libs("wayland-client")
|
||||
else:
|
||||
extra_link_args += ['-lX11']
|
||||
extra_compile_args = ["-Wno-incompatible-pointer-types", "-D_CFFI_NO_LIMITED_API"]
|
||||
|
@ -200,13 +221,13 @@ def build_unix():
|
|||
|
||||
def build_windows():
|
||||
print("BUILDING FOR WINDOWS")
|
||||
ffibuilder.cdef(open("raylib/raylib.h.modified").read())
|
||||
ffibuilder.cdef((THIS_DIR / "raylib.h.modified").read_text())
|
||||
if RAYLIB_PLATFORM=="Desktop":
|
||||
ffibuilder.cdef(open("raylib/glfw3.h.modified").read())
|
||||
ffibuilder.cdef(open("raylib/rlgl.h.modified").read())
|
||||
ffibuilder.cdef(open("raylib/raygui.h.modified").read())
|
||||
ffibuilder.cdef(open("raylib/physac.h.modified").read())
|
||||
ffibuilder.cdef(open("raylib/raymath.h.modified").read())
|
||||
ffibuilder.cdef((THIS_DIR / "glfw3.h.modified").read_text())
|
||||
ffibuilder.cdef((THIS_DIR / "rlgl.h.modified").read_text())
|
||||
ffibuilder.cdef((THIS_DIR / "raygui.h.modified").read_text())
|
||||
ffibuilder.cdef((THIS_DIR / "physac.h.modified").read_text())
|
||||
ffibuilder.cdef((THIS_DIR / "raymath.h.modified").read_text())
|
||||
|
||||
ffi_includes = """
|
||||
#include "raylib.h"
|
||||
|
@ -237,10 +258,10 @@ def build_windows():
|
|||
extra_compile_args=["/D_CFFI_NO_LIMITED_API"],
|
||||
py_limited_api=False,
|
||||
libraries=libraries,
|
||||
include_dirs=['D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src',
|
||||
'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src\\external\\glfw\\include',
|
||||
'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raygui\\src',
|
||||
'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\physac\\src'],
|
||||
include_dirs=[str(REPO_ROOT / 'raylib-c/src'),
|
||||
str(REPO_ROOT / 'raylib-c/src/external/glfw/include'),
|
||||
str(REPO_ROOT / 'raygui/src'),
|
||||
str(REPO_ROOT / 'physac/src')],
|
||||
)
|
||||
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API
|
||||
*
|
||||
* DESCRIPTION:
|
||||
* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0, ES 3.0)
|
||||
* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0)
|
||||
* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
|
||||
*
|
||||
* ADDITIONAL NOTES:
|
||||
|
|
30
shell.nix
Normal file
30
shell.nix
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
pkgs ? import <nixpkgs> { },
|
||||
}: pkgs.mkShell {
|
||||
buildInputs = with pkgs; [
|
||||
python3
|
||||
cmake
|
||||
clang-tools
|
||||
pkg-config
|
||||
wayland-scanner
|
||||
wayland
|
||||
libGL
|
||||
libgbm
|
||||
libdrm
|
||||
xorg.libXi
|
||||
xorg.libXcursor
|
||||
xorg.libXrandr
|
||||
xorg.libXinerama
|
||||
xorg.libX11
|
||||
];
|
||||
|
||||
shellHook = ''
|
||||
export LD_LIBRARY_PATH="${pkgs.lib.makeLibraryPath [ pkgs.xorg.libX11 pkgs.libGL ]}:$LD_LIBRARY_PATH"
|
||||
|
||||
if [ ! -d ".venv" ]; then
|
||||
python3 -m venv .venv
|
||||
fi
|
||||
|
||||
source .venv/bin/activate
|
||||
'';
|
||||
}
|
|
@ -7,6 +7,8 @@ import pyray as pr
|
|||
pr.init_window(800, 450, "Raylib texture test")
|
||||
pr.set_target_fps(60)
|
||||
|
||||
test_typedef_init = pr.Texture2D() # Texture2D is typedef for Texture
|
||||
|
||||
image = pr.gen_image_color(800, 400, (0,0,0,255) )
|
||||
texture = pr.load_texture_from_image(image)
|
||||
pr.update_texture(texture, image.data)
|
||||
|
|
Reference in a new issue