diff --git a/.cirrus.yml b/.cirrus.yml index 498dbb3..315d834 100644 --- a/.cirrus.yml +++ b/.cirrus.yml @@ -89,12 +89,6 @@ mac_task: - env: PY_VER: "3.11" RAYLIB_PLATFORM: Desktop - - env: - PY_VER: "3.11" - RAYLIB_PLATFORM: SDL - - env: - PY_VER: "3.12" - RAYLIB_PLATFORM: Desktop - env: PY_VER: "3.12" RAYLIB_PLATFORM: SDL @@ -137,6 +131,7 @@ mac_task: - sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/ - sudo cp physac/src/physac.h /usr/local/include/ - sudo cp raygui/src/raygui.h /usr/local/include/ + - /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages --upgrade pip - /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages cffi - /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages setuptools - /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages wheel diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 2a3c7f9..a67e943 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -12,10 +12,10 @@ on: jobs: build-mac-intel: - runs-on: macos-13 + runs-on: macos-12 strategy: matrix: - python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ] + python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10' ] raylib-platform: ['Desktop', 'SDL'] env: MACOSX_DEPLOYMENT_TARGET: '10.13' @@ -93,9 +93,9 @@ jobs: fi - name: Upload build Artifact wheel - uses: actions/upload-artifact@v4 + uses: actions/upload-artifact@v3.2.1 with: - name: wheel-mac-${{ matrix.raylib-platform }}-${{ matrix.python-version }} + name: wheel path: dist/* # build-mac-universal: @@ -182,12 +182,12 @@ jobs: build-linux: - runs-on: ubuntu-22.04 + runs-on: ubuntu-20.04 strategy: # You can use PyPy versions in python-version. # For example, pypy2 and pypy3 matrix: - python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ] + python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10' ] raylib-platform: ['Desktop', 'SDL', 'DRM'] steps: # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it @@ -256,9 +256,9 @@ jobs: - name: Upload build Artifact wheel - uses: actions/upload-artifact@v4 + uses: actions/upload-artifact@v3.2.1 with: - name: wheel-linux-${{ matrix.raylib-platform }}-${{ matrix.python-version }} + name: wheel path: dist/* @@ -271,7 +271,7 @@ jobs: # You can use PyPy versions in python-version. # For example, pypy2 and pypy3 matrix: - python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ] + python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10' ] raylib-platform: ['Desktop', 'SDL'] steps: - uses: actions/checkout@v4 @@ -299,7 +299,7 @@ jobs: architecture: x64 - name: Add msbuild to PATH - uses: microsoft/setup-msbuild@v2 + uses: microsoft/setup-msbuild@v1.0.2 - name: Build raylib run: | @@ -345,13 +345,13 @@ jobs: fi - name: Upload build Artifact wheel - uses: actions/upload-artifact@v4 + uses: actions/upload-artifact@v3.2.1 with: - name: wheel-windows-${{ matrix.raylib-platform }}-${{ matrix.python-version }} + name: wheel path: dist/* source-distro: - runs-on: ubuntu-latest + runs-on: ubuntu-20.04 steps: # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it @@ -392,13 +392,13 @@ jobs: python setup.py sdist - name: Upload build Artifact wheel - uses: actions/upload-artifact@v4 + uses: actions/upload-artifact@v3.2.1 with: - name: wheel-source + name: wheel path: dist/* dynamic-distro: - runs-on: ubuntu-latest + runs-on: ubuntu-20.04 steps: # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it @@ -424,17 +424,7 @@ jobs: python setup.py sdist - name: Upload build Artifact wheel - uses: actions/upload-artifact@v4 - with: - name: wheel-dynamic - path: dynamic/dist/* - - merge: - needs: [build-mac-intel, build-windows, build-linux, source-distro, dynamic-distro] - runs-on: ubuntu-latest - steps: - - name: Merge All Artifacts - uses: actions/upload-artifact/merge@v4 + uses: actions/upload-artifact@v3.2.1 with: name: wheel - pattern: wheel-* + path: dynamic/dist/* diff --git a/.gitmodules b/.gitmodules index f6c3e1d..379f708 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,9 +1,9 @@ [submodule "raylib-c"] path = raylib-c - url = https://git.terah.dev/UnrealXR/raylib.git + url = https://github.com/raysan5/raylib.git [submodule "raygui"] path = raygui url = https://github.com/raysan5/raygui.git [submodule "physac"] path = physac - url = https://github.com/victorfisac/Physac.git + url = https://github.com/raysan5/physac.git diff --git a/BUILDING.rst b/BUILDING.rst index a32dd6f..b9ccd84 100644 --- a/BUILDING.rst +++ b/BUILDING.rst @@ -83,6 +83,11 @@ To build a binary wheel distribution: pip3 install wheel python setup.py bdist_wheel +.. TODO:: + There's a hardcoded path (to the raylib header files) in `raylib/build.py` you will probably need to edit. + Would be useful if some Windows user could figure out how to auto detect this. + + Then install it: :: diff --git a/README.md b/README.md index 64c695b..0052925 100644 --- a/README.md +++ b/README.md @@ -1,30 +1,22 @@ # Python Bindings for Raylib 5.5 ## Libraries: raymath, raygui, rlgl, physac and GLFW ## Backends: Desktop, SDL, DRM, Web -## Platforms: Windows, Mac, Linux, Raspberry Pi, Web - -![PyPI - Downloads](https://img.shields.io/pypi/dm/raylib) Chatroom: [Discord](https://discord.gg/fKDwt85aX6) -HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155) - -Features: - -* CFFI API static bindings. +New CFFI API static bindings. * Automatically generated to be as close as possible to original Raylib. * Faster, fewer bugs and easier to maintain than ctypes. * Commercial-friendly license. * Docstrings and auto-completion. -* Type checking with Mypy [Full documentation](http://electronstudio.github.io/raylib-python-cffi) # Quickstart -`pip3 install raylib==5.5.0.2 --break-system-packages` +`pip3 install raylib==5.0.0.4` ```python from pyray import * init_window(800, 450, "Hello") @@ -38,19 +30,14 @@ close_window() # Installation -If you are on a modern Linux you will probably want to create a venv: - - python3 -m venv venv - source venv/bin/activate - -Then make sure you have the latest pip installed: +First make sure you have the latest pip installed: python3 -m pip install --upgrade pip Then install python3 -m pip install setuptools - python3 -m pip install raylib==5.5.0.2 + python3 -m pip install raylib==5.0.0.4 On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g. @@ -72,7 +59,7 @@ Older MacOS requires building from source but this is usually simple: brew install pkg-config brew install raylib - python3 -m pip install raylib==5.5.0.2 + python3 -m pip install raylib==5.0.0.4 (I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue if you want to test them.) @@ -89,8 +76,6 @@ so may not work on other boards. [Using on Rasperry Pi](RPI.rst) -# Backends - ## Dynamic binding version There is now a separate dynamic version of this binding: @@ -100,8 +85,6 @@ There is now a separate dynamic version of this binding: It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html) -You can't have multiple raylib packages installed at once. - ## SDL backend This is not well tested but has better support for controllers: @@ -133,63 +116,53 @@ If it still doesn't work, [submit an issue](https://github.com/electronstudio/ra # How to use -There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for -pyray. Do *not* `pip install pyray`). You can use either or both: +There are two modules in the raylib package, `raylib` and `pyray`. (There is no separate package for +pyray). You can use either or both: ### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html). -### If you prefer a more Pythonistic API +### If you prefer a more Pythonistic API Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html). # Running in a web browser -[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version -is recommended. +[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Make a folder `my_project` with a file `main.py`: -```python -# /// script -# dependencies = [ -# "cffi", -# "raylib" -# ] -# /// -import asyncio -import platform -from pyray import * + # /// script + # dependencies = [ + # "cffi", + # "raylib" + # ] + # /// + import asyncio + import platform + from pyray import * -async def main(): # You MUST have an async main function - init_window(500, 500, "Hello") - platform.window.window_resize() # You MAY want to add this line - while not window_should_close(): - begin_drawing() - clear_background(WHITE) - draw_text("Hello world", 190, 200, 20, VIOLET) - end_drawing() - await asyncio.sleep(0) # You MUST call this in your main loop - close_window() + async def main(): # You must have an async main function + init_window(500, 500, "Hello") + platform.window.window_resize() # You must add this line + while not window_should_close(): + begin_drawing() + clear_background(WHITE) + draw_text("Hello world", 190, 200, 20, VIOLET) + end_drawing() + await asyncio.sleep(0) # You must call this in your main loop + close_window() -asyncio.run(main()) -``` + asyncio.run(main()) Then to create the web files and launch a web server: python3.12 -m pip install --user --upgrade pygbag - python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project + python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project Point your browser to http://localhost:8000 -Some features may not work, so you can disable them like this: - -```python -if platform.system() != "Emscripten": # audio may not work on current version of emscripten - init_audio_device() -``` - This is all done by Pygbag rather than by me, so you should probably contact them with any issues. Carefully read all their [documentation](https://pygame-web.github.io/). @@ -197,20 +170,10 @@ It does work for most of [these examples](https://electronstudio.github.io/rayli # App showcase -[Tempest-raylib](https://github.com/Emtyloc/tempest-raylib) - -[KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard) - -[PyTaiko](https://github.com/Yonokid/PyTaiko) - -[DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone) - [Tanki](https://github.com/pkulev/tanki) [Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor) -[Eidolon](https://github.com/Miou-zora/Eidolon) - Add your app here! # RLZero diff --git a/RPI.rst b/RPI.rst index a5c62e3..fa37601 100644 --- a/RPI.rst +++ b/RPI.rst @@ -42,7 +42,7 @@ Then have pip compile and install the wheel: :: python3 -m pip install --break-system-packages setuptools - python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0 + python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4 Option 3: Compile Raylib from source DRM mode --------------------------------------------- @@ -85,7 +85,7 @@ Then have pip compile and install the wheel: :: python3 -m pip install --break-system-packages setuptools - python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0 + python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4 diff --git a/create_enums.py b/create_enums.py index d7fbeec..adef029 100644 --- a/create_enums.py +++ b/create_enums.py @@ -24,7 +24,6 @@ def process(filename): for e in js['enums']: if e['name'] and e['values']: print ("class "+e['name']+"("+"IntEnum):") - print(f' """{e['description']}."""') for value in e['values']: print(" "+value['name']+" = "+str(value['value'])) print("") @@ -35,4 +34,3 @@ print("""from enum import IntEnum process("raylib.json") process("raygui.json") process("glfw3.json") -process("physac.json") diff --git a/create_stub_pyray.py b/create_stub_pyray.py index fb334e7..3db8fc6 100644 --- a/create_stub_pyray.py +++ b/create_stub_pyray.py @@ -32,8 +32,7 @@ for filename in (Path("raylib.json"), Path("raymath.json"), Path("rlgl.json"), P known_structs[st["name"]] = st for e in js['enums']: if e['name'] and e['values']: - print("class "+e['name']+"(int):") - print(f' """{e['description']}."""') + print ("class "+e['name']+"(int):") for value in e['values']: print(" "+value['name']+" = "+str(value['value'])) print("") @@ -79,11 +78,10 @@ def ctype_to_python_type(t): print("""from typing import Any -from warnings import deprecated + import _cffi_backend # type: ignore ffi: _cffi_backend.FFI -PhysicsShapeType = int """) # These words can be used for c arg names, but not in python @@ -120,11 +118,8 @@ for name, attr in getmembers(rl): if 'description' in json_object: description = json_object['description'] - if 'physics' in uname: - print('@deprecated("Raylib no longer recommends the use of Physac library")') - print(f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:') - print(f' """{description}."""') - print(f' ...') + print( + f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:\n """{description}"""\n ...') elif str(type(attr)) == "": return_type = ffi.typeof(attr).result.cname @@ -149,7 +144,7 @@ for struct in ffi.list_types()[0]: print("weird empty struct, skipping " + struct, file=sys.stderr) continue print(f"class {struct}:") - print(f' """{known_structs[struct]['description']}."""') + print(f' """ struct """') sig = "" for arg in ffi.typeof(struct).fields: ptype = ctype_to_python_type(arg[1].type.cname) diff --git a/create_stub_static.py b/create_stub_static.py index 0c43c6d..8134912 100644 --- a/create_stub_static.py +++ b/create_stub_static.py @@ -69,12 +69,11 @@ def ctype_to_python_type(t): print("""from typing import Any -from warnings import deprecated + import _cffi_backend # type: ignore ffi: _cffi_backend.FFI rl: _cffi_backend.Lib -PhysicsShapeType = int class struct: ... @@ -115,12 +114,8 @@ for name, attr in getmembers(rl): if 'description' in json_object: description = json_object['description'] - if 'Physics' in uname: - print('@deprecated("Raylib no longer recommends the use of Physac library")') - print(f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:') - print(f' """{description}."""') - print(f' ...') - + print( + f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:\n """{description}"""\n ...') elif str(type(attr)) == "": return_type = ffi.typeof(attr).result.cname diff --git a/docs/.buildinfo b/docs/.buildinfo index 48257a1..4214e1f 100644 --- a/docs/.buildinfo +++ b/docs/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file records the configuration used when building these files. When it is not found, a full rebuild will be done. -config: f2032a6434b52f7c68551d0ad70d555b +config: 6b88b88b20947586d6498748ffd23a92 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/BUILDING.html b/docs/BUILDING.html index b3a1d99..bb9961a 100644 --- a/docs/BUILDING.html +++ b/docs/BUILDING.html @@ -7,7 +7,7 @@ Building from source — Raylib Python documentation - + @@ -48,7 +48,6 @@
  • Python Bindings for Raylib 5.5
  • Quickstart
  • Installation
  • -
  • Backends
  • How to use
  • Running in a web browser
  • App showcase
  • diff --git a/docs/README.html b/docs/README.html index 334577a..4a26144 100644 --- a/docs/README.html +++ b/docs/README.html @@ -7,7 +7,7 @@ Python Bindings for Raylib 5.5 — Raylib Python documentation - + @@ -48,7 +48,6 @@
  • Python Bindings for Raylib 5.5
  • Quickstart
  • @@ -57,9 +56,6 @@
  • MacOS
  • Linux
  • Raspberry Pi
  • - - -
  • Backends
    • Dynamic binding version
    • SDL backend
    • DRM backend
    • @@ -68,7 +64,7 @@
    • How to use
    • Running in a web browser
    • @@ -120,29 +116,22 @@

      Backends: Desktop, SDL, DRM, Web

      -
      -
      -

      Platforms: Windows, Mac, Linux, Raspberry Pi, Web

      -

      PyPI - Downloads

      Chatroom: Discord

      -

      HELP WANTED: writing examples

      -

      Features:

      +

      New CFFI API static bindings.

        -
      • CFFI API static bindings.

      • Automatically generated to be as close as possible to original Raylib.

      • Faster, fewer bugs and easier to maintain than ctypes.

      • Commercial-friendly license.

      • Docstrings and auto-completion.

      • -
      • Type checking with Mypy

      Full documentation

      Quickstart

      -

      pip3 install raylib==5.5.0.2 --break-system-packages

      -
      from pyray import *
      +

      pip3 install raylib==5.0.0.4

      +
      from pyray import *
       init_window(800, 450, "Hello")
       while not window_should_close():
           begin_drawing()
      @@ -155,18 +144,13 @@ original Raylib.

      Installation

      -

      If you are on a modern Linux you will probably want to create a venv:

      -
      python3 -m venv venv
      -source venv/bin/activate
      -
      -
      -

      Then make sure you have the latest pip installed:

      +

      First make sure you have the latest pip installed:

      python3 -m pip install --upgrade pip
       

      Then install

      python3 -m pip install setuptools
      -python3 -m pip install raylib==5.5.0.2
      +python3 -m pip install raylib==5.0.0.4
       

      On most platforms it should install a binary wheel. If yours isn’t available then pip will attempt to build from @@ -187,7 +171,7 @@ using homebrew, apt, etc.

      Older MacOS requires building from source but this is usually simple:

      brew install pkg-config
       brew install raylib
      -python3 -m pip install raylib==5.5.0.2
      +python3 -m pip install raylib==5.0.0.4
       

      (I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue @@ -202,11 +186,8 @@ so may not work on other boards.

      Raspberry Pi

      -

      Using on Rasperry Pi

      +

      Using on Rasperry Pi

      - -
      -

      Backends

      Dynamic binding version

      There is now a separate dynamic version of this binding:

      @@ -215,7 +196,6 @@ python3 -m pip install raylib_dynamic

      It works on some systems where the static version doesn’t, but be sure to read these caveats before using it

      -

      You can’t have multiple raylib packages installed at once.

      SDL backend

      @@ -237,7 +217,7 @@ python3 -m pip install raylib_drm

      Problems?

      -

      If it doesn’t work, try to build manually.. If that works then submit an issue +

      If it doesn’t work, try to build manually.. If that works then submit an issue to let us know what you did.

      If you need help you can try asking on our discord. There is also a large Raylib discord for issues that are not Python-specific.

      @@ -246,70 +226,59 @@ for issues that are not Python-specific.

      How to use

      -

      There are two modules in the raylib package, raylib and pyray. (There is no separate package for -pyray. Do not pip install pyray). You can use either or both:

      +

      There are two modules in the raylib package, raylib and pyray. (There is no separate package for +pyray). You can use either or both:

      If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API

      Use the raylib module.

      -

      If you prefer a more Pythonistic API

      +

      If you prefer a more Pythonistic API

      Use the pyray module.

      Running in a web browser

      -

      Pygbag >=0.8.7 supports running in a web browser. Usually the latest git version -is recommended.

      +

      Pygbag >=0.8.7 supports running in a web browser.

      Make a folder my_project with a file main.py:

      -
      # /// script
      -# dependencies = [
      -#     "cffi",
      -#     "raylib"
      -# ]
      -# ///
      -import asyncio
      -import platform
      -from pyray import *
      +
      # /// script
      +# dependencies = [
      +#     "cffi",
      +#     "raylib"
      +# ]
      +# ///
      +import asyncio
      +import platform
      +from pyray import *
       
      -async def main():   # You MUST have an async main function
      -    init_window(500, 500, "Hello")
      -    platform.window.window_resize()  # You MAY want to add this line
      -    while not window_should_close():
      -        begin_drawing()
      -        clear_background(WHITE)
      -        draw_text("Hello world", 190, 200, 20, VIOLET)
      -        end_drawing()
      -        await asyncio.sleep(0) # You MUST call this in your main loop
      -    close_window()
      +async def main():   # You must have an async main function
      +    init_window(500, 500, "Hello")
      +    platform.window.window_resize()  # You must add this line
      +    while not window_should_close():
      +        begin_drawing()
      +        clear_background(WHITE)
      +        draw_text("Hello world", 190, 200, 20, VIOLET)
      +        end_drawing()
      +        await asyncio.sleep(0) # You must call this in your main loop
      +    close_window()
       
      -asyncio.run(main())
      +asyncio.run(main())
       

      Then to create the web files and launch a web server:

      python3.12 -m pip install --user --upgrade pygbag
      -python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project
      +python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project
       

      Point your browser to http://localhost:8000

      -

      Some features may not work, so you can disable them like this:

      -
      if platform.system() != "Emscripten":  # audio may not work on current version of emscripten
      -    init_audio_device()
      -
      -

      This is all done by Pygbag rather than by me, so you should probably contact them with any issues. Carefully read all their documentation.

      It does work for most of these examples

      App showcase

      -

      Tempest-raylib

      -

      KarabinerKeyboard

      -

      PyTaiko

      -

      DOOM-Clone

      Tanki

      Alloy Bloxel Editor

      -

      Eidolon

      Add your app here!

      diff --git a/docs/RPI.html b/docs/RPI.html index b54e020..66de5b9 100644 --- a/docs/RPI.html +++ b/docs/RPI.html @@ -7,7 +7,7 @@ Raspberry Pi — Raylib Python documentation - + @@ -47,7 +47,6 @@
    • Python Bindings for Raylib 5.5
    • Quickstart
    • Installation
    • -
    • Backends
    • How to use
    • Running in a web browser
    • App showcase
    • @@ -125,7 +124,7 @@ For full instructions on this, see
      python3 -m pip install --break-system-packages setuptools
      -python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0
      +python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4
       
      @@ -158,7 +157,7 @@ For full instructions on this, see
      python3 -m pip install --break-system-packages setuptools
      -python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0
      +python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4
       
      diff --git a/docs/_sources/README.md.txt b/docs/_sources/README.md.txt index 64c695b..0052925 100644 --- a/docs/_sources/README.md.txt +++ b/docs/_sources/README.md.txt @@ -1,30 +1,22 @@ # Python Bindings for Raylib 5.5 ## Libraries: raymath, raygui, rlgl, physac and GLFW ## Backends: Desktop, SDL, DRM, Web -## Platforms: Windows, Mac, Linux, Raspberry Pi, Web - -![PyPI - Downloads](https://img.shields.io/pypi/dm/raylib) Chatroom: [Discord](https://discord.gg/fKDwt85aX6) -HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155) - -Features: - -* CFFI API static bindings. +New CFFI API static bindings. * Automatically generated to be as close as possible to original Raylib. * Faster, fewer bugs and easier to maintain than ctypes. * Commercial-friendly license. * Docstrings and auto-completion. -* Type checking with Mypy [Full documentation](http://electronstudio.github.io/raylib-python-cffi) # Quickstart -`pip3 install raylib==5.5.0.2 --break-system-packages` +`pip3 install raylib==5.0.0.4` ```python from pyray import * init_window(800, 450, "Hello") @@ -38,19 +30,14 @@ close_window() # Installation -If you are on a modern Linux you will probably want to create a venv: - - python3 -m venv venv - source venv/bin/activate - -Then make sure you have the latest pip installed: +First make sure you have the latest pip installed: python3 -m pip install --upgrade pip Then install python3 -m pip install setuptools - python3 -m pip install raylib==5.5.0.2 + python3 -m pip install raylib==5.0.0.4 On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g. @@ -72,7 +59,7 @@ Older MacOS requires building from source but this is usually simple: brew install pkg-config brew install raylib - python3 -m pip install raylib==5.5.0.2 + python3 -m pip install raylib==5.0.0.4 (I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue if you want to test them.) @@ -89,8 +76,6 @@ so may not work on other boards. [Using on Rasperry Pi](RPI.rst) -# Backends - ## Dynamic binding version There is now a separate dynamic version of this binding: @@ -100,8 +85,6 @@ There is now a separate dynamic version of this binding: It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html) -You can't have multiple raylib packages installed at once. - ## SDL backend This is not well tested but has better support for controllers: @@ -133,63 +116,53 @@ If it still doesn't work, [submit an issue](https://github.com/electronstudio/ra # How to use -There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for -pyray. Do *not* `pip install pyray`). You can use either or both: +There are two modules in the raylib package, `raylib` and `pyray`. (There is no separate package for +pyray). You can use either or both: ### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html). -### If you prefer a more Pythonistic API +### If you prefer a more Pythonistic API Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html). # Running in a web browser -[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version -is recommended. +[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Make a folder `my_project` with a file `main.py`: -```python -# /// script -# dependencies = [ -# "cffi", -# "raylib" -# ] -# /// -import asyncio -import platform -from pyray import * + # /// script + # dependencies = [ + # "cffi", + # "raylib" + # ] + # /// + import asyncio + import platform + from pyray import * -async def main(): # You MUST have an async main function - init_window(500, 500, "Hello") - platform.window.window_resize() # You MAY want to add this line - while not window_should_close(): - begin_drawing() - clear_background(WHITE) - draw_text("Hello world", 190, 200, 20, VIOLET) - end_drawing() - await asyncio.sleep(0) # You MUST call this in your main loop - close_window() + async def main(): # You must have an async main function + init_window(500, 500, "Hello") + platform.window.window_resize() # You must add this line + while not window_should_close(): + begin_drawing() + clear_background(WHITE) + draw_text("Hello world", 190, 200, 20, VIOLET) + end_drawing() + await asyncio.sleep(0) # You must call this in your main loop + close_window() -asyncio.run(main()) -``` + asyncio.run(main()) Then to create the web files and launch a web server: python3.12 -m pip install --user --upgrade pygbag - python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project + python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project Point your browser to http://localhost:8000 -Some features may not work, so you can disable them like this: - -```python -if platform.system() != "Emscripten": # audio may not work on current version of emscripten - init_audio_device() -``` - This is all done by Pygbag rather than by me, so you should probably contact them with any issues. Carefully read all their [documentation](https://pygame-web.github.io/). @@ -197,20 +170,10 @@ It does work for most of [these examples](https://electronstudio.github.io/rayli # App showcase -[Tempest-raylib](https://github.com/Emtyloc/tempest-raylib) - -[KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard) - -[PyTaiko](https://github.com/Yonokid/PyTaiko) - -[DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone) - [Tanki](https://github.com/pkulev/tanki) [Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor) -[Eidolon](https://github.com/Miou-zora/Eidolon) - Add your app here! # RLZero diff --git a/docs/_sources/RPI.rst.txt b/docs/_sources/RPI.rst.txt index a5c62e3..fa37601 100644 --- a/docs/_sources/RPI.rst.txt +++ b/docs/_sources/RPI.rst.txt @@ -42,7 +42,7 @@ Then have pip compile and install the wheel: :: python3 -m pip install --break-system-packages setuptools - python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0 + python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4 Option 3: Compile Raylib from source DRM mode --------------------------------------------- @@ -85,7 +85,7 @@ Then have pip compile and install the wheel: :: python3 -m pip install --break-system-packages setuptools - python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0 + python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4 diff --git a/docs/_static/basic.css b/docs/_static/basic.css index 4738b2e..7ebbd6d 100644 --- a/docs/_static/basic.css +++ b/docs/_static/basic.css @@ -741,6 +741,14 @@ abbr, acronym { cursor: help; } +.translated { + background-color: rgba(207, 255, 207, 0.2) +} + +.untranslated { + background-color: rgba(255, 207, 207, 0.2) +} + /* -- code displays --------------------------------------------------------- */ pre { diff --git a/docs/_static/js/versions.js b/docs/_static/js/versions.js index 4958195..818bc99 100644 --- a/docs/_static/js/versions.js +++ b/docs/_static/js/versions.js @@ -1,6 +1,6 @@ const themeFlyoutDisplay = "hidden"; -const themeVersionSelector = true; -const themeLanguageSelector = true; +const themeVersionSelector = "True"; +const themeLanguageSelector = "True"; if (themeFlyoutDisplay === "attached") { function renderLanguages(config) { @@ -8,14 +8,10 @@ if (themeFlyoutDisplay === "attached") { return ""; } - // Insert the current language to the options on the selector - let languages = config.projects.translations.concat(config.projects.current); - languages = languages.sort((a, b) => a.language.name.localeCompare(b.language.name)); - const languagesHTML = `
      Languages
      - ${languages + ${config.projects.translations .map( (translation) => `
      diff --git a/docs/_static/pygments.css b/docs/_static/pygments.css index 5f2b0a2..0d49244 100644 --- a/docs/_static/pygments.css +++ b/docs/_static/pygments.css @@ -6,26 +6,26 @@ span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: .highlight .hll { background-color: #ffffcc } .highlight { background: #eeffcc; } .highlight .c { color: #408090; font-style: italic } /* Comment */ -.highlight .err { border: 1px solid #F00 } /* Error */ +.highlight .err { border: 1px solid #FF0000 } /* Error */ .highlight .k { color: #007020; font-weight: bold } /* Keyword */ -.highlight .o { color: #666 } /* Operator */ +.highlight .o { color: #666666 } /* Operator */ .highlight .ch { color: #408090; font-style: italic } /* Comment.Hashbang */ .highlight .cm { color: #408090; font-style: italic } /* Comment.Multiline */ .highlight .cp { color: #007020 } /* Comment.Preproc */ .highlight .cpf { color: #408090; font-style: italic } /* Comment.PreprocFile */ .highlight .c1 { color: #408090; font-style: italic } /* Comment.Single */ -.highlight .cs { color: #408090; background-color: #FFF0F0 } /* Comment.Special */ +.highlight .cs { color: #408090; background-color: #fff0f0 } /* Comment.Special */ .highlight .gd { color: #A00000 } /* Generic.Deleted */ .highlight .ge { font-style: italic } /* Generic.Emph */ .highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */ -.highlight .gr { color: #F00 } /* Generic.Error */ +.highlight .gr { color: #FF0000 } /* Generic.Error */ .highlight .gh { color: #000080; font-weight: bold } /* Generic.Heading */ .highlight .gi { color: #00A000 } /* Generic.Inserted */ -.highlight .go { color: #333 } /* Generic.Output */ -.highlight .gp { color: #C65D09; font-weight: bold } /* Generic.Prompt */ +.highlight .go { color: #333333 } /* Generic.Output */ +.highlight .gp { color: #c65d09; font-weight: bold } /* Generic.Prompt */ .highlight .gs { font-weight: bold } /* Generic.Strong */ .highlight .gu { color: #800080; font-weight: bold } /* Generic.Subheading */ -.highlight .gt { color: #04D } /* Generic.Traceback */ +.highlight .gt { color: #0044DD } /* Generic.Traceback */ .highlight .kc { color: #007020; font-weight: bold } /* Keyword.Constant */ .highlight .kd { color: #007020; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #007020; font-weight: bold } /* Keyword.Namespace */ @@ -33,43 +33,43 @@ span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: .highlight .kr { color: #007020; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #902000 } /* Keyword.Type */ .highlight .m { color: #208050 } /* Literal.Number */ -.highlight .s { color: #4070A0 } /* Literal.String */ -.highlight .na { color: #4070A0 } /* Name.Attribute */ +.highlight .s { color: #4070a0 } /* Literal.String */ +.highlight .na { color: #4070a0 } /* Name.Attribute */ .highlight .nb { color: #007020 } /* Name.Builtin */ -.highlight .nc { color: #0E84B5; font-weight: bold } /* Name.Class */ -.highlight .no { color: #60ADD5 } /* Name.Constant */ -.highlight .nd { color: #555; font-weight: bold } /* Name.Decorator */ -.highlight .ni { color: #D55537; font-weight: bold } /* Name.Entity */ +.highlight .nc { color: #0e84b5; font-weight: bold } /* Name.Class */ +.highlight .no { color: #60add5 } /* Name.Constant */ +.highlight .nd { color: #555555; font-weight: bold } /* Name.Decorator */ +.highlight .ni { color: #d55537; font-weight: bold } /* Name.Entity */ .highlight .ne { color: #007020 } /* Name.Exception */ -.highlight .nf { color: #06287E } /* Name.Function */ +.highlight .nf { color: #06287e } /* Name.Function */ .highlight .nl { color: #002070; font-weight: bold } /* Name.Label */ -.highlight .nn { color: #0E84B5; font-weight: bold } /* Name.Namespace */ +.highlight .nn { color: #0e84b5; font-weight: bold } /* Name.Namespace */ .highlight .nt { color: #062873; font-weight: bold } /* Name.Tag */ -.highlight .nv { color: #BB60D5 } /* Name.Variable */ +.highlight .nv { color: #bb60d5 } /* Name.Variable */ .highlight .ow { color: #007020; font-weight: bold } /* Operator.Word */ -.highlight .w { color: #BBB } /* Text.Whitespace */ +.highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #208050 } /* Literal.Number.Bin */ .highlight .mf { color: #208050 } /* Literal.Number.Float */ .highlight .mh { color: #208050 } /* Literal.Number.Hex */ .highlight .mi { color: #208050 } /* Literal.Number.Integer */ .highlight .mo { color: #208050 } /* Literal.Number.Oct */ -.highlight .sa { color: #4070A0 } /* Literal.String.Affix */ -.highlight .sb { color: #4070A0 } /* Literal.String.Backtick */ -.highlight .sc { color: #4070A0 } /* Literal.String.Char */ -.highlight .dl { color: #4070A0 } /* Literal.String.Delimiter */ -.highlight .sd { color: #4070A0; font-style: italic } /* Literal.String.Doc */ -.highlight .s2 { color: #4070A0 } /* Literal.String.Double */ -.highlight .se { color: #4070A0; font-weight: bold } /* Literal.String.Escape */ -.highlight .sh { color: #4070A0 } /* Literal.String.Heredoc */ -.highlight .si { color: #70A0D0; font-style: italic } /* Literal.String.Interpol */ -.highlight .sx { color: #C65D09 } /* Literal.String.Other */ +.highlight .sa { color: #4070a0 } /* Literal.String.Affix */ +.highlight .sb { color: #4070a0 } /* Literal.String.Backtick */ +.highlight .sc { color: #4070a0 } /* Literal.String.Char */ +.highlight .dl { color: #4070a0 } /* Literal.String.Delimiter */ +.highlight .sd { color: #4070a0; font-style: italic } /* Literal.String.Doc */ +.highlight .s2 { color: #4070a0 } /* Literal.String.Double */ +.highlight .se { color: #4070a0; font-weight: bold } /* Literal.String.Escape */ +.highlight .sh { color: #4070a0 } /* Literal.String.Heredoc */ +.highlight .si { color: #70a0d0; font-style: italic } /* Literal.String.Interpol */ +.highlight .sx { color: #c65d09 } /* Literal.String.Other */ .highlight .sr { color: #235388 } /* Literal.String.Regex */ -.highlight .s1 { color: #4070A0 } /* Literal.String.Single */ +.highlight .s1 { color: #4070a0 } /* Literal.String.Single */ .highlight .ss { color: #517918 } /* Literal.String.Symbol */ .highlight .bp { color: #007020 } /* Name.Builtin.Pseudo */ -.highlight .fm { color: #06287E } /* Name.Function.Magic */ -.highlight .vc { color: #BB60D5 } /* Name.Variable.Class */ -.highlight .vg { color: #BB60D5 } /* Name.Variable.Global */ -.highlight .vi { color: #BB60D5 } /* Name.Variable.Instance */ -.highlight .vm { color: #BB60D5 } /* Name.Variable.Magic */ +.highlight .fm { color: #06287e } /* Name.Function.Magic */ +.highlight .vc { color: #bb60d5 } /* Name.Variable.Class */ +.highlight .vg { color: #bb60d5 } /* Name.Variable.Global */ +.highlight .vi { color: #bb60d5 } /* Name.Variable.Instance */ +.highlight .vm { color: #bb60d5 } /* Name.Variable.Magic */ .highlight .il { color: #208050 } /* Literal.Number.Integer.Long */ \ No newline at end of file diff --git a/docs/_static/searchtools.js b/docs/_static/searchtools.js index 91f4be5..2c774d1 100644 --- a/docs/_static/searchtools.js +++ b/docs/_static/searchtools.js @@ -513,11 +513,9 @@ const Search = { // perform the search on the required terms searchTerms.forEach((word) => { const files = []; - // find documents, if any, containing the query word in their text/title term indices - // use Object.hasOwnProperty to avoid mismatching against prototype properties const arr = [ - { files: terms.hasOwnProperty(word) ? terms[word] : undefined, score: Scorer.term }, - { files: titleTerms.hasOwnProperty(word) ? titleTerms[word] : undefined, score: Scorer.title }, + { files: terms[word], score: Scorer.term }, + { files: titleTerms[word], score: Scorer.title }, ]; // add support for partial matches if (word.length > 2) { @@ -549,9 +547,8 @@ const Search = { // set score for the word in each file recordFiles.forEach((file) => { - if (!scoreMap.has(file)) scoreMap.set(file, new Map()); - const fileScores = scoreMap.get(file); - fileScores.set(word, record.score); + if (!scoreMap.has(file)) scoreMap.set(file, {}); + scoreMap.get(file)[word] = record.score; }); }); @@ -590,7 +587,7 @@ const Search = { break; // select one (max) score for the file. - const score = Math.max(...wordList.map((w) => scoreMap.get(file).get(w))); + const score = Math.max(...wordList.map((w) => scoreMap.get(file)[w])); // add result to the result list results.push([ docNames[file], diff --git a/docs/dynamic.html b/docs/dynamic.html index 7329fb5..91a46a9 100644 --- a/docs/dynamic.html +++ b/docs/dynamic.html @@ -7,7 +7,7 @@ Dynamic Bindings — Raylib Python documentation - + @@ -48,7 +48,6 @@
    • Python Bindings for Raylib 5.5
    • Quickstart
    • Installation
    • -
    • Backends
    • How to use
    • Running in a web browser
    • App showcase
    • @@ -104,11 +103,11 @@ Therefore I personally recommend the static ones. But the dynamic bindings have the advantage that you don’t need to compile anything to install. You just need a Raylib DLL.

      The API is exactly the same as the static one documented here. (Therefore you can’t have both modules installed at once.) The only difference is you can’t do:

      -
      from raylib import *
      +
      from raylib import *
       

      Instead you have to do:

      -
      from raylib import rl
      +
      from raylib import rl
       

      Then you access the functions with rl. prefix.

      diff --git a/docs/genindex.html b/docs/genindex.html index 0d52290..1accfe3 100644 --- a/docs/genindex.html +++ b/docs/genindex.html @@ -6,7 +6,7 @@ Index — Raylib Python documentation - + @@ -45,7 +45,6 @@
    • Python Bindings for Raylib 5.5
    • Quickstart
    • Installation
    • -
    • Backends
    • How to use
    • Running in a web browser
    • App showcase
    • diff --git a/docs/index.html b/docs/index.html index f065a86..ae997dc 100644 --- a/docs/index.html +++ b/docs/index.html @@ -7,7 +7,7 @@ Raylib Python — Raylib Python documentation - + @@ -47,7 +47,6 @@
    • Python Bindings for Raylib 5.5
    • Quickstart
    • Installation
    • -
    • Backends
    • How to use
    • Running in a web browser
    • App showcase
    • @@ -96,7 +95,6 @@
    • Python Bindings for Raylib 5.5
    • Quickstart
    • Installation
    • -
    • Backends
    • How to use
    • Running in a web browser
    • App showcase
    • diff --git a/docs/py-modindex.html b/docs/py-modindex.html index 7da9054..899a773 100644 --- a/docs/py-modindex.html +++ b/docs/py-modindex.html @@ -6,7 +6,7 @@ Python Module Index — Raylib Python documentation - + @@ -52,7 +52,6 @@
    • Python Bindings for Raylib 5.5
    • Quickstart
    • Installation
    • -
    • Backends
    • How to use
    • Running in a web browser
    • App showcase
    • diff --git a/docs/pyray.html b/docs/pyray.html index c3ba7ba..aeb6a59 100644 --- a/docs/pyray.html +++ b/docs/pyray.html @@ -7,7 +7,7 @@ Python API — Raylib Python documentation - + @@ -48,7 +48,6 @@
    • Python Bindings for Raylib 5.5
    • Quickstart
    • Installation
    • -
    • Backends
    • How to use
    • Running in a web browser
    • App showcase
    • @@ -2493,7 +2492,7 @@

      Examples

      Example program:

      -
      import pyray as pr
      +
      import pyray as pr
       
       pr.init_window(800, 450, "Hello Pyray")
       pr.set_target_fps(60)
      @@ -2516,7 +2515,7 @@
       

      Tip

      New in 3.7.0.post9:

      You can also now import the functions with no prefix:

      -
      from pyray import *
      +
      from pyray import *
       
       init_window(800, 450, "Raylib texture test")
       ...
      @@ -2529,73 +2528,73 @@
       

      API reference

      -class pyray.AudioStream(buffer: Any | None = None, processor: Any | None = None, sampleRate: int | None = None, sampleSize: int | None = None, channels: int | None = None)
      -

      AudioStream, custom audio stream.

      +class pyray.AudioStream(buffer: Any | None = None, processor: Any | None = None, sampleRate: int | None = None, sampleSize: int | None = None, channels: int | None = None) +

      struct

      -buffer: Any = None
      +buffer: Any
      -channels: int = None
      +channels: int
      -processor: Any = None
      +processor: Any
      -sampleRate: int = None
      +sampleRate: int
      -sampleSize: int = None
      +sampleSize: int
      -class pyray.AutomationEvent(frame: int | None = None, type: int | None = None, params: list | None = None)
      -

      Automation event.

      +class pyray.AutomationEvent(frame: int | None = None, type: int | None = None, params: list | None = None) +

      struct

      -frame: int = None
      +frame: int
      -params: list = None
      +params: list
      -type: int = None
      +type: int
      -class pyray.AutomationEventList(capacity: int | None = None, count: int | None = None, events: Any | None = None)
      -

      Automation event list.

      +class pyray.AutomationEventList(capacity: int | None = None, count: int | None = None, events: Any | None = None) +

      struct

      -capacity: int = None
      +capacity: int
      -count: int = None
      +count: int
      -events: Any = None
      +events: Any
      @@ -2627,8 +2626,19 @@
      -class pyray.BlendMode
      -

      Color blending modes (pre-defined).

      +class pyray.BlendMode +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      BLEND_ADDITIVE = 1
      @@ -2673,97 +2683,108 @@
      -class pyray.BoneInfo(name: list | None = None, parent: int | None = None)
      -

      Bone, skeletal animation bone.

      +class pyray.BoneInfo(name: list | None = None, parent: int | None = None) +

      struct

      -name: list = None
      +name: list
      -parent: int = None
      +parent: int
      -class pyray.BoundingBox(min: Vector3 | list | tuple | None = None, max: Vector3 | list | tuple | None = None)
      -

      BoundingBox.

      +class pyray.BoundingBox(min: Vector3 | list | tuple | None = None, max: Vector3 | list | tuple | None = None) +

      struct

      -max: Vector3 = None
      +max: Vector3
      -min: Vector3 = None
      +min: Vector3
      -class pyray.Camera2D(offset: Vector2 | list | tuple | None = None, target: Vector2 | list | tuple | None = None, rotation: float | None = None, zoom: float | None = None)
      -

      Camera2D, defines position/orientation in 2d space.

      +class pyray.Camera2D(offset: Vector2 | list | tuple | None = None, target: Vector2 | list | tuple | None = None, rotation: float | None = None, zoom: float | None = None) +

      struct

      -offset: Vector2 = None
      +offset: Vector2
      -rotation: float = None
      +rotation: float
      -target: Vector2 = None
      +target: Vector2
      -zoom: float = None
      +zoom: float
      -class pyray.Camera3D(position: Vector3 | list | tuple | None = None, target: Vector3 | list | tuple | None = None, up: Vector3 | list | tuple | None = None, fovy: float | None = None, projection: int | None = None)
      -

      Camera, defines position/orientation in 3d space.

      +class pyray.Camera3D(position: Vector3 | list | tuple | None = None, target: Vector3 | list | tuple | None = None, up: Vector3 | list | tuple | None = None, fovy: float | None = None, projection: int | None = None) +

      struct

      -fovy: float = None
      +fovy: float
      -position: Vector3 = None
      +position: Vector3
      -projection: int = None
      +projection: int
      -target: Vector3 = None
      +target: Vector3
      -up: Vector3 = None
      +up: Vector3
      -class pyray.CameraMode
      -

      Camera system modes.

      +class pyray.CameraMode +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      CAMERA_CUSTOM = 0
      @@ -2793,8 +2814,19 @@
      -class pyray.CameraProjection
      -

      Camera projection.

      +class pyray.CameraProjection +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      CAMERA_ORTHOGRAPHIC = 1
      @@ -2809,34 +2841,45 @@
      -class pyray.Color(r: int | None = None, g: int | None = None, b: int | None = None, a: int | None = None)
      -

      Color, 4 components, R8G8B8A8 (32bit).

      +class pyray.Color(r: int | None = None, g: int | None = None, b: int | None = None, a: int | None = None) +

      struct

      -a: int = None
      +a: int
      -b: int = None
      +b: int
      -g: int = None
      +g: int
      -r: int = None
      +r: int
      -class pyray.ConfigFlags
      -

      System/Window config flags.

      +class pyray.ConfigFlags +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      FLAG_BORDERLESS_WINDOWED_MODE = 32768
      @@ -2921,8 +2964,19 @@
      -class pyray.CubemapLayout
      -

      Cubemap layouts.

      +class pyray.CubemapLayout +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      CUBEMAP_LAYOUT_AUTO_DETECT = 0
      @@ -2977,65 +3031,76 @@
      -class pyray.FilePathList(capacity: int | None = None, count: int | None = None, paths: list[str] | None = None)
      -

      File path list.

      +class pyray.FilePathList(capacity: int | None = None, count: int | None = None, paths: list[str] | None = None) +

      struct

      -capacity: int = None
      +capacity: int
      -count: int = None
      +count: int
      -paths: list[str] = None
      +paths: list[str]
      -class pyray.Font(baseSize: int | None = None, glyphCount: int | None = None, glyphPadding: int | None = None, texture: Texture | list | tuple | None = None, recs: Any | None = None, glyphs: Any | None = None)
      -

      Font, font texture and GlyphInfo array data.

      +class pyray.Font(baseSize: int | None = None, glyphCount: int | None = None, glyphPadding: int | None = None, texture: Texture | list | tuple | None = None, recs: Any | None = None, glyphs: Any | None = None) +

      struct

      -baseSize: int = None
      +baseSize: int
      -glyphCount: int = None
      +glyphCount: int
      -glyphPadding: int = None
      +glyphPadding: int
      -glyphs: Any = None
      +glyphs: Any
      -recs: Any = None
      +recs: Any
      -texture: Texture = None
      +texture: Texture
      -class pyray.FontType
      -

      Font type, defines generation method.

      +class pyray.FontType +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      FONT_BITMAP = 1
      @@ -3070,8 +3135,19 @@
      -class pyray.GamepadAxis
      -

      Gamepad axis.

      +class pyray.GamepadAxis +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      GAMEPAD_AXIS_LEFT_TRIGGER = 4
      @@ -3106,8 +3182,19 @@
      -class pyray.GamepadButton
      -

      Gamepad buttons.

      +class pyray.GamepadButton +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3
      @@ -3202,8 +3289,19 @@
      -class pyray.Gesture
      -

      Gesture.

      +class pyray.Gesture +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      GESTURE_DOUBLETAP = 2
      @@ -3263,39 +3361,50 @@
      -class pyray.GlyphInfo(value: int | None = None, offsetX: int | None = None, offsetY: int | None = None, advanceX: int | None = None, image: Image | list | tuple | None = None)
      -

      GlyphInfo, font characters glyphs info.

      +class pyray.GlyphInfo(value: int | None = None, offsetX: int | None = None, offsetY: int | None = None, advanceX: int | None = None, image: Image | list | tuple | None = None) +

      struct

      -advanceX: int = None
      +advanceX: int
      -image: Image = None
      +image: Image
      -offsetX: int = None
      +offsetX: int
      -offsetY: int = None
      +offsetY: int
      -value: int = None
      +value: int
      -class pyray.GuiCheckBoxProperty
      -

      CheckBox.

      +class pyray.GuiCheckBoxProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      CHECK_PADDING = 16
      @@ -3305,8 +3414,19 @@
      -class pyray.GuiColorPickerProperty
      -

      ColorPicker.

      +class pyray.GuiColorPickerProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      COLOR_SELECTOR_SIZE = 16
      @@ -3336,8 +3456,19 @@
      -class pyray.GuiComboBoxProperty
      -

      ComboBox.

      +class pyray.GuiComboBoxProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      COMBO_BUTTON_SPACING = 17
      @@ -3352,8 +3483,19 @@
      -class pyray.GuiControl
      -

      Gui controls.

      +class pyray.GuiControl +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      BUTTON = 2
      @@ -3438,8 +3580,19 @@
      -class pyray.GuiControlProperty
      -

      Gui base properties for every control.

      +class pyray.GuiControlProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      BASE_COLOR_DISABLED = 10
      @@ -3519,8 +3672,19 @@
      -class pyray.GuiDefaultProperty
      -

      DEFAULT extended properties.

      +class pyray.GuiDefaultProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      BACKGROUND_COLOR = 19
      @@ -3560,8 +3724,19 @@
      -class pyray.GuiDropdownBoxProperty
      -

      DropdownBox.

      +class pyray.GuiDropdownBoxProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      ARROW_PADDING = 16
      @@ -3586,8 +3761,19 @@
      -class pyray.GuiIconName
      -

      .

      +class pyray.GuiIconName +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      ICON_1UP = 148
      @@ -4872,8 +5058,19 @@
      -class pyray.GuiListViewProperty
      -

      ListView.

      +class pyray.GuiListViewProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      LIST_ITEMS_BORDER_WIDTH = 20
      @@ -4903,8 +5100,19 @@
      -class pyray.GuiProgressBarProperty
      -

      ProgressBar.

      +class pyray.GuiProgressBarProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      PROGRESS_PADDING = 16
      @@ -4914,8 +5122,19 @@
      -class pyray.GuiScrollBarProperty
      -

      ScrollBar.

      +class pyray.GuiScrollBarProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      ARROWS_SIZE = 16
      @@ -4950,8 +5169,19 @@
      -class pyray.GuiSliderProperty
      -

      Slider/SliderBar.

      +class pyray.GuiSliderProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      SLIDER_PADDING = 17
      @@ -4966,8 +5196,19 @@
      -class pyray.GuiSpinnerProperty
      -

      Spinner.

      +class pyray.GuiSpinnerProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      SPIN_BUTTON_SPACING = 17
      @@ -4982,8 +5223,19 @@
      -class pyray.GuiState
      -

      Gui control state.

      +class pyray.GuiState +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      STATE_DISABLED = 3
      @@ -5008,29 +5260,40 @@
      -class pyray.GuiStyleProp(controlId: int | None = None, propertyId: int | None = None, propertyValue: int | None = None)
      -

      NOTE: Used when exporting style as code for convenience.

      +class pyray.GuiStyleProp(controlId: int | None = None, propertyId: int | None = None, propertyValue: int | None = None) +

      struct

      -controlId: int = None
      +controlId: int
      -propertyId: int = None
      +propertyId: int
      -propertyValue: int = None
      +propertyValue: int
      -class pyray.GuiTextAlignment
      -

      Gui control text alignment.

      +class pyray.GuiTextAlignment +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      TEXT_ALIGN_CENTER = 1
      @@ -5050,8 +5313,19 @@
      -class pyray.GuiTextAlignmentVertical
      -

      Gui control text alignment vertical.

      +class pyray.GuiTextAlignmentVertical +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      TEXT_ALIGN_BOTTOM = 2
      @@ -5071,8 +5345,19 @@
      -class pyray.GuiTextBoxProperty
      -

      TextBox/TextBoxMulti/ValueBox/Spinner.

      +class pyray.GuiTextBoxProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      TEXT_READONLY = 16
      @@ -5082,8 +5367,19 @@
      -class pyray.GuiTextWrapMode
      -

      Gui control text wrap mode.

      +class pyray.GuiTextWrapMode +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      TEXT_WRAP_CHAR = 1
      @@ -5103,8 +5399,19 @@
      -class pyray.GuiToggleProperty
      -

      Toggle/ToggleGroup.

      +class pyray.GuiToggleProperty +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      GROUP_PADDING = 16
      @@ -5114,39 +5421,50 @@
      -class pyray.Image(data: Any | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None)
      -

      Image, pixel data stored in CPU memory (RAM).

      +class pyray.Image(data: Any | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None) +

      struct

      -data: Any = None
      +data: Any
      -format: int = None
      +format: int
      -height: int = None
      +height: int
      -mipmaps: int = None
      +mipmaps: int
      -width: int = None
      +width: int
      -class pyray.KeyboardKey
      -

      Keyboard keys (US keyboard layout).

      +class pyray.KeyboardKey +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      KEY_A = 65
      @@ -5721,50 +6039,61 @@
      -class pyray.Material(shader: Shader | list | tuple | None = None, maps: Any | None = None, params: list | None = None)
      -

      Material, includes shader and maps.

      +class pyray.Material(shader: Shader | list | tuple | None = None, maps: Any | None = None, params: list | None = None) +

      struct

      -maps: Any = None
      +maps: Any
      -params: list = None
      +params: list
      -shader: Shader = None
      +shader: Shader
      -class pyray.MaterialMap(texture: Texture | list | tuple | None = None, color: Color | list | tuple | None = None, value: float | None = None)
      -

      MaterialMap.

      +class pyray.MaterialMap(texture: Texture | list | tuple | None = None, color: Color | list | tuple | None = None, value: float | None = None) +

      struct

      -color: Color = None
      +color: Color
      -texture: Texture = None
      +texture: Texture
      -value: float = None
      +value: float
      -class pyray.MaterialMapIndex
      -

      Material map index.

      +class pyray.MaterialMapIndex +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      MATERIAL_MAP_ALBEDO = 0
      @@ -5824,293 +6153,304 @@
      -class pyray.Matrix(m0: float | None = None, m4: float | None = None, m8: float | None = None, m12: float | None = None, m1: float | None = None, m5: float | None = None, m9: float | None = None, m13: float | None = None, m2: float | None = None, m6: float | None = None, m10: float | None = None, m14: float | None = None, m3: float | None = None, m7: float | None = None, m11: float | None = None, m15: float | None = None)
      -

      Matrix, 4x4 components, column major, OpenGL style, right-handed.

      +class pyray.Matrix(m0: float | None = None, m4: float | None = None, m8: float | None = None, m12: float | None = None, m1: float | None = None, m5: float | None = None, m9: float | None = None, m13: float | None = None, m2: float | None = None, m6: float | None = None, m10: float | None = None, m14: float | None = None, m3: float | None = None, m7: float | None = None, m11: float | None = None, m15: float | None = None) +

      struct

      -m0: float = None
      +m0: float
      -m1: float = None
      +m1: float
      -m10: float = None
      +m10: float
      -m11: float = None
      +m11: float
      -m12: float = None
      +m12: float
      -m13: float = None
      +m13: float
      -m14: float = None
      +m14: float
      -m15: float = None
      +m15: float
      -m2: float = None
      +m2: float
      -m3: float = None
      +m3: float
      -m4: float = None
      +m4: float
      -m5: float = None
      +m5: float
      -m6: float = None
      +m6: float
      -m7: float = None
      +m7: float
      -m8: float = None
      +m8: float
      -m9: float = None
      +m9: float
      -class pyray.Matrix2x2(m00: float | None = None, m01: float | None = None, m10: float | None = None, m11: float | None = None)
      -

      Matrix2x2 type (used for polygon shape rotation matrix).

      +class pyray.Matrix2x2(m00: float | None = None, m01: float | None = None, m10: float | None = None, m11: float | None = None) +

      struct

      -m00: float = None
      +m00: float
      -m01: float = None
      +m01: float
      -m10: float = None
      +m10: float
      -m11: float = None
      +m11: float
      -class pyray.Mesh(vertexCount: int | None = None, triangleCount: int | None = None, vertices: Any | None = None, texcoords: Any | None = None, texcoords2: Any | None = None, normals: Any | None = None, tangents: Any | None = None, colors: str | None = None, indices: Any | None = None, animVertices: Any | None = None, animNormals: Any | None = None, boneIds: str | None = None, boneWeights: Any | None = None, boneMatrices: Any | None = None, boneCount: int | None = None, vaoId: int | None = None, vboId: Any | None = None)
      -

      Mesh, vertex data and vao/vbo.

      +class pyray.Mesh(vertexCount: int | None = None, triangleCount: int | None = None, vertices: Any | None = None, texcoords: Any | None = None, texcoords2: Any | None = None, normals: Any | None = None, tangents: Any | None = None, colors: str | None = None, indices: Any | None = None, animVertices: Any | None = None, animNormals: Any | None = None, boneIds: str | None = None, boneWeights: Any | None = None, boneMatrices: Any | None = None, boneCount: int | None = None, vaoId: int | None = None, vboId: Any | None = None) +

      struct

      -animNormals: Any = None
      +animNormals: Any
      -animVertices: Any = None
      +animVertices: Any
      -boneCount: int = None
      +boneCount: int
      -boneIds: str = None
      +boneIds: str
      -boneMatrices: Any = None
      +boneMatrices: Any
      -boneWeights: Any = None
      +boneWeights: Any
      -colors: str = None
      +colors: str
      -indices: Any = None
      +indices: Any
      -normals: Any = None
      +normals: Any
      -tangents: Any = None
      +tangents: Any
      -texcoords: Any = None
      +texcoords: Any
      -texcoords2: Any = None
      +texcoords2: Any
      -triangleCount: int = None
      +triangleCount: int
      -vaoId: int = None
      +vaoId: int
      -vboId: Any = None
      +vboId: Any
      -vertexCount: int = None
      +vertexCount: int
      -vertices: Any = None
      +vertices: Any
      -class pyray.Model(transform: Matrix | list | tuple | None = None, meshCount: int | None = None, materialCount: int | None = None, meshes: Any | None = None, materials: Any | None = None, meshMaterial: Any | None = None, boneCount: int | None = None, bones: Any | None = None, bindPose: Any | None = None)
      -

      Model, meshes, materials and animation data.

      +class pyray.Model(transform: Matrix | list | tuple | None = None, meshCount: int | None = None, materialCount: int | None = None, meshes: Any | None = None, materials: Any | None = None, meshMaterial: Any | None = None, boneCount: int | None = None, bones: Any | None = None, bindPose: Any | None = None) +

      struct

      -bindPose: Any = None
      +bindPose: Any
      -boneCount: int = None
      +boneCount: int
      -bones: Any = None
      +bones: Any
      -materialCount: int = None
      +materialCount: int
      -materials: Any = None
      +materials: Any
      -meshCount: int = None
      +meshCount: int
      -meshMaterial: Any = None
      +meshMaterial: Any
      -meshes: Any = None
      +meshes: Any
      -transform: Matrix = None
      +transform: Matrix
      -class pyray.ModelAnimation(boneCount: int | None = None, frameCount: int | None = None, bones: Any | None = None, framePoses: Any | None = None, name: list | None = None)
      -

      ModelAnimation.

      +class pyray.ModelAnimation(boneCount: int | None = None, frameCount: int | None = None, bones: Any | None = None, framePoses: Any | None = None, name: list | None = None) +

      struct

      -boneCount: int = None
      +boneCount: int
      -bones: Any = None
      +bones: Any
      -frameCount: int = None
      +frameCount: int
      -framePoses: Any = None
      +framePoses: Any
      -name: list = None
      +name: list
      -class pyray.MouseButton
      -

      Mouse buttons.

      +class pyray.MouseButton +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      MOUSE_BUTTON_BACK = 6
      @@ -6150,8 +6490,19 @@
      -class pyray.MouseCursor
      -

      Mouse cursor.

      +class pyray.MouseCursor +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      MOUSE_CURSOR_ARROW = 1
      @@ -6211,75 +6562,86 @@
      -class pyray.Music(stream: AudioStream | list | tuple | None = None, frameCount: int | None = None, looping: bool | None = None, ctxType: int | None = None, ctxData: Any | None = None)
      -

      Music, audio stream, anything longer than ~10 seconds should be streamed.

      +class pyray.Music(stream: AudioStream | list | tuple | None = None, frameCount: int | None = None, looping: bool | None = None, ctxType: int | None = None, ctxData: Any | None = None) +

      struct

      -ctxData: Any = None
      +ctxData: Any
      -ctxType: int = None
      +ctxType: int
      -frameCount: int = None
      +frameCount: int
      -looping: bool = None
      +looping: bool
      -stream: AudioStream = None
      +stream: AudioStream
      -class pyray.NPatchInfo(source: Rectangle | list | tuple | None = None, left: int | None = None, top: int | None = None, right: int | None = None, bottom: int | None = None, layout: int | None = None)
      -

      NPatchInfo, n-patch layout info.

      +class pyray.NPatchInfo(source: Rectangle | list | tuple | None = None, left: int | None = None, top: int | None = None, right: int | None = None, bottom: int | None = None, layout: int | None = None) +

      struct

      -bottom: int = None
      +bottom: int
      -layout: int = None
      +layout: int
      -left: int = None
      +left: int
      -right: int = None
      +right: int
      -source: Rectangle = None
      +source: Rectangle
      -top: int = None
      +top: int
      -class pyray.NPatchLayout
      -

      N-patch layout.

      +class pyray.NPatchLayout +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      NPATCH_NINE_PATCH = 0
      @@ -6314,217 +6676,228 @@
      -class pyray.PhysicsBodyData(id: int | None = None, enabled: bool | None = None, position: Vector2 | list | tuple | None = None, velocity: Vector2 | list | tuple | None = None, force: Vector2 | list | tuple | None = None, angularVelocity: float | None = None, torque: float | None = None, orient: float | None = None, inertia: float | None = None, inverseInertia: float | None = None, mass: float | None = None, inverseMass: float | None = None, staticFriction: float | None = None, dynamicFriction: float | None = None, restitution: float | None = None, useGravity: bool | None = None, isGrounded: bool | None = None, freezeOrient: bool | None = None, shape: PhysicsShape | list | tuple | None = None)
      -

      .

      +class pyray.PhysicsBodyData(id: int | None = None, enabled: bool | None = None, position: Vector2 | list | tuple | None = None, velocity: Vector2 | list | tuple | None = None, force: Vector2 | list | tuple | None = None, angularVelocity: float | None = None, torque: float | None = None, orient: float | None = None, inertia: float | None = None, inverseInertia: float | None = None, mass: float | None = None, inverseMass: float | None = None, staticFriction: float | None = None, dynamicFriction: float | None = None, restitution: float | None = None, useGravity: bool | None = None, isGrounded: bool | None = None, freezeOrient: bool | None = None, shape: PhysicsShape | list | tuple | None = None) +

      struct

      -angularVelocity: float = None
      +angularVelocity: float
      -dynamicFriction: float = None
      +dynamicFriction: float
      -enabled: bool = None
      +enabled: bool
      -force: Vector2 = None
      +force: Vector2
      -freezeOrient: bool = None
      +freezeOrient: bool
      -id: int = None
      +id: int
      -inertia: float = None
      +inertia: float
      -inverseInertia: float = None
      +inverseInertia: float
      -inverseMass: float = None
      +inverseMass: float
      -isGrounded: bool = None
      +isGrounded: bool
      -mass: float = None
      +mass: float
      -orient: float = None
      +orient: float
      -position: Vector2 = None
      +position: Vector2
      -restitution: float = None
      +restitution: float
      -shape: PhysicsShape = None
      +shape: PhysicsShape
      -staticFriction: float = None
      +staticFriction: float
      -torque: float = None
      +torque: float
      -useGravity: bool = None
      +useGravity: bool
      -velocity: Vector2 = None
      +velocity: Vector2
      -class pyray.PhysicsManifoldData(id: int | None = None, bodyA: Any | None = None, bodyB: Any | None = None, penetration: float | None = None, normal: Vector2 | list | tuple | None = None, contacts: list | None = None, contactsCount: int | None = None, restitution: float | None = None, dynamicFriction: float | None = None, staticFriction: float | None = None)
      -

      .

      +class pyray.PhysicsManifoldData(id: int | None = None, bodyA: Any | None = None, bodyB: Any | None = None, penetration: float | None = None, normal: Vector2 | list | tuple | None = None, contacts: list | None = None, contactsCount: int | None = None, restitution: float | None = None, dynamicFriction: float | None = None, staticFriction: float | None = None) +

      struct

      -bodyA: Any = None
      +bodyA: Any
      -bodyB: Any = None
      +bodyB: Any
      -contacts: list = None
      +contacts: list
      -contactsCount: int = None
      +contactsCount: int
      -dynamicFriction: float = None
      +dynamicFriction: float
      -id: int = None
      +id: int
      -normal: Vector2 = None
      +normal: Vector2
      -penetration: float = None
      +penetration: float
      -restitution: float = None
      +restitution: float
      -staticFriction: float = None
      +staticFriction: float
      -class pyray.PhysicsShape(type: PhysicsShapeType | None = None, body: Any | None = None, vertexData: PhysicsVertexData | list | tuple | None = None, radius: float | None = None, transform: Matrix2x2 | list | tuple | None = None)
      -

      .

      +class pyray.PhysicsShape(type: PhysicsShapeType | None = None, body: Any | None = None, vertexData: PhysicsVertexData | list | tuple | None = None, radius: float | None = None, transform: Matrix2x2 | list | tuple | None = None) +

      struct

      -body: Any = None
      +body: Any
      -radius: float = None
      +radius: float
      -transform: Matrix2x2 = None
      +transform: Matrix2x2
      -type: PhysicsShapeType = None
      +type: PhysicsShapeType
      -vertexData: PhysicsVertexData = None
      +vertexData: PhysicsVertexData
      -class pyray.PhysicsVertexData(vertexCount: int | None = None, positions: list | None = None, normals: list | None = None)
      -

      .

      +class pyray.PhysicsVertexData(vertexCount: int | None = None, positions: list | None = None, normals: list | None = None) +

      struct

      -normals: list = None
      +normals: list
      -positions: list = None
      +positions: list
      -vertexCount: int = None
      +vertexCount: int
      -class pyray.PixelFormat
      -

      Pixel formats.

      +class pyray.PixelFormat +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23
      @@ -6659,89 +7032,89 @@
      -class pyray.Ray(position: Vector3 | list | tuple | None = None, direction: Vector3 | list | tuple | None = None)
      -

      Ray, ray for raycasting.

      +class pyray.Ray(position: Vector3 | list | tuple | None = None, direction: Vector3 | list | tuple | None = None) +

      struct

      -direction: Vector3 = None
      +direction: Vector3
      -position: Vector3 = None
      +position: Vector3
      -class pyray.RayCollision(hit: bool | None = None, distance: float | None = None, point: Vector3 | list | tuple | None = None, normal: Vector3 | list | tuple | None = None)
      -

      RayCollision, ray hit information.

      +class pyray.RayCollision(hit: bool | None = None, distance: float | None = None, point: Vector3 | list | tuple | None = None, normal: Vector3 | list | tuple | None = None) +

      struct

      -distance: float = None
      +distance: float
      -hit: bool = None
      +hit: bool
      -normal: Vector3 = None
      +normal: Vector3
      -point: Vector3 = None
      +point: Vector3
      -class pyray.Rectangle(x: float | None = None, y: float | None = None, width: float | None = None, height: float | None = None)
      -

      Rectangle, 4 components.

      +class pyray.Rectangle(x: float | None = None, y: float | None = None, width: float | None = None, height: float | None = None) +

      struct

      -height: float = None
      +height: float
      -width: float = None
      +width: float
      -x: float = None
      +x: float
      -y: float = None
      +y: float
      -class pyray.RenderTexture(id: int | None = None, texture: Texture | list | tuple | None = None, depth: Texture | list | tuple | None = None)
      -

      RenderTexture, fbo for texture rendering.

      +class pyray.RenderTexture(id: int | None = None, texture: Texture | list | tuple | None = None, depth: Texture | list | tuple | None = None) +

      struct

      -depth: Texture = None
      +depth: Texture
      -id: int = None
      +id: int
      -texture: Texture = None
      +texture: Texture
      @@ -6753,24 +7126,35 @@
      -class pyray.Shader(id: int | None = None, locs: Any | None = None)
      -

      Shader.

      +class pyray.Shader(id: int | None = None, locs: Any | None = None) +

      struct

      -id: int = None
      +id: int
      -locs: Any = None
      +locs: Any
      -class pyray.ShaderAttributeDataType
      -

      Shader attribute data types.

      +class pyray.ShaderAttributeDataType +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      SHADER_ATTRIB_FLOAT = 0
      @@ -6795,8 +7179,19 @@
      -class pyray.ShaderLocationIndex
      -

      Shader location index.

      +class pyray.ShaderLocationIndex +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      SHADER_LOC_BONE_MATRICES = 28
      @@ -6946,8 +7341,19 @@
      -class pyray.ShaderUniformDataType
      -

      Shader uniform data type.

      +class pyray.ShaderUniformDataType +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      SHADER_UNIFORM_FLOAT = 0
      @@ -6997,86 +7403,97 @@
      -class pyray.Sound(stream: AudioStream | list | tuple | None = None, frameCount: int | None = None)
      -

      Sound.

      +class pyray.Sound(stream: AudioStream | list | tuple | None = None, frameCount: int | None = None) +

      struct

      -frameCount: int = None
      +frameCount: int
      -stream: AudioStream = None
      +stream: AudioStream
      -class pyray.Texture(id: int | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None)
      -

      Texture, tex data stored in GPU memory (VRAM).

      +class pyray.Texture(id: int | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None) +

      struct

      -format: int = None
      +format: int
      -height: int = None
      +height: int
      -id: int = None
      +id: int
      -mipmaps: int = None
      +mipmaps: int
      -width: int = None
      +width: int
      -class pyray.Texture2D(id: int | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None)
      -

      It should be redesigned to be provided by user.

      +class pyray.Texture2D(id: int | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None) +

      struct

      -format: int = None
      +format: int
      -height: int = None
      +height: int
      -id: int = None
      +id: int
      -mipmaps: int = None
      +mipmaps: int
      -width: int = None
      +width: int
      -class pyray.TextureFilter
      -

      Texture parameters: filter mode.

      +class pyray.TextureFilter +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      TEXTURE_FILTER_ANISOTROPIC_16X = 5
      @@ -7111,8 +7528,19 @@
      -class pyray.TextureWrap
      -

      Texture parameters: wrap mode.

      +class pyray.TextureWrap +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      TEXTURE_WRAP_CLAMP = 1
      @@ -7137,8 +7565,19 @@
      -class pyray.TraceLogLevel
      -

      Trace log level.

      +class pyray.TraceLogLevel +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      LOG_ALL = 0
      @@ -7183,21 +7622,21 @@
      -class pyray.Transform(translation: Vector3 | list | tuple | None = None, rotation: Vector4 | list | tuple | None = None, scale: Vector3 | list | tuple | None = None)
      -

      Transform, vertex transformation data.

      +class pyray.Transform(translation: Vector3 | list | tuple | None = None, rotation: Vector4 | list | tuple | None = None, scale: Vector3 | list | tuple | None = None) +

      struct

      -rotation: Vector4 = None
      +rotation: Vector4
      -scale: Vector3 = None
      +scale: Vector3
      -translation: Vector3 = None
      +translation: Vector3
      @@ -7209,160 +7648,160 @@
      -class pyray.Vector2(x: float | None = None, y: float | None = None)
      -

      Vector2, 2 components.

      +class pyray.Vector2(x: float | None = None, y: float | None = None) +

      struct

      -x: float = None
      +x: float
      -y: float = None
      +y: float
      -class pyray.Vector3(x: float | None = None, y: float | None = None, z: float | None = None)
      -

      Vector3, 3 components.

      +class pyray.Vector3(x: float | None = None, y: float | None = None, z: float | None = None) +

      struct

      -x: float = None
      +x: float
      -y: float = None
      +y: float
      -z: float = None
      +z: float
      -class pyray.Vector4(x: float | None = None, y: float | None = None, z: float | None = None, w: float | None = None)
      -

      Vector4, 4 components.

      +class pyray.Vector4(x: float | None = None, y: float | None = None, z: float | None = None, w: float | None = None) +

      struct

      -w: float = None
      +w: float
      -x: float = None
      +x: float
      -y: float = None
      +y: float
      -z: float = None
      +z: float
      -class pyray.VrDeviceInfo(hResolution: int | None = None, vResolution: int | None = None, hScreenSize: float | None = None, vScreenSize: float | None = None, eyeToScreenDistance: float | None = None, lensSeparationDistance: float | None = None, interpupillaryDistance: float | None = None, lensDistortionValues: list | None = None, chromaAbCorrection: list | None = None)
      -

      VrDeviceInfo, Head-Mounted-Display device parameters.

      +class pyray.VrDeviceInfo(hResolution: int | None = None, vResolution: int | None = None, hScreenSize: float | None = None, vScreenSize: float | None = None, eyeToScreenDistance: float | None = None, lensSeparationDistance: float | None = None, interpupillaryDistance: float | None = None, lensDistortionValues: list | None = None, chromaAbCorrection: list | None = None) +

      struct

      -chromaAbCorrection: list = None
      +chromaAbCorrection: list
      -eyeToScreenDistance: float = None
      +eyeToScreenDistance: float
      -hResolution: int = None
      +hResolution: int
      -hScreenSize: float = None
      +hScreenSize: float
      -interpupillaryDistance: float = None
      +interpupillaryDistance: float
      -lensDistortionValues: list = None
      +lensDistortionValues: list
      -lensSeparationDistance: float = None
      +lensSeparationDistance: float
      -vResolution: int = None
      +vResolution: int
      -vScreenSize: float = None
      +vScreenSize: float
      -class pyray.VrStereoConfig(projection: list | None = None, viewOffset: list | None = None, leftLensCenter: list | None = None, rightLensCenter: list | None = None, leftScreenCenter: list | None = None, rightScreenCenter: list | None = None, scale: list | None = None, scaleIn: list | None = None)
      -

      VrStereoConfig, VR stereo rendering configuration for simulator.

      +class pyray.VrStereoConfig(projection: list | None = None, viewOffset: list | None = None, leftLensCenter: list | None = None, rightLensCenter: list | None = None, leftScreenCenter: list | None = None, rightScreenCenter: list | None = None, scale: list | None = None, scaleIn: list | None = None) +

      struct

      -leftLensCenter: list = None
      +leftLensCenter: list
      -leftScreenCenter: list = None
      +leftScreenCenter: list
      -projection: list = None
      +projection: list
      -rightLensCenter: list = None
      +rightLensCenter: list
      -rightScreenCenter: list = None
      +rightScreenCenter: list
      -scale: list = None
      +scale: list
      -scaleIn: list = None
      +scaleIn: list
      -viewOffset: list = None
      +viewOffset: list
      @@ -7374,31 +7813,31 @@
      -class pyray.Wave(frameCount: int | None = None, sampleRate: int | None = None, sampleSize: int | None = None, channels: int | None = None, data: Any | None = None)
      -

      Wave, audio wave data.

      +class pyray.Wave(frameCount: int | None = None, sampleRate: int | None = None, sampleSize: int | None = None, channels: int | None = None, data: Any | None = None) +

      struct

      -channels: int = None
      +channels: int
      -data: Any = None
      +data: Any
      -frameCount: int = None
      +frameCount: int
      -sampleRate: int = None
      +sampleRate: int
      -sampleSize: int = None
      +sampleSize: int
      @@ -7411,1033 +7850,1032 @@
      pyray.attach_audio_mixed_processor(processor: Any) None
      -

      Attach audio stream processor to the entire audio pipeline, receives the samples as ‘float’.

      +

      Attach audio stream processor to the entire audio pipeline, receives the samples as ‘float’

      pyray.attach_audio_stream_processor(stream: AudioStream | list | tuple, processor: Any) None
      -

      Attach audio stream processor to stream, receives the samples as ‘float’.

      +

      Attach audio stream processor to stream, receives the samples as ‘float’

      pyray.begin_blend_mode(mode: int) None
      -

      Begin blending mode (alpha, additive, multiplied, subtract, custom).

      +

      Begin blending mode (alpha, additive, multiplied, subtract, custom)

      pyray.begin_drawing() None
      -

      Setup canvas (framebuffer) to start drawing.

      +

      Setup canvas (framebuffer) to start drawing

      pyray.begin_mode_2d(camera: Camera2D | list | tuple) None
      -

      Begin 2D mode with custom camera (2D).

      +

      Begin 2D mode with custom camera (2D)

      pyray.begin_mode_3d(camera: Camera3D | list | tuple) None
      -

      Begin 3D mode with custom camera (3D).

      +

      Begin 3D mode with custom camera (3D)

      pyray.begin_scissor_mode(x: int, y: int, width: int, height: int) None
      -

      Begin scissor mode (define screen area for following drawing).

      +

      Begin scissor mode (define screen area for following drawing)

      pyray.begin_shader_mode(shader: Shader | list | tuple) None
      -

      Begin custom shader drawing.

      +

      Begin custom shader drawing

      pyray.begin_texture_mode(target: RenderTexture | list | tuple) None
      -

      Begin drawing to render texture.

      +

      Begin drawing to render texture

      pyray.begin_vr_stereo_mode(config: VrStereoConfig | list | tuple) None
      -

      Begin stereo rendering (requires VR simulator).

      +

      Begin stereo rendering (requires VR simulator)

      pyray.change_directory(dir: str) bool
      -

      Change working directory, return true on success.

      +

      Change working directory, return true on success

      pyray.check_collision_box_sphere(box: BoundingBox | list | tuple, center: Vector3 | list | tuple, radius: float) bool
      -

      Check collision between box and sphere.

      +

      Check collision between box and sphere

      pyray.check_collision_boxes(box1: BoundingBox | list | tuple, box2: BoundingBox | list | tuple) bool
      -

      Check collision between two bounding boxes.

      +

      Check collision between two bounding boxes

      pyray.check_collision_circle_line(center: Vector2 | list | tuple, radius: float, p1: Vector2 | list | tuple, p2: Vector2 | list | tuple) bool
      -

      Check if circle collides with a line created betweeen two points [p1] and [p2].

      +

      Check if circle collides with a line created betweeen two points [p1] and [p2]

      pyray.check_collision_circle_rec(center: Vector2 | list | tuple, radius: float, rec: Rectangle | list | tuple) bool
      -

      Check collision between circle and rectangle.

      +

      Check collision between circle and rectangle

      pyray.check_collision_circles(center1: Vector2 | list | tuple, radius1: float, center2: Vector2 | list | tuple, radius2: float) bool
      -

      Check collision between two circles.

      +

      Check collision between two circles

      pyray.check_collision_lines(startPos1: Vector2 | list | tuple, endPos1: Vector2 | list | tuple, startPos2: Vector2 | list | tuple, endPos2: Vector2 | list | tuple, collisionPoint: Any | list | tuple) bool
      -

      Check the collision between two lines defined by two points each, returns collision point by reference.

      +

      Check the collision between two lines defined by two points each, returns collision point by reference

      pyray.check_collision_point_circle(point: Vector2 | list | tuple, center: Vector2 | list | tuple, radius: float) bool
      -

      Check if point is inside circle.

      +

      Check if point is inside circle

      pyray.check_collision_point_line(point: Vector2 | list | tuple, p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, threshold: int) bool
      -

      Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold].

      +

      Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]

      pyray.check_collision_point_poly(point: Vector2 | list | tuple, points: Any | list | tuple, pointCount: int) bool
      -

      Check if point is within a polygon described by array of vertices.

      +

      Check if point is within a polygon described by array of vertices

      pyray.check_collision_point_rec(point: Vector2 | list | tuple, rec: Rectangle | list | tuple) bool
      -

      Check if point is inside rectangle.

      +

      Check if point is inside rectangle

      pyray.check_collision_point_triangle(point: Vector2 | list | tuple, p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, p3: Vector2 | list | tuple) bool
      -

      Check if point is inside a triangle.

      +

      Check if point is inside a triangle

      pyray.check_collision_recs(rec1: Rectangle | list | tuple, rec2: Rectangle | list | tuple) bool
      -

      Check collision between two rectangles.

      +

      Check collision between two rectangles

      pyray.check_collision_spheres(center1: Vector3 | list | tuple, radius1: float, center2: Vector3 | list | tuple, radius2: float) bool
      -

      Check collision between two spheres.

      +

      Check collision between two spheres

      pyray.clamp(value: float, min_1: float, max_2: float) float
      -

      .

      -
      +
      pyray.clear_background(color: Color | list | tuple) None
      -

      Set background color (framebuffer clear color).

      +

      Set background color (framebuffer clear color)

      pyray.clear_window_state(flags: int) None
      -

      Clear window configuration state flags.

      +

      Clear window configuration state flags

      pyray.close_audio_device() None
      -

      Close the audio device and context.

      +

      Close the audio device and context

      pyray.close_physics() None
      -

      Close physics system and unload used memory.

      +

      Close physics system and unload used memory

      pyray.close_window() None
      -

      Close window and unload OpenGL context.

      +

      Close window and unload OpenGL context

      pyray.codepoint_to_utf8(codepoint: int, utf8Size: Any) str
      -

      Encode one codepoint into UTF-8 byte array (array length returned as parameter).

      +

      Encode one codepoint into UTF-8 byte array (array length returned as parameter)

      pyray.color_alpha(color: Color | list | tuple, alpha: float) Color
      -

      Get color with alpha applied, alpha goes from 0.0f to 1.0f.

      +

      Get color with alpha applied, alpha goes from 0.0f to 1.0f

      pyray.color_alpha_blend(dst: Color | list | tuple, src: Color | list | tuple, tint: Color | list | tuple) Color
      -

      Get src alpha-blended into dst color with tint.

      +

      Get src alpha-blended into dst color with tint

      pyray.color_brightness(color: Color | list | tuple, factor: float) Color
      -

      Get color with brightness correction, brightness factor goes from -1.0f to 1.0f.

      +

      Get color with brightness correction, brightness factor goes from -1.0f to 1.0f

      pyray.color_contrast(color: Color | list | tuple, contrast: float) Color
      -

      Get color with contrast correction, contrast values between -1.0f and 1.0f.

      +

      Get color with contrast correction, contrast values between -1.0f and 1.0f

      pyray.color_from_hsv(hue: float, saturation: float, value: float) Color
      -

      Get a Color from HSV values, hue [0..360], saturation/value [0..1].

      +

      Get a Color from HSV values, hue [0..360], saturation/value [0..1]

      pyray.color_from_normalized(normalized: Vector4 | list | tuple) Color
      -

      Get Color from normalized values [0..1].

      +

      Get Color from normalized values [0..1]

      pyray.color_is_equal(col1: Color | list | tuple, col2: Color | list | tuple) bool
      -

      Check if two colors are equal.

      +

      Check if two colors are equal

      pyray.color_lerp(color1: Color | list | tuple, color2: Color | list | tuple, factor: float) Color
      -

      Get color lerp interpolation between two colors, factor [0.0f..1.0f].

      +

      Get color lerp interpolation between two colors, factor [0.0f..1.0f]

      pyray.color_normalize(color: Color | list | tuple) Vector4
      -

      Get Color normalized as float [0..1].

      +

      Get Color normalized as float [0..1]

      pyray.color_tint(color: Color | list | tuple, tint: Color | list | tuple) Color
      -

      Get color multiplied with another color.

      +

      Get color multiplied with another color

      pyray.color_to_hsv(color: Color | list | tuple) Vector3
      -

      Get HSV values for a Color, hue [0..360], saturation/value [0..1].

      +

      Get HSV values for a Color, hue [0..360], saturation/value [0..1]

      pyray.color_to_int(color: Color | list | tuple) int
      -

      Get hexadecimal value for a Color (0xRRGGBBAA).

      +

      Get hexadecimal value for a Color (0xRRGGBBAA)

      pyray.compress_data(data: str, dataSize: int, compDataSize: Any) str
      -

      Compress data (DEFLATE algorithm), memory must be MemFree().

      +

      Compress data (DEFLATE algorithm), memory must be MemFree()

      pyray.compute_crc32(data: str, dataSize: int) int
      -

      Compute CRC32 hash code.

      +

      Compute CRC32 hash code

      pyray.compute_md5(data: str, dataSize: int) Any
      -

      Compute MD5 hash code, returns static int[4] (16 bytes).

      +

      Compute MD5 hash code, returns static int[4] (16 bytes)

      pyray.compute_sha1(data: str, dataSize: int) Any
      -

      Compute SHA1 hash code, returns static int[5] (20 bytes).

      +

      Compute SHA1 hash code, returns static int[5] (20 bytes)

      pyray.create_physics_body_circle(pos: Vector2 | list | tuple, radius: float, density: float) Any
      -

      Creates a new circle physics body with generic parameters.

      +

      Creates a new circle physics body with generic parameters

      pyray.create_physics_body_polygon(pos: Vector2 | list | tuple, radius: float, sides: int, density: float) Any
      -

      Creates a new polygon physics body with generic parameters.

      +

      Creates a new polygon physics body with generic parameters

      pyray.create_physics_body_rectangle(pos: Vector2 | list | tuple, width: float, height: float, density: float) Any
      -

      Creates a new rectangle physics body with generic parameters.

      +

      Creates a new rectangle physics body with generic parameters

      pyray.decode_data_base64(data: str, outputSize: Any) str
      -

      Decode Base64 string data, memory must be MemFree().

      +

      Decode Base64 string data, memory must be MemFree()

      pyray.decompress_data(compData: str, compDataSize: int, dataSize: Any) str
      -

      Decompress data (DEFLATE algorithm), memory must be MemFree().

      +

      Decompress data (DEFLATE algorithm), memory must be MemFree()

      pyray.destroy_physics_body(body: Any | list | tuple) None
      -

      Destroy a physics body.

      +

      Destroy a physics body

      pyray.detach_audio_mixed_processor(processor: Any) None
      -

      Detach audio stream processor from the entire audio pipeline.

      +

      Detach audio stream processor from the entire audio pipeline

      pyray.detach_audio_stream_processor(stream: AudioStream | list | tuple, processor: Any) None
      -

      Detach audio stream processor from stream.

      +

      Detach audio stream processor from stream

      pyray.directory_exists(dirPath: str) bool
      -

      Check if a directory path exists.

      +

      Check if a directory path exists

      pyray.disable_cursor() None
      -

      Disables cursor (lock cursor).

      +

      Disables cursor (lock cursor)

      pyray.disable_event_waiting() None
      -

      Disable waiting for events on EndDrawing(), automatic events polling.

      +

      Disable waiting for events on EndDrawing(), automatic events polling

      pyray.draw_billboard(camera: Camera3D | list | tuple, texture: Texture | list | tuple, position: Vector3 | list | tuple, scale: float, tint: Color | list | tuple) None
      -

      Draw a billboard texture.

      +

      Draw a billboard texture

      pyray.draw_billboard_pro(camera: Camera3D | list | tuple, texture: Texture | list | tuple, source: Rectangle | list | tuple, position: Vector3 | list | tuple, up: Vector3 | list | tuple, size: Vector2 | list | tuple, origin: Vector2 | list | tuple, rotation: float, tint: Color | list | tuple) None
      -

      Draw a billboard texture defined by source and rotation.

      +

      Draw a billboard texture defined by source and rotation

      pyray.draw_billboard_rec(camera: Camera3D | list | tuple, texture: Texture | list | tuple, source: Rectangle | list | tuple, position: Vector3 | list | tuple, size: Vector2 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a billboard texture defined by source.

      +

      Draw a billboard texture defined by source

      pyray.draw_bounding_box(box: BoundingBox | list | tuple, color: Color | list | tuple) None
      -

      Draw bounding box (wires).

      +

      Draw bounding box (wires)

      pyray.draw_capsule(startPos: Vector3 | list | tuple, endPos: Vector3 | list | tuple, radius: float, slices: int, rings: int, color: Color | list | tuple) None
      -

      Draw a capsule with the center of its sphere caps at startPos and endPos.

      +

      Draw a capsule with the center of its sphere caps at startPos and endPos

      pyray.draw_capsule_wires(startPos: Vector3 | list | tuple, endPos: Vector3 | list | tuple, radius: float, slices: int, rings: int, color: Color | list | tuple) None
      -

      Draw capsule wireframe with the center of its sphere caps at startPos and endPos.

      +

      Draw capsule wireframe with the center of its sphere caps at startPos and endPos

      pyray.draw_circle(centerX: int, centerY: int, radius: float, color: Color | list | tuple) None
      -

      Draw a color-filled circle.

      +

      Draw a color-filled circle

      pyray.draw_circle_3d(center: Vector3 | list | tuple, radius: float, rotationAxis: Vector3 | list | tuple, rotationAngle: float, color: Color | list | tuple) None
      -

      Draw a circle in 3D world space.

      +

      Draw a circle in 3D world space

      pyray.draw_circle_gradient(centerX: int, centerY: int, radius: float, inner: Color | list | tuple, outer: Color | list | tuple) None
      -

      Draw a gradient-filled circle.

      +

      Draw a gradient-filled circle

      pyray.draw_circle_lines(centerX: int, centerY: int, radius: float, color: Color | list | tuple) None
      -

      Draw circle outline.

      +

      Draw circle outline

      pyray.draw_circle_lines_v(center: Vector2 | list | tuple, radius: float, color: Color | list | tuple) None
      -

      Draw circle outline (Vector version).

      +

      Draw circle outline (Vector version)

      pyray.draw_circle_sector(center: Vector2 | list | tuple, radius: float, startAngle: float, endAngle: float, segments: int, color: Color | list | tuple) None
      -

      Draw a piece of a circle.

      +

      Draw a piece of a circle

      pyray.draw_circle_sector_lines(center: Vector2 | list | tuple, radius: float, startAngle: float, endAngle: float, segments: int, color: Color | list | tuple) None
      -

      Draw circle sector outline.

      +

      Draw circle sector outline

      pyray.draw_circle_v(center: Vector2 | list | tuple, radius: float, color: Color | list | tuple) None
      -

      Draw a color-filled circle (Vector version).

      +

      Draw a color-filled circle (Vector version)

      pyray.draw_cube(position: Vector3 | list | tuple, width: float, height: float, length: float, color: Color | list | tuple) None
      -

      Draw cube.

      +

      Draw cube

      pyray.draw_cube_v(position: Vector3 | list | tuple, size: Vector3 | list | tuple, color: Color | list | tuple) None
      -

      Draw cube (Vector version).

      +

      Draw cube (Vector version)

      pyray.draw_cube_wires(position: Vector3 | list | tuple, width: float, height: float, length: float, color: Color | list | tuple) None
      -

      Draw cube wires.

      +

      Draw cube wires

      pyray.draw_cube_wires_v(position: Vector3 | list | tuple, size: Vector3 | list | tuple, color: Color | list | tuple) None
      -

      Draw cube wires (Vector version).

      +

      Draw cube wires (Vector version)

      pyray.draw_cylinder(position: Vector3 | list | tuple, radiusTop: float, radiusBottom: float, height: float, slices: int, color: Color | list | tuple) None
      -

      Draw a cylinder/cone.

      +

      Draw a cylinder/cone

      pyray.draw_cylinder_ex(startPos: Vector3 | list | tuple, endPos: Vector3 | list | tuple, startRadius: float, endRadius: float, sides: int, color: Color | list | tuple) None
      -

      Draw a cylinder with base at startPos and top at endPos.

      +

      Draw a cylinder with base at startPos and top at endPos

      pyray.draw_cylinder_wires(position: Vector3 | list | tuple, radiusTop: float, radiusBottom: float, height: float, slices: int, color: Color | list | tuple) None
      -

      Draw a cylinder/cone wires.

      +

      Draw a cylinder/cone wires

      pyray.draw_cylinder_wires_ex(startPos: Vector3 | list | tuple, endPos: Vector3 | list | tuple, startRadius: float, endRadius: float, sides: int, color: Color | list | tuple) None
      -

      Draw a cylinder wires with base at startPos and top at endPos.

      +

      Draw a cylinder wires with base at startPos and top at endPos

      pyray.draw_ellipse(centerX: int, centerY: int, radiusH: float, radiusV: float, color: Color | list | tuple) None
      -

      Draw ellipse.

      +

      Draw ellipse

      pyray.draw_ellipse_lines(centerX: int, centerY: int, radiusH: float, radiusV: float, color: Color | list | tuple) None
      -

      Draw ellipse outline.

      +

      Draw ellipse outline

      pyray.draw_fps(posX: int, posY: int) None
      -

      Draw current FPS.

      +

      Draw current FPS

      pyray.draw_grid(slices: int, spacing: float) None
      -

      Draw a grid (centered at (0, 0, 0)).

      +

      Draw a grid (centered at (0, 0, 0))

      pyray.draw_line(startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color | list | tuple) None
      -

      Draw a line.

      +

      Draw a line

      pyray.draw_line_3d(startPos: Vector3 | list | tuple, endPos: Vector3 | list | tuple, color: Color | list | tuple) None
      -

      Draw a line in 3D world space.

      +

      Draw a line in 3D world space

      pyray.draw_line_bezier(startPos: Vector2 | list | tuple, endPos: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw line segment cubic-bezier in-out interpolation.

      +

      Draw line segment cubic-bezier in-out interpolation

      pyray.draw_line_ex(startPos: Vector2 | list | tuple, endPos: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw a line (using triangles/quads).

      +

      Draw a line (using triangles/quads)

      pyray.draw_line_strip(points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw lines sequence (using gl lines).

      +

      Draw lines sequence (using gl lines)

      pyray.draw_line_v(startPos: Vector2 | list | tuple, endPos: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw a line (using gl lines).

      +

      Draw a line (using gl lines)

      pyray.draw_mesh(mesh: Mesh | list | tuple, material: Material | list | tuple, transform: Matrix | list | tuple) None
      -

      Draw a 3d mesh with material and transform.

      +

      Draw a 3d mesh with material and transform

      pyray.draw_mesh_instanced(mesh: Mesh | list | tuple, material: Material | list | tuple, transforms: Any | list | tuple, instances: int) None
      -

      Draw multiple mesh instances with material and different transforms.

      +

      Draw multiple mesh instances with material and different transforms

      pyray.draw_model(model: Model | list | tuple, position: Vector3 | list | tuple, scale: float, tint: Color | list | tuple) None
      -

      Draw a model (with texture if set).

      +

      Draw a model (with texture if set)

      pyray.draw_model_ex(model: Model | list | tuple, position: Vector3 | list | tuple, rotationAxis: Vector3 | list | tuple, rotationAngle: float, scale: Vector3 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a model with extended parameters.

      +

      Draw a model with extended parameters

      pyray.draw_model_points(model: Model | list | tuple, position: Vector3 | list | tuple, scale: float, tint: Color | list | tuple) None
      -

      Draw a model as points.

      +

      Draw a model as points

      pyray.draw_model_points_ex(model: Model | list | tuple, position: Vector3 | list | tuple, rotationAxis: Vector3 | list | tuple, rotationAngle: float, scale: Vector3 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a model as points with extended parameters.

      +

      Draw a model as points with extended parameters

      pyray.draw_model_wires(model: Model | list | tuple, position: Vector3 | list | tuple, scale: float, tint: Color | list | tuple) None
      -

      Draw a model wires (with texture if set).

      +

      Draw a model wires (with texture if set)

      pyray.draw_model_wires_ex(model: Model | list | tuple, position: Vector3 | list | tuple, rotationAxis: Vector3 | list | tuple, rotationAngle: float, scale: Vector3 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a model wires (with texture if set) with extended parameters.

      +

      Draw a model wires (with texture if set) with extended parameters

      pyray.draw_pixel(posX: int, posY: int, color: Color | list | tuple) None
      -

      Draw a pixel using geometry [Can be slow, use with care].

      +

      Draw a pixel using geometry [Can be slow, use with care]

      pyray.draw_pixel_v(position: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw a pixel using geometry (Vector version) [Can be slow, use with care].

      +

      Draw a pixel using geometry (Vector version) [Can be slow, use with care]

      pyray.draw_plane(centerPos: Vector3 | list | tuple, size: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw a plane XZ.

      +

      Draw a plane XZ

      pyray.draw_point_3d(position: Vector3 | list | tuple, color: Color | list | tuple) None
      -

      Draw a point in 3D space, actually a small line.

      +

      Draw a point in 3D space, actually a small line

      pyray.draw_poly(center: Vector2 | list | tuple, sides: int, radius: float, rotation: float, color: Color | list | tuple) None
      -

      Draw a regular polygon (Vector version).

      +

      Draw a regular polygon (Vector version)

      pyray.draw_poly_lines(center: Vector2 | list | tuple, sides: int, radius: float, rotation: float, color: Color | list | tuple) None
      -

      Draw a polygon outline of n sides.

      +

      Draw a polygon outline of n sides

      pyray.draw_poly_lines_ex(center: Vector2 | list | tuple, sides: int, radius: float, rotation: float, lineThick: float, color: Color | list | tuple) None
      -

      Draw a polygon outline of n sides with extended parameters.

      +

      Draw a polygon outline of n sides with extended parameters

      pyray.draw_ray(ray: Ray | list | tuple, color: Color | list | tuple) None
      -

      Draw a ray line.

      +

      Draw a ray line

      pyray.draw_rectangle(posX: int, posY: int, width: int, height: int, color: Color | list | tuple) None
      -

      Draw a color-filled rectangle.

      +

      Draw a color-filled rectangle

      pyray.draw_rectangle_gradient_ex(rec: Rectangle | list | tuple, topLeft: Color | list | tuple, bottomLeft: Color | list | tuple, topRight: Color | list | tuple, bottomRight: Color | list | tuple) None
      -

      Draw a gradient-filled rectangle with custom vertex colors.

      +

      Draw a gradient-filled rectangle with custom vertex colors

      pyray.draw_rectangle_gradient_h(posX: int, posY: int, width: int, height: int, left: Color | list | tuple, right: Color | list | tuple) None
      -

      Draw a horizontal-gradient-filled rectangle.

      +

      Draw a horizontal-gradient-filled rectangle

      pyray.draw_rectangle_gradient_v(posX: int, posY: int, width: int, height: int, top: Color | list | tuple, bottom: Color | list | tuple) None
      -

      Draw a vertical-gradient-filled rectangle.

      +

      Draw a vertical-gradient-filled rectangle

      pyray.draw_rectangle_lines(posX: int, posY: int, width: int, height: int, color: Color | list | tuple) None
      -

      Draw rectangle outline.

      +

      Draw rectangle outline

      pyray.draw_rectangle_lines_ex(rec: Rectangle | list | tuple, lineThick: float, color: Color | list | tuple) None
      -

      Draw rectangle outline with extended parameters.

      +

      Draw rectangle outline with extended parameters

      pyray.draw_rectangle_pro(rec: Rectangle | list | tuple, origin: Vector2 | list | tuple, rotation: float, color: Color | list | tuple) None
      -

      Draw a color-filled rectangle with pro parameters.

      +

      Draw a color-filled rectangle with pro parameters

      pyray.draw_rectangle_rec(rec: Rectangle | list | tuple, color: Color | list | tuple) None
      -

      Draw a color-filled rectangle.

      +

      Draw a color-filled rectangle

      pyray.draw_rectangle_rounded(rec: Rectangle | list | tuple, roundness: float, segments: int, color: Color | list | tuple) None
      -

      Draw rectangle with rounded edges.

      +

      Draw rectangle with rounded edges

      pyray.draw_rectangle_rounded_lines(rec: Rectangle | list | tuple, roundness: float, segments: int, color: Color | list | tuple) None
      -

      Draw rectangle lines with rounded edges.

      +

      Draw rectangle lines with rounded edges

      pyray.draw_rectangle_rounded_lines_ex(rec: Rectangle | list | tuple, roundness: float, segments: int, lineThick: float, color: Color | list | tuple) None
      -

      Draw rectangle with rounded edges outline.

      +

      Draw rectangle with rounded edges outline

      pyray.draw_rectangle_v(position: Vector2 | list | tuple, size: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw a color-filled rectangle (Vector version).

      +

      Draw a color-filled rectangle (Vector version)

      pyray.draw_ring(center: Vector2 | list | tuple, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: int, color: Color | list | tuple) None
      -

      Draw ring.

      +

      Draw ring

      pyray.draw_ring_lines(center: Vector2 | list | tuple, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: int, color: Color | list | tuple) None
      -

      Draw ring outline.

      +

      Draw ring outline

      pyray.draw_sphere(centerPos: Vector3 | list | tuple, radius: float, color: Color | list | tuple) None
      -

      Draw sphere.

      +

      Draw sphere

      pyray.draw_sphere_ex(centerPos: Vector3 | list | tuple, radius: float, rings: int, slices: int, color: Color | list | tuple) None
      -

      Draw sphere with extended parameters.

      +

      Draw sphere with extended parameters

      pyray.draw_sphere_wires(centerPos: Vector3 | list | tuple, radius: float, rings: int, slices: int, color: Color | list | tuple) None
      -

      Draw sphere wires.

      +

      Draw sphere wires

      pyray.draw_spline_basis(points: Any | list | tuple, pointCount: int, thick: float, color: Color | list | tuple) None
      -

      Draw spline: B-Spline, minimum 4 points.

      +

      Draw spline: B-Spline, minimum 4 points

      pyray.draw_spline_bezier_cubic(points: Any | list | tuple, pointCount: int, thick: float, color: Color | list | tuple) None
      -

      Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6…].

      +

      Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6…]

      pyray.draw_spline_bezier_quadratic(points: Any | list | tuple, pointCount: int, thick: float, color: Color | list | tuple) None
      -

      Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4…].

      +

      Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4…]

      pyray.draw_spline_catmull_rom(points: Any | list | tuple, pointCount: int, thick: float, color: Color | list | tuple) None
      -

      Draw spline: Catmull-Rom, minimum 4 points.

      +

      Draw spline: Catmull-Rom, minimum 4 points

      pyray.draw_spline_linear(points: Any | list | tuple, pointCount: int, thick: float, color: Color | list | tuple) None
      -

      Draw spline: Linear, minimum 2 points.

      +

      Draw spline: Linear, minimum 2 points

      pyray.draw_spline_segment_basis(p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, p3: Vector2 | list | tuple, p4: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw spline segment: B-Spline, 4 points.

      +

      Draw spline segment: B-Spline, 4 points

      pyray.draw_spline_segment_bezier_cubic(p1: Vector2 | list | tuple, c2: Vector2 | list | tuple, c3: Vector2 | list | tuple, p4: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw spline segment: Cubic Bezier, 2 points, 2 control points.

      +

      Draw spline segment: Cubic Bezier, 2 points, 2 control points

      pyray.draw_spline_segment_bezier_quadratic(p1: Vector2 | list | tuple, c2: Vector2 | list | tuple, p3: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw spline segment: Quadratic Bezier, 2 points, 1 control point.

      +

      Draw spline segment: Quadratic Bezier, 2 points, 1 control point

      pyray.draw_spline_segment_catmull_rom(p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, p3: Vector2 | list | tuple, p4: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw spline segment: Catmull-Rom, 4 points.

      +

      Draw spline segment: Catmull-Rom, 4 points

      pyray.draw_spline_segment_linear(p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw spline segment: Linear, 2 points.

      +

      Draw spline segment: Linear, 2 points

      pyray.draw_text(text: str, posX: int, posY: int, fontSize: int, color: Color | list | tuple) None
      -

      Draw text (using default font).

      +

      Draw text (using default font)

      pyray.draw_text_codepoint(font: Font | list | tuple, codepoint: int, position: Vector2 | list | tuple, fontSize: float, tint: Color | list | tuple) None
      -

      Draw one character (codepoint).

      +

      Draw one character (codepoint)

      pyray.draw_text_codepoints(font: Font | list | tuple, codepoints: Any, codepointCount: int, position: Vector2 | list | tuple, fontSize: float, spacing: float, tint: Color | list | tuple) None
      -

      Draw multiple character (codepoint).

      +

      Draw multiple character (codepoint)

      pyray.draw_text_ex(font: Font | list | tuple, text: str, position: Vector2 | list | tuple, fontSize: float, spacing: float, tint: Color | list | tuple) None
      -

      Draw text using font and additional parameters.

      +

      Draw text using font and additional parameters

      pyray.draw_text_pro(font: Font | list | tuple, text: str, position: Vector2 | list | tuple, origin: Vector2 | list | tuple, rotation: float, fontSize: float, spacing: float, tint: Color | list | tuple) None
      -

      Draw text using Font and pro parameters (rotation).

      +

      Draw text using Font and pro parameters (rotation)

      pyray.draw_texture(texture: Texture | list | tuple, posX: int, posY: int, tint: Color | list | tuple) None
      -

      Draw a Texture2D.

      +

      Draw a Texture2D

      pyray.draw_texture_ex(texture: Texture | list | tuple, position: Vector2 | list | tuple, rotation: float, scale: float, tint: Color | list | tuple) None
      -

      Draw a Texture2D with extended parameters.

      +

      Draw a Texture2D with extended parameters

      pyray.draw_texture_n_patch(texture: Texture | list | tuple, nPatchInfo: NPatchInfo | list | tuple, dest: Rectangle | list | tuple, origin: Vector2 | list | tuple, rotation: float, tint: Color | list | tuple) None
      -

      Draws a texture (or part of it) that stretches or shrinks nicely.

      +

      Draws a texture (or part of it) that stretches or shrinks nicely

      pyray.draw_texture_pro(texture: Texture | list | tuple, source: Rectangle | list | tuple, dest: Rectangle | list | tuple, origin: Vector2 | list | tuple, rotation: float, tint: Color | list | tuple) None
      -

      Draw a part of a texture defined by a rectangle with ‘pro’ parameters.

      +

      Draw a part of a texture defined by a rectangle with ‘pro’ parameters

      pyray.draw_texture_rec(texture: Texture | list | tuple, source: Rectangle | list | tuple, position: Vector2 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a part of a texture defined by a rectangle.

      +

      Draw a part of a texture defined by a rectangle

      pyray.draw_texture_v(texture: Texture | list | tuple, position: Vector2 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a Texture2D with position defined as Vector2.

      +

      Draw a Texture2D with position defined as Vector2

      pyray.draw_triangle(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, v3: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw a color-filled triangle (vertex in counter-clockwise order!).

      +

      Draw a color-filled triangle (vertex in counter-clockwise order!)

      pyray.draw_triangle_3d(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple, v3: Vector3 | list | tuple, color: Color | list | tuple) None
      -

      Draw a color-filled triangle (vertex in counter-clockwise order!).

      +

      Draw a color-filled triangle (vertex in counter-clockwise order!)

      pyray.draw_triangle_fan(points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw a triangle fan defined by points (first vertex is the center).

      +

      Draw a triangle fan defined by points (first vertex is the center)

      pyray.draw_triangle_lines(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, v3: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw triangle outline (vertex in counter-clockwise order!).

      +

      Draw triangle outline (vertex in counter-clockwise order!)

      pyray.draw_triangle_strip(points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw a triangle strip defined by points.

      +

      Draw a triangle strip defined by points

      pyray.draw_triangle_strip_3d(points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw a triangle strip defined by points.

      +

      Draw a triangle strip defined by points

      pyray.enable_cursor() None
      -

      Enables cursor (unlock cursor).

      +

      Enables cursor (unlock cursor)

      pyray.enable_event_waiting() None
      -

      Enable waiting for events on EndDrawing(), no automatic event polling.

      +

      Enable waiting for events on EndDrawing(), no automatic event polling

      pyray.encode_data_base64(data: str, dataSize: int, outputSize: Any) str
      -

      Encode data to Base64 string, memory must be MemFree().

      +

      Encode data to Base64 string, memory must be MemFree()

      pyray.end_blend_mode() None
      -

      End blending mode (reset to default: alpha blending).

      +

      End blending mode (reset to default: alpha blending)

      pyray.end_drawing() None
      -

      End canvas drawing and swap buffers (double buffering).

      +

      End canvas drawing and swap buffers (double buffering)

      pyray.end_mode_2d() None
      -

      Ends 2D mode with custom camera.

      +

      Ends 2D mode with custom camera

      pyray.end_mode_3d() None
      -

      Ends 3D mode and returns to default 2D orthographic mode.

      +

      Ends 3D mode and returns to default 2D orthographic mode

      pyray.end_scissor_mode() None
      -

      End scissor mode.

      +

      End scissor mode

      pyray.end_shader_mode() None
      -

      End custom shader drawing (use default shader).

      +

      End custom shader drawing (use default shader)

      pyray.end_texture_mode() None
      -

      Ends drawing to render texture.

      +

      Ends drawing to render texture

      pyray.end_vr_stereo_mode() None
      -

      End stereo rendering (requires VR simulator).

      +

      End stereo rendering (requires VR simulator)

      pyray.export_automation_event_list(list_0: AutomationEventList | list | tuple, fileName: str) bool
      -

      Export automation events list as text file.

      +

      Export automation events list as text file

      pyray.export_data_as_code(data: str, dataSize: int, fileName: str) bool
      -

      Export data to code (.h), returns true on success.

      +

      Export data to code (.h), returns true on success

      pyray.export_font_as_code(font: Font | list | tuple, fileName: str) bool
      -

      Export font as code file, returns true on success.

      +

      Export font as code file, returns true on success

      pyray.export_image(image: Image | list | tuple, fileName: str) bool
      -

      Export image data to file, returns true on success.

      +

      Export image data to file, returns true on success

      pyray.export_image_as_code(image: Image | list | tuple, fileName: str) bool
      -

      Export image as code file defining an array of bytes, returns true on success.

      +

      Export image as code file defining an array of bytes, returns true on success

      pyray.export_image_to_memory(image: Image | list | tuple, fileType: str, fileSize: Any) str
      -

      Export image to memory buffer.

      +

      Export image to memory buffer

      pyray.export_mesh(mesh: Mesh | list | tuple, fileName: str) bool
      -

      Export mesh data to file, returns true on success.

      +

      Export mesh data to file, returns true on success

      pyray.export_mesh_as_code(mesh: Mesh | list | tuple, fileName: str) bool
      -

      Export mesh as code file (.h) defining multiple arrays of vertex attributes.

      +

      Export mesh as code file (.h) defining multiple arrays of vertex attributes

      pyray.export_wave(wave: Wave | list | tuple, fileName: str) bool
      -

      Export wave data to file, returns true on success.

      +

      Export wave data to file, returns true on success

      pyray.export_wave_as_code(wave: Wave | list | tuple, fileName: str) bool
      -

      Export wave sample data to code (.h), returns true on success.

      +

      Export wave sample data to code (.h), returns true on success

      pyray.fade(color: Color | list | tuple, alpha: float) Color
      -

      Get color with alpha applied, alpha goes from 0.0f to 1.0f.

      +

      Get color with alpha applied, alpha goes from 0.0f to 1.0f

      @@ -8448,27 +8886,27 @@
      pyray.file_exists(fileName: str) bool
      -

      Check if file exists.

      +

      Check if file exists

      -class pyray.float16(v: list | None = None)
      -

      .

      +class pyray.float16(v: list | None = None) +

      struct

      -v: list = None
      +v: list
      -class pyray.float3(v: list | None = None)
      -

      NOTE: Helper types to be used instead of array return types for *ToFloat functions.

      +class pyray.float3(v: list | None = None) +

      struct

      -v: list = None
      +v: list
      @@ -8476,3133 +8914,2974 @@
      pyray.float_equals(x: float, y: float) int
      -

      .

      -
      +
      pyray.gen_image_cellular(width: int, height: int, tileSize: int) Image
      -

      Generate image: cellular algorithm, bigger tileSize means bigger cells.

      +

      Generate image: cellular algorithm, bigger tileSize means bigger cells

      pyray.gen_image_checked(width: int, height: int, checksX: int, checksY: int, col1: Color | list | tuple, col2: Color | list | tuple) Image
      -

      Generate image: checked.

      +

      Generate image: checked

      pyray.gen_image_color(width: int, height: int, color: Color | list | tuple) Image
      -

      Generate image: plain color.

      +

      Generate image: plain color

      pyray.gen_image_font_atlas(glyphs: Any | list | tuple, glyphRecs: Any | list | tuple, glyphCount: int, fontSize: int, padding: int, packMethod: int) Image
      -

      Generate image font atlas using chars info.

      +

      Generate image font atlas using chars info

      pyray.gen_image_gradient_linear(width: int, height: int, direction: int, start: Color | list | tuple, end: Color | list | tuple) Image
      -

      Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient.

      +

      Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient

      pyray.gen_image_gradient_radial(width: int, height: int, density: float, inner: Color | list | tuple, outer: Color | list | tuple) Image
      -

      Generate image: radial gradient.

      +

      Generate image: radial gradient

      pyray.gen_image_gradient_square(width: int, height: int, density: float, inner: Color | list | tuple, outer: Color | list | tuple) Image
      -

      Generate image: square gradient.

      +

      Generate image: square gradient

      pyray.gen_image_perlin_noise(width: int, height: int, offsetX: int, offsetY: int, scale: float) Image
      -

      Generate image: perlin noise.

      +

      Generate image: perlin noise

      pyray.gen_image_text(width: int, height: int, text: str) Image
      -

      Generate image: grayscale image from text data.

      +

      Generate image: grayscale image from text data

      pyray.gen_image_white_noise(width: int, height: int, factor: float) Image
      -

      Generate image: white noise.

      +

      Generate image: white noise

      pyray.gen_mesh_cone(radius: float, height: float, slices: int) Mesh
      -

      Generate cone/pyramid mesh.

      +

      Generate cone/pyramid mesh

      pyray.gen_mesh_cube(width: float, height: float, length: float) Mesh
      -

      Generate cuboid mesh.

      +

      Generate cuboid mesh

      pyray.gen_mesh_cubicmap(cubicmap: Image | list | tuple, cubeSize: Vector3 | list | tuple) Mesh
      -

      Generate cubes-based map mesh from image data.

      +

      Generate cubes-based map mesh from image data

      pyray.gen_mesh_cylinder(radius: float, height: float, slices: int) Mesh
      -

      Generate cylinder mesh.

      +

      Generate cylinder mesh

      pyray.gen_mesh_heightmap(heightmap: Image | list | tuple, size: Vector3 | list | tuple) Mesh
      -

      Generate heightmap mesh from image data.

      +

      Generate heightmap mesh from image data

      pyray.gen_mesh_hemi_sphere(radius: float, rings: int, slices: int) Mesh
      -

      Generate half-sphere mesh (no bottom cap).

      +

      Generate half-sphere mesh (no bottom cap)

      pyray.gen_mesh_knot(radius: float, size: float, radSeg: int, sides: int) Mesh
      -

      Generate trefoil knot mesh.

      +

      Generate trefoil knot mesh

      pyray.gen_mesh_plane(width: float, length: float, resX: int, resZ: int) Mesh
      -

      Generate plane mesh (with subdivisions).

      +

      Generate plane mesh (with subdivisions)

      pyray.gen_mesh_poly(sides: int, radius: float) Mesh
      -

      Generate polygonal mesh.

      +

      Generate polygonal mesh

      pyray.gen_mesh_sphere(radius: float, rings: int, slices: int) Mesh
      -

      Generate sphere mesh (standard sphere).

      +

      Generate sphere mesh (standard sphere)

      pyray.gen_mesh_tangents(mesh: Any | list | tuple) None
      -

      Compute mesh tangents.

      +

      Compute mesh tangents

      pyray.gen_mesh_torus(radius: float, size: float, radSeg: int, sides: int) Mesh
      -

      Generate torus mesh.

      +

      Generate torus mesh

      pyray.gen_texture_mipmaps(texture: Any | list | tuple) None
      -

      Generate GPU mipmaps for a texture.

      +

      Generate GPU mipmaps for a texture

      pyray.get_application_directory() str
      -

      Get the directory of the running application (uses static string).

      +

      Get the directory of the running application (uses static string)

      pyray.get_camera_matrix(camera: Camera3D | list | tuple) Matrix
      -

      Get camera transform matrix (view matrix).

      +

      Get camera transform matrix (view matrix)

      pyray.get_camera_matrix_2d(camera: Camera2D | list | tuple) Matrix
      -

      Get camera 2d transform matrix.

      +

      Get camera 2d transform matrix

      pyray.get_char_pressed() int
      -

      Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty.

      +

      Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty

      pyray.get_clipboard_image() Image
      -

      Get clipboard image content.

      +

      Get clipboard image content

      pyray.get_clipboard_text() str
      -

      Get clipboard text content.

      +

      Get clipboard text content

      pyray.get_codepoint(text: str, codepointSize: Any) int
      -

      Get next codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure.

      +

      Get next codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure

      pyray.get_codepoint_count(text: str) int
      -

      Get total number of codepoints in a UTF-8 encoded string.

      +

      Get total number of codepoints in a UTF-8 encoded string

      pyray.get_codepoint_next(text: str, codepointSize: Any) int
      -

      Get next codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure.

      +

      Get next codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure

      pyray.get_codepoint_previous(text: str, codepointSize: Any) int
      -

      Get previous codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure.

      +

      Get previous codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure

      pyray.get_collision_rec(rec1: Rectangle | list | tuple, rec2: Rectangle | list | tuple) Rectangle
      -

      Get collision rectangle for two rectangles collision.

      +

      Get collision rectangle for two rectangles collision

      pyray.get_color(hexValue: int) Color
      -

      Get Color structure from hexadecimal value.

      +

      Get Color structure from hexadecimal value

      pyray.get_current_monitor() int
      -

      Get current monitor where window is placed.

      +

      Get current monitor where window is placed

      pyray.get_directory_path(filePath: str) str
      -

      Get full path for a given fileName with path (uses static string).

      +

      Get full path for a given fileName with path (uses static string)

      pyray.get_file_extension(fileName: str) str
      -

      Get pointer to extension for a filename string (includes dot: ‘.png’).

      +

      Get pointer to extension for a filename string (includes dot: ‘.png’)

      pyray.get_file_length(fileName: str) int
      -

      Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h).

      +

      Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)

      pyray.get_file_mod_time(fileName: str) int
      -

      Get file modification time (last write time).

      +

      Get file modification time (last write time)

      pyray.get_file_name(filePath: str) str
      -

      Get pointer to filename for a path string.

      +

      Get pointer to filename for a path string

      pyray.get_file_name_without_ext(filePath: str) str
      -

      Get filename string without extension (uses static string).

      +

      Get filename string without extension (uses static string)

      pyray.get_font_default() Font
      -

      Get the default Font.

      +

      Get the default Font

      pyray.get_fps() int
      -

      Get current FPS.

      +

      Get current FPS

      pyray.get_frame_time() float
      -

      Get time in seconds for last frame drawn (delta time).

      +

      Get time in seconds for last frame drawn (delta time)

      pyray.get_gamepad_axis_count(gamepad: int) int
      -

      Get gamepad axis count for a gamepad.

      +

      Get gamepad axis count for a gamepad

      pyray.get_gamepad_axis_movement(gamepad: int, axis: int) float
      -

      Get axis movement value for a gamepad axis.

      +

      Get axis movement value for a gamepad axis

      pyray.get_gamepad_button_pressed() int
      -

      Get the last gamepad button pressed.

      +

      Get the last gamepad button pressed

      pyray.get_gamepad_name(gamepad: int) str
      -

      Get gamepad internal name id.

      +

      Get gamepad internal name id

      pyray.get_gesture_detected() int
      -

      Get latest detected gesture.

      +

      Get latest detected gesture

      pyray.get_gesture_drag_angle() float
      -

      Get gesture drag angle.

      +

      Get gesture drag angle

      pyray.get_gesture_drag_vector() Vector2
      -

      Get gesture drag vector.

      +

      Get gesture drag vector

      pyray.get_gesture_hold_duration() float
      -

      Get gesture hold time in seconds.

      +

      Get gesture hold time in seconds

      pyray.get_gesture_pinch_angle() float
      -

      Get gesture pinch angle.

      +

      Get gesture pinch angle

      pyray.get_gesture_pinch_vector() Vector2
      -

      Get gesture pinch delta.

      +

      Get gesture pinch delta

      pyray.get_glyph_atlas_rec(font: Font | list | tuple, codepoint: int) Rectangle
      -

      Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to ‘?’ if not found.

      +

      Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to ‘?’ if not found

      pyray.get_glyph_index(font: Font | list | tuple, codepoint: int) int
      -

      Get glyph index position in font for a codepoint (unicode character), fallback to ‘?’ if not found.

      +

      Get glyph index position in font for a codepoint (unicode character), fallback to ‘?’ if not found

      pyray.get_glyph_info(font: Font | list | tuple, codepoint: int) GlyphInfo
      -

      Get glyph font info data for a codepoint (unicode character), fallback to ‘?’ if not found.

      +

      Get glyph font info data for a codepoint (unicode character), fallback to ‘?’ if not found

      pyray.get_image_alpha_border(image: Image | list | tuple, threshold: float) Rectangle
      -

      Get image alpha border rectangle.

      +

      Get image alpha border rectangle

      pyray.get_image_color(image: Image | list | tuple, x: int, y: int) Color
      -

      Get image pixel color at (x, y) position.

      +

      Get image pixel color at (x, y) position

      pyray.get_key_pressed() int
      -

      Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty.

      +

      Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty

      pyray.get_master_volume() float
      -

      Get master volume (listener).

      +

      Get master volume (listener)

      pyray.get_mesh_bounding_box(mesh: Mesh | list | tuple) BoundingBox
      -

      Compute mesh bounding box limits.

      +

      Compute mesh bounding box limits

      pyray.get_model_bounding_box(model: Model | list | tuple) BoundingBox
      -

      Compute model bounding box limits (considers all meshes).

      +

      Compute model bounding box limits (considers all meshes)

      pyray.get_monitor_count() int
      -

      Get number of connected monitors.

      +

      Get number of connected monitors

      pyray.get_monitor_height(monitor: int) int
      -

      Get specified monitor height (current video mode used by monitor).

      +

      Get specified monitor height (current video mode used by monitor)

      pyray.get_monitor_name(monitor: int) str
      -

      Get the human-readable, UTF-8 encoded name of the specified monitor.

      +

      Get the human-readable, UTF-8 encoded name of the specified monitor

      pyray.get_monitor_physical_height(monitor: int) int
      -

      Get specified monitor physical height in millimetres.

      +

      Get specified monitor physical height in millimetres

      pyray.get_monitor_physical_width(monitor: int) int
      -

      Get specified monitor physical width in millimetres.

      +

      Get specified monitor physical width in millimetres

      pyray.get_monitor_position(monitor: int) Vector2
      -

      Get specified monitor position.

      +

      Get specified monitor position

      pyray.get_monitor_refresh_rate(monitor: int) int
      -

      Get specified monitor refresh rate.

      +

      Get specified monitor refresh rate

      pyray.get_monitor_width(monitor: int) int
      -

      Get specified monitor width (current video mode used by monitor).

      +

      Get specified monitor width (current video mode used by monitor)

      pyray.get_mouse_delta() Vector2
      -

      Get mouse delta between frames.

      +

      Get mouse delta between frames

      pyray.get_mouse_position() Vector2
      -

      Get mouse position XY.

      +

      Get mouse position XY

      pyray.get_mouse_wheel_move() float
      -

      Get mouse wheel movement for X or Y, whichever is larger.

      +

      Get mouse wheel movement for X or Y, whichever is larger

      pyray.get_mouse_wheel_move_v() Vector2
      -

      Get mouse wheel movement for both X and Y.

      +

      Get mouse wheel movement for both X and Y

      pyray.get_mouse_x() int
      -

      Get mouse position X.

      +

      Get mouse position X

      pyray.get_mouse_y() int
      -

      Get mouse position Y.

      +

      Get mouse position Y

      pyray.get_music_time_length(music: Music | list | tuple) float
      -

      Get music time length (in seconds).

      +

      Get music time length (in seconds)

      pyray.get_music_time_played(music: Music | list | tuple) float
      -

      Get current music time played (in seconds).

      +

      Get current music time played (in seconds)

      pyray.get_physics_bodies_count() int
      -

      Returns the current amount of created physics bodies.

      +

      Returns the current amount of created physics bodies

      pyray.get_physics_body(index: int) Any
      -

      Returns a physics body of the bodies pool at a specific index.

      +

      Returns a physics body of the bodies pool at a specific index

      pyray.get_physics_shape_type(index: int) int
      -

      Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON).

      +

      Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)

      pyray.get_physics_shape_vertex(body: Any | list | tuple, vertex: int) Vector2
      -

      Returns transformed position of a body shape (body position + vertex transformed position).

      +

      Returns transformed position of a body shape (body position + vertex transformed position)

      pyray.get_physics_shape_vertices_count(index: int) int
      -

      Returns the amount of vertices of a physics body shape.

      +

      Returns the amount of vertices of a physics body shape

      pyray.get_pixel_color(srcPtr: Any, format: int) Color
      -

      Get Color from a source pixel pointer of certain format.

      +

      Get Color from a source pixel pointer of certain format

      pyray.get_pixel_data_size(width: int, height: int, format: int) int
      -

      Get pixel data size in bytes for certain format.

      +

      Get pixel data size in bytes for certain format

      pyray.get_prev_directory_path(dirPath: str) str
      -

      Get previous directory path for a given path (uses static string).

      +

      Get previous directory path for a given path (uses static string)

      pyray.get_random_value(min_0: int, max_1: int) int
      -

      Get a random value between min and max (both included).

      +

      Get a random value between min and max (both included)

      pyray.get_ray_collision_box(ray: Ray | list | tuple, box: BoundingBox | list | tuple) RayCollision
      -

      Get collision info between ray and box.

      +

      Get collision info between ray and box

      pyray.get_ray_collision_mesh(ray: Ray | list | tuple, mesh: Mesh | list | tuple, transform: Matrix | list | tuple) RayCollision
      -

      Get collision info between ray and mesh.

      +

      Get collision info between ray and mesh

      pyray.get_ray_collision_quad(ray: Ray | list | tuple, p1: Vector3 | list | tuple, p2: Vector3 | list | tuple, p3: Vector3 | list | tuple, p4: Vector3 | list | tuple) RayCollision
      -

      Get collision info between ray and quad.

      +

      Get collision info between ray and quad

      pyray.get_ray_collision_sphere(ray: Ray | list | tuple, center: Vector3 | list | tuple, radius: float) RayCollision
      -

      Get collision info between ray and sphere.

      +

      Get collision info between ray and sphere

      pyray.get_ray_collision_triangle(ray: Ray | list | tuple, p1: Vector3 | list | tuple, p2: Vector3 | list | tuple, p3: Vector3 | list | tuple) RayCollision
      -

      Get collision info between ray and triangle.

      +

      Get collision info between ray and triangle

      pyray.get_render_height() int
      -

      Get current render height (it considers HiDPI).

      +

      Get current render height (it considers HiDPI)

      pyray.get_render_width() int
      -

      Get current render width (it considers HiDPI).

      +

      Get current render width (it considers HiDPI)

      pyray.get_screen_height() int
      -

      Get current screen height.

      +

      Get current screen height

      pyray.get_screen_to_world_2d(position: Vector2 | list | tuple, camera: Camera2D | list | tuple) Vector2
      -

      Get the world space position for a 2d camera screen space position.

      +

      Get the world space position for a 2d camera screen space position

      pyray.get_screen_to_world_ray(position: Vector2 | list | tuple, camera: Camera3D | list | tuple) Ray
      -

      Get a ray trace from screen position (i.e mouse).

      +

      Get a ray trace from screen position (i.e mouse)

      pyray.get_screen_to_world_ray_ex(position: Vector2 | list | tuple, camera: Camera3D | list | tuple, width: int, height: int) Ray
      -

      Get a ray trace from screen position (i.e mouse) in a viewport.

      +

      Get a ray trace from screen position (i.e mouse) in a viewport

      pyray.get_screen_width() int
      -

      Get current screen width.

      +

      Get current screen width

      pyray.get_shader_location(shader: Shader | list | tuple, uniformName: str) int
      -

      Get shader uniform location.

      +

      Get shader uniform location

      pyray.get_shader_location_attrib(shader: Shader | list | tuple, attribName: str) int
      -

      Get shader attribute location.

      +

      Get shader attribute location

      pyray.get_shapes_texture() Texture
      -

      Get texture that is used for shapes drawing.

      +

      Get texture that is used for shapes drawing

      pyray.get_shapes_texture_rectangle() Rectangle
      -

      Get texture source rectangle that is used for shapes drawing.

      +

      Get texture source rectangle that is used for shapes drawing

      pyray.get_spline_point_basis(p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, p3: Vector2 | list | tuple, p4: Vector2 | list | tuple, t: float) Vector2
      -

      Get (evaluate) spline point: B-Spline.

      +

      Get (evaluate) spline point: B-Spline

      pyray.get_spline_point_bezier_cubic(p1: Vector2 | list | tuple, c2: Vector2 | list | tuple, c3: Vector2 | list | tuple, p4: Vector2 | list | tuple, t: float) Vector2
      -

      Get (evaluate) spline point: Cubic Bezier.

      +

      Get (evaluate) spline point: Cubic Bezier

      pyray.get_spline_point_bezier_quad(p1: Vector2 | list | tuple, c2: Vector2 | list | tuple, p3: Vector2 | list | tuple, t: float) Vector2
      -

      Get (evaluate) spline point: Quadratic Bezier.

      +

      Get (evaluate) spline point: Quadratic Bezier

      pyray.get_spline_point_catmull_rom(p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, p3: Vector2 | list | tuple, p4: Vector2 | list | tuple, t: float) Vector2
      -

      Get (evaluate) spline point: Catmull-Rom.

      +

      Get (evaluate) spline point: Catmull-Rom

      pyray.get_spline_point_linear(startPos: Vector2 | list | tuple, endPos: Vector2 | list | tuple, t: float) Vector2
      -

      Get (evaluate) spline point: Linear.

      +

      Get (evaluate) spline point: Linear

      pyray.get_time() float
      -

      Get elapsed time in seconds since InitWindow().

      +

      Get elapsed time in seconds since InitWindow()

      pyray.get_touch_point_count() int
      -

      Get number of touch points.

      +

      Get number of touch points

      pyray.get_touch_point_id(index: int) int
      -

      Get touch point identifier for given index.

      +

      Get touch point identifier for given index

      pyray.get_touch_position(index: int) Vector2
      -

      Get touch position XY for a touch point index (relative to screen size).

      +

      Get touch position XY for a touch point index (relative to screen size)

      pyray.get_touch_x() int
      -

      Get touch position X for touch point 0 (relative to screen size).

      +

      Get touch position X for touch point 0 (relative to screen size)

      pyray.get_touch_y() int
      -

      Get touch position Y for touch point 0 (relative to screen size).

      +

      Get touch position Y for touch point 0 (relative to screen size)

      pyray.get_window_handle() Any
      -

      Get native window handle.

      +

      Get native window handle

      pyray.get_window_position() Vector2
      -

      Get window position XY on monitor.

      +

      Get window position XY on monitor

      pyray.get_window_scale_dpi() Vector2
      -

      Get window scale DPI factor.

      +

      Get window scale DPI factor

      pyray.get_working_directory() str
      -

      Get current working directory (uses static string).

      +

      Get current working directory (uses static string)

      pyray.get_world_to_screen(position: Vector3 | list | tuple, camera: Camera3D | list | tuple) Vector2
      -

      Get the screen space position for a 3d world space position.

      +

      Get the screen space position for a 3d world space position

      pyray.get_world_to_screen_2d(position: Vector2 | list | tuple, camera: Camera2D | list | tuple) Vector2
      -

      Get the screen space position for a 2d camera world space position.

      +

      Get the screen space position for a 2d camera world space position

      pyray.get_world_to_screen_ex(position: Vector3 | list | tuple, camera: Camera3D | list | tuple, width: int, height: int) Vector2
      -

      Get size position for a 3d world space position.

      +

      Get size position for a 3d world space position

      pyray.glfw_create_cursor(image: Any | list | tuple, xhot: int, yhot: int) Any
      -

      .

      -
      +
      pyray.glfw_create_standard_cursor(shape: int) Any
      -

      .

      -
      +
      pyray.glfw_create_window(width: int, height: int, title: str, monitor: Any | list | tuple, share: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_default_window_hints() None
      -

      .

      -
      +
      pyray.glfw_destroy_cursor(cursor: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_destroy_window(window: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_extension_supported(extension: str) int
      -

      .

      -
      +
      pyray.glfw_focus_window(window: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_get_clipboard_string(window: Any | list | tuple) str
      -

      .

      -
      +
      pyray.glfw_get_current_context() Any
      -

      .

      -
      +
      pyray.glfw_get_cursor_pos(window: Any | list | tuple, xpos: Any, ypos: Any) None
      -

      .

      -
      +
      pyray.glfw_get_error(description: list[str]) int
      -

      .

      -
      +
      pyray.glfw_get_framebuffer_size(window: Any | list | tuple, width: Any, height: Any) None
      -

      .

      -
      +
      pyray.glfw_get_gamepad_name(jid: int) str
      -

      .

      -
      +
      pyray.glfw_get_gamepad_state(jid: int, state: Any | list | tuple) int
      -

      .

      -
      +
      pyray.glfw_get_gamma_ramp(monitor: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_get_input_mode(window: Any | list | tuple, mode: int) int
      -

      .

      -
      +
      pyray.glfw_get_joystick_axes(jid: int, count: Any) Any
      -

      .

      -
      +
      pyray.glfw_get_joystick_buttons(jid: int, count: Any) str
      -

      .

      -
      +
      pyray.glfw_get_joystick_guid(jid: int) str
      -

      .

      -
      +
      pyray.glfw_get_joystick_hats(jid: int, count: Any) str
      -

      .

      -
      +
      pyray.glfw_get_joystick_name(jid: int) str
      -

      .

      -
      +
      pyray.glfw_get_joystick_user_pointer(jid: int) Any
      -

      .

      -
      +
      pyray.glfw_get_key(window: Any | list | tuple, key: int) int
      -

      .

      -
      +
      pyray.glfw_get_key_name(key: int, scancode: int) str
      -

      .

      -
      +
      pyray.glfw_get_key_scancode(key: int) int
      -

      .

      -
      +
      pyray.glfw_get_monitor_content_scale(monitor: Any | list | tuple, xscale: Any, yscale: Any) None
      -

      .

      -
      +
      pyray.glfw_get_monitor_name(monitor: Any | list | tuple) str
      -

      .

      -
      +
      pyray.glfw_get_monitor_physical_size(monitor: Any | list | tuple, widthMM: Any, heightMM: Any) None
      -

      .

      -
      +
      pyray.glfw_get_monitor_pos(monitor: Any | list | tuple, xpos: Any, ypos: Any) None
      -

      .

      -
      +
      pyray.glfw_get_monitor_user_pointer(monitor: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_get_monitor_workarea(monitor: Any | list | tuple, xpos: Any, ypos: Any, width: Any, height: Any) None
      -

      .

      -
      +
      pyray.glfw_get_monitors(count: Any) Any
      -

      .

      -
      +
      pyray.glfw_get_mouse_button(window: Any | list | tuple, button: int) int
      -

      .

      -
      +
      pyray.glfw_get_platform() int
      -

      .

      -
      +
      pyray.glfw_get_primary_monitor() Any
      -

      .

      -
      +
      pyray.glfw_get_proc_address(procname: str) Any
      -

      .

      -
      +
      pyray.glfw_get_required_instance_extensions(count: Any) list[str]
      -

      .

      -
      +
      pyray.glfw_get_time() float
      -

      .

      -
      +
      pyray.glfw_get_timer_frequency() int
      -

      .

      -
      +
      pyray.glfw_get_timer_value() int
      -

      .

      -
      +
      pyray.glfw_get_version(major: Any, minor: Any, rev: Any) None
      -

      .

      -
      +
      pyray.glfw_get_version_string() str
      -

      .

      -
      +
      pyray.glfw_get_video_mode(monitor: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_get_video_modes(monitor: Any | list | tuple, count: Any) Any
      -

      .

      -
      +
      pyray.glfw_get_window_attrib(window: Any | list | tuple, attrib: int) int
      -

      .

      -
      +
      pyray.glfw_get_window_content_scale(window: Any | list | tuple, xscale: Any, yscale: Any) None
      -

      .

      -
      +
      pyray.glfw_get_window_frame_size(window: Any | list | tuple, left: Any, top: Any, right: Any, bottom: Any) None
      -

      .

      -
      +
      pyray.glfw_get_window_monitor(window: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_get_window_opacity(window: Any | list | tuple) float
      -

      .

      -
      +
      pyray.glfw_get_window_pos(window: Any | list | tuple, xpos: Any, ypos: Any) None
      -

      .

      -
      +
      pyray.glfw_get_window_size(window: Any | list | tuple, width: Any, height: Any) None
      -

      .

      -
      +
      pyray.glfw_get_window_title(window: Any | list | tuple) str
      -

      .

      -
      +
      pyray.glfw_get_window_user_pointer(window: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_hide_window(window: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_iconify_window(window: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_init() int
      -

      .

      -
      +
      pyray.glfw_init_allocator(allocator: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_init_hint(hint: int, value: int) None
      -

      .

      -
      +
      pyray.glfw_joystick_is_gamepad(jid: int) int
      -

      .

      -
      +
      pyray.glfw_joystick_present(jid: int) int
      -

      .

      -
      +
      pyray.glfw_make_context_current(window: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_maximize_window(window: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_platform_supported(platform: int) int
      -

      .

      -
      +
      pyray.glfw_poll_events() None
      -

      .

      -
      +
      pyray.glfw_post_empty_event() None
      -

      .

      -
      +
      pyray.glfw_raw_mouse_motion_supported() int
      -

      .

      -
      +
      pyray.glfw_request_window_attention(window: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_restore_window(window: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_set_char_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_char_mods_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_clipboard_string(window: Any | list | tuple, string: str) None
      -

      .

      -
      +
      pyray.glfw_set_cursor(window: Any | list | tuple, cursor: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_set_cursor_enter_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_cursor_pos(window: Any | list | tuple, xpos: float, ypos: float) None
      -

      .

      -
      +
      pyray.glfw_set_cursor_pos_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_drop_callback(window: Any | list | tuple, callback: list[str] | list | tuple) list[str]
      -

      .

      -
      +
      pyray.glfw_set_error_callback(callback: str) str
      -

      .

      -
      +
      pyray.glfw_set_framebuffer_size_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_gamma(monitor: Any | list | tuple, gamma: float) None
      -

      .

      -
      +
      pyray.glfw_set_gamma_ramp(monitor: Any | list | tuple, ramp: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_set_input_mode(window: Any | list | tuple, mode: int, value: int) None
      -

      .

      -
      +
      pyray.glfw_set_joystick_callback(callback: Any) Any
      -

      .

      -
      +
      pyray.glfw_set_joystick_user_pointer(jid: int, pointer: Any) None
      -

      .

      -
      +
      pyray.glfw_set_key_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_monitor_callback(callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_monitor_user_pointer(monitor: Any | list | tuple, pointer: Any) None
      -

      .

      -
      +
      pyray.glfw_set_mouse_button_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_scroll_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_time(time: float) None
      -

      .

      -
      +
      pyray.glfw_set_window_aspect_ratio(window: Any | list | tuple, numer: int, denom: int) None
      -

      .

      -
      +
      pyray.glfw_set_window_attrib(window: Any | list | tuple, attrib: int, value: int) None
      -

      .

      -
      +
      pyray.glfw_set_window_close_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_window_content_scale_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_window_focus_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_window_icon(window: Any | list | tuple, count: int, images: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_set_window_iconify_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_window_maximize_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_window_monitor(window: Any | list | tuple, monitor: Any | list | tuple, xpos: int, ypos: int, width: int, height: int, refreshRate: int) None
      -

      .

      -
      +
      pyray.glfw_set_window_opacity(window: Any | list | tuple, opacity: float) None
      -

      .

      -
      +
      pyray.glfw_set_window_pos(window: Any | list | tuple, xpos: int, ypos: int) None
      -

      .

      -
      +
      pyray.glfw_set_window_pos_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_window_refresh_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_window_should_close(window: Any | list | tuple, value: int) None
      -

      .

      -
      +
      pyray.glfw_set_window_size(window: Any | list | tuple, width: int, height: int) None
      -

      .

      -
      +
      pyray.glfw_set_window_size_callback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      pyray.glfw_set_window_size_limits(window: Any | list | tuple, minwidth: int, minheight: int, maxwidth: int, maxheight: int) None
      -

      .

      -
      +
      pyray.glfw_set_window_title(window: Any | list | tuple, title: str) None
      -

      .

      -
      +
      pyray.glfw_set_window_user_pointer(window: Any | list | tuple, pointer: Any) None
      -

      .

      -
      +
      pyray.glfw_show_window(window: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_swap_buffers(window: Any | list | tuple) None
      -

      .

      -
      +
      pyray.glfw_swap_interval(interval: int) None
      -

      .

      -
      +
      pyray.glfw_terminate() None
      -

      .

      -
      +
      pyray.glfw_update_gamepad_mappings(string: str) int
      -

      .

      -
      +
      pyray.glfw_vulkan_supported() int
      -

      .

      -
      +
      pyray.glfw_wait_events() None
      -

      .

      -
      +
      pyray.glfw_wait_events_timeout(timeout: float) None
      -

      .

      -
      +
      pyray.glfw_window_hint(hint: int, value: int) None
      -

      .

      -
      +
      pyray.glfw_window_hint_string(hint: int, value: str) None
      -

      .

      -
      +
      pyray.glfw_window_should_close(window: Any | list | tuple) int
      -

      .

      -
      +
      pyray.gui_button(bounds: Rectangle | list | tuple, text: str) int
      -

      Button control, returns true when clicked.

      +

      Button control, returns true when clicked

      pyray.gui_check_box(bounds: Rectangle | list | tuple, text: str, checked: Any) int
      -

      Check Box control, returns true when active.

      +

      Check Box control, returns true when active

      pyray.gui_color_bar_alpha(bounds: Rectangle | list | tuple, text: str, alpha: Any) int
      -

      Color Bar Alpha control.

      +

      Color Bar Alpha control

      pyray.gui_color_bar_hue(bounds: Rectangle | list | tuple, text: str, value: Any) int
      -

      Color Bar Hue control.

      +

      Color Bar Hue control

      pyray.gui_color_panel(bounds: Rectangle | list | tuple, text: str, color: Any | list | tuple) int
      -

      Color Panel control.

      +

      Color Panel control

      pyray.gui_color_panel_hsv(bounds: Rectangle | list | tuple, text: str, colorHsv: Any | list | tuple) int
      -

      Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV().

      +

      Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()

      pyray.gui_color_picker(bounds: Rectangle | list | tuple, text: str, color: Any | list | tuple) int
      -

      Color Picker control (multiple color controls).

      +

      Color Picker control (multiple color controls)

      pyray.gui_color_picker_hsv(bounds: Rectangle | list | tuple, text: str, colorHsv: Any | list | tuple) int
      -

      Color Picker control that avoids conversion to RGB on each call (multiple color controls).

      +

      Color Picker control that avoids conversion to RGB on each call (multiple color controls)

      pyray.gui_combo_box(bounds: Rectangle | list | tuple, text: str, active: Any) int
      -

      Combo Box control.

      +

      Combo Box control

      pyray.gui_disable() None
      -

      Disable gui controls (global state).

      +

      Disable gui controls (global state)

      pyray.gui_disable_tooltip() None
      -

      Disable gui tooltips (global state).

      +

      Disable gui tooltips (global state)

      pyray.gui_draw_icon(iconId: int, posX: int, posY: int, pixelSize: int, color: Color | list | tuple) None
      -

      Draw icon using pixel size at specified position.

      +

      Draw icon using pixel size at specified position

      pyray.gui_dropdown_box(bounds: Rectangle | list | tuple, text: str, active: Any, editMode: bool) int
      -

      Dropdown Box control.

      +

      Dropdown Box control

      pyray.gui_dummy_rec(bounds: Rectangle | list | tuple, text: str) int
      -

      Dummy control for placeholders.

      +

      Dummy control for placeholders

      pyray.gui_enable() None
      -

      Enable gui controls (global state).

      +

      Enable gui controls (global state)

      pyray.gui_enable_tooltip() None
      -

      Enable gui tooltips (global state).

      +

      Enable gui tooltips (global state)

      pyray.gui_get_font() Font
      -

      Get gui custom font (global state).

      +

      Get gui custom font (global state)

      pyray.gui_get_icons() Any
      -

      Get raygui icons data pointer.

      +

      Get raygui icons data pointer

      pyray.gui_get_state() int
      -

      Get gui state (global state).

      +

      Get gui state (global state)

      pyray.gui_get_style(control: int, property: int) int
      -

      Get one style property.

      +

      Get one style property

      pyray.gui_grid(bounds: Rectangle | list | tuple, text: str, spacing: float, subdivs: int, mouseCell: Any | list | tuple) int
      -

      Grid control.

      +

      Grid control

      pyray.gui_group_box(bounds: Rectangle | list | tuple, text: str) int
      -

      Group Box control with text name.

      +

      Group Box control with text name

      pyray.gui_icon_text(iconId: int, text: str) str
      -

      Get text with icon id prepended (if supported).

      +

      Get text with icon id prepended (if supported)

      pyray.gui_is_locked() bool
      -

      Check if gui is locked (global state).

      +

      Check if gui is locked (global state)

      pyray.gui_label(bounds: Rectangle | list | tuple, text: str) int
      -

      Label control.

      +

      Label control

      pyray.gui_label_button(bounds: Rectangle | list | tuple, text: str) int
      -

      Label button control, returns true when clicked.

      +

      Label button control, returns true when clicked

      pyray.gui_line(bounds: Rectangle | list | tuple, text: str) int
      -

      Line separator control, could contain text.

      +

      Line separator control, could contain text

      pyray.gui_list_view(bounds: Rectangle | list | tuple, text: str, scrollIndex: Any, active: Any) int
      -

      List View control.

      +

      List View control

      pyray.gui_list_view_ex(bounds: Rectangle | list | tuple, text: list[str], count: int, scrollIndex: Any, active: Any, focus: Any) int
      -

      List View with extended parameters.

      +

      List View with extended parameters

      pyray.gui_load_icons(fileName: str, loadIconsName: bool) list[str]
      -

      Load raygui icons file (.rgi) into internal icons data.

      +

      Load raygui icons file (.rgi) into internal icons data

      pyray.gui_load_style(fileName: str) None
      -

      Load style file over global style variable (.rgs).

      +

      Load style file over global style variable (.rgs)

      pyray.gui_load_style_default() None
      -

      Load style default over global style.

      +

      Load style default over global style

      pyray.gui_lock() None
      -

      Lock gui controls (global state).

      +

      Lock gui controls (global state)

      pyray.gui_message_box(bounds: Rectangle | list | tuple, title: str, message: str, buttons: str) int
      -

      Message Box control, displays a message.

      +

      Message Box control, displays a message

      pyray.gui_panel(bounds: Rectangle | list | tuple, text: str) int
      -

      Panel control, useful to group controls.

      +

      Panel control, useful to group controls

      pyray.gui_progress_bar(bounds: Rectangle | list | tuple, textLeft: str, textRight: str, value: Any, minValue: float, maxValue: float) int
      -

      Progress Bar control.

      +

      Progress Bar control

      pyray.gui_scroll_panel(bounds: Rectangle | list | tuple, text: str, content: Rectangle | list | tuple, scroll: Any | list | tuple, view: Any | list | tuple) int
      -

      Scroll Panel control.

      +

      Scroll Panel control

      pyray.gui_set_alpha(alpha: float) None
      -

      Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f.

      +

      Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f

      pyray.gui_set_font(font: Font | list | tuple) None
      -

      Set gui custom font (global state).

      +

      Set gui custom font (global state)

      pyray.gui_set_icon_scale(scale: int) None
      -

      Set default icon drawing size.

      +

      Set default icon drawing size

      pyray.gui_set_state(state: int) None
      -

      Set gui state (global state).

      +

      Set gui state (global state)

      pyray.gui_set_style(control: int, property: int, value: int) None
      -

      Set one style property.

      +

      Set one style property

      pyray.gui_set_tooltip(tooltip: str) None
      -

      Set tooltip string.

      +

      Set tooltip string

      pyray.gui_slider(bounds: Rectangle | list | tuple, textLeft: str, textRight: str, value: Any, minValue: float, maxValue: float) int
      -

      Slider control.

      +

      Slider control

      pyray.gui_slider_bar(bounds: Rectangle | list | tuple, textLeft: str, textRight: str, value: Any, minValue: float, maxValue: float) int
      -

      Slider Bar control.

      +

      Slider Bar control

      pyray.gui_spinner(bounds: Rectangle | list | tuple, text: str, value: Any, minValue: int, maxValue: int, editMode: bool) int
      -

      Spinner control.

      +

      Spinner control

      pyray.gui_status_bar(bounds: Rectangle | list | tuple, text: str) int
      -

      Status Bar control, shows info text.

      +

      Status Bar control, shows info text

      pyray.gui_tab_bar(bounds: Rectangle | list | tuple, text: list[str], count: int, active: Any) int
      -

      Tab Bar control, returns TAB to be closed or -1.

      +

      Tab Bar control, returns TAB to be closed or -1

      pyray.gui_text_box(bounds: Rectangle | list | tuple, text: str, textSize: int, editMode: bool) int
      -

      Text Box control, updates input text.

      +

      Text Box control, updates input text

      pyray.gui_text_input_box(bounds: Rectangle | list | tuple, title: str, message: str, buttons: str, text: str, textMaxSize: int, secretViewActive: Any) int
      -

      Text Input Box control, ask for text, supports secret.

      +

      Text Input Box control, ask for text, supports secret

      pyray.gui_toggle(bounds: Rectangle | list | tuple, text: str, active: Any) int
      -

      Toggle Button control.

      +

      Toggle Button control

      pyray.gui_toggle_group(bounds: Rectangle | list | tuple, text: str, active: Any) int
      -

      Toggle Group control.

      +

      Toggle Group control

      pyray.gui_toggle_slider(bounds: Rectangle | list | tuple, text: str, active: Any) int
      -

      Toggle Slider control.

      +

      Toggle Slider control

      pyray.gui_unlock() None
      -

      Unlock gui controls (global state).

      +

      Unlock gui controls (global state)

      pyray.gui_value_box(bounds: Rectangle | list | tuple, text: str, value: Any, minValue: int, maxValue: int, editMode: bool) int
      -

      Value Box control, updates input text with numbers.

      +

      Value Box control, updates input text with numbers

      pyray.gui_value_box_float(bounds: Rectangle | list | tuple, text: str, textValue: str, value: Any, editMode: bool) int
      -

      Value box control for float values.

      +

      Value box control for float values

      pyray.gui_window_box(bounds: Rectangle | list | tuple, title: str) int
      -

      Window Box control, shows a window that can be closed.

      +

      Window Box control, shows a window that can be closed

      pyray.hide_cursor() None
      -

      Hides cursor.

      +

      Hides cursor

      pyray.image_alpha_clear(image: Any | list | tuple, color: Color | list | tuple, threshold: float) None
      -

      Clear alpha channel to desired color.

      +

      Clear alpha channel to desired color

      pyray.image_alpha_crop(image: Any | list | tuple, threshold: float) None
      -

      Crop image depending on alpha value.

      +

      Crop image depending on alpha value

      pyray.image_alpha_mask(image: Any | list | tuple, alphaMask: Image | list | tuple) None
      -

      Apply alpha mask to image.

      +

      Apply alpha mask to image

      pyray.image_alpha_premultiply(image: Any | list | tuple) None
      -

      Premultiply alpha channel.

      +

      Premultiply alpha channel

      pyray.image_blur_gaussian(image: Any | list | tuple, blurSize: int) None
      -

      Apply Gaussian blur using a box blur approximation.

      +

      Apply Gaussian blur using a box blur approximation

      pyray.image_clear_background(dst: Any | list | tuple, color: Color | list | tuple) None
      -

      Clear image background with given color.

      +

      Clear image background with given color

      pyray.image_color_brightness(image: Any | list | tuple, brightness: int) None
      -

      Modify image color: brightness (-255 to 255).

      +

      Modify image color: brightness (-255 to 255)

      pyray.image_color_contrast(image: Any | list | tuple, contrast: float) None
      -

      Modify image color: contrast (-100 to 100).

      +

      Modify image color: contrast (-100 to 100)

      pyray.image_color_grayscale(image: Any | list | tuple) None
      -

      Modify image color: grayscale.

      +

      Modify image color: grayscale

      pyray.image_color_invert(image: Any | list | tuple) None
      -

      Modify image color: invert.

      +

      Modify image color: invert

      pyray.image_color_replace(image: Any | list | tuple, color: Color | list | tuple, replace: Color | list | tuple) None
      -

      Modify image color: replace color.

      +

      Modify image color: replace color

      pyray.image_color_tint(image: Any | list | tuple, color: Color | list | tuple) None
      -

      Modify image color: tint.

      +

      Modify image color: tint

      pyray.image_copy(image: Image | list | tuple) Image
      -

      Create an image duplicate (useful for transformations).

      +

      Create an image duplicate (useful for transformations)

      pyray.image_crop(image: Any | list | tuple, crop: Rectangle | list | tuple) None
      -

      Crop an image to a defined rectangle.

      +

      Crop an image to a defined rectangle

      pyray.image_dither(image: Any | list | tuple, rBpp: int, gBpp: int, bBpp: int, aBpp: int) None
      -

      Dither image data to 16bpp or lower (Floyd-Steinberg dithering).

      +

      Dither image data to 16bpp or lower (Floyd-Steinberg dithering)

      pyray.image_draw(dst: Any | list | tuple, src: Image | list | tuple, srcRec: Rectangle | list | tuple, dstRec: Rectangle | list | tuple, tint: Color | list | tuple) None
      -

      Draw a source image within a destination image (tint applied to source).

      +

      Draw a source image within a destination image (tint applied to source)

      pyray.image_draw_circle(dst: Any | list | tuple, centerX: int, centerY: int, radius: int, color: Color | list | tuple) None
      -

      Draw a filled circle within an image.

      +

      Draw a filled circle within an image

      pyray.image_draw_circle_lines(dst: Any | list | tuple, centerX: int, centerY: int, radius: int, color: Color | list | tuple) None
      -

      Draw circle outline within an image.

      +

      Draw circle outline within an image

      pyray.image_draw_circle_lines_v(dst: Any | list | tuple, center: Vector2 | list | tuple, radius: int, color: Color | list | tuple) None
      -

      Draw circle outline within an image (Vector version).

      +

      Draw circle outline within an image (Vector version)

      pyray.image_draw_circle_v(dst: Any | list | tuple, center: Vector2 | list | tuple, radius: int, color: Color | list | tuple) None
      -

      Draw a filled circle within an image (Vector version).

      +

      Draw a filled circle within an image (Vector version)

      pyray.image_draw_line(dst: Any | list | tuple, startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color | list | tuple) None
      -

      Draw line within an image.

      +

      Draw line within an image

      pyray.image_draw_line_ex(dst: Any | list | tuple, start: Vector2 | list | tuple, end: Vector2 | list | tuple, thick: int, color: Color | list | tuple) None
      -

      Draw a line defining thickness within an image.

      +

      Draw a line defining thickness within an image

      pyray.image_draw_line_v(dst: Any | list | tuple, start: Vector2 | list | tuple, end: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw line within an image (Vector version).

      +

      Draw line within an image (Vector version)

      pyray.image_draw_pixel(dst: Any | list | tuple, posX: int, posY: int, color: Color | list | tuple) None
      -

      Draw pixel within an image.

      +

      Draw pixel within an image

      pyray.image_draw_pixel_v(dst: Any | list | tuple, position: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw pixel within an image (Vector version).

      +

      Draw pixel within an image (Vector version)

      pyray.image_draw_rectangle(dst: Any | list | tuple, posX: int, posY: int, width: int, height: int, color: Color | list | tuple) None
      -

      Draw rectangle within an image.

      +

      Draw rectangle within an image

      pyray.image_draw_rectangle_lines(dst: Any | list | tuple, rec: Rectangle | list | tuple, thick: int, color: Color | list | tuple) None
      -

      Draw rectangle lines within an image.

      +

      Draw rectangle lines within an image

      pyray.image_draw_rectangle_rec(dst: Any | list | tuple, rec: Rectangle | list | tuple, color: Color | list | tuple) None
      -

      Draw rectangle within an image.

      +

      Draw rectangle within an image

      pyray.image_draw_rectangle_v(dst: Any | list | tuple, position: Vector2 | list | tuple, size: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw rectangle within an image (Vector version).

      +

      Draw rectangle within an image (Vector version)

      pyray.image_draw_text(dst: Any | list | tuple, text: str, posX: int, posY: int, fontSize: int, color: Color | list | tuple) None
      -

      Draw text (using default font) within an image (destination).

      +

      Draw text (using default font) within an image (destination)

      pyray.image_draw_text_ex(dst: Any | list | tuple, font: Font | list | tuple, text: str, position: Vector2 | list | tuple, fontSize: float, spacing: float, tint: Color | list | tuple) None
      -

      Draw text (custom sprite font) within an image (destination).

      +

      Draw text (custom sprite font) within an image (destination)

      pyray.image_draw_triangle(dst: Any | list | tuple, v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, v3: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw triangle within an image.

      +

      Draw triangle within an image

      pyray.image_draw_triangle_ex(dst: Any | list | tuple, v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, v3: Vector2 | list | tuple, c1: Color | list | tuple, c2: Color | list | tuple, c3: Color | list | tuple) None
      -

      Draw triangle with interpolated colors within an image.

      +

      Draw triangle with interpolated colors within an image

      pyray.image_draw_triangle_fan(dst: Any | list | tuple, points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw a triangle fan defined by points within an image (first vertex is the center).

      +

      Draw a triangle fan defined by points within an image (first vertex is the center)

      pyray.image_draw_triangle_lines(dst: Any | list | tuple, v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, v3: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw triangle outline within an image.

      +

      Draw triangle outline within an image

      pyray.image_draw_triangle_strip(dst: Any | list | tuple, points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw a triangle strip defined by points within an image.

      +

      Draw a triangle strip defined by points within an image

      pyray.image_flip_horizontal(image: Any | list | tuple) None
      -

      Flip image horizontally.

      +

      Flip image horizontally

      pyray.image_flip_vertical(image: Any | list | tuple) None
      -

      Flip image vertically.

      +

      Flip image vertically

      pyray.image_format(image: Any | list | tuple, newFormat: int) None
      -

      Convert image data to desired format.

      +

      Convert image data to desired format

      pyray.image_from_channel(image: Image | list | tuple, selectedChannel: int) Image
      -

      Create an image from a selected channel of another image (GRAYSCALE).

      +

      Create an image from a selected channel of another image (GRAYSCALE)

      pyray.image_from_image(image: Image | list | tuple, rec: Rectangle | list | tuple) Image
      -

      Create an image from another image piece.

      +

      Create an image from another image piece

      pyray.image_kernel_convolution(image: Any | list | tuple, kernel: Any, kernelSize: int) None
      -

      Apply custom square convolution kernel to image.

      +

      Apply custom square convolution kernel to image

      pyray.image_mipmaps(image: Any | list | tuple) None
      -

      Compute all mipmap levels for a provided image.

      +

      Compute all mipmap levels for a provided image

      pyray.image_resize(image: Any | list | tuple, newWidth: int, newHeight: int) None
      -

      Resize image (Bicubic scaling algorithm).

      +

      Resize image (Bicubic scaling algorithm)

      pyray.image_resize_canvas(image: Any | list | tuple, newWidth: int, newHeight: int, offsetX: int, offsetY: int, fill: Color | list | tuple) None
      -

      Resize canvas and fill with color.

      +

      Resize canvas and fill with color

      pyray.image_resize_nn(image: Any | list | tuple, newWidth: int, newHeight: int) None
      -

      Resize image (Nearest-Neighbor scaling algorithm).

      +

      Resize image (Nearest-Neighbor scaling algorithm)

      pyray.image_rotate(image: Any | list | tuple, degrees: int) None
      -

      Rotate image by input angle in degrees (-359 to 359).

      +

      Rotate image by input angle in degrees (-359 to 359)

      pyray.image_rotate_ccw(image: Any | list | tuple) None
      -

      Rotate image counter-clockwise 90deg.

      +

      Rotate image counter-clockwise 90deg

      pyray.image_rotate_cw(image: Any | list | tuple) None
      -

      Rotate image clockwise 90deg.

      +

      Rotate image clockwise 90deg

      pyray.image_text(text: str, fontSize: int, color: Color | list | tuple) Image
      -

      Create an image from text (default font).

      +

      Create an image from text (default font)

      pyray.image_text_ex(font: Font | list | tuple, text: str, fontSize: float, spacing: float, tint: Color | list | tuple) Image
      -

      Create an image from text (custom sprite font).

      +

      Create an image from text (custom sprite font)

      pyray.image_to_pot(image: Any | list | tuple, fill: Color | list | tuple) None
      -

      Convert image to POT (power-of-two).

      +

      Convert image to POT (power-of-two)

      pyray.init_audio_device() None
      -

      Initialize audio device and context.

      +

      Initialize audio device and context

      pyray.init_physics() None
      -

      Initializes physics system.

      +

      Initializes physics system

      pyray.init_window(width: int, height: int, title: str) None
      -

      Initialize window and OpenGL context.

      +

      Initialize window and OpenGL context

      pyray.is_audio_device_ready() bool
      -

      Check if audio device has been initialized successfully.

      +

      Check if audio device has been initialized successfully

      pyray.is_audio_stream_playing(stream: AudioStream | list | tuple) bool
      -

      Check if audio stream is playing.

      +

      Check if audio stream is playing

      pyray.is_audio_stream_processed(stream: AudioStream | list | tuple) bool
      -

      Check if any audio stream buffers requires refill.

      +

      Check if any audio stream buffers requires refill

      pyray.is_audio_stream_valid(stream: AudioStream | list | tuple) bool
      -

      Checks if an audio stream is valid (buffers initialized).

      +

      Checks if an audio stream is valid (buffers initialized)

      pyray.is_cursor_hidden() bool
      -

      Check if cursor is not visible.

      +

      Check if cursor is not visible

      pyray.is_cursor_on_screen() bool
      -

      Check if cursor is on the screen.

      +

      Check if cursor is on the screen

      pyray.is_file_dropped() bool
      -

      Check if a file has been dropped into window.

      +

      Check if a file has been dropped into window

      pyray.is_file_extension(fileName: str, ext: str) bool
      -

      Check file extension (including point: .png, .wav).

      +

      Check file extension (including point: .png, .wav)

      pyray.is_file_name_valid(fileName: str) bool
      -

      Check if fileName is valid for the platform/OS.

      +

      Check if fileName is valid for the platform/OS

      pyray.is_font_valid(font: Font | list | tuple) bool
      -

      Check if a font is valid (font data loaded, WARNING: GPU texture not checked).

      +

      Check if a font is valid (font data loaded, WARNING: GPU texture not checked)

      pyray.is_gamepad_available(gamepad: int) bool
      -

      Check if a gamepad is available.

      +

      Check if a gamepad is available

      pyray.is_gamepad_button_down(gamepad: int, button: int) bool
      -

      Check if a gamepad button is being pressed.

      +

      Check if a gamepad button is being pressed

      pyray.is_gamepad_button_pressed(gamepad: int, button: int) bool
      -

      Check if a gamepad button has been pressed once.

      +

      Check if a gamepad button has been pressed once

      pyray.is_gamepad_button_released(gamepad: int, button: int) bool
      -

      Check if a gamepad button has been released once.

      +

      Check if a gamepad button has been released once

      pyray.is_gamepad_button_up(gamepad: int, button: int) bool
      -

      Check if a gamepad button is NOT being pressed.

      +

      Check if a gamepad button is NOT being pressed

      pyray.is_gesture_detected(gesture: int) bool
      -

      Check if a gesture have been detected.

      +

      Check if a gesture have been detected

      pyray.is_image_valid(image: Image | list | tuple) bool
      -

      Check if an image is valid (data and parameters).

      +

      Check if an image is valid (data and parameters)

      pyray.is_key_down(key: int) bool
      -

      Check if a key is being pressed.

      +

      Check if a key is being pressed

      pyray.is_key_pressed(key: int) bool
      -

      Check if a key has been pressed once.

      +

      Check if a key has been pressed once

      pyray.is_key_pressed_repeat(key: int) bool
      -

      Check if a key has been pressed again.

      +

      Check if a key has been pressed again

      pyray.is_key_released(key: int) bool
      -

      Check if a key has been released once.

      +

      Check if a key has been released once

      pyray.is_key_up(key: int) bool
      -

      Check if a key is NOT being pressed.

      +

      Check if a key is NOT being pressed

      pyray.is_material_valid(material: Material | list | tuple) bool
      -

      Check if a material is valid (shader assigned, map textures loaded in GPU).

      +

      Check if a material is valid (shader assigned, map textures loaded in GPU)

      pyray.is_model_animation_valid(model: Model | list | tuple, anim: ModelAnimation | list | tuple) bool
      -

      Check model animation skeleton match.

      +

      Check model animation skeleton match

      pyray.is_model_valid(model: Model | list | tuple) bool
      -

      Check if a model is valid (loaded in GPU, VAO/VBOs).

      +

      Check if a model is valid (loaded in GPU, VAO/VBOs)

      pyray.is_mouse_button_down(button: int) bool
      -

      Check if a mouse button is being pressed.

      +

      Check if a mouse button is being pressed

      pyray.is_mouse_button_pressed(button: int) bool
      -

      Check if a mouse button has been pressed once.

      +

      Check if a mouse button has been pressed once

      pyray.is_mouse_button_released(button: int) bool
      -

      Check if a mouse button has been released once.

      +

      Check if a mouse button has been released once

      pyray.is_mouse_button_up(button: int) bool
      -

      Check if a mouse button is NOT being pressed.

      +

      Check if a mouse button is NOT being pressed

      pyray.is_music_stream_playing(music: Music | list | tuple) bool
      -

      Check if music is playing.

      +

      Check if music is playing

      pyray.is_music_valid(music: Music | list | tuple) bool
      -

      Checks if a music stream is valid (context and buffers initialized).

      +

      Checks if a music stream is valid (context and buffers initialized)

      pyray.is_path_file(path: str) bool
      -

      Check if a given path is a file or a directory.

      +

      Check if a given path is a file or a directory

      pyray.is_render_texture_valid(target: RenderTexture | list | tuple) bool
      -

      Check if a render texture is valid (loaded in GPU).

      +

      Check if a render texture is valid (loaded in GPU)

      pyray.is_shader_valid(shader: Shader | list | tuple) bool
      -

      Check if a shader is valid (loaded on GPU).

      +

      Check if a shader is valid (loaded on GPU)

      pyray.is_sound_playing(sound: Sound | list | tuple) bool
      -

      Check if a sound is currently playing.

      +

      Check if a sound is currently playing

      pyray.is_sound_valid(sound: Sound | list | tuple) bool
      -

      Checks if a sound is valid (data loaded and buffers initialized).

      +

      Checks if a sound is valid (data loaded and buffers initialized)

      pyray.is_texture_valid(texture: Texture | list | tuple) bool
      -

      Check if a texture is valid (loaded in GPU).

      +

      Check if a texture is valid (loaded in GPU)

      pyray.is_wave_valid(wave: Wave | list | tuple) bool
      -

      Checks if wave data is valid (data loaded and parameters).

      +

      Checks if wave data is valid (data loaded and parameters)

      pyray.is_window_focused() bool
      -

      Check if window is currently focused.

      +

      Check if window is currently focused

      pyray.is_window_fullscreen() bool
      -

      Check if window is currently fullscreen.

      +

      Check if window is currently fullscreen

      pyray.is_window_hidden() bool
      -

      Check if window is currently hidden.

      +

      Check if window is currently hidden

      pyray.is_window_maximized() bool
      -

      Check if window is currently maximized.

      +

      Check if window is currently maximized

      pyray.is_window_minimized() bool
      -

      Check if window is currently minimized.

      +

      Check if window is currently minimized

      pyray.is_window_ready() bool
      -

      Check if window has been initialized successfully.

      +

      Check if window has been initialized successfully

      pyray.is_window_resized() bool
      -

      Check if window has been resized last frame.

      +

      Check if window has been resized last frame

      pyray.is_window_state(flag: int) bool
      -

      Check if one specific window flag is enabled.

      +

      Check if one specific window flag is enabled

      pyray.lerp(start: float, end: float, amount: float) float
      -

      .

      -
      +
      pyray.load_audio_stream(sampleRate: int, sampleSize: int, channels: int) AudioStream
      -

      Load audio stream (to stream raw audio pcm data).

      +

      Load audio stream (to stream raw audio pcm data)

      pyray.load_automation_event_list(fileName: str) AutomationEventList
      -

      Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS.

      +

      Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS

      pyray.load_codepoints(text: str, count: Any) Any
      -

      Load all codepoints from a UTF-8 text string, codepoints count returned by parameter.

      +

      Load all codepoints from a UTF-8 text string, codepoints count returned by parameter

      pyray.load_directory_files(dirPath: str) FilePathList
      -

      Load directory filepaths.

      +

      Load directory filepaths

      pyray.load_directory_files_ex(basePath: str, filter: str, scanSubdirs: bool) FilePathList
      -

      Load directory filepaths with extension filtering and recursive directory scan. Use ‘DIR’ in the filter string to include directories in the result.

      +

      Load directory filepaths with extension filtering and recursive directory scan. Use ‘DIR’ in the filter string to include directories in the result

      pyray.load_dropped_files() FilePathList
      -

      Load dropped filepaths.

      +

      Load dropped filepaths

      pyray.load_file_data(fileName: str, dataSize: Any) str
      -

      Load file data as byte array (read).

      +

      Load file data as byte array (read)

      pyray.load_file_text(fileName: str) str
      -

      Load text data from file (read), returns a ‘' terminated string.

      +

      Load text data from file (read), returns a ‘' terminated string

      pyray.load_font(fileName: str) Font
      -

      Load font from file into GPU memory (VRAM).

      +

      Load font from file into GPU memory (VRAM)

      pyray.load_font_data(fileData: str, dataSize: int, fontSize: int, codepoints: Any, codepointCount: int, type: int) Any
      -

      Load font data for further use.

      +

      Load font data for further use

      pyray.load_font_ex(fileName: str, fontSize: int, codepoints: Any, codepointCount: int) Font
      -

      Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height.

      +

      Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height

      pyray.load_font_from_image(image: Image | list | tuple, key: Color | list | tuple, firstChar: int) Font
      -

      Load font from Image (XNA style).

      +

      Load font from Image (XNA style)

      pyray.load_font_from_memory(fileType: str, fileData: str, dataSize: int, fontSize: int, codepoints: Any, codepointCount: int) Font
      -

      Load font from memory buffer, fileType refers to extension: i.e. ‘.ttf’.

      +

      Load font from memory buffer, fileType refers to extension: i.e. ‘.ttf’

      pyray.load_image(fileName: str) Image
      -

      Load image from file into CPU memory (RAM).

      +

      Load image from file into CPU memory (RAM)

      pyray.load_image_anim(fileName: str, frames: Any) Image
      -

      Load image sequence from file (frames appended to image.data).

      +

      Load image sequence from file (frames appended to image.data)

      pyray.load_image_anim_from_memory(fileType: str, fileData: str, dataSize: int, frames: Any) Image
      -

      Load image sequence from memory buffer.

      +

      Load image sequence from memory buffer

      pyray.load_image_colors(image: Image | list | tuple) Any
      -

      Load color data from image as a Color array (RGBA - 32bit).

      +

      Load color data from image as a Color array (RGBA - 32bit)

      pyray.load_image_from_memory(fileType: str, fileData: str, dataSize: int) Image
      -

      Load image from memory buffer, fileType refers to extension: i.e. ‘.png’.

      +

      Load image from memory buffer, fileType refers to extension: i.e. ‘.png’

      pyray.load_image_from_screen() Image
      -

      Load image from screen buffer and (screenshot).

      +

      Load image from screen buffer and (screenshot)

      pyray.load_image_from_texture(texture: Texture | list | tuple) Image
      -

      Load image from GPU texture data.

      +

      Load image from GPU texture data

      pyray.load_image_palette(image: Image | list | tuple, maxPaletteSize: int, colorCount: Any) Any
      -

      Load colors palette from image as a Color array (RGBA - 32bit).

      +

      Load colors palette from image as a Color array (RGBA - 32bit)

      pyray.load_image_raw(fileName: str, width: int, height: int, format: int, headerSize: int) Image
      -

      Load image from RAW file data.

      +

      Load image from RAW file data

      pyray.load_material_default() Material
      -

      Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps).

      +

      Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)

      pyray.load_materials(fileName: str, materialCount: Any) Any
      -

      Load materials from model file.

      +

      Load materials from model file

      pyray.load_model(fileName: str) Model
      -

      Load model from files (meshes and materials).

      +

      Load model from files (meshes and materials)

      pyray.load_model_animations(fileName: str, animCount: Any) Any
      -

      Load model animations from file.

      +

      Load model animations from file

      pyray.load_model_from_mesh(mesh: Mesh | list | tuple) Model
      -

      Load model from generated mesh (default material).

      +

      Load model from generated mesh (default material)

      pyray.load_music_stream(fileName: str) Music
      -

      Load music stream from file.

      +

      Load music stream from file

      pyray.load_music_stream_from_memory(fileType: str, data: str, dataSize: int) Music
      -

      Load music stream from data.

      +

      Load music stream from data

      pyray.load_random_sequence(count: int, min_1: int, max_2: int) Any
      -

      Load random values sequence, no values repeated.

      +

      Load random values sequence, no values repeated

      pyray.load_render_texture(width: int, height: int) RenderTexture
      -

      Load texture for rendering (framebuffer).

      +

      Load texture for rendering (framebuffer)

      pyray.load_shader(vsFileName: str, fsFileName: str) Shader
      -

      Load shader from files and bind default locations.

      +

      Load shader from files and bind default locations

      pyray.load_shader_from_memory(vsCode: str, fsCode: str) Shader
      -

      Load shader from code strings and bind default locations.

      +

      Load shader from code strings and bind default locations

      pyray.load_sound(fileName: str) Sound
      -

      Load sound from file.

      +

      Load sound from file

      pyray.load_sound_alias(source: Sound | list | tuple) Sound
      -

      Create a new sound that shares the same sample data as the source sound, does not own the sound data.

      +

      Create a new sound that shares the same sample data as the source sound, does not own the sound data

      pyray.load_sound_from_wave(wave: Wave | list | tuple) Sound
      -

      Load sound from wave data.

      +

      Load sound from wave data

      pyray.load_texture(fileName: str) Texture
      -

      Load texture from file into GPU memory (VRAM).

      +

      Load texture from file into GPU memory (VRAM)

      pyray.load_texture_cubemap(image: Image | list | tuple, layout: int) Texture
      -

      Load cubemap from image, multiple image cubemap layouts supported.

      +

      Load cubemap from image, multiple image cubemap layouts supported

      pyray.load_texture_from_image(image: Image | list | tuple) Texture
      -

      Load texture from image data.

      +

      Load texture from image data

      pyray.load_utf8(codepoints: Any, length: int) str
      -

      Load UTF-8 text encoded from codepoints array.

      +

      Load UTF-8 text encoded from codepoints array

      pyray.load_vr_stereo_config(device: VrDeviceInfo | list | tuple) VrStereoConfig
      -

      Load VR stereo config for VR simulator device parameters.

      +

      Load VR stereo config for VR simulator device parameters

      pyray.load_wave(fileName: str) Wave
      -

      Load wave data from file.

      +

      Load wave data from file

      pyray.load_wave_from_memory(fileType: str, fileData: str, dataSize: int) Wave
      -

      Load wave from memory buffer, fileType refers to extension: i.e. ‘.wav’.

      +

      Load wave from memory buffer, fileType refers to extension: i.e. ‘.wav’

      pyray.load_wave_samples(wave: Wave | list | tuple) Any
      -

      Load samples data from wave as a 32bit float data array.

      +

      Load samples data from wave as a 32bit float data array

      pyray.make_directory(dirPath: str) int
      -

      Create directories (including full path requested), returns 0 on success.

      +

      Create directories (including full path requested), returns 0 on success

      pyray.matrix_add(left: Matrix | list | tuple, right: Matrix | list | tuple) Matrix
      -

      .

      -
      +
      pyray.matrix_decompose(mat: Matrix | list | tuple, translation: Any | list | tuple, rotation: Any | list | tuple, scale: Any | list | tuple) None
      -

      .

      -
      +
      pyray.matrix_determinant(mat: Matrix | list | tuple) float
      -

      .

      -
      +
      pyray.matrix_frustum(left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) Matrix
      -

      .

      -
      +
      pyray.matrix_identity() Matrix
      -

      .

      -
      +
      pyray.matrix_invert(mat: Matrix | list | tuple) Matrix
      -

      .

      -
      +
      pyray.matrix_look_at(eye: Vector3 | list | tuple, target: Vector3 | list | tuple, up: Vector3 | list | tuple) Matrix
      -

      .

      -
      +
      pyray.matrix_multiply(left: Matrix | list | tuple, right: Matrix | list | tuple) Matrix
      -

      .

      -
      +
      pyray.matrix_ortho(left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) Matrix
      -

      .

      -
      +
      pyray.matrix_perspective(fovY: float, aspect: float, nearPlane: float, farPlane: float) Matrix
      -

      .

      -
      +
      pyray.matrix_rotate(axis: Vector3 | list | tuple, angle: float) Matrix
      -

      .

      -
      +
      pyray.matrix_rotate_x(angle: float) Matrix
      -

      .

      -
      +
      pyray.matrix_rotate_xyz(angle: Vector3 | list | tuple) Matrix
      -

      .

      -
      +
      pyray.matrix_rotate_y(angle: float) Matrix
      -

      .

      -
      +
      pyray.matrix_rotate_z(angle: float) Matrix
      -

      .

      -
      +
      pyray.matrix_rotate_zyx(angle: Vector3 | list | tuple) Matrix
      -

      .

      -
      +
      pyray.matrix_scale(x: float, y: float, z: float) Matrix
      -

      .

      -
      +
      pyray.matrix_subtract(left: Matrix | list | tuple, right: Matrix | list | tuple) Matrix
      -

      .

      -
      +
      pyray.matrix_to_float_v(mat: Matrix | list | tuple) float16
      -

      .

      -
      +
      pyray.matrix_trace(mat: Matrix | list | tuple) float
      -

      .

      -
      +
      pyray.matrix_translate(x: float, y: float, z: float) Matrix
      -

      .

      -
      +
      pyray.matrix_transpose(mat: Matrix | list | tuple) Matrix
      -

      .

      -
      +
      pyray.maximize_window() None
      -

      Set window state: maximized, if resizable.

      +

      Set window state: maximized, if resizable

      pyray.measure_text(text: str, fontSize: int) int
      -

      Measure string width for default font.

      +

      Measure string width for default font

      pyray.measure_text_ex(font: Font | list | tuple, text: str, fontSize: float, spacing: float) Vector2
      -

      Measure string size for Font.

      +

      Measure string size for Font

      pyray.mem_alloc(size: int) Any
      -

      Internal memory allocator.

      +

      Internal memory allocator

      pyray.mem_free(ptr: Any) None
      -

      Internal memory free.

      +

      Internal memory free

      pyray.mem_realloc(ptr: Any, size: int) Any
      -

      Internal memory reallocator.

      +

      Internal memory reallocator

      pyray.minimize_window() None
      -

      Set window state: minimized, if resizable.

      +

      Set window state: minimized, if resizable

      pyray.normalize(value: float, start: float, end: float) float
      -

      .

      -
      +
      pyray.open_url(url: str) None
      -

      Open URL with default system browser (if available).

      +

      Open URL with default system browser (if available)

      pyray.pause_audio_stream(stream: AudioStream | list | tuple) None
      -

      Pause audio stream.

      +

      Pause audio stream

      pyray.pause_music_stream(music: Music | list | tuple) None
      -

      Pause music playing.

      +

      Pause music playing

      pyray.pause_sound(sound: Sound | list | tuple) None
      -

      Pause a sound.

      +

      Pause a sound

      pyray.physics_add_force(body: Any | list | tuple, force: Vector2 | list | tuple) None
      -

      Adds a force to a physics body.

      +

      Adds a force to a physics body

      pyray.physics_add_torque(body: Any | list | tuple, amount: float) None
      -

      Adds an angular force to a physics body.

      +

      Adds an angular force to a physics body

      pyray.physics_shatter(body: Any | list | tuple, position: Vector2 | list | tuple, force: float) None
      -

      Shatters a polygon shape physics body to little physics bodies with explosion force.

      +

      Shatters a polygon shape physics body to little physics bodies with explosion force

      pyray.play_audio_stream(stream: AudioStream | list | tuple) None
      -

      Play audio stream.

      +

      Play audio stream

      pyray.play_automation_event(event: AutomationEvent | list | tuple) None
      -

      Play a recorded automation event.

      +

      Play a recorded automation event

      pyray.play_music_stream(music: Music | list | tuple) None
      -

      Start music playing.

      +

      Start music playing

      pyray.play_sound(sound: Sound | list | tuple) None
      -

      Play a sound.

      +

      Play a sound

      pyray.poll_input_events() None
      -

      Register all input events.

      +

      Register all input events

      pyray.quaternion_add(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.quaternion_add_value(q: Vector4 | list | tuple, add: float) Vector4
      -

      .

      -
      +
      pyray.quaternion_cubic_hermite_spline(q1: Vector4 | list | tuple, outTangent1: Vector4 | list | tuple, q2: Vector4 | list | tuple, inTangent2: Vector4 | list | tuple, t: float) Vector4
      -

      .

      -
      +
      pyray.quaternion_divide(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.quaternion_equals(p: Vector4 | list | tuple, q: Vector4 | list | tuple) int
      -

      .

      -
      +
      pyray.quaternion_from_axis_angle(axis: Vector3 | list | tuple, angle: float) Vector4
      -

      .

      -
      +
      pyray.quaternion_from_euler(pitch: float, yaw: float, roll: float) Vector4
      -

      .

      -
      +
      pyray.quaternion_from_matrix(mat: Matrix | list | tuple) Vector4
      -

      .

      -
      +
      pyray.quaternion_from_vector3_to_vector3(from_0: Vector3 | list | tuple, to: Vector3 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.quaternion_identity() Vector4
      -

      .

      -
      +
      pyray.quaternion_invert(q: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.quaternion_length(q: Vector4 | list | tuple) float
      -

      .

      -
      +
      pyray.quaternion_lerp(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple, amount: float) Vector4
      -

      .

      -
      +
      pyray.quaternion_multiply(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.quaternion_nlerp(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple, amount: float) Vector4
      -

      .

      -
      +
      pyray.quaternion_normalize(q: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.quaternion_scale(q: Vector4 | list | tuple, mul: float) Vector4
      -

      .

      -
      +
      pyray.quaternion_slerp(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple, amount: float) Vector4
      -

      .

      -
      +
      pyray.quaternion_subtract(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.quaternion_subtract_value(q: Vector4 | list | tuple, sub: float) Vector4
      -

      .

      -
      +
      pyray.quaternion_to_axis_angle(q: Vector4 | list | tuple, outAxis: Any | list | tuple, outAngle: Any) None
      -

      .

      -
      +
      pyray.quaternion_to_euler(q: Vector4 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.quaternion_to_matrix(q: Vector4 | list | tuple) Matrix
      -

      .

      -
      +
      pyray.quaternion_transform(q: Vector4 | list | tuple, mat: Matrix | list | tuple) Vector4
      -

      .

      -
      +
      pyray.remap(value: float, inputStart: float, inputEnd: float, outputStart: float, outputEnd: float) float
      -

      .

      -
      +
      pyray.reset_physics() None
      -

      Reset physics system (global variables).

      +

      Reset physics system (global variables)

      pyray.restore_window() None
      -

      Set window state: not minimized/maximized.

      +

      Set window state: not minimized/maximized

      pyray.resume_audio_stream(stream: AudioStream | list | tuple) None
      -

      Resume audio stream.

      +

      Resume audio stream

      pyray.resume_music_stream(music: Music | list | tuple) None
      -

      Resume playing paused music.

      +

      Resume playing paused music

      pyray.resume_sound(sound: Sound | list | tuple) None
      -

      Resume a paused sound.

      +

      Resume a paused sound

      -class pyray.rlBlendMode
      -

      Color blending modes (pre-defined).

      +class pyray.rlBlendMode +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_BLEND_ADDITIVE = 1
      @@ -11647,8 +11926,19 @@
      -class pyray.rlCullMode
      -

      Face culling mode.

      +class pyray.rlCullMode +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_CULL_FACE_BACK = 1
      @@ -11663,34 +11953,45 @@
      -class pyray.rlDrawCall(mode: int | None = None, vertexCount: int | None = None, vertexAlignment: int | None = None, textureId: int | None = None)
      -

      of those state-change happens (this is done in core module).

      +class pyray.rlDrawCall(mode: int | None = None, vertexCount: int | None = None, vertexAlignment: int | None = None, textureId: int | None = None) +

      struct

      -mode: int = None
      +mode: int
      -textureId: int = None
      +textureId: int
      -vertexAlignment: int = None
      +vertexAlignment: int
      -vertexCount: int = None
      +vertexCount: int
      -class pyray.rlFramebufferAttachTextureType
      -

      Framebuffer texture attachment type.

      +class pyray.rlFramebufferAttachTextureType +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1
      @@ -11735,8 +12036,19 @@
      -class pyray.rlFramebufferAttachType
      -

      Framebuffer attachment type.

      +class pyray.rlFramebufferAttachType +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_ATTACHMENT_COLOR_CHANNEL0 = 0
      @@ -11791,8 +12103,19 @@
      -class pyray.rlGlVersion
      -

      OpenGL version.

      +class pyray.rlGlVersion +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_OPENGL_11 = 1
      @@ -11827,8 +12150,19 @@
      -class pyray.rlPixelFormat
      -

      Texture pixel formats.

      +class pyray.rlPixelFormat +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23
      @@ -11953,44 +12287,55 @@
      -class pyray.rlRenderBatch(bufferCount: int | None = None, currentBuffer: int | None = None, vertexBuffer: Any | None = None, draws: Any | None = None, drawCounter: int | None = None, currentDepth: float | None = None)
      -

      rlRenderBatch type.

      +class pyray.rlRenderBatch(bufferCount: int | None = None, currentBuffer: int | None = None, vertexBuffer: Any | None = None, draws: Any | None = None, drawCounter: int | None = None, currentDepth: float | None = None) +

      struct

      -bufferCount: int = None
      +bufferCount: int
      -currentBuffer: int = None
      +currentBuffer: int
      -currentDepth: float = None
      +currentDepth: float
      -drawCounter: int = None
      +drawCounter: int
      -draws: Any = None
      +draws: Any
      -vertexBuffer: Any = None
      +vertexBuffer: Any
      -class pyray.rlShaderAttributeDataType
      -

      Shader attribute data types.

      +class pyray.rlShaderAttributeDataType +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_SHADER_ATTRIB_FLOAT = 0
      @@ -12015,8 +12360,19 @@
      -class pyray.rlShaderLocationIndex
      -

      Shader location point type.

      +class pyray.rlShaderLocationIndex +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_SHADER_LOC_COLOR_AMBIENT = 14
      @@ -12151,8 +12507,19 @@
      -class pyray.rlShaderUniformDataType
      -

      Shader uniform data type.

      +class pyray.rlShaderUniformDataType +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_SHADER_UNIFORM_FLOAT = 0
      @@ -12222,8 +12589,19 @@
      -class pyray.rlTextureFilter
      -

      Texture parameters: filter mode.

      +class pyray.rlTextureFilter +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5
      @@ -12258,8 +12636,19 @@
      -class pyray.rlTraceLogLevel
      -

      Trace log level.

      +class pyray.rlTraceLogLevel +

      int([x]) -> integer +int(x, base=10) -> integer

      +

      Convert a number or string to an integer, or return 0 if no arguments +are given. If x is a number, return x.__int__(). For floating point +numbers, this truncates towards zero.

      +

      If x is not a number or if base is given, then x must be a string, +bytes, or bytearray instance representing an integer literal in the +given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded +by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. +Base 0 means to interpret the base from the string as an integer literal. +>>> int(‘0b100’, base=0) +4

      RL_LOG_ALL = 0
      @@ -12304,46 +12693,46 @@
      -class pyray.rlVertexBuffer(elementCount: int | None = None, vertices: Any | None = None, texcoords: Any | None = None, normals: Any | None = None, colors: str | None = None, indices: Any | None = None, vaoId: int | None = None, vboId: list | None = None)
      -

      Dynamic vertex buffers (position + texcoords + colors + indices arrays).

      +class pyray.rlVertexBuffer(elementCount: int | None = None, vertices: Any | None = None, texcoords: Any | None = None, normals: Any | None = None, colors: str | None = None, indices: Any | None = None, vaoId: int | None = None, vboId: list | None = None) +

      struct

      -colors: str = None
      +colors: str
      -elementCount: int = None
      +elementCount: int
      -indices: Any = None
      +indices: Any
      -normals: Any = None
      +normals: Any
      -texcoords: Any = None
      +texcoords: Any
      -vaoId: int = None
      +vaoId: int
      -vboId: list = None
      +vboId: list
      -vertices: Any = None
      +vertices: Any
      @@ -12351,1351 +12740,1349 @@
      pyray.rl_active_draw_buffers(count: int) None
      -

      Activate multiple draw color buffers.

      +

      Activate multiple draw color buffers

      pyray.rl_active_texture_slot(slot: int) None
      -

      Select and active a texture slot.

      +

      Select and active a texture slot

      pyray.rl_begin(mode: int) None
      -

      Initialize drawing mode (how to organize vertex).

      +

      Initialize drawing mode (how to organize vertex)

      pyray.rl_bind_framebuffer(target: int, framebuffer: int) None
      -

      Bind framebuffer (FBO).

      +

      Bind framebuffer (FBO)

      pyray.rl_bind_image_texture(id: int, index: int, format: int, readonly: bool) None
      -

      Bind image texture.

      +

      Bind image texture

      pyray.rl_bind_shader_buffer(id: int, index: int) None
      -

      Bind SSBO buffer.

      +

      Bind SSBO buffer

      pyray.rl_blit_framebuffer(srcX: int, srcY: int, srcWidth: int, srcHeight: int, dstX: int, dstY: int, dstWidth: int, dstHeight: int, bufferMask: int) None
      -

      Blit active framebuffer to main framebuffer.

      +

      Blit active framebuffer to main framebuffer

      pyray.rl_check_errors() None
      -

      Check and log OpenGL error codes.

      +

      Check and log OpenGL error codes

      pyray.rl_check_render_batch_limit(vCount: int) bool
      -

      Check internal buffer overflow for a given number of vertex.

      +

      Check internal buffer overflow for a given number of vertex

      pyray.rl_clear_color(r: int, g: int, b: int, a: int) None
      -

      Clear color buffer with color.

      +

      Clear color buffer with color

      pyray.rl_clear_screen_buffers() None
      -

      Clear used screen buffers (color and depth).

      +

      Clear used screen buffers (color and depth)

      pyray.rl_color3f(x: float, y: float, z: float) None
      -

      Define one vertex (color) - 3 float.

      +

      Define one vertex (color) - 3 float

      pyray.rl_color4f(x: float, y: float, z: float, w: float) None
      -

      Define one vertex (color) - 4 float.

      +

      Define one vertex (color) - 4 float

      pyray.rl_color4ub(r: int, g: int, b: int, a: int) None
      -

      Define one vertex (color) - 4 byte.

      +

      Define one vertex (color) - 4 byte

      pyray.rl_color_mask(r: bool, g: bool, b: bool, a: bool) None
      -

      Color mask control.

      +

      Color mask control

      pyray.rl_compile_shader(shaderCode: str, type: int) int
      -

      Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER).

      +

      Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)

      pyray.rl_compute_shader_dispatch(groupX: int, groupY: int, groupZ: int) None
      -

      Dispatch compute shader (equivalent to draw for graphics pipeline).

      +

      Dispatch compute shader (equivalent to draw for graphics pipeline)

      pyray.rl_copy_shader_buffer(destId: int, srcId: int, destOffset: int, srcOffset: int, count: int) None
      -

      Copy SSBO data between buffers.

      +

      Copy SSBO data between buffers

      pyray.rl_cubemap_parameters(id: int, param: int, value: int) None
      -

      Set cubemap parameters (filter, wrap).

      +

      Set cubemap parameters (filter, wrap)

      pyray.rl_disable_backface_culling() None
      -

      Disable backface culling.

      +

      Disable backface culling

      pyray.rl_disable_color_blend() None
      -

      Disable color blending.

      +

      Disable color blending

      pyray.rl_disable_depth_mask() None
      -

      Disable depth write.

      +

      Disable depth write

      pyray.rl_disable_depth_test() None
      -

      Disable depth test.

      +

      Disable depth test

      pyray.rl_disable_framebuffer() None
      -

      Disable render texture (fbo), return to default framebuffer.

      +

      Disable render texture (fbo), return to default framebuffer

      pyray.rl_disable_scissor_test() None
      -

      Disable scissor test.

      +

      Disable scissor test

      pyray.rl_disable_shader() None
      -

      Disable shader program.

      +

      Disable shader program

      pyray.rl_disable_smooth_lines() None
      -

      Disable line aliasing.

      +

      Disable line aliasing

      pyray.rl_disable_stereo_render() None
      -

      Disable stereo rendering.

      +

      Disable stereo rendering

      pyray.rl_disable_texture() None
      -

      Disable texture.

      +

      Disable texture

      pyray.rl_disable_texture_cubemap() None
      -

      Disable texture cubemap.

      +

      Disable texture cubemap

      pyray.rl_disable_vertex_array() None
      -

      Disable vertex array (VAO, if supported).

      +

      Disable vertex array (VAO, if supported)

      pyray.rl_disable_vertex_attribute(index: int) None
      -

      Disable vertex attribute index.

      +

      Disable vertex attribute index

      pyray.rl_disable_vertex_buffer() None
      -

      Disable vertex buffer (VBO).

      +

      Disable vertex buffer (VBO)

      pyray.rl_disable_vertex_buffer_element() None
      -

      Disable vertex buffer element (VBO element).

      +

      Disable vertex buffer element (VBO element)

      pyray.rl_disable_wire_mode() None
      -

      Disable wire (and point) mode.

      +

      Disable wire (and point) mode

      pyray.rl_draw_render_batch(batch: Any | list | tuple) None
      -

      Draw render batch data (Update->Draw->Reset).

      +

      Draw render batch data (Update->Draw->Reset)

      pyray.rl_draw_render_batch_active() None
      -

      Update and draw internal render batch.

      +

      Update and draw internal render batch

      pyray.rl_draw_vertex_array(offset: int, count: int) None
      -

      Draw vertex array (currently active vao).

      +

      Draw vertex array (currently active vao)

      pyray.rl_draw_vertex_array_elements(offset: int, count: int, buffer: Any) None
      -

      Draw vertex array elements.

      +

      Draw vertex array elements

      pyray.rl_draw_vertex_array_elements_instanced(offset: int, count: int, buffer: Any, instances: int) None
      -

      Draw vertex array elements with instancing.

      +

      Draw vertex array elements with instancing

      pyray.rl_draw_vertex_array_instanced(offset: int, count: int, instances: int) None
      -

      Draw vertex array (currently active vao) with instancing.

      +

      Draw vertex array (currently active vao) with instancing

      pyray.rl_enable_backface_culling() None
      -

      Enable backface culling.

      +

      Enable backface culling

      pyray.rl_enable_color_blend() None
      -

      Enable color blending.

      +

      Enable color blending

      pyray.rl_enable_depth_mask() None
      -

      Enable depth write.

      +

      Enable depth write

      pyray.rl_enable_depth_test() None
      -

      Enable depth test.

      +

      Enable depth test

      pyray.rl_enable_framebuffer(id: int) None
      -

      Enable render texture (fbo).

      +

      Enable render texture (fbo)

      pyray.rl_enable_point_mode() None
      -

      Enable point mode.

      +

      Enable point mode

      pyray.rl_enable_scissor_test() None
      -

      Enable scissor test.

      +

      Enable scissor test

      pyray.rl_enable_shader(id: int) None
      -

      Enable shader program.

      +

      Enable shader program

      pyray.rl_enable_smooth_lines() None
      -

      Enable line aliasing.

      +

      Enable line aliasing

      pyray.rl_enable_stereo_render() None
      -

      Enable stereo rendering.

      +

      Enable stereo rendering

      pyray.rl_enable_texture(id: int) None
      -

      Enable texture.

      +

      Enable texture

      pyray.rl_enable_texture_cubemap(id: int) None
      -

      Enable texture cubemap.

      +

      Enable texture cubemap

      pyray.rl_enable_vertex_array(vaoId: int) bool
      -

      Enable vertex array (VAO, if supported).

      +

      Enable vertex array (VAO, if supported)

      pyray.rl_enable_vertex_attribute(index: int) None
      -

      Enable vertex attribute index.

      +

      Enable vertex attribute index

      pyray.rl_enable_vertex_buffer(id: int) None
      -

      Enable vertex buffer (VBO).

      +

      Enable vertex buffer (VBO)

      pyray.rl_enable_vertex_buffer_element(id: int) None
      -

      Enable vertex buffer element (VBO element).

      +

      Enable vertex buffer element (VBO element)

      pyray.rl_enable_wire_mode() None
      -

      Enable wire mode.

      +

      Enable wire mode

      pyray.rl_end() None
      -

      Finish vertex providing.

      +

      Finish vertex providing

      pyray.rl_framebuffer_attach(fboId: int, texId: int, attachType: int, texType: int, mipLevel: int) None
      -

      Attach texture/renderbuffer to a framebuffer.

      +

      Attach texture/renderbuffer to a framebuffer

      pyray.rl_framebuffer_complete(id: int) bool
      -

      Verify framebuffer is complete.

      +

      Verify framebuffer is complete

      pyray.rl_frustum(left: float, right: float, bottom: float, top: float, znear: float, zfar: float) None
      -

      .

      -
      +
      pyray.rl_gen_texture_mipmaps(id: int, width: int, height: int, format: int, mipmaps: Any) None
      -

      Generate mipmap data for selected texture.

      +

      Generate mipmap data for selected texture

      pyray.rl_get_active_framebuffer() int
      -

      Get the currently active render texture (fbo), 0 for default framebuffer.

      +

      Get the currently active render texture (fbo), 0 for default framebuffer

      pyray.rl_get_cull_distance_far() float
      -

      Get cull plane distance far.

      +

      Get cull plane distance far

      pyray.rl_get_cull_distance_near() float
      -

      Get cull plane distance near.

      +

      Get cull plane distance near

      pyray.rl_get_framebuffer_height() int
      -

      Get default framebuffer height.

      +

      Get default framebuffer height

      pyray.rl_get_framebuffer_width() int
      -

      Get default framebuffer width.

      +

      Get default framebuffer width

      pyray.rl_get_gl_texture_formats(format: int, glInternalFormat: Any, glFormat: Any, glType: Any) None
      -

      Get OpenGL internal formats.

      +

      Get OpenGL internal formats

      pyray.rl_get_line_width() float
      -

      Get the line drawing width.

      +

      Get the line drawing width

      pyray.rl_get_location_attrib(shaderId: int, attribName: str) int
      -

      Get shader location attribute.

      +

      Get shader location attribute

      pyray.rl_get_location_uniform(shaderId: int, uniformName: str) int
      -

      Get shader location uniform.

      +

      Get shader location uniform

      pyray.rl_get_matrix_modelview() Matrix
      -

      Get internal modelview matrix.

      +

      Get internal modelview matrix

      pyray.rl_get_matrix_projection() Matrix
      -

      Get internal projection matrix.

      +

      Get internal projection matrix

      pyray.rl_get_matrix_projection_stereo(eye: int) Matrix
      -

      Get internal projection matrix for stereo render (selected eye).

      +

      Get internal projection matrix for stereo render (selected eye)

      pyray.rl_get_matrix_transform() Matrix
      -

      Get internal accumulated transform matrix.

      +

      Get internal accumulated transform matrix

      pyray.rl_get_matrix_view_offset_stereo(eye: int) Matrix
      -

      Get internal view offset matrix for stereo render (selected eye).

      +

      Get internal view offset matrix for stereo render (selected eye)

      pyray.rl_get_pixel_format_name(format: int) str
      -

      Get name string for pixel format.

      +

      Get name string for pixel format

      pyray.rl_get_shader_buffer_size(id: int) int
      -

      Get SSBO buffer size.

      +

      Get SSBO buffer size

      pyray.rl_get_shader_id_default() int
      -

      Get default shader id.

      +

      Get default shader id

      pyray.rl_get_shader_locs_default() Any
      -

      Get default shader locations.

      +

      Get default shader locations

      pyray.rl_get_texture_id_default() int
      -

      Get default texture id.

      +

      Get default texture id

      pyray.rl_get_version() int
      -

      Get current OpenGL version.

      +

      Get current OpenGL version

      pyray.rl_is_stereo_render_enabled() bool
      -

      Check if stereo render is enabled.

      +

      Check if stereo render is enabled

      pyray.rl_load_compute_shader_program(shaderId: int) int
      -

      Load compute shader program.

      +

      Load compute shader program

      pyray.rl_load_draw_cube() None
      -

      Load and draw a cube.

      +

      Load and draw a cube

      pyray.rl_load_draw_quad() None
      -

      Load and draw a quad.

      +

      Load and draw a quad

      pyray.rl_load_extensions(loader: Any) None
      -

      Load OpenGL extensions (loader function required).

      +

      Load OpenGL extensions (loader function required)

      pyray.rl_load_framebuffer() int
      -

      Load an empty framebuffer.

      +

      Load an empty framebuffer

      pyray.rl_load_identity() None
      -

      Reset current matrix to identity matrix.

      +

      Reset current matrix to identity matrix

      pyray.rl_load_render_batch(numBuffers: int, bufferElements: int) rlRenderBatch
      -

      Load a render batch system.

      +

      Load a render batch system

      pyray.rl_load_shader_buffer(size: int, data: Any, usageHint: int) int
      -

      Load shader storage buffer object (SSBO).

      +

      Load shader storage buffer object (SSBO)

      pyray.rl_load_shader_code(vsCode: str, fsCode: str) int
      -

      Load shader from code strings.

      +

      Load shader from code strings

      pyray.rl_load_shader_program(vShaderId: int, fShaderId: int) int
      -

      Load custom shader program.

      +

      Load custom shader program

      pyray.rl_load_texture(data: Any, width: int, height: int, format: int, mipmapCount: int) int
      -

      Load texture data.

      +

      Load texture data

      pyray.rl_load_texture_cubemap(data: Any, size: int, format: int, mipmapCount: int) int
      -

      Load texture cubemap data.

      +

      Load texture cubemap data

      pyray.rl_load_texture_depth(width: int, height: int, useRenderBuffer: bool) int
      -

      Load depth texture/renderbuffer (to be attached to fbo).

      +

      Load depth texture/renderbuffer (to be attached to fbo)

      pyray.rl_load_vertex_array() int
      -

      Load vertex array (vao) if supported.

      +

      Load vertex array (vao) if supported

      pyray.rl_load_vertex_buffer(buffer: Any, size: int, dynamic: bool) int
      -

      Load a vertex buffer object.

      +

      Load a vertex buffer object

      pyray.rl_load_vertex_buffer_element(buffer: Any, size: int, dynamic: bool) int
      -

      Load vertex buffer elements object.

      +

      Load vertex buffer elements object

      pyray.rl_matrix_mode(mode: int) None
      -

      Choose the current matrix to be transformed.

      +

      Choose the current matrix to be transformed

      pyray.rl_mult_matrixf(matf: Any) None
      -

      Multiply the current matrix by another matrix.

      +

      Multiply the current matrix by another matrix

      pyray.rl_normal3f(x: float, y: float, z: float) None
      -

      Define one vertex (normal) - 3 float.

      +

      Define one vertex (normal) - 3 float

      pyray.rl_ortho(left: float, right: float, bottom: float, top: float, znear: float, zfar: float) None
      -

      .

      -
      +
      pyray.rl_pop_matrix() None
      -

      Pop latest inserted matrix from stack.

      +

      Pop latest inserted matrix from stack

      pyray.rl_push_matrix() None
      -

      Push the current matrix to stack.

      +

      Push the current matrix to stack

      pyray.rl_read_screen_pixels(width: int, height: int) str
      -

      Read screen pixel data (color buffer).

      +

      Read screen pixel data (color buffer)

      pyray.rl_read_shader_buffer(id: int, dest: Any, count: int, offset: int) None
      -

      Read SSBO buffer data (GPU->CPU).

      +

      Read SSBO buffer data (GPU->CPU)

      pyray.rl_read_texture_pixels(id: int, width: int, height: int, format: int) Any
      -

      Read texture pixel data.

      +

      Read texture pixel data

      pyray.rl_rotatef(angle: float, x: float, y: float, z: float) None
      -

      Multiply the current matrix by a rotation matrix.

      +

      Multiply the current matrix by a rotation matrix

      pyray.rl_scalef(x: float, y: float, z: float) None
      -

      Multiply the current matrix by a scaling matrix.

      +

      Multiply the current matrix by a scaling matrix

      pyray.rl_scissor(x: int, y: int, width: int, height: int) None
      -

      Scissor test.

      +

      Scissor test

      pyray.rl_set_blend_factors(glSrcFactor: int, glDstFactor: int, glEquation: int) None
      -

      Set blending mode factor and equation (using OpenGL factors).

      +

      Set blending mode factor and equation (using OpenGL factors)

      pyray.rl_set_blend_factors_separate(glSrcRGB: int, glDstRGB: int, glSrcAlpha: int, glDstAlpha: int, glEqRGB: int, glEqAlpha: int) None
      -

      Set blending mode factors and equations separately (using OpenGL factors).

      +

      Set blending mode factors and equations separately (using OpenGL factors)

      pyray.rl_set_blend_mode(mode: int) None
      -

      Set blending mode.

      +

      Set blending mode

      pyray.rl_set_clip_planes(nearPlane: float, farPlane: float) None
      -

      Set clip planes distances.

      +

      Set clip planes distances

      pyray.rl_set_cull_face(mode: int) None
      -

      Set face culling mode.

      +

      Set face culling mode

      pyray.rl_set_framebuffer_height(height: int) None
      -

      Set current framebuffer height.

      +

      Set current framebuffer height

      pyray.rl_set_framebuffer_width(width: int) None
      -

      Set current framebuffer width.

      +

      Set current framebuffer width

      pyray.rl_set_line_width(width: float) None
      -

      Set the line drawing width.

      +

      Set the line drawing width

      pyray.rl_set_matrix_modelview(view: Matrix | list | tuple) None
      -

      Set a custom modelview matrix (replaces internal modelview matrix).

      +

      Set a custom modelview matrix (replaces internal modelview matrix)

      pyray.rl_set_matrix_projection(proj: Matrix | list | tuple) None
      -

      Set a custom projection matrix (replaces internal projection matrix).

      +

      Set a custom projection matrix (replaces internal projection matrix)

      pyray.rl_set_matrix_projection_stereo(right: Matrix | list | tuple, left: Matrix | list | tuple) None
      -

      Set eyes projection matrices for stereo rendering.

      +

      Set eyes projection matrices for stereo rendering

      pyray.rl_set_matrix_view_offset_stereo(right: Matrix | list | tuple, left: Matrix | list | tuple) None
      -

      Set eyes view offsets matrices for stereo rendering.

      +

      Set eyes view offsets matrices for stereo rendering

      pyray.rl_set_render_batch_active(batch: Any | list | tuple) None
      -

      Set the active render batch for rlgl (NULL for default internal).

      +

      Set the active render batch for rlgl (NULL for default internal)

      pyray.rl_set_shader(id: int, locs: Any) None
      -

      Set shader currently active (id and locations).

      +

      Set shader currently active (id and locations)

      pyray.rl_set_texture(id: int) None
      -

      Set current texture for render batch and check buffers limits.

      +

      Set current texture for render batch and check buffers limits

      pyray.rl_set_uniform(locIndex: int, value: Any, uniformType: int, count: int) None
      -

      Set shader value uniform.

      +

      Set shader value uniform

      pyray.rl_set_uniform_matrices(locIndex: int, mat: Any | list | tuple, count: int) None
      -

      Set shader value matrices.

      +

      Set shader value matrices

      pyray.rl_set_uniform_matrix(locIndex: int, mat: Matrix | list | tuple) None
      -

      Set shader value matrix.

      +

      Set shader value matrix

      pyray.rl_set_uniform_sampler(locIndex: int, textureId: int) None
      -

      Set shader value sampler.

      +

      Set shader value sampler

      pyray.rl_set_vertex_attribute(index: int, compSize: int, type: int, normalized: bool, stride: int, offset: int) None
      -

      Set vertex attribute data configuration.

      +

      Set vertex attribute data configuration

      pyray.rl_set_vertex_attribute_default(locIndex: int, value: Any, attribType: int, count: int) None
      -

      Set vertex attribute default value, when attribute to provided.

      +

      Set vertex attribute default value, when attribute to provided

      pyray.rl_set_vertex_attribute_divisor(index: int, divisor: int) None
      -

      Set vertex attribute data divisor.

      +

      Set vertex attribute data divisor

      pyray.rl_tex_coord2f(x: float, y: float) None
      -

      Define one vertex (texture coordinate) - 2 float.

      +

      Define one vertex (texture coordinate) - 2 float

      pyray.rl_texture_parameters(id: int, param: int, value: int) None
      -

      Set texture parameters (filter, wrap).

      +

      Set texture parameters (filter, wrap)

      pyray.rl_translatef(x: float, y: float, z: float) None
      -

      Multiply the current matrix by a translation matrix.

      +

      Multiply the current matrix by a translation matrix

      pyray.rl_unload_framebuffer(id: int) None
      -

      Delete framebuffer from GPU.

      +

      Delete framebuffer from GPU

      pyray.rl_unload_render_batch(batch: rlRenderBatch | list | tuple) None
      -

      Unload render batch system.

      +

      Unload render batch system

      pyray.rl_unload_shader_buffer(ssboId: int) None
      -

      Unload shader storage buffer object (SSBO).

      +

      Unload shader storage buffer object (SSBO)

      pyray.rl_unload_shader_program(id: int) None
      -

      Unload shader program.

      +

      Unload shader program

      pyray.rl_unload_texture(id: int) None
      -

      Unload texture from GPU memory.

      +

      Unload texture from GPU memory

      pyray.rl_unload_vertex_array(vaoId: int) None
      -

      Unload vertex array (vao).

      +

      Unload vertex array (vao)

      pyray.rl_unload_vertex_buffer(vboId: int) None
      -

      Unload vertex buffer object.

      +

      Unload vertex buffer object

      pyray.rl_update_shader_buffer(id: int, data: Any, dataSize: int, offset: int) None
      -

      Update SSBO buffer data.

      +

      Update SSBO buffer data

      pyray.rl_update_texture(id: int, offsetX: int, offsetY: int, width: int, height: int, format: int, data: Any) None
      -

      Update texture with new data on GPU.

      +

      Update texture with new data on GPU

      pyray.rl_update_vertex_buffer(bufferId: int, data: Any, dataSize: int, offset: int) None
      -

      Update vertex buffer object data on GPU buffer.

      +

      Update vertex buffer object data on GPU buffer

      pyray.rl_update_vertex_buffer_elements(id: int, data: Any, dataSize: int, offset: int) None
      -

      Update vertex buffer elements data on GPU buffer.

      +

      Update vertex buffer elements data on GPU buffer

      pyray.rl_vertex2f(x: float, y: float) None
      -

      Define one vertex (position) - 2 float.

      +

      Define one vertex (position) - 2 float

      pyray.rl_vertex2i(x: int, y: int) None
      -

      Define one vertex (position) - 2 int.

      +

      Define one vertex (position) - 2 int

      pyray.rl_vertex3f(x: float, y: float, z: float) None
      -

      Define one vertex (position) - 3 float.

      +

      Define one vertex (position) - 3 float

      pyray.rl_viewport(x: int, y: int, width: int, height: int) None
      -

      Set the viewport area.

      +

      Set the viewport area

      pyray.rlgl_close() None
      -

      De-initialize rlgl (buffers, shaders, textures).

      +

      De-initialize rlgl (buffers, shaders, textures)

      pyray.rlgl_init(width: int, height: int) None
      -

      Initialize rlgl (buffers, shaders, textures, states).

      +

      Initialize rlgl (buffers, shaders, textures, states)

      pyray.save_file_data(fileName: str, data: Any, dataSize: int) bool
      -

      Save data to file from byte array (write), returns true on success.

      +

      Save data to file from byte array (write), returns true on success

      pyray.save_file_text(fileName: str, text: str) bool
      -

      Save text data to file (write), string must be ‘' terminated, returns true on success.

      +

      Save text data to file (write), string must be ‘' terminated, returns true on success

      pyray.seek_music_stream(music: Music | list | tuple, position: float) None
      -

      Seek music to a position (in seconds).

      +

      Seek music to a position (in seconds)

      pyray.set_audio_stream_buffer_size_default(size: int) None
      -

      Default size for new audio streams.

      +

      Default size for new audio streams

      pyray.set_audio_stream_callback(stream: AudioStream | list | tuple, callback: Any) None
      -

      Audio thread callback to request new data.

      +

      Audio thread callback to request new data

      pyray.set_audio_stream_pan(stream: AudioStream | list | tuple, pan: float) None
      -

      Set pan for audio stream (0.5 is centered).

      +

      Set pan for audio stream (0.5 is centered)

      pyray.set_audio_stream_pitch(stream: AudioStream | list | tuple, pitch: float) None
      -

      Set pitch for audio stream (1.0 is base level).

      +

      Set pitch for audio stream (1.0 is base level)

      pyray.set_audio_stream_volume(stream: AudioStream | list | tuple, volume: float) None
      -

      Set volume for audio stream (1.0 is max level).

      +

      Set volume for audio stream (1.0 is max level)

      pyray.set_automation_event_base_frame(frame: int) None
      -

      Set automation event internal base frame to start recording.

      +

      Set automation event internal base frame to start recording

      pyray.set_automation_event_list(list_0: Any | list | tuple) None
      -

      Set automation event list to record to.

      +

      Set automation event list to record to

      pyray.set_clipboard_text(text: str) None
      -

      Set clipboard text content.

      +

      Set clipboard text content

      pyray.set_config_flags(flags: int) None
      -

      Setup init configuration flags (view FLAGS).

      +

      Setup init configuration flags (view FLAGS)

      pyray.set_exit_key(key: int) None
      -

      Set a custom key to exit program (default is ESC).

      +

      Set a custom key to exit program (default is ESC)

      pyray.set_gamepad_mappings(mappings: str) int
      -

      Set internal gamepad mappings (SDL_GameControllerDB).

      +

      Set internal gamepad mappings (SDL_GameControllerDB)

      pyray.set_gamepad_vibration(gamepad: int, leftMotor: float, rightMotor: float, duration: float) None
      -

      Set gamepad vibration for both motors (duration in seconds).

      +

      Set gamepad vibration for both motors (duration in seconds)

      pyray.set_gestures_enabled(flags: int) None
      -

      Enable a set of gestures using flags.

      +

      Enable a set of gestures using flags

      pyray.set_load_file_data_callback(callback: str) None
      -

      Set custom file binary data loader.

      +

      Set custom file binary data loader

      pyray.set_load_file_text_callback(callback: str) None
      -

      Set custom file text data loader.

      +

      Set custom file text data loader

      pyray.set_master_volume(volume: float) None
      -

      Set master volume (listener).

      +

      Set master volume (listener)

      pyray.set_material_texture(material: Any | list | tuple, mapType: int, texture: Texture | list | tuple) None
      -

      Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR…).

      +

      Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR…)

      pyray.set_model_mesh_material(model: Any | list | tuple, meshId: int, materialId: int) None
      -

      Set material for a mesh.

      +

      Set material for a mesh

      pyray.set_mouse_cursor(cursor: int) None
      -

      Set mouse cursor.

      +

      Set mouse cursor

      pyray.set_mouse_offset(offsetX: int, offsetY: int) None
      -

      Set mouse offset.

      +

      Set mouse offset

      pyray.set_mouse_position(x: int, y: int) None
      -

      Set mouse position XY.

      +

      Set mouse position XY

      pyray.set_mouse_scale(scaleX: float, scaleY: float) None
      -

      Set mouse scaling.

      +

      Set mouse scaling

      pyray.set_music_pan(music: Music | list | tuple, pan: float) None
      -

      Set pan for a music (0.5 is center).

      +

      Set pan for a music (0.5 is center)

      pyray.set_music_pitch(music: Music | list | tuple, pitch: float) None
      -

      Set pitch for a music (1.0 is base level).

      +

      Set pitch for a music (1.0 is base level)

      pyray.set_music_volume(music: Music | list | tuple, volume: float) None
      -

      Set volume for music (1.0 is max level).

      +

      Set volume for music (1.0 is max level)

      pyray.set_physics_body_rotation(body: Any | list | tuple, radians: float) None
      -

      Sets physics body shape transform based on radians parameter.

      +

      Sets physics body shape transform based on radians parameter

      pyray.set_physics_gravity(x: float, y: float) None
      -

      Sets physics global gravity force.

      +

      Sets physics global gravity force

      pyray.set_physics_time_step(delta: float) None
      -

      Sets physics fixed time step in milliseconds. 1.666666 by default.

      +

      Sets physics fixed time step in milliseconds. 1.666666 by default

      pyray.set_pixel_color(dstPtr: Any, color: Color | list | tuple, format: int) None
      -

      Set color formatted into destination pixel pointer.

      +

      Set color formatted into destination pixel pointer

      pyray.set_random_seed(seed: int) None
      -

      Set the seed for the random number generator.

      +

      Set the seed for the random number generator

      pyray.set_save_file_data_callback(callback: str) None
      -

      Set custom file binary data saver.

      +

      Set custom file binary data saver

      pyray.set_save_file_text_callback(callback: str) None
      -

      Set custom file text data saver.

      +

      Set custom file text data saver

      pyray.set_shader_value(shader: Shader | list | tuple, locIndex: int, value: Any, uniformType: int) None
      -

      Set shader uniform value.

      +

      Set shader uniform value

      pyray.set_shader_value_matrix(shader: Shader | list | tuple, locIndex: int, mat: Matrix | list | tuple) None
      -

      Set shader uniform value (matrix 4x4).

      +

      Set shader uniform value (matrix 4x4)

      pyray.set_shader_value_texture(shader: Shader | list | tuple, locIndex: int, texture: Texture | list | tuple) None
      -

      Set shader uniform value for texture (sampler2d).

      +

      Set shader uniform value for texture (sampler2d)

      pyray.set_shader_value_v(shader: Shader | list | tuple, locIndex: int, value: Any, uniformType: int, count: int) None
      -

      Set shader uniform value vector.

      +

      Set shader uniform value vector

      pyray.set_shapes_texture(texture: Texture | list | tuple, source: Rectangle | list | tuple) None
      -

      Set texture and rectangle to be used on shapes drawing.

      +

      Set texture and rectangle to be used on shapes drawing

      pyray.set_sound_pan(sound: Sound | list | tuple, pan: float) None
      -

      Set pan for a sound (0.5 is center).

      +

      Set pan for a sound (0.5 is center)

      pyray.set_sound_pitch(sound: Sound | list | tuple, pitch: float) None
      -

      Set pitch for a sound (1.0 is base level).

      +

      Set pitch for a sound (1.0 is base level)

      pyray.set_sound_volume(sound: Sound | list | tuple, volume: float) None
      -

      Set volume for a sound (1.0 is max level).

      +

      Set volume for a sound (1.0 is max level)

      pyray.set_target_fps(fps: int) None
      -

      Set target FPS (maximum).

      +

      Set target FPS (maximum)

      pyray.set_text_line_spacing(spacing: int) None
      -

      Set vertical line spacing when drawing with line-breaks.

      +

      Set vertical line spacing when drawing with line-breaks

      pyray.set_texture_filter(texture: Texture | list | tuple, filter: int) None
      -

      Set texture scaling filter mode.

      +

      Set texture scaling filter mode

      pyray.set_texture_wrap(texture: Texture | list | tuple, wrap: int) None
      -

      Set texture wrapping mode.

      +

      Set texture wrapping mode

      pyray.set_trace_log_callback(callback: str) None
      -

      Set custom trace log.

      +

      Set custom trace log

      pyray.set_trace_log_level(logLevel: int) None
      -

      Set the current threshold (minimum) log level.

      +

      Set the current threshold (minimum) log level

      pyray.set_window_focused() None
      -

      Set window focused.

      +

      Set window focused

      pyray.set_window_icon(image: Image | list | tuple) None
      -

      Set icon for window (single image, RGBA 32bit).

      +

      Set icon for window (single image, RGBA 32bit)

      pyray.set_window_icons(images: Any | list | tuple, count: int) None
      -

      Set icon for window (multiple images, RGBA 32bit).

      +

      Set icon for window (multiple images, RGBA 32bit)

      pyray.set_window_max_size(width: int, height: int) None
      -

      Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE).

      +

      Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)

      pyray.set_window_min_size(width: int, height: int) None
      -

      Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE).

      +

      Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)

      pyray.set_window_monitor(monitor: int) None
      -

      Set monitor for the current window.

      +

      Set monitor for the current window

      pyray.set_window_opacity(opacity: float) None
      -

      Set window opacity [0.0f..1.0f].

      +

      Set window opacity [0.0f..1.0f]

      pyray.set_window_position(x: int, y: int) None
      -

      Set window position on screen.

      +

      Set window position on screen

      pyray.set_window_size(width: int, height: int) None
      -

      Set window dimensions.

      +

      Set window dimensions

      pyray.set_window_state(flags: int) None
      -

      Set window configuration state using flags.

      +

      Set window configuration state using flags

      pyray.set_window_title(title: str) None
      -

      Set title for window.

      +

      Set title for window

      pyray.show_cursor() None
      -

      Shows cursor.

      +

      Shows cursor

      pyray.start_automation_event_recording() None
      -

      Start recording automation events (AutomationEventList must be set).

      +

      Start recording automation events (AutomationEventList must be set)

      pyray.stop_audio_stream(stream: AudioStream | list | tuple) None
      -

      Stop audio stream.

      +

      Stop audio stream

      pyray.stop_automation_event_recording() None
      -

      Stop recording automation events.

      +

      Stop recording automation events

      pyray.stop_music_stream(music: Music | list | tuple) None
      -

      Stop music playing.

      +

      Stop music playing

      pyray.stop_sound(sound: Sound | list | tuple) None
      -

      Stop playing a sound.

      +

      Stop playing a sound

      pyray.swap_screen_buffer() None
      -

      Swap back buffer with front buffer (screen drawing).

      +

      Swap back buffer with front buffer (screen drawing)

      pyray.take_screenshot(fileName: str) None
      -

      Takes a screenshot of current screen (filename extension defines format).

      +

      Takes a screenshot of current screen (filename extension defines format)

      pyray.text_append(text: str, append: str, position: Any) None
      -

      Append text at specific position and move cursor!.

      +

      Append text at specific position and move cursor!

      pyray.text_copy(dst: str, src: str) int
      -

      Copy one string to another, returns bytes copied.

      +

      Copy one string to another, returns bytes copied

      pyray.text_find_index(text: str, find: str) int
      -

      Find first text occurrence within a string.

      +

      Find first text occurrence within a string

      @@ -13707,97 +14094,97 @@
      pyray.text_insert(text: str, insert: str, position: int) str
      -

      Insert text in a position (WARNING: memory must be freed!).

      +

      Insert text in a position (WARNING: memory must be freed!)

      pyray.text_is_equal(text1: str, text2: str) bool
      -

      Check if two text string are equal.

      +

      Check if two text string are equal

      pyray.text_join(textList: list[str], count: int, delimiter: str) str
      -

      Join text strings with delimiter.

      +

      Join text strings with delimiter

      pyray.text_length(text: str) int
      -

      Get text length, checks for ‘' ending.

      +

      Get text length, checks for ‘' ending

      pyray.text_replace(text: str, replace: str, by: str) str
      -

      Replace text string (WARNING: memory must be freed!).

      +

      Replace text string (WARNING: memory must be freed!)

      pyray.text_split(text: str, delimiter: str, count: Any) list[str]
      -

      Split text into multiple strings.

      +

      Split text into multiple strings

      pyray.text_subtext(text: str, position: int, length: int) str
      -

      Get a piece of a text string.

      +

      Get a piece of a text string

      pyray.text_to_camel(text: str) str
      -

      Get Camel case notation version of provided string.

      +

      Get Camel case notation version of provided string

      pyray.text_to_float(text: str) float
      -

      Get float value from text (negative values not supported).

      +

      Get float value from text (negative values not supported)

      pyray.text_to_integer(text: str) int
      -

      Get integer value from text (negative values not supported).

      +

      Get integer value from text (negative values not supported)

      pyray.text_to_lower(text: str) str
      -

      Get lower case version of provided string.

      +

      Get lower case version of provided string

      pyray.text_to_pascal(text: str) str
      -

      Get Pascal case notation version of provided string.

      +

      Get Pascal case notation version of provided string

      pyray.text_to_snake(text: str) str
      -

      Get Snake case notation version of provided string.

      +

      Get Snake case notation version of provided string

      pyray.text_to_upper(text: str) str
      -

      Get upper case version of provided string.

      +

      Get upper case version of provided string

      pyray.toggle_borderless_windowed() None
      -

      Toggle window state: borderless windowed, resizes window to match monitor resolution.

      +

      Toggle window state: borderless windowed, resizes window to match monitor resolution

      pyray.toggle_fullscreen() None
      -

      Toggle window state: fullscreen/windowed, resizes monitor to match window resolution.

      +

      Toggle window state: fullscreen/windowed, resizes monitor to match window resolution

      @@ -13809,824 +14196,732 @@
      pyray.unload_audio_stream(stream: AudioStream | list | tuple) None
      -

      Unload audio stream and free memory.

      +

      Unload audio stream and free memory

      pyray.unload_automation_event_list(list_0: AutomationEventList | list | tuple) None
      -

      Unload automation events list from file.

      +

      Unload automation events list from file

      pyray.unload_codepoints(codepoints: Any) None
      -

      Unload codepoints data from memory.

      +

      Unload codepoints data from memory

      pyray.unload_directory_files(files: FilePathList | list | tuple) None
      -

      Unload filepaths.

      +

      Unload filepaths

      pyray.unload_dropped_files(files: FilePathList | list | tuple) None
      -

      Unload dropped filepaths.

      +

      Unload dropped filepaths

      pyray.unload_file_data(data: str) None
      -

      Unload file data allocated by LoadFileData().

      +

      Unload file data allocated by LoadFileData()

      pyray.unload_file_text(text: str) None
      -

      Unload file text data allocated by LoadFileText().

      +

      Unload file text data allocated by LoadFileText()

      pyray.unload_font(font: Font | list | tuple) None
      -

      Unload font from GPU memory (VRAM).

      +

      Unload font from GPU memory (VRAM)

      pyray.unload_font_data(glyphs: Any | list | tuple, glyphCount: int) None
      -

      Unload font chars info data (RAM).

      +

      Unload font chars info data (RAM)

      pyray.unload_image(image: Image | list | tuple) None
      -

      Unload image from CPU memory (RAM).

      +

      Unload image from CPU memory (RAM)

      pyray.unload_image_colors(colors: Any | list | tuple) None
      -

      Unload color data loaded with LoadImageColors().

      +

      Unload color data loaded with LoadImageColors()

      pyray.unload_image_palette(colors: Any | list | tuple) None
      -

      Unload colors palette loaded with LoadImagePalette().

      +

      Unload colors palette loaded with LoadImagePalette()

      pyray.unload_material(material: Material | list | tuple) None
      -

      Unload material from GPU memory (VRAM).

      +

      Unload material from GPU memory (VRAM)

      pyray.unload_mesh(mesh: Mesh | list | tuple) None
      -

      Unload mesh data from CPU and GPU.

      +

      Unload mesh data from CPU and GPU

      pyray.unload_model(model: Model | list | tuple) None
      -

      Unload model (including meshes) from memory (RAM and/or VRAM).

      +

      Unload model (including meshes) from memory (RAM and/or VRAM)

      pyray.unload_model_animation(anim: ModelAnimation | list | tuple) None
      -

      Unload animation data.

      +

      Unload animation data

      pyray.unload_model_animations(animations: Any | list | tuple, animCount: int) None
      -

      Unload animation array data.

      +

      Unload animation array data

      pyray.unload_music_stream(music: Music | list | tuple) None
      -

      Unload music stream.

      +

      Unload music stream

      pyray.unload_random_sequence(sequence: Any) None
      -

      Unload random values sequence.

      +

      Unload random values sequence

      pyray.unload_render_texture(target: RenderTexture | list | tuple) None
      -

      Unload render texture from GPU memory (VRAM).

      +

      Unload render texture from GPU memory (VRAM)

      pyray.unload_shader(shader: Shader | list | tuple) None
      -

      Unload shader from GPU memory (VRAM).

      +

      Unload shader from GPU memory (VRAM)

      pyray.unload_sound(sound: Sound | list | tuple) None
      -

      Unload sound.

      +

      Unload sound

      pyray.unload_sound_alias(alias: Sound | list | tuple) None
      -

      Unload a sound alias (does not deallocate sample data).

      +

      Unload a sound alias (does not deallocate sample data)

      pyray.unload_texture(texture: Texture | list | tuple) None
      -

      Unload texture from GPU memory (VRAM).

      +

      Unload texture from GPU memory (VRAM)

      pyray.unload_utf8(text: str) None
      -

      Unload UTF-8 text encoded from codepoints array.

      +

      Unload UTF-8 text encoded from codepoints array

      pyray.unload_vr_stereo_config(config: VrStereoConfig | list | tuple) None
      -

      Unload VR stereo config.

      +

      Unload VR stereo config

      pyray.unload_wave(wave: Wave | list | tuple) None
      -

      Unload wave data.

      +

      Unload wave data

      pyray.unload_wave_samples(samples: Any) None
      -

      Unload samples data loaded with LoadWaveSamples().

      +

      Unload samples data loaded with LoadWaveSamples()

      pyray.update_audio_stream(stream: AudioStream | list | tuple, data: Any, frameCount: int) None
      -

      Update audio stream buffers with data.

      +

      Update audio stream buffers with data

      pyray.update_camera(camera: Any | list | tuple, mode: int) None
      -

      Update camera position for selected mode.

      +

      Update camera position for selected mode

      pyray.update_camera_pro(camera: Any | list | tuple, movement: Vector3 | list | tuple, rotation: Vector3 | list | tuple, zoom: float) None
      -

      Update camera movement/rotation.

      +

      Update camera movement/rotation

      pyray.update_mesh_buffer(mesh: Mesh | list | tuple, index: int, data: Any, dataSize: int, offset: int) None
      -

      Update mesh vertex data in GPU for a specific buffer index.

      +

      Update mesh vertex data in GPU for a specific buffer index

      pyray.update_model_animation(model: Model | list | tuple, anim: ModelAnimation | list | tuple, frame: int) None
      -

      Update model animation pose (CPU).

      +

      Update model animation pose (CPU)

      pyray.update_model_animation_bones(model: Model | list | tuple, anim: ModelAnimation | list | tuple, frame: int) None
      -

      Update model animation mesh bone matrices (GPU skinning).

      +

      Update model animation mesh bone matrices (GPU skinning)

      pyray.update_music_stream(music: Music | list | tuple) None
      -

      Updates buffers for music streaming.

      +

      Updates buffers for music streaming

      pyray.update_physics() None
      -

      Update physics system.

      +

      Update physics system

      pyray.update_sound(sound: Sound | list | tuple, data: Any, sampleCount: int) None
      -

      Update sound buffer with new data.

      +

      Update sound buffer with new data

      pyray.update_texture(texture: Texture | list | tuple, pixels: Any) None
      -

      Update GPU texture with new data.

      +

      Update GPU texture with new data

      pyray.update_texture_rec(texture: Texture | list | tuple, rec: Rectangle | list | tuple, pixels: Any) None
      -

      Update GPU texture rectangle with new data.

      +

      Update GPU texture rectangle with new data

      pyray.upload_mesh(mesh: Any | list | tuple, dynamic: bool) None
      -

      Upload mesh vertex data in GPU and provide VAO/VBO ids.

      +

      Upload mesh vertex data in GPU and provide VAO/VBO ids

      pyray.vector2_add(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_add_value(v: Vector2 | list | tuple, add: float) Vector2
      -

      .

      -
      +
      pyray.vector2_angle(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) float
      -

      .

      -
      +
      pyray.vector2_clamp(v: Vector2 | list | tuple, min_1: Vector2 | list | tuple, max_2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_clamp_value(v: Vector2 | list | tuple, min_1: float, max_2: float) Vector2
      -

      .

      -
      +
      pyray.vector2_distance(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) float
      -

      .

      -
      +
      pyray.vector2_distance_sqr(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) float
      -

      .

      -
      +
      pyray.vector2_divide(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_dot_product(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) float
      -

      .

      -
      +
      pyray.vector2_equals(p: Vector2 | list | tuple, q: Vector2 | list | tuple) int
      -

      .

      -
      +
      pyray.vector2_invert(v: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_length(v: Vector2 | list | tuple) float
      -

      .

      -
      +
      pyray.vector2_length_sqr(v: Vector2 | list | tuple) float
      -

      .

      -
      +
      pyray.vector2_lerp(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, amount: float) Vector2
      -

      .

      -
      +
      pyray.vector2_line_angle(start: Vector2 | list | tuple, end: Vector2 | list | tuple) float
      -

      .

      -
      +
      pyray.vector2_max(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_min(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_move_towards(v: Vector2 | list | tuple, target: Vector2 | list | tuple, maxDistance: float) Vector2
      -

      .

      -
      +
      pyray.vector2_multiply(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_negate(v: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_normalize(v: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_one() Vector2
      -

      .

      -
      +
      pyray.vector2_reflect(v: Vector2 | list | tuple, normal: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_refract(v: Vector2 | list | tuple, n: Vector2 | list | tuple, r: float) Vector2
      -

      .

      -
      +
      pyray.vector2_rotate(v: Vector2 | list | tuple, angle: float) Vector2
      -

      .

      -
      +
      pyray.vector2_scale(v: Vector2 | list | tuple, scale: float) Vector2
      -

      .

      -
      +
      pyray.vector2_subtract(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_subtract_value(v: Vector2 | list | tuple, sub: float) Vector2
      -

      .

      -
      +
      pyray.vector2_transform(v: Vector2 | list | tuple, mat: Matrix | list | tuple) Vector2
      -

      .

      -
      +
      pyray.vector2_zero() Vector2
      -

      .

      -
      +
      pyray.vector3_add(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_add_value(v: Vector3 | list | tuple, add: float) Vector3
      -

      .

      -
      +
      pyray.vector3_angle(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) float
      -

      .

      -
      +
      pyray.vector3_barycenter(p: Vector3 | list | tuple, a: Vector3 | list | tuple, b: Vector3 | list | tuple, c: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_clamp(v: Vector3 | list | tuple, min_1: Vector3 | list | tuple, max_2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_clamp_value(v: Vector3 | list | tuple, min_1: float, max_2: float) Vector3
      -

      .

      -
      +
      pyray.vector3_cross_product(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_cubic_hermite(v1: Vector3 | list | tuple, tangent1: Vector3 | list | tuple, v2: Vector3 | list | tuple, tangent2: Vector3 | list | tuple, amount: float) Vector3
      -

      .

      -
      +
      pyray.vector3_distance(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) float
      -

      .

      -
      +
      pyray.vector3_distance_sqr(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) float
      -

      .

      -
      +
      pyray.vector3_divide(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_dot_product(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) float
      -

      .

      -
      +
      pyray.vector3_equals(p: Vector3 | list | tuple, q: Vector3 | list | tuple) int
      -

      .

      -
      +
      pyray.vector3_invert(v: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_length(v: Vector3 | list | tuple) float
      -

      .

      -
      +
      pyray.vector3_length_sqr(v: Vector3 | list | tuple) float
      -

      .

      -
      +
      pyray.vector3_lerp(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple, amount: float) Vector3
      -

      .

      -
      +
      pyray.vector3_max(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_min(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_move_towards(v: Vector3 | list | tuple, target: Vector3 | list | tuple, maxDistance: float) Vector3
      -

      .

      -
      +
      pyray.vector3_multiply(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_negate(v: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_normalize(v: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_one() Vector3
      -

      .

      -
      +
      pyray.vector3_ortho_normalize(v1: Any | list | tuple, v2: Any | list | tuple) None
      -

      .

      -
      +
      pyray.vector3_perpendicular(v: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_project(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_reflect(v: Vector3 | list | tuple, normal: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_refract(v: Vector3 | list | tuple, n: Vector3 | list | tuple, r: float) Vector3
      -

      .

      -
      +
      pyray.vector3_reject(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_rotate_by_axis_angle(v: Vector3 | list | tuple, axis: Vector3 | list | tuple, angle: float) Vector3
      -

      .

      -
      +
      pyray.vector3_rotate_by_quaternion(v: Vector3 | list | tuple, q: Vector4 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_scale(v: Vector3 | list | tuple, scalar: float) Vector3
      -

      .

      -
      +
      pyray.vector3_subtract(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_subtract_value(v: Vector3 | list | tuple, sub: float) Vector3
      -

      .

      -
      +
      pyray.vector3_to_float_v(v: Vector3 | list | tuple) float3
      -

      .

      -
      +
      pyray.vector3_transform(v: Vector3 | list | tuple, mat: Matrix | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_unproject(source: Vector3 | list | tuple, projection: Matrix | list | tuple, view: Matrix | list | tuple) Vector3
      -

      .

      -
      +
      pyray.vector3_zero() Vector3
      -

      .

      -
      +
      pyray.vector4_add(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.vector4_add_value(v: Vector4 | list | tuple, add: float) Vector4
      -

      .

      -
      +
      pyray.vector4_distance(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) float
      -

      .

      -
      +
      pyray.vector4_distance_sqr(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) float
      -

      .

      -
      +
      pyray.vector4_divide(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.vector4_dot_product(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) float
      -

      .

      -
      +
      pyray.vector4_equals(p: Vector4 | list | tuple, q: Vector4 | list | tuple) int
      -

      .

      -
      +
      pyray.vector4_invert(v: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.vector4_length(v: Vector4 | list | tuple) float
      -

      .

      -
      +
      pyray.vector4_length_sqr(v: Vector4 | list | tuple) float
      -

      .

      -
      +
      pyray.vector4_lerp(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple, amount: float) Vector4
      -

      .

      -
      +
      pyray.vector4_max(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.vector4_min(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.vector4_move_towards(v: Vector4 | list | tuple, target: Vector4 | list | tuple, maxDistance: float) Vector4
      -

      .

      -
      +
      pyray.vector4_multiply(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.vector4_negate(v: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.vector4_normalize(v: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.vector4_one() Vector4
      -

      .

      -
      +
      pyray.vector4_scale(v: Vector4 | list | tuple, scale: float) Vector4
      -

      .

      -
      +
      pyray.vector4_subtract(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      pyray.vector4_subtract_value(v: Vector4 | list | tuple, add: float) Vector4
      -

      .

      -
      +
      pyray.vector4_zero() Vector4
      -

      .

      -
      +
      pyray.wait_time(seconds: float) None
      -

      Wait for some time (halt program execution).

      +

      Wait for some time (halt program execution)

      pyray.wave_copy(wave: Wave | list | tuple) Wave
      -

      Copy a wave to a new wave.

      +

      Copy a wave to a new wave

      pyray.wave_crop(wave: Any | list | tuple, initFrame: int, finalFrame: int) None
      -

      Crop a wave to defined frames range.

      +

      Crop a wave to defined frames range

      pyray.wave_format(wave: Any | list | tuple, sampleRate: int, sampleSize: int, channels: int) None
      -

      Convert wave data to desired format.

      +

      Convert wave data to desired format

      pyray.window_should_close() bool
      -

      Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).

      +

      Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)

      pyray.wrap(value: float, min_1: float, max_2: float) float
      -

      .

      -
      +
      diff --git a/docs/raylib.html b/docs/raylib.html index 6145b60..28edd5e 100644 --- a/docs/raylib.html +++ b/docs/raylib.html @@ -7,7 +7,7 @@ C API — Raylib Python documentation - + @@ -48,7 +48,6 @@
    • Python Bindings for Raylib 5.5
    • Quickstart
    • Installation
    • -
    • Backends
    • How to use
    • Running in a web browser
    • App showcase
    • @@ -2451,7 +2450,7 @@ So the example programs are very, very similar to the C originals.

      Example program:

      -
      from raylib import *
      +
      from raylib import *
       
       InitWindow(800, 450, b"Hello Raylib")
       SetTargetFPS(60)
      @@ -2471,7 +2470,7 @@ are very, very similar to the C originals.

      If you want to be more portable (i.e. same code will work with dynamic bindings) you can prefix the functions like this:

      -
      from raylib import ffi, rl, colors
      +
      from raylib import ffi, rl, colors
       
       rl.InitWindow(800, 450, b"Hello Raylib")
       rl.SetTargetFPS(60)
      @@ -2513,18 +2512,18 @@ are very, very similar to the C originals.

      raylib.AttachAudioMixedProcessor(processor: Any) None
      -

      Attach audio stream processor to the entire audio pipeline, receives the samples as ‘float’.

      +

      Attach audio stream processor to the entire audio pipeline, receives the samples as ‘float’

      raylib.AttachAudioStreamProcessor(stream: AudioStream | list | tuple, processor: Any) None
      -

      Attach audio stream processor to stream, receives the samples as ‘float’.

      +

      Attach audio stream processor to stream, receives the samples as ‘float’

      -class raylib.AudioStream
      +class raylib.AudioStream
      buffer: Any
      @@ -2554,7 +2553,7 @@ are very, very similar to the C originals.

      -class raylib.AutomationEvent
      +class raylib.AutomationEvent
      frame: int
      @@ -2574,7 +2573,7 @@ are very, very similar to the C originals.

      -class raylib.AutomationEventList
      +class raylib.AutomationEventList
      capacity: int
      @@ -2715,49 +2714,49 @@ are very, very similar to the C originals.

      raylib.BeginBlendMode(mode: int) None
      -

      Begin blending mode (alpha, additive, multiplied, subtract, custom).

      +

      Begin blending mode (alpha, additive, multiplied, subtract, custom)

      raylib.BeginDrawing() None
      -

      Setup canvas (framebuffer) to start drawing.

      +

      Setup canvas (framebuffer) to start drawing

      raylib.BeginMode2D(camera: Camera2D | list | tuple) None
      -

      Begin 2D mode with custom camera (2D).

      +

      Begin 2D mode with custom camera (2D)

      raylib.BeginMode3D(camera: Camera3D | list | tuple) None
      -

      Begin 3D mode with custom camera (3D).

      +

      Begin 3D mode with custom camera (3D)

      raylib.BeginScissorMode(x: int, y: int, width: int, height: int) None
      -

      Begin scissor mode (define screen area for following drawing).

      +

      Begin scissor mode (define screen area for following drawing)

      raylib.BeginShaderMode(shader: Shader | list | tuple) None
      -

      Begin custom shader drawing.

      +

      Begin custom shader drawing

      raylib.BeginTextureMode(target: RenderTexture | list | tuple) None
      -

      Begin drawing to render texture.

      +

      Begin drawing to render texture

      raylib.BeginVrStereoMode(config: VrStereoConfig | list | tuple) None
      -

      Begin stereo rendering (requires VR simulator).

      +

      Begin stereo rendering (requires VR simulator)

      @@ -2767,7 +2766,7 @@ are very, very similar to the C originals.

      -class raylib.BoneInfo
      +class raylib.BoneInfo
      name: bytes
      @@ -2782,7 +2781,7 @@ are very, very similar to the C originals.

      -class raylib.BoundingBox
      +class raylib.BoundingBox
      max: Vector3
      @@ -2892,7 +2891,7 @@ are very, very similar to the C originals.

      -class raylib.Camera
      +class raylib.Camera
      fovy: float
      @@ -2922,7 +2921,7 @@ are very, very similar to the C originals.

      -class raylib.Camera2D
      +class raylib.Camera2D
      offset: Vector2
      @@ -2947,7 +2946,7 @@ are very, very similar to the C originals.

      -class raylib.Camera3D
      +class raylib.Camera3D
      fovy: float
      @@ -2988,132 +2987,131 @@ are very, very similar to the C originals.

      raylib.ChangeDirectory(dir: bytes) bool
      -

      Change working directory, return true on success.

      +

      Change working directory, return true on success

      raylib.CheckCollisionBoxSphere(box: BoundingBox | list | tuple, center: Vector3 | list | tuple, radius: float) bool
      -

      Check collision between box and sphere.

      +

      Check collision between box and sphere

      raylib.CheckCollisionBoxes(box1: BoundingBox | list | tuple, box2: BoundingBox | list | tuple) bool
      -

      Check collision between two bounding boxes.

      +

      Check collision between two bounding boxes

      raylib.CheckCollisionCircleLine(center: Vector2 | list | tuple, radius: float, p1: Vector2 | list | tuple, p2: Vector2 | list | tuple) bool
      -

      Check if circle collides with a line created betweeen two points [p1] and [p2].

      +

      Check if circle collides with a line created betweeen two points [p1] and [p2]

      raylib.CheckCollisionCircleRec(center: Vector2 | list | tuple, radius: float, rec: Rectangle | list | tuple) bool
      -

      Check collision between circle and rectangle.

      +

      Check collision between circle and rectangle

      raylib.CheckCollisionCircles(center1: Vector2 | list | tuple, radius1: float, center2: Vector2 | list | tuple, radius2: float) bool
      -

      Check collision between two circles.

      +

      Check collision between two circles

      raylib.CheckCollisionLines(startPos1: Vector2 | list | tuple, endPos1: Vector2 | list | tuple, startPos2: Vector2 | list | tuple, endPos2: Vector2 | list | tuple, collisionPoint: Any | list | tuple) bool
      -

      Check the collision between two lines defined by two points each, returns collision point by reference.

      +

      Check the collision between two lines defined by two points each, returns collision point by reference

      raylib.CheckCollisionPointCircle(point: Vector2 | list | tuple, center: Vector2 | list | tuple, radius: float) bool
      -

      Check if point is inside circle.

      +

      Check if point is inside circle

      raylib.CheckCollisionPointLine(point: Vector2 | list | tuple, p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, threshold: int) bool
      -

      Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold].

      +

      Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]

      raylib.CheckCollisionPointPoly(point: Vector2 | list | tuple, points: Any | list | tuple, pointCount: int) bool
      -

      Check if point is within a polygon described by array of vertices.

      +

      Check if point is within a polygon described by array of vertices

      raylib.CheckCollisionPointRec(point: Vector2 | list | tuple, rec: Rectangle | list | tuple) bool
      -

      Check if point is inside rectangle.

      +

      Check if point is inside rectangle

      raylib.CheckCollisionPointTriangle(point: Vector2 | list | tuple, p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, p3: Vector2 | list | tuple) bool
      -

      Check if point is inside a triangle.

      +

      Check if point is inside a triangle

      raylib.CheckCollisionRecs(rec1: Rectangle | list | tuple, rec2: Rectangle | list | tuple) bool
      -

      Check collision between two rectangles.

      +

      Check collision between two rectangles

      raylib.CheckCollisionSpheres(center1: Vector3 | list | tuple, radius1: float, center2: Vector3 | list | tuple, radius2: float) bool
      -

      Check collision between two spheres.

      +

      Check collision between two spheres

      raylib.Clamp(value: float, min_1: float, max_2: float) float
      -

      .

      -
      +
      raylib.ClearBackground(color: Color | list | tuple) None
      -

      Set background color (framebuffer clear color).

      +

      Set background color (framebuffer clear color)

      raylib.ClearWindowState(flags: int) None
      -

      Clear window configuration state flags.

      +

      Clear window configuration state flags

      raylib.CloseAudioDevice() None
      -

      Close the audio device and context.

      +

      Close the audio device and context

      raylib.ClosePhysics() None
      -

      Close physics system and unload used memory.

      +

      Close physics system and unload used memory

      raylib.CloseWindow() None
      -

      Close window and unload OpenGL context.

      +

      Close window and unload OpenGL context

      raylib.CodepointToUTF8(codepoint: int, utf8Size: Any) bytes
      -

      Encode one codepoint into UTF-8 byte array (array length returned as parameter).

      +

      Encode one codepoint into UTF-8 byte array (array length returned as parameter)

      -class raylib.Color
      +class raylib.Color
      a: bytes
      @@ -3139,97 +3137,97 @@ are very, very similar to the C originals.

      raylib.ColorAlpha(color: Color | list | tuple, alpha: float) Color
      -

      Get color with alpha applied, alpha goes from 0.0f to 1.0f.

      +

      Get color with alpha applied, alpha goes from 0.0f to 1.0f

      raylib.ColorAlphaBlend(dst: Color | list | tuple, src: Color | list | tuple, tint: Color | list | tuple) Color
      -

      Get src alpha-blended into dst color with tint.

      +

      Get src alpha-blended into dst color with tint

      raylib.ColorBrightness(color: Color | list | tuple, factor: float) Color
      -

      Get color with brightness correction, brightness factor goes from -1.0f to 1.0f.

      +

      Get color with brightness correction, brightness factor goes from -1.0f to 1.0f

      raylib.ColorContrast(color: Color | list | tuple, contrast: float) Color
      -

      Get color with contrast correction, contrast values between -1.0f and 1.0f.

      +

      Get color with contrast correction, contrast values between -1.0f and 1.0f

      raylib.ColorFromHSV(hue: float, saturation: float, value: float) Color
      -

      Get a Color from HSV values, hue [0..360], saturation/value [0..1].

      +

      Get a Color from HSV values, hue [0..360], saturation/value [0..1]

      raylib.ColorFromNormalized(normalized: Vector4 | list | tuple) Color
      -

      Get Color from normalized values [0..1].

      +

      Get Color from normalized values [0..1]

      raylib.ColorIsEqual(col1: Color | list | tuple, col2: Color | list | tuple) bool
      -

      Check if two colors are equal.

      +

      Check if two colors are equal

      raylib.ColorLerp(color1: Color | list | tuple, color2: Color | list | tuple, factor: float) Color
      -

      Get color lerp interpolation between two colors, factor [0.0f..1.0f].

      +

      Get color lerp interpolation between two colors, factor [0.0f..1.0f]

      raylib.ColorNormalize(color: Color | list | tuple) Vector4
      -

      Get Color normalized as float [0..1].

      +

      Get Color normalized as float [0..1]

      raylib.ColorTint(color: Color | list | tuple, tint: Color | list | tuple) Color
      -

      Get color multiplied with another color.

      +

      Get color multiplied with another color

      raylib.ColorToHSV(color: Color | list | tuple) Vector3
      -

      Get HSV values for a Color, hue [0..360], saturation/value [0..1].

      +

      Get HSV values for a Color, hue [0..360], saturation/value [0..1]

      raylib.ColorToInt(color: Color | list | tuple) int
      -

      Get hexadecimal value for a Color (0xRRGGBBAA).

      +

      Get hexadecimal value for a Color (0xRRGGBBAA)

      raylib.CompressData(data: bytes, dataSize: int, compDataSize: Any) bytes
      -

      Compress data (DEFLATE algorithm), memory must be MemFree().

      +

      Compress data (DEFLATE algorithm), memory must be MemFree()

      raylib.ComputeCRC32(data: bytes, dataSize: int) int
      -

      Compute CRC32 hash code.

      +

      Compute CRC32 hash code

      raylib.ComputeMD5(data: bytes, dataSize: int) Any
      -

      Compute MD5 hash code, returns static int[4] (16 bytes).

      +

      Compute MD5 hash code, returns static int[4] (16 bytes)

      raylib.ComputeSHA1(data: bytes, dataSize: int) Any
      -

      Compute SHA1 hash code, returns static int[5] (20 bytes).

      +

      Compute SHA1 hash code, returns static int[5] (20 bytes)

      @@ -3240,19 +3238,19 @@ are very, very similar to the C originals.

      raylib.CreatePhysicsBodyCircle(pos: Vector2 | list | tuple, radius: float, density: float) Any
      -

      Creates a new circle physics body with generic parameters.

      +

      Creates a new circle physics body with generic parameters

      raylib.CreatePhysicsBodyPolygon(pos: Vector2 | list | tuple, radius: float, sides: int, density: float) Any
      -

      Creates a new polygon physics body with generic parameters.

      +

      Creates a new polygon physics body with generic parameters

      raylib.CreatePhysicsBodyRectangle(pos: Vector2 | list | tuple, width: float, height: float, density: float) Any
      -

      Creates a new rectangle physics body with generic parameters.

      +

      Creates a new rectangle physics body with generic parameters

      @@ -3313,727 +3311,727 @@ are very, very similar to the C originals.

      raylib.DecodeDataBase64(data: bytes, outputSize: Any) bytes
      -

      Decode Base64 string data, memory must be MemFree().

      +

      Decode Base64 string data, memory must be MemFree()

      raylib.DecompressData(compData: bytes, compDataSize: int, dataSize: Any) bytes
      -

      Decompress data (DEFLATE algorithm), memory must be MemFree().

      +

      Decompress data (DEFLATE algorithm), memory must be MemFree()

      raylib.DestroyPhysicsBody(body: Any | list | tuple) None
      -

      Destroy a physics body.

      +

      Destroy a physics body

      raylib.DetachAudioMixedProcessor(processor: Any) None
      -

      Detach audio stream processor from the entire audio pipeline.

      +

      Detach audio stream processor from the entire audio pipeline

      raylib.DetachAudioStreamProcessor(stream: AudioStream | list | tuple, processor: Any) None
      -

      Detach audio stream processor from stream.

      +

      Detach audio stream processor from stream

      raylib.DirectoryExists(dirPath: bytes) bool
      -

      Check if a directory path exists.

      +

      Check if a directory path exists

      raylib.DisableCursor() None
      -

      Disables cursor (lock cursor).

      +

      Disables cursor (lock cursor)

      raylib.DisableEventWaiting() None
      -

      Disable waiting for events on EndDrawing(), automatic events polling.

      +

      Disable waiting for events on EndDrawing(), automatic events polling

      raylib.DrawBillboard(camera: Camera3D | list | tuple, texture: Texture | list | tuple, position: Vector3 | list | tuple, scale: float, tint: Color | list | tuple) None
      -

      Draw a billboard texture.

      +

      Draw a billboard texture

      raylib.DrawBillboardPro(camera: Camera3D | list | tuple, texture: Texture | list | tuple, source: Rectangle | list | tuple, position: Vector3 | list | tuple, up: Vector3 | list | tuple, size: Vector2 | list | tuple, origin: Vector2 | list | tuple, rotation: float, tint: Color | list | tuple) None
      -

      Draw a billboard texture defined by source and rotation.

      +

      Draw a billboard texture defined by source and rotation

      raylib.DrawBillboardRec(camera: Camera3D | list | tuple, texture: Texture | list | tuple, source: Rectangle | list | tuple, position: Vector3 | list | tuple, size: Vector2 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a billboard texture defined by source.

      +

      Draw a billboard texture defined by source

      raylib.DrawBoundingBox(box: BoundingBox | list | tuple, color: Color | list | tuple) None
      -

      Draw bounding box (wires).

      +

      Draw bounding box (wires)

      raylib.DrawCapsule(startPos: Vector3 | list | tuple, endPos: Vector3 | list | tuple, radius: float, slices: int, rings: int, color: Color | list | tuple) None
      -

      Draw a capsule with the center of its sphere caps at startPos and endPos.

      +

      Draw a capsule with the center of its sphere caps at startPos and endPos

      raylib.DrawCapsuleWires(startPos: Vector3 | list | tuple, endPos: Vector3 | list | tuple, radius: float, slices: int, rings: int, color: Color | list | tuple) None
      -

      Draw capsule wireframe with the center of its sphere caps at startPos and endPos.

      +

      Draw capsule wireframe with the center of its sphere caps at startPos and endPos

      raylib.DrawCircle(centerX: int, centerY: int, radius: float, color: Color | list | tuple) None
      -

      Draw a color-filled circle.

      +

      Draw a color-filled circle

      raylib.DrawCircle3D(center: Vector3 | list | tuple, radius: float, rotationAxis: Vector3 | list | tuple, rotationAngle: float, color: Color | list | tuple) None
      -

      Draw a circle in 3D world space.

      +

      Draw a circle in 3D world space

      raylib.DrawCircleGradient(centerX: int, centerY: int, radius: float, inner: Color | list | tuple, outer: Color | list | tuple) None
      -

      Draw a gradient-filled circle.

      +

      Draw a gradient-filled circle

      raylib.DrawCircleLines(centerX: int, centerY: int, radius: float, color: Color | list | tuple) None
      -

      Draw circle outline.

      +

      Draw circle outline

      raylib.DrawCircleLinesV(center: Vector2 | list | tuple, radius: float, color: Color | list | tuple) None
      -

      Draw circle outline (Vector version).

      +

      Draw circle outline (Vector version)

      raylib.DrawCircleSector(center: Vector2 | list | tuple, radius: float, startAngle: float, endAngle: float, segments: int, color: Color | list | tuple) None
      -

      Draw a piece of a circle.

      +

      Draw a piece of a circle

      raylib.DrawCircleSectorLines(center: Vector2 | list | tuple, radius: float, startAngle: float, endAngle: float, segments: int, color: Color | list | tuple) None
      -

      Draw circle sector outline.

      +

      Draw circle sector outline

      raylib.DrawCircleV(center: Vector2 | list | tuple, radius: float, color: Color | list | tuple) None
      -

      Draw a color-filled circle (Vector version).

      +

      Draw a color-filled circle (Vector version)

      raylib.DrawCube(position: Vector3 | list | tuple, width: float, height: float, length: float, color: Color | list | tuple) None
      -

      Draw cube.

      +

      Draw cube

      raylib.DrawCubeV(position: Vector3 | list | tuple, size: Vector3 | list | tuple, color: Color | list | tuple) None
      -

      Draw cube (Vector version).

      +

      Draw cube (Vector version)

      raylib.DrawCubeWires(position: Vector3 | list | tuple, width: float, height: float, length: float, color: Color | list | tuple) None
      -

      Draw cube wires.

      +

      Draw cube wires

      raylib.DrawCubeWiresV(position: Vector3 | list | tuple, size: Vector3 | list | tuple, color: Color | list | tuple) None
      -

      Draw cube wires (Vector version).

      +

      Draw cube wires (Vector version)

      raylib.DrawCylinder(position: Vector3 | list | tuple, radiusTop: float, radiusBottom: float, height: float, slices: int, color: Color | list | tuple) None
      -

      Draw a cylinder/cone.

      +

      Draw a cylinder/cone

      raylib.DrawCylinderEx(startPos: Vector3 | list | tuple, endPos: Vector3 | list | tuple, startRadius: float, endRadius: float, sides: int, color: Color | list | tuple) None
      -

      Draw a cylinder with base at startPos and top at endPos.

      +

      Draw a cylinder with base at startPos and top at endPos

      raylib.DrawCylinderWires(position: Vector3 | list | tuple, radiusTop: float, radiusBottom: float, height: float, slices: int, color: Color | list | tuple) None
      -

      Draw a cylinder/cone wires.

      +

      Draw a cylinder/cone wires

      raylib.DrawCylinderWiresEx(startPos: Vector3 | list | tuple, endPos: Vector3 | list | tuple, startRadius: float, endRadius: float, sides: int, color: Color | list | tuple) None
      -

      Draw a cylinder wires with base at startPos and top at endPos.

      +

      Draw a cylinder wires with base at startPos and top at endPos

      raylib.DrawEllipse(centerX: int, centerY: int, radiusH: float, radiusV: float, color: Color | list | tuple) None
      -

      Draw ellipse.

      +

      Draw ellipse

      raylib.DrawEllipseLines(centerX: int, centerY: int, radiusH: float, radiusV: float, color: Color | list | tuple) None
      -

      Draw ellipse outline.

      +

      Draw ellipse outline

      raylib.DrawFPS(posX: int, posY: int) None
      -

      Draw current FPS.

      +

      Draw current FPS

      raylib.DrawGrid(slices: int, spacing: float) None
      -

      Draw a grid (centered at (0, 0, 0)).

      +

      Draw a grid (centered at (0, 0, 0))

      raylib.DrawLine(startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color | list | tuple) None
      -

      Draw a line.

      +

      Draw a line

      raylib.DrawLine3D(startPos: Vector3 | list | tuple, endPos: Vector3 | list | tuple, color: Color | list | tuple) None
      -

      Draw a line in 3D world space.

      +

      Draw a line in 3D world space

      raylib.DrawLineBezier(startPos: Vector2 | list | tuple, endPos: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw line segment cubic-bezier in-out interpolation.

      +

      Draw line segment cubic-bezier in-out interpolation

      raylib.DrawLineEx(startPos: Vector2 | list | tuple, endPos: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw a line (using triangles/quads).

      +

      Draw a line (using triangles/quads)

      raylib.DrawLineStrip(points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw lines sequence (using gl lines).

      +

      Draw lines sequence (using gl lines)

      raylib.DrawLineV(startPos: Vector2 | list | tuple, endPos: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw a line (using gl lines).

      +

      Draw a line (using gl lines)

      raylib.DrawMesh(mesh: Mesh | list | tuple, material: Material | list | tuple, transform: Matrix | list | tuple) None
      -

      Draw a 3d mesh with material and transform.

      +

      Draw a 3d mesh with material and transform

      raylib.DrawMeshInstanced(mesh: Mesh | list | tuple, material: Material | list | tuple, transforms: Any | list | tuple, instances: int) None
      -

      Draw multiple mesh instances with material and different transforms.

      +

      Draw multiple mesh instances with material and different transforms

      raylib.DrawModel(model: Model | list | tuple, position: Vector3 | list | tuple, scale: float, tint: Color | list | tuple) None
      -

      Draw a model (with texture if set).

      +

      Draw a model (with texture if set)

      raylib.DrawModelEx(model: Model | list | tuple, position: Vector3 | list | tuple, rotationAxis: Vector3 | list | tuple, rotationAngle: float, scale: Vector3 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a model with extended parameters.

      +

      Draw a model with extended parameters

      raylib.DrawModelPoints(model: Model | list | tuple, position: Vector3 | list | tuple, scale: float, tint: Color | list | tuple) None
      -

      Draw a model as points.

      +

      Draw a model as points

      raylib.DrawModelPointsEx(model: Model | list | tuple, position: Vector3 | list | tuple, rotationAxis: Vector3 | list | tuple, rotationAngle: float, scale: Vector3 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a model as points with extended parameters.

      +

      Draw a model as points with extended parameters

      raylib.DrawModelWires(model: Model | list | tuple, position: Vector3 | list | tuple, scale: float, tint: Color | list | tuple) None
      -

      Draw a model wires (with texture if set).

      +

      Draw a model wires (with texture if set)

      raylib.DrawModelWiresEx(model: Model | list | tuple, position: Vector3 | list | tuple, rotationAxis: Vector3 | list | tuple, rotationAngle: float, scale: Vector3 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a model wires (with texture if set) with extended parameters.

      +

      Draw a model wires (with texture if set) with extended parameters

      raylib.DrawPixel(posX: int, posY: int, color: Color | list | tuple) None
      -

      Draw a pixel using geometry [Can be slow, use with care].

      +

      Draw a pixel using geometry [Can be slow, use with care]

      raylib.DrawPixelV(position: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw a pixel using geometry (Vector version) [Can be slow, use with care].

      +

      Draw a pixel using geometry (Vector version) [Can be slow, use with care]

      raylib.DrawPlane(centerPos: Vector3 | list | tuple, size: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw a plane XZ.

      +

      Draw a plane XZ

      raylib.DrawPoint3D(position: Vector3 | list | tuple, color: Color | list | tuple) None
      -

      Draw a point in 3D space, actually a small line.

      +

      Draw a point in 3D space, actually a small line

      raylib.DrawPoly(center: Vector2 | list | tuple, sides: int, radius: float, rotation: float, color: Color | list | tuple) None
      -

      Draw a regular polygon (Vector version).

      +

      Draw a regular polygon (Vector version)

      raylib.DrawPolyLines(center: Vector2 | list | tuple, sides: int, radius: float, rotation: float, color: Color | list | tuple) None
      -

      Draw a polygon outline of n sides.

      +

      Draw a polygon outline of n sides

      raylib.DrawPolyLinesEx(center: Vector2 | list | tuple, sides: int, radius: float, rotation: float, lineThick: float, color: Color | list | tuple) None
      -

      Draw a polygon outline of n sides with extended parameters.

      +

      Draw a polygon outline of n sides with extended parameters

      raylib.DrawRay(ray: Ray | list | tuple, color: Color | list | tuple) None
      -

      Draw a ray line.

      +

      Draw a ray line

      raylib.DrawRectangle(posX: int, posY: int, width: int, height: int, color: Color | list | tuple) None
      -

      Draw a color-filled rectangle.

      +

      Draw a color-filled rectangle

      raylib.DrawRectangleGradientEx(rec: Rectangle | list | tuple, topLeft: Color | list | tuple, bottomLeft: Color | list | tuple, topRight: Color | list | tuple, bottomRight: Color | list | tuple) None
      -

      Draw a gradient-filled rectangle with custom vertex colors.

      +

      Draw a gradient-filled rectangle with custom vertex colors

      raylib.DrawRectangleGradientH(posX: int, posY: int, width: int, height: int, left: Color | list | tuple, right: Color | list | tuple) None
      -

      Draw a horizontal-gradient-filled rectangle.

      +

      Draw a horizontal-gradient-filled rectangle

      raylib.DrawRectangleGradientV(posX: int, posY: int, width: int, height: int, top: Color | list | tuple, bottom: Color | list | tuple) None
      -

      Draw a vertical-gradient-filled rectangle.

      +

      Draw a vertical-gradient-filled rectangle

      raylib.DrawRectangleLines(posX: int, posY: int, width: int, height: int, color: Color | list | tuple) None
      -

      Draw rectangle outline.

      +

      Draw rectangle outline

      raylib.DrawRectangleLinesEx(rec: Rectangle | list | tuple, lineThick: float, color: Color | list | tuple) None
      -

      Draw rectangle outline with extended parameters.

      +

      Draw rectangle outline with extended parameters

      raylib.DrawRectanglePro(rec: Rectangle | list | tuple, origin: Vector2 | list | tuple, rotation: float, color: Color | list | tuple) None
      -

      Draw a color-filled rectangle with pro parameters.

      +

      Draw a color-filled rectangle with pro parameters

      raylib.DrawRectangleRec(rec: Rectangle | list | tuple, color: Color | list | tuple) None
      -

      Draw a color-filled rectangle.

      +

      Draw a color-filled rectangle

      raylib.DrawRectangleRounded(rec: Rectangle | list | tuple, roundness: float, segments: int, color: Color | list | tuple) None
      -

      Draw rectangle with rounded edges.

      +

      Draw rectangle with rounded edges

      raylib.DrawRectangleRoundedLines(rec: Rectangle | list | tuple, roundness: float, segments: int, color: Color | list | tuple) None
      -

      Draw rectangle lines with rounded edges.

      +

      Draw rectangle lines with rounded edges

      raylib.DrawRectangleRoundedLinesEx(rec: Rectangle | list | tuple, roundness: float, segments: int, lineThick: float, color: Color | list | tuple) None
      -

      Draw rectangle with rounded edges outline.

      +

      Draw rectangle with rounded edges outline

      raylib.DrawRectangleV(position: Vector2 | list | tuple, size: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw a color-filled rectangle (Vector version).

      +

      Draw a color-filled rectangle (Vector version)

      raylib.DrawRing(center: Vector2 | list | tuple, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: int, color: Color | list | tuple) None
      -

      Draw ring.

      +

      Draw ring

      raylib.DrawRingLines(center: Vector2 | list | tuple, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: int, color: Color | list | tuple) None
      -

      Draw ring outline.

      +

      Draw ring outline

      raylib.DrawSphere(centerPos: Vector3 | list | tuple, radius: float, color: Color | list | tuple) None
      -

      Draw sphere.

      +

      Draw sphere

      raylib.DrawSphereEx(centerPos: Vector3 | list | tuple, radius: float, rings: int, slices: int, color: Color | list | tuple) None
      -

      Draw sphere with extended parameters.

      +

      Draw sphere with extended parameters

      raylib.DrawSphereWires(centerPos: Vector3 | list | tuple, radius: float, rings: int, slices: int, color: Color | list | tuple) None
      -

      Draw sphere wires.

      +

      Draw sphere wires

      raylib.DrawSplineBasis(points: Any | list | tuple, pointCount: int, thick: float, color: Color | list | tuple) None
      -

      Draw spline: B-Spline, minimum 4 points.

      +

      Draw spline: B-Spline, minimum 4 points

      raylib.DrawSplineBezierCubic(points: Any | list | tuple, pointCount: int, thick: float, color: Color | list | tuple) None
      -

      Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6…].

      +

      Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6…]

      raylib.DrawSplineBezierQuadratic(points: Any | list | tuple, pointCount: int, thick: float, color: Color | list | tuple) None
      -

      Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4…].

      +

      Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4…]

      raylib.DrawSplineCatmullRom(points: Any | list | tuple, pointCount: int, thick: float, color: Color | list | tuple) None
      -

      Draw spline: Catmull-Rom, minimum 4 points.

      +

      Draw spline: Catmull-Rom, minimum 4 points

      raylib.DrawSplineLinear(points: Any | list | tuple, pointCount: int, thick: float, color: Color | list | tuple) None
      -

      Draw spline: Linear, minimum 2 points.

      +

      Draw spline: Linear, minimum 2 points

      raylib.DrawSplineSegmentBasis(p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, p3: Vector2 | list | tuple, p4: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw spline segment: B-Spline, 4 points.

      +

      Draw spline segment: B-Spline, 4 points

      raylib.DrawSplineSegmentBezierCubic(p1: Vector2 | list | tuple, c2: Vector2 | list | tuple, c3: Vector2 | list | tuple, p4: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw spline segment: Cubic Bezier, 2 points, 2 control points.

      +

      Draw spline segment: Cubic Bezier, 2 points, 2 control points

      raylib.DrawSplineSegmentBezierQuadratic(p1: Vector2 | list | tuple, c2: Vector2 | list | tuple, p3: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw spline segment: Quadratic Bezier, 2 points, 1 control point.

      +

      Draw spline segment: Quadratic Bezier, 2 points, 1 control point

      raylib.DrawSplineSegmentCatmullRom(p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, p3: Vector2 | list | tuple, p4: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw spline segment: Catmull-Rom, 4 points.

      +

      Draw spline segment: Catmull-Rom, 4 points

      raylib.DrawSplineSegmentLinear(p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, thick: float, color: Color | list | tuple) None
      -

      Draw spline segment: Linear, 2 points.

      +

      Draw spline segment: Linear, 2 points

      raylib.DrawText(text: bytes, posX: int, posY: int, fontSize: int, color: Color | list | tuple) None
      -

      Draw text (using default font).

      +

      Draw text (using default font)

      raylib.DrawTextCodepoint(font: Font | list | tuple, codepoint: int, position: Vector2 | list | tuple, fontSize: float, tint: Color | list | tuple) None
      -

      Draw one character (codepoint).

      +

      Draw one character (codepoint)

      raylib.DrawTextCodepoints(font: Font | list | tuple, codepoints: Any, codepointCount: int, position: Vector2 | list | tuple, fontSize: float, spacing: float, tint: Color | list | tuple) None
      -

      Draw multiple character (codepoint).

      +

      Draw multiple character (codepoint)

      raylib.DrawTextEx(font: Font | list | tuple, text: bytes, position: Vector2 | list | tuple, fontSize: float, spacing: float, tint: Color | list | tuple) None
      -

      Draw text using font and additional parameters.

      +

      Draw text using font and additional parameters

      raylib.DrawTextPro(font: Font | list | tuple, text: bytes, position: Vector2 | list | tuple, origin: Vector2 | list | tuple, rotation: float, fontSize: float, spacing: float, tint: Color | list | tuple) None
      -

      Draw text using Font and pro parameters (rotation).

      +

      Draw text using Font and pro parameters (rotation)

      raylib.DrawTexture(texture: Texture | list | tuple, posX: int, posY: int, tint: Color | list | tuple) None
      -

      Draw a Texture2D.

      +

      Draw a Texture2D

      raylib.DrawTextureEx(texture: Texture | list | tuple, position: Vector2 | list | tuple, rotation: float, scale: float, tint: Color | list | tuple) None
      -

      Draw a Texture2D with extended parameters.

      +

      Draw a Texture2D with extended parameters

      raylib.DrawTextureNPatch(texture: Texture | list | tuple, nPatchInfo: NPatchInfo | list | tuple, dest: Rectangle | list | tuple, origin: Vector2 | list | tuple, rotation: float, tint: Color | list | tuple) None
      -

      Draws a texture (or part of it) that stretches or shrinks nicely.

      +

      Draws a texture (or part of it) that stretches or shrinks nicely

      raylib.DrawTexturePro(texture: Texture | list | tuple, source: Rectangle | list | tuple, dest: Rectangle | list | tuple, origin: Vector2 | list | tuple, rotation: float, tint: Color | list | tuple) None
      -

      Draw a part of a texture defined by a rectangle with ‘pro’ parameters.

      +

      Draw a part of a texture defined by a rectangle with ‘pro’ parameters

      raylib.DrawTextureRec(texture: Texture | list | tuple, source: Rectangle | list | tuple, position: Vector2 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a part of a texture defined by a rectangle.

      +

      Draw a part of a texture defined by a rectangle

      raylib.DrawTextureV(texture: Texture | list | tuple, position: Vector2 | list | tuple, tint: Color | list | tuple) None
      -

      Draw a Texture2D with position defined as Vector2.

      +

      Draw a Texture2D with position defined as Vector2

      raylib.DrawTriangle(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, v3: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw a color-filled triangle (vertex in counter-clockwise order!).

      +

      Draw a color-filled triangle (vertex in counter-clockwise order!)

      raylib.DrawTriangle3D(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple, v3: Vector3 | list | tuple, color: Color | list | tuple) None
      -

      Draw a color-filled triangle (vertex in counter-clockwise order!).

      +

      Draw a color-filled triangle (vertex in counter-clockwise order!)

      raylib.DrawTriangleFan(points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw a triangle fan defined by points (first vertex is the center).

      +

      Draw a triangle fan defined by points (first vertex is the center)

      raylib.DrawTriangleLines(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, v3: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw triangle outline (vertex in counter-clockwise order!).

      +

      Draw triangle outline (vertex in counter-clockwise order!)

      raylib.DrawTriangleStrip(points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw a triangle strip defined by points.

      +

      Draw a triangle strip defined by points

      raylib.DrawTriangleStrip3D(points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw a triangle strip defined by points.

      +

      Draw a triangle strip defined by points

      raylib.EnableCursor() None
      -

      Enables cursor (unlock cursor).

      +

      Enables cursor (unlock cursor)

      raylib.EnableEventWaiting() None
      -

      Enable waiting for events on EndDrawing(), no automatic event polling.

      +

      Enable waiting for events on EndDrawing(), no automatic event polling

      raylib.EncodeDataBase64(data: bytes, dataSize: int, outputSize: Any) bytes
      -

      Encode data to Base64 string, memory must be MemFree().

      +

      Encode data to Base64 string, memory must be MemFree()

      raylib.EndBlendMode() None
      -

      End blending mode (reset to default: alpha blending).

      +

      End blending mode (reset to default: alpha blending)

      raylib.EndDrawing() None
      -

      End canvas drawing and swap buffers (double buffering).

      +

      End canvas drawing and swap buffers (double buffering)

      raylib.EndMode2D() None
      -

      Ends 2D mode with custom camera.

      +

      Ends 2D mode with custom camera

      raylib.EndMode3D() None
      -

      Ends 3D mode and returns to default 2D orthographic mode.

      +

      Ends 3D mode and returns to default 2D orthographic mode

      raylib.EndScissorMode() None
      -

      End scissor mode.

      +

      End scissor mode

      raylib.EndShaderMode() None
      -

      End custom shader drawing (use default shader).

      +

      End custom shader drawing (use default shader)

      raylib.EndTextureMode() None
      -

      Ends drawing to render texture.

      +

      Ends drawing to render texture

      raylib.EndVrStereoMode() None
      -

      End stereo rendering (requires VR simulator).

      +

      End stereo rendering (requires VR simulator)

      raylib.ExportAutomationEventList(list_0: AutomationEventList | list | tuple, fileName: bytes) bool
      -

      Export automation events list as text file.

      +

      Export automation events list as text file

      raylib.ExportDataAsCode(data: bytes, dataSize: int, fileName: bytes) bool
      -

      Export data to code (.h), returns true on success.

      +

      Export data to code (.h), returns true on success

      raylib.ExportFontAsCode(font: Font | list | tuple, fileName: bytes) bool
      -

      Export font as code file, returns true on success.

      +

      Export font as code file, returns true on success

      raylib.ExportImage(image: Image | list | tuple, fileName: bytes) bool
      -

      Export image data to file, returns true on success.

      +

      Export image data to file, returns true on success

      raylib.ExportImageAsCode(image: Image | list | tuple, fileName: bytes) bool
      -

      Export image as code file defining an array of bytes, returns true on success.

      +

      Export image as code file defining an array of bytes, returns true on success

      raylib.ExportImageToMemory(image: Image | list | tuple, fileType: bytes, fileSize: Any) bytes
      -

      Export image to memory buffer.

      +

      Export image to memory buffer

      raylib.ExportMesh(mesh: Mesh | list | tuple, fileName: bytes) bool
      -

      Export mesh data to file, returns true on success.

      +

      Export mesh data to file, returns true on success

      raylib.ExportMeshAsCode(mesh: Mesh | list | tuple, fileName: bytes) bool
      -

      Export mesh as code file (.h) defining multiple arrays of vertex attributes.

      +

      Export mesh as code file (.h) defining multiple arrays of vertex attributes

      raylib.ExportWave(wave: Wave | list | tuple, fileName: bytes) bool
      -

      Export wave data to file, returns true on success.

      +

      Export wave data to file, returns true on success

      raylib.ExportWaveAsCode(wave: Wave | list | tuple, fileName: bytes) bool
      -

      Export wave sample data to code (.h), returns true on success.

      +

      Export wave sample data to code (.h), returns true on success

      @@ -4134,18 +4132,18 @@ are very, very similar to the C originals.

      raylib.Fade(color: Color | list | tuple, alpha: float) Color
      -

      Get color with alpha applied, alpha goes from 0.0f to 1.0f.

      +

      Get color with alpha applied, alpha goes from 0.0f to 1.0f

      raylib.FileExists(fileName: bytes) bool
      -

      Check if file exists.

      +

      Check if file exists

      -class raylib.FilePathList
      +class raylib.FilePathList
      capacity: int
      @@ -4166,12 +4164,11 @@ are very, very similar to the C originals.

      raylib.FloatEquals(x: float, y: float) int
      -

      .

      -
      +
      -class raylib.Font
      +class raylib.Font
      baseSize: int
      @@ -4386,7 +4383,7 @@ are very, very similar to the C originals.

      -class raylib.GLFWallocator
      +class raylib.GLFWallocator
      allocate: Any
      @@ -4411,12 +4408,12 @@ are very, very similar to the C originals.

      -class raylib.GLFWcursor
      +class raylib.GLFWcursor
      -class raylib.GLFWgamepadstate
      +class raylib.GLFWgamepadstate
      axes: list
      @@ -4431,7 +4428,7 @@ are very, very similar to the C originals.

      -class raylib.GLFWgammaramp
      +class raylib.GLFWgammaramp
      blue: Any
      @@ -4456,7 +4453,7 @@ are very, very similar to the C originals.

      -class raylib.GLFWimage
      +class raylib.GLFWimage
      height: int
      @@ -4476,12 +4473,12 @@ are very, very similar to the C originals.

      -class raylib.GLFWmonitor
      +class raylib.GLFWmonitor
      -class raylib.GLFWvidmode
      +class raylib.GLFWvidmode
      blueBits: int
      @@ -4516,7 +4513,7 @@ are very, very similar to the C originals.

      -class raylib.GLFWwindow
      +class raylib.GLFWwindow
      @@ -4552,139 +4549,139 @@ are very, very similar to the C originals.

      raylib.GenImageCellular(width: int, height: int, tileSize: int) Image
      -

      Generate image: cellular algorithm, bigger tileSize means bigger cells.

      +

      Generate image: cellular algorithm, bigger tileSize means bigger cells

      raylib.GenImageChecked(width: int, height: int, checksX: int, checksY: int, col1: Color | list | tuple, col2: Color | list | tuple) Image
      -

      Generate image: checked.

      +

      Generate image: checked

      raylib.GenImageColor(width: int, height: int, color: Color | list | tuple) Image
      -

      Generate image: plain color.

      +

      Generate image: plain color

      raylib.GenImageFontAtlas(glyphs: Any | list | tuple, glyphRecs: Any | list | tuple, glyphCount: int, fontSize: int, padding: int, packMethod: int) Image
      -

      Generate image font atlas using chars info.

      +

      Generate image font atlas using chars info

      raylib.GenImageGradientLinear(width: int, height: int, direction: int, start: Color | list | tuple, end: Color | list | tuple) Image
      -

      Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient.

      +

      Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient

      raylib.GenImageGradientRadial(width: int, height: int, density: float, inner: Color | list | tuple, outer: Color | list | tuple) Image
      -

      Generate image: radial gradient.

      +

      Generate image: radial gradient

      raylib.GenImageGradientSquare(width: int, height: int, density: float, inner: Color | list | tuple, outer: Color | list | tuple) Image
      -

      Generate image: square gradient.

      +

      Generate image: square gradient

      raylib.GenImagePerlinNoise(width: int, height: int, offsetX: int, offsetY: int, scale: float) Image
      -

      Generate image: perlin noise.

      +

      Generate image: perlin noise

      raylib.GenImageText(width: int, height: int, text: bytes) Image
      -

      Generate image: grayscale image from text data.

      +

      Generate image: grayscale image from text data

      raylib.GenImageWhiteNoise(width: int, height: int, factor: float) Image
      -

      Generate image: white noise.

      +

      Generate image: white noise

      raylib.GenMeshCone(radius: float, height: float, slices: int) Mesh
      -

      Generate cone/pyramid mesh.

      +

      Generate cone/pyramid mesh

      raylib.GenMeshCube(width: float, height: float, length: float) Mesh
      -

      Generate cuboid mesh.

      +

      Generate cuboid mesh

      raylib.GenMeshCubicmap(cubicmap: Image | list | tuple, cubeSize: Vector3 | list | tuple) Mesh
      -

      Generate cubes-based map mesh from image data.

      +

      Generate cubes-based map mesh from image data

      raylib.GenMeshCylinder(radius: float, height: float, slices: int) Mesh
      -

      Generate cylinder mesh.

      +

      Generate cylinder mesh

      raylib.GenMeshHeightmap(heightmap: Image | list | tuple, size: Vector3 | list | tuple) Mesh
      -

      Generate heightmap mesh from image data.

      +

      Generate heightmap mesh from image data

      raylib.GenMeshHemiSphere(radius: float, rings: int, slices: int) Mesh
      -

      Generate half-sphere mesh (no bottom cap).

      +

      Generate half-sphere mesh (no bottom cap)

      raylib.GenMeshKnot(radius: float, size: float, radSeg: int, sides: int) Mesh
      -

      Generate trefoil knot mesh.

      +

      Generate trefoil knot mesh

      raylib.GenMeshPlane(width: float, length: float, resX: int, resZ: int) Mesh
      -

      Generate plane mesh (with subdivisions).

      +

      Generate plane mesh (with subdivisions)

      raylib.GenMeshPoly(sides: int, radius: float) Mesh
      -

      Generate polygonal mesh.

      +

      Generate polygonal mesh

      raylib.GenMeshSphere(radius: float, rings: int, slices: int) Mesh
      -

      Generate sphere mesh (standard sphere).

      +

      Generate sphere mesh (standard sphere)

      raylib.GenMeshTangents(mesh: Any | list | tuple) None
      -

      Compute mesh tangents.

      +

      Compute mesh tangents

      raylib.GenMeshTorus(radius: float, size: float, radSeg: int, sides: int) Mesh
      -

      Generate torus mesh.

      +

      Generate torus mesh

      raylib.GenTextureMipmaps(texture: Any | list | tuple) None
      -

      Generate GPU mipmaps for a texture.

      +

      Generate GPU mipmaps for a texture

      @@ -4695,606 +4692,606 @@ are very, very similar to the C originals.

      raylib.GetApplicationDirectory() bytes
      -

      Get the directory of the running application (uses static string).

      +

      Get the directory of the running application (uses static string)

      raylib.GetCameraMatrix(camera: Camera3D | list | tuple) Matrix
      -

      Get camera transform matrix (view matrix).

      +

      Get camera transform matrix (view matrix)

      raylib.GetCameraMatrix2D(camera: Camera2D | list | tuple) Matrix
      -

      Get camera 2d transform matrix.

      +

      Get camera 2d transform matrix

      raylib.GetCharPressed() int
      -

      Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty.

      +

      Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty

      raylib.GetClipboardImage() Image
      -

      Get clipboard image content.

      +

      Get clipboard image content

      raylib.GetClipboardText() bytes
      -

      Get clipboard text content.

      +

      Get clipboard text content

      raylib.GetCodepoint(text: bytes, codepointSize: Any) int
      -

      Get next codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure.

      +

      Get next codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure

      raylib.GetCodepointCount(text: bytes) int
      -

      Get total number of codepoints in a UTF-8 encoded string.

      +

      Get total number of codepoints in a UTF-8 encoded string

      raylib.GetCodepointNext(text: bytes, codepointSize: Any) int
      -

      Get next codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure.

      +

      Get next codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure

      raylib.GetCodepointPrevious(text: bytes, codepointSize: Any) int
      -

      Get previous codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure.

      +

      Get previous codepoint in a UTF-8 encoded string, 0x3f(‘?’) is returned on failure

      raylib.GetCollisionRec(rec1: Rectangle | list | tuple, rec2: Rectangle | list | tuple) Rectangle
      -

      Get collision rectangle for two rectangles collision.

      +

      Get collision rectangle for two rectangles collision

      raylib.GetColor(hexValue: int) Color
      -

      Get Color structure from hexadecimal value.

      +

      Get Color structure from hexadecimal value

      raylib.GetCurrentMonitor() int
      -

      Get current monitor where window is placed.

      +

      Get current monitor where window is placed

      raylib.GetDirectoryPath(filePath: bytes) bytes
      -

      Get full path for a given fileName with path (uses static string).

      +

      Get full path for a given fileName with path (uses static string)

      raylib.GetFPS() int
      -

      Get current FPS.

      +

      Get current FPS

      raylib.GetFileExtension(fileName: bytes) bytes
      -

      Get pointer to extension for a filename string (includes dot: ‘.png’).

      +

      Get pointer to extension for a filename string (includes dot: ‘.png’)

      raylib.GetFileLength(fileName: bytes) int
      -

      Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h).

      +

      Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)

      raylib.GetFileModTime(fileName: bytes) int
      -

      Get file modification time (last write time).

      +

      Get file modification time (last write time)

      raylib.GetFileName(filePath: bytes) bytes
      -

      Get pointer to filename for a path string.

      +

      Get pointer to filename for a path string

      raylib.GetFileNameWithoutExt(filePath: bytes) bytes
      -

      Get filename string without extension (uses static string).

      +

      Get filename string without extension (uses static string)

      raylib.GetFontDefault() Font
      -

      Get the default Font.

      +

      Get the default Font

      raylib.GetFrameTime() float
      -

      Get time in seconds for last frame drawn (delta time).

      +

      Get time in seconds for last frame drawn (delta time)

      raylib.GetGamepadAxisCount(gamepad: int) int
      -

      Get gamepad axis count for a gamepad.

      +

      Get gamepad axis count for a gamepad

      raylib.GetGamepadAxisMovement(gamepad: int, axis: int) float
      -

      Get axis movement value for a gamepad axis.

      +

      Get axis movement value for a gamepad axis

      raylib.GetGamepadButtonPressed() int
      -

      Get the last gamepad button pressed.

      +

      Get the last gamepad button pressed

      raylib.GetGamepadName(gamepad: int) bytes
      -

      Get gamepad internal name id.

      +

      Get gamepad internal name id

      raylib.GetGestureDetected() int
      -

      Get latest detected gesture.

      +

      Get latest detected gesture

      raylib.GetGestureDragAngle() float
      -

      Get gesture drag angle.

      +

      Get gesture drag angle

      raylib.GetGestureDragVector() Vector2
      -

      Get gesture drag vector.

      +

      Get gesture drag vector

      raylib.GetGestureHoldDuration() float
      -

      Get gesture hold time in seconds.

      +

      Get gesture hold time in seconds

      raylib.GetGesturePinchAngle() float
      -

      Get gesture pinch angle.

      +

      Get gesture pinch angle

      raylib.GetGesturePinchVector() Vector2
      -

      Get gesture pinch delta.

      +

      Get gesture pinch delta

      raylib.GetGlyphAtlasRec(font: Font | list | tuple, codepoint: int) Rectangle
      -

      Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to ‘?’ if not found.

      +

      Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to ‘?’ if not found

      raylib.GetGlyphIndex(font: Font | list | tuple, codepoint: int) int
      -

      Get glyph index position in font for a codepoint (unicode character), fallback to ‘?’ if not found.

      +

      Get glyph index position in font for a codepoint (unicode character), fallback to ‘?’ if not found

      raylib.GetGlyphInfo(font: Font | list | tuple, codepoint: int) GlyphInfo
      -

      Get glyph font info data for a codepoint (unicode character), fallback to ‘?’ if not found.

      +

      Get glyph font info data for a codepoint (unicode character), fallback to ‘?’ if not found

      raylib.GetImageAlphaBorder(image: Image | list | tuple, threshold: float) Rectangle
      -

      Get image alpha border rectangle.

      +

      Get image alpha border rectangle

      raylib.GetImageColor(image: Image | list | tuple, x: int, y: int) Color
      -

      Get image pixel color at (x, y) position.

      +

      Get image pixel color at (x, y) position

      raylib.GetKeyPressed() int
      -

      Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty.

      +

      Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty

      raylib.GetMasterVolume() float
      -

      Get master volume (listener).

      +

      Get master volume (listener)

      raylib.GetMeshBoundingBox(mesh: Mesh | list | tuple) BoundingBox
      -

      Compute mesh bounding box limits.

      +

      Compute mesh bounding box limits

      raylib.GetModelBoundingBox(model: Model | list | tuple) BoundingBox
      -

      Compute model bounding box limits (considers all meshes).

      +

      Compute model bounding box limits (considers all meshes)

      raylib.GetMonitorCount() int
      -

      Get number of connected monitors.

      +

      Get number of connected monitors

      raylib.GetMonitorHeight(monitor: int) int
      -

      Get specified monitor height (current video mode used by monitor).

      +

      Get specified monitor height (current video mode used by monitor)

      raylib.GetMonitorName(monitor: int) bytes
      -

      Get the human-readable, UTF-8 encoded name of the specified monitor.

      +

      Get the human-readable, UTF-8 encoded name of the specified monitor

      raylib.GetMonitorPhysicalHeight(monitor: int) int
      -

      Get specified monitor physical height in millimetres.

      +

      Get specified monitor physical height in millimetres

      raylib.GetMonitorPhysicalWidth(monitor: int) int
      -

      Get specified monitor physical width in millimetres.

      +

      Get specified monitor physical width in millimetres

      raylib.GetMonitorPosition(monitor: int) Vector2
      -

      Get specified monitor position.

      +

      Get specified monitor position

      raylib.GetMonitorRefreshRate(monitor: int) int
      -

      Get specified monitor refresh rate.

      +

      Get specified monitor refresh rate

      raylib.GetMonitorWidth(monitor: int) int
      -

      Get specified monitor width (current video mode used by monitor).

      +

      Get specified monitor width (current video mode used by monitor)

      raylib.GetMouseDelta() Vector2
      -

      Get mouse delta between frames.

      +

      Get mouse delta between frames

      raylib.GetMousePosition() Vector2
      -

      Get mouse position XY.

      +

      Get mouse position XY

      raylib.GetMouseWheelMove() float
      -

      Get mouse wheel movement for X or Y, whichever is larger.

      +

      Get mouse wheel movement for X or Y, whichever is larger

      raylib.GetMouseWheelMoveV() Vector2
      -

      Get mouse wheel movement for both X and Y.

      +

      Get mouse wheel movement for both X and Y

      raylib.GetMouseX() int
      -

      Get mouse position X.

      +

      Get mouse position X

      raylib.GetMouseY() int
      -

      Get mouse position Y.

      +

      Get mouse position Y

      raylib.GetMusicTimeLength(music: Music | list | tuple) float
      -

      Get music time length (in seconds).

      +

      Get music time length (in seconds)

      raylib.GetMusicTimePlayed(music: Music | list | tuple) float
      -

      Get current music time played (in seconds).

      +

      Get current music time played (in seconds)

      raylib.GetPhysicsBodiesCount() int
      -

      Returns the current amount of created physics bodies.

      +

      Returns the current amount of created physics bodies

      raylib.GetPhysicsBody(index: int) Any
      -

      Returns a physics body of the bodies pool at a specific index.

      +

      Returns a physics body of the bodies pool at a specific index

      raylib.GetPhysicsShapeType(index: int) int
      -

      Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON).

      +

      Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)

      raylib.GetPhysicsShapeVertex(body: Any | list | tuple, vertex: int) Vector2
      -

      Returns transformed position of a body shape (body position + vertex transformed position).

      +

      Returns transformed position of a body shape (body position + vertex transformed position)

      raylib.GetPhysicsShapeVerticesCount(index: int) int
      -

      Returns the amount of vertices of a physics body shape.

      +

      Returns the amount of vertices of a physics body shape

      raylib.GetPixelColor(srcPtr: Any, format: int) Color
      -

      Get Color from a source pixel pointer of certain format.

      +

      Get Color from a source pixel pointer of certain format

      raylib.GetPixelDataSize(width: int, height: int, format: int) int
      -

      Get pixel data size in bytes for certain format.

      +

      Get pixel data size in bytes for certain format

      raylib.GetPrevDirectoryPath(dirPath: bytes) bytes
      -

      Get previous directory path for a given path (uses static string).

      +

      Get previous directory path for a given path (uses static string)

      raylib.GetRandomValue(min_0: int, max_1: int) int
      -

      Get a random value between min and max (both included).

      +

      Get a random value between min and max (both included)

      raylib.GetRayCollisionBox(ray: Ray | list | tuple, box: BoundingBox | list | tuple) RayCollision
      -

      Get collision info between ray and box.

      +

      Get collision info between ray and box

      raylib.GetRayCollisionMesh(ray: Ray | list | tuple, mesh: Mesh | list | tuple, transform: Matrix | list | tuple) RayCollision
      -

      Get collision info between ray and mesh.

      +

      Get collision info between ray and mesh

      raylib.GetRayCollisionQuad(ray: Ray | list | tuple, p1: Vector3 | list | tuple, p2: Vector3 | list | tuple, p3: Vector3 | list | tuple, p4: Vector3 | list | tuple) RayCollision
      -

      Get collision info between ray and quad.

      +

      Get collision info between ray and quad

      raylib.GetRayCollisionSphere(ray: Ray | list | tuple, center: Vector3 | list | tuple, radius: float) RayCollision
      -

      Get collision info between ray and sphere.

      +

      Get collision info between ray and sphere

      raylib.GetRayCollisionTriangle(ray: Ray | list | tuple, p1: Vector3 | list | tuple, p2: Vector3 | list | tuple, p3: Vector3 | list | tuple) RayCollision
      -

      Get collision info between ray and triangle.

      +

      Get collision info between ray and triangle

      raylib.GetRenderHeight() int
      -

      Get current render height (it considers HiDPI).

      +

      Get current render height (it considers HiDPI)

      raylib.GetRenderWidth() int
      -

      Get current render width (it considers HiDPI).

      +

      Get current render width (it considers HiDPI)

      raylib.GetScreenHeight() int
      -

      Get current screen height.

      +

      Get current screen height

      raylib.GetScreenToWorld2D(position: Vector2 | list | tuple, camera: Camera2D | list | tuple) Vector2
      -

      Get the world space position for a 2d camera screen space position.

      +

      Get the world space position for a 2d camera screen space position

      raylib.GetScreenToWorldRay(position: Vector2 | list | tuple, camera: Camera3D | list | tuple) Ray
      -

      Get a ray trace from screen position (i.e mouse).

      +

      Get a ray trace from screen position (i.e mouse)

      raylib.GetScreenToWorldRayEx(position: Vector2 | list | tuple, camera: Camera3D | list | tuple, width: int, height: int) Ray
      -

      Get a ray trace from screen position (i.e mouse) in a viewport.

      +

      Get a ray trace from screen position (i.e mouse) in a viewport

      raylib.GetScreenWidth() int
      -

      Get current screen width.

      +

      Get current screen width

      raylib.GetShaderLocation(shader: Shader | list | tuple, uniformName: bytes) int
      -

      Get shader uniform location.

      +

      Get shader uniform location

      raylib.GetShaderLocationAttrib(shader: Shader | list | tuple, attribName: bytes) int
      -

      Get shader attribute location.

      +

      Get shader attribute location

      raylib.GetShapesTexture() Texture
      -

      Get texture that is used for shapes drawing.

      +

      Get texture that is used for shapes drawing

      raylib.GetShapesTextureRectangle() Rectangle
      -

      Get texture source rectangle that is used for shapes drawing.

      +

      Get texture source rectangle that is used for shapes drawing

      raylib.GetSplinePointBasis(p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, p3: Vector2 | list | tuple, p4: Vector2 | list | tuple, t: float) Vector2
      -

      Get (evaluate) spline point: B-Spline.

      +

      Get (evaluate) spline point: B-Spline

      raylib.GetSplinePointBezierCubic(p1: Vector2 | list | tuple, c2: Vector2 | list | tuple, c3: Vector2 | list | tuple, p4: Vector2 | list | tuple, t: float) Vector2
      -

      Get (evaluate) spline point: Cubic Bezier.

      +

      Get (evaluate) spline point: Cubic Bezier

      raylib.GetSplinePointBezierQuad(p1: Vector2 | list | tuple, c2: Vector2 | list | tuple, p3: Vector2 | list | tuple, t: float) Vector2
      -

      Get (evaluate) spline point: Quadratic Bezier.

      +

      Get (evaluate) spline point: Quadratic Bezier

      raylib.GetSplinePointCatmullRom(p1: Vector2 | list | tuple, p2: Vector2 | list | tuple, p3: Vector2 | list | tuple, p4: Vector2 | list | tuple, t: float) Vector2
      -

      Get (evaluate) spline point: Catmull-Rom.

      +

      Get (evaluate) spline point: Catmull-Rom

      raylib.GetSplinePointLinear(startPos: Vector2 | list | tuple, endPos: Vector2 | list | tuple, t: float) Vector2
      -

      Get (evaluate) spline point: Linear.

      +

      Get (evaluate) spline point: Linear

      raylib.GetTime() float
      -

      Get elapsed time in seconds since InitWindow().

      +

      Get elapsed time in seconds since InitWindow()

      raylib.GetTouchPointCount() int
      -

      Get number of touch points.

      +

      Get number of touch points

      raylib.GetTouchPointId(index: int) int
      -

      Get touch point identifier for given index.

      +

      Get touch point identifier for given index

      raylib.GetTouchPosition(index: int) Vector2
      -

      Get touch position XY for a touch point index (relative to screen size).

      +

      Get touch position XY for a touch point index (relative to screen size)

      raylib.GetTouchX() int
      -

      Get touch position X for touch point 0 (relative to screen size).

      +

      Get touch position X for touch point 0 (relative to screen size)

      raylib.GetTouchY() int
      -

      Get touch position Y for touch point 0 (relative to screen size).

      +

      Get touch position Y for touch point 0 (relative to screen size)

      raylib.GetWindowHandle() Any
      -

      Get native window handle.

      +

      Get native window handle

      raylib.GetWindowPosition() Vector2
      -

      Get window position XY on monitor.

      +

      Get window position XY on monitor

      raylib.GetWindowScaleDPI() Vector2
      -

      Get window scale DPI factor.

      +

      Get window scale DPI factor

      raylib.GetWorkingDirectory() bytes
      -

      Get current working directory (uses static string).

      +

      Get current working directory (uses static string)

      raylib.GetWorldToScreen(position: Vector3 | list | tuple, camera: Camera3D | list | tuple) Vector2
      -

      Get the screen space position for a 3d world space position.

      +

      Get the screen space position for a 3d world space position

      raylib.GetWorldToScreen2D(position: Vector2 | list | tuple, camera: Camera2D | list | tuple) Vector2
      -

      Get the screen space position for a 2d camera world space position.

      +

      Get the screen space position for a 2d camera world space position

      raylib.GetWorldToScreenEx(position: Vector3 | list | tuple, camera: Camera3D | list | tuple, width: int, height: int) Vector2
      -

      Get size position for a 3d world space position.

      +

      Get size position for a 3d world space position

      -class raylib.GlyphInfo
      +class raylib.GlyphInfo
      advanceX: int
      @@ -5325,13 +5322,13 @@ are very, very similar to the C originals.

      raylib.GuiButton(bounds: Rectangle | list | tuple, text: bytes) int
      -

      Button control, returns true when clicked.

      +

      Button control, returns true when clicked

      raylib.GuiCheckBox(bounds: Rectangle | list | tuple, text: bytes, checked: Any) int
      -

      Check Box control, returns true when active.

      +

      Check Box control, returns true when active

      @@ -5342,37 +5339,37 @@ are very, very similar to the C originals.

      raylib.GuiColorBarAlpha(bounds: Rectangle | list | tuple, text: bytes, alpha: Any) int
      -

      Color Bar Alpha control.

      +

      Color Bar Alpha control

      raylib.GuiColorBarHue(bounds: Rectangle | list | tuple, text: bytes, value: Any) int
      -

      Color Bar Hue control.

      +

      Color Bar Hue control

      raylib.GuiColorPanel(bounds: Rectangle | list | tuple, text: bytes, color: Any | list | tuple) int
      -

      Color Panel control.

      +

      Color Panel control

      raylib.GuiColorPanelHSV(bounds: Rectangle | list | tuple, text: bytes, colorHsv: Any | list | tuple) int
      -

      Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV().

      +

      Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()

      raylib.GuiColorPicker(bounds: Rectangle | list | tuple, text: bytes, color: Any | list | tuple) int
      -

      Color Picker control (multiple color controls).

      +

      Color Picker control (multiple color controls)

      raylib.GuiColorPickerHSV(bounds: Rectangle | list | tuple, text: bytes, colorHsv: Any | list | tuple) int
      -

      Color Picker control that avoids conversion to RGB on each call (multiple color controls).

      +

      Color Picker control that avoids conversion to RGB on each call (multiple color controls)

      @@ -5383,7 +5380,7 @@ are very, very similar to the C originals.

      raylib.GuiComboBox(bounds: Rectangle | list | tuple, text: bytes, active: Any) int
      -

      Combo Box control.

      +

      Combo Box control

      @@ -5409,25 +5406,25 @@ are very, very similar to the C originals.

      raylib.GuiDisable() None
      -

      Disable gui controls (global state).

      +

      Disable gui controls (global state)

      raylib.GuiDisableTooltip() None
      -

      Disable gui tooltips (global state).

      +

      Disable gui tooltips (global state)

      raylib.GuiDrawIcon(iconId: int, posX: int, posY: int, pixelSize: int, color: Color | list | tuple) None
      -

      Draw icon using pixel size at specified position.

      +

      Draw icon using pixel size at specified position

      raylib.GuiDropdownBox(bounds: Rectangle | list | tuple, text: bytes, active: Any, editMode: bool) int
      -

      Dropdown Box control.

      +

      Dropdown Box control

      @@ -5438,55 +5435,55 @@ are very, very similar to the C originals.

      raylib.GuiDummyRec(bounds: Rectangle | list | tuple, text: bytes) int
      -

      Dummy control for placeholders.

      +

      Dummy control for placeholders

      raylib.GuiEnable() None
      -

      Enable gui controls (global state).

      +

      Enable gui controls (global state)

      raylib.GuiEnableTooltip() None
      -

      Enable gui tooltips (global state).

      +

      Enable gui tooltips (global state)

      raylib.GuiGetFont() Font
      -

      Get gui custom font (global state).

      +

      Get gui custom font (global state)

      raylib.GuiGetIcons() Any
      -

      Get raygui icons data pointer.

      +

      Get raygui icons data pointer

      raylib.GuiGetState() int
      -

      Get gui state (global state).

      +

      Get gui state (global state)

      raylib.GuiGetStyle(control: int, property: int) int
      -

      Get one style property.

      +

      Get one style property

      raylib.GuiGrid(bounds: Rectangle | list | tuple, text: bytes, spacing: float, subdivs: int, mouseCell: Any | list | tuple) int
      -

      Grid control.

      +

      Grid control

      raylib.GuiGroupBox(bounds: Rectangle | list | tuple, text: bytes) int
      -

      Group Box control with text name.

      +

      Group Box control with text name

      @@ -5497,43 +5494,43 @@ are very, very similar to the C originals.

      raylib.GuiIconText(iconId: int, text: bytes) bytes
      -

      Get text with icon id prepended (if supported).

      +

      Get text with icon id prepended (if supported)

      raylib.GuiIsLocked() bool
      -

      Check if gui is locked (global state).

      +

      Check if gui is locked (global state)

      raylib.GuiLabel(bounds: Rectangle | list | tuple, text: bytes) int
      -

      Label control.

      +

      Label control

      raylib.GuiLabelButton(bounds: Rectangle | list | tuple, text: bytes) int
      -

      Label button control, returns true when clicked.

      +

      Label button control, returns true when clicked

      raylib.GuiLine(bounds: Rectangle | list | tuple, text: bytes) int
      -

      Line separator control, could contain text.

      +

      Line separator control, could contain text

      raylib.GuiListView(bounds: Rectangle | list | tuple, text: bytes, scrollIndex: Any, active: Any) int
      -

      List View control.

      +

      List View control

      raylib.GuiListViewEx(bounds: Rectangle | list | tuple, text: list[bytes], count: int, scrollIndex: Any, active: Any, focus: Any) int
      -

      List View with extended parameters.

      +

      List View with extended parameters

      @@ -5544,43 +5541,43 @@ are very, very similar to the C originals.

      raylib.GuiLoadIcons(fileName: bytes, loadIconsName: bool) list[bytes]
      -

      Load raygui icons file (.rgi) into internal icons data.

      +

      Load raygui icons file (.rgi) into internal icons data

      raylib.GuiLoadStyle(fileName: bytes) None
      -

      Load style file over global style variable (.rgs).

      +

      Load style file over global style variable (.rgs)

      raylib.GuiLoadStyleDefault() None
      -

      Load style default over global style.

      +

      Load style default over global style

      raylib.GuiLock() None
      -

      Lock gui controls (global state).

      +

      Lock gui controls (global state)

      raylib.GuiMessageBox(bounds: Rectangle | list | tuple, title: bytes, message: bytes, buttons: bytes) int
      -

      Message Box control, displays a message.

      +

      Message Box control, displays a message

      raylib.GuiPanel(bounds: Rectangle | list | tuple, text: bytes) int
      -

      Panel control, useful to group controls.

      +

      Panel control, useful to group controls

      raylib.GuiProgressBar(bounds: Rectangle | list | tuple, textLeft: bytes, textRight: bytes, value: Any, minValue: float, maxValue: float) int
      -

      Progress Bar control.

      +

      Progress Bar control

      @@ -5596,55 +5593,55 @@ are very, very similar to the C originals.

      raylib.GuiScrollPanel(bounds: Rectangle | list | tuple, text: bytes, content: Rectangle | list | tuple, scroll: Any | list | tuple, view: Any | list | tuple) int
      -

      Scroll Panel control.

      +

      Scroll Panel control

      raylib.GuiSetAlpha(alpha: float) None
      -

      Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f.

      +

      Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f

      raylib.GuiSetFont(font: Font | list | tuple) None
      -

      Set gui custom font (global state).

      +

      Set gui custom font (global state)

      raylib.GuiSetIconScale(scale: int) None
      -

      Set default icon drawing size.

      +

      Set default icon drawing size

      raylib.GuiSetState(state: int) None
      -

      Set gui state (global state).

      +

      Set gui state (global state)

      raylib.GuiSetStyle(control: int, property: int, value: int) None
      -

      Set one style property.

      +

      Set one style property

      raylib.GuiSetTooltip(tooltip: bytes) None
      -

      Set tooltip string.

      +

      Set tooltip string

      raylib.GuiSlider(bounds: Rectangle | list | tuple, textLeft: bytes, textRight: bytes, value: Any, minValue: float, maxValue: float) int
      -

      Slider control.

      +

      Slider control

      raylib.GuiSliderBar(bounds: Rectangle | list | tuple, textLeft: bytes, textRight: bytes, value: Any, minValue: float, maxValue: float) int
      -

      Slider Bar control.

      +

      Slider Bar control

      @@ -5655,7 +5652,7 @@ are very, very similar to the C originals.

      raylib.GuiSpinner(bounds: Rectangle | list | tuple, text: bytes, value: Any, minValue: int, maxValue: int, editMode: bool) int
      -

      Spinner control.

      +

      Spinner control

      @@ -5671,12 +5668,12 @@ are very, very similar to the C originals.

      raylib.GuiStatusBar(bounds: Rectangle | list | tuple, text: bytes) int
      -

      Status Bar control, shows info text.

      +

      Status Bar control, shows info text

      -class raylib.GuiStyleProp
      +class raylib.GuiStyleProp
      controlId: int
      @@ -5697,7 +5694,7 @@ are very, very similar to the C originals.

      raylib.GuiTabBar(bounds: Rectangle | list | tuple, text: list[bytes], count: int, active: Any) int
      -

      Tab Bar control, returns TAB to be closed or -1.

      +

      Tab Bar control, returns TAB to be closed or -1

      @@ -5713,7 +5710,7 @@ are very, very similar to the C originals.

      raylib.GuiTextBox(bounds: Rectangle | list | tuple, text: bytes, textSize: int, editMode: bool) int
      -

      Text Box control, updates input text.

      +

      Text Box control, updates input text

      @@ -5724,7 +5721,7 @@ are very, very similar to the C originals.

      raylib.GuiTextInputBox(bounds: Rectangle | list | tuple, title: bytes, message: bytes, buttons: bytes, text: bytes, textMaxSize: int, secretViewActive: Any) int
      -

      Text Input Box control, ask for text, supports secret.

      +

      Text Input Box control, ask for text, supports secret

      @@ -5735,13 +5732,13 @@ are very, very similar to the C originals.

      raylib.GuiToggle(bounds: Rectangle | list | tuple, text: bytes, active: Any) int
      -

      Toggle Button control.

      +

      Toggle Button control

      raylib.GuiToggleGroup(bounds: Rectangle | list | tuple, text: bytes, active: Any) int
      -

      Toggle Group control.

      +

      Toggle Group control

      @@ -5752,31 +5749,31 @@ are very, very similar to the C originals.

      raylib.GuiToggleSlider(bounds: Rectangle | list | tuple, text: bytes, active: Any) int
      -

      Toggle Slider control.

      +

      Toggle Slider control

      raylib.GuiUnlock() None
      -

      Unlock gui controls (global state).

      +

      Unlock gui controls (global state)

      raylib.GuiValueBox(bounds: Rectangle | list | tuple, text: bytes, value: Any, minValue: int, maxValue: int, editMode: bool) int
      -

      Value Box control, updates input text with numbers.

      +

      Value Box control, updates input text with numbers

      raylib.GuiValueBoxFloat(bounds: Rectangle | list | tuple, text: bytes, textValue: bytes, value: Any, editMode: bool) int
      -

      Value box control for float values.

      +

      Value box control for float values

      raylib.GuiWindowBox(bounds: Rectangle | list | tuple, title: bytes) int
      -

      Window Box control, shows a window that can be closed.

      +

      Window Box control, shows a window that can be closed

      @@ -5802,7 +5799,7 @@ are very, very similar to the C originals.

      raylib.HideCursor() None
      -

      Hides cursor.

      +

      Hides cursor

      @@ -7087,7 +7084,7 @@ are very, very similar to the C originals.

      -class raylib.Image
      +class raylib.Image
      data: Any
      @@ -7118,607 +7115,607 @@ are very, very similar to the C originals.

      raylib.ImageAlphaClear(image: Any | list | tuple, color: Color | list | tuple, threshold: float) None
      -

      Clear alpha channel to desired color.

      +

      Clear alpha channel to desired color

      raylib.ImageAlphaCrop(image: Any | list | tuple, threshold: float) None
      -

      Crop image depending on alpha value.

      +

      Crop image depending on alpha value

      raylib.ImageAlphaMask(image: Any | list | tuple, alphaMask: Image | list | tuple) None
      -

      Apply alpha mask to image.

      +

      Apply alpha mask to image

      raylib.ImageAlphaPremultiply(image: Any | list | tuple) None
      -

      Premultiply alpha channel.

      +

      Premultiply alpha channel

      raylib.ImageBlurGaussian(image: Any | list | tuple, blurSize: int) None
      -

      Apply Gaussian blur using a box blur approximation.

      +

      Apply Gaussian blur using a box blur approximation

      raylib.ImageClearBackground(dst: Any | list | tuple, color: Color | list | tuple) None
      -

      Clear image background with given color.

      +

      Clear image background with given color

      raylib.ImageColorBrightness(image: Any | list | tuple, brightness: int) None
      -

      Modify image color: brightness (-255 to 255).

      +

      Modify image color: brightness (-255 to 255)

      raylib.ImageColorContrast(image: Any | list | tuple, contrast: float) None
      -

      Modify image color: contrast (-100 to 100).

      +

      Modify image color: contrast (-100 to 100)

      raylib.ImageColorGrayscale(image: Any | list | tuple) None
      -

      Modify image color: grayscale.

      +

      Modify image color: grayscale

      raylib.ImageColorInvert(image: Any | list | tuple) None
      -

      Modify image color: invert.

      +

      Modify image color: invert

      raylib.ImageColorReplace(image: Any | list | tuple, color: Color | list | tuple, replace: Color | list | tuple) None
      -

      Modify image color: replace color.

      +

      Modify image color: replace color

      raylib.ImageColorTint(image: Any | list | tuple, color: Color | list | tuple) None
      -

      Modify image color: tint.

      +

      Modify image color: tint

      raylib.ImageCopy(image: Image | list | tuple) Image
      -

      Create an image duplicate (useful for transformations).

      +

      Create an image duplicate (useful for transformations)

      raylib.ImageCrop(image: Any | list | tuple, crop: Rectangle | list | tuple) None
      -

      Crop an image to a defined rectangle.

      +

      Crop an image to a defined rectangle

      raylib.ImageDither(image: Any | list | tuple, rBpp: int, gBpp: int, bBpp: int, aBpp: int) None
      -

      Dither image data to 16bpp or lower (Floyd-Steinberg dithering).

      +

      Dither image data to 16bpp or lower (Floyd-Steinberg dithering)

      raylib.ImageDraw(dst: Any | list | tuple, src: Image | list | tuple, srcRec: Rectangle | list | tuple, dstRec: Rectangle | list | tuple, tint: Color | list | tuple) None
      -

      Draw a source image within a destination image (tint applied to source).

      +

      Draw a source image within a destination image (tint applied to source)

      raylib.ImageDrawCircle(dst: Any | list | tuple, centerX: int, centerY: int, radius: int, color: Color | list | tuple) None
      -

      Draw a filled circle within an image.

      +

      Draw a filled circle within an image

      raylib.ImageDrawCircleLines(dst: Any | list | tuple, centerX: int, centerY: int, radius: int, color: Color | list | tuple) None
      -

      Draw circle outline within an image.

      +

      Draw circle outline within an image

      raylib.ImageDrawCircleLinesV(dst: Any | list | tuple, center: Vector2 | list | tuple, radius: int, color: Color | list | tuple) None
      -

      Draw circle outline within an image (Vector version).

      +

      Draw circle outline within an image (Vector version)

      raylib.ImageDrawCircleV(dst: Any | list | tuple, center: Vector2 | list | tuple, radius: int, color: Color | list | tuple) None
      -

      Draw a filled circle within an image (Vector version).

      +

      Draw a filled circle within an image (Vector version)

      raylib.ImageDrawLine(dst: Any | list | tuple, startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color | list | tuple) None
      -

      Draw line within an image.

      +

      Draw line within an image

      raylib.ImageDrawLineEx(dst: Any | list | tuple, start: Vector2 | list | tuple, end: Vector2 | list | tuple, thick: int, color: Color | list | tuple) None
      -

      Draw a line defining thickness within an image.

      +

      Draw a line defining thickness within an image

      raylib.ImageDrawLineV(dst: Any | list | tuple, start: Vector2 | list | tuple, end: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw line within an image (Vector version).

      +

      Draw line within an image (Vector version)

      raylib.ImageDrawPixel(dst: Any | list | tuple, posX: int, posY: int, color: Color | list | tuple) None
      -

      Draw pixel within an image.

      +

      Draw pixel within an image

      raylib.ImageDrawPixelV(dst: Any | list | tuple, position: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw pixel within an image (Vector version).

      +

      Draw pixel within an image (Vector version)

      raylib.ImageDrawRectangle(dst: Any | list | tuple, posX: int, posY: int, width: int, height: int, color: Color | list | tuple) None
      -

      Draw rectangle within an image.

      +

      Draw rectangle within an image

      raylib.ImageDrawRectangleLines(dst: Any | list | tuple, rec: Rectangle | list | tuple, thick: int, color: Color | list | tuple) None
      -

      Draw rectangle lines within an image.

      +

      Draw rectangle lines within an image

      raylib.ImageDrawRectangleRec(dst: Any | list | tuple, rec: Rectangle | list | tuple, color: Color | list | tuple) None
      -

      Draw rectangle within an image.

      +

      Draw rectangle within an image

      raylib.ImageDrawRectangleV(dst: Any | list | tuple, position: Vector2 | list | tuple, size: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw rectangle within an image (Vector version).

      +

      Draw rectangle within an image (Vector version)

      raylib.ImageDrawText(dst: Any | list | tuple, text: bytes, posX: int, posY: int, fontSize: int, color: Color | list | tuple) None
      -

      Draw text (using default font) within an image (destination).

      +

      Draw text (using default font) within an image (destination)

      raylib.ImageDrawTextEx(dst: Any | list | tuple, font: Font | list | tuple, text: bytes, position: Vector2 | list | tuple, fontSize: float, spacing: float, tint: Color | list | tuple) None
      -

      Draw text (custom sprite font) within an image (destination).

      +

      Draw text (custom sprite font) within an image (destination)

      raylib.ImageDrawTriangle(dst: Any | list | tuple, v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, v3: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw triangle within an image.

      +

      Draw triangle within an image

      raylib.ImageDrawTriangleEx(dst: Any | list | tuple, v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, v3: Vector2 | list | tuple, c1: Color | list | tuple, c2: Color | list | tuple, c3: Color | list | tuple) None
      -

      Draw triangle with interpolated colors within an image.

      +

      Draw triangle with interpolated colors within an image

      raylib.ImageDrawTriangleFan(dst: Any | list | tuple, points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw a triangle fan defined by points within an image (first vertex is the center).

      +

      Draw a triangle fan defined by points within an image (first vertex is the center)

      raylib.ImageDrawTriangleLines(dst: Any | list | tuple, v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, v3: Vector2 | list | tuple, color: Color | list | tuple) None
      -

      Draw triangle outline within an image.

      +

      Draw triangle outline within an image

      raylib.ImageDrawTriangleStrip(dst: Any | list | tuple, points: Any | list | tuple, pointCount: int, color: Color | list | tuple) None
      -

      Draw a triangle strip defined by points within an image.

      +

      Draw a triangle strip defined by points within an image

      raylib.ImageFlipHorizontal(image: Any | list | tuple) None
      -

      Flip image horizontally.

      +

      Flip image horizontally

      raylib.ImageFlipVertical(image: Any | list | tuple) None
      -

      Flip image vertically.

      +

      Flip image vertically

      raylib.ImageFormat(image: Any | list | tuple, newFormat: int) None
      -

      Convert image data to desired format.

      +

      Convert image data to desired format

      raylib.ImageFromChannel(image: Image | list | tuple, selectedChannel: int) Image
      -

      Create an image from a selected channel of another image (GRAYSCALE).

      +

      Create an image from a selected channel of another image (GRAYSCALE)

      raylib.ImageFromImage(image: Image | list | tuple, rec: Rectangle | list | tuple) Image
      -

      Create an image from another image piece.

      +

      Create an image from another image piece

      raylib.ImageKernelConvolution(image: Any | list | tuple, kernel: Any, kernelSize: int) None
      -

      Apply custom square convolution kernel to image.

      +

      Apply custom square convolution kernel to image

      raylib.ImageMipmaps(image: Any | list | tuple) None
      -

      Compute all mipmap levels for a provided image.

      +

      Compute all mipmap levels for a provided image

      raylib.ImageResize(image: Any | list | tuple, newWidth: int, newHeight: int) None
      -

      Resize image (Bicubic scaling algorithm).

      +

      Resize image (Bicubic scaling algorithm)

      raylib.ImageResizeCanvas(image: Any | list | tuple, newWidth: int, newHeight: int, offsetX: int, offsetY: int, fill: Color | list | tuple) None
      -

      Resize canvas and fill with color.

      +

      Resize canvas and fill with color

      raylib.ImageResizeNN(image: Any | list | tuple, newWidth: int, newHeight: int) None
      -

      Resize image (Nearest-Neighbor scaling algorithm).

      +

      Resize image (Nearest-Neighbor scaling algorithm)

      raylib.ImageRotate(image: Any | list | tuple, degrees: int) None
      -

      Rotate image by input angle in degrees (-359 to 359).

      +

      Rotate image by input angle in degrees (-359 to 359)

      raylib.ImageRotateCCW(image: Any | list | tuple) None
      -

      Rotate image counter-clockwise 90deg.

      +

      Rotate image counter-clockwise 90deg

      raylib.ImageRotateCW(image: Any | list | tuple) None
      -

      Rotate image clockwise 90deg.

      +

      Rotate image clockwise 90deg

      raylib.ImageText(text: bytes, fontSize: int, color: Color | list | tuple) Image
      -

      Create an image from text (default font).

      +

      Create an image from text (default font)

      raylib.ImageTextEx(font: Font | list | tuple, text: bytes, fontSize: float, spacing: float, tint: Color | list | tuple) Image
      -

      Create an image from text (custom sprite font).

      +

      Create an image from text (custom sprite font)

      raylib.ImageToPOT(image: Any | list | tuple, fill: Color | list | tuple) None
      -

      Convert image to POT (power-of-two).

      +

      Convert image to POT (power-of-two)

      raylib.InitAudioDevice() None
      -

      Initialize audio device and context.

      +

      Initialize audio device and context

      raylib.InitPhysics() None
      -

      Initializes physics system.

      +

      Initializes physics system

      raylib.InitWindow(width: int, height: int, title: bytes) None
      -

      Initialize window and OpenGL context.

      +

      Initialize window and OpenGL context

      raylib.IsAudioDeviceReady() bool
      -

      Check if audio device has been initialized successfully.

      +

      Check if audio device has been initialized successfully

      raylib.IsAudioStreamPlaying(stream: AudioStream | list | tuple) bool
      -

      Check if audio stream is playing.

      +

      Check if audio stream is playing

      raylib.IsAudioStreamProcessed(stream: AudioStream | list | tuple) bool
      -

      Check if any audio stream buffers requires refill.

      +

      Check if any audio stream buffers requires refill

      raylib.IsAudioStreamValid(stream: AudioStream | list | tuple) bool
      -

      Checks if an audio stream is valid (buffers initialized).

      +

      Checks if an audio stream is valid (buffers initialized)

      raylib.IsCursorHidden() bool
      -

      Check if cursor is not visible.

      +

      Check if cursor is not visible

      raylib.IsCursorOnScreen() bool
      -

      Check if cursor is on the screen.

      +

      Check if cursor is on the screen

      raylib.IsFileDropped() bool
      -

      Check if a file has been dropped into window.

      +

      Check if a file has been dropped into window

      raylib.IsFileExtension(fileName: bytes, ext: bytes) bool
      -

      Check file extension (including point: .png, .wav).

      +

      Check file extension (including point: .png, .wav)

      raylib.IsFileNameValid(fileName: bytes) bool
      -

      Check if fileName is valid for the platform/OS.

      +

      Check if fileName is valid for the platform/OS

      raylib.IsFontValid(font: Font | list | tuple) bool
      -

      Check if a font is valid (font data loaded, WARNING: GPU texture not checked).

      +

      Check if a font is valid (font data loaded, WARNING: GPU texture not checked)

      raylib.IsGamepadAvailable(gamepad: int) bool
      -

      Check if a gamepad is available.

      +

      Check if a gamepad is available

      raylib.IsGamepadButtonDown(gamepad: int, button: int) bool
      -

      Check if a gamepad button is being pressed.

      +

      Check if a gamepad button is being pressed

      raylib.IsGamepadButtonPressed(gamepad: int, button: int) bool
      -

      Check if a gamepad button has been pressed once.

      +

      Check if a gamepad button has been pressed once

      raylib.IsGamepadButtonReleased(gamepad: int, button: int) bool
      -

      Check if a gamepad button has been released once.

      +

      Check if a gamepad button has been released once

      raylib.IsGamepadButtonUp(gamepad: int, button: int) bool
      -

      Check if a gamepad button is NOT being pressed.

      +

      Check if a gamepad button is NOT being pressed

      raylib.IsGestureDetected(gesture: int) bool
      -

      Check if a gesture have been detected.

      +

      Check if a gesture have been detected

      raylib.IsImageValid(image: Image | list | tuple) bool
      -

      Check if an image is valid (data and parameters).

      +

      Check if an image is valid (data and parameters)

      raylib.IsKeyDown(key: int) bool
      -

      Check if a key is being pressed.

      +

      Check if a key is being pressed

      raylib.IsKeyPressed(key: int) bool
      -

      Check if a key has been pressed once.

      +

      Check if a key has been pressed once

      raylib.IsKeyPressedRepeat(key: int) bool
      -

      Check if a key has been pressed again.

      +

      Check if a key has been pressed again

      raylib.IsKeyReleased(key: int) bool
      -

      Check if a key has been released once.

      +

      Check if a key has been released once

      raylib.IsKeyUp(key: int) bool
      -

      Check if a key is NOT being pressed.

      +

      Check if a key is NOT being pressed

      raylib.IsMaterialValid(material: Material | list | tuple) bool
      -

      Check if a material is valid (shader assigned, map textures loaded in GPU).

      +

      Check if a material is valid (shader assigned, map textures loaded in GPU)

      raylib.IsModelAnimationValid(model: Model | list | tuple, anim: ModelAnimation | list | tuple) bool
      -

      Check model animation skeleton match.

      +

      Check model animation skeleton match

      raylib.IsModelValid(model: Model | list | tuple) bool
      -

      Check if a model is valid (loaded in GPU, VAO/VBOs).

      +

      Check if a model is valid (loaded in GPU, VAO/VBOs)

      raylib.IsMouseButtonDown(button: int) bool
      -

      Check if a mouse button is being pressed.

      +

      Check if a mouse button is being pressed

      raylib.IsMouseButtonPressed(button: int) bool
      -

      Check if a mouse button has been pressed once.

      +

      Check if a mouse button has been pressed once

      raylib.IsMouseButtonReleased(button: int) bool
      -

      Check if a mouse button has been released once.

      +

      Check if a mouse button has been released once

      raylib.IsMouseButtonUp(button: int) bool
      -

      Check if a mouse button is NOT being pressed.

      +

      Check if a mouse button is NOT being pressed

      raylib.IsMusicStreamPlaying(music: Music | list | tuple) bool
      -

      Check if music is playing.

      +

      Check if music is playing

      raylib.IsMusicValid(music: Music | list | tuple) bool
      -

      Checks if a music stream is valid (context and buffers initialized).

      +

      Checks if a music stream is valid (context and buffers initialized)

      raylib.IsPathFile(path: bytes) bool
      -

      Check if a given path is a file or a directory.

      +

      Check if a given path is a file or a directory

      raylib.IsRenderTextureValid(target: RenderTexture | list | tuple) bool
      -

      Check if a render texture is valid (loaded in GPU).

      +

      Check if a render texture is valid (loaded in GPU)

      raylib.IsShaderValid(shader: Shader | list | tuple) bool
      -

      Check if a shader is valid (loaded on GPU).

      +

      Check if a shader is valid (loaded on GPU)

      raylib.IsSoundPlaying(sound: Sound | list | tuple) bool
      -

      Check if a sound is currently playing.

      +

      Check if a sound is currently playing

      raylib.IsSoundValid(sound: Sound | list | tuple) bool
      -

      Checks if a sound is valid (data loaded and buffers initialized).

      +

      Checks if a sound is valid (data loaded and buffers initialized)

      raylib.IsTextureValid(texture: Texture | list | tuple) bool
      -

      Check if a texture is valid (loaded in GPU).

      +

      Check if a texture is valid (loaded in GPU)

      raylib.IsWaveValid(wave: Wave | list | tuple) bool
      -

      Checks if wave data is valid (data loaded and parameters).

      +

      Checks if wave data is valid (data loaded and parameters)

      raylib.IsWindowFocused() bool
      -

      Check if window is currently focused.

      +

      Check if window is currently focused

      raylib.IsWindowFullscreen() bool
      -

      Check if window is currently fullscreen.

      +

      Check if window is currently fullscreen

      raylib.IsWindowHidden() bool
      -

      Check if window is currently hidden.

      +

      Check if window is currently hidden

      raylib.IsWindowMaximized() bool
      -

      Check if window is currently maximized.

      +

      Check if window is currently maximized

      raylib.IsWindowMinimized() bool
      -

      Check if window is currently minimized.

      +

      Check if window is currently minimized

      raylib.IsWindowReady() bool
      -

      Check if window has been initialized successfully.

      +

      Check if window has been initialized successfully

      raylib.IsWindowResized() bool
      -

      Check if window has been resized last frame.

      +

      Check if window has been resized last frame

      raylib.IsWindowState(flag: int) bool
      -

      Check if one specific window flag is enabled.

      +

      Check if one specific window flag is enabled

      @@ -8359,271 +8356,270 @@ are very, very similar to the C originals.

      raylib.Lerp(start: float, end: float, amount: float) float
      -

      .

      -
      +
      raylib.LoadAudioStream(sampleRate: int, sampleSize: int, channels: int) AudioStream
      -

      Load audio stream (to stream raw audio pcm data).

      +

      Load audio stream (to stream raw audio pcm data)

      raylib.LoadAutomationEventList(fileName: bytes) AutomationEventList
      -

      Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS.

      +

      Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS

      raylib.LoadCodepoints(text: bytes, count: Any) Any
      -

      Load all codepoints from a UTF-8 text string, codepoints count returned by parameter.

      +

      Load all codepoints from a UTF-8 text string, codepoints count returned by parameter

      raylib.LoadDirectoryFiles(dirPath: bytes) FilePathList
      -

      Load directory filepaths.

      +

      Load directory filepaths

      raylib.LoadDirectoryFilesEx(basePath: bytes, filter: bytes, scanSubdirs: bool) FilePathList
      -

      Load directory filepaths with extension filtering and recursive directory scan. Use ‘DIR’ in the filter string to include directories in the result.

      +

      Load directory filepaths with extension filtering and recursive directory scan. Use ‘DIR’ in the filter string to include directories in the result

      raylib.LoadDroppedFiles() FilePathList
      -

      Load dropped filepaths.

      +

      Load dropped filepaths

      raylib.LoadFileData(fileName: bytes, dataSize: Any) bytes
      -

      Load file data as byte array (read).

      +

      Load file data as byte array (read)

      raylib.LoadFileText(fileName: bytes) bytes
      -

      Load text data from file (read), returns a ‘' terminated string.

      +

      Load text data from file (read), returns a ‘' terminated string

      raylib.LoadFont(fileName: bytes) Font
      -

      Load font from file into GPU memory (VRAM).

      +

      Load font from file into GPU memory (VRAM)

      raylib.LoadFontData(fileData: bytes, dataSize: int, fontSize: int, codepoints: Any, codepointCount: int, type: int) Any
      -

      Load font data for further use.

      +

      Load font data for further use

      raylib.LoadFontEx(fileName: bytes, fontSize: int, codepoints: Any, codepointCount: int) Font
      -

      Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height.

      +

      Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height

      raylib.LoadFontFromImage(image: Image | list | tuple, key: Color | list | tuple, firstChar: int) Font
      -

      Load font from Image (XNA style).

      +

      Load font from Image (XNA style)

      raylib.LoadFontFromMemory(fileType: bytes, fileData: bytes, dataSize: int, fontSize: int, codepoints: Any, codepointCount: int) Font
      -

      Load font from memory buffer, fileType refers to extension: i.e. ‘.ttf’.

      +

      Load font from memory buffer, fileType refers to extension: i.e. ‘.ttf’

      raylib.LoadImage(fileName: bytes) Image
      -

      Load image from file into CPU memory (RAM).

      +

      Load image from file into CPU memory (RAM)

      raylib.LoadImageAnim(fileName: bytes, frames: Any) Image
      -

      Load image sequence from file (frames appended to image.data).

      +

      Load image sequence from file (frames appended to image.data)

      raylib.LoadImageAnimFromMemory(fileType: bytes, fileData: bytes, dataSize: int, frames: Any) Image
      -

      Load image sequence from memory buffer.

      +

      Load image sequence from memory buffer

      raylib.LoadImageColors(image: Image | list | tuple) Any
      -

      Load color data from image as a Color array (RGBA - 32bit).

      +

      Load color data from image as a Color array (RGBA - 32bit)

      raylib.LoadImageFromMemory(fileType: bytes, fileData: bytes, dataSize: int) Image
      -

      Load image from memory buffer, fileType refers to extension: i.e. ‘.png’.

      +

      Load image from memory buffer, fileType refers to extension: i.e. ‘.png’

      raylib.LoadImageFromScreen() Image
      -

      Load image from screen buffer and (screenshot).

      +

      Load image from screen buffer and (screenshot)

      raylib.LoadImageFromTexture(texture: Texture | list | tuple) Image
      -

      Load image from GPU texture data.

      +

      Load image from GPU texture data

      raylib.LoadImagePalette(image: Image | list | tuple, maxPaletteSize: int, colorCount: Any) Any
      -

      Load colors palette from image as a Color array (RGBA - 32bit).

      +

      Load colors palette from image as a Color array (RGBA - 32bit)

      raylib.LoadImageRaw(fileName: bytes, width: int, height: int, format: int, headerSize: int) Image
      -

      Load image from RAW file data.

      +

      Load image from RAW file data

      raylib.LoadMaterialDefault() Material
      -

      Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps).

      +

      Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)

      raylib.LoadMaterials(fileName: bytes, materialCount: Any) Any
      -

      Load materials from model file.

      +

      Load materials from model file

      raylib.LoadModel(fileName: bytes) Model
      -

      Load model from files (meshes and materials).

      +

      Load model from files (meshes and materials)

      raylib.LoadModelAnimations(fileName: bytes, animCount: Any) Any
      -

      Load model animations from file.

      +

      Load model animations from file

      raylib.LoadModelFromMesh(mesh: Mesh | list | tuple) Model
      -

      Load model from generated mesh (default material).

      +

      Load model from generated mesh (default material)

      raylib.LoadMusicStream(fileName: bytes) Music
      -

      Load music stream from file.

      +

      Load music stream from file

      raylib.LoadMusicStreamFromMemory(fileType: bytes, data: bytes, dataSize: int) Music
      -

      Load music stream from data.

      +

      Load music stream from data

      raylib.LoadRandomSequence(count: int, min_1: int, max_2: int) Any
      -

      Load random values sequence, no values repeated.

      +

      Load random values sequence, no values repeated

      raylib.LoadRenderTexture(width: int, height: int) RenderTexture
      -

      Load texture for rendering (framebuffer).

      +

      Load texture for rendering (framebuffer)

      raylib.LoadShader(vsFileName: bytes, fsFileName: bytes) Shader
      -

      Load shader from files and bind default locations.

      +

      Load shader from files and bind default locations

      raylib.LoadShaderFromMemory(vsCode: bytes, fsCode: bytes) Shader
      -

      Load shader from code strings and bind default locations.

      +

      Load shader from code strings and bind default locations

      raylib.LoadSound(fileName: bytes) Sound
      -

      Load sound from file.

      +

      Load sound from file

      raylib.LoadSoundAlias(source: Sound | list | tuple) Sound
      -

      Create a new sound that shares the same sample data as the source sound, does not own the sound data.

      +

      Create a new sound that shares the same sample data as the source sound, does not own the sound data

      raylib.LoadSoundFromWave(wave: Wave | list | tuple) Sound
      -

      Load sound from wave data.

      +

      Load sound from wave data

      raylib.LoadTexture(fileName: bytes) Texture
      -

      Load texture from file into GPU memory (VRAM).

      +

      Load texture from file into GPU memory (VRAM)

      raylib.LoadTextureCubemap(image: Image | list | tuple, layout: int) Texture
      -

      Load cubemap from image, multiple image cubemap layouts supported.

      +

      Load cubemap from image, multiple image cubemap layouts supported

      raylib.LoadTextureFromImage(image: Image | list | tuple) Texture
      -

      Load texture from image data.

      +

      Load texture from image data

      raylib.LoadUTF8(codepoints: Any, length: int) bytes
      -

      Load UTF-8 text encoded from codepoints array.

      +

      Load UTF-8 text encoded from codepoints array

      raylib.LoadVrStereoConfig(device: VrDeviceInfo | list | tuple) VrStereoConfig
      -

      Load VR stereo config for VR simulator device parameters.

      +

      Load VR stereo config for VR simulator device parameters

      raylib.LoadWave(fileName: bytes) Wave
      -

      Load wave data from file.

      +

      Load wave data from file

      raylib.LoadWaveFromMemory(fileType: bytes, fileData: bytes, dataSize: int) Wave
      -

      Load wave from memory buffer, fileType refers to extension: i.e. ‘.wav’.

      +

      Load wave from memory buffer, fileType refers to extension: i.e. ‘.wav’

      raylib.LoadWaveSamples(wave: Wave | list | tuple) Any
      -

      Load samples data from wave as a 32bit float data array.

      +

      Load samples data from wave as a 32bit float data array

      @@ -8784,12 +8780,12 @@ are very, very similar to the C originals.

      raylib.MakeDirectory(dirPath: bytes) int
      -

      Create directories (including full path requested), returns 0 on success.

      +

      Create directories (including full path requested), returns 0 on success

      -class raylib.Material
      +class raylib.Material
      maps: Any
      @@ -8809,7 +8805,7 @@ are very, very similar to the C originals.

      -class raylib.MaterialMap
      +class raylib.MaterialMap
      color: Color
      @@ -8834,7 +8830,7 @@ are very, very similar to the C originals.

      -class raylib.Matrix
      +class raylib.Matrix
      m0: float
      @@ -8919,7 +8915,7 @@ are very, very similar to the C originals.

      -class raylib.Matrix2x2
      +class raylib.Matrix2x2
      m00: float
      @@ -8945,174 +8941,152 @@ are very, very similar to the C originals.

      raylib.MatrixAdd(left: Matrix | list | tuple, right: Matrix | list | tuple) Matrix
      -

      .

      -
      +
      raylib.MatrixDecompose(mat: Matrix | list | tuple, translation: Any | list | tuple, rotation: Any | list | tuple, scale: Any | list | tuple) None
      -

      .

      -
      +
      raylib.MatrixDeterminant(mat: Matrix | list | tuple) float
      -

      .

      -
      +
      raylib.MatrixFrustum(left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) Matrix
      -

      .

      -
      +
      raylib.MatrixIdentity() Matrix
      -

      .

      -
      +
      raylib.MatrixInvert(mat: Matrix | list | tuple) Matrix
      -

      .

      -
      +
      raylib.MatrixLookAt(eye: Vector3 | list | tuple, target: Vector3 | list | tuple, up: Vector3 | list | tuple) Matrix
      -

      .

      -
      +
      raylib.MatrixMultiply(left: Matrix | list | tuple, right: Matrix | list | tuple) Matrix
      -

      .

      -
      +
      raylib.MatrixOrtho(left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) Matrix
      -

      .

      -
      +
      raylib.MatrixPerspective(fovY: float, aspect: float, nearPlane: float, farPlane: float) Matrix
      -

      .

      -
      +
      raylib.MatrixRotate(axis: Vector3 | list | tuple, angle: float) Matrix
      -

      .

      -
      +
      raylib.MatrixRotateX(angle: float) Matrix
      -

      .

      -
      +
      raylib.MatrixRotateXYZ(angle: Vector3 | list | tuple) Matrix
      -

      .

      -
      +
      raylib.MatrixRotateY(angle: float) Matrix
      -

      .

      -
      +
      raylib.MatrixRotateZ(angle: float) Matrix
      -

      .

      -
      +
      raylib.MatrixRotateZYX(angle: Vector3 | list | tuple) Matrix
      -

      .

      -
      +
      raylib.MatrixScale(x: float, y: float, z: float) Matrix
      -

      .

      -
      +
      raylib.MatrixSubtract(left: Matrix | list | tuple, right: Matrix | list | tuple) Matrix
      -

      .

      -
      +
      raylib.MatrixToFloatV(mat: Matrix | list | tuple) float16
      -

      .

      -
      +
      raylib.MatrixTrace(mat: Matrix | list | tuple) float
      -

      .

      -
      +
      raylib.MatrixTranslate(x: float, y: float, z: float) Matrix
      -

      .

      -
      +
      raylib.MatrixTranspose(mat: Matrix | list | tuple) Matrix
      -

      .

      -
      +
      raylib.MaximizeWindow() None
      -

      Set window state: maximized, if resizable.

      +

      Set window state: maximized, if resizable

      raylib.MeasureText(text: bytes, fontSize: int) int
      -

      Measure string width for default font.

      +

      Measure string width for default font

      raylib.MeasureTextEx(font: Font | list | tuple, text: bytes, fontSize: float, spacing: float) Vector2
      -

      Measure string size for Font.

      +

      Measure string size for Font

      raylib.MemAlloc(size: int) Any
      -

      Internal memory allocator.

      +

      Internal memory allocator

      raylib.MemFree(ptr: Any) None
      -

      Internal memory free.

      +

      Internal memory free

      raylib.MemRealloc(ptr: Any, size: int) Any
      -

      Internal memory reallocator.

      +

      Internal memory reallocator

      -class raylib.Mesh
      +class raylib.Mesh
      animNormals: Any
      @@ -9203,12 +9177,12 @@ are very, very similar to the C originals.

      raylib.MinimizeWindow() None
      -

      Set window state: minimized, if resizable.

      +

      Set window state: minimized, if resizable

      -class raylib.Model
      +class raylib.Model
      bindPose: Any
      @@ -9258,7 +9232,7 @@ are very, very similar to the C originals.

      -class raylib.ModelAnimation
      +class raylib.ModelAnimation
      boneCount: int
      @@ -9298,7 +9272,7 @@ are very, very similar to the C originals.

      -class raylib.Music
      +class raylib.Music
      ctxData: Any
      @@ -9343,7 +9317,7 @@ are very, very similar to the C originals.

      -class raylib.NPatchInfo
      +class raylib.NPatchInfo
      bottom: int
      @@ -9384,8 +9358,7 @@ are very, very similar to the C originals.

      raylib.Normalize(value: float, start: float, end: float) float
      -

      .

      -
      +
      @@ -9395,7 +9368,7 @@ are very, very similar to the C originals.

      raylib.OpenURL(url: bytes) None
      -

      Open URL with default system browser (if available).

      +

      Open URL with default system browser (if available)

      @@ -9551,36 +9524,36 @@ are very, very similar to the C originals.

      raylib.PauseAudioStream(stream: AudioStream | list | tuple) None
      -

      Pause audio stream.

      +

      Pause audio stream

      raylib.PauseMusicStream(music: Music | list | tuple) None
      -

      Pause music playing.

      +

      Pause music playing

      raylib.PauseSound(sound: Sound | list | tuple) None
      -

      Pause a sound.

      +

      Pause a sound

      raylib.PhysicsAddForce(body: Any | list | tuple, force: Vector2 | list | tuple) None
      -

      Adds a force to a physics body.

      +

      Adds a force to a physics body

      raylib.PhysicsAddTorque(body: Any | list | tuple, amount: float) None
      -

      Adds an angular force to a physics body.

      +

      Adds an angular force to a physics body

      -class raylib.PhysicsBodyData
      +class raylib.PhysicsBodyData
      angularVelocity: float
      @@ -9680,7 +9653,7 @@ are very, very similar to the C originals.

      -class raylib.PhysicsManifoldData
      +class raylib.PhysicsManifoldData
      bodyA: Any
      @@ -9735,7 +9708,7 @@ are very, very similar to the C originals.

      -class raylib.PhysicsShape
      +class raylib.PhysicsShape
      body: Any
      @@ -9771,12 +9744,12 @@ are very, very similar to the C originals.

      raylib.PhysicsShatter(body: Any | list | tuple, position: Vector2 | list | tuple, force: float) None
      -

      Shatters a polygon shape physics body to little physics bodies with explosion force.

      +

      Shatters a polygon shape physics body to little physics bodies with explosion force

      -class raylib.PhysicsVertexData
      +class raylib.PhysicsVertexData
      normals: list
      @@ -9802,36 +9775,36 @@ are very, very similar to the C originals.

      raylib.PlayAudioStream(stream: AudioStream | list | tuple) None
      -

      Play audio stream.

      +

      Play audio stream

      raylib.PlayAutomationEvent(event: AutomationEvent | list | tuple) None
      -

      Play a recorded automation event.

      +

      Play a recorded automation event

      raylib.PlayMusicStream(music: Music | list | tuple) None
      -

      Start music playing.

      +

      Start music playing

      raylib.PlaySound(sound: Sound | list | tuple) None
      -

      Play a sound.

      +

      Play a sound

      raylib.PollInputEvents() None
      -

      Register all input events.

      +

      Register all input events

      -class raylib.Quaternion
      +class raylib.Quaternion
      w: float
      @@ -9857,146 +9830,122 @@ are very, very similar to the C originals.

      raylib.QuaternionAdd(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.QuaternionAddValue(q: Vector4 | list | tuple, add: float) Vector4
      -

      .

      -
      +
      raylib.QuaternionCubicHermiteSpline(q1: Vector4 | list | tuple, outTangent1: Vector4 | list | tuple, q2: Vector4 | list | tuple, inTangent2: Vector4 | list | tuple, t: float) Vector4
      -

      .

      -
      +
      raylib.QuaternionDivide(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.QuaternionEquals(p: Vector4 | list | tuple, q: Vector4 | list | tuple) int
      -

      .

      -
      +
      raylib.QuaternionFromAxisAngle(axis: Vector3 | list | tuple, angle: float) Vector4
      -

      .

      -
      +
      raylib.QuaternionFromEuler(pitch: float, yaw: float, roll: float) Vector4
      -

      .

      -
      +
      raylib.QuaternionFromMatrix(mat: Matrix | list | tuple) Vector4
      -

      .

      -
      +
      raylib.QuaternionFromVector3ToVector3(from_0: Vector3 | list | tuple, to: Vector3 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.QuaternionIdentity() Vector4
      -

      .

      -
      +
      raylib.QuaternionInvert(q: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.QuaternionLength(q: Vector4 | list | tuple) float
      -

      .

      -
      +
      raylib.QuaternionLerp(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple, amount: float) Vector4
      -

      .

      -
      +
      raylib.QuaternionMultiply(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.QuaternionNlerp(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple, amount: float) Vector4
      -

      .

      -
      +
      raylib.QuaternionNormalize(q: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.QuaternionScale(q: Vector4 | list | tuple, mul: float) Vector4
      -

      .

      -
      +
      raylib.QuaternionSlerp(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple, amount: float) Vector4
      -

      .

      -
      +
      raylib.QuaternionSubtract(q1: Vector4 | list | tuple, q2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.QuaternionSubtractValue(q: Vector4 | list | tuple, sub: float) Vector4
      -

      .

      -
      +
      raylib.QuaternionToAxisAngle(q: Vector4 | list | tuple, outAxis: Any | list | tuple, outAngle: Any) None
      -

      .

      -
      +
      raylib.QuaternionToEuler(q: Vector4 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.QuaternionToMatrix(q: Vector4 | list | tuple) Matrix
      -

      .

      -
      +
      raylib.QuaternionTransform(q: Vector4 | list | tuple, mat: Matrix | list | tuple) Vector4
      -

      .

      -
      +
      @@ -10585,7 +10534,7 @@ are very, very similar to the C originals.

      -class raylib.Ray
      +class raylib.Ray
      direction: Vector3
      @@ -10600,7 +10549,7 @@ are very, very similar to the C originals.

      -class raylib.RayCollision
      +class raylib.RayCollision
      distance: float
      @@ -10625,7 +10574,7 @@ are very, very similar to the C originals.

      -class raylib.Rectangle
      +class raylib.Rectangle
      height: float
      @@ -10651,12 +10600,11 @@ are very, very similar to the C originals.

      raylib.Remap(value: float, inputStart: float, inputEnd: float, outputStart: float, outputEnd: float) float
      -

      .

      -
      +
      -class raylib.RenderTexture
      +class raylib.RenderTexture
      depth: Texture
      @@ -10676,7 +10624,7 @@ are very, very similar to the C originals.

      -class raylib.RenderTexture2D
      +class raylib.RenderTexture2D
      depth: Texture
      @@ -10697,31 +10645,31 @@ are very, very similar to the C originals.

      raylib.ResetPhysics() None
      -

      Reset physics system (global variables).

      +

      Reset physics system (global variables)

      raylib.RestoreWindow() None
      -

      Set window state: not minimized/maximized.

      +

      Set window state: not minimized/maximized

      raylib.ResumeAudioStream(stream: AudioStream | list | tuple) None
      -

      Resume audio stream.

      +

      Resume audio stream

      raylib.ResumeMusicStream(music: Music | list | tuple) None
      -

      Resume playing paused music.

      +

      Resume playing paused music

      raylib.ResumeSound(sound: Sound | list | tuple) None
      -

      Resume a paused sound.

      +

      Resume a paused sound

      @@ -11032,366 +10980,366 @@ are very, very similar to the C originals.

      raylib.SaveFileData(fileName: bytes, data: Any, dataSize: int) bool
      -

      Save data to file from byte array (write), returns true on success.

      +

      Save data to file from byte array (write), returns true on success

      raylib.SaveFileText(fileName: bytes, text: bytes) bool
      -

      Save text data to file (write), string must be ‘' terminated, returns true on success.

      +

      Save text data to file (write), string must be ‘' terminated, returns true on success

      raylib.SeekMusicStream(music: Music | list | tuple, position: float) None
      -

      Seek music to a position (in seconds).

      +

      Seek music to a position (in seconds)

      raylib.SetAudioStreamBufferSizeDefault(size: int) None
      -

      Default size for new audio streams.

      +

      Default size for new audio streams

      raylib.SetAudioStreamCallback(stream: AudioStream | list | tuple, callback: Any) None
      -

      Audio thread callback to request new data.

      +

      Audio thread callback to request new data

      raylib.SetAudioStreamPan(stream: AudioStream | list | tuple, pan: float) None
      -

      Set pan for audio stream (0.5 is centered).

      +

      Set pan for audio stream (0.5 is centered)

      raylib.SetAudioStreamPitch(stream: AudioStream | list | tuple, pitch: float) None
      -

      Set pitch for audio stream (1.0 is base level).

      +

      Set pitch for audio stream (1.0 is base level)

      raylib.SetAudioStreamVolume(stream: AudioStream | list | tuple, volume: float) None
      -

      Set volume for audio stream (1.0 is max level).

      +

      Set volume for audio stream (1.0 is max level)

      raylib.SetAutomationEventBaseFrame(frame: int) None
      -

      Set automation event internal base frame to start recording.

      +

      Set automation event internal base frame to start recording

      raylib.SetAutomationEventList(list_0: Any | list | tuple) None
      -

      Set automation event list to record to.

      +

      Set automation event list to record to

      raylib.SetClipboardText(text: bytes) None
      -

      Set clipboard text content.

      +

      Set clipboard text content

      raylib.SetConfigFlags(flags: int) None
      -

      Setup init configuration flags (view FLAGS).

      +

      Setup init configuration flags (view FLAGS)

      raylib.SetExitKey(key: int) None
      -

      Set a custom key to exit program (default is ESC).

      +

      Set a custom key to exit program (default is ESC)

      raylib.SetGamepadMappings(mappings: bytes) int
      -

      Set internal gamepad mappings (SDL_GameControllerDB).

      +

      Set internal gamepad mappings (SDL_GameControllerDB)

      raylib.SetGamepadVibration(gamepad: int, leftMotor: float, rightMotor: float, duration: float) None
      -

      Set gamepad vibration for both motors (duration in seconds).

      +

      Set gamepad vibration for both motors (duration in seconds)

      raylib.SetGesturesEnabled(flags: int) None
      -

      Enable a set of gestures using flags.

      +

      Enable a set of gestures using flags

      raylib.SetLoadFileDataCallback(callback: bytes) None
      -

      Set custom file binary data loader.

      +

      Set custom file binary data loader

      raylib.SetLoadFileTextCallback(callback: bytes) None
      -

      Set custom file text data loader.

      +

      Set custom file text data loader

      raylib.SetMasterVolume(volume: float) None
      -

      Set master volume (listener).

      +

      Set master volume (listener)

      raylib.SetMaterialTexture(material: Any | list | tuple, mapType: int, texture: Texture | list | tuple) None
      -

      Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR…).

      +

      Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR…)

      raylib.SetModelMeshMaterial(model: Any | list | tuple, meshId: int, materialId: int) None
      -

      Set material for a mesh.

      +

      Set material for a mesh

      raylib.SetMouseCursor(cursor: int) None
      -

      Set mouse cursor.

      +

      Set mouse cursor

      raylib.SetMouseOffset(offsetX: int, offsetY: int) None
      -

      Set mouse offset.

      +

      Set mouse offset

      raylib.SetMousePosition(x: int, y: int) None
      -

      Set mouse position XY.

      +

      Set mouse position XY

      raylib.SetMouseScale(scaleX: float, scaleY: float) None
      -

      Set mouse scaling.

      +

      Set mouse scaling

      raylib.SetMusicPan(music: Music | list | tuple, pan: float) None
      -

      Set pan for a music (0.5 is center).

      +

      Set pan for a music (0.5 is center)

      raylib.SetMusicPitch(music: Music | list | tuple, pitch: float) None
      -

      Set pitch for a music (1.0 is base level).

      +

      Set pitch for a music (1.0 is base level)

      raylib.SetMusicVolume(music: Music | list | tuple, volume: float) None
      -

      Set volume for music (1.0 is max level).

      +

      Set volume for music (1.0 is max level)

      raylib.SetPhysicsBodyRotation(body: Any | list | tuple, radians: float) None
      -

      Sets physics body shape transform based on radians parameter.

      +

      Sets physics body shape transform based on radians parameter

      raylib.SetPhysicsGravity(x: float, y: float) None
      -

      Sets physics global gravity force.

      +

      Sets physics global gravity force

      raylib.SetPhysicsTimeStep(delta: float) None
      -

      Sets physics fixed time step in milliseconds. 1.666666 by default.

      +

      Sets physics fixed time step in milliseconds. 1.666666 by default

      raylib.SetPixelColor(dstPtr: Any, color: Color | list | tuple, format: int) None
      -

      Set color formatted into destination pixel pointer.

      +

      Set color formatted into destination pixel pointer

      raylib.SetRandomSeed(seed: int) None
      -

      Set the seed for the random number generator.

      +

      Set the seed for the random number generator

      raylib.SetSaveFileDataCallback(callback: bytes) None
      -

      Set custom file binary data saver.

      +

      Set custom file binary data saver

      raylib.SetSaveFileTextCallback(callback: bytes) None
      -

      Set custom file text data saver.

      +

      Set custom file text data saver

      raylib.SetShaderValue(shader: Shader | list | tuple, locIndex: int, value: Any, uniformType: int) None
      -

      Set shader uniform value.

      +

      Set shader uniform value

      raylib.SetShaderValueMatrix(shader: Shader | list | tuple, locIndex: int, mat: Matrix | list | tuple) None
      -

      Set shader uniform value (matrix 4x4).

      +

      Set shader uniform value (matrix 4x4)

      raylib.SetShaderValueTexture(shader: Shader | list | tuple, locIndex: int, texture: Texture | list | tuple) None
      -

      Set shader uniform value for texture (sampler2d).

      +

      Set shader uniform value for texture (sampler2d)

      raylib.SetShaderValueV(shader: Shader | list | tuple, locIndex: int, value: Any, uniformType: int, count: int) None
      -

      Set shader uniform value vector.

      +

      Set shader uniform value vector

      raylib.SetShapesTexture(texture: Texture | list | tuple, source: Rectangle | list | tuple) None
      -

      Set texture and rectangle to be used on shapes drawing.

      +

      Set texture and rectangle to be used on shapes drawing

      raylib.SetSoundPan(sound: Sound | list | tuple, pan: float) None
      -

      Set pan for a sound (0.5 is center).

      +

      Set pan for a sound (0.5 is center)

      raylib.SetSoundPitch(sound: Sound | list | tuple, pitch: float) None
      -

      Set pitch for a sound (1.0 is base level).

      +

      Set pitch for a sound (1.0 is base level)

      raylib.SetSoundVolume(sound: Sound | list | tuple, volume: float) None
      -

      Set volume for a sound (1.0 is max level).

      +

      Set volume for a sound (1.0 is max level)

      raylib.SetTargetFPS(fps: int) None
      -

      Set target FPS (maximum).

      +

      Set target FPS (maximum)

      raylib.SetTextLineSpacing(spacing: int) None
      -

      Set vertical line spacing when drawing with line-breaks.

      +

      Set vertical line spacing when drawing with line-breaks

      raylib.SetTextureFilter(texture: Texture | list | tuple, filter: int) None
      -

      Set texture scaling filter mode.

      +

      Set texture scaling filter mode

      raylib.SetTextureWrap(texture: Texture | list | tuple, wrap: int) None
      -

      Set texture wrapping mode.

      +

      Set texture wrapping mode

      raylib.SetTraceLogCallback(callback: bytes) None
      -

      Set custom trace log.

      +

      Set custom trace log

      raylib.SetTraceLogLevel(logLevel: int) None
      -

      Set the current threshold (minimum) log level.

      +

      Set the current threshold (minimum) log level

      raylib.SetWindowFocused() None
      -

      Set window focused.

      +

      Set window focused

      raylib.SetWindowIcon(image: Image | list | tuple) None
      -

      Set icon for window (single image, RGBA 32bit).

      +

      Set icon for window (single image, RGBA 32bit)

      raylib.SetWindowIcons(images: Any | list | tuple, count: int) None
      -

      Set icon for window (multiple images, RGBA 32bit).

      +

      Set icon for window (multiple images, RGBA 32bit)

      raylib.SetWindowMaxSize(width: int, height: int) None
      -

      Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE).

      +

      Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)

      raylib.SetWindowMinSize(width: int, height: int) None
      -

      Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE).

      +

      Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)

      raylib.SetWindowMonitor(monitor: int) None
      -

      Set monitor for the current window.

      +

      Set monitor for the current window

      raylib.SetWindowOpacity(opacity: float) None
      -

      Set window opacity [0.0f..1.0f].

      +

      Set window opacity [0.0f..1.0f]

      raylib.SetWindowPosition(x: int, y: int) None
      -

      Set window position on screen.

      +

      Set window position on screen

      raylib.SetWindowSize(width: int, height: int) None
      -

      Set window dimensions.

      +

      Set window dimensions

      raylib.SetWindowState(flags: int) None
      -

      Set window configuration state using flags.

      +

      Set window configuration state using flags

      raylib.SetWindowTitle(title: bytes) None
      -

      Set title for window.

      +

      Set title for window

      -class raylib.Shader
      +class raylib.Shader
      id: int
      @@ -11422,12 +11370,12 @@ are very, very similar to the C originals.

      raylib.ShowCursor() None
      -

      Shows cursor.

      +

      Shows cursor

      -class raylib.Sound
      +class raylib.Sound
      frameCount: int
      @@ -11443,37 +11391,37 @@ are very, very similar to the C originals.

      raylib.StartAutomationEventRecording() None
      -

      Start recording automation events (AutomationEventList must be set).

      +

      Start recording automation events (AutomationEventList must be set)

      raylib.StopAudioStream(stream: AudioStream | list | tuple) None
      -

      Stop audio stream.

      +

      Stop audio stream

      raylib.StopAutomationEventRecording() None
      -

      Stop recording automation events.

      +

      Stop recording automation events

      raylib.StopMusicStream(music: Music | list | tuple) None
      -

      Stop music playing.

      +

      Stop music playing

      raylib.StopSound(sound: Sound | list | tuple) None
      -

      Stop playing a sound.

      +

      Stop playing a sound

      raylib.SwapScreenBuffer() None
      -

      Swap back buffer with front buffer (screen drawing).

      +

      Swap back buffer with front buffer (screen drawing)

      @@ -11644,25 +11592,25 @@ are very, very similar to the C originals.

      raylib.TakeScreenshot(fileName: bytes) None
      -

      Takes a screenshot of current screen (filename extension defines format).

      +

      Takes a screenshot of current screen (filename extension defines format)

      raylib.TextAppend(text: bytes, append: bytes, position: Any) None
      -

      Append text at specific position and move cursor!.

      +

      Append text at specific position and move cursor!

      raylib.TextCopy(dst: bytes, src: bytes) int
      -

      Copy one string to another, returns bytes copied.

      +

      Copy one string to another, returns bytes copied

      raylib.TextFindIndex(text: bytes, find: bytes) int
      -

      Find first text occurrence within a string.

      +

      Find first text occurrence within a string

      @@ -11674,90 +11622,90 @@ are very, very similar to the C originals.

      raylib.TextInsert(text: bytes, insert: bytes, position: int) bytes
      -

      Insert text in a position (WARNING: memory must be freed!).

      +

      Insert text in a position (WARNING: memory must be freed!)

      raylib.TextIsEqual(text1: bytes, text2: bytes) bool
      -

      Check if two text string are equal.

      +

      Check if two text string are equal

      raylib.TextJoin(textList: list[bytes], count: int, delimiter: bytes) bytes
      -

      Join text strings with delimiter.

      +

      Join text strings with delimiter

      raylib.TextLength(text: bytes) int
      -

      Get text length, checks for ‘' ending.

      +

      Get text length, checks for ‘' ending

      raylib.TextReplace(text: bytes, replace: bytes, by: bytes) bytes
      -

      Replace text string (WARNING: memory must be freed!).

      +

      Replace text string (WARNING: memory must be freed!)

      raylib.TextSplit(text: bytes, delimiter: bytes, count: Any) list[bytes]
      -

      Split text into multiple strings.

      +

      Split text into multiple strings

      raylib.TextSubtext(text: bytes, position: int, length: int) bytes
      -

      Get a piece of a text string.

      +

      Get a piece of a text string

      raylib.TextToCamel(text: bytes) bytes
      -

      Get Camel case notation version of provided string.

      +

      Get Camel case notation version of provided string

      raylib.TextToFloat(text: bytes) float
      -

      Get float value from text (negative values not supported).

      +

      Get float value from text (negative values not supported)

      raylib.TextToInteger(text: bytes) int
      -

      Get integer value from text (negative values not supported).

      +

      Get integer value from text (negative values not supported)

      raylib.TextToLower(text: bytes) bytes
      -

      Get lower case version of provided string.

      +

      Get lower case version of provided string

      raylib.TextToPascal(text: bytes) bytes
      -

      Get Pascal case notation version of provided string.

      +

      Get Pascal case notation version of provided string

      raylib.TextToSnake(text: bytes) bytes
      -

      Get Snake case notation version of provided string.

      +

      Get Snake case notation version of provided string

      raylib.TextToUpper(text: bytes) bytes
      -

      Get upper case version of provided string.

      +

      Get upper case version of provided string

      -class raylib.Texture
      +class raylib.Texture
      format: int
      @@ -11787,7 +11735,7 @@ are very, very similar to the C originals.

      -class raylib.Texture2D
      +class raylib.Texture2D
      format: int
      @@ -11817,7 +11765,7 @@ are very, very similar to the C originals.

      -class raylib.TextureCubemap
      +class raylib.TextureCubemap
      format: int
      @@ -11858,13 +11806,13 @@ are very, very similar to the C originals.

      raylib.ToggleBorderlessWindowed() None
      -

      Toggle window state: borderless windowed, resizes window to match monitor resolution.

      +

      Toggle window state: borderless windowed, resizes window to match monitor resolution

      raylib.ToggleFullscreen() None
      -

      Toggle window state: fullscreen/windowed, resizes monitor to match window resolution.

      +

      Toggle window state: fullscreen/windowed, resizes monitor to match window resolution

      @@ -11880,7 +11828,7 @@ are very, very similar to the C originals.

      -class raylib.Transform
      +class raylib.Transform
      rotation: Vector4
      @@ -11901,241 +11849,241 @@ are very, very similar to the C originals.

      raylib.UnloadAudioStream(stream: AudioStream | list | tuple) None
      -

      Unload audio stream and free memory.

      +

      Unload audio stream and free memory

      raylib.UnloadAutomationEventList(list_0: AutomationEventList | list | tuple) None
      -

      Unload automation events list from file.

      +

      Unload automation events list from file

      raylib.UnloadCodepoints(codepoints: Any) None
      -

      Unload codepoints data from memory.

      +

      Unload codepoints data from memory

      raylib.UnloadDirectoryFiles(files: FilePathList | list | tuple) None
      -

      Unload filepaths.

      +

      Unload filepaths

      raylib.UnloadDroppedFiles(files: FilePathList | list | tuple) None
      -

      Unload dropped filepaths.

      +

      Unload dropped filepaths

      raylib.UnloadFileData(data: bytes) None
      -

      Unload file data allocated by LoadFileData().

      +

      Unload file data allocated by LoadFileData()

      raylib.UnloadFileText(text: bytes) None
      -

      Unload file text data allocated by LoadFileText().

      +

      Unload file text data allocated by LoadFileText()

      raylib.UnloadFont(font: Font | list | tuple) None
      -

      Unload font from GPU memory (VRAM).

      +

      Unload font from GPU memory (VRAM)

      raylib.UnloadFontData(glyphs: Any | list | tuple, glyphCount: int) None
      -

      Unload font chars info data (RAM).

      +

      Unload font chars info data (RAM)

      raylib.UnloadImage(image: Image | list | tuple) None
      -

      Unload image from CPU memory (RAM).

      +

      Unload image from CPU memory (RAM)

      raylib.UnloadImageColors(colors: Any | list | tuple) None
      -

      Unload color data loaded with LoadImageColors().

      +

      Unload color data loaded with LoadImageColors()

      raylib.UnloadImagePalette(colors: Any | list | tuple) None
      -

      Unload colors palette loaded with LoadImagePalette().

      +

      Unload colors palette loaded with LoadImagePalette()

      raylib.UnloadMaterial(material: Material | list | tuple) None
      -

      Unload material from GPU memory (VRAM).

      +

      Unload material from GPU memory (VRAM)

      raylib.UnloadMesh(mesh: Mesh | list | tuple) None
      -

      Unload mesh data from CPU and GPU.

      +

      Unload mesh data from CPU and GPU

      raylib.UnloadModel(model: Model | list | tuple) None
      -

      Unload model (including meshes) from memory (RAM and/or VRAM).

      +

      Unload model (including meshes) from memory (RAM and/or VRAM)

      raylib.UnloadModelAnimation(anim: ModelAnimation | list | tuple) None
      -

      Unload animation data.

      +

      Unload animation data

      raylib.UnloadModelAnimations(animations: Any | list | tuple, animCount: int) None
      -

      Unload animation array data.

      +

      Unload animation array data

      raylib.UnloadMusicStream(music: Music | list | tuple) None
      -

      Unload music stream.

      +

      Unload music stream

      raylib.UnloadRandomSequence(sequence: Any) None
      -

      Unload random values sequence.

      +

      Unload random values sequence

      raylib.UnloadRenderTexture(target: RenderTexture | list | tuple) None
      -

      Unload render texture from GPU memory (VRAM).

      +

      Unload render texture from GPU memory (VRAM)

      raylib.UnloadShader(shader: Shader | list | tuple) None
      -

      Unload shader from GPU memory (VRAM).

      +

      Unload shader from GPU memory (VRAM)

      raylib.UnloadSound(sound: Sound | list | tuple) None
      -

      Unload sound.

      +

      Unload sound

      raylib.UnloadSoundAlias(alias: Sound | list | tuple) None
      -

      Unload a sound alias (does not deallocate sample data).

      +

      Unload a sound alias (does not deallocate sample data)

      raylib.UnloadTexture(texture: Texture | list | tuple) None
      -

      Unload texture from GPU memory (VRAM).

      +

      Unload texture from GPU memory (VRAM)

      raylib.UnloadUTF8(text: bytes) None
      -

      Unload UTF-8 text encoded from codepoints array.

      +

      Unload UTF-8 text encoded from codepoints array

      raylib.UnloadVrStereoConfig(config: VrStereoConfig | list | tuple) None
      -

      Unload VR stereo config.

      +

      Unload VR stereo config

      raylib.UnloadWave(wave: Wave | list | tuple) None
      -

      Unload wave data.

      +

      Unload wave data

      raylib.UnloadWaveSamples(samples: Any) None
      -

      Unload samples data loaded with LoadWaveSamples().

      +

      Unload samples data loaded with LoadWaveSamples()

      raylib.UpdateAudioStream(stream: AudioStream | list | tuple, data: Any, frameCount: int) None
      -

      Update audio stream buffers with data.

      +

      Update audio stream buffers with data

      raylib.UpdateCamera(camera: Any | list | tuple, mode: int) None
      -

      Update camera position for selected mode.

      +

      Update camera position for selected mode

      raylib.UpdateCameraPro(camera: Any | list | tuple, movement: Vector3 | list | tuple, rotation: Vector3 | list | tuple, zoom: float) None
      -

      Update camera movement/rotation.

      +

      Update camera movement/rotation

      raylib.UpdateMeshBuffer(mesh: Mesh | list | tuple, index: int, data: Any, dataSize: int, offset: int) None
      -

      Update mesh vertex data in GPU for a specific buffer index.

      +

      Update mesh vertex data in GPU for a specific buffer index

      raylib.UpdateModelAnimation(model: Model | list | tuple, anim: ModelAnimation | list | tuple, frame: int) None
      -

      Update model animation pose (CPU).

      +

      Update model animation pose (CPU)

      raylib.UpdateModelAnimationBones(model: Model | list | tuple, anim: ModelAnimation | list | tuple, frame: int) None
      -

      Update model animation mesh bone matrices (GPU skinning).

      +

      Update model animation mesh bone matrices (GPU skinning)

      raylib.UpdateMusicStream(music: Music | list | tuple) None
      -

      Updates buffers for music streaming.

      +

      Updates buffers for music streaming

      raylib.UpdatePhysics() None
      -

      Update physics system.

      +

      Update physics system

      raylib.UpdateSound(sound: Sound | list | tuple, data: Any, sampleCount: int) None
      -

      Update sound buffer with new data.

      +

      Update sound buffer with new data

      raylib.UpdateTexture(texture: Texture | list | tuple, pixels: Any) None
      -

      Update GPU texture with new data.

      +

      Update GPU texture with new data

      raylib.UpdateTextureRec(texture: Texture | list | tuple, rec: Rectangle | list | tuple, pixels: Any) None
      -

      Update GPU texture rectangle with new data.

      +

      Update GPU texture rectangle with new data

      raylib.UploadMesh(mesh: Any | list | tuple, dynamic: bool) None
      -

      Upload mesh vertex data in GPU and provide VAO/VBO ids.

      +

      Upload mesh vertex data in GPU and provide VAO/VBO ids

      @@ -12150,7 +12098,7 @@ are very, very similar to the C originals.

      -class raylib.Vector2
      +class raylib.Vector2
      x: float
      @@ -12166,186 +12114,156 @@ are very, very similar to the C originals.

      raylib.Vector2Add(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2AddValue(v: Vector2 | list | tuple, add: float) Vector2
      -

      .

      -
      +
      raylib.Vector2Angle(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector2Clamp(v: Vector2 | list | tuple, min_1: Vector2 | list | tuple, max_2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2ClampValue(v: Vector2 | list | tuple, min_1: float, max_2: float) Vector2
      -

      .

      -
      +
      raylib.Vector2Distance(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector2DistanceSqr(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector2Divide(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2DotProduct(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector2Equals(p: Vector2 | list | tuple, q: Vector2 | list | tuple) int
      -

      .

      -
      +
      raylib.Vector2Invert(v: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2Length(v: Vector2 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector2LengthSqr(v: Vector2 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector2Lerp(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple, amount: float) Vector2
      -

      .

      -
      +
      raylib.Vector2LineAngle(start: Vector2 | list | tuple, end: Vector2 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector2Max(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2Min(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2MoveTowards(v: Vector2 | list | tuple, target: Vector2 | list | tuple, maxDistance: float) Vector2
      -

      .

      -
      +
      raylib.Vector2Multiply(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2Negate(v: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2Normalize(v: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2One() Vector2
      -

      .

      -
      +
      raylib.Vector2Reflect(v: Vector2 | list | tuple, normal: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2Refract(v: Vector2 | list | tuple, n: Vector2 | list | tuple, r: float) Vector2
      -

      .

      -
      +
      raylib.Vector2Rotate(v: Vector2 | list | tuple, angle: float) Vector2
      -

      .

      -
      +
      raylib.Vector2Scale(v: Vector2 | list | tuple, scale: float) Vector2
      -

      .

      -
      +
      raylib.Vector2Subtract(v1: Vector2 | list | tuple, v2: Vector2 | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2SubtractValue(v: Vector2 | list | tuple, sub: float) Vector2
      -

      .

      -
      +
      raylib.Vector2Transform(v: Vector2 | list | tuple, mat: Matrix | list | tuple) Vector2
      -

      .

      -
      +
      raylib.Vector2Zero() Vector2
      -

      .

      -
      +
      -class raylib.Vector3
      +class raylib.Vector3
      x: float
      @@ -12366,240 +12284,201 @@ are very, very similar to the C originals.

      raylib.Vector3Add(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3AddValue(v: Vector3 | list | tuple, add: float) Vector3
      -

      .

      -
      +
      raylib.Vector3Angle(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector3Barycenter(p: Vector3 | list | tuple, a: Vector3 | list | tuple, b: Vector3 | list | tuple, c: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Clamp(v: Vector3 | list | tuple, min_1: Vector3 | list | tuple, max_2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3ClampValue(v: Vector3 | list | tuple, min_1: float, max_2: float) Vector3
      -

      .

      -
      +
      raylib.Vector3CrossProduct(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3CubicHermite(v1: Vector3 | list | tuple, tangent1: Vector3 | list | tuple, v2: Vector3 | list | tuple, tangent2: Vector3 | list | tuple, amount: float) Vector3
      -

      .

      -
      +
      raylib.Vector3Distance(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector3DistanceSqr(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector3Divide(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3DotProduct(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector3Equals(p: Vector3 | list | tuple, q: Vector3 | list | tuple) int
      -

      .

      -
      +
      raylib.Vector3Invert(v: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Length(v: Vector3 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector3LengthSqr(v: Vector3 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector3Lerp(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple, amount: float) Vector3
      -

      .

      -
      +
      raylib.Vector3Max(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Min(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3MoveTowards(v: Vector3 | list | tuple, target: Vector3 | list | tuple, maxDistance: float) Vector3
      -

      .

      -
      +
      raylib.Vector3Multiply(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Negate(v: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Normalize(v: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3One() Vector3
      -

      .

      -
      +
      raylib.Vector3OrthoNormalize(v1: Any | list | tuple, v2: Any | list | tuple) None
      -

      .

      -
      +
      raylib.Vector3Perpendicular(v: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Project(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Reflect(v: Vector3 | list | tuple, normal: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Refract(v: Vector3 | list | tuple, n: Vector3 | list | tuple, r: float) Vector3
      -

      .

      -
      +
      raylib.Vector3Reject(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3RotateByAxisAngle(v: Vector3 | list | tuple, axis: Vector3 | list | tuple, angle: float) Vector3
      -

      .

      -
      +
      raylib.Vector3RotateByQuaternion(v: Vector3 | list | tuple, q: Vector4 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Scale(v: Vector3 | list | tuple, scalar: float) Vector3
      -

      .

      -
      +
      raylib.Vector3Subtract(v1: Vector3 | list | tuple, v2: Vector3 | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3SubtractValue(v: Vector3 | list | tuple, sub: float) Vector3
      -

      .

      -
      +
      raylib.Vector3ToFloatV(v: Vector3 | list | tuple) float3
      -

      .

      -
      +
      raylib.Vector3Transform(v: Vector3 | list | tuple, mat: Matrix | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Unproject(source: Vector3 | list | tuple, projection: Matrix | list | tuple, view: Matrix | list | tuple) Vector3
      -

      .

      -
      +
      raylib.Vector3Zero() Vector3
      -

      .

      -
      +
      -class raylib.Vector4
      +class raylib.Vector4
      w: float
      @@ -12625,138 +12504,116 @@ are very, very similar to the C originals.

      raylib.Vector4Add(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.Vector4AddValue(v: Vector4 | list | tuple, add: float) Vector4
      -

      .

      -
      +
      raylib.Vector4Distance(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector4DistanceSqr(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector4Divide(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.Vector4DotProduct(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector4Equals(p: Vector4 | list | tuple, q: Vector4 | list | tuple) int
      -

      .

      -
      +
      raylib.Vector4Invert(v: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.Vector4Length(v: Vector4 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector4LengthSqr(v: Vector4 | list | tuple) float
      -

      .

      -
      +
      raylib.Vector4Lerp(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple, amount: float) Vector4
      -

      .

      -
      +
      raylib.Vector4Max(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.Vector4Min(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.Vector4MoveTowards(v: Vector4 | list | tuple, target: Vector4 | list | tuple, maxDistance: float) Vector4
      -

      .

      -
      +
      raylib.Vector4Multiply(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.Vector4Negate(v: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.Vector4Normalize(v: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.Vector4One() Vector4
      -

      .

      -
      +
      raylib.Vector4Scale(v: Vector4 | list | tuple, scale: float) Vector4
      -

      .

      -
      +
      raylib.Vector4Subtract(v1: Vector4 | list | tuple, v2: Vector4 | list | tuple) Vector4
      -

      .

      -
      +
      raylib.Vector4SubtractValue(v: Vector4 | list | tuple, add: float) Vector4
      -

      .

      -
      +
      raylib.Vector4Zero() Vector4
      -

      .

      -
      +
      -class raylib.VrDeviceInfo
      +class raylib.VrDeviceInfo
      chromaAbCorrection: list
      @@ -12806,7 +12663,7 @@ are very, very similar to the C originals.

      -class raylib.VrStereoConfig
      +class raylib.VrStereoConfig
      leftLensCenter: list
      @@ -12857,12 +12714,12 @@ are very, very similar to the C originals.

      raylib.WaitTime(seconds: float) None
      -

      Wait for some time (halt program execution).

      +

      Wait for some time (halt program execution)

      -class raylib.Wave
      +class raylib.Wave
      channels: int
      @@ -12893,32 +12750,31 @@ are very, very similar to the C originals.

      raylib.WaveCopy(wave: Wave | list | tuple) Wave
      -

      Copy a wave to a new wave.

      +

      Copy a wave to a new wave

      raylib.WaveCrop(wave: Any | list | tuple, initFrame: int, finalFrame: int) None
      -

      Crop a wave to defined frames range.

      +

      Crop a wave to defined frames range

      raylib.WaveFormat(wave: Any | list | tuple, sampleRate: int, sampleSize: int, channels: int) None
      -

      Convert wave data to desired format.

      +

      Convert wave data to desired format

      raylib.WindowShouldClose() bool
      -

      Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).

      +

      Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)

      raylib.Wrap(value: float, min_1: float, max_2: float) float
      -

      .

      -
      +
      @@ -12932,7 +12788,7 @@ are very, very similar to the C originals.

      -class raylib.float16
      +class raylib.float16
      v: list
      @@ -12942,7 +12798,7 @@ are very, very similar to the C originals.

      -class raylib.float3
      +class raylib.float3
      v: list
      @@ -12953,731 +12809,611 @@ are very, very similar to the C originals.

      raylib.glfwCreateCursor(image: Any | list | tuple, xhot: int, yhot: int) Any
      -

      .

      -
      +
      raylib.glfwCreateStandardCursor(shape: int) Any
      -

      .

      -
      +
      raylib.glfwCreateWindow(width: int, height: int, title: bytes, monitor: Any | list | tuple, share: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwDefaultWindowHints() None
      -

      .

      -
      +
      raylib.glfwDestroyCursor(cursor: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwDestroyWindow(window: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwExtensionSupported(extension: bytes) int
      -

      .

      -
      +
      raylib.glfwFocusWindow(window: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwGetClipboardString(window: Any | list | tuple) bytes
      -

      .

      -
      +
      raylib.glfwGetCurrentContext() Any
      -

      .

      -
      +
      raylib.glfwGetCursorPos(window: Any | list | tuple, xpos: Any, ypos: Any) None
      -

      .

      -
      +
      raylib.glfwGetError(description: list[bytes]) int
      -

      .

      -
      +
      raylib.glfwGetFramebufferSize(window: Any | list | tuple, width: Any, height: Any) None
      -

      .

      -
      +
      raylib.glfwGetGamepadName(jid: int) bytes
      -

      .

      -
      +
      raylib.glfwGetGamepadState(jid: int, state: Any | list | tuple) int
      -

      .

      -
      +
      raylib.glfwGetGammaRamp(monitor: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwGetInputMode(window: Any | list | tuple, mode: int) int
      -

      .

      -
      +
      raylib.glfwGetJoystickAxes(jid: int, count: Any) Any
      -

      .

      -
      +
      raylib.glfwGetJoystickButtons(jid: int, count: Any) bytes
      -

      .

      -
      +
      raylib.glfwGetJoystickGUID(jid: int) bytes
      -

      .

      -
      +
      raylib.glfwGetJoystickHats(jid: int, count: Any) bytes
      -

      .

      -
      +
      raylib.glfwGetJoystickName(jid: int) bytes
      -

      .

      -
      +
      raylib.glfwGetJoystickUserPointer(jid: int) Any
      -

      .

      -
      +
      raylib.glfwGetKey(window: Any | list | tuple, key: int) int
      -

      .

      -
      +
      raylib.glfwGetKeyName(key: int, scancode: int) bytes
      -

      .

      -
      +
      raylib.glfwGetKeyScancode(key: int) int
      -

      .

      -
      +
      raylib.glfwGetMonitorContentScale(monitor: Any | list | tuple, xscale: Any, yscale: Any) None
      -

      .

      -
      +
      raylib.glfwGetMonitorName(monitor: Any | list | tuple) bytes
      -

      .

      -
      +
      raylib.glfwGetMonitorPhysicalSize(monitor: Any | list | tuple, widthMM: Any, heightMM: Any) None
      -

      .

      -
      +
      raylib.glfwGetMonitorPos(monitor: Any | list | tuple, xpos: Any, ypos: Any) None
      -

      .

      -
      +
      raylib.glfwGetMonitorUserPointer(monitor: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwGetMonitorWorkarea(monitor: Any | list | tuple, xpos: Any, ypos: Any, width: Any, height: Any) None
      -

      .

      -
      +
      raylib.glfwGetMonitors(count: Any) Any
      -

      .

      -
      +
      raylib.glfwGetMouseButton(window: Any | list | tuple, button: int) int
      -

      .

      -
      +
      raylib.glfwGetPlatform() int
      -

      .

      -
      +
      raylib.glfwGetPrimaryMonitor() Any
      -

      .

      -
      +
      raylib.glfwGetProcAddress(procname: bytes) Any
      -

      .

      -
      +
      raylib.glfwGetRequiredInstanceExtensions(count: Any) list[bytes]
      -

      .

      -
      +
      raylib.glfwGetTime() float
      -

      .

      -
      +
      raylib.glfwGetTimerFrequency() int
      -

      .

      -
      +
      raylib.glfwGetTimerValue() int
      -

      .

      -
      +
      raylib.glfwGetVersion(major: Any, minor: Any, rev: Any) None
      -

      .

      -
      +
      raylib.glfwGetVersionString() bytes
      -

      .

      -
      +
      raylib.glfwGetVideoMode(monitor: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwGetVideoModes(monitor: Any | list | tuple, count: Any) Any
      -

      .

      -
      +
      raylib.glfwGetWindowAttrib(window: Any | list | tuple, attrib: int) int
      -

      .

      -
      +
      raylib.glfwGetWindowContentScale(window: Any | list | tuple, xscale: Any, yscale: Any) None
      -

      .

      -
      +
      raylib.glfwGetWindowFrameSize(window: Any | list | tuple, left: Any, top: Any, right: Any, bottom: Any) None
      -

      .

      -
      +
      raylib.glfwGetWindowMonitor(window: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwGetWindowOpacity(window: Any | list | tuple) float
      -

      .

      -
      +
      raylib.glfwGetWindowPos(window: Any | list | tuple, xpos: Any, ypos: Any) None
      -

      .

      -
      +
      raylib.glfwGetWindowSize(window: Any | list | tuple, width: Any, height: Any) None
      -

      .

      -
      +
      raylib.glfwGetWindowTitle(window: Any | list | tuple) bytes
      -

      .

      -
      +
      raylib.glfwGetWindowUserPointer(window: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwHideWindow(window: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwIconifyWindow(window: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwInit() int
      -

      .

      -
      +
      raylib.glfwInitAllocator(allocator: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwInitHint(hint: int, value: int) None
      -

      .

      -
      +
      raylib.glfwJoystickIsGamepad(jid: int) int
      -

      .

      -
      +
      raylib.glfwJoystickPresent(jid: int) int
      -

      .

      -
      +
      raylib.glfwMakeContextCurrent(window: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwMaximizeWindow(window: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwPlatformSupported(platform: int) int
      -

      .

      -
      +
      raylib.glfwPollEvents() None
      -

      .

      -
      +
      raylib.glfwPostEmptyEvent() None
      -

      .

      -
      +
      raylib.glfwRawMouseMotionSupported() int
      -

      .

      -
      +
      raylib.glfwRequestWindowAttention(window: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwRestoreWindow(window: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwSetCharCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetCharModsCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetClipboardString(window: Any | list | tuple, string: bytes) None
      -

      .

      -
      +
      raylib.glfwSetCursor(window: Any | list | tuple, cursor: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwSetCursorEnterCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetCursorPos(window: Any | list | tuple, xpos: float, ypos: float) None
      -

      .

      -
      +
      raylib.glfwSetCursorPosCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetDropCallback(window: Any | list | tuple, callback: list[bytes] | list | tuple) list[bytes]
      -

      .

      -
      +
      raylib.glfwSetErrorCallback(callback: bytes) bytes
      -

      .

      -
      +
      raylib.glfwSetFramebufferSizeCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetGamma(monitor: Any | list | tuple, gamma: float) None
      -

      .

      -
      +
      raylib.glfwSetGammaRamp(monitor: Any | list | tuple, ramp: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwSetInputMode(window: Any | list | tuple, mode: int, value: int) None
      -

      .

      -
      +
      raylib.glfwSetJoystickCallback(callback: Any) Any
      -

      .

      -
      +
      raylib.glfwSetJoystickUserPointer(jid: int, pointer: Any) None
      -

      .

      -
      +
      raylib.glfwSetKeyCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetMonitorCallback(callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetMonitorUserPointer(monitor: Any | list | tuple, pointer: Any) None
      -

      .

      -
      +
      raylib.glfwSetMouseButtonCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetScrollCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetTime(time: float) None
      -

      .

      -
      +
      raylib.glfwSetWindowAspectRatio(window: Any | list | tuple, numer: int, denom: int) None
      -

      .

      -
      +
      raylib.glfwSetWindowAttrib(window: Any | list | tuple, attrib: int, value: int) None
      -

      .

      -
      +
      raylib.glfwSetWindowCloseCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetWindowContentScaleCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetWindowFocusCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetWindowIcon(window: Any | list | tuple, count: int, images: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwSetWindowIconifyCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetWindowMaximizeCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetWindowMonitor(window: Any | list | tuple, monitor: Any | list | tuple, xpos: int, ypos: int, width: int, height: int, refreshRate: int) None
      -

      .

      -
      +
      raylib.glfwSetWindowOpacity(window: Any | list | tuple, opacity: float) None
      -

      .

      -
      +
      raylib.glfwSetWindowPos(window: Any | list | tuple, xpos: int, ypos: int) None
      -

      .

      -
      +
      raylib.glfwSetWindowPosCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetWindowRefreshCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetWindowShouldClose(window: Any | list | tuple, value: int) None
      -

      .

      -
      +
      raylib.glfwSetWindowSize(window: Any | list | tuple, width: int, height: int) None
      -

      .

      -
      +
      raylib.glfwSetWindowSizeCallback(window: Any | list | tuple, callback: Any | list | tuple) Any
      -

      .

      -
      +
      raylib.glfwSetWindowSizeLimits(window: Any | list | tuple, minwidth: int, minheight: int, maxwidth: int, maxheight: int) None
      -

      .

      -
      +
      raylib.glfwSetWindowTitle(window: Any | list | tuple, title: bytes) None
      -

      .

      -
      +
      raylib.glfwSetWindowUserPointer(window: Any | list | tuple, pointer: Any) None
      -

      .

      -
      +
      raylib.glfwShowWindow(window: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwSwapBuffers(window: Any | list | tuple) None
      -

      .

      -
      +
      raylib.glfwSwapInterval(interval: int) None
      -

      .

      -
      +
      raylib.glfwTerminate() None
      -

      .

      -
      +
      raylib.glfwUpdateGamepadMappings(string: bytes) int
      -

      .

      -
      +
      raylib.glfwVulkanSupported() int
      -

      .

      -
      +
      raylib.glfwWaitEvents() None
      -

      .

      -
      +
      raylib.glfwWaitEventsTimeout(timeout: float) None
      -

      .

      -
      +
      raylib.glfwWindowHint(hint: int, value: int) None
      -

      .

      -
      +
      raylib.glfwWindowHintString(hint: int, value: bytes) None
      -

      .

      -
      +
      raylib.glfwWindowShouldClose(window: Any | list | tuple) int
      -

      .

      -
      +
      -class raylib.rAudioBuffer
      +class raylib.rAudioBuffer
      -class raylib.rAudioProcessor
      +class raylib.rAudioProcessor
      @@ -13688,37 +13424,37 @@ are very, very similar to the C originals.

      raylib.rlActiveDrawBuffers(count: int) None
      -

      Activate multiple draw color buffers.

      +

      Activate multiple draw color buffers

      raylib.rlActiveTextureSlot(slot: int) None
      -

      Select and active a texture slot.

      +

      Select and active a texture slot

      raylib.rlBegin(mode: int) None
      -

      Initialize drawing mode (how to organize vertex).

      +

      Initialize drawing mode (how to organize vertex)

      raylib.rlBindFramebuffer(target: int, framebuffer: int) None
      -

      Bind framebuffer (FBO).

      +

      Bind framebuffer (FBO)

      raylib.rlBindImageTexture(id: int, index: int, format: int, readonly: bool) None
      -

      Bind image texture.

      +

      Bind image texture

      raylib.rlBindShaderBuffer(id: int, index: int) None
      -

      Bind SSBO buffer.

      +

      Bind SSBO buffer

      @@ -13729,79 +13465,79 @@ are very, very similar to the C originals.

      raylib.rlBlitFramebuffer(srcX: int, srcY: int, srcWidth: int, srcHeight: int, dstX: int, dstY: int, dstWidth: int, dstHeight: int, bufferMask: int) None
      -

      Blit active framebuffer to main framebuffer.

      +

      Blit active framebuffer to main framebuffer

      raylib.rlCheckErrors() None
      -

      Check and log OpenGL error codes.

      +

      Check and log OpenGL error codes

      raylib.rlCheckRenderBatchLimit(vCount: int) bool
      -

      Check internal buffer overflow for a given number of vertex.

      +

      Check internal buffer overflow for a given number of vertex

      raylib.rlClearColor(r: bytes, g: bytes, b: bytes, a: bytes) None
      -

      Clear color buffer with color.

      +

      Clear color buffer with color

      raylib.rlClearScreenBuffers() None
      -

      Clear used screen buffers (color and depth).

      +

      Clear used screen buffers (color and depth)

      raylib.rlColor3f(x: float, y: float, z: float) None
      -

      Define one vertex (color) - 3 float.

      +

      Define one vertex (color) - 3 float

      raylib.rlColor4f(x: float, y: float, z: float, w: float) None
      -

      Define one vertex (color) - 4 float.

      +

      Define one vertex (color) - 4 float

      raylib.rlColor4ub(r: bytes, g: bytes, b: bytes, a: bytes) None
      -

      Define one vertex (color) - 4 byte.

      +

      Define one vertex (color) - 4 byte

      raylib.rlColorMask(r: bool, g: bool, b: bool, a: bool) None
      -

      Color mask control.

      +

      Color mask control

      raylib.rlCompileShader(shaderCode: bytes, type: int) int
      -

      Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER).

      +

      Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)

      raylib.rlComputeShaderDispatch(groupX: int, groupY: int, groupZ: int) None
      -

      Dispatch compute shader (equivalent to draw for graphics pipeline).

      +

      Dispatch compute shader (equivalent to draw for graphics pipeline)

      raylib.rlCopyShaderBuffer(destId: int, srcId: int, destOffset: int, srcOffset: int, count: int) None
      -

      Copy SSBO data between buffers.

      +

      Copy SSBO data between buffers

      raylib.rlCubemapParameters(id: int, param: int, value: int) None
      -

      Set cubemap parameters (filter, wrap).

      +

      Set cubemap parameters (filter, wrap)

      @@ -13812,102 +13548,102 @@ are very, very similar to the C originals.

      raylib.rlDisableBackfaceCulling() None
      -

      Disable backface culling.

      +

      Disable backface culling

      raylib.rlDisableColorBlend() None
      -

      Disable color blending.

      +

      Disable color blending

      raylib.rlDisableDepthMask() None
      -

      Disable depth write.

      +

      Disable depth write

      raylib.rlDisableDepthTest() None
      -

      Disable depth test.

      +

      Disable depth test

      raylib.rlDisableFramebuffer() None
      -

      Disable render texture (fbo), return to default framebuffer.

      +

      Disable render texture (fbo), return to default framebuffer

      raylib.rlDisableScissorTest() None
      -

      Disable scissor test.

      +

      Disable scissor test

      raylib.rlDisableShader() None
      -

      Disable shader program.

      +

      Disable shader program

      raylib.rlDisableSmoothLines() None
      -

      Disable line aliasing.

      +

      Disable line aliasing

      raylib.rlDisableStereoRender() None
      -

      Disable stereo rendering.

      +

      Disable stereo rendering

      raylib.rlDisableTexture() None
      -

      Disable texture.

      +

      Disable texture

      raylib.rlDisableTextureCubemap() None
      -

      Disable texture cubemap.

      +

      Disable texture cubemap

      raylib.rlDisableVertexArray() None
      -

      Disable vertex array (VAO, if supported).

      +

      Disable vertex array (VAO, if supported)

      raylib.rlDisableVertexAttribute(index: int) None
      -

      Disable vertex attribute index.

      +

      Disable vertex attribute index

      raylib.rlDisableVertexBuffer() None
      -

      Disable vertex buffer (VBO).

      +

      Disable vertex buffer (VBO)

      raylib.rlDisableVertexBufferElement() None
      -

      Disable vertex buffer element (VBO element).

      +

      Disable vertex buffer element (VBO element)

      raylib.rlDisableWireMode() None
      -

      Disable wire (and point) mode.

      +

      Disable wire (and point) mode

      -class raylib.rlDrawCall
      +class raylib.rlDrawCall
      mode: int
      @@ -13933,151 +13669,151 @@ are very, very similar to the C originals.

      raylib.rlDrawRenderBatch(batch: Any | list | tuple) None
      -

      Draw render batch data (Update->Draw->Reset).

      +

      Draw render batch data (Update->Draw->Reset)

      raylib.rlDrawRenderBatchActive() None
      -

      Update and draw internal render batch.

      +

      Update and draw internal render batch

      raylib.rlDrawVertexArray(offset: int, count: int) None
      -

      Draw vertex array (currently active vao).

      +

      Draw vertex array (currently active vao)

      raylib.rlDrawVertexArrayElements(offset: int, count: int, buffer: Any) None
      -

      Draw vertex array elements.

      +

      Draw vertex array elements

      raylib.rlDrawVertexArrayElementsInstanced(offset: int, count: int, buffer: Any, instances: int) None
      -

      Draw vertex array elements with instancing.

      +

      Draw vertex array elements with instancing

      raylib.rlDrawVertexArrayInstanced(offset: int, count: int, instances: int) None
      -

      Draw vertex array (currently active vao) with instancing.

      +

      Draw vertex array (currently active vao) with instancing

      raylib.rlEnableBackfaceCulling() None
      -

      Enable backface culling.

      +

      Enable backface culling

      raylib.rlEnableColorBlend() None
      -

      Enable color blending.

      +

      Enable color blending

      raylib.rlEnableDepthMask() None
      -

      Enable depth write.

      +

      Enable depth write

      raylib.rlEnableDepthTest() None
      -

      Enable depth test.

      +

      Enable depth test

      raylib.rlEnableFramebuffer(id: int) None
      -

      Enable render texture (fbo).

      +

      Enable render texture (fbo)

      raylib.rlEnablePointMode() None
      -

      Enable point mode.

      +

      Enable point mode

      raylib.rlEnableScissorTest() None
      -

      Enable scissor test.

      +

      Enable scissor test

      raylib.rlEnableShader(id: int) None
      -

      Enable shader program.

      +

      Enable shader program

      raylib.rlEnableSmoothLines() None
      -

      Enable line aliasing.

      +

      Enable line aliasing

      raylib.rlEnableStereoRender() None
      -

      Enable stereo rendering.

      +

      Enable stereo rendering

      raylib.rlEnableTexture(id: int) None
      -

      Enable texture.

      +

      Enable texture

      raylib.rlEnableTextureCubemap(id: int) None
      -

      Enable texture cubemap.

      +

      Enable texture cubemap

      raylib.rlEnableVertexArray(vaoId: int) bool
      -

      Enable vertex array (VAO, if supported).

      +

      Enable vertex array (VAO, if supported)

      raylib.rlEnableVertexAttribute(index: int) None
      -

      Enable vertex attribute index.

      +

      Enable vertex attribute index

      raylib.rlEnableVertexBuffer(id: int) None
      -

      Enable vertex buffer (VBO).

      +

      Enable vertex buffer (VBO)

      raylib.rlEnableVertexBufferElement(id: int) None
      -

      Enable vertex buffer element (VBO element).

      +

      Enable vertex buffer element (VBO element)

      raylib.rlEnableWireMode() None
      -

      Enable wire mode.

      +

      Enable wire mode

      raylib.rlEnd() None
      -

      Finish vertex providing.

      +

      Finish vertex providing

      raylib.rlFramebufferAttach(fboId: int, texId: int, attachType: int, texType: int, mipLevel: int) None
      -

      Attach texture/renderbuffer to a framebuffer.

      +

      Attach texture/renderbuffer to a framebuffer

      @@ -14093,139 +13829,138 @@ are very, very similar to the C originals.

      raylib.rlFramebufferComplete(id: int) bool
      -

      Verify framebuffer is complete.

      +

      Verify framebuffer is complete

      raylib.rlFrustum(left: float, right: float, bottom: float, top: float, znear: float, zfar: float) None
      -

      .

      -
      +
      raylib.rlGenTextureMipmaps(id: int, width: int, height: int, format: int, mipmaps: Any) None
      -

      Generate mipmap data for selected texture.

      +

      Generate mipmap data for selected texture

      raylib.rlGetActiveFramebuffer() int
      -

      Get the currently active render texture (fbo), 0 for default framebuffer.

      +

      Get the currently active render texture (fbo), 0 for default framebuffer

      raylib.rlGetCullDistanceFar() float
      -

      Get cull plane distance far.

      +

      Get cull plane distance far

      raylib.rlGetCullDistanceNear() float
      -

      Get cull plane distance near.

      +

      Get cull plane distance near

      raylib.rlGetFramebufferHeight() int
      -

      Get default framebuffer height.

      +

      Get default framebuffer height

      raylib.rlGetFramebufferWidth() int
      -

      Get default framebuffer width.

      +

      Get default framebuffer width

      raylib.rlGetGlTextureFormats(format: int, glInternalFormat: Any, glFormat: Any, glType: Any) None
      -

      Get OpenGL internal formats.

      +

      Get OpenGL internal formats

      raylib.rlGetLineWidth() float
      -

      Get the line drawing width.

      +

      Get the line drawing width

      raylib.rlGetLocationAttrib(shaderId: int, attribName: bytes) int
      -

      Get shader location attribute.

      +

      Get shader location attribute

      raylib.rlGetLocationUniform(shaderId: int, uniformName: bytes) int
      -

      Get shader location uniform.

      +

      Get shader location uniform

      raylib.rlGetMatrixModelview() Matrix
      -

      Get internal modelview matrix.

      +

      Get internal modelview matrix

      raylib.rlGetMatrixProjection() Matrix
      -

      Get internal projection matrix.

      +

      Get internal projection matrix

      raylib.rlGetMatrixProjectionStereo(eye: int) Matrix
      -

      Get internal projection matrix for stereo render (selected eye).

      +

      Get internal projection matrix for stereo render (selected eye)

      raylib.rlGetMatrixTransform() Matrix
      -

      Get internal accumulated transform matrix.

      +

      Get internal accumulated transform matrix

      raylib.rlGetMatrixViewOffsetStereo(eye: int) Matrix
      -

      Get internal view offset matrix for stereo render (selected eye).

      +

      Get internal view offset matrix for stereo render (selected eye)

      raylib.rlGetPixelFormatName(format: int) bytes
      -

      Get name string for pixel format.

      +

      Get name string for pixel format

      raylib.rlGetShaderBufferSize(id: int) int
      -

      Get SSBO buffer size.

      +

      Get SSBO buffer size

      raylib.rlGetShaderIdDefault() int
      -

      Get default shader id.

      +

      Get default shader id

      raylib.rlGetShaderLocsDefault() Any
      -

      Get default shader locations.

      +

      Get default shader locations

      raylib.rlGetTextureIdDefault() int
      -

      Get default texture id.

      +

      Get default texture id

      raylib.rlGetVersion() int
      -

      Get current OpenGL version.

      +

      Get current OpenGL version

      @@ -14236,128 +13971,127 @@ are very, very similar to the C originals.

      raylib.rlIsStereoRenderEnabled() bool
      -

      Check if stereo render is enabled.

      +

      Check if stereo render is enabled

      raylib.rlLoadComputeShaderProgram(shaderId: int) int
      -

      Load compute shader program.

      +

      Load compute shader program

      raylib.rlLoadDrawCube() None
      -

      Load and draw a cube.

      +

      Load and draw a cube

      raylib.rlLoadDrawQuad() None
      -

      Load and draw a quad.

      +

      Load and draw a quad

      raylib.rlLoadExtensions(loader: Any) None
      -

      Load OpenGL extensions (loader function required).

      +

      Load OpenGL extensions (loader function required)

      raylib.rlLoadFramebuffer() int
      -

      Load an empty framebuffer.

      +

      Load an empty framebuffer

      raylib.rlLoadIdentity() None
      -

      Reset current matrix to identity matrix.

      +

      Reset current matrix to identity matrix

      raylib.rlLoadRenderBatch(numBuffers: int, bufferElements: int) rlRenderBatch
      -

      Load a render batch system.

      +

      Load a render batch system

      raylib.rlLoadShaderBuffer(size: int, data: Any, usageHint: int) int
      -

      Load shader storage buffer object (SSBO).

      +

      Load shader storage buffer object (SSBO)

      raylib.rlLoadShaderCode(vsCode: bytes, fsCode: bytes) int
      -

      Load shader from code strings.

      +

      Load shader from code strings

      raylib.rlLoadShaderProgram(vShaderId: int, fShaderId: int) int
      -

      Load custom shader program.

      +

      Load custom shader program

      raylib.rlLoadTexture(data: Any, width: int, height: int, format: int, mipmapCount: int) int
      -

      Load texture data.

      +

      Load texture data

      raylib.rlLoadTextureCubemap(data: Any, size: int, format: int, mipmapCount: int) int
      -

      Load texture cubemap data.

      +

      Load texture cubemap data

      raylib.rlLoadTextureDepth(width: int, height: int, useRenderBuffer: bool) int
      -

      Load depth texture/renderbuffer (to be attached to fbo).

      +

      Load depth texture/renderbuffer (to be attached to fbo)

      raylib.rlLoadVertexArray() int
      -

      Load vertex array (vao) if supported.

      +

      Load vertex array (vao) if supported

      raylib.rlLoadVertexBuffer(buffer: Any, size: int, dynamic: bool) int
      -

      Load a vertex buffer object.

      +

      Load a vertex buffer object

      raylib.rlLoadVertexBufferElement(buffer: Any, size: int, dynamic: bool) int
      -

      Load vertex buffer elements object.

      +

      Load vertex buffer elements object

      raylib.rlMatrixMode(mode: int) None
      -

      Choose the current matrix to be transformed.

      +

      Choose the current matrix to be transformed

      raylib.rlMultMatrixf(matf: Any) None
      -

      Multiply the current matrix by another matrix.

      +

      Multiply the current matrix by another matrix

      raylib.rlNormal3f(x: float, y: float, z: float) None
      -

      Define one vertex (normal) - 3 float.

      +

      Define one vertex (normal) - 3 float

      raylib.rlOrtho(left: float, right: float, bottom: float, top: float, znear: float, zfar: float) None
      -

      .

      -
      +
      @@ -14367,36 +14101,36 @@ are very, very similar to the C originals.

      raylib.rlPopMatrix() None
      -

      Pop latest inserted matrix from stack.

      +

      Pop latest inserted matrix from stack

      raylib.rlPushMatrix() None
      -

      Push the current matrix to stack.

      +

      Push the current matrix to stack

      raylib.rlReadScreenPixels(width: int, height: int) bytes
      -

      Read screen pixel data (color buffer).

      +

      Read screen pixel data (color buffer)

      raylib.rlReadShaderBuffer(id: int, dest: Any, count: int, offset: int) None
      -

      Read SSBO buffer data (GPU->CPU).

      +

      Read SSBO buffer data (GPU->CPU)

      raylib.rlReadTexturePixels(id: int, width: int, height: int, format: int) Any
      -

      Read texture pixel data.

      +

      Read texture pixel data

      -class raylib.rlRenderBatch
      +class raylib.rlRenderBatch
      bufferCount: int
      @@ -14432,151 +14166,151 @@ are very, very similar to the C originals.

      raylib.rlRotatef(angle: float, x: float, y: float, z: float) None
      -

      Multiply the current matrix by a rotation matrix.

      +

      Multiply the current matrix by a rotation matrix

      raylib.rlScalef(x: float, y: float, z: float) None
      -

      Multiply the current matrix by a scaling matrix.

      +

      Multiply the current matrix by a scaling matrix

      raylib.rlScissor(x: int, y: int, width: int, height: int) None
      -

      Scissor test.

      +

      Scissor test

      raylib.rlSetBlendFactors(glSrcFactor: int, glDstFactor: int, glEquation: int) None
      -

      Set blending mode factor and equation (using OpenGL factors).

      +

      Set blending mode factor and equation (using OpenGL factors)

      raylib.rlSetBlendFactorsSeparate(glSrcRGB: int, glDstRGB: int, glSrcAlpha: int, glDstAlpha: int, glEqRGB: int, glEqAlpha: int) None
      -

      Set blending mode factors and equations separately (using OpenGL factors).

      +

      Set blending mode factors and equations separately (using OpenGL factors)

      raylib.rlSetBlendMode(mode: int) None
      -

      Set blending mode.

      +

      Set blending mode

      raylib.rlSetClipPlanes(nearPlane: float, farPlane: float) None
      -

      Set clip planes distances.

      +

      Set clip planes distances

      raylib.rlSetCullFace(mode: int) None
      -

      Set face culling mode.

      +

      Set face culling mode

      raylib.rlSetFramebufferHeight(height: int) None
      -

      Set current framebuffer height.

      +

      Set current framebuffer height

      raylib.rlSetFramebufferWidth(width: int) None
      -

      Set current framebuffer width.

      +

      Set current framebuffer width

      raylib.rlSetLineWidth(width: float) None
      -

      Set the line drawing width.

      +

      Set the line drawing width

      raylib.rlSetMatrixModelview(view: Matrix | list | tuple) None
      -

      Set a custom modelview matrix (replaces internal modelview matrix).

      +

      Set a custom modelview matrix (replaces internal modelview matrix)

      raylib.rlSetMatrixProjection(proj: Matrix | list | tuple) None
      -

      Set a custom projection matrix (replaces internal projection matrix).

      +

      Set a custom projection matrix (replaces internal projection matrix)

      raylib.rlSetMatrixProjectionStereo(right: Matrix | list | tuple, left: Matrix | list | tuple) None
      -

      Set eyes projection matrices for stereo rendering.

      +

      Set eyes projection matrices for stereo rendering

      raylib.rlSetMatrixViewOffsetStereo(right: Matrix | list | tuple, left: Matrix | list | tuple) None
      -

      Set eyes view offsets matrices for stereo rendering.

      +

      Set eyes view offsets matrices for stereo rendering

      raylib.rlSetRenderBatchActive(batch: Any | list | tuple) None
      -

      Set the active render batch for rlgl (NULL for default internal).

      +

      Set the active render batch for rlgl (NULL for default internal)

      raylib.rlSetShader(id: int, locs: Any) None
      -

      Set shader currently active (id and locations).

      +

      Set shader currently active (id and locations)

      raylib.rlSetTexture(id: int) None
      -

      Set current texture for render batch and check buffers limits.

      +

      Set current texture for render batch and check buffers limits

      raylib.rlSetUniform(locIndex: int, value: Any, uniformType: int, count: int) None
      -

      Set shader value uniform.

      +

      Set shader value uniform

      raylib.rlSetUniformMatrices(locIndex: int, mat: Any | list | tuple, count: int) None
      -

      Set shader value matrices.

      +

      Set shader value matrices

      raylib.rlSetUniformMatrix(locIndex: int, mat: Matrix | list | tuple) None
      -

      Set shader value matrix.

      +

      Set shader value matrix

      raylib.rlSetUniformSampler(locIndex: int, textureId: int) None
      -

      Set shader value sampler.

      +

      Set shader value sampler

      raylib.rlSetVertexAttribute(index: int, compSize: int, type: int, normalized: bool, stride: int, offset: int) None
      -

      Set vertex attribute data configuration.

      +

      Set vertex attribute data configuration

      raylib.rlSetVertexAttributeDefault(locIndex: int, value: Any, attribType: int, count: int) None
      -

      Set vertex attribute default value, when attribute to provided.

      +

      Set vertex attribute default value, when attribute to provided

      raylib.rlSetVertexAttributeDivisor(index: int, divisor: int) None
      -

      Set vertex attribute data divisor.

      +

      Set vertex attribute data divisor

      @@ -14597,7 +14331,7 @@ are very, very similar to the C originals.

      raylib.rlTexCoord2f(x: float, y: float) None
      -

      Define one vertex (texture coordinate) - 2 float.

      +

      Define one vertex (texture coordinate) - 2 float

      @@ -14608,7 +14342,7 @@ are very, very similar to the C originals.

      raylib.rlTextureParameters(id: int, param: int, value: int) None
      -

      Set texture parameters (filter, wrap).

      +

      Set texture parameters (filter, wrap)

      @@ -14619,96 +14353,96 @@ are very, very similar to the C originals.

      raylib.rlTranslatef(x: float, y: float, z: float) None
      -

      Multiply the current matrix by a translation matrix.

      +

      Multiply the current matrix by a translation matrix

      raylib.rlUnloadFramebuffer(id: int) None
      -

      Delete framebuffer from GPU.

      +

      Delete framebuffer from GPU

      raylib.rlUnloadRenderBatch(batch: rlRenderBatch | list | tuple) None
      -

      Unload render batch system.

      +

      Unload render batch system

      raylib.rlUnloadShaderBuffer(ssboId: int) None
      -

      Unload shader storage buffer object (SSBO).

      +

      Unload shader storage buffer object (SSBO)

      raylib.rlUnloadShaderProgram(id: int) None
      -

      Unload shader program.

      +

      Unload shader program

      raylib.rlUnloadTexture(id: int) None
      -

      Unload texture from GPU memory.

      +

      Unload texture from GPU memory

      raylib.rlUnloadVertexArray(vaoId: int) None
      -

      Unload vertex array (vao).

      +

      Unload vertex array (vao)

      raylib.rlUnloadVertexBuffer(vboId: int) None
      -

      Unload vertex buffer object.

      +

      Unload vertex buffer object

      raylib.rlUpdateShaderBuffer(id: int, data: Any, dataSize: int, offset: int) None
      -

      Update SSBO buffer data.

      +

      Update SSBO buffer data

      raylib.rlUpdateTexture(id: int, offsetX: int, offsetY: int, width: int, height: int, format: int, data: Any) None
      -

      Update texture with new data on GPU.

      +

      Update texture with new data on GPU

      raylib.rlUpdateVertexBuffer(bufferId: int, data: Any, dataSize: int, offset: int) None
      -

      Update vertex buffer object data on GPU buffer.

      +

      Update vertex buffer object data on GPU buffer

      raylib.rlUpdateVertexBufferElements(id: int, data: Any, dataSize: int, offset: int) None
      -

      Update vertex buffer elements data on GPU buffer.

      +

      Update vertex buffer elements data on GPU buffer

      raylib.rlVertex2f(x: float, y: float) None
      -

      Define one vertex (position) - 2 float.

      +

      Define one vertex (position) - 2 float

      raylib.rlVertex2i(x: int, y: int) None
      -

      Define one vertex (position) - 2 int.

      +

      Define one vertex (position) - 2 int

      raylib.rlVertex3f(x: float, y: float, z: float) None
      -

      Define one vertex (position) - 3 float.

      +

      Define one vertex (position) - 3 float

      -class raylib.rlVertexBuffer
      +class raylib.rlVertexBuffer
      colors: bytes
      @@ -14754,24 +14488,24 @@ are very, very similar to the C originals.

      raylib.rlViewport(x: int, y: int, width: int, height: int) None
      -

      Set the viewport area.

      +

      Set the viewport area

      raylib.rlglClose() None
      -

      De-initialize rlgl (buffers, shaders, textures).

      +

      De-initialize rlgl (buffers, shaders, textures)

      raylib.rlglInit(width: int, height: int) None
      -

      Initialize rlgl (buffers, shaders, textures, states).

      +

      Initialize rlgl (buffers, shaders, textures, states)

      -class raylib.struct
      +class raylib.struct
      diff --git a/docs/search.html b/docs/search.html index c2b2bf9..13a3b4f 100644 --- a/docs/search.html +++ b/docs/search.html @@ -6,7 +6,7 @@ Search — Raylib Python documentation - + @@ -48,7 +48,6 @@
    • Python Bindings for Raylib 5.5
    • Quickstart
    • Installation
    • -
    • Backends
    • How to use
    • Running in a web browser
    • App showcase
    • diff --git a/docs/searchindex.js b/docs/searchindex.js index 7039ee4..ef966c8 100644 --- a/docs/searchindex.js +++ b/docs/searchindex.js @@ -1 +1 @@ -Search.setIndex({"alltitles":{"API reference":[[5,"module-pyray"]],"Advert":[[1,"advert"]],"App showcase":[[1,"app-showcase"]],"Backends":[[1,"backends"]],"Backends: Desktop, SDL, DRM, Web":[[1,"backends-desktop-sdl-drm-web"]],"Building from source":[[0,null]],"Bunnymark":[[1,"bunnymark"]],"C API":[[6,null]],"Contents:":[[4,null]],"DRM backend":[[1,"drm-backend"]],"Dynamic Bindings":[[3,null]],"Dynamic binding version":[[1,"dynamic-binding-version"]],"Examples":[[5,"examples"]],"Functions API reference":[[6,"module-raylib"]],"Have Pip build from source":[[0,"have-pip-build-from-source"]],"Help wanted":[[1,"help-wanted"]],"How to use":[[1,"how-to-use"]],"If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API":[[1,"if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api"]],"If you prefer a more Pythonistic API":[[1,"if-you-prefer-a-more-pythonistic-api"]],"Installation":[[1,"installation"]],"Libraries: raymath, raygui, rlgl, physac and GLFW":[[1,"libraries-raymath-raygui-rlgl-physac-and-glfw"]],"License":[[1,"license"]],"Linux":[[1,"linux"]],"Linux manual build":[[0,"linux-manual-build"]],"MacOS":[[1,"macos"]],"Macos manual build":[[0,"macos-manual-build"]],"Option 1: Binary wheel":[[2,"option-1-binary-wheel"]],"Option 2: Compile Raylib from source X11 mode":[[2,"option-2-compile-raylib-from-source-x11-mode"]],"Option 3: Compile Raylib from source DRM mode":[[2,"option-3-compile-raylib-from-source-drm-mode"]],"Or, Build from source manually":[[0,"or-build-from-source-manually"]],"Packaging your app":[[1,"packaging-your-app"]],"Performance":[[1,"performance"]],"Platforms: Windows, Mac, Linux, Raspberry Pi, Web":[[1,"platforms-windows-mac-linux-raspberry-pi-web"]],"Problems?":[[1,"problems"]],"Python API":[[5,null]],"Python Bindings for Raylib 5.5":[[1,null]],"Quickstart":[[1,"quickstart"]],"RLZero":[[1,"rlzero"]],"Raspberry Pi":[[1,"raspberry-pi"],[2,null]],"Raylib Python":[[4,null]],"Running in a web browser":[[1,"running-in-a-web-browser"]],"SDL backend":[[1,"sdl-backend"]],"Todo":[[0,"id1"],[0,"id2"]],"Windows":[[1,"windows"]],"Windows manual build":[[0,"windows-manual-build"]]},"docnames":["BUILDING","README","RPI","dynamic","index","pyray","raylib"],"envversion":{"sphinx":65,"sphinx.domains.c":3,"sphinx.domains.changeset":1,"sphinx.domains.citation":1,"sphinx.domains.cpp":9,"sphinx.domains.index":1,"sphinx.domains.javascript":3,"sphinx.domains.math":2,"sphinx.domains.python":4,"sphinx.domains.rst":2,"sphinx.domains.std":2,"sphinx.ext.todo":2},"filenames":["BUILDING.rst","README.md","RPI.rst","dynamic.rst","index.rst","pyray.rst","raylib.rst"],"indexentries":{"a (pyray.color attribute)":[[5,"pyray.Color.a",false]],"a (raylib.color attribute)":[[6,"raylib.Color.a",false]],"advancex (pyray.glyphinfo attribute)":[[5,"pyray.GlyphInfo.advanceX",false]],"advancex (raylib.glyphinfo attribute)":[[6,"raylib.GlyphInfo.advanceX",false]],"allocate (raylib.glfwallocator attribute)":[[6,"raylib.GLFWallocator.allocate",false]],"angularvelocity (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.angularVelocity",false]],"angularvelocity (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.angularVelocity",false]],"animnormals (pyray.mesh attribute)":[[5,"pyray.Mesh.animNormals",false]],"animnormals (raylib.mesh attribute)":[[6,"raylib.Mesh.animNormals",false]],"animvertices (pyray.mesh attribute)":[[5,"pyray.Mesh.animVertices",false]],"animvertices (raylib.mesh attribute)":[[6,"raylib.Mesh.animVertices",false]],"arrow_padding (in module raylib)":[[6,"raylib.ARROW_PADDING",false]],"arrow_padding (pyray.guidropdownboxproperty attribute)":[[5,"pyray.GuiDropdownBoxProperty.ARROW_PADDING",false]],"arrows_size (in module raylib)":[[6,"raylib.ARROWS_SIZE",false]],"arrows_size (pyray.guiscrollbarproperty attribute)":[[5,"pyray.GuiScrollBarProperty.ARROWS_SIZE",false]],"arrows_visible (in module raylib)":[[6,"raylib.ARROWS_VISIBLE",false]],"arrows_visible (pyray.guiscrollbarproperty attribute)":[[5,"pyray.GuiScrollBarProperty.ARROWS_VISIBLE",false]],"attach_audio_mixed_processor() (in module pyray)":[[5,"pyray.attach_audio_mixed_processor",false]],"attach_audio_stream_processor() (in module pyray)":[[5,"pyray.attach_audio_stream_processor",false]],"attachaudiomixedprocessor() (in module raylib)":[[6,"raylib.AttachAudioMixedProcessor",false]],"attachaudiostreamprocessor() (in module raylib)":[[6,"raylib.AttachAudioStreamProcessor",false]],"audiostream (class in pyray)":[[5,"pyray.AudioStream",false]],"audiostream (class in raylib)":[[6,"raylib.AudioStream",false]],"automationevent (class in pyray)":[[5,"pyray.AutomationEvent",false]],"automationevent (class in raylib)":[[6,"raylib.AutomationEvent",false]],"automationeventlist (class in pyray)":[[5,"pyray.AutomationEventList",false]],"automationeventlist (class in raylib)":[[6,"raylib.AutomationEventList",false]],"axes (raylib.glfwgamepadstate attribute)":[[6,"raylib.GLFWgamepadstate.axes",false]],"b (pyray.color attribute)":[[5,"pyray.Color.b",false]],"b (raylib.color attribute)":[[6,"raylib.Color.b",false]],"background_color (in module raylib)":[[6,"raylib.BACKGROUND_COLOR",false]],"background_color (pyray.guidefaultproperty attribute)":[[5,"pyray.GuiDefaultProperty.BACKGROUND_COLOR",false]],"base_color_disabled (in module raylib)":[[6,"raylib.BASE_COLOR_DISABLED",false]],"base_color_disabled (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.BASE_COLOR_DISABLED",false]],"base_color_focused (in module raylib)":[[6,"raylib.BASE_COLOR_FOCUSED",false]],"base_color_focused (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.BASE_COLOR_FOCUSED",false]],"base_color_normal (in module raylib)":[[6,"raylib.BASE_COLOR_NORMAL",false]],"base_color_normal (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.BASE_COLOR_NORMAL",false]],"base_color_pressed (in module raylib)":[[6,"raylib.BASE_COLOR_PRESSED",false]],"base_color_pressed (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.BASE_COLOR_PRESSED",false]],"basesize (pyray.font attribute)":[[5,"pyray.Font.baseSize",false]],"basesize (raylib.font attribute)":[[6,"raylib.Font.baseSize",false]],"begin_blend_mode() (in module pyray)":[[5,"pyray.begin_blend_mode",false]],"begin_drawing() (in module pyray)":[[5,"pyray.begin_drawing",false]],"begin_mode_2d() (in module pyray)":[[5,"pyray.begin_mode_2d",false]],"begin_mode_3d() (in module pyray)":[[5,"pyray.begin_mode_3d",false]],"begin_scissor_mode() (in module pyray)":[[5,"pyray.begin_scissor_mode",false]],"begin_shader_mode() (in module pyray)":[[5,"pyray.begin_shader_mode",false]],"begin_texture_mode() (in module pyray)":[[5,"pyray.begin_texture_mode",false]],"begin_vr_stereo_mode() (in module pyray)":[[5,"pyray.begin_vr_stereo_mode",false]],"beginblendmode() (in module raylib)":[[6,"raylib.BeginBlendMode",false]],"begindrawing() (in module raylib)":[[6,"raylib.BeginDrawing",false]],"beginmode2d() (in module raylib)":[[6,"raylib.BeginMode2D",false]],"beginmode3d() (in module raylib)":[[6,"raylib.BeginMode3D",false]],"beginscissormode() (in module raylib)":[[6,"raylib.BeginScissorMode",false]],"beginshadermode() (in module raylib)":[[6,"raylib.BeginShaderMode",false]],"begintexturemode() (in module raylib)":[[6,"raylib.BeginTextureMode",false]],"beginvrstereomode() (in module raylib)":[[6,"raylib.BeginVrStereoMode",false]],"beige (in module pyray)":[[5,"pyray.BEIGE",false]],"beige (in module raylib)":[[6,"raylib.BEIGE",false]],"bindpose (pyray.model attribute)":[[5,"pyray.Model.bindPose",false]],"bindpose (raylib.model attribute)":[[6,"raylib.Model.bindPose",false]],"black (in module pyray)":[[5,"pyray.BLACK",false]],"black (in module raylib)":[[6,"raylib.BLACK",false]],"blank (in module pyray)":[[5,"pyray.BLANK",false]],"blank (in module raylib)":[[6,"raylib.BLANK",false]],"blend_add_colors (in module raylib)":[[6,"raylib.BLEND_ADD_COLORS",false]],"blend_add_colors (pyray.blendmode attribute)":[[5,"pyray.BlendMode.BLEND_ADD_COLORS",false]],"blend_additive (in module raylib)":[[6,"raylib.BLEND_ADDITIVE",false]],"blend_additive (pyray.blendmode attribute)":[[5,"pyray.BlendMode.BLEND_ADDITIVE",false]],"blend_alpha (in module raylib)":[[6,"raylib.BLEND_ALPHA",false]],"blend_alpha (pyray.blendmode attribute)":[[5,"pyray.BlendMode.BLEND_ALPHA",false]],"blend_alpha_premultiply (in module raylib)":[[6,"raylib.BLEND_ALPHA_PREMULTIPLY",false]],"blend_alpha_premultiply (pyray.blendmode attribute)":[[5,"pyray.BlendMode.BLEND_ALPHA_PREMULTIPLY",false]],"blend_custom (in module raylib)":[[6,"raylib.BLEND_CUSTOM",false]],"blend_custom (pyray.blendmode attribute)":[[5,"pyray.BlendMode.BLEND_CUSTOM",false]],"blend_custom_separate (in module raylib)":[[6,"raylib.BLEND_CUSTOM_SEPARATE",false]],"blend_custom_separate (pyray.blendmode attribute)":[[5,"pyray.BlendMode.BLEND_CUSTOM_SEPARATE",false]],"blend_multiplied (in module raylib)":[[6,"raylib.BLEND_MULTIPLIED",false]],"blend_multiplied (pyray.blendmode attribute)":[[5,"pyray.BlendMode.BLEND_MULTIPLIED",false]],"blend_subtract_colors (in module raylib)":[[6,"raylib.BLEND_SUBTRACT_COLORS",false]],"blend_subtract_colors (pyray.blendmode attribute)":[[5,"pyray.BlendMode.BLEND_SUBTRACT_COLORS",false]],"blendmode (class in pyray)":[[5,"pyray.BlendMode",false]],"blendmode (in module raylib)":[[6,"raylib.BlendMode",false]],"blue (in module pyray)":[[5,"pyray.BLUE",false]],"blue (in module raylib)":[[6,"raylib.BLUE",false]],"blue (raylib.glfwgammaramp attribute)":[[6,"raylib.GLFWgammaramp.blue",false]],"bluebits (raylib.glfwvidmode attribute)":[[6,"raylib.GLFWvidmode.blueBits",false]],"body (pyray.physicsshape attribute)":[[5,"pyray.PhysicsShape.body",false]],"body (raylib.physicsshape attribute)":[[6,"raylib.PhysicsShape.body",false]],"bodya (pyray.physicsmanifolddata attribute)":[[5,"pyray.PhysicsManifoldData.bodyA",false]],"bodya (raylib.physicsmanifolddata attribute)":[[6,"raylib.PhysicsManifoldData.bodyA",false]],"bodyb (pyray.physicsmanifolddata attribute)":[[5,"pyray.PhysicsManifoldData.bodyB",false]],"bodyb (raylib.physicsmanifolddata attribute)":[[6,"raylib.PhysicsManifoldData.bodyB",false]],"bonecount (pyray.mesh attribute)":[[5,"pyray.Mesh.boneCount",false]],"bonecount (pyray.model attribute)":[[5,"pyray.Model.boneCount",false]],"bonecount (pyray.modelanimation attribute)":[[5,"pyray.ModelAnimation.boneCount",false]],"bonecount (raylib.mesh attribute)":[[6,"raylib.Mesh.boneCount",false]],"bonecount (raylib.model attribute)":[[6,"raylib.Model.boneCount",false]],"bonecount (raylib.modelanimation attribute)":[[6,"raylib.ModelAnimation.boneCount",false]],"boneids (pyray.mesh attribute)":[[5,"pyray.Mesh.boneIds",false]],"boneids (raylib.mesh attribute)":[[6,"raylib.Mesh.boneIds",false]],"boneinfo (class in pyray)":[[5,"pyray.BoneInfo",false]],"boneinfo (class in raylib)":[[6,"raylib.BoneInfo",false]],"bonematrices (pyray.mesh attribute)":[[5,"pyray.Mesh.boneMatrices",false]],"bonematrices (raylib.mesh attribute)":[[6,"raylib.Mesh.boneMatrices",false]],"bones (pyray.model attribute)":[[5,"pyray.Model.bones",false]],"bones (pyray.modelanimation attribute)":[[5,"pyray.ModelAnimation.bones",false]],"bones (raylib.model attribute)":[[6,"raylib.Model.bones",false]],"bones (raylib.modelanimation attribute)":[[6,"raylib.ModelAnimation.bones",false]],"boneweights (pyray.mesh attribute)":[[5,"pyray.Mesh.boneWeights",false]],"boneweights (raylib.mesh attribute)":[[6,"raylib.Mesh.boneWeights",false]],"border_color_disabled (in module raylib)":[[6,"raylib.BORDER_COLOR_DISABLED",false]],"border_color_disabled (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.BORDER_COLOR_DISABLED",false]],"border_color_focused (in module raylib)":[[6,"raylib.BORDER_COLOR_FOCUSED",false]],"border_color_focused (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.BORDER_COLOR_FOCUSED",false]],"border_color_normal (in module raylib)":[[6,"raylib.BORDER_COLOR_NORMAL",false]],"border_color_normal (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.BORDER_COLOR_NORMAL",false]],"border_color_pressed (in module raylib)":[[6,"raylib.BORDER_COLOR_PRESSED",false]],"border_color_pressed (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.BORDER_COLOR_PRESSED",false]],"border_width (in module raylib)":[[6,"raylib.BORDER_WIDTH",false]],"border_width (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.BORDER_WIDTH",false]],"bottom (pyray.npatchinfo attribute)":[[5,"pyray.NPatchInfo.bottom",false]],"bottom (raylib.npatchinfo attribute)":[[6,"raylib.NPatchInfo.bottom",false]],"boundingbox (class in pyray)":[[5,"pyray.BoundingBox",false]],"boundingbox (class in raylib)":[[6,"raylib.BoundingBox",false]],"brown (in module pyray)":[[5,"pyray.BROWN",false]],"brown (in module raylib)":[[6,"raylib.BROWN",false]],"buffer (pyray.audiostream attribute)":[[5,"pyray.AudioStream.buffer",false]],"buffer (raylib.audiostream attribute)":[[6,"raylib.AudioStream.buffer",false]],"buffercount (pyray.rlrenderbatch attribute)":[[5,"pyray.rlRenderBatch.bufferCount",false]],"buffercount (raylib.rlrenderbatch attribute)":[[6,"raylib.rlRenderBatch.bufferCount",false]],"button (in module raylib)":[[6,"raylib.BUTTON",false]],"button (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.BUTTON",false]],"buttons (raylib.glfwgamepadstate attribute)":[[6,"raylib.GLFWgamepadstate.buttons",false]],"camera (class in raylib)":[[6,"raylib.Camera",false]],"camera2d (class in pyray)":[[5,"pyray.Camera2D",false]],"camera2d (class in raylib)":[[6,"raylib.Camera2D",false]],"camera3d (class in pyray)":[[5,"pyray.Camera3D",false]],"camera3d (class in raylib)":[[6,"raylib.Camera3D",false]],"camera_custom (in module raylib)":[[6,"raylib.CAMERA_CUSTOM",false]],"camera_custom (pyray.cameramode attribute)":[[5,"pyray.CameraMode.CAMERA_CUSTOM",false]],"camera_first_person (in module raylib)":[[6,"raylib.CAMERA_FIRST_PERSON",false]],"camera_first_person (pyray.cameramode attribute)":[[5,"pyray.CameraMode.CAMERA_FIRST_PERSON",false]],"camera_free (in module raylib)":[[6,"raylib.CAMERA_FREE",false]],"camera_free (pyray.cameramode attribute)":[[5,"pyray.CameraMode.CAMERA_FREE",false]],"camera_orbital (in module raylib)":[[6,"raylib.CAMERA_ORBITAL",false]],"camera_orbital (pyray.cameramode attribute)":[[5,"pyray.CameraMode.CAMERA_ORBITAL",false]],"camera_orthographic (in module raylib)":[[6,"raylib.CAMERA_ORTHOGRAPHIC",false]],"camera_orthographic (pyray.cameraprojection attribute)":[[5,"pyray.CameraProjection.CAMERA_ORTHOGRAPHIC",false]],"camera_perspective (in module raylib)":[[6,"raylib.CAMERA_PERSPECTIVE",false]],"camera_perspective (pyray.cameraprojection attribute)":[[5,"pyray.CameraProjection.CAMERA_PERSPECTIVE",false]],"camera_third_person (in module raylib)":[[6,"raylib.CAMERA_THIRD_PERSON",false]],"camera_third_person (pyray.cameramode attribute)":[[5,"pyray.CameraMode.CAMERA_THIRD_PERSON",false]],"cameramode (class in pyray)":[[5,"pyray.CameraMode",false]],"cameramode (in module raylib)":[[6,"raylib.CameraMode",false]],"cameraprojection (class in pyray)":[[5,"pyray.CameraProjection",false]],"cameraprojection (in module raylib)":[[6,"raylib.CameraProjection",false]],"capacity (pyray.automationeventlist attribute)":[[5,"pyray.AutomationEventList.capacity",false]],"capacity (pyray.filepathlist attribute)":[[5,"pyray.FilePathList.capacity",false]],"capacity (raylib.automationeventlist attribute)":[[6,"raylib.AutomationEventList.capacity",false]],"capacity (raylib.filepathlist attribute)":[[6,"raylib.FilePathList.capacity",false]],"change_directory() (in module pyray)":[[5,"pyray.change_directory",false]],"changedirectory() (in module raylib)":[[6,"raylib.ChangeDirectory",false]],"channels (pyray.audiostream attribute)":[[5,"pyray.AudioStream.channels",false]],"channels (pyray.wave attribute)":[[5,"pyray.Wave.channels",false]],"channels (raylib.audiostream attribute)":[[6,"raylib.AudioStream.channels",false]],"channels (raylib.wave attribute)":[[6,"raylib.Wave.channels",false]],"check_collision_box_sphere() (in module pyray)":[[5,"pyray.check_collision_box_sphere",false]],"check_collision_boxes() (in module pyray)":[[5,"pyray.check_collision_boxes",false]],"check_collision_circle_line() (in module pyray)":[[5,"pyray.check_collision_circle_line",false]],"check_collision_circle_rec() (in module pyray)":[[5,"pyray.check_collision_circle_rec",false]],"check_collision_circles() (in module pyray)":[[5,"pyray.check_collision_circles",false]],"check_collision_lines() (in module pyray)":[[5,"pyray.check_collision_lines",false]],"check_collision_point_circle() (in module pyray)":[[5,"pyray.check_collision_point_circle",false]],"check_collision_point_line() (in module pyray)":[[5,"pyray.check_collision_point_line",false]],"check_collision_point_poly() (in module pyray)":[[5,"pyray.check_collision_point_poly",false]],"check_collision_point_rec() (in module pyray)":[[5,"pyray.check_collision_point_rec",false]],"check_collision_point_triangle() (in module pyray)":[[5,"pyray.check_collision_point_triangle",false]],"check_collision_recs() (in module pyray)":[[5,"pyray.check_collision_recs",false]],"check_collision_spheres() (in module pyray)":[[5,"pyray.check_collision_spheres",false]],"check_padding (in module raylib)":[[6,"raylib.CHECK_PADDING",false]],"check_padding (pyray.guicheckboxproperty attribute)":[[5,"pyray.GuiCheckBoxProperty.CHECK_PADDING",false]],"checkbox (in module raylib)":[[6,"raylib.CHECKBOX",false]],"checkbox (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.CHECKBOX",false]],"checkcollisionboxes() (in module raylib)":[[6,"raylib.CheckCollisionBoxes",false]],"checkcollisionboxsphere() (in module raylib)":[[6,"raylib.CheckCollisionBoxSphere",false]],"checkcollisioncircleline() (in module raylib)":[[6,"raylib.CheckCollisionCircleLine",false]],"checkcollisioncirclerec() (in module raylib)":[[6,"raylib.CheckCollisionCircleRec",false]],"checkcollisioncircles() (in module raylib)":[[6,"raylib.CheckCollisionCircles",false]],"checkcollisionlines() (in module raylib)":[[6,"raylib.CheckCollisionLines",false]],"checkcollisionpointcircle() (in module raylib)":[[6,"raylib.CheckCollisionPointCircle",false]],"checkcollisionpointline() (in module raylib)":[[6,"raylib.CheckCollisionPointLine",false]],"checkcollisionpointpoly() (in module raylib)":[[6,"raylib.CheckCollisionPointPoly",false]],"checkcollisionpointrec() (in module raylib)":[[6,"raylib.CheckCollisionPointRec",false]],"checkcollisionpointtriangle() (in module raylib)":[[6,"raylib.CheckCollisionPointTriangle",false]],"checkcollisionrecs() (in module raylib)":[[6,"raylib.CheckCollisionRecs",false]],"checkcollisionspheres() (in module raylib)":[[6,"raylib.CheckCollisionSpheres",false]],"chromaabcorrection (pyray.vrdeviceinfo attribute)":[[5,"pyray.VrDeviceInfo.chromaAbCorrection",false]],"chromaabcorrection (raylib.vrdeviceinfo attribute)":[[6,"raylib.VrDeviceInfo.chromaAbCorrection",false]],"clamp() (in module pyray)":[[5,"pyray.clamp",false]],"clamp() (in module raylib)":[[6,"raylib.Clamp",false]],"clear_background() (in module pyray)":[[5,"pyray.clear_background",false]],"clear_window_state() (in module pyray)":[[5,"pyray.clear_window_state",false]],"clearbackground() (in module raylib)":[[6,"raylib.ClearBackground",false]],"clearwindowstate() (in module raylib)":[[6,"raylib.ClearWindowState",false]],"close_audio_device() (in module pyray)":[[5,"pyray.close_audio_device",false]],"close_physics() (in module pyray)":[[5,"pyray.close_physics",false]],"close_window() (in module pyray)":[[5,"pyray.close_window",false]],"closeaudiodevice() (in module raylib)":[[6,"raylib.CloseAudioDevice",false]],"closephysics() (in module raylib)":[[6,"raylib.ClosePhysics",false]],"closewindow() (in module raylib)":[[6,"raylib.CloseWindow",false]],"codepoint_to_utf8() (in module pyray)":[[5,"pyray.codepoint_to_utf8",false]],"codepointtoutf8() (in module raylib)":[[6,"raylib.CodepointToUTF8",false]],"color (class in pyray)":[[5,"pyray.Color",false]],"color (class in raylib)":[[6,"raylib.Color",false]],"color (pyray.materialmap attribute)":[[5,"pyray.MaterialMap.color",false]],"color (raylib.materialmap attribute)":[[6,"raylib.MaterialMap.color",false]],"color_alpha() (in module pyray)":[[5,"pyray.color_alpha",false]],"color_alpha_blend() (in module pyray)":[[5,"pyray.color_alpha_blend",false]],"color_brightness() (in module pyray)":[[5,"pyray.color_brightness",false]],"color_contrast() (in module pyray)":[[5,"pyray.color_contrast",false]],"color_from_hsv() (in module pyray)":[[5,"pyray.color_from_hsv",false]],"color_from_normalized() (in module pyray)":[[5,"pyray.color_from_normalized",false]],"color_is_equal() (in module pyray)":[[5,"pyray.color_is_equal",false]],"color_lerp() (in module pyray)":[[5,"pyray.color_lerp",false]],"color_normalize() (in module pyray)":[[5,"pyray.color_normalize",false]],"color_selector_size (in module raylib)":[[6,"raylib.COLOR_SELECTOR_SIZE",false]],"color_selector_size (pyray.guicolorpickerproperty attribute)":[[5,"pyray.GuiColorPickerProperty.COLOR_SELECTOR_SIZE",false]],"color_tint() (in module pyray)":[[5,"pyray.color_tint",false]],"color_to_hsv() (in module pyray)":[[5,"pyray.color_to_hsv",false]],"color_to_int() (in module pyray)":[[5,"pyray.color_to_int",false]],"coloralpha() (in module raylib)":[[6,"raylib.ColorAlpha",false]],"coloralphablend() (in module raylib)":[[6,"raylib.ColorAlphaBlend",false]],"colorbrightness() (in module raylib)":[[6,"raylib.ColorBrightness",false]],"colorcontrast() (in module raylib)":[[6,"raylib.ColorContrast",false]],"colorfromhsv() (in module raylib)":[[6,"raylib.ColorFromHSV",false]],"colorfromnormalized() (in module raylib)":[[6,"raylib.ColorFromNormalized",false]],"colorisequal() (in module raylib)":[[6,"raylib.ColorIsEqual",false]],"colorlerp() (in module raylib)":[[6,"raylib.ColorLerp",false]],"colornormalize() (in module raylib)":[[6,"raylib.ColorNormalize",false]],"colorpicker (in module raylib)":[[6,"raylib.COLORPICKER",false]],"colorpicker (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.COLORPICKER",false]],"colors (pyray.mesh attribute)":[[5,"pyray.Mesh.colors",false]],"colors (pyray.rlvertexbuffer attribute)":[[5,"pyray.rlVertexBuffer.colors",false]],"colors (raylib.mesh attribute)":[[6,"raylib.Mesh.colors",false]],"colors (raylib.rlvertexbuffer attribute)":[[6,"raylib.rlVertexBuffer.colors",false]],"colortint() (in module raylib)":[[6,"raylib.ColorTint",false]],"colortohsv() (in module raylib)":[[6,"raylib.ColorToHSV",false]],"colortoint() (in module raylib)":[[6,"raylib.ColorToInt",false]],"combo_button_spacing (in module raylib)":[[6,"raylib.COMBO_BUTTON_SPACING",false]],"combo_button_spacing (pyray.guicomboboxproperty attribute)":[[5,"pyray.GuiComboBoxProperty.COMBO_BUTTON_SPACING",false]],"combo_button_width (in module raylib)":[[6,"raylib.COMBO_BUTTON_WIDTH",false]],"combo_button_width (pyray.guicomboboxproperty attribute)":[[5,"pyray.GuiComboBoxProperty.COMBO_BUTTON_WIDTH",false]],"combobox (in module raylib)":[[6,"raylib.COMBOBOX",false]],"combobox (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.COMBOBOX",false]],"compress_data() (in module pyray)":[[5,"pyray.compress_data",false]],"compressdata() (in module raylib)":[[6,"raylib.CompressData",false]],"compute_crc32() (in module pyray)":[[5,"pyray.compute_crc32",false]],"compute_md5() (in module pyray)":[[5,"pyray.compute_md5",false]],"compute_sha1() (in module pyray)":[[5,"pyray.compute_sha1",false]],"computecrc32() (in module raylib)":[[6,"raylib.ComputeCRC32",false]],"computemd5() (in module raylib)":[[6,"raylib.ComputeMD5",false]],"computesha1() (in module raylib)":[[6,"raylib.ComputeSHA1",false]],"configflags (class in pyray)":[[5,"pyray.ConfigFlags",false]],"configflags (in module raylib)":[[6,"raylib.ConfigFlags",false]],"contacts (pyray.physicsmanifolddata attribute)":[[5,"pyray.PhysicsManifoldData.contacts",false]],"contacts (raylib.physicsmanifolddata attribute)":[[6,"raylib.PhysicsManifoldData.contacts",false]],"contactscount (pyray.physicsmanifolddata attribute)":[[5,"pyray.PhysicsManifoldData.contactsCount",false]],"contactscount (raylib.physicsmanifolddata attribute)":[[6,"raylib.PhysicsManifoldData.contactsCount",false]],"controlid (pyray.guistyleprop attribute)":[[5,"pyray.GuiStyleProp.controlId",false]],"controlid (raylib.guistyleprop attribute)":[[6,"raylib.GuiStyleProp.controlId",false]],"count (pyray.automationeventlist attribute)":[[5,"pyray.AutomationEventList.count",false]],"count (pyray.filepathlist attribute)":[[5,"pyray.FilePathList.count",false]],"count (raylib.automationeventlist attribute)":[[6,"raylib.AutomationEventList.count",false]],"count (raylib.filepathlist attribute)":[[6,"raylib.FilePathList.count",false]],"create_physics_body_circle() (in module pyray)":[[5,"pyray.create_physics_body_circle",false]],"create_physics_body_polygon() (in module pyray)":[[5,"pyray.create_physics_body_polygon",false]],"create_physics_body_rectangle() (in module pyray)":[[5,"pyray.create_physics_body_rectangle",false]],"createphysicsbodycircle() (in module raylib)":[[6,"raylib.CreatePhysicsBodyCircle",false]],"createphysicsbodypolygon() (in module raylib)":[[6,"raylib.CreatePhysicsBodyPolygon",false]],"createphysicsbodyrectangle() (in module raylib)":[[6,"raylib.CreatePhysicsBodyRectangle",false]],"ctxdata (pyray.music attribute)":[[5,"pyray.Music.ctxData",false]],"ctxdata (raylib.music attribute)":[[6,"raylib.Music.ctxData",false]],"ctxtype (pyray.music attribute)":[[5,"pyray.Music.ctxType",false]],"ctxtype (raylib.music attribute)":[[6,"raylib.Music.ctxType",false]],"cubemap_layout_auto_detect (in module raylib)":[[6,"raylib.CUBEMAP_LAYOUT_AUTO_DETECT",false]],"cubemap_layout_auto_detect (pyray.cubemaplayout attribute)":[[5,"pyray.CubemapLayout.CUBEMAP_LAYOUT_AUTO_DETECT",false]],"cubemap_layout_cross_four_by_three (in module raylib)":[[6,"raylib.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE",false]],"cubemap_layout_cross_four_by_three (pyray.cubemaplayout attribute)":[[5,"pyray.CubemapLayout.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE",false]],"cubemap_layout_cross_three_by_four (in module raylib)":[[6,"raylib.CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR",false]],"cubemap_layout_cross_three_by_four (pyray.cubemaplayout attribute)":[[5,"pyray.CubemapLayout.CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR",false]],"cubemap_layout_line_horizontal (in module raylib)":[[6,"raylib.CUBEMAP_LAYOUT_LINE_HORIZONTAL",false]],"cubemap_layout_line_horizontal (pyray.cubemaplayout attribute)":[[5,"pyray.CubemapLayout.CUBEMAP_LAYOUT_LINE_HORIZONTAL",false]],"cubemap_layout_line_vertical (in module raylib)":[[6,"raylib.CUBEMAP_LAYOUT_LINE_VERTICAL",false]],"cubemap_layout_line_vertical (pyray.cubemaplayout attribute)":[[5,"pyray.CubemapLayout.CUBEMAP_LAYOUT_LINE_VERTICAL",false]],"cubemaplayout (class in pyray)":[[5,"pyray.CubemapLayout",false]],"cubemaplayout (in module raylib)":[[6,"raylib.CubemapLayout",false]],"currentbuffer (pyray.rlrenderbatch attribute)":[[5,"pyray.rlRenderBatch.currentBuffer",false]],"currentbuffer (raylib.rlrenderbatch attribute)":[[6,"raylib.rlRenderBatch.currentBuffer",false]],"currentdepth (pyray.rlrenderbatch attribute)":[[5,"pyray.rlRenderBatch.currentDepth",false]],"currentdepth (raylib.rlrenderbatch attribute)":[[6,"raylib.rlRenderBatch.currentDepth",false]],"darkblue (in module pyray)":[[5,"pyray.DARKBLUE",false]],"darkblue (in module raylib)":[[6,"raylib.DARKBLUE",false]],"darkbrown (in module pyray)":[[5,"pyray.DARKBROWN",false]],"darkbrown (in module raylib)":[[6,"raylib.DARKBROWN",false]],"darkgray (in module pyray)":[[5,"pyray.DARKGRAY",false]],"darkgray (in module raylib)":[[6,"raylib.DARKGRAY",false]],"darkgreen (in module pyray)":[[5,"pyray.DARKGREEN",false]],"darkgreen (in module raylib)":[[6,"raylib.DARKGREEN",false]],"darkpurple (in module pyray)":[[5,"pyray.DARKPURPLE",false]],"darkpurple (in module raylib)":[[6,"raylib.DARKPURPLE",false]],"data (pyray.image attribute)":[[5,"pyray.Image.data",false]],"data (pyray.wave attribute)":[[5,"pyray.Wave.data",false]],"data (raylib.image attribute)":[[6,"raylib.Image.data",false]],"data (raylib.wave attribute)":[[6,"raylib.Wave.data",false]],"deallocate (raylib.glfwallocator attribute)":[[6,"raylib.GLFWallocator.deallocate",false]],"decode_data_base64() (in module pyray)":[[5,"pyray.decode_data_base64",false]],"decodedatabase64() (in module raylib)":[[6,"raylib.DecodeDataBase64",false]],"decompress_data() (in module pyray)":[[5,"pyray.decompress_data",false]],"decompressdata() (in module raylib)":[[6,"raylib.DecompressData",false]],"default (in module raylib)":[[6,"raylib.DEFAULT",false]],"default (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.DEFAULT",false]],"depth (pyray.rendertexture attribute)":[[5,"pyray.RenderTexture.depth",false]],"depth (raylib.rendertexture attribute)":[[6,"raylib.RenderTexture.depth",false]],"depth (raylib.rendertexture2d attribute)":[[6,"raylib.RenderTexture2D.depth",false]],"destroy_physics_body() (in module pyray)":[[5,"pyray.destroy_physics_body",false]],"destroyphysicsbody() (in module raylib)":[[6,"raylib.DestroyPhysicsBody",false]],"detach_audio_mixed_processor() (in module pyray)":[[5,"pyray.detach_audio_mixed_processor",false]],"detach_audio_stream_processor() (in module pyray)":[[5,"pyray.detach_audio_stream_processor",false]],"detachaudiomixedprocessor() (in module raylib)":[[6,"raylib.DetachAudioMixedProcessor",false]],"detachaudiostreamprocessor() (in module raylib)":[[6,"raylib.DetachAudioStreamProcessor",false]],"direction (pyray.ray attribute)":[[5,"pyray.Ray.direction",false]],"direction (raylib.ray attribute)":[[6,"raylib.Ray.direction",false]],"directory_exists() (in module pyray)":[[5,"pyray.directory_exists",false]],"directoryexists() (in module raylib)":[[6,"raylib.DirectoryExists",false]],"disable_cursor() (in module pyray)":[[5,"pyray.disable_cursor",false]],"disable_event_waiting() (in module pyray)":[[5,"pyray.disable_event_waiting",false]],"disablecursor() (in module raylib)":[[6,"raylib.DisableCursor",false]],"disableeventwaiting() (in module raylib)":[[6,"raylib.DisableEventWaiting",false]],"distance (pyray.raycollision attribute)":[[5,"pyray.RayCollision.distance",false]],"distance (raylib.raycollision attribute)":[[6,"raylib.RayCollision.distance",false]],"draw_billboard() (in module pyray)":[[5,"pyray.draw_billboard",false]],"draw_billboard_pro() (in module pyray)":[[5,"pyray.draw_billboard_pro",false]],"draw_billboard_rec() (in module pyray)":[[5,"pyray.draw_billboard_rec",false]],"draw_bounding_box() (in module pyray)":[[5,"pyray.draw_bounding_box",false]],"draw_capsule() (in module pyray)":[[5,"pyray.draw_capsule",false]],"draw_capsule_wires() (in module pyray)":[[5,"pyray.draw_capsule_wires",false]],"draw_circle() (in module pyray)":[[5,"pyray.draw_circle",false]],"draw_circle_3d() (in module pyray)":[[5,"pyray.draw_circle_3d",false]],"draw_circle_gradient() (in module pyray)":[[5,"pyray.draw_circle_gradient",false]],"draw_circle_lines() (in module pyray)":[[5,"pyray.draw_circle_lines",false]],"draw_circle_lines_v() (in module pyray)":[[5,"pyray.draw_circle_lines_v",false]],"draw_circle_sector() (in module pyray)":[[5,"pyray.draw_circle_sector",false]],"draw_circle_sector_lines() (in module pyray)":[[5,"pyray.draw_circle_sector_lines",false]],"draw_circle_v() (in module pyray)":[[5,"pyray.draw_circle_v",false]],"draw_cube() (in module pyray)":[[5,"pyray.draw_cube",false]],"draw_cube_v() (in module pyray)":[[5,"pyray.draw_cube_v",false]],"draw_cube_wires() (in module pyray)":[[5,"pyray.draw_cube_wires",false]],"draw_cube_wires_v() (in module pyray)":[[5,"pyray.draw_cube_wires_v",false]],"draw_cylinder() (in module pyray)":[[5,"pyray.draw_cylinder",false]],"draw_cylinder_ex() (in module pyray)":[[5,"pyray.draw_cylinder_ex",false]],"draw_cylinder_wires() (in module pyray)":[[5,"pyray.draw_cylinder_wires",false]],"draw_cylinder_wires_ex() (in module pyray)":[[5,"pyray.draw_cylinder_wires_ex",false]],"draw_ellipse() (in module pyray)":[[5,"pyray.draw_ellipse",false]],"draw_ellipse_lines() (in module pyray)":[[5,"pyray.draw_ellipse_lines",false]],"draw_fps() (in module pyray)":[[5,"pyray.draw_fps",false]],"draw_grid() (in module pyray)":[[5,"pyray.draw_grid",false]],"draw_line() (in module pyray)":[[5,"pyray.draw_line",false]],"draw_line_3d() (in module pyray)":[[5,"pyray.draw_line_3d",false]],"draw_line_bezier() (in module pyray)":[[5,"pyray.draw_line_bezier",false]],"draw_line_ex() (in module pyray)":[[5,"pyray.draw_line_ex",false]],"draw_line_strip() (in module pyray)":[[5,"pyray.draw_line_strip",false]],"draw_line_v() (in module pyray)":[[5,"pyray.draw_line_v",false]],"draw_mesh() (in module pyray)":[[5,"pyray.draw_mesh",false]],"draw_mesh_instanced() (in module pyray)":[[5,"pyray.draw_mesh_instanced",false]],"draw_model() (in module pyray)":[[5,"pyray.draw_model",false]],"draw_model_ex() (in module pyray)":[[5,"pyray.draw_model_ex",false]],"draw_model_points() (in module pyray)":[[5,"pyray.draw_model_points",false]],"draw_model_points_ex() (in module pyray)":[[5,"pyray.draw_model_points_ex",false]],"draw_model_wires() (in module pyray)":[[5,"pyray.draw_model_wires",false]],"draw_model_wires_ex() (in module pyray)":[[5,"pyray.draw_model_wires_ex",false]],"draw_pixel() (in module pyray)":[[5,"pyray.draw_pixel",false]],"draw_pixel_v() (in module pyray)":[[5,"pyray.draw_pixel_v",false]],"draw_plane() (in module pyray)":[[5,"pyray.draw_plane",false]],"draw_point_3d() (in module pyray)":[[5,"pyray.draw_point_3d",false]],"draw_poly() (in module pyray)":[[5,"pyray.draw_poly",false]],"draw_poly_lines() (in module pyray)":[[5,"pyray.draw_poly_lines",false]],"draw_poly_lines_ex() (in module pyray)":[[5,"pyray.draw_poly_lines_ex",false]],"draw_ray() (in module pyray)":[[5,"pyray.draw_ray",false]],"draw_rectangle() (in module pyray)":[[5,"pyray.draw_rectangle",false]],"draw_rectangle_gradient_ex() (in module pyray)":[[5,"pyray.draw_rectangle_gradient_ex",false]],"draw_rectangle_gradient_h() (in module pyray)":[[5,"pyray.draw_rectangle_gradient_h",false]],"draw_rectangle_gradient_v() (in module pyray)":[[5,"pyray.draw_rectangle_gradient_v",false]],"draw_rectangle_lines() (in module pyray)":[[5,"pyray.draw_rectangle_lines",false]],"draw_rectangle_lines_ex() (in module pyray)":[[5,"pyray.draw_rectangle_lines_ex",false]],"draw_rectangle_pro() (in module pyray)":[[5,"pyray.draw_rectangle_pro",false]],"draw_rectangle_rec() (in module pyray)":[[5,"pyray.draw_rectangle_rec",false]],"draw_rectangle_rounded() (in module pyray)":[[5,"pyray.draw_rectangle_rounded",false]],"draw_rectangle_rounded_lines() (in module pyray)":[[5,"pyray.draw_rectangle_rounded_lines",false]],"draw_rectangle_rounded_lines_ex() (in module pyray)":[[5,"pyray.draw_rectangle_rounded_lines_ex",false]],"draw_rectangle_v() (in module pyray)":[[5,"pyray.draw_rectangle_v",false]],"draw_ring() (in module pyray)":[[5,"pyray.draw_ring",false]],"draw_ring_lines() (in module pyray)":[[5,"pyray.draw_ring_lines",false]],"draw_sphere() (in module pyray)":[[5,"pyray.draw_sphere",false]],"draw_sphere_ex() (in module pyray)":[[5,"pyray.draw_sphere_ex",false]],"draw_sphere_wires() (in module pyray)":[[5,"pyray.draw_sphere_wires",false]],"draw_spline_basis() (in module pyray)":[[5,"pyray.draw_spline_basis",false]],"draw_spline_bezier_cubic() (in module pyray)":[[5,"pyray.draw_spline_bezier_cubic",false]],"draw_spline_bezier_quadratic() (in module pyray)":[[5,"pyray.draw_spline_bezier_quadratic",false]],"draw_spline_catmull_rom() (in module pyray)":[[5,"pyray.draw_spline_catmull_rom",false]],"draw_spline_linear() (in module pyray)":[[5,"pyray.draw_spline_linear",false]],"draw_spline_segment_basis() (in module pyray)":[[5,"pyray.draw_spline_segment_basis",false]],"draw_spline_segment_bezier_cubic() (in module pyray)":[[5,"pyray.draw_spline_segment_bezier_cubic",false]],"draw_spline_segment_bezier_quadratic() (in module pyray)":[[5,"pyray.draw_spline_segment_bezier_quadratic",false]],"draw_spline_segment_catmull_rom() (in module pyray)":[[5,"pyray.draw_spline_segment_catmull_rom",false]],"draw_spline_segment_linear() (in module pyray)":[[5,"pyray.draw_spline_segment_linear",false]],"draw_text() (in module pyray)":[[5,"pyray.draw_text",false]],"draw_text_codepoint() (in module pyray)":[[5,"pyray.draw_text_codepoint",false]],"draw_text_codepoints() (in module pyray)":[[5,"pyray.draw_text_codepoints",false]],"draw_text_ex() (in module pyray)":[[5,"pyray.draw_text_ex",false]],"draw_text_pro() (in module pyray)":[[5,"pyray.draw_text_pro",false]],"draw_texture() (in module pyray)":[[5,"pyray.draw_texture",false]],"draw_texture_ex() (in module pyray)":[[5,"pyray.draw_texture_ex",false]],"draw_texture_n_patch() (in module pyray)":[[5,"pyray.draw_texture_n_patch",false]],"draw_texture_pro() (in module pyray)":[[5,"pyray.draw_texture_pro",false]],"draw_texture_rec() (in module pyray)":[[5,"pyray.draw_texture_rec",false]],"draw_texture_v() (in module pyray)":[[5,"pyray.draw_texture_v",false]],"draw_triangle() (in module pyray)":[[5,"pyray.draw_triangle",false]],"draw_triangle_3d() (in module pyray)":[[5,"pyray.draw_triangle_3d",false]],"draw_triangle_fan() (in module pyray)":[[5,"pyray.draw_triangle_fan",false]],"draw_triangle_lines() (in module pyray)":[[5,"pyray.draw_triangle_lines",false]],"draw_triangle_strip() (in module pyray)":[[5,"pyray.draw_triangle_strip",false]],"draw_triangle_strip_3d() (in module pyray)":[[5,"pyray.draw_triangle_strip_3d",false]],"drawbillboard() (in module raylib)":[[6,"raylib.DrawBillboard",false]],"drawbillboardpro() (in module raylib)":[[6,"raylib.DrawBillboardPro",false]],"drawbillboardrec() (in module raylib)":[[6,"raylib.DrawBillboardRec",false]],"drawboundingbox() (in module raylib)":[[6,"raylib.DrawBoundingBox",false]],"drawcapsule() (in module raylib)":[[6,"raylib.DrawCapsule",false]],"drawcapsulewires() (in module raylib)":[[6,"raylib.DrawCapsuleWires",false]],"drawcircle() (in module raylib)":[[6,"raylib.DrawCircle",false]],"drawcircle3d() (in module raylib)":[[6,"raylib.DrawCircle3D",false]],"drawcirclegradient() (in module raylib)":[[6,"raylib.DrawCircleGradient",false]],"drawcirclelines() (in module raylib)":[[6,"raylib.DrawCircleLines",false]],"drawcirclelinesv() (in module raylib)":[[6,"raylib.DrawCircleLinesV",false]],"drawcirclesector() (in module raylib)":[[6,"raylib.DrawCircleSector",false]],"drawcirclesectorlines() (in module raylib)":[[6,"raylib.DrawCircleSectorLines",false]],"drawcirclev() (in module raylib)":[[6,"raylib.DrawCircleV",false]],"drawcounter (pyray.rlrenderbatch attribute)":[[5,"pyray.rlRenderBatch.drawCounter",false]],"drawcounter (raylib.rlrenderbatch attribute)":[[6,"raylib.rlRenderBatch.drawCounter",false]],"drawcube() (in module raylib)":[[6,"raylib.DrawCube",false]],"drawcubev() (in module raylib)":[[6,"raylib.DrawCubeV",false]],"drawcubewires() (in module raylib)":[[6,"raylib.DrawCubeWires",false]],"drawcubewiresv() (in module raylib)":[[6,"raylib.DrawCubeWiresV",false]],"drawcylinder() (in module raylib)":[[6,"raylib.DrawCylinder",false]],"drawcylinderex() (in module raylib)":[[6,"raylib.DrawCylinderEx",false]],"drawcylinderwires() (in module raylib)":[[6,"raylib.DrawCylinderWires",false]],"drawcylinderwiresex() (in module raylib)":[[6,"raylib.DrawCylinderWiresEx",false]],"drawellipse() (in module raylib)":[[6,"raylib.DrawEllipse",false]],"drawellipselines() (in module raylib)":[[6,"raylib.DrawEllipseLines",false]],"drawfps() (in module raylib)":[[6,"raylib.DrawFPS",false]],"drawgrid() (in module raylib)":[[6,"raylib.DrawGrid",false]],"drawline() (in module raylib)":[[6,"raylib.DrawLine",false]],"drawline3d() (in module raylib)":[[6,"raylib.DrawLine3D",false]],"drawlinebezier() (in module raylib)":[[6,"raylib.DrawLineBezier",false]],"drawlineex() (in module raylib)":[[6,"raylib.DrawLineEx",false]],"drawlinestrip() (in module raylib)":[[6,"raylib.DrawLineStrip",false]],"drawlinev() (in module raylib)":[[6,"raylib.DrawLineV",false]],"drawmesh() (in module raylib)":[[6,"raylib.DrawMesh",false]],"drawmeshinstanced() (in module raylib)":[[6,"raylib.DrawMeshInstanced",false]],"drawmodel() (in module raylib)":[[6,"raylib.DrawModel",false]],"drawmodelex() (in module raylib)":[[6,"raylib.DrawModelEx",false]],"drawmodelpoints() (in module raylib)":[[6,"raylib.DrawModelPoints",false]],"drawmodelpointsex() (in module raylib)":[[6,"raylib.DrawModelPointsEx",false]],"drawmodelwires() (in module raylib)":[[6,"raylib.DrawModelWires",false]],"drawmodelwiresex() (in module raylib)":[[6,"raylib.DrawModelWiresEx",false]],"drawpixel() (in module raylib)":[[6,"raylib.DrawPixel",false]],"drawpixelv() (in module raylib)":[[6,"raylib.DrawPixelV",false]],"drawplane() (in module raylib)":[[6,"raylib.DrawPlane",false]],"drawpoint3d() (in module raylib)":[[6,"raylib.DrawPoint3D",false]],"drawpoly() (in module raylib)":[[6,"raylib.DrawPoly",false]],"drawpolylines() (in module raylib)":[[6,"raylib.DrawPolyLines",false]],"drawpolylinesex() (in module raylib)":[[6,"raylib.DrawPolyLinesEx",false]],"drawray() (in module raylib)":[[6,"raylib.DrawRay",false]],"drawrectangle() (in module raylib)":[[6,"raylib.DrawRectangle",false]],"drawrectanglegradientex() (in module raylib)":[[6,"raylib.DrawRectangleGradientEx",false]],"drawrectanglegradienth() (in module raylib)":[[6,"raylib.DrawRectangleGradientH",false]],"drawrectanglegradientv() (in module raylib)":[[6,"raylib.DrawRectangleGradientV",false]],"drawrectanglelines() (in module raylib)":[[6,"raylib.DrawRectangleLines",false]],"drawrectanglelinesex() (in module raylib)":[[6,"raylib.DrawRectangleLinesEx",false]],"drawrectanglepro() (in module raylib)":[[6,"raylib.DrawRectanglePro",false]],"drawrectanglerec() (in module raylib)":[[6,"raylib.DrawRectangleRec",false]],"drawrectanglerounded() (in module raylib)":[[6,"raylib.DrawRectangleRounded",false]],"drawrectangleroundedlines() (in module raylib)":[[6,"raylib.DrawRectangleRoundedLines",false]],"drawrectangleroundedlinesex() (in module raylib)":[[6,"raylib.DrawRectangleRoundedLinesEx",false]],"drawrectanglev() (in module raylib)":[[6,"raylib.DrawRectangleV",false]],"drawring() (in module raylib)":[[6,"raylib.DrawRing",false]],"drawringlines() (in module raylib)":[[6,"raylib.DrawRingLines",false]],"draws (pyray.rlrenderbatch attribute)":[[5,"pyray.rlRenderBatch.draws",false]],"draws (raylib.rlrenderbatch attribute)":[[6,"raylib.rlRenderBatch.draws",false]],"drawsphere() (in module raylib)":[[6,"raylib.DrawSphere",false]],"drawsphereex() (in module raylib)":[[6,"raylib.DrawSphereEx",false]],"drawspherewires() (in module raylib)":[[6,"raylib.DrawSphereWires",false]],"drawsplinebasis() (in module raylib)":[[6,"raylib.DrawSplineBasis",false]],"drawsplinebeziercubic() (in module raylib)":[[6,"raylib.DrawSplineBezierCubic",false]],"drawsplinebezierquadratic() (in module raylib)":[[6,"raylib.DrawSplineBezierQuadratic",false]],"drawsplinecatmullrom() (in module raylib)":[[6,"raylib.DrawSplineCatmullRom",false]],"drawsplinelinear() (in module raylib)":[[6,"raylib.DrawSplineLinear",false]],"drawsplinesegmentbasis() (in module raylib)":[[6,"raylib.DrawSplineSegmentBasis",false]],"drawsplinesegmentbeziercubic() (in module raylib)":[[6,"raylib.DrawSplineSegmentBezierCubic",false]],"drawsplinesegmentbezierquadratic() (in module raylib)":[[6,"raylib.DrawSplineSegmentBezierQuadratic",false]],"drawsplinesegmentcatmullrom() (in module raylib)":[[6,"raylib.DrawSplineSegmentCatmullRom",false]],"drawsplinesegmentlinear() (in module raylib)":[[6,"raylib.DrawSplineSegmentLinear",false]],"drawtext() (in module raylib)":[[6,"raylib.DrawText",false]],"drawtextcodepoint() (in module raylib)":[[6,"raylib.DrawTextCodepoint",false]],"drawtextcodepoints() (in module raylib)":[[6,"raylib.DrawTextCodepoints",false]],"drawtextex() (in module raylib)":[[6,"raylib.DrawTextEx",false]],"drawtextpro() (in module raylib)":[[6,"raylib.DrawTextPro",false]],"drawtexture() (in module raylib)":[[6,"raylib.DrawTexture",false]],"drawtextureex() (in module raylib)":[[6,"raylib.DrawTextureEx",false]],"drawtexturenpatch() (in module raylib)":[[6,"raylib.DrawTextureNPatch",false]],"drawtexturepro() (in module raylib)":[[6,"raylib.DrawTexturePro",false]],"drawtexturerec() (in module raylib)":[[6,"raylib.DrawTextureRec",false]],"drawtexturev() (in module raylib)":[[6,"raylib.DrawTextureV",false]],"drawtriangle() (in module raylib)":[[6,"raylib.DrawTriangle",false]],"drawtriangle3d() (in module raylib)":[[6,"raylib.DrawTriangle3D",false]],"drawtrianglefan() (in module raylib)":[[6,"raylib.DrawTriangleFan",false]],"drawtrianglelines() (in module raylib)":[[6,"raylib.DrawTriangleLines",false]],"drawtrianglestrip() (in module raylib)":[[6,"raylib.DrawTriangleStrip",false]],"drawtrianglestrip3d() (in module raylib)":[[6,"raylib.DrawTriangleStrip3D",false]],"dropdown_arrow_hidden (in module raylib)":[[6,"raylib.DROPDOWN_ARROW_HIDDEN",false]],"dropdown_arrow_hidden (pyray.guidropdownboxproperty attribute)":[[5,"pyray.GuiDropdownBoxProperty.DROPDOWN_ARROW_HIDDEN",false]],"dropdown_items_spacing (in module raylib)":[[6,"raylib.DROPDOWN_ITEMS_SPACING",false]],"dropdown_items_spacing (pyray.guidropdownboxproperty attribute)":[[5,"pyray.GuiDropdownBoxProperty.DROPDOWN_ITEMS_SPACING",false]],"dropdown_roll_up (in module raylib)":[[6,"raylib.DROPDOWN_ROLL_UP",false]],"dropdown_roll_up (pyray.guidropdownboxproperty attribute)":[[5,"pyray.GuiDropdownBoxProperty.DROPDOWN_ROLL_UP",false]],"dropdownbox (in module raylib)":[[6,"raylib.DROPDOWNBOX",false]],"dropdownbox (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.DROPDOWNBOX",false]],"dynamicfriction (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.dynamicFriction",false]],"dynamicfriction (pyray.physicsmanifolddata attribute)":[[5,"pyray.PhysicsManifoldData.dynamicFriction",false]],"dynamicfriction (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.dynamicFriction",false]],"dynamicfriction (raylib.physicsmanifolddata attribute)":[[6,"raylib.PhysicsManifoldData.dynamicFriction",false]],"elementcount (pyray.rlvertexbuffer attribute)":[[5,"pyray.rlVertexBuffer.elementCount",false]],"elementcount (raylib.rlvertexbuffer attribute)":[[6,"raylib.rlVertexBuffer.elementCount",false]],"enable_cursor() (in module pyray)":[[5,"pyray.enable_cursor",false]],"enable_event_waiting() (in module pyray)":[[5,"pyray.enable_event_waiting",false]],"enablecursor() (in module raylib)":[[6,"raylib.EnableCursor",false]],"enabled (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.enabled",false]],"enabled (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.enabled",false]],"enableeventwaiting() (in module raylib)":[[6,"raylib.EnableEventWaiting",false]],"encode_data_base64() (in module pyray)":[[5,"pyray.encode_data_base64",false]],"encodedatabase64() (in module raylib)":[[6,"raylib.EncodeDataBase64",false]],"end_blend_mode() (in module pyray)":[[5,"pyray.end_blend_mode",false]],"end_drawing() (in module pyray)":[[5,"pyray.end_drawing",false]],"end_mode_2d() (in module pyray)":[[5,"pyray.end_mode_2d",false]],"end_mode_3d() (in module pyray)":[[5,"pyray.end_mode_3d",false]],"end_scissor_mode() (in module pyray)":[[5,"pyray.end_scissor_mode",false]],"end_shader_mode() (in module pyray)":[[5,"pyray.end_shader_mode",false]],"end_texture_mode() (in module pyray)":[[5,"pyray.end_texture_mode",false]],"end_vr_stereo_mode() (in module pyray)":[[5,"pyray.end_vr_stereo_mode",false]],"endblendmode() (in module raylib)":[[6,"raylib.EndBlendMode",false]],"enddrawing() (in module raylib)":[[6,"raylib.EndDrawing",false]],"endmode2d() (in module raylib)":[[6,"raylib.EndMode2D",false]],"endmode3d() (in module raylib)":[[6,"raylib.EndMode3D",false]],"endscissormode() (in module raylib)":[[6,"raylib.EndScissorMode",false]],"endshadermode() (in module raylib)":[[6,"raylib.EndShaderMode",false]],"endtexturemode() (in module raylib)":[[6,"raylib.EndTextureMode",false]],"endvrstereomode() (in module raylib)":[[6,"raylib.EndVrStereoMode",false]],"events (pyray.automationeventlist attribute)":[[5,"pyray.AutomationEventList.events",false]],"events (raylib.automationeventlist attribute)":[[6,"raylib.AutomationEventList.events",false]],"export_automation_event_list() (in module pyray)":[[5,"pyray.export_automation_event_list",false]],"export_data_as_code() (in module pyray)":[[5,"pyray.export_data_as_code",false]],"export_font_as_code() (in module pyray)":[[5,"pyray.export_font_as_code",false]],"export_image() (in module pyray)":[[5,"pyray.export_image",false]],"export_image_as_code() (in module pyray)":[[5,"pyray.export_image_as_code",false]],"export_image_to_memory() (in module pyray)":[[5,"pyray.export_image_to_memory",false]],"export_mesh() (in module pyray)":[[5,"pyray.export_mesh",false]],"export_mesh_as_code() (in module pyray)":[[5,"pyray.export_mesh_as_code",false]],"export_wave() (in module pyray)":[[5,"pyray.export_wave",false]],"export_wave_as_code() (in module pyray)":[[5,"pyray.export_wave_as_code",false]],"exportautomationeventlist() (in module raylib)":[[6,"raylib.ExportAutomationEventList",false]],"exportdataascode() (in module raylib)":[[6,"raylib.ExportDataAsCode",false]],"exportfontascode() (in module raylib)":[[6,"raylib.ExportFontAsCode",false]],"exportimage() (in module raylib)":[[6,"raylib.ExportImage",false]],"exportimageascode() (in module raylib)":[[6,"raylib.ExportImageAsCode",false]],"exportimagetomemory() (in module raylib)":[[6,"raylib.ExportImageToMemory",false]],"exportmesh() (in module raylib)":[[6,"raylib.ExportMesh",false]],"exportmeshascode() (in module raylib)":[[6,"raylib.ExportMeshAsCode",false]],"exportwave() (in module raylib)":[[6,"raylib.ExportWave",false]],"exportwaveascode() (in module raylib)":[[6,"raylib.ExportWaveAsCode",false]],"eyetoscreendistance (pyray.vrdeviceinfo attribute)":[[5,"pyray.VrDeviceInfo.eyeToScreenDistance",false]],"eyetoscreendistance (raylib.vrdeviceinfo attribute)":[[6,"raylib.VrDeviceInfo.eyeToScreenDistance",false]],"fade() (in module pyray)":[[5,"pyray.fade",false]],"fade() (in module raylib)":[[6,"raylib.Fade",false]],"ffi (in module pyray)":[[5,"pyray.ffi",false]],"ffi (in module raylib)":[[6,"raylib.ffi",false]],"file_exists() (in module pyray)":[[5,"pyray.file_exists",false]],"fileexists() (in module raylib)":[[6,"raylib.FileExists",false]],"filepathlist (class in pyray)":[[5,"pyray.FilePathList",false]],"filepathlist (class in raylib)":[[6,"raylib.FilePathList",false]],"flag_borderless_windowed_mode (in module raylib)":[[6,"raylib.FLAG_BORDERLESS_WINDOWED_MODE",false]],"flag_borderless_windowed_mode (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_BORDERLESS_WINDOWED_MODE",false]],"flag_fullscreen_mode (in module raylib)":[[6,"raylib.FLAG_FULLSCREEN_MODE",false]],"flag_fullscreen_mode (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_FULLSCREEN_MODE",false]],"flag_interlaced_hint (in module raylib)":[[6,"raylib.FLAG_INTERLACED_HINT",false]],"flag_interlaced_hint (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_INTERLACED_HINT",false]],"flag_msaa_4x_hint (in module raylib)":[[6,"raylib.FLAG_MSAA_4X_HINT",false]],"flag_msaa_4x_hint (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_MSAA_4X_HINT",false]],"flag_vsync_hint (in module raylib)":[[6,"raylib.FLAG_VSYNC_HINT",false]],"flag_vsync_hint (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_VSYNC_HINT",false]],"flag_window_always_run (in module raylib)":[[6,"raylib.FLAG_WINDOW_ALWAYS_RUN",false]],"flag_window_always_run (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_ALWAYS_RUN",false]],"flag_window_hidden (in module raylib)":[[6,"raylib.FLAG_WINDOW_HIDDEN",false]],"flag_window_hidden (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_HIDDEN",false]],"flag_window_highdpi (in module raylib)":[[6,"raylib.FLAG_WINDOW_HIGHDPI",false]],"flag_window_highdpi (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_HIGHDPI",false]],"flag_window_maximized (in module raylib)":[[6,"raylib.FLAG_WINDOW_MAXIMIZED",false]],"flag_window_maximized (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_MAXIMIZED",false]],"flag_window_minimized (in module raylib)":[[6,"raylib.FLAG_WINDOW_MINIMIZED",false]],"flag_window_minimized (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_MINIMIZED",false]],"flag_window_mouse_passthrough (in module raylib)":[[6,"raylib.FLAG_WINDOW_MOUSE_PASSTHROUGH",false]],"flag_window_mouse_passthrough (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_MOUSE_PASSTHROUGH",false]],"flag_window_resizable (in module raylib)":[[6,"raylib.FLAG_WINDOW_RESIZABLE",false]],"flag_window_resizable (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE",false]],"flag_window_topmost (in module raylib)":[[6,"raylib.FLAG_WINDOW_TOPMOST",false]],"flag_window_topmost (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_TOPMOST",false]],"flag_window_transparent (in module raylib)":[[6,"raylib.FLAG_WINDOW_TRANSPARENT",false]],"flag_window_transparent (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_TRANSPARENT",false]],"flag_window_undecorated (in module raylib)":[[6,"raylib.FLAG_WINDOW_UNDECORATED",false]],"flag_window_undecorated (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_UNDECORATED",false]],"flag_window_unfocused (in module raylib)":[[6,"raylib.FLAG_WINDOW_UNFOCUSED",false]],"flag_window_unfocused (pyray.configflags attribute)":[[5,"pyray.ConfigFlags.FLAG_WINDOW_UNFOCUSED",false]],"float16 (class in pyray)":[[5,"pyray.float16",false]],"float16 (class in raylib)":[[6,"raylib.float16",false]],"float3 (class in pyray)":[[5,"pyray.float3",false]],"float3 (class in raylib)":[[6,"raylib.float3",false]],"float_equals() (in module pyray)":[[5,"pyray.float_equals",false]],"floatequals() (in module raylib)":[[6,"raylib.FloatEquals",false]],"font (class in pyray)":[[5,"pyray.Font",false]],"font (class in raylib)":[[6,"raylib.Font",false]],"font_bitmap (in module raylib)":[[6,"raylib.FONT_BITMAP",false]],"font_bitmap (pyray.fonttype attribute)":[[5,"pyray.FontType.FONT_BITMAP",false]],"font_default (in module raylib)":[[6,"raylib.FONT_DEFAULT",false]],"font_default (pyray.fonttype attribute)":[[5,"pyray.FontType.FONT_DEFAULT",false]],"font_sdf (in module raylib)":[[6,"raylib.FONT_SDF",false]],"font_sdf (pyray.fonttype attribute)":[[5,"pyray.FontType.FONT_SDF",false]],"fonttype (class in pyray)":[[5,"pyray.FontType",false]],"fonttype (in module raylib)":[[6,"raylib.FontType",false]],"force (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.force",false]],"force (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.force",false]],"format (pyray.image attribute)":[[5,"pyray.Image.format",false]],"format (pyray.texture attribute)":[[5,"pyray.Texture.format",false]],"format (pyray.texture2d attribute)":[[5,"pyray.Texture2D.format",false]],"format (raylib.image attribute)":[[6,"raylib.Image.format",false]],"format (raylib.texture attribute)":[[6,"raylib.Texture.format",false]],"format (raylib.texture2d attribute)":[[6,"raylib.Texture2D.format",false]],"format (raylib.texturecubemap attribute)":[[6,"raylib.TextureCubemap.format",false]],"fovy (pyray.camera3d attribute)":[[5,"pyray.Camera3D.fovy",false]],"fovy (raylib.camera attribute)":[[6,"raylib.Camera.fovy",false]],"fovy (raylib.camera3d attribute)":[[6,"raylib.Camera3D.fovy",false]],"frame (pyray.automationevent attribute)":[[5,"pyray.AutomationEvent.frame",false]],"frame (raylib.automationevent attribute)":[[6,"raylib.AutomationEvent.frame",false]],"framecount (pyray.modelanimation attribute)":[[5,"pyray.ModelAnimation.frameCount",false]],"framecount (pyray.music attribute)":[[5,"pyray.Music.frameCount",false]],"framecount (pyray.sound attribute)":[[5,"pyray.Sound.frameCount",false]],"framecount (pyray.wave attribute)":[[5,"pyray.Wave.frameCount",false]],"framecount (raylib.modelanimation attribute)":[[6,"raylib.ModelAnimation.frameCount",false]],"framecount (raylib.music attribute)":[[6,"raylib.Music.frameCount",false]],"framecount (raylib.sound attribute)":[[6,"raylib.Sound.frameCount",false]],"framecount (raylib.wave attribute)":[[6,"raylib.Wave.frameCount",false]],"frameposes (pyray.modelanimation attribute)":[[5,"pyray.ModelAnimation.framePoses",false]],"frameposes (raylib.modelanimation attribute)":[[6,"raylib.ModelAnimation.framePoses",false]],"freezeorient (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.freezeOrient",false]],"freezeorient (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.freezeOrient",false]],"g (pyray.color attribute)":[[5,"pyray.Color.g",false]],"g (raylib.color attribute)":[[6,"raylib.Color.g",false]],"gamepad_axis_left_trigger (in module raylib)":[[6,"raylib.GAMEPAD_AXIS_LEFT_TRIGGER",false]],"gamepad_axis_left_trigger (pyray.gamepadaxis attribute)":[[5,"pyray.GamepadAxis.GAMEPAD_AXIS_LEFT_TRIGGER",false]],"gamepad_axis_left_x (in module raylib)":[[6,"raylib.GAMEPAD_AXIS_LEFT_X",false]],"gamepad_axis_left_x (pyray.gamepadaxis attribute)":[[5,"pyray.GamepadAxis.GAMEPAD_AXIS_LEFT_X",false]],"gamepad_axis_left_y (in module raylib)":[[6,"raylib.GAMEPAD_AXIS_LEFT_Y",false]],"gamepad_axis_left_y (pyray.gamepadaxis attribute)":[[5,"pyray.GamepadAxis.GAMEPAD_AXIS_LEFT_Y",false]],"gamepad_axis_right_trigger (in module raylib)":[[6,"raylib.GAMEPAD_AXIS_RIGHT_TRIGGER",false]],"gamepad_axis_right_trigger (pyray.gamepadaxis attribute)":[[5,"pyray.GamepadAxis.GAMEPAD_AXIS_RIGHT_TRIGGER",false]],"gamepad_axis_right_x (in module raylib)":[[6,"raylib.GAMEPAD_AXIS_RIGHT_X",false]],"gamepad_axis_right_x (pyray.gamepadaxis attribute)":[[5,"pyray.GamepadAxis.GAMEPAD_AXIS_RIGHT_X",false]],"gamepad_axis_right_y (in module raylib)":[[6,"raylib.GAMEPAD_AXIS_RIGHT_Y",false]],"gamepad_axis_right_y (pyray.gamepadaxis attribute)":[[5,"pyray.GamepadAxis.GAMEPAD_AXIS_RIGHT_Y",false]],"gamepad_button_left_face_down (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_LEFT_FACE_DOWN",false]],"gamepad_button_left_face_down (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_DOWN",false]],"gamepad_button_left_face_left (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_LEFT_FACE_LEFT",false]],"gamepad_button_left_face_left (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_LEFT",false]],"gamepad_button_left_face_right (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_LEFT_FACE_RIGHT",false]],"gamepad_button_left_face_right (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_RIGHT",false]],"gamepad_button_left_face_up (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_LEFT_FACE_UP",false]],"gamepad_button_left_face_up (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_UP",false]],"gamepad_button_left_thumb (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_LEFT_THUMB",false]],"gamepad_button_left_thumb (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_THUMB",false]],"gamepad_button_left_trigger_1 (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_LEFT_TRIGGER_1",false]],"gamepad_button_left_trigger_1 (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_1",false]],"gamepad_button_left_trigger_2 (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_LEFT_TRIGGER_2",false]],"gamepad_button_left_trigger_2 (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_2",false]],"gamepad_button_middle (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_MIDDLE",false]],"gamepad_button_middle (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_MIDDLE",false]],"gamepad_button_middle_left (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_MIDDLE_LEFT",false]],"gamepad_button_middle_left (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_MIDDLE_LEFT",false]],"gamepad_button_middle_right (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_MIDDLE_RIGHT",false]],"gamepad_button_middle_right (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_MIDDLE_RIGHT",false]],"gamepad_button_right_face_down (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_RIGHT_FACE_DOWN",false]],"gamepad_button_right_face_down (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_DOWN",false]],"gamepad_button_right_face_left (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_RIGHT_FACE_LEFT",false]],"gamepad_button_right_face_left (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_LEFT",false]],"gamepad_button_right_face_right (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",false]],"gamepad_button_right_face_right (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",false]],"gamepad_button_right_face_up (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_RIGHT_FACE_UP",false]],"gamepad_button_right_face_up (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_UP",false]],"gamepad_button_right_thumb (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_RIGHT_THUMB",false]],"gamepad_button_right_thumb (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_THUMB",false]],"gamepad_button_right_trigger_1 (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_RIGHT_TRIGGER_1",false]],"gamepad_button_right_trigger_1 (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_TRIGGER_1",false]],"gamepad_button_right_trigger_2 (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_RIGHT_TRIGGER_2",false]],"gamepad_button_right_trigger_2 (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_TRIGGER_2",false]],"gamepad_button_unknown (in module raylib)":[[6,"raylib.GAMEPAD_BUTTON_UNKNOWN",false]],"gamepad_button_unknown (pyray.gamepadbutton attribute)":[[5,"pyray.GamepadButton.GAMEPAD_BUTTON_UNKNOWN",false]],"gamepadaxis (class in pyray)":[[5,"pyray.GamepadAxis",false]],"gamepadaxis (in module raylib)":[[6,"raylib.GamepadAxis",false]],"gamepadbutton (class in pyray)":[[5,"pyray.GamepadButton",false]],"gamepadbutton (in module raylib)":[[6,"raylib.GamepadButton",false]],"gen_image_cellular() (in module pyray)":[[5,"pyray.gen_image_cellular",false]],"gen_image_checked() (in module pyray)":[[5,"pyray.gen_image_checked",false]],"gen_image_color() (in module pyray)":[[5,"pyray.gen_image_color",false]],"gen_image_font_atlas() (in module pyray)":[[5,"pyray.gen_image_font_atlas",false]],"gen_image_gradient_linear() (in module pyray)":[[5,"pyray.gen_image_gradient_linear",false]],"gen_image_gradient_radial() (in module pyray)":[[5,"pyray.gen_image_gradient_radial",false]],"gen_image_gradient_square() (in module pyray)":[[5,"pyray.gen_image_gradient_square",false]],"gen_image_perlin_noise() (in module pyray)":[[5,"pyray.gen_image_perlin_noise",false]],"gen_image_text() (in module pyray)":[[5,"pyray.gen_image_text",false]],"gen_image_white_noise() (in module pyray)":[[5,"pyray.gen_image_white_noise",false]],"gen_mesh_cone() (in module pyray)":[[5,"pyray.gen_mesh_cone",false]],"gen_mesh_cube() (in module pyray)":[[5,"pyray.gen_mesh_cube",false]],"gen_mesh_cubicmap() (in module pyray)":[[5,"pyray.gen_mesh_cubicmap",false]],"gen_mesh_cylinder() (in module pyray)":[[5,"pyray.gen_mesh_cylinder",false]],"gen_mesh_heightmap() (in module pyray)":[[5,"pyray.gen_mesh_heightmap",false]],"gen_mesh_hemi_sphere() (in module pyray)":[[5,"pyray.gen_mesh_hemi_sphere",false]],"gen_mesh_knot() (in module pyray)":[[5,"pyray.gen_mesh_knot",false]],"gen_mesh_plane() (in module pyray)":[[5,"pyray.gen_mesh_plane",false]],"gen_mesh_poly() (in module pyray)":[[5,"pyray.gen_mesh_poly",false]],"gen_mesh_sphere() (in module pyray)":[[5,"pyray.gen_mesh_sphere",false]],"gen_mesh_tangents() (in module pyray)":[[5,"pyray.gen_mesh_tangents",false]],"gen_mesh_torus() (in module pyray)":[[5,"pyray.gen_mesh_torus",false]],"gen_texture_mipmaps() (in module pyray)":[[5,"pyray.gen_texture_mipmaps",false]],"genimagecellular() (in module raylib)":[[6,"raylib.GenImageCellular",false]],"genimagechecked() (in module raylib)":[[6,"raylib.GenImageChecked",false]],"genimagecolor() (in module raylib)":[[6,"raylib.GenImageColor",false]],"genimagefontatlas() (in module raylib)":[[6,"raylib.GenImageFontAtlas",false]],"genimagegradientlinear() (in module raylib)":[[6,"raylib.GenImageGradientLinear",false]],"genimagegradientradial() (in module raylib)":[[6,"raylib.GenImageGradientRadial",false]],"genimagegradientsquare() (in module raylib)":[[6,"raylib.GenImageGradientSquare",false]],"genimageperlinnoise() (in module raylib)":[[6,"raylib.GenImagePerlinNoise",false]],"genimagetext() (in module raylib)":[[6,"raylib.GenImageText",false]],"genimagewhitenoise() (in module raylib)":[[6,"raylib.GenImageWhiteNoise",false]],"genmeshcone() (in module raylib)":[[6,"raylib.GenMeshCone",false]],"genmeshcube() (in module raylib)":[[6,"raylib.GenMeshCube",false]],"genmeshcubicmap() (in module raylib)":[[6,"raylib.GenMeshCubicmap",false]],"genmeshcylinder() (in module raylib)":[[6,"raylib.GenMeshCylinder",false]],"genmeshheightmap() (in module raylib)":[[6,"raylib.GenMeshHeightmap",false]],"genmeshhemisphere() (in module raylib)":[[6,"raylib.GenMeshHemiSphere",false]],"genmeshknot() (in module raylib)":[[6,"raylib.GenMeshKnot",false]],"genmeshplane() (in module raylib)":[[6,"raylib.GenMeshPlane",false]],"genmeshpoly() (in module raylib)":[[6,"raylib.GenMeshPoly",false]],"genmeshsphere() (in module raylib)":[[6,"raylib.GenMeshSphere",false]],"genmeshtangents() (in module raylib)":[[6,"raylib.GenMeshTangents",false]],"genmeshtorus() (in module raylib)":[[6,"raylib.GenMeshTorus",false]],"gentexturemipmaps() (in module raylib)":[[6,"raylib.GenTextureMipmaps",false]],"gesture (class in pyray)":[[5,"pyray.Gesture",false]],"gesture (in module raylib)":[[6,"raylib.Gesture",false]],"gesture_doubletap (in module raylib)":[[6,"raylib.GESTURE_DOUBLETAP",false]],"gesture_doubletap (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_DOUBLETAP",false]],"gesture_drag (in module raylib)":[[6,"raylib.GESTURE_DRAG",false]],"gesture_drag (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_DRAG",false]],"gesture_hold (in module raylib)":[[6,"raylib.GESTURE_HOLD",false]],"gesture_hold (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_HOLD",false]],"gesture_none (in module raylib)":[[6,"raylib.GESTURE_NONE",false]],"gesture_none (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_NONE",false]],"gesture_pinch_in (in module raylib)":[[6,"raylib.GESTURE_PINCH_IN",false]],"gesture_pinch_in (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_PINCH_IN",false]],"gesture_pinch_out (in module raylib)":[[6,"raylib.GESTURE_PINCH_OUT",false]],"gesture_pinch_out (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_PINCH_OUT",false]],"gesture_swipe_down (in module raylib)":[[6,"raylib.GESTURE_SWIPE_DOWN",false]],"gesture_swipe_down (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_SWIPE_DOWN",false]],"gesture_swipe_left (in module raylib)":[[6,"raylib.GESTURE_SWIPE_LEFT",false]],"gesture_swipe_left (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_SWIPE_LEFT",false]],"gesture_swipe_right (in module raylib)":[[6,"raylib.GESTURE_SWIPE_RIGHT",false]],"gesture_swipe_right (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_SWIPE_RIGHT",false]],"gesture_swipe_up (in module raylib)":[[6,"raylib.GESTURE_SWIPE_UP",false]],"gesture_swipe_up (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_SWIPE_UP",false]],"gesture_tap (in module raylib)":[[6,"raylib.GESTURE_TAP",false]],"gesture_tap (pyray.gesture attribute)":[[5,"pyray.Gesture.GESTURE_TAP",false]],"get_application_directory() (in module pyray)":[[5,"pyray.get_application_directory",false]],"get_camera_matrix() (in module pyray)":[[5,"pyray.get_camera_matrix",false]],"get_camera_matrix_2d() (in module pyray)":[[5,"pyray.get_camera_matrix_2d",false]],"get_char_pressed() (in module pyray)":[[5,"pyray.get_char_pressed",false]],"get_clipboard_image() (in module pyray)":[[5,"pyray.get_clipboard_image",false]],"get_clipboard_text() (in module pyray)":[[5,"pyray.get_clipboard_text",false]],"get_codepoint() (in module pyray)":[[5,"pyray.get_codepoint",false]],"get_codepoint_count() (in module pyray)":[[5,"pyray.get_codepoint_count",false]],"get_codepoint_next() (in module pyray)":[[5,"pyray.get_codepoint_next",false]],"get_codepoint_previous() (in module pyray)":[[5,"pyray.get_codepoint_previous",false]],"get_collision_rec() (in module pyray)":[[5,"pyray.get_collision_rec",false]],"get_color() (in module pyray)":[[5,"pyray.get_color",false]],"get_current_monitor() (in module pyray)":[[5,"pyray.get_current_monitor",false]],"get_directory_path() (in module pyray)":[[5,"pyray.get_directory_path",false]],"get_file_extension() (in module pyray)":[[5,"pyray.get_file_extension",false]],"get_file_length() (in module pyray)":[[5,"pyray.get_file_length",false]],"get_file_mod_time() (in module pyray)":[[5,"pyray.get_file_mod_time",false]],"get_file_name() (in module pyray)":[[5,"pyray.get_file_name",false]],"get_file_name_without_ext() (in module pyray)":[[5,"pyray.get_file_name_without_ext",false]],"get_font_default() (in module pyray)":[[5,"pyray.get_font_default",false]],"get_fps() (in module pyray)":[[5,"pyray.get_fps",false]],"get_frame_time() (in module pyray)":[[5,"pyray.get_frame_time",false]],"get_gamepad_axis_count() (in module pyray)":[[5,"pyray.get_gamepad_axis_count",false]],"get_gamepad_axis_movement() (in module pyray)":[[5,"pyray.get_gamepad_axis_movement",false]],"get_gamepad_button_pressed() (in module pyray)":[[5,"pyray.get_gamepad_button_pressed",false]],"get_gamepad_name() (in module pyray)":[[5,"pyray.get_gamepad_name",false]],"get_gesture_detected() (in module pyray)":[[5,"pyray.get_gesture_detected",false]],"get_gesture_drag_angle() (in module pyray)":[[5,"pyray.get_gesture_drag_angle",false]],"get_gesture_drag_vector() (in module pyray)":[[5,"pyray.get_gesture_drag_vector",false]],"get_gesture_hold_duration() (in module pyray)":[[5,"pyray.get_gesture_hold_duration",false]],"get_gesture_pinch_angle() (in module pyray)":[[5,"pyray.get_gesture_pinch_angle",false]],"get_gesture_pinch_vector() (in module pyray)":[[5,"pyray.get_gesture_pinch_vector",false]],"get_glyph_atlas_rec() (in module pyray)":[[5,"pyray.get_glyph_atlas_rec",false]],"get_glyph_index() (in module pyray)":[[5,"pyray.get_glyph_index",false]],"get_glyph_info() (in module pyray)":[[5,"pyray.get_glyph_info",false]],"get_image_alpha_border() (in module pyray)":[[5,"pyray.get_image_alpha_border",false]],"get_image_color() (in module pyray)":[[5,"pyray.get_image_color",false]],"get_key_pressed() (in module pyray)":[[5,"pyray.get_key_pressed",false]],"get_master_volume() (in module pyray)":[[5,"pyray.get_master_volume",false]],"get_mesh_bounding_box() (in module pyray)":[[5,"pyray.get_mesh_bounding_box",false]],"get_model_bounding_box() (in module pyray)":[[5,"pyray.get_model_bounding_box",false]],"get_monitor_count() (in module pyray)":[[5,"pyray.get_monitor_count",false]],"get_monitor_height() (in module pyray)":[[5,"pyray.get_monitor_height",false]],"get_monitor_name() (in module pyray)":[[5,"pyray.get_monitor_name",false]],"get_monitor_physical_height() (in module pyray)":[[5,"pyray.get_monitor_physical_height",false]],"get_monitor_physical_width() (in module pyray)":[[5,"pyray.get_monitor_physical_width",false]],"get_monitor_position() (in module pyray)":[[5,"pyray.get_monitor_position",false]],"get_monitor_refresh_rate() (in module pyray)":[[5,"pyray.get_monitor_refresh_rate",false]],"get_monitor_width() (in module pyray)":[[5,"pyray.get_monitor_width",false]],"get_mouse_delta() (in module pyray)":[[5,"pyray.get_mouse_delta",false]],"get_mouse_position() (in module pyray)":[[5,"pyray.get_mouse_position",false]],"get_mouse_wheel_move() (in module pyray)":[[5,"pyray.get_mouse_wheel_move",false]],"get_mouse_wheel_move_v() (in module pyray)":[[5,"pyray.get_mouse_wheel_move_v",false]],"get_mouse_x() (in module pyray)":[[5,"pyray.get_mouse_x",false]],"get_mouse_y() (in module pyray)":[[5,"pyray.get_mouse_y",false]],"get_music_time_length() (in module pyray)":[[5,"pyray.get_music_time_length",false]],"get_music_time_played() (in module pyray)":[[5,"pyray.get_music_time_played",false]],"get_physics_bodies_count() (in module pyray)":[[5,"pyray.get_physics_bodies_count",false]],"get_physics_body() (in module pyray)":[[5,"pyray.get_physics_body",false]],"get_physics_shape_type() (in module pyray)":[[5,"pyray.get_physics_shape_type",false]],"get_physics_shape_vertex() (in module pyray)":[[5,"pyray.get_physics_shape_vertex",false]],"get_physics_shape_vertices_count() (in module pyray)":[[5,"pyray.get_physics_shape_vertices_count",false]],"get_pixel_color() (in module pyray)":[[5,"pyray.get_pixel_color",false]],"get_pixel_data_size() (in module pyray)":[[5,"pyray.get_pixel_data_size",false]],"get_prev_directory_path() (in module pyray)":[[5,"pyray.get_prev_directory_path",false]],"get_random_value() (in module pyray)":[[5,"pyray.get_random_value",false]],"get_ray_collision_box() (in module pyray)":[[5,"pyray.get_ray_collision_box",false]],"get_ray_collision_mesh() (in module pyray)":[[5,"pyray.get_ray_collision_mesh",false]],"get_ray_collision_quad() (in module pyray)":[[5,"pyray.get_ray_collision_quad",false]],"get_ray_collision_sphere() (in module pyray)":[[5,"pyray.get_ray_collision_sphere",false]],"get_ray_collision_triangle() (in module pyray)":[[5,"pyray.get_ray_collision_triangle",false]],"get_render_height() (in module pyray)":[[5,"pyray.get_render_height",false]],"get_render_width() (in module pyray)":[[5,"pyray.get_render_width",false]],"get_screen_height() (in module pyray)":[[5,"pyray.get_screen_height",false]],"get_screen_to_world_2d() (in module pyray)":[[5,"pyray.get_screen_to_world_2d",false]],"get_screen_to_world_ray() (in module pyray)":[[5,"pyray.get_screen_to_world_ray",false]],"get_screen_to_world_ray_ex() (in module pyray)":[[5,"pyray.get_screen_to_world_ray_ex",false]],"get_screen_width() (in module pyray)":[[5,"pyray.get_screen_width",false]],"get_shader_location() (in module pyray)":[[5,"pyray.get_shader_location",false]],"get_shader_location_attrib() (in module pyray)":[[5,"pyray.get_shader_location_attrib",false]],"get_shapes_texture() (in module pyray)":[[5,"pyray.get_shapes_texture",false]],"get_shapes_texture_rectangle() (in module pyray)":[[5,"pyray.get_shapes_texture_rectangle",false]],"get_spline_point_basis() (in module pyray)":[[5,"pyray.get_spline_point_basis",false]],"get_spline_point_bezier_cubic() (in module pyray)":[[5,"pyray.get_spline_point_bezier_cubic",false]],"get_spline_point_bezier_quad() (in module pyray)":[[5,"pyray.get_spline_point_bezier_quad",false]],"get_spline_point_catmull_rom() (in module pyray)":[[5,"pyray.get_spline_point_catmull_rom",false]],"get_spline_point_linear() (in module pyray)":[[5,"pyray.get_spline_point_linear",false]],"get_time() (in module pyray)":[[5,"pyray.get_time",false]],"get_touch_point_count() (in module pyray)":[[5,"pyray.get_touch_point_count",false]],"get_touch_point_id() (in module pyray)":[[5,"pyray.get_touch_point_id",false]],"get_touch_position() (in module pyray)":[[5,"pyray.get_touch_position",false]],"get_touch_x() (in module pyray)":[[5,"pyray.get_touch_x",false]],"get_touch_y() (in module pyray)":[[5,"pyray.get_touch_y",false]],"get_window_handle() (in module pyray)":[[5,"pyray.get_window_handle",false]],"get_window_position() (in module pyray)":[[5,"pyray.get_window_position",false]],"get_window_scale_dpi() (in module pyray)":[[5,"pyray.get_window_scale_dpi",false]],"get_working_directory() (in module pyray)":[[5,"pyray.get_working_directory",false]],"get_world_to_screen() (in module pyray)":[[5,"pyray.get_world_to_screen",false]],"get_world_to_screen_2d() (in module pyray)":[[5,"pyray.get_world_to_screen_2d",false]],"get_world_to_screen_ex() (in module pyray)":[[5,"pyray.get_world_to_screen_ex",false]],"getapplicationdirectory() (in module raylib)":[[6,"raylib.GetApplicationDirectory",false]],"getcameramatrix() (in module raylib)":[[6,"raylib.GetCameraMatrix",false]],"getcameramatrix2d() (in module raylib)":[[6,"raylib.GetCameraMatrix2D",false]],"getcharpressed() (in module raylib)":[[6,"raylib.GetCharPressed",false]],"getclipboardimage() (in module raylib)":[[6,"raylib.GetClipboardImage",false]],"getclipboardtext() (in module raylib)":[[6,"raylib.GetClipboardText",false]],"getcodepoint() (in module raylib)":[[6,"raylib.GetCodepoint",false]],"getcodepointcount() (in module raylib)":[[6,"raylib.GetCodepointCount",false]],"getcodepointnext() (in module raylib)":[[6,"raylib.GetCodepointNext",false]],"getcodepointprevious() (in module raylib)":[[6,"raylib.GetCodepointPrevious",false]],"getcollisionrec() (in module raylib)":[[6,"raylib.GetCollisionRec",false]],"getcolor() (in module raylib)":[[6,"raylib.GetColor",false]],"getcurrentmonitor() (in module raylib)":[[6,"raylib.GetCurrentMonitor",false]],"getdirectorypath() (in module raylib)":[[6,"raylib.GetDirectoryPath",false]],"getfileextension() (in module raylib)":[[6,"raylib.GetFileExtension",false]],"getfilelength() (in module raylib)":[[6,"raylib.GetFileLength",false]],"getfilemodtime() (in module raylib)":[[6,"raylib.GetFileModTime",false]],"getfilename() (in module raylib)":[[6,"raylib.GetFileName",false]],"getfilenamewithoutext() (in module raylib)":[[6,"raylib.GetFileNameWithoutExt",false]],"getfontdefault() (in module raylib)":[[6,"raylib.GetFontDefault",false]],"getfps() (in module raylib)":[[6,"raylib.GetFPS",false]],"getframetime() (in module raylib)":[[6,"raylib.GetFrameTime",false]],"getgamepadaxiscount() (in module raylib)":[[6,"raylib.GetGamepadAxisCount",false]],"getgamepadaxismovement() (in module raylib)":[[6,"raylib.GetGamepadAxisMovement",false]],"getgamepadbuttonpressed() (in module raylib)":[[6,"raylib.GetGamepadButtonPressed",false]],"getgamepadname() (in module raylib)":[[6,"raylib.GetGamepadName",false]],"getgesturedetected() (in module raylib)":[[6,"raylib.GetGestureDetected",false]],"getgesturedragangle() (in module raylib)":[[6,"raylib.GetGestureDragAngle",false]],"getgesturedragvector() (in module raylib)":[[6,"raylib.GetGestureDragVector",false]],"getgestureholdduration() (in module raylib)":[[6,"raylib.GetGestureHoldDuration",false]],"getgesturepinchangle() (in module raylib)":[[6,"raylib.GetGesturePinchAngle",false]],"getgesturepinchvector() (in module raylib)":[[6,"raylib.GetGesturePinchVector",false]],"getglyphatlasrec() (in module raylib)":[[6,"raylib.GetGlyphAtlasRec",false]],"getglyphindex() (in module raylib)":[[6,"raylib.GetGlyphIndex",false]],"getglyphinfo() (in module raylib)":[[6,"raylib.GetGlyphInfo",false]],"getimagealphaborder() (in module raylib)":[[6,"raylib.GetImageAlphaBorder",false]],"getimagecolor() (in module raylib)":[[6,"raylib.GetImageColor",false]],"getkeypressed() (in module raylib)":[[6,"raylib.GetKeyPressed",false]],"getmastervolume() (in module raylib)":[[6,"raylib.GetMasterVolume",false]],"getmeshboundingbox() (in module raylib)":[[6,"raylib.GetMeshBoundingBox",false]],"getmodelboundingbox() (in module raylib)":[[6,"raylib.GetModelBoundingBox",false]],"getmonitorcount() (in module raylib)":[[6,"raylib.GetMonitorCount",false]],"getmonitorheight() (in module raylib)":[[6,"raylib.GetMonitorHeight",false]],"getmonitorname() (in module raylib)":[[6,"raylib.GetMonitorName",false]],"getmonitorphysicalheight() (in module raylib)":[[6,"raylib.GetMonitorPhysicalHeight",false]],"getmonitorphysicalwidth() (in module raylib)":[[6,"raylib.GetMonitorPhysicalWidth",false]],"getmonitorposition() (in module raylib)":[[6,"raylib.GetMonitorPosition",false]],"getmonitorrefreshrate() (in module raylib)":[[6,"raylib.GetMonitorRefreshRate",false]],"getmonitorwidth() (in module raylib)":[[6,"raylib.GetMonitorWidth",false]],"getmousedelta() (in module raylib)":[[6,"raylib.GetMouseDelta",false]],"getmouseposition() (in module raylib)":[[6,"raylib.GetMousePosition",false]],"getmousewheelmove() (in module raylib)":[[6,"raylib.GetMouseWheelMove",false]],"getmousewheelmovev() (in module raylib)":[[6,"raylib.GetMouseWheelMoveV",false]],"getmousex() (in module raylib)":[[6,"raylib.GetMouseX",false]],"getmousey() (in module raylib)":[[6,"raylib.GetMouseY",false]],"getmusictimelength() (in module raylib)":[[6,"raylib.GetMusicTimeLength",false]],"getmusictimeplayed() (in module raylib)":[[6,"raylib.GetMusicTimePlayed",false]],"getphysicsbodiescount() (in module raylib)":[[6,"raylib.GetPhysicsBodiesCount",false]],"getphysicsbody() (in module raylib)":[[6,"raylib.GetPhysicsBody",false]],"getphysicsshapetype() (in module raylib)":[[6,"raylib.GetPhysicsShapeType",false]],"getphysicsshapevertex() (in module raylib)":[[6,"raylib.GetPhysicsShapeVertex",false]],"getphysicsshapeverticescount() (in module raylib)":[[6,"raylib.GetPhysicsShapeVerticesCount",false]],"getpixelcolor() (in module raylib)":[[6,"raylib.GetPixelColor",false]],"getpixeldatasize() (in module raylib)":[[6,"raylib.GetPixelDataSize",false]],"getprevdirectorypath() (in module raylib)":[[6,"raylib.GetPrevDirectoryPath",false]],"getrandomvalue() (in module raylib)":[[6,"raylib.GetRandomValue",false]],"getraycollisionbox() (in module raylib)":[[6,"raylib.GetRayCollisionBox",false]],"getraycollisionmesh() (in module raylib)":[[6,"raylib.GetRayCollisionMesh",false]],"getraycollisionquad() (in module raylib)":[[6,"raylib.GetRayCollisionQuad",false]],"getraycollisionsphere() (in module raylib)":[[6,"raylib.GetRayCollisionSphere",false]],"getraycollisiontriangle() (in module raylib)":[[6,"raylib.GetRayCollisionTriangle",false]],"getrenderheight() (in module raylib)":[[6,"raylib.GetRenderHeight",false]],"getrenderwidth() (in module raylib)":[[6,"raylib.GetRenderWidth",false]],"getscreenheight() (in module raylib)":[[6,"raylib.GetScreenHeight",false]],"getscreentoworld2d() (in module raylib)":[[6,"raylib.GetScreenToWorld2D",false]],"getscreentoworldray() (in module raylib)":[[6,"raylib.GetScreenToWorldRay",false]],"getscreentoworldrayex() (in module raylib)":[[6,"raylib.GetScreenToWorldRayEx",false]],"getscreenwidth() (in module raylib)":[[6,"raylib.GetScreenWidth",false]],"getshaderlocation() (in module raylib)":[[6,"raylib.GetShaderLocation",false]],"getshaderlocationattrib() (in module raylib)":[[6,"raylib.GetShaderLocationAttrib",false]],"getshapestexture() (in module raylib)":[[6,"raylib.GetShapesTexture",false]],"getshapestexturerectangle() (in module raylib)":[[6,"raylib.GetShapesTextureRectangle",false]],"getsplinepointbasis() (in module raylib)":[[6,"raylib.GetSplinePointBasis",false]],"getsplinepointbeziercubic() (in module raylib)":[[6,"raylib.GetSplinePointBezierCubic",false]],"getsplinepointbezierquad() (in module raylib)":[[6,"raylib.GetSplinePointBezierQuad",false]],"getsplinepointcatmullrom() (in module raylib)":[[6,"raylib.GetSplinePointCatmullRom",false]],"getsplinepointlinear() (in module raylib)":[[6,"raylib.GetSplinePointLinear",false]],"gettime() (in module raylib)":[[6,"raylib.GetTime",false]],"gettouchpointcount() (in module raylib)":[[6,"raylib.GetTouchPointCount",false]],"gettouchpointid() (in module raylib)":[[6,"raylib.GetTouchPointId",false]],"gettouchposition() (in module raylib)":[[6,"raylib.GetTouchPosition",false]],"gettouchx() (in module raylib)":[[6,"raylib.GetTouchX",false]],"gettouchy() (in module raylib)":[[6,"raylib.GetTouchY",false]],"getwindowhandle() (in module raylib)":[[6,"raylib.GetWindowHandle",false]],"getwindowposition() (in module raylib)":[[6,"raylib.GetWindowPosition",false]],"getwindowscaledpi() (in module raylib)":[[6,"raylib.GetWindowScaleDPI",false]],"getworkingdirectory() (in module raylib)":[[6,"raylib.GetWorkingDirectory",false]],"getworldtoscreen() (in module raylib)":[[6,"raylib.GetWorldToScreen",false]],"getworldtoscreen2d() (in module raylib)":[[6,"raylib.GetWorldToScreen2D",false]],"getworldtoscreenex() (in module raylib)":[[6,"raylib.GetWorldToScreenEx",false]],"glfw_create_cursor() (in module pyray)":[[5,"pyray.glfw_create_cursor",false]],"glfw_create_standard_cursor() (in module pyray)":[[5,"pyray.glfw_create_standard_cursor",false]],"glfw_create_window() (in module pyray)":[[5,"pyray.glfw_create_window",false]],"glfw_default_window_hints() (in module pyray)":[[5,"pyray.glfw_default_window_hints",false]],"glfw_destroy_cursor() (in module pyray)":[[5,"pyray.glfw_destroy_cursor",false]],"glfw_destroy_window() (in module pyray)":[[5,"pyray.glfw_destroy_window",false]],"glfw_extension_supported() (in module pyray)":[[5,"pyray.glfw_extension_supported",false]],"glfw_focus_window() (in module pyray)":[[5,"pyray.glfw_focus_window",false]],"glfw_get_clipboard_string() (in module pyray)":[[5,"pyray.glfw_get_clipboard_string",false]],"glfw_get_current_context() (in module pyray)":[[5,"pyray.glfw_get_current_context",false]],"glfw_get_cursor_pos() (in module pyray)":[[5,"pyray.glfw_get_cursor_pos",false]],"glfw_get_error() (in module pyray)":[[5,"pyray.glfw_get_error",false]],"glfw_get_framebuffer_size() (in module pyray)":[[5,"pyray.glfw_get_framebuffer_size",false]],"glfw_get_gamepad_name() (in module pyray)":[[5,"pyray.glfw_get_gamepad_name",false]],"glfw_get_gamepad_state() (in module pyray)":[[5,"pyray.glfw_get_gamepad_state",false]],"glfw_get_gamma_ramp() (in module pyray)":[[5,"pyray.glfw_get_gamma_ramp",false]],"glfw_get_input_mode() (in module pyray)":[[5,"pyray.glfw_get_input_mode",false]],"glfw_get_joystick_axes() (in module pyray)":[[5,"pyray.glfw_get_joystick_axes",false]],"glfw_get_joystick_buttons() (in module pyray)":[[5,"pyray.glfw_get_joystick_buttons",false]],"glfw_get_joystick_guid() (in module pyray)":[[5,"pyray.glfw_get_joystick_guid",false]],"glfw_get_joystick_hats() (in module pyray)":[[5,"pyray.glfw_get_joystick_hats",false]],"glfw_get_joystick_name() (in module pyray)":[[5,"pyray.glfw_get_joystick_name",false]],"glfw_get_joystick_user_pointer() (in module pyray)":[[5,"pyray.glfw_get_joystick_user_pointer",false]],"glfw_get_key() (in module pyray)":[[5,"pyray.glfw_get_key",false]],"glfw_get_key_name() (in module pyray)":[[5,"pyray.glfw_get_key_name",false]],"glfw_get_key_scancode() (in module pyray)":[[5,"pyray.glfw_get_key_scancode",false]],"glfw_get_monitor_content_scale() (in module pyray)":[[5,"pyray.glfw_get_monitor_content_scale",false]],"glfw_get_monitor_name() (in module pyray)":[[5,"pyray.glfw_get_monitor_name",false]],"glfw_get_monitor_physical_size() (in module pyray)":[[5,"pyray.glfw_get_monitor_physical_size",false]],"glfw_get_monitor_pos() (in module pyray)":[[5,"pyray.glfw_get_monitor_pos",false]],"glfw_get_monitor_user_pointer() (in module pyray)":[[5,"pyray.glfw_get_monitor_user_pointer",false]],"glfw_get_monitor_workarea() (in module pyray)":[[5,"pyray.glfw_get_monitor_workarea",false]],"glfw_get_monitors() (in module pyray)":[[5,"pyray.glfw_get_monitors",false]],"glfw_get_mouse_button() (in module pyray)":[[5,"pyray.glfw_get_mouse_button",false]],"glfw_get_platform() (in module pyray)":[[5,"pyray.glfw_get_platform",false]],"glfw_get_primary_monitor() (in module pyray)":[[5,"pyray.glfw_get_primary_monitor",false]],"glfw_get_proc_address() (in module pyray)":[[5,"pyray.glfw_get_proc_address",false]],"glfw_get_required_instance_extensions() (in module pyray)":[[5,"pyray.glfw_get_required_instance_extensions",false]],"glfw_get_time() (in module pyray)":[[5,"pyray.glfw_get_time",false]],"glfw_get_timer_frequency() (in module pyray)":[[5,"pyray.glfw_get_timer_frequency",false]],"glfw_get_timer_value() (in module pyray)":[[5,"pyray.glfw_get_timer_value",false]],"glfw_get_version() (in module pyray)":[[5,"pyray.glfw_get_version",false]],"glfw_get_version_string() (in module pyray)":[[5,"pyray.glfw_get_version_string",false]],"glfw_get_video_mode() (in module pyray)":[[5,"pyray.glfw_get_video_mode",false]],"glfw_get_video_modes() (in module pyray)":[[5,"pyray.glfw_get_video_modes",false]],"glfw_get_window_attrib() (in module pyray)":[[5,"pyray.glfw_get_window_attrib",false]],"glfw_get_window_content_scale() (in module pyray)":[[5,"pyray.glfw_get_window_content_scale",false]],"glfw_get_window_frame_size() (in module pyray)":[[5,"pyray.glfw_get_window_frame_size",false]],"glfw_get_window_monitor() (in module pyray)":[[5,"pyray.glfw_get_window_monitor",false]],"glfw_get_window_opacity() (in module pyray)":[[5,"pyray.glfw_get_window_opacity",false]],"glfw_get_window_pos() (in module pyray)":[[5,"pyray.glfw_get_window_pos",false]],"glfw_get_window_size() (in module pyray)":[[5,"pyray.glfw_get_window_size",false]],"glfw_get_window_title() (in module pyray)":[[5,"pyray.glfw_get_window_title",false]],"glfw_get_window_user_pointer() (in module pyray)":[[5,"pyray.glfw_get_window_user_pointer",false]],"glfw_hide_window() (in module pyray)":[[5,"pyray.glfw_hide_window",false]],"glfw_iconify_window() (in module pyray)":[[5,"pyray.glfw_iconify_window",false]],"glfw_init() (in module pyray)":[[5,"pyray.glfw_init",false]],"glfw_init_allocator() (in module pyray)":[[5,"pyray.glfw_init_allocator",false]],"glfw_init_hint() (in module pyray)":[[5,"pyray.glfw_init_hint",false]],"glfw_joystick_is_gamepad() (in module pyray)":[[5,"pyray.glfw_joystick_is_gamepad",false]],"glfw_joystick_present() (in module pyray)":[[5,"pyray.glfw_joystick_present",false]],"glfw_make_context_current() (in module pyray)":[[5,"pyray.glfw_make_context_current",false]],"glfw_maximize_window() (in module pyray)":[[5,"pyray.glfw_maximize_window",false]],"glfw_platform_supported() (in module pyray)":[[5,"pyray.glfw_platform_supported",false]],"glfw_poll_events() (in module pyray)":[[5,"pyray.glfw_poll_events",false]],"glfw_post_empty_event() (in module pyray)":[[5,"pyray.glfw_post_empty_event",false]],"glfw_raw_mouse_motion_supported() (in module pyray)":[[5,"pyray.glfw_raw_mouse_motion_supported",false]],"glfw_request_window_attention() (in module pyray)":[[5,"pyray.glfw_request_window_attention",false]],"glfw_restore_window() (in module pyray)":[[5,"pyray.glfw_restore_window",false]],"glfw_set_char_callback() (in module pyray)":[[5,"pyray.glfw_set_char_callback",false]],"glfw_set_char_mods_callback() (in module pyray)":[[5,"pyray.glfw_set_char_mods_callback",false]],"glfw_set_clipboard_string() (in module pyray)":[[5,"pyray.glfw_set_clipboard_string",false]],"glfw_set_cursor() (in module pyray)":[[5,"pyray.glfw_set_cursor",false]],"glfw_set_cursor_enter_callback() (in module pyray)":[[5,"pyray.glfw_set_cursor_enter_callback",false]],"glfw_set_cursor_pos() (in module pyray)":[[5,"pyray.glfw_set_cursor_pos",false]],"glfw_set_cursor_pos_callback() (in module pyray)":[[5,"pyray.glfw_set_cursor_pos_callback",false]],"glfw_set_drop_callback() (in module pyray)":[[5,"pyray.glfw_set_drop_callback",false]],"glfw_set_error_callback() (in module pyray)":[[5,"pyray.glfw_set_error_callback",false]],"glfw_set_framebuffer_size_callback() (in module pyray)":[[5,"pyray.glfw_set_framebuffer_size_callback",false]],"glfw_set_gamma() (in module pyray)":[[5,"pyray.glfw_set_gamma",false]],"glfw_set_gamma_ramp() (in module pyray)":[[5,"pyray.glfw_set_gamma_ramp",false]],"glfw_set_input_mode() (in module pyray)":[[5,"pyray.glfw_set_input_mode",false]],"glfw_set_joystick_callback() (in module pyray)":[[5,"pyray.glfw_set_joystick_callback",false]],"glfw_set_joystick_user_pointer() (in module pyray)":[[5,"pyray.glfw_set_joystick_user_pointer",false]],"glfw_set_key_callback() (in module pyray)":[[5,"pyray.glfw_set_key_callback",false]],"glfw_set_monitor_callback() (in module pyray)":[[5,"pyray.glfw_set_monitor_callback",false]],"glfw_set_monitor_user_pointer() (in module pyray)":[[5,"pyray.glfw_set_monitor_user_pointer",false]],"glfw_set_mouse_button_callback() (in module pyray)":[[5,"pyray.glfw_set_mouse_button_callback",false]],"glfw_set_scroll_callback() (in module pyray)":[[5,"pyray.glfw_set_scroll_callback",false]],"glfw_set_time() (in module pyray)":[[5,"pyray.glfw_set_time",false]],"glfw_set_window_aspect_ratio() (in module pyray)":[[5,"pyray.glfw_set_window_aspect_ratio",false]],"glfw_set_window_attrib() (in module pyray)":[[5,"pyray.glfw_set_window_attrib",false]],"glfw_set_window_close_callback() (in module pyray)":[[5,"pyray.glfw_set_window_close_callback",false]],"glfw_set_window_content_scale_callback() (in module pyray)":[[5,"pyray.glfw_set_window_content_scale_callback",false]],"glfw_set_window_focus_callback() (in module pyray)":[[5,"pyray.glfw_set_window_focus_callback",false]],"glfw_set_window_icon() (in module pyray)":[[5,"pyray.glfw_set_window_icon",false]],"glfw_set_window_iconify_callback() (in module pyray)":[[5,"pyray.glfw_set_window_iconify_callback",false]],"glfw_set_window_maximize_callback() (in module pyray)":[[5,"pyray.glfw_set_window_maximize_callback",false]],"glfw_set_window_monitor() (in module pyray)":[[5,"pyray.glfw_set_window_monitor",false]],"glfw_set_window_opacity() (in module pyray)":[[5,"pyray.glfw_set_window_opacity",false]],"glfw_set_window_pos() (in module pyray)":[[5,"pyray.glfw_set_window_pos",false]],"glfw_set_window_pos_callback() (in module pyray)":[[5,"pyray.glfw_set_window_pos_callback",false]],"glfw_set_window_refresh_callback() (in module pyray)":[[5,"pyray.glfw_set_window_refresh_callback",false]],"glfw_set_window_should_close() (in module pyray)":[[5,"pyray.glfw_set_window_should_close",false]],"glfw_set_window_size() (in module pyray)":[[5,"pyray.glfw_set_window_size",false]],"glfw_set_window_size_callback() (in module pyray)":[[5,"pyray.glfw_set_window_size_callback",false]],"glfw_set_window_size_limits() (in module pyray)":[[5,"pyray.glfw_set_window_size_limits",false]],"glfw_set_window_title() (in module pyray)":[[5,"pyray.glfw_set_window_title",false]],"glfw_set_window_user_pointer() (in module pyray)":[[5,"pyray.glfw_set_window_user_pointer",false]],"glfw_show_window() (in module pyray)":[[5,"pyray.glfw_show_window",false]],"glfw_swap_buffers() (in module pyray)":[[5,"pyray.glfw_swap_buffers",false]],"glfw_swap_interval() (in module pyray)":[[5,"pyray.glfw_swap_interval",false]],"glfw_terminate() (in module pyray)":[[5,"pyray.glfw_terminate",false]],"glfw_update_gamepad_mappings() (in module pyray)":[[5,"pyray.glfw_update_gamepad_mappings",false]],"glfw_vulkan_supported() (in module pyray)":[[5,"pyray.glfw_vulkan_supported",false]],"glfw_wait_events() (in module pyray)":[[5,"pyray.glfw_wait_events",false]],"glfw_wait_events_timeout() (in module pyray)":[[5,"pyray.glfw_wait_events_timeout",false]],"glfw_window_hint() (in module pyray)":[[5,"pyray.glfw_window_hint",false]],"glfw_window_hint_string() (in module pyray)":[[5,"pyray.glfw_window_hint_string",false]],"glfw_window_should_close() (in module pyray)":[[5,"pyray.glfw_window_should_close",false]],"glfwallocator (class in raylib)":[[6,"raylib.GLFWallocator",false]],"glfwcreatecursor() (in module raylib)":[[6,"raylib.glfwCreateCursor",false]],"glfwcreatestandardcursor() (in module raylib)":[[6,"raylib.glfwCreateStandardCursor",false]],"glfwcreatewindow() (in module raylib)":[[6,"raylib.glfwCreateWindow",false]],"glfwcursor (class in raylib)":[[6,"raylib.GLFWcursor",false]],"glfwdefaultwindowhints() (in module raylib)":[[6,"raylib.glfwDefaultWindowHints",false]],"glfwdestroycursor() (in module raylib)":[[6,"raylib.glfwDestroyCursor",false]],"glfwdestroywindow() (in module raylib)":[[6,"raylib.glfwDestroyWindow",false]],"glfwextensionsupported() (in module raylib)":[[6,"raylib.glfwExtensionSupported",false]],"glfwfocuswindow() (in module raylib)":[[6,"raylib.glfwFocusWindow",false]],"glfwgamepadstate (class in raylib)":[[6,"raylib.GLFWgamepadstate",false]],"glfwgammaramp (class in raylib)":[[6,"raylib.GLFWgammaramp",false]],"glfwgetclipboardstring() (in module raylib)":[[6,"raylib.glfwGetClipboardString",false]],"glfwgetcurrentcontext() (in module raylib)":[[6,"raylib.glfwGetCurrentContext",false]],"glfwgetcursorpos() (in module raylib)":[[6,"raylib.glfwGetCursorPos",false]],"glfwgeterror() (in module raylib)":[[6,"raylib.glfwGetError",false]],"glfwgetframebuffersize() (in module raylib)":[[6,"raylib.glfwGetFramebufferSize",false]],"glfwgetgamepadname() (in module raylib)":[[6,"raylib.glfwGetGamepadName",false]],"glfwgetgamepadstate() (in module raylib)":[[6,"raylib.glfwGetGamepadState",false]],"glfwgetgammaramp() (in module raylib)":[[6,"raylib.glfwGetGammaRamp",false]],"glfwgetinputmode() (in module raylib)":[[6,"raylib.glfwGetInputMode",false]],"glfwgetjoystickaxes() (in module raylib)":[[6,"raylib.glfwGetJoystickAxes",false]],"glfwgetjoystickbuttons() (in module raylib)":[[6,"raylib.glfwGetJoystickButtons",false]],"glfwgetjoystickguid() (in module raylib)":[[6,"raylib.glfwGetJoystickGUID",false]],"glfwgetjoystickhats() (in module raylib)":[[6,"raylib.glfwGetJoystickHats",false]],"glfwgetjoystickname() (in module raylib)":[[6,"raylib.glfwGetJoystickName",false]],"glfwgetjoystickuserpointer() (in module raylib)":[[6,"raylib.glfwGetJoystickUserPointer",false]],"glfwgetkey() (in module raylib)":[[6,"raylib.glfwGetKey",false]],"glfwgetkeyname() (in module raylib)":[[6,"raylib.glfwGetKeyName",false]],"glfwgetkeyscancode() (in module raylib)":[[6,"raylib.glfwGetKeyScancode",false]],"glfwgetmonitorcontentscale() (in module raylib)":[[6,"raylib.glfwGetMonitorContentScale",false]],"glfwgetmonitorname() (in module raylib)":[[6,"raylib.glfwGetMonitorName",false]],"glfwgetmonitorphysicalsize() (in module raylib)":[[6,"raylib.glfwGetMonitorPhysicalSize",false]],"glfwgetmonitorpos() (in module raylib)":[[6,"raylib.glfwGetMonitorPos",false]],"glfwgetmonitors() (in module raylib)":[[6,"raylib.glfwGetMonitors",false]],"glfwgetmonitoruserpointer() (in module raylib)":[[6,"raylib.glfwGetMonitorUserPointer",false]],"glfwgetmonitorworkarea() (in module raylib)":[[6,"raylib.glfwGetMonitorWorkarea",false]],"glfwgetmousebutton() (in module raylib)":[[6,"raylib.glfwGetMouseButton",false]],"glfwgetplatform() (in module raylib)":[[6,"raylib.glfwGetPlatform",false]],"glfwgetprimarymonitor() (in module raylib)":[[6,"raylib.glfwGetPrimaryMonitor",false]],"glfwgetprocaddress() (in module raylib)":[[6,"raylib.glfwGetProcAddress",false]],"glfwgetrequiredinstanceextensions() (in module raylib)":[[6,"raylib.glfwGetRequiredInstanceExtensions",false]],"glfwgettime() (in module raylib)":[[6,"raylib.glfwGetTime",false]],"glfwgettimerfrequency() (in module raylib)":[[6,"raylib.glfwGetTimerFrequency",false]],"glfwgettimervalue() (in module raylib)":[[6,"raylib.glfwGetTimerValue",false]],"glfwgetversion() (in module raylib)":[[6,"raylib.glfwGetVersion",false]],"glfwgetversionstring() (in module raylib)":[[6,"raylib.glfwGetVersionString",false]],"glfwgetvideomode() (in module raylib)":[[6,"raylib.glfwGetVideoMode",false]],"glfwgetvideomodes() (in module raylib)":[[6,"raylib.glfwGetVideoModes",false]],"glfwgetwindowattrib() (in module raylib)":[[6,"raylib.glfwGetWindowAttrib",false]],"glfwgetwindowcontentscale() (in module raylib)":[[6,"raylib.glfwGetWindowContentScale",false]],"glfwgetwindowframesize() (in module raylib)":[[6,"raylib.glfwGetWindowFrameSize",false]],"glfwgetwindowmonitor() (in module raylib)":[[6,"raylib.glfwGetWindowMonitor",false]],"glfwgetwindowopacity() (in module raylib)":[[6,"raylib.glfwGetWindowOpacity",false]],"glfwgetwindowpos() (in module raylib)":[[6,"raylib.glfwGetWindowPos",false]],"glfwgetwindowsize() (in module raylib)":[[6,"raylib.glfwGetWindowSize",false]],"glfwgetwindowtitle() (in module raylib)":[[6,"raylib.glfwGetWindowTitle",false]],"glfwgetwindowuserpointer() (in module raylib)":[[6,"raylib.glfwGetWindowUserPointer",false]],"glfwhidewindow() (in module raylib)":[[6,"raylib.glfwHideWindow",false]],"glfwiconifywindow() (in module raylib)":[[6,"raylib.glfwIconifyWindow",false]],"glfwimage (class in raylib)":[[6,"raylib.GLFWimage",false]],"glfwinit() (in module raylib)":[[6,"raylib.glfwInit",false]],"glfwinitallocator() (in module raylib)":[[6,"raylib.glfwInitAllocator",false]],"glfwinithint() (in module raylib)":[[6,"raylib.glfwInitHint",false]],"glfwjoystickisgamepad() (in module raylib)":[[6,"raylib.glfwJoystickIsGamepad",false]],"glfwjoystickpresent() (in module raylib)":[[6,"raylib.glfwJoystickPresent",false]],"glfwmakecontextcurrent() (in module raylib)":[[6,"raylib.glfwMakeContextCurrent",false]],"glfwmaximizewindow() (in module raylib)":[[6,"raylib.glfwMaximizeWindow",false]],"glfwmonitor (class in raylib)":[[6,"raylib.GLFWmonitor",false]],"glfwplatformsupported() (in module raylib)":[[6,"raylib.glfwPlatformSupported",false]],"glfwpollevents() (in module raylib)":[[6,"raylib.glfwPollEvents",false]],"glfwpostemptyevent() (in module raylib)":[[6,"raylib.glfwPostEmptyEvent",false]],"glfwrawmousemotionsupported() (in module raylib)":[[6,"raylib.glfwRawMouseMotionSupported",false]],"glfwrequestwindowattention() (in module raylib)":[[6,"raylib.glfwRequestWindowAttention",false]],"glfwrestorewindow() (in module raylib)":[[6,"raylib.glfwRestoreWindow",false]],"glfwsetcharcallback() (in module raylib)":[[6,"raylib.glfwSetCharCallback",false]],"glfwsetcharmodscallback() (in module raylib)":[[6,"raylib.glfwSetCharModsCallback",false]],"glfwsetclipboardstring() (in module raylib)":[[6,"raylib.glfwSetClipboardString",false]],"glfwsetcursor() (in module raylib)":[[6,"raylib.glfwSetCursor",false]],"glfwsetcursorentercallback() (in module raylib)":[[6,"raylib.glfwSetCursorEnterCallback",false]],"glfwsetcursorpos() (in module raylib)":[[6,"raylib.glfwSetCursorPos",false]],"glfwsetcursorposcallback() (in module raylib)":[[6,"raylib.glfwSetCursorPosCallback",false]],"glfwsetdropcallback() (in module raylib)":[[6,"raylib.glfwSetDropCallback",false]],"glfwseterrorcallback() (in module raylib)":[[6,"raylib.glfwSetErrorCallback",false]],"glfwsetframebuffersizecallback() (in module raylib)":[[6,"raylib.glfwSetFramebufferSizeCallback",false]],"glfwsetgamma() (in module raylib)":[[6,"raylib.glfwSetGamma",false]],"glfwsetgammaramp() (in module raylib)":[[6,"raylib.glfwSetGammaRamp",false]],"glfwsetinputmode() (in module raylib)":[[6,"raylib.glfwSetInputMode",false]],"glfwsetjoystickcallback() (in module raylib)":[[6,"raylib.glfwSetJoystickCallback",false]],"glfwsetjoystickuserpointer() (in module raylib)":[[6,"raylib.glfwSetJoystickUserPointer",false]],"glfwsetkeycallback() (in module raylib)":[[6,"raylib.glfwSetKeyCallback",false]],"glfwsetmonitorcallback() (in module raylib)":[[6,"raylib.glfwSetMonitorCallback",false]],"glfwsetmonitoruserpointer() (in module raylib)":[[6,"raylib.glfwSetMonitorUserPointer",false]],"glfwsetmousebuttoncallback() (in module raylib)":[[6,"raylib.glfwSetMouseButtonCallback",false]],"glfwsetscrollcallback() (in module raylib)":[[6,"raylib.glfwSetScrollCallback",false]],"glfwsettime() (in module raylib)":[[6,"raylib.glfwSetTime",false]],"glfwsetwindowaspectratio() (in module raylib)":[[6,"raylib.glfwSetWindowAspectRatio",false]],"glfwsetwindowattrib() (in module raylib)":[[6,"raylib.glfwSetWindowAttrib",false]],"glfwsetwindowclosecallback() (in module raylib)":[[6,"raylib.glfwSetWindowCloseCallback",false]],"glfwsetwindowcontentscalecallback() (in module raylib)":[[6,"raylib.glfwSetWindowContentScaleCallback",false]],"glfwsetwindowfocuscallback() (in module raylib)":[[6,"raylib.glfwSetWindowFocusCallback",false]],"glfwsetwindowicon() (in module raylib)":[[6,"raylib.glfwSetWindowIcon",false]],"glfwsetwindowiconifycallback() (in module raylib)":[[6,"raylib.glfwSetWindowIconifyCallback",false]],"glfwsetwindowmaximizecallback() (in module raylib)":[[6,"raylib.glfwSetWindowMaximizeCallback",false]],"glfwsetwindowmonitor() (in module raylib)":[[6,"raylib.glfwSetWindowMonitor",false]],"glfwsetwindowopacity() (in module raylib)":[[6,"raylib.glfwSetWindowOpacity",false]],"glfwsetwindowpos() (in module raylib)":[[6,"raylib.glfwSetWindowPos",false]],"glfwsetwindowposcallback() (in module raylib)":[[6,"raylib.glfwSetWindowPosCallback",false]],"glfwsetwindowrefreshcallback() (in module raylib)":[[6,"raylib.glfwSetWindowRefreshCallback",false]],"glfwsetwindowshouldclose() (in module raylib)":[[6,"raylib.glfwSetWindowShouldClose",false]],"glfwsetwindowsize() (in module raylib)":[[6,"raylib.glfwSetWindowSize",false]],"glfwsetwindowsizecallback() (in module raylib)":[[6,"raylib.glfwSetWindowSizeCallback",false]],"glfwsetwindowsizelimits() (in module raylib)":[[6,"raylib.glfwSetWindowSizeLimits",false]],"glfwsetwindowtitle() (in module raylib)":[[6,"raylib.glfwSetWindowTitle",false]],"glfwsetwindowuserpointer() (in module raylib)":[[6,"raylib.glfwSetWindowUserPointer",false]],"glfwshowwindow() (in module raylib)":[[6,"raylib.glfwShowWindow",false]],"glfwswapbuffers() (in module raylib)":[[6,"raylib.glfwSwapBuffers",false]],"glfwswapinterval() (in module raylib)":[[6,"raylib.glfwSwapInterval",false]],"glfwterminate() (in module raylib)":[[6,"raylib.glfwTerminate",false]],"glfwupdategamepadmappings() (in module raylib)":[[6,"raylib.glfwUpdateGamepadMappings",false]],"glfwvidmode (class in raylib)":[[6,"raylib.GLFWvidmode",false]],"glfwvulkansupported() (in module raylib)":[[6,"raylib.glfwVulkanSupported",false]],"glfwwaitevents() (in module raylib)":[[6,"raylib.glfwWaitEvents",false]],"glfwwaiteventstimeout() (in module raylib)":[[6,"raylib.glfwWaitEventsTimeout",false]],"glfwwindow (class in raylib)":[[6,"raylib.GLFWwindow",false]],"glfwwindowhint() (in module raylib)":[[6,"raylib.glfwWindowHint",false]],"glfwwindowhintstring() (in module raylib)":[[6,"raylib.glfwWindowHintString",false]],"glfwwindowshouldclose() (in module raylib)":[[6,"raylib.glfwWindowShouldClose",false]],"glyphcount (pyray.font attribute)":[[5,"pyray.Font.glyphCount",false]],"glyphcount (raylib.font attribute)":[[6,"raylib.Font.glyphCount",false]],"glyphinfo (class in pyray)":[[5,"pyray.GlyphInfo",false]],"glyphinfo (class in raylib)":[[6,"raylib.GlyphInfo",false]],"glyphpadding (pyray.font attribute)":[[5,"pyray.Font.glyphPadding",false]],"glyphpadding (raylib.font attribute)":[[6,"raylib.Font.glyphPadding",false]],"glyphs (pyray.font attribute)":[[5,"pyray.Font.glyphs",false]],"glyphs (raylib.font attribute)":[[6,"raylib.Font.glyphs",false]],"gold (in module pyray)":[[5,"pyray.GOLD",false]],"gold (in module raylib)":[[6,"raylib.GOLD",false]],"gray (in module pyray)":[[5,"pyray.GRAY",false]],"gray (in module raylib)":[[6,"raylib.GRAY",false]],"green (in module pyray)":[[5,"pyray.GREEN",false]],"green (in module raylib)":[[6,"raylib.GREEN",false]],"green (raylib.glfwgammaramp attribute)":[[6,"raylib.GLFWgammaramp.green",false]],"greenbits (raylib.glfwvidmode attribute)":[[6,"raylib.GLFWvidmode.greenBits",false]],"group_padding (in module raylib)":[[6,"raylib.GROUP_PADDING",false]],"group_padding (pyray.guitoggleproperty attribute)":[[5,"pyray.GuiToggleProperty.GROUP_PADDING",false]],"gui_button() (in module pyray)":[[5,"pyray.gui_button",false]],"gui_check_box() (in module pyray)":[[5,"pyray.gui_check_box",false]],"gui_color_bar_alpha() (in module pyray)":[[5,"pyray.gui_color_bar_alpha",false]],"gui_color_bar_hue() (in module pyray)":[[5,"pyray.gui_color_bar_hue",false]],"gui_color_panel() (in module pyray)":[[5,"pyray.gui_color_panel",false]],"gui_color_panel_hsv() (in module pyray)":[[5,"pyray.gui_color_panel_hsv",false]],"gui_color_picker() (in module pyray)":[[5,"pyray.gui_color_picker",false]],"gui_color_picker_hsv() (in module pyray)":[[5,"pyray.gui_color_picker_hsv",false]],"gui_combo_box() (in module pyray)":[[5,"pyray.gui_combo_box",false]],"gui_disable() (in module pyray)":[[5,"pyray.gui_disable",false]],"gui_disable_tooltip() (in module pyray)":[[5,"pyray.gui_disable_tooltip",false]],"gui_draw_icon() (in module pyray)":[[5,"pyray.gui_draw_icon",false]],"gui_dropdown_box() (in module pyray)":[[5,"pyray.gui_dropdown_box",false]],"gui_dummy_rec() (in module pyray)":[[5,"pyray.gui_dummy_rec",false]],"gui_enable() (in module pyray)":[[5,"pyray.gui_enable",false]],"gui_enable_tooltip() (in module pyray)":[[5,"pyray.gui_enable_tooltip",false]],"gui_get_font() (in module pyray)":[[5,"pyray.gui_get_font",false]],"gui_get_icons() (in module pyray)":[[5,"pyray.gui_get_icons",false]],"gui_get_state() (in module pyray)":[[5,"pyray.gui_get_state",false]],"gui_get_style() (in module pyray)":[[5,"pyray.gui_get_style",false]],"gui_grid() (in module pyray)":[[5,"pyray.gui_grid",false]],"gui_group_box() (in module pyray)":[[5,"pyray.gui_group_box",false]],"gui_icon_text() (in module pyray)":[[5,"pyray.gui_icon_text",false]],"gui_is_locked() (in module pyray)":[[5,"pyray.gui_is_locked",false]],"gui_label() (in module pyray)":[[5,"pyray.gui_label",false]],"gui_label_button() (in module pyray)":[[5,"pyray.gui_label_button",false]],"gui_line() (in module pyray)":[[5,"pyray.gui_line",false]],"gui_list_view() (in module pyray)":[[5,"pyray.gui_list_view",false]],"gui_list_view_ex() (in module pyray)":[[5,"pyray.gui_list_view_ex",false]],"gui_load_icons() (in module pyray)":[[5,"pyray.gui_load_icons",false]],"gui_load_style() (in module pyray)":[[5,"pyray.gui_load_style",false]],"gui_load_style_default() (in module pyray)":[[5,"pyray.gui_load_style_default",false]],"gui_lock() (in module pyray)":[[5,"pyray.gui_lock",false]],"gui_message_box() (in module pyray)":[[5,"pyray.gui_message_box",false]],"gui_panel() (in module pyray)":[[5,"pyray.gui_panel",false]],"gui_progress_bar() (in module pyray)":[[5,"pyray.gui_progress_bar",false]],"gui_scroll_panel() (in module pyray)":[[5,"pyray.gui_scroll_panel",false]],"gui_set_alpha() (in module pyray)":[[5,"pyray.gui_set_alpha",false]],"gui_set_font() (in module pyray)":[[5,"pyray.gui_set_font",false]],"gui_set_icon_scale() (in module pyray)":[[5,"pyray.gui_set_icon_scale",false]],"gui_set_state() (in module pyray)":[[5,"pyray.gui_set_state",false]],"gui_set_style() (in module pyray)":[[5,"pyray.gui_set_style",false]],"gui_set_tooltip() (in module pyray)":[[5,"pyray.gui_set_tooltip",false]],"gui_slider() (in module pyray)":[[5,"pyray.gui_slider",false]],"gui_slider_bar() (in module pyray)":[[5,"pyray.gui_slider_bar",false]],"gui_spinner() (in module pyray)":[[5,"pyray.gui_spinner",false]],"gui_status_bar() (in module pyray)":[[5,"pyray.gui_status_bar",false]],"gui_tab_bar() (in module pyray)":[[5,"pyray.gui_tab_bar",false]],"gui_text_box() (in module pyray)":[[5,"pyray.gui_text_box",false]],"gui_text_input_box() (in module pyray)":[[5,"pyray.gui_text_input_box",false]],"gui_toggle() (in module pyray)":[[5,"pyray.gui_toggle",false]],"gui_toggle_group() (in module pyray)":[[5,"pyray.gui_toggle_group",false]],"gui_toggle_slider() (in module pyray)":[[5,"pyray.gui_toggle_slider",false]],"gui_unlock() (in module pyray)":[[5,"pyray.gui_unlock",false]],"gui_value_box() (in module pyray)":[[5,"pyray.gui_value_box",false]],"gui_value_box_float() (in module pyray)":[[5,"pyray.gui_value_box_float",false]],"gui_window_box() (in module pyray)":[[5,"pyray.gui_window_box",false]],"guibutton() (in module raylib)":[[6,"raylib.GuiButton",false]],"guicheckbox() (in module raylib)":[[6,"raylib.GuiCheckBox",false]],"guicheckboxproperty (class in pyray)":[[5,"pyray.GuiCheckBoxProperty",false]],"guicheckboxproperty (in module raylib)":[[6,"raylib.GuiCheckBoxProperty",false]],"guicolorbaralpha() (in module raylib)":[[6,"raylib.GuiColorBarAlpha",false]],"guicolorbarhue() (in module raylib)":[[6,"raylib.GuiColorBarHue",false]],"guicolorpanel() (in module raylib)":[[6,"raylib.GuiColorPanel",false]],"guicolorpanelhsv() (in module raylib)":[[6,"raylib.GuiColorPanelHSV",false]],"guicolorpicker() (in module raylib)":[[6,"raylib.GuiColorPicker",false]],"guicolorpickerhsv() (in module raylib)":[[6,"raylib.GuiColorPickerHSV",false]],"guicolorpickerproperty (class in pyray)":[[5,"pyray.GuiColorPickerProperty",false]],"guicolorpickerproperty (in module raylib)":[[6,"raylib.GuiColorPickerProperty",false]],"guicombobox() (in module raylib)":[[6,"raylib.GuiComboBox",false]],"guicomboboxproperty (class in pyray)":[[5,"pyray.GuiComboBoxProperty",false]],"guicomboboxproperty (in module raylib)":[[6,"raylib.GuiComboBoxProperty",false]],"guicontrol (class in pyray)":[[5,"pyray.GuiControl",false]],"guicontrol (in module raylib)":[[6,"raylib.GuiControl",false]],"guicontrolproperty (class in pyray)":[[5,"pyray.GuiControlProperty",false]],"guicontrolproperty (in module raylib)":[[6,"raylib.GuiControlProperty",false]],"guidefaultproperty (class in pyray)":[[5,"pyray.GuiDefaultProperty",false]],"guidefaultproperty (in module raylib)":[[6,"raylib.GuiDefaultProperty",false]],"guidisable() (in module raylib)":[[6,"raylib.GuiDisable",false]],"guidisabletooltip() (in module raylib)":[[6,"raylib.GuiDisableTooltip",false]],"guidrawicon() (in module raylib)":[[6,"raylib.GuiDrawIcon",false]],"guidropdownbox() (in module raylib)":[[6,"raylib.GuiDropdownBox",false]],"guidropdownboxproperty (class in pyray)":[[5,"pyray.GuiDropdownBoxProperty",false]],"guidropdownboxproperty (in module raylib)":[[6,"raylib.GuiDropdownBoxProperty",false]],"guidummyrec() (in module raylib)":[[6,"raylib.GuiDummyRec",false]],"guienable() (in module raylib)":[[6,"raylib.GuiEnable",false]],"guienabletooltip() (in module raylib)":[[6,"raylib.GuiEnableTooltip",false]],"guigetfont() (in module raylib)":[[6,"raylib.GuiGetFont",false]],"guigeticons() (in module raylib)":[[6,"raylib.GuiGetIcons",false]],"guigetstate() (in module raylib)":[[6,"raylib.GuiGetState",false]],"guigetstyle() (in module raylib)":[[6,"raylib.GuiGetStyle",false]],"guigrid() (in module raylib)":[[6,"raylib.GuiGrid",false]],"guigroupbox() (in module raylib)":[[6,"raylib.GuiGroupBox",false]],"guiiconname (class in pyray)":[[5,"pyray.GuiIconName",false]],"guiiconname (in module raylib)":[[6,"raylib.GuiIconName",false]],"guiicontext() (in module raylib)":[[6,"raylib.GuiIconText",false]],"guiislocked() (in module raylib)":[[6,"raylib.GuiIsLocked",false]],"guilabel() (in module raylib)":[[6,"raylib.GuiLabel",false]],"guilabelbutton() (in module raylib)":[[6,"raylib.GuiLabelButton",false]],"guiline() (in module raylib)":[[6,"raylib.GuiLine",false]],"guilistview() (in module raylib)":[[6,"raylib.GuiListView",false]],"guilistviewex() (in module raylib)":[[6,"raylib.GuiListViewEx",false]],"guilistviewproperty (class in pyray)":[[5,"pyray.GuiListViewProperty",false]],"guilistviewproperty (in module raylib)":[[6,"raylib.GuiListViewProperty",false]],"guiloadicons() (in module raylib)":[[6,"raylib.GuiLoadIcons",false]],"guiloadstyle() (in module raylib)":[[6,"raylib.GuiLoadStyle",false]],"guiloadstyledefault() (in module raylib)":[[6,"raylib.GuiLoadStyleDefault",false]],"guilock() (in module raylib)":[[6,"raylib.GuiLock",false]],"guimessagebox() (in module raylib)":[[6,"raylib.GuiMessageBox",false]],"guipanel() (in module raylib)":[[6,"raylib.GuiPanel",false]],"guiprogressbar() (in module raylib)":[[6,"raylib.GuiProgressBar",false]],"guiprogressbarproperty (class in pyray)":[[5,"pyray.GuiProgressBarProperty",false]],"guiprogressbarproperty (in module raylib)":[[6,"raylib.GuiProgressBarProperty",false]],"guiscrollbarproperty (class in pyray)":[[5,"pyray.GuiScrollBarProperty",false]],"guiscrollbarproperty (in module raylib)":[[6,"raylib.GuiScrollBarProperty",false]],"guiscrollpanel() (in module raylib)":[[6,"raylib.GuiScrollPanel",false]],"guisetalpha() (in module raylib)":[[6,"raylib.GuiSetAlpha",false]],"guisetfont() (in module raylib)":[[6,"raylib.GuiSetFont",false]],"guiseticonscale() (in module raylib)":[[6,"raylib.GuiSetIconScale",false]],"guisetstate() (in module raylib)":[[6,"raylib.GuiSetState",false]],"guisetstyle() (in module raylib)":[[6,"raylib.GuiSetStyle",false]],"guisettooltip() (in module raylib)":[[6,"raylib.GuiSetTooltip",false]],"guislider() (in module raylib)":[[6,"raylib.GuiSlider",false]],"guisliderbar() (in module raylib)":[[6,"raylib.GuiSliderBar",false]],"guisliderproperty (class in pyray)":[[5,"pyray.GuiSliderProperty",false]],"guisliderproperty (in module raylib)":[[6,"raylib.GuiSliderProperty",false]],"guispinner() (in module raylib)":[[6,"raylib.GuiSpinner",false]],"guispinnerproperty (class in pyray)":[[5,"pyray.GuiSpinnerProperty",false]],"guispinnerproperty (in module raylib)":[[6,"raylib.GuiSpinnerProperty",false]],"guistate (class in pyray)":[[5,"pyray.GuiState",false]],"guistate (in module raylib)":[[6,"raylib.GuiState",false]],"guistatusbar() (in module raylib)":[[6,"raylib.GuiStatusBar",false]],"guistyleprop (class in pyray)":[[5,"pyray.GuiStyleProp",false]],"guistyleprop (class in raylib)":[[6,"raylib.GuiStyleProp",false]],"guitabbar() (in module raylib)":[[6,"raylib.GuiTabBar",false]],"guitextalignment (class in pyray)":[[5,"pyray.GuiTextAlignment",false]],"guitextalignment (in module raylib)":[[6,"raylib.GuiTextAlignment",false]],"guitextalignmentvertical (class in pyray)":[[5,"pyray.GuiTextAlignmentVertical",false]],"guitextalignmentvertical (in module raylib)":[[6,"raylib.GuiTextAlignmentVertical",false]],"guitextbox() (in module raylib)":[[6,"raylib.GuiTextBox",false]],"guitextboxproperty (class in pyray)":[[5,"pyray.GuiTextBoxProperty",false]],"guitextboxproperty (in module raylib)":[[6,"raylib.GuiTextBoxProperty",false]],"guitextinputbox() (in module raylib)":[[6,"raylib.GuiTextInputBox",false]],"guitextwrapmode (class in pyray)":[[5,"pyray.GuiTextWrapMode",false]],"guitextwrapmode (in module raylib)":[[6,"raylib.GuiTextWrapMode",false]],"guitoggle() (in module raylib)":[[6,"raylib.GuiToggle",false]],"guitogglegroup() (in module raylib)":[[6,"raylib.GuiToggleGroup",false]],"guitoggleproperty (class in pyray)":[[5,"pyray.GuiToggleProperty",false]],"guitoggleproperty (in module raylib)":[[6,"raylib.GuiToggleProperty",false]],"guitoggleslider() (in module raylib)":[[6,"raylib.GuiToggleSlider",false]],"guiunlock() (in module raylib)":[[6,"raylib.GuiUnlock",false]],"guivaluebox() (in module raylib)":[[6,"raylib.GuiValueBox",false]],"guivalueboxfloat() (in module raylib)":[[6,"raylib.GuiValueBoxFloat",false]],"guiwindowbox() (in module raylib)":[[6,"raylib.GuiWindowBox",false]],"height (pyray.image attribute)":[[5,"pyray.Image.height",false]],"height (pyray.rectangle attribute)":[[5,"pyray.Rectangle.height",false]],"height (pyray.texture attribute)":[[5,"pyray.Texture.height",false]],"height (pyray.texture2d attribute)":[[5,"pyray.Texture2D.height",false]],"height (raylib.glfwimage attribute)":[[6,"raylib.GLFWimage.height",false]],"height (raylib.glfwvidmode attribute)":[[6,"raylib.GLFWvidmode.height",false]],"height (raylib.image attribute)":[[6,"raylib.Image.height",false]],"height (raylib.rectangle attribute)":[[6,"raylib.Rectangle.height",false]],"height (raylib.texture attribute)":[[6,"raylib.Texture.height",false]],"height (raylib.texture2d attribute)":[[6,"raylib.Texture2D.height",false]],"height (raylib.texturecubemap attribute)":[[6,"raylib.TextureCubemap.height",false]],"hide_cursor() (in module pyray)":[[5,"pyray.hide_cursor",false]],"hidecursor() (in module raylib)":[[6,"raylib.HideCursor",false]],"hit (pyray.raycollision attribute)":[[5,"pyray.RayCollision.hit",false]],"hit (raylib.raycollision attribute)":[[6,"raylib.RayCollision.hit",false]],"hresolution (pyray.vrdeviceinfo attribute)":[[5,"pyray.VrDeviceInfo.hResolution",false]],"hresolution (raylib.vrdeviceinfo attribute)":[[6,"raylib.VrDeviceInfo.hResolution",false]],"hscreensize (pyray.vrdeviceinfo attribute)":[[5,"pyray.VrDeviceInfo.hScreenSize",false]],"hscreensize (raylib.vrdeviceinfo attribute)":[[6,"raylib.VrDeviceInfo.hScreenSize",false]],"huebar_padding (in module raylib)":[[6,"raylib.HUEBAR_PADDING",false]],"huebar_padding (pyray.guicolorpickerproperty attribute)":[[5,"pyray.GuiColorPickerProperty.HUEBAR_PADDING",false]],"huebar_selector_height (in module raylib)":[[6,"raylib.HUEBAR_SELECTOR_HEIGHT",false]],"huebar_selector_height (pyray.guicolorpickerproperty attribute)":[[5,"pyray.GuiColorPickerProperty.HUEBAR_SELECTOR_HEIGHT",false]],"huebar_selector_overflow (in module raylib)":[[6,"raylib.HUEBAR_SELECTOR_OVERFLOW",false]],"huebar_selector_overflow (pyray.guicolorpickerproperty attribute)":[[5,"pyray.GuiColorPickerProperty.HUEBAR_SELECTOR_OVERFLOW",false]],"huebar_width (in module raylib)":[[6,"raylib.HUEBAR_WIDTH",false]],"huebar_width (pyray.guicolorpickerproperty attribute)":[[5,"pyray.GuiColorPickerProperty.HUEBAR_WIDTH",false]],"icon_1up (in module raylib)":[[6,"raylib.ICON_1UP",false]],"icon_1up (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_1UP",false]],"icon_229 (in module raylib)":[[6,"raylib.ICON_229",false]],"icon_229 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_229",false]],"icon_230 (in module raylib)":[[6,"raylib.ICON_230",false]],"icon_230 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_230",false]],"icon_231 (in module raylib)":[[6,"raylib.ICON_231",false]],"icon_231 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_231",false]],"icon_232 (in module raylib)":[[6,"raylib.ICON_232",false]],"icon_232 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_232",false]],"icon_233 (in module raylib)":[[6,"raylib.ICON_233",false]],"icon_233 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_233",false]],"icon_234 (in module raylib)":[[6,"raylib.ICON_234",false]],"icon_234 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_234",false]],"icon_235 (in module raylib)":[[6,"raylib.ICON_235",false]],"icon_235 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_235",false]],"icon_236 (in module raylib)":[[6,"raylib.ICON_236",false]],"icon_236 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_236",false]],"icon_237 (in module raylib)":[[6,"raylib.ICON_237",false]],"icon_237 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_237",false]],"icon_238 (in module raylib)":[[6,"raylib.ICON_238",false]],"icon_238 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_238",false]],"icon_239 (in module raylib)":[[6,"raylib.ICON_239",false]],"icon_239 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_239",false]],"icon_240 (in module raylib)":[[6,"raylib.ICON_240",false]],"icon_240 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_240",false]],"icon_241 (in module raylib)":[[6,"raylib.ICON_241",false]],"icon_241 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_241",false]],"icon_242 (in module raylib)":[[6,"raylib.ICON_242",false]],"icon_242 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_242",false]],"icon_243 (in module raylib)":[[6,"raylib.ICON_243",false]],"icon_243 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_243",false]],"icon_244 (in module raylib)":[[6,"raylib.ICON_244",false]],"icon_244 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_244",false]],"icon_245 (in module raylib)":[[6,"raylib.ICON_245",false]],"icon_245 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_245",false]],"icon_246 (in module raylib)":[[6,"raylib.ICON_246",false]],"icon_246 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_246",false]],"icon_247 (in module raylib)":[[6,"raylib.ICON_247",false]],"icon_247 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_247",false]],"icon_248 (in module raylib)":[[6,"raylib.ICON_248",false]],"icon_248 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_248",false]],"icon_249 (in module raylib)":[[6,"raylib.ICON_249",false]],"icon_249 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_249",false]],"icon_250 (in module raylib)":[[6,"raylib.ICON_250",false]],"icon_250 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_250",false]],"icon_251 (in module raylib)":[[6,"raylib.ICON_251",false]],"icon_251 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_251",false]],"icon_252 (in module raylib)":[[6,"raylib.ICON_252",false]],"icon_252 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_252",false]],"icon_253 (in module raylib)":[[6,"raylib.ICON_253",false]],"icon_253 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_253",false]],"icon_254 (in module raylib)":[[6,"raylib.ICON_254",false]],"icon_254 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_254",false]],"icon_255 (in module raylib)":[[6,"raylib.ICON_255",false]],"icon_255 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_255",false]],"icon_alarm (in module raylib)":[[6,"raylib.ICON_ALARM",false]],"icon_alarm (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ALARM",false]],"icon_alpha_clear (in module raylib)":[[6,"raylib.ICON_ALPHA_CLEAR",false]],"icon_alpha_clear (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ALPHA_CLEAR",false]],"icon_alpha_multiply (in module raylib)":[[6,"raylib.ICON_ALPHA_MULTIPLY",false]],"icon_alpha_multiply (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ALPHA_MULTIPLY",false]],"icon_arrow_down (in module raylib)":[[6,"raylib.ICON_ARROW_DOWN",false]],"icon_arrow_down (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ARROW_DOWN",false]],"icon_arrow_down_fill (in module raylib)":[[6,"raylib.ICON_ARROW_DOWN_FILL",false]],"icon_arrow_down_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ARROW_DOWN_FILL",false]],"icon_arrow_left (in module raylib)":[[6,"raylib.ICON_ARROW_LEFT",false]],"icon_arrow_left (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ARROW_LEFT",false]],"icon_arrow_left_fill (in module raylib)":[[6,"raylib.ICON_ARROW_LEFT_FILL",false]],"icon_arrow_left_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ARROW_LEFT_FILL",false]],"icon_arrow_right (in module raylib)":[[6,"raylib.ICON_ARROW_RIGHT",false]],"icon_arrow_right (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ARROW_RIGHT",false]],"icon_arrow_right_fill (in module raylib)":[[6,"raylib.ICON_ARROW_RIGHT_FILL",false]],"icon_arrow_right_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ARROW_RIGHT_FILL",false]],"icon_arrow_up (in module raylib)":[[6,"raylib.ICON_ARROW_UP",false]],"icon_arrow_up (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ARROW_UP",false]],"icon_arrow_up_fill (in module raylib)":[[6,"raylib.ICON_ARROW_UP_FILL",false]],"icon_arrow_up_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ARROW_UP_FILL",false]],"icon_audio (in module raylib)":[[6,"raylib.ICON_AUDIO",false]],"icon_audio (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_AUDIO",false]],"icon_bin (in module raylib)":[[6,"raylib.ICON_BIN",false]],"icon_bin (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BIN",false]],"icon_box (in module raylib)":[[6,"raylib.ICON_BOX",false]],"icon_box (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX",false]],"icon_box_bottom (in module raylib)":[[6,"raylib.ICON_BOX_BOTTOM",false]],"icon_box_bottom (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_BOTTOM",false]],"icon_box_bottom_left (in module raylib)":[[6,"raylib.ICON_BOX_BOTTOM_LEFT",false]],"icon_box_bottom_left (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_BOTTOM_LEFT",false]],"icon_box_bottom_right (in module raylib)":[[6,"raylib.ICON_BOX_BOTTOM_RIGHT",false]],"icon_box_bottom_right (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_BOTTOM_RIGHT",false]],"icon_box_center (in module raylib)":[[6,"raylib.ICON_BOX_CENTER",false]],"icon_box_center (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_CENTER",false]],"icon_box_circle_mask (in module raylib)":[[6,"raylib.ICON_BOX_CIRCLE_MASK",false]],"icon_box_circle_mask (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_CIRCLE_MASK",false]],"icon_box_concentric (in module raylib)":[[6,"raylib.ICON_BOX_CONCENTRIC",false]],"icon_box_concentric (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_CONCENTRIC",false]],"icon_box_corners_big (in module raylib)":[[6,"raylib.ICON_BOX_CORNERS_BIG",false]],"icon_box_corners_big (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_CORNERS_BIG",false]],"icon_box_corners_small (in module raylib)":[[6,"raylib.ICON_BOX_CORNERS_SMALL",false]],"icon_box_corners_small (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_CORNERS_SMALL",false]],"icon_box_dots_big (in module raylib)":[[6,"raylib.ICON_BOX_DOTS_BIG",false]],"icon_box_dots_big (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_DOTS_BIG",false]],"icon_box_dots_small (in module raylib)":[[6,"raylib.ICON_BOX_DOTS_SMALL",false]],"icon_box_dots_small (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_DOTS_SMALL",false]],"icon_box_grid (in module raylib)":[[6,"raylib.ICON_BOX_GRID",false]],"icon_box_grid (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_GRID",false]],"icon_box_grid_big (in module raylib)":[[6,"raylib.ICON_BOX_GRID_BIG",false]],"icon_box_grid_big (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_GRID_BIG",false]],"icon_box_left (in module raylib)":[[6,"raylib.ICON_BOX_LEFT",false]],"icon_box_left (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_LEFT",false]],"icon_box_multisize (in module raylib)":[[6,"raylib.ICON_BOX_MULTISIZE",false]],"icon_box_multisize (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_MULTISIZE",false]],"icon_box_right (in module raylib)":[[6,"raylib.ICON_BOX_RIGHT",false]],"icon_box_right (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_RIGHT",false]],"icon_box_top (in module raylib)":[[6,"raylib.ICON_BOX_TOP",false]],"icon_box_top (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_TOP",false]],"icon_box_top_left (in module raylib)":[[6,"raylib.ICON_BOX_TOP_LEFT",false]],"icon_box_top_left (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_TOP_LEFT",false]],"icon_box_top_right (in module raylib)":[[6,"raylib.ICON_BOX_TOP_RIGHT",false]],"icon_box_top_right (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BOX_TOP_RIGHT",false]],"icon_breakpoint_off (in module raylib)":[[6,"raylib.ICON_BREAKPOINT_OFF",false]],"icon_breakpoint_off (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BREAKPOINT_OFF",false]],"icon_breakpoint_on (in module raylib)":[[6,"raylib.ICON_BREAKPOINT_ON",false]],"icon_breakpoint_on (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BREAKPOINT_ON",false]],"icon_brush_classic (in module raylib)":[[6,"raylib.ICON_BRUSH_CLASSIC",false]],"icon_brush_classic (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BRUSH_CLASSIC",false]],"icon_brush_painter (in module raylib)":[[6,"raylib.ICON_BRUSH_PAINTER",false]],"icon_brush_painter (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BRUSH_PAINTER",false]],"icon_burger_menu (in module raylib)":[[6,"raylib.ICON_BURGER_MENU",false]],"icon_burger_menu (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_BURGER_MENU",false]],"icon_camera (in module raylib)":[[6,"raylib.ICON_CAMERA",false]],"icon_camera (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CAMERA",false]],"icon_case_sensitive (in module raylib)":[[6,"raylib.ICON_CASE_SENSITIVE",false]],"icon_case_sensitive (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CASE_SENSITIVE",false]],"icon_clock (in module raylib)":[[6,"raylib.ICON_CLOCK",false]],"icon_clock (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CLOCK",false]],"icon_coin (in module raylib)":[[6,"raylib.ICON_COIN",false]],"icon_coin (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_COIN",false]],"icon_color_bucket (in module raylib)":[[6,"raylib.ICON_COLOR_BUCKET",false]],"icon_color_bucket (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_COLOR_BUCKET",false]],"icon_color_picker (in module raylib)":[[6,"raylib.ICON_COLOR_PICKER",false]],"icon_color_picker (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_COLOR_PICKER",false]],"icon_corner (in module raylib)":[[6,"raylib.ICON_CORNER",false]],"icon_corner (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CORNER",false]],"icon_cpu (in module raylib)":[[6,"raylib.ICON_CPU",false]],"icon_cpu (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CPU",false]],"icon_crack (in module raylib)":[[6,"raylib.ICON_CRACK",false]],"icon_crack (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CRACK",false]],"icon_crack_points (in module raylib)":[[6,"raylib.ICON_CRACK_POINTS",false]],"icon_crack_points (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CRACK_POINTS",false]],"icon_crop (in module raylib)":[[6,"raylib.ICON_CROP",false]],"icon_crop (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CROP",false]],"icon_crop_alpha (in module raylib)":[[6,"raylib.ICON_CROP_ALPHA",false]],"icon_crop_alpha (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CROP_ALPHA",false]],"icon_cross (in module raylib)":[[6,"raylib.ICON_CROSS",false]],"icon_cross (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CROSS",false]],"icon_cross_small (in module raylib)":[[6,"raylib.ICON_CROSS_SMALL",false]],"icon_cross_small (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CROSS_SMALL",false]],"icon_crossline (in module raylib)":[[6,"raylib.ICON_CROSSLINE",false]],"icon_crossline (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CROSSLINE",false]],"icon_cube (in module raylib)":[[6,"raylib.ICON_CUBE",false]],"icon_cube (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CUBE",false]],"icon_cube_face_back (in module raylib)":[[6,"raylib.ICON_CUBE_FACE_BACK",false]],"icon_cube_face_back (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CUBE_FACE_BACK",false]],"icon_cube_face_bottom (in module raylib)":[[6,"raylib.ICON_CUBE_FACE_BOTTOM",false]],"icon_cube_face_bottom (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CUBE_FACE_BOTTOM",false]],"icon_cube_face_front (in module raylib)":[[6,"raylib.ICON_CUBE_FACE_FRONT",false]],"icon_cube_face_front (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CUBE_FACE_FRONT",false]],"icon_cube_face_left (in module raylib)":[[6,"raylib.ICON_CUBE_FACE_LEFT",false]],"icon_cube_face_left (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CUBE_FACE_LEFT",false]],"icon_cube_face_right (in module raylib)":[[6,"raylib.ICON_CUBE_FACE_RIGHT",false]],"icon_cube_face_right (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CUBE_FACE_RIGHT",false]],"icon_cube_face_top (in module raylib)":[[6,"raylib.ICON_CUBE_FACE_TOP",false]],"icon_cube_face_top (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CUBE_FACE_TOP",false]],"icon_cursor_classic (in module raylib)":[[6,"raylib.ICON_CURSOR_CLASSIC",false]],"icon_cursor_classic (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_CLASSIC",false]],"icon_cursor_hand (in module raylib)":[[6,"raylib.ICON_CURSOR_HAND",false]],"icon_cursor_hand (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_HAND",false]],"icon_cursor_move (in module raylib)":[[6,"raylib.ICON_CURSOR_MOVE",false]],"icon_cursor_move (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_MOVE",false]],"icon_cursor_move_fill (in module raylib)":[[6,"raylib.ICON_CURSOR_MOVE_FILL",false]],"icon_cursor_move_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_MOVE_FILL",false]],"icon_cursor_pointer (in module raylib)":[[6,"raylib.ICON_CURSOR_POINTER",false]],"icon_cursor_pointer (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_POINTER",false]],"icon_cursor_scale (in module raylib)":[[6,"raylib.ICON_CURSOR_SCALE",false]],"icon_cursor_scale (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_SCALE",false]],"icon_cursor_scale_fill (in module raylib)":[[6,"raylib.ICON_CURSOR_SCALE_FILL",false]],"icon_cursor_scale_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_SCALE_FILL",false]],"icon_cursor_scale_left (in module raylib)":[[6,"raylib.ICON_CURSOR_SCALE_LEFT",false]],"icon_cursor_scale_left (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_SCALE_LEFT",false]],"icon_cursor_scale_left_fill (in module raylib)":[[6,"raylib.ICON_CURSOR_SCALE_LEFT_FILL",false]],"icon_cursor_scale_left_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_SCALE_LEFT_FILL",false]],"icon_cursor_scale_right (in module raylib)":[[6,"raylib.ICON_CURSOR_SCALE_RIGHT",false]],"icon_cursor_scale_right (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_SCALE_RIGHT",false]],"icon_cursor_scale_right_fill (in module raylib)":[[6,"raylib.ICON_CURSOR_SCALE_RIGHT_FILL",false]],"icon_cursor_scale_right_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_CURSOR_SCALE_RIGHT_FILL",false]],"icon_demon (in module raylib)":[[6,"raylib.ICON_DEMON",false]],"icon_demon (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_DEMON",false]],"icon_dithering (in module raylib)":[[6,"raylib.ICON_DITHERING",false]],"icon_dithering (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_DITHERING",false]],"icon_door (in module raylib)":[[6,"raylib.ICON_DOOR",false]],"icon_door (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_DOOR",false]],"icon_emptybox (in module raylib)":[[6,"raylib.ICON_EMPTYBOX",false]],"icon_emptybox (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_EMPTYBOX",false]],"icon_emptybox_small (in module raylib)":[[6,"raylib.ICON_EMPTYBOX_SMALL",false]],"icon_emptybox_small (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_EMPTYBOX_SMALL",false]],"icon_exit (in module raylib)":[[6,"raylib.ICON_EXIT",false]],"icon_exit (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_EXIT",false]],"icon_explosion (in module raylib)":[[6,"raylib.ICON_EXPLOSION",false]],"icon_explosion (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_EXPLOSION",false]],"icon_eye_off (in module raylib)":[[6,"raylib.ICON_EYE_OFF",false]],"icon_eye_off (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_EYE_OFF",false]],"icon_eye_on (in module raylib)":[[6,"raylib.ICON_EYE_ON",false]],"icon_eye_on (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_EYE_ON",false]],"icon_file (in module raylib)":[[6,"raylib.ICON_FILE",false]],"icon_file (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE",false]],"icon_file_add (in module raylib)":[[6,"raylib.ICON_FILE_ADD",false]],"icon_file_add (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE_ADD",false]],"icon_file_copy (in module raylib)":[[6,"raylib.ICON_FILE_COPY",false]],"icon_file_copy (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE_COPY",false]],"icon_file_cut (in module raylib)":[[6,"raylib.ICON_FILE_CUT",false]],"icon_file_cut (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE_CUT",false]],"icon_file_delete (in module raylib)":[[6,"raylib.ICON_FILE_DELETE",false]],"icon_file_delete (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE_DELETE",false]],"icon_file_export (in module raylib)":[[6,"raylib.ICON_FILE_EXPORT",false]],"icon_file_export (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE_EXPORT",false]],"icon_file_new (in module raylib)":[[6,"raylib.ICON_FILE_NEW",false]],"icon_file_new (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE_NEW",false]],"icon_file_open (in module raylib)":[[6,"raylib.ICON_FILE_OPEN",false]],"icon_file_open (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE_OPEN",false]],"icon_file_paste (in module raylib)":[[6,"raylib.ICON_FILE_PASTE",false]],"icon_file_paste (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE_PASTE",false]],"icon_file_save (in module raylib)":[[6,"raylib.ICON_FILE_SAVE",false]],"icon_file_save (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE_SAVE",false]],"icon_file_save_classic (in module raylib)":[[6,"raylib.ICON_FILE_SAVE_CLASSIC",false]],"icon_file_save_classic (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILE_SAVE_CLASSIC",false]],"icon_filetype_alpha (in module raylib)":[[6,"raylib.ICON_FILETYPE_ALPHA",false]],"icon_filetype_alpha (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILETYPE_ALPHA",false]],"icon_filetype_audio (in module raylib)":[[6,"raylib.ICON_FILETYPE_AUDIO",false]],"icon_filetype_audio (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILETYPE_AUDIO",false]],"icon_filetype_binary (in module raylib)":[[6,"raylib.ICON_FILETYPE_BINARY",false]],"icon_filetype_binary (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILETYPE_BINARY",false]],"icon_filetype_home (in module raylib)":[[6,"raylib.ICON_FILETYPE_HOME",false]],"icon_filetype_home (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILETYPE_HOME",false]],"icon_filetype_image (in module raylib)":[[6,"raylib.ICON_FILETYPE_IMAGE",false]],"icon_filetype_image (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILETYPE_IMAGE",false]],"icon_filetype_info (in module raylib)":[[6,"raylib.ICON_FILETYPE_INFO",false]],"icon_filetype_info (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILETYPE_INFO",false]],"icon_filetype_play (in module raylib)":[[6,"raylib.ICON_FILETYPE_PLAY",false]],"icon_filetype_play (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILETYPE_PLAY",false]],"icon_filetype_text (in module raylib)":[[6,"raylib.ICON_FILETYPE_TEXT",false]],"icon_filetype_text (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILETYPE_TEXT",false]],"icon_filetype_video (in module raylib)":[[6,"raylib.ICON_FILETYPE_VIDEO",false]],"icon_filetype_video (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILETYPE_VIDEO",false]],"icon_filter (in module raylib)":[[6,"raylib.ICON_FILTER",false]],"icon_filter (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILTER",false]],"icon_filter_bilinear (in module raylib)":[[6,"raylib.ICON_FILTER_BILINEAR",false]],"icon_filter_bilinear (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILTER_BILINEAR",false]],"icon_filter_point (in module raylib)":[[6,"raylib.ICON_FILTER_POINT",false]],"icon_filter_point (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILTER_POINT",false]],"icon_filter_top (in module raylib)":[[6,"raylib.ICON_FILTER_TOP",false]],"icon_filter_top (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FILTER_TOP",false]],"icon_folder (in module raylib)":[[6,"raylib.ICON_FOLDER",false]],"icon_folder (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FOLDER",false]],"icon_folder_add (in module raylib)":[[6,"raylib.ICON_FOLDER_ADD",false]],"icon_folder_add (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FOLDER_ADD",false]],"icon_folder_file_open (in module raylib)":[[6,"raylib.ICON_FOLDER_FILE_OPEN",false]],"icon_folder_file_open (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FOLDER_FILE_OPEN",false]],"icon_folder_open (in module raylib)":[[6,"raylib.ICON_FOLDER_OPEN",false]],"icon_folder_open (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FOLDER_OPEN",false]],"icon_folder_save (in module raylib)":[[6,"raylib.ICON_FOLDER_SAVE",false]],"icon_folder_save (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FOLDER_SAVE",false]],"icon_four_boxes (in module raylib)":[[6,"raylib.ICON_FOUR_BOXES",false]],"icon_four_boxes (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FOUR_BOXES",false]],"icon_fx (in module raylib)":[[6,"raylib.ICON_FX",false]],"icon_fx (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_FX",false]],"icon_gear (in module raylib)":[[6,"raylib.ICON_GEAR",false]],"icon_gear (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_GEAR",false]],"icon_gear_big (in module raylib)":[[6,"raylib.ICON_GEAR_BIG",false]],"icon_gear_big (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_GEAR_BIG",false]],"icon_gear_ex (in module raylib)":[[6,"raylib.ICON_GEAR_EX",false]],"icon_gear_ex (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_GEAR_EX",false]],"icon_grid (in module raylib)":[[6,"raylib.ICON_GRID",false]],"icon_grid (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_GRID",false]],"icon_grid_fill (in module raylib)":[[6,"raylib.ICON_GRID_FILL",false]],"icon_grid_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_GRID_FILL",false]],"icon_hand_pointer (in module raylib)":[[6,"raylib.ICON_HAND_POINTER",false]],"icon_hand_pointer (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_HAND_POINTER",false]],"icon_heart (in module raylib)":[[6,"raylib.ICON_HEART",false]],"icon_heart (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_HEART",false]],"icon_help (in module raylib)":[[6,"raylib.ICON_HELP",false]],"icon_help (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_HELP",false]],"icon_help_box (in module raylib)":[[6,"raylib.ICON_HELP_BOX",false]],"icon_help_box (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_HELP_BOX",false]],"icon_hex (in module raylib)":[[6,"raylib.ICON_HEX",false]],"icon_hex (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_HEX",false]],"icon_hidpi (in module raylib)":[[6,"raylib.ICON_HIDPI",false]],"icon_hidpi (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_HIDPI",false]],"icon_hot (in module raylib)":[[6,"raylib.ICON_HOT",false]],"icon_hot (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_HOT",false]],"icon_house (in module raylib)":[[6,"raylib.ICON_HOUSE",false]],"icon_house (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_HOUSE",false]],"icon_info (in module raylib)":[[6,"raylib.ICON_INFO",false]],"icon_info (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_INFO",false]],"icon_info_box (in module raylib)":[[6,"raylib.ICON_INFO_BOX",false]],"icon_info_box (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_INFO_BOX",false]],"icon_key (in module raylib)":[[6,"raylib.ICON_KEY",false]],"icon_key (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_KEY",false]],"icon_laser (in module raylib)":[[6,"raylib.ICON_LASER",false]],"icon_laser (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LASER",false]],"icon_layers (in module raylib)":[[6,"raylib.ICON_LAYERS",false]],"icon_layers (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LAYERS",false]],"icon_layers2 (in module raylib)":[[6,"raylib.ICON_LAYERS2",false]],"icon_layers2 (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LAYERS2",false]],"icon_layers_iso (in module raylib)":[[6,"raylib.ICON_LAYERS_ISO",false]],"icon_layers_iso (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LAYERS_ISO",false]],"icon_layers_visible (in module raylib)":[[6,"raylib.ICON_LAYERS_VISIBLE",false]],"icon_layers_visible (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LAYERS_VISIBLE",false]],"icon_lens (in module raylib)":[[6,"raylib.ICON_LENS",false]],"icon_lens (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LENS",false]],"icon_lens_big (in module raylib)":[[6,"raylib.ICON_LENS_BIG",false]],"icon_lens_big (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LENS_BIG",false]],"icon_life_bars (in module raylib)":[[6,"raylib.ICON_LIFE_BARS",false]],"icon_life_bars (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LIFE_BARS",false]],"icon_link (in module raylib)":[[6,"raylib.ICON_LINK",false]],"icon_link (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LINK",false]],"icon_link_boxes (in module raylib)":[[6,"raylib.ICON_LINK_BOXES",false]],"icon_link_boxes (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LINK_BOXES",false]],"icon_link_broke (in module raylib)":[[6,"raylib.ICON_LINK_BROKE",false]],"icon_link_broke (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LINK_BROKE",false]],"icon_link_multi (in module raylib)":[[6,"raylib.ICON_LINK_MULTI",false]],"icon_link_multi (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LINK_MULTI",false]],"icon_link_net (in module raylib)":[[6,"raylib.ICON_LINK_NET",false]],"icon_link_net (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LINK_NET",false]],"icon_lock_close (in module raylib)":[[6,"raylib.ICON_LOCK_CLOSE",false]],"icon_lock_close (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LOCK_CLOSE",false]],"icon_lock_open (in module raylib)":[[6,"raylib.ICON_LOCK_OPEN",false]],"icon_lock_open (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_LOCK_OPEN",false]],"icon_magnet (in module raylib)":[[6,"raylib.ICON_MAGNET",false]],"icon_magnet (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_MAGNET",false]],"icon_mailbox (in module raylib)":[[6,"raylib.ICON_MAILBOX",false]],"icon_mailbox (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_MAILBOX",false]],"icon_maps (in module raylib)":[[6,"raylib.ICON_MAPS",false]],"icon_maps (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_MAPS",false]],"icon_mipmaps (in module raylib)":[[6,"raylib.ICON_MIPMAPS",false]],"icon_mipmaps (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_MIPMAPS",false]],"icon_mlayers (in module raylib)":[[6,"raylib.ICON_MLAYERS",false]],"icon_mlayers (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_MLAYERS",false]],"icon_mode_2d (in module raylib)":[[6,"raylib.ICON_MODE_2D",false]],"icon_mode_2d (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_MODE_2D",false]],"icon_mode_3d (in module raylib)":[[6,"raylib.ICON_MODE_3D",false]],"icon_mode_3d (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_MODE_3D",false]],"icon_monitor (in module raylib)":[[6,"raylib.ICON_MONITOR",false]],"icon_monitor (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_MONITOR",false]],"icon_mutate (in module raylib)":[[6,"raylib.ICON_MUTATE",false]],"icon_mutate (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_MUTATE",false]],"icon_mutate_fill (in module raylib)":[[6,"raylib.ICON_MUTATE_FILL",false]],"icon_mutate_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_MUTATE_FILL",false]],"icon_none (in module raylib)":[[6,"raylib.ICON_NONE",false]],"icon_none (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_NONE",false]],"icon_notebook (in module raylib)":[[6,"raylib.ICON_NOTEBOOK",false]],"icon_notebook (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_NOTEBOOK",false]],"icon_ok_tick (in module raylib)":[[6,"raylib.ICON_OK_TICK",false]],"icon_ok_tick (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_OK_TICK",false]],"icon_pencil (in module raylib)":[[6,"raylib.ICON_PENCIL",false]],"icon_pencil (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PENCIL",false]],"icon_pencil_big (in module raylib)":[[6,"raylib.ICON_PENCIL_BIG",false]],"icon_pencil_big (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PENCIL_BIG",false]],"icon_photo_camera (in module raylib)":[[6,"raylib.ICON_PHOTO_CAMERA",false]],"icon_photo_camera (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PHOTO_CAMERA",false]],"icon_photo_camera_flash (in module raylib)":[[6,"raylib.ICON_PHOTO_CAMERA_FLASH",false]],"icon_photo_camera_flash (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PHOTO_CAMERA_FLASH",false]],"icon_player (in module raylib)":[[6,"raylib.ICON_PLAYER",false]],"icon_player (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PLAYER",false]],"icon_player_jump (in module raylib)":[[6,"raylib.ICON_PLAYER_JUMP",false]],"icon_player_jump (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PLAYER_JUMP",false]],"icon_player_next (in module raylib)":[[6,"raylib.ICON_PLAYER_NEXT",false]],"icon_player_next (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PLAYER_NEXT",false]],"icon_player_pause (in module raylib)":[[6,"raylib.ICON_PLAYER_PAUSE",false]],"icon_player_pause (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PLAYER_PAUSE",false]],"icon_player_play (in module raylib)":[[6,"raylib.ICON_PLAYER_PLAY",false]],"icon_player_play (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PLAYER_PLAY",false]],"icon_player_play_back (in module raylib)":[[6,"raylib.ICON_PLAYER_PLAY_BACK",false]],"icon_player_play_back (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PLAYER_PLAY_BACK",false]],"icon_player_previous (in module raylib)":[[6,"raylib.ICON_PLAYER_PREVIOUS",false]],"icon_player_previous (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PLAYER_PREVIOUS",false]],"icon_player_record (in module raylib)":[[6,"raylib.ICON_PLAYER_RECORD",false]],"icon_player_record (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PLAYER_RECORD",false]],"icon_player_stop (in module raylib)":[[6,"raylib.ICON_PLAYER_STOP",false]],"icon_player_stop (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PLAYER_STOP",false]],"icon_pot (in module raylib)":[[6,"raylib.ICON_POT",false]],"icon_pot (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_POT",false]],"icon_printer (in module raylib)":[[6,"raylib.ICON_PRINTER",false]],"icon_printer (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PRINTER",false]],"icon_priority (in module raylib)":[[6,"raylib.ICON_PRIORITY",false]],"icon_priority (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_PRIORITY",false]],"icon_redo (in module raylib)":[[6,"raylib.ICON_REDO",false]],"icon_redo (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_REDO",false]],"icon_redo_fill (in module raylib)":[[6,"raylib.ICON_REDO_FILL",false]],"icon_redo_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_REDO_FILL",false]],"icon_reg_exp (in module raylib)":[[6,"raylib.ICON_REG_EXP",false]],"icon_reg_exp (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_REG_EXP",false]],"icon_repeat (in module raylib)":[[6,"raylib.ICON_REPEAT",false]],"icon_repeat (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_REPEAT",false]],"icon_repeat_fill (in module raylib)":[[6,"raylib.ICON_REPEAT_FILL",false]],"icon_repeat_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_REPEAT_FILL",false]],"icon_reredo (in module raylib)":[[6,"raylib.ICON_REREDO",false]],"icon_reredo (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_REREDO",false]],"icon_reredo_fill (in module raylib)":[[6,"raylib.ICON_REREDO_FILL",false]],"icon_reredo_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_REREDO_FILL",false]],"icon_resize (in module raylib)":[[6,"raylib.ICON_RESIZE",false]],"icon_resize (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_RESIZE",false]],"icon_restart (in module raylib)":[[6,"raylib.ICON_RESTART",false]],"icon_restart (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_RESTART",false]],"icon_rom (in module raylib)":[[6,"raylib.ICON_ROM",false]],"icon_rom (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ROM",false]],"icon_rotate (in module raylib)":[[6,"raylib.ICON_ROTATE",false]],"icon_rotate (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ROTATE",false]],"icon_rotate_fill (in module raylib)":[[6,"raylib.ICON_ROTATE_FILL",false]],"icon_rotate_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ROTATE_FILL",false]],"icon_rubber (in module raylib)":[[6,"raylib.ICON_RUBBER",false]],"icon_rubber (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_RUBBER",false]],"icon_sand_timer (in module raylib)":[[6,"raylib.ICON_SAND_TIMER",false]],"icon_sand_timer (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SAND_TIMER",false]],"icon_scale (in module raylib)":[[6,"raylib.ICON_SCALE",false]],"icon_scale (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SCALE",false]],"icon_shield (in module raylib)":[[6,"raylib.ICON_SHIELD",false]],"icon_shield (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SHIELD",false]],"icon_shuffle (in module raylib)":[[6,"raylib.ICON_SHUFFLE",false]],"icon_shuffle (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SHUFFLE",false]],"icon_shuffle_fill (in module raylib)":[[6,"raylib.ICON_SHUFFLE_FILL",false]],"icon_shuffle_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SHUFFLE_FILL",false]],"icon_special (in module raylib)":[[6,"raylib.ICON_SPECIAL",false]],"icon_special (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SPECIAL",false]],"icon_square_toggle (in module raylib)":[[6,"raylib.ICON_SQUARE_TOGGLE",false]],"icon_square_toggle (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SQUARE_TOGGLE",false]],"icon_star (in module raylib)":[[6,"raylib.ICON_STAR",false]],"icon_star (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_STAR",false]],"icon_step_into (in module raylib)":[[6,"raylib.ICON_STEP_INTO",false]],"icon_step_into (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_STEP_INTO",false]],"icon_step_out (in module raylib)":[[6,"raylib.ICON_STEP_OUT",false]],"icon_step_out (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_STEP_OUT",false]],"icon_step_over (in module raylib)":[[6,"raylib.ICON_STEP_OVER",false]],"icon_step_over (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_STEP_OVER",false]],"icon_suitcase (in module raylib)":[[6,"raylib.ICON_SUITCASE",false]],"icon_suitcase (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SUITCASE",false]],"icon_suitcase_zip (in module raylib)":[[6,"raylib.ICON_SUITCASE_ZIP",false]],"icon_suitcase_zip (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SUITCASE_ZIP",false]],"icon_symmetry (in module raylib)":[[6,"raylib.ICON_SYMMETRY",false]],"icon_symmetry (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SYMMETRY",false]],"icon_symmetry_horizontal (in module raylib)":[[6,"raylib.ICON_SYMMETRY_HORIZONTAL",false]],"icon_symmetry_horizontal (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SYMMETRY_HORIZONTAL",false]],"icon_symmetry_vertical (in module raylib)":[[6,"raylib.ICON_SYMMETRY_VERTICAL",false]],"icon_symmetry_vertical (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_SYMMETRY_VERTICAL",false]],"icon_target (in module raylib)":[[6,"raylib.ICON_TARGET",false]],"icon_target (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TARGET",false]],"icon_target_big (in module raylib)":[[6,"raylib.ICON_TARGET_BIG",false]],"icon_target_big (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TARGET_BIG",false]],"icon_target_big_fill (in module raylib)":[[6,"raylib.ICON_TARGET_BIG_FILL",false]],"icon_target_big_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TARGET_BIG_FILL",false]],"icon_target_move (in module raylib)":[[6,"raylib.ICON_TARGET_MOVE",false]],"icon_target_move (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TARGET_MOVE",false]],"icon_target_move_fill (in module raylib)":[[6,"raylib.ICON_TARGET_MOVE_FILL",false]],"icon_target_move_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TARGET_MOVE_FILL",false]],"icon_target_point (in module raylib)":[[6,"raylib.ICON_TARGET_POINT",false]],"icon_target_point (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TARGET_POINT",false]],"icon_target_small (in module raylib)":[[6,"raylib.ICON_TARGET_SMALL",false]],"icon_target_small (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TARGET_SMALL",false]],"icon_target_small_fill (in module raylib)":[[6,"raylib.ICON_TARGET_SMALL_FILL",false]],"icon_target_small_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TARGET_SMALL_FILL",false]],"icon_text_a (in module raylib)":[[6,"raylib.ICON_TEXT_A",false]],"icon_text_a (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TEXT_A",false]],"icon_text_notes (in module raylib)":[[6,"raylib.ICON_TEXT_NOTES",false]],"icon_text_notes (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TEXT_NOTES",false]],"icon_text_popup (in module raylib)":[[6,"raylib.ICON_TEXT_POPUP",false]],"icon_text_popup (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TEXT_POPUP",false]],"icon_text_t (in module raylib)":[[6,"raylib.ICON_TEXT_T",false]],"icon_text_t (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TEXT_T",false]],"icon_tools (in module raylib)":[[6,"raylib.ICON_TOOLS",false]],"icon_tools (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_TOOLS",false]],"icon_undo (in module raylib)":[[6,"raylib.ICON_UNDO",false]],"icon_undo (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_UNDO",false]],"icon_undo_fill (in module raylib)":[[6,"raylib.ICON_UNDO_FILL",false]],"icon_undo_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_UNDO_FILL",false]],"icon_vertical_bars (in module raylib)":[[6,"raylib.ICON_VERTICAL_BARS",false]],"icon_vertical_bars (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_VERTICAL_BARS",false]],"icon_vertical_bars_fill (in module raylib)":[[6,"raylib.ICON_VERTICAL_BARS_FILL",false]],"icon_vertical_bars_fill (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_VERTICAL_BARS_FILL",false]],"icon_warning (in module raylib)":[[6,"raylib.ICON_WARNING",false]],"icon_warning (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_WARNING",false]],"icon_water_drop (in module raylib)":[[6,"raylib.ICON_WATER_DROP",false]],"icon_water_drop (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_WATER_DROP",false]],"icon_wave (in module raylib)":[[6,"raylib.ICON_WAVE",false]],"icon_wave (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_WAVE",false]],"icon_wave_sinus (in module raylib)":[[6,"raylib.ICON_WAVE_SINUS",false]],"icon_wave_sinus (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_WAVE_SINUS",false]],"icon_wave_square (in module raylib)":[[6,"raylib.ICON_WAVE_SQUARE",false]],"icon_wave_square (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_WAVE_SQUARE",false]],"icon_wave_triangular (in module raylib)":[[6,"raylib.ICON_WAVE_TRIANGULAR",false]],"icon_wave_triangular (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_WAVE_TRIANGULAR",false]],"icon_window (in module raylib)":[[6,"raylib.ICON_WINDOW",false]],"icon_window (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_WINDOW",false]],"icon_zoom_all (in module raylib)":[[6,"raylib.ICON_ZOOM_ALL",false]],"icon_zoom_all (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ZOOM_ALL",false]],"icon_zoom_big (in module raylib)":[[6,"raylib.ICON_ZOOM_BIG",false]],"icon_zoom_big (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ZOOM_BIG",false]],"icon_zoom_center (in module raylib)":[[6,"raylib.ICON_ZOOM_CENTER",false]],"icon_zoom_center (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ZOOM_CENTER",false]],"icon_zoom_medium (in module raylib)":[[6,"raylib.ICON_ZOOM_MEDIUM",false]],"icon_zoom_medium (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ZOOM_MEDIUM",false]],"icon_zoom_small (in module raylib)":[[6,"raylib.ICON_ZOOM_SMALL",false]],"icon_zoom_small (pyray.guiiconname attribute)":[[5,"pyray.GuiIconName.ICON_ZOOM_SMALL",false]],"id (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.id",false]],"id (pyray.physicsmanifolddata attribute)":[[5,"pyray.PhysicsManifoldData.id",false]],"id (pyray.rendertexture attribute)":[[5,"pyray.RenderTexture.id",false]],"id (pyray.shader attribute)":[[5,"pyray.Shader.id",false]],"id (pyray.texture attribute)":[[5,"pyray.Texture.id",false]],"id (pyray.texture2d attribute)":[[5,"pyray.Texture2D.id",false]],"id (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.id",false]],"id (raylib.physicsmanifolddata attribute)":[[6,"raylib.PhysicsManifoldData.id",false]],"id (raylib.rendertexture attribute)":[[6,"raylib.RenderTexture.id",false]],"id (raylib.rendertexture2d attribute)":[[6,"raylib.RenderTexture2D.id",false]],"id (raylib.shader attribute)":[[6,"raylib.Shader.id",false]],"id (raylib.texture attribute)":[[6,"raylib.Texture.id",false]],"id (raylib.texture2d attribute)":[[6,"raylib.Texture2D.id",false]],"id (raylib.texturecubemap attribute)":[[6,"raylib.TextureCubemap.id",false]],"image (class in pyray)":[[5,"pyray.Image",false]],"image (class in raylib)":[[6,"raylib.Image",false]],"image (pyray.glyphinfo attribute)":[[5,"pyray.GlyphInfo.image",false]],"image (raylib.glyphinfo attribute)":[[6,"raylib.GlyphInfo.image",false]],"image_alpha_clear() (in module pyray)":[[5,"pyray.image_alpha_clear",false]],"image_alpha_crop() (in module pyray)":[[5,"pyray.image_alpha_crop",false]],"image_alpha_mask() (in module pyray)":[[5,"pyray.image_alpha_mask",false]],"image_alpha_premultiply() (in module pyray)":[[5,"pyray.image_alpha_premultiply",false]],"image_blur_gaussian() (in module pyray)":[[5,"pyray.image_blur_gaussian",false]],"image_clear_background() (in module pyray)":[[5,"pyray.image_clear_background",false]],"image_color_brightness() (in module pyray)":[[5,"pyray.image_color_brightness",false]],"image_color_contrast() (in module pyray)":[[5,"pyray.image_color_contrast",false]],"image_color_grayscale() (in module pyray)":[[5,"pyray.image_color_grayscale",false]],"image_color_invert() (in module pyray)":[[5,"pyray.image_color_invert",false]],"image_color_replace() (in module pyray)":[[5,"pyray.image_color_replace",false]],"image_color_tint() (in module pyray)":[[5,"pyray.image_color_tint",false]],"image_copy() (in module pyray)":[[5,"pyray.image_copy",false]],"image_crop() (in module pyray)":[[5,"pyray.image_crop",false]],"image_dither() (in module pyray)":[[5,"pyray.image_dither",false]],"image_draw() (in module pyray)":[[5,"pyray.image_draw",false]],"image_draw_circle() (in module pyray)":[[5,"pyray.image_draw_circle",false]],"image_draw_circle_lines() (in module pyray)":[[5,"pyray.image_draw_circle_lines",false]],"image_draw_circle_lines_v() (in module pyray)":[[5,"pyray.image_draw_circle_lines_v",false]],"image_draw_circle_v() (in module pyray)":[[5,"pyray.image_draw_circle_v",false]],"image_draw_line() (in module pyray)":[[5,"pyray.image_draw_line",false]],"image_draw_line_ex() (in module pyray)":[[5,"pyray.image_draw_line_ex",false]],"image_draw_line_v() (in module pyray)":[[5,"pyray.image_draw_line_v",false]],"image_draw_pixel() (in module pyray)":[[5,"pyray.image_draw_pixel",false]],"image_draw_pixel_v() (in module pyray)":[[5,"pyray.image_draw_pixel_v",false]],"image_draw_rectangle() (in module pyray)":[[5,"pyray.image_draw_rectangle",false]],"image_draw_rectangle_lines() (in module pyray)":[[5,"pyray.image_draw_rectangle_lines",false]],"image_draw_rectangle_rec() (in module pyray)":[[5,"pyray.image_draw_rectangle_rec",false]],"image_draw_rectangle_v() (in module pyray)":[[5,"pyray.image_draw_rectangle_v",false]],"image_draw_text() (in module pyray)":[[5,"pyray.image_draw_text",false]],"image_draw_text_ex() (in module pyray)":[[5,"pyray.image_draw_text_ex",false]],"image_draw_triangle() (in module pyray)":[[5,"pyray.image_draw_triangle",false]],"image_draw_triangle_ex() (in module pyray)":[[5,"pyray.image_draw_triangle_ex",false]],"image_draw_triangle_fan() (in module pyray)":[[5,"pyray.image_draw_triangle_fan",false]],"image_draw_triangle_lines() (in module pyray)":[[5,"pyray.image_draw_triangle_lines",false]],"image_draw_triangle_strip() (in module pyray)":[[5,"pyray.image_draw_triangle_strip",false]],"image_flip_horizontal() (in module pyray)":[[5,"pyray.image_flip_horizontal",false]],"image_flip_vertical() (in module pyray)":[[5,"pyray.image_flip_vertical",false]],"image_format() (in module pyray)":[[5,"pyray.image_format",false]],"image_from_channel() (in module pyray)":[[5,"pyray.image_from_channel",false]],"image_from_image() (in module pyray)":[[5,"pyray.image_from_image",false]],"image_kernel_convolution() (in module pyray)":[[5,"pyray.image_kernel_convolution",false]],"image_mipmaps() (in module pyray)":[[5,"pyray.image_mipmaps",false]],"image_resize() (in module pyray)":[[5,"pyray.image_resize",false]],"image_resize_canvas() (in module pyray)":[[5,"pyray.image_resize_canvas",false]],"image_resize_nn() (in module pyray)":[[5,"pyray.image_resize_nn",false]],"image_rotate() (in module pyray)":[[5,"pyray.image_rotate",false]],"image_rotate_ccw() (in module pyray)":[[5,"pyray.image_rotate_ccw",false]],"image_rotate_cw() (in module pyray)":[[5,"pyray.image_rotate_cw",false]],"image_text() (in module pyray)":[[5,"pyray.image_text",false]],"image_text_ex() (in module pyray)":[[5,"pyray.image_text_ex",false]],"image_to_pot() (in module pyray)":[[5,"pyray.image_to_pot",false]],"imagealphaclear() (in module raylib)":[[6,"raylib.ImageAlphaClear",false]],"imagealphacrop() (in module raylib)":[[6,"raylib.ImageAlphaCrop",false]],"imagealphamask() (in module raylib)":[[6,"raylib.ImageAlphaMask",false]],"imagealphapremultiply() (in module raylib)":[[6,"raylib.ImageAlphaPremultiply",false]],"imageblurgaussian() (in module raylib)":[[6,"raylib.ImageBlurGaussian",false]],"imageclearbackground() (in module raylib)":[[6,"raylib.ImageClearBackground",false]],"imagecolorbrightness() (in module raylib)":[[6,"raylib.ImageColorBrightness",false]],"imagecolorcontrast() (in module raylib)":[[6,"raylib.ImageColorContrast",false]],"imagecolorgrayscale() (in module raylib)":[[6,"raylib.ImageColorGrayscale",false]],"imagecolorinvert() (in module raylib)":[[6,"raylib.ImageColorInvert",false]],"imagecolorreplace() (in module raylib)":[[6,"raylib.ImageColorReplace",false]],"imagecolortint() (in module raylib)":[[6,"raylib.ImageColorTint",false]],"imagecopy() (in module raylib)":[[6,"raylib.ImageCopy",false]],"imagecrop() (in module raylib)":[[6,"raylib.ImageCrop",false]],"imagedither() (in module raylib)":[[6,"raylib.ImageDither",false]],"imagedraw() (in module raylib)":[[6,"raylib.ImageDraw",false]],"imagedrawcircle() (in module raylib)":[[6,"raylib.ImageDrawCircle",false]],"imagedrawcirclelines() (in module raylib)":[[6,"raylib.ImageDrawCircleLines",false]],"imagedrawcirclelinesv() (in module raylib)":[[6,"raylib.ImageDrawCircleLinesV",false]],"imagedrawcirclev() (in module raylib)":[[6,"raylib.ImageDrawCircleV",false]],"imagedrawline() (in module raylib)":[[6,"raylib.ImageDrawLine",false]],"imagedrawlineex() (in module raylib)":[[6,"raylib.ImageDrawLineEx",false]],"imagedrawlinev() (in module raylib)":[[6,"raylib.ImageDrawLineV",false]],"imagedrawpixel() (in module raylib)":[[6,"raylib.ImageDrawPixel",false]],"imagedrawpixelv() (in module raylib)":[[6,"raylib.ImageDrawPixelV",false]],"imagedrawrectangle() (in module raylib)":[[6,"raylib.ImageDrawRectangle",false]],"imagedrawrectanglelines() (in module raylib)":[[6,"raylib.ImageDrawRectangleLines",false]],"imagedrawrectanglerec() (in module raylib)":[[6,"raylib.ImageDrawRectangleRec",false]],"imagedrawrectanglev() (in module raylib)":[[6,"raylib.ImageDrawRectangleV",false]],"imagedrawtext() (in module raylib)":[[6,"raylib.ImageDrawText",false]],"imagedrawtextex() (in module raylib)":[[6,"raylib.ImageDrawTextEx",false]],"imagedrawtriangle() (in module raylib)":[[6,"raylib.ImageDrawTriangle",false]],"imagedrawtriangleex() (in module raylib)":[[6,"raylib.ImageDrawTriangleEx",false]],"imagedrawtrianglefan() (in module raylib)":[[6,"raylib.ImageDrawTriangleFan",false]],"imagedrawtrianglelines() (in module raylib)":[[6,"raylib.ImageDrawTriangleLines",false]],"imagedrawtrianglestrip() (in module raylib)":[[6,"raylib.ImageDrawTriangleStrip",false]],"imagefliphorizontal() (in module raylib)":[[6,"raylib.ImageFlipHorizontal",false]],"imageflipvertical() (in module raylib)":[[6,"raylib.ImageFlipVertical",false]],"imageformat() (in module raylib)":[[6,"raylib.ImageFormat",false]],"imagefromchannel() (in module raylib)":[[6,"raylib.ImageFromChannel",false]],"imagefromimage() (in module raylib)":[[6,"raylib.ImageFromImage",false]],"imagekernelconvolution() (in module raylib)":[[6,"raylib.ImageKernelConvolution",false]],"imagemipmaps() (in module raylib)":[[6,"raylib.ImageMipmaps",false]],"imageresize() (in module raylib)":[[6,"raylib.ImageResize",false]],"imageresizecanvas() (in module raylib)":[[6,"raylib.ImageResizeCanvas",false]],"imageresizenn() (in module raylib)":[[6,"raylib.ImageResizeNN",false]],"imagerotate() (in module raylib)":[[6,"raylib.ImageRotate",false]],"imagerotateccw() (in module raylib)":[[6,"raylib.ImageRotateCCW",false]],"imagerotatecw() (in module raylib)":[[6,"raylib.ImageRotateCW",false]],"imagetext() (in module raylib)":[[6,"raylib.ImageText",false]],"imagetextex() (in module raylib)":[[6,"raylib.ImageTextEx",false]],"imagetopot() (in module raylib)":[[6,"raylib.ImageToPOT",false]],"indices (pyray.mesh attribute)":[[5,"pyray.Mesh.indices",false]],"indices (pyray.rlvertexbuffer attribute)":[[5,"pyray.rlVertexBuffer.indices",false]],"indices (raylib.mesh attribute)":[[6,"raylib.Mesh.indices",false]],"indices (raylib.rlvertexbuffer attribute)":[[6,"raylib.rlVertexBuffer.indices",false]],"inertia (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.inertia",false]],"inertia (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.inertia",false]],"init_audio_device() (in module pyray)":[[5,"pyray.init_audio_device",false]],"init_physics() (in module pyray)":[[5,"pyray.init_physics",false]],"init_window() (in module pyray)":[[5,"pyray.init_window",false]],"initaudiodevice() (in module raylib)":[[6,"raylib.InitAudioDevice",false]],"initphysics() (in module raylib)":[[6,"raylib.InitPhysics",false]],"initwindow() (in module raylib)":[[6,"raylib.InitWindow",false]],"interpupillarydistance (pyray.vrdeviceinfo attribute)":[[5,"pyray.VrDeviceInfo.interpupillaryDistance",false]],"interpupillarydistance (raylib.vrdeviceinfo attribute)":[[6,"raylib.VrDeviceInfo.interpupillaryDistance",false]],"inverseinertia (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.inverseInertia",false]],"inverseinertia (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.inverseInertia",false]],"inversemass (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.inverseMass",false]],"inversemass (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.inverseMass",false]],"is_audio_device_ready() (in module pyray)":[[5,"pyray.is_audio_device_ready",false]],"is_audio_stream_playing() (in module pyray)":[[5,"pyray.is_audio_stream_playing",false]],"is_audio_stream_processed() (in module pyray)":[[5,"pyray.is_audio_stream_processed",false]],"is_audio_stream_valid() (in module pyray)":[[5,"pyray.is_audio_stream_valid",false]],"is_cursor_hidden() (in module pyray)":[[5,"pyray.is_cursor_hidden",false]],"is_cursor_on_screen() (in module pyray)":[[5,"pyray.is_cursor_on_screen",false]],"is_file_dropped() (in module pyray)":[[5,"pyray.is_file_dropped",false]],"is_file_extension() (in module pyray)":[[5,"pyray.is_file_extension",false]],"is_file_name_valid() (in module pyray)":[[5,"pyray.is_file_name_valid",false]],"is_font_valid() (in module pyray)":[[5,"pyray.is_font_valid",false]],"is_gamepad_available() (in module pyray)":[[5,"pyray.is_gamepad_available",false]],"is_gamepad_button_down() (in module pyray)":[[5,"pyray.is_gamepad_button_down",false]],"is_gamepad_button_pressed() (in module pyray)":[[5,"pyray.is_gamepad_button_pressed",false]],"is_gamepad_button_released() (in module pyray)":[[5,"pyray.is_gamepad_button_released",false]],"is_gamepad_button_up() (in module pyray)":[[5,"pyray.is_gamepad_button_up",false]],"is_gesture_detected() (in module pyray)":[[5,"pyray.is_gesture_detected",false]],"is_image_valid() (in module pyray)":[[5,"pyray.is_image_valid",false]],"is_key_down() (in module pyray)":[[5,"pyray.is_key_down",false]],"is_key_pressed() (in module pyray)":[[5,"pyray.is_key_pressed",false]],"is_key_pressed_repeat() (in module pyray)":[[5,"pyray.is_key_pressed_repeat",false]],"is_key_released() (in module pyray)":[[5,"pyray.is_key_released",false]],"is_key_up() (in module pyray)":[[5,"pyray.is_key_up",false]],"is_material_valid() (in module pyray)":[[5,"pyray.is_material_valid",false]],"is_model_animation_valid() (in module pyray)":[[5,"pyray.is_model_animation_valid",false]],"is_model_valid() (in module pyray)":[[5,"pyray.is_model_valid",false]],"is_mouse_button_down() (in module pyray)":[[5,"pyray.is_mouse_button_down",false]],"is_mouse_button_pressed() (in module pyray)":[[5,"pyray.is_mouse_button_pressed",false]],"is_mouse_button_released() (in module pyray)":[[5,"pyray.is_mouse_button_released",false]],"is_mouse_button_up() (in module pyray)":[[5,"pyray.is_mouse_button_up",false]],"is_music_stream_playing() (in module pyray)":[[5,"pyray.is_music_stream_playing",false]],"is_music_valid() (in module pyray)":[[5,"pyray.is_music_valid",false]],"is_path_file() (in module pyray)":[[5,"pyray.is_path_file",false]],"is_render_texture_valid() (in module pyray)":[[5,"pyray.is_render_texture_valid",false]],"is_shader_valid() (in module pyray)":[[5,"pyray.is_shader_valid",false]],"is_sound_playing() (in module pyray)":[[5,"pyray.is_sound_playing",false]],"is_sound_valid() (in module pyray)":[[5,"pyray.is_sound_valid",false]],"is_texture_valid() (in module pyray)":[[5,"pyray.is_texture_valid",false]],"is_wave_valid() (in module pyray)":[[5,"pyray.is_wave_valid",false]],"is_window_focused() (in module pyray)":[[5,"pyray.is_window_focused",false]],"is_window_fullscreen() (in module pyray)":[[5,"pyray.is_window_fullscreen",false]],"is_window_hidden() (in module pyray)":[[5,"pyray.is_window_hidden",false]],"is_window_maximized() (in module pyray)":[[5,"pyray.is_window_maximized",false]],"is_window_minimized() (in module pyray)":[[5,"pyray.is_window_minimized",false]],"is_window_ready() (in module pyray)":[[5,"pyray.is_window_ready",false]],"is_window_resized() (in module pyray)":[[5,"pyray.is_window_resized",false]],"is_window_state() (in module pyray)":[[5,"pyray.is_window_state",false]],"isaudiodeviceready() (in module raylib)":[[6,"raylib.IsAudioDeviceReady",false]],"isaudiostreamplaying() (in module raylib)":[[6,"raylib.IsAudioStreamPlaying",false]],"isaudiostreamprocessed() (in module raylib)":[[6,"raylib.IsAudioStreamProcessed",false]],"isaudiostreamvalid() (in module raylib)":[[6,"raylib.IsAudioStreamValid",false]],"iscursorhidden() (in module raylib)":[[6,"raylib.IsCursorHidden",false]],"iscursoronscreen() (in module raylib)":[[6,"raylib.IsCursorOnScreen",false]],"isfiledropped() (in module raylib)":[[6,"raylib.IsFileDropped",false]],"isfileextension() (in module raylib)":[[6,"raylib.IsFileExtension",false]],"isfilenamevalid() (in module raylib)":[[6,"raylib.IsFileNameValid",false]],"isfontvalid() (in module raylib)":[[6,"raylib.IsFontValid",false]],"isgamepadavailable() (in module raylib)":[[6,"raylib.IsGamepadAvailable",false]],"isgamepadbuttondown() (in module raylib)":[[6,"raylib.IsGamepadButtonDown",false]],"isgamepadbuttonpressed() (in module raylib)":[[6,"raylib.IsGamepadButtonPressed",false]],"isgamepadbuttonreleased() (in module raylib)":[[6,"raylib.IsGamepadButtonReleased",false]],"isgamepadbuttonup() (in module raylib)":[[6,"raylib.IsGamepadButtonUp",false]],"isgesturedetected() (in module raylib)":[[6,"raylib.IsGestureDetected",false]],"isgrounded (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.isGrounded",false]],"isgrounded (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.isGrounded",false]],"isimagevalid() (in module raylib)":[[6,"raylib.IsImageValid",false]],"iskeydown() (in module raylib)":[[6,"raylib.IsKeyDown",false]],"iskeypressed() (in module raylib)":[[6,"raylib.IsKeyPressed",false]],"iskeypressedrepeat() (in module raylib)":[[6,"raylib.IsKeyPressedRepeat",false]],"iskeyreleased() (in module raylib)":[[6,"raylib.IsKeyReleased",false]],"iskeyup() (in module raylib)":[[6,"raylib.IsKeyUp",false]],"ismaterialvalid() (in module raylib)":[[6,"raylib.IsMaterialValid",false]],"ismodelanimationvalid() (in module raylib)":[[6,"raylib.IsModelAnimationValid",false]],"ismodelvalid() (in module raylib)":[[6,"raylib.IsModelValid",false]],"ismousebuttondown() (in module raylib)":[[6,"raylib.IsMouseButtonDown",false]],"ismousebuttonpressed() (in module raylib)":[[6,"raylib.IsMouseButtonPressed",false]],"ismousebuttonreleased() (in module raylib)":[[6,"raylib.IsMouseButtonReleased",false]],"ismousebuttonup() (in module raylib)":[[6,"raylib.IsMouseButtonUp",false]],"ismusicstreamplaying() (in module raylib)":[[6,"raylib.IsMusicStreamPlaying",false]],"ismusicvalid() (in module raylib)":[[6,"raylib.IsMusicValid",false]],"ispathfile() (in module raylib)":[[6,"raylib.IsPathFile",false]],"isrendertexturevalid() (in module raylib)":[[6,"raylib.IsRenderTextureValid",false]],"isshadervalid() (in module raylib)":[[6,"raylib.IsShaderValid",false]],"issoundplaying() (in module raylib)":[[6,"raylib.IsSoundPlaying",false]],"issoundvalid() (in module raylib)":[[6,"raylib.IsSoundValid",false]],"istexturevalid() (in module raylib)":[[6,"raylib.IsTextureValid",false]],"iswavevalid() (in module raylib)":[[6,"raylib.IsWaveValid",false]],"iswindowfocused() (in module raylib)":[[6,"raylib.IsWindowFocused",false]],"iswindowfullscreen() (in module raylib)":[[6,"raylib.IsWindowFullscreen",false]],"iswindowhidden() (in module raylib)":[[6,"raylib.IsWindowHidden",false]],"iswindowmaximized() (in module raylib)":[[6,"raylib.IsWindowMaximized",false]],"iswindowminimized() (in module raylib)":[[6,"raylib.IsWindowMinimized",false]],"iswindowready() (in module raylib)":[[6,"raylib.IsWindowReady",false]],"iswindowresized() (in module raylib)":[[6,"raylib.IsWindowResized",false]],"iswindowstate() (in module raylib)":[[6,"raylib.IsWindowState",false]],"key_a (in module raylib)":[[6,"raylib.KEY_A",false]],"key_a (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_A",false]],"key_apostrophe (in module raylib)":[[6,"raylib.KEY_APOSTROPHE",false]],"key_apostrophe (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_APOSTROPHE",false]],"key_b (in module raylib)":[[6,"raylib.KEY_B",false]],"key_b (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_B",false]],"key_back (in module raylib)":[[6,"raylib.KEY_BACK",false]],"key_back (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_BACK",false]],"key_backslash (in module raylib)":[[6,"raylib.KEY_BACKSLASH",false]],"key_backslash (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_BACKSLASH",false]],"key_backspace (in module raylib)":[[6,"raylib.KEY_BACKSPACE",false]],"key_backspace (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_BACKSPACE",false]],"key_c (in module raylib)":[[6,"raylib.KEY_C",false]],"key_c (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_C",false]],"key_caps_lock (in module raylib)":[[6,"raylib.KEY_CAPS_LOCK",false]],"key_caps_lock (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_CAPS_LOCK",false]],"key_comma (in module raylib)":[[6,"raylib.KEY_COMMA",false]],"key_comma (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_COMMA",false]],"key_d (in module raylib)":[[6,"raylib.KEY_D",false]],"key_d (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_D",false]],"key_delete (in module raylib)":[[6,"raylib.KEY_DELETE",false]],"key_delete (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_DELETE",false]],"key_down (in module raylib)":[[6,"raylib.KEY_DOWN",false]],"key_down (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_DOWN",false]],"key_e (in module raylib)":[[6,"raylib.KEY_E",false]],"key_e (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_E",false]],"key_eight (in module raylib)":[[6,"raylib.KEY_EIGHT",false]],"key_eight (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_EIGHT",false]],"key_end (in module raylib)":[[6,"raylib.KEY_END",false]],"key_end (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_END",false]],"key_enter (in module raylib)":[[6,"raylib.KEY_ENTER",false]],"key_enter (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_ENTER",false]],"key_equal (in module raylib)":[[6,"raylib.KEY_EQUAL",false]],"key_equal (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_EQUAL",false]],"key_escape (in module raylib)":[[6,"raylib.KEY_ESCAPE",false]],"key_escape (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_ESCAPE",false]],"key_f (in module raylib)":[[6,"raylib.KEY_F",false]],"key_f (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F",false]],"key_f1 (in module raylib)":[[6,"raylib.KEY_F1",false]],"key_f1 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F1",false]],"key_f10 (in module raylib)":[[6,"raylib.KEY_F10",false]],"key_f10 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F10",false]],"key_f11 (in module raylib)":[[6,"raylib.KEY_F11",false]],"key_f11 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F11",false]],"key_f12 (in module raylib)":[[6,"raylib.KEY_F12",false]],"key_f12 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F12",false]],"key_f2 (in module raylib)":[[6,"raylib.KEY_F2",false]],"key_f2 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F2",false]],"key_f3 (in module raylib)":[[6,"raylib.KEY_F3",false]],"key_f3 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F3",false]],"key_f4 (in module raylib)":[[6,"raylib.KEY_F4",false]],"key_f4 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F4",false]],"key_f5 (in module raylib)":[[6,"raylib.KEY_F5",false]],"key_f5 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F5",false]],"key_f6 (in module raylib)":[[6,"raylib.KEY_F6",false]],"key_f6 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F6",false]],"key_f7 (in module raylib)":[[6,"raylib.KEY_F7",false]],"key_f7 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F7",false]],"key_f8 (in module raylib)":[[6,"raylib.KEY_F8",false]],"key_f8 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F8",false]],"key_f9 (in module raylib)":[[6,"raylib.KEY_F9",false]],"key_f9 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_F9",false]],"key_five (in module raylib)":[[6,"raylib.KEY_FIVE",false]],"key_five (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_FIVE",false]],"key_four (in module raylib)":[[6,"raylib.KEY_FOUR",false]],"key_four (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_FOUR",false]],"key_g (in module raylib)":[[6,"raylib.KEY_G",false]],"key_g (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_G",false]],"key_grave (in module raylib)":[[6,"raylib.KEY_GRAVE",false]],"key_grave (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_GRAVE",false]],"key_h (in module raylib)":[[6,"raylib.KEY_H",false]],"key_h (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_H",false]],"key_home (in module raylib)":[[6,"raylib.KEY_HOME",false]],"key_home (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_HOME",false]],"key_i (in module raylib)":[[6,"raylib.KEY_I",false]],"key_i (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_I",false]],"key_insert (in module raylib)":[[6,"raylib.KEY_INSERT",false]],"key_insert (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_INSERT",false]],"key_j (in module raylib)":[[6,"raylib.KEY_J",false]],"key_j (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_J",false]],"key_k (in module raylib)":[[6,"raylib.KEY_K",false]],"key_k (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_K",false]],"key_kb_menu (in module raylib)":[[6,"raylib.KEY_KB_MENU",false]],"key_kb_menu (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KB_MENU",false]],"key_kp_0 (in module raylib)":[[6,"raylib.KEY_KP_0",false]],"key_kp_0 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_0",false]],"key_kp_1 (in module raylib)":[[6,"raylib.KEY_KP_1",false]],"key_kp_1 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_1",false]],"key_kp_2 (in module raylib)":[[6,"raylib.KEY_KP_2",false]],"key_kp_2 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_2",false]],"key_kp_3 (in module raylib)":[[6,"raylib.KEY_KP_3",false]],"key_kp_3 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_3",false]],"key_kp_4 (in module raylib)":[[6,"raylib.KEY_KP_4",false]],"key_kp_4 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_4",false]],"key_kp_5 (in module raylib)":[[6,"raylib.KEY_KP_5",false]],"key_kp_5 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_5",false]],"key_kp_6 (in module raylib)":[[6,"raylib.KEY_KP_6",false]],"key_kp_6 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_6",false]],"key_kp_7 (in module raylib)":[[6,"raylib.KEY_KP_7",false]],"key_kp_7 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_7",false]],"key_kp_8 (in module raylib)":[[6,"raylib.KEY_KP_8",false]],"key_kp_8 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_8",false]],"key_kp_9 (in module raylib)":[[6,"raylib.KEY_KP_9",false]],"key_kp_9 (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_9",false]],"key_kp_add (in module raylib)":[[6,"raylib.KEY_KP_ADD",false]],"key_kp_add (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_ADD",false]],"key_kp_decimal (in module raylib)":[[6,"raylib.KEY_KP_DECIMAL",false]],"key_kp_decimal (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_DECIMAL",false]],"key_kp_divide (in module raylib)":[[6,"raylib.KEY_KP_DIVIDE",false]],"key_kp_divide (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_DIVIDE",false]],"key_kp_enter (in module raylib)":[[6,"raylib.KEY_KP_ENTER",false]],"key_kp_enter (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_ENTER",false]],"key_kp_equal (in module raylib)":[[6,"raylib.KEY_KP_EQUAL",false]],"key_kp_equal (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_EQUAL",false]],"key_kp_multiply (in module raylib)":[[6,"raylib.KEY_KP_MULTIPLY",false]],"key_kp_multiply (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_MULTIPLY",false]],"key_kp_subtract (in module raylib)":[[6,"raylib.KEY_KP_SUBTRACT",false]],"key_kp_subtract (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_KP_SUBTRACT",false]],"key_l (in module raylib)":[[6,"raylib.KEY_L",false]],"key_l (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_L",false]],"key_left (in module raylib)":[[6,"raylib.KEY_LEFT",false]],"key_left (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_LEFT",false]],"key_left_alt (in module raylib)":[[6,"raylib.KEY_LEFT_ALT",false]],"key_left_alt (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_LEFT_ALT",false]],"key_left_bracket (in module raylib)":[[6,"raylib.KEY_LEFT_BRACKET",false]],"key_left_bracket (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_LEFT_BRACKET",false]],"key_left_control (in module raylib)":[[6,"raylib.KEY_LEFT_CONTROL",false]],"key_left_control (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_LEFT_CONTROL",false]],"key_left_shift (in module raylib)":[[6,"raylib.KEY_LEFT_SHIFT",false]],"key_left_shift (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_LEFT_SHIFT",false]],"key_left_super (in module raylib)":[[6,"raylib.KEY_LEFT_SUPER",false]],"key_left_super (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_LEFT_SUPER",false]],"key_m (in module raylib)":[[6,"raylib.KEY_M",false]],"key_m (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_M",false]],"key_menu (in module raylib)":[[6,"raylib.KEY_MENU",false]],"key_menu (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_MENU",false]],"key_minus (in module raylib)":[[6,"raylib.KEY_MINUS",false]],"key_minus (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_MINUS",false]],"key_n (in module raylib)":[[6,"raylib.KEY_N",false]],"key_n (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_N",false]],"key_nine (in module raylib)":[[6,"raylib.KEY_NINE",false]],"key_nine (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_NINE",false]],"key_null (in module raylib)":[[6,"raylib.KEY_NULL",false]],"key_null (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_NULL",false]],"key_num_lock (in module raylib)":[[6,"raylib.KEY_NUM_LOCK",false]],"key_num_lock (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_NUM_LOCK",false]],"key_o (in module raylib)":[[6,"raylib.KEY_O",false]],"key_o (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_O",false]],"key_one (in module raylib)":[[6,"raylib.KEY_ONE",false]],"key_one (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_ONE",false]],"key_p (in module raylib)":[[6,"raylib.KEY_P",false]],"key_p (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_P",false]],"key_page_down (in module raylib)":[[6,"raylib.KEY_PAGE_DOWN",false]],"key_page_down (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_PAGE_DOWN",false]],"key_page_up (in module raylib)":[[6,"raylib.KEY_PAGE_UP",false]],"key_page_up (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_PAGE_UP",false]],"key_pause (in module raylib)":[[6,"raylib.KEY_PAUSE",false]],"key_pause (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_PAUSE",false]],"key_period (in module raylib)":[[6,"raylib.KEY_PERIOD",false]],"key_period (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_PERIOD",false]],"key_print_screen (in module raylib)":[[6,"raylib.KEY_PRINT_SCREEN",false]],"key_print_screen (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_PRINT_SCREEN",false]],"key_q (in module raylib)":[[6,"raylib.KEY_Q",false]],"key_q (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_Q",false]],"key_r (in module raylib)":[[6,"raylib.KEY_R",false]],"key_r (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_R",false]],"key_right (in module raylib)":[[6,"raylib.KEY_RIGHT",false]],"key_right (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_RIGHT",false]],"key_right_alt (in module raylib)":[[6,"raylib.KEY_RIGHT_ALT",false]],"key_right_alt (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_RIGHT_ALT",false]],"key_right_bracket (in module raylib)":[[6,"raylib.KEY_RIGHT_BRACKET",false]],"key_right_bracket (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_RIGHT_BRACKET",false]],"key_right_control (in module raylib)":[[6,"raylib.KEY_RIGHT_CONTROL",false]],"key_right_control (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_RIGHT_CONTROL",false]],"key_right_shift (in module raylib)":[[6,"raylib.KEY_RIGHT_SHIFT",false]],"key_right_shift (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_RIGHT_SHIFT",false]],"key_right_super (in module raylib)":[[6,"raylib.KEY_RIGHT_SUPER",false]],"key_right_super (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_RIGHT_SUPER",false]],"key_s (in module raylib)":[[6,"raylib.KEY_S",false]],"key_s (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_S",false]],"key_scroll_lock (in module raylib)":[[6,"raylib.KEY_SCROLL_LOCK",false]],"key_scroll_lock (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_SCROLL_LOCK",false]],"key_semicolon (in module raylib)":[[6,"raylib.KEY_SEMICOLON",false]],"key_semicolon (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_SEMICOLON",false]],"key_seven (in module raylib)":[[6,"raylib.KEY_SEVEN",false]],"key_seven (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_SEVEN",false]],"key_six (in module raylib)":[[6,"raylib.KEY_SIX",false]],"key_six (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_SIX",false]],"key_slash (in module raylib)":[[6,"raylib.KEY_SLASH",false]],"key_slash (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_SLASH",false]],"key_space (in module raylib)":[[6,"raylib.KEY_SPACE",false]],"key_space (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_SPACE",false]],"key_t (in module raylib)":[[6,"raylib.KEY_T",false]],"key_t (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_T",false]],"key_tab (in module raylib)":[[6,"raylib.KEY_TAB",false]],"key_tab (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_TAB",false]],"key_three (in module raylib)":[[6,"raylib.KEY_THREE",false]],"key_three (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_THREE",false]],"key_two (in module raylib)":[[6,"raylib.KEY_TWO",false]],"key_two (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_TWO",false]],"key_u (in module raylib)":[[6,"raylib.KEY_U",false]],"key_u (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_U",false]],"key_up (in module raylib)":[[6,"raylib.KEY_UP",false]],"key_up (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_UP",false]],"key_v (in module raylib)":[[6,"raylib.KEY_V",false]],"key_v (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_V",false]],"key_volume_down (in module raylib)":[[6,"raylib.KEY_VOLUME_DOWN",false]],"key_volume_down (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_VOLUME_DOWN",false]],"key_volume_up (in module raylib)":[[6,"raylib.KEY_VOLUME_UP",false]],"key_volume_up (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_VOLUME_UP",false]],"key_w (in module raylib)":[[6,"raylib.KEY_W",false]],"key_w (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_W",false]],"key_x (in module raylib)":[[6,"raylib.KEY_X",false]],"key_x (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_X",false]],"key_y (in module raylib)":[[6,"raylib.KEY_Y",false]],"key_y (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_Y",false]],"key_z (in module raylib)":[[6,"raylib.KEY_Z",false]],"key_z (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_Z",false]],"key_zero (in module raylib)":[[6,"raylib.KEY_ZERO",false]],"key_zero (pyray.keyboardkey attribute)":[[5,"pyray.KeyboardKey.KEY_ZERO",false]],"keyboardkey (class in pyray)":[[5,"pyray.KeyboardKey",false]],"keyboardkey (in module raylib)":[[6,"raylib.KeyboardKey",false]],"label (in module raylib)":[[6,"raylib.LABEL",false]],"label (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.LABEL",false]],"layout (pyray.npatchinfo attribute)":[[5,"pyray.NPatchInfo.layout",false]],"layout (raylib.npatchinfo attribute)":[[6,"raylib.NPatchInfo.layout",false]],"left (pyray.npatchinfo attribute)":[[5,"pyray.NPatchInfo.left",false]],"left (raylib.npatchinfo attribute)":[[6,"raylib.NPatchInfo.left",false]],"leftlenscenter (pyray.vrstereoconfig attribute)":[[5,"pyray.VrStereoConfig.leftLensCenter",false]],"leftlenscenter (raylib.vrstereoconfig attribute)":[[6,"raylib.VrStereoConfig.leftLensCenter",false]],"leftscreencenter (pyray.vrstereoconfig attribute)":[[5,"pyray.VrStereoConfig.leftScreenCenter",false]],"leftscreencenter (raylib.vrstereoconfig attribute)":[[6,"raylib.VrStereoConfig.leftScreenCenter",false]],"lensdistortionvalues (pyray.vrdeviceinfo attribute)":[[5,"pyray.VrDeviceInfo.lensDistortionValues",false]],"lensdistortionvalues (raylib.vrdeviceinfo attribute)":[[6,"raylib.VrDeviceInfo.lensDistortionValues",false]],"lensseparationdistance (pyray.vrdeviceinfo attribute)":[[5,"pyray.VrDeviceInfo.lensSeparationDistance",false]],"lensseparationdistance (raylib.vrdeviceinfo attribute)":[[6,"raylib.VrDeviceInfo.lensSeparationDistance",false]],"lerp() (in module pyray)":[[5,"pyray.lerp",false]],"lerp() (in module raylib)":[[6,"raylib.Lerp",false]],"lightgray (in module pyray)":[[5,"pyray.LIGHTGRAY",false]],"lightgray (in module raylib)":[[6,"raylib.LIGHTGRAY",false]],"lime (in module pyray)":[[5,"pyray.LIME",false]],"lime (in module raylib)":[[6,"raylib.LIME",false]],"line_color (in module raylib)":[[6,"raylib.LINE_COLOR",false]],"line_color (pyray.guidefaultproperty attribute)":[[5,"pyray.GuiDefaultProperty.LINE_COLOR",false]],"list_items_border_width (in module raylib)":[[6,"raylib.LIST_ITEMS_BORDER_WIDTH",false]],"list_items_border_width (pyray.guilistviewproperty attribute)":[[5,"pyray.GuiListViewProperty.LIST_ITEMS_BORDER_WIDTH",false]],"list_items_height (in module raylib)":[[6,"raylib.LIST_ITEMS_HEIGHT",false]],"list_items_height (pyray.guilistviewproperty attribute)":[[5,"pyray.GuiListViewProperty.LIST_ITEMS_HEIGHT",false]],"list_items_spacing (in module raylib)":[[6,"raylib.LIST_ITEMS_SPACING",false]],"list_items_spacing (pyray.guilistviewproperty attribute)":[[5,"pyray.GuiListViewProperty.LIST_ITEMS_SPACING",false]],"listview (in module raylib)":[[6,"raylib.LISTVIEW",false]],"listview (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.LISTVIEW",false]],"load_audio_stream() (in module pyray)":[[5,"pyray.load_audio_stream",false]],"load_automation_event_list() (in module pyray)":[[5,"pyray.load_automation_event_list",false]],"load_codepoints() (in module pyray)":[[5,"pyray.load_codepoints",false]],"load_directory_files() (in module pyray)":[[5,"pyray.load_directory_files",false]],"load_directory_files_ex() (in module pyray)":[[5,"pyray.load_directory_files_ex",false]],"load_dropped_files() (in module pyray)":[[5,"pyray.load_dropped_files",false]],"load_file_data() (in module pyray)":[[5,"pyray.load_file_data",false]],"load_file_text() (in module pyray)":[[5,"pyray.load_file_text",false]],"load_font() (in module pyray)":[[5,"pyray.load_font",false]],"load_font_data() (in module pyray)":[[5,"pyray.load_font_data",false]],"load_font_ex() (in module pyray)":[[5,"pyray.load_font_ex",false]],"load_font_from_image() (in module pyray)":[[5,"pyray.load_font_from_image",false]],"load_font_from_memory() (in module pyray)":[[5,"pyray.load_font_from_memory",false]],"load_image() (in module pyray)":[[5,"pyray.load_image",false]],"load_image_anim() (in module pyray)":[[5,"pyray.load_image_anim",false]],"load_image_anim_from_memory() (in module pyray)":[[5,"pyray.load_image_anim_from_memory",false]],"load_image_colors() (in module pyray)":[[5,"pyray.load_image_colors",false]],"load_image_from_memory() (in module pyray)":[[5,"pyray.load_image_from_memory",false]],"load_image_from_screen() (in module pyray)":[[5,"pyray.load_image_from_screen",false]],"load_image_from_texture() (in module pyray)":[[5,"pyray.load_image_from_texture",false]],"load_image_palette() (in module pyray)":[[5,"pyray.load_image_palette",false]],"load_image_raw() (in module pyray)":[[5,"pyray.load_image_raw",false]],"load_material_default() (in module pyray)":[[5,"pyray.load_material_default",false]],"load_materials() (in module pyray)":[[5,"pyray.load_materials",false]],"load_model() (in module pyray)":[[5,"pyray.load_model",false]],"load_model_animations() (in module pyray)":[[5,"pyray.load_model_animations",false]],"load_model_from_mesh() (in module pyray)":[[5,"pyray.load_model_from_mesh",false]],"load_music_stream() (in module pyray)":[[5,"pyray.load_music_stream",false]],"load_music_stream_from_memory() (in module pyray)":[[5,"pyray.load_music_stream_from_memory",false]],"load_random_sequence() (in module pyray)":[[5,"pyray.load_random_sequence",false]],"load_render_texture() (in module pyray)":[[5,"pyray.load_render_texture",false]],"load_shader() (in module pyray)":[[5,"pyray.load_shader",false]],"load_shader_from_memory() (in module pyray)":[[5,"pyray.load_shader_from_memory",false]],"load_sound() (in module pyray)":[[5,"pyray.load_sound",false]],"load_sound_alias() (in module pyray)":[[5,"pyray.load_sound_alias",false]],"load_sound_from_wave() (in module pyray)":[[5,"pyray.load_sound_from_wave",false]],"load_texture() (in module pyray)":[[5,"pyray.load_texture",false]],"load_texture_cubemap() (in module pyray)":[[5,"pyray.load_texture_cubemap",false]],"load_texture_from_image() (in module pyray)":[[5,"pyray.load_texture_from_image",false]],"load_utf8() (in module pyray)":[[5,"pyray.load_utf8",false]],"load_vr_stereo_config() (in module pyray)":[[5,"pyray.load_vr_stereo_config",false]],"load_wave() (in module pyray)":[[5,"pyray.load_wave",false]],"load_wave_from_memory() (in module pyray)":[[5,"pyray.load_wave_from_memory",false]],"load_wave_samples() (in module pyray)":[[5,"pyray.load_wave_samples",false]],"loadaudiostream() (in module raylib)":[[6,"raylib.LoadAudioStream",false]],"loadautomationeventlist() (in module raylib)":[[6,"raylib.LoadAutomationEventList",false]],"loadcodepoints() (in module raylib)":[[6,"raylib.LoadCodepoints",false]],"loaddirectoryfiles() (in module raylib)":[[6,"raylib.LoadDirectoryFiles",false]],"loaddirectoryfilesex() (in module raylib)":[[6,"raylib.LoadDirectoryFilesEx",false]],"loaddroppedfiles() (in module raylib)":[[6,"raylib.LoadDroppedFiles",false]],"loadfiledata() (in module raylib)":[[6,"raylib.LoadFileData",false]],"loadfiletext() (in module raylib)":[[6,"raylib.LoadFileText",false]],"loadfont() (in module raylib)":[[6,"raylib.LoadFont",false]],"loadfontdata() (in module raylib)":[[6,"raylib.LoadFontData",false]],"loadfontex() (in module raylib)":[[6,"raylib.LoadFontEx",false]],"loadfontfromimage() (in module raylib)":[[6,"raylib.LoadFontFromImage",false]],"loadfontfrommemory() (in module raylib)":[[6,"raylib.LoadFontFromMemory",false]],"loadimage() (in module raylib)":[[6,"raylib.LoadImage",false]],"loadimageanim() (in module raylib)":[[6,"raylib.LoadImageAnim",false]],"loadimageanimfrommemory() (in module raylib)":[[6,"raylib.LoadImageAnimFromMemory",false]],"loadimagecolors() (in module raylib)":[[6,"raylib.LoadImageColors",false]],"loadimagefrommemory() (in module raylib)":[[6,"raylib.LoadImageFromMemory",false]],"loadimagefromscreen() (in module raylib)":[[6,"raylib.LoadImageFromScreen",false]],"loadimagefromtexture() (in module raylib)":[[6,"raylib.LoadImageFromTexture",false]],"loadimagepalette() (in module raylib)":[[6,"raylib.LoadImagePalette",false]],"loadimageraw() (in module raylib)":[[6,"raylib.LoadImageRaw",false]],"loadmaterialdefault() (in module raylib)":[[6,"raylib.LoadMaterialDefault",false]],"loadmaterials() (in module raylib)":[[6,"raylib.LoadMaterials",false]],"loadmodel() (in module raylib)":[[6,"raylib.LoadModel",false]],"loadmodelanimations() (in module raylib)":[[6,"raylib.LoadModelAnimations",false]],"loadmodelfrommesh() (in module raylib)":[[6,"raylib.LoadModelFromMesh",false]],"loadmusicstream() (in module raylib)":[[6,"raylib.LoadMusicStream",false]],"loadmusicstreamfrommemory() (in module raylib)":[[6,"raylib.LoadMusicStreamFromMemory",false]],"loadrandomsequence() (in module raylib)":[[6,"raylib.LoadRandomSequence",false]],"loadrendertexture() (in module raylib)":[[6,"raylib.LoadRenderTexture",false]],"loadshader() (in module raylib)":[[6,"raylib.LoadShader",false]],"loadshaderfrommemory() (in module raylib)":[[6,"raylib.LoadShaderFromMemory",false]],"loadsound() (in module raylib)":[[6,"raylib.LoadSound",false]],"loadsoundalias() (in module raylib)":[[6,"raylib.LoadSoundAlias",false]],"loadsoundfromwave() (in module raylib)":[[6,"raylib.LoadSoundFromWave",false]],"loadtexture() (in module raylib)":[[6,"raylib.LoadTexture",false]],"loadtexturecubemap() (in module raylib)":[[6,"raylib.LoadTextureCubemap",false]],"loadtexturefromimage() (in module raylib)":[[6,"raylib.LoadTextureFromImage",false]],"loadutf8() (in module raylib)":[[6,"raylib.LoadUTF8",false]],"loadvrstereoconfig() (in module raylib)":[[6,"raylib.LoadVrStereoConfig",false]],"loadwave() (in module raylib)":[[6,"raylib.LoadWave",false]],"loadwavefrommemory() (in module raylib)":[[6,"raylib.LoadWaveFromMemory",false]],"loadwavesamples() (in module raylib)":[[6,"raylib.LoadWaveSamples",false]],"locs (pyray.shader attribute)":[[5,"pyray.Shader.locs",false]],"locs (raylib.shader attribute)":[[6,"raylib.Shader.locs",false]],"log_all (in module raylib)":[[6,"raylib.LOG_ALL",false]],"log_all (pyray.traceloglevel attribute)":[[5,"pyray.TraceLogLevel.LOG_ALL",false]],"log_debug (in module raylib)":[[6,"raylib.LOG_DEBUG",false]],"log_debug (pyray.traceloglevel attribute)":[[5,"pyray.TraceLogLevel.LOG_DEBUG",false]],"log_error (in module raylib)":[[6,"raylib.LOG_ERROR",false]],"log_error (pyray.traceloglevel attribute)":[[5,"pyray.TraceLogLevel.LOG_ERROR",false]],"log_fatal (in module raylib)":[[6,"raylib.LOG_FATAL",false]],"log_fatal (pyray.traceloglevel attribute)":[[5,"pyray.TraceLogLevel.LOG_FATAL",false]],"log_info (in module raylib)":[[6,"raylib.LOG_INFO",false]],"log_info (pyray.traceloglevel attribute)":[[5,"pyray.TraceLogLevel.LOG_INFO",false]],"log_none (in module raylib)":[[6,"raylib.LOG_NONE",false]],"log_none (pyray.traceloglevel attribute)":[[5,"pyray.TraceLogLevel.LOG_NONE",false]],"log_trace (in module raylib)":[[6,"raylib.LOG_TRACE",false]],"log_trace (pyray.traceloglevel attribute)":[[5,"pyray.TraceLogLevel.LOG_TRACE",false]],"log_warning (in module raylib)":[[6,"raylib.LOG_WARNING",false]],"log_warning (pyray.traceloglevel attribute)":[[5,"pyray.TraceLogLevel.LOG_WARNING",false]],"looping (pyray.music attribute)":[[5,"pyray.Music.looping",false]],"looping (raylib.music attribute)":[[6,"raylib.Music.looping",false]],"m0 (pyray.matrix attribute)":[[5,"pyray.Matrix.m0",false]],"m0 (raylib.matrix attribute)":[[6,"raylib.Matrix.m0",false]],"m00 (pyray.matrix2x2 attribute)":[[5,"pyray.Matrix2x2.m00",false]],"m00 (raylib.matrix2x2 attribute)":[[6,"raylib.Matrix2x2.m00",false]],"m01 (pyray.matrix2x2 attribute)":[[5,"pyray.Matrix2x2.m01",false]],"m01 (raylib.matrix2x2 attribute)":[[6,"raylib.Matrix2x2.m01",false]],"m1 (pyray.matrix attribute)":[[5,"pyray.Matrix.m1",false]],"m1 (raylib.matrix attribute)":[[6,"raylib.Matrix.m1",false]],"m10 (pyray.matrix attribute)":[[5,"pyray.Matrix.m10",false]],"m10 (pyray.matrix2x2 attribute)":[[5,"pyray.Matrix2x2.m10",false]],"m10 (raylib.matrix attribute)":[[6,"raylib.Matrix.m10",false]],"m10 (raylib.matrix2x2 attribute)":[[6,"raylib.Matrix2x2.m10",false]],"m11 (pyray.matrix attribute)":[[5,"pyray.Matrix.m11",false]],"m11 (pyray.matrix2x2 attribute)":[[5,"pyray.Matrix2x2.m11",false]],"m11 (raylib.matrix attribute)":[[6,"raylib.Matrix.m11",false]],"m11 (raylib.matrix2x2 attribute)":[[6,"raylib.Matrix2x2.m11",false]],"m12 (pyray.matrix attribute)":[[5,"pyray.Matrix.m12",false]],"m12 (raylib.matrix attribute)":[[6,"raylib.Matrix.m12",false]],"m13 (pyray.matrix attribute)":[[5,"pyray.Matrix.m13",false]],"m13 (raylib.matrix attribute)":[[6,"raylib.Matrix.m13",false]],"m14 (pyray.matrix attribute)":[[5,"pyray.Matrix.m14",false]],"m14 (raylib.matrix attribute)":[[6,"raylib.Matrix.m14",false]],"m15 (pyray.matrix attribute)":[[5,"pyray.Matrix.m15",false]],"m15 (raylib.matrix attribute)":[[6,"raylib.Matrix.m15",false]],"m2 (pyray.matrix attribute)":[[5,"pyray.Matrix.m2",false]],"m2 (raylib.matrix attribute)":[[6,"raylib.Matrix.m2",false]],"m3 (pyray.matrix attribute)":[[5,"pyray.Matrix.m3",false]],"m3 (raylib.matrix attribute)":[[6,"raylib.Matrix.m3",false]],"m4 (pyray.matrix attribute)":[[5,"pyray.Matrix.m4",false]],"m4 (raylib.matrix attribute)":[[6,"raylib.Matrix.m4",false]],"m5 (pyray.matrix attribute)":[[5,"pyray.Matrix.m5",false]],"m5 (raylib.matrix attribute)":[[6,"raylib.Matrix.m5",false]],"m6 (pyray.matrix attribute)":[[5,"pyray.Matrix.m6",false]],"m6 (raylib.matrix attribute)":[[6,"raylib.Matrix.m6",false]],"m7 (pyray.matrix attribute)":[[5,"pyray.Matrix.m7",false]],"m7 (raylib.matrix attribute)":[[6,"raylib.Matrix.m7",false]],"m8 (pyray.matrix attribute)":[[5,"pyray.Matrix.m8",false]],"m8 (raylib.matrix attribute)":[[6,"raylib.Matrix.m8",false]],"m9 (pyray.matrix attribute)":[[5,"pyray.Matrix.m9",false]],"m9 (raylib.matrix attribute)":[[6,"raylib.Matrix.m9",false]],"magenta (in module pyray)":[[5,"pyray.MAGENTA",false]],"magenta (in module raylib)":[[6,"raylib.MAGENTA",false]],"make_directory() (in module pyray)":[[5,"pyray.make_directory",false]],"makedirectory() (in module raylib)":[[6,"raylib.MakeDirectory",false]],"maps (pyray.material attribute)":[[5,"pyray.Material.maps",false]],"maps (raylib.material attribute)":[[6,"raylib.Material.maps",false]],"maroon (in module pyray)":[[5,"pyray.MAROON",false]],"maroon (in module raylib)":[[6,"raylib.MAROON",false]],"mass (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.mass",false]],"mass (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.mass",false]],"material (class in pyray)":[[5,"pyray.Material",false]],"material (class in raylib)":[[6,"raylib.Material",false]],"material_map_albedo (in module raylib)":[[6,"raylib.MATERIAL_MAP_ALBEDO",false]],"material_map_albedo (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_ALBEDO",false]],"material_map_brdf (in module raylib)":[[6,"raylib.MATERIAL_MAP_BRDF",false]],"material_map_brdf (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_BRDF",false]],"material_map_cubemap (in module raylib)":[[6,"raylib.MATERIAL_MAP_CUBEMAP",false]],"material_map_cubemap (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_CUBEMAP",false]],"material_map_emission (in module raylib)":[[6,"raylib.MATERIAL_MAP_EMISSION",false]],"material_map_emission (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_EMISSION",false]],"material_map_height (in module raylib)":[[6,"raylib.MATERIAL_MAP_HEIGHT",false]],"material_map_height (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_HEIGHT",false]],"material_map_irradiance (in module raylib)":[[6,"raylib.MATERIAL_MAP_IRRADIANCE",false]],"material_map_irradiance (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_IRRADIANCE",false]],"material_map_metalness (in module raylib)":[[6,"raylib.MATERIAL_MAP_METALNESS",false]],"material_map_metalness (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_METALNESS",false]],"material_map_normal (in module raylib)":[[6,"raylib.MATERIAL_MAP_NORMAL",false]],"material_map_normal (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_NORMAL",false]],"material_map_occlusion (in module raylib)":[[6,"raylib.MATERIAL_MAP_OCCLUSION",false]],"material_map_occlusion (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_OCCLUSION",false]],"material_map_prefilter (in module raylib)":[[6,"raylib.MATERIAL_MAP_PREFILTER",false]],"material_map_prefilter (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_PREFILTER",false]],"material_map_roughness (in module raylib)":[[6,"raylib.MATERIAL_MAP_ROUGHNESS",false]],"material_map_roughness (pyray.materialmapindex attribute)":[[5,"pyray.MaterialMapIndex.MATERIAL_MAP_ROUGHNESS",false]],"materialcount (pyray.model attribute)":[[5,"pyray.Model.materialCount",false]],"materialcount (raylib.model attribute)":[[6,"raylib.Model.materialCount",false]],"materialmap (class in pyray)":[[5,"pyray.MaterialMap",false]],"materialmap (class in raylib)":[[6,"raylib.MaterialMap",false]],"materialmapindex (class in pyray)":[[5,"pyray.MaterialMapIndex",false]],"materialmapindex (in module raylib)":[[6,"raylib.MaterialMapIndex",false]],"materials (pyray.model attribute)":[[5,"pyray.Model.materials",false]],"materials (raylib.model attribute)":[[6,"raylib.Model.materials",false]],"matrix (class in pyray)":[[5,"pyray.Matrix",false]],"matrix (class in raylib)":[[6,"raylib.Matrix",false]],"matrix2x2 (class in pyray)":[[5,"pyray.Matrix2x2",false]],"matrix2x2 (class in raylib)":[[6,"raylib.Matrix2x2",false]],"matrix_add() (in module pyray)":[[5,"pyray.matrix_add",false]],"matrix_decompose() (in module pyray)":[[5,"pyray.matrix_decompose",false]],"matrix_determinant() (in module pyray)":[[5,"pyray.matrix_determinant",false]],"matrix_frustum() (in module pyray)":[[5,"pyray.matrix_frustum",false]],"matrix_identity() (in module pyray)":[[5,"pyray.matrix_identity",false]],"matrix_invert() (in module pyray)":[[5,"pyray.matrix_invert",false]],"matrix_look_at() (in module pyray)":[[5,"pyray.matrix_look_at",false]],"matrix_multiply() (in module pyray)":[[5,"pyray.matrix_multiply",false]],"matrix_ortho() (in module pyray)":[[5,"pyray.matrix_ortho",false]],"matrix_perspective() (in module pyray)":[[5,"pyray.matrix_perspective",false]],"matrix_rotate() (in module pyray)":[[5,"pyray.matrix_rotate",false]],"matrix_rotate_x() (in module pyray)":[[5,"pyray.matrix_rotate_x",false]],"matrix_rotate_xyz() (in module pyray)":[[5,"pyray.matrix_rotate_xyz",false]],"matrix_rotate_y() (in module pyray)":[[5,"pyray.matrix_rotate_y",false]],"matrix_rotate_z() (in module pyray)":[[5,"pyray.matrix_rotate_z",false]],"matrix_rotate_zyx() (in module pyray)":[[5,"pyray.matrix_rotate_zyx",false]],"matrix_scale() (in module pyray)":[[5,"pyray.matrix_scale",false]],"matrix_subtract() (in module pyray)":[[5,"pyray.matrix_subtract",false]],"matrix_to_float_v() (in module pyray)":[[5,"pyray.matrix_to_float_v",false]],"matrix_trace() (in module pyray)":[[5,"pyray.matrix_trace",false]],"matrix_translate() (in module pyray)":[[5,"pyray.matrix_translate",false]],"matrix_transpose() (in module pyray)":[[5,"pyray.matrix_transpose",false]],"matrixadd() (in module raylib)":[[6,"raylib.MatrixAdd",false]],"matrixdecompose() (in module raylib)":[[6,"raylib.MatrixDecompose",false]],"matrixdeterminant() (in module raylib)":[[6,"raylib.MatrixDeterminant",false]],"matrixfrustum() (in module raylib)":[[6,"raylib.MatrixFrustum",false]],"matrixidentity() (in module raylib)":[[6,"raylib.MatrixIdentity",false]],"matrixinvert() (in module raylib)":[[6,"raylib.MatrixInvert",false]],"matrixlookat() (in module raylib)":[[6,"raylib.MatrixLookAt",false]],"matrixmultiply() (in module raylib)":[[6,"raylib.MatrixMultiply",false]],"matrixortho() (in module raylib)":[[6,"raylib.MatrixOrtho",false]],"matrixperspective() (in module raylib)":[[6,"raylib.MatrixPerspective",false]],"matrixrotate() (in module raylib)":[[6,"raylib.MatrixRotate",false]],"matrixrotatex() (in module raylib)":[[6,"raylib.MatrixRotateX",false]],"matrixrotatexyz() (in module raylib)":[[6,"raylib.MatrixRotateXYZ",false]],"matrixrotatey() (in module raylib)":[[6,"raylib.MatrixRotateY",false]],"matrixrotatez() (in module raylib)":[[6,"raylib.MatrixRotateZ",false]],"matrixrotatezyx() (in module raylib)":[[6,"raylib.MatrixRotateZYX",false]],"matrixscale() (in module raylib)":[[6,"raylib.MatrixScale",false]],"matrixsubtract() (in module raylib)":[[6,"raylib.MatrixSubtract",false]],"matrixtofloatv() (in module raylib)":[[6,"raylib.MatrixToFloatV",false]],"matrixtrace() (in module raylib)":[[6,"raylib.MatrixTrace",false]],"matrixtranslate() (in module raylib)":[[6,"raylib.MatrixTranslate",false]],"matrixtranspose() (in module raylib)":[[6,"raylib.MatrixTranspose",false]],"max (pyray.boundingbox attribute)":[[5,"pyray.BoundingBox.max",false]],"max (raylib.boundingbox attribute)":[[6,"raylib.BoundingBox.max",false]],"maximize_window() (in module pyray)":[[5,"pyray.maximize_window",false]],"maximizewindow() (in module raylib)":[[6,"raylib.MaximizeWindow",false]],"measure_text() (in module pyray)":[[5,"pyray.measure_text",false]],"measure_text_ex() (in module pyray)":[[5,"pyray.measure_text_ex",false]],"measuretext() (in module raylib)":[[6,"raylib.MeasureText",false]],"measuretextex() (in module raylib)":[[6,"raylib.MeasureTextEx",false]],"mem_alloc() (in module pyray)":[[5,"pyray.mem_alloc",false]],"mem_free() (in module pyray)":[[5,"pyray.mem_free",false]],"mem_realloc() (in module pyray)":[[5,"pyray.mem_realloc",false]],"memalloc() (in module raylib)":[[6,"raylib.MemAlloc",false]],"memfree() (in module raylib)":[[6,"raylib.MemFree",false]],"memrealloc() (in module raylib)":[[6,"raylib.MemRealloc",false]],"mesh (class in pyray)":[[5,"pyray.Mesh",false]],"mesh (class in raylib)":[[6,"raylib.Mesh",false]],"meshcount (pyray.model attribute)":[[5,"pyray.Model.meshCount",false]],"meshcount (raylib.model attribute)":[[6,"raylib.Model.meshCount",false]],"meshes (pyray.model attribute)":[[5,"pyray.Model.meshes",false]],"meshes (raylib.model attribute)":[[6,"raylib.Model.meshes",false]],"meshmaterial (pyray.model attribute)":[[5,"pyray.Model.meshMaterial",false]],"meshmaterial (raylib.model attribute)":[[6,"raylib.Model.meshMaterial",false]],"min (pyray.boundingbox attribute)":[[5,"pyray.BoundingBox.min",false]],"min (raylib.boundingbox attribute)":[[6,"raylib.BoundingBox.min",false]],"minimize_window() (in module pyray)":[[5,"pyray.minimize_window",false]],"minimizewindow() (in module raylib)":[[6,"raylib.MinimizeWindow",false]],"mipmaps (pyray.image attribute)":[[5,"pyray.Image.mipmaps",false]],"mipmaps (pyray.texture attribute)":[[5,"pyray.Texture.mipmaps",false]],"mipmaps (pyray.texture2d attribute)":[[5,"pyray.Texture2D.mipmaps",false]],"mipmaps (raylib.image attribute)":[[6,"raylib.Image.mipmaps",false]],"mipmaps (raylib.texture attribute)":[[6,"raylib.Texture.mipmaps",false]],"mipmaps (raylib.texture2d attribute)":[[6,"raylib.Texture2D.mipmaps",false]],"mipmaps (raylib.texturecubemap attribute)":[[6,"raylib.TextureCubemap.mipmaps",false]],"mode (pyray.rldrawcall attribute)":[[5,"pyray.rlDrawCall.mode",false]],"mode (raylib.rldrawcall attribute)":[[6,"raylib.rlDrawCall.mode",false]],"model (class in pyray)":[[5,"pyray.Model",false]],"model (class in raylib)":[[6,"raylib.Model",false]],"modelanimation (class in pyray)":[[5,"pyray.ModelAnimation",false]],"modelanimation (class in raylib)":[[6,"raylib.ModelAnimation",false]],"module":[[5,"module-pyray",false],[6,"module-raylib",false]],"mouse_button_back (in module raylib)":[[6,"raylib.MOUSE_BUTTON_BACK",false]],"mouse_button_back (pyray.mousebutton attribute)":[[5,"pyray.MouseButton.MOUSE_BUTTON_BACK",false]],"mouse_button_extra (in module raylib)":[[6,"raylib.MOUSE_BUTTON_EXTRA",false]],"mouse_button_extra (pyray.mousebutton attribute)":[[5,"pyray.MouseButton.MOUSE_BUTTON_EXTRA",false]],"mouse_button_forward (in module raylib)":[[6,"raylib.MOUSE_BUTTON_FORWARD",false]],"mouse_button_forward (pyray.mousebutton attribute)":[[5,"pyray.MouseButton.MOUSE_BUTTON_FORWARD",false]],"mouse_button_left (in module raylib)":[[6,"raylib.MOUSE_BUTTON_LEFT",false]],"mouse_button_left (pyray.mousebutton attribute)":[[5,"pyray.MouseButton.MOUSE_BUTTON_LEFT",false]],"mouse_button_middle (in module raylib)":[[6,"raylib.MOUSE_BUTTON_MIDDLE",false]],"mouse_button_middle (pyray.mousebutton attribute)":[[5,"pyray.MouseButton.MOUSE_BUTTON_MIDDLE",false]],"mouse_button_right (in module raylib)":[[6,"raylib.MOUSE_BUTTON_RIGHT",false]],"mouse_button_right (pyray.mousebutton attribute)":[[5,"pyray.MouseButton.MOUSE_BUTTON_RIGHT",false]],"mouse_button_side (in module raylib)":[[6,"raylib.MOUSE_BUTTON_SIDE",false]],"mouse_button_side (pyray.mousebutton attribute)":[[5,"pyray.MouseButton.MOUSE_BUTTON_SIDE",false]],"mouse_cursor_arrow (in module raylib)":[[6,"raylib.MOUSE_CURSOR_ARROW",false]],"mouse_cursor_arrow (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_ARROW",false]],"mouse_cursor_crosshair (in module raylib)":[[6,"raylib.MOUSE_CURSOR_CROSSHAIR",false]],"mouse_cursor_crosshair (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_CROSSHAIR",false]],"mouse_cursor_default (in module raylib)":[[6,"raylib.MOUSE_CURSOR_DEFAULT",false]],"mouse_cursor_default (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_DEFAULT",false]],"mouse_cursor_ibeam (in module raylib)":[[6,"raylib.MOUSE_CURSOR_IBEAM",false]],"mouse_cursor_ibeam (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_IBEAM",false]],"mouse_cursor_not_allowed (in module raylib)":[[6,"raylib.MOUSE_CURSOR_NOT_ALLOWED",false]],"mouse_cursor_not_allowed (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_NOT_ALLOWED",false]],"mouse_cursor_pointing_hand (in module raylib)":[[6,"raylib.MOUSE_CURSOR_POINTING_HAND",false]],"mouse_cursor_pointing_hand (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_POINTING_HAND",false]],"mouse_cursor_resize_all (in module raylib)":[[6,"raylib.MOUSE_CURSOR_RESIZE_ALL",false]],"mouse_cursor_resize_all (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_RESIZE_ALL",false]],"mouse_cursor_resize_ew (in module raylib)":[[6,"raylib.MOUSE_CURSOR_RESIZE_EW",false]],"mouse_cursor_resize_ew (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_RESIZE_EW",false]],"mouse_cursor_resize_nesw (in module raylib)":[[6,"raylib.MOUSE_CURSOR_RESIZE_NESW",false]],"mouse_cursor_resize_nesw (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_RESIZE_NESW",false]],"mouse_cursor_resize_ns (in module raylib)":[[6,"raylib.MOUSE_CURSOR_RESIZE_NS",false]],"mouse_cursor_resize_ns (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_RESIZE_NS",false]],"mouse_cursor_resize_nwse (in module raylib)":[[6,"raylib.MOUSE_CURSOR_RESIZE_NWSE",false]],"mouse_cursor_resize_nwse (pyray.mousecursor attribute)":[[5,"pyray.MouseCursor.MOUSE_CURSOR_RESIZE_NWSE",false]],"mousebutton (class in pyray)":[[5,"pyray.MouseButton",false]],"mousebutton (in module raylib)":[[6,"raylib.MouseButton",false]],"mousecursor (class in pyray)":[[5,"pyray.MouseCursor",false]],"mousecursor (in module raylib)":[[6,"raylib.MouseCursor",false]],"music (class in pyray)":[[5,"pyray.Music",false]],"music (class in raylib)":[[6,"raylib.Music",false]],"name (pyray.boneinfo attribute)":[[5,"pyray.BoneInfo.name",false]],"name (pyray.modelanimation attribute)":[[5,"pyray.ModelAnimation.name",false]],"name (raylib.boneinfo attribute)":[[6,"raylib.BoneInfo.name",false]],"name (raylib.modelanimation attribute)":[[6,"raylib.ModelAnimation.name",false]],"normal (pyray.physicsmanifolddata attribute)":[[5,"pyray.PhysicsManifoldData.normal",false]],"normal (pyray.raycollision attribute)":[[5,"pyray.RayCollision.normal",false]],"normal (raylib.physicsmanifolddata attribute)":[[6,"raylib.PhysicsManifoldData.normal",false]],"normal (raylib.raycollision attribute)":[[6,"raylib.RayCollision.normal",false]],"normalize() (in module pyray)":[[5,"pyray.normalize",false]],"normalize() (in module raylib)":[[6,"raylib.Normalize",false]],"normals (pyray.mesh attribute)":[[5,"pyray.Mesh.normals",false]],"normals (pyray.physicsvertexdata attribute)":[[5,"pyray.PhysicsVertexData.normals",false]],"normals (pyray.rlvertexbuffer attribute)":[[5,"pyray.rlVertexBuffer.normals",false]],"normals (raylib.mesh attribute)":[[6,"raylib.Mesh.normals",false]],"normals (raylib.physicsvertexdata attribute)":[[6,"raylib.PhysicsVertexData.normals",false]],"normals (raylib.rlvertexbuffer attribute)":[[6,"raylib.rlVertexBuffer.normals",false]],"npatch_nine_patch (in module raylib)":[[6,"raylib.NPATCH_NINE_PATCH",false]],"npatch_nine_patch (pyray.npatchlayout attribute)":[[5,"pyray.NPatchLayout.NPATCH_NINE_PATCH",false]],"npatch_three_patch_horizontal (in module raylib)":[[6,"raylib.NPATCH_THREE_PATCH_HORIZONTAL",false]],"npatch_three_patch_horizontal (pyray.npatchlayout attribute)":[[5,"pyray.NPatchLayout.NPATCH_THREE_PATCH_HORIZONTAL",false]],"npatch_three_patch_vertical (in module raylib)":[[6,"raylib.NPATCH_THREE_PATCH_VERTICAL",false]],"npatch_three_patch_vertical (pyray.npatchlayout attribute)":[[5,"pyray.NPatchLayout.NPATCH_THREE_PATCH_VERTICAL",false]],"npatchinfo (class in pyray)":[[5,"pyray.NPatchInfo",false]],"npatchinfo (class in raylib)":[[6,"raylib.NPatchInfo",false]],"npatchlayout (class in pyray)":[[5,"pyray.NPatchLayout",false]],"npatchlayout (in module raylib)":[[6,"raylib.NPatchLayout",false]],"offset (pyray.camera2d attribute)":[[5,"pyray.Camera2D.offset",false]],"offset (raylib.camera2d attribute)":[[6,"raylib.Camera2D.offset",false]],"offsetx (pyray.glyphinfo attribute)":[[5,"pyray.GlyphInfo.offsetX",false]],"offsetx (raylib.glyphinfo attribute)":[[6,"raylib.GlyphInfo.offsetX",false]],"offsety (pyray.glyphinfo attribute)":[[5,"pyray.GlyphInfo.offsetY",false]],"offsety (raylib.glyphinfo attribute)":[[6,"raylib.GlyphInfo.offsetY",false]],"open_url() (in module pyray)":[[5,"pyray.open_url",false]],"openurl() (in module raylib)":[[6,"raylib.OpenURL",false]],"orange (in module pyray)":[[5,"pyray.ORANGE",false]],"orange (in module raylib)":[[6,"raylib.ORANGE",false]],"orient (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.orient",false]],"orient (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.orient",false]],"params (pyray.automationevent attribute)":[[5,"pyray.AutomationEvent.params",false]],"params (pyray.material attribute)":[[5,"pyray.Material.params",false]],"params (raylib.automationevent attribute)":[[6,"raylib.AutomationEvent.params",false]],"params (raylib.material attribute)":[[6,"raylib.Material.params",false]],"parent (pyray.boneinfo attribute)":[[5,"pyray.BoneInfo.parent",false]],"parent (raylib.boneinfo attribute)":[[6,"raylib.BoneInfo.parent",false]],"paths (pyray.filepathlist attribute)":[[5,"pyray.FilePathList.paths",false]],"paths (raylib.filepathlist attribute)":[[6,"raylib.FilePathList.paths",false]],"pause_audio_stream() (in module pyray)":[[5,"pyray.pause_audio_stream",false]],"pause_music_stream() (in module pyray)":[[5,"pyray.pause_music_stream",false]],"pause_sound() (in module pyray)":[[5,"pyray.pause_sound",false]],"pauseaudiostream() (in module raylib)":[[6,"raylib.PauseAudioStream",false]],"pausemusicstream() (in module raylib)":[[6,"raylib.PauseMusicStream",false]],"pausesound() (in module raylib)":[[6,"raylib.PauseSound",false]],"penetration (pyray.physicsmanifolddata attribute)":[[5,"pyray.PhysicsManifoldData.penetration",false]],"penetration (raylib.physicsmanifolddata attribute)":[[6,"raylib.PhysicsManifoldData.penetration",false]],"physics_add_force() (in module pyray)":[[5,"pyray.physics_add_force",false]],"physics_add_torque() (in module pyray)":[[5,"pyray.physics_add_torque",false]],"physics_circle (in module raylib)":[[6,"raylib.PHYSICS_CIRCLE",false]],"physics_polygon (in module raylib)":[[6,"raylib.PHYSICS_POLYGON",false]],"physics_shatter() (in module pyray)":[[5,"pyray.physics_shatter",false]],"physicsaddforce() (in module raylib)":[[6,"raylib.PhysicsAddForce",false]],"physicsaddtorque() (in module raylib)":[[6,"raylib.PhysicsAddTorque",false]],"physicsbodydata (class in pyray)":[[5,"pyray.PhysicsBodyData",false]],"physicsbodydata (class in raylib)":[[6,"raylib.PhysicsBodyData",false]],"physicsmanifolddata (class in pyray)":[[5,"pyray.PhysicsManifoldData",false]],"physicsmanifolddata (class in raylib)":[[6,"raylib.PhysicsManifoldData",false]],"physicsshape (class in pyray)":[[5,"pyray.PhysicsShape",false]],"physicsshape (class in raylib)":[[6,"raylib.PhysicsShape",false]],"physicsshapetype (in module raylib)":[[6,"raylib.PhysicsShapeType",false]],"physicsshatter() (in module raylib)":[[6,"raylib.PhysicsShatter",false]],"physicsvertexdata (class in pyray)":[[5,"pyray.PhysicsVertexData",false]],"physicsvertexdata (class in raylib)":[[6,"raylib.PhysicsVertexData",false]],"pink (in module pyray)":[[5,"pyray.PINK",false]],"pink (in module raylib)":[[6,"raylib.PINK",false]],"pixelformat (class in pyray)":[[5,"pyray.PixelFormat",false]],"pixelformat (in module raylib)":[[6,"raylib.PixelFormat",false]],"pixelformat_compressed_astc_4x4_rgba (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA",false]],"pixelformat_compressed_astc_4x4_rgba (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA",false]],"pixelformat_compressed_astc_8x8_rgba (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA",false]],"pixelformat_compressed_astc_8x8_rgba (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA",false]],"pixelformat_compressed_dxt1_rgb (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_DXT1_RGB",false]],"pixelformat_compressed_dxt1_rgb (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_DXT1_RGB",false]],"pixelformat_compressed_dxt1_rgba (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_DXT1_RGBA",false]],"pixelformat_compressed_dxt1_rgba (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_DXT1_RGBA",false]],"pixelformat_compressed_dxt3_rgba (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_DXT3_RGBA",false]],"pixelformat_compressed_dxt3_rgba (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_DXT3_RGBA",false]],"pixelformat_compressed_dxt5_rgba (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_DXT5_RGBA",false]],"pixelformat_compressed_dxt5_rgba (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_DXT5_RGBA",false]],"pixelformat_compressed_etc1_rgb (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_ETC1_RGB",false]],"pixelformat_compressed_etc1_rgb (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_ETC1_RGB",false]],"pixelformat_compressed_etc2_eac_rgba (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA",false]],"pixelformat_compressed_etc2_eac_rgba (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA",false]],"pixelformat_compressed_etc2_rgb (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_ETC2_RGB",false]],"pixelformat_compressed_etc2_rgb (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_ETC2_RGB",false]],"pixelformat_compressed_pvrt_rgb (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_PVRT_RGB",false]],"pixelformat_compressed_pvrt_rgb (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_PVRT_RGB",false]],"pixelformat_compressed_pvrt_rgba (in module raylib)":[[6,"raylib.PIXELFORMAT_COMPRESSED_PVRT_RGBA",false]],"pixelformat_compressed_pvrt_rgba (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_COMPRESSED_PVRT_RGBA",false]],"pixelformat_uncompressed_gray_alpha (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA",false]],"pixelformat_uncompressed_gray_alpha (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA",false]],"pixelformat_uncompressed_grayscale (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE",false]],"pixelformat_uncompressed_grayscale (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE",false]],"pixelformat_uncompressed_r16 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R16",false]],"pixelformat_uncompressed_r16 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R16",false]],"pixelformat_uncompressed_r16g16b16 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R16G16B16",false]],"pixelformat_uncompressed_r16g16b16 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R16G16B16",false]],"pixelformat_uncompressed_r16g16b16a16 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R16G16B16A16",false]],"pixelformat_uncompressed_r16g16b16a16 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R16G16B16A16",false]],"pixelformat_uncompressed_r32 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R32",false]],"pixelformat_uncompressed_r32 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R32",false]],"pixelformat_uncompressed_r32g32b32 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R32G32B32",false]],"pixelformat_uncompressed_r32g32b32 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R32G32B32",false]],"pixelformat_uncompressed_r32g32b32a32 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32",false]],"pixelformat_uncompressed_r32g32b32a32 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32",false]],"pixelformat_uncompressed_r4g4b4a4 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R4G4B4A4",false]],"pixelformat_uncompressed_r4g4b4a4 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R4G4B4A4",false]],"pixelformat_uncompressed_r5g5b5a1 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R5G5B5A1",false]],"pixelformat_uncompressed_r5g5b5a1 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R5G5B5A1",false]],"pixelformat_uncompressed_r5g6b5 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R5G6B5",false]],"pixelformat_uncompressed_r5g6b5 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R5G6B5",false]],"pixelformat_uncompressed_r8g8b8 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R8G8B8",false]],"pixelformat_uncompressed_r8g8b8 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8",false]],"pixelformat_uncompressed_r8g8b8a8 (in module raylib)":[[6,"raylib.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8",false]],"pixelformat_uncompressed_r8g8b8a8 (pyray.pixelformat attribute)":[[5,"pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8",false]],"pixels (raylib.glfwimage attribute)":[[6,"raylib.GLFWimage.pixels",false]],"play_audio_stream() (in module pyray)":[[5,"pyray.play_audio_stream",false]],"play_automation_event() (in module pyray)":[[5,"pyray.play_automation_event",false]],"play_music_stream() (in module pyray)":[[5,"pyray.play_music_stream",false]],"play_sound() (in module pyray)":[[5,"pyray.play_sound",false]],"playaudiostream() (in module raylib)":[[6,"raylib.PlayAudioStream",false]],"playautomationevent() (in module raylib)":[[6,"raylib.PlayAutomationEvent",false]],"playmusicstream() (in module raylib)":[[6,"raylib.PlayMusicStream",false]],"playsound() (in module raylib)":[[6,"raylib.PlaySound",false]],"point (pyray.raycollision attribute)":[[5,"pyray.RayCollision.point",false]],"point (raylib.raycollision attribute)":[[6,"raylib.RayCollision.point",false]],"poll_input_events() (in module pyray)":[[5,"pyray.poll_input_events",false]],"pollinputevents() (in module raylib)":[[6,"raylib.PollInputEvents",false]],"position (pyray.camera3d attribute)":[[5,"pyray.Camera3D.position",false]],"position (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.position",false]],"position (pyray.ray attribute)":[[5,"pyray.Ray.position",false]],"position (raylib.camera attribute)":[[6,"raylib.Camera.position",false]],"position (raylib.camera3d attribute)":[[6,"raylib.Camera3D.position",false]],"position (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.position",false]],"position (raylib.ray attribute)":[[6,"raylib.Ray.position",false]],"positions (pyray.physicsvertexdata attribute)":[[5,"pyray.PhysicsVertexData.positions",false]],"positions (raylib.physicsvertexdata attribute)":[[6,"raylib.PhysicsVertexData.positions",false]],"processor (pyray.audiostream attribute)":[[5,"pyray.AudioStream.processor",false]],"processor (raylib.audiostream attribute)":[[6,"raylib.AudioStream.processor",false]],"progress_padding (in module raylib)":[[6,"raylib.PROGRESS_PADDING",false]],"progress_padding (pyray.guiprogressbarproperty attribute)":[[5,"pyray.GuiProgressBarProperty.PROGRESS_PADDING",false]],"progressbar (in module raylib)":[[6,"raylib.PROGRESSBAR",false]],"progressbar (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.PROGRESSBAR",false]],"projection (pyray.camera3d attribute)":[[5,"pyray.Camera3D.projection",false]],"projection (pyray.vrstereoconfig attribute)":[[5,"pyray.VrStereoConfig.projection",false]],"projection (raylib.camera attribute)":[[6,"raylib.Camera.projection",false]],"projection (raylib.camera3d attribute)":[[6,"raylib.Camera3D.projection",false]],"projection (raylib.vrstereoconfig attribute)":[[6,"raylib.VrStereoConfig.projection",false]],"propertyid (pyray.guistyleprop attribute)":[[5,"pyray.GuiStyleProp.propertyId",false]],"propertyid (raylib.guistyleprop attribute)":[[6,"raylib.GuiStyleProp.propertyId",false]],"propertyvalue (pyray.guistyleprop attribute)":[[5,"pyray.GuiStyleProp.propertyValue",false]],"propertyvalue (raylib.guistyleprop attribute)":[[6,"raylib.GuiStyleProp.propertyValue",false]],"purple (in module pyray)":[[5,"pyray.PURPLE",false]],"purple (in module raylib)":[[6,"raylib.PURPLE",false]],"pyray":[[5,"module-pyray",false]],"quaternion (class in raylib)":[[6,"raylib.Quaternion",false]],"quaternion_add() (in module pyray)":[[5,"pyray.quaternion_add",false]],"quaternion_add_value() (in module pyray)":[[5,"pyray.quaternion_add_value",false]],"quaternion_cubic_hermite_spline() (in module pyray)":[[5,"pyray.quaternion_cubic_hermite_spline",false]],"quaternion_divide() (in module pyray)":[[5,"pyray.quaternion_divide",false]],"quaternion_equals() (in module pyray)":[[5,"pyray.quaternion_equals",false]],"quaternion_from_axis_angle() (in module pyray)":[[5,"pyray.quaternion_from_axis_angle",false]],"quaternion_from_euler() (in module pyray)":[[5,"pyray.quaternion_from_euler",false]],"quaternion_from_matrix() (in module pyray)":[[5,"pyray.quaternion_from_matrix",false]],"quaternion_from_vector3_to_vector3() (in module pyray)":[[5,"pyray.quaternion_from_vector3_to_vector3",false]],"quaternion_identity() (in module pyray)":[[5,"pyray.quaternion_identity",false]],"quaternion_invert() (in module pyray)":[[5,"pyray.quaternion_invert",false]],"quaternion_length() (in module pyray)":[[5,"pyray.quaternion_length",false]],"quaternion_lerp() (in module pyray)":[[5,"pyray.quaternion_lerp",false]],"quaternion_multiply() (in module pyray)":[[5,"pyray.quaternion_multiply",false]],"quaternion_nlerp() (in module pyray)":[[5,"pyray.quaternion_nlerp",false]],"quaternion_normalize() (in module pyray)":[[5,"pyray.quaternion_normalize",false]],"quaternion_scale() (in module pyray)":[[5,"pyray.quaternion_scale",false]],"quaternion_slerp() (in module pyray)":[[5,"pyray.quaternion_slerp",false]],"quaternion_subtract() (in module pyray)":[[5,"pyray.quaternion_subtract",false]],"quaternion_subtract_value() (in module pyray)":[[5,"pyray.quaternion_subtract_value",false]],"quaternion_to_axis_angle() (in module pyray)":[[5,"pyray.quaternion_to_axis_angle",false]],"quaternion_to_euler() (in module pyray)":[[5,"pyray.quaternion_to_euler",false]],"quaternion_to_matrix() (in module pyray)":[[5,"pyray.quaternion_to_matrix",false]],"quaternion_transform() (in module pyray)":[[5,"pyray.quaternion_transform",false]],"quaternionadd() (in module raylib)":[[6,"raylib.QuaternionAdd",false]],"quaternionaddvalue() (in module raylib)":[[6,"raylib.QuaternionAddValue",false]],"quaternioncubichermitespline() (in module raylib)":[[6,"raylib.QuaternionCubicHermiteSpline",false]],"quaterniondivide() (in module raylib)":[[6,"raylib.QuaternionDivide",false]],"quaternionequals() (in module raylib)":[[6,"raylib.QuaternionEquals",false]],"quaternionfromaxisangle() (in module raylib)":[[6,"raylib.QuaternionFromAxisAngle",false]],"quaternionfromeuler() (in module raylib)":[[6,"raylib.QuaternionFromEuler",false]],"quaternionfrommatrix() (in module raylib)":[[6,"raylib.QuaternionFromMatrix",false]],"quaternionfromvector3tovector3() (in module raylib)":[[6,"raylib.QuaternionFromVector3ToVector3",false]],"quaternionidentity() (in module raylib)":[[6,"raylib.QuaternionIdentity",false]],"quaternioninvert() (in module raylib)":[[6,"raylib.QuaternionInvert",false]],"quaternionlength() (in module raylib)":[[6,"raylib.QuaternionLength",false]],"quaternionlerp() (in module raylib)":[[6,"raylib.QuaternionLerp",false]],"quaternionmultiply() (in module raylib)":[[6,"raylib.QuaternionMultiply",false]],"quaternionnlerp() (in module raylib)":[[6,"raylib.QuaternionNlerp",false]],"quaternionnormalize() (in module raylib)":[[6,"raylib.QuaternionNormalize",false]],"quaternionscale() (in module raylib)":[[6,"raylib.QuaternionScale",false]],"quaternionslerp() (in module raylib)":[[6,"raylib.QuaternionSlerp",false]],"quaternionsubtract() (in module raylib)":[[6,"raylib.QuaternionSubtract",false]],"quaternionsubtractvalue() (in module raylib)":[[6,"raylib.QuaternionSubtractValue",false]],"quaterniontoaxisangle() (in module raylib)":[[6,"raylib.QuaternionToAxisAngle",false]],"quaterniontoeuler() (in module raylib)":[[6,"raylib.QuaternionToEuler",false]],"quaterniontomatrix() (in module raylib)":[[6,"raylib.QuaternionToMatrix",false]],"quaterniontransform() (in module raylib)":[[6,"raylib.QuaternionTransform",false]],"r (pyray.color attribute)":[[5,"pyray.Color.r",false]],"r (raylib.color attribute)":[[6,"raylib.Color.r",false]],"radius (pyray.physicsshape attribute)":[[5,"pyray.PhysicsShape.radius",false]],"radius (raylib.physicsshape attribute)":[[6,"raylib.PhysicsShape.radius",false]],"raudiobuffer (class in raylib)":[[6,"raylib.rAudioBuffer",false]],"raudioprocessor (class in raylib)":[[6,"raylib.rAudioProcessor",false]],"ray (class in pyray)":[[5,"pyray.Ray",false]],"ray (class in raylib)":[[6,"raylib.Ray",false]],"raycollision (class in pyray)":[[5,"pyray.RayCollision",false]],"raycollision (class in raylib)":[[6,"raylib.RayCollision",false]],"raylib":[[6,"module-raylib",false]],"raywhite (in module pyray)":[[5,"pyray.RAYWHITE",false]],"raywhite (in module raylib)":[[6,"raylib.RAYWHITE",false]],"reallocate (raylib.glfwallocator attribute)":[[6,"raylib.GLFWallocator.reallocate",false]],"recs (pyray.font attribute)":[[5,"pyray.Font.recs",false]],"recs (raylib.font attribute)":[[6,"raylib.Font.recs",false]],"rectangle (class in pyray)":[[5,"pyray.Rectangle",false]],"rectangle (class in raylib)":[[6,"raylib.Rectangle",false]],"red (in module pyray)":[[5,"pyray.RED",false]],"red (in module raylib)":[[6,"raylib.RED",false]],"red (raylib.glfwgammaramp attribute)":[[6,"raylib.GLFWgammaramp.red",false]],"redbits (raylib.glfwvidmode attribute)":[[6,"raylib.GLFWvidmode.redBits",false]],"refreshrate (raylib.glfwvidmode attribute)":[[6,"raylib.GLFWvidmode.refreshRate",false]],"remap() (in module pyray)":[[5,"pyray.remap",false]],"remap() (in module raylib)":[[6,"raylib.Remap",false]],"rendertexture (class in pyray)":[[5,"pyray.RenderTexture",false]],"rendertexture (class in raylib)":[[6,"raylib.RenderTexture",false]],"rendertexture2d (class in raylib)":[[6,"raylib.RenderTexture2D",false]],"reset_physics() (in module pyray)":[[5,"pyray.reset_physics",false]],"resetphysics() (in module raylib)":[[6,"raylib.ResetPhysics",false]],"restitution (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.restitution",false]],"restitution (pyray.physicsmanifolddata attribute)":[[5,"pyray.PhysicsManifoldData.restitution",false]],"restitution (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.restitution",false]],"restitution (raylib.physicsmanifolddata attribute)":[[6,"raylib.PhysicsManifoldData.restitution",false]],"restore_window() (in module pyray)":[[5,"pyray.restore_window",false]],"restorewindow() (in module raylib)":[[6,"raylib.RestoreWindow",false]],"resume_audio_stream() (in module pyray)":[[5,"pyray.resume_audio_stream",false]],"resume_music_stream() (in module pyray)":[[5,"pyray.resume_music_stream",false]],"resume_sound() (in module pyray)":[[5,"pyray.resume_sound",false]],"resumeaudiostream() (in module raylib)":[[6,"raylib.ResumeAudioStream",false]],"resumemusicstream() (in module raylib)":[[6,"raylib.ResumeMusicStream",false]],"resumesound() (in module raylib)":[[6,"raylib.ResumeSound",false]],"right (pyray.npatchinfo attribute)":[[5,"pyray.NPatchInfo.right",false]],"right (raylib.npatchinfo attribute)":[[6,"raylib.NPatchInfo.right",false]],"rightlenscenter (pyray.vrstereoconfig attribute)":[[5,"pyray.VrStereoConfig.rightLensCenter",false]],"rightlenscenter (raylib.vrstereoconfig attribute)":[[6,"raylib.VrStereoConfig.rightLensCenter",false]],"rightscreencenter (pyray.vrstereoconfig attribute)":[[5,"pyray.VrStereoConfig.rightScreenCenter",false]],"rightscreencenter (raylib.vrstereoconfig attribute)":[[6,"raylib.VrStereoConfig.rightScreenCenter",false]],"rl (in module raylib)":[[6,"raylib.rl",false]],"rl_active_draw_buffers() (in module pyray)":[[5,"pyray.rl_active_draw_buffers",false]],"rl_active_texture_slot() (in module pyray)":[[5,"pyray.rl_active_texture_slot",false]],"rl_attachment_color_channel0 (in module raylib)":[[6,"raylib.RL_ATTACHMENT_COLOR_CHANNEL0",false]],"rl_attachment_color_channel0 (pyray.rlframebufferattachtype attribute)":[[5,"pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL0",false]],"rl_attachment_color_channel1 (in module raylib)":[[6,"raylib.RL_ATTACHMENT_COLOR_CHANNEL1",false]],"rl_attachment_color_channel1 (pyray.rlframebufferattachtype attribute)":[[5,"pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL1",false]],"rl_attachment_color_channel2 (in module raylib)":[[6,"raylib.RL_ATTACHMENT_COLOR_CHANNEL2",false]],"rl_attachment_color_channel2 (pyray.rlframebufferattachtype attribute)":[[5,"pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL2",false]],"rl_attachment_color_channel3 (in module raylib)":[[6,"raylib.RL_ATTACHMENT_COLOR_CHANNEL3",false]],"rl_attachment_color_channel3 (pyray.rlframebufferattachtype attribute)":[[5,"pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL3",false]],"rl_attachment_color_channel4 (in module raylib)":[[6,"raylib.RL_ATTACHMENT_COLOR_CHANNEL4",false]],"rl_attachment_color_channel4 (pyray.rlframebufferattachtype attribute)":[[5,"pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL4",false]],"rl_attachment_color_channel5 (in module raylib)":[[6,"raylib.RL_ATTACHMENT_COLOR_CHANNEL5",false]],"rl_attachment_color_channel5 (pyray.rlframebufferattachtype attribute)":[[5,"pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL5",false]],"rl_attachment_color_channel6 (in module raylib)":[[6,"raylib.RL_ATTACHMENT_COLOR_CHANNEL6",false]],"rl_attachment_color_channel6 (pyray.rlframebufferattachtype attribute)":[[5,"pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL6",false]],"rl_attachment_color_channel7 (in module raylib)":[[6,"raylib.RL_ATTACHMENT_COLOR_CHANNEL7",false]],"rl_attachment_color_channel7 (pyray.rlframebufferattachtype attribute)":[[5,"pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL7",false]],"rl_attachment_cubemap_negative_x (in module raylib)":[[6,"raylib.RL_ATTACHMENT_CUBEMAP_NEGATIVE_X",false]],"rl_attachment_cubemap_negative_x (pyray.rlframebufferattachtexturetype attribute)":[[5,"pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_NEGATIVE_X",false]],"rl_attachment_cubemap_negative_y (in module raylib)":[[6,"raylib.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y",false]],"rl_attachment_cubemap_negative_y (pyray.rlframebufferattachtexturetype attribute)":[[5,"pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y",false]],"rl_attachment_cubemap_negative_z (in module raylib)":[[6,"raylib.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z",false]],"rl_attachment_cubemap_negative_z (pyray.rlframebufferattachtexturetype attribute)":[[5,"pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z",false]],"rl_attachment_cubemap_positive_x (in module raylib)":[[6,"raylib.RL_ATTACHMENT_CUBEMAP_POSITIVE_X",false]],"rl_attachment_cubemap_positive_x (pyray.rlframebufferattachtexturetype attribute)":[[5,"pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_POSITIVE_X",false]],"rl_attachment_cubemap_positive_y (in module raylib)":[[6,"raylib.RL_ATTACHMENT_CUBEMAP_POSITIVE_Y",false]],"rl_attachment_cubemap_positive_y (pyray.rlframebufferattachtexturetype attribute)":[[5,"pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_POSITIVE_Y",false]],"rl_attachment_cubemap_positive_z (in module raylib)":[[6,"raylib.RL_ATTACHMENT_CUBEMAP_POSITIVE_Z",false]],"rl_attachment_cubemap_positive_z (pyray.rlframebufferattachtexturetype attribute)":[[5,"pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_POSITIVE_Z",false]],"rl_attachment_depth (in module raylib)":[[6,"raylib.RL_ATTACHMENT_DEPTH",false]],"rl_attachment_depth (pyray.rlframebufferattachtype attribute)":[[5,"pyray.rlFramebufferAttachType.RL_ATTACHMENT_DEPTH",false]],"rl_attachment_renderbuffer (in module raylib)":[[6,"raylib.RL_ATTACHMENT_RENDERBUFFER",false]],"rl_attachment_renderbuffer (pyray.rlframebufferattachtexturetype attribute)":[[5,"pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_RENDERBUFFER",false]],"rl_attachment_stencil (in module raylib)":[[6,"raylib.RL_ATTACHMENT_STENCIL",false]],"rl_attachment_stencil (pyray.rlframebufferattachtype attribute)":[[5,"pyray.rlFramebufferAttachType.RL_ATTACHMENT_STENCIL",false]],"rl_attachment_texture2d (in module raylib)":[[6,"raylib.RL_ATTACHMENT_TEXTURE2D",false]],"rl_attachment_texture2d (pyray.rlframebufferattachtexturetype attribute)":[[5,"pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_TEXTURE2D",false]],"rl_begin() (in module pyray)":[[5,"pyray.rl_begin",false]],"rl_bind_framebuffer() (in module pyray)":[[5,"pyray.rl_bind_framebuffer",false]],"rl_bind_image_texture() (in module pyray)":[[5,"pyray.rl_bind_image_texture",false]],"rl_bind_shader_buffer() (in module pyray)":[[5,"pyray.rl_bind_shader_buffer",false]],"rl_blend_add_colors (in module raylib)":[[6,"raylib.RL_BLEND_ADD_COLORS",false]],"rl_blend_add_colors (pyray.rlblendmode attribute)":[[5,"pyray.rlBlendMode.RL_BLEND_ADD_COLORS",false]],"rl_blend_additive (in module raylib)":[[6,"raylib.RL_BLEND_ADDITIVE",false]],"rl_blend_additive (pyray.rlblendmode attribute)":[[5,"pyray.rlBlendMode.RL_BLEND_ADDITIVE",false]],"rl_blend_alpha (in module raylib)":[[6,"raylib.RL_BLEND_ALPHA",false]],"rl_blend_alpha (pyray.rlblendmode attribute)":[[5,"pyray.rlBlendMode.RL_BLEND_ALPHA",false]],"rl_blend_alpha_premultiply (in module raylib)":[[6,"raylib.RL_BLEND_ALPHA_PREMULTIPLY",false]],"rl_blend_alpha_premultiply (pyray.rlblendmode attribute)":[[5,"pyray.rlBlendMode.RL_BLEND_ALPHA_PREMULTIPLY",false]],"rl_blend_custom (in module raylib)":[[6,"raylib.RL_BLEND_CUSTOM",false]],"rl_blend_custom (pyray.rlblendmode attribute)":[[5,"pyray.rlBlendMode.RL_BLEND_CUSTOM",false]],"rl_blend_custom_separate (in module raylib)":[[6,"raylib.RL_BLEND_CUSTOM_SEPARATE",false]],"rl_blend_custom_separate (pyray.rlblendmode attribute)":[[5,"pyray.rlBlendMode.RL_BLEND_CUSTOM_SEPARATE",false]],"rl_blend_multiplied (in module raylib)":[[6,"raylib.RL_BLEND_MULTIPLIED",false]],"rl_blend_multiplied (pyray.rlblendmode attribute)":[[5,"pyray.rlBlendMode.RL_BLEND_MULTIPLIED",false]],"rl_blend_subtract_colors (in module raylib)":[[6,"raylib.RL_BLEND_SUBTRACT_COLORS",false]],"rl_blend_subtract_colors (pyray.rlblendmode attribute)":[[5,"pyray.rlBlendMode.RL_BLEND_SUBTRACT_COLORS",false]],"rl_blit_framebuffer() (in module pyray)":[[5,"pyray.rl_blit_framebuffer",false]],"rl_check_errors() (in module pyray)":[[5,"pyray.rl_check_errors",false]],"rl_check_render_batch_limit() (in module pyray)":[[5,"pyray.rl_check_render_batch_limit",false]],"rl_clear_color() (in module pyray)":[[5,"pyray.rl_clear_color",false]],"rl_clear_screen_buffers() (in module pyray)":[[5,"pyray.rl_clear_screen_buffers",false]],"rl_color3f() (in module pyray)":[[5,"pyray.rl_color3f",false]],"rl_color4f() (in module pyray)":[[5,"pyray.rl_color4f",false]],"rl_color4ub() (in module pyray)":[[5,"pyray.rl_color4ub",false]],"rl_color_mask() (in module pyray)":[[5,"pyray.rl_color_mask",false]],"rl_compile_shader() (in module pyray)":[[5,"pyray.rl_compile_shader",false]],"rl_compute_shader_dispatch() (in module pyray)":[[5,"pyray.rl_compute_shader_dispatch",false]],"rl_copy_shader_buffer() (in module pyray)":[[5,"pyray.rl_copy_shader_buffer",false]],"rl_cubemap_parameters() (in module pyray)":[[5,"pyray.rl_cubemap_parameters",false]],"rl_cull_face_back (in module raylib)":[[6,"raylib.RL_CULL_FACE_BACK",false]],"rl_cull_face_back (pyray.rlcullmode attribute)":[[5,"pyray.rlCullMode.RL_CULL_FACE_BACK",false]],"rl_cull_face_front (in module raylib)":[[6,"raylib.RL_CULL_FACE_FRONT",false]],"rl_cull_face_front (pyray.rlcullmode attribute)":[[5,"pyray.rlCullMode.RL_CULL_FACE_FRONT",false]],"rl_disable_backface_culling() (in module pyray)":[[5,"pyray.rl_disable_backface_culling",false]],"rl_disable_color_blend() (in module pyray)":[[5,"pyray.rl_disable_color_blend",false]],"rl_disable_depth_mask() (in module pyray)":[[5,"pyray.rl_disable_depth_mask",false]],"rl_disable_depth_test() (in module pyray)":[[5,"pyray.rl_disable_depth_test",false]],"rl_disable_framebuffer() (in module pyray)":[[5,"pyray.rl_disable_framebuffer",false]],"rl_disable_scissor_test() (in module pyray)":[[5,"pyray.rl_disable_scissor_test",false]],"rl_disable_shader() (in module pyray)":[[5,"pyray.rl_disable_shader",false]],"rl_disable_smooth_lines() (in module pyray)":[[5,"pyray.rl_disable_smooth_lines",false]],"rl_disable_stereo_render() (in module pyray)":[[5,"pyray.rl_disable_stereo_render",false]],"rl_disable_texture() (in module pyray)":[[5,"pyray.rl_disable_texture",false]],"rl_disable_texture_cubemap() (in module pyray)":[[5,"pyray.rl_disable_texture_cubemap",false]],"rl_disable_vertex_array() (in module pyray)":[[5,"pyray.rl_disable_vertex_array",false]],"rl_disable_vertex_attribute() (in module pyray)":[[5,"pyray.rl_disable_vertex_attribute",false]],"rl_disable_vertex_buffer() (in module pyray)":[[5,"pyray.rl_disable_vertex_buffer",false]],"rl_disable_vertex_buffer_element() (in module pyray)":[[5,"pyray.rl_disable_vertex_buffer_element",false]],"rl_disable_wire_mode() (in module pyray)":[[5,"pyray.rl_disable_wire_mode",false]],"rl_draw_render_batch() (in module pyray)":[[5,"pyray.rl_draw_render_batch",false]],"rl_draw_render_batch_active() (in module pyray)":[[5,"pyray.rl_draw_render_batch_active",false]],"rl_draw_vertex_array() (in module pyray)":[[5,"pyray.rl_draw_vertex_array",false]],"rl_draw_vertex_array_elements() (in module pyray)":[[5,"pyray.rl_draw_vertex_array_elements",false]],"rl_draw_vertex_array_elements_instanced() (in module pyray)":[[5,"pyray.rl_draw_vertex_array_elements_instanced",false]],"rl_draw_vertex_array_instanced() (in module pyray)":[[5,"pyray.rl_draw_vertex_array_instanced",false]],"rl_enable_backface_culling() (in module pyray)":[[5,"pyray.rl_enable_backface_culling",false]],"rl_enable_color_blend() (in module pyray)":[[5,"pyray.rl_enable_color_blend",false]],"rl_enable_depth_mask() (in module pyray)":[[5,"pyray.rl_enable_depth_mask",false]],"rl_enable_depth_test() (in module pyray)":[[5,"pyray.rl_enable_depth_test",false]],"rl_enable_framebuffer() (in module pyray)":[[5,"pyray.rl_enable_framebuffer",false]],"rl_enable_point_mode() (in module pyray)":[[5,"pyray.rl_enable_point_mode",false]],"rl_enable_scissor_test() (in module pyray)":[[5,"pyray.rl_enable_scissor_test",false]],"rl_enable_shader() (in module pyray)":[[5,"pyray.rl_enable_shader",false]],"rl_enable_smooth_lines() (in module pyray)":[[5,"pyray.rl_enable_smooth_lines",false]],"rl_enable_stereo_render() (in module pyray)":[[5,"pyray.rl_enable_stereo_render",false]],"rl_enable_texture() (in module pyray)":[[5,"pyray.rl_enable_texture",false]],"rl_enable_texture_cubemap() (in module pyray)":[[5,"pyray.rl_enable_texture_cubemap",false]],"rl_enable_vertex_array() (in module pyray)":[[5,"pyray.rl_enable_vertex_array",false]],"rl_enable_vertex_attribute() (in module pyray)":[[5,"pyray.rl_enable_vertex_attribute",false]],"rl_enable_vertex_buffer() (in module pyray)":[[5,"pyray.rl_enable_vertex_buffer",false]],"rl_enable_vertex_buffer_element() (in module pyray)":[[5,"pyray.rl_enable_vertex_buffer_element",false]],"rl_enable_wire_mode() (in module pyray)":[[5,"pyray.rl_enable_wire_mode",false]],"rl_end() (in module pyray)":[[5,"pyray.rl_end",false]],"rl_framebuffer_attach() (in module pyray)":[[5,"pyray.rl_framebuffer_attach",false]],"rl_framebuffer_complete() (in module pyray)":[[5,"pyray.rl_framebuffer_complete",false]],"rl_frustum() (in module pyray)":[[5,"pyray.rl_frustum",false]],"rl_gen_texture_mipmaps() (in module pyray)":[[5,"pyray.rl_gen_texture_mipmaps",false]],"rl_get_active_framebuffer() (in module pyray)":[[5,"pyray.rl_get_active_framebuffer",false]],"rl_get_cull_distance_far() (in module pyray)":[[5,"pyray.rl_get_cull_distance_far",false]],"rl_get_cull_distance_near() (in module pyray)":[[5,"pyray.rl_get_cull_distance_near",false]],"rl_get_framebuffer_height() (in module pyray)":[[5,"pyray.rl_get_framebuffer_height",false]],"rl_get_framebuffer_width() (in module pyray)":[[5,"pyray.rl_get_framebuffer_width",false]],"rl_get_gl_texture_formats() (in module pyray)":[[5,"pyray.rl_get_gl_texture_formats",false]],"rl_get_line_width() (in module pyray)":[[5,"pyray.rl_get_line_width",false]],"rl_get_location_attrib() (in module pyray)":[[5,"pyray.rl_get_location_attrib",false]],"rl_get_location_uniform() (in module pyray)":[[5,"pyray.rl_get_location_uniform",false]],"rl_get_matrix_modelview() (in module pyray)":[[5,"pyray.rl_get_matrix_modelview",false]],"rl_get_matrix_projection() (in module pyray)":[[5,"pyray.rl_get_matrix_projection",false]],"rl_get_matrix_projection_stereo() (in module pyray)":[[5,"pyray.rl_get_matrix_projection_stereo",false]],"rl_get_matrix_transform() (in module pyray)":[[5,"pyray.rl_get_matrix_transform",false]],"rl_get_matrix_view_offset_stereo() (in module pyray)":[[5,"pyray.rl_get_matrix_view_offset_stereo",false]],"rl_get_pixel_format_name() (in module pyray)":[[5,"pyray.rl_get_pixel_format_name",false]],"rl_get_shader_buffer_size() (in module pyray)":[[5,"pyray.rl_get_shader_buffer_size",false]],"rl_get_shader_id_default() (in module pyray)":[[5,"pyray.rl_get_shader_id_default",false]],"rl_get_shader_locs_default() (in module pyray)":[[5,"pyray.rl_get_shader_locs_default",false]],"rl_get_texture_id_default() (in module pyray)":[[5,"pyray.rl_get_texture_id_default",false]],"rl_get_version() (in module pyray)":[[5,"pyray.rl_get_version",false]],"rl_is_stereo_render_enabled() (in module pyray)":[[5,"pyray.rl_is_stereo_render_enabled",false]],"rl_load_compute_shader_program() (in module pyray)":[[5,"pyray.rl_load_compute_shader_program",false]],"rl_load_draw_cube() (in module pyray)":[[5,"pyray.rl_load_draw_cube",false]],"rl_load_draw_quad() (in module pyray)":[[5,"pyray.rl_load_draw_quad",false]],"rl_load_extensions() (in module pyray)":[[5,"pyray.rl_load_extensions",false]],"rl_load_framebuffer() (in module pyray)":[[5,"pyray.rl_load_framebuffer",false]],"rl_load_identity() (in module pyray)":[[5,"pyray.rl_load_identity",false]],"rl_load_render_batch() (in module pyray)":[[5,"pyray.rl_load_render_batch",false]],"rl_load_shader_buffer() (in module pyray)":[[5,"pyray.rl_load_shader_buffer",false]],"rl_load_shader_code() (in module pyray)":[[5,"pyray.rl_load_shader_code",false]],"rl_load_shader_program() (in module pyray)":[[5,"pyray.rl_load_shader_program",false]],"rl_load_texture() (in module pyray)":[[5,"pyray.rl_load_texture",false]],"rl_load_texture_cubemap() (in module pyray)":[[5,"pyray.rl_load_texture_cubemap",false]],"rl_load_texture_depth() (in module pyray)":[[5,"pyray.rl_load_texture_depth",false]],"rl_load_vertex_array() (in module pyray)":[[5,"pyray.rl_load_vertex_array",false]],"rl_load_vertex_buffer() (in module pyray)":[[5,"pyray.rl_load_vertex_buffer",false]],"rl_load_vertex_buffer_element() (in module pyray)":[[5,"pyray.rl_load_vertex_buffer_element",false]],"rl_log_all (in module raylib)":[[6,"raylib.RL_LOG_ALL",false]],"rl_log_all (pyray.rltraceloglevel attribute)":[[5,"pyray.rlTraceLogLevel.RL_LOG_ALL",false]],"rl_log_debug (in module raylib)":[[6,"raylib.RL_LOG_DEBUG",false]],"rl_log_debug (pyray.rltraceloglevel attribute)":[[5,"pyray.rlTraceLogLevel.RL_LOG_DEBUG",false]],"rl_log_error (in module raylib)":[[6,"raylib.RL_LOG_ERROR",false]],"rl_log_error (pyray.rltraceloglevel attribute)":[[5,"pyray.rlTraceLogLevel.RL_LOG_ERROR",false]],"rl_log_fatal (in module raylib)":[[6,"raylib.RL_LOG_FATAL",false]],"rl_log_fatal (pyray.rltraceloglevel attribute)":[[5,"pyray.rlTraceLogLevel.RL_LOG_FATAL",false]],"rl_log_info (in module raylib)":[[6,"raylib.RL_LOG_INFO",false]],"rl_log_info (pyray.rltraceloglevel attribute)":[[5,"pyray.rlTraceLogLevel.RL_LOG_INFO",false]],"rl_log_none (in module raylib)":[[6,"raylib.RL_LOG_NONE",false]],"rl_log_none (pyray.rltraceloglevel attribute)":[[5,"pyray.rlTraceLogLevel.RL_LOG_NONE",false]],"rl_log_trace (in module raylib)":[[6,"raylib.RL_LOG_TRACE",false]],"rl_log_trace (pyray.rltraceloglevel attribute)":[[5,"pyray.rlTraceLogLevel.RL_LOG_TRACE",false]],"rl_log_warning (in module raylib)":[[6,"raylib.RL_LOG_WARNING",false]],"rl_log_warning (pyray.rltraceloglevel attribute)":[[5,"pyray.rlTraceLogLevel.RL_LOG_WARNING",false]],"rl_matrix_mode() (in module pyray)":[[5,"pyray.rl_matrix_mode",false]],"rl_mult_matrixf() (in module pyray)":[[5,"pyray.rl_mult_matrixf",false]],"rl_normal3f() (in module pyray)":[[5,"pyray.rl_normal3f",false]],"rl_opengl_11 (in module raylib)":[[6,"raylib.RL_OPENGL_11",false]],"rl_opengl_11 (pyray.rlglversion attribute)":[[5,"pyray.rlGlVersion.RL_OPENGL_11",false]],"rl_opengl_21 (in module raylib)":[[6,"raylib.RL_OPENGL_21",false]],"rl_opengl_21 (pyray.rlglversion attribute)":[[5,"pyray.rlGlVersion.RL_OPENGL_21",false]],"rl_opengl_33 (in module raylib)":[[6,"raylib.RL_OPENGL_33",false]],"rl_opengl_33 (pyray.rlglversion attribute)":[[5,"pyray.rlGlVersion.RL_OPENGL_33",false]],"rl_opengl_43 (in module raylib)":[[6,"raylib.RL_OPENGL_43",false]],"rl_opengl_43 (pyray.rlglversion attribute)":[[5,"pyray.rlGlVersion.RL_OPENGL_43",false]],"rl_opengl_es_20 (in module raylib)":[[6,"raylib.RL_OPENGL_ES_20",false]],"rl_opengl_es_20 (pyray.rlglversion attribute)":[[5,"pyray.rlGlVersion.RL_OPENGL_ES_20",false]],"rl_opengl_es_30 (in module raylib)":[[6,"raylib.RL_OPENGL_ES_30",false]],"rl_opengl_es_30 (pyray.rlglversion attribute)":[[5,"pyray.rlGlVersion.RL_OPENGL_ES_30",false]],"rl_ortho() (in module pyray)":[[5,"pyray.rl_ortho",false]],"rl_pixelformat_compressed_astc_4x4_rgba (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA",false]],"rl_pixelformat_compressed_astc_4x4_rgba (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA",false]],"rl_pixelformat_compressed_astc_8x8_rgba (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA",false]],"rl_pixelformat_compressed_astc_8x8_rgba (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA",false]],"rl_pixelformat_compressed_dxt1_rgb (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_DXT1_RGB",false]],"rl_pixelformat_compressed_dxt1_rgb (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_DXT1_RGB",false]],"rl_pixelformat_compressed_dxt1_rgba (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA",false]],"rl_pixelformat_compressed_dxt1_rgba (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA",false]],"rl_pixelformat_compressed_dxt3_rgba (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA",false]],"rl_pixelformat_compressed_dxt3_rgba (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA",false]],"rl_pixelformat_compressed_dxt5_rgba (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA",false]],"rl_pixelformat_compressed_dxt5_rgba (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA",false]],"rl_pixelformat_compressed_etc1_rgb (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_ETC1_RGB",false]],"rl_pixelformat_compressed_etc1_rgb (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_ETC1_RGB",false]],"rl_pixelformat_compressed_etc2_eac_rgba (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA",false]],"rl_pixelformat_compressed_etc2_eac_rgba (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA",false]],"rl_pixelformat_compressed_etc2_rgb (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_ETC2_RGB",false]],"rl_pixelformat_compressed_etc2_rgb (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_ETC2_RGB",false]],"rl_pixelformat_compressed_pvrt_rgb (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_PVRT_RGB",false]],"rl_pixelformat_compressed_pvrt_rgb (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_PVRT_RGB",false]],"rl_pixelformat_compressed_pvrt_rgba (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA",false]],"rl_pixelformat_compressed_pvrt_rgba (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA",false]],"rl_pixelformat_uncompressed_gray_alpha (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA",false]],"rl_pixelformat_uncompressed_gray_alpha (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA",false]],"rl_pixelformat_uncompressed_grayscale (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE",false]],"rl_pixelformat_uncompressed_grayscale (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE",false]],"rl_pixelformat_uncompressed_r16 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R16",false]],"rl_pixelformat_uncompressed_r16 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R16",false]],"rl_pixelformat_uncompressed_r16g16b16 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16",false]],"rl_pixelformat_uncompressed_r16g16b16 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16",false]],"rl_pixelformat_uncompressed_r16g16b16a16 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16",false]],"rl_pixelformat_uncompressed_r16g16b16a16 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16",false]],"rl_pixelformat_uncompressed_r32 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R32",false]],"rl_pixelformat_uncompressed_r32 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R32",false]],"rl_pixelformat_uncompressed_r32g32b32 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32",false]],"rl_pixelformat_uncompressed_r32g32b32 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32",false]],"rl_pixelformat_uncompressed_r32g32b32a32 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32",false]],"rl_pixelformat_uncompressed_r32g32b32a32 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32",false]],"rl_pixelformat_uncompressed_r4g4b4a4 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4",false]],"rl_pixelformat_uncompressed_r4g4b4a4 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4",false]],"rl_pixelformat_uncompressed_r5g5b5a1 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1",false]],"rl_pixelformat_uncompressed_r5g5b5a1 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1",false]],"rl_pixelformat_uncompressed_r5g6b5 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5",false]],"rl_pixelformat_uncompressed_r5g6b5 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5",false]],"rl_pixelformat_uncompressed_r8g8b8 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8",false]],"rl_pixelformat_uncompressed_r8g8b8 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8",false]],"rl_pixelformat_uncompressed_r8g8b8a8 (in module raylib)":[[6,"raylib.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8",false]],"rl_pixelformat_uncompressed_r8g8b8a8 (pyray.rlpixelformat attribute)":[[5,"pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8",false]],"rl_pop_matrix() (in module pyray)":[[5,"pyray.rl_pop_matrix",false]],"rl_push_matrix() (in module pyray)":[[5,"pyray.rl_push_matrix",false]],"rl_read_screen_pixels() (in module pyray)":[[5,"pyray.rl_read_screen_pixels",false]],"rl_read_shader_buffer() (in module pyray)":[[5,"pyray.rl_read_shader_buffer",false]],"rl_read_texture_pixels() (in module pyray)":[[5,"pyray.rl_read_texture_pixels",false]],"rl_rotatef() (in module pyray)":[[5,"pyray.rl_rotatef",false]],"rl_scalef() (in module pyray)":[[5,"pyray.rl_scalef",false]],"rl_scissor() (in module pyray)":[[5,"pyray.rl_scissor",false]],"rl_set_blend_factors() (in module pyray)":[[5,"pyray.rl_set_blend_factors",false]],"rl_set_blend_factors_separate() (in module pyray)":[[5,"pyray.rl_set_blend_factors_separate",false]],"rl_set_blend_mode() (in module pyray)":[[5,"pyray.rl_set_blend_mode",false]],"rl_set_clip_planes() (in module pyray)":[[5,"pyray.rl_set_clip_planes",false]],"rl_set_cull_face() (in module pyray)":[[5,"pyray.rl_set_cull_face",false]],"rl_set_framebuffer_height() (in module pyray)":[[5,"pyray.rl_set_framebuffer_height",false]],"rl_set_framebuffer_width() (in module pyray)":[[5,"pyray.rl_set_framebuffer_width",false]],"rl_set_line_width() (in module pyray)":[[5,"pyray.rl_set_line_width",false]],"rl_set_matrix_modelview() (in module pyray)":[[5,"pyray.rl_set_matrix_modelview",false]],"rl_set_matrix_projection() (in module pyray)":[[5,"pyray.rl_set_matrix_projection",false]],"rl_set_matrix_projection_stereo() (in module pyray)":[[5,"pyray.rl_set_matrix_projection_stereo",false]],"rl_set_matrix_view_offset_stereo() (in module pyray)":[[5,"pyray.rl_set_matrix_view_offset_stereo",false]],"rl_set_render_batch_active() (in module pyray)":[[5,"pyray.rl_set_render_batch_active",false]],"rl_set_shader() (in module pyray)":[[5,"pyray.rl_set_shader",false]],"rl_set_texture() (in module pyray)":[[5,"pyray.rl_set_texture",false]],"rl_set_uniform() (in module pyray)":[[5,"pyray.rl_set_uniform",false]],"rl_set_uniform_matrices() (in module pyray)":[[5,"pyray.rl_set_uniform_matrices",false]],"rl_set_uniform_matrix() (in module pyray)":[[5,"pyray.rl_set_uniform_matrix",false]],"rl_set_uniform_sampler() (in module pyray)":[[5,"pyray.rl_set_uniform_sampler",false]],"rl_set_vertex_attribute() (in module pyray)":[[5,"pyray.rl_set_vertex_attribute",false]],"rl_set_vertex_attribute_default() (in module pyray)":[[5,"pyray.rl_set_vertex_attribute_default",false]],"rl_set_vertex_attribute_divisor() (in module pyray)":[[5,"pyray.rl_set_vertex_attribute_divisor",false]],"rl_shader_attrib_float (in module raylib)":[[6,"raylib.RL_SHADER_ATTRIB_FLOAT",false]],"rl_shader_attrib_float (pyray.rlshaderattributedatatype attribute)":[[5,"pyray.rlShaderAttributeDataType.RL_SHADER_ATTRIB_FLOAT",false]],"rl_shader_attrib_vec2 (in module raylib)":[[6,"raylib.RL_SHADER_ATTRIB_VEC2",false]],"rl_shader_attrib_vec2 (pyray.rlshaderattributedatatype attribute)":[[5,"pyray.rlShaderAttributeDataType.RL_SHADER_ATTRIB_VEC2",false]],"rl_shader_attrib_vec3 (in module raylib)":[[6,"raylib.RL_SHADER_ATTRIB_VEC3",false]],"rl_shader_attrib_vec3 (pyray.rlshaderattributedatatype attribute)":[[5,"pyray.rlShaderAttributeDataType.RL_SHADER_ATTRIB_VEC3",false]],"rl_shader_attrib_vec4 (in module raylib)":[[6,"raylib.RL_SHADER_ATTRIB_VEC4",false]],"rl_shader_attrib_vec4 (pyray.rlshaderattributedatatype attribute)":[[5,"pyray.rlShaderAttributeDataType.RL_SHADER_ATTRIB_VEC4",false]],"rl_shader_loc_color_ambient (in module raylib)":[[6,"raylib.RL_SHADER_LOC_COLOR_AMBIENT",false]],"rl_shader_loc_color_ambient (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_COLOR_AMBIENT",false]],"rl_shader_loc_color_diffuse (in module raylib)":[[6,"raylib.RL_SHADER_LOC_COLOR_DIFFUSE",false]],"rl_shader_loc_color_diffuse (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_COLOR_DIFFUSE",false]],"rl_shader_loc_color_specular (in module raylib)":[[6,"raylib.RL_SHADER_LOC_COLOR_SPECULAR",false]],"rl_shader_loc_color_specular (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_COLOR_SPECULAR",false]],"rl_shader_loc_map_albedo (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_ALBEDO",false]],"rl_shader_loc_map_albedo (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_ALBEDO",false]],"rl_shader_loc_map_brdf (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_BRDF",false]],"rl_shader_loc_map_brdf (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_BRDF",false]],"rl_shader_loc_map_cubemap (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_CUBEMAP",false]],"rl_shader_loc_map_cubemap (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_CUBEMAP",false]],"rl_shader_loc_map_emission (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_EMISSION",false]],"rl_shader_loc_map_emission (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_EMISSION",false]],"rl_shader_loc_map_height (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_HEIGHT",false]],"rl_shader_loc_map_height (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_HEIGHT",false]],"rl_shader_loc_map_irradiance (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_IRRADIANCE",false]],"rl_shader_loc_map_irradiance (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_IRRADIANCE",false]],"rl_shader_loc_map_metalness (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_METALNESS",false]],"rl_shader_loc_map_metalness (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_METALNESS",false]],"rl_shader_loc_map_normal (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_NORMAL",false]],"rl_shader_loc_map_normal (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_NORMAL",false]],"rl_shader_loc_map_occlusion (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_OCCLUSION",false]],"rl_shader_loc_map_occlusion (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_OCCLUSION",false]],"rl_shader_loc_map_prefilter (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_PREFILTER",false]],"rl_shader_loc_map_prefilter (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_PREFILTER",false]],"rl_shader_loc_map_roughness (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MAP_ROUGHNESS",false]],"rl_shader_loc_map_roughness (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_ROUGHNESS",false]],"rl_shader_loc_matrix_model (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MATRIX_MODEL",false]],"rl_shader_loc_matrix_model (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MATRIX_MODEL",false]],"rl_shader_loc_matrix_mvp (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MATRIX_MVP",false]],"rl_shader_loc_matrix_mvp (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MATRIX_MVP",false]],"rl_shader_loc_matrix_normal (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MATRIX_NORMAL",false]],"rl_shader_loc_matrix_normal (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MATRIX_NORMAL",false]],"rl_shader_loc_matrix_projection (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MATRIX_PROJECTION",false]],"rl_shader_loc_matrix_projection (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MATRIX_PROJECTION",false]],"rl_shader_loc_matrix_view (in module raylib)":[[6,"raylib.RL_SHADER_LOC_MATRIX_VIEW",false]],"rl_shader_loc_matrix_view (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_MATRIX_VIEW",false]],"rl_shader_loc_vector_view (in module raylib)":[[6,"raylib.RL_SHADER_LOC_VECTOR_VIEW",false]],"rl_shader_loc_vector_view (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_VECTOR_VIEW",false]],"rl_shader_loc_vertex_color (in module raylib)":[[6,"raylib.RL_SHADER_LOC_VERTEX_COLOR",false]],"rl_shader_loc_vertex_color (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_COLOR",false]],"rl_shader_loc_vertex_normal (in module raylib)":[[6,"raylib.RL_SHADER_LOC_VERTEX_NORMAL",false]],"rl_shader_loc_vertex_normal (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_NORMAL",false]],"rl_shader_loc_vertex_position (in module raylib)":[[6,"raylib.RL_SHADER_LOC_VERTEX_POSITION",false]],"rl_shader_loc_vertex_position (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_POSITION",false]],"rl_shader_loc_vertex_tangent (in module raylib)":[[6,"raylib.RL_SHADER_LOC_VERTEX_TANGENT",false]],"rl_shader_loc_vertex_tangent (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_TANGENT",false]],"rl_shader_loc_vertex_texcoord01 (in module raylib)":[[6,"raylib.RL_SHADER_LOC_VERTEX_TEXCOORD01",false]],"rl_shader_loc_vertex_texcoord01 (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_TEXCOORD01",false]],"rl_shader_loc_vertex_texcoord02 (in module raylib)":[[6,"raylib.RL_SHADER_LOC_VERTEX_TEXCOORD02",false]],"rl_shader_loc_vertex_texcoord02 (pyray.rlshaderlocationindex attribute)":[[5,"pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_TEXCOORD02",false]],"rl_shader_uniform_float (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_FLOAT",false]],"rl_shader_uniform_float (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_FLOAT",false]],"rl_shader_uniform_int (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_INT",false]],"rl_shader_uniform_int (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_INT",false]],"rl_shader_uniform_ivec2 (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_IVEC2",false]],"rl_shader_uniform_ivec2 (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_IVEC2",false]],"rl_shader_uniform_ivec3 (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_IVEC3",false]],"rl_shader_uniform_ivec3 (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_IVEC3",false]],"rl_shader_uniform_ivec4 (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_IVEC4",false]],"rl_shader_uniform_ivec4 (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_IVEC4",false]],"rl_shader_uniform_sampler2d (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_SAMPLER2D",false]],"rl_shader_uniform_sampler2d (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_SAMPLER2D",false]],"rl_shader_uniform_uint (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_UINT",false]],"rl_shader_uniform_uint (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_UINT",false]],"rl_shader_uniform_uivec2 (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_UIVEC2",false]],"rl_shader_uniform_uivec2 (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_UIVEC2",false]],"rl_shader_uniform_uivec3 (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_UIVEC3",false]],"rl_shader_uniform_uivec3 (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_UIVEC3",false]],"rl_shader_uniform_uivec4 (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_UIVEC4",false]],"rl_shader_uniform_uivec4 (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_UIVEC4",false]],"rl_shader_uniform_vec2 (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_VEC2",false]],"rl_shader_uniform_vec2 (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_VEC2",false]],"rl_shader_uniform_vec3 (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_VEC3",false]],"rl_shader_uniform_vec3 (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_VEC3",false]],"rl_shader_uniform_vec4 (in module raylib)":[[6,"raylib.RL_SHADER_UNIFORM_VEC4",false]],"rl_shader_uniform_vec4 (pyray.rlshaderuniformdatatype attribute)":[[5,"pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_VEC4",false]],"rl_tex_coord2f() (in module pyray)":[[5,"pyray.rl_tex_coord2f",false]],"rl_texture_filter_anisotropic_16x (in module raylib)":[[6,"raylib.RL_TEXTURE_FILTER_ANISOTROPIC_16X",false]],"rl_texture_filter_anisotropic_16x (pyray.rltexturefilter attribute)":[[5,"pyray.rlTextureFilter.RL_TEXTURE_FILTER_ANISOTROPIC_16X",false]],"rl_texture_filter_anisotropic_4x (in module raylib)":[[6,"raylib.RL_TEXTURE_FILTER_ANISOTROPIC_4X",false]],"rl_texture_filter_anisotropic_4x (pyray.rltexturefilter attribute)":[[5,"pyray.rlTextureFilter.RL_TEXTURE_FILTER_ANISOTROPIC_4X",false]],"rl_texture_filter_anisotropic_8x (in module raylib)":[[6,"raylib.RL_TEXTURE_FILTER_ANISOTROPIC_8X",false]],"rl_texture_filter_anisotropic_8x (pyray.rltexturefilter attribute)":[[5,"pyray.rlTextureFilter.RL_TEXTURE_FILTER_ANISOTROPIC_8X",false]],"rl_texture_filter_bilinear (in module raylib)":[[6,"raylib.RL_TEXTURE_FILTER_BILINEAR",false]],"rl_texture_filter_bilinear (pyray.rltexturefilter attribute)":[[5,"pyray.rlTextureFilter.RL_TEXTURE_FILTER_BILINEAR",false]],"rl_texture_filter_point (in module raylib)":[[6,"raylib.RL_TEXTURE_FILTER_POINT",false]],"rl_texture_filter_point (pyray.rltexturefilter attribute)":[[5,"pyray.rlTextureFilter.RL_TEXTURE_FILTER_POINT",false]],"rl_texture_filter_trilinear (in module raylib)":[[6,"raylib.RL_TEXTURE_FILTER_TRILINEAR",false]],"rl_texture_filter_trilinear (pyray.rltexturefilter attribute)":[[5,"pyray.rlTextureFilter.RL_TEXTURE_FILTER_TRILINEAR",false]],"rl_texture_parameters() (in module pyray)":[[5,"pyray.rl_texture_parameters",false]],"rl_translatef() (in module pyray)":[[5,"pyray.rl_translatef",false]],"rl_unload_framebuffer() (in module pyray)":[[5,"pyray.rl_unload_framebuffer",false]],"rl_unload_render_batch() (in module pyray)":[[5,"pyray.rl_unload_render_batch",false]],"rl_unload_shader_buffer() (in module pyray)":[[5,"pyray.rl_unload_shader_buffer",false]],"rl_unload_shader_program() (in module pyray)":[[5,"pyray.rl_unload_shader_program",false]],"rl_unload_texture() (in module pyray)":[[5,"pyray.rl_unload_texture",false]],"rl_unload_vertex_array() (in module pyray)":[[5,"pyray.rl_unload_vertex_array",false]],"rl_unload_vertex_buffer() (in module pyray)":[[5,"pyray.rl_unload_vertex_buffer",false]],"rl_update_shader_buffer() (in module pyray)":[[5,"pyray.rl_update_shader_buffer",false]],"rl_update_texture() (in module pyray)":[[5,"pyray.rl_update_texture",false]],"rl_update_vertex_buffer() (in module pyray)":[[5,"pyray.rl_update_vertex_buffer",false]],"rl_update_vertex_buffer_elements() (in module pyray)":[[5,"pyray.rl_update_vertex_buffer_elements",false]],"rl_vertex2f() (in module pyray)":[[5,"pyray.rl_vertex2f",false]],"rl_vertex2i() (in module pyray)":[[5,"pyray.rl_vertex2i",false]],"rl_vertex3f() (in module pyray)":[[5,"pyray.rl_vertex3f",false]],"rl_viewport() (in module pyray)":[[5,"pyray.rl_viewport",false]],"rlactivedrawbuffers() (in module raylib)":[[6,"raylib.rlActiveDrawBuffers",false]],"rlactivetextureslot() (in module raylib)":[[6,"raylib.rlActiveTextureSlot",false]],"rlbegin() (in module raylib)":[[6,"raylib.rlBegin",false]],"rlbindframebuffer() (in module raylib)":[[6,"raylib.rlBindFramebuffer",false]],"rlbindimagetexture() (in module raylib)":[[6,"raylib.rlBindImageTexture",false]],"rlbindshaderbuffer() (in module raylib)":[[6,"raylib.rlBindShaderBuffer",false]],"rlblendmode (class in pyray)":[[5,"pyray.rlBlendMode",false]],"rlblendmode (in module raylib)":[[6,"raylib.rlBlendMode",false]],"rlblitframebuffer() (in module raylib)":[[6,"raylib.rlBlitFramebuffer",false]],"rlcheckerrors() (in module raylib)":[[6,"raylib.rlCheckErrors",false]],"rlcheckrenderbatchlimit() (in module raylib)":[[6,"raylib.rlCheckRenderBatchLimit",false]],"rlclearcolor() (in module raylib)":[[6,"raylib.rlClearColor",false]],"rlclearscreenbuffers() (in module raylib)":[[6,"raylib.rlClearScreenBuffers",false]],"rlcolor3f() (in module raylib)":[[6,"raylib.rlColor3f",false]],"rlcolor4f() (in module raylib)":[[6,"raylib.rlColor4f",false]],"rlcolor4ub() (in module raylib)":[[6,"raylib.rlColor4ub",false]],"rlcolormask() (in module raylib)":[[6,"raylib.rlColorMask",false]],"rlcompileshader() (in module raylib)":[[6,"raylib.rlCompileShader",false]],"rlcomputeshaderdispatch() (in module raylib)":[[6,"raylib.rlComputeShaderDispatch",false]],"rlcopyshaderbuffer() (in module raylib)":[[6,"raylib.rlCopyShaderBuffer",false]],"rlcubemapparameters() (in module raylib)":[[6,"raylib.rlCubemapParameters",false]],"rlcullmode (class in pyray)":[[5,"pyray.rlCullMode",false]],"rlcullmode (in module raylib)":[[6,"raylib.rlCullMode",false]],"rldisablebackfaceculling() (in module raylib)":[[6,"raylib.rlDisableBackfaceCulling",false]],"rldisablecolorblend() (in module raylib)":[[6,"raylib.rlDisableColorBlend",false]],"rldisabledepthmask() (in module raylib)":[[6,"raylib.rlDisableDepthMask",false]],"rldisabledepthtest() (in module raylib)":[[6,"raylib.rlDisableDepthTest",false]],"rldisableframebuffer() (in module raylib)":[[6,"raylib.rlDisableFramebuffer",false]],"rldisablescissortest() (in module raylib)":[[6,"raylib.rlDisableScissorTest",false]],"rldisableshader() (in module raylib)":[[6,"raylib.rlDisableShader",false]],"rldisablesmoothlines() (in module raylib)":[[6,"raylib.rlDisableSmoothLines",false]],"rldisablestereorender() (in module raylib)":[[6,"raylib.rlDisableStereoRender",false]],"rldisabletexture() (in module raylib)":[[6,"raylib.rlDisableTexture",false]],"rldisabletexturecubemap() (in module raylib)":[[6,"raylib.rlDisableTextureCubemap",false]],"rldisablevertexarray() (in module raylib)":[[6,"raylib.rlDisableVertexArray",false]],"rldisablevertexattribute() (in module raylib)":[[6,"raylib.rlDisableVertexAttribute",false]],"rldisablevertexbuffer() (in module raylib)":[[6,"raylib.rlDisableVertexBuffer",false]],"rldisablevertexbufferelement() (in module raylib)":[[6,"raylib.rlDisableVertexBufferElement",false]],"rldisablewiremode() (in module raylib)":[[6,"raylib.rlDisableWireMode",false]],"rldrawcall (class in pyray)":[[5,"pyray.rlDrawCall",false]],"rldrawcall (class in raylib)":[[6,"raylib.rlDrawCall",false]],"rldrawrenderbatch() (in module raylib)":[[6,"raylib.rlDrawRenderBatch",false]],"rldrawrenderbatchactive() (in module raylib)":[[6,"raylib.rlDrawRenderBatchActive",false]],"rldrawvertexarray() (in module raylib)":[[6,"raylib.rlDrawVertexArray",false]],"rldrawvertexarrayelements() (in module raylib)":[[6,"raylib.rlDrawVertexArrayElements",false]],"rldrawvertexarrayelementsinstanced() (in module raylib)":[[6,"raylib.rlDrawVertexArrayElementsInstanced",false]],"rldrawvertexarrayinstanced() (in module raylib)":[[6,"raylib.rlDrawVertexArrayInstanced",false]],"rlenablebackfaceculling() (in module raylib)":[[6,"raylib.rlEnableBackfaceCulling",false]],"rlenablecolorblend() (in module raylib)":[[6,"raylib.rlEnableColorBlend",false]],"rlenabledepthmask() (in module raylib)":[[6,"raylib.rlEnableDepthMask",false]],"rlenabledepthtest() (in module raylib)":[[6,"raylib.rlEnableDepthTest",false]],"rlenableframebuffer() (in module raylib)":[[6,"raylib.rlEnableFramebuffer",false]],"rlenablepointmode() (in module raylib)":[[6,"raylib.rlEnablePointMode",false]],"rlenablescissortest() (in module raylib)":[[6,"raylib.rlEnableScissorTest",false]],"rlenableshader() (in module raylib)":[[6,"raylib.rlEnableShader",false]],"rlenablesmoothlines() (in module raylib)":[[6,"raylib.rlEnableSmoothLines",false]],"rlenablestereorender() (in module raylib)":[[6,"raylib.rlEnableStereoRender",false]],"rlenabletexture() (in module raylib)":[[6,"raylib.rlEnableTexture",false]],"rlenabletexturecubemap() (in module raylib)":[[6,"raylib.rlEnableTextureCubemap",false]],"rlenablevertexarray() (in module raylib)":[[6,"raylib.rlEnableVertexArray",false]],"rlenablevertexattribute() (in module raylib)":[[6,"raylib.rlEnableVertexAttribute",false]],"rlenablevertexbuffer() (in module raylib)":[[6,"raylib.rlEnableVertexBuffer",false]],"rlenablevertexbufferelement() (in module raylib)":[[6,"raylib.rlEnableVertexBufferElement",false]],"rlenablewiremode() (in module raylib)":[[6,"raylib.rlEnableWireMode",false]],"rlend() (in module raylib)":[[6,"raylib.rlEnd",false]],"rlframebufferattach() (in module raylib)":[[6,"raylib.rlFramebufferAttach",false]],"rlframebufferattachtexturetype (class in pyray)":[[5,"pyray.rlFramebufferAttachTextureType",false]],"rlframebufferattachtexturetype (in module raylib)":[[6,"raylib.rlFramebufferAttachTextureType",false]],"rlframebufferattachtype (class in pyray)":[[5,"pyray.rlFramebufferAttachType",false]],"rlframebufferattachtype (in module raylib)":[[6,"raylib.rlFramebufferAttachType",false]],"rlframebuffercomplete() (in module raylib)":[[6,"raylib.rlFramebufferComplete",false]],"rlfrustum() (in module raylib)":[[6,"raylib.rlFrustum",false]],"rlgentexturemipmaps() (in module raylib)":[[6,"raylib.rlGenTextureMipmaps",false]],"rlgetactiveframebuffer() (in module raylib)":[[6,"raylib.rlGetActiveFramebuffer",false]],"rlgetculldistancefar() (in module raylib)":[[6,"raylib.rlGetCullDistanceFar",false]],"rlgetculldistancenear() (in module raylib)":[[6,"raylib.rlGetCullDistanceNear",false]],"rlgetframebufferheight() (in module raylib)":[[6,"raylib.rlGetFramebufferHeight",false]],"rlgetframebufferwidth() (in module raylib)":[[6,"raylib.rlGetFramebufferWidth",false]],"rlgetgltextureformats() (in module raylib)":[[6,"raylib.rlGetGlTextureFormats",false]],"rlgetlinewidth() (in module raylib)":[[6,"raylib.rlGetLineWidth",false]],"rlgetlocationattrib() (in module raylib)":[[6,"raylib.rlGetLocationAttrib",false]],"rlgetlocationuniform() (in module raylib)":[[6,"raylib.rlGetLocationUniform",false]],"rlgetmatrixmodelview() (in module raylib)":[[6,"raylib.rlGetMatrixModelview",false]],"rlgetmatrixprojection() (in module raylib)":[[6,"raylib.rlGetMatrixProjection",false]],"rlgetmatrixprojectionstereo() (in module raylib)":[[6,"raylib.rlGetMatrixProjectionStereo",false]],"rlgetmatrixtransform() (in module raylib)":[[6,"raylib.rlGetMatrixTransform",false]],"rlgetmatrixviewoffsetstereo() (in module raylib)":[[6,"raylib.rlGetMatrixViewOffsetStereo",false]],"rlgetpixelformatname() (in module raylib)":[[6,"raylib.rlGetPixelFormatName",false]],"rlgetshaderbuffersize() (in module raylib)":[[6,"raylib.rlGetShaderBufferSize",false]],"rlgetshaderiddefault() (in module raylib)":[[6,"raylib.rlGetShaderIdDefault",false]],"rlgetshaderlocsdefault() (in module raylib)":[[6,"raylib.rlGetShaderLocsDefault",false]],"rlgettextureiddefault() (in module raylib)":[[6,"raylib.rlGetTextureIdDefault",false]],"rlgetversion() (in module raylib)":[[6,"raylib.rlGetVersion",false]],"rlgl_close() (in module pyray)":[[5,"pyray.rlgl_close",false]],"rlgl_init() (in module pyray)":[[5,"pyray.rlgl_init",false]],"rlglclose() (in module raylib)":[[6,"raylib.rlglClose",false]],"rlglinit() (in module raylib)":[[6,"raylib.rlglInit",false]],"rlglversion (class in pyray)":[[5,"pyray.rlGlVersion",false]],"rlglversion (in module raylib)":[[6,"raylib.rlGlVersion",false]],"rlisstereorenderenabled() (in module raylib)":[[6,"raylib.rlIsStereoRenderEnabled",false]],"rlloadcomputeshaderprogram() (in module raylib)":[[6,"raylib.rlLoadComputeShaderProgram",false]],"rlloaddrawcube() (in module raylib)":[[6,"raylib.rlLoadDrawCube",false]],"rlloaddrawquad() (in module raylib)":[[6,"raylib.rlLoadDrawQuad",false]],"rlloadextensions() (in module raylib)":[[6,"raylib.rlLoadExtensions",false]],"rlloadframebuffer() (in module raylib)":[[6,"raylib.rlLoadFramebuffer",false]],"rlloadidentity() (in module raylib)":[[6,"raylib.rlLoadIdentity",false]],"rlloadrenderbatch() (in module raylib)":[[6,"raylib.rlLoadRenderBatch",false]],"rlloadshaderbuffer() (in module raylib)":[[6,"raylib.rlLoadShaderBuffer",false]],"rlloadshadercode() (in module raylib)":[[6,"raylib.rlLoadShaderCode",false]],"rlloadshaderprogram() (in module raylib)":[[6,"raylib.rlLoadShaderProgram",false]],"rlloadtexture() (in module raylib)":[[6,"raylib.rlLoadTexture",false]],"rlloadtexturecubemap() (in module raylib)":[[6,"raylib.rlLoadTextureCubemap",false]],"rlloadtexturedepth() (in module raylib)":[[6,"raylib.rlLoadTextureDepth",false]],"rlloadvertexarray() (in module raylib)":[[6,"raylib.rlLoadVertexArray",false]],"rlloadvertexbuffer() (in module raylib)":[[6,"raylib.rlLoadVertexBuffer",false]],"rlloadvertexbufferelement() (in module raylib)":[[6,"raylib.rlLoadVertexBufferElement",false]],"rlmatrixmode() (in module raylib)":[[6,"raylib.rlMatrixMode",false]],"rlmultmatrixf() (in module raylib)":[[6,"raylib.rlMultMatrixf",false]],"rlnormal3f() (in module raylib)":[[6,"raylib.rlNormal3f",false]],"rlortho() (in module raylib)":[[6,"raylib.rlOrtho",false]],"rlpixelformat (class in pyray)":[[5,"pyray.rlPixelFormat",false]],"rlpixelformat (in module raylib)":[[6,"raylib.rlPixelFormat",false]],"rlpopmatrix() (in module raylib)":[[6,"raylib.rlPopMatrix",false]],"rlpushmatrix() (in module raylib)":[[6,"raylib.rlPushMatrix",false]],"rlreadscreenpixels() (in module raylib)":[[6,"raylib.rlReadScreenPixels",false]],"rlreadshaderbuffer() (in module raylib)":[[6,"raylib.rlReadShaderBuffer",false]],"rlreadtexturepixels() (in module raylib)":[[6,"raylib.rlReadTexturePixels",false]],"rlrenderbatch (class in pyray)":[[5,"pyray.rlRenderBatch",false]],"rlrenderbatch (class in raylib)":[[6,"raylib.rlRenderBatch",false]],"rlrotatef() (in module raylib)":[[6,"raylib.rlRotatef",false]],"rlscalef() (in module raylib)":[[6,"raylib.rlScalef",false]],"rlscissor() (in module raylib)":[[6,"raylib.rlScissor",false]],"rlsetblendfactors() (in module raylib)":[[6,"raylib.rlSetBlendFactors",false]],"rlsetblendfactorsseparate() (in module raylib)":[[6,"raylib.rlSetBlendFactorsSeparate",false]],"rlsetblendmode() (in module raylib)":[[6,"raylib.rlSetBlendMode",false]],"rlsetclipplanes() (in module raylib)":[[6,"raylib.rlSetClipPlanes",false]],"rlsetcullface() (in module raylib)":[[6,"raylib.rlSetCullFace",false]],"rlsetframebufferheight() (in module raylib)":[[6,"raylib.rlSetFramebufferHeight",false]],"rlsetframebufferwidth() (in module raylib)":[[6,"raylib.rlSetFramebufferWidth",false]],"rlsetlinewidth() (in module raylib)":[[6,"raylib.rlSetLineWidth",false]],"rlsetmatrixmodelview() (in module raylib)":[[6,"raylib.rlSetMatrixModelview",false]],"rlsetmatrixprojection() (in module raylib)":[[6,"raylib.rlSetMatrixProjection",false]],"rlsetmatrixprojectionstereo() (in module raylib)":[[6,"raylib.rlSetMatrixProjectionStereo",false]],"rlsetmatrixviewoffsetstereo() (in module raylib)":[[6,"raylib.rlSetMatrixViewOffsetStereo",false]],"rlsetrenderbatchactive() (in module raylib)":[[6,"raylib.rlSetRenderBatchActive",false]],"rlsetshader() (in module raylib)":[[6,"raylib.rlSetShader",false]],"rlsettexture() (in module raylib)":[[6,"raylib.rlSetTexture",false]],"rlsetuniform() (in module raylib)":[[6,"raylib.rlSetUniform",false]],"rlsetuniformmatrices() (in module raylib)":[[6,"raylib.rlSetUniformMatrices",false]],"rlsetuniformmatrix() (in module raylib)":[[6,"raylib.rlSetUniformMatrix",false]],"rlsetuniformsampler() (in module raylib)":[[6,"raylib.rlSetUniformSampler",false]],"rlsetvertexattribute() (in module raylib)":[[6,"raylib.rlSetVertexAttribute",false]],"rlsetvertexattributedefault() (in module raylib)":[[6,"raylib.rlSetVertexAttributeDefault",false]],"rlsetvertexattributedivisor() (in module raylib)":[[6,"raylib.rlSetVertexAttributeDivisor",false]],"rlshaderattributedatatype (class in pyray)":[[5,"pyray.rlShaderAttributeDataType",false]],"rlshaderattributedatatype (in module raylib)":[[6,"raylib.rlShaderAttributeDataType",false]],"rlshaderlocationindex (class in pyray)":[[5,"pyray.rlShaderLocationIndex",false]],"rlshaderlocationindex (in module raylib)":[[6,"raylib.rlShaderLocationIndex",false]],"rlshaderuniformdatatype (class in pyray)":[[5,"pyray.rlShaderUniformDataType",false]],"rlshaderuniformdatatype (in module raylib)":[[6,"raylib.rlShaderUniformDataType",false]],"rltexcoord2f() (in module raylib)":[[6,"raylib.rlTexCoord2f",false]],"rltexturefilter (class in pyray)":[[5,"pyray.rlTextureFilter",false]],"rltexturefilter (in module raylib)":[[6,"raylib.rlTextureFilter",false]],"rltextureparameters() (in module raylib)":[[6,"raylib.rlTextureParameters",false]],"rltraceloglevel (class in pyray)":[[5,"pyray.rlTraceLogLevel",false]],"rltraceloglevel (in module raylib)":[[6,"raylib.rlTraceLogLevel",false]],"rltranslatef() (in module raylib)":[[6,"raylib.rlTranslatef",false]],"rlunloadframebuffer() (in module raylib)":[[6,"raylib.rlUnloadFramebuffer",false]],"rlunloadrenderbatch() (in module raylib)":[[6,"raylib.rlUnloadRenderBatch",false]],"rlunloadshaderbuffer() (in module raylib)":[[6,"raylib.rlUnloadShaderBuffer",false]],"rlunloadshaderprogram() (in module raylib)":[[6,"raylib.rlUnloadShaderProgram",false]],"rlunloadtexture() (in module raylib)":[[6,"raylib.rlUnloadTexture",false]],"rlunloadvertexarray() (in module raylib)":[[6,"raylib.rlUnloadVertexArray",false]],"rlunloadvertexbuffer() (in module raylib)":[[6,"raylib.rlUnloadVertexBuffer",false]],"rlupdateshaderbuffer() (in module raylib)":[[6,"raylib.rlUpdateShaderBuffer",false]],"rlupdatetexture() (in module raylib)":[[6,"raylib.rlUpdateTexture",false]],"rlupdatevertexbuffer() (in module raylib)":[[6,"raylib.rlUpdateVertexBuffer",false]],"rlupdatevertexbufferelements() (in module raylib)":[[6,"raylib.rlUpdateVertexBufferElements",false]],"rlvertex2f() (in module raylib)":[[6,"raylib.rlVertex2f",false]],"rlvertex2i() (in module raylib)":[[6,"raylib.rlVertex2i",false]],"rlvertex3f() (in module raylib)":[[6,"raylib.rlVertex3f",false]],"rlvertexbuffer (class in pyray)":[[5,"pyray.rlVertexBuffer",false]],"rlvertexbuffer (class in raylib)":[[6,"raylib.rlVertexBuffer",false]],"rlviewport() (in module raylib)":[[6,"raylib.rlViewport",false]],"rotation (pyray.camera2d attribute)":[[5,"pyray.Camera2D.rotation",false]],"rotation (pyray.transform attribute)":[[5,"pyray.Transform.rotation",false]],"rotation (raylib.camera2d attribute)":[[6,"raylib.Camera2D.rotation",false]],"rotation (raylib.transform attribute)":[[6,"raylib.Transform.rotation",false]],"samplerate (pyray.audiostream attribute)":[[5,"pyray.AudioStream.sampleRate",false]],"samplerate (pyray.wave attribute)":[[5,"pyray.Wave.sampleRate",false]],"samplerate (raylib.audiostream attribute)":[[6,"raylib.AudioStream.sampleRate",false]],"samplerate (raylib.wave attribute)":[[6,"raylib.Wave.sampleRate",false]],"samplesize (pyray.audiostream attribute)":[[5,"pyray.AudioStream.sampleSize",false]],"samplesize (pyray.wave attribute)":[[5,"pyray.Wave.sampleSize",false]],"samplesize (raylib.audiostream attribute)":[[6,"raylib.AudioStream.sampleSize",false]],"samplesize (raylib.wave attribute)":[[6,"raylib.Wave.sampleSize",false]],"save_file_data() (in module pyray)":[[5,"pyray.save_file_data",false]],"save_file_text() (in module pyray)":[[5,"pyray.save_file_text",false]],"savefiledata() (in module raylib)":[[6,"raylib.SaveFileData",false]],"savefiletext() (in module raylib)":[[6,"raylib.SaveFileText",false]],"scale (pyray.transform attribute)":[[5,"pyray.Transform.scale",false]],"scale (pyray.vrstereoconfig attribute)":[[5,"pyray.VrStereoConfig.scale",false]],"scale (raylib.transform attribute)":[[6,"raylib.Transform.scale",false]],"scale (raylib.vrstereoconfig attribute)":[[6,"raylib.VrStereoConfig.scale",false]],"scalein (pyray.vrstereoconfig attribute)":[[5,"pyray.VrStereoConfig.scaleIn",false]],"scalein (raylib.vrstereoconfig attribute)":[[6,"raylib.VrStereoConfig.scaleIn",false]],"scroll_padding (in module raylib)":[[6,"raylib.SCROLL_PADDING",false]],"scroll_padding (pyray.guiscrollbarproperty attribute)":[[5,"pyray.GuiScrollBarProperty.SCROLL_PADDING",false]],"scroll_slider_padding (in module raylib)":[[6,"raylib.SCROLL_SLIDER_PADDING",false]],"scroll_slider_padding (pyray.guiscrollbarproperty attribute)":[[5,"pyray.GuiScrollBarProperty.SCROLL_SLIDER_PADDING",false]],"scroll_slider_size (in module raylib)":[[6,"raylib.SCROLL_SLIDER_SIZE",false]],"scroll_slider_size (pyray.guiscrollbarproperty attribute)":[[5,"pyray.GuiScrollBarProperty.SCROLL_SLIDER_SIZE",false]],"scroll_speed (in module raylib)":[[6,"raylib.SCROLL_SPEED",false]],"scroll_speed (pyray.guiscrollbarproperty attribute)":[[5,"pyray.GuiScrollBarProperty.SCROLL_SPEED",false]],"scrollbar (in module raylib)":[[6,"raylib.SCROLLBAR",false]],"scrollbar (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.SCROLLBAR",false]],"scrollbar_side (in module raylib)":[[6,"raylib.SCROLLBAR_SIDE",false]],"scrollbar_side (pyray.guilistviewproperty attribute)":[[5,"pyray.GuiListViewProperty.SCROLLBAR_SIDE",false]],"scrollbar_width (in module raylib)":[[6,"raylib.SCROLLBAR_WIDTH",false]],"scrollbar_width (pyray.guilistviewproperty attribute)":[[5,"pyray.GuiListViewProperty.SCROLLBAR_WIDTH",false]],"seek_music_stream() (in module pyray)":[[5,"pyray.seek_music_stream",false]],"seekmusicstream() (in module raylib)":[[6,"raylib.SeekMusicStream",false]],"set_audio_stream_buffer_size_default() (in module pyray)":[[5,"pyray.set_audio_stream_buffer_size_default",false]],"set_audio_stream_callback() (in module pyray)":[[5,"pyray.set_audio_stream_callback",false]],"set_audio_stream_pan() (in module pyray)":[[5,"pyray.set_audio_stream_pan",false]],"set_audio_stream_pitch() (in module pyray)":[[5,"pyray.set_audio_stream_pitch",false]],"set_audio_stream_volume() (in module pyray)":[[5,"pyray.set_audio_stream_volume",false]],"set_automation_event_base_frame() (in module pyray)":[[5,"pyray.set_automation_event_base_frame",false]],"set_automation_event_list() (in module pyray)":[[5,"pyray.set_automation_event_list",false]],"set_clipboard_text() (in module pyray)":[[5,"pyray.set_clipboard_text",false]],"set_config_flags() (in module pyray)":[[5,"pyray.set_config_flags",false]],"set_exit_key() (in module pyray)":[[5,"pyray.set_exit_key",false]],"set_gamepad_mappings() (in module pyray)":[[5,"pyray.set_gamepad_mappings",false]],"set_gamepad_vibration() (in module pyray)":[[5,"pyray.set_gamepad_vibration",false]],"set_gestures_enabled() (in module pyray)":[[5,"pyray.set_gestures_enabled",false]],"set_load_file_data_callback() (in module pyray)":[[5,"pyray.set_load_file_data_callback",false]],"set_load_file_text_callback() (in module pyray)":[[5,"pyray.set_load_file_text_callback",false]],"set_master_volume() (in module pyray)":[[5,"pyray.set_master_volume",false]],"set_material_texture() (in module pyray)":[[5,"pyray.set_material_texture",false]],"set_model_mesh_material() (in module pyray)":[[5,"pyray.set_model_mesh_material",false]],"set_mouse_cursor() (in module pyray)":[[5,"pyray.set_mouse_cursor",false]],"set_mouse_offset() (in module pyray)":[[5,"pyray.set_mouse_offset",false]],"set_mouse_position() (in module pyray)":[[5,"pyray.set_mouse_position",false]],"set_mouse_scale() (in module pyray)":[[5,"pyray.set_mouse_scale",false]],"set_music_pan() (in module pyray)":[[5,"pyray.set_music_pan",false]],"set_music_pitch() (in module pyray)":[[5,"pyray.set_music_pitch",false]],"set_music_volume() (in module pyray)":[[5,"pyray.set_music_volume",false]],"set_physics_body_rotation() (in module pyray)":[[5,"pyray.set_physics_body_rotation",false]],"set_physics_gravity() (in module pyray)":[[5,"pyray.set_physics_gravity",false]],"set_physics_time_step() (in module pyray)":[[5,"pyray.set_physics_time_step",false]],"set_pixel_color() (in module pyray)":[[5,"pyray.set_pixel_color",false]],"set_random_seed() (in module pyray)":[[5,"pyray.set_random_seed",false]],"set_save_file_data_callback() (in module pyray)":[[5,"pyray.set_save_file_data_callback",false]],"set_save_file_text_callback() (in module pyray)":[[5,"pyray.set_save_file_text_callback",false]],"set_shader_value() (in module pyray)":[[5,"pyray.set_shader_value",false]],"set_shader_value_matrix() (in module pyray)":[[5,"pyray.set_shader_value_matrix",false]],"set_shader_value_texture() (in module pyray)":[[5,"pyray.set_shader_value_texture",false]],"set_shader_value_v() (in module pyray)":[[5,"pyray.set_shader_value_v",false]],"set_shapes_texture() (in module pyray)":[[5,"pyray.set_shapes_texture",false]],"set_sound_pan() (in module pyray)":[[5,"pyray.set_sound_pan",false]],"set_sound_pitch() (in module pyray)":[[5,"pyray.set_sound_pitch",false]],"set_sound_volume() (in module pyray)":[[5,"pyray.set_sound_volume",false]],"set_target_fps() (in module pyray)":[[5,"pyray.set_target_fps",false]],"set_text_line_spacing() (in module pyray)":[[5,"pyray.set_text_line_spacing",false]],"set_texture_filter() (in module pyray)":[[5,"pyray.set_texture_filter",false]],"set_texture_wrap() (in module pyray)":[[5,"pyray.set_texture_wrap",false]],"set_trace_log_callback() (in module pyray)":[[5,"pyray.set_trace_log_callback",false]],"set_trace_log_level() (in module pyray)":[[5,"pyray.set_trace_log_level",false]],"set_window_focused() (in module pyray)":[[5,"pyray.set_window_focused",false]],"set_window_icon() (in module pyray)":[[5,"pyray.set_window_icon",false]],"set_window_icons() (in module pyray)":[[5,"pyray.set_window_icons",false]],"set_window_max_size() (in module pyray)":[[5,"pyray.set_window_max_size",false]],"set_window_min_size() (in module pyray)":[[5,"pyray.set_window_min_size",false]],"set_window_monitor() (in module pyray)":[[5,"pyray.set_window_monitor",false]],"set_window_opacity() (in module pyray)":[[5,"pyray.set_window_opacity",false]],"set_window_position() (in module pyray)":[[5,"pyray.set_window_position",false]],"set_window_size() (in module pyray)":[[5,"pyray.set_window_size",false]],"set_window_state() (in module pyray)":[[5,"pyray.set_window_state",false]],"set_window_title() (in module pyray)":[[5,"pyray.set_window_title",false]],"setaudiostreambuffersizedefault() (in module raylib)":[[6,"raylib.SetAudioStreamBufferSizeDefault",false]],"setaudiostreamcallback() (in module raylib)":[[6,"raylib.SetAudioStreamCallback",false]],"setaudiostreampan() (in module raylib)":[[6,"raylib.SetAudioStreamPan",false]],"setaudiostreampitch() (in module raylib)":[[6,"raylib.SetAudioStreamPitch",false]],"setaudiostreamvolume() (in module raylib)":[[6,"raylib.SetAudioStreamVolume",false]],"setautomationeventbaseframe() (in module raylib)":[[6,"raylib.SetAutomationEventBaseFrame",false]],"setautomationeventlist() (in module raylib)":[[6,"raylib.SetAutomationEventList",false]],"setclipboardtext() (in module raylib)":[[6,"raylib.SetClipboardText",false]],"setconfigflags() (in module raylib)":[[6,"raylib.SetConfigFlags",false]],"setexitkey() (in module raylib)":[[6,"raylib.SetExitKey",false]],"setgamepadmappings() (in module raylib)":[[6,"raylib.SetGamepadMappings",false]],"setgamepadvibration() (in module raylib)":[[6,"raylib.SetGamepadVibration",false]],"setgesturesenabled() (in module raylib)":[[6,"raylib.SetGesturesEnabled",false]],"setloadfiledatacallback() (in module raylib)":[[6,"raylib.SetLoadFileDataCallback",false]],"setloadfiletextcallback() (in module raylib)":[[6,"raylib.SetLoadFileTextCallback",false]],"setmastervolume() (in module raylib)":[[6,"raylib.SetMasterVolume",false]],"setmaterialtexture() (in module raylib)":[[6,"raylib.SetMaterialTexture",false]],"setmodelmeshmaterial() (in module raylib)":[[6,"raylib.SetModelMeshMaterial",false]],"setmousecursor() (in module raylib)":[[6,"raylib.SetMouseCursor",false]],"setmouseoffset() (in module raylib)":[[6,"raylib.SetMouseOffset",false]],"setmouseposition() (in module raylib)":[[6,"raylib.SetMousePosition",false]],"setmousescale() (in module raylib)":[[6,"raylib.SetMouseScale",false]],"setmusicpan() (in module raylib)":[[6,"raylib.SetMusicPan",false]],"setmusicpitch() (in module raylib)":[[6,"raylib.SetMusicPitch",false]],"setmusicvolume() (in module raylib)":[[6,"raylib.SetMusicVolume",false]],"setphysicsbodyrotation() (in module raylib)":[[6,"raylib.SetPhysicsBodyRotation",false]],"setphysicsgravity() (in module raylib)":[[6,"raylib.SetPhysicsGravity",false]],"setphysicstimestep() (in module raylib)":[[6,"raylib.SetPhysicsTimeStep",false]],"setpixelcolor() (in module raylib)":[[6,"raylib.SetPixelColor",false]],"setrandomseed() (in module raylib)":[[6,"raylib.SetRandomSeed",false]],"setsavefiledatacallback() (in module raylib)":[[6,"raylib.SetSaveFileDataCallback",false]],"setsavefiletextcallback() (in module raylib)":[[6,"raylib.SetSaveFileTextCallback",false]],"setshadervalue() (in module raylib)":[[6,"raylib.SetShaderValue",false]],"setshadervaluematrix() (in module raylib)":[[6,"raylib.SetShaderValueMatrix",false]],"setshadervaluetexture() (in module raylib)":[[6,"raylib.SetShaderValueTexture",false]],"setshadervaluev() (in module raylib)":[[6,"raylib.SetShaderValueV",false]],"setshapestexture() (in module raylib)":[[6,"raylib.SetShapesTexture",false]],"setsoundpan() (in module raylib)":[[6,"raylib.SetSoundPan",false]],"setsoundpitch() (in module raylib)":[[6,"raylib.SetSoundPitch",false]],"setsoundvolume() (in module raylib)":[[6,"raylib.SetSoundVolume",false]],"settargetfps() (in module raylib)":[[6,"raylib.SetTargetFPS",false]],"settextlinespacing() (in module raylib)":[[6,"raylib.SetTextLineSpacing",false]],"settexturefilter() (in module raylib)":[[6,"raylib.SetTextureFilter",false]],"settexturewrap() (in module raylib)":[[6,"raylib.SetTextureWrap",false]],"settracelogcallback() (in module raylib)":[[6,"raylib.SetTraceLogCallback",false]],"settraceloglevel() (in module raylib)":[[6,"raylib.SetTraceLogLevel",false]],"setwindowfocused() (in module raylib)":[[6,"raylib.SetWindowFocused",false]],"setwindowicon() (in module raylib)":[[6,"raylib.SetWindowIcon",false]],"setwindowicons() (in module raylib)":[[6,"raylib.SetWindowIcons",false]],"setwindowmaxsize() (in module raylib)":[[6,"raylib.SetWindowMaxSize",false]],"setwindowminsize() (in module raylib)":[[6,"raylib.SetWindowMinSize",false]],"setwindowmonitor() (in module raylib)":[[6,"raylib.SetWindowMonitor",false]],"setwindowopacity() (in module raylib)":[[6,"raylib.SetWindowOpacity",false]],"setwindowposition() (in module raylib)":[[6,"raylib.SetWindowPosition",false]],"setwindowsize() (in module raylib)":[[6,"raylib.SetWindowSize",false]],"setwindowstate() (in module raylib)":[[6,"raylib.SetWindowState",false]],"setwindowtitle() (in module raylib)":[[6,"raylib.SetWindowTitle",false]],"shader (class in pyray)":[[5,"pyray.Shader",false]],"shader (class in raylib)":[[6,"raylib.Shader",false]],"shader (pyray.material attribute)":[[5,"pyray.Material.shader",false]],"shader (raylib.material attribute)":[[6,"raylib.Material.shader",false]],"shader_attrib_float (in module raylib)":[[6,"raylib.SHADER_ATTRIB_FLOAT",false]],"shader_attrib_float (pyray.shaderattributedatatype attribute)":[[5,"pyray.ShaderAttributeDataType.SHADER_ATTRIB_FLOAT",false]],"shader_attrib_vec2 (in module raylib)":[[6,"raylib.SHADER_ATTRIB_VEC2",false]],"shader_attrib_vec2 (pyray.shaderattributedatatype attribute)":[[5,"pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC2",false]],"shader_attrib_vec3 (in module raylib)":[[6,"raylib.SHADER_ATTRIB_VEC3",false]],"shader_attrib_vec3 (pyray.shaderattributedatatype attribute)":[[5,"pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC3",false]],"shader_attrib_vec4 (in module raylib)":[[6,"raylib.SHADER_ATTRIB_VEC4",false]],"shader_attrib_vec4 (pyray.shaderattributedatatype attribute)":[[5,"pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC4",false]],"shader_loc_bone_matrices (in module raylib)":[[6,"raylib.SHADER_LOC_BONE_MATRICES",false]],"shader_loc_bone_matrices (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_BONE_MATRICES",false]],"shader_loc_color_ambient (in module raylib)":[[6,"raylib.SHADER_LOC_COLOR_AMBIENT",false]],"shader_loc_color_ambient (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_COLOR_AMBIENT",false]],"shader_loc_color_diffuse (in module raylib)":[[6,"raylib.SHADER_LOC_COLOR_DIFFUSE",false]],"shader_loc_color_diffuse (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_COLOR_DIFFUSE",false]],"shader_loc_color_specular (in module raylib)":[[6,"raylib.SHADER_LOC_COLOR_SPECULAR",false]],"shader_loc_color_specular (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_COLOR_SPECULAR",false]],"shader_loc_map_albedo (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_ALBEDO",false]],"shader_loc_map_albedo (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO",false]],"shader_loc_map_brdf (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_BRDF",false]],"shader_loc_map_brdf (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_BRDF",false]],"shader_loc_map_cubemap (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_CUBEMAP",false]],"shader_loc_map_cubemap (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_CUBEMAP",false]],"shader_loc_map_emission (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_EMISSION",false]],"shader_loc_map_emission (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_EMISSION",false]],"shader_loc_map_height (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_HEIGHT",false]],"shader_loc_map_height (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_HEIGHT",false]],"shader_loc_map_irradiance (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_IRRADIANCE",false]],"shader_loc_map_irradiance (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_IRRADIANCE",false]],"shader_loc_map_metalness (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_METALNESS",false]],"shader_loc_map_metalness (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_METALNESS",false]],"shader_loc_map_normal (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_NORMAL",false]],"shader_loc_map_normal (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_NORMAL",false]],"shader_loc_map_occlusion (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_OCCLUSION",false]],"shader_loc_map_occlusion (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_OCCLUSION",false]],"shader_loc_map_prefilter (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_PREFILTER",false]],"shader_loc_map_prefilter (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_PREFILTER",false]],"shader_loc_map_roughness (in module raylib)":[[6,"raylib.SHADER_LOC_MAP_ROUGHNESS",false]],"shader_loc_map_roughness (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MAP_ROUGHNESS",false]],"shader_loc_matrix_model (in module raylib)":[[6,"raylib.SHADER_LOC_MATRIX_MODEL",false]],"shader_loc_matrix_model (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_MODEL",false]],"shader_loc_matrix_mvp (in module raylib)":[[6,"raylib.SHADER_LOC_MATRIX_MVP",false]],"shader_loc_matrix_mvp (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_MVP",false]],"shader_loc_matrix_normal (in module raylib)":[[6,"raylib.SHADER_LOC_MATRIX_NORMAL",false]],"shader_loc_matrix_normal (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_NORMAL",false]],"shader_loc_matrix_projection (in module raylib)":[[6,"raylib.SHADER_LOC_MATRIX_PROJECTION",false]],"shader_loc_matrix_projection (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_PROJECTION",false]],"shader_loc_matrix_view (in module raylib)":[[6,"raylib.SHADER_LOC_MATRIX_VIEW",false]],"shader_loc_matrix_view (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_VIEW",false]],"shader_loc_vector_view (in module raylib)":[[6,"raylib.SHADER_LOC_VECTOR_VIEW",false]],"shader_loc_vector_view (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_VECTOR_VIEW",false]],"shader_loc_vertex_boneids (in module raylib)":[[6,"raylib.SHADER_LOC_VERTEX_BONEIDS",false]],"shader_loc_vertex_boneids (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_BONEIDS",false]],"shader_loc_vertex_boneweights (in module raylib)":[[6,"raylib.SHADER_LOC_VERTEX_BONEWEIGHTS",false]],"shader_loc_vertex_boneweights (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_BONEWEIGHTS",false]],"shader_loc_vertex_color (in module raylib)":[[6,"raylib.SHADER_LOC_VERTEX_COLOR",false]],"shader_loc_vertex_color (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_COLOR",false]],"shader_loc_vertex_normal (in module raylib)":[[6,"raylib.SHADER_LOC_VERTEX_NORMAL",false]],"shader_loc_vertex_normal (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_NORMAL",false]],"shader_loc_vertex_position (in module raylib)":[[6,"raylib.SHADER_LOC_VERTEX_POSITION",false]],"shader_loc_vertex_position (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_POSITION",false]],"shader_loc_vertex_tangent (in module raylib)":[[6,"raylib.SHADER_LOC_VERTEX_TANGENT",false]],"shader_loc_vertex_tangent (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TANGENT",false]],"shader_loc_vertex_texcoord01 (in module raylib)":[[6,"raylib.SHADER_LOC_VERTEX_TEXCOORD01",false]],"shader_loc_vertex_texcoord01 (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TEXCOORD01",false]],"shader_loc_vertex_texcoord02 (in module raylib)":[[6,"raylib.SHADER_LOC_VERTEX_TEXCOORD02",false]],"shader_loc_vertex_texcoord02 (pyray.shaderlocationindex attribute)":[[5,"pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TEXCOORD02",false]],"shader_uniform_float (in module raylib)":[[6,"raylib.SHADER_UNIFORM_FLOAT",false]],"shader_uniform_float (pyray.shaderuniformdatatype attribute)":[[5,"pyray.ShaderUniformDataType.SHADER_UNIFORM_FLOAT",false]],"shader_uniform_int (in module raylib)":[[6,"raylib.SHADER_UNIFORM_INT",false]],"shader_uniform_int (pyray.shaderuniformdatatype attribute)":[[5,"pyray.ShaderUniformDataType.SHADER_UNIFORM_INT",false]],"shader_uniform_ivec2 (in module raylib)":[[6,"raylib.SHADER_UNIFORM_IVEC2",false]],"shader_uniform_ivec2 (pyray.shaderuniformdatatype attribute)":[[5,"pyray.ShaderUniformDataType.SHADER_UNIFORM_IVEC2",false]],"shader_uniform_ivec3 (in module raylib)":[[6,"raylib.SHADER_UNIFORM_IVEC3",false]],"shader_uniform_ivec3 (pyray.shaderuniformdatatype attribute)":[[5,"pyray.ShaderUniformDataType.SHADER_UNIFORM_IVEC3",false]],"shader_uniform_ivec4 (in module raylib)":[[6,"raylib.SHADER_UNIFORM_IVEC4",false]],"shader_uniform_ivec4 (pyray.shaderuniformdatatype attribute)":[[5,"pyray.ShaderUniformDataType.SHADER_UNIFORM_IVEC4",false]],"shader_uniform_sampler2d (in module raylib)":[[6,"raylib.SHADER_UNIFORM_SAMPLER2D",false]],"shader_uniform_sampler2d (pyray.shaderuniformdatatype attribute)":[[5,"pyray.ShaderUniformDataType.SHADER_UNIFORM_SAMPLER2D",false]],"shader_uniform_vec2 (in module raylib)":[[6,"raylib.SHADER_UNIFORM_VEC2",false]],"shader_uniform_vec2 (pyray.shaderuniformdatatype attribute)":[[5,"pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2",false]],"shader_uniform_vec3 (in module raylib)":[[6,"raylib.SHADER_UNIFORM_VEC3",false]],"shader_uniform_vec3 (pyray.shaderuniformdatatype attribute)":[[5,"pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC3",false]],"shader_uniform_vec4 (in module raylib)":[[6,"raylib.SHADER_UNIFORM_VEC4",false]],"shader_uniform_vec4 (pyray.shaderuniformdatatype attribute)":[[5,"pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC4",false]],"shaderattributedatatype (class in pyray)":[[5,"pyray.ShaderAttributeDataType",false]],"shaderattributedatatype (in module raylib)":[[6,"raylib.ShaderAttributeDataType",false]],"shaderlocationindex (class in pyray)":[[5,"pyray.ShaderLocationIndex",false]],"shaderlocationindex (in module raylib)":[[6,"raylib.ShaderLocationIndex",false]],"shaderuniformdatatype (class in pyray)":[[5,"pyray.ShaderUniformDataType",false]],"shaderuniformdatatype (in module raylib)":[[6,"raylib.ShaderUniformDataType",false]],"shape (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.shape",false]],"shape (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.shape",false]],"show_cursor() (in module pyray)":[[5,"pyray.show_cursor",false]],"showcursor() (in module raylib)":[[6,"raylib.ShowCursor",false]],"size (raylib.glfwgammaramp attribute)":[[6,"raylib.GLFWgammaramp.size",false]],"skyblue (in module pyray)":[[5,"pyray.SKYBLUE",false]],"skyblue (in module raylib)":[[6,"raylib.SKYBLUE",false]],"slider (in module raylib)":[[6,"raylib.SLIDER",false]],"slider (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.SLIDER",false]],"slider_padding (in module raylib)":[[6,"raylib.SLIDER_PADDING",false]],"slider_padding (pyray.guisliderproperty attribute)":[[5,"pyray.GuiSliderProperty.SLIDER_PADDING",false]],"slider_width (in module raylib)":[[6,"raylib.SLIDER_WIDTH",false]],"slider_width (pyray.guisliderproperty attribute)":[[5,"pyray.GuiSliderProperty.SLIDER_WIDTH",false]],"sound (class in pyray)":[[5,"pyray.Sound",false]],"sound (class in raylib)":[[6,"raylib.Sound",false]],"source (pyray.npatchinfo attribute)":[[5,"pyray.NPatchInfo.source",false]],"source (raylib.npatchinfo attribute)":[[6,"raylib.NPatchInfo.source",false]],"spin_button_spacing (in module raylib)":[[6,"raylib.SPIN_BUTTON_SPACING",false]],"spin_button_spacing (pyray.guispinnerproperty attribute)":[[5,"pyray.GuiSpinnerProperty.SPIN_BUTTON_SPACING",false]],"spin_button_width (in module raylib)":[[6,"raylib.SPIN_BUTTON_WIDTH",false]],"spin_button_width (pyray.guispinnerproperty attribute)":[[5,"pyray.GuiSpinnerProperty.SPIN_BUTTON_WIDTH",false]],"spinner (in module raylib)":[[6,"raylib.SPINNER",false]],"spinner (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.SPINNER",false]],"start_automation_event_recording() (in module pyray)":[[5,"pyray.start_automation_event_recording",false]],"startautomationeventrecording() (in module raylib)":[[6,"raylib.StartAutomationEventRecording",false]],"state_disabled (in module raylib)":[[6,"raylib.STATE_DISABLED",false]],"state_disabled (pyray.guistate attribute)":[[5,"pyray.GuiState.STATE_DISABLED",false]],"state_focused (in module raylib)":[[6,"raylib.STATE_FOCUSED",false]],"state_focused (pyray.guistate attribute)":[[5,"pyray.GuiState.STATE_FOCUSED",false]],"state_normal (in module raylib)":[[6,"raylib.STATE_NORMAL",false]],"state_normal (pyray.guistate attribute)":[[5,"pyray.GuiState.STATE_NORMAL",false]],"state_pressed (in module raylib)":[[6,"raylib.STATE_PRESSED",false]],"state_pressed (pyray.guistate attribute)":[[5,"pyray.GuiState.STATE_PRESSED",false]],"staticfriction (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.staticFriction",false]],"staticfriction (pyray.physicsmanifolddata attribute)":[[5,"pyray.PhysicsManifoldData.staticFriction",false]],"staticfriction (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.staticFriction",false]],"staticfriction (raylib.physicsmanifolddata attribute)":[[6,"raylib.PhysicsManifoldData.staticFriction",false]],"statusbar (in module raylib)":[[6,"raylib.STATUSBAR",false]],"statusbar (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.STATUSBAR",false]],"stop_audio_stream() (in module pyray)":[[5,"pyray.stop_audio_stream",false]],"stop_automation_event_recording() (in module pyray)":[[5,"pyray.stop_automation_event_recording",false]],"stop_music_stream() (in module pyray)":[[5,"pyray.stop_music_stream",false]],"stop_sound() (in module pyray)":[[5,"pyray.stop_sound",false]],"stopaudiostream() (in module raylib)":[[6,"raylib.StopAudioStream",false]],"stopautomationeventrecording() (in module raylib)":[[6,"raylib.StopAutomationEventRecording",false]],"stopmusicstream() (in module raylib)":[[6,"raylib.StopMusicStream",false]],"stopsound() (in module raylib)":[[6,"raylib.StopSound",false]],"stream (pyray.music attribute)":[[5,"pyray.Music.stream",false]],"stream (pyray.sound attribute)":[[5,"pyray.Sound.stream",false]],"stream (raylib.music attribute)":[[6,"raylib.Music.stream",false]],"stream (raylib.sound attribute)":[[6,"raylib.Sound.stream",false]],"struct (class in raylib)":[[6,"raylib.struct",false]],"swap_screen_buffer() (in module pyray)":[[5,"pyray.swap_screen_buffer",false]],"swapscreenbuffer() (in module raylib)":[[6,"raylib.SwapScreenBuffer",false]],"take_screenshot() (in module pyray)":[[5,"pyray.take_screenshot",false]],"takescreenshot() (in module raylib)":[[6,"raylib.TakeScreenshot",false]],"tangents (pyray.mesh attribute)":[[5,"pyray.Mesh.tangents",false]],"tangents (raylib.mesh attribute)":[[6,"raylib.Mesh.tangents",false]],"target (pyray.camera2d attribute)":[[5,"pyray.Camera2D.target",false]],"target (pyray.camera3d attribute)":[[5,"pyray.Camera3D.target",false]],"target (raylib.camera attribute)":[[6,"raylib.Camera.target",false]],"target (raylib.camera2d attribute)":[[6,"raylib.Camera2D.target",false]],"target (raylib.camera3d attribute)":[[6,"raylib.Camera3D.target",false]],"texcoords (pyray.mesh attribute)":[[5,"pyray.Mesh.texcoords",false]],"texcoords (pyray.rlvertexbuffer attribute)":[[5,"pyray.rlVertexBuffer.texcoords",false]],"texcoords (raylib.mesh attribute)":[[6,"raylib.Mesh.texcoords",false]],"texcoords (raylib.rlvertexbuffer attribute)":[[6,"raylib.rlVertexBuffer.texcoords",false]],"texcoords2 (pyray.mesh attribute)":[[5,"pyray.Mesh.texcoords2",false]],"texcoords2 (raylib.mesh attribute)":[[6,"raylib.Mesh.texcoords2",false]],"text_align_bottom (in module raylib)":[[6,"raylib.TEXT_ALIGN_BOTTOM",false]],"text_align_bottom (pyray.guitextalignmentvertical attribute)":[[5,"pyray.GuiTextAlignmentVertical.TEXT_ALIGN_BOTTOM",false]],"text_align_center (in module raylib)":[[6,"raylib.TEXT_ALIGN_CENTER",false]],"text_align_center (pyray.guitextalignment attribute)":[[5,"pyray.GuiTextAlignment.TEXT_ALIGN_CENTER",false]],"text_align_left (in module raylib)":[[6,"raylib.TEXT_ALIGN_LEFT",false]],"text_align_left (pyray.guitextalignment attribute)":[[5,"pyray.GuiTextAlignment.TEXT_ALIGN_LEFT",false]],"text_align_middle (in module raylib)":[[6,"raylib.TEXT_ALIGN_MIDDLE",false]],"text_align_middle (pyray.guitextalignmentvertical attribute)":[[5,"pyray.GuiTextAlignmentVertical.TEXT_ALIGN_MIDDLE",false]],"text_align_right (in module raylib)":[[6,"raylib.TEXT_ALIGN_RIGHT",false]],"text_align_right (pyray.guitextalignment attribute)":[[5,"pyray.GuiTextAlignment.TEXT_ALIGN_RIGHT",false]],"text_align_top (in module raylib)":[[6,"raylib.TEXT_ALIGN_TOP",false]],"text_align_top (pyray.guitextalignmentvertical attribute)":[[5,"pyray.GuiTextAlignmentVertical.TEXT_ALIGN_TOP",false]],"text_alignment (in module raylib)":[[6,"raylib.TEXT_ALIGNMENT",false]],"text_alignment (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.TEXT_ALIGNMENT",false]],"text_alignment_vertical (in module raylib)":[[6,"raylib.TEXT_ALIGNMENT_VERTICAL",false]],"text_alignment_vertical (pyray.guidefaultproperty attribute)":[[5,"pyray.GuiDefaultProperty.TEXT_ALIGNMENT_VERTICAL",false]],"text_append() (in module pyray)":[[5,"pyray.text_append",false]],"text_color_disabled (in module raylib)":[[6,"raylib.TEXT_COLOR_DISABLED",false]],"text_color_disabled (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.TEXT_COLOR_DISABLED",false]],"text_color_focused (in module raylib)":[[6,"raylib.TEXT_COLOR_FOCUSED",false]],"text_color_focused (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.TEXT_COLOR_FOCUSED",false]],"text_color_normal (in module raylib)":[[6,"raylib.TEXT_COLOR_NORMAL",false]],"text_color_normal (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.TEXT_COLOR_NORMAL",false]],"text_color_pressed (in module raylib)":[[6,"raylib.TEXT_COLOR_PRESSED",false]],"text_color_pressed (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.TEXT_COLOR_PRESSED",false]],"text_copy() (in module pyray)":[[5,"pyray.text_copy",false]],"text_find_index() (in module pyray)":[[5,"pyray.text_find_index",false]],"text_format() (in module pyray)":[[5,"pyray.text_format",false]],"text_insert() (in module pyray)":[[5,"pyray.text_insert",false]],"text_is_equal() (in module pyray)":[[5,"pyray.text_is_equal",false]],"text_join() (in module pyray)":[[5,"pyray.text_join",false]],"text_length() (in module pyray)":[[5,"pyray.text_length",false]],"text_line_spacing (in module raylib)":[[6,"raylib.TEXT_LINE_SPACING",false]],"text_line_spacing (pyray.guidefaultproperty attribute)":[[5,"pyray.GuiDefaultProperty.TEXT_LINE_SPACING",false]],"text_padding (in module raylib)":[[6,"raylib.TEXT_PADDING",false]],"text_padding (pyray.guicontrolproperty attribute)":[[5,"pyray.GuiControlProperty.TEXT_PADDING",false]],"text_readonly (in module raylib)":[[6,"raylib.TEXT_READONLY",false]],"text_readonly (pyray.guitextboxproperty attribute)":[[5,"pyray.GuiTextBoxProperty.TEXT_READONLY",false]],"text_replace() (in module pyray)":[[5,"pyray.text_replace",false]],"text_size (in module raylib)":[[6,"raylib.TEXT_SIZE",false]],"text_size (pyray.guidefaultproperty attribute)":[[5,"pyray.GuiDefaultProperty.TEXT_SIZE",false]],"text_spacing (in module raylib)":[[6,"raylib.TEXT_SPACING",false]],"text_spacing (pyray.guidefaultproperty attribute)":[[5,"pyray.GuiDefaultProperty.TEXT_SPACING",false]],"text_split() (in module pyray)":[[5,"pyray.text_split",false]],"text_subtext() (in module pyray)":[[5,"pyray.text_subtext",false]],"text_to_camel() (in module pyray)":[[5,"pyray.text_to_camel",false]],"text_to_float() (in module pyray)":[[5,"pyray.text_to_float",false]],"text_to_integer() (in module pyray)":[[5,"pyray.text_to_integer",false]],"text_to_lower() (in module pyray)":[[5,"pyray.text_to_lower",false]],"text_to_pascal() (in module pyray)":[[5,"pyray.text_to_pascal",false]],"text_to_snake() (in module pyray)":[[5,"pyray.text_to_snake",false]],"text_to_upper() (in module pyray)":[[5,"pyray.text_to_upper",false]],"text_wrap_char (in module raylib)":[[6,"raylib.TEXT_WRAP_CHAR",false]],"text_wrap_char (pyray.guitextwrapmode attribute)":[[5,"pyray.GuiTextWrapMode.TEXT_WRAP_CHAR",false]],"text_wrap_mode (in module raylib)":[[6,"raylib.TEXT_WRAP_MODE",false]],"text_wrap_mode (pyray.guidefaultproperty attribute)":[[5,"pyray.GuiDefaultProperty.TEXT_WRAP_MODE",false]],"text_wrap_none (in module raylib)":[[6,"raylib.TEXT_WRAP_NONE",false]],"text_wrap_none (pyray.guitextwrapmode attribute)":[[5,"pyray.GuiTextWrapMode.TEXT_WRAP_NONE",false]],"text_wrap_word (in module raylib)":[[6,"raylib.TEXT_WRAP_WORD",false]],"text_wrap_word (pyray.guitextwrapmode attribute)":[[5,"pyray.GuiTextWrapMode.TEXT_WRAP_WORD",false]],"textappend() (in module raylib)":[[6,"raylib.TextAppend",false]],"textbox (in module raylib)":[[6,"raylib.TEXTBOX",false]],"textbox (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.TEXTBOX",false]],"textcopy() (in module raylib)":[[6,"raylib.TextCopy",false]],"textfindindex() (in module raylib)":[[6,"raylib.TextFindIndex",false]],"textformat() (in module raylib)":[[6,"raylib.TextFormat",false]],"textinsert() (in module raylib)":[[6,"raylib.TextInsert",false]],"textisequal() (in module raylib)":[[6,"raylib.TextIsEqual",false]],"textjoin() (in module raylib)":[[6,"raylib.TextJoin",false]],"textlength() (in module raylib)":[[6,"raylib.TextLength",false]],"textreplace() (in module raylib)":[[6,"raylib.TextReplace",false]],"textsplit() (in module raylib)":[[6,"raylib.TextSplit",false]],"textsubtext() (in module raylib)":[[6,"raylib.TextSubtext",false]],"texttocamel() (in module raylib)":[[6,"raylib.TextToCamel",false]],"texttofloat() (in module raylib)":[[6,"raylib.TextToFloat",false]],"texttointeger() (in module raylib)":[[6,"raylib.TextToInteger",false]],"texttolower() (in module raylib)":[[6,"raylib.TextToLower",false]],"texttopascal() (in module raylib)":[[6,"raylib.TextToPascal",false]],"texttosnake() (in module raylib)":[[6,"raylib.TextToSnake",false]],"texttoupper() (in module raylib)":[[6,"raylib.TextToUpper",false]],"texture (class in pyray)":[[5,"pyray.Texture",false]],"texture (class in raylib)":[[6,"raylib.Texture",false]],"texture (pyray.font attribute)":[[5,"pyray.Font.texture",false]],"texture (pyray.materialmap attribute)":[[5,"pyray.MaterialMap.texture",false]],"texture (pyray.rendertexture attribute)":[[5,"pyray.RenderTexture.texture",false]],"texture (raylib.font attribute)":[[6,"raylib.Font.texture",false]],"texture (raylib.materialmap attribute)":[[6,"raylib.MaterialMap.texture",false]],"texture (raylib.rendertexture attribute)":[[6,"raylib.RenderTexture.texture",false]],"texture (raylib.rendertexture2d attribute)":[[6,"raylib.RenderTexture2D.texture",false]],"texture2d (class in pyray)":[[5,"pyray.Texture2D",false]],"texture2d (class in raylib)":[[6,"raylib.Texture2D",false]],"texture_filter_anisotropic_16x (in module raylib)":[[6,"raylib.TEXTURE_FILTER_ANISOTROPIC_16X",false]],"texture_filter_anisotropic_16x (pyray.texturefilter attribute)":[[5,"pyray.TextureFilter.TEXTURE_FILTER_ANISOTROPIC_16X",false]],"texture_filter_anisotropic_4x (in module raylib)":[[6,"raylib.TEXTURE_FILTER_ANISOTROPIC_4X",false]],"texture_filter_anisotropic_4x (pyray.texturefilter attribute)":[[5,"pyray.TextureFilter.TEXTURE_FILTER_ANISOTROPIC_4X",false]],"texture_filter_anisotropic_8x (in module raylib)":[[6,"raylib.TEXTURE_FILTER_ANISOTROPIC_8X",false]],"texture_filter_anisotropic_8x (pyray.texturefilter attribute)":[[5,"pyray.TextureFilter.TEXTURE_FILTER_ANISOTROPIC_8X",false]],"texture_filter_bilinear (in module raylib)":[[6,"raylib.TEXTURE_FILTER_BILINEAR",false]],"texture_filter_bilinear (pyray.texturefilter attribute)":[[5,"pyray.TextureFilter.TEXTURE_FILTER_BILINEAR",false]],"texture_filter_point (in module raylib)":[[6,"raylib.TEXTURE_FILTER_POINT",false]],"texture_filter_point (pyray.texturefilter attribute)":[[5,"pyray.TextureFilter.TEXTURE_FILTER_POINT",false]],"texture_filter_trilinear (in module raylib)":[[6,"raylib.TEXTURE_FILTER_TRILINEAR",false]],"texture_filter_trilinear (pyray.texturefilter attribute)":[[5,"pyray.TextureFilter.TEXTURE_FILTER_TRILINEAR",false]],"texture_wrap_clamp (in module raylib)":[[6,"raylib.TEXTURE_WRAP_CLAMP",false]],"texture_wrap_clamp (pyray.texturewrap attribute)":[[5,"pyray.TextureWrap.TEXTURE_WRAP_CLAMP",false]],"texture_wrap_mirror_clamp (in module raylib)":[[6,"raylib.TEXTURE_WRAP_MIRROR_CLAMP",false]],"texture_wrap_mirror_clamp (pyray.texturewrap attribute)":[[5,"pyray.TextureWrap.TEXTURE_WRAP_MIRROR_CLAMP",false]],"texture_wrap_mirror_repeat (in module raylib)":[[6,"raylib.TEXTURE_WRAP_MIRROR_REPEAT",false]],"texture_wrap_mirror_repeat (pyray.texturewrap attribute)":[[5,"pyray.TextureWrap.TEXTURE_WRAP_MIRROR_REPEAT",false]],"texture_wrap_repeat (in module raylib)":[[6,"raylib.TEXTURE_WRAP_REPEAT",false]],"texture_wrap_repeat (pyray.texturewrap attribute)":[[5,"pyray.TextureWrap.TEXTURE_WRAP_REPEAT",false]],"texturecubemap (class in raylib)":[[6,"raylib.TextureCubemap",false]],"texturefilter (class in pyray)":[[5,"pyray.TextureFilter",false]],"texturefilter (in module raylib)":[[6,"raylib.TextureFilter",false]],"textureid (pyray.rldrawcall attribute)":[[5,"pyray.rlDrawCall.textureId",false]],"textureid (raylib.rldrawcall attribute)":[[6,"raylib.rlDrawCall.textureId",false]],"texturewrap (class in pyray)":[[5,"pyray.TextureWrap",false]],"texturewrap (in module raylib)":[[6,"raylib.TextureWrap",false]],"toggle (in module raylib)":[[6,"raylib.TOGGLE",false]],"toggle (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.TOGGLE",false]],"toggle_borderless_windowed() (in module pyray)":[[5,"pyray.toggle_borderless_windowed",false]],"toggle_fullscreen() (in module pyray)":[[5,"pyray.toggle_fullscreen",false]],"toggleborderlesswindowed() (in module raylib)":[[6,"raylib.ToggleBorderlessWindowed",false]],"togglefullscreen() (in module raylib)":[[6,"raylib.ToggleFullscreen",false]],"top (pyray.npatchinfo attribute)":[[5,"pyray.NPatchInfo.top",false]],"top (raylib.npatchinfo attribute)":[[6,"raylib.NPatchInfo.top",false]],"torque (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.torque",false]],"torque (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.torque",false]],"trace_log() (in module pyray)":[[5,"pyray.trace_log",false]],"tracelog() (in module raylib)":[[6,"raylib.TraceLog",false]],"traceloglevel (class in pyray)":[[5,"pyray.TraceLogLevel",false]],"traceloglevel (in module raylib)":[[6,"raylib.TraceLogLevel",false]],"transform (class in pyray)":[[5,"pyray.Transform",false]],"transform (class in raylib)":[[6,"raylib.Transform",false]],"transform (pyray.model attribute)":[[5,"pyray.Model.transform",false]],"transform (pyray.physicsshape attribute)":[[5,"pyray.PhysicsShape.transform",false]],"transform (raylib.model attribute)":[[6,"raylib.Model.transform",false]],"transform (raylib.physicsshape attribute)":[[6,"raylib.PhysicsShape.transform",false]],"translation (pyray.transform attribute)":[[5,"pyray.Transform.translation",false]],"translation (raylib.transform attribute)":[[6,"raylib.Transform.translation",false]],"trianglecount (pyray.mesh attribute)":[[5,"pyray.Mesh.triangleCount",false]],"trianglecount (raylib.mesh attribute)":[[6,"raylib.Mesh.triangleCount",false]],"type (pyray.automationevent attribute)":[[5,"pyray.AutomationEvent.type",false]],"type (pyray.physicsshape attribute)":[[5,"pyray.PhysicsShape.type",false]],"type (raylib.automationevent attribute)":[[6,"raylib.AutomationEvent.type",false]],"type (raylib.physicsshape attribute)":[[6,"raylib.PhysicsShape.type",false]],"unload_audio_stream() (in module pyray)":[[5,"pyray.unload_audio_stream",false]],"unload_automation_event_list() (in module pyray)":[[5,"pyray.unload_automation_event_list",false]],"unload_codepoints() (in module pyray)":[[5,"pyray.unload_codepoints",false]],"unload_directory_files() (in module pyray)":[[5,"pyray.unload_directory_files",false]],"unload_dropped_files() (in module pyray)":[[5,"pyray.unload_dropped_files",false]],"unload_file_data() (in module pyray)":[[5,"pyray.unload_file_data",false]],"unload_file_text() (in module pyray)":[[5,"pyray.unload_file_text",false]],"unload_font() (in module pyray)":[[5,"pyray.unload_font",false]],"unload_font_data() (in module pyray)":[[5,"pyray.unload_font_data",false]],"unload_image() (in module pyray)":[[5,"pyray.unload_image",false]],"unload_image_colors() (in module pyray)":[[5,"pyray.unload_image_colors",false]],"unload_image_palette() (in module pyray)":[[5,"pyray.unload_image_palette",false]],"unload_material() (in module pyray)":[[5,"pyray.unload_material",false]],"unload_mesh() (in module pyray)":[[5,"pyray.unload_mesh",false]],"unload_model() (in module pyray)":[[5,"pyray.unload_model",false]],"unload_model_animation() (in module pyray)":[[5,"pyray.unload_model_animation",false]],"unload_model_animations() (in module pyray)":[[5,"pyray.unload_model_animations",false]],"unload_music_stream() (in module pyray)":[[5,"pyray.unload_music_stream",false]],"unload_random_sequence() (in module pyray)":[[5,"pyray.unload_random_sequence",false]],"unload_render_texture() (in module pyray)":[[5,"pyray.unload_render_texture",false]],"unload_shader() (in module pyray)":[[5,"pyray.unload_shader",false]],"unload_sound() (in module pyray)":[[5,"pyray.unload_sound",false]],"unload_sound_alias() (in module pyray)":[[5,"pyray.unload_sound_alias",false]],"unload_texture() (in module pyray)":[[5,"pyray.unload_texture",false]],"unload_utf8() (in module pyray)":[[5,"pyray.unload_utf8",false]],"unload_vr_stereo_config() (in module pyray)":[[5,"pyray.unload_vr_stereo_config",false]],"unload_wave() (in module pyray)":[[5,"pyray.unload_wave",false]],"unload_wave_samples() (in module pyray)":[[5,"pyray.unload_wave_samples",false]],"unloadaudiostream() (in module raylib)":[[6,"raylib.UnloadAudioStream",false]],"unloadautomationeventlist() (in module raylib)":[[6,"raylib.UnloadAutomationEventList",false]],"unloadcodepoints() (in module raylib)":[[6,"raylib.UnloadCodepoints",false]],"unloaddirectoryfiles() (in module raylib)":[[6,"raylib.UnloadDirectoryFiles",false]],"unloaddroppedfiles() (in module raylib)":[[6,"raylib.UnloadDroppedFiles",false]],"unloadfiledata() (in module raylib)":[[6,"raylib.UnloadFileData",false]],"unloadfiletext() (in module raylib)":[[6,"raylib.UnloadFileText",false]],"unloadfont() (in module raylib)":[[6,"raylib.UnloadFont",false]],"unloadfontdata() (in module raylib)":[[6,"raylib.UnloadFontData",false]],"unloadimage() (in module raylib)":[[6,"raylib.UnloadImage",false]],"unloadimagecolors() (in module raylib)":[[6,"raylib.UnloadImageColors",false]],"unloadimagepalette() (in module raylib)":[[6,"raylib.UnloadImagePalette",false]],"unloadmaterial() (in module raylib)":[[6,"raylib.UnloadMaterial",false]],"unloadmesh() (in module raylib)":[[6,"raylib.UnloadMesh",false]],"unloadmodel() (in module raylib)":[[6,"raylib.UnloadModel",false]],"unloadmodelanimation() (in module raylib)":[[6,"raylib.UnloadModelAnimation",false]],"unloadmodelanimations() (in module raylib)":[[6,"raylib.UnloadModelAnimations",false]],"unloadmusicstream() (in module raylib)":[[6,"raylib.UnloadMusicStream",false]],"unloadrandomsequence() (in module raylib)":[[6,"raylib.UnloadRandomSequence",false]],"unloadrendertexture() (in module raylib)":[[6,"raylib.UnloadRenderTexture",false]],"unloadshader() (in module raylib)":[[6,"raylib.UnloadShader",false]],"unloadsound() (in module raylib)":[[6,"raylib.UnloadSound",false]],"unloadsoundalias() (in module raylib)":[[6,"raylib.UnloadSoundAlias",false]],"unloadtexture() (in module raylib)":[[6,"raylib.UnloadTexture",false]],"unloadutf8() (in module raylib)":[[6,"raylib.UnloadUTF8",false]],"unloadvrstereoconfig() (in module raylib)":[[6,"raylib.UnloadVrStereoConfig",false]],"unloadwave() (in module raylib)":[[6,"raylib.UnloadWave",false]],"unloadwavesamples() (in module raylib)":[[6,"raylib.UnloadWaveSamples",false]],"up (pyray.camera3d attribute)":[[5,"pyray.Camera3D.up",false]],"up (raylib.camera attribute)":[[6,"raylib.Camera.up",false]],"up (raylib.camera3d attribute)":[[6,"raylib.Camera3D.up",false]],"update_audio_stream() (in module pyray)":[[5,"pyray.update_audio_stream",false]],"update_camera() (in module pyray)":[[5,"pyray.update_camera",false]],"update_camera_pro() (in module pyray)":[[5,"pyray.update_camera_pro",false]],"update_mesh_buffer() (in module pyray)":[[5,"pyray.update_mesh_buffer",false]],"update_model_animation() (in module pyray)":[[5,"pyray.update_model_animation",false]],"update_model_animation_bones() (in module pyray)":[[5,"pyray.update_model_animation_bones",false]],"update_music_stream() (in module pyray)":[[5,"pyray.update_music_stream",false]],"update_physics() (in module pyray)":[[5,"pyray.update_physics",false]],"update_sound() (in module pyray)":[[5,"pyray.update_sound",false]],"update_texture() (in module pyray)":[[5,"pyray.update_texture",false]],"update_texture_rec() (in module pyray)":[[5,"pyray.update_texture_rec",false]],"updateaudiostream() (in module raylib)":[[6,"raylib.UpdateAudioStream",false]],"updatecamera() (in module raylib)":[[6,"raylib.UpdateCamera",false]],"updatecamerapro() (in module raylib)":[[6,"raylib.UpdateCameraPro",false]],"updatemeshbuffer() (in module raylib)":[[6,"raylib.UpdateMeshBuffer",false]],"updatemodelanimation() (in module raylib)":[[6,"raylib.UpdateModelAnimation",false]],"updatemodelanimationbones() (in module raylib)":[[6,"raylib.UpdateModelAnimationBones",false]],"updatemusicstream() (in module raylib)":[[6,"raylib.UpdateMusicStream",false]],"updatephysics() (in module raylib)":[[6,"raylib.UpdatePhysics",false]],"updatesound() (in module raylib)":[[6,"raylib.UpdateSound",false]],"updatetexture() (in module raylib)":[[6,"raylib.UpdateTexture",false]],"updatetexturerec() (in module raylib)":[[6,"raylib.UpdateTextureRec",false]],"upload_mesh() (in module pyray)":[[5,"pyray.upload_mesh",false]],"uploadmesh() (in module raylib)":[[6,"raylib.UploadMesh",false]],"usegravity (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.useGravity",false]],"usegravity (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.useGravity",false]],"user (raylib.glfwallocator attribute)":[[6,"raylib.GLFWallocator.user",false]],"v (pyray.float16 attribute)":[[5,"pyray.float16.v",false]],"v (pyray.float3 attribute)":[[5,"pyray.float3.v",false]],"v (raylib.float16 attribute)":[[6,"raylib.float16.v",false]],"v (raylib.float3 attribute)":[[6,"raylib.float3.v",false]],"value (pyray.glyphinfo attribute)":[[5,"pyray.GlyphInfo.value",false]],"value (pyray.materialmap attribute)":[[5,"pyray.MaterialMap.value",false]],"value (raylib.glyphinfo attribute)":[[6,"raylib.GlyphInfo.value",false]],"value (raylib.materialmap attribute)":[[6,"raylib.MaterialMap.value",false]],"valuebox (in module raylib)":[[6,"raylib.VALUEBOX",false]],"valuebox (pyray.guicontrol attribute)":[[5,"pyray.GuiControl.VALUEBOX",false]],"vaoid (pyray.mesh attribute)":[[5,"pyray.Mesh.vaoId",false]],"vaoid (pyray.rlvertexbuffer attribute)":[[5,"pyray.rlVertexBuffer.vaoId",false]],"vaoid (raylib.mesh attribute)":[[6,"raylib.Mesh.vaoId",false]],"vaoid (raylib.rlvertexbuffer attribute)":[[6,"raylib.rlVertexBuffer.vaoId",false]],"vboid (pyray.mesh attribute)":[[5,"pyray.Mesh.vboId",false]],"vboid (pyray.rlvertexbuffer attribute)":[[5,"pyray.rlVertexBuffer.vboId",false]],"vboid (raylib.mesh attribute)":[[6,"raylib.Mesh.vboId",false]],"vboid (raylib.rlvertexbuffer attribute)":[[6,"raylib.rlVertexBuffer.vboId",false]],"vector2 (class in pyray)":[[5,"pyray.Vector2",false]],"vector2 (class in raylib)":[[6,"raylib.Vector2",false]],"vector2_add() (in module pyray)":[[5,"pyray.vector2_add",false]],"vector2_add_value() (in module pyray)":[[5,"pyray.vector2_add_value",false]],"vector2_angle() (in module pyray)":[[5,"pyray.vector2_angle",false]],"vector2_clamp() (in module pyray)":[[5,"pyray.vector2_clamp",false]],"vector2_clamp_value() (in module pyray)":[[5,"pyray.vector2_clamp_value",false]],"vector2_distance() (in module pyray)":[[5,"pyray.vector2_distance",false]],"vector2_distance_sqr() (in module pyray)":[[5,"pyray.vector2_distance_sqr",false]],"vector2_divide() (in module pyray)":[[5,"pyray.vector2_divide",false]],"vector2_dot_product() (in module pyray)":[[5,"pyray.vector2_dot_product",false]],"vector2_equals() (in module pyray)":[[5,"pyray.vector2_equals",false]],"vector2_invert() (in module pyray)":[[5,"pyray.vector2_invert",false]],"vector2_length() (in module pyray)":[[5,"pyray.vector2_length",false]],"vector2_length_sqr() (in module pyray)":[[5,"pyray.vector2_length_sqr",false]],"vector2_lerp() (in module pyray)":[[5,"pyray.vector2_lerp",false]],"vector2_line_angle() (in module pyray)":[[5,"pyray.vector2_line_angle",false]],"vector2_max() (in module pyray)":[[5,"pyray.vector2_max",false]],"vector2_min() (in module pyray)":[[5,"pyray.vector2_min",false]],"vector2_move_towards() (in module pyray)":[[5,"pyray.vector2_move_towards",false]],"vector2_multiply() (in module pyray)":[[5,"pyray.vector2_multiply",false]],"vector2_negate() (in module pyray)":[[5,"pyray.vector2_negate",false]],"vector2_normalize() (in module pyray)":[[5,"pyray.vector2_normalize",false]],"vector2_one() (in module pyray)":[[5,"pyray.vector2_one",false]],"vector2_reflect() (in module pyray)":[[5,"pyray.vector2_reflect",false]],"vector2_refract() (in module pyray)":[[5,"pyray.vector2_refract",false]],"vector2_rotate() (in module pyray)":[[5,"pyray.vector2_rotate",false]],"vector2_scale() (in module pyray)":[[5,"pyray.vector2_scale",false]],"vector2_subtract() (in module pyray)":[[5,"pyray.vector2_subtract",false]],"vector2_subtract_value() (in module pyray)":[[5,"pyray.vector2_subtract_value",false]],"vector2_transform() (in module pyray)":[[5,"pyray.vector2_transform",false]],"vector2_zero() (in module pyray)":[[5,"pyray.vector2_zero",false]],"vector2add() (in module raylib)":[[6,"raylib.Vector2Add",false]],"vector2addvalue() (in module raylib)":[[6,"raylib.Vector2AddValue",false]],"vector2angle() (in module raylib)":[[6,"raylib.Vector2Angle",false]],"vector2clamp() (in module raylib)":[[6,"raylib.Vector2Clamp",false]],"vector2clampvalue() (in module raylib)":[[6,"raylib.Vector2ClampValue",false]],"vector2distance() (in module raylib)":[[6,"raylib.Vector2Distance",false]],"vector2distancesqr() (in module raylib)":[[6,"raylib.Vector2DistanceSqr",false]],"vector2divide() (in module raylib)":[[6,"raylib.Vector2Divide",false]],"vector2dotproduct() (in module raylib)":[[6,"raylib.Vector2DotProduct",false]],"vector2equals() (in module raylib)":[[6,"raylib.Vector2Equals",false]],"vector2invert() (in module raylib)":[[6,"raylib.Vector2Invert",false]],"vector2length() (in module raylib)":[[6,"raylib.Vector2Length",false]],"vector2lengthsqr() (in module raylib)":[[6,"raylib.Vector2LengthSqr",false]],"vector2lerp() (in module raylib)":[[6,"raylib.Vector2Lerp",false]],"vector2lineangle() (in module raylib)":[[6,"raylib.Vector2LineAngle",false]],"vector2max() (in module raylib)":[[6,"raylib.Vector2Max",false]],"vector2min() (in module raylib)":[[6,"raylib.Vector2Min",false]],"vector2movetowards() (in module raylib)":[[6,"raylib.Vector2MoveTowards",false]],"vector2multiply() (in module raylib)":[[6,"raylib.Vector2Multiply",false]],"vector2negate() (in module raylib)":[[6,"raylib.Vector2Negate",false]],"vector2normalize() (in module raylib)":[[6,"raylib.Vector2Normalize",false]],"vector2one() (in module raylib)":[[6,"raylib.Vector2One",false]],"vector2reflect() (in module raylib)":[[6,"raylib.Vector2Reflect",false]],"vector2refract() (in module raylib)":[[6,"raylib.Vector2Refract",false]],"vector2rotate() (in module raylib)":[[6,"raylib.Vector2Rotate",false]],"vector2scale() (in module raylib)":[[6,"raylib.Vector2Scale",false]],"vector2subtract() (in module raylib)":[[6,"raylib.Vector2Subtract",false]],"vector2subtractvalue() (in module raylib)":[[6,"raylib.Vector2SubtractValue",false]],"vector2transform() (in module raylib)":[[6,"raylib.Vector2Transform",false]],"vector2zero() (in module raylib)":[[6,"raylib.Vector2Zero",false]],"vector3 (class in pyray)":[[5,"pyray.Vector3",false]],"vector3 (class in raylib)":[[6,"raylib.Vector3",false]],"vector3_add() (in module pyray)":[[5,"pyray.vector3_add",false]],"vector3_add_value() (in module pyray)":[[5,"pyray.vector3_add_value",false]],"vector3_angle() (in module pyray)":[[5,"pyray.vector3_angle",false]],"vector3_barycenter() (in module pyray)":[[5,"pyray.vector3_barycenter",false]],"vector3_clamp() (in module pyray)":[[5,"pyray.vector3_clamp",false]],"vector3_clamp_value() (in module pyray)":[[5,"pyray.vector3_clamp_value",false]],"vector3_cross_product() (in module pyray)":[[5,"pyray.vector3_cross_product",false]],"vector3_cubic_hermite() (in module pyray)":[[5,"pyray.vector3_cubic_hermite",false]],"vector3_distance() (in module pyray)":[[5,"pyray.vector3_distance",false]],"vector3_distance_sqr() (in module pyray)":[[5,"pyray.vector3_distance_sqr",false]],"vector3_divide() (in module pyray)":[[5,"pyray.vector3_divide",false]],"vector3_dot_product() (in module pyray)":[[5,"pyray.vector3_dot_product",false]],"vector3_equals() (in module pyray)":[[5,"pyray.vector3_equals",false]],"vector3_invert() (in module pyray)":[[5,"pyray.vector3_invert",false]],"vector3_length() (in module pyray)":[[5,"pyray.vector3_length",false]],"vector3_length_sqr() (in module pyray)":[[5,"pyray.vector3_length_sqr",false]],"vector3_lerp() (in module pyray)":[[5,"pyray.vector3_lerp",false]],"vector3_max() (in module pyray)":[[5,"pyray.vector3_max",false]],"vector3_min() (in module pyray)":[[5,"pyray.vector3_min",false]],"vector3_move_towards() (in module pyray)":[[5,"pyray.vector3_move_towards",false]],"vector3_multiply() (in module pyray)":[[5,"pyray.vector3_multiply",false]],"vector3_negate() (in module pyray)":[[5,"pyray.vector3_negate",false]],"vector3_normalize() (in module pyray)":[[5,"pyray.vector3_normalize",false]],"vector3_one() (in module pyray)":[[5,"pyray.vector3_one",false]],"vector3_ortho_normalize() (in module pyray)":[[5,"pyray.vector3_ortho_normalize",false]],"vector3_perpendicular() (in module pyray)":[[5,"pyray.vector3_perpendicular",false]],"vector3_project() (in module pyray)":[[5,"pyray.vector3_project",false]],"vector3_reflect() (in module pyray)":[[5,"pyray.vector3_reflect",false]],"vector3_refract() (in module pyray)":[[5,"pyray.vector3_refract",false]],"vector3_reject() (in module pyray)":[[5,"pyray.vector3_reject",false]],"vector3_rotate_by_axis_angle() (in module pyray)":[[5,"pyray.vector3_rotate_by_axis_angle",false]],"vector3_rotate_by_quaternion() (in module pyray)":[[5,"pyray.vector3_rotate_by_quaternion",false]],"vector3_scale() (in module pyray)":[[5,"pyray.vector3_scale",false]],"vector3_subtract() (in module pyray)":[[5,"pyray.vector3_subtract",false]],"vector3_subtract_value() (in module pyray)":[[5,"pyray.vector3_subtract_value",false]],"vector3_to_float_v() (in module pyray)":[[5,"pyray.vector3_to_float_v",false]],"vector3_transform() (in module pyray)":[[5,"pyray.vector3_transform",false]],"vector3_unproject() (in module pyray)":[[5,"pyray.vector3_unproject",false]],"vector3_zero() (in module pyray)":[[5,"pyray.vector3_zero",false]],"vector3add() (in module raylib)":[[6,"raylib.Vector3Add",false]],"vector3addvalue() (in module raylib)":[[6,"raylib.Vector3AddValue",false]],"vector3angle() (in module raylib)":[[6,"raylib.Vector3Angle",false]],"vector3barycenter() (in module raylib)":[[6,"raylib.Vector3Barycenter",false]],"vector3clamp() (in module raylib)":[[6,"raylib.Vector3Clamp",false]],"vector3clampvalue() (in module raylib)":[[6,"raylib.Vector3ClampValue",false]],"vector3crossproduct() (in module raylib)":[[6,"raylib.Vector3CrossProduct",false]],"vector3cubichermite() (in module raylib)":[[6,"raylib.Vector3CubicHermite",false]],"vector3distance() (in module raylib)":[[6,"raylib.Vector3Distance",false]],"vector3distancesqr() (in module raylib)":[[6,"raylib.Vector3DistanceSqr",false]],"vector3divide() (in module raylib)":[[6,"raylib.Vector3Divide",false]],"vector3dotproduct() (in module raylib)":[[6,"raylib.Vector3DotProduct",false]],"vector3equals() (in module raylib)":[[6,"raylib.Vector3Equals",false]],"vector3invert() (in module raylib)":[[6,"raylib.Vector3Invert",false]],"vector3length() (in module raylib)":[[6,"raylib.Vector3Length",false]],"vector3lengthsqr() (in module raylib)":[[6,"raylib.Vector3LengthSqr",false]],"vector3lerp() (in module raylib)":[[6,"raylib.Vector3Lerp",false]],"vector3max() (in module raylib)":[[6,"raylib.Vector3Max",false]],"vector3min() (in module raylib)":[[6,"raylib.Vector3Min",false]],"vector3movetowards() (in module raylib)":[[6,"raylib.Vector3MoveTowards",false]],"vector3multiply() (in module raylib)":[[6,"raylib.Vector3Multiply",false]],"vector3negate() (in module raylib)":[[6,"raylib.Vector3Negate",false]],"vector3normalize() (in module raylib)":[[6,"raylib.Vector3Normalize",false]],"vector3one() (in module raylib)":[[6,"raylib.Vector3One",false]],"vector3orthonormalize() (in module raylib)":[[6,"raylib.Vector3OrthoNormalize",false]],"vector3perpendicular() (in module raylib)":[[6,"raylib.Vector3Perpendicular",false]],"vector3project() (in module raylib)":[[6,"raylib.Vector3Project",false]],"vector3reflect() (in module raylib)":[[6,"raylib.Vector3Reflect",false]],"vector3refract() (in module raylib)":[[6,"raylib.Vector3Refract",false]],"vector3reject() (in module raylib)":[[6,"raylib.Vector3Reject",false]],"vector3rotatebyaxisangle() (in module raylib)":[[6,"raylib.Vector3RotateByAxisAngle",false]],"vector3rotatebyquaternion() (in module raylib)":[[6,"raylib.Vector3RotateByQuaternion",false]],"vector3scale() (in module raylib)":[[6,"raylib.Vector3Scale",false]],"vector3subtract() (in module raylib)":[[6,"raylib.Vector3Subtract",false]],"vector3subtractvalue() (in module raylib)":[[6,"raylib.Vector3SubtractValue",false]],"vector3tofloatv() (in module raylib)":[[6,"raylib.Vector3ToFloatV",false]],"vector3transform() (in module raylib)":[[6,"raylib.Vector3Transform",false]],"vector3unproject() (in module raylib)":[[6,"raylib.Vector3Unproject",false]],"vector3zero() (in module raylib)":[[6,"raylib.Vector3Zero",false]],"vector4 (class in pyray)":[[5,"pyray.Vector4",false]],"vector4 (class in raylib)":[[6,"raylib.Vector4",false]],"vector4_add() (in module pyray)":[[5,"pyray.vector4_add",false]],"vector4_add_value() (in module pyray)":[[5,"pyray.vector4_add_value",false]],"vector4_distance() (in module pyray)":[[5,"pyray.vector4_distance",false]],"vector4_distance_sqr() (in module pyray)":[[5,"pyray.vector4_distance_sqr",false]],"vector4_divide() (in module pyray)":[[5,"pyray.vector4_divide",false]],"vector4_dot_product() (in module pyray)":[[5,"pyray.vector4_dot_product",false]],"vector4_equals() (in module pyray)":[[5,"pyray.vector4_equals",false]],"vector4_invert() (in module pyray)":[[5,"pyray.vector4_invert",false]],"vector4_length() (in module pyray)":[[5,"pyray.vector4_length",false]],"vector4_length_sqr() (in module pyray)":[[5,"pyray.vector4_length_sqr",false]],"vector4_lerp() (in module pyray)":[[5,"pyray.vector4_lerp",false]],"vector4_max() (in module pyray)":[[5,"pyray.vector4_max",false]],"vector4_min() (in module pyray)":[[5,"pyray.vector4_min",false]],"vector4_move_towards() (in module pyray)":[[5,"pyray.vector4_move_towards",false]],"vector4_multiply() (in module pyray)":[[5,"pyray.vector4_multiply",false]],"vector4_negate() (in module pyray)":[[5,"pyray.vector4_negate",false]],"vector4_normalize() (in module pyray)":[[5,"pyray.vector4_normalize",false]],"vector4_one() (in module pyray)":[[5,"pyray.vector4_one",false]],"vector4_scale() (in module pyray)":[[5,"pyray.vector4_scale",false]],"vector4_subtract() (in module pyray)":[[5,"pyray.vector4_subtract",false]],"vector4_subtract_value() (in module pyray)":[[5,"pyray.vector4_subtract_value",false]],"vector4_zero() (in module pyray)":[[5,"pyray.vector4_zero",false]],"vector4add() (in module raylib)":[[6,"raylib.Vector4Add",false]],"vector4addvalue() (in module raylib)":[[6,"raylib.Vector4AddValue",false]],"vector4distance() (in module raylib)":[[6,"raylib.Vector4Distance",false]],"vector4distancesqr() (in module raylib)":[[6,"raylib.Vector4DistanceSqr",false]],"vector4divide() (in module raylib)":[[6,"raylib.Vector4Divide",false]],"vector4dotproduct() (in module raylib)":[[6,"raylib.Vector4DotProduct",false]],"vector4equals() (in module raylib)":[[6,"raylib.Vector4Equals",false]],"vector4invert() (in module raylib)":[[6,"raylib.Vector4Invert",false]],"vector4length() (in module raylib)":[[6,"raylib.Vector4Length",false]],"vector4lengthsqr() (in module raylib)":[[6,"raylib.Vector4LengthSqr",false]],"vector4lerp() (in module raylib)":[[6,"raylib.Vector4Lerp",false]],"vector4max() (in module raylib)":[[6,"raylib.Vector4Max",false]],"vector4min() (in module raylib)":[[6,"raylib.Vector4Min",false]],"vector4movetowards() (in module raylib)":[[6,"raylib.Vector4MoveTowards",false]],"vector4multiply() (in module raylib)":[[6,"raylib.Vector4Multiply",false]],"vector4negate() (in module raylib)":[[6,"raylib.Vector4Negate",false]],"vector4normalize() (in module raylib)":[[6,"raylib.Vector4Normalize",false]],"vector4one() (in module raylib)":[[6,"raylib.Vector4One",false]],"vector4scale() (in module raylib)":[[6,"raylib.Vector4Scale",false]],"vector4subtract() (in module raylib)":[[6,"raylib.Vector4Subtract",false]],"vector4subtractvalue() (in module raylib)":[[6,"raylib.Vector4SubtractValue",false]],"vector4zero() (in module raylib)":[[6,"raylib.Vector4Zero",false]],"velocity (pyray.physicsbodydata attribute)":[[5,"pyray.PhysicsBodyData.velocity",false]],"velocity (raylib.physicsbodydata attribute)":[[6,"raylib.PhysicsBodyData.velocity",false]],"vertexalignment (pyray.rldrawcall attribute)":[[5,"pyray.rlDrawCall.vertexAlignment",false]],"vertexalignment (raylib.rldrawcall attribute)":[[6,"raylib.rlDrawCall.vertexAlignment",false]],"vertexbuffer (pyray.rlrenderbatch attribute)":[[5,"pyray.rlRenderBatch.vertexBuffer",false]],"vertexbuffer (raylib.rlrenderbatch attribute)":[[6,"raylib.rlRenderBatch.vertexBuffer",false]],"vertexcount (pyray.mesh attribute)":[[5,"pyray.Mesh.vertexCount",false]],"vertexcount (pyray.physicsvertexdata attribute)":[[5,"pyray.PhysicsVertexData.vertexCount",false]],"vertexcount (pyray.rldrawcall attribute)":[[5,"pyray.rlDrawCall.vertexCount",false]],"vertexcount (raylib.mesh attribute)":[[6,"raylib.Mesh.vertexCount",false]],"vertexcount (raylib.physicsvertexdata attribute)":[[6,"raylib.PhysicsVertexData.vertexCount",false]],"vertexcount (raylib.rldrawcall attribute)":[[6,"raylib.rlDrawCall.vertexCount",false]],"vertexdata (pyray.physicsshape attribute)":[[5,"pyray.PhysicsShape.vertexData",false]],"vertexdata (raylib.physicsshape attribute)":[[6,"raylib.PhysicsShape.vertexData",false]],"vertices (pyray.mesh attribute)":[[5,"pyray.Mesh.vertices",false]],"vertices (pyray.rlvertexbuffer attribute)":[[5,"pyray.rlVertexBuffer.vertices",false]],"vertices (raylib.mesh attribute)":[[6,"raylib.Mesh.vertices",false]],"vertices (raylib.rlvertexbuffer attribute)":[[6,"raylib.rlVertexBuffer.vertices",false]],"viewoffset (pyray.vrstereoconfig attribute)":[[5,"pyray.VrStereoConfig.viewOffset",false]],"viewoffset (raylib.vrstereoconfig attribute)":[[6,"raylib.VrStereoConfig.viewOffset",false]],"violet (in module pyray)":[[5,"pyray.VIOLET",false]],"violet (in module raylib)":[[6,"raylib.VIOLET",false]],"vrdeviceinfo (class in pyray)":[[5,"pyray.VrDeviceInfo",false]],"vrdeviceinfo (class in raylib)":[[6,"raylib.VrDeviceInfo",false]],"vresolution (pyray.vrdeviceinfo attribute)":[[5,"pyray.VrDeviceInfo.vResolution",false]],"vresolution (raylib.vrdeviceinfo attribute)":[[6,"raylib.VrDeviceInfo.vResolution",false]],"vrstereoconfig (class in pyray)":[[5,"pyray.VrStereoConfig",false]],"vrstereoconfig (class in raylib)":[[6,"raylib.VrStereoConfig",false]],"vscreensize (pyray.vrdeviceinfo attribute)":[[5,"pyray.VrDeviceInfo.vScreenSize",false]],"vscreensize (raylib.vrdeviceinfo attribute)":[[6,"raylib.VrDeviceInfo.vScreenSize",false]],"w (pyray.vector4 attribute)":[[5,"pyray.Vector4.w",false]],"w (raylib.quaternion attribute)":[[6,"raylib.Quaternion.w",false]],"w (raylib.vector4 attribute)":[[6,"raylib.Vector4.w",false]],"wait_time() (in module pyray)":[[5,"pyray.wait_time",false]],"waittime() (in module raylib)":[[6,"raylib.WaitTime",false]],"wave (class in pyray)":[[5,"pyray.Wave",false]],"wave (class in raylib)":[[6,"raylib.Wave",false]],"wave_copy() (in module pyray)":[[5,"pyray.wave_copy",false]],"wave_crop() (in module pyray)":[[5,"pyray.wave_crop",false]],"wave_format() (in module pyray)":[[5,"pyray.wave_format",false]],"wavecopy() (in module raylib)":[[6,"raylib.WaveCopy",false]],"wavecrop() (in module raylib)":[[6,"raylib.WaveCrop",false]],"waveformat() (in module raylib)":[[6,"raylib.WaveFormat",false]],"white (in module pyray)":[[5,"pyray.WHITE",false]],"white (in module raylib)":[[6,"raylib.WHITE",false]],"width (pyray.image attribute)":[[5,"pyray.Image.width",false]],"width (pyray.rectangle attribute)":[[5,"pyray.Rectangle.width",false]],"width (pyray.texture attribute)":[[5,"pyray.Texture.width",false]],"width (pyray.texture2d attribute)":[[5,"pyray.Texture2D.width",false]],"width (raylib.glfwimage attribute)":[[6,"raylib.GLFWimage.width",false]],"width (raylib.glfwvidmode attribute)":[[6,"raylib.GLFWvidmode.width",false]],"width (raylib.image attribute)":[[6,"raylib.Image.width",false]],"width (raylib.rectangle attribute)":[[6,"raylib.Rectangle.width",false]],"width (raylib.texture attribute)":[[6,"raylib.Texture.width",false]],"width (raylib.texture2d attribute)":[[6,"raylib.Texture2D.width",false]],"width (raylib.texturecubemap attribute)":[[6,"raylib.TextureCubemap.width",false]],"window_should_close() (in module pyray)":[[5,"pyray.window_should_close",false]],"windowshouldclose() (in module raylib)":[[6,"raylib.WindowShouldClose",false]],"wrap() (in module pyray)":[[5,"pyray.wrap",false]],"wrap() (in module raylib)":[[6,"raylib.Wrap",false]],"x (pyray.rectangle attribute)":[[5,"pyray.Rectangle.x",false]],"x (pyray.vector2 attribute)":[[5,"pyray.Vector2.x",false]],"x (pyray.vector3 attribute)":[[5,"pyray.Vector3.x",false]],"x (pyray.vector4 attribute)":[[5,"pyray.Vector4.x",false]],"x (raylib.quaternion attribute)":[[6,"raylib.Quaternion.x",false]],"x (raylib.rectangle attribute)":[[6,"raylib.Rectangle.x",false]],"x (raylib.vector2 attribute)":[[6,"raylib.Vector2.x",false]],"x (raylib.vector3 attribute)":[[6,"raylib.Vector3.x",false]],"x (raylib.vector4 attribute)":[[6,"raylib.Vector4.x",false]],"y (pyray.rectangle attribute)":[[5,"pyray.Rectangle.y",false]],"y (pyray.vector2 attribute)":[[5,"pyray.Vector2.y",false]],"y (pyray.vector3 attribute)":[[5,"pyray.Vector3.y",false]],"y (pyray.vector4 attribute)":[[5,"pyray.Vector4.y",false]],"y (raylib.quaternion attribute)":[[6,"raylib.Quaternion.y",false]],"y (raylib.rectangle attribute)":[[6,"raylib.Rectangle.y",false]],"y (raylib.vector2 attribute)":[[6,"raylib.Vector2.y",false]],"y (raylib.vector3 attribute)":[[6,"raylib.Vector3.y",false]],"y (raylib.vector4 attribute)":[[6,"raylib.Vector4.y",false]],"yellow (in module pyray)":[[5,"pyray.YELLOW",false]],"yellow (in module raylib)":[[6,"raylib.YELLOW",false]],"z (pyray.vector3 attribute)":[[5,"pyray.Vector3.z",false]],"z (pyray.vector4 attribute)":[[5,"pyray.Vector4.z",false]],"z (raylib.quaternion attribute)":[[6,"raylib.Quaternion.z",false]],"z (raylib.vector3 attribute)":[[6,"raylib.Vector3.z",false]],"z (raylib.vector4 attribute)":[[6,"raylib.Vector4.z",false]],"zoom (pyray.camera2d attribute)":[[5,"pyray.Camera2D.zoom",false]],"zoom (raylib.camera2d attribute)":[[6,"raylib.Camera2D.zoom",false]]},"objects":{"":[[5,0,0,"-","pyray"],[6,0,0,"-","raylib"]],"pyray":[[5,1,1,"","AudioStream"],[5,1,1,"","AutomationEvent"],[5,1,1,"","AutomationEventList"],[5,3,1,"","BEIGE"],[5,3,1,"","BLACK"],[5,3,1,"","BLANK"],[5,3,1,"","BLUE"],[5,3,1,"","BROWN"],[5,1,1,"","BlendMode"],[5,1,1,"","BoneInfo"],[5,1,1,"","BoundingBox"],[5,1,1,"","Camera2D"],[5,1,1,"","Camera3D"],[5,1,1,"","CameraMode"],[5,1,1,"","CameraProjection"],[5,1,1,"","Color"],[5,1,1,"","ConfigFlags"],[5,1,1,"","CubemapLayout"],[5,3,1,"","DARKBLUE"],[5,3,1,"","DARKBROWN"],[5,3,1,"","DARKGRAY"],[5,3,1,"","DARKGREEN"],[5,3,1,"","DARKPURPLE"],[5,1,1,"","FilePathList"],[5,1,1,"","Font"],[5,1,1,"","FontType"],[5,3,1,"","GOLD"],[5,3,1,"","GRAY"],[5,3,1,"","GREEN"],[5,1,1,"","GamepadAxis"],[5,1,1,"","GamepadButton"],[5,1,1,"","Gesture"],[5,1,1,"","GlyphInfo"],[5,1,1,"","GuiCheckBoxProperty"],[5,1,1,"","GuiColorPickerProperty"],[5,1,1,"","GuiComboBoxProperty"],[5,1,1,"","GuiControl"],[5,1,1,"","GuiControlProperty"],[5,1,1,"","GuiDefaultProperty"],[5,1,1,"","GuiDropdownBoxProperty"],[5,1,1,"","GuiIconName"],[5,1,1,"","GuiListViewProperty"],[5,1,1,"","GuiProgressBarProperty"],[5,1,1,"","GuiScrollBarProperty"],[5,1,1,"","GuiSliderProperty"],[5,1,1,"","GuiSpinnerProperty"],[5,1,1,"","GuiState"],[5,1,1,"","GuiStyleProp"],[5,1,1,"","GuiTextAlignment"],[5,1,1,"","GuiTextAlignmentVertical"],[5,1,1,"","GuiTextBoxProperty"],[5,1,1,"","GuiTextWrapMode"],[5,1,1,"","GuiToggleProperty"],[5,1,1,"","Image"],[5,1,1,"","KeyboardKey"],[5,3,1,"","LIGHTGRAY"],[5,3,1,"","LIME"],[5,3,1,"","MAGENTA"],[5,3,1,"","MAROON"],[5,1,1,"","Material"],[5,1,1,"","MaterialMap"],[5,1,1,"","MaterialMapIndex"],[5,1,1,"","Matrix"],[5,1,1,"","Matrix2x2"],[5,1,1,"","Mesh"],[5,1,1,"","Model"],[5,1,1,"","ModelAnimation"],[5,1,1,"","MouseButton"],[5,1,1,"","MouseCursor"],[5,1,1,"","Music"],[5,1,1,"","NPatchInfo"],[5,1,1,"","NPatchLayout"],[5,3,1,"","ORANGE"],[5,3,1,"","PINK"],[5,3,1,"","PURPLE"],[5,1,1,"","PhysicsBodyData"],[5,1,1,"","PhysicsManifoldData"],[5,1,1,"","PhysicsShape"],[5,1,1,"","PhysicsVertexData"],[5,1,1,"","PixelFormat"],[5,3,1,"","RAYWHITE"],[5,3,1,"","RED"],[5,1,1,"","Ray"],[5,1,1,"","RayCollision"],[5,1,1,"","Rectangle"],[5,1,1,"","RenderTexture"],[5,3,1,"","SKYBLUE"],[5,1,1,"","Shader"],[5,1,1,"","ShaderAttributeDataType"],[5,1,1,"","ShaderLocationIndex"],[5,1,1,"","ShaderUniformDataType"],[5,1,1,"","Sound"],[5,1,1,"","Texture"],[5,1,1,"","Texture2D"],[5,1,1,"","TextureFilter"],[5,1,1,"","TextureWrap"],[5,1,1,"","TraceLogLevel"],[5,1,1,"","Transform"],[5,3,1,"","VIOLET"],[5,1,1,"","Vector2"],[5,1,1,"","Vector3"],[5,1,1,"","Vector4"],[5,1,1,"","VrDeviceInfo"],[5,1,1,"","VrStereoConfig"],[5,3,1,"","WHITE"],[5,1,1,"","Wave"],[5,3,1,"","YELLOW"],[5,4,1,"","attach_audio_mixed_processor"],[5,4,1,"","attach_audio_stream_processor"],[5,4,1,"","begin_blend_mode"],[5,4,1,"","begin_drawing"],[5,4,1,"","begin_mode_2d"],[5,4,1,"","begin_mode_3d"],[5,4,1,"","begin_scissor_mode"],[5,4,1,"","begin_shader_mode"],[5,4,1,"","begin_texture_mode"],[5,4,1,"","begin_vr_stereo_mode"],[5,4,1,"","change_directory"],[5,4,1,"","check_collision_box_sphere"],[5,4,1,"","check_collision_boxes"],[5,4,1,"","check_collision_circle_line"],[5,4,1,"","check_collision_circle_rec"],[5,4,1,"","check_collision_circles"],[5,4,1,"","check_collision_lines"],[5,4,1,"","check_collision_point_circle"],[5,4,1,"","check_collision_point_line"],[5,4,1,"","check_collision_point_poly"],[5,4,1,"","check_collision_point_rec"],[5,4,1,"","check_collision_point_triangle"],[5,4,1,"","check_collision_recs"],[5,4,1,"","check_collision_spheres"],[5,4,1,"","clamp"],[5,4,1,"","clear_background"],[5,4,1,"","clear_window_state"],[5,4,1,"","close_audio_device"],[5,4,1,"","close_physics"],[5,4,1,"","close_window"],[5,4,1,"","codepoint_to_utf8"],[5,4,1,"","color_alpha"],[5,4,1,"","color_alpha_blend"],[5,4,1,"","color_brightness"],[5,4,1,"","color_contrast"],[5,4,1,"","color_from_hsv"],[5,4,1,"","color_from_normalized"],[5,4,1,"","color_is_equal"],[5,4,1,"","color_lerp"],[5,4,1,"","color_normalize"],[5,4,1,"","color_tint"],[5,4,1,"","color_to_hsv"],[5,4,1,"","color_to_int"],[5,4,1,"","compress_data"],[5,4,1,"","compute_crc32"],[5,4,1,"","compute_md5"],[5,4,1,"","compute_sha1"],[5,4,1,"","create_physics_body_circle"],[5,4,1,"","create_physics_body_polygon"],[5,4,1,"","create_physics_body_rectangle"],[5,4,1,"","decode_data_base64"],[5,4,1,"","decompress_data"],[5,4,1,"","destroy_physics_body"],[5,4,1,"","detach_audio_mixed_processor"],[5,4,1,"","detach_audio_stream_processor"],[5,4,1,"","directory_exists"],[5,4,1,"","disable_cursor"],[5,4,1,"","disable_event_waiting"],[5,4,1,"","draw_billboard"],[5,4,1,"","draw_billboard_pro"],[5,4,1,"","draw_billboard_rec"],[5,4,1,"","draw_bounding_box"],[5,4,1,"","draw_capsule"],[5,4,1,"","draw_capsule_wires"],[5,4,1,"","draw_circle"],[5,4,1,"","draw_circle_3d"],[5,4,1,"","draw_circle_gradient"],[5,4,1,"","draw_circle_lines"],[5,4,1,"","draw_circle_lines_v"],[5,4,1,"","draw_circle_sector"],[5,4,1,"","draw_circle_sector_lines"],[5,4,1,"","draw_circle_v"],[5,4,1,"","draw_cube"],[5,4,1,"","draw_cube_v"],[5,4,1,"","draw_cube_wires"],[5,4,1,"","draw_cube_wires_v"],[5,4,1,"","draw_cylinder"],[5,4,1,"","draw_cylinder_ex"],[5,4,1,"","draw_cylinder_wires"],[5,4,1,"","draw_cylinder_wires_ex"],[5,4,1,"","draw_ellipse"],[5,4,1,"","draw_ellipse_lines"],[5,4,1,"","draw_fps"],[5,4,1,"","draw_grid"],[5,4,1,"","draw_line"],[5,4,1,"","draw_line_3d"],[5,4,1,"","draw_line_bezier"],[5,4,1,"","draw_line_ex"],[5,4,1,"","draw_line_strip"],[5,4,1,"","draw_line_v"],[5,4,1,"","draw_mesh"],[5,4,1,"","draw_mesh_instanced"],[5,4,1,"","draw_model"],[5,4,1,"","draw_model_ex"],[5,4,1,"","draw_model_points"],[5,4,1,"","draw_model_points_ex"],[5,4,1,"","draw_model_wires"],[5,4,1,"","draw_model_wires_ex"],[5,4,1,"","draw_pixel"],[5,4,1,"","draw_pixel_v"],[5,4,1,"","draw_plane"],[5,4,1,"","draw_point_3d"],[5,4,1,"","draw_poly"],[5,4,1,"","draw_poly_lines"],[5,4,1,"","draw_poly_lines_ex"],[5,4,1,"","draw_ray"],[5,4,1,"","draw_rectangle"],[5,4,1,"","draw_rectangle_gradient_ex"],[5,4,1,"","draw_rectangle_gradient_h"],[5,4,1,"","draw_rectangle_gradient_v"],[5,4,1,"","draw_rectangle_lines"],[5,4,1,"","draw_rectangle_lines_ex"],[5,4,1,"","draw_rectangle_pro"],[5,4,1,"","draw_rectangle_rec"],[5,4,1,"","draw_rectangle_rounded"],[5,4,1,"","draw_rectangle_rounded_lines"],[5,4,1,"","draw_rectangle_rounded_lines_ex"],[5,4,1,"","draw_rectangle_v"],[5,4,1,"","draw_ring"],[5,4,1,"","draw_ring_lines"],[5,4,1,"","draw_sphere"],[5,4,1,"","draw_sphere_ex"],[5,4,1,"","draw_sphere_wires"],[5,4,1,"","draw_spline_basis"],[5,4,1,"","draw_spline_bezier_cubic"],[5,4,1,"","draw_spline_bezier_quadratic"],[5,4,1,"","draw_spline_catmull_rom"],[5,4,1,"","draw_spline_linear"],[5,4,1,"","draw_spline_segment_basis"],[5,4,1,"","draw_spline_segment_bezier_cubic"],[5,4,1,"","draw_spline_segment_bezier_quadratic"],[5,4,1,"","draw_spline_segment_catmull_rom"],[5,4,1,"","draw_spline_segment_linear"],[5,4,1,"","draw_text"],[5,4,1,"","draw_text_codepoint"],[5,4,1,"","draw_text_codepoints"],[5,4,1,"","draw_text_ex"],[5,4,1,"","draw_text_pro"],[5,4,1,"","draw_texture"],[5,4,1,"","draw_texture_ex"],[5,4,1,"","draw_texture_n_patch"],[5,4,1,"","draw_texture_pro"],[5,4,1,"","draw_texture_rec"],[5,4,1,"","draw_texture_v"],[5,4,1,"","draw_triangle"],[5,4,1,"","draw_triangle_3d"],[5,4,1,"","draw_triangle_fan"],[5,4,1,"","draw_triangle_lines"],[5,4,1,"","draw_triangle_strip"],[5,4,1,"","draw_triangle_strip_3d"],[5,4,1,"","enable_cursor"],[5,4,1,"","enable_event_waiting"],[5,4,1,"","encode_data_base64"],[5,4,1,"","end_blend_mode"],[5,4,1,"","end_drawing"],[5,4,1,"","end_mode_2d"],[5,4,1,"","end_mode_3d"],[5,4,1,"","end_scissor_mode"],[5,4,1,"","end_shader_mode"],[5,4,1,"","end_texture_mode"],[5,4,1,"","end_vr_stereo_mode"],[5,4,1,"","export_automation_event_list"],[5,4,1,"","export_data_as_code"],[5,4,1,"","export_font_as_code"],[5,4,1,"","export_image"],[5,4,1,"","export_image_as_code"],[5,4,1,"","export_image_to_memory"],[5,4,1,"","export_mesh"],[5,4,1,"","export_mesh_as_code"],[5,4,1,"","export_wave"],[5,4,1,"","export_wave_as_code"],[5,4,1,"","fade"],[5,3,1,"","ffi"],[5,4,1,"","file_exists"],[5,1,1,"","float16"],[5,1,1,"","float3"],[5,4,1,"","float_equals"],[5,4,1,"","gen_image_cellular"],[5,4,1,"","gen_image_checked"],[5,4,1,"","gen_image_color"],[5,4,1,"","gen_image_font_atlas"],[5,4,1,"","gen_image_gradient_linear"],[5,4,1,"","gen_image_gradient_radial"],[5,4,1,"","gen_image_gradient_square"],[5,4,1,"","gen_image_perlin_noise"],[5,4,1,"","gen_image_text"],[5,4,1,"","gen_image_white_noise"],[5,4,1,"","gen_mesh_cone"],[5,4,1,"","gen_mesh_cube"],[5,4,1,"","gen_mesh_cubicmap"],[5,4,1,"","gen_mesh_cylinder"],[5,4,1,"","gen_mesh_heightmap"],[5,4,1,"","gen_mesh_hemi_sphere"],[5,4,1,"","gen_mesh_knot"],[5,4,1,"","gen_mesh_plane"],[5,4,1,"","gen_mesh_poly"],[5,4,1,"","gen_mesh_sphere"],[5,4,1,"","gen_mesh_tangents"],[5,4,1,"","gen_mesh_torus"],[5,4,1,"","gen_texture_mipmaps"],[5,4,1,"","get_application_directory"],[5,4,1,"","get_camera_matrix"],[5,4,1,"","get_camera_matrix_2d"],[5,4,1,"","get_char_pressed"],[5,4,1,"","get_clipboard_image"],[5,4,1,"","get_clipboard_text"],[5,4,1,"","get_codepoint"],[5,4,1,"","get_codepoint_count"],[5,4,1,"","get_codepoint_next"],[5,4,1,"","get_codepoint_previous"],[5,4,1,"","get_collision_rec"],[5,4,1,"","get_color"],[5,4,1,"","get_current_monitor"],[5,4,1,"","get_directory_path"],[5,4,1,"","get_file_extension"],[5,4,1,"","get_file_length"],[5,4,1,"","get_file_mod_time"],[5,4,1,"","get_file_name"],[5,4,1,"","get_file_name_without_ext"],[5,4,1,"","get_font_default"],[5,4,1,"","get_fps"],[5,4,1,"","get_frame_time"],[5,4,1,"","get_gamepad_axis_count"],[5,4,1,"","get_gamepad_axis_movement"],[5,4,1,"","get_gamepad_button_pressed"],[5,4,1,"","get_gamepad_name"],[5,4,1,"","get_gesture_detected"],[5,4,1,"","get_gesture_drag_angle"],[5,4,1,"","get_gesture_drag_vector"],[5,4,1,"","get_gesture_hold_duration"],[5,4,1,"","get_gesture_pinch_angle"],[5,4,1,"","get_gesture_pinch_vector"],[5,4,1,"","get_glyph_atlas_rec"],[5,4,1,"","get_glyph_index"],[5,4,1,"","get_glyph_info"],[5,4,1,"","get_image_alpha_border"],[5,4,1,"","get_image_color"],[5,4,1,"","get_key_pressed"],[5,4,1,"","get_master_volume"],[5,4,1,"","get_mesh_bounding_box"],[5,4,1,"","get_model_bounding_box"],[5,4,1,"","get_monitor_count"],[5,4,1,"","get_monitor_height"],[5,4,1,"","get_monitor_name"],[5,4,1,"","get_monitor_physical_height"],[5,4,1,"","get_monitor_physical_width"],[5,4,1,"","get_monitor_position"],[5,4,1,"","get_monitor_refresh_rate"],[5,4,1,"","get_monitor_width"],[5,4,1,"","get_mouse_delta"],[5,4,1,"","get_mouse_position"],[5,4,1,"","get_mouse_wheel_move"],[5,4,1,"","get_mouse_wheel_move_v"],[5,4,1,"","get_mouse_x"],[5,4,1,"","get_mouse_y"],[5,4,1,"","get_music_time_length"],[5,4,1,"","get_music_time_played"],[5,4,1,"","get_physics_bodies_count"],[5,4,1,"","get_physics_body"],[5,4,1,"","get_physics_shape_type"],[5,4,1,"","get_physics_shape_vertex"],[5,4,1,"","get_physics_shape_vertices_count"],[5,4,1,"","get_pixel_color"],[5,4,1,"","get_pixel_data_size"],[5,4,1,"","get_prev_directory_path"],[5,4,1,"","get_random_value"],[5,4,1,"","get_ray_collision_box"],[5,4,1,"","get_ray_collision_mesh"],[5,4,1,"","get_ray_collision_quad"],[5,4,1,"","get_ray_collision_sphere"],[5,4,1,"","get_ray_collision_triangle"],[5,4,1,"","get_render_height"],[5,4,1,"","get_render_width"],[5,4,1,"","get_screen_height"],[5,4,1,"","get_screen_to_world_2d"],[5,4,1,"","get_screen_to_world_ray"],[5,4,1,"","get_screen_to_world_ray_ex"],[5,4,1,"","get_screen_width"],[5,4,1,"","get_shader_location"],[5,4,1,"","get_shader_location_attrib"],[5,4,1,"","get_shapes_texture"],[5,4,1,"","get_shapes_texture_rectangle"],[5,4,1,"","get_spline_point_basis"],[5,4,1,"","get_spline_point_bezier_cubic"],[5,4,1,"","get_spline_point_bezier_quad"],[5,4,1,"","get_spline_point_catmull_rom"],[5,4,1,"","get_spline_point_linear"],[5,4,1,"","get_time"],[5,4,1,"","get_touch_point_count"],[5,4,1,"","get_touch_point_id"],[5,4,1,"","get_touch_position"],[5,4,1,"","get_touch_x"],[5,4,1,"","get_touch_y"],[5,4,1,"","get_window_handle"],[5,4,1,"","get_window_position"],[5,4,1,"","get_window_scale_dpi"],[5,4,1,"","get_working_directory"],[5,4,1,"","get_world_to_screen"],[5,4,1,"","get_world_to_screen_2d"],[5,4,1,"","get_world_to_screen_ex"],[5,4,1,"","glfw_create_cursor"],[5,4,1,"","glfw_create_standard_cursor"],[5,4,1,"","glfw_create_window"],[5,4,1,"","glfw_default_window_hints"],[5,4,1,"","glfw_destroy_cursor"],[5,4,1,"","glfw_destroy_window"],[5,4,1,"","glfw_extension_supported"],[5,4,1,"","glfw_focus_window"],[5,4,1,"","glfw_get_clipboard_string"],[5,4,1,"","glfw_get_current_context"],[5,4,1,"","glfw_get_cursor_pos"],[5,4,1,"","glfw_get_error"],[5,4,1,"","glfw_get_framebuffer_size"],[5,4,1,"","glfw_get_gamepad_name"],[5,4,1,"","glfw_get_gamepad_state"],[5,4,1,"","glfw_get_gamma_ramp"],[5,4,1,"","glfw_get_input_mode"],[5,4,1,"","glfw_get_joystick_axes"],[5,4,1,"","glfw_get_joystick_buttons"],[5,4,1,"","glfw_get_joystick_guid"],[5,4,1,"","glfw_get_joystick_hats"],[5,4,1,"","glfw_get_joystick_name"],[5,4,1,"","glfw_get_joystick_user_pointer"],[5,4,1,"","glfw_get_key"],[5,4,1,"","glfw_get_key_name"],[5,4,1,"","glfw_get_key_scancode"],[5,4,1,"","glfw_get_monitor_content_scale"],[5,4,1,"","glfw_get_monitor_name"],[5,4,1,"","glfw_get_monitor_physical_size"],[5,4,1,"","glfw_get_monitor_pos"],[5,4,1,"","glfw_get_monitor_user_pointer"],[5,4,1,"","glfw_get_monitor_workarea"],[5,4,1,"","glfw_get_monitors"],[5,4,1,"","glfw_get_mouse_button"],[5,4,1,"","glfw_get_platform"],[5,4,1,"","glfw_get_primary_monitor"],[5,4,1,"","glfw_get_proc_address"],[5,4,1,"","glfw_get_required_instance_extensions"],[5,4,1,"","glfw_get_time"],[5,4,1,"","glfw_get_timer_frequency"],[5,4,1,"","glfw_get_timer_value"],[5,4,1,"","glfw_get_version"],[5,4,1,"","glfw_get_version_string"],[5,4,1,"","glfw_get_video_mode"],[5,4,1,"","glfw_get_video_modes"],[5,4,1,"","glfw_get_window_attrib"],[5,4,1,"","glfw_get_window_content_scale"],[5,4,1,"","glfw_get_window_frame_size"],[5,4,1,"","glfw_get_window_monitor"],[5,4,1,"","glfw_get_window_opacity"],[5,4,1,"","glfw_get_window_pos"],[5,4,1,"","glfw_get_window_size"],[5,4,1,"","glfw_get_window_title"],[5,4,1,"","glfw_get_window_user_pointer"],[5,4,1,"","glfw_hide_window"],[5,4,1,"","glfw_iconify_window"],[5,4,1,"","glfw_init"],[5,4,1,"","glfw_init_allocator"],[5,4,1,"","glfw_init_hint"],[5,4,1,"","glfw_joystick_is_gamepad"],[5,4,1,"","glfw_joystick_present"],[5,4,1,"","glfw_make_context_current"],[5,4,1,"","glfw_maximize_window"],[5,4,1,"","glfw_platform_supported"],[5,4,1,"","glfw_poll_events"],[5,4,1,"","glfw_post_empty_event"],[5,4,1,"","glfw_raw_mouse_motion_supported"],[5,4,1,"","glfw_request_window_attention"],[5,4,1,"","glfw_restore_window"],[5,4,1,"","glfw_set_char_callback"],[5,4,1,"","glfw_set_char_mods_callback"],[5,4,1,"","glfw_set_clipboard_string"],[5,4,1,"","glfw_set_cursor"],[5,4,1,"","glfw_set_cursor_enter_callback"],[5,4,1,"","glfw_set_cursor_pos"],[5,4,1,"","glfw_set_cursor_pos_callback"],[5,4,1,"","glfw_set_drop_callback"],[5,4,1,"","glfw_set_error_callback"],[5,4,1,"","glfw_set_framebuffer_size_callback"],[5,4,1,"","glfw_set_gamma"],[5,4,1,"","glfw_set_gamma_ramp"],[5,4,1,"","glfw_set_input_mode"],[5,4,1,"","glfw_set_joystick_callback"],[5,4,1,"","glfw_set_joystick_user_pointer"],[5,4,1,"","glfw_set_key_callback"],[5,4,1,"","glfw_set_monitor_callback"],[5,4,1,"","glfw_set_monitor_user_pointer"],[5,4,1,"","glfw_set_mouse_button_callback"],[5,4,1,"","glfw_set_scroll_callback"],[5,4,1,"","glfw_set_time"],[5,4,1,"","glfw_set_window_aspect_ratio"],[5,4,1,"","glfw_set_window_attrib"],[5,4,1,"","glfw_set_window_close_callback"],[5,4,1,"","glfw_set_window_content_scale_callback"],[5,4,1,"","glfw_set_window_focus_callback"],[5,4,1,"","glfw_set_window_icon"],[5,4,1,"","glfw_set_window_iconify_callback"],[5,4,1,"","glfw_set_window_maximize_callback"],[5,4,1,"","glfw_set_window_monitor"],[5,4,1,"","glfw_set_window_opacity"],[5,4,1,"","glfw_set_window_pos"],[5,4,1,"","glfw_set_window_pos_callback"],[5,4,1,"","glfw_set_window_refresh_callback"],[5,4,1,"","glfw_set_window_should_close"],[5,4,1,"","glfw_set_window_size"],[5,4,1,"","glfw_set_window_size_callback"],[5,4,1,"","glfw_set_window_size_limits"],[5,4,1,"","glfw_set_window_title"],[5,4,1,"","glfw_set_window_user_pointer"],[5,4,1,"","glfw_show_window"],[5,4,1,"","glfw_swap_buffers"],[5,4,1,"","glfw_swap_interval"],[5,4,1,"","glfw_terminate"],[5,4,1,"","glfw_update_gamepad_mappings"],[5,4,1,"","glfw_vulkan_supported"],[5,4,1,"","glfw_wait_events"],[5,4,1,"","glfw_wait_events_timeout"],[5,4,1,"","glfw_window_hint"],[5,4,1,"","glfw_window_hint_string"],[5,4,1,"","glfw_window_should_close"],[5,4,1,"","gui_button"],[5,4,1,"","gui_check_box"],[5,4,1,"","gui_color_bar_alpha"],[5,4,1,"","gui_color_bar_hue"],[5,4,1,"","gui_color_panel"],[5,4,1,"","gui_color_panel_hsv"],[5,4,1,"","gui_color_picker"],[5,4,1,"","gui_color_picker_hsv"],[5,4,1,"","gui_combo_box"],[5,4,1,"","gui_disable"],[5,4,1,"","gui_disable_tooltip"],[5,4,1,"","gui_draw_icon"],[5,4,1,"","gui_dropdown_box"],[5,4,1,"","gui_dummy_rec"],[5,4,1,"","gui_enable"],[5,4,1,"","gui_enable_tooltip"],[5,4,1,"","gui_get_font"],[5,4,1,"","gui_get_icons"],[5,4,1,"","gui_get_state"],[5,4,1,"","gui_get_style"],[5,4,1,"","gui_grid"],[5,4,1,"","gui_group_box"],[5,4,1,"","gui_icon_text"],[5,4,1,"","gui_is_locked"],[5,4,1,"","gui_label"],[5,4,1,"","gui_label_button"],[5,4,1,"","gui_line"],[5,4,1,"","gui_list_view"],[5,4,1,"","gui_list_view_ex"],[5,4,1,"","gui_load_icons"],[5,4,1,"","gui_load_style"],[5,4,1,"","gui_load_style_default"],[5,4,1,"","gui_lock"],[5,4,1,"","gui_message_box"],[5,4,1,"","gui_panel"],[5,4,1,"","gui_progress_bar"],[5,4,1,"","gui_scroll_panel"],[5,4,1,"","gui_set_alpha"],[5,4,1,"","gui_set_font"],[5,4,1,"","gui_set_icon_scale"],[5,4,1,"","gui_set_state"],[5,4,1,"","gui_set_style"],[5,4,1,"","gui_set_tooltip"],[5,4,1,"","gui_slider"],[5,4,1,"","gui_slider_bar"],[5,4,1,"","gui_spinner"],[5,4,1,"","gui_status_bar"],[5,4,1,"","gui_tab_bar"],[5,4,1,"","gui_text_box"],[5,4,1,"","gui_text_input_box"],[5,4,1,"","gui_toggle"],[5,4,1,"","gui_toggle_group"],[5,4,1,"","gui_toggle_slider"],[5,4,1,"","gui_unlock"],[5,4,1,"","gui_value_box"],[5,4,1,"","gui_value_box_float"],[5,4,1,"","gui_window_box"],[5,4,1,"","hide_cursor"],[5,4,1,"","image_alpha_clear"],[5,4,1,"","image_alpha_crop"],[5,4,1,"","image_alpha_mask"],[5,4,1,"","image_alpha_premultiply"],[5,4,1,"","image_blur_gaussian"],[5,4,1,"","image_clear_background"],[5,4,1,"","image_color_brightness"],[5,4,1,"","image_color_contrast"],[5,4,1,"","image_color_grayscale"],[5,4,1,"","image_color_invert"],[5,4,1,"","image_color_replace"],[5,4,1,"","image_color_tint"],[5,4,1,"","image_copy"],[5,4,1,"","image_crop"],[5,4,1,"","image_dither"],[5,4,1,"","image_draw"],[5,4,1,"","image_draw_circle"],[5,4,1,"","image_draw_circle_lines"],[5,4,1,"","image_draw_circle_lines_v"],[5,4,1,"","image_draw_circle_v"],[5,4,1,"","image_draw_line"],[5,4,1,"","image_draw_line_ex"],[5,4,1,"","image_draw_line_v"],[5,4,1,"","image_draw_pixel"],[5,4,1,"","image_draw_pixel_v"],[5,4,1,"","image_draw_rectangle"],[5,4,1,"","image_draw_rectangle_lines"],[5,4,1,"","image_draw_rectangle_rec"],[5,4,1,"","image_draw_rectangle_v"],[5,4,1,"","image_draw_text"],[5,4,1,"","image_draw_text_ex"],[5,4,1,"","image_draw_triangle"],[5,4,1,"","image_draw_triangle_ex"],[5,4,1,"","image_draw_triangle_fan"],[5,4,1,"","image_draw_triangle_lines"],[5,4,1,"","image_draw_triangle_strip"],[5,4,1,"","image_flip_horizontal"],[5,4,1,"","image_flip_vertical"],[5,4,1,"","image_format"],[5,4,1,"","image_from_channel"],[5,4,1,"","image_from_image"],[5,4,1,"","image_kernel_convolution"],[5,4,1,"","image_mipmaps"],[5,4,1,"","image_resize"],[5,4,1,"","image_resize_canvas"],[5,4,1,"","image_resize_nn"],[5,4,1,"","image_rotate"],[5,4,1,"","image_rotate_ccw"],[5,4,1,"","image_rotate_cw"],[5,4,1,"","image_text"],[5,4,1,"","image_text_ex"],[5,4,1,"","image_to_pot"],[5,4,1,"","init_audio_device"],[5,4,1,"","init_physics"],[5,4,1,"","init_window"],[5,4,1,"","is_audio_device_ready"],[5,4,1,"","is_audio_stream_playing"],[5,4,1,"","is_audio_stream_processed"],[5,4,1,"","is_audio_stream_valid"],[5,4,1,"","is_cursor_hidden"],[5,4,1,"","is_cursor_on_screen"],[5,4,1,"","is_file_dropped"],[5,4,1,"","is_file_extension"],[5,4,1,"","is_file_name_valid"],[5,4,1,"","is_font_valid"],[5,4,1,"","is_gamepad_available"],[5,4,1,"","is_gamepad_button_down"],[5,4,1,"","is_gamepad_button_pressed"],[5,4,1,"","is_gamepad_button_released"],[5,4,1,"","is_gamepad_button_up"],[5,4,1,"","is_gesture_detected"],[5,4,1,"","is_image_valid"],[5,4,1,"","is_key_down"],[5,4,1,"","is_key_pressed"],[5,4,1,"","is_key_pressed_repeat"],[5,4,1,"","is_key_released"],[5,4,1,"","is_key_up"],[5,4,1,"","is_material_valid"],[5,4,1,"","is_model_animation_valid"],[5,4,1,"","is_model_valid"],[5,4,1,"","is_mouse_button_down"],[5,4,1,"","is_mouse_button_pressed"],[5,4,1,"","is_mouse_button_released"],[5,4,1,"","is_mouse_button_up"],[5,4,1,"","is_music_stream_playing"],[5,4,1,"","is_music_valid"],[5,4,1,"","is_path_file"],[5,4,1,"","is_render_texture_valid"],[5,4,1,"","is_shader_valid"],[5,4,1,"","is_sound_playing"],[5,4,1,"","is_sound_valid"],[5,4,1,"","is_texture_valid"],[5,4,1,"","is_wave_valid"],[5,4,1,"","is_window_focused"],[5,4,1,"","is_window_fullscreen"],[5,4,1,"","is_window_hidden"],[5,4,1,"","is_window_maximized"],[5,4,1,"","is_window_minimized"],[5,4,1,"","is_window_ready"],[5,4,1,"","is_window_resized"],[5,4,1,"","is_window_state"],[5,4,1,"","lerp"],[5,4,1,"","load_audio_stream"],[5,4,1,"","load_automation_event_list"],[5,4,1,"","load_codepoints"],[5,4,1,"","load_directory_files"],[5,4,1,"","load_directory_files_ex"],[5,4,1,"","load_dropped_files"],[5,4,1,"","load_file_data"],[5,4,1,"","load_file_text"],[5,4,1,"","load_font"],[5,4,1,"","load_font_data"],[5,4,1,"","load_font_ex"],[5,4,1,"","load_font_from_image"],[5,4,1,"","load_font_from_memory"],[5,4,1,"","load_image"],[5,4,1,"","load_image_anim"],[5,4,1,"","load_image_anim_from_memory"],[5,4,1,"","load_image_colors"],[5,4,1,"","load_image_from_memory"],[5,4,1,"","load_image_from_screen"],[5,4,1,"","load_image_from_texture"],[5,4,1,"","load_image_palette"],[5,4,1,"","load_image_raw"],[5,4,1,"","load_material_default"],[5,4,1,"","load_materials"],[5,4,1,"","load_model"],[5,4,1,"","load_model_animations"],[5,4,1,"","load_model_from_mesh"],[5,4,1,"","load_music_stream"],[5,4,1,"","load_music_stream_from_memory"],[5,4,1,"","load_random_sequence"],[5,4,1,"","load_render_texture"],[5,4,1,"","load_shader"],[5,4,1,"","load_shader_from_memory"],[5,4,1,"","load_sound"],[5,4,1,"","load_sound_alias"],[5,4,1,"","load_sound_from_wave"],[5,4,1,"","load_texture"],[5,4,1,"","load_texture_cubemap"],[5,4,1,"","load_texture_from_image"],[5,4,1,"","load_utf8"],[5,4,1,"","load_vr_stereo_config"],[5,4,1,"","load_wave"],[5,4,1,"","load_wave_from_memory"],[5,4,1,"","load_wave_samples"],[5,4,1,"","make_directory"],[5,4,1,"","matrix_add"],[5,4,1,"","matrix_decompose"],[5,4,1,"","matrix_determinant"],[5,4,1,"","matrix_frustum"],[5,4,1,"","matrix_identity"],[5,4,1,"","matrix_invert"],[5,4,1,"","matrix_look_at"],[5,4,1,"","matrix_multiply"],[5,4,1,"","matrix_ortho"],[5,4,1,"","matrix_perspective"],[5,4,1,"","matrix_rotate"],[5,4,1,"","matrix_rotate_x"],[5,4,1,"","matrix_rotate_xyz"],[5,4,1,"","matrix_rotate_y"],[5,4,1,"","matrix_rotate_z"],[5,4,1,"","matrix_rotate_zyx"],[5,4,1,"","matrix_scale"],[5,4,1,"","matrix_subtract"],[5,4,1,"","matrix_to_float_v"],[5,4,1,"","matrix_trace"],[5,4,1,"","matrix_translate"],[5,4,1,"","matrix_transpose"],[5,4,1,"","maximize_window"],[5,4,1,"","measure_text"],[5,4,1,"","measure_text_ex"],[5,4,1,"","mem_alloc"],[5,4,1,"","mem_free"],[5,4,1,"","mem_realloc"],[5,4,1,"","minimize_window"],[5,4,1,"","normalize"],[5,4,1,"","open_url"],[5,4,1,"","pause_audio_stream"],[5,4,1,"","pause_music_stream"],[5,4,1,"","pause_sound"],[5,4,1,"","physics_add_force"],[5,4,1,"","physics_add_torque"],[5,4,1,"","physics_shatter"],[5,4,1,"","play_audio_stream"],[5,4,1,"","play_automation_event"],[5,4,1,"","play_music_stream"],[5,4,1,"","play_sound"],[5,4,1,"","poll_input_events"],[5,4,1,"","quaternion_add"],[5,4,1,"","quaternion_add_value"],[5,4,1,"","quaternion_cubic_hermite_spline"],[5,4,1,"","quaternion_divide"],[5,4,1,"","quaternion_equals"],[5,4,1,"","quaternion_from_axis_angle"],[5,4,1,"","quaternion_from_euler"],[5,4,1,"","quaternion_from_matrix"],[5,4,1,"","quaternion_from_vector3_to_vector3"],[5,4,1,"","quaternion_identity"],[5,4,1,"","quaternion_invert"],[5,4,1,"","quaternion_length"],[5,4,1,"","quaternion_lerp"],[5,4,1,"","quaternion_multiply"],[5,4,1,"","quaternion_nlerp"],[5,4,1,"","quaternion_normalize"],[5,4,1,"","quaternion_scale"],[5,4,1,"","quaternion_slerp"],[5,4,1,"","quaternion_subtract"],[5,4,1,"","quaternion_subtract_value"],[5,4,1,"","quaternion_to_axis_angle"],[5,4,1,"","quaternion_to_euler"],[5,4,1,"","quaternion_to_matrix"],[5,4,1,"","quaternion_transform"],[5,4,1,"","remap"],[5,4,1,"","reset_physics"],[5,4,1,"","restore_window"],[5,4,1,"","resume_audio_stream"],[5,4,1,"","resume_music_stream"],[5,4,1,"","resume_sound"],[5,1,1,"","rlBlendMode"],[5,1,1,"","rlCullMode"],[5,1,1,"","rlDrawCall"],[5,1,1,"","rlFramebufferAttachTextureType"],[5,1,1,"","rlFramebufferAttachType"],[5,1,1,"","rlGlVersion"],[5,1,1,"","rlPixelFormat"],[5,1,1,"","rlRenderBatch"],[5,1,1,"","rlShaderAttributeDataType"],[5,1,1,"","rlShaderLocationIndex"],[5,1,1,"","rlShaderUniformDataType"],[5,1,1,"","rlTextureFilter"],[5,1,1,"","rlTraceLogLevel"],[5,1,1,"","rlVertexBuffer"],[5,4,1,"","rl_active_draw_buffers"],[5,4,1,"","rl_active_texture_slot"],[5,4,1,"","rl_begin"],[5,4,1,"","rl_bind_framebuffer"],[5,4,1,"","rl_bind_image_texture"],[5,4,1,"","rl_bind_shader_buffer"],[5,4,1,"","rl_blit_framebuffer"],[5,4,1,"","rl_check_errors"],[5,4,1,"","rl_check_render_batch_limit"],[5,4,1,"","rl_clear_color"],[5,4,1,"","rl_clear_screen_buffers"],[5,4,1,"","rl_color3f"],[5,4,1,"","rl_color4f"],[5,4,1,"","rl_color4ub"],[5,4,1,"","rl_color_mask"],[5,4,1,"","rl_compile_shader"],[5,4,1,"","rl_compute_shader_dispatch"],[5,4,1,"","rl_copy_shader_buffer"],[5,4,1,"","rl_cubemap_parameters"],[5,4,1,"","rl_disable_backface_culling"],[5,4,1,"","rl_disable_color_blend"],[5,4,1,"","rl_disable_depth_mask"],[5,4,1,"","rl_disable_depth_test"],[5,4,1,"","rl_disable_framebuffer"],[5,4,1,"","rl_disable_scissor_test"],[5,4,1,"","rl_disable_shader"],[5,4,1,"","rl_disable_smooth_lines"],[5,4,1,"","rl_disable_stereo_render"],[5,4,1,"","rl_disable_texture"],[5,4,1,"","rl_disable_texture_cubemap"],[5,4,1,"","rl_disable_vertex_array"],[5,4,1,"","rl_disable_vertex_attribute"],[5,4,1,"","rl_disable_vertex_buffer"],[5,4,1,"","rl_disable_vertex_buffer_element"],[5,4,1,"","rl_disable_wire_mode"],[5,4,1,"","rl_draw_render_batch"],[5,4,1,"","rl_draw_render_batch_active"],[5,4,1,"","rl_draw_vertex_array"],[5,4,1,"","rl_draw_vertex_array_elements"],[5,4,1,"","rl_draw_vertex_array_elements_instanced"],[5,4,1,"","rl_draw_vertex_array_instanced"],[5,4,1,"","rl_enable_backface_culling"],[5,4,1,"","rl_enable_color_blend"],[5,4,1,"","rl_enable_depth_mask"],[5,4,1,"","rl_enable_depth_test"],[5,4,1,"","rl_enable_framebuffer"],[5,4,1,"","rl_enable_point_mode"],[5,4,1,"","rl_enable_scissor_test"],[5,4,1,"","rl_enable_shader"],[5,4,1,"","rl_enable_smooth_lines"],[5,4,1,"","rl_enable_stereo_render"],[5,4,1,"","rl_enable_texture"],[5,4,1,"","rl_enable_texture_cubemap"],[5,4,1,"","rl_enable_vertex_array"],[5,4,1,"","rl_enable_vertex_attribute"],[5,4,1,"","rl_enable_vertex_buffer"],[5,4,1,"","rl_enable_vertex_buffer_element"],[5,4,1,"","rl_enable_wire_mode"],[5,4,1,"","rl_end"],[5,4,1,"","rl_framebuffer_attach"],[5,4,1,"","rl_framebuffer_complete"],[5,4,1,"","rl_frustum"],[5,4,1,"","rl_gen_texture_mipmaps"],[5,4,1,"","rl_get_active_framebuffer"],[5,4,1,"","rl_get_cull_distance_far"],[5,4,1,"","rl_get_cull_distance_near"],[5,4,1,"","rl_get_framebuffer_height"],[5,4,1,"","rl_get_framebuffer_width"],[5,4,1,"","rl_get_gl_texture_formats"],[5,4,1,"","rl_get_line_width"],[5,4,1,"","rl_get_location_attrib"],[5,4,1,"","rl_get_location_uniform"],[5,4,1,"","rl_get_matrix_modelview"],[5,4,1,"","rl_get_matrix_projection"],[5,4,1,"","rl_get_matrix_projection_stereo"],[5,4,1,"","rl_get_matrix_transform"],[5,4,1,"","rl_get_matrix_view_offset_stereo"],[5,4,1,"","rl_get_pixel_format_name"],[5,4,1,"","rl_get_shader_buffer_size"],[5,4,1,"","rl_get_shader_id_default"],[5,4,1,"","rl_get_shader_locs_default"],[5,4,1,"","rl_get_texture_id_default"],[5,4,1,"","rl_get_version"],[5,4,1,"","rl_is_stereo_render_enabled"],[5,4,1,"","rl_load_compute_shader_program"],[5,4,1,"","rl_load_draw_cube"],[5,4,1,"","rl_load_draw_quad"],[5,4,1,"","rl_load_extensions"],[5,4,1,"","rl_load_framebuffer"],[5,4,1,"","rl_load_identity"],[5,4,1,"","rl_load_render_batch"],[5,4,1,"","rl_load_shader_buffer"],[5,4,1,"","rl_load_shader_code"],[5,4,1,"","rl_load_shader_program"],[5,4,1,"","rl_load_texture"],[5,4,1,"","rl_load_texture_cubemap"],[5,4,1,"","rl_load_texture_depth"],[5,4,1,"","rl_load_vertex_array"],[5,4,1,"","rl_load_vertex_buffer"],[5,4,1,"","rl_load_vertex_buffer_element"],[5,4,1,"","rl_matrix_mode"],[5,4,1,"","rl_mult_matrixf"],[5,4,1,"","rl_normal3f"],[5,4,1,"","rl_ortho"],[5,4,1,"","rl_pop_matrix"],[5,4,1,"","rl_push_matrix"],[5,4,1,"","rl_read_screen_pixels"],[5,4,1,"","rl_read_shader_buffer"],[5,4,1,"","rl_read_texture_pixels"],[5,4,1,"","rl_rotatef"],[5,4,1,"","rl_scalef"],[5,4,1,"","rl_scissor"],[5,4,1,"","rl_set_blend_factors"],[5,4,1,"","rl_set_blend_factors_separate"],[5,4,1,"","rl_set_blend_mode"],[5,4,1,"","rl_set_clip_planes"],[5,4,1,"","rl_set_cull_face"],[5,4,1,"","rl_set_framebuffer_height"],[5,4,1,"","rl_set_framebuffer_width"],[5,4,1,"","rl_set_line_width"],[5,4,1,"","rl_set_matrix_modelview"],[5,4,1,"","rl_set_matrix_projection"],[5,4,1,"","rl_set_matrix_projection_stereo"],[5,4,1,"","rl_set_matrix_view_offset_stereo"],[5,4,1,"","rl_set_render_batch_active"],[5,4,1,"","rl_set_shader"],[5,4,1,"","rl_set_texture"],[5,4,1,"","rl_set_uniform"],[5,4,1,"","rl_set_uniform_matrices"],[5,4,1,"","rl_set_uniform_matrix"],[5,4,1,"","rl_set_uniform_sampler"],[5,4,1,"","rl_set_vertex_attribute"],[5,4,1,"","rl_set_vertex_attribute_default"],[5,4,1,"","rl_set_vertex_attribute_divisor"],[5,4,1,"","rl_tex_coord2f"],[5,4,1,"","rl_texture_parameters"],[5,4,1,"","rl_translatef"],[5,4,1,"","rl_unload_framebuffer"],[5,4,1,"","rl_unload_render_batch"],[5,4,1,"","rl_unload_shader_buffer"],[5,4,1,"","rl_unload_shader_program"],[5,4,1,"","rl_unload_texture"],[5,4,1,"","rl_unload_vertex_array"],[5,4,1,"","rl_unload_vertex_buffer"],[5,4,1,"","rl_update_shader_buffer"],[5,4,1,"","rl_update_texture"],[5,4,1,"","rl_update_vertex_buffer"],[5,4,1,"","rl_update_vertex_buffer_elements"],[5,4,1,"","rl_vertex2f"],[5,4,1,"","rl_vertex2i"],[5,4,1,"","rl_vertex3f"],[5,4,1,"","rl_viewport"],[5,4,1,"","rlgl_close"],[5,4,1,"","rlgl_init"],[5,4,1,"","save_file_data"],[5,4,1,"","save_file_text"],[5,4,1,"","seek_music_stream"],[5,4,1,"","set_audio_stream_buffer_size_default"],[5,4,1,"","set_audio_stream_callback"],[5,4,1,"","set_audio_stream_pan"],[5,4,1,"","set_audio_stream_pitch"],[5,4,1,"","set_audio_stream_volume"],[5,4,1,"","set_automation_event_base_frame"],[5,4,1,"","set_automation_event_list"],[5,4,1,"","set_clipboard_text"],[5,4,1,"","set_config_flags"],[5,4,1,"","set_exit_key"],[5,4,1,"","set_gamepad_mappings"],[5,4,1,"","set_gamepad_vibration"],[5,4,1,"","set_gestures_enabled"],[5,4,1,"","set_load_file_data_callback"],[5,4,1,"","set_load_file_text_callback"],[5,4,1,"","set_master_volume"],[5,4,1,"","set_material_texture"],[5,4,1,"","set_model_mesh_material"],[5,4,1,"","set_mouse_cursor"],[5,4,1,"","set_mouse_offset"],[5,4,1,"","set_mouse_position"],[5,4,1,"","set_mouse_scale"],[5,4,1,"","set_music_pan"],[5,4,1,"","set_music_pitch"],[5,4,1,"","set_music_volume"],[5,4,1,"","set_physics_body_rotation"],[5,4,1,"","set_physics_gravity"],[5,4,1,"","set_physics_time_step"],[5,4,1,"","set_pixel_color"],[5,4,1,"","set_random_seed"],[5,4,1,"","set_save_file_data_callback"],[5,4,1,"","set_save_file_text_callback"],[5,4,1,"","set_shader_value"],[5,4,1,"","set_shader_value_matrix"],[5,4,1,"","set_shader_value_texture"],[5,4,1,"","set_shader_value_v"],[5,4,1,"","set_shapes_texture"],[5,4,1,"","set_sound_pan"],[5,4,1,"","set_sound_pitch"],[5,4,1,"","set_sound_volume"],[5,4,1,"","set_target_fps"],[5,4,1,"","set_text_line_spacing"],[5,4,1,"","set_texture_filter"],[5,4,1,"","set_texture_wrap"],[5,4,1,"","set_trace_log_callback"],[5,4,1,"","set_trace_log_level"],[5,4,1,"","set_window_focused"],[5,4,1,"","set_window_icon"],[5,4,1,"","set_window_icons"],[5,4,1,"","set_window_max_size"],[5,4,1,"","set_window_min_size"],[5,4,1,"","set_window_monitor"],[5,4,1,"","set_window_opacity"],[5,4,1,"","set_window_position"],[5,4,1,"","set_window_size"],[5,4,1,"","set_window_state"],[5,4,1,"","set_window_title"],[5,4,1,"","show_cursor"],[5,4,1,"","start_automation_event_recording"],[5,4,1,"","stop_audio_stream"],[5,4,1,"","stop_automation_event_recording"],[5,4,1,"","stop_music_stream"],[5,4,1,"","stop_sound"],[5,4,1,"","swap_screen_buffer"],[5,4,1,"","take_screenshot"],[5,4,1,"","text_append"],[5,4,1,"","text_copy"],[5,4,1,"","text_find_index"],[5,4,1,"","text_format"],[5,4,1,"","text_insert"],[5,4,1,"","text_is_equal"],[5,4,1,"","text_join"],[5,4,1,"","text_length"],[5,4,1,"","text_replace"],[5,4,1,"","text_split"],[5,4,1,"","text_subtext"],[5,4,1,"","text_to_camel"],[5,4,1,"","text_to_float"],[5,4,1,"","text_to_integer"],[5,4,1,"","text_to_lower"],[5,4,1,"","text_to_pascal"],[5,4,1,"","text_to_snake"],[5,4,1,"","text_to_upper"],[5,4,1,"","toggle_borderless_windowed"],[5,4,1,"","toggle_fullscreen"],[5,4,1,"","trace_log"],[5,4,1,"","unload_audio_stream"],[5,4,1,"","unload_automation_event_list"],[5,4,1,"","unload_codepoints"],[5,4,1,"","unload_directory_files"],[5,4,1,"","unload_dropped_files"],[5,4,1,"","unload_file_data"],[5,4,1,"","unload_file_text"],[5,4,1,"","unload_font"],[5,4,1,"","unload_font_data"],[5,4,1,"","unload_image"],[5,4,1,"","unload_image_colors"],[5,4,1,"","unload_image_palette"],[5,4,1,"","unload_material"],[5,4,1,"","unload_mesh"],[5,4,1,"","unload_model"],[5,4,1,"","unload_model_animation"],[5,4,1,"","unload_model_animations"],[5,4,1,"","unload_music_stream"],[5,4,1,"","unload_random_sequence"],[5,4,1,"","unload_render_texture"],[5,4,1,"","unload_shader"],[5,4,1,"","unload_sound"],[5,4,1,"","unload_sound_alias"],[5,4,1,"","unload_texture"],[5,4,1,"","unload_utf8"],[5,4,1,"","unload_vr_stereo_config"],[5,4,1,"","unload_wave"],[5,4,1,"","unload_wave_samples"],[5,4,1,"","update_audio_stream"],[5,4,1,"","update_camera"],[5,4,1,"","update_camera_pro"],[5,4,1,"","update_mesh_buffer"],[5,4,1,"","update_model_animation"],[5,4,1,"","update_model_animation_bones"],[5,4,1,"","update_music_stream"],[5,4,1,"","update_physics"],[5,4,1,"","update_sound"],[5,4,1,"","update_texture"],[5,4,1,"","update_texture_rec"],[5,4,1,"","upload_mesh"],[5,4,1,"","vector2_add"],[5,4,1,"","vector2_add_value"],[5,4,1,"","vector2_angle"],[5,4,1,"","vector2_clamp"],[5,4,1,"","vector2_clamp_value"],[5,4,1,"","vector2_distance"],[5,4,1,"","vector2_distance_sqr"],[5,4,1,"","vector2_divide"],[5,4,1,"","vector2_dot_product"],[5,4,1,"","vector2_equals"],[5,4,1,"","vector2_invert"],[5,4,1,"","vector2_length"],[5,4,1,"","vector2_length_sqr"],[5,4,1,"","vector2_lerp"],[5,4,1,"","vector2_line_angle"],[5,4,1,"","vector2_max"],[5,4,1,"","vector2_min"],[5,4,1,"","vector2_move_towards"],[5,4,1,"","vector2_multiply"],[5,4,1,"","vector2_negate"],[5,4,1,"","vector2_normalize"],[5,4,1,"","vector2_one"],[5,4,1,"","vector2_reflect"],[5,4,1,"","vector2_refract"],[5,4,1,"","vector2_rotate"],[5,4,1,"","vector2_scale"],[5,4,1,"","vector2_subtract"],[5,4,1,"","vector2_subtract_value"],[5,4,1,"","vector2_transform"],[5,4,1,"","vector2_zero"],[5,4,1,"","vector3_add"],[5,4,1,"","vector3_add_value"],[5,4,1,"","vector3_angle"],[5,4,1,"","vector3_barycenter"],[5,4,1,"","vector3_clamp"],[5,4,1,"","vector3_clamp_value"],[5,4,1,"","vector3_cross_product"],[5,4,1,"","vector3_cubic_hermite"],[5,4,1,"","vector3_distance"],[5,4,1,"","vector3_distance_sqr"],[5,4,1,"","vector3_divide"],[5,4,1,"","vector3_dot_product"],[5,4,1,"","vector3_equals"],[5,4,1,"","vector3_invert"],[5,4,1,"","vector3_length"],[5,4,1,"","vector3_length_sqr"],[5,4,1,"","vector3_lerp"],[5,4,1,"","vector3_max"],[5,4,1,"","vector3_min"],[5,4,1,"","vector3_move_towards"],[5,4,1,"","vector3_multiply"],[5,4,1,"","vector3_negate"],[5,4,1,"","vector3_normalize"],[5,4,1,"","vector3_one"],[5,4,1,"","vector3_ortho_normalize"],[5,4,1,"","vector3_perpendicular"],[5,4,1,"","vector3_project"],[5,4,1,"","vector3_reflect"],[5,4,1,"","vector3_refract"],[5,4,1,"","vector3_reject"],[5,4,1,"","vector3_rotate_by_axis_angle"],[5,4,1,"","vector3_rotate_by_quaternion"],[5,4,1,"","vector3_scale"],[5,4,1,"","vector3_subtract"],[5,4,1,"","vector3_subtract_value"],[5,4,1,"","vector3_to_float_v"],[5,4,1,"","vector3_transform"],[5,4,1,"","vector3_unproject"],[5,4,1,"","vector3_zero"],[5,4,1,"","vector4_add"],[5,4,1,"","vector4_add_value"],[5,4,1,"","vector4_distance"],[5,4,1,"","vector4_distance_sqr"],[5,4,1,"","vector4_divide"],[5,4,1,"","vector4_dot_product"],[5,4,1,"","vector4_equals"],[5,4,1,"","vector4_invert"],[5,4,1,"","vector4_length"],[5,4,1,"","vector4_length_sqr"],[5,4,1,"","vector4_lerp"],[5,4,1,"","vector4_max"],[5,4,1,"","vector4_min"],[5,4,1,"","vector4_move_towards"],[5,4,1,"","vector4_multiply"],[5,4,1,"","vector4_negate"],[5,4,1,"","vector4_normalize"],[5,4,1,"","vector4_one"],[5,4,1,"","vector4_scale"],[5,4,1,"","vector4_subtract"],[5,4,1,"","vector4_subtract_value"],[5,4,1,"","vector4_zero"],[5,4,1,"","wait_time"],[5,4,1,"","wave_copy"],[5,4,1,"","wave_crop"],[5,4,1,"","wave_format"],[5,4,1,"","window_should_close"],[5,4,1,"","wrap"]],"pyray.AudioStream":[[5,2,1,"","buffer"],[5,2,1,"","channels"],[5,2,1,"","processor"],[5,2,1,"","sampleRate"],[5,2,1,"","sampleSize"]],"pyray.AutomationEvent":[[5,2,1,"","frame"],[5,2,1,"","params"],[5,2,1,"","type"]],"pyray.AutomationEventList":[[5,2,1,"","capacity"],[5,2,1,"","count"],[5,2,1,"","events"]],"pyray.BlendMode":[[5,2,1,"","BLEND_ADDITIVE"],[5,2,1,"","BLEND_ADD_COLORS"],[5,2,1,"","BLEND_ALPHA"],[5,2,1,"","BLEND_ALPHA_PREMULTIPLY"],[5,2,1,"","BLEND_CUSTOM"],[5,2,1,"","BLEND_CUSTOM_SEPARATE"],[5,2,1,"","BLEND_MULTIPLIED"],[5,2,1,"","BLEND_SUBTRACT_COLORS"]],"pyray.BoneInfo":[[5,2,1,"","name"],[5,2,1,"","parent"]],"pyray.BoundingBox":[[5,2,1,"","max"],[5,2,1,"","min"]],"pyray.Camera2D":[[5,2,1,"","offset"],[5,2,1,"","rotation"],[5,2,1,"","target"],[5,2,1,"","zoom"]],"pyray.Camera3D":[[5,2,1,"","fovy"],[5,2,1,"","position"],[5,2,1,"","projection"],[5,2,1,"","target"],[5,2,1,"","up"]],"pyray.CameraMode":[[5,2,1,"","CAMERA_CUSTOM"],[5,2,1,"","CAMERA_FIRST_PERSON"],[5,2,1,"","CAMERA_FREE"],[5,2,1,"","CAMERA_ORBITAL"],[5,2,1,"","CAMERA_THIRD_PERSON"]],"pyray.CameraProjection":[[5,2,1,"","CAMERA_ORTHOGRAPHIC"],[5,2,1,"","CAMERA_PERSPECTIVE"]],"pyray.Color":[[5,2,1,"","a"],[5,2,1,"","b"],[5,2,1,"","g"],[5,2,1,"","r"]],"pyray.ConfigFlags":[[5,2,1,"","FLAG_BORDERLESS_WINDOWED_MODE"],[5,2,1,"","FLAG_FULLSCREEN_MODE"],[5,2,1,"","FLAG_INTERLACED_HINT"],[5,2,1,"","FLAG_MSAA_4X_HINT"],[5,2,1,"","FLAG_VSYNC_HINT"],[5,2,1,"","FLAG_WINDOW_ALWAYS_RUN"],[5,2,1,"","FLAG_WINDOW_HIDDEN"],[5,2,1,"","FLAG_WINDOW_HIGHDPI"],[5,2,1,"","FLAG_WINDOW_MAXIMIZED"],[5,2,1,"","FLAG_WINDOW_MINIMIZED"],[5,2,1,"","FLAG_WINDOW_MOUSE_PASSTHROUGH"],[5,2,1,"","FLAG_WINDOW_RESIZABLE"],[5,2,1,"","FLAG_WINDOW_TOPMOST"],[5,2,1,"","FLAG_WINDOW_TRANSPARENT"],[5,2,1,"","FLAG_WINDOW_UNDECORATED"],[5,2,1,"","FLAG_WINDOW_UNFOCUSED"]],"pyray.CubemapLayout":[[5,2,1,"","CUBEMAP_LAYOUT_AUTO_DETECT"],[5,2,1,"","CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE"],[5,2,1,"","CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR"],[5,2,1,"","CUBEMAP_LAYOUT_LINE_HORIZONTAL"],[5,2,1,"","CUBEMAP_LAYOUT_LINE_VERTICAL"]],"pyray.FilePathList":[[5,2,1,"","capacity"],[5,2,1,"","count"],[5,2,1,"","paths"]],"pyray.Font":[[5,2,1,"","baseSize"],[5,2,1,"","glyphCount"],[5,2,1,"","glyphPadding"],[5,2,1,"","glyphs"],[5,2,1,"","recs"],[5,2,1,"","texture"]],"pyray.FontType":[[5,2,1,"","FONT_BITMAP"],[5,2,1,"","FONT_DEFAULT"],[5,2,1,"","FONT_SDF"]],"pyray.GamepadAxis":[[5,2,1,"","GAMEPAD_AXIS_LEFT_TRIGGER"],[5,2,1,"","GAMEPAD_AXIS_LEFT_X"],[5,2,1,"","GAMEPAD_AXIS_LEFT_Y"],[5,2,1,"","GAMEPAD_AXIS_RIGHT_TRIGGER"],[5,2,1,"","GAMEPAD_AXIS_RIGHT_X"],[5,2,1,"","GAMEPAD_AXIS_RIGHT_Y"]],"pyray.GamepadButton":[[5,2,1,"","GAMEPAD_BUTTON_LEFT_FACE_DOWN"],[5,2,1,"","GAMEPAD_BUTTON_LEFT_FACE_LEFT"],[5,2,1,"","GAMEPAD_BUTTON_LEFT_FACE_RIGHT"],[5,2,1,"","GAMEPAD_BUTTON_LEFT_FACE_UP"],[5,2,1,"","GAMEPAD_BUTTON_LEFT_THUMB"],[5,2,1,"","GAMEPAD_BUTTON_LEFT_TRIGGER_1"],[5,2,1,"","GAMEPAD_BUTTON_LEFT_TRIGGER_2"],[5,2,1,"","GAMEPAD_BUTTON_MIDDLE"],[5,2,1,"","GAMEPAD_BUTTON_MIDDLE_LEFT"],[5,2,1,"","GAMEPAD_BUTTON_MIDDLE_RIGHT"],[5,2,1,"","GAMEPAD_BUTTON_RIGHT_FACE_DOWN"],[5,2,1,"","GAMEPAD_BUTTON_RIGHT_FACE_LEFT"],[5,2,1,"","GAMEPAD_BUTTON_RIGHT_FACE_RIGHT"],[5,2,1,"","GAMEPAD_BUTTON_RIGHT_FACE_UP"],[5,2,1,"","GAMEPAD_BUTTON_RIGHT_THUMB"],[5,2,1,"","GAMEPAD_BUTTON_RIGHT_TRIGGER_1"],[5,2,1,"","GAMEPAD_BUTTON_RIGHT_TRIGGER_2"],[5,2,1,"","GAMEPAD_BUTTON_UNKNOWN"]],"pyray.Gesture":[[5,2,1,"","GESTURE_DOUBLETAP"],[5,2,1,"","GESTURE_DRAG"],[5,2,1,"","GESTURE_HOLD"],[5,2,1,"","GESTURE_NONE"],[5,2,1,"","GESTURE_PINCH_IN"],[5,2,1,"","GESTURE_PINCH_OUT"],[5,2,1,"","GESTURE_SWIPE_DOWN"],[5,2,1,"","GESTURE_SWIPE_LEFT"],[5,2,1,"","GESTURE_SWIPE_RIGHT"],[5,2,1,"","GESTURE_SWIPE_UP"],[5,2,1,"","GESTURE_TAP"]],"pyray.GlyphInfo":[[5,2,1,"","advanceX"],[5,2,1,"","image"],[5,2,1,"","offsetX"],[5,2,1,"","offsetY"],[5,2,1,"","value"]],"pyray.GuiCheckBoxProperty":[[5,2,1,"","CHECK_PADDING"]],"pyray.GuiColorPickerProperty":[[5,2,1,"","COLOR_SELECTOR_SIZE"],[5,2,1,"","HUEBAR_PADDING"],[5,2,1,"","HUEBAR_SELECTOR_HEIGHT"],[5,2,1,"","HUEBAR_SELECTOR_OVERFLOW"],[5,2,1,"","HUEBAR_WIDTH"]],"pyray.GuiComboBoxProperty":[[5,2,1,"","COMBO_BUTTON_SPACING"],[5,2,1,"","COMBO_BUTTON_WIDTH"]],"pyray.GuiControl":[[5,2,1,"","BUTTON"],[5,2,1,"","CHECKBOX"],[5,2,1,"","COLORPICKER"],[5,2,1,"","COMBOBOX"],[5,2,1,"","DEFAULT"],[5,2,1,"","DROPDOWNBOX"],[5,2,1,"","LABEL"],[5,2,1,"","LISTVIEW"],[5,2,1,"","PROGRESSBAR"],[5,2,1,"","SCROLLBAR"],[5,2,1,"","SLIDER"],[5,2,1,"","SPINNER"],[5,2,1,"","STATUSBAR"],[5,2,1,"","TEXTBOX"],[5,2,1,"","TOGGLE"],[5,2,1,"","VALUEBOX"]],"pyray.GuiControlProperty":[[5,2,1,"","BASE_COLOR_DISABLED"],[5,2,1,"","BASE_COLOR_FOCUSED"],[5,2,1,"","BASE_COLOR_NORMAL"],[5,2,1,"","BASE_COLOR_PRESSED"],[5,2,1,"","BORDER_COLOR_DISABLED"],[5,2,1,"","BORDER_COLOR_FOCUSED"],[5,2,1,"","BORDER_COLOR_NORMAL"],[5,2,1,"","BORDER_COLOR_PRESSED"],[5,2,1,"","BORDER_WIDTH"],[5,2,1,"","TEXT_ALIGNMENT"],[5,2,1,"","TEXT_COLOR_DISABLED"],[5,2,1,"","TEXT_COLOR_FOCUSED"],[5,2,1,"","TEXT_COLOR_NORMAL"],[5,2,1,"","TEXT_COLOR_PRESSED"],[5,2,1,"","TEXT_PADDING"]],"pyray.GuiDefaultProperty":[[5,2,1,"","BACKGROUND_COLOR"],[5,2,1,"","LINE_COLOR"],[5,2,1,"","TEXT_ALIGNMENT_VERTICAL"],[5,2,1,"","TEXT_LINE_SPACING"],[5,2,1,"","TEXT_SIZE"],[5,2,1,"","TEXT_SPACING"],[5,2,1,"","TEXT_WRAP_MODE"]],"pyray.GuiDropdownBoxProperty":[[5,2,1,"","ARROW_PADDING"],[5,2,1,"","DROPDOWN_ARROW_HIDDEN"],[5,2,1,"","DROPDOWN_ITEMS_SPACING"],[5,2,1,"","DROPDOWN_ROLL_UP"]],"pyray.GuiIconName":[[5,2,1,"","ICON_1UP"],[5,2,1,"","ICON_229"],[5,2,1,"","ICON_230"],[5,2,1,"","ICON_231"],[5,2,1,"","ICON_232"],[5,2,1,"","ICON_233"],[5,2,1,"","ICON_234"],[5,2,1,"","ICON_235"],[5,2,1,"","ICON_236"],[5,2,1,"","ICON_237"],[5,2,1,"","ICON_238"],[5,2,1,"","ICON_239"],[5,2,1,"","ICON_240"],[5,2,1,"","ICON_241"],[5,2,1,"","ICON_242"],[5,2,1,"","ICON_243"],[5,2,1,"","ICON_244"],[5,2,1,"","ICON_245"],[5,2,1,"","ICON_246"],[5,2,1,"","ICON_247"],[5,2,1,"","ICON_248"],[5,2,1,"","ICON_249"],[5,2,1,"","ICON_250"],[5,2,1,"","ICON_251"],[5,2,1,"","ICON_252"],[5,2,1,"","ICON_253"],[5,2,1,"","ICON_254"],[5,2,1,"","ICON_255"],[5,2,1,"","ICON_ALARM"],[5,2,1,"","ICON_ALPHA_CLEAR"],[5,2,1,"","ICON_ALPHA_MULTIPLY"],[5,2,1,"","ICON_ARROW_DOWN"],[5,2,1,"","ICON_ARROW_DOWN_FILL"],[5,2,1,"","ICON_ARROW_LEFT"],[5,2,1,"","ICON_ARROW_LEFT_FILL"],[5,2,1,"","ICON_ARROW_RIGHT"],[5,2,1,"","ICON_ARROW_RIGHT_FILL"],[5,2,1,"","ICON_ARROW_UP"],[5,2,1,"","ICON_ARROW_UP_FILL"],[5,2,1,"","ICON_AUDIO"],[5,2,1,"","ICON_BIN"],[5,2,1,"","ICON_BOX"],[5,2,1,"","ICON_BOX_BOTTOM"],[5,2,1,"","ICON_BOX_BOTTOM_LEFT"],[5,2,1,"","ICON_BOX_BOTTOM_RIGHT"],[5,2,1,"","ICON_BOX_CENTER"],[5,2,1,"","ICON_BOX_CIRCLE_MASK"],[5,2,1,"","ICON_BOX_CONCENTRIC"],[5,2,1,"","ICON_BOX_CORNERS_BIG"],[5,2,1,"","ICON_BOX_CORNERS_SMALL"],[5,2,1,"","ICON_BOX_DOTS_BIG"],[5,2,1,"","ICON_BOX_DOTS_SMALL"],[5,2,1,"","ICON_BOX_GRID"],[5,2,1,"","ICON_BOX_GRID_BIG"],[5,2,1,"","ICON_BOX_LEFT"],[5,2,1,"","ICON_BOX_MULTISIZE"],[5,2,1,"","ICON_BOX_RIGHT"],[5,2,1,"","ICON_BOX_TOP"],[5,2,1,"","ICON_BOX_TOP_LEFT"],[5,2,1,"","ICON_BOX_TOP_RIGHT"],[5,2,1,"","ICON_BREAKPOINT_OFF"],[5,2,1,"","ICON_BREAKPOINT_ON"],[5,2,1,"","ICON_BRUSH_CLASSIC"],[5,2,1,"","ICON_BRUSH_PAINTER"],[5,2,1,"","ICON_BURGER_MENU"],[5,2,1,"","ICON_CAMERA"],[5,2,1,"","ICON_CASE_SENSITIVE"],[5,2,1,"","ICON_CLOCK"],[5,2,1,"","ICON_COIN"],[5,2,1,"","ICON_COLOR_BUCKET"],[5,2,1,"","ICON_COLOR_PICKER"],[5,2,1,"","ICON_CORNER"],[5,2,1,"","ICON_CPU"],[5,2,1,"","ICON_CRACK"],[5,2,1,"","ICON_CRACK_POINTS"],[5,2,1,"","ICON_CROP"],[5,2,1,"","ICON_CROP_ALPHA"],[5,2,1,"","ICON_CROSS"],[5,2,1,"","ICON_CROSSLINE"],[5,2,1,"","ICON_CROSS_SMALL"],[5,2,1,"","ICON_CUBE"],[5,2,1,"","ICON_CUBE_FACE_BACK"],[5,2,1,"","ICON_CUBE_FACE_BOTTOM"],[5,2,1,"","ICON_CUBE_FACE_FRONT"],[5,2,1,"","ICON_CUBE_FACE_LEFT"],[5,2,1,"","ICON_CUBE_FACE_RIGHT"],[5,2,1,"","ICON_CUBE_FACE_TOP"],[5,2,1,"","ICON_CURSOR_CLASSIC"],[5,2,1,"","ICON_CURSOR_HAND"],[5,2,1,"","ICON_CURSOR_MOVE"],[5,2,1,"","ICON_CURSOR_MOVE_FILL"],[5,2,1,"","ICON_CURSOR_POINTER"],[5,2,1,"","ICON_CURSOR_SCALE"],[5,2,1,"","ICON_CURSOR_SCALE_FILL"],[5,2,1,"","ICON_CURSOR_SCALE_LEFT"],[5,2,1,"","ICON_CURSOR_SCALE_LEFT_FILL"],[5,2,1,"","ICON_CURSOR_SCALE_RIGHT"],[5,2,1,"","ICON_CURSOR_SCALE_RIGHT_FILL"],[5,2,1,"","ICON_DEMON"],[5,2,1,"","ICON_DITHERING"],[5,2,1,"","ICON_DOOR"],[5,2,1,"","ICON_EMPTYBOX"],[5,2,1,"","ICON_EMPTYBOX_SMALL"],[5,2,1,"","ICON_EXIT"],[5,2,1,"","ICON_EXPLOSION"],[5,2,1,"","ICON_EYE_OFF"],[5,2,1,"","ICON_EYE_ON"],[5,2,1,"","ICON_FILE"],[5,2,1,"","ICON_FILETYPE_ALPHA"],[5,2,1,"","ICON_FILETYPE_AUDIO"],[5,2,1,"","ICON_FILETYPE_BINARY"],[5,2,1,"","ICON_FILETYPE_HOME"],[5,2,1,"","ICON_FILETYPE_IMAGE"],[5,2,1,"","ICON_FILETYPE_INFO"],[5,2,1,"","ICON_FILETYPE_PLAY"],[5,2,1,"","ICON_FILETYPE_TEXT"],[5,2,1,"","ICON_FILETYPE_VIDEO"],[5,2,1,"","ICON_FILE_ADD"],[5,2,1,"","ICON_FILE_COPY"],[5,2,1,"","ICON_FILE_CUT"],[5,2,1,"","ICON_FILE_DELETE"],[5,2,1,"","ICON_FILE_EXPORT"],[5,2,1,"","ICON_FILE_NEW"],[5,2,1,"","ICON_FILE_OPEN"],[5,2,1,"","ICON_FILE_PASTE"],[5,2,1,"","ICON_FILE_SAVE"],[5,2,1,"","ICON_FILE_SAVE_CLASSIC"],[5,2,1,"","ICON_FILTER"],[5,2,1,"","ICON_FILTER_BILINEAR"],[5,2,1,"","ICON_FILTER_POINT"],[5,2,1,"","ICON_FILTER_TOP"],[5,2,1,"","ICON_FOLDER"],[5,2,1,"","ICON_FOLDER_ADD"],[5,2,1,"","ICON_FOLDER_FILE_OPEN"],[5,2,1,"","ICON_FOLDER_OPEN"],[5,2,1,"","ICON_FOLDER_SAVE"],[5,2,1,"","ICON_FOUR_BOXES"],[5,2,1,"","ICON_FX"],[5,2,1,"","ICON_GEAR"],[5,2,1,"","ICON_GEAR_BIG"],[5,2,1,"","ICON_GEAR_EX"],[5,2,1,"","ICON_GRID"],[5,2,1,"","ICON_GRID_FILL"],[5,2,1,"","ICON_HAND_POINTER"],[5,2,1,"","ICON_HEART"],[5,2,1,"","ICON_HELP"],[5,2,1,"","ICON_HELP_BOX"],[5,2,1,"","ICON_HEX"],[5,2,1,"","ICON_HIDPI"],[5,2,1,"","ICON_HOT"],[5,2,1,"","ICON_HOUSE"],[5,2,1,"","ICON_INFO"],[5,2,1,"","ICON_INFO_BOX"],[5,2,1,"","ICON_KEY"],[5,2,1,"","ICON_LASER"],[5,2,1,"","ICON_LAYERS"],[5,2,1,"","ICON_LAYERS2"],[5,2,1,"","ICON_LAYERS_ISO"],[5,2,1,"","ICON_LAYERS_VISIBLE"],[5,2,1,"","ICON_LENS"],[5,2,1,"","ICON_LENS_BIG"],[5,2,1,"","ICON_LIFE_BARS"],[5,2,1,"","ICON_LINK"],[5,2,1,"","ICON_LINK_BOXES"],[5,2,1,"","ICON_LINK_BROKE"],[5,2,1,"","ICON_LINK_MULTI"],[5,2,1,"","ICON_LINK_NET"],[5,2,1,"","ICON_LOCK_CLOSE"],[5,2,1,"","ICON_LOCK_OPEN"],[5,2,1,"","ICON_MAGNET"],[5,2,1,"","ICON_MAILBOX"],[5,2,1,"","ICON_MAPS"],[5,2,1,"","ICON_MIPMAPS"],[5,2,1,"","ICON_MLAYERS"],[5,2,1,"","ICON_MODE_2D"],[5,2,1,"","ICON_MODE_3D"],[5,2,1,"","ICON_MONITOR"],[5,2,1,"","ICON_MUTATE"],[5,2,1,"","ICON_MUTATE_FILL"],[5,2,1,"","ICON_NONE"],[5,2,1,"","ICON_NOTEBOOK"],[5,2,1,"","ICON_OK_TICK"],[5,2,1,"","ICON_PENCIL"],[5,2,1,"","ICON_PENCIL_BIG"],[5,2,1,"","ICON_PHOTO_CAMERA"],[5,2,1,"","ICON_PHOTO_CAMERA_FLASH"],[5,2,1,"","ICON_PLAYER"],[5,2,1,"","ICON_PLAYER_JUMP"],[5,2,1,"","ICON_PLAYER_NEXT"],[5,2,1,"","ICON_PLAYER_PAUSE"],[5,2,1,"","ICON_PLAYER_PLAY"],[5,2,1,"","ICON_PLAYER_PLAY_BACK"],[5,2,1,"","ICON_PLAYER_PREVIOUS"],[5,2,1,"","ICON_PLAYER_RECORD"],[5,2,1,"","ICON_PLAYER_STOP"],[5,2,1,"","ICON_POT"],[5,2,1,"","ICON_PRINTER"],[5,2,1,"","ICON_PRIORITY"],[5,2,1,"","ICON_REDO"],[5,2,1,"","ICON_REDO_FILL"],[5,2,1,"","ICON_REG_EXP"],[5,2,1,"","ICON_REPEAT"],[5,2,1,"","ICON_REPEAT_FILL"],[5,2,1,"","ICON_REREDO"],[5,2,1,"","ICON_REREDO_FILL"],[5,2,1,"","ICON_RESIZE"],[5,2,1,"","ICON_RESTART"],[5,2,1,"","ICON_ROM"],[5,2,1,"","ICON_ROTATE"],[5,2,1,"","ICON_ROTATE_FILL"],[5,2,1,"","ICON_RUBBER"],[5,2,1,"","ICON_SAND_TIMER"],[5,2,1,"","ICON_SCALE"],[5,2,1,"","ICON_SHIELD"],[5,2,1,"","ICON_SHUFFLE"],[5,2,1,"","ICON_SHUFFLE_FILL"],[5,2,1,"","ICON_SPECIAL"],[5,2,1,"","ICON_SQUARE_TOGGLE"],[5,2,1,"","ICON_STAR"],[5,2,1,"","ICON_STEP_INTO"],[5,2,1,"","ICON_STEP_OUT"],[5,2,1,"","ICON_STEP_OVER"],[5,2,1,"","ICON_SUITCASE"],[5,2,1,"","ICON_SUITCASE_ZIP"],[5,2,1,"","ICON_SYMMETRY"],[5,2,1,"","ICON_SYMMETRY_HORIZONTAL"],[5,2,1,"","ICON_SYMMETRY_VERTICAL"],[5,2,1,"","ICON_TARGET"],[5,2,1,"","ICON_TARGET_BIG"],[5,2,1,"","ICON_TARGET_BIG_FILL"],[5,2,1,"","ICON_TARGET_MOVE"],[5,2,1,"","ICON_TARGET_MOVE_FILL"],[5,2,1,"","ICON_TARGET_POINT"],[5,2,1,"","ICON_TARGET_SMALL"],[5,2,1,"","ICON_TARGET_SMALL_FILL"],[5,2,1,"","ICON_TEXT_A"],[5,2,1,"","ICON_TEXT_NOTES"],[5,2,1,"","ICON_TEXT_POPUP"],[5,2,1,"","ICON_TEXT_T"],[5,2,1,"","ICON_TOOLS"],[5,2,1,"","ICON_UNDO"],[5,2,1,"","ICON_UNDO_FILL"],[5,2,1,"","ICON_VERTICAL_BARS"],[5,2,1,"","ICON_VERTICAL_BARS_FILL"],[5,2,1,"","ICON_WARNING"],[5,2,1,"","ICON_WATER_DROP"],[5,2,1,"","ICON_WAVE"],[5,2,1,"","ICON_WAVE_SINUS"],[5,2,1,"","ICON_WAVE_SQUARE"],[5,2,1,"","ICON_WAVE_TRIANGULAR"],[5,2,1,"","ICON_WINDOW"],[5,2,1,"","ICON_ZOOM_ALL"],[5,2,1,"","ICON_ZOOM_BIG"],[5,2,1,"","ICON_ZOOM_CENTER"],[5,2,1,"","ICON_ZOOM_MEDIUM"],[5,2,1,"","ICON_ZOOM_SMALL"]],"pyray.GuiListViewProperty":[[5,2,1,"","LIST_ITEMS_BORDER_WIDTH"],[5,2,1,"","LIST_ITEMS_HEIGHT"],[5,2,1,"","LIST_ITEMS_SPACING"],[5,2,1,"","SCROLLBAR_SIDE"],[5,2,1,"","SCROLLBAR_WIDTH"]],"pyray.GuiProgressBarProperty":[[5,2,1,"","PROGRESS_PADDING"]],"pyray.GuiScrollBarProperty":[[5,2,1,"","ARROWS_SIZE"],[5,2,1,"","ARROWS_VISIBLE"],[5,2,1,"","SCROLL_PADDING"],[5,2,1,"","SCROLL_SLIDER_PADDING"],[5,2,1,"","SCROLL_SLIDER_SIZE"],[5,2,1,"","SCROLL_SPEED"]],"pyray.GuiSliderProperty":[[5,2,1,"","SLIDER_PADDING"],[5,2,1,"","SLIDER_WIDTH"]],"pyray.GuiSpinnerProperty":[[5,2,1,"","SPIN_BUTTON_SPACING"],[5,2,1,"","SPIN_BUTTON_WIDTH"]],"pyray.GuiState":[[5,2,1,"","STATE_DISABLED"],[5,2,1,"","STATE_FOCUSED"],[5,2,1,"","STATE_NORMAL"],[5,2,1,"","STATE_PRESSED"]],"pyray.GuiStyleProp":[[5,2,1,"","controlId"],[5,2,1,"","propertyId"],[5,2,1,"","propertyValue"]],"pyray.GuiTextAlignment":[[5,2,1,"","TEXT_ALIGN_CENTER"],[5,2,1,"","TEXT_ALIGN_LEFT"],[5,2,1,"","TEXT_ALIGN_RIGHT"]],"pyray.GuiTextAlignmentVertical":[[5,2,1,"","TEXT_ALIGN_BOTTOM"],[5,2,1,"","TEXT_ALIGN_MIDDLE"],[5,2,1,"","TEXT_ALIGN_TOP"]],"pyray.GuiTextBoxProperty":[[5,2,1,"","TEXT_READONLY"]],"pyray.GuiTextWrapMode":[[5,2,1,"","TEXT_WRAP_CHAR"],[5,2,1,"","TEXT_WRAP_NONE"],[5,2,1,"","TEXT_WRAP_WORD"]],"pyray.GuiToggleProperty":[[5,2,1,"","GROUP_PADDING"]],"pyray.Image":[[5,2,1,"","data"],[5,2,1,"","format"],[5,2,1,"","height"],[5,2,1,"","mipmaps"],[5,2,1,"","width"]],"pyray.KeyboardKey":[[5,2,1,"","KEY_A"],[5,2,1,"","KEY_APOSTROPHE"],[5,2,1,"","KEY_B"],[5,2,1,"","KEY_BACK"],[5,2,1,"","KEY_BACKSLASH"],[5,2,1,"","KEY_BACKSPACE"],[5,2,1,"","KEY_C"],[5,2,1,"","KEY_CAPS_LOCK"],[5,2,1,"","KEY_COMMA"],[5,2,1,"","KEY_D"],[5,2,1,"","KEY_DELETE"],[5,2,1,"","KEY_DOWN"],[5,2,1,"","KEY_E"],[5,2,1,"","KEY_EIGHT"],[5,2,1,"","KEY_END"],[5,2,1,"","KEY_ENTER"],[5,2,1,"","KEY_EQUAL"],[5,2,1,"","KEY_ESCAPE"],[5,2,1,"","KEY_F"],[5,2,1,"","KEY_F1"],[5,2,1,"","KEY_F10"],[5,2,1,"","KEY_F11"],[5,2,1,"","KEY_F12"],[5,2,1,"","KEY_F2"],[5,2,1,"","KEY_F3"],[5,2,1,"","KEY_F4"],[5,2,1,"","KEY_F5"],[5,2,1,"","KEY_F6"],[5,2,1,"","KEY_F7"],[5,2,1,"","KEY_F8"],[5,2,1,"","KEY_F9"],[5,2,1,"","KEY_FIVE"],[5,2,1,"","KEY_FOUR"],[5,2,1,"","KEY_G"],[5,2,1,"","KEY_GRAVE"],[5,2,1,"","KEY_H"],[5,2,1,"","KEY_HOME"],[5,2,1,"","KEY_I"],[5,2,1,"","KEY_INSERT"],[5,2,1,"","KEY_J"],[5,2,1,"","KEY_K"],[5,2,1,"","KEY_KB_MENU"],[5,2,1,"","KEY_KP_0"],[5,2,1,"","KEY_KP_1"],[5,2,1,"","KEY_KP_2"],[5,2,1,"","KEY_KP_3"],[5,2,1,"","KEY_KP_4"],[5,2,1,"","KEY_KP_5"],[5,2,1,"","KEY_KP_6"],[5,2,1,"","KEY_KP_7"],[5,2,1,"","KEY_KP_8"],[5,2,1,"","KEY_KP_9"],[5,2,1,"","KEY_KP_ADD"],[5,2,1,"","KEY_KP_DECIMAL"],[5,2,1,"","KEY_KP_DIVIDE"],[5,2,1,"","KEY_KP_ENTER"],[5,2,1,"","KEY_KP_EQUAL"],[5,2,1,"","KEY_KP_MULTIPLY"],[5,2,1,"","KEY_KP_SUBTRACT"],[5,2,1,"","KEY_L"],[5,2,1,"","KEY_LEFT"],[5,2,1,"","KEY_LEFT_ALT"],[5,2,1,"","KEY_LEFT_BRACKET"],[5,2,1,"","KEY_LEFT_CONTROL"],[5,2,1,"","KEY_LEFT_SHIFT"],[5,2,1,"","KEY_LEFT_SUPER"],[5,2,1,"","KEY_M"],[5,2,1,"","KEY_MENU"],[5,2,1,"","KEY_MINUS"],[5,2,1,"","KEY_N"],[5,2,1,"","KEY_NINE"],[5,2,1,"","KEY_NULL"],[5,2,1,"","KEY_NUM_LOCK"],[5,2,1,"","KEY_O"],[5,2,1,"","KEY_ONE"],[5,2,1,"","KEY_P"],[5,2,1,"","KEY_PAGE_DOWN"],[5,2,1,"","KEY_PAGE_UP"],[5,2,1,"","KEY_PAUSE"],[5,2,1,"","KEY_PERIOD"],[5,2,1,"","KEY_PRINT_SCREEN"],[5,2,1,"","KEY_Q"],[5,2,1,"","KEY_R"],[5,2,1,"","KEY_RIGHT"],[5,2,1,"","KEY_RIGHT_ALT"],[5,2,1,"","KEY_RIGHT_BRACKET"],[5,2,1,"","KEY_RIGHT_CONTROL"],[5,2,1,"","KEY_RIGHT_SHIFT"],[5,2,1,"","KEY_RIGHT_SUPER"],[5,2,1,"","KEY_S"],[5,2,1,"","KEY_SCROLL_LOCK"],[5,2,1,"","KEY_SEMICOLON"],[5,2,1,"","KEY_SEVEN"],[5,2,1,"","KEY_SIX"],[5,2,1,"","KEY_SLASH"],[5,2,1,"","KEY_SPACE"],[5,2,1,"","KEY_T"],[5,2,1,"","KEY_TAB"],[5,2,1,"","KEY_THREE"],[5,2,1,"","KEY_TWO"],[5,2,1,"","KEY_U"],[5,2,1,"","KEY_UP"],[5,2,1,"","KEY_V"],[5,2,1,"","KEY_VOLUME_DOWN"],[5,2,1,"","KEY_VOLUME_UP"],[5,2,1,"","KEY_W"],[5,2,1,"","KEY_X"],[5,2,1,"","KEY_Y"],[5,2,1,"","KEY_Z"],[5,2,1,"","KEY_ZERO"]],"pyray.Material":[[5,2,1,"","maps"],[5,2,1,"","params"],[5,2,1,"","shader"]],"pyray.MaterialMap":[[5,2,1,"","color"],[5,2,1,"","texture"],[5,2,1,"","value"]],"pyray.MaterialMapIndex":[[5,2,1,"","MATERIAL_MAP_ALBEDO"],[5,2,1,"","MATERIAL_MAP_BRDF"],[5,2,1,"","MATERIAL_MAP_CUBEMAP"],[5,2,1,"","MATERIAL_MAP_EMISSION"],[5,2,1,"","MATERIAL_MAP_HEIGHT"],[5,2,1,"","MATERIAL_MAP_IRRADIANCE"],[5,2,1,"","MATERIAL_MAP_METALNESS"],[5,2,1,"","MATERIAL_MAP_NORMAL"],[5,2,1,"","MATERIAL_MAP_OCCLUSION"],[5,2,1,"","MATERIAL_MAP_PREFILTER"],[5,2,1,"","MATERIAL_MAP_ROUGHNESS"]],"pyray.Matrix":[[5,2,1,"","m0"],[5,2,1,"","m1"],[5,2,1,"","m10"],[5,2,1,"","m11"],[5,2,1,"","m12"],[5,2,1,"","m13"],[5,2,1,"","m14"],[5,2,1,"","m15"],[5,2,1,"","m2"],[5,2,1,"","m3"],[5,2,1,"","m4"],[5,2,1,"","m5"],[5,2,1,"","m6"],[5,2,1,"","m7"],[5,2,1,"","m8"],[5,2,1,"","m9"]],"pyray.Matrix2x2":[[5,2,1,"","m00"],[5,2,1,"","m01"],[5,2,1,"","m10"],[5,2,1,"","m11"]],"pyray.Mesh":[[5,2,1,"","animNormals"],[5,2,1,"","animVertices"],[5,2,1,"","boneCount"],[5,2,1,"","boneIds"],[5,2,1,"","boneMatrices"],[5,2,1,"","boneWeights"],[5,2,1,"","colors"],[5,2,1,"","indices"],[5,2,1,"","normals"],[5,2,1,"","tangents"],[5,2,1,"","texcoords"],[5,2,1,"","texcoords2"],[5,2,1,"","triangleCount"],[5,2,1,"","vaoId"],[5,2,1,"","vboId"],[5,2,1,"","vertexCount"],[5,2,1,"","vertices"]],"pyray.Model":[[5,2,1,"","bindPose"],[5,2,1,"","boneCount"],[5,2,1,"","bones"],[5,2,1,"","materialCount"],[5,2,1,"","materials"],[5,2,1,"","meshCount"],[5,2,1,"","meshMaterial"],[5,2,1,"","meshes"],[5,2,1,"","transform"]],"pyray.ModelAnimation":[[5,2,1,"","boneCount"],[5,2,1,"","bones"],[5,2,1,"","frameCount"],[5,2,1,"","framePoses"],[5,2,1,"","name"]],"pyray.MouseButton":[[5,2,1,"","MOUSE_BUTTON_BACK"],[5,2,1,"","MOUSE_BUTTON_EXTRA"],[5,2,1,"","MOUSE_BUTTON_FORWARD"],[5,2,1,"","MOUSE_BUTTON_LEFT"],[5,2,1,"","MOUSE_BUTTON_MIDDLE"],[5,2,1,"","MOUSE_BUTTON_RIGHT"],[5,2,1,"","MOUSE_BUTTON_SIDE"]],"pyray.MouseCursor":[[5,2,1,"","MOUSE_CURSOR_ARROW"],[5,2,1,"","MOUSE_CURSOR_CROSSHAIR"],[5,2,1,"","MOUSE_CURSOR_DEFAULT"],[5,2,1,"","MOUSE_CURSOR_IBEAM"],[5,2,1,"","MOUSE_CURSOR_NOT_ALLOWED"],[5,2,1,"","MOUSE_CURSOR_POINTING_HAND"],[5,2,1,"","MOUSE_CURSOR_RESIZE_ALL"],[5,2,1,"","MOUSE_CURSOR_RESIZE_EW"],[5,2,1,"","MOUSE_CURSOR_RESIZE_NESW"],[5,2,1,"","MOUSE_CURSOR_RESIZE_NS"],[5,2,1,"","MOUSE_CURSOR_RESIZE_NWSE"]],"pyray.Music":[[5,2,1,"","ctxData"],[5,2,1,"","ctxType"],[5,2,1,"","frameCount"],[5,2,1,"","looping"],[5,2,1,"","stream"]],"pyray.NPatchInfo":[[5,2,1,"","bottom"],[5,2,1,"","layout"],[5,2,1,"","left"],[5,2,1,"","right"],[5,2,1,"","source"],[5,2,1,"","top"]],"pyray.NPatchLayout":[[5,2,1,"","NPATCH_NINE_PATCH"],[5,2,1,"","NPATCH_THREE_PATCH_HORIZONTAL"],[5,2,1,"","NPATCH_THREE_PATCH_VERTICAL"]],"pyray.PhysicsBodyData":[[5,2,1,"","angularVelocity"],[5,2,1,"","dynamicFriction"],[5,2,1,"","enabled"],[5,2,1,"","force"],[5,2,1,"","freezeOrient"],[5,2,1,"","id"],[5,2,1,"","inertia"],[5,2,1,"","inverseInertia"],[5,2,1,"","inverseMass"],[5,2,1,"","isGrounded"],[5,2,1,"","mass"],[5,2,1,"","orient"],[5,2,1,"","position"],[5,2,1,"","restitution"],[5,2,1,"","shape"],[5,2,1,"","staticFriction"],[5,2,1,"","torque"],[5,2,1,"","useGravity"],[5,2,1,"","velocity"]],"pyray.PhysicsManifoldData":[[5,2,1,"","bodyA"],[5,2,1,"","bodyB"],[5,2,1,"","contacts"],[5,2,1,"","contactsCount"],[5,2,1,"","dynamicFriction"],[5,2,1,"","id"],[5,2,1,"","normal"],[5,2,1,"","penetration"],[5,2,1,"","restitution"],[5,2,1,"","staticFriction"]],"pyray.PhysicsShape":[[5,2,1,"","body"],[5,2,1,"","radius"],[5,2,1,"","transform"],[5,2,1,"","type"],[5,2,1,"","vertexData"]],"pyray.PhysicsVertexData":[[5,2,1,"","normals"],[5,2,1,"","positions"],[5,2,1,"","vertexCount"]],"pyray.PixelFormat":[[5,2,1,"","PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA"],[5,2,1,"","PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA"],[5,2,1,"","PIXELFORMAT_COMPRESSED_DXT1_RGB"],[5,2,1,"","PIXELFORMAT_COMPRESSED_DXT1_RGBA"],[5,2,1,"","PIXELFORMAT_COMPRESSED_DXT3_RGBA"],[5,2,1,"","PIXELFORMAT_COMPRESSED_DXT5_RGBA"],[5,2,1,"","PIXELFORMAT_COMPRESSED_ETC1_RGB"],[5,2,1,"","PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA"],[5,2,1,"","PIXELFORMAT_COMPRESSED_ETC2_RGB"],[5,2,1,"","PIXELFORMAT_COMPRESSED_PVRT_RGB"],[5,2,1,"","PIXELFORMAT_COMPRESSED_PVRT_RGBA"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_GRAYSCALE"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R16"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R16G16B16"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R16G16B16A16"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R32"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R32G32B32"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R32G32B32A32"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R4G4B4A4"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R5G5B5A1"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R5G6B5"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R8G8B8"],[5,2,1,"","PIXELFORMAT_UNCOMPRESSED_R8G8B8A8"]],"pyray.Ray":[[5,2,1,"","direction"],[5,2,1,"","position"]],"pyray.RayCollision":[[5,2,1,"","distance"],[5,2,1,"","hit"],[5,2,1,"","normal"],[5,2,1,"","point"]],"pyray.Rectangle":[[5,2,1,"","height"],[5,2,1,"","width"],[5,2,1,"","x"],[5,2,1,"","y"]],"pyray.RenderTexture":[[5,2,1,"","depth"],[5,2,1,"","id"],[5,2,1,"","texture"]],"pyray.Shader":[[5,2,1,"","id"],[5,2,1,"","locs"]],"pyray.ShaderAttributeDataType":[[5,2,1,"","SHADER_ATTRIB_FLOAT"],[5,2,1,"","SHADER_ATTRIB_VEC2"],[5,2,1,"","SHADER_ATTRIB_VEC3"],[5,2,1,"","SHADER_ATTRIB_VEC4"]],"pyray.ShaderLocationIndex":[[5,2,1,"","SHADER_LOC_BONE_MATRICES"],[5,2,1,"","SHADER_LOC_COLOR_AMBIENT"],[5,2,1,"","SHADER_LOC_COLOR_DIFFUSE"],[5,2,1,"","SHADER_LOC_COLOR_SPECULAR"],[5,2,1,"","SHADER_LOC_MAP_ALBEDO"],[5,2,1,"","SHADER_LOC_MAP_BRDF"],[5,2,1,"","SHADER_LOC_MAP_CUBEMAP"],[5,2,1,"","SHADER_LOC_MAP_EMISSION"],[5,2,1,"","SHADER_LOC_MAP_HEIGHT"],[5,2,1,"","SHADER_LOC_MAP_IRRADIANCE"],[5,2,1,"","SHADER_LOC_MAP_METALNESS"],[5,2,1,"","SHADER_LOC_MAP_NORMAL"],[5,2,1,"","SHADER_LOC_MAP_OCCLUSION"],[5,2,1,"","SHADER_LOC_MAP_PREFILTER"],[5,2,1,"","SHADER_LOC_MAP_ROUGHNESS"],[5,2,1,"","SHADER_LOC_MATRIX_MODEL"],[5,2,1,"","SHADER_LOC_MATRIX_MVP"],[5,2,1,"","SHADER_LOC_MATRIX_NORMAL"],[5,2,1,"","SHADER_LOC_MATRIX_PROJECTION"],[5,2,1,"","SHADER_LOC_MATRIX_VIEW"],[5,2,1,"","SHADER_LOC_VECTOR_VIEW"],[5,2,1,"","SHADER_LOC_VERTEX_BONEIDS"],[5,2,1,"","SHADER_LOC_VERTEX_BONEWEIGHTS"],[5,2,1,"","SHADER_LOC_VERTEX_COLOR"],[5,2,1,"","SHADER_LOC_VERTEX_NORMAL"],[5,2,1,"","SHADER_LOC_VERTEX_POSITION"],[5,2,1,"","SHADER_LOC_VERTEX_TANGENT"],[5,2,1,"","SHADER_LOC_VERTEX_TEXCOORD01"],[5,2,1,"","SHADER_LOC_VERTEX_TEXCOORD02"]],"pyray.ShaderUniformDataType":[[5,2,1,"","SHADER_UNIFORM_FLOAT"],[5,2,1,"","SHADER_UNIFORM_INT"],[5,2,1,"","SHADER_UNIFORM_IVEC2"],[5,2,1,"","SHADER_UNIFORM_IVEC3"],[5,2,1,"","SHADER_UNIFORM_IVEC4"],[5,2,1,"","SHADER_UNIFORM_SAMPLER2D"],[5,2,1,"","SHADER_UNIFORM_VEC2"],[5,2,1,"","SHADER_UNIFORM_VEC3"],[5,2,1,"","SHADER_UNIFORM_VEC4"]],"pyray.Sound":[[5,2,1,"","frameCount"],[5,2,1,"","stream"]],"pyray.Texture":[[5,2,1,"","format"],[5,2,1,"","height"],[5,2,1,"","id"],[5,2,1,"","mipmaps"],[5,2,1,"","width"]],"pyray.Texture2D":[[5,2,1,"","format"],[5,2,1,"","height"],[5,2,1,"","id"],[5,2,1,"","mipmaps"],[5,2,1,"","width"]],"pyray.TextureFilter":[[5,2,1,"","TEXTURE_FILTER_ANISOTROPIC_16X"],[5,2,1,"","TEXTURE_FILTER_ANISOTROPIC_4X"],[5,2,1,"","TEXTURE_FILTER_ANISOTROPIC_8X"],[5,2,1,"","TEXTURE_FILTER_BILINEAR"],[5,2,1,"","TEXTURE_FILTER_POINT"],[5,2,1,"","TEXTURE_FILTER_TRILINEAR"]],"pyray.TextureWrap":[[5,2,1,"","TEXTURE_WRAP_CLAMP"],[5,2,1,"","TEXTURE_WRAP_MIRROR_CLAMP"],[5,2,1,"","TEXTURE_WRAP_MIRROR_REPEAT"],[5,2,1,"","TEXTURE_WRAP_REPEAT"]],"pyray.TraceLogLevel":[[5,2,1,"","LOG_ALL"],[5,2,1,"","LOG_DEBUG"],[5,2,1,"","LOG_ERROR"],[5,2,1,"","LOG_FATAL"],[5,2,1,"","LOG_INFO"],[5,2,1,"","LOG_NONE"],[5,2,1,"","LOG_TRACE"],[5,2,1,"","LOG_WARNING"]],"pyray.Transform":[[5,2,1,"","rotation"],[5,2,1,"","scale"],[5,2,1,"","translation"]],"pyray.Vector2":[[5,2,1,"","x"],[5,2,1,"","y"]],"pyray.Vector3":[[5,2,1,"","x"],[5,2,1,"","y"],[5,2,1,"","z"]],"pyray.Vector4":[[5,2,1,"","w"],[5,2,1,"","x"],[5,2,1,"","y"],[5,2,1,"","z"]],"pyray.VrDeviceInfo":[[5,2,1,"","chromaAbCorrection"],[5,2,1,"","eyeToScreenDistance"],[5,2,1,"","hResolution"],[5,2,1,"","hScreenSize"],[5,2,1,"","interpupillaryDistance"],[5,2,1,"","lensDistortionValues"],[5,2,1,"","lensSeparationDistance"],[5,2,1,"","vResolution"],[5,2,1,"","vScreenSize"]],"pyray.VrStereoConfig":[[5,2,1,"","leftLensCenter"],[5,2,1,"","leftScreenCenter"],[5,2,1,"","projection"],[5,2,1,"","rightLensCenter"],[5,2,1,"","rightScreenCenter"],[5,2,1,"","scale"],[5,2,1,"","scaleIn"],[5,2,1,"","viewOffset"]],"pyray.Wave":[[5,2,1,"","channels"],[5,2,1,"","data"],[5,2,1,"","frameCount"],[5,2,1,"","sampleRate"],[5,2,1,"","sampleSize"]],"pyray.float16":[[5,2,1,"","v"]],"pyray.float3":[[5,2,1,"","v"]],"pyray.rlBlendMode":[[5,2,1,"","RL_BLEND_ADDITIVE"],[5,2,1,"","RL_BLEND_ADD_COLORS"],[5,2,1,"","RL_BLEND_ALPHA"],[5,2,1,"","RL_BLEND_ALPHA_PREMULTIPLY"],[5,2,1,"","RL_BLEND_CUSTOM"],[5,2,1,"","RL_BLEND_CUSTOM_SEPARATE"],[5,2,1,"","RL_BLEND_MULTIPLIED"],[5,2,1,"","RL_BLEND_SUBTRACT_COLORS"]],"pyray.rlCullMode":[[5,2,1,"","RL_CULL_FACE_BACK"],[5,2,1,"","RL_CULL_FACE_FRONT"]],"pyray.rlDrawCall":[[5,2,1,"","mode"],[5,2,1,"","textureId"],[5,2,1,"","vertexAlignment"],[5,2,1,"","vertexCount"]],"pyray.rlFramebufferAttachTextureType":[[5,2,1,"","RL_ATTACHMENT_CUBEMAP_NEGATIVE_X"],[5,2,1,"","RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y"],[5,2,1,"","RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z"],[5,2,1,"","RL_ATTACHMENT_CUBEMAP_POSITIVE_X"],[5,2,1,"","RL_ATTACHMENT_CUBEMAP_POSITIVE_Y"],[5,2,1,"","RL_ATTACHMENT_CUBEMAP_POSITIVE_Z"],[5,2,1,"","RL_ATTACHMENT_RENDERBUFFER"],[5,2,1,"","RL_ATTACHMENT_TEXTURE2D"]],"pyray.rlFramebufferAttachType":[[5,2,1,"","RL_ATTACHMENT_COLOR_CHANNEL0"],[5,2,1,"","RL_ATTACHMENT_COLOR_CHANNEL1"],[5,2,1,"","RL_ATTACHMENT_COLOR_CHANNEL2"],[5,2,1,"","RL_ATTACHMENT_COLOR_CHANNEL3"],[5,2,1,"","RL_ATTACHMENT_COLOR_CHANNEL4"],[5,2,1,"","RL_ATTACHMENT_COLOR_CHANNEL5"],[5,2,1,"","RL_ATTACHMENT_COLOR_CHANNEL6"],[5,2,1,"","RL_ATTACHMENT_COLOR_CHANNEL7"],[5,2,1,"","RL_ATTACHMENT_DEPTH"],[5,2,1,"","RL_ATTACHMENT_STENCIL"]],"pyray.rlGlVersion":[[5,2,1,"","RL_OPENGL_11"],[5,2,1,"","RL_OPENGL_21"],[5,2,1,"","RL_OPENGL_33"],[5,2,1,"","RL_OPENGL_43"],[5,2,1,"","RL_OPENGL_ES_20"],[5,2,1,"","RL_OPENGL_ES_30"]],"pyray.rlPixelFormat":[[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA"],[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA"],[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_DXT1_RGB"],[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA"],[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA"],[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA"],[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_ETC1_RGB"],[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA"],[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_ETC2_RGB"],[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_PVRT_RGB"],[5,2,1,"","RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R16"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R32"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8"],[5,2,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8"]],"pyray.rlRenderBatch":[[5,2,1,"","bufferCount"],[5,2,1,"","currentBuffer"],[5,2,1,"","currentDepth"],[5,2,1,"","drawCounter"],[5,2,1,"","draws"],[5,2,1,"","vertexBuffer"]],"pyray.rlShaderAttributeDataType":[[5,2,1,"","RL_SHADER_ATTRIB_FLOAT"],[5,2,1,"","RL_SHADER_ATTRIB_VEC2"],[5,2,1,"","RL_SHADER_ATTRIB_VEC3"],[5,2,1,"","RL_SHADER_ATTRIB_VEC4"]],"pyray.rlShaderLocationIndex":[[5,2,1,"","RL_SHADER_LOC_COLOR_AMBIENT"],[5,2,1,"","RL_SHADER_LOC_COLOR_DIFFUSE"],[5,2,1,"","RL_SHADER_LOC_COLOR_SPECULAR"],[5,2,1,"","RL_SHADER_LOC_MAP_ALBEDO"],[5,2,1,"","RL_SHADER_LOC_MAP_BRDF"],[5,2,1,"","RL_SHADER_LOC_MAP_CUBEMAP"],[5,2,1,"","RL_SHADER_LOC_MAP_EMISSION"],[5,2,1,"","RL_SHADER_LOC_MAP_HEIGHT"],[5,2,1,"","RL_SHADER_LOC_MAP_IRRADIANCE"],[5,2,1,"","RL_SHADER_LOC_MAP_METALNESS"],[5,2,1,"","RL_SHADER_LOC_MAP_NORMAL"],[5,2,1,"","RL_SHADER_LOC_MAP_OCCLUSION"],[5,2,1,"","RL_SHADER_LOC_MAP_PREFILTER"],[5,2,1,"","RL_SHADER_LOC_MAP_ROUGHNESS"],[5,2,1,"","RL_SHADER_LOC_MATRIX_MODEL"],[5,2,1,"","RL_SHADER_LOC_MATRIX_MVP"],[5,2,1,"","RL_SHADER_LOC_MATRIX_NORMAL"],[5,2,1,"","RL_SHADER_LOC_MATRIX_PROJECTION"],[5,2,1,"","RL_SHADER_LOC_MATRIX_VIEW"],[5,2,1,"","RL_SHADER_LOC_VECTOR_VIEW"],[5,2,1,"","RL_SHADER_LOC_VERTEX_COLOR"],[5,2,1,"","RL_SHADER_LOC_VERTEX_NORMAL"],[5,2,1,"","RL_SHADER_LOC_VERTEX_POSITION"],[5,2,1,"","RL_SHADER_LOC_VERTEX_TANGENT"],[5,2,1,"","RL_SHADER_LOC_VERTEX_TEXCOORD01"],[5,2,1,"","RL_SHADER_LOC_VERTEX_TEXCOORD02"]],"pyray.rlShaderUniformDataType":[[5,2,1,"","RL_SHADER_UNIFORM_FLOAT"],[5,2,1,"","RL_SHADER_UNIFORM_INT"],[5,2,1,"","RL_SHADER_UNIFORM_IVEC2"],[5,2,1,"","RL_SHADER_UNIFORM_IVEC3"],[5,2,1,"","RL_SHADER_UNIFORM_IVEC4"],[5,2,1,"","RL_SHADER_UNIFORM_SAMPLER2D"],[5,2,1,"","RL_SHADER_UNIFORM_UINT"],[5,2,1,"","RL_SHADER_UNIFORM_UIVEC2"],[5,2,1,"","RL_SHADER_UNIFORM_UIVEC3"],[5,2,1,"","RL_SHADER_UNIFORM_UIVEC4"],[5,2,1,"","RL_SHADER_UNIFORM_VEC2"],[5,2,1,"","RL_SHADER_UNIFORM_VEC3"],[5,2,1,"","RL_SHADER_UNIFORM_VEC4"]],"pyray.rlTextureFilter":[[5,2,1,"","RL_TEXTURE_FILTER_ANISOTROPIC_16X"],[5,2,1,"","RL_TEXTURE_FILTER_ANISOTROPIC_4X"],[5,2,1,"","RL_TEXTURE_FILTER_ANISOTROPIC_8X"],[5,2,1,"","RL_TEXTURE_FILTER_BILINEAR"],[5,2,1,"","RL_TEXTURE_FILTER_POINT"],[5,2,1,"","RL_TEXTURE_FILTER_TRILINEAR"]],"pyray.rlTraceLogLevel":[[5,2,1,"","RL_LOG_ALL"],[5,2,1,"","RL_LOG_DEBUG"],[5,2,1,"","RL_LOG_ERROR"],[5,2,1,"","RL_LOG_FATAL"],[5,2,1,"","RL_LOG_INFO"],[5,2,1,"","RL_LOG_NONE"],[5,2,1,"","RL_LOG_TRACE"],[5,2,1,"","RL_LOG_WARNING"]],"pyray.rlVertexBuffer":[[5,2,1,"","colors"],[5,2,1,"","elementCount"],[5,2,1,"","indices"],[5,2,1,"","normals"],[5,2,1,"","texcoords"],[5,2,1,"","vaoId"],[5,2,1,"","vboId"],[5,2,1,"","vertices"]],"raylib":[[6,3,1,"","ARROWS_SIZE"],[6,3,1,"","ARROWS_VISIBLE"],[6,3,1,"","ARROW_PADDING"],[6,4,1,"","AttachAudioMixedProcessor"],[6,4,1,"","AttachAudioStreamProcessor"],[6,1,1,"","AudioStream"],[6,1,1,"","AutomationEvent"],[6,1,1,"","AutomationEventList"],[6,3,1,"","BACKGROUND_COLOR"],[6,3,1,"","BASE_COLOR_DISABLED"],[6,3,1,"","BASE_COLOR_FOCUSED"],[6,3,1,"","BASE_COLOR_NORMAL"],[6,3,1,"","BASE_COLOR_PRESSED"],[6,3,1,"","BEIGE"],[6,3,1,"","BLACK"],[6,3,1,"","BLANK"],[6,3,1,"","BLEND_ADDITIVE"],[6,3,1,"","BLEND_ADD_COLORS"],[6,3,1,"","BLEND_ALPHA"],[6,3,1,"","BLEND_ALPHA_PREMULTIPLY"],[6,3,1,"","BLEND_CUSTOM"],[6,3,1,"","BLEND_CUSTOM_SEPARATE"],[6,3,1,"","BLEND_MULTIPLIED"],[6,3,1,"","BLEND_SUBTRACT_COLORS"],[6,3,1,"","BLUE"],[6,3,1,"","BORDER_COLOR_DISABLED"],[6,3,1,"","BORDER_COLOR_FOCUSED"],[6,3,1,"","BORDER_COLOR_NORMAL"],[6,3,1,"","BORDER_COLOR_PRESSED"],[6,3,1,"","BORDER_WIDTH"],[6,3,1,"","BROWN"],[6,3,1,"","BUTTON"],[6,4,1,"","BeginBlendMode"],[6,4,1,"","BeginDrawing"],[6,4,1,"","BeginMode2D"],[6,4,1,"","BeginMode3D"],[6,4,1,"","BeginScissorMode"],[6,4,1,"","BeginShaderMode"],[6,4,1,"","BeginTextureMode"],[6,4,1,"","BeginVrStereoMode"],[6,3,1,"","BlendMode"],[6,1,1,"","BoneInfo"],[6,1,1,"","BoundingBox"],[6,3,1,"","CAMERA_CUSTOM"],[6,3,1,"","CAMERA_FIRST_PERSON"],[6,3,1,"","CAMERA_FREE"],[6,3,1,"","CAMERA_ORBITAL"],[6,3,1,"","CAMERA_ORTHOGRAPHIC"],[6,3,1,"","CAMERA_PERSPECTIVE"],[6,3,1,"","CAMERA_THIRD_PERSON"],[6,3,1,"","CHECKBOX"],[6,3,1,"","CHECK_PADDING"],[6,3,1,"","COLORPICKER"],[6,3,1,"","COLOR_SELECTOR_SIZE"],[6,3,1,"","COMBOBOX"],[6,3,1,"","COMBO_BUTTON_SPACING"],[6,3,1,"","COMBO_BUTTON_WIDTH"],[6,3,1,"","CUBEMAP_LAYOUT_AUTO_DETECT"],[6,3,1,"","CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE"],[6,3,1,"","CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR"],[6,3,1,"","CUBEMAP_LAYOUT_LINE_HORIZONTAL"],[6,3,1,"","CUBEMAP_LAYOUT_LINE_VERTICAL"],[6,1,1,"","Camera"],[6,1,1,"","Camera2D"],[6,1,1,"","Camera3D"],[6,3,1,"","CameraMode"],[6,3,1,"","CameraProjection"],[6,4,1,"","ChangeDirectory"],[6,4,1,"","CheckCollisionBoxSphere"],[6,4,1,"","CheckCollisionBoxes"],[6,4,1,"","CheckCollisionCircleLine"],[6,4,1,"","CheckCollisionCircleRec"],[6,4,1,"","CheckCollisionCircles"],[6,4,1,"","CheckCollisionLines"],[6,4,1,"","CheckCollisionPointCircle"],[6,4,1,"","CheckCollisionPointLine"],[6,4,1,"","CheckCollisionPointPoly"],[6,4,1,"","CheckCollisionPointRec"],[6,4,1,"","CheckCollisionPointTriangle"],[6,4,1,"","CheckCollisionRecs"],[6,4,1,"","CheckCollisionSpheres"],[6,4,1,"","Clamp"],[6,4,1,"","ClearBackground"],[6,4,1,"","ClearWindowState"],[6,4,1,"","CloseAudioDevice"],[6,4,1,"","ClosePhysics"],[6,4,1,"","CloseWindow"],[6,4,1,"","CodepointToUTF8"],[6,1,1,"","Color"],[6,4,1,"","ColorAlpha"],[6,4,1,"","ColorAlphaBlend"],[6,4,1,"","ColorBrightness"],[6,4,1,"","ColorContrast"],[6,4,1,"","ColorFromHSV"],[6,4,1,"","ColorFromNormalized"],[6,4,1,"","ColorIsEqual"],[6,4,1,"","ColorLerp"],[6,4,1,"","ColorNormalize"],[6,4,1,"","ColorTint"],[6,4,1,"","ColorToHSV"],[6,4,1,"","ColorToInt"],[6,4,1,"","CompressData"],[6,4,1,"","ComputeCRC32"],[6,4,1,"","ComputeMD5"],[6,4,1,"","ComputeSHA1"],[6,3,1,"","ConfigFlags"],[6,4,1,"","CreatePhysicsBodyCircle"],[6,4,1,"","CreatePhysicsBodyPolygon"],[6,4,1,"","CreatePhysicsBodyRectangle"],[6,3,1,"","CubemapLayout"],[6,3,1,"","DARKBLUE"],[6,3,1,"","DARKBROWN"],[6,3,1,"","DARKGRAY"],[6,3,1,"","DARKGREEN"],[6,3,1,"","DARKPURPLE"],[6,3,1,"","DEFAULT"],[6,3,1,"","DROPDOWNBOX"],[6,3,1,"","DROPDOWN_ARROW_HIDDEN"],[6,3,1,"","DROPDOWN_ITEMS_SPACING"],[6,3,1,"","DROPDOWN_ROLL_UP"],[6,4,1,"","DecodeDataBase64"],[6,4,1,"","DecompressData"],[6,4,1,"","DestroyPhysicsBody"],[6,4,1,"","DetachAudioMixedProcessor"],[6,4,1,"","DetachAudioStreamProcessor"],[6,4,1,"","DirectoryExists"],[6,4,1,"","DisableCursor"],[6,4,1,"","DisableEventWaiting"],[6,4,1,"","DrawBillboard"],[6,4,1,"","DrawBillboardPro"],[6,4,1,"","DrawBillboardRec"],[6,4,1,"","DrawBoundingBox"],[6,4,1,"","DrawCapsule"],[6,4,1,"","DrawCapsuleWires"],[6,4,1,"","DrawCircle"],[6,4,1,"","DrawCircle3D"],[6,4,1,"","DrawCircleGradient"],[6,4,1,"","DrawCircleLines"],[6,4,1,"","DrawCircleLinesV"],[6,4,1,"","DrawCircleSector"],[6,4,1,"","DrawCircleSectorLines"],[6,4,1,"","DrawCircleV"],[6,4,1,"","DrawCube"],[6,4,1,"","DrawCubeV"],[6,4,1,"","DrawCubeWires"],[6,4,1,"","DrawCubeWiresV"],[6,4,1,"","DrawCylinder"],[6,4,1,"","DrawCylinderEx"],[6,4,1,"","DrawCylinderWires"],[6,4,1,"","DrawCylinderWiresEx"],[6,4,1,"","DrawEllipse"],[6,4,1,"","DrawEllipseLines"],[6,4,1,"","DrawFPS"],[6,4,1,"","DrawGrid"],[6,4,1,"","DrawLine"],[6,4,1,"","DrawLine3D"],[6,4,1,"","DrawLineBezier"],[6,4,1,"","DrawLineEx"],[6,4,1,"","DrawLineStrip"],[6,4,1,"","DrawLineV"],[6,4,1,"","DrawMesh"],[6,4,1,"","DrawMeshInstanced"],[6,4,1,"","DrawModel"],[6,4,1,"","DrawModelEx"],[6,4,1,"","DrawModelPoints"],[6,4,1,"","DrawModelPointsEx"],[6,4,1,"","DrawModelWires"],[6,4,1,"","DrawModelWiresEx"],[6,4,1,"","DrawPixel"],[6,4,1,"","DrawPixelV"],[6,4,1,"","DrawPlane"],[6,4,1,"","DrawPoint3D"],[6,4,1,"","DrawPoly"],[6,4,1,"","DrawPolyLines"],[6,4,1,"","DrawPolyLinesEx"],[6,4,1,"","DrawRay"],[6,4,1,"","DrawRectangle"],[6,4,1,"","DrawRectangleGradientEx"],[6,4,1,"","DrawRectangleGradientH"],[6,4,1,"","DrawRectangleGradientV"],[6,4,1,"","DrawRectangleLines"],[6,4,1,"","DrawRectangleLinesEx"],[6,4,1,"","DrawRectanglePro"],[6,4,1,"","DrawRectangleRec"],[6,4,1,"","DrawRectangleRounded"],[6,4,1,"","DrawRectangleRoundedLines"],[6,4,1,"","DrawRectangleRoundedLinesEx"],[6,4,1,"","DrawRectangleV"],[6,4,1,"","DrawRing"],[6,4,1,"","DrawRingLines"],[6,4,1,"","DrawSphere"],[6,4,1,"","DrawSphereEx"],[6,4,1,"","DrawSphereWires"],[6,4,1,"","DrawSplineBasis"],[6,4,1,"","DrawSplineBezierCubic"],[6,4,1,"","DrawSplineBezierQuadratic"],[6,4,1,"","DrawSplineCatmullRom"],[6,4,1,"","DrawSplineLinear"],[6,4,1,"","DrawSplineSegmentBasis"],[6,4,1,"","DrawSplineSegmentBezierCubic"],[6,4,1,"","DrawSplineSegmentBezierQuadratic"],[6,4,1,"","DrawSplineSegmentCatmullRom"],[6,4,1,"","DrawSplineSegmentLinear"],[6,4,1,"","DrawText"],[6,4,1,"","DrawTextCodepoint"],[6,4,1,"","DrawTextCodepoints"],[6,4,1,"","DrawTextEx"],[6,4,1,"","DrawTextPro"],[6,4,1,"","DrawTexture"],[6,4,1,"","DrawTextureEx"],[6,4,1,"","DrawTextureNPatch"],[6,4,1,"","DrawTexturePro"],[6,4,1,"","DrawTextureRec"],[6,4,1,"","DrawTextureV"],[6,4,1,"","DrawTriangle"],[6,4,1,"","DrawTriangle3D"],[6,4,1,"","DrawTriangleFan"],[6,4,1,"","DrawTriangleLines"],[6,4,1,"","DrawTriangleStrip"],[6,4,1,"","DrawTriangleStrip3D"],[6,4,1,"","EnableCursor"],[6,4,1,"","EnableEventWaiting"],[6,4,1,"","EncodeDataBase64"],[6,4,1,"","EndBlendMode"],[6,4,1,"","EndDrawing"],[6,4,1,"","EndMode2D"],[6,4,1,"","EndMode3D"],[6,4,1,"","EndScissorMode"],[6,4,1,"","EndShaderMode"],[6,4,1,"","EndTextureMode"],[6,4,1,"","EndVrStereoMode"],[6,4,1,"","ExportAutomationEventList"],[6,4,1,"","ExportDataAsCode"],[6,4,1,"","ExportFontAsCode"],[6,4,1,"","ExportImage"],[6,4,1,"","ExportImageAsCode"],[6,4,1,"","ExportImageToMemory"],[6,4,1,"","ExportMesh"],[6,4,1,"","ExportMeshAsCode"],[6,4,1,"","ExportWave"],[6,4,1,"","ExportWaveAsCode"],[6,3,1,"","FLAG_BORDERLESS_WINDOWED_MODE"],[6,3,1,"","FLAG_FULLSCREEN_MODE"],[6,3,1,"","FLAG_INTERLACED_HINT"],[6,3,1,"","FLAG_MSAA_4X_HINT"],[6,3,1,"","FLAG_VSYNC_HINT"],[6,3,1,"","FLAG_WINDOW_ALWAYS_RUN"],[6,3,1,"","FLAG_WINDOW_HIDDEN"],[6,3,1,"","FLAG_WINDOW_HIGHDPI"],[6,3,1,"","FLAG_WINDOW_MAXIMIZED"],[6,3,1,"","FLAG_WINDOW_MINIMIZED"],[6,3,1,"","FLAG_WINDOW_MOUSE_PASSTHROUGH"],[6,3,1,"","FLAG_WINDOW_RESIZABLE"],[6,3,1,"","FLAG_WINDOW_TOPMOST"],[6,3,1,"","FLAG_WINDOW_TRANSPARENT"],[6,3,1,"","FLAG_WINDOW_UNDECORATED"],[6,3,1,"","FLAG_WINDOW_UNFOCUSED"],[6,3,1,"","FONT_BITMAP"],[6,3,1,"","FONT_DEFAULT"],[6,3,1,"","FONT_SDF"],[6,4,1,"","Fade"],[6,4,1,"","FileExists"],[6,1,1,"","FilePathList"],[6,4,1,"","FloatEquals"],[6,1,1,"","Font"],[6,3,1,"","FontType"],[6,3,1,"","GAMEPAD_AXIS_LEFT_TRIGGER"],[6,3,1,"","GAMEPAD_AXIS_LEFT_X"],[6,3,1,"","GAMEPAD_AXIS_LEFT_Y"],[6,3,1,"","GAMEPAD_AXIS_RIGHT_TRIGGER"],[6,3,1,"","GAMEPAD_AXIS_RIGHT_X"],[6,3,1,"","GAMEPAD_AXIS_RIGHT_Y"],[6,3,1,"","GAMEPAD_BUTTON_LEFT_FACE_DOWN"],[6,3,1,"","GAMEPAD_BUTTON_LEFT_FACE_LEFT"],[6,3,1,"","GAMEPAD_BUTTON_LEFT_FACE_RIGHT"],[6,3,1,"","GAMEPAD_BUTTON_LEFT_FACE_UP"],[6,3,1,"","GAMEPAD_BUTTON_LEFT_THUMB"],[6,3,1,"","GAMEPAD_BUTTON_LEFT_TRIGGER_1"],[6,3,1,"","GAMEPAD_BUTTON_LEFT_TRIGGER_2"],[6,3,1,"","GAMEPAD_BUTTON_MIDDLE"],[6,3,1,"","GAMEPAD_BUTTON_MIDDLE_LEFT"],[6,3,1,"","GAMEPAD_BUTTON_MIDDLE_RIGHT"],[6,3,1,"","GAMEPAD_BUTTON_RIGHT_FACE_DOWN"],[6,3,1,"","GAMEPAD_BUTTON_RIGHT_FACE_LEFT"],[6,3,1,"","GAMEPAD_BUTTON_RIGHT_FACE_RIGHT"],[6,3,1,"","GAMEPAD_BUTTON_RIGHT_FACE_UP"],[6,3,1,"","GAMEPAD_BUTTON_RIGHT_THUMB"],[6,3,1,"","GAMEPAD_BUTTON_RIGHT_TRIGGER_1"],[6,3,1,"","GAMEPAD_BUTTON_RIGHT_TRIGGER_2"],[6,3,1,"","GAMEPAD_BUTTON_UNKNOWN"],[6,3,1,"","GESTURE_DOUBLETAP"],[6,3,1,"","GESTURE_DRAG"],[6,3,1,"","GESTURE_HOLD"],[6,3,1,"","GESTURE_NONE"],[6,3,1,"","GESTURE_PINCH_IN"],[6,3,1,"","GESTURE_PINCH_OUT"],[6,3,1,"","GESTURE_SWIPE_DOWN"],[6,3,1,"","GESTURE_SWIPE_LEFT"],[6,3,1,"","GESTURE_SWIPE_RIGHT"],[6,3,1,"","GESTURE_SWIPE_UP"],[6,3,1,"","GESTURE_TAP"],[6,1,1,"","GLFWallocator"],[6,1,1,"","GLFWcursor"],[6,1,1,"","GLFWgamepadstate"],[6,1,1,"","GLFWgammaramp"],[6,1,1,"","GLFWimage"],[6,1,1,"","GLFWmonitor"],[6,1,1,"","GLFWvidmode"],[6,1,1,"","GLFWwindow"],[6,3,1,"","GOLD"],[6,3,1,"","GRAY"],[6,3,1,"","GREEN"],[6,3,1,"","GROUP_PADDING"],[6,3,1,"","GamepadAxis"],[6,3,1,"","GamepadButton"],[6,4,1,"","GenImageCellular"],[6,4,1,"","GenImageChecked"],[6,4,1,"","GenImageColor"],[6,4,1,"","GenImageFontAtlas"],[6,4,1,"","GenImageGradientLinear"],[6,4,1,"","GenImageGradientRadial"],[6,4,1,"","GenImageGradientSquare"],[6,4,1,"","GenImagePerlinNoise"],[6,4,1,"","GenImageText"],[6,4,1,"","GenImageWhiteNoise"],[6,4,1,"","GenMeshCone"],[6,4,1,"","GenMeshCube"],[6,4,1,"","GenMeshCubicmap"],[6,4,1,"","GenMeshCylinder"],[6,4,1,"","GenMeshHeightmap"],[6,4,1,"","GenMeshHemiSphere"],[6,4,1,"","GenMeshKnot"],[6,4,1,"","GenMeshPlane"],[6,4,1,"","GenMeshPoly"],[6,4,1,"","GenMeshSphere"],[6,4,1,"","GenMeshTangents"],[6,4,1,"","GenMeshTorus"],[6,4,1,"","GenTextureMipmaps"],[6,3,1,"","Gesture"],[6,4,1,"","GetApplicationDirectory"],[6,4,1,"","GetCameraMatrix"],[6,4,1,"","GetCameraMatrix2D"],[6,4,1,"","GetCharPressed"],[6,4,1,"","GetClipboardImage"],[6,4,1,"","GetClipboardText"],[6,4,1,"","GetCodepoint"],[6,4,1,"","GetCodepointCount"],[6,4,1,"","GetCodepointNext"],[6,4,1,"","GetCodepointPrevious"],[6,4,1,"","GetCollisionRec"],[6,4,1,"","GetColor"],[6,4,1,"","GetCurrentMonitor"],[6,4,1,"","GetDirectoryPath"],[6,4,1,"","GetFPS"],[6,4,1,"","GetFileExtension"],[6,4,1,"","GetFileLength"],[6,4,1,"","GetFileModTime"],[6,4,1,"","GetFileName"],[6,4,1,"","GetFileNameWithoutExt"],[6,4,1,"","GetFontDefault"],[6,4,1,"","GetFrameTime"],[6,4,1,"","GetGamepadAxisCount"],[6,4,1,"","GetGamepadAxisMovement"],[6,4,1,"","GetGamepadButtonPressed"],[6,4,1,"","GetGamepadName"],[6,4,1,"","GetGestureDetected"],[6,4,1,"","GetGestureDragAngle"],[6,4,1,"","GetGestureDragVector"],[6,4,1,"","GetGestureHoldDuration"],[6,4,1,"","GetGesturePinchAngle"],[6,4,1,"","GetGesturePinchVector"],[6,4,1,"","GetGlyphAtlasRec"],[6,4,1,"","GetGlyphIndex"],[6,4,1,"","GetGlyphInfo"],[6,4,1,"","GetImageAlphaBorder"],[6,4,1,"","GetImageColor"],[6,4,1,"","GetKeyPressed"],[6,4,1,"","GetMasterVolume"],[6,4,1,"","GetMeshBoundingBox"],[6,4,1,"","GetModelBoundingBox"],[6,4,1,"","GetMonitorCount"],[6,4,1,"","GetMonitorHeight"],[6,4,1,"","GetMonitorName"],[6,4,1,"","GetMonitorPhysicalHeight"],[6,4,1,"","GetMonitorPhysicalWidth"],[6,4,1,"","GetMonitorPosition"],[6,4,1,"","GetMonitorRefreshRate"],[6,4,1,"","GetMonitorWidth"],[6,4,1,"","GetMouseDelta"],[6,4,1,"","GetMousePosition"],[6,4,1,"","GetMouseWheelMove"],[6,4,1,"","GetMouseWheelMoveV"],[6,4,1,"","GetMouseX"],[6,4,1,"","GetMouseY"],[6,4,1,"","GetMusicTimeLength"],[6,4,1,"","GetMusicTimePlayed"],[6,4,1,"","GetPhysicsBodiesCount"],[6,4,1,"","GetPhysicsBody"],[6,4,1,"","GetPhysicsShapeType"],[6,4,1,"","GetPhysicsShapeVertex"],[6,4,1,"","GetPhysicsShapeVerticesCount"],[6,4,1,"","GetPixelColor"],[6,4,1,"","GetPixelDataSize"],[6,4,1,"","GetPrevDirectoryPath"],[6,4,1,"","GetRandomValue"],[6,4,1,"","GetRayCollisionBox"],[6,4,1,"","GetRayCollisionMesh"],[6,4,1,"","GetRayCollisionQuad"],[6,4,1,"","GetRayCollisionSphere"],[6,4,1,"","GetRayCollisionTriangle"],[6,4,1,"","GetRenderHeight"],[6,4,1,"","GetRenderWidth"],[6,4,1,"","GetScreenHeight"],[6,4,1,"","GetScreenToWorld2D"],[6,4,1,"","GetScreenToWorldRay"],[6,4,1,"","GetScreenToWorldRayEx"],[6,4,1,"","GetScreenWidth"],[6,4,1,"","GetShaderLocation"],[6,4,1,"","GetShaderLocationAttrib"],[6,4,1,"","GetShapesTexture"],[6,4,1,"","GetShapesTextureRectangle"],[6,4,1,"","GetSplinePointBasis"],[6,4,1,"","GetSplinePointBezierCubic"],[6,4,1,"","GetSplinePointBezierQuad"],[6,4,1,"","GetSplinePointCatmullRom"],[6,4,1,"","GetSplinePointLinear"],[6,4,1,"","GetTime"],[6,4,1,"","GetTouchPointCount"],[6,4,1,"","GetTouchPointId"],[6,4,1,"","GetTouchPosition"],[6,4,1,"","GetTouchX"],[6,4,1,"","GetTouchY"],[6,4,1,"","GetWindowHandle"],[6,4,1,"","GetWindowPosition"],[6,4,1,"","GetWindowScaleDPI"],[6,4,1,"","GetWorkingDirectory"],[6,4,1,"","GetWorldToScreen"],[6,4,1,"","GetWorldToScreen2D"],[6,4,1,"","GetWorldToScreenEx"],[6,1,1,"","GlyphInfo"],[6,4,1,"","GuiButton"],[6,4,1,"","GuiCheckBox"],[6,3,1,"","GuiCheckBoxProperty"],[6,4,1,"","GuiColorBarAlpha"],[6,4,1,"","GuiColorBarHue"],[6,4,1,"","GuiColorPanel"],[6,4,1,"","GuiColorPanelHSV"],[6,4,1,"","GuiColorPicker"],[6,4,1,"","GuiColorPickerHSV"],[6,3,1,"","GuiColorPickerProperty"],[6,4,1,"","GuiComboBox"],[6,3,1,"","GuiComboBoxProperty"],[6,3,1,"","GuiControl"],[6,3,1,"","GuiControlProperty"],[6,3,1,"","GuiDefaultProperty"],[6,4,1,"","GuiDisable"],[6,4,1,"","GuiDisableTooltip"],[6,4,1,"","GuiDrawIcon"],[6,4,1,"","GuiDropdownBox"],[6,3,1,"","GuiDropdownBoxProperty"],[6,4,1,"","GuiDummyRec"],[6,4,1,"","GuiEnable"],[6,4,1,"","GuiEnableTooltip"],[6,4,1,"","GuiGetFont"],[6,4,1,"","GuiGetIcons"],[6,4,1,"","GuiGetState"],[6,4,1,"","GuiGetStyle"],[6,4,1,"","GuiGrid"],[6,4,1,"","GuiGroupBox"],[6,3,1,"","GuiIconName"],[6,4,1,"","GuiIconText"],[6,4,1,"","GuiIsLocked"],[6,4,1,"","GuiLabel"],[6,4,1,"","GuiLabelButton"],[6,4,1,"","GuiLine"],[6,4,1,"","GuiListView"],[6,4,1,"","GuiListViewEx"],[6,3,1,"","GuiListViewProperty"],[6,4,1,"","GuiLoadIcons"],[6,4,1,"","GuiLoadStyle"],[6,4,1,"","GuiLoadStyleDefault"],[6,4,1,"","GuiLock"],[6,4,1,"","GuiMessageBox"],[6,4,1,"","GuiPanel"],[6,4,1,"","GuiProgressBar"],[6,3,1,"","GuiProgressBarProperty"],[6,3,1,"","GuiScrollBarProperty"],[6,4,1,"","GuiScrollPanel"],[6,4,1,"","GuiSetAlpha"],[6,4,1,"","GuiSetFont"],[6,4,1,"","GuiSetIconScale"],[6,4,1,"","GuiSetState"],[6,4,1,"","GuiSetStyle"],[6,4,1,"","GuiSetTooltip"],[6,4,1,"","GuiSlider"],[6,4,1,"","GuiSliderBar"],[6,3,1,"","GuiSliderProperty"],[6,4,1,"","GuiSpinner"],[6,3,1,"","GuiSpinnerProperty"],[6,3,1,"","GuiState"],[6,4,1,"","GuiStatusBar"],[6,1,1,"","GuiStyleProp"],[6,4,1,"","GuiTabBar"],[6,3,1,"","GuiTextAlignment"],[6,3,1,"","GuiTextAlignmentVertical"],[6,4,1,"","GuiTextBox"],[6,3,1,"","GuiTextBoxProperty"],[6,4,1,"","GuiTextInputBox"],[6,3,1,"","GuiTextWrapMode"],[6,4,1,"","GuiToggle"],[6,4,1,"","GuiToggleGroup"],[6,3,1,"","GuiToggleProperty"],[6,4,1,"","GuiToggleSlider"],[6,4,1,"","GuiUnlock"],[6,4,1,"","GuiValueBox"],[6,4,1,"","GuiValueBoxFloat"],[6,4,1,"","GuiWindowBox"],[6,3,1,"","HUEBAR_PADDING"],[6,3,1,"","HUEBAR_SELECTOR_HEIGHT"],[6,3,1,"","HUEBAR_SELECTOR_OVERFLOW"],[6,3,1,"","HUEBAR_WIDTH"],[6,4,1,"","HideCursor"],[6,3,1,"","ICON_1UP"],[6,3,1,"","ICON_229"],[6,3,1,"","ICON_230"],[6,3,1,"","ICON_231"],[6,3,1,"","ICON_232"],[6,3,1,"","ICON_233"],[6,3,1,"","ICON_234"],[6,3,1,"","ICON_235"],[6,3,1,"","ICON_236"],[6,3,1,"","ICON_237"],[6,3,1,"","ICON_238"],[6,3,1,"","ICON_239"],[6,3,1,"","ICON_240"],[6,3,1,"","ICON_241"],[6,3,1,"","ICON_242"],[6,3,1,"","ICON_243"],[6,3,1,"","ICON_244"],[6,3,1,"","ICON_245"],[6,3,1,"","ICON_246"],[6,3,1,"","ICON_247"],[6,3,1,"","ICON_248"],[6,3,1,"","ICON_249"],[6,3,1,"","ICON_250"],[6,3,1,"","ICON_251"],[6,3,1,"","ICON_252"],[6,3,1,"","ICON_253"],[6,3,1,"","ICON_254"],[6,3,1,"","ICON_255"],[6,3,1,"","ICON_ALARM"],[6,3,1,"","ICON_ALPHA_CLEAR"],[6,3,1,"","ICON_ALPHA_MULTIPLY"],[6,3,1,"","ICON_ARROW_DOWN"],[6,3,1,"","ICON_ARROW_DOWN_FILL"],[6,3,1,"","ICON_ARROW_LEFT"],[6,3,1,"","ICON_ARROW_LEFT_FILL"],[6,3,1,"","ICON_ARROW_RIGHT"],[6,3,1,"","ICON_ARROW_RIGHT_FILL"],[6,3,1,"","ICON_ARROW_UP"],[6,3,1,"","ICON_ARROW_UP_FILL"],[6,3,1,"","ICON_AUDIO"],[6,3,1,"","ICON_BIN"],[6,3,1,"","ICON_BOX"],[6,3,1,"","ICON_BOX_BOTTOM"],[6,3,1,"","ICON_BOX_BOTTOM_LEFT"],[6,3,1,"","ICON_BOX_BOTTOM_RIGHT"],[6,3,1,"","ICON_BOX_CENTER"],[6,3,1,"","ICON_BOX_CIRCLE_MASK"],[6,3,1,"","ICON_BOX_CONCENTRIC"],[6,3,1,"","ICON_BOX_CORNERS_BIG"],[6,3,1,"","ICON_BOX_CORNERS_SMALL"],[6,3,1,"","ICON_BOX_DOTS_BIG"],[6,3,1,"","ICON_BOX_DOTS_SMALL"],[6,3,1,"","ICON_BOX_GRID"],[6,3,1,"","ICON_BOX_GRID_BIG"],[6,3,1,"","ICON_BOX_LEFT"],[6,3,1,"","ICON_BOX_MULTISIZE"],[6,3,1,"","ICON_BOX_RIGHT"],[6,3,1,"","ICON_BOX_TOP"],[6,3,1,"","ICON_BOX_TOP_LEFT"],[6,3,1,"","ICON_BOX_TOP_RIGHT"],[6,3,1,"","ICON_BREAKPOINT_OFF"],[6,3,1,"","ICON_BREAKPOINT_ON"],[6,3,1,"","ICON_BRUSH_CLASSIC"],[6,3,1,"","ICON_BRUSH_PAINTER"],[6,3,1,"","ICON_BURGER_MENU"],[6,3,1,"","ICON_CAMERA"],[6,3,1,"","ICON_CASE_SENSITIVE"],[6,3,1,"","ICON_CLOCK"],[6,3,1,"","ICON_COIN"],[6,3,1,"","ICON_COLOR_BUCKET"],[6,3,1,"","ICON_COLOR_PICKER"],[6,3,1,"","ICON_CORNER"],[6,3,1,"","ICON_CPU"],[6,3,1,"","ICON_CRACK"],[6,3,1,"","ICON_CRACK_POINTS"],[6,3,1,"","ICON_CROP"],[6,3,1,"","ICON_CROP_ALPHA"],[6,3,1,"","ICON_CROSS"],[6,3,1,"","ICON_CROSSLINE"],[6,3,1,"","ICON_CROSS_SMALL"],[6,3,1,"","ICON_CUBE"],[6,3,1,"","ICON_CUBE_FACE_BACK"],[6,3,1,"","ICON_CUBE_FACE_BOTTOM"],[6,3,1,"","ICON_CUBE_FACE_FRONT"],[6,3,1,"","ICON_CUBE_FACE_LEFT"],[6,3,1,"","ICON_CUBE_FACE_RIGHT"],[6,3,1,"","ICON_CUBE_FACE_TOP"],[6,3,1,"","ICON_CURSOR_CLASSIC"],[6,3,1,"","ICON_CURSOR_HAND"],[6,3,1,"","ICON_CURSOR_MOVE"],[6,3,1,"","ICON_CURSOR_MOVE_FILL"],[6,3,1,"","ICON_CURSOR_POINTER"],[6,3,1,"","ICON_CURSOR_SCALE"],[6,3,1,"","ICON_CURSOR_SCALE_FILL"],[6,3,1,"","ICON_CURSOR_SCALE_LEFT"],[6,3,1,"","ICON_CURSOR_SCALE_LEFT_FILL"],[6,3,1,"","ICON_CURSOR_SCALE_RIGHT"],[6,3,1,"","ICON_CURSOR_SCALE_RIGHT_FILL"],[6,3,1,"","ICON_DEMON"],[6,3,1,"","ICON_DITHERING"],[6,3,1,"","ICON_DOOR"],[6,3,1,"","ICON_EMPTYBOX"],[6,3,1,"","ICON_EMPTYBOX_SMALL"],[6,3,1,"","ICON_EXIT"],[6,3,1,"","ICON_EXPLOSION"],[6,3,1,"","ICON_EYE_OFF"],[6,3,1,"","ICON_EYE_ON"],[6,3,1,"","ICON_FILE"],[6,3,1,"","ICON_FILETYPE_ALPHA"],[6,3,1,"","ICON_FILETYPE_AUDIO"],[6,3,1,"","ICON_FILETYPE_BINARY"],[6,3,1,"","ICON_FILETYPE_HOME"],[6,3,1,"","ICON_FILETYPE_IMAGE"],[6,3,1,"","ICON_FILETYPE_INFO"],[6,3,1,"","ICON_FILETYPE_PLAY"],[6,3,1,"","ICON_FILETYPE_TEXT"],[6,3,1,"","ICON_FILETYPE_VIDEO"],[6,3,1,"","ICON_FILE_ADD"],[6,3,1,"","ICON_FILE_COPY"],[6,3,1,"","ICON_FILE_CUT"],[6,3,1,"","ICON_FILE_DELETE"],[6,3,1,"","ICON_FILE_EXPORT"],[6,3,1,"","ICON_FILE_NEW"],[6,3,1,"","ICON_FILE_OPEN"],[6,3,1,"","ICON_FILE_PASTE"],[6,3,1,"","ICON_FILE_SAVE"],[6,3,1,"","ICON_FILE_SAVE_CLASSIC"],[6,3,1,"","ICON_FILTER"],[6,3,1,"","ICON_FILTER_BILINEAR"],[6,3,1,"","ICON_FILTER_POINT"],[6,3,1,"","ICON_FILTER_TOP"],[6,3,1,"","ICON_FOLDER"],[6,3,1,"","ICON_FOLDER_ADD"],[6,3,1,"","ICON_FOLDER_FILE_OPEN"],[6,3,1,"","ICON_FOLDER_OPEN"],[6,3,1,"","ICON_FOLDER_SAVE"],[6,3,1,"","ICON_FOUR_BOXES"],[6,3,1,"","ICON_FX"],[6,3,1,"","ICON_GEAR"],[6,3,1,"","ICON_GEAR_BIG"],[6,3,1,"","ICON_GEAR_EX"],[6,3,1,"","ICON_GRID"],[6,3,1,"","ICON_GRID_FILL"],[6,3,1,"","ICON_HAND_POINTER"],[6,3,1,"","ICON_HEART"],[6,3,1,"","ICON_HELP"],[6,3,1,"","ICON_HELP_BOX"],[6,3,1,"","ICON_HEX"],[6,3,1,"","ICON_HIDPI"],[6,3,1,"","ICON_HOT"],[6,3,1,"","ICON_HOUSE"],[6,3,1,"","ICON_INFO"],[6,3,1,"","ICON_INFO_BOX"],[6,3,1,"","ICON_KEY"],[6,3,1,"","ICON_LASER"],[6,3,1,"","ICON_LAYERS"],[6,3,1,"","ICON_LAYERS2"],[6,3,1,"","ICON_LAYERS_ISO"],[6,3,1,"","ICON_LAYERS_VISIBLE"],[6,3,1,"","ICON_LENS"],[6,3,1,"","ICON_LENS_BIG"],[6,3,1,"","ICON_LIFE_BARS"],[6,3,1,"","ICON_LINK"],[6,3,1,"","ICON_LINK_BOXES"],[6,3,1,"","ICON_LINK_BROKE"],[6,3,1,"","ICON_LINK_MULTI"],[6,3,1,"","ICON_LINK_NET"],[6,3,1,"","ICON_LOCK_CLOSE"],[6,3,1,"","ICON_LOCK_OPEN"],[6,3,1,"","ICON_MAGNET"],[6,3,1,"","ICON_MAILBOX"],[6,3,1,"","ICON_MAPS"],[6,3,1,"","ICON_MIPMAPS"],[6,3,1,"","ICON_MLAYERS"],[6,3,1,"","ICON_MODE_2D"],[6,3,1,"","ICON_MODE_3D"],[6,3,1,"","ICON_MONITOR"],[6,3,1,"","ICON_MUTATE"],[6,3,1,"","ICON_MUTATE_FILL"],[6,3,1,"","ICON_NONE"],[6,3,1,"","ICON_NOTEBOOK"],[6,3,1,"","ICON_OK_TICK"],[6,3,1,"","ICON_PENCIL"],[6,3,1,"","ICON_PENCIL_BIG"],[6,3,1,"","ICON_PHOTO_CAMERA"],[6,3,1,"","ICON_PHOTO_CAMERA_FLASH"],[6,3,1,"","ICON_PLAYER"],[6,3,1,"","ICON_PLAYER_JUMP"],[6,3,1,"","ICON_PLAYER_NEXT"],[6,3,1,"","ICON_PLAYER_PAUSE"],[6,3,1,"","ICON_PLAYER_PLAY"],[6,3,1,"","ICON_PLAYER_PLAY_BACK"],[6,3,1,"","ICON_PLAYER_PREVIOUS"],[6,3,1,"","ICON_PLAYER_RECORD"],[6,3,1,"","ICON_PLAYER_STOP"],[6,3,1,"","ICON_POT"],[6,3,1,"","ICON_PRINTER"],[6,3,1,"","ICON_PRIORITY"],[6,3,1,"","ICON_REDO"],[6,3,1,"","ICON_REDO_FILL"],[6,3,1,"","ICON_REG_EXP"],[6,3,1,"","ICON_REPEAT"],[6,3,1,"","ICON_REPEAT_FILL"],[6,3,1,"","ICON_REREDO"],[6,3,1,"","ICON_REREDO_FILL"],[6,3,1,"","ICON_RESIZE"],[6,3,1,"","ICON_RESTART"],[6,3,1,"","ICON_ROM"],[6,3,1,"","ICON_ROTATE"],[6,3,1,"","ICON_ROTATE_FILL"],[6,3,1,"","ICON_RUBBER"],[6,3,1,"","ICON_SAND_TIMER"],[6,3,1,"","ICON_SCALE"],[6,3,1,"","ICON_SHIELD"],[6,3,1,"","ICON_SHUFFLE"],[6,3,1,"","ICON_SHUFFLE_FILL"],[6,3,1,"","ICON_SPECIAL"],[6,3,1,"","ICON_SQUARE_TOGGLE"],[6,3,1,"","ICON_STAR"],[6,3,1,"","ICON_STEP_INTO"],[6,3,1,"","ICON_STEP_OUT"],[6,3,1,"","ICON_STEP_OVER"],[6,3,1,"","ICON_SUITCASE"],[6,3,1,"","ICON_SUITCASE_ZIP"],[6,3,1,"","ICON_SYMMETRY"],[6,3,1,"","ICON_SYMMETRY_HORIZONTAL"],[6,3,1,"","ICON_SYMMETRY_VERTICAL"],[6,3,1,"","ICON_TARGET"],[6,3,1,"","ICON_TARGET_BIG"],[6,3,1,"","ICON_TARGET_BIG_FILL"],[6,3,1,"","ICON_TARGET_MOVE"],[6,3,1,"","ICON_TARGET_MOVE_FILL"],[6,3,1,"","ICON_TARGET_POINT"],[6,3,1,"","ICON_TARGET_SMALL"],[6,3,1,"","ICON_TARGET_SMALL_FILL"],[6,3,1,"","ICON_TEXT_A"],[6,3,1,"","ICON_TEXT_NOTES"],[6,3,1,"","ICON_TEXT_POPUP"],[6,3,1,"","ICON_TEXT_T"],[6,3,1,"","ICON_TOOLS"],[6,3,1,"","ICON_UNDO"],[6,3,1,"","ICON_UNDO_FILL"],[6,3,1,"","ICON_VERTICAL_BARS"],[6,3,1,"","ICON_VERTICAL_BARS_FILL"],[6,3,1,"","ICON_WARNING"],[6,3,1,"","ICON_WATER_DROP"],[6,3,1,"","ICON_WAVE"],[6,3,1,"","ICON_WAVE_SINUS"],[6,3,1,"","ICON_WAVE_SQUARE"],[6,3,1,"","ICON_WAVE_TRIANGULAR"],[6,3,1,"","ICON_WINDOW"],[6,3,1,"","ICON_ZOOM_ALL"],[6,3,1,"","ICON_ZOOM_BIG"],[6,3,1,"","ICON_ZOOM_CENTER"],[6,3,1,"","ICON_ZOOM_MEDIUM"],[6,3,1,"","ICON_ZOOM_SMALL"],[6,1,1,"","Image"],[6,4,1,"","ImageAlphaClear"],[6,4,1,"","ImageAlphaCrop"],[6,4,1,"","ImageAlphaMask"],[6,4,1,"","ImageAlphaPremultiply"],[6,4,1,"","ImageBlurGaussian"],[6,4,1,"","ImageClearBackground"],[6,4,1,"","ImageColorBrightness"],[6,4,1,"","ImageColorContrast"],[6,4,1,"","ImageColorGrayscale"],[6,4,1,"","ImageColorInvert"],[6,4,1,"","ImageColorReplace"],[6,4,1,"","ImageColorTint"],[6,4,1,"","ImageCopy"],[6,4,1,"","ImageCrop"],[6,4,1,"","ImageDither"],[6,4,1,"","ImageDraw"],[6,4,1,"","ImageDrawCircle"],[6,4,1,"","ImageDrawCircleLines"],[6,4,1,"","ImageDrawCircleLinesV"],[6,4,1,"","ImageDrawCircleV"],[6,4,1,"","ImageDrawLine"],[6,4,1,"","ImageDrawLineEx"],[6,4,1,"","ImageDrawLineV"],[6,4,1,"","ImageDrawPixel"],[6,4,1,"","ImageDrawPixelV"],[6,4,1,"","ImageDrawRectangle"],[6,4,1,"","ImageDrawRectangleLines"],[6,4,1,"","ImageDrawRectangleRec"],[6,4,1,"","ImageDrawRectangleV"],[6,4,1,"","ImageDrawText"],[6,4,1,"","ImageDrawTextEx"],[6,4,1,"","ImageDrawTriangle"],[6,4,1,"","ImageDrawTriangleEx"],[6,4,1,"","ImageDrawTriangleFan"],[6,4,1,"","ImageDrawTriangleLines"],[6,4,1,"","ImageDrawTriangleStrip"],[6,4,1,"","ImageFlipHorizontal"],[6,4,1,"","ImageFlipVertical"],[6,4,1,"","ImageFormat"],[6,4,1,"","ImageFromChannel"],[6,4,1,"","ImageFromImage"],[6,4,1,"","ImageKernelConvolution"],[6,4,1,"","ImageMipmaps"],[6,4,1,"","ImageResize"],[6,4,1,"","ImageResizeCanvas"],[6,4,1,"","ImageResizeNN"],[6,4,1,"","ImageRotate"],[6,4,1,"","ImageRotateCCW"],[6,4,1,"","ImageRotateCW"],[6,4,1,"","ImageText"],[6,4,1,"","ImageTextEx"],[6,4,1,"","ImageToPOT"],[6,4,1,"","InitAudioDevice"],[6,4,1,"","InitPhysics"],[6,4,1,"","InitWindow"],[6,4,1,"","IsAudioDeviceReady"],[6,4,1,"","IsAudioStreamPlaying"],[6,4,1,"","IsAudioStreamProcessed"],[6,4,1,"","IsAudioStreamValid"],[6,4,1,"","IsCursorHidden"],[6,4,1,"","IsCursorOnScreen"],[6,4,1,"","IsFileDropped"],[6,4,1,"","IsFileExtension"],[6,4,1,"","IsFileNameValid"],[6,4,1,"","IsFontValid"],[6,4,1,"","IsGamepadAvailable"],[6,4,1,"","IsGamepadButtonDown"],[6,4,1,"","IsGamepadButtonPressed"],[6,4,1,"","IsGamepadButtonReleased"],[6,4,1,"","IsGamepadButtonUp"],[6,4,1,"","IsGestureDetected"],[6,4,1,"","IsImageValid"],[6,4,1,"","IsKeyDown"],[6,4,1,"","IsKeyPressed"],[6,4,1,"","IsKeyPressedRepeat"],[6,4,1,"","IsKeyReleased"],[6,4,1,"","IsKeyUp"],[6,4,1,"","IsMaterialValid"],[6,4,1,"","IsModelAnimationValid"],[6,4,1,"","IsModelValid"],[6,4,1,"","IsMouseButtonDown"],[6,4,1,"","IsMouseButtonPressed"],[6,4,1,"","IsMouseButtonReleased"],[6,4,1,"","IsMouseButtonUp"],[6,4,1,"","IsMusicStreamPlaying"],[6,4,1,"","IsMusicValid"],[6,4,1,"","IsPathFile"],[6,4,1,"","IsRenderTextureValid"],[6,4,1,"","IsShaderValid"],[6,4,1,"","IsSoundPlaying"],[6,4,1,"","IsSoundValid"],[6,4,1,"","IsTextureValid"],[6,4,1,"","IsWaveValid"],[6,4,1,"","IsWindowFocused"],[6,4,1,"","IsWindowFullscreen"],[6,4,1,"","IsWindowHidden"],[6,4,1,"","IsWindowMaximized"],[6,4,1,"","IsWindowMinimized"],[6,4,1,"","IsWindowReady"],[6,4,1,"","IsWindowResized"],[6,4,1,"","IsWindowState"],[6,3,1,"","KEY_A"],[6,3,1,"","KEY_APOSTROPHE"],[6,3,1,"","KEY_B"],[6,3,1,"","KEY_BACK"],[6,3,1,"","KEY_BACKSLASH"],[6,3,1,"","KEY_BACKSPACE"],[6,3,1,"","KEY_C"],[6,3,1,"","KEY_CAPS_LOCK"],[6,3,1,"","KEY_COMMA"],[6,3,1,"","KEY_D"],[6,3,1,"","KEY_DELETE"],[6,3,1,"","KEY_DOWN"],[6,3,1,"","KEY_E"],[6,3,1,"","KEY_EIGHT"],[6,3,1,"","KEY_END"],[6,3,1,"","KEY_ENTER"],[6,3,1,"","KEY_EQUAL"],[6,3,1,"","KEY_ESCAPE"],[6,3,1,"","KEY_F"],[6,3,1,"","KEY_F1"],[6,3,1,"","KEY_F10"],[6,3,1,"","KEY_F11"],[6,3,1,"","KEY_F12"],[6,3,1,"","KEY_F2"],[6,3,1,"","KEY_F3"],[6,3,1,"","KEY_F4"],[6,3,1,"","KEY_F5"],[6,3,1,"","KEY_F6"],[6,3,1,"","KEY_F7"],[6,3,1,"","KEY_F8"],[6,3,1,"","KEY_F9"],[6,3,1,"","KEY_FIVE"],[6,3,1,"","KEY_FOUR"],[6,3,1,"","KEY_G"],[6,3,1,"","KEY_GRAVE"],[6,3,1,"","KEY_H"],[6,3,1,"","KEY_HOME"],[6,3,1,"","KEY_I"],[6,3,1,"","KEY_INSERT"],[6,3,1,"","KEY_J"],[6,3,1,"","KEY_K"],[6,3,1,"","KEY_KB_MENU"],[6,3,1,"","KEY_KP_0"],[6,3,1,"","KEY_KP_1"],[6,3,1,"","KEY_KP_2"],[6,3,1,"","KEY_KP_3"],[6,3,1,"","KEY_KP_4"],[6,3,1,"","KEY_KP_5"],[6,3,1,"","KEY_KP_6"],[6,3,1,"","KEY_KP_7"],[6,3,1,"","KEY_KP_8"],[6,3,1,"","KEY_KP_9"],[6,3,1,"","KEY_KP_ADD"],[6,3,1,"","KEY_KP_DECIMAL"],[6,3,1,"","KEY_KP_DIVIDE"],[6,3,1,"","KEY_KP_ENTER"],[6,3,1,"","KEY_KP_EQUAL"],[6,3,1,"","KEY_KP_MULTIPLY"],[6,3,1,"","KEY_KP_SUBTRACT"],[6,3,1,"","KEY_L"],[6,3,1,"","KEY_LEFT"],[6,3,1,"","KEY_LEFT_ALT"],[6,3,1,"","KEY_LEFT_BRACKET"],[6,3,1,"","KEY_LEFT_CONTROL"],[6,3,1,"","KEY_LEFT_SHIFT"],[6,3,1,"","KEY_LEFT_SUPER"],[6,3,1,"","KEY_M"],[6,3,1,"","KEY_MENU"],[6,3,1,"","KEY_MINUS"],[6,3,1,"","KEY_N"],[6,3,1,"","KEY_NINE"],[6,3,1,"","KEY_NULL"],[6,3,1,"","KEY_NUM_LOCK"],[6,3,1,"","KEY_O"],[6,3,1,"","KEY_ONE"],[6,3,1,"","KEY_P"],[6,3,1,"","KEY_PAGE_DOWN"],[6,3,1,"","KEY_PAGE_UP"],[6,3,1,"","KEY_PAUSE"],[6,3,1,"","KEY_PERIOD"],[6,3,1,"","KEY_PRINT_SCREEN"],[6,3,1,"","KEY_Q"],[6,3,1,"","KEY_R"],[6,3,1,"","KEY_RIGHT"],[6,3,1,"","KEY_RIGHT_ALT"],[6,3,1,"","KEY_RIGHT_BRACKET"],[6,3,1,"","KEY_RIGHT_CONTROL"],[6,3,1,"","KEY_RIGHT_SHIFT"],[6,3,1,"","KEY_RIGHT_SUPER"],[6,3,1,"","KEY_S"],[6,3,1,"","KEY_SCROLL_LOCK"],[6,3,1,"","KEY_SEMICOLON"],[6,3,1,"","KEY_SEVEN"],[6,3,1,"","KEY_SIX"],[6,3,1,"","KEY_SLASH"],[6,3,1,"","KEY_SPACE"],[6,3,1,"","KEY_T"],[6,3,1,"","KEY_TAB"],[6,3,1,"","KEY_THREE"],[6,3,1,"","KEY_TWO"],[6,3,1,"","KEY_U"],[6,3,1,"","KEY_UP"],[6,3,1,"","KEY_V"],[6,3,1,"","KEY_VOLUME_DOWN"],[6,3,1,"","KEY_VOLUME_UP"],[6,3,1,"","KEY_W"],[6,3,1,"","KEY_X"],[6,3,1,"","KEY_Y"],[6,3,1,"","KEY_Z"],[6,3,1,"","KEY_ZERO"],[6,3,1,"","KeyboardKey"],[6,3,1,"","LABEL"],[6,3,1,"","LIGHTGRAY"],[6,3,1,"","LIME"],[6,3,1,"","LINE_COLOR"],[6,3,1,"","LISTVIEW"],[6,3,1,"","LIST_ITEMS_BORDER_WIDTH"],[6,3,1,"","LIST_ITEMS_HEIGHT"],[6,3,1,"","LIST_ITEMS_SPACING"],[6,3,1,"","LOG_ALL"],[6,3,1,"","LOG_DEBUG"],[6,3,1,"","LOG_ERROR"],[6,3,1,"","LOG_FATAL"],[6,3,1,"","LOG_INFO"],[6,3,1,"","LOG_NONE"],[6,3,1,"","LOG_TRACE"],[6,3,1,"","LOG_WARNING"],[6,4,1,"","Lerp"],[6,4,1,"","LoadAudioStream"],[6,4,1,"","LoadAutomationEventList"],[6,4,1,"","LoadCodepoints"],[6,4,1,"","LoadDirectoryFiles"],[6,4,1,"","LoadDirectoryFilesEx"],[6,4,1,"","LoadDroppedFiles"],[6,4,1,"","LoadFileData"],[6,4,1,"","LoadFileText"],[6,4,1,"","LoadFont"],[6,4,1,"","LoadFontData"],[6,4,1,"","LoadFontEx"],[6,4,1,"","LoadFontFromImage"],[6,4,1,"","LoadFontFromMemory"],[6,4,1,"","LoadImage"],[6,4,1,"","LoadImageAnim"],[6,4,1,"","LoadImageAnimFromMemory"],[6,4,1,"","LoadImageColors"],[6,4,1,"","LoadImageFromMemory"],[6,4,1,"","LoadImageFromScreen"],[6,4,1,"","LoadImageFromTexture"],[6,4,1,"","LoadImagePalette"],[6,4,1,"","LoadImageRaw"],[6,4,1,"","LoadMaterialDefault"],[6,4,1,"","LoadMaterials"],[6,4,1,"","LoadModel"],[6,4,1,"","LoadModelAnimations"],[6,4,1,"","LoadModelFromMesh"],[6,4,1,"","LoadMusicStream"],[6,4,1,"","LoadMusicStreamFromMemory"],[6,4,1,"","LoadRandomSequence"],[6,4,1,"","LoadRenderTexture"],[6,4,1,"","LoadShader"],[6,4,1,"","LoadShaderFromMemory"],[6,4,1,"","LoadSound"],[6,4,1,"","LoadSoundAlias"],[6,4,1,"","LoadSoundFromWave"],[6,4,1,"","LoadTexture"],[6,4,1,"","LoadTextureCubemap"],[6,4,1,"","LoadTextureFromImage"],[6,4,1,"","LoadUTF8"],[6,4,1,"","LoadVrStereoConfig"],[6,4,1,"","LoadWave"],[6,4,1,"","LoadWaveFromMemory"],[6,4,1,"","LoadWaveSamples"],[6,3,1,"","MAGENTA"],[6,3,1,"","MAROON"],[6,3,1,"","MATERIAL_MAP_ALBEDO"],[6,3,1,"","MATERIAL_MAP_BRDF"],[6,3,1,"","MATERIAL_MAP_CUBEMAP"],[6,3,1,"","MATERIAL_MAP_EMISSION"],[6,3,1,"","MATERIAL_MAP_HEIGHT"],[6,3,1,"","MATERIAL_MAP_IRRADIANCE"],[6,3,1,"","MATERIAL_MAP_METALNESS"],[6,3,1,"","MATERIAL_MAP_NORMAL"],[6,3,1,"","MATERIAL_MAP_OCCLUSION"],[6,3,1,"","MATERIAL_MAP_PREFILTER"],[6,3,1,"","MATERIAL_MAP_ROUGHNESS"],[6,3,1,"","MOUSE_BUTTON_BACK"],[6,3,1,"","MOUSE_BUTTON_EXTRA"],[6,3,1,"","MOUSE_BUTTON_FORWARD"],[6,3,1,"","MOUSE_BUTTON_LEFT"],[6,3,1,"","MOUSE_BUTTON_MIDDLE"],[6,3,1,"","MOUSE_BUTTON_RIGHT"],[6,3,1,"","MOUSE_BUTTON_SIDE"],[6,3,1,"","MOUSE_CURSOR_ARROW"],[6,3,1,"","MOUSE_CURSOR_CROSSHAIR"],[6,3,1,"","MOUSE_CURSOR_DEFAULT"],[6,3,1,"","MOUSE_CURSOR_IBEAM"],[6,3,1,"","MOUSE_CURSOR_NOT_ALLOWED"],[6,3,1,"","MOUSE_CURSOR_POINTING_HAND"],[6,3,1,"","MOUSE_CURSOR_RESIZE_ALL"],[6,3,1,"","MOUSE_CURSOR_RESIZE_EW"],[6,3,1,"","MOUSE_CURSOR_RESIZE_NESW"],[6,3,1,"","MOUSE_CURSOR_RESIZE_NS"],[6,3,1,"","MOUSE_CURSOR_RESIZE_NWSE"],[6,4,1,"","MakeDirectory"],[6,1,1,"","Material"],[6,1,1,"","MaterialMap"],[6,3,1,"","MaterialMapIndex"],[6,1,1,"","Matrix"],[6,1,1,"","Matrix2x2"],[6,4,1,"","MatrixAdd"],[6,4,1,"","MatrixDecompose"],[6,4,1,"","MatrixDeterminant"],[6,4,1,"","MatrixFrustum"],[6,4,1,"","MatrixIdentity"],[6,4,1,"","MatrixInvert"],[6,4,1,"","MatrixLookAt"],[6,4,1,"","MatrixMultiply"],[6,4,1,"","MatrixOrtho"],[6,4,1,"","MatrixPerspective"],[6,4,1,"","MatrixRotate"],[6,4,1,"","MatrixRotateX"],[6,4,1,"","MatrixRotateXYZ"],[6,4,1,"","MatrixRotateY"],[6,4,1,"","MatrixRotateZ"],[6,4,1,"","MatrixRotateZYX"],[6,4,1,"","MatrixScale"],[6,4,1,"","MatrixSubtract"],[6,4,1,"","MatrixToFloatV"],[6,4,1,"","MatrixTrace"],[6,4,1,"","MatrixTranslate"],[6,4,1,"","MatrixTranspose"],[6,4,1,"","MaximizeWindow"],[6,4,1,"","MeasureText"],[6,4,1,"","MeasureTextEx"],[6,4,1,"","MemAlloc"],[6,4,1,"","MemFree"],[6,4,1,"","MemRealloc"],[6,1,1,"","Mesh"],[6,4,1,"","MinimizeWindow"],[6,1,1,"","Model"],[6,1,1,"","ModelAnimation"],[6,3,1,"","MouseButton"],[6,3,1,"","MouseCursor"],[6,1,1,"","Music"],[6,3,1,"","NPATCH_NINE_PATCH"],[6,3,1,"","NPATCH_THREE_PATCH_HORIZONTAL"],[6,3,1,"","NPATCH_THREE_PATCH_VERTICAL"],[6,1,1,"","NPatchInfo"],[6,3,1,"","NPatchLayout"],[6,4,1,"","Normalize"],[6,3,1,"","ORANGE"],[6,4,1,"","OpenURL"],[6,3,1,"","PHYSICS_CIRCLE"],[6,3,1,"","PHYSICS_POLYGON"],[6,3,1,"","PINK"],[6,3,1,"","PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA"],[6,3,1,"","PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA"],[6,3,1,"","PIXELFORMAT_COMPRESSED_DXT1_RGB"],[6,3,1,"","PIXELFORMAT_COMPRESSED_DXT1_RGBA"],[6,3,1,"","PIXELFORMAT_COMPRESSED_DXT3_RGBA"],[6,3,1,"","PIXELFORMAT_COMPRESSED_DXT5_RGBA"],[6,3,1,"","PIXELFORMAT_COMPRESSED_ETC1_RGB"],[6,3,1,"","PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA"],[6,3,1,"","PIXELFORMAT_COMPRESSED_ETC2_RGB"],[6,3,1,"","PIXELFORMAT_COMPRESSED_PVRT_RGB"],[6,3,1,"","PIXELFORMAT_COMPRESSED_PVRT_RGBA"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_GRAYSCALE"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R16"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R16G16B16"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R16G16B16A16"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R32"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R32G32B32"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R32G32B32A32"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R4G4B4A4"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R5G5B5A1"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R5G6B5"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R8G8B8"],[6,3,1,"","PIXELFORMAT_UNCOMPRESSED_R8G8B8A8"],[6,3,1,"","PROGRESSBAR"],[6,3,1,"","PROGRESS_PADDING"],[6,3,1,"","PURPLE"],[6,4,1,"","PauseAudioStream"],[6,4,1,"","PauseMusicStream"],[6,4,1,"","PauseSound"],[6,4,1,"","PhysicsAddForce"],[6,4,1,"","PhysicsAddTorque"],[6,1,1,"","PhysicsBodyData"],[6,1,1,"","PhysicsManifoldData"],[6,1,1,"","PhysicsShape"],[6,3,1,"","PhysicsShapeType"],[6,4,1,"","PhysicsShatter"],[6,1,1,"","PhysicsVertexData"],[6,3,1,"","PixelFormat"],[6,4,1,"","PlayAudioStream"],[6,4,1,"","PlayAutomationEvent"],[6,4,1,"","PlayMusicStream"],[6,4,1,"","PlaySound"],[6,4,1,"","PollInputEvents"],[6,1,1,"","Quaternion"],[6,4,1,"","QuaternionAdd"],[6,4,1,"","QuaternionAddValue"],[6,4,1,"","QuaternionCubicHermiteSpline"],[6,4,1,"","QuaternionDivide"],[6,4,1,"","QuaternionEquals"],[6,4,1,"","QuaternionFromAxisAngle"],[6,4,1,"","QuaternionFromEuler"],[6,4,1,"","QuaternionFromMatrix"],[6,4,1,"","QuaternionFromVector3ToVector3"],[6,4,1,"","QuaternionIdentity"],[6,4,1,"","QuaternionInvert"],[6,4,1,"","QuaternionLength"],[6,4,1,"","QuaternionLerp"],[6,4,1,"","QuaternionMultiply"],[6,4,1,"","QuaternionNlerp"],[6,4,1,"","QuaternionNormalize"],[6,4,1,"","QuaternionScale"],[6,4,1,"","QuaternionSlerp"],[6,4,1,"","QuaternionSubtract"],[6,4,1,"","QuaternionSubtractValue"],[6,4,1,"","QuaternionToAxisAngle"],[6,4,1,"","QuaternionToEuler"],[6,4,1,"","QuaternionToMatrix"],[6,4,1,"","QuaternionTransform"],[6,3,1,"","RAYWHITE"],[6,3,1,"","RED"],[6,3,1,"","RL_ATTACHMENT_COLOR_CHANNEL0"],[6,3,1,"","RL_ATTACHMENT_COLOR_CHANNEL1"],[6,3,1,"","RL_ATTACHMENT_COLOR_CHANNEL2"],[6,3,1,"","RL_ATTACHMENT_COLOR_CHANNEL3"],[6,3,1,"","RL_ATTACHMENT_COLOR_CHANNEL4"],[6,3,1,"","RL_ATTACHMENT_COLOR_CHANNEL5"],[6,3,1,"","RL_ATTACHMENT_COLOR_CHANNEL6"],[6,3,1,"","RL_ATTACHMENT_COLOR_CHANNEL7"],[6,3,1,"","RL_ATTACHMENT_CUBEMAP_NEGATIVE_X"],[6,3,1,"","RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y"],[6,3,1,"","RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z"],[6,3,1,"","RL_ATTACHMENT_CUBEMAP_POSITIVE_X"],[6,3,1,"","RL_ATTACHMENT_CUBEMAP_POSITIVE_Y"],[6,3,1,"","RL_ATTACHMENT_CUBEMAP_POSITIVE_Z"],[6,3,1,"","RL_ATTACHMENT_DEPTH"],[6,3,1,"","RL_ATTACHMENT_RENDERBUFFER"],[6,3,1,"","RL_ATTACHMENT_STENCIL"],[6,3,1,"","RL_ATTACHMENT_TEXTURE2D"],[6,3,1,"","RL_BLEND_ADDITIVE"],[6,3,1,"","RL_BLEND_ADD_COLORS"],[6,3,1,"","RL_BLEND_ALPHA"],[6,3,1,"","RL_BLEND_ALPHA_PREMULTIPLY"],[6,3,1,"","RL_BLEND_CUSTOM"],[6,3,1,"","RL_BLEND_CUSTOM_SEPARATE"],[6,3,1,"","RL_BLEND_MULTIPLIED"],[6,3,1,"","RL_BLEND_SUBTRACT_COLORS"],[6,3,1,"","RL_CULL_FACE_BACK"],[6,3,1,"","RL_CULL_FACE_FRONT"],[6,3,1,"","RL_LOG_ALL"],[6,3,1,"","RL_LOG_DEBUG"],[6,3,1,"","RL_LOG_ERROR"],[6,3,1,"","RL_LOG_FATAL"],[6,3,1,"","RL_LOG_INFO"],[6,3,1,"","RL_LOG_NONE"],[6,3,1,"","RL_LOG_TRACE"],[6,3,1,"","RL_LOG_WARNING"],[6,3,1,"","RL_OPENGL_11"],[6,3,1,"","RL_OPENGL_21"],[6,3,1,"","RL_OPENGL_33"],[6,3,1,"","RL_OPENGL_43"],[6,3,1,"","RL_OPENGL_ES_20"],[6,3,1,"","RL_OPENGL_ES_30"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_DXT1_RGB"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_ETC1_RGB"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_ETC2_RGB"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_PVRT_RGB"],[6,3,1,"","RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R16"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R32"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8"],[6,3,1,"","RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8"],[6,3,1,"","RL_SHADER_ATTRIB_FLOAT"],[6,3,1,"","RL_SHADER_ATTRIB_VEC2"],[6,3,1,"","RL_SHADER_ATTRIB_VEC3"],[6,3,1,"","RL_SHADER_ATTRIB_VEC4"],[6,3,1,"","RL_SHADER_LOC_COLOR_AMBIENT"],[6,3,1,"","RL_SHADER_LOC_COLOR_DIFFUSE"],[6,3,1,"","RL_SHADER_LOC_COLOR_SPECULAR"],[6,3,1,"","RL_SHADER_LOC_MAP_ALBEDO"],[6,3,1,"","RL_SHADER_LOC_MAP_BRDF"],[6,3,1,"","RL_SHADER_LOC_MAP_CUBEMAP"],[6,3,1,"","RL_SHADER_LOC_MAP_EMISSION"],[6,3,1,"","RL_SHADER_LOC_MAP_HEIGHT"],[6,3,1,"","RL_SHADER_LOC_MAP_IRRADIANCE"],[6,3,1,"","RL_SHADER_LOC_MAP_METALNESS"],[6,3,1,"","RL_SHADER_LOC_MAP_NORMAL"],[6,3,1,"","RL_SHADER_LOC_MAP_OCCLUSION"],[6,3,1,"","RL_SHADER_LOC_MAP_PREFILTER"],[6,3,1,"","RL_SHADER_LOC_MAP_ROUGHNESS"],[6,3,1,"","RL_SHADER_LOC_MATRIX_MODEL"],[6,3,1,"","RL_SHADER_LOC_MATRIX_MVP"],[6,3,1,"","RL_SHADER_LOC_MATRIX_NORMAL"],[6,3,1,"","RL_SHADER_LOC_MATRIX_PROJECTION"],[6,3,1,"","RL_SHADER_LOC_MATRIX_VIEW"],[6,3,1,"","RL_SHADER_LOC_VECTOR_VIEW"],[6,3,1,"","RL_SHADER_LOC_VERTEX_COLOR"],[6,3,1,"","RL_SHADER_LOC_VERTEX_NORMAL"],[6,3,1,"","RL_SHADER_LOC_VERTEX_POSITION"],[6,3,1,"","RL_SHADER_LOC_VERTEX_TANGENT"],[6,3,1,"","RL_SHADER_LOC_VERTEX_TEXCOORD01"],[6,3,1,"","RL_SHADER_LOC_VERTEX_TEXCOORD02"],[6,3,1,"","RL_SHADER_UNIFORM_FLOAT"],[6,3,1,"","RL_SHADER_UNIFORM_INT"],[6,3,1,"","RL_SHADER_UNIFORM_IVEC2"],[6,3,1,"","RL_SHADER_UNIFORM_IVEC3"],[6,3,1,"","RL_SHADER_UNIFORM_IVEC4"],[6,3,1,"","RL_SHADER_UNIFORM_SAMPLER2D"],[6,3,1,"","RL_SHADER_UNIFORM_UINT"],[6,3,1,"","RL_SHADER_UNIFORM_UIVEC2"],[6,3,1,"","RL_SHADER_UNIFORM_UIVEC3"],[6,3,1,"","RL_SHADER_UNIFORM_UIVEC4"],[6,3,1,"","RL_SHADER_UNIFORM_VEC2"],[6,3,1,"","RL_SHADER_UNIFORM_VEC3"],[6,3,1,"","RL_SHADER_UNIFORM_VEC4"],[6,3,1,"","RL_TEXTURE_FILTER_ANISOTROPIC_16X"],[6,3,1,"","RL_TEXTURE_FILTER_ANISOTROPIC_4X"],[6,3,1,"","RL_TEXTURE_FILTER_ANISOTROPIC_8X"],[6,3,1,"","RL_TEXTURE_FILTER_BILINEAR"],[6,3,1,"","RL_TEXTURE_FILTER_POINT"],[6,3,1,"","RL_TEXTURE_FILTER_TRILINEAR"],[6,1,1,"","Ray"],[6,1,1,"","RayCollision"],[6,1,1,"","Rectangle"],[6,4,1,"","Remap"],[6,1,1,"","RenderTexture"],[6,1,1,"","RenderTexture2D"],[6,4,1,"","ResetPhysics"],[6,4,1,"","RestoreWindow"],[6,4,1,"","ResumeAudioStream"],[6,4,1,"","ResumeMusicStream"],[6,4,1,"","ResumeSound"],[6,3,1,"","SCROLLBAR"],[6,3,1,"","SCROLLBAR_SIDE"],[6,3,1,"","SCROLLBAR_WIDTH"],[6,3,1,"","SCROLL_PADDING"],[6,3,1,"","SCROLL_SLIDER_PADDING"],[6,3,1,"","SCROLL_SLIDER_SIZE"],[6,3,1,"","SCROLL_SPEED"],[6,3,1,"","SHADER_ATTRIB_FLOAT"],[6,3,1,"","SHADER_ATTRIB_VEC2"],[6,3,1,"","SHADER_ATTRIB_VEC3"],[6,3,1,"","SHADER_ATTRIB_VEC4"],[6,3,1,"","SHADER_LOC_BONE_MATRICES"],[6,3,1,"","SHADER_LOC_COLOR_AMBIENT"],[6,3,1,"","SHADER_LOC_COLOR_DIFFUSE"],[6,3,1,"","SHADER_LOC_COLOR_SPECULAR"],[6,3,1,"","SHADER_LOC_MAP_ALBEDO"],[6,3,1,"","SHADER_LOC_MAP_BRDF"],[6,3,1,"","SHADER_LOC_MAP_CUBEMAP"],[6,3,1,"","SHADER_LOC_MAP_EMISSION"],[6,3,1,"","SHADER_LOC_MAP_HEIGHT"],[6,3,1,"","SHADER_LOC_MAP_IRRADIANCE"],[6,3,1,"","SHADER_LOC_MAP_METALNESS"],[6,3,1,"","SHADER_LOC_MAP_NORMAL"],[6,3,1,"","SHADER_LOC_MAP_OCCLUSION"],[6,3,1,"","SHADER_LOC_MAP_PREFILTER"],[6,3,1,"","SHADER_LOC_MAP_ROUGHNESS"],[6,3,1,"","SHADER_LOC_MATRIX_MODEL"],[6,3,1,"","SHADER_LOC_MATRIX_MVP"],[6,3,1,"","SHADER_LOC_MATRIX_NORMAL"],[6,3,1,"","SHADER_LOC_MATRIX_PROJECTION"],[6,3,1,"","SHADER_LOC_MATRIX_VIEW"],[6,3,1,"","SHADER_LOC_VECTOR_VIEW"],[6,3,1,"","SHADER_LOC_VERTEX_BONEIDS"],[6,3,1,"","SHADER_LOC_VERTEX_BONEWEIGHTS"],[6,3,1,"","SHADER_LOC_VERTEX_COLOR"],[6,3,1,"","SHADER_LOC_VERTEX_NORMAL"],[6,3,1,"","SHADER_LOC_VERTEX_POSITION"],[6,3,1,"","SHADER_LOC_VERTEX_TANGENT"],[6,3,1,"","SHADER_LOC_VERTEX_TEXCOORD01"],[6,3,1,"","SHADER_LOC_VERTEX_TEXCOORD02"],[6,3,1,"","SHADER_UNIFORM_FLOAT"],[6,3,1,"","SHADER_UNIFORM_INT"],[6,3,1,"","SHADER_UNIFORM_IVEC2"],[6,3,1,"","SHADER_UNIFORM_IVEC3"],[6,3,1,"","SHADER_UNIFORM_IVEC4"],[6,3,1,"","SHADER_UNIFORM_SAMPLER2D"],[6,3,1,"","SHADER_UNIFORM_VEC2"],[6,3,1,"","SHADER_UNIFORM_VEC3"],[6,3,1,"","SHADER_UNIFORM_VEC4"],[6,3,1,"","SKYBLUE"],[6,3,1,"","SLIDER"],[6,3,1,"","SLIDER_PADDING"],[6,3,1,"","SLIDER_WIDTH"],[6,3,1,"","SPINNER"],[6,3,1,"","SPIN_BUTTON_SPACING"],[6,3,1,"","SPIN_BUTTON_WIDTH"],[6,3,1,"","STATE_DISABLED"],[6,3,1,"","STATE_FOCUSED"],[6,3,1,"","STATE_NORMAL"],[6,3,1,"","STATE_PRESSED"],[6,3,1,"","STATUSBAR"],[6,4,1,"","SaveFileData"],[6,4,1,"","SaveFileText"],[6,4,1,"","SeekMusicStream"],[6,4,1,"","SetAudioStreamBufferSizeDefault"],[6,4,1,"","SetAudioStreamCallback"],[6,4,1,"","SetAudioStreamPan"],[6,4,1,"","SetAudioStreamPitch"],[6,4,1,"","SetAudioStreamVolume"],[6,4,1,"","SetAutomationEventBaseFrame"],[6,4,1,"","SetAutomationEventList"],[6,4,1,"","SetClipboardText"],[6,4,1,"","SetConfigFlags"],[6,4,1,"","SetExitKey"],[6,4,1,"","SetGamepadMappings"],[6,4,1,"","SetGamepadVibration"],[6,4,1,"","SetGesturesEnabled"],[6,4,1,"","SetLoadFileDataCallback"],[6,4,1,"","SetLoadFileTextCallback"],[6,4,1,"","SetMasterVolume"],[6,4,1,"","SetMaterialTexture"],[6,4,1,"","SetModelMeshMaterial"],[6,4,1,"","SetMouseCursor"],[6,4,1,"","SetMouseOffset"],[6,4,1,"","SetMousePosition"],[6,4,1,"","SetMouseScale"],[6,4,1,"","SetMusicPan"],[6,4,1,"","SetMusicPitch"],[6,4,1,"","SetMusicVolume"],[6,4,1,"","SetPhysicsBodyRotation"],[6,4,1,"","SetPhysicsGravity"],[6,4,1,"","SetPhysicsTimeStep"],[6,4,1,"","SetPixelColor"],[6,4,1,"","SetRandomSeed"],[6,4,1,"","SetSaveFileDataCallback"],[6,4,1,"","SetSaveFileTextCallback"],[6,4,1,"","SetShaderValue"],[6,4,1,"","SetShaderValueMatrix"],[6,4,1,"","SetShaderValueTexture"],[6,4,1,"","SetShaderValueV"],[6,4,1,"","SetShapesTexture"],[6,4,1,"","SetSoundPan"],[6,4,1,"","SetSoundPitch"],[6,4,1,"","SetSoundVolume"],[6,4,1,"","SetTargetFPS"],[6,4,1,"","SetTextLineSpacing"],[6,4,1,"","SetTextureFilter"],[6,4,1,"","SetTextureWrap"],[6,4,1,"","SetTraceLogCallback"],[6,4,1,"","SetTraceLogLevel"],[6,4,1,"","SetWindowFocused"],[6,4,1,"","SetWindowIcon"],[6,4,1,"","SetWindowIcons"],[6,4,1,"","SetWindowMaxSize"],[6,4,1,"","SetWindowMinSize"],[6,4,1,"","SetWindowMonitor"],[6,4,1,"","SetWindowOpacity"],[6,4,1,"","SetWindowPosition"],[6,4,1,"","SetWindowSize"],[6,4,1,"","SetWindowState"],[6,4,1,"","SetWindowTitle"],[6,1,1,"","Shader"],[6,3,1,"","ShaderAttributeDataType"],[6,3,1,"","ShaderLocationIndex"],[6,3,1,"","ShaderUniformDataType"],[6,4,1,"","ShowCursor"],[6,1,1,"","Sound"],[6,4,1,"","StartAutomationEventRecording"],[6,4,1,"","StopAudioStream"],[6,4,1,"","StopAutomationEventRecording"],[6,4,1,"","StopMusicStream"],[6,4,1,"","StopSound"],[6,4,1,"","SwapScreenBuffer"],[6,3,1,"","TEXTBOX"],[6,3,1,"","TEXTURE_FILTER_ANISOTROPIC_16X"],[6,3,1,"","TEXTURE_FILTER_ANISOTROPIC_4X"],[6,3,1,"","TEXTURE_FILTER_ANISOTROPIC_8X"],[6,3,1,"","TEXTURE_FILTER_BILINEAR"],[6,3,1,"","TEXTURE_FILTER_POINT"],[6,3,1,"","TEXTURE_FILTER_TRILINEAR"],[6,3,1,"","TEXTURE_WRAP_CLAMP"],[6,3,1,"","TEXTURE_WRAP_MIRROR_CLAMP"],[6,3,1,"","TEXTURE_WRAP_MIRROR_REPEAT"],[6,3,1,"","TEXTURE_WRAP_REPEAT"],[6,3,1,"","TEXT_ALIGNMENT"],[6,3,1,"","TEXT_ALIGNMENT_VERTICAL"],[6,3,1,"","TEXT_ALIGN_BOTTOM"],[6,3,1,"","TEXT_ALIGN_CENTER"],[6,3,1,"","TEXT_ALIGN_LEFT"],[6,3,1,"","TEXT_ALIGN_MIDDLE"],[6,3,1,"","TEXT_ALIGN_RIGHT"],[6,3,1,"","TEXT_ALIGN_TOP"],[6,3,1,"","TEXT_COLOR_DISABLED"],[6,3,1,"","TEXT_COLOR_FOCUSED"],[6,3,1,"","TEXT_COLOR_NORMAL"],[6,3,1,"","TEXT_COLOR_PRESSED"],[6,3,1,"","TEXT_LINE_SPACING"],[6,3,1,"","TEXT_PADDING"],[6,3,1,"","TEXT_READONLY"],[6,3,1,"","TEXT_SIZE"],[6,3,1,"","TEXT_SPACING"],[6,3,1,"","TEXT_WRAP_CHAR"],[6,3,1,"","TEXT_WRAP_MODE"],[6,3,1,"","TEXT_WRAP_NONE"],[6,3,1,"","TEXT_WRAP_WORD"],[6,3,1,"","TOGGLE"],[6,4,1,"","TakeScreenshot"],[6,4,1,"","TextAppend"],[6,4,1,"","TextCopy"],[6,4,1,"","TextFindIndex"],[6,4,1,"","TextFormat"],[6,4,1,"","TextInsert"],[6,4,1,"","TextIsEqual"],[6,4,1,"","TextJoin"],[6,4,1,"","TextLength"],[6,4,1,"","TextReplace"],[6,4,1,"","TextSplit"],[6,4,1,"","TextSubtext"],[6,4,1,"","TextToCamel"],[6,4,1,"","TextToFloat"],[6,4,1,"","TextToInteger"],[6,4,1,"","TextToLower"],[6,4,1,"","TextToPascal"],[6,4,1,"","TextToSnake"],[6,4,1,"","TextToUpper"],[6,1,1,"","Texture"],[6,1,1,"","Texture2D"],[6,1,1,"","TextureCubemap"],[6,3,1,"","TextureFilter"],[6,3,1,"","TextureWrap"],[6,4,1,"","ToggleBorderlessWindowed"],[6,4,1,"","ToggleFullscreen"],[6,4,1,"","TraceLog"],[6,3,1,"","TraceLogLevel"],[6,1,1,"","Transform"],[6,4,1,"","UnloadAudioStream"],[6,4,1,"","UnloadAutomationEventList"],[6,4,1,"","UnloadCodepoints"],[6,4,1,"","UnloadDirectoryFiles"],[6,4,1,"","UnloadDroppedFiles"],[6,4,1,"","UnloadFileData"],[6,4,1,"","UnloadFileText"],[6,4,1,"","UnloadFont"],[6,4,1,"","UnloadFontData"],[6,4,1,"","UnloadImage"],[6,4,1,"","UnloadImageColors"],[6,4,1,"","UnloadImagePalette"],[6,4,1,"","UnloadMaterial"],[6,4,1,"","UnloadMesh"],[6,4,1,"","UnloadModel"],[6,4,1,"","UnloadModelAnimation"],[6,4,1,"","UnloadModelAnimations"],[6,4,1,"","UnloadMusicStream"],[6,4,1,"","UnloadRandomSequence"],[6,4,1,"","UnloadRenderTexture"],[6,4,1,"","UnloadShader"],[6,4,1,"","UnloadSound"],[6,4,1,"","UnloadSoundAlias"],[6,4,1,"","UnloadTexture"],[6,4,1,"","UnloadUTF8"],[6,4,1,"","UnloadVrStereoConfig"],[6,4,1,"","UnloadWave"],[6,4,1,"","UnloadWaveSamples"],[6,4,1,"","UpdateAudioStream"],[6,4,1,"","UpdateCamera"],[6,4,1,"","UpdateCameraPro"],[6,4,1,"","UpdateMeshBuffer"],[6,4,1,"","UpdateModelAnimation"],[6,4,1,"","UpdateModelAnimationBones"],[6,4,1,"","UpdateMusicStream"],[6,4,1,"","UpdatePhysics"],[6,4,1,"","UpdateSound"],[6,4,1,"","UpdateTexture"],[6,4,1,"","UpdateTextureRec"],[6,4,1,"","UploadMesh"],[6,3,1,"","VALUEBOX"],[6,3,1,"","VIOLET"],[6,1,1,"","Vector2"],[6,4,1,"","Vector2Add"],[6,4,1,"","Vector2AddValue"],[6,4,1,"","Vector2Angle"],[6,4,1,"","Vector2Clamp"],[6,4,1,"","Vector2ClampValue"],[6,4,1,"","Vector2Distance"],[6,4,1,"","Vector2DistanceSqr"],[6,4,1,"","Vector2Divide"],[6,4,1,"","Vector2DotProduct"],[6,4,1,"","Vector2Equals"],[6,4,1,"","Vector2Invert"],[6,4,1,"","Vector2Length"],[6,4,1,"","Vector2LengthSqr"],[6,4,1,"","Vector2Lerp"],[6,4,1,"","Vector2LineAngle"],[6,4,1,"","Vector2Max"],[6,4,1,"","Vector2Min"],[6,4,1,"","Vector2MoveTowards"],[6,4,1,"","Vector2Multiply"],[6,4,1,"","Vector2Negate"],[6,4,1,"","Vector2Normalize"],[6,4,1,"","Vector2One"],[6,4,1,"","Vector2Reflect"],[6,4,1,"","Vector2Refract"],[6,4,1,"","Vector2Rotate"],[6,4,1,"","Vector2Scale"],[6,4,1,"","Vector2Subtract"],[6,4,1,"","Vector2SubtractValue"],[6,4,1,"","Vector2Transform"],[6,4,1,"","Vector2Zero"],[6,1,1,"","Vector3"],[6,4,1,"","Vector3Add"],[6,4,1,"","Vector3AddValue"],[6,4,1,"","Vector3Angle"],[6,4,1,"","Vector3Barycenter"],[6,4,1,"","Vector3Clamp"],[6,4,1,"","Vector3ClampValue"],[6,4,1,"","Vector3CrossProduct"],[6,4,1,"","Vector3CubicHermite"],[6,4,1,"","Vector3Distance"],[6,4,1,"","Vector3DistanceSqr"],[6,4,1,"","Vector3Divide"],[6,4,1,"","Vector3DotProduct"],[6,4,1,"","Vector3Equals"],[6,4,1,"","Vector3Invert"],[6,4,1,"","Vector3Length"],[6,4,1,"","Vector3LengthSqr"],[6,4,1,"","Vector3Lerp"],[6,4,1,"","Vector3Max"],[6,4,1,"","Vector3Min"],[6,4,1,"","Vector3MoveTowards"],[6,4,1,"","Vector3Multiply"],[6,4,1,"","Vector3Negate"],[6,4,1,"","Vector3Normalize"],[6,4,1,"","Vector3One"],[6,4,1,"","Vector3OrthoNormalize"],[6,4,1,"","Vector3Perpendicular"],[6,4,1,"","Vector3Project"],[6,4,1,"","Vector3Reflect"],[6,4,1,"","Vector3Refract"],[6,4,1,"","Vector3Reject"],[6,4,1,"","Vector3RotateByAxisAngle"],[6,4,1,"","Vector3RotateByQuaternion"],[6,4,1,"","Vector3Scale"],[6,4,1,"","Vector3Subtract"],[6,4,1,"","Vector3SubtractValue"],[6,4,1,"","Vector3ToFloatV"],[6,4,1,"","Vector3Transform"],[6,4,1,"","Vector3Unproject"],[6,4,1,"","Vector3Zero"],[6,1,1,"","Vector4"],[6,4,1,"","Vector4Add"],[6,4,1,"","Vector4AddValue"],[6,4,1,"","Vector4Distance"],[6,4,1,"","Vector4DistanceSqr"],[6,4,1,"","Vector4Divide"],[6,4,1,"","Vector4DotProduct"],[6,4,1,"","Vector4Equals"],[6,4,1,"","Vector4Invert"],[6,4,1,"","Vector4Length"],[6,4,1,"","Vector4LengthSqr"],[6,4,1,"","Vector4Lerp"],[6,4,1,"","Vector4Max"],[6,4,1,"","Vector4Min"],[6,4,1,"","Vector4MoveTowards"],[6,4,1,"","Vector4Multiply"],[6,4,1,"","Vector4Negate"],[6,4,1,"","Vector4Normalize"],[6,4,1,"","Vector4One"],[6,4,1,"","Vector4Scale"],[6,4,1,"","Vector4Subtract"],[6,4,1,"","Vector4SubtractValue"],[6,4,1,"","Vector4Zero"],[6,1,1,"","VrDeviceInfo"],[6,1,1,"","VrStereoConfig"],[6,3,1,"","WHITE"],[6,4,1,"","WaitTime"],[6,1,1,"","Wave"],[6,4,1,"","WaveCopy"],[6,4,1,"","WaveCrop"],[6,4,1,"","WaveFormat"],[6,4,1,"","WindowShouldClose"],[6,4,1,"","Wrap"],[6,3,1,"","YELLOW"],[6,3,1,"","ffi"],[6,1,1,"","float16"],[6,1,1,"","float3"],[6,4,1,"","glfwCreateCursor"],[6,4,1,"","glfwCreateStandardCursor"],[6,4,1,"","glfwCreateWindow"],[6,4,1,"","glfwDefaultWindowHints"],[6,4,1,"","glfwDestroyCursor"],[6,4,1,"","glfwDestroyWindow"],[6,4,1,"","glfwExtensionSupported"],[6,4,1,"","glfwFocusWindow"],[6,4,1,"","glfwGetClipboardString"],[6,4,1,"","glfwGetCurrentContext"],[6,4,1,"","glfwGetCursorPos"],[6,4,1,"","glfwGetError"],[6,4,1,"","glfwGetFramebufferSize"],[6,4,1,"","glfwGetGamepadName"],[6,4,1,"","glfwGetGamepadState"],[6,4,1,"","glfwGetGammaRamp"],[6,4,1,"","glfwGetInputMode"],[6,4,1,"","glfwGetJoystickAxes"],[6,4,1,"","glfwGetJoystickButtons"],[6,4,1,"","glfwGetJoystickGUID"],[6,4,1,"","glfwGetJoystickHats"],[6,4,1,"","glfwGetJoystickName"],[6,4,1,"","glfwGetJoystickUserPointer"],[6,4,1,"","glfwGetKey"],[6,4,1,"","glfwGetKeyName"],[6,4,1,"","glfwGetKeyScancode"],[6,4,1,"","glfwGetMonitorContentScale"],[6,4,1,"","glfwGetMonitorName"],[6,4,1,"","glfwGetMonitorPhysicalSize"],[6,4,1,"","glfwGetMonitorPos"],[6,4,1,"","glfwGetMonitorUserPointer"],[6,4,1,"","glfwGetMonitorWorkarea"],[6,4,1,"","glfwGetMonitors"],[6,4,1,"","glfwGetMouseButton"],[6,4,1,"","glfwGetPlatform"],[6,4,1,"","glfwGetPrimaryMonitor"],[6,4,1,"","glfwGetProcAddress"],[6,4,1,"","glfwGetRequiredInstanceExtensions"],[6,4,1,"","glfwGetTime"],[6,4,1,"","glfwGetTimerFrequency"],[6,4,1,"","glfwGetTimerValue"],[6,4,1,"","glfwGetVersion"],[6,4,1,"","glfwGetVersionString"],[6,4,1,"","glfwGetVideoMode"],[6,4,1,"","glfwGetVideoModes"],[6,4,1,"","glfwGetWindowAttrib"],[6,4,1,"","glfwGetWindowContentScale"],[6,4,1,"","glfwGetWindowFrameSize"],[6,4,1,"","glfwGetWindowMonitor"],[6,4,1,"","glfwGetWindowOpacity"],[6,4,1,"","glfwGetWindowPos"],[6,4,1,"","glfwGetWindowSize"],[6,4,1,"","glfwGetWindowTitle"],[6,4,1,"","glfwGetWindowUserPointer"],[6,4,1,"","glfwHideWindow"],[6,4,1,"","glfwIconifyWindow"],[6,4,1,"","glfwInit"],[6,4,1,"","glfwInitAllocator"],[6,4,1,"","glfwInitHint"],[6,4,1,"","glfwJoystickIsGamepad"],[6,4,1,"","glfwJoystickPresent"],[6,4,1,"","glfwMakeContextCurrent"],[6,4,1,"","glfwMaximizeWindow"],[6,4,1,"","glfwPlatformSupported"],[6,4,1,"","glfwPollEvents"],[6,4,1,"","glfwPostEmptyEvent"],[6,4,1,"","glfwRawMouseMotionSupported"],[6,4,1,"","glfwRequestWindowAttention"],[6,4,1,"","glfwRestoreWindow"],[6,4,1,"","glfwSetCharCallback"],[6,4,1,"","glfwSetCharModsCallback"],[6,4,1,"","glfwSetClipboardString"],[6,4,1,"","glfwSetCursor"],[6,4,1,"","glfwSetCursorEnterCallback"],[6,4,1,"","glfwSetCursorPos"],[6,4,1,"","glfwSetCursorPosCallback"],[6,4,1,"","glfwSetDropCallback"],[6,4,1,"","glfwSetErrorCallback"],[6,4,1,"","glfwSetFramebufferSizeCallback"],[6,4,1,"","glfwSetGamma"],[6,4,1,"","glfwSetGammaRamp"],[6,4,1,"","glfwSetInputMode"],[6,4,1,"","glfwSetJoystickCallback"],[6,4,1,"","glfwSetJoystickUserPointer"],[6,4,1,"","glfwSetKeyCallback"],[6,4,1,"","glfwSetMonitorCallback"],[6,4,1,"","glfwSetMonitorUserPointer"],[6,4,1,"","glfwSetMouseButtonCallback"],[6,4,1,"","glfwSetScrollCallback"],[6,4,1,"","glfwSetTime"],[6,4,1,"","glfwSetWindowAspectRatio"],[6,4,1,"","glfwSetWindowAttrib"],[6,4,1,"","glfwSetWindowCloseCallback"],[6,4,1,"","glfwSetWindowContentScaleCallback"],[6,4,1,"","glfwSetWindowFocusCallback"],[6,4,1,"","glfwSetWindowIcon"],[6,4,1,"","glfwSetWindowIconifyCallback"],[6,4,1,"","glfwSetWindowMaximizeCallback"],[6,4,1,"","glfwSetWindowMonitor"],[6,4,1,"","glfwSetWindowOpacity"],[6,4,1,"","glfwSetWindowPos"],[6,4,1,"","glfwSetWindowPosCallback"],[6,4,1,"","glfwSetWindowRefreshCallback"],[6,4,1,"","glfwSetWindowShouldClose"],[6,4,1,"","glfwSetWindowSize"],[6,4,1,"","glfwSetWindowSizeCallback"],[6,4,1,"","glfwSetWindowSizeLimits"],[6,4,1,"","glfwSetWindowTitle"],[6,4,1,"","glfwSetWindowUserPointer"],[6,4,1,"","glfwShowWindow"],[6,4,1,"","glfwSwapBuffers"],[6,4,1,"","glfwSwapInterval"],[6,4,1,"","glfwTerminate"],[6,4,1,"","glfwUpdateGamepadMappings"],[6,4,1,"","glfwVulkanSupported"],[6,4,1,"","glfwWaitEvents"],[6,4,1,"","glfwWaitEventsTimeout"],[6,4,1,"","glfwWindowHint"],[6,4,1,"","glfwWindowHintString"],[6,4,1,"","glfwWindowShouldClose"],[6,1,1,"","rAudioBuffer"],[6,1,1,"","rAudioProcessor"],[6,3,1,"","rl"],[6,4,1,"","rlActiveDrawBuffers"],[6,4,1,"","rlActiveTextureSlot"],[6,4,1,"","rlBegin"],[6,4,1,"","rlBindFramebuffer"],[6,4,1,"","rlBindImageTexture"],[6,4,1,"","rlBindShaderBuffer"],[6,3,1,"","rlBlendMode"],[6,4,1,"","rlBlitFramebuffer"],[6,4,1,"","rlCheckErrors"],[6,4,1,"","rlCheckRenderBatchLimit"],[6,4,1,"","rlClearColor"],[6,4,1,"","rlClearScreenBuffers"],[6,4,1,"","rlColor3f"],[6,4,1,"","rlColor4f"],[6,4,1,"","rlColor4ub"],[6,4,1,"","rlColorMask"],[6,4,1,"","rlCompileShader"],[6,4,1,"","rlComputeShaderDispatch"],[6,4,1,"","rlCopyShaderBuffer"],[6,4,1,"","rlCubemapParameters"],[6,3,1,"","rlCullMode"],[6,4,1,"","rlDisableBackfaceCulling"],[6,4,1,"","rlDisableColorBlend"],[6,4,1,"","rlDisableDepthMask"],[6,4,1,"","rlDisableDepthTest"],[6,4,1,"","rlDisableFramebuffer"],[6,4,1,"","rlDisableScissorTest"],[6,4,1,"","rlDisableShader"],[6,4,1,"","rlDisableSmoothLines"],[6,4,1,"","rlDisableStereoRender"],[6,4,1,"","rlDisableTexture"],[6,4,1,"","rlDisableTextureCubemap"],[6,4,1,"","rlDisableVertexArray"],[6,4,1,"","rlDisableVertexAttribute"],[6,4,1,"","rlDisableVertexBuffer"],[6,4,1,"","rlDisableVertexBufferElement"],[6,4,1,"","rlDisableWireMode"],[6,1,1,"","rlDrawCall"],[6,4,1,"","rlDrawRenderBatch"],[6,4,1,"","rlDrawRenderBatchActive"],[6,4,1,"","rlDrawVertexArray"],[6,4,1,"","rlDrawVertexArrayElements"],[6,4,1,"","rlDrawVertexArrayElementsInstanced"],[6,4,1,"","rlDrawVertexArrayInstanced"],[6,4,1,"","rlEnableBackfaceCulling"],[6,4,1,"","rlEnableColorBlend"],[6,4,1,"","rlEnableDepthMask"],[6,4,1,"","rlEnableDepthTest"],[6,4,1,"","rlEnableFramebuffer"],[6,4,1,"","rlEnablePointMode"],[6,4,1,"","rlEnableScissorTest"],[6,4,1,"","rlEnableShader"],[6,4,1,"","rlEnableSmoothLines"],[6,4,1,"","rlEnableStereoRender"],[6,4,1,"","rlEnableTexture"],[6,4,1,"","rlEnableTextureCubemap"],[6,4,1,"","rlEnableVertexArray"],[6,4,1,"","rlEnableVertexAttribute"],[6,4,1,"","rlEnableVertexBuffer"],[6,4,1,"","rlEnableVertexBufferElement"],[6,4,1,"","rlEnableWireMode"],[6,4,1,"","rlEnd"],[6,4,1,"","rlFramebufferAttach"],[6,3,1,"","rlFramebufferAttachTextureType"],[6,3,1,"","rlFramebufferAttachType"],[6,4,1,"","rlFramebufferComplete"],[6,4,1,"","rlFrustum"],[6,4,1,"","rlGenTextureMipmaps"],[6,4,1,"","rlGetActiveFramebuffer"],[6,4,1,"","rlGetCullDistanceFar"],[6,4,1,"","rlGetCullDistanceNear"],[6,4,1,"","rlGetFramebufferHeight"],[6,4,1,"","rlGetFramebufferWidth"],[6,4,1,"","rlGetGlTextureFormats"],[6,4,1,"","rlGetLineWidth"],[6,4,1,"","rlGetLocationAttrib"],[6,4,1,"","rlGetLocationUniform"],[6,4,1,"","rlGetMatrixModelview"],[6,4,1,"","rlGetMatrixProjection"],[6,4,1,"","rlGetMatrixProjectionStereo"],[6,4,1,"","rlGetMatrixTransform"],[6,4,1,"","rlGetMatrixViewOffsetStereo"],[6,4,1,"","rlGetPixelFormatName"],[6,4,1,"","rlGetShaderBufferSize"],[6,4,1,"","rlGetShaderIdDefault"],[6,4,1,"","rlGetShaderLocsDefault"],[6,4,1,"","rlGetTextureIdDefault"],[6,4,1,"","rlGetVersion"],[6,3,1,"","rlGlVersion"],[6,4,1,"","rlIsStereoRenderEnabled"],[6,4,1,"","rlLoadComputeShaderProgram"],[6,4,1,"","rlLoadDrawCube"],[6,4,1,"","rlLoadDrawQuad"],[6,4,1,"","rlLoadExtensions"],[6,4,1,"","rlLoadFramebuffer"],[6,4,1,"","rlLoadIdentity"],[6,4,1,"","rlLoadRenderBatch"],[6,4,1,"","rlLoadShaderBuffer"],[6,4,1,"","rlLoadShaderCode"],[6,4,1,"","rlLoadShaderProgram"],[6,4,1,"","rlLoadTexture"],[6,4,1,"","rlLoadTextureCubemap"],[6,4,1,"","rlLoadTextureDepth"],[6,4,1,"","rlLoadVertexArray"],[6,4,1,"","rlLoadVertexBuffer"],[6,4,1,"","rlLoadVertexBufferElement"],[6,4,1,"","rlMatrixMode"],[6,4,1,"","rlMultMatrixf"],[6,4,1,"","rlNormal3f"],[6,4,1,"","rlOrtho"],[6,3,1,"","rlPixelFormat"],[6,4,1,"","rlPopMatrix"],[6,4,1,"","rlPushMatrix"],[6,4,1,"","rlReadScreenPixels"],[6,4,1,"","rlReadShaderBuffer"],[6,4,1,"","rlReadTexturePixels"],[6,1,1,"","rlRenderBatch"],[6,4,1,"","rlRotatef"],[6,4,1,"","rlScalef"],[6,4,1,"","rlScissor"],[6,4,1,"","rlSetBlendFactors"],[6,4,1,"","rlSetBlendFactorsSeparate"],[6,4,1,"","rlSetBlendMode"],[6,4,1,"","rlSetClipPlanes"],[6,4,1,"","rlSetCullFace"],[6,4,1,"","rlSetFramebufferHeight"],[6,4,1,"","rlSetFramebufferWidth"],[6,4,1,"","rlSetLineWidth"],[6,4,1,"","rlSetMatrixModelview"],[6,4,1,"","rlSetMatrixProjection"],[6,4,1,"","rlSetMatrixProjectionStereo"],[6,4,1,"","rlSetMatrixViewOffsetStereo"],[6,4,1,"","rlSetRenderBatchActive"],[6,4,1,"","rlSetShader"],[6,4,1,"","rlSetTexture"],[6,4,1,"","rlSetUniform"],[6,4,1,"","rlSetUniformMatrices"],[6,4,1,"","rlSetUniformMatrix"],[6,4,1,"","rlSetUniformSampler"],[6,4,1,"","rlSetVertexAttribute"],[6,4,1,"","rlSetVertexAttributeDefault"],[6,4,1,"","rlSetVertexAttributeDivisor"],[6,3,1,"","rlShaderAttributeDataType"],[6,3,1,"","rlShaderLocationIndex"],[6,3,1,"","rlShaderUniformDataType"],[6,4,1,"","rlTexCoord2f"],[6,3,1,"","rlTextureFilter"],[6,4,1,"","rlTextureParameters"],[6,3,1,"","rlTraceLogLevel"],[6,4,1,"","rlTranslatef"],[6,4,1,"","rlUnloadFramebuffer"],[6,4,1,"","rlUnloadRenderBatch"],[6,4,1,"","rlUnloadShaderBuffer"],[6,4,1,"","rlUnloadShaderProgram"],[6,4,1,"","rlUnloadTexture"],[6,4,1,"","rlUnloadVertexArray"],[6,4,1,"","rlUnloadVertexBuffer"],[6,4,1,"","rlUpdateShaderBuffer"],[6,4,1,"","rlUpdateTexture"],[6,4,1,"","rlUpdateVertexBuffer"],[6,4,1,"","rlUpdateVertexBufferElements"],[6,4,1,"","rlVertex2f"],[6,4,1,"","rlVertex2i"],[6,4,1,"","rlVertex3f"],[6,1,1,"","rlVertexBuffer"],[6,4,1,"","rlViewport"],[6,4,1,"","rlglClose"],[6,4,1,"","rlglInit"],[6,1,1,"","struct"]],"raylib.AudioStream":[[6,2,1,"","buffer"],[6,2,1,"","channels"],[6,2,1,"","processor"],[6,2,1,"","sampleRate"],[6,2,1,"","sampleSize"]],"raylib.AutomationEvent":[[6,2,1,"","frame"],[6,2,1,"","params"],[6,2,1,"","type"]],"raylib.AutomationEventList":[[6,2,1,"","capacity"],[6,2,1,"","count"],[6,2,1,"","events"]],"raylib.BoneInfo":[[6,2,1,"","name"],[6,2,1,"","parent"]],"raylib.BoundingBox":[[6,2,1,"","max"],[6,2,1,"","min"]],"raylib.Camera":[[6,2,1,"","fovy"],[6,2,1,"","position"],[6,2,1,"","projection"],[6,2,1,"","target"],[6,2,1,"","up"]],"raylib.Camera2D":[[6,2,1,"","offset"],[6,2,1,"","rotation"],[6,2,1,"","target"],[6,2,1,"","zoom"]],"raylib.Camera3D":[[6,2,1,"","fovy"],[6,2,1,"","position"],[6,2,1,"","projection"],[6,2,1,"","target"],[6,2,1,"","up"]],"raylib.Color":[[6,2,1,"","a"],[6,2,1,"","b"],[6,2,1,"","g"],[6,2,1,"","r"]],"raylib.FilePathList":[[6,2,1,"","capacity"],[6,2,1,"","count"],[6,2,1,"","paths"]],"raylib.Font":[[6,2,1,"","baseSize"],[6,2,1,"","glyphCount"],[6,2,1,"","glyphPadding"],[6,2,1,"","glyphs"],[6,2,1,"","recs"],[6,2,1,"","texture"]],"raylib.GLFWallocator":[[6,2,1,"","allocate"],[6,2,1,"","deallocate"],[6,2,1,"","reallocate"],[6,2,1,"","user"]],"raylib.GLFWgamepadstate":[[6,2,1,"","axes"],[6,2,1,"","buttons"]],"raylib.GLFWgammaramp":[[6,2,1,"","blue"],[6,2,1,"","green"],[6,2,1,"","red"],[6,2,1,"","size"]],"raylib.GLFWimage":[[6,2,1,"","height"],[6,2,1,"","pixels"],[6,2,1,"","width"]],"raylib.GLFWvidmode":[[6,2,1,"","blueBits"],[6,2,1,"","greenBits"],[6,2,1,"","height"],[6,2,1,"","redBits"],[6,2,1,"","refreshRate"],[6,2,1,"","width"]],"raylib.GlyphInfo":[[6,2,1,"","advanceX"],[6,2,1,"","image"],[6,2,1,"","offsetX"],[6,2,1,"","offsetY"],[6,2,1,"","value"]],"raylib.GuiStyleProp":[[6,2,1,"","controlId"],[6,2,1,"","propertyId"],[6,2,1,"","propertyValue"]],"raylib.Image":[[6,2,1,"","data"],[6,2,1,"","format"],[6,2,1,"","height"],[6,2,1,"","mipmaps"],[6,2,1,"","width"]],"raylib.Material":[[6,2,1,"","maps"],[6,2,1,"","params"],[6,2,1,"","shader"]],"raylib.MaterialMap":[[6,2,1,"","color"],[6,2,1,"","texture"],[6,2,1,"","value"]],"raylib.Matrix":[[6,2,1,"","m0"],[6,2,1,"","m1"],[6,2,1,"","m10"],[6,2,1,"","m11"],[6,2,1,"","m12"],[6,2,1,"","m13"],[6,2,1,"","m14"],[6,2,1,"","m15"],[6,2,1,"","m2"],[6,2,1,"","m3"],[6,2,1,"","m4"],[6,2,1,"","m5"],[6,2,1,"","m6"],[6,2,1,"","m7"],[6,2,1,"","m8"],[6,2,1,"","m9"]],"raylib.Matrix2x2":[[6,2,1,"","m00"],[6,2,1,"","m01"],[6,2,1,"","m10"],[6,2,1,"","m11"]],"raylib.Mesh":[[6,2,1,"","animNormals"],[6,2,1,"","animVertices"],[6,2,1,"","boneCount"],[6,2,1,"","boneIds"],[6,2,1,"","boneMatrices"],[6,2,1,"","boneWeights"],[6,2,1,"","colors"],[6,2,1,"","indices"],[6,2,1,"","normals"],[6,2,1,"","tangents"],[6,2,1,"","texcoords"],[6,2,1,"","texcoords2"],[6,2,1,"","triangleCount"],[6,2,1,"","vaoId"],[6,2,1,"","vboId"],[6,2,1,"","vertexCount"],[6,2,1,"","vertices"]],"raylib.Model":[[6,2,1,"","bindPose"],[6,2,1,"","boneCount"],[6,2,1,"","bones"],[6,2,1,"","materialCount"],[6,2,1,"","materials"],[6,2,1,"","meshCount"],[6,2,1,"","meshMaterial"],[6,2,1,"","meshes"],[6,2,1,"","transform"]],"raylib.ModelAnimation":[[6,2,1,"","boneCount"],[6,2,1,"","bones"],[6,2,1,"","frameCount"],[6,2,1,"","framePoses"],[6,2,1,"","name"]],"raylib.Music":[[6,2,1,"","ctxData"],[6,2,1,"","ctxType"],[6,2,1,"","frameCount"],[6,2,1,"","looping"],[6,2,1,"","stream"]],"raylib.NPatchInfo":[[6,2,1,"","bottom"],[6,2,1,"","layout"],[6,2,1,"","left"],[6,2,1,"","right"],[6,2,1,"","source"],[6,2,1,"","top"]],"raylib.PhysicsBodyData":[[6,2,1,"","angularVelocity"],[6,2,1,"","dynamicFriction"],[6,2,1,"","enabled"],[6,2,1,"","force"],[6,2,1,"","freezeOrient"],[6,2,1,"","id"],[6,2,1,"","inertia"],[6,2,1,"","inverseInertia"],[6,2,1,"","inverseMass"],[6,2,1,"","isGrounded"],[6,2,1,"","mass"],[6,2,1,"","orient"],[6,2,1,"","position"],[6,2,1,"","restitution"],[6,2,1,"","shape"],[6,2,1,"","staticFriction"],[6,2,1,"","torque"],[6,2,1,"","useGravity"],[6,2,1,"","velocity"]],"raylib.PhysicsManifoldData":[[6,2,1,"","bodyA"],[6,2,1,"","bodyB"],[6,2,1,"","contacts"],[6,2,1,"","contactsCount"],[6,2,1,"","dynamicFriction"],[6,2,1,"","id"],[6,2,1,"","normal"],[6,2,1,"","penetration"],[6,2,1,"","restitution"],[6,2,1,"","staticFriction"]],"raylib.PhysicsShape":[[6,2,1,"","body"],[6,2,1,"","radius"],[6,2,1,"","transform"],[6,2,1,"","type"],[6,2,1,"","vertexData"]],"raylib.PhysicsVertexData":[[6,2,1,"","normals"],[6,2,1,"","positions"],[6,2,1,"","vertexCount"]],"raylib.Quaternion":[[6,2,1,"","w"],[6,2,1,"","x"],[6,2,1,"","y"],[6,2,1,"","z"]],"raylib.Ray":[[6,2,1,"","direction"],[6,2,1,"","position"]],"raylib.RayCollision":[[6,2,1,"","distance"],[6,2,1,"","hit"],[6,2,1,"","normal"],[6,2,1,"","point"]],"raylib.Rectangle":[[6,2,1,"","height"],[6,2,1,"","width"],[6,2,1,"","x"],[6,2,1,"","y"]],"raylib.RenderTexture":[[6,2,1,"","depth"],[6,2,1,"","id"],[6,2,1,"","texture"]],"raylib.RenderTexture2D":[[6,2,1,"","depth"],[6,2,1,"","id"],[6,2,1,"","texture"]],"raylib.Shader":[[6,2,1,"","id"],[6,2,1,"","locs"]],"raylib.Sound":[[6,2,1,"","frameCount"],[6,2,1,"","stream"]],"raylib.Texture":[[6,2,1,"","format"],[6,2,1,"","height"],[6,2,1,"","id"],[6,2,1,"","mipmaps"],[6,2,1,"","width"]],"raylib.Texture2D":[[6,2,1,"","format"],[6,2,1,"","height"],[6,2,1,"","id"],[6,2,1,"","mipmaps"],[6,2,1,"","width"]],"raylib.TextureCubemap":[[6,2,1,"","format"],[6,2,1,"","height"],[6,2,1,"","id"],[6,2,1,"","mipmaps"],[6,2,1,"","width"]],"raylib.Transform":[[6,2,1,"","rotation"],[6,2,1,"","scale"],[6,2,1,"","translation"]],"raylib.Vector2":[[6,2,1,"","x"],[6,2,1,"","y"]],"raylib.Vector3":[[6,2,1,"","x"],[6,2,1,"","y"],[6,2,1,"","z"]],"raylib.Vector4":[[6,2,1,"","w"],[6,2,1,"","x"],[6,2,1,"","y"],[6,2,1,"","z"]],"raylib.VrDeviceInfo":[[6,2,1,"","chromaAbCorrection"],[6,2,1,"","eyeToScreenDistance"],[6,2,1,"","hResolution"],[6,2,1,"","hScreenSize"],[6,2,1,"","interpupillaryDistance"],[6,2,1,"","lensDistortionValues"],[6,2,1,"","lensSeparationDistance"],[6,2,1,"","vResolution"],[6,2,1,"","vScreenSize"]],"raylib.VrStereoConfig":[[6,2,1,"","leftLensCenter"],[6,2,1,"","leftScreenCenter"],[6,2,1,"","projection"],[6,2,1,"","rightLensCenter"],[6,2,1,"","rightScreenCenter"],[6,2,1,"","scale"],[6,2,1,"","scaleIn"],[6,2,1,"","viewOffset"]],"raylib.Wave":[[6,2,1,"","channels"],[6,2,1,"","data"],[6,2,1,"","frameCount"],[6,2,1,"","sampleRate"],[6,2,1,"","sampleSize"]],"raylib.float16":[[6,2,1,"","v"]],"raylib.float3":[[6,2,1,"","v"]],"raylib.rlDrawCall":[[6,2,1,"","mode"],[6,2,1,"","textureId"],[6,2,1,"","vertexAlignment"],[6,2,1,"","vertexCount"]],"raylib.rlRenderBatch":[[6,2,1,"","bufferCount"],[6,2,1,"","currentBuffer"],[6,2,1,"","currentDepth"],[6,2,1,"","drawCounter"],[6,2,1,"","draws"],[6,2,1,"","vertexBuffer"]],"raylib.rlVertexBuffer":[[6,2,1,"","colors"],[6,2,1,"","elementCount"],[6,2,1,"","indices"],[6,2,1,"","normals"],[6,2,1,"","texcoords"],[6,2,1,"","vaoId"],[6,2,1,"","vboId"],[6,2,1,"","vertices"]]},"objnames":{"0":["py","module","Python module"],"1":["py","class","Python class"],"2":["py","attribute","Python attribute"],"3":["py","data","Python data"],"4":["py","function","Python function"]},"objtypes":{"0":"py:module","1":"py:class","2":"py:attribute","3":"py:data","4":"py:function"},"terms":{"":[0,1],"0":[0,1,2,5,6],"0f":[5,6],"0x3f":[5,6],"0xrrggbbaa":[5,6],"1":[1,5,6],"10":[0,1,5],"100":[1,5,6],"101":5,"102":5,"1024":5,"103":5,"104":5,"105":5,"10500":1,"106":5,"107":5,"108":5,"109":5,"11":[1,5],"110":5,"111":5,"112":5,"113":5,"114":5,"115":5,"116":5,"117":5,"118":5,"119":5,"12":[1,5],"120":5,"121":5,"122":5,"123":5,"124":5,"125":5,"126":5,"127":5,"128":5,"129":5,"13":[1,5],"130":5,"131":5,"132":5,"133":5,"134":5,"135":5,"136":5,"137":5,"138":5,"139":5,"14":[0,1,5],"140":5,"141":5,"142":5,"143":5,"144":5,"145":5,"146":5,"147":5,"148":5,"149":5,"15":[1,5],"150":5,"151":5,"152":5,"153":5,"154":5,"155":5,"156":5,"157":5,"158":5,"159":5,"16":[5,6],"160":5,"161":5,"162":5,"163":5,"16384":5,"164":5,"165":5,"166":5,"167":5,"168":5,"168100":1,"169":5,"16bpp":[5,6],"17":5,"170":5,"171":5,"172":5,"173":5,"174":5,"175":5,"176":5,"177":5,"178":5,"179":5,"18":[5,6],"180":5,"180000":1,"181":5,"182":5,"183":5,"184":5,"185":5,"186":5,"187":5,"188":5,"189":5,"19":5,"190":[1,5,6],"191":5,"192":5,"193":5,"194":5,"195":5,"196":5,"197":5,"198":5,"199":5,"2":[1,5,6],"20":[1,5,6],"200":[1,5,6],"201":5,"202":5,"2020":1,"203":5,"204":5,"2048":5,"205":5,"206":5,"207":5,"208":5,"209":5,"21":5,"210":5,"211":5,"212":5,"213":5,"214":5,"215":5,"216":5,"217":5,"218":5,"219":5,"22":5,"220":5,"221":5,"222":5,"223":5,"224":5,"225":5,"226":5,"227":5,"228":5,"229":5,"23":5,"230":5,"231":5,"232":5,"233":5,"234":5,"235":5,"236":5,"237":5,"238":5,"239":5,"24":5,"240":5,"241":5,"242":5,"243":5,"244":5,"245":5,"246":5,"247":5,"248":5,"249":5,"25":5,"250":5,"251":5,"252":5,"253":5,"254":5,"255":[5,6],"256":5,"257":5,"258":5,"259":5,"26":5,"260":5,"261":5,"262":5,"263":5,"264":5,"265":5,"266":5,"267":5,"268":5,"269":5,"27":5,"28":5,"280":5,"281":5,"282":5,"283":5,"284":5,"29":5,"290":5,"291":5,"292":5,"293":5,"294":5,"295":5,"296":5,"297":5,"298":5,"299":5,"2d":[5,6],"3":[0,1,5,6],"30":5,"300":5,"301":5,"31":5,"32":[2,5],"320":5,"321":5,"322":5,"323":5,"324":5,"325":5,"326":5,"327":5,"32768":5,"328":5,"329":5,"32bit":[5,6],"33":5,"330":5,"331":5,"332":5,"333":5,"334":5,"335":5,"336":5,"33800":1,"34":5,"340":5,"341":5,"342":5,"343":5,"344":5,"345":5,"346":5,"347":5,"348":5,"35":5,"359":[5,6],"36":5,"360":[5,6],"37":5,"38":5,"39":5,"3d":[1,5,6],"4":[1,2,5,6],"40":5,"4096":5,"41":5,"42":5,"43":5,"44":5,"45":[5,6],"450":[1,5,6],"46":5,"47":5,"48":5,"49":5,"4x4":[5,6],"5":[0,2,4,5,6],"50":5,"500":1,"51":5,"512":5,"52":5,"53":[1,5],"54":5,"55":5,"56":5,"57":5,"58":5,"59":5,"6":[0,5],"60":[1,5,6],"61":5,"62":5,"63":5,"6300":1,"64":[2,5],"65":5,"65536":5,"66":5,"666666":[5,6],"67":5,"68":5,"69":5,"7":[0,1,5],"70":5,"71":5,"72":5,"73":5,"74":5,"75":5,"76":5,"77":5,"7700":1,"78":5,"79":5,"8":[0,1,5,6],"80":[1,5],"800":[1,5,6],"8000":1,"81":5,"8192":5,"82":5,"83":5,"84":5,"85":5,"86":5,"8600":1,"87":5,"88":5,"89":5,"9":[0,1,5],"90":5,"90deg":[5,6],"91":5,"92":5,"93":5,"94":5,"95":5,"95000":1,"96":5,"97":5,"98":5,"99":5,"A":1,"And":0,"BE":[5,6],"BY":[5,6],"But":[1,3],"For":[1,2],"If":[0,2,3,6],"It":[1,5],"NOT":[5,6],"ON":[0,2],"On":[0,1],"The":[1,3,5,6],"Then":[0,1,2,3],"There":[0,1,3,5],"These":0,"To":0,"With":1,"_cffi_backend":[5,6],"_raylib_cffi":0,"abi":3,"abpp":[5,6],"accept":0,"access":3,"accumul":[5,6],"activ":[1,5,6],"actual":[0,5,6],"ad":2,"add":[1,5,6],"addit":[2,3,5,6],"advancex":[5,6],"advantag":3,"advert":4,"again":[5,6],"algorithm":[5,6],"alia":[5,6],"alias":[5,6],"align":5,"all":[1,2,3,5,6],"alloc":[5,6],"alloi":1,"allow":6,"alpha":[5,6],"alphamask":[5,6],"alreadi":3,"also":[1,2,3,5],"altern":2,"alwai":[3,6],"amount":[5,6],"an":[3,5,6],"angl":[5,6],"angular":[5,6],"angularveloc":[5,6],"ani":[1,5,6],"anim":[5,6],"animcount":[5,6],"animnorm":[5,6],"animvertic":[5,6],"anoth":[5,6],"anyth":[3,5],"api":[3,4],"app":4,"append":[5,6],"appli":[5,6],"applic":[5,6],"approxim":[5,6],"apt":[0,1,2],"ar":[0,2,3,5,6],"area":[5,6],"arg":[5,6],"argument":2,"arm64":1,"around":5,"arrai":[5,6],"arrow_pad":[5,6],"arrows_s":[5,6],"arrows_vis":[5,6],"ask":[0,1,2,5,6],"aspect":[5,6],"assign":[5,6],"async":1,"asyncio":1,"atla":[5,6],"attach":[5,6],"attach_audio_mixed_processor":5,"attach_audio_stream_processor":5,"attachaudiomixedprocessor":6,"attachaudiostreamprocessor":6,"attachtyp":[5,6],"attempt":1,"attrib":[5,6],"attribnam":[5,6],"attribtyp":[5,6],"attribut":[5,6],"audio":[1,5,6],"audiostream":[5,6],"auto":[0,1],"autom":[5,6],"automat":[1,5,6],"automationev":[5,6],"automationeventlist":[5,6],"avail":[1,5,6],"avoid":[3,5,6],"await":1,"awar":2,"ax":6,"axi":[5,6],"b":[5,6],"back":[5,6],"backend":4,"backfac":[5,6],"background":[5,6],"background_color":[5,6],"bar":[5,6],"base":[5,6],"base64":[5,6],"base_color_dis":[5,6],"base_color_focus":[5,6],"base_color_norm":[5,6],"base_color_press":[5,6],"basepath":[5,6],"bases":[5,6],"batch":[5,6],"battl":1,"bbpp":[5,6],"bdist_wheel":0,"been":[0,2,3,5,6],"befor":[1,2,3],"begin":[5,6],"begin_blend_mod":5,"begin_draw":[1,5],"begin_mode_2d":5,"begin_mode_3d":5,"begin_scissor_mod":5,"begin_shader_mod":5,"begin_texture_mod":5,"begin_vr_stereo_mod":5,"beginblendmod":6,"begindraw":6,"beginmode2d":6,"beginmode3d":6,"beginn":1,"beginscissormod":6,"beginshadermod":6,"begintexturemod":6,"beginvrstereomod":6,"beig":[5,6],"being":[5,6],"belong":[5,6],"below":2,"best":0,"better":1,"betweeen":[5,6],"between":[5,6],"bezier":[5,6],"bicub":[5,6],"bigger":[5,6],"billboard":[5,6],"bin":1,"binari":[0,1,5,6],"bind":[0,2,4,5,6],"bindpos":[5,6],"bit":[1,2],"black":[5,6],"blank":[5,6],"blend":[5,6],"blend_add_color":[5,6],"blend_addit":[5,6],"blend_alpha":[5,6],"blend_alpha_premultipli":[5,6],"blend_custom":[5,6],"blend_custom_separ":[5,6],"blend_multipli":[5,6],"blend_subtract_color":[5,6],"blendmod":[5,6],"blit":[5,6],"blob":[0,3],"bloxel":1,"blue":[5,6],"bluebit":6,"blur":[5,6],"blursiz":[5,6],"board":1,"bodi":[5,6],"bodya":[5,6],"bodyb":[5,6],"bone":[5,6],"bonecount":[5,6],"boneid":[5,6],"boneinfo":[5,6],"bonematric":[5,6],"boneweight":[5,6],"book":1,"bookworm":2,"bool":[5,6],"border":[5,6],"border_color_dis":[5,6],"border_color_focus":[5,6],"border_color_norm":[5,6],"border_color_press":[5,6],"border_width":[5,6],"borderless":[5,6],"both":[1,2,3,5,6],"bottom":[5,6],"bottomleft":[5,6],"bottomright":[5,6],"bound":[5,6],"boundingbox":[5,6],"box":[5,6],"box1":[5,6],"box2":[5,6],"branch":2,"break":[1,2,5,6],"brew":1,"bright":[5,6],"broadcom":2,"brown":[5,6],"browser":[4,5,6],"buffer":[5,6],"buffercount":[5,6],"bufferel":[5,6],"bufferid":[5,6],"buffermask":[5,6],"bug":[0,1],"build":[1,2,4],"build_multi":0,"build_multi_linux":0,"built":[0,1],"bullsey":[1,2],"bundl":3,"bunni":1,"button":[5,6],"byte":[5,6],"c":[0,3,4,5],"c1":[5,6],"c2":[5,6],"c3":[5,6],"c4":[5,6],"c5":[5,6],"c6":[5,6],"cach":[0,2],"calcul":1,"call":[1,2,5,6],"callback":[5,6],"camel":[5,6],"camera":[5,6],"camera2d":[5,6],"camera3d":[5,6],"camera_custom":[5,6],"camera_first_person":[5,6],"camera_fre":[5,6],"camera_orbit":[5,6],"camera_orthograph":[5,6],"camera_perspect":[5,6],"camera_third_person":[5,6],"cameramod":[5,6],"cameraproject":[5,6],"can":[0,1,2,3,5,6],"canva":[5,6],"cap":[5,6],"capac":[5,6],"capsul":[5,6],"care":[5,6],"carefulli":1,"case":[1,5,6],"catmul":[5,6],"caveat":1,"cd":[0,1,2],"cell":[5,6],"cellular":[5,6],"center":[5,6],"center1":[5,6],"center2":[5,6],"centeri":[5,6],"centerpo":[5,6],"centerx":[5,6],"certain":[5,6],"cffi":[0,1,2,3,5,6],"chang":[5,6],"change_directori":5,"changedirectori":6,"channel":[5,6],"char":[5,6],"charact":[5,6],"chatroom":1,"check":[1,5,6],"check_collision_box":5,"check_collision_box_spher":5,"check_collision_circl":5,"check_collision_circle_lin":5,"check_collision_circle_rec":5,"check_collision_lin":5,"check_collision_point_circl":5,"check_collision_point_lin":5,"check_collision_point_poli":5,"check_collision_point_rec":5,"check_collision_point_triangl":5,"check_collision_rec":5,"check_collision_spher":5,"check_pad":[5,6],"checkbox":[5,6],"checkcollisionbox":6,"checkcollisionboxspher":6,"checkcollisioncircl":6,"checkcollisioncirclelin":6,"checkcollisioncirclerec":6,"checkcollisionlin":6,"checkcollisionpointcircl":6,"checkcollisionpointlin":6,"checkcollisionpointpoli":6,"checkcollisionpointrec":6,"checkcollisionpointtriangl":6,"checkcollisionrec":6,"checkcollisionspher":6,"checksi":[5,6],"checksx":[5,6],"choos":[5,6],"chromaabcorrect":[5,6],"circl":[5,6],"clamp":[5,6],"class":[5,6],"clear":[5,6],"clear_background":[1,5],"clear_window_st":5,"clearbackground":6,"clearwindowst":6,"click":[5,6],"clip":[5,6],"clipboard":[5,6],"clockwis":[5,6],"clone":[0,1,2],"close":[1,5,6],"close_audio_devic":5,"close_phys":5,"close_window":[1,5],"closeaudiodevic":6,"closephys":6,"closewindow":6,"cmake":[0,2],"code":[3,5,6],"codepoint":[5,6],"codepoint_to_utf8":5,"codepointcount":[5,6],"codepoints":[5,6],"codepointtoutf8":6,"col1":[5,6],"col2":[5,6],"collid":[5,6],"collis":[5,6],"collisionpoint":[5,6],"color":[5,6],"color1":[5,6],"color2":[5,6],"color_alpha":5,"color_alpha_blend":5,"color_bright":5,"color_contrast":5,"color_from_hsv":5,"color_from_norm":5,"color_is_equ":5,"color_lerp":5,"color_norm":5,"color_selector_s":[5,6],"color_tint":5,"color_to_hsv":5,"color_to_int":5,"coloralpha":6,"coloralphablend":6,"colorbright":6,"colorcontrast":6,"colorcount":[5,6],"colorfromhsv":6,"colorfromnorm":6,"colorhsv":[5,6],"colorisequ":6,"colorlerp":6,"colornorm":6,"colorpick":[5,6],"colortint":6,"colortohsv":6,"colortoint":6,"column":5,"com":[0,1,2,3],"combo":[5,6],"combo_button_spac":[5,6],"combo_button_width":[5,6],"combobox":[5,6],"command":0,"commerci":1,"common":0,"compat":1,"compdata":[5,6],"compdatas":[5,6],"compil":[0,1,3,5,6],"complet":[0,1,5,6],"compon":5,"compress":[5,6],"compress_data":5,"compressdata":6,"compsiz":[5,6],"comput":[5,6],"compute_crc32":5,"compute_md5":5,"compute_sha1":5,"computecrc32":6,"computemd5":6,"computesha1":6,"cone":[5,6],"config":[0,1,5,6],"configflag":[5,6],"configur":[0,5,6],"conflict":[5,6],"connect":[5,6],"consid":[5,6],"contact":[1,5,6],"contactscount":[5,6],"contain":[5,6],"content":[5,6],"context":[5,6],"contrast":[5,6],"contribut":0,"control":[1,5,6],"controlid":[5,6],"conveni":5,"convers":[5,6],"convert":[1,5,6],"convolut":[5,6],"coordin":[5,6],"copi":[0,5,6],"core":5,"correct":[0,5,6],"costli":1,"could":[0,5,6],"count":[5,6],"counter":[5,6],"cp":[0,2],"cp37":0,"cp37m":0,"cpu":[5,6],"cpython":1,"crc32":[5,6],"creat":[1,5,6],"create_physics_body_circl":5,"create_physics_body_polygon":5,"create_physics_body_rectangl":5,"createphysicsbodycircl":6,"createphysicsbodypolygon":6,"createphysicsbodyrectangl":6,"crop":[5,6],"ctxdata":[5,6],"ctxtype":[5,6],"ctype":[1,3],"cube":[5,6],"cubemap":[5,6],"cubemap_layout_auto_detect":[5,6],"cubemap_layout_cross_four_by_thre":[5,6],"cubemap_layout_cross_three_by_four":[5,6],"cubemap_layout_line_horizont":[5,6],"cubemap_layout_line_vert":[5,6],"cubemaplayout":[5,6],"cubes":[5,6],"cubic":[5,6],"cubicmap":[5,6],"cuboid":[5,6],"cull":[5,6],"current":[1,5,6],"currentbuff":[5,6],"currentdepth":[5,6],"cursor":[5,6],"custom":[5,6],"cylind":[5,6],"darkblu":[5,6],"darkbrown":[5,6],"darkgrai":[5,6],"darkgreen":[5,6],"darkpurpl":[5,6],"data":[1,5,6],"datas":[5,6],"dbuild_exampl":2,"dbuild_shared_lib":[0,2],"dcmake_build_typ":[0,2],"dcmake_install_prefix":2,"dcustomize_build":[0,2],"de":[5,6],"dealloc":[5,6],"debug":0,"decod":[5,6],"decode_data_base64":5,"decodedatabase64":6,"decompress":[5,6],"decompress_data":5,"decompressdata":6,"def":1,"default":[5,6],"defeat":1,"defin":[5,6],"deflat":[5,6],"degre":[5,6],"delet":[5,6],"delimit":[5,6],"delta":[5,6],"denom":[5,6],"densiti":[5,6],"depend":[1,5,6],"depth":[5,6],"describ":[5,6],"descript":[5,6],"desir":[5,6],"desktop":2,"dest":[5,6],"destid":[5,6],"destin":[5,6],"destoffset":[5,6],"destroi":[5,6],"destroy_physics_bodi":5,"destroyphysicsbodi":6,"detach":[5,6],"detach_audio_mixed_processor":5,"detach_audio_stream_processor":5,"detachaudiomixedprocessor":6,"detachaudiostreamprocessor":6,"detect":[0,5,6],"dev":[0,2],"develop":1,"devic":[1,5,6],"did":1,"differ":[0,1,3,5,6],"diffus":[5,6],"dimens":[5,6],"dir":[0,2,5,6],"direct":[5,6],"directori":[0,5,6],"directory_exist":5,"directoryexist":6,"dirpath":[5,6],"disabl":[1,5,6],"disable_cursor":5,"disable_event_wait":5,"disablecursor":6,"disableeventwait":6,"discord":1,"dispatch":[5,6],"displai":[5,6],"dist":0,"distanc":[5,6],"distribut":0,"dither":[5,6],"divisor":[5,6],"dll":3,"do":[1,3],"doc":[5,6],"docstr":1,"document":[1,3],"doe":[1,5,6],"doesn":[0,1,2],"doesnt":0,"don":[0,1,3],"done":[1,5],"doom":1,"dopengl_vers":2,"dot":[5,6],"doubl":[5,6],"dpi":[5,6],"dplatform":2,"drag":[5,6],"draw":[1,5,6],"draw_billboard":5,"draw_billboard_pro":5,"draw_billboard_rec":5,"draw_bounding_box":5,"draw_capsul":5,"draw_capsule_wir":5,"draw_circl":5,"draw_circle_3d":5,"draw_circle_gradi":5,"draw_circle_lin":5,"draw_circle_lines_v":5,"draw_circle_sector":5,"draw_circle_sector_lin":5,"draw_circle_v":5,"draw_cub":5,"draw_cube_v":5,"draw_cube_wir":5,"draw_cube_wires_v":5,"draw_cylind":5,"draw_cylinder_ex":5,"draw_cylinder_wir":5,"draw_cylinder_wires_ex":5,"draw_ellips":5,"draw_ellipse_lin":5,"draw_fp":5,"draw_grid":5,"draw_lin":5,"draw_line_3d":5,"draw_line_bezi":5,"draw_line_ex":5,"draw_line_strip":5,"draw_line_v":5,"draw_mesh":5,"draw_mesh_instanc":5,"draw_model":5,"draw_model_ex":5,"draw_model_point":5,"draw_model_points_ex":5,"draw_model_wir":5,"draw_model_wires_ex":5,"draw_pixel":5,"draw_pixel_v":5,"draw_plan":5,"draw_point_3d":5,"draw_poli":5,"draw_poly_lin":5,"draw_poly_lines_ex":5,"draw_r":5,"draw_rai":5,"draw_rectangl":5,"draw_rectangle_gradient_ex":5,"draw_rectangle_gradient_h":5,"draw_rectangle_gradient_v":5,"draw_rectangle_lin":5,"draw_rectangle_lines_ex":5,"draw_rectangle_pro":5,"draw_rectangle_rec":5,"draw_rectangle_round":5,"draw_rectangle_rounded_lin":5,"draw_rectangle_rounded_lines_ex":5,"draw_rectangle_v":5,"draw_ring_lin":5,"draw_spher":5,"draw_sphere_ex":5,"draw_sphere_wir":5,"draw_spline_basi":5,"draw_spline_bezier_cub":5,"draw_spline_bezier_quadrat":5,"draw_spline_catmull_rom":5,"draw_spline_linear":5,"draw_spline_segment_basi":5,"draw_spline_segment_bezier_cub":5,"draw_spline_segment_bezier_quadrat":5,"draw_spline_segment_catmull_rom":5,"draw_spline_segment_linear":5,"draw_text":[1,5],"draw_text_codepoint":5,"draw_text_ex":5,"draw_text_pro":5,"draw_textur":5,"draw_texture_ex":5,"draw_texture_n_patch":5,"draw_texture_pro":5,"draw_texture_rec":5,"draw_texture_v":5,"draw_triangl":5,"draw_triangle_3d":5,"draw_triangle_fan":5,"draw_triangle_lin":5,"draw_triangle_strip":5,"draw_triangle_strip_3d":5,"drawbillboard":6,"drawbillboardpro":6,"drawbillboardrec":6,"drawboundingbox":6,"drawcapsul":6,"drawcapsulewir":6,"drawcircl":6,"drawcircle3d":6,"drawcirclegradi":6,"drawcirclelin":6,"drawcirclelinesv":6,"drawcirclesector":6,"drawcirclesectorlin":6,"drawcirclev":6,"drawcount":[5,6],"drawcub":6,"drawcubev":6,"drawcubewir":6,"drawcubewiresv":6,"drawcylind":6,"drawcylinderex":6,"drawcylinderwir":6,"drawcylinderwiresex":6,"drawellips":6,"drawellipselin":6,"drawfp":6,"drawgrid":6,"drawlin":6,"drawline3d":6,"drawlinebezi":6,"drawlineex":6,"drawlinestrip":6,"drawlinev":6,"drawmesh":6,"drawmeshinstanc":6,"drawmodel":6,"drawmodelex":6,"drawmodelpoint":6,"drawmodelpointsex":6,"drawmodelwir":6,"drawmodelwiresex":6,"drawn":[5,6],"drawpixel":6,"drawpixelv":6,"drawplan":6,"drawpoint3d":6,"drawpoli":6,"drawpolylin":6,"drawpolylinesex":6,"drawr":6,"drawrai":6,"drawrectangl":6,"drawrectanglegradientex":6,"drawrectanglegradienth":6,"drawrectanglegradientv":6,"drawrectanglelin":6,"drawrectanglelinesex":6,"drawrectanglepro":6,"drawrectanglerec":6,"drawrectangleround":6,"drawrectangleroundedlin":6,"drawrectangleroundedlinesex":6,"drawrectanglev":6,"drawringlin":6,"drawspher":6,"drawsphereex":6,"drawspherewir":6,"drawsplinebasi":6,"drawsplinebeziercub":6,"drawsplinebezierquadrat":6,"drawsplinecatmullrom":6,"drawsplinelinear":6,"drawsplinesegmentbasi":6,"drawsplinesegmentbeziercub":6,"drawsplinesegmentbezierquadrat":6,"drawsplinesegmentcatmullrom":6,"drawsplinesegmentlinear":6,"drawtext":6,"drawtextcodepoint":6,"drawtextex":6,"drawtextpro":6,"drawtextur":6,"drawtextureex":6,"drawtexturenpatch":6,"drawtexturepro":6,"drawtexturerec":6,"drawtexturev":6,"drawtriangl":6,"drawtriangle3d":6,"drawtrianglefan":6,"drawtrianglelin":6,"drawtrianglestrip":6,"drawtrianglestrip3d":6,"driver":2,"drop":[5,6],"dropdown":[5,6],"dropdown_arrow_hidden":[5,6],"dropdown_items_spac":[5,6],"dropdown_roll_up":[5,6],"dropdownbox":[5,6],"dst":[5,6],"dstheight":[5,6],"dstptr":[5,6],"dstrec":[5,6],"dstwidth":[5,6],"dstx":[5,6],"dsty":[5,6],"dsupport_fileformat_flac":[0,2],"dsupport_fileformat_jpg":[0,2],"dummi":[5,6],"duplic":[5,6],"durat":[5,6],"dwith_pic":[0,2],"dynam":[0,4,5,6],"dynamicfrict":[5,6],"e":[1,2,5,6],"each":[5,6],"easier":1,"eclips":1,"edg":[5,6],"edit":0,"editmod":[5,6],"editor":1,"educ":1,"eidolon":1,"either":1,"elaps":[5,6],"electronstudio":[0,1,3],"element":[5,6],"elementcount":[5,6],"ellips":[5,6],"elsewher":0,"empti":[5,6],"emscripten":1,"enabl":[1,5,6],"enable_cursor":5,"enable_event_wait":5,"enablecursor":6,"enableeventwait":6,"encod":[5,6],"encode_data_base64":5,"encodedatabase64":6,"end":[5,6],"end_blend_mod":5,"end_draw":[1,5],"end_mode_2d":5,"end_mode_3d":5,"end_scissor_mod":5,"end_shader_mod":5,"end_texture_mod":5,"end_vr_stereo_mod":5,"endangl":[5,6],"endblendmod":6,"enddraw":[5,6],"endmode2d":6,"endmode3d":6,"endpo":[5,6],"endpos1":[5,6],"endpos2":[5,6],"endposi":[5,6],"endposx":[5,6],"endradiu":[5,6],"endscissormod":6,"endshadermod":6,"endtexturemod":6,"endvrstereomod":6,"ensur":0,"entir":[5,6],"environ":3,"equal":[5,6],"equat":[5,6],"equival":[1,5,6],"error":[5,6],"esc":[5,6],"etc":[1,3],"evalu":[5,6],"even":3,"event":[5,6],"ever":2,"everi":[1,5],"everyon":2,"exactli":3,"exampl":[1,3,6],"execut":[5,6],"exist":[5,6],"exit":[5,6],"explos":[5,6],"export":[5,6],"export_automation_event_list":5,"export_data_as_cod":5,"export_font_as_cod":5,"export_imag":5,"export_image_as_cod":5,"export_image_to_memori":5,"export_mesh":5,"export_mesh_as_cod":5,"export_wav":5,"export_wave_as_cod":5,"exportautomationeventlist":6,"exportdataascod":6,"exportfontascod":6,"exportimag":6,"exportimageascod":6,"exportimagetomemori":6,"exportmesh":6,"exportmeshascod":6,"exportwav":6,"exportwaveascod":6,"ext":[5,6],"extend":[5,6],"extens":[3,5,6],"extern":2,"ey":[5,6],"eyetoscreendist":[5,6],"face":[5,6],"factor":[5,6],"fade":[5,6],"failur":[3,5,6],"fallback":[5,6],"fan":[5,6],"far":[5,6],"farplan":[5,6],"faster":[1,3],"fbo":[5,6],"fboid":[5,6],"featur":1,"fewer":1,"ffi":[5,6],"figur":0,"file":[0,1,5,6],"file_exist":5,"filedata":[5,6],"fileexist":6,"filenam":[0,5,6],"filepath":[5,6],"filepathlist":[5,6],"files":[5,6],"filetyp":[5,6],"fill":[5,6],"filter":[5,6],"finalfram":[5,6],"find":[5,6],"finish":[5,6],"first":[0,5,6],"firstchar":[5,6],"fix":[0,5,6],"flag":[5,6],"flag_borderless_windowed_mod":[5,6],"flag_fullscreen_mod":[5,6],"flag_interlaced_hint":[5,6],"flag_msaa_4x_hint":[5,6],"flag_vsync_hint":[5,6],"flag_window_always_run":[5,6],"flag_window_hidden":[5,6],"flag_window_highdpi":[5,6],"flag_window_maxim":[5,6],"flag_window_minim":[5,6],"flag_window_mouse_passthrough":[5,6],"flag_window_resiz":[5,6],"flag_window_topmost":[5,6],"flag_window_transpar":[5,6],"flag_window_undecor":[5,6],"flag_window_unfocus":[5,6],"flip":[5,6],"float":[5,6],"float16":[5,6],"float3":[5,6],"float_equ":5,"floatequ":6,"floyd":[5,6],"focu":[5,6],"focus":[5,6],"folder":1,"follow":[0,5,6],"font":[5,6],"font_bitmap":[5,6],"font_default":[5,6],"font_sdf":[5,6],"fontsiz":[5,6],"fonttyp":[5,6],"forc":[0,2,5,6],"format":[5,6],"found":[5,6],"fovi":[5,6],"fp":[1,5,6],"frame":[5,6],"framebuff":[1,2,5,6],"framecount":[5,6],"framepos":[5,6],"free":[1,5,6],"freed":[5,6],"freezeori":[5,6],"friend":1,"friendli":1,"from":[1,3,4,5,6],"from_0":[5,6],"front":[5,6],"fscode":[5,6],"fsfilenam":[5,6],"fshaderid":[5,6],"full":[1,2,5,6],"fulli":1,"fullscreen":[5,6],"function":[1,3,5],"further":[5,6],"g":[1,5,6],"game":1,"gamepad":[5,6],"gamepad_axis_left_i":[5,6],"gamepad_axis_left_trigg":[5,6],"gamepad_axis_left_x":[5,6],"gamepad_axis_right_i":[5,6],"gamepad_axis_right_trigg":[5,6],"gamepad_axis_right_x":[5,6],"gamepad_button_left_face_down":[5,6],"gamepad_button_left_face_left":[5,6],"gamepad_button_left_face_right":[5,6],"gamepad_button_left_face_up":[5,6],"gamepad_button_left_thumb":[5,6],"gamepad_button_left_trigger_1":[5,6],"gamepad_button_left_trigger_2":[5,6],"gamepad_button_middl":[5,6],"gamepad_button_middle_left":[5,6],"gamepad_button_middle_right":[5,6],"gamepad_button_right_face_down":[5,6],"gamepad_button_right_face_left":[5,6],"gamepad_button_right_face_right":[5,6],"gamepad_button_right_face_up":[5,6],"gamepad_button_right_thumb":[5,6],"gamepad_button_right_trigger_1":[5,6],"gamepad_button_right_trigger_2":[5,6],"gamepad_button_unknown":[5,6],"gamepadaxi":[5,6],"gamepadbutton":[5,6],"gamma":[5,6],"gaussian":[5,6],"gbpp":[5,6],"gen_image_cellular":5,"gen_image_check":5,"gen_image_color":5,"gen_image_font_atla":5,"gen_image_gradient_linear":5,"gen_image_gradient_radi":5,"gen_image_gradient_squar":5,"gen_image_perlin_nois":5,"gen_image_text":5,"gen_image_white_nois":5,"gen_mesh_con":5,"gen_mesh_cub":5,"gen_mesh_cubicmap":5,"gen_mesh_cylind":5,"gen_mesh_heightmap":5,"gen_mesh_hemi_spher":5,"gen_mesh_knot":5,"gen_mesh_plan":5,"gen_mesh_poli":5,"gen_mesh_spher":5,"gen_mesh_tang":5,"gen_mesh_toru":5,"gen_texture_mipmap":5,"gener":[1,5,6],"genimagecellular":6,"genimagecheck":6,"genimagecolor":6,"genimagefontatla":6,"genimagegradientlinear":6,"genimagegradientradi":6,"genimagegradientsquar":6,"genimageperlinnois":6,"genimagetext":6,"genimagewhitenois":6,"genmeshcon":6,"genmeshcub":6,"genmeshcubicmap":6,"genmeshcylind":6,"genmeshheightmap":6,"genmeshhemispher":6,"genmeshknot":6,"genmeshplan":6,"genmeshpoli":6,"genmeshspher":6,"genmeshtang":6,"genmeshtoru":6,"gentexturemipmap":6,"geometri":[5,6],"gestur":[5,6],"gesture_doubletap":[5,6],"gesture_drag":[5,6],"gesture_hold":[5,6],"gesture_non":[5,6],"gesture_pinch_in":[5,6],"gesture_pinch_out":[5,6],"gesture_swipe_down":[5,6],"gesture_swipe_left":[5,6],"gesture_swipe_right":[5,6],"gesture_swipe_up":[5,6],"gesture_tap":[5,6],"get":[0,3,5,6],"get_application_directori":5,"get_camera_matrix":5,"get_camera_matrix_2d":5,"get_char_press":5,"get_clipboard_imag":5,"get_clipboard_text":5,"get_codepoint":5,"get_codepoint_count":5,"get_codepoint_next":5,"get_codepoint_previ":5,"get_collision_rec":5,"get_color":5,"get_current_monitor":5,"get_directory_path":5,"get_file_extens":5,"get_file_length":5,"get_file_mod_tim":5,"get_file_nam":5,"get_file_name_without_ext":5,"get_font_default":5,"get_fp":5,"get_frame_tim":5,"get_gamepad_axis_count":5,"get_gamepad_axis_mov":5,"get_gamepad_button_press":5,"get_gamepad_nam":5,"get_gesture_detect":5,"get_gesture_drag_angl":5,"get_gesture_drag_vector":5,"get_gesture_hold_dur":5,"get_gesture_pinch_angl":5,"get_gesture_pinch_vector":5,"get_glyph_atlas_rec":5,"get_glyph_index":5,"get_glyph_info":5,"get_image_alpha_bord":5,"get_image_color":5,"get_key_press":5,"get_master_volum":5,"get_mesh_bounding_box":5,"get_model_bounding_box":5,"get_monitor_count":5,"get_monitor_height":5,"get_monitor_nam":5,"get_monitor_physical_height":5,"get_monitor_physical_width":5,"get_monitor_posit":5,"get_monitor_refresh_r":5,"get_monitor_width":5,"get_mouse_delta":5,"get_mouse_i":5,"get_mouse_posit":5,"get_mouse_wheel_mov":5,"get_mouse_wheel_move_v":5,"get_mouse_x":5,"get_music_time_length":5,"get_music_time_plai":5,"get_physics_bodi":5,"get_physics_bodies_count":5,"get_physics_shape_typ":5,"get_physics_shape_vertex":5,"get_physics_shape_vertices_count":5,"get_pixel_color":5,"get_pixel_data_s":5,"get_prev_directory_path":5,"get_random_valu":5,"get_ray_collision_box":5,"get_ray_collision_mesh":5,"get_ray_collision_quad":5,"get_ray_collision_spher":5,"get_ray_collision_triangl":5,"get_render_height":5,"get_render_width":5,"get_screen_height":5,"get_screen_to_world_2d":5,"get_screen_to_world_rai":5,"get_screen_to_world_ray_ex":5,"get_screen_width":5,"get_shader_loc":5,"get_shader_location_attrib":5,"get_shapes_textur":5,"get_shapes_texture_rectangl":5,"get_spline_point_basi":5,"get_spline_point_bezier_cub":5,"get_spline_point_bezier_quad":5,"get_spline_point_catmull_rom":5,"get_spline_point_linear":5,"get_tim":5,"get_touch_i":5,"get_touch_point_count":5,"get_touch_point_id":5,"get_touch_posit":5,"get_touch_x":5,"get_window_handl":5,"get_window_posit":5,"get_window_scale_dpi":5,"get_working_directori":5,"get_world_to_screen":5,"get_world_to_screen_2d":5,"get_world_to_screen_ex":5,"getapplicationdirectori":6,"getcameramatrix":6,"getcameramatrix2d":6,"getcharpress":6,"getclipboardimag":6,"getclipboardtext":6,"getcodepoint":6,"getcodepointcount":6,"getcodepointnext":6,"getcodepointprevi":6,"getcollisionrec":6,"getcolor":6,"getcurrentmonitor":6,"getdirectorypath":6,"getfileextens":6,"getfilelength":6,"getfilemodtim":6,"getfilenam":6,"getfilenamewithoutext":6,"getfiles":[5,6],"getfontdefault":6,"getfp":6,"getframetim":6,"getgamepadaxiscount":6,"getgamepadaxismov":6,"getgamepadbuttonpress":6,"getgamepadnam":6,"getgesturedetect":6,"getgesturedragangl":6,"getgesturedragvector":6,"getgestureholddur":6,"getgesturepinchangl":6,"getgesturepinchvector":6,"getglyphatlasrec":6,"getglyphindex":6,"getglyphinfo":6,"getimagealphabord":6,"getimagecolor":6,"getkeypress":6,"getmastervolum":6,"getmeshboundingbox":6,"getmodelboundingbox":6,"getmonitorcount":6,"getmonitorheight":6,"getmonitornam":6,"getmonitorphysicalheight":6,"getmonitorphysicalwidth":6,"getmonitorposit":6,"getmonitorrefreshr":6,"getmonitorwidth":6,"getmousedelta":6,"getmousei":6,"getmouseposit":6,"getmousewheelmov":6,"getmousewheelmovev":6,"getmousex":6,"getmusictimelength":6,"getmusictimeplai":6,"getphysicsbodi":6,"getphysicsbodiescount":6,"getphysicsshapetyp":6,"getphysicsshapevertex":6,"getphysicsshapeverticescount":6,"getpixelcolor":6,"getpixeldatas":6,"getprevdirectorypath":6,"getrandomvalu":6,"getraycollisionbox":6,"getraycollisionmesh":6,"getraycollisionquad":6,"getraycollisionspher":6,"getraycollisiontriangl":6,"getrenderheight":6,"getrenderwidth":6,"getscreenheight":6,"getscreentoworld2d":6,"getscreentoworldrai":6,"getscreentoworldrayex":6,"getscreenwidth":6,"getshaderloc":6,"getshaderlocationattrib":6,"getshapestextur":6,"getshapestexturerectangl":6,"getsplinepointbasi":6,"getsplinepointbeziercub":6,"getsplinepointbezierquad":6,"getsplinepointcatmullrom":6,"getsplinepointlinear":6,"gettim":6,"gettouchi":6,"gettouchpointcount":6,"gettouchpointid":6,"gettouchposit":6,"gettouchx":6,"getwindowhandl":6,"getwindowposit":6,"getwindowscaledpi":6,"getworkingdirectori":6,"getworldtoscreen":6,"getworldtoscreen2d":6,"getworldtoscreenex":6,"git":[0,1,2],"github":[0,1,2,3],"given":[5,6],"gl":[2,5,6],"gldstalpha":[5,6],"gldstfactor":[5,6],"gldstrgb":[5,6],"gleqalpha":[5,6],"gleqrgb":[5,6],"glequat":[5,6],"glformat":[5,6],"glfw":2,"glfw_create_cursor":5,"glfw_create_standard_cursor":5,"glfw_create_window":5,"glfw_default_window_hint":5,"glfw_destroy_cursor":5,"glfw_destroy_window":5,"glfw_extension_support":5,"glfw_focus_window":5,"glfw_get_clipboard_str":5,"glfw_get_current_context":5,"glfw_get_cursor_po":5,"glfw_get_error":5,"glfw_get_framebuffer_s":5,"glfw_get_gamepad_nam":5,"glfw_get_gamepad_st":5,"glfw_get_gamma_ramp":5,"glfw_get_input_mod":5,"glfw_get_joystick_ax":5,"glfw_get_joystick_button":5,"glfw_get_joystick_guid":5,"glfw_get_joystick_hat":5,"glfw_get_joystick_nam":5,"glfw_get_joystick_user_point":5,"glfw_get_kei":5,"glfw_get_key_nam":5,"glfw_get_key_scancod":5,"glfw_get_monitor":5,"glfw_get_monitor_content_scal":5,"glfw_get_monitor_nam":5,"glfw_get_monitor_physical_s":5,"glfw_get_monitor_po":5,"glfw_get_monitor_user_point":5,"glfw_get_monitor_workarea":5,"glfw_get_mouse_button":5,"glfw_get_platform":5,"glfw_get_primary_monitor":5,"glfw_get_proc_address":5,"glfw_get_required_instance_extens":5,"glfw_get_tim":5,"glfw_get_timer_frequ":5,"glfw_get_timer_valu":5,"glfw_get_vers":5,"glfw_get_version_str":5,"glfw_get_video_mod":5,"glfw_get_window_attrib":5,"glfw_get_window_content_scal":5,"glfw_get_window_frame_s":5,"glfw_get_window_monitor":5,"glfw_get_window_opac":5,"glfw_get_window_po":5,"glfw_get_window_s":5,"glfw_get_window_titl":5,"glfw_get_window_user_point":5,"glfw_hide_window":5,"glfw_iconify_window":5,"glfw_init":5,"glfw_init_alloc":5,"glfw_init_hint":5,"glfw_joystick_is_gamepad":5,"glfw_joystick_pres":5,"glfw_make_context_curr":5,"glfw_maximize_window":5,"glfw_platform_support":5,"glfw_poll_ev":5,"glfw_post_empty_ev":5,"glfw_raw_mouse_motion_support":5,"glfw_request_window_attent":5,"glfw_restore_window":5,"glfw_set_char_callback":5,"glfw_set_char_mods_callback":5,"glfw_set_clipboard_str":5,"glfw_set_cursor":5,"glfw_set_cursor_enter_callback":5,"glfw_set_cursor_po":5,"glfw_set_cursor_pos_callback":5,"glfw_set_drop_callback":5,"glfw_set_error_callback":5,"glfw_set_framebuffer_size_callback":5,"glfw_set_gamma":5,"glfw_set_gamma_ramp":5,"glfw_set_input_mod":5,"glfw_set_joystick_callback":5,"glfw_set_joystick_user_point":5,"glfw_set_key_callback":5,"glfw_set_monitor_callback":5,"glfw_set_monitor_user_point":5,"glfw_set_mouse_button_callback":5,"glfw_set_scroll_callback":5,"glfw_set_tim":5,"glfw_set_window_aspect_ratio":5,"glfw_set_window_attrib":5,"glfw_set_window_close_callback":5,"glfw_set_window_content_scale_callback":5,"glfw_set_window_focus_callback":5,"glfw_set_window_icon":5,"glfw_set_window_iconify_callback":5,"glfw_set_window_maximize_callback":5,"glfw_set_window_monitor":5,"glfw_set_window_opac":5,"glfw_set_window_po":5,"glfw_set_window_pos_callback":5,"glfw_set_window_refresh_callback":5,"glfw_set_window_s":5,"glfw_set_window_should_clos":5,"glfw_set_window_size_callback":5,"glfw_set_window_size_limit":5,"glfw_set_window_titl":5,"glfw_set_window_user_point":5,"glfw_show_window":5,"glfw_swap_buff":5,"glfw_swap_interv":5,"glfw_termin":5,"glfw_update_gamepad_map":5,"glfw_vulkan_support":5,"glfw_wait_ev":5,"glfw_wait_events_timeout":5,"glfw_window_hint":5,"glfw_window_hint_str":5,"glfw_window_should_clos":5,"glfwalloc":6,"glfwcreatecursor":6,"glfwcreatestandardcursor":6,"glfwcreatewindow":6,"glfwcursor":6,"glfwdefaultwindowhint":6,"glfwdestroycursor":6,"glfwdestroywindow":6,"glfwextensionsupport":6,"glfwfocuswindow":6,"glfwgamepadst":6,"glfwgammaramp":6,"glfwgetclipboardstr":6,"glfwgetcurrentcontext":6,"glfwgetcursorpo":6,"glfwgeterror":6,"glfwgetframebuffers":6,"glfwgetgamepadnam":6,"glfwgetgamepadst":6,"glfwgetgammaramp":6,"glfwgetinputmod":6,"glfwgetjoystickax":6,"glfwgetjoystickbutton":6,"glfwgetjoystickguid":6,"glfwgetjoystickhat":6,"glfwgetjoysticknam":6,"glfwgetjoystickuserpoint":6,"glfwgetkei":6,"glfwgetkeynam":6,"glfwgetkeyscancod":6,"glfwgetmonitor":6,"glfwgetmonitorcontentscal":6,"glfwgetmonitornam":6,"glfwgetmonitorphysicals":6,"glfwgetmonitorpo":6,"glfwgetmonitoruserpoint":6,"glfwgetmonitorworkarea":6,"glfwgetmousebutton":6,"glfwgetplatform":6,"glfwgetprimarymonitor":6,"glfwgetprocaddress":6,"glfwgetrequiredinstanceextens":6,"glfwgettim":6,"glfwgettimerfrequ":6,"glfwgettimervalu":6,"glfwgetvers":6,"glfwgetversionstr":6,"glfwgetvideomod":6,"glfwgetwindowattrib":6,"glfwgetwindowcontentscal":6,"glfwgetwindowframes":6,"glfwgetwindowmonitor":6,"glfwgetwindowopac":6,"glfwgetwindowpo":6,"glfwgetwindows":6,"glfwgetwindowtitl":6,"glfwgetwindowuserpoint":6,"glfwhidewindow":6,"glfwiconifywindow":6,"glfwimag":6,"glfwinit":6,"glfwinitalloc":6,"glfwinithint":6,"glfwjoystickisgamepad":6,"glfwjoystickpres":6,"glfwmakecontextcurr":6,"glfwmaximizewindow":6,"glfwmonitor":6,"glfwplatformsupport":6,"glfwpollev":6,"glfwpostemptyev":6,"glfwrawmousemotionsupport":6,"glfwrequestwindowattent":6,"glfwrestorewindow":6,"glfwsetcharcallback":6,"glfwsetcharmodscallback":6,"glfwsetclipboardstr":6,"glfwsetcursor":6,"glfwsetcursorentercallback":6,"glfwsetcursorpo":6,"glfwsetcursorposcallback":6,"glfwsetdropcallback":6,"glfwseterrorcallback":6,"glfwsetframebuffersizecallback":6,"glfwsetgamma":6,"glfwsetgammaramp":6,"glfwsetinputmod":6,"glfwsetjoystickcallback":6,"glfwsetjoystickuserpoint":6,"glfwsetkeycallback":6,"glfwsetmonitorcallback":6,"glfwsetmonitoruserpoint":6,"glfwsetmousebuttoncallback":6,"glfwsetscrollcallback":6,"glfwsettim":6,"glfwsetwindowaspectratio":6,"glfwsetwindowattrib":6,"glfwsetwindowclosecallback":6,"glfwsetwindowcontentscalecallback":6,"glfwsetwindowfocuscallback":6,"glfwsetwindowicon":6,"glfwsetwindowiconifycallback":6,"glfwsetwindowmaximizecallback":6,"glfwsetwindowmonitor":6,"glfwsetwindowopac":6,"glfwsetwindowpo":6,"glfwsetwindowposcallback":6,"glfwsetwindowrefreshcallback":6,"glfwsetwindows":6,"glfwsetwindowshouldclos":6,"glfwsetwindowsizecallback":6,"glfwsetwindowsizelimit":6,"glfwsetwindowtitl":6,"glfwsetwindowuserpoint":6,"glfwshowwindow":6,"glfwswapbuff":6,"glfwswapinterv":6,"glfwtermin":6,"glfwupdategamepadmap":6,"glfwvidmod":6,"glfwvulkansupport":6,"glfwwaitev":6,"glfwwaiteventstimeout":6,"glfwwindow":6,"glfwwindowhint":6,"glfwwindowhintstr":6,"glfwwindowshouldclos":6,"glinternalformat":[5,6],"global":[5,6],"glsrcalpha":[5,6],"glsrcfactor":[5,6],"glsrcrgb":[5,6],"gltype":[5,6],"glyph":[5,6],"glyphcount":[5,6],"glyphinfo":[5,6],"glyphpad":[5,6],"glyphrec":[5,6],"gnu":0,"goal":6,"goe":[5,6],"gold":[5,6],"gone":3,"gpu":[5,6],"graalpi":1,"gradient":[5,6],"grai":[5,6],"graphic":[5,6],"graviti":[5,6],"grayscal":[5,6],"green":[5,6],"greenbit":6,"grid":[5,6],"group":[5,6],"group_pad":[5,6],"groupi":[5,6],"groupx":[5,6],"groupz":[5,6],"gui":[5,6],"gui_button":5,"gui_check_box":5,"gui_color_bar_alpha":5,"gui_color_bar_hu":5,"gui_color_panel":5,"gui_color_panel_hsv":5,"gui_color_pick":5,"gui_color_picker_hsv":5,"gui_combo_box":5,"gui_dis":5,"gui_disable_tooltip":5,"gui_draw_icon":5,"gui_dropdown_box":5,"gui_dummy_rec":5,"gui_en":5,"gui_enable_tooltip":5,"gui_get_font":5,"gui_get_icon":5,"gui_get_st":5,"gui_get_styl":5,"gui_grid":5,"gui_group_box":5,"gui_icon_text":5,"gui_is_lock":5,"gui_label":5,"gui_label_button":5,"gui_lin":5,"gui_list_view":5,"gui_list_view_ex":5,"gui_load_icon":5,"gui_load_styl":5,"gui_load_style_default":5,"gui_lock":5,"gui_message_box":5,"gui_panel":5,"gui_progress_bar":5,"gui_scroll_panel":5,"gui_set_alpha":5,"gui_set_font":5,"gui_set_icon_scal":5,"gui_set_st":5,"gui_set_styl":5,"gui_set_tooltip":5,"gui_slid":5,"gui_slider_bar":5,"gui_spinn":5,"gui_status_bar":5,"gui_tab_bar":5,"gui_text_box":5,"gui_text_input_box":5,"gui_toggl":5,"gui_toggle_group":5,"gui_toggle_slid":5,"gui_unlock":5,"gui_value_box":5,"gui_value_box_float":5,"gui_window_box":5,"guibutton":6,"guicheckbox":6,"guicheckboxproperti":[5,6],"guicolorbaralpha":6,"guicolorbarhu":6,"guicolorpanel":6,"guicolorpanelhsv":6,"guicolorpick":6,"guicolorpickerhsv":[5,6],"guicolorpickerproperti":[5,6],"guicombobox":6,"guicomboboxproperti":[5,6],"guicontrol":[5,6],"guicontrolproperti":[5,6],"guidefaultproperti":[5,6],"guidis":6,"guidisabletooltip":6,"guidrawicon":6,"guidropdownbox":6,"guidropdownboxproperti":[5,6],"guidummyrec":6,"guienabl":6,"guienabletooltip":6,"guigetfont":6,"guigeticon":6,"guigetst":6,"guigetstyl":6,"guigrid":6,"guigroupbox":6,"guiiconnam":[5,6],"guiicontext":6,"guiislock":6,"guilabel":6,"guilabelbutton":6,"guilin":6,"guilistview":6,"guilistviewex":6,"guilistviewproperti":[5,6],"guiloadicon":6,"guiloadstyl":6,"guiloadstyledefault":6,"guilock":6,"guimessagebox":6,"guipanel":6,"guiprogressbar":6,"guiprogressbarproperti":[5,6],"guiscrollbarproperti":[5,6],"guiscrollpanel":6,"guisetalpha":6,"guisetfont":6,"guiseticonscal":6,"guisetst":6,"guisetstyl":6,"guisettooltip":6,"guislid":6,"guisliderbar":6,"guisliderproperti":[5,6],"guispinn":6,"guispinnerproperti":[5,6],"guistat":[5,6],"guistatusbar":6,"guistyleprop":[5,6],"guitabbar":6,"guitextalign":[5,6],"guitextalignmentvert":[5,6],"guitextbox":6,"guitextboxproperti":[5,6],"guitextinputbox":6,"guitextwrapmod":[5,6],"guitoggl":6,"guitogglegroup":6,"guitoggleproperti":[5,6],"guitoggleslid":6,"guiunlock":6,"guivaluebox":6,"guivalueboxfloat":6,"guiwindowbox":6,"h":[0,5,6],"ha":[1,3,5,6],"half":[5,6],"halt":[5,6],"hand":5,"handl":[5,6],"happen":5,"hardcod":0,"hash":[5,6],"hasn":3,"have":[1,2,3,5,6],"head":5,"header":[0,5,6],"headers":[5,6],"height":[5,6],"heightmap":[5,6],"heightmm":[5,6],"hello":[1,5,6],"hellow":6,"help":[2,4],"helper":5,"here":[0,1,3,5,6],"hexadecim":[5,6],"hexvalu":[5,6],"hidden":[5,6],"hide":[5,6],"hide_cursor":5,"hidecursor":6,"hidpi":[5,6],"hint":[5,6],"hit":[5,6],"hold":[5,6],"homebrew":1,"horizont":[5,6],"how":[0,4,5,6],"howev":[1,6],"hresolut":[5,6],"hscreensiz":[5,6],"hsv":[5,6],"http":[0,1,2,3,6],"hue":[5,6],"huebar_pad":[5,6],"huebar_selector_height":[5,6],"huebar_selector_overflow":[5,6],"huebar_width":[5,6],"human":[5,6],"i":[0,1,2,3,5,6],"icon":[1,5,6],"icon_1up":[5,6],"icon_229":[5,6],"icon_230":[5,6],"icon_231":[5,6],"icon_232":[5,6],"icon_233":[5,6],"icon_234":[5,6],"icon_235":[5,6],"icon_236":[5,6],"icon_237":[5,6],"icon_238":[5,6],"icon_239":[5,6],"icon_240":[5,6],"icon_241":[5,6],"icon_242":[5,6],"icon_243":[5,6],"icon_244":[5,6],"icon_245":[5,6],"icon_246":[5,6],"icon_247":[5,6],"icon_248":[5,6],"icon_249":[5,6],"icon_250":[5,6],"icon_251":[5,6],"icon_252":[5,6],"icon_253":[5,6],"icon_254":[5,6],"icon_255":[5,6],"icon_alarm":[5,6],"icon_alpha_clear":[5,6],"icon_alpha_multipli":[5,6],"icon_arrow_down":[5,6],"icon_arrow_down_fil":[5,6],"icon_arrow_left":[5,6],"icon_arrow_left_fil":[5,6],"icon_arrow_right":[5,6],"icon_arrow_right_fil":[5,6],"icon_arrow_up":[5,6],"icon_arrow_up_fil":[5,6],"icon_audio":[5,6],"icon_bin":[5,6],"icon_box":[5,6],"icon_box_bottom":[5,6],"icon_box_bottom_left":[5,6],"icon_box_bottom_right":[5,6],"icon_box_cent":[5,6],"icon_box_circle_mask":[5,6],"icon_box_concentr":[5,6],"icon_box_corners_big":[5,6],"icon_box_corners_smal":[5,6],"icon_box_dots_big":[5,6],"icon_box_dots_smal":[5,6],"icon_box_grid":[5,6],"icon_box_grid_big":[5,6],"icon_box_left":[5,6],"icon_box_multis":[5,6],"icon_box_right":[5,6],"icon_box_top":[5,6],"icon_box_top_left":[5,6],"icon_box_top_right":[5,6],"icon_breakpoint_off":[5,6],"icon_breakpoint_on":[5,6],"icon_brush_class":[5,6],"icon_brush_paint":[5,6],"icon_burger_menu":[5,6],"icon_camera":[5,6],"icon_case_sensit":[5,6],"icon_clock":[5,6],"icon_coin":[5,6],"icon_color_bucket":[5,6],"icon_color_pick":[5,6],"icon_corn":[5,6],"icon_cpu":[5,6],"icon_crack":[5,6],"icon_crack_point":[5,6],"icon_crop":[5,6],"icon_crop_alpha":[5,6],"icon_cross":[5,6],"icon_cross_smal":[5,6],"icon_crosslin":[5,6],"icon_cub":[5,6],"icon_cube_face_back":[5,6],"icon_cube_face_bottom":[5,6],"icon_cube_face_front":[5,6],"icon_cube_face_left":[5,6],"icon_cube_face_right":[5,6],"icon_cube_face_top":[5,6],"icon_cursor_class":[5,6],"icon_cursor_hand":[5,6],"icon_cursor_mov":[5,6],"icon_cursor_move_fil":[5,6],"icon_cursor_point":[5,6],"icon_cursor_scal":[5,6],"icon_cursor_scale_fil":[5,6],"icon_cursor_scale_left":[5,6],"icon_cursor_scale_left_fil":[5,6],"icon_cursor_scale_right":[5,6],"icon_cursor_scale_right_fil":[5,6],"icon_demon":[5,6],"icon_dith":[5,6],"icon_door":[5,6],"icon_emptybox":[5,6],"icon_emptybox_smal":[5,6],"icon_exit":[5,6],"icon_explos":[5,6],"icon_eye_off":[5,6],"icon_eye_on":[5,6],"icon_fil":[5,6],"icon_file_add":[5,6],"icon_file_copi":[5,6],"icon_file_cut":[5,6],"icon_file_delet":[5,6],"icon_file_export":[5,6],"icon_file_new":[5,6],"icon_file_open":[5,6],"icon_file_past":[5,6],"icon_file_sav":[5,6],"icon_file_save_class":[5,6],"icon_filetype_alpha":[5,6],"icon_filetype_audio":[5,6],"icon_filetype_binari":[5,6],"icon_filetype_hom":[5,6],"icon_filetype_imag":[5,6],"icon_filetype_info":[5,6],"icon_filetype_plai":[5,6],"icon_filetype_text":[5,6],"icon_filetype_video":[5,6],"icon_filt":[5,6],"icon_filter_bilinear":[5,6],"icon_filter_point":[5,6],"icon_filter_top":[5,6],"icon_fold":[5,6],"icon_folder_add":[5,6],"icon_folder_file_open":[5,6],"icon_folder_open":[5,6],"icon_folder_sav":[5,6],"icon_four_box":[5,6],"icon_fx":[5,6],"icon_gear":[5,6],"icon_gear_big":[5,6],"icon_gear_ex":[5,6],"icon_grid":[5,6],"icon_grid_fil":[5,6],"icon_hand_point":[5,6],"icon_heart":[5,6],"icon_help":[5,6],"icon_help_box":[5,6],"icon_hex":[5,6],"icon_hidpi":[5,6],"icon_hot":[5,6],"icon_hous":[5,6],"icon_info":[5,6],"icon_info_box":[5,6],"icon_kei":[5,6],"icon_las":[5,6],"icon_lay":[5,6],"icon_layers2":[5,6],"icon_layers_iso":[5,6],"icon_layers_vis":[5,6],"icon_len":[5,6],"icon_lens_big":[5,6],"icon_life_bar":[5,6],"icon_link":[5,6],"icon_link_box":[5,6],"icon_link_brok":[5,6],"icon_link_multi":[5,6],"icon_link_net":[5,6],"icon_lock_clos":[5,6],"icon_lock_open":[5,6],"icon_magnet":[5,6],"icon_mailbox":[5,6],"icon_map":[5,6],"icon_mipmap":[5,6],"icon_mlay":[5,6],"icon_mode_2d":[5,6],"icon_mode_3d":[5,6],"icon_monitor":[5,6],"icon_mut":[5,6],"icon_mutate_fil":[5,6],"icon_non":[5,6],"icon_notebook":[5,6],"icon_ok_tick":[5,6],"icon_pencil":[5,6],"icon_pencil_big":[5,6],"icon_photo_camera":[5,6],"icon_photo_camera_flash":[5,6],"icon_play":[5,6],"icon_player_jump":[5,6],"icon_player_next":[5,6],"icon_player_paus":[5,6],"icon_player_plai":[5,6],"icon_player_play_back":[5,6],"icon_player_previ":[5,6],"icon_player_record":[5,6],"icon_player_stop":[5,6],"icon_pot":[5,6],"icon_print":[5,6],"icon_prior":[5,6],"icon_redo":[5,6],"icon_redo_fil":[5,6],"icon_reg_exp":[5,6],"icon_repeat":[5,6],"icon_repeat_fil":[5,6],"icon_reredo":[5,6],"icon_reredo_fil":[5,6],"icon_res":[5,6],"icon_restart":[5,6],"icon_rom":[5,6],"icon_rot":[5,6],"icon_rotate_fil":[5,6],"icon_rubb":[5,6],"icon_sand_tim":[5,6],"icon_scal":[5,6],"icon_shield":[5,6],"icon_shuffl":[5,6],"icon_shuffle_fil":[5,6],"icon_speci":[5,6],"icon_square_toggl":[5,6],"icon_star":[5,6],"icon_step_into":[5,6],"icon_step_out":[5,6],"icon_step_ov":[5,6],"icon_suitcas":[5,6],"icon_suitcase_zip":[5,6],"icon_symmetri":[5,6],"icon_symmetry_horizont":[5,6],"icon_symmetry_vert":[5,6],"icon_target":[5,6],"icon_target_big":[5,6],"icon_target_big_fil":[5,6],"icon_target_mov":[5,6],"icon_target_move_fil":[5,6],"icon_target_point":[5,6],"icon_target_smal":[5,6],"icon_target_small_fil":[5,6],"icon_text_a":[5,6],"icon_text_not":[5,6],"icon_text_popup":[5,6],"icon_text_t":[5,6],"icon_tool":[5,6],"icon_undo":[5,6],"icon_undo_fil":[5,6],"icon_vertical_bar":[5,6],"icon_vertical_bars_fil":[5,6],"icon_warn":[5,6],"icon_water_drop":[5,6],"icon_wav":[5,6],"icon_wave_sinu":[5,6],"icon_wave_squar":[5,6],"icon_wave_triangular":[5,6],"icon_window":[5,6],"icon_zoom_al":[5,6],"icon_zoom_big":[5,6],"icon_zoom_cent":[5,6],"icon_zoom_medium":[5,6],"icon_zoom_smal":[5,6],"iconid":[5,6],"id":[5,6],"ident":[5,6],"identifi":[5,6],"imag":[5,6],"image_alpha_clear":5,"image_alpha_crop":5,"image_alpha_mask":5,"image_alpha_premultipli":5,"image_blur_gaussian":5,"image_clear_background":5,"image_color_bright":5,"image_color_contrast":5,"image_color_grayscal":5,"image_color_invert":5,"image_color_replac":5,"image_color_tint":5,"image_copi":5,"image_crop":5,"image_dith":5,"image_draw":5,"image_draw_circl":5,"image_draw_circle_lin":5,"image_draw_circle_lines_v":5,"image_draw_circle_v":5,"image_draw_lin":5,"image_draw_line_ex":5,"image_draw_line_v":5,"image_draw_pixel":5,"image_draw_pixel_v":5,"image_draw_rectangl":5,"image_draw_rectangle_lin":5,"image_draw_rectangle_rec":5,"image_draw_rectangle_v":5,"image_draw_text":5,"image_draw_text_ex":5,"image_draw_triangl":5,"image_draw_triangle_ex":5,"image_draw_triangle_fan":5,"image_draw_triangle_lin":5,"image_draw_triangle_strip":5,"image_flip_horizont":5,"image_flip_vert":5,"image_format":5,"image_from_channel":5,"image_from_imag":5,"image_kernel_convolut":5,"image_mipmap":5,"image_res":5,"image_resize_canva":5,"image_resize_nn":5,"image_rot":5,"image_rotate_ccw":5,"image_rotate_cw":5,"image_text":5,"image_text_ex":5,"image_to_pot":5,"imagealphaclear":6,"imagealphacrop":6,"imagealphamask":6,"imagealphapremultipli":6,"imageblurgaussian":6,"imageclearbackground":6,"imagecolorbright":6,"imagecolorcontrast":6,"imagecolorgrayscal":6,"imagecolorinvert":6,"imagecolorreplac":6,"imagecolortint":6,"imagecopi":6,"imagecrop":6,"imagedith":6,"imagedraw":6,"imagedrawcircl":6,"imagedrawcirclelin":6,"imagedrawcirclelinesv":6,"imagedrawcirclev":6,"imagedrawlin":6,"imagedrawlineex":6,"imagedrawlinev":6,"imagedrawpixel":6,"imagedrawpixelv":6,"imagedrawrectangl":6,"imagedrawrectanglelin":6,"imagedrawrectanglerec":6,"imagedrawrectanglev":6,"imagedrawtext":6,"imagedrawtextex":6,"imagedrawtriangl":6,"imagedrawtriangleex":6,"imagedrawtrianglefan":6,"imagedrawtrianglelin":6,"imagedrawtrianglestrip":6,"imagefliphorizont":6,"imageflipvert":6,"imageformat":6,"imagefromchannel":6,"imagefromimag":6,"imagekernelconvolut":6,"imagemipmap":6,"imageres":6,"imageresizecanva":6,"imageresizenn":6,"imagerot":6,"imagerotateccw":6,"imagerotatecw":6,"imagetext":6,"imagetextex":6,"imagetopot":6,"implement":1,"import":[1,3,5,6],"includ":[0,2,3,5,6],"index":[5,6],"indic":[5,6],"inertia":[5,6],"info":[5,6],"inform":5,"init":[5,6],"init_audio_devic":[1,5],"init_phys":5,"init_window":[1,5],"initaudiodevic":6,"initfram":[5,6],"initi":[5,6],"initphys":6,"initwindow":[5,6],"inner":[1,5,6],"innerradiu":[5,6],"input":[5,6],"inputend":[5,6],"inputstart":[5,6],"insert":[5,6],"insid":[5,6],"inspir":1,"instal":[0,2,3,4],"instanc":[5,6],"instead":[0,2,3,5],"instruct":[0,2],"int":[5,6],"intangent2":[5,6],"integ":[5,6],"intend":2,"intern":[5,6],"interpol":[5,6],"interpupillarydist":[5,6],"interv":[5,6],"inverseinertia":[5,6],"inversemass":[5,6],"invert":[5,6],"io":6,"is_audio_device_readi":5,"is_audio_stream_plai":5,"is_audio_stream_process":5,"is_audio_stream_valid":5,"is_cursor_hidden":5,"is_cursor_on_screen":5,"is_file_drop":5,"is_file_extens":5,"is_file_name_valid":5,"is_font_valid":5,"is_gamepad_avail":5,"is_gamepad_button_down":5,"is_gamepad_button_press":5,"is_gamepad_button_releas":5,"is_gamepad_button_up":5,"is_gesture_detect":5,"is_image_valid":5,"is_key_down":5,"is_key_press":5,"is_key_pressed_repeat":5,"is_key_releas":5,"is_key_up":5,"is_material_valid":5,"is_model_animation_valid":5,"is_model_valid":5,"is_mouse_button_down":5,"is_mouse_button_press":5,"is_mouse_button_releas":5,"is_mouse_button_up":5,"is_music_stream_plai":5,"is_music_valid":5,"is_path_fil":5,"is_render_texture_valid":5,"is_shader_valid":5,"is_sound_plai":5,"is_sound_valid":5,"is_texture_valid":5,"is_wave_valid":5,"is_window_focus":5,"is_window_fullscreen":5,"is_window_hidden":5,"is_window_maxim":5,"is_window_minim":5,"is_window_readi":5,"is_window_res":5,"is_window_st":5,"isaudiodevicereadi":6,"isaudiostreamplai":6,"isaudiostreamprocess":6,"isaudiostreamvalid":6,"iscursorhidden":6,"iscursoronscreen":6,"isfiledrop":6,"isfileextens":6,"isfilenamevalid":6,"isfontvalid":6,"isgamepadavail":6,"isgamepadbuttondown":6,"isgamepadbuttonpress":6,"isgamepadbuttonreleas":6,"isgamepadbuttonup":6,"isgesturedetect":6,"isground":[5,6],"isimagevalid":6,"iskeydown":6,"iskeypress":6,"iskeypressedrepeat":6,"iskeyreleas":6,"iskeyup":6,"ismaterialvalid":6,"ismodelanimationvalid":6,"ismodelvalid":6,"ismousebuttondown":6,"ismousebuttonpress":6,"ismousebuttonreleas":6,"ismousebuttonup":6,"ismusicstreamplai":6,"ismusicvalid":6,"isn":1,"ispathfil":6,"isrendertexturevalid":6,"isshadervalid":6,"issoundplai":6,"issoundvalid":6,"issu":1,"istexturevalid":6,"iswavevalid":6,"iswindowfocus":6,"iswindowfullscreen":6,"iswindowhidden":6,"iswindowmaxim":6,"iswindowminim":6,"iswindowreadi":6,"iswindowres":6,"iswindowst":6,"its":[5,6],"itself":1,"java":1,"jaylib":1,"jid":[5,6],"join":[5,6],"just":3,"karabinerkeyboard":1,"kei":[5,6],"kernel":[5,6],"kernels":[5,6],"key_":[5,6],"key_a":[5,6],"key_apostroph":[5,6],"key_b":[5,6],"key_back":[5,6],"key_backslash":[5,6],"key_backspac":[5,6],"key_c":[5,6],"key_caps_lock":[5,6],"key_comma":[5,6],"key_d":[5,6],"key_delet":[5,6],"key_down":[5,6],"key_eight":[5,6],"key_end":[5,6],"key_ent":[5,6],"key_equ":[5,6],"key_escap":[5,6],"key_f":[5,6],"key_f1":[5,6],"key_f10":[5,6],"key_f11":[5,6],"key_f12":[5,6],"key_f2":[5,6],"key_f3":[5,6],"key_f4":[5,6],"key_f5":[5,6],"key_f6":[5,6],"key_f7":[5,6],"key_f8":[5,6],"key_f9":[5,6],"key_fiv":[5,6],"key_four":[5,6],"key_g":[5,6],"key_grav":[5,6],"key_h":[5,6],"key_hom":[5,6],"key_i":[5,6],"key_insert":[5,6],"key_j":[5,6],"key_k":[5,6],"key_kb_menu":[5,6],"key_kp_0":[5,6],"key_kp_1":[5,6],"key_kp_2":[5,6],"key_kp_3":[5,6],"key_kp_4":[5,6],"key_kp_5":[5,6],"key_kp_6":[5,6],"key_kp_7":[5,6],"key_kp_8":[5,6],"key_kp_9":[5,6],"key_kp_add":[5,6],"key_kp_decim":[5,6],"key_kp_divid":[5,6],"key_kp_ent":[5,6],"key_kp_equ":[5,6],"key_kp_multipli":[5,6],"key_kp_subtract":[5,6],"key_l":[5,6],"key_left":[5,6],"key_left_alt":[5,6],"key_left_bracket":[5,6],"key_left_control":[5,6],"key_left_shift":[5,6],"key_left_sup":[5,6],"key_m":[5,6],"key_menu":[5,6],"key_minu":[5,6],"key_n":[5,6],"key_nin":[5,6],"key_nul":[5,6],"key_num_lock":[5,6],"key_o":[5,6],"key_on":[5,6],"key_p":[5,6],"key_page_down":[5,6],"key_page_up":[5,6],"key_paus":[5,6],"key_period":[5,6],"key_print_screen":[5,6],"key_q":[5,6],"key_r":[5,6],"key_right":[5,6],"key_right_alt":[5,6],"key_right_bracket":[5,6],"key_right_control":[5,6],"key_right_shift":[5,6],"key_right_sup":[5,6],"key_scroll_lock":[5,6],"key_semicolon":[5,6],"key_seven":[5,6],"key_six":[5,6],"key_slash":[5,6],"key_spac":[5,6],"key_t":[5,6],"key_tab":[5,6],"key_thre":[5,6],"key_two":[5,6],"key_u":[5,6],"key_up":[5,6],"key_v":[5,6],"key_volume_down":[5,6],"key_volume_up":[5,6],"key_w":[5,6],"key_x":[5,6],"key_z":[5,6],"key_zero":[5,6],"keyboard":5,"keyboardkei":[5,6],"keycod":[5,6],"knot":[5,6],"know":[1,3],"label":[5,6],"larg":1,"larger":[5,6],"last":[5,6],"latest":[1,5,6],"launch":1,"layout":[5,6],"left":[5,6],"leftlenscent":[5,6],"leftmotor":[5,6],"leftscreencent":[5,6],"length":[5,6],"lensdistortionvalu":[5,6],"lensseparationdist":[5,6],"lerp":[5,6],"let":1,"level":[5,6],"lib":[0,1,2,6],"libasound2":0,"libdrm":2,"libegl1":2,"libgbm":2,"libgl1":0,"libgles2":2,"libglfw3":2,"libglu1":0,"librari":[0,3],"libraylib":[0,2],"libx11":0,"libxi":0,"libxrandr":0,"licens":4,"lightgrai":[5,6],"like":[1,3,6],"lime":[5,6],"limit":[5,6],"line":[1,5,6],"line_color":[5,6],"linear":[5,6],"linethick":[5,6],"link":1,"linker":2,"list":[5,6],"list_0":[5,6],"list_items_border_width":[5,6],"list_items_height":[5,6],"list_items_spac":[5,6],"listen":[5,6],"listview":[5,6],"littl":[5,6],"load":[5,6],"load_audio_stream":5,"load_automation_event_list":5,"load_codepoint":5,"load_directory_fil":5,"load_directory_files_ex":5,"load_dropped_fil":5,"load_file_data":5,"load_file_text":5,"load_font":5,"load_font_data":5,"load_font_ex":5,"load_font_from_imag":5,"load_font_from_memori":5,"load_imag":5,"load_image_anim":5,"load_image_anim_from_memori":5,"load_image_color":5,"load_image_from_memori":5,"load_image_from_screen":5,"load_image_from_textur":5,"load_image_palett":5,"load_image_raw":5,"load_materi":5,"load_material_default":5,"load_model":5,"load_model_anim":5,"load_model_from_mesh":5,"load_music_stream":5,"load_music_stream_from_memori":5,"load_random_sequ":5,"load_render_textur":5,"load_shad":5,"load_shader_from_memori":5,"load_sound":5,"load_sound_alia":5,"load_sound_from_wav":5,"load_textur":5,"load_texture_cubemap":5,"load_texture_from_imag":5,"load_utf8":5,"load_vr_stereo_config":5,"load_wav":5,"load_wave_from_memori":5,"load_wave_sampl":5,"loadaudiostream":6,"loadautomationeventlist":6,"loadcodepoint":6,"loaddirectoryfil":6,"loaddirectoryfilesex":6,"loaddroppedfil":6,"loader":[5,6],"loadfiledata":[5,6],"loadfiletext":[5,6],"loadfont":6,"loadfontdata":6,"loadfontex":6,"loadfontfromimag":6,"loadfontfrommemori":6,"loadiconsnam":[5,6],"loadimag":6,"loadimageanim":6,"loadimageanimfrommemori":6,"loadimagecolor":[5,6],"loadimagefrommemori":6,"loadimagefromscreen":6,"loadimagefromtextur":6,"loadimagepalett":[5,6],"loadimageraw":6,"loadmateri":6,"loadmaterialdefault":6,"loadmodel":6,"loadmodelanim":6,"loadmodelfrommesh":6,"loadmusicstream":6,"loadmusicstreamfrommemori":6,"loadrandomsequ":6,"loadrendertextur":6,"loadshad":6,"loadshaderfrommemori":6,"loadsound":6,"loadsoundalia":6,"loadsoundfromwav":6,"loadtextur":6,"loadtexturecubemap":6,"loadtexturefromimag":6,"loadutf8":6,"loadvrstereoconfig":6,"loadwav":6,"loadwavefrommemori":6,"loadwavesampl":[5,6],"loc":[5,6],"local":[0,2],"localhost":1,"locat":[5,6],"locindex":[5,6],"lock":[5,6],"log":[5,6],"log_al":[5,6],"log_debug":[5,6],"log_error":[5,6],"log_fat":[5,6],"log_info":[5,6],"log_non":[5,6],"log_trac":[5,6],"log_warn":[5,6],"loglevel":[5,6],"longer":5,"loop":[1,5,6],"lower":[5,6],"m":[1,2,3],"m0":[5,6],"m00":[5,6],"m01":[5,6],"m1":[5,6],"m10":[5,6],"m11":[5,6],"m12":[5,6],"m13":[5,6],"m14":[5,6],"m15":[5,6],"m2":[5,6],"m3":[5,6],"m4":[5,6],"m5":[5,6],"m6":[5,6],"m7":[5,6],"m8":[5,6],"m9":[5,6],"mac":0,"magenta":[5,6],"mai":[1,5,6],"main":[1,5,6],"maintain":1,"major":[5,6],"make":[0,1,2,6],"make_directori":5,"makedirectori":6,"manual":1,"manylinux2014_x86_64":0,"map":[5,6],"maptyp":[5,6],"margin":[5,6],"maroon":[5,6],"mask":[5,6],"mass":[5,6],"master":[0,1,3,5,6],"mat":[5,6],"match":[5,6],"materi":[5,6],"material_map_albedo":[5,6],"material_map_brdf":[5,6],"material_map_cubemap":[5,6],"material_map_diffus":[5,6],"material_map_emiss":[5,6],"material_map_height":[5,6],"material_map_irradi":[5,6],"material_map_met":[5,6],"material_map_norm":[5,6],"material_map_occlus":[5,6],"material_map_prefilt":[5,6],"material_map_rough":[5,6],"material_map_specular":[5,6],"materialcount":[5,6],"materialid":[5,6],"materialmap":[5,6],"materialmapindex":[5,6],"matf":[5,6],"matric":[5,6],"matrix":[5,6],"matrix2x2":[5,6],"matrix_add":5,"matrix_decompos":5,"matrix_determin":5,"matrix_frustum":5,"matrix_ident":5,"matrix_invert":5,"matrix_look_at":5,"matrix_multipli":5,"matrix_ortho":5,"matrix_perspect":5,"matrix_rot":5,"matrix_rotate_i":5,"matrix_rotate_x":5,"matrix_rotate_xyz":5,"matrix_rotate_z":5,"matrix_rotate_zyx":5,"matrix_scal":5,"matrix_subtract":5,"matrix_to_float_v":5,"matrix_trac":5,"matrix_transl":5,"matrix_transpos":5,"matrixadd":6,"matrixdecompos":6,"matrixdetermin":6,"matrixfrustum":6,"matrixident":6,"matrixinvert":6,"matrixlookat":6,"matrixmultipli":6,"matrixortho":6,"matrixperspect":6,"matrixrot":6,"matrixrotatei":6,"matrixrotatex":6,"matrixrotatexyz":6,"matrixrotatez":6,"matrixrotatezyx":6,"matrixscal":6,"matrixsubtract":6,"matrixtofloatv":6,"matrixtrac":6,"matrixtransl":6,"matrixtranspos":6,"max":[5,6],"max_1":[5,6],"max_2":[5,6],"max_automation_ev":[5,6],"maxdist":[5,6],"maxheight":[5,6],"maxim":[5,6],"maximize_window":5,"maximizewindow":6,"maximum":[5,6],"maxpalettes":[5,6],"maxvalu":[5,6],"maxwidth":[5,6],"md5":[5,6],"me":1,"mean":[5,6],"measur":[5,6],"measure_text":5,"measure_text_ex":5,"measuretext":6,"measuretextex":6,"megabunni":1,"mem_alloc":5,"mem_fre":5,"mem_realloc":5,"memalloc":6,"memfre":[5,6],"memori":[5,6],"memrealloc":6,"mesa":[0,2],"mesh":[5,6],"meshcount":[5,6],"meshid":[5,6],"meshmateri":[5,6],"messag":[5,6],"method":5,"might":1,"millimetr":[5,6],"millisecond":[5,6],"min":[5,6],"min_0":[5,6],"min_1":[5,6],"minheight":[5,6],"mini":1,"minim":[5,6],"minimize_window":5,"minimizewindow":6,"minimum":[5,6],"minor":[5,6],"minvalu":[5,6],"minwidth":[5,6],"miplevel":[5,6],"mipmap":[5,6],"mipmapcount":[5,6],"mkdir":[0,2],"mode":[5,6],"model":[5,6],"modelanim":[5,6],"modelview":[5,6],"modern":1,"modif":[5,6],"modifi":[5,6],"modul":[0,1,3,5],"monitor":[5,6],"more":6,"most":1,"motor":[5,6],"mount":5,"mous":[5,6],"mouse_button_back":[5,6],"mouse_button_extra":[5,6],"mouse_button_forward":[5,6],"mouse_button_left":[5,6],"mouse_button_middl":[5,6],"mouse_button_right":[5,6],"mouse_button_sid":[5,6],"mouse_cursor_arrow":[5,6],"mouse_cursor_crosshair":[5,6],"mouse_cursor_default":[5,6],"mouse_cursor_ibeam":[5,6],"mouse_cursor_not_allow":[5,6],"mouse_cursor_pointing_hand":[5,6],"mouse_cursor_resize_al":[5,6],"mouse_cursor_resize_ew":[5,6],"mouse_cursor_resize_n":[5,6],"mouse_cursor_resize_nesw":[5,6],"mouse_cursor_resize_nws":[5,6],"mousebutton":[5,6],"mousecel":[5,6],"mousecursor":[5,6],"move":[3,5,6],"movement":[5,6],"msbuild":0,"msy":1,"much":[1,3],"mul":[5,6],"multipl":[1,5,6],"multipli":[5,6],"music":[5,6],"must":[0,1,2,5,6],"my_project":1,"mypi":1,"n":[5,6],"name":[0,5,6],"nativ":[5,6],"nearest":[5,6],"nearplan":[5,6],"need":[0,1,2,3,6],"neg":[5,6],"neighbor":[5,6],"new":[5,6],"newer":[0,1],"newformat":[5,6],"newheight":[5,6],"newwidth":[5,6],"next":[5,6],"nice":[5,6],"noctx":1,"nois":[5,6],"non":1,"none":[5,6],"normal":[5,6],"notat":[5,6],"note":[0,2,5,6],"now":[1,3,5],"npatch_nine_patch":[5,6],"npatch_three_patch_horizont":[5,6],"npatch_three_patch_vert":[5,6],"npatchinfo":[5,6],"npatchlayout":[5,6],"nuitka":1,"null":[5,6],"number":[5,6],"numbuff":[5,6],"numer":[5,6],"o":[1,2,5,6],"object":[5,6],"occurr":[5,6],"off":2,"offici":1,"offset":[5,6],"offseti":[5,6],"offsetx":[5,6],"often":3,"older":[1,2],"onc":[1,2,3,5,6],"one":[0,3,5,6],"onefil":1,"ones":[2,3],"onli":[1,3],"opac":[5,6],"open":[0,2,5,6],"open_url":5,"opengl":[1,5,6],"openurl":6,"opt":2,"optimis":1,"option":0,"orang":[5,6],"order":[1,5,6],"organ":[5,6],"orient":[5,6],"origin":[1,5,6],"orthograph":[5,6],"os":2,"other":[0,1],"otherwis":1,"our":1,"out":[0,1,5,6],"outangl":[5,6],"outaxi":[5,6],"outdat":0,"outer":[5,6],"outerradiu":[5,6],"outlin":[5,6],"outputend":[5,6],"outputs":[5,6],"outputstart":[5,6],"outtangent1":[5,6],"over":[5,6],"overflow":[5,6],"own":[2,5,6],"p":[0,5,6],"p1":[5,6],"p2":[5,6],"p3":[5,6],"p4":[5,6],"packag":[0,2,4],"packmethod":[5,6],"pad":[5,6],"page":4,"palett":[5,6],"pan":[5,6],"panel":[5,6],"param":[5,6],"paramet":[5,6],"parent":[5,6],"part":[5,6],"parti":1,"pascal":[5,6],"patch":5,"path":[0,2,5,6],"paus":[5,6],"pause_audio_stream":5,"pause_music_stream":5,"pause_sound":5,"pauseaudiostream":6,"pausemusicstream":6,"pausesound":6,"pc":2,"pcm":[5,6],"penetr":[5,6],"percentag":1,"perform":4,"perlin":[5,6],"person":3,"physac":3,"physic":[5,6],"physics_add_forc":5,"physics_add_torqu":5,"physics_circl":[5,6],"physics_polygon":[5,6],"physics_shatt":5,"physicsaddforc":6,"physicsaddtorqu":6,"physicsbodydata":[5,6],"physicsmanifolddata":[5,6],"physicsshap":[5,6],"physicsshapetyp":[5,6],"physicsshatt":6,"physicsvertexdata":[5,6],"pi":4,"picker":[5,6],"piec":[5,6],"pinch":[5,6],"pink":[5,6],"pip":[1,2,3],"pip3":[0,1],"pipelin":[5,6],"pitch":[5,6],"pixel":[5,6],"pixelformat":[5,6],"pixelformat_compressed_astc_4x4_rgba":[5,6],"pixelformat_compressed_astc_8x8_rgba":[5,6],"pixelformat_compressed_dxt1_rgb":[5,6],"pixelformat_compressed_dxt1_rgba":[5,6],"pixelformat_compressed_dxt3_rgba":[5,6],"pixelformat_compressed_dxt5_rgba":[5,6],"pixelformat_compressed_etc1_rgb":[5,6],"pixelformat_compressed_etc2_eac_rgba":[5,6],"pixelformat_compressed_etc2_rgb":[5,6],"pixelformat_compressed_pvrt_rgb":[5,6],"pixelformat_compressed_pvrt_rgba":[5,6],"pixelformat_uncompressed_gray_alpha":[5,6],"pixelformat_uncompressed_grayscal":[5,6],"pixelformat_uncompressed_r16":[5,6],"pixelformat_uncompressed_r16g16b16":[5,6],"pixelformat_uncompressed_r16g16b16a16":[5,6],"pixelformat_uncompressed_r32":[5,6],"pixelformat_uncompressed_r32g32b32":[5,6],"pixelformat_uncompressed_r32g32b32a32":[5,6],"pixelformat_uncompressed_r4g4b4a4":[5,6],"pixelformat_uncompressed_r5g5b5a1":[5,6],"pixelformat_uncompressed_r5g6b5":[5,6],"pixelformat_uncompressed_r8g8b8":[5,6],"pixelformat_uncompressed_r8g8b8a8":[5,6],"pixels":[5,6],"pkg":[0,1],"pkgconfig":2,"place":[5,6],"placehold":[5,6],"plai":[5,6],"plain":[5,6],"plan":0,"plane":[5,6],"plat":0,"platform":[0,5,6],"platform_drm":2,"platform_rpi":2,"play_audio_stream":5,"play_automation_ev":5,"play_music_stream":5,"play_sound":5,"playaudiostream":6,"playautomationev":6,"playmusicstream":6,"playsound":6,"pleas":[0,2],"png":[1,5,6],"po":[5,6],"point":[1,5,6],"pointcount":[5,6],"pointer":[5,6],"poll":[5,6],"poll_input_ev":5,"pollinputev":6,"polygon":[5,6],"pool":[5,6],"pop":[5,6],"portabl":6,"pose":[5,6],"posi":[5,6],"posit":[5,6],"possibl":1,"post":1,"post9":5,"posx":[5,6],"pot":[5,6],"potenti":1,"power":[5,6],"pr":[0,5],"pre":5,"prefix":[3,5,6],"premultipli":[5,6],"prepar":0,"prepend":[5,6],"press":[5,6],"previou":[5,6],"primari":6,"pro":[5,6],"probabl":[0,1,2],"processor":[5,6],"procnam":[5,6],"program":[2,5,6],"progress":[1,5,6],"progress_pad":[5,6],"progressbar":[5,6],"proj":[5,6],"project":[0,1,5,6],"proper":3,"properti":[0,5,6],"propertyid":[5,6],"propertyvalu":[5,6],"proprietari":[1,2],"provid":[5,6],"ptr":[5,6],"public":1,"publish":2,"purpl":[5,6],"push":[5,6],"py":[0,1,2,3],"pybuild":1,"pygam":1,"pygbag":1,"pypi":[0,1],"pyrai":[1,3,5],"pyramid":[5,6],"pytaiko":1,"python":[0,2,3,6],"python3":[0,1,2,3],"q":[0,5,6],"q1":[5,6],"q2":[5,6],"quad":[5,6],"quadrat":[5,6],"quaternion":6,"quaternion_add":5,"quaternion_add_valu":5,"quaternion_cubic_hermite_splin":5,"quaternion_divid":5,"quaternion_equ":5,"quaternion_from_axis_angl":5,"quaternion_from_eul":5,"quaternion_from_matrix":5,"quaternion_from_vector3_to_vector3":5,"quaternion_ident":5,"quaternion_invert":5,"quaternion_length":5,"quaternion_lerp":5,"quaternion_multipli":5,"quaternion_nlerp":5,"quaternion_norm":5,"quaternion_scal":5,"quaternion_slerp":5,"quaternion_subtract":5,"quaternion_subtract_valu":5,"quaternion_to_axis_angl":5,"quaternion_to_eul":5,"quaternion_to_matrix":5,"quaternion_transform":5,"quaternionadd":6,"quaternionaddvalu":6,"quaternioncubichermitesplin":6,"quaterniondivid":6,"quaternionequ":6,"quaternionfromaxisangl":6,"quaternionfromeul":6,"quaternionfrommatrix":6,"quaternionfromvector3tovector3":6,"quaternionident":6,"quaternioninvert":6,"quaternionlength":6,"quaternionlerp":6,"quaternionmultipli":6,"quaternionnlerp":6,"quaternionnorm":6,"quaternionscal":6,"quaternionslerp":6,"quaternionsubtract":6,"quaternionsubtractvalu":6,"quaterniontoaxisangl":6,"quaterniontoeul":6,"quaterniontomatrix":6,"quaterniontransform":6,"queu":[5,6],"queue":[5,6],"quickstart":4,"r":[2,5,6],"r8g8b8a8":5,"radial":[5,6],"radian":[5,6],"radiu":[5,6],"radius1":[5,6],"radius2":[5,6],"radiusbottom":[5,6],"radiush":[5,6],"radiustop":[5,6],"radiusv":[5,6],"radseg":[5,6],"rai":[5,6],"ram":[5,6],"ramp":[5,6],"random":[5,6],"rang":[5,6],"raspberri":4,"raspbian":2,"rasperri":1,"rate":[5,6],"rather":1,"raudiobuff":6,"raudioprocessor":6,"raw":[5,6],"raycast":5,"raycollis":[5,6],"raygui":[3,5,6],"raylib":[0,3,5,6],"raylib_drm":[1,2],"raylib_dynam":[0,1,3],"raylib_sdl":1,"raysan5":[0,2],"raywhit":[5,6],"rbpp":[5,6],"re":2,"read":[1,5,6],"readabl":[5,6],"readonli":[5,6],"readthedoc":6,"realloc":[5,6],"rec":[5,6],"rec1":[5,6],"rec2":[5,6],"receiv":[5,6],"recommend":[1,3],"record":[5,6],"rectangl":[5,6],"recurs":[0,5,6],"red":[5,6],"redbit":6,"redesign":5,"refil":[5,6],"refresh":[5,6],"refreshr":[5,6],"regist":[5,6],"regular":[5,6],"reinstal":[0,2],"rel":[5,6],"relat":1,"releas":[0,1,2,5,6],"remap":[5,6],"remov":2,"render":[5,6],"renderbuff":[5,6],"rendertextur":[5,6],"rendertexture2d":6,"repeat":[5,6],"replac":[5,6],"repli":5,"repo":0,"request":[5,6],"requir":[0,1,2,5,6],"reset":[5,6],"reset_phys":5,"resetphys":6,"resiz":[5,6],"resolut":[5,6],"resourc":1,"restitut":[5,6],"restore_window":5,"restorewindow":6,"result":[5,6],"resum":[5,6],"resume_audio_stream":5,"resume_music_stream":5,"resume_sound":5,"resumeaudiostream":6,"resumemusicstream":6,"resumesound":6,"resx":[5,6],"resz":[5,6],"retro":1,"retrowar":1,"return":[5,6],"rev":[5,6],"rf":[0,2],"rg":[5,6],"rgb":[5,6],"rgba":[5,6],"rgi":[5,6],"right":[5,6],"rightlenscent":[5,6],"rightmotor":[5,6],"rightscreencent":[5,6],"ring":[5,6],"rl":[3,6],"rl_active_draw_buff":5,"rl_active_texture_slot":5,"rl_attachment_color_channel0":[5,6],"rl_attachment_color_channel1":[5,6],"rl_attachment_color_channel2":[5,6],"rl_attachment_color_channel3":[5,6],"rl_attachment_color_channel4":[5,6],"rl_attachment_color_channel5":[5,6],"rl_attachment_color_channel6":[5,6],"rl_attachment_color_channel7":[5,6],"rl_attachment_cubemap_negative_i":[5,6],"rl_attachment_cubemap_negative_x":[5,6],"rl_attachment_cubemap_negative_z":[5,6],"rl_attachment_cubemap_positive_i":[5,6],"rl_attachment_cubemap_positive_x":[5,6],"rl_attachment_cubemap_positive_z":[5,6],"rl_attachment_depth":[5,6],"rl_attachment_renderbuff":[5,6],"rl_attachment_stencil":[5,6],"rl_attachment_texture2d":[5,6],"rl_begin":5,"rl_bind_framebuff":5,"rl_bind_image_textur":5,"rl_bind_shader_buff":5,"rl_blend_add_color":[5,6],"rl_blend_addit":[5,6],"rl_blend_alpha":[5,6],"rl_blend_alpha_premultipli":[5,6],"rl_blend_custom":[5,6],"rl_blend_custom_separ":[5,6],"rl_blend_multipli":[5,6],"rl_blend_subtract_color":[5,6],"rl_blit_framebuff":5,"rl_check_error":5,"rl_check_render_batch_limit":5,"rl_clear_color":5,"rl_clear_screen_buff":5,"rl_color3f":5,"rl_color4f":5,"rl_color4ub":5,"rl_color_mask":5,"rl_compile_shad":5,"rl_compute_shad":[5,6],"rl_compute_shader_dispatch":5,"rl_copy_shader_buff":5,"rl_cubemap_paramet":5,"rl_cull_face_back":[5,6],"rl_cull_face_front":[5,6],"rl_disable_backface_cul":5,"rl_disable_color_blend":5,"rl_disable_depth_mask":5,"rl_disable_depth_test":5,"rl_disable_framebuff":5,"rl_disable_scissor_test":5,"rl_disable_shad":5,"rl_disable_smooth_lin":5,"rl_disable_stereo_rend":5,"rl_disable_textur":5,"rl_disable_texture_cubemap":5,"rl_disable_vertex_arrai":5,"rl_disable_vertex_attribut":5,"rl_disable_vertex_buff":5,"rl_disable_vertex_buffer_el":5,"rl_disable_wire_mod":5,"rl_draw_render_batch":5,"rl_draw_render_batch_act":5,"rl_draw_vertex_arrai":5,"rl_draw_vertex_array_el":5,"rl_draw_vertex_array_elements_instanc":5,"rl_draw_vertex_array_instanc":5,"rl_enable_backface_cul":5,"rl_enable_color_blend":5,"rl_enable_depth_mask":5,"rl_enable_depth_test":5,"rl_enable_framebuff":5,"rl_enable_point_mod":5,"rl_enable_scissor_test":5,"rl_enable_shad":5,"rl_enable_smooth_lin":5,"rl_enable_stereo_rend":5,"rl_enable_textur":5,"rl_enable_texture_cubemap":5,"rl_enable_vertex_arrai":5,"rl_enable_vertex_attribut":5,"rl_enable_vertex_buff":5,"rl_enable_vertex_buffer_el":5,"rl_enable_wire_mod":5,"rl_end":5,"rl_fragment_shad":[5,6],"rl_framebuffer_attach":5,"rl_framebuffer_complet":5,"rl_frustum":5,"rl_gen_texture_mipmap":5,"rl_get_active_framebuff":5,"rl_get_cull_distance_far":5,"rl_get_cull_distance_near":5,"rl_get_framebuffer_height":5,"rl_get_framebuffer_width":5,"rl_get_gl_texture_format":5,"rl_get_line_width":5,"rl_get_location_attrib":5,"rl_get_location_uniform":5,"rl_get_matrix_modelview":5,"rl_get_matrix_project":5,"rl_get_matrix_projection_stereo":5,"rl_get_matrix_transform":5,"rl_get_matrix_view_offset_stereo":5,"rl_get_pixel_format_nam":5,"rl_get_shader_buffer_s":5,"rl_get_shader_id_default":5,"rl_get_shader_locs_default":5,"rl_get_texture_id_default":5,"rl_get_vers":5,"rl_is_stereo_render_en":5,"rl_load_compute_shader_program":5,"rl_load_draw_cub":5,"rl_load_draw_quad":5,"rl_load_extens":5,"rl_load_framebuff":5,"rl_load_ident":5,"rl_load_render_batch":5,"rl_load_shader_buff":5,"rl_load_shader_cod":5,"rl_load_shader_program":5,"rl_load_textur":5,"rl_load_texture_cubemap":5,"rl_load_texture_depth":5,"rl_load_vertex_arrai":5,"rl_load_vertex_buff":5,"rl_load_vertex_buffer_el":5,"rl_log_al":[5,6],"rl_log_debug":[5,6],"rl_log_error":[5,6],"rl_log_fat":[5,6],"rl_log_info":[5,6],"rl_log_non":[5,6],"rl_log_trac":[5,6],"rl_log_warn":[5,6],"rl_matrix_mod":5,"rl_mult_matrixf":5,"rl_normal3f":5,"rl_opengl_11":[5,6],"rl_opengl_21":[5,6],"rl_opengl_33":[5,6],"rl_opengl_43":[5,6],"rl_opengl_es_20":[5,6],"rl_opengl_es_30":[5,6],"rl_ortho":5,"rl_pixelformat_compressed_astc_4x4_rgba":[5,6],"rl_pixelformat_compressed_astc_8x8_rgba":[5,6],"rl_pixelformat_compressed_dxt1_rgb":[5,6],"rl_pixelformat_compressed_dxt1_rgba":[5,6],"rl_pixelformat_compressed_dxt3_rgba":[5,6],"rl_pixelformat_compressed_dxt5_rgba":[5,6],"rl_pixelformat_compressed_etc1_rgb":[5,6],"rl_pixelformat_compressed_etc2_eac_rgba":[5,6],"rl_pixelformat_compressed_etc2_rgb":[5,6],"rl_pixelformat_compressed_pvrt_rgb":[5,6],"rl_pixelformat_compressed_pvrt_rgba":[5,6],"rl_pixelformat_uncompressed_gray_alpha":[5,6],"rl_pixelformat_uncompressed_grayscal":[5,6],"rl_pixelformat_uncompressed_r16":[5,6],"rl_pixelformat_uncompressed_r16g16b16":[5,6],"rl_pixelformat_uncompressed_r16g16b16a16":[5,6],"rl_pixelformat_uncompressed_r32":[5,6],"rl_pixelformat_uncompressed_r32g32b32":[5,6],"rl_pixelformat_uncompressed_r32g32b32a32":[5,6],"rl_pixelformat_uncompressed_r4g4b4a4":[5,6],"rl_pixelformat_uncompressed_r5g5b5a1":[5,6],"rl_pixelformat_uncompressed_r5g6b5":[5,6],"rl_pixelformat_uncompressed_r8g8b8":[5,6],"rl_pixelformat_uncompressed_r8g8b8a8":[5,6],"rl_pop_matrix":5,"rl_push_matrix":5,"rl_read_screen_pixel":5,"rl_read_shader_buff":5,"rl_read_texture_pixel":5,"rl_rotatef":5,"rl_scalef":5,"rl_scissor":5,"rl_set_blend_factor":5,"rl_set_blend_factors_separ":5,"rl_set_blend_mod":5,"rl_set_clip_plan":5,"rl_set_cull_fac":5,"rl_set_framebuffer_height":5,"rl_set_framebuffer_width":5,"rl_set_line_width":5,"rl_set_matrix_modelview":5,"rl_set_matrix_project":5,"rl_set_matrix_projection_stereo":5,"rl_set_matrix_view_offset_stereo":5,"rl_set_render_batch_act":5,"rl_set_shad":5,"rl_set_textur":5,"rl_set_uniform":5,"rl_set_uniform_matric":5,"rl_set_uniform_matrix":5,"rl_set_uniform_sampl":5,"rl_set_vertex_attribut":5,"rl_set_vertex_attribute_default":5,"rl_set_vertex_attribute_divisor":5,"rl_shader_attrib_float":[5,6],"rl_shader_attrib_vec2":[5,6],"rl_shader_attrib_vec3":[5,6],"rl_shader_attrib_vec4":[5,6],"rl_shader_loc_color_ambi":[5,6],"rl_shader_loc_color_diffus":[5,6],"rl_shader_loc_color_specular":[5,6],"rl_shader_loc_map_albedo":[5,6],"rl_shader_loc_map_brdf":[5,6],"rl_shader_loc_map_cubemap":[5,6],"rl_shader_loc_map_emiss":[5,6],"rl_shader_loc_map_height":[5,6],"rl_shader_loc_map_irradi":[5,6],"rl_shader_loc_map_met":[5,6],"rl_shader_loc_map_norm":[5,6],"rl_shader_loc_map_occlus":[5,6],"rl_shader_loc_map_prefilt":[5,6],"rl_shader_loc_map_rough":[5,6],"rl_shader_loc_matrix_model":[5,6],"rl_shader_loc_matrix_mvp":[5,6],"rl_shader_loc_matrix_norm":[5,6],"rl_shader_loc_matrix_project":[5,6],"rl_shader_loc_matrix_view":[5,6],"rl_shader_loc_vector_view":[5,6],"rl_shader_loc_vertex_color":[5,6],"rl_shader_loc_vertex_norm":[5,6],"rl_shader_loc_vertex_posit":[5,6],"rl_shader_loc_vertex_tang":[5,6],"rl_shader_loc_vertex_texcoord01":[5,6],"rl_shader_loc_vertex_texcoord02":[5,6],"rl_shader_uniform_float":[5,6],"rl_shader_uniform_int":[5,6],"rl_shader_uniform_ivec2":[5,6],"rl_shader_uniform_ivec3":[5,6],"rl_shader_uniform_ivec4":[5,6],"rl_shader_uniform_sampler2d":[5,6],"rl_shader_uniform_uint":[5,6],"rl_shader_uniform_uivec2":[5,6],"rl_shader_uniform_uivec3":[5,6],"rl_shader_uniform_uivec4":[5,6],"rl_shader_uniform_vec2":[5,6],"rl_shader_uniform_vec3":[5,6],"rl_shader_uniform_vec4":[5,6],"rl_tex_coord2f":5,"rl_texture_filter_anisotropic_16x":[5,6],"rl_texture_filter_anisotropic_4x":[5,6],"rl_texture_filter_anisotropic_8x":[5,6],"rl_texture_filter_bilinear":[5,6],"rl_texture_filter_point":[5,6],"rl_texture_filter_trilinear":[5,6],"rl_texture_paramet":5,"rl_translatef":5,"rl_unload_framebuff":5,"rl_unload_render_batch":5,"rl_unload_shader_buff":5,"rl_unload_shader_program":5,"rl_unload_textur":5,"rl_unload_vertex_arrai":5,"rl_unload_vertex_buff":5,"rl_update_shader_buff":5,"rl_update_textur":5,"rl_update_vertex_buff":5,"rl_update_vertex_buffer_el":5,"rl_vertex2f":5,"rl_vertex2i":5,"rl_vertex3f":5,"rl_vertex_shad":[5,6],"rl_viewport":5,"rlactivedrawbuff":6,"rlactivetextureslot":6,"rlbegin":6,"rlbindframebuff":6,"rlbindimagetextur":6,"rlbindshaderbuff":6,"rlblendmod":[5,6],"rlblitframebuff":6,"rlcheckerror":6,"rlcheckrenderbatchlimit":6,"rlclearcolor":6,"rlclearscreenbuff":6,"rlcolor3f":6,"rlcolor4f":6,"rlcolor4ub":6,"rlcolormask":6,"rlcompileshad":6,"rlcomputeshaderdispatch":6,"rlcopyshaderbuff":6,"rlcubemapparamet":6,"rlcullmod":[5,6],"rldisablebackfacecul":6,"rldisablecolorblend":6,"rldisabledepthmask":6,"rldisabledepthtest":6,"rldisableframebuff":6,"rldisablescissortest":6,"rldisableshad":6,"rldisablesmoothlin":6,"rldisablestereorend":6,"rldisabletextur":6,"rldisabletexturecubemap":6,"rldisablevertexarrai":6,"rldisablevertexattribut":6,"rldisablevertexbuff":6,"rldisablevertexbufferel":6,"rldisablewiremod":6,"rldrawcal":[5,6],"rldrawrenderbatch":6,"rldrawrenderbatchact":6,"rldrawvertexarrai":6,"rldrawvertexarrayel":6,"rldrawvertexarrayelementsinstanc":6,"rldrawvertexarrayinstanc":6,"rlenablebackfacecul":6,"rlenablecolorblend":6,"rlenabledepthmask":6,"rlenabledepthtest":6,"rlenableframebuff":6,"rlenablepointmod":6,"rlenablescissortest":6,"rlenableshad":6,"rlenablesmoothlin":6,"rlenablestereorend":6,"rlenabletextur":6,"rlenabletexturecubemap":6,"rlenablevertexarrai":6,"rlenablevertexattribut":6,"rlenablevertexbuff":6,"rlenablevertexbufferel":6,"rlenablewiremod":6,"rlend":6,"rlframebufferattach":6,"rlframebufferattachtexturetyp":[5,6],"rlframebufferattachtyp":[5,6],"rlframebuffercomplet":6,"rlfrustum":6,"rlgentexturemipmap":6,"rlgetactiveframebuff":6,"rlgetculldistancefar":6,"rlgetculldistancenear":6,"rlgetframebufferheight":6,"rlgetframebufferwidth":6,"rlgetgltextureformat":6,"rlgetlinewidth":6,"rlgetlocationattrib":6,"rlgetlocationuniform":6,"rlgetmatrixmodelview":6,"rlgetmatrixproject":6,"rlgetmatrixprojectionstereo":6,"rlgetmatrixtransform":6,"rlgetmatrixviewoffsetstereo":6,"rlgetpixelformatnam":6,"rlgetshaderbuffers":6,"rlgetshaderiddefault":6,"rlgetshaderlocsdefault":6,"rlgettextureiddefault":6,"rlgetvers":6,"rlgl":[5,6],"rlgl_close":5,"rlgl_init":5,"rlglclose":6,"rlglinit":6,"rlglversion":[5,6],"rlisstereorenderen":6,"rlloadcomputeshaderprogram":6,"rlloaddrawcub":6,"rlloaddrawquad":6,"rlloadextens":6,"rlloadframebuff":6,"rlloadident":6,"rlloadrenderbatch":6,"rlloadshaderbuff":6,"rlloadshadercod":6,"rlloadshaderprogram":6,"rlloadtextur":6,"rlloadtexturecubemap":6,"rlloadtexturedepth":6,"rlloadvertexarrai":6,"rlloadvertexbuff":6,"rlloadvertexbufferel":6,"rlmatrixmod":6,"rlmultmatrixf":6,"rlnormal3f":6,"rlortho":6,"rlpixelformat":[5,6],"rlpopmatrix":6,"rlpushmatrix":6,"rlreadscreenpixel":6,"rlreadshaderbuff":6,"rlreadtexturepixel":6,"rlrenderbatch":[5,6],"rlrotatef":6,"rlscalef":6,"rlscissor":6,"rlsetblendfactor":6,"rlsetblendfactorssepar":6,"rlsetblendmod":6,"rlsetclipplan":6,"rlsetcullfac":6,"rlsetframebufferheight":6,"rlsetframebufferwidth":6,"rlsetlinewidth":6,"rlsetmatrixmodelview":6,"rlsetmatrixproject":6,"rlsetmatrixprojectionstereo":6,"rlsetmatrixviewoffsetstereo":6,"rlsetrenderbatchact":6,"rlsetshad":6,"rlsettextur":6,"rlsetuniform":6,"rlsetuniformmatric":6,"rlsetuniformmatrix":6,"rlsetuniformsampl":6,"rlsetvertexattribut":6,"rlsetvertexattributedefault":6,"rlsetvertexattributedivisor":6,"rlshaderattributedatatyp":[5,6],"rlshaderlocationindex":[5,6],"rlshaderuniformdatatyp":[5,6],"rltexcoord2f":6,"rltexturefilt":[5,6],"rltextureparamet":6,"rltraceloglevel":[5,6],"rltranslatef":6,"rlunloadframebuff":6,"rlunloadrenderbatch":6,"rlunloadshaderbuff":6,"rlunloadshaderprogram":6,"rlunloadtextur":6,"rlunloadvertexarrai":6,"rlunloadvertexbuff":6,"rlupdateshaderbuff":6,"rlupdatetextur":6,"rlupdatevertexbuff":6,"rlupdatevertexbufferel":6,"rlvertex2f":6,"rlvertex2i":6,"rlvertex3f":6,"rlvertexbuff":[5,6],"rlviewport":6,"rlzero":4,"rm":[0,2],"rmdir":0,"roll":[5,6],"rom":[5,6],"rotat":[5,6],"rotationangl":[5,6],"rotationaxi":[5,6],"round":[5,6],"run":[0,2,4,5,6],"same":[3,5,6],"sampl":[5,6],"samplecount":[5,6],"sampler":[5,6],"sampler2d":[5,6],"samples":[5,6],"satur":[5,6],"save":[5,6],"save_file_data":5,"save_file_text":5,"savefiledata":6,"savefiletext":6,"saver":[5,6],"scalar":[5,6],"scale":[5,6],"scalei":[5,6],"scalein":[5,6],"scalex":[5,6],"scan":[5,6],"scancod":[5,6],"scansubdir":[5,6],"scissor":[5,6],"screen":[5,6],"screenshot":[5,6],"script":1,"scroll":[5,6],"scroll_pad":[5,6],"scroll_slider_pad":[5,6],"scroll_slider_s":[5,6],"scroll_spe":[5,6],"scrollbar":[5,6],"scrollbar_sid":[5,6],"scrollbar_width":[5,6],"scrollindex":[5,6],"sdl_gamecontrollerdb":[5,6],"search":4,"second":[5,6],"secret":[5,6],"secretviewact":[5,6],"sector":[5,6],"see":[0,1,2,3,5,6],"seed":[5,6],"seek":[5,6],"seek_music_stream":5,"seekmusicstream":6,"seem":2,"segment":[5,6],"select":[5,6],"selectedchannel":[5,6],"separ":[0,1,3,5,6],"sequenc":[5,6],"server":1,"set":[0,3,5,6],"set_audio_stream_buffer_size_default":5,"set_audio_stream_callback":5,"set_audio_stream_pan":5,"set_audio_stream_pitch":5,"set_audio_stream_volum":5,"set_automation_event_base_fram":5,"set_automation_event_list":5,"set_clipboard_text":5,"set_config_flag":5,"set_exit_kei":5,"set_gamepad_map":5,"set_gamepad_vibr":5,"set_gestures_en":5,"set_load_file_data_callback":5,"set_load_file_text_callback":5,"set_master_volum":5,"set_material_textur":5,"set_model_mesh_materi":5,"set_mouse_cursor":5,"set_mouse_offset":5,"set_mouse_posit":5,"set_mouse_scal":5,"set_music_pan":5,"set_music_pitch":5,"set_music_volum":5,"set_physics_body_rot":5,"set_physics_grav":5,"set_physics_time_step":5,"set_pixel_color":5,"set_random_se":5,"set_save_file_data_callback":5,"set_save_file_text_callback":5,"set_shader_valu":5,"set_shader_value_matrix":5,"set_shader_value_textur":5,"set_shader_value_v":5,"set_shapes_textur":5,"set_sound_pan":5,"set_sound_pitch":5,"set_sound_volum":5,"set_target_fp":5,"set_text_line_spac":5,"set_texture_filt":5,"set_texture_wrap":5,"set_trace_log_callback":5,"set_trace_log_level":5,"set_window_focus":5,"set_window_icon":5,"set_window_max_s":5,"set_window_min_s":5,"set_window_monitor":5,"set_window_opac":5,"set_window_posit":5,"set_window_s":5,"set_window_st":5,"set_window_titl":5,"setaudiostreambuffersizedefault":6,"setaudiostreamcallback":6,"setaudiostreampan":6,"setaudiostreampitch":6,"setaudiostreamvolum":6,"setautomationeventbasefram":6,"setautomationeventlist":6,"setclipboardtext":6,"setconfigflag":6,"setexitkei":6,"setgamepadmap":6,"setgamepadvibr":6,"setgesturesen":6,"setloadfiledatacallback":6,"setloadfiletextcallback":6,"setmastervolum":6,"setmaterialtextur":6,"setmodelmeshmateri":6,"setmousecursor":6,"setmouseoffset":6,"setmouseposit":6,"setmousescal":6,"setmusicpan":6,"setmusicpitch":6,"setmusicvolum":6,"setphysicsbodyrot":6,"setphysicsgrav":6,"setphysicstimestep":6,"setpixelcolor":6,"setrandomse":6,"setsavefiledatacallback":6,"setsavefiletextcallback":6,"setshadervalu":6,"setshadervaluematrix":6,"setshadervaluetextur":6,"setshadervaluev":6,"setshapestextur":6,"setsoundpan":6,"setsoundpitch":6,"setsoundvolum":6,"settargetfp":6,"settextlinespac":6,"settexturefilt":6,"settexturewrap":6,"settracelogcallback":6,"settraceloglevel":6,"setup":[0,5,6],"setuptool":[1,2],"setwindowfocus":6,"setwindowicon":6,"setwindowmaxs":6,"setwindowmins":6,"setwindowmonitor":6,"setwindowopac":6,"setwindowposit":6,"setwindows":6,"setwindowst":6,"setwindowtitl":6,"sh":0,"sha1":[5,6],"shader":[5,6],"shader_attrib_float":[5,6],"shader_attrib_vec2":[5,6],"shader_attrib_vec3":[5,6],"shader_attrib_vec4":[5,6],"shader_loc_bone_matric":[5,6],"shader_loc_color_ambi":[5,6],"shader_loc_color_diffus":[5,6],"shader_loc_color_specular":[5,6],"shader_loc_map_albedo":[5,6],"shader_loc_map_brdf":[5,6],"shader_loc_map_cubemap":[5,6],"shader_loc_map_emiss":[5,6],"shader_loc_map_height":[5,6],"shader_loc_map_irradi":[5,6],"shader_loc_map_met":[5,6],"shader_loc_map_norm":[5,6],"shader_loc_map_occlus":[5,6],"shader_loc_map_prefilt":[5,6],"shader_loc_map_rough":[5,6],"shader_loc_matrix_model":[5,6],"shader_loc_matrix_mvp":[5,6],"shader_loc_matrix_norm":[5,6],"shader_loc_matrix_project":[5,6],"shader_loc_matrix_view":[5,6],"shader_loc_vector_view":[5,6],"shader_loc_vertex_boneid":[5,6],"shader_loc_vertex_boneweight":[5,6],"shader_loc_vertex_color":[5,6],"shader_loc_vertex_norm":[5,6],"shader_loc_vertex_posit":[5,6],"shader_loc_vertex_tang":[5,6],"shader_loc_vertex_texcoord01":[5,6],"shader_loc_vertex_texcoord02":[5,6],"shader_uniform_float":[5,6],"shader_uniform_int":[5,6],"shader_uniform_ivec2":[5,6],"shader_uniform_ivec3":[5,6],"shader_uniform_ivec4":[5,6],"shader_uniform_sampler2d":[5,6],"shader_uniform_vec2":[5,6],"shader_uniform_vec3":[5,6],"shader_uniform_vec4":[5,6],"shaderattributedatatyp":[5,6],"shadercod":[5,6],"shaderid":[5,6],"shaderlocationindex":[5,6],"shaderuniformdatatyp":[5,6],"shape":[5,6],"share":[0,2,5,6],"shatter":[5,6],"shell":0,"should":[0,1,2,5,6],"show":[5,6],"show_cursor":5,"showcas":4,"showcursor":6,"shrink":[5,6],"side":[5,6],"silent":3,"similar":6,"simpl":1,"simplifi":1,"simul":[5,6],"sinc":[5,6],"singl":[2,5,6],"size":[5,6],"skelet":5,"skeleton":[5,6],"skin":[5,6],"skyblu":[5,6],"sleep":1,"slice":[5,6],"slider":[5,6],"slider_pad":[5,6],"slider_width":[5,6],"sliderbar":5,"slightli":1,"sln":0,"slot":[5,6],"slow":[5,6],"small":[5,6],"snake":[5,6],"snake_cas":5,"so":[0,1,3,5,6],"some":[0,1,3,5,6],"someth":3,"sound":[5,6],"sourc":[1,4,5,6],"space":[5,6],"specif":[1,5,6],"specifi":[5,6],"specular":[5,6],"sphere":[5,6],"spin_button_spac":[5,6],"spin_button_width":[5,6],"spinner":[5,6],"spline":[5,6],"split":[5,6],"sprite":[5,6],"squar":[5,6],"src":[0,2,5,6],"srcheight":[5,6],"srcid":[5,6],"srcoffset":[5,6],"srcptr":[5,6],"srcrec":[5,6],"srcwidth":[5,6],"srcx":[5,6],"srcy":[5,6],"ssbo":[5,6],"ssboid":[5,6],"stack":[5,6],"stacktrac":3,"standalon":1,"standard":[1,3,5,6],"start":[5,6],"start_automation_event_record":5,"startangl":[5,6],"startautomationeventrecord":6,"startpo":[5,6],"startpos1":[5,6],"startpos2":[5,6],"startposi":[5,6],"startposx":[5,6],"startradiu":[5,6],"state":[5,6],"state_dis":[5,6],"state_focus":[5,6],"state_norm":[5,6],"state_press":[5,6],"static":[0,1,3,5,6],"staticfrict":[5,6],"statu":[5,6],"statusbar":[5,6],"steinberg":[5,6],"step":[5,6],"stereo":[5,6],"still":[0,1,5],"stop":[5,6],"stop_audio_stream":5,"stop_automation_event_record":5,"stop_music_stream":5,"stop_sound":5,"stopaudiostream":6,"stopautomationeventrecord":6,"stopmusicstream":6,"stopsound":6,"storag":[5,6],"store":5,"str":5,"stream":[5,6],"stretch":[5,6],"stride":[5,6],"string":[5,6],"strip":[5,6],"struct":6,"structur":[1,5,6],"stuff":6,"style":[5,6],"sub":[5,6],"subdiv":[5,6],"subdivis":[5,6],"submit":[0,1],"submodul":0,"subtract":[5,6],"success":[5,6],"successfulli":[5,6],"sudo":[0,2],"sugar":5,"suggest":2,"support":[1,5,6],"sure":[0,1],"swap":[5,6],"swap_screen_buff":5,"swapscreenbuff":6,"switch":1,"symlink":0,"syntact":5,"system":[0,1,2,3,5,6],"t":[0,1,2,3,5,6],"tab":[5,6],"take":[5,6],"take_screenshot":5,"takescreenshot":6,"tangent":[5,6],"tangent1":[5,6],"tangent2":[5,6],"tanki":1,"target":[0,5,6],"tempest":1,"templat":1,"termin":[5,6],"test":[0,1,2,3,5,6],"test_dynam":3,"tex":5,"texcoord":[5,6],"texcoords2":[5,6],"texid":[5,6],"text":[5,6],"text1":[5,6],"text2":[5,6],"text_align":[5,6],"text_align_bottom":[5,6],"text_align_cent":[5,6],"text_align_left":[5,6],"text_align_middl":[5,6],"text_align_right":[5,6],"text_align_top":[5,6],"text_alignment_vert":[5,6],"text_append":5,"text_color_dis":[5,6],"text_color_focus":[5,6],"text_color_norm":[5,6],"text_color_press":[5,6],"text_copi":5,"text_find_index":5,"text_format":5,"text_insert":5,"text_is_equ":5,"text_join":5,"text_length":5,"text_line_spac":[5,6],"text_pad":[5,6],"text_readonli":[5,6],"text_replac":5,"text_siz":[5,6],"text_spac":[5,6],"text_split":5,"text_subtext":5,"text_to_camel":5,"text_to_float":5,"text_to_integ":5,"text_to_low":5,"text_to_pasc":5,"text_to_snak":5,"text_to_upp":5,"text_wrap_char":[5,6],"text_wrap_mod":[5,6],"text_wrap_non":[5,6],"text_wrap_word":[5,6],"textappend":6,"textbox":[5,6],"textboxmulti":5,"textcopi":6,"textfindindex":6,"textformat":6,"textinsert":6,"textisequ":6,"textjoin":6,"textleft":[5,6],"textlength":6,"textlist":[5,6],"textmaxs":[5,6],"textreplac":6,"textright":[5,6],"textsiz":[5,6],"textsplit":6,"textsubtext":6,"texttocamel":6,"texttofloat":6,"texttointeg":6,"texttolow":6,"texttopasc":6,"texttosnak":6,"texttoupp":6,"textur":[1,5,6],"texture2d":[5,6],"texture_filter_anisotropic_16x":[5,6],"texture_filter_anisotropic_4x":[5,6],"texture_filter_anisotropic_8x":[5,6],"texture_filter_bilinear":[5,6],"texture_filter_point":[5,6],"texture_filter_trilinear":[5,6],"texture_wrap_clamp":[5,6],"texture_wrap_mirror_clamp":[5,6],"texture_wrap_mirror_repeat":[5,6],"texture_wrap_repeat":[5,6],"texturecubemap":6,"texturefilt":[5,6],"textureid":[5,6],"textures_bunnymark":1,"texturewrap":[5,6],"textvalu":[5,6],"textyp":[5,6],"than":[0,1,5],"thei":[0,1,2,3],"them":1,"therefor":3,"thi":[0,1,2,3,5,6],"thick":[5,6],"those":5,"thread":[5,6],"threshold":[5,6],"tiles":[5,6],"time":[5,6],"timeout":[5,6],"tini":1,"tint":[5,6],"titl":[5,6],"tmpl":1,"tofloat":5,"toggl":[5,6],"toggle_borderless_window":5,"toggle_fullscreen":5,"toggleborderlesswindow":6,"togglefullscreen":6,"togglegroup":5,"tooltip":[5,6],"top":[5,6],"topleft":[5,6],"topright":[5,6],"torqu":[5,6],"toru":[5,6],"total":[5,6],"touch":[5,6],"tournament":1,"trace":[2,5,6],"trace_log":5,"tracelog":6,"traceloglevel":[5,6],"transform":[5,6],"translat":[5,6],"tree":1,"trefoil":[5,6],"triangl":[5,6],"trianglecount":[5,6],"true":[5,6],"try":[1,2],"ttf":[5,6],"tupl":[5,6],"two":[1,5,6],"type":[1,5,6],"u":[1,5],"ubuntu":1,"ume_block":1,"unicod":[5,6],"uniform":[5,6],"uniformnam":[5,6],"uniformtyp":[5,6],"uninstal":1,"unless":0,"unload":[5,6],"unload_audio_stream":5,"unload_automation_event_list":5,"unload_codepoint":5,"unload_directory_fil":5,"unload_dropped_fil":5,"unload_file_data":5,"unload_file_text":5,"unload_font":5,"unload_font_data":5,"unload_imag":5,"unload_image_color":5,"unload_image_palett":5,"unload_materi":5,"unload_mesh":5,"unload_model":5,"unload_model_anim":5,"unload_music_stream":5,"unload_random_sequ":5,"unload_render_textur":5,"unload_shad":5,"unload_sound":5,"unload_sound_alia":5,"unload_textur":5,"unload_utf8":5,"unload_vr_stereo_config":5,"unload_wav":5,"unload_wave_sampl":5,"unloadaudiostream":6,"unloadautomationeventlist":6,"unloadcodepoint":6,"unloaddirectoryfil":6,"unloaddroppedfil":6,"unloadfiledata":6,"unloadfiletext":6,"unloadfont":6,"unloadfontdata":6,"unloadimag":6,"unloadimagecolor":6,"unloadimagepalett":6,"unloadmateri":6,"unloadmesh":6,"unloadmodel":6,"unloadmodelanim":6,"unloadmusicstream":6,"unloadrandomsequ":6,"unloadrendertextur":6,"unloadshad":6,"unloadsound":6,"unloadsoundalia":6,"unloadtextur":6,"unloadutf8":6,"unloadvrstereoconfig":6,"unloadwav":6,"unloadwavesampl":6,"unlock":[5,6],"up":[1,5,6],"updat":[0,1,2,5,6],"update_audio_stream":5,"update_camera":5,"update_camera_pro":5,"update_mesh_buff":5,"update_model_anim":5,"update_model_animation_bon":5,"update_music_stream":5,"update_phys":5,"update_sound":5,"update_textur":5,"update_texture_rec":5,"updateaudiostream":6,"updatecamera":6,"updatecamerapro":6,"updatemeshbuff":6,"updatemodelanim":6,"updatemodelanimationbon":6,"updatemusicstream":6,"updatephys":6,"updatesound":6,"updatetextur":6,"updatetexturerec":6,"upgrad":[0,1,2],"upload":[5,6],"upload_mesh":5,"uploadmesh":6,"upper":[5,6],"url":[5,6],"us":[0,2,3,4,5,6],"usag":6,"usagehint":[5,6],"use_external_raylib":3,"usegrav":[5,6],"user":[0,1,5,6],"userenderbuff":[5,6],"usr":[0,2],"usual":1,"utf":[5,6],"utf8siz":[5,6],"v":[5,6],"v1":[5,6],"v2":[5,6],"v3":[5,6],"valid":[5,6],"valu":[5,6],"valuebox":[5,6],"vao":[5,6],"vaoid":[5,6],"vararg":[5,6],"variabl":[3,5,6],"vbo":[5,6],"vboid":[5,6],"vc":2,"vcount":[5,6],"vector":[5,6],"vector2":[5,6],"vector2_add":5,"vector2_add_valu":5,"vector2_angl":5,"vector2_clamp":5,"vector2_clamp_valu":5,"vector2_dist":5,"vector2_distance_sqr":5,"vector2_divid":5,"vector2_dot_product":5,"vector2_equ":5,"vector2_invert":5,"vector2_length":5,"vector2_length_sqr":5,"vector2_lerp":5,"vector2_line_angl":5,"vector2_max":5,"vector2_min":5,"vector2_move_toward":5,"vector2_multipli":5,"vector2_neg":5,"vector2_norm":5,"vector2_on":5,"vector2_reflect":5,"vector2_refract":5,"vector2_rot":5,"vector2_scal":5,"vector2_subtract":5,"vector2_subtract_valu":5,"vector2_transform":5,"vector2_zero":5,"vector2add":6,"vector2addvalu":6,"vector2angl":6,"vector2clamp":6,"vector2clampvalu":6,"vector2dist":6,"vector2distancesqr":6,"vector2divid":6,"vector2dotproduct":6,"vector2equ":6,"vector2invert":6,"vector2length":6,"vector2lengthsqr":6,"vector2lerp":6,"vector2lineangl":6,"vector2max":6,"vector2min":6,"vector2movetoward":6,"vector2multipli":6,"vector2neg":6,"vector2norm":6,"vector2on":6,"vector2reflect":6,"vector2refract":6,"vector2rot":6,"vector2scal":6,"vector2subtract":6,"vector2subtractvalu":6,"vector2transform":6,"vector2zero":6,"vector3":[5,6],"vector3_add":5,"vector3_add_valu":5,"vector3_angl":5,"vector3_barycent":5,"vector3_clamp":5,"vector3_clamp_valu":5,"vector3_cross_product":5,"vector3_cubic_hermit":5,"vector3_dist":5,"vector3_distance_sqr":5,"vector3_divid":5,"vector3_dot_product":5,"vector3_equ":5,"vector3_invert":5,"vector3_length":5,"vector3_length_sqr":5,"vector3_lerp":5,"vector3_max":5,"vector3_min":5,"vector3_move_toward":5,"vector3_multipli":5,"vector3_neg":5,"vector3_norm":5,"vector3_on":5,"vector3_ortho_norm":5,"vector3_perpendicular":5,"vector3_project":5,"vector3_reflect":5,"vector3_refract":5,"vector3_reject":5,"vector3_rotate_by_axis_angl":5,"vector3_rotate_by_quaternion":5,"vector3_scal":5,"vector3_subtract":5,"vector3_subtract_valu":5,"vector3_to_float_v":5,"vector3_transform":5,"vector3_unproject":5,"vector3_zero":5,"vector3add":6,"vector3addvalu":6,"vector3angl":6,"vector3barycent":6,"vector3clamp":6,"vector3clampvalu":6,"vector3crossproduct":6,"vector3cubichermit":6,"vector3dist":6,"vector3distancesqr":6,"vector3divid":6,"vector3dotproduct":6,"vector3equ":6,"vector3invert":6,"vector3length":6,"vector3lengthsqr":6,"vector3lerp":6,"vector3max":6,"vector3min":6,"vector3movetoward":6,"vector3multipli":6,"vector3neg":6,"vector3norm":6,"vector3on":6,"vector3orthonorm":6,"vector3perpendicular":6,"vector3project":6,"vector3reflect":6,"vector3refract":6,"vector3reject":6,"vector3rotatebyaxisangl":6,"vector3rotatebyquaternion":6,"vector3scal":6,"vector3subtract":6,"vector3subtractvalu":6,"vector3tofloatv":6,"vector3transform":6,"vector3unproject":6,"vector3zero":6,"vector4":[5,6],"vector4_add":5,"vector4_add_valu":5,"vector4_dist":5,"vector4_distance_sqr":5,"vector4_divid":5,"vector4_dot_product":5,"vector4_equ":5,"vector4_invert":5,"vector4_length":5,"vector4_length_sqr":5,"vector4_lerp":5,"vector4_max":5,"vector4_min":5,"vector4_move_toward":5,"vector4_multipli":5,"vector4_neg":5,"vector4_norm":5,"vector4_on":5,"vector4_scal":5,"vector4_subtract":5,"vector4_subtract_valu":5,"vector4_zero":5,"vector4add":6,"vector4addvalu":6,"vector4dist":6,"vector4distancesqr":6,"vector4divid":6,"vector4dotproduct":6,"vector4equ":6,"vector4invert":6,"vector4length":6,"vector4lengthsqr":6,"vector4lerp":6,"vector4max":6,"vector4min":6,"vector4movetoward":6,"vector4multipli":6,"vector4neg":6,"vector4norm":6,"vector4on":6,"vector4scal":6,"vector4subtract":6,"vector4subtractvalu":6,"vector4zero":6,"veloc":[5,6],"venv":1,"veri":6,"verifi":[5,6],"version":[0,2,5,6],"vertex":[5,6],"vertexalign":[5,6],"vertexbuff":[5,6],"vertexcount":[5,6],"vertexdata":[5,6],"vertic":[5,6],"via":3,"vibrat":[5,6],"video":[5,6],"view":[5,6],"viewoffset":[5,6],"viewport":[5,6],"violet":[1,5,6],"visibl":[5,6],"visual":0,"volum":[5,6],"vr":[5,6],"vram":[5,6],"vrdeviceinfo":[5,6],"vresolut":[5,6],"vrstereoconfig":[5,6],"vscode":[5,6],"vscreensiz":[5,6],"vsfilenam":[5,6],"vshaderid":[5,6],"w":[5,6],"wabbit_alpha":1,"wai":[0,1],"wait":[5,6],"wait_tim":5,"waittim":6,"want":[0,4,6],"warn":[3,5,6],"wav":[5,6],"wave":[5,6],"wave_copi":5,"wave_crop":5,"wave_format":5,"wavecopi":6,"wavecrop":6,"waveformat":6,"wayland":1,"we":[0,2],"web":4,"weird":3,"well":1,"what":1,"wheel":[0,1,5,6],"when":[1,2,5,6],"whenev":6,"where":[1,5,6],"which":1,"whichev":[5,6],"while":[1,5,6],"white":[1,5,6],"whl":0,"width":[5,6],"widthmm":[5,6],"wiki":[0,2],"win_amd64":0,"window":[5,6],"window_res":1,"window_should_clos":[1,5],"windowshouldclos":6,"wire":[5,6],"wirefram":[5,6],"within":[5,6],"without":[2,5,6],"won":3,"wont":0,"work":[0,1,2,3,5,6],"workflow":0,"world":[1,5,6],"would":0,"wrap":[5,6],"wrapper":5,"write":[1,5,6],"wrong":3,"wsl":1,"x":[5,6],"x11":1,"x64":1,"x86":1,"xhot":[5,6],"xna":[5,6],"xorg":0,"xpo":[5,6],"xscale":[5,6],"xy":[5,6],"xz":[5,6],"y":[5,6],"yaw":[5,6],"yellow":[5,6],"yhot":[5,6],"yml":0,"you":[0,2,3,5,6],"your":[0,2,3,4,6],"ypo":[5,6],"yscale":[5,6],"z":[5,6],"zero":1,"zfar":[5,6],"znear":[5,6],"zoom":[5,6]},"titles":["Building from source","Python Bindings for Raylib 5.5","Raspberry Pi","Dynamic Bindings","Raylib Python","Python API","C API"],"titleterms":{"1":2,"2":2,"3":2,"5":1,"If":1,"Or":0,"advert":1,"an":1,"api":[1,5,6],"app":1,"ar":1,"backend":1,"binari":2,"bind":[1,3],"browser":1,"build":0,"bunnymark":1,"c":[1,6],"code":1,"compil":2,"content":4,"copi":1,"desktop":1,"drm":[1,2],"dynam":[1,3],"exact":1,"exampl":5,"familiar":1,"from":[0,2],"function":6,"glfw":1,"have":0,"help":1,"how":1,"instal":1,"librari":1,"licens":1,"linux":[0,1],"mac":1,"maco":[0,1],"manual":0,"mode":2,"more":1,"option":2,"packag":1,"perform":1,"physac":1,"pi":[1,2],"pip":0,"platform":1,"prefer":1,"problem":1,"python":[1,4,5],"pythonist":1,"quickstart":1,"raspberri":[1,2],"raygui":1,"raylib":[1,2,4],"raymath":1,"refer":[5,6],"rlgl":1,"rlzero":1,"run":1,"sdl":1,"showcas":1,"sourc":[0,2],"todo":0,"us":1,"version":1,"want":1,"web":1,"wheel":2,"window":[0,1],"x11":2,"you":1,"your":1}}) \ No newline at end of file +Search.setIndex({"alltitles": {"API reference": [[5, "module-pyray"]], "Advert": [[1, "advert"]], "App showcase": [[1, "app-showcase"]], "Backends: Desktop, SDL, DRM, Web": [[1, "backends-desktop-sdl-drm-web"]], "Building from source": [[0, null]], "Bunnymark": [[1, "bunnymark"]], "C API": [[6, null]], "Contents:": [[4, null]], "DRM backend": [[1, "drm-backend"]], "Dynamic Bindings": [[3, null]], "Dynamic binding version": [[1, "dynamic-binding-version"]], "Examples": [[5, "examples"]], "Functions API reference": [[6, "module-raylib"]], "Have Pip build from source": [[0, "have-pip-build-from-source"]], "Help wanted": [[1, "help-wanted"]], "How to use": [[1, "how-to-use"]], "If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API": [[1, "if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api"]], "If you prefer a more Pythonistic API": [[1, "if-you-prefer-a-more-pythonistic-api"]], "Installation": [[1, "installation"]], "Libraries: raymath, raygui, rlgl, physac and GLFW": [[1, "libraries-raymath-raygui-rlgl-physac-and-glfw"]], "License": [[1, "license"]], "Linux": [[1, "linux"]], "Linux manual build": [[0, "linux-manual-build"]], "MacOS": [[1, "macos"]], "Macos manual build": [[0, "macos-manual-build"]], "Option 1: Binary wheel": [[2, "option-1-binary-wheel"]], "Option 2: Compile Raylib from source X11 mode": [[2, "option-2-compile-raylib-from-source-x11-mode"]], "Option 3: Compile Raylib from source DRM mode": [[2, "option-3-compile-raylib-from-source-drm-mode"]], "Or, Build from source manually": [[0, "or-build-from-source-manually"]], "Packaging your app": [[1, "packaging-your-app"]], "Performance": [[1, "performance"]], "Problems?": [[1, "problems"]], "Python API": [[5, null]], "Python Bindings for Raylib 5.5": [[1, null]], "Quickstart": [[1, "quickstart"]], "RLZero": [[1, "rlzero"]], "Raspberry Pi": [[1, "raspberry-pi"], [2, null]], "Raylib Python": [[4, null]], "Running in a web browser": [[1, "running-in-a-web-browser"]], "SDL backend": [[1, "sdl-backend"]], "Todo": [[0, "id1"], [0, "id2"]], "Windows": [[1, "windows"]], "Windows manual build": [[0, "windows-manual-build"]]}, "docnames": ["BUILDING", "README", "RPI", "dynamic", "index", "pyray", "raylib"], "envversion": {"sphinx": 64, "sphinx.domains.c": 3, "sphinx.domains.changeset": 1, "sphinx.domains.citation": 1, "sphinx.domains.cpp": 9, "sphinx.domains.index": 1, "sphinx.domains.javascript": 3, "sphinx.domains.math": 2, "sphinx.domains.python": 4, "sphinx.domains.rst": 2, "sphinx.domains.std": 2, "sphinx.ext.todo": 2}, "filenames": ["BUILDING.rst", "README.md", "RPI.rst", "dynamic.rst", "index.rst", "pyray.rst", "raylib.rst"], "indexentries": {"a (pyray.color attribute)": [[5, "pyray.Color.a", false]], "a (raylib.color attribute)": [[6, "raylib.Color.a", false]], "advancex (pyray.glyphinfo attribute)": [[5, "pyray.GlyphInfo.advanceX", false]], "advancex (raylib.glyphinfo attribute)": [[6, "raylib.GlyphInfo.advanceX", false]], "allocate (raylib.glfwallocator attribute)": [[6, "raylib.GLFWallocator.allocate", false]], "angularvelocity (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.angularVelocity", false]], "angularvelocity (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.angularVelocity", false]], "animnormals (pyray.mesh attribute)": [[5, "pyray.Mesh.animNormals", false]], "animnormals (raylib.mesh attribute)": [[6, "raylib.Mesh.animNormals", false]], "animvertices (pyray.mesh attribute)": [[5, "pyray.Mesh.animVertices", false]], "animvertices (raylib.mesh attribute)": [[6, "raylib.Mesh.animVertices", false]], "arrow_padding (in module raylib)": [[6, "raylib.ARROW_PADDING", false]], "arrow_padding (pyray.guidropdownboxproperty attribute)": [[5, "pyray.GuiDropdownBoxProperty.ARROW_PADDING", false]], "arrows_size (in module raylib)": [[6, "raylib.ARROWS_SIZE", false]], "arrows_size (pyray.guiscrollbarproperty attribute)": [[5, "pyray.GuiScrollBarProperty.ARROWS_SIZE", false]], "arrows_visible (in module raylib)": [[6, "raylib.ARROWS_VISIBLE", false]], "arrows_visible (pyray.guiscrollbarproperty attribute)": [[5, "pyray.GuiScrollBarProperty.ARROWS_VISIBLE", false]], "attach_audio_mixed_processor() (in module pyray)": [[5, "pyray.attach_audio_mixed_processor", false]], "attach_audio_stream_processor() (in module pyray)": [[5, "pyray.attach_audio_stream_processor", false]], "attachaudiomixedprocessor() (in module raylib)": [[6, "raylib.AttachAudioMixedProcessor", false]], "attachaudiostreamprocessor() (in module raylib)": [[6, "raylib.AttachAudioStreamProcessor", false]], "audiostream (class in pyray)": [[5, "pyray.AudioStream", false]], "audiostream (class in raylib)": [[6, "raylib.AudioStream", false]], "automationevent (class in pyray)": [[5, "pyray.AutomationEvent", false]], "automationevent (class in raylib)": [[6, "raylib.AutomationEvent", false]], "automationeventlist (class in pyray)": [[5, "pyray.AutomationEventList", false]], "automationeventlist (class in raylib)": [[6, "raylib.AutomationEventList", false]], "axes (raylib.glfwgamepadstate attribute)": [[6, "raylib.GLFWgamepadstate.axes", false]], "b (pyray.color attribute)": [[5, "pyray.Color.b", false]], "b (raylib.color attribute)": [[6, "raylib.Color.b", false]], "background_color (in module raylib)": [[6, "raylib.BACKGROUND_COLOR", false]], "background_color (pyray.guidefaultproperty attribute)": [[5, "pyray.GuiDefaultProperty.BACKGROUND_COLOR", false]], "base_color_disabled (in module raylib)": [[6, "raylib.BASE_COLOR_DISABLED", false]], "base_color_disabled (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.BASE_COLOR_DISABLED", false]], "base_color_focused (in module raylib)": [[6, "raylib.BASE_COLOR_FOCUSED", false]], "base_color_focused (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.BASE_COLOR_FOCUSED", false]], "base_color_normal (in module raylib)": [[6, "raylib.BASE_COLOR_NORMAL", false]], "base_color_normal (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.BASE_COLOR_NORMAL", false]], "base_color_pressed (in module raylib)": [[6, "raylib.BASE_COLOR_PRESSED", false]], "base_color_pressed (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.BASE_COLOR_PRESSED", false]], "basesize (pyray.font attribute)": [[5, "pyray.Font.baseSize", false]], "basesize (raylib.font attribute)": [[6, "raylib.Font.baseSize", false]], "begin_blend_mode() (in module pyray)": [[5, "pyray.begin_blend_mode", false]], "begin_drawing() (in module pyray)": [[5, "pyray.begin_drawing", false]], "begin_mode_2d() (in module pyray)": [[5, "pyray.begin_mode_2d", false]], "begin_mode_3d() (in module pyray)": [[5, "pyray.begin_mode_3d", false]], "begin_scissor_mode() (in module pyray)": [[5, "pyray.begin_scissor_mode", false]], "begin_shader_mode() (in module pyray)": [[5, "pyray.begin_shader_mode", false]], "begin_texture_mode() (in module pyray)": [[5, "pyray.begin_texture_mode", false]], "begin_vr_stereo_mode() (in module pyray)": [[5, "pyray.begin_vr_stereo_mode", false]], "beginblendmode() (in module raylib)": [[6, "raylib.BeginBlendMode", false]], "begindrawing() (in module raylib)": [[6, "raylib.BeginDrawing", false]], "beginmode2d() (in module raylib)": [[6, "raylib.BeginMode2D", false]], "beginmode3d() (in module raylib)": [[6, "raylib.BeginMode3D", false]], "beginscissormode() (in module raylib)": [[6, "raylib.BeginScissorMode", false]], "beginshadermode() (in module raylib)": [[6, "raylib.BeginShaderMode", false]], "begintexturemode() (in module raylib)": [[6, "raylib.BeginTextureMode", false]], "beginvrstereomode() (in module raylib)": [[6, "raylib.BeginVrStereoMode", false]], "beige (in module pyray)": [[5, "pyray.BEIGE", false]], "beige (in module raylib)": [[6, "raylib.BEIGE", false]], "bindpose (pyray.model attribute)": [[5, "pyray.Model.bindPose", false]], "bindpose (raylib.model attribute)": [[6, "raylib.Model.bindPose", false]], "black (in module pyray)": [[5, "pyray.BLACK", false]], "black (in module raylib)": [[6, "raylib.BLACK", false]], "blank (in module pyray)": [[5, "pyray.BLANK", false]], "blank (in module raylib)": [[6, "raylib.BLANK", false]], "blend_add_colors (in module raylib)": [[6, "raylib.BLEND_ADD_COLORS", false]], "blend_add_colors (pyray.blendmode attribute)": [[5, "pyray.BlendMode.BLEND_ADD_COLORS", false]], "blend_additive (in module raylib)": [[6, "raylib.BLEND_ADDITIVE", false]], "blend_additive (pyray.blendmode attribute)": [[5, "pyray.BlendMode.BLEND_ADDITIVE", false]], "blend_alpha (in module raylib)": [[6, "raylib.BLEND_ALPHA", false]], "blend_alpha (pyray.blendmode attribute)": [[5, "pyray.BlendMode.BLEND_ALPHA", false]], "blend_alpha_premultiply (in module raylib)": [[6, "raylib.BLEND_ALPHA_PREMULTIPLY", false]], "blend_alpha_premultiply (pyray.blendmode attribute)": [[5, "pyray.BlendMode.BLEND_ALPHA_PREMULTIPLY", false]], "blend_custom (in module raylib)": [[6, "raylib.BLEND_CUSTOM", false]], "blend_custom (pyray.blendmode attribute)": [[5, "pyray.BlendMode.BLEND_CUSTOM", false]], "blend_custom_separate (in module raylib)": [[6, "raylib.BLEND_CUSTOM_SEPARATE", false]], "blend_custom_separate (pyray.blendmode attribute)": [[5, "pyray.BlendMode.BLEND_CUSTOM_SEPARATE", false]], "blend_multiplied (in module raylib)": [[6, "raylib.BLEND_MULTIPLIED", false]], "blend_multiplied (pyray.blendmode attribute)": [[5, "pyray.BlendMode.BLEND_MULTIPLIED", false]], "blend_subtract_colors (in module raylib)": [[6, "raylib.BLEND_SUBTRACT_COLORS", false]], "blend_subtract_colors (pyray.blendmode attribute)": [[5, "pyray.BlendMode.BLEND_SUBTRACT_COLORS", false]], "blendmode (class in pyray)": [[5, "pyray.BlendMode", false]], "blendmode (in module raylib)": [[6, "raylib.BlendMode", false]], "blue (in module pyray)": [[5, "pyray.BLUE", false]], "blue (in module raylib)": [[6, "raylib.BLUE", false]], "blue (raylib.glfwgammaramp attribute)": [[6, "raylib.GLFWgammaramp.blue", false]], "bluebits (raylib.glfwvidmode attribute)": [[6, "raylib.GLFWvidmode.blueBits", false]], "body (pyray.physicsshape attribute)": [[5, "pyray.PhysicsShape.body", false]], "body (raylib.physicsshape attribute)": [[6, "raylib.PhysicsShape.body", false]], "bodya (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.bodyA", false]], "bodya (raylib.physicsmanifolddata attribute)": [[6, "raylib.PhysicsManifoldData.bodyA", false]], "bodyb (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.bodyB", false]], "bodyb (raylib.physicsmanifolddata attribute)": [[6, "raylib.PhysicsManifoldData.bodyB", false]], "bonecount (pyray.mesh attribute)": [[5, "pyray.Mesh.boneCount", false]], "bonecount (pyray.model attribute)": [[5, "pyray.Model.boneCount", false]], "bonecount (pyray.modelanimation attribute)": [[5, "pyray.ModelAnimation.boneCount", false]], "bonecount (raylib.mesh attribute)": [[6, "raylib.Mesh.boneCount", false]], "bonecount (raylib.model attribute)": [[6, "raylib.Model.boneCount", false]], "bonecount (raylib.modelanimation attribute)": [[6, "raylib.ModelAnimation.boneCount", false]], "boneids (pyray.mesh attribute)": [[5, "pyray.Mesh.boneIds", false]], "boneids (raylib.mesh attribute)": [[6, "raylib.Mesh.boneIds", false]], "boneinfo (class in pyray)": [[5, "pyray.BoneInfo", false]], "boneinfo (class in raylib)": [[6, "raylib.BoneInfo", false]], "bonematrices (pyray.mesh attribute)": [[5, "pyray.Mesh.boneMatrices", false]], "bonematrices (raylib.mesh attribute)": [[6, "raylib.Mesh.boneMatrices", false]], "bones (pyray.model attribute)": [[5, "pyray.Model.bones", false]], "bones (pyray.modelanimation attribute)": [[5, "pyray.ModelAnimation.bones", false]], "bones (raylib.model attribute)": [[6, "raylib.Model.bones", false]], "bones (raylib.modelanimation attribute)": [[6, "raylib.ModelAnimation.bones", false]], "boneweights (pyray.mesh attribute)": [[5, "pyray.Mesh.boneWeights", false]], "boneweights (raylib.mesh attribute)": [[6, "raylib.Mesh.boneWeights", false]], "border_color_disabled (in module raylib)": [[6, "raylib.BORDER_COLOR_DISABLED", false]], "border_color_disabled (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.BORDER_COLOR_DISABLED", false]], "border_color_focused (in module raylib)": [[6, "raylib.BORDER_COLOR_FOCUSED", false]], "border_color_focused (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.BORDER_COLOR_FOCUSED", false]], "border_color_normal (in module raylib)": [[6, "raylib.BORDER_COLOR_NORMAL", false]], "border_color_normal (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.BORDER_COLOR_NORMAL", false]], "border_color_pressed (in module raylib)": [[6, "raylib.BORDER_COLOR_PRESSED", false]], "border_color_pressed (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.BORDER_COLOR_PRESSED", false]], "border_width (in module raylib)": [[6, "raylib.BORDER_WIDTH", false]], "border_width (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.BORDER_WIDTH", false]], "bottom (pyray.npatchinfo attribute)": [[5, "pyray.NPatchInfo.bottom", false]], "bottom (raylib.npatchinfo attribute)": [[6, "raylib.NPatchInfo.bottom", false]], "boundingbox (class in pyray)": [[5, "pyray.BoundingBox", false]], "boundingbox (class in raylib)": [[6, "raylib.BoundingBox", false]], "brown (in module pyray)": [[5, "pyray.BROWN", false]], "brown (in module raylib)": [[6, "raylib.BROWN", false]], "buffer (pyray.audiostream attribute)": [[5, "pyray.AudioStream.buffer", false]], "buffer (raylib.audiostream attribute)": [[6, "raylib.AudioStream.buffer", false]], "buffercount (pyray.rlrenderbatch attribute)": [[5, "pyray.rlRenderBatch.bufferCount", false]], "buffercount (raylib.rlrenderbatch attribute)": [[6, "raylib.rlRenderBatch.bufferCount", false]], "button (in module raylib)": [[6, "raylib.BUTTON", false]], "button (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.BUTTON", false]], "buttons (raylib.glfwgamepadstate attribute)": [[6, "raylib.GLFWgamepadstate.buttons", false]], "camera (class in raylib)": [[6, "raylib.Camera", false]], "camera2d (class in pyray)": [[5, "pyray.Camera2D", false]], "camera2d (class in raylib)": [[6, "raylib.Camera2D", false]], "camera3d (class in pyray)": [[5, "pyray.Camera3D", false]], "camera3d (class in raylib)": [[6, "raylib.Camera3D", false]], "camera_custom (in module raylib)": [[6, "raylib.CAMERA_CUSTOM", false]], "camera_custom (pyray.cameramode attribute)": [[5, "pyray.CameraMode.CAMERA_CUSTOM", false]], "camera_first_person (in module raylib)": [[6, "raylib.CAMERA_FIRST_PERSON", false]], "camera_first_person (pyray.cameramode attribute)": [[5, "pyray.CameraMode.CAMERA_FIRST_PERSON", false]], "camera_free (in module raylib)": [[6, "raylib.CAMERA_FREE", false]], "camera_free (pyray.cameramode attribute)": [[5, "pyray.CameraMode.CAMERA_FREE", false]], "camera_orbital (in module raylib)": [[6, "raylib.CAMERA_ORBITAL", false]], "camera_orbital (pyray.cameramode attribute)": [[5, "pyray.CameraMode.CAMERA_ORBITAL", false]], "camera_orthographic (in module raylib)": [[6, "raylib.CAMERA_ORTHOGRAPHIC", false]], "camera_orthographic (pyray.cameraprojection attribute)": [[5, "pyray.CameraProjection.CAMERA_ORTHOGRAPHIC", false]], "camera_perspective (in module raylib)": [[6, "raylib.CAMERA_PERSPECTIVE", false]], "camera_perspective (pyray.cameraprojection attribute)": [[5, "pyray.CameraProjection.CAMERA_PERSPECTIVE", false]], "camera_third_person (in module raylib)": [[6, "raylib.CAMERA_THIRD_PERSON", false]], "camera_third_person (pyray.cameramode attribute)": [[5, "pyray.CameraMode.CAMERA_THIRD_PERSON", false]], "cameramode (class in pyray)": [[5, "pyray.CameraMode", false]], "cameramode (in module raylib)": [[6, "raylib.CameraMode", false]], "cameraprojection (class in pyray)": [[5, "pyray.CameraProjection", false]], "cameraprojection (in module raylib)": [[6, "raylib.CameraProjection", false]], "capacity (pyray.automationeventlist attribute)": [[5, "pyray.AutomationEventList.capacity", false]], "capacity (pyray.filepathlist attribute)": [[5, "pyray.FilePathList.capacity", false]], "capacity (raylib.automationeventlist attribute)": [[6, "raylib.AutomationEventList.capacity", false]], "capacity (raylib.filepathlist attribute)": [[6, "raylib.FilePathList.capacity", false]], "change_directory() (in module pyray)": [[5, "pyray.change_directory", false]], "changedirectory() (in module raylib)": [[6, "raylib.ChangeDirectory", false]], "channels (pyray.audiostream attribute)": [[5, "pyray.AudioStream.channels", false]], "channels (pyray.wave attribute)": [[5, "pyray.Wave.channels", false]], "channels (raylib.audiostream attribute)": [[6, "raylib.AudioStream.channels", false]], "channels (raylib.wave attribute)": [[6, "raylib.Wave.channels", false]], "check_collision_box_sphere() (in module pyray)": [[5, "pyray.check_collision_box_sphere", false]], "check_collision_boxes() (in module pyray)": [[5, "pyray.check_collision_boxes", false]], "check_collision_circle_line() (in module pyray)": [[5, "pyray.check_collision_circle_line", false]], "check_collision_circle_rec() (in module pyray)": [[5, "pyray.check_collision_circle_rec", false]], "check_collision_circles() (in module pyray)": [[5, "pyray.check_collision_circles", false]], "check_collision_lines() (in module pyray)": [[5, "pyray.check_collision_lines", false]], "check_collision_point_circle() (in module pyray)": [[5, "pyray.check_collision_point_circle", false]], "check_collision_point_line() (in module pyray)": [[5, "pyray.check_collision_point_line", false]], "check_collision_point_poly() (in module pyray)": [[5, "pyray.check_collision_point_poly", false]], "check_collision_point_rec() (in module pyray)": [[5, "pyray.check_collision_point_rec", false]], "check_collision_point_triangle() (in module pyray)": [[5, "pyray.check_collision_point_triangle", false]], "check_collision_recs() (in module pyray)": [[5, "pyray.check_collision_recs", false]], "check_collision_spheres() (in module pyray)": [[5, "pyray.check_collision_spheres", false]], "check_padding (in module raylib)": [[6, "raylib.CHECK_PADDING", false]], "check_padding (pyray.guicheckboxproperty attribute)": [[5, "pyray.GuiCheckBoxProperty.CHECK_PADDING", false]], "checkbox (in module raylib)": [[6, "raylib.CHECKBOX", false]], "checkbox (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.CHECKBOX", false]], "checkcollisionboxes() (in module raylib)": [[6, "raylib.CheckCollisionBoxes", false]], "checkcollisionboxsphere() (in module raylib)": [[6, "raylib.CheckCollisionBoxSphere", false]], "checkcollisioncircleline() (in module raylib)": [[6, "raylib.CheckCollisionCircleLine", false]], "checkcollisioncirclerec() (in module raylib)": [[6, "raylib.CheckCollisionCircleRec", false]], "checkcollisioncircles() (in module raylib)": [[6, "raylib.CheckCollisionCircles", false]], "checkcollisionlines() (in module raylib)": [[6, "raylib.CheckCollisionLines", false]], "checkcollisionpointcircle() (in module raylib)": [[6, "raylib.CheckCollisionPointCircle", false]], "checkcollisionpointline() (in module raylib)": [[6, "raylib.CheckCollisionPointLine", false]], "checkcollisionpointpoly() (in module raylib)": [[6, "raylib.CheckCollisionPointPoly", false]], "checkcollisionpointrec() (in module raylib)": [[6, "raylib.CheckCollisionPointRec", false]], "checkcollisionpointtriangle() (in module raylib)": [[6, "raylib.CheckCollisionPointTriangle", false]], "checkcollisionrecs() (in module raylib)": [[6, "raylib.CheckCollisionRecs", false]], "checkcollisionspheres() (in module raylib)": [[6, "raylib.CheckCollisionSpheres", false]], "chromaabcorrection (pyray.vrdeviceinfo attribute)": [[5, "pyray.VrDeviceInfo.chromaAbCorrection", false]], "chromaabcorrection (raylib.vrdeviceinfo attribute)": [[6, "raylib.VrDeviceInfo.chromaAbCorrection", false]], "clamp() (in module pyray)": [[5, "pyray.clamp", false]], "clamp() (in module raylib)": [[6, "raylib.Clamp", false]], "clear_background() (in module pyray)": [[5, "pyray.clear_background", false]], "clear_window_state() (in module pyray)": [[5, "pyray.clear_window_state", false]], "clearbackground() (in module raylib)": [[6, "raylib.ClearBackground", false]], "clearwindowstate() (in module raylib)": [[6, "raylib.ClearWindowState", false]], "close_audio_device() (in module pyray)": [[5, "pyray.close_audio_device", false]], "close_physics() (in module pyray)": [[5, "pyray.close_physics", false]], "close_window() (in module pyray)": [[5, "pyray.close_window", false]], "closeaudiodevice() (in module raylib)": [[6, "raylib.CloseAudioDevice", false]], "closephysics() (in module raylib)": [[6, "raylib.ClosePhysics", false]], "closewindow() (in module raylib)": [[6, "raylib.CloseWindow", false]], "codepoint_to_utf8() (in module pyray)": [[5, "pyray.codepoint_to_utf8", false]], "codepointtoutf8() (in module raylib)": [[6, "raylib.CodepointToUTF8", false]], "color (class in pyray)": [[5, "pyray.Color", false]], "color (class in raylib)": [[6, "raylib.Color", false]], "color (pyray.materialmap attribute)": [[5, "pyray.MaterialMap.color", false]], "color (raylib.materialmap attribute)": [[6, "raylib.MaterialMap.color", false]], "color_alpha() (in module pyray)": [[5, "pyray.color_alpha", false]], "color_alpha_blend() (in module pyray)": [[5, "pyray.color_alpha_blend", false]], "color_brightness() (in module pyray)": [[5, "pyray.color_brightness", false]], "color_contrast() (in module pyray)": [[5, "pyray.color_contrast", false]], "color_from_hsv() (in module pyray)": [[5, "pyray.color_from_hsv", false]], "color_from_normalized() (in module pyray)": [[5, "pyray.color_from_normalized", false]], "color_is_equal() (in module pyray)": [[5, "pyray.color_is_equal", false]], "color_lerp() (in module pyray)": [[5, "pyray.color_lerp", false]], "color_normalize() (in module pyray)": [[5, "pyray.color_normalize", false]], "color_selector_size (in module raylib)": [[6, "raylib.COLOR_SELECTOR_SIZE", false]], "color_selector_size (pyray.guicolorpickerproperty attribute)": [[5, "pyray.GuiColorPickerProperty.COLOR_SELECTOR_SIZE", false]], "color_tint() (in module pyray)": [[5, "pyray.color_tint", false]], "color_to_hsv() (in module pyray)": [[5, "pyray.color_to_hsv", false]], "color_to_int() (in module pyray)": [[5, "pyray.color_to_int", false]], "coloralpha() (in module raylib)": [[6, "raylib.ColorAlpha", false]], "coloralphablend() (in module raylib)": [[6, "raylib.ColorAlphaBlend", false]], "colorbrightness() (in module raylib)": [[6, "raylib.ColorBrightness", false]], "colorcontrast() (in module raylib)": [[6, "raylib.ColorContrast", false]], "colorfromhsv() (in module raylib)": [[6, "raylib.ColorFromHSV", false]], "colorfromnormalized() (in module raylib)": [[6, "raylib.ColorFromNormalized", false]], "colorisequal() (in module raylib)": [[6, "raylib.ColorIsEqual", false]], "colorlerp() (in module raylib)": [[6, "raylib.ColorLerp", false]], "colornormalize() (in module raylib)": [[6, "raylib.ColorNormalize", false]], "colorpicker (in module raylib)": [[6, "raylib.COLORPICKER", false]], "colorpicker (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.COLORPICKER", false]], "colors (pyray.mesh attribute)": [[5, "pyray.Mesh.colors", false]], "colors (pyray.rlvertexbuffer attribute)": [[5, "pyray.rlVertexBuffer.colors", false]], "colors (raylib.mesh attribute)": [[6, "raylib.Mesh.colors", false]], "colors (raylib.rlvertexbuffer attribute)": [[6, "raylib.rlVertexBuffer.colors", false]], "colortint() (in module raylib)": [[6, "raylib.ColorTint", false]], "colortohsv() (in module raylib)": [[6, "raylib.ColorToHSV", false]], "colortoint() (in module raylib)": [[6, "raylib.ColorToInt", false]], "combo_button_spacing (in module raylib)": [[6, "raylib.COMBO_BUTTON_SPACING", false]], "combo_button_spacing (pyray.guicomboboxproperty attribute)": [[5, "pyray.GuiComboBoxProperty.COMBO_BUTTON_SPACING", false]], "combo_button_width (in module raylib)": [[6, "raylib.COMBO_BUTTON_WIDTH", false]], "combo_button_width (pyray.guicomboboxproperty attribute)": [[5, "pyray.GuiComboBoxProperty.COMBO_BUTTON_WIDTH", false]], "combobox (in module raylib)": [[6, "raylib.COMBOBOX", false]], "combobox (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.COMBOBOX", false]], "compress_data() (in module pyray)": [[5, "pyray.compress_data", false]], "compressdata() (in module raylib)": [[6, "raylib.CompressData", false]], "compute_crc32() (in module pyray)": [[5, "pyray.compute_crc32", false]], "compute_md5() (in module pyray)": [[5, "pyray.compute_md5", false]], "compute_sha1() (in module pyray)": [[5, "pyray.compute_sha1", false]], "computecrc32() (in module raylib)": [[6, "raylib.ComputeCRC32", false]], "computemd5() (in module raylib)": [[6, "raylib.ComputeMD5", false]], "computesha1() (in module raylib)": [[6, "raylib.ComputeSHA1", false]], "configflags (class in pyray)": [[5, "pyray.ConfigFlags", false]], "configflags (in module raylib)": [[6, "raylib.ConfigFlags", false]], "contacts (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.contacts", false]], "contacts (raylib.physicsmanifolddata attribute)": [[6, "raylib.PhysicsManifoldData.contacts", false]], "contactscount (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.contactsCount", false]], "contactscount (raylib.physicsmanifolddata attribute)": [[6, "raylib.PhysicsManifoldData.contactsCount", false]], "controlid (pyray.guistyleprop attribute)": [[5, "pyray.GuiStyleProp.controlId", false]], "controlid (raylib.guistyleprop attribute)": [[6, "raylib.GuiStyleProp.controlId", false]], "count (pyray.automationeventlist attribute)": [[5, "pyray.AutomationEventList.count", false]], "count (pyray.filepathlist attribute)": [[5, "pyray.FilePathList.count", false]], "count (raylib.automationeventlist attribute)": [[6, "raylib.AutomationEventList.count", false]], "count (raylib.filepathlist attribute)": [[6, "raylib.FilePathList.count", false]], "create_physics_body_circle() (in module pyray)": [[5, "pyray.create_physics_body_circle", false]], "create_physics_body_polygon() (in module pyray)": [[5, "pyray.create_physics_body_polygon", false]], "create_physics_body_rectangle() (in module pyray)": [[5, "pyray.create_physics_body_rectangle", false]], "createphysicsbodycircle() (in module raylib)": [[6, "raylib.CreatePhysicsBodyCircle", false]], "createphysicsbodypolygon() (in module raylib)": [[6, "raylib.CreatePhysicsBodyPolygon", false]], "createphysicsbodyrectangle() (in module raylib)": [[6, "raylib.CreatePhysicsBodyRectangle", false]], "ctxdata (pyray.music attribute)": [[5, "pyray.Music.ctxData", false]], "ctxdata (raylib.music attribute)": [[6, "raylib.Music.ctxData", false]], "ctxtype (pyray.music attribute)": [[5, "pyray.Music.ctxType", false]], "ctxtype (raylib.music attribute)": [[6, "raylib.Music.ctxType", false]], "cubemap_layout_auto_detect (in module raylib)": [[6, "raylib.CUBEMAP_LAYOUT_AUTO_DETECT", false]], "cubemap_layout_auto_detect (pyray.cubemaplayout attribute)": [[5, "pyray.CubemapLayout.CUBEMAP_LAYOUT_AUTO_DETECT", false]], "cubemap_layout_cross_four_by_three (in module raylib)": [[6, "raylib.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE", false]], "cubemap_layout_cross_four_by_three (pyray.cubemaplayout attribute)": [[5, "pyray.CubemapLayout.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE", false]], "cubemap_layout_cross_three_by_four (in module raylib)": [[6, "raylib.CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR", false]], "cubemap_layout_cross_three_by_four (pyray.cubemaplayout attribute)": [[5, "pyray.CubemapLayout.CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR", false]], "cubemap_layout_line_horizontal (in module raylib)": [[6, "raylib.CUBEMAP_LAYOUT_LINE_HORIZONTAL", false]], "cubemap_layout_line_horizontal (pyray.cubemaplayout attribute)": [[5, "pyray.CubemapLayout.CUBEMAP_LAYOUT_LINE_HORIZONTAL", false]], "cubemap_layout_line_vertical (in module raylib)": [[6, "raylib.CUBEMAP_LAYOUT_LINE_VERTICAL", false]], "cubemap_layout_line_vertical (pyray.cubemaplayout attribute)": [[5, "pyray.CubemapLayout.CUBEMAP_LAYOUT_LINE_VERTICAL", false]], "cubemaplayout (class in pyray)": [[5, "pyray.CubemapLayout", false]], "cubemaplayout (in module raylib)": [[6, "raylib.CubemapLayout", false]], "currentbuffer (pyray.rlrenderbatch attribute)": [[5, "pyray.rlRenderBatch.currentBuffer", false]], "currentbuffer (raylib.rlrenderbatch attribute)": [[6, "raylib.rlRenderBatch.currentBuffer", false]], "currentdepth (pyray.rlrenderbatch attribute)": [[5, "pyray.rlRenderBatch.currentDepth", false]], "currentdepth (raylib.rlrenderbatch attribute)": [[6, "raylib.rlRenderBatch.currentDepth", false]], "darkblue (in module pyray)": [[5, "pyray.DARKBLUE", false]], "darkblue (in module raylib)": [[6, "raylib.DARKBLUE", false]], "darkbrown (in module pyray)": [[5, "pyray.DARKBROWN", false]], "darkbrown (in module raylib)": [[6, "raylib.DARKBROWN", false]], "darkgray (in module pyray)": [[5, "pyray.DARKGRAY", false]], "darkgray (in module raylib)": [[6, "raylib.DARKGRAY", false]], "darkgreen (in module pyray)": [[5, "pyray.DARKGREEN", false]], "darkgreen (in module raylib)": [[6, "raylib.DARKGREEN", false]], "darkpurple (in module pyray)": [[5, "pyray.DARKPURPLE", false]], "darkpurple (in module raylib)": [[6, "raylib.DARKPURPLE", false]], "data (pyray.image attribute)": [[5, "pyray.Image.data", false]], "data (pyray.wave attribute)": [[5, "pyray.Wave.data", false]], "data (raylib.image attribute)": [[6, "raylib.Image.data", false]], "data (raylib.wave attribute)": [[6, "raylib.Wave.data", false]], "deallocate (raylib.glfwallocator attribute)": [[6, "raylib.GLFWallocator.deallocate", false]], "decode_data_base64() (in module pyray)": [[5, "pyray.decode_data_base64", false]], "decodedatabase64() (in module raylib)": [[6, "raylib.DecodeDataBase64", false]], "decompress_data() (in module pyray)": [[5, "pyray.decompress_data", false]], "decompressdata() (in module raylib)": [[6, "raylib.DecompressData", false]], "default (in module raylib)": [[6, "raylib.DEFAULT", false]], "default (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.DEFAULT", false]], "depth (pyray.rendertexture attribute)": [[5, "pyray.RenderTexture.depth", false]], "depth (raylib.rendertexture attribute)": [[6, "raylib.RenderTexture.depth", false]], "depth (raylib.rendertexture2d attribute)": [[6, "raylib.RenderTexture2D.depth", false]], "destroy_physics_body() (in module pyray)": [[5, "pyray.destroy_physics_body", false]], "destroyphysicsbody() (in module raylib)": [[6, "raylib.DestroyPhysicsBody", false]], "detach_audio_mixed_processor() (in module pyray)": [[5, "pyray.detach_audio_mixed_processor", false]], "detach_audio_stream_processor() (in module pyray)": [[5, "pyray.detach_audio_stream_processor", false]], "detachaudiomixedprocessor() (in module raylib)": [[6, "raylib.DetachAudioMixedProcessor", false]], "detachaudiostreamprocessor() (in module raylib)": [[6, "raylib.DetachAudioStreamProcessor", false]], "direction (pyray.ray attribute)": [[5, "pyray.Ray.direction", false]], "direction (raylib.ray attribute)": [[6, "raylib.Ray.direction", false]], "directory_exists() (in module pyray)": [[5, "pyray.directory_exists", false]], "directoryexists() (in module raylib)": [[6, "raylib.DirectoryExists", false]], "disable_cursor() (in module pyray)": [[5, "pyray.disable_cursor", false]], "disable_event_waiting() (in module pyray)": [[5, "pyray.disable_event_waiting", false]], "disablecursor() (in module raylib)": [[6, "raylib.DisableCursor", false]], "disableeventwaiting() (in module raylib)": [[6, "raylib.DisableEventWaiting", false]], "distance (pyray.raycollision attribute)": [[5, "pyray.RayCollision.distance", false]], "distance (raylib.raycollision attribute)": [[6, "raylib.RayCollision.distance", false]], "draw_billboard() (in module pyray)": [[5, "pyray.draw_billboard", false]], "draw_billboard_pro() (in module pyray)": [[5, "pyray.draw_billboard_pro", false]], "draw_billboard_rec() (in module pyray)": [[5, "pyray.draw_billboard_rec", false]], "draw_bounding_box() (in module pyray)": [[5, "pyray.draw_bounding_box", false]], "draw_capsule() (in module pyray)": [[5, "pyray.draw_capsule", false]], "draw_capsule_wires() (in module pyray)": [[5, "pyray.draw_capsule_wires", false]], "draw_circle() (in module pyray)": [[5, "pyray.draw_circle", false]], "draw_circle_3d() (in module pyray)": [[5, "pyray.draw_circle_3d", false]], "draw_circle_gradient() (in module pyray)": [[5, "pyray.draw_circle_gradient", false]], "draw_circle_lines() (in module pyray)": [[5, "pyray.draw_circle_lines", false]], "draw_circle_lines_v() (in module pyray)": [[5, "pyray.draw_circle_lines_v", false]], "draw_circle_sector() (in module pyray)": [[5, "pyray.draw_circle_sector", false]], "draw_circle_sector_lines() (in module pyray)": [[5, "pyray.draw_circle_sector_lines", false]], "draw_circle_v() (in module pyray)": [[5, "pyray.draw_circle_v", false]], "draw_cube() (in module pyray)": [[5, "pyray.draw_cube", false]], "draw_cube_v() (in module pyray)": [[5, "pyray.draw_cube_v", false]], "draw_cube_wires() (in module pyray)": [[5, "pyray.draw_cube_wires", false]], "draw_cube_wires_v() (in module pyray)": [[5, "pyray.draw_cube_wires_v", false]], "draw_cylinder() (in module pyray)": [[5, "pyray.draw_cylinder", false]], "draw_cylinder_ex() (in module pyray)": [[5, "pyray.draw_cylinder_ex", false]], "draw_cylinder_wires() (in module pyray)": [[5, "pyray.draw_cylinder_wires", false]], "draw_cylinder_wires_ex() (in module pyray)": [[5, "pyray.draw_cylinder_wires_ex", false]], "draw_ellipse() (in module pyray)": [[5, "pyray.draw_ellipse", false]], "draw_ellipse_lines() (in module pyray)": [[5, "pyray.draw_ellipse_lines", false]], "draw_fps() (in module pyray)": [[5, "pyray.draw_fps", false]], "draw_grid() (in module pyray)": [[5, "pyray.draw_grid", false]], "draw_line() (in module pyray)": [[5, "pyray.draw_line", false]], "draw_line_3d() (in module pyray)": [[5, "pyray.draw_line_3d", false]], "draw_line_bezier() (in module pyray)": [[5, "pyray.draw_line_bezier", false]], "draw_line_ex() (in module pyray)": [[5, "pyray.draw_line_ex", false]], "draw_line_strip() (in module pyray)": [[5, "pyray.draw_line_strip", false]], "draw_line_v() (in module pyray)": [[5, "pyray.draw_line_v", false]], "draw_mesh() (in module pyray)": [[5, "pyray.draw_mesh", false]], "draw_mesh_instanced() (in module pyray)": [[5, "pyray.draw_mesh_instanced", false]], "draw_model() (in module pyray)": [[5, "pyray.draw_model", false]], "draw_model_ex() (in module pyray)": [[5, "pyray.draw_model_ex", false]], "draw_model_points() (in module pyray)": [[5, "pyray.draw_model_points", false]], "draw_model_points_ex() (in module pyray)": [[5, "pyray.draw_model_points_ex", false]], "draw_model_wires() (in module pyray)": [[5, "pyray.draw_model_wires", false]], "draw_model_wires_ex() (in module pyray)": [[5, "pyray.draw_model_wires_ex", false]], "draw_pixel() (in module pyray)": [[5, "pyray.draw_pixel", false]], "draw_pixel_v() (in module pyray)": [[5, "pyray.draw_pixel_v", false]], "draw_plane() (in module pyray)": [[5, "pyray.draw_plane", false]], "draw_point_3d() (in module pyray)": [[5, "pyray.draw_point_3d", false]], "draw_poly() (in module pyray)": [[5, "pyray.draw_poly", false]], "draw_poly_lines() (in module pyray)": [[5, "pyray.draw_poly_lines", false]], "draw_poly_lines_ex() (in module pyray)": [[5, "pyray.draw_poly_lines_ex", false]], "draw_ray() (in module pyray)": [[5, "pyray.draw_ray", false]], "draw_rectangle() (in module pyray)": [[5, "pyray.draw_rectangle", false]], "draw_rectangle_gradient_ex() (in module pyray)": [[5, "pyray.draw_rectangle_gradient_ex", false]], "draw_rectangle_gradient_h() (in module pyray)": [[5, "pyray.draw_rectangle_gradient_h", false]], "draw_rectangle_gradient_v() (in module pyray)": [[5, "pyray.draw_rectangle_gradient_v", false]], "draw_rectangle_lines() (in module pyray)": [[5, "pyray.draw_rectangle_lines", false]], "draw_rectangle_lines_ex() (in module pyray)": [[5, "pyray.draw_rectangle_lines_ex", false]], "draw_rectangle_pro() (in module pyray)": [[5, "pyray.draw_rectangle_pro", false]], "draw_rectangle_rec() (in module pyray)": [[5, "pyray.draw_rectangle_rec", false]], "draw_rectangle_rounded() (in module pyray)": [[5, "pyray.draw_rectangle_rounded", false]], "draw_rectangle_rounded_lines() (in module pyray)": [[5, "pyray.draw_rectangle_rounded_lines", false]], "draw_rectangle_rounded_lines_ex() (in module pyray)": [[5, "pyray.draw_rectangle_rounded_lines_ex", false]], "draw_rectangle_v() (in module pyray)": [[5, "pyray.draw_rectangle_v", false]], "draw_ring() (in module pyray)": [[5, "pyray.draw_ring", false]], "draw_ring_lines() (in module pyray)": [[5, "pyray.draw_ring_lines", false]], "draw_sphere() (in module pyray)": [[5, "pyray.draw_sphere", false]], "draw_sphere_ex() (in module pyray)": [[5, "pyray.draw_sphere_ex", false]], "draw_sphere_wires() (in module pyray)": [[5, "pyray.draw_sphere_wires", false]], "draw_spline_basis() (in module pyray)": [[5, "pyray.draw_spline_basis", false]], "draw_spline_bezier_cubic() (in module pyray)": [[5, "pyray.draw_spline_bezier_cubic", false]], "draw_spline_bezier_quadratic() (in module pyray)": [[5, "pyray.draw_spline_bezier_quadratic", false]], "draw_spline_catmull_rom() (in module pyray)": [[5, "pyray.draw_spline_catmull_rom", false]], "draw_spline_linear() (in module pyray)": [[5, "pyray.draw_spline_linear", false]], "draw_spline_segment_basis() (in module pyray)": [[5, "pyray.draw_spline_segment_basis", false]], "draw_spline_segment_bezier_cubic() (in module pyray)": [[5, "pyray.draw_spline_segment_bezier_cubic", false]], "draw_spline_segment_bezier_quadratic() (in module pyray)": [[5, "pyray.draw_spline_segment_bezier_quadratic", false]], "draw_spline_segment_catmull_rom() (in module pyray)": [[5, "pyray.draw_spline_segment_catmull_rom", false]], "draw_spline_segment_linear() (in module pyray)": [[5, "pyray.draw_spline_segment_linear", false]], "draw_text() (in module pyray)": [[5, "pyray.draw_text", false]], "draw_text_codepoint() (in module pyray)": [[5, "pyray.draw_text_codepoint", false]], "draw_text_codepoints() (in module pyray)": [[5, "pyray.draw_text_codepoints", false]], "draw_text_ex() (in module pyray)": [[5, "pyray.draw_text_ex", false]], "draw_text_pro() (in module pyray)": [[5, "pyray.draw_text_pro", false]], "draw_texture() (in module pyray)": [[5, "pyray.draw_texture", false]], "draw_texture_ex() (in module pyray)": [[5, "pyray.draw_texture_ex", false]], "draw_texture_n_patch() (in module pyray)": [[5, "pyray.draw_texture_n_patch", false]], "draw_texture_pro() (in module pyray)": [[5, "pyray.draw_texture_pro", false]], "draw_texture_rec() (in module pyray)": [[5, "pyray.draw_texture_rec", false]], "draw_texture_v() (in module pyray)": [[5, "pyray.draw_texture_v", false]], "draw_triangle() (in module pyray)": [[5, "pyray.draw_triangle", false]], "draw_triangle_3d() (in module pyray)": [[5, "pyray.draw_triangle_3d", false]], "draw_triangle_fan() (in module pyray)": [[5, "pyray.draw_triangle_fan", false]], "draw_triangle_lines() (in module pyray)": [[5, "pyray.draw_triangle_lines", false]], "draw_triangle_strip() (in module pyray)": [[5, "pyray.draw_triangle_strip", false]], "draw_triangle_strip_3d() (in module pyray)": [[5, "pyray.draw_triangle_strip_3d", false]], "drawbillboard() (in module raylib)": [[6, "raylib.DrawBillboard", false]], "drawbillboardpro() (in module raylib)": [[6, "raylib.DrawBillboardPro", false]], "drawbillboardrec() (in module raylib)": [[6, "raylib.DrawBillboardRec", false]], "drawboundingbox() (in module raylib)": [[6, "raylib.DrawBoundingBox", false]], "drawcapsule() (in module raylib)": [[6, "raylib.DrawCapsule", false]], "drawcapsulewires() (in module raylib)": [[6, "raylib.DrawCapsuleWires", false]], "drawcircle() (in module raylib)": [[6, "raylib.DrawCircle", false]], "drawcircle3d() (in module raylib)": [[6, "raylib.DrawCircle3D", false]], "drawcirclegradient() (in module raylib)": [[6, "raylib.DrawCircleGradient", false]], "drawcirclelines() (in module raylib)": [[6, "raylib.DrawCircleLines", false]], "drawcirclelinesv() (in module raylib)": [[6, "raylib.DrawCircleLinesV", false]], "drawcirclesector() (in module raylib)": [[6, "raylib.DrawCircleSector", false]], "drawcirclesectorlines() (in module raylib)": [[6, "raylib.DrawCircleSectorLines", false]], "drawcirclev() (in module raylib)": [[6, "raylib.DrawCircleV", false]], "drawcounter (pyray.rlrenderbatch attribute)": [[5, "pyray.rlRenderBatch.drawCounter", false]], "drawcounter (raylib.rlrenderbatch attribute)": [[6, "raylib.rlRenderBatch.drawCounter", false]], "drawcube() (in module raylib)": [[6, "raylib.DrawCube", false]], "drawcubev() (in module raylib)": [[6, "raylib.DrawCubeV", false]], "drawcubewires() (in module raylib)": [[6, "raylib.DrawCubeWires", false]], "drawcubewiresv() (in module raylib)": [[6, "raylib.DrawCubeWiresV", false]], "drawcylinder() (in module raylib)": [[6, "raylib.DrawCylinder", false]], "drawcylinderex() (in module raylib)": [[6, "raylib.DrawCylinderEx", false]], "drawcylinderwires() (in module raylib)": [[6, "raylib.DrawCylinderWires", false]], "drawcylinderwiresex() (in module raylib)": [[6, "raylib.DrawCylinderWiresEx", false]], "drawellipse() (in module raylib)": [[6, "raylib.DrawEllipse", false]], "drawellipselines() (in module raylib)": [[6, "raylib.DrawEllipseLines", false]], "drawfps() (in module raylib)": [[6, "raylib.DrawFPS", false]], "drawgrid() (in module raylib)": [[6, "raylib.DrawGrid", false]], "drawline() (in module raylib)": [[6, "raylib.DrawLine", false]], "drawline3d() (in module raylib)": [[6, "raylib.DrawLine3D", false]], "drawlinebezier() (in module raylib)": [[6, "raylib.DrawLineBezier", false]], "drawlineex() (in module raylib)": [[6, "raylib.DrawLineEx", false]], "drawlinestrip() (in module raylib)": [[6, "raylib.DrawLineStrip", false]], "drawlinev() (in module raylib)": [[6, "raylib.DrawLineV", false]], "drawmesh() (in module raylib)": [[6, "raylib.DrawMesh", false]], "drawmeshinstanced() (in module raylib)": [[6, "raylib.DrawMeshInstanced", false]], "drawmodel() (in module raylib)": [[6, "raylib.DrawModel", false]], "drawmodelex() (in module raylib)": [[6, "raylib.DrawModelEx", false]], "drawmodelpoints() (in module raylib)": [[6, "raylib.DrawModelPoints", false]], "drawmodelpointsex() (in module raylib)": [[6, "raylib.DrawModelPointsEx", false]], "drawmodelwires() (in module raylib)": [[6, "raylib.DrawModelWires", false]], "drawmodelwiresex() (in module raylib)": [[6, "raylib.DrawModelWiresEx", false]], "drawpixel() (in module raylib)": [[6, "raylib.DrawPixel", false]], "drawpixelv() (in module raylib)": [[6, "raylib.DrawPixelV", false]], "drawplane() (in module raylib)": [[6, "raylib.DrawPlane", false]], "drawpoint3d() (in module raylib)": [[6, "raylib.DrawPoint3D", false]], "drawpoly() (in module raylib)": [[6, "raylib.DrawPoly", false]], "drawpolylines() (in module raylib)": [[6, "raylib.DrawPolyLines", false]], "drawpolylinesex() (in module raylib)": [[6, "raylib.DrawPolyLinesEx", false]], "drawray() (in module raylib)": [[6, "raylib.DrawRay", false]], "drawrectangle() (in module raylib)": [[6, "raylib.DrawRectangle", false]], "drawrectanglegradientex() (in module raylib)": [[6, "raylib.DrawRectangleGradientEx", false]], "drawrectanglegradienth() (in module raylib)": [[6, "raylib.DrawRectangleGradientH", false]], "drawrectanglegradientv() (in module raylib)": [[6, "raylib.DrawRectangleGradientV", false]], "drawrectanglelines() (in module raylib)": [[6, "raylib.DrawRectangleLines", false]], "drawrectanglelinesex() (in module raylib)": [[6, "raylib.DrawRectangleLinesEx", false]], "drawrectanglepro() (in module raylib)": [[6, "raylib.DrawRectanglePro", false]], "drawrectanglerec() (in module raylib)": [[6, "raylib.DrawRectangleRec", false]], "drawrectanglerounded() (in module raylib)": [[6, "raylib.DrawRectangleRounded", false]], "drawrectangleroundedlines() (in module raylib)": [[6, "raylib.DrawRectangleRoundedLines", false]], "drawrectangleroundedlinesex() (in module raylib)": [[6, "raylib.DrawRectangleRoundedLinesEx", false]], "drawrectanglev() (in module raylib)": [[6, "raylib.DrawRectangleV", false]], "drawring() (in module raylib)": [[6, "raylib.DrawRing", false]], "drawringlines() (in module raylib)": [[6, "raylib.DrawRingLines", false]], "draws (pyray.rlrenderbatch attribute)": [[5, "pyray.rlRenderBatch.draws", false]], "draws (raylib.rlrenderbatch attribute)": [[6, "raylib.rlRenderBatch.draws", false]], "drawsphere() (in module raylib)": [[6, "raylib.DrawSphere", false]], "drawsphereex() (in module raylib)": [[6, "raylib.DrawSphereEx", false]], "drawspherewires() (in module raylib)": [[6, "raylib.DrawSphereWires", false]], "drawsplinebasis() (in module raylib)": [[6, "raylib.DrawSplineBasis", false]], "drawsplinebeziercubic() (in module raylib)": [[6, "raylib.DrawSplineBezierCubic", false]], "drawsplinebezierquadratic() (in module raylib)": [[6, "raylib.DrawSplineBezierQuadratic", false]], "drawsplinecatmullrom() (in module raylib)": [[6, "raylib.DrawSplineCatmullRom", false]], "drawsplinelinear() (in module raylib)": [[6, "raylib.DrawSplineLinear", false]], "drawsplinesegmentbasis() (in module raylib)": [[6, "raylib.DrawSplineSegmentBasis", false]], "drawsplinesegmentbeziercubic() (in module raylib)": [[6, "raylib.DrawSplineSegmentBezierCubic", false]], "drawsplinesegmentbezierquadratic() (in module raylib)": [[6, "raylib.DrawSplineSegmentBezierQuadratic", false]], "drawsplinesegmentcatmullrom() (in module raylib)": [[6, "raylib.DrawSplineSegmentCatmullRom", false]], "drawsplinesegmentlinear() (in module raylib)": [[6, "raylib.DrawSplineSegmentLinear", false]], "drawtext() (in module raylib)": [[6, "raylib.DrawText", false]], "drawtextcodepoint() (in module raylib)": [[6, "raylib.DrawTextCodepoint", false]], "drawtextcodepoints() (in module raylib)": [[6, "raylib.DrawTextCodepoints", false]], "drawtextex() (in module raylib)": [[6, "raylib.DrawTextEx", false]], "drawtextpro() (in module raylib)": [[6, "raylib.DrawTextPro", false]], "drawtexture() (in module raylib)": [[6, "raylib.DrawTexture", false]], "drawtextureex() (in module raylib)": [[6, "raylib.DrawTextureEx", false]], "drawtexturenpatch() (in module raylib)": [[6, "raylib.DrawTextureNPatch", false]], "drawtexturepro() (in module raylib)": [[6, "raylib.DrawTexturePro", false]], "drawtexturerec() (in module raylib)": [[6, "raylib.DrawTextureRec", false]], "drawtexturev() (in module raylib)": [[6, "raylib.DrawTextureV", false]], "drawtriangle() (in module raylib)": [[6, "raylib.DrawTriangle", false]], "drawtriangle3d() (in module raylib)": [[6, "raylib.DrawTriangle3D", false]], "drawtrianglefan() (in module raylib)": [[6, "raylib.DrawTriangleFan", false]], "drawtrianglelines() (in module raylib)": [[6, "raylib.DrawTriangleLines", false]], "drawtrianglestrip() (in module raylib)": [[6, "raylib.DrawTriangleStrip", false]], "drawtrianglestrip3d() (in module raylib)": [[6, "raylib.DrawTriangleStrip3D", false]], "dropdown_arrow_hidden (in module raylib)": [[6, "raylib.DROPDOWN_ARROW_HIDDEN", false]], "dropdown_arrow_hidden (pyray.guidropdownboxproperty attribute)": [[5, "pyray.GuiDropdownBoxProperty.DROPDOWN_ARROW_HIDDEN", false]], "dropdown_items_spacing (in module raylib)": [[6, "raylib.DROPDOWN_ITEMS_SPACING", false]], "dropdown_items_spacing (pyray.guidropdownboxproperty attribute)": [[5, "pyray.GuiDropdownBoxProperty.DROPDOWN_ITEMS_SPACING", false]], "dropdown_roll_up (in module raylib)": [[6, "raylib.DROPDOWN_ROLL_UP", false]], "dropdown_roll_up (pyray.guidropdownboxproperty attribute)": [[5, "pyray.GuiDropdownBoxProperty.DROPDOWN_ROLL_UP", false]], "dropdownbox (in module raylib)": [[6, "raylib.DROPDOWNBOX", false]], "dropdownbox (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.DROPDOWNBOX", false]], "dynamicfriction (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.dynamicFriction", false]], "dynamicfriction (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.dynamicFriction", false]], "dynamicfriction (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.dynamicFriction", false]], "dynamicfriction (raylib.physicsmanifolddata attribute)": [[6, "raylib.PhysicsManifoldData.dynamicFriction", false]], "elementcount (pyray.rlvertexbuffer attribute)": [[5, "pyray.rlVertexBuffer.elementCount", false]], "elementcount (raylib.rlvertexbuffer attribute)": [[6, "raylib.rlVertexBuffer.elementCount", false]], "enable_cursor() (in module pyray)": [[5, "pyray.enable_cursor", false]], "enable_event_waiting() (in module pyray)": [[5, "pyray.enable_event_waiting", false]], "enablecursor() (in module raylib)": [[6, "raylib.EnableCursor", false]], "enabled (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.enabled", false]], "enabled (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.enabled", false]], "enableeventwaiting() (in module raylib)": [[6, "raylib.EnableEventWaiting", false]], "encode_data_base64() (in module pyray)": [[5, "pyray.encode_data_base64", false]], "encodedatabase64() (in module raylib)": [[6, "raylib.EncodeDataBase64", false]], "end_blend_mode() (in module pyray)": [[5, "pyray.end_blend_mode", false]], "end_drawing() (in module pyray)": [[5, "pyray.end_drawing", false]], "end_mode_2d() (in module pyray)": [[5, "pyray.end_mode_2d", false]], "end_mode_3d() (in module pyray)": [[5, "pyray.end_mode_3d", false]], "end_scissor_mode() (in module pyray)": [[5, "pyray.end_scissor_mode", false]], "end_shader_mode() (in module pyray)": [[5, "pyray.end_shader_mode", false]], "end_texture_mode() (in module pyray)": [[5, "pyray.end_texture_mode", false]], "end_vr_stereo_mode() (in module pyray)": [[5, "pyray.end_vr_stereo_mode", false]], "endblendmode() (in module raylib)": [[6, "raylib.EndBlendMode", false]], "enddrawing() (in module raylib)": [[6, "raylib.EndDrawing", false]], "endmode2d() (in module raylib)": [[6, "raylib.EndMode2D", false]], "endmode3d() (in module raylib)": [[6, "raylib.EndMode3D", false]], "endscissormode() (in module raylib)": [[6, "raylib.EndScissorMode", false]], "endshadermode() (in module raylib)": [[6, "raylib.EndShaderMode", false]], "endtexturemode() (in module raylib)": [[6, "raylib.EndTextureMode", false]], "endvrstereomode() (in module raylib)": [[6, "raylib.EndVrStereoMode", false]], "events (pyray.automationeventlist attribute)": [[5, "pyray.AutomationEventList.events", false]], "events (raylib.automationeventlist attribute)": [[6, "raylib.AutomationEventList.events", false]], "export_automation_event_list() (in module pyray)": [[5, "pyray.export_automation_event_list", false]], "export_data_as_code() (in module pyray)": [[5, "pyray.export_data_as_code", false]], "export_font_as_code() (in module pyray)": [[5, "pyray.export_font_as_code", false]], "export_image() (in module pyray)": [[5, "pyray.export_image", false]], "export_image_as_code() (in module pyray)": [[5, "pyray.export_image_as_code", false]], "export_image_to_memory() (in module pyray)": [[5, "pyray.export_image_to_memory", false]], "export_mesh() (in module pyray)": [[5, "pyray.export_mesh", false]], "export_mesh_as_code() (in module pyray)": [[5, "pyray.export_mesh_as_code", false]], "export_wave() (in module pyray)": [[5, "pyray.export_wave", false]], "export_wave_as_code() (in module pyray)": [[5, "pyray.export_wave_as_code", false]], "exportautomationeventlist() (in module raylib)": [[6, "raylib.ExportAutomationEventList", false]], "exportdataascode() (in module raylib)": [[6, "raylib.ExportDataAsCode", false]], "exportfontascode() (in module raylib)": [[6, "raylib.ExportFontAsCode", false]], "exportimage() (in module raylib)": [[6, "raylib.ExportImage", false]], "exportimageascode() (in module raylib)": [[6, "raylib.ExportImageAsCode", false]], "exportimagetomemory() (in module raylib)": [[6, "raylib.ExportImageToMemory", false]], "exportmesh() (in module raylib)": [[6, "raylib.ExportMesh", false]], "exportmeshascode() (in module raylib)": [[6, "raylib.ExportMeshAsCode", false]], "exportwave() (in module raylib)": [[6, "raylib.ExportWave", false]], "exportwaveascode() (in module raylib)": [[6, "raylib.ExportWaveAsCode", false]], "eyetoscreendistance (pyray.vrdeviceinfo attribute)": [[5, "pyray.VrDeviceInfo.eyeToScreenDistance", false]], "eyetoscreendistance (raylib.vrdeviceinfo attribute)": [[6, "raylib.VrDeviceInfo.eyeToScreenDistance", false]], "fade() (in module pyray)": [[5, "pyray.fade", false]], "fade() (in module raylib)": [[6, "raylib.Fade", false]], "ffi (in module pyray)": [[5, "pyray.ffi", false]], "ffi (in module raylib)": [[6, "raylib.ffi", false]], "file_exists() (in module pyray)": [[5, "pyray.file_exists", false]], "fileexists() (in module raylib)": [[6, "raylib.FileExists", false]], "filepathlist (class in pyray)": [[5, "pyray.FilePathList", false]], "filepathlist (class in raylib)": [[6, "raylib.FilePathList", false]], "flag_borderless_windowed_mode (in module raylib)": [[6, "raylib.FLAG_BORDERLESS_WINDOWED_MODE", false]], "flag_borderless_windowed_mode (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_BORDERLESS_WINDOWED_MODE", false]], "flag_fullscreen_mode (in module raylib)": [[6, "raylib.FLAG_FULLSCREEN_MODE", false]], "flag_fullscreen_mode (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_FULLSCREEN_MODE", false]], "flag_interlaced_hint (in module raylib)": [[6, "raylib.FLAG_INTERLACED_HINT", false]], "flag_interlaced_hint (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_INTERLACED_HINT", false]], "flag_msaa_4x_hint (in module raylib)": [[6, "raylib.FLAG_MSAA_4X_HINT", false]], "flag_msaa_4x_hint (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_MSAA_4X_HINT", false]], "flag_vsync_hint (in module raylib)": [[6, "raylib.FLAG_VSYNC_HINT", false]], "flag_vsync_hint (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_VSYNC_HINT", false]], "flag_window_always_run (in module raylib)": [[6, "raylib.FLAG_WINDOW_ALWAYS_RUN", false]], "flag_window_always_run (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_ALWAYS_RUN", false]], "flag_window_hidden (in module raylib)": [[6, "raylib.FLAG_WINDOW_HIDDEN", false]], "flag_window_hidden (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_HIDDEN", false]], "flag_window_highdpi (in module raylib)": [[6, "raylib.FLAG_WINDOW_HIGHDPI", false]], "flag_window_highdpi (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_HIGHDPI", false]], "flag_window_maximized (in module raylib)": [[6, "raylib.FLAG_WINDOW_MAXIMIZED", false]], "flag_window_maximized (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_MAXIMIZED", false]], "flag_window_minimized (in module raylib)": [[6, "raylib.FLAG_WINDOW_MINIMIZED", false]], "flag_window_minimized (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_MINIMIZED", false]], "flag_window_mouse_passthrough (in module raylib)": [[6, "raylib.FLAG_WINDOW_MOUSE_PASSTHROUGH", false]], "flag_window_mouse_passthrough (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_MOUSE_PASSTHROUGH", false]], "flag_window_resizable (in module raylib)": [[6, "raylib.FLAG_WINDOW_RESIZABLE", false]], "flag_window_resizable (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE", false]], "flag_window_topmost (in module raylib)": [[6, "raylib.FLAG_WINDOW_TOPMOST", false]], "flag_window_topmost (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_TOPMOST", false]], "flag_window_transparent (in module raylib)": [[6, "raylib.FLAG_WINDOW_TRANSPARENT", false]], "flag_window_transparent (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_TRANSPARENT", false]], "flag_window_undecorated (in module raylib)": [[6, "raylib.FLAG_WINDOW_UNDECORATED", false]], "flag_window_undecorated (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_UNDECORATED", false]], "flag_window_unfocused (in module raylib)": [[6, "raylib.FLAG_WINDOW_UNFOCUSED", false]], "flag_window_unfocused (pyray.configflags attribute)": [[5, "pyray.ConfigFlags.FLAG_WINDOW_UNFOCUSED", false]], "float16 (class in pyray)": [[5, "pyray.float16", false]], "float16 (class in raylib)": [[6, "raylib.float16", false]], "float3 (class in pyray)": [[5, "pyray.float3", false]], "float3 (class in raylib)": [[6, "raylib.float3", false]], "float_equals() (in module pyray)": [[5, "pyray.float_equals", false]], "floatequals() (in module raylib)": [[6, "raylib.FloatEquals", false]], "font (class in pyray)": [[5, "pyray.Font", false]], "font (class in raylib)": [[6, "raylib.Font", false]], "font_bitmap (in module raylib)": [[6, "raylib.FONT_BITMAP", false]], "font_bitmap (pyray.fonttype attribute)": [[5, "pyray.FontType.FONT_BITMAP", false]], "font_default (in module raylib)": [[6, "raylib.FONT_DEFAULT", false]], "font_default (pyray.fonttype attribute)": [[5, "pyray.FontType.FONT_DEFAULT", false]], "font_sdf (in module raylib)": [[6, "raylib.FONT_SDF", false]], "font_sdf (pyray.fonttype attribute)": [[5, "pyray.FontType.FONT_SDF", false]], "fonttype (class in pyray)": [[5, "pyray.FontType", false]], "fonttype (in module raylib)": [[6, "raylib.FontType", false]], "force (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.force", false]], "force (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.force", false]], "format (pyray.image attribute)": [[5, "pyray.Image.format", false]], "format (pyray.texture attribute)": [[5, "pyray.Texture.format", false]], "format (pyray.texture2d attribute)": [[5, "pyray.Texture2D.format", false]], "format (raylib.image attribute)": [[6, "raylib.Image.format", false]], "format (raylib.texture attribute)": [[6, "raylib.Texture.format", false]], "format (raylib.texture2d attribute)": [[6, "raylib.Texture2D.format", false]], "format (raylib.texturecubemap attribute)": [[6, "raylib.TextureCubemap.format", false]], "fovy (pyray.camera3d attribute)": [[5, "pyray.Camera3D.fovy", false]], "fovy (raylib.camera attribute)": [[6, "raylib.Camera.fovy", false]], "fovy (raylib.camera3d attribute)": [[6, "raylib.Camera3D.fovy", false]], "frame (pyray.automationevent attribute)": [[5, "pyray.AutomationEvent.frame", false]], "frame (raylib.automationevent attribute)": [[6, "raylib.AutomationEvent.frame", false]], "framecount (pyray.modelanimation attribute)": [[5, "pyray.ModelAnimation.frameCount", false]], "framecount (pyray.music attribute)": [[5, "pyray.Music.frameCount", false]], "framecount (pyray.sound attribute)": [[5, "pyray.Sound.frameCount", false]], "framecount (pyray.wave attribute)": [[5, "pyray.Wave.frameCount", false]], "framecount (raylib.modelanimation attribute)": [[6, "raylib.ModelAnimation.frameCount", false]], "framecount (raylib.music attribute)": [[6, "raylib.Music.frameCount", false]], "framecount (raylib.sound attribute)": [[6, "raylib.Sound.frameCount", false]], "framecount (raylib.wave attribute)": [[6, "raylib.Wave.frameCount", false]], "frameposes (pyray.modelanimation attribute)": [[5, "pyray.ModelAnimation.framePoses", false]], "frameposes (raylib.modelanimation attribute)": [[6, "raylib.ModelAnimation.framePoses", false]], "freezeorient (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.freezeOrient", false]], "freezeorient (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.freezeOrient", false]], "g (pyray.color attribute)": [[5, "pyray.Color.g", false]], "g (raylib.color attribute)": [[6, "raylib.Color.g", false]], "gamepad_axis_left_trigger (in module raylib)": [[6, "raylib.GAMEPAD_AXIS_LEFT_TRIGGER", false]], "gamepad_axis_left_trigger (pyray.gamepadaxis attribute)": [[5, "pyray.GamepadAxis.GAMEPAD_AXIS_LEFT_TRIGGER", false]], "gamepad_axis_left_x (in module raylib)": [[6, "raylib.GAMEPAD_AXIS_LEFT_X", false]], "gamepad_axis_left_x (pyray.gamepadaxis attribute)": [[5, "pyray.GamepadAxis.GAMEPAD_AXIS_LEFT_X", false]], "gamepad_axis_left_y (in module raylib)": [[6, "raylib.GAMEPAD_AXIS_LEFT_Y", false]], "gamepad_axis_left_y (pyray.gamepadaxis attribute)": [[5, "pyray.GamepadAxis.GAMEPAD_AXIS_LEFT_Y", false]], "gamepad_axis_right_trigger (in module raylib)": [[6, "raylib.GAMEPAD_AXIS_RIGHT_TRIGGER", false]], "gamepad_axis_right_trigger (pyray.gamepadaxis attribute)": [[5, "pyray.GamepadAxis.GAMEPAD_AXIS_RIGHT_TRIGGER", false]], "gamepad_axis_right_x (in module raylib)": [[6, "raylib.GAMEPAD_AXIS_RIGHT_X", false]], "gamepad_axis_right_x (pyray.gamepadaxis attribute)": [[5, "pyray.GamepadAxis.GAMEPAD_AXIS_RIGHT_X", false]], "gamepad_axis_right_y (in module raylib)": [[6, "raylib.GAMEPAD_AXIS_RIGHT_Y", false]], "gamepad_axis_right_y (pyray.gamepadaxis attribute)": [[5, "pyray.GamepadAxis.GAMEPAD_AXIS_RIGHT_Y", false]], "gamepad_button_left_face_down (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_LEFT_FACE_DOWN", false]], "gamepad_button_left_face_down (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_DOWN", false]], "gamepad_button_left_face_left (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_LEFT_FACE_LEFT", false]], "gamepad_button_left_face_left (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_LEFT", false]], "gamepad_button_left_face_right (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_LEFT_FACE_RIGHT", false]], "gamepad_button_left_face_right (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_RIGHT", false]], "gamepad_button_left_face_up (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_LEFT_FACE_UP", false]], "gamepad_button_left_face_up (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_UP", false]], "gamepad_button_left_thumb (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_LEFT_THUMB", false]], "gamepad_button_left_thumb (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_THUMB", false]], "gamepad_button_left_trigger_1 (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_LEFT_TRIGGER_1", false]], "gamepad_button_left_trigger_1 (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_1", false]], "gamepad_button_left_trigger_2 (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_LEFT_TRIGGER_2", false]], "gamepad_button_left_trigger_2 (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_2", false]], "gamepad_button_middle (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_MIDDLE", false]], "gamepad_button_middle (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_MIDDLE", false]], "gamepad_button_middle_left (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_MIDDLE_LEFT", false]], "gamepad_button_middle_left (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_MIDDLE_LEFT", false]], "gamepad_button_middle_right (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_MIDDLE_RIGHT", false]], "gamepad_button_middle_right (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_MIDDLE_RIGHT", false]], "gamepad_button_right_face_down (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_RIGHT_FACE_DOWN", false]], "gamepad_button_right_face_down (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_DOWN", false]], "gamepad_button_right_face_left (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_RIGHT_FACE_LEFT", false]], "gamepad_button_right_face_left (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_LEFT", false]], "gamepad_button_right_face_right (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT", false]], "gamepad_button_right_face_right (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT", false]], "gamepad_button_right_face_up (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_RIGHT_FACE_UP", false]], "gamepad_button_right_face_up (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_UP", false]], "gamepad_button_right_thumb (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_RIGHT_THUMB", false]], "gamepad_button_right_thumb (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_THUMB", false]], "gamepad_button_right_trigger_1 (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_RIGHT_TRIGGER_1", false]], "gamepad_button_right_trigger_1 (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_TRIGGER_1", false]], "gamepad_button_right_trigger_2 (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_RIGHT_TRIGGER_2", false]], "gamepad_button_right_trigger_2 (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_RIGHT_TRIGGER_2", false]], "gamepad_button_unknown (in module raylib)": [[6, "raylib.GAMEPAD_BUTTON_UNKNOWN", false]], "gamepad_button_unknown (pyray.gamepadbutton attribute)": [[5, "pyray.GamepadButton.GAMEPAD_BUTTON_UNKNOWN", false]], "gamepadaxis (class in pyray)": [[5, "pyray.GamepadAxis", false]], "gamepadaxis (in module raylib)": [[6, "raylib.GamepadAxis", false]], "gamepadbutton (class in pyray)": [[5, "pyray.GamepadButton", false]], "gamepadbutton (in module raylib)": [[6, "raylib.GamepadButton", false]], "gen_image_cellular() (in module pyray)": [[5, "pyray.gen_image_cellular", false]], "gen_image_checked() (in module pyray)": [[5, "pyray.gen_image_checked", false]], "gen_image_color() (in module pyray)": [[5, "pyray.gen_image_color", false]], "gen_image_font_atlas() (in module pyray)": [[5, "pyray.gen_image_font_atlas", false]], "gen_image_gradient_linear() (in module pyray)": [[5, "pyray.gen_image_gradient_linear", false]], "gen_image_gradient_radial() (in module pyray)": [[5, "pyray.gen_image_gradient_radial", false]], "gen_image_gradient_square() (in module pyray)": [[5, "pyray.gen_image_gradient_square", false]], "gen_image_perlin_noise() (in module pyray)": [[5, "pyray.gen_image_perlin_noise", false]], "gen_image_text() (in module pyray)": [[5, "pyray.gen_image_text", false]], "gen_image_white_noise() (in module pyray)": [[5, "pyray.gen_image_white_noise", false]], "gen_mesh_cone() (in module pyray)": [[5, "pyray.gen_mesh_cone", false]], "gen_mesh_cube() (in module pyray)": [[5, "pyray.gen_mesh_cube", false]], "gen_mesh_cubicmap() (in module pyray)": [[5, "pyray.gen_mesh_cubicmap", false]], "gen_mesh_cylinder() (in module pyray)": [[5, "pyray.gen_mesh_cylinder", false]], "gen_mesh_heightmap() (in module pyray)": [[5, "pyray.gen_mesh_heightmap", false]], "gen_mesh_hemi_sphere() (in module pyray)": [[5, "pyray.gen_mesh_hemi_sphere", false]], "gen_mesh_knot() (in module pyray)": [[5, "pyray.gen_mesh_knot", false]], "gen_mesh_plane() (in module pyray)": [[5, "pyray.gen_mesh_plane", false]], "gen_mesh_poly() (in module pyray)": [[5, "pyray.gen_mesh_poly", false]], "gen_mesh_sphere() (in module pyray)": [[5, "pyray.gen_mesh_sphere", false]], "gen_mesh_tangents() (in module pyray)": [[5, "pyray.gen_mesh_tangents", false]], "gen_mesh_torus() (in module pyray)": [[5, "pyray.gen_mesh_torus", false]], "gen_texture_mipmaps() (in module pyray)": [[5, "pyray.gen_texture_mipmaps", false]], "genimagecellular() (in module raylib)": [[6, "raylib.GenImageCellular", false]], "genimagechecked() (in module raylib)": [[6, "raylib.GenImageChecked", false]], "genimagecolor() (in module raylib)": [[6, "raylib.GenImageColor", false]], "genimagefontatlas() (in module raylib)": [[6, "raylib.GenImageFontAtlas", false]], "genimagegradientlinear() (in module raylib)": [[6, "raylib.GenImageGradientLinear", false]], "genimagegradientradial() (in module raylib)": [[6, "raylib.GenImageGradientRadial", false]], "genimagegradientsquare() (in module raylib)": [[6, "raylib.GenImageGradientSquare", false]], "genimageperlinnoise() (in module raylib)": [[6, "raylib.GenImagePerlinNoise", false]], "genimagetext() (in module raylib)": [[6, "raylib.GenImageText", false]], "genimagewhitenoise() (in module raylib)": [[6, "raylib.GenImageWhiteNoise", false]], "genmeshcone() (in module raylib)": [[6, "raylib.GenMeshCone", false]], "genmeshcube() (in module raylib)": [[6, "raylib.GenMeshCube", false]], "genmeshcubicmap() (in module raylib)": [[6, "raylib.GenMeshCubicmap", false]], "genmeshcylinder() (in module raylib)": [[6, "raylib.GenMeshCylinder", false]], "genmeshheightmap() (in module raylib)": [[6, "raylib.GenMeshHeightmap", false]], "genmeshhemisphere() (in module raylib)": [[6, "raylib.GenMeshHemiSphere", false]], "genmeshknot() (in module raylib)": [[6, "raylib.GenMeshKnot", false]], "genmeshplane() (in module raylib)": [[6, "raylib.GenMeshPlane", false]], "genmeshpoly() (in module raylib)": [[6, "raylib.GenMeshPoly", false]], "genmeshsphere() (in module raylib)": [[6, "raylib.GenMeshSphere", false]], "genmeshtangents() (in module raylib)": [[6, "raylib.GenMeshTangents", false]], "genmeshtorus() (in module raylib)": [[6, "raylib.GenMeshTorus", false]], "gentexturemipmaps() (in module raylib)": [[6, "raylib.GenTextureMipmaps", false]], "gesture (class in pyray)": [[5, "pyray.Gesture", false]], "gesture (in module raylib)": [[6, "raylib.Gesture", false]], "gesture_doubletap (in module raylib)": [[6, "raylib.GESTURE_DOUBLETAP", false]], "gesture_doubletap (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_DOUBLETAP", false]], "gesture_drag (in module raylib)": [[6, "raylib.GESTURE_DRAG", false]], "gesture_drag (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_DRAG", false]], "gesture_hold (in module raylib)": [[6, "raylib.GESTURE_HOLD", false]], "gesture_hold (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_HOLD", false]], "gesture_none (in module raylib)": [[6, "raylib.GESTURE_NONE", false]], "gesture_none (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_NONE", false]], "gesture_pinch_in (in module raylib)": [[6, "raylib.GESTURE_PINCH_IN", false]], "gesture_pinch_in (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_PINCH_IN", false]], "gesture_pinch_out (in module raylib)": [[6, "raylib.GESTURE_PINCH_OUT", false]], "gesture_pinch_out (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_PINCH_OUT", false]], "gesture_swipe_down (in module raylib)": [[6, "raylib.GESTURE_SWIPE_DOWN", false]], "gesture_swipe_down (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_SWIPE_DOWN", false]], "gesture_swipe_left (in module raylib)": [[6, "raylib.GESTURE_SWIPE_LEFT", false]], "gesture_swipe_left (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_SWIPE_LEFT", false]], "gesture_swipe_right (in module raylib)": [[6, "raylib.GESTURE_SWIPE_RIGHT", false]], "gesture_swipe_right (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_SWIPE_RIGHT", false]], "gesture_swipe_up (in module raylib)": [[6, "raylib.GESTURE_SWIPE_UP", false]], "gesture_swipe_up (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_SWIPE_UP", false]], "gesture_tap (in module raylib)": [[6, "raylib.GESTURE_TAP", false]], "gesture_tap (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_TAP", false]], "get_application_directory() (in module pyray)": [[5, "pyray.get_application_directory", false]], "get_camera_matrix() (in module pyray)": [[5, "pyray.get_camera_matrix", false]], "get_camera_matrix_2d() (in module pyray)": [[5, "pyray.get_camera_matrix_2d", false]], "get_char_pressed() (in module pyray)": [[5, "pyray.get_char_pressed", false]], "get_clipboard_image() (in module pyray)": [[5, "pyray.get_clipboard_image", false]], "get_clipboard_text() (in module pyray)": [[5, "pyray.get_clipboard_text", false]], "get_codepoint() (in module pyray)": [[5, "pyray.get_codepoint", false]], "get_codepoint_count() (in module pyray)": [[5, "pyray.get_codepoint_count", false]], "get_codepoint_next() (in module pyray)": [[5, "pyray.get_codepoint_next", false]], "get_codepoint_previous() (in module pyray)": [[5, "pyray.get_codepoint_previous", false]], "get_collision_rec() (in module pyray)": [[5, "pyray.get_collision_rec", false]], "get_color() (in module pyray)": [[5, "pyray.get_color", false]], "get_current_monitor() (in module pyray)": [[5, "pyray.get_current_monitor", false]], "get_directory_path() (in module pyray)": [[5, "pyray.get_directory_path", false]], "get_file_extension() (in module pyray)": [[5, "pyray.get_file_extension", false]], "get_file_length() (in module pyray)": [[5, "pyray.get_file_length", false]], "get_file_mod_time() (in module pyray)": [[5, "pyray.get_file_mod_time", false]], "get_file_name() (in module pyray)": [[5, "pyray.get_file_name", false]], "get_file_name_without_ext() (in module pyray)": [[5, "pyray.get_file_name_without_ext", false]], "get_font_default() (in module pyray)": [[5, "pyray.get_font_default", false]], "get_fps() (in module pyray)": [[5, "pyray.get_fps", false]], "get_frame_time() (in module pyray)": [[5, "pyray.get_frame_time", false]], "get_gamepad_axis_count() (in module pyray)": [[5, "pyray.get_gamepad_axis_count", false]], "get_gamepad_axis_movement() (in module pyray)": [[5, "pyray.get_gamepad_axis_movement", false]], "get_gamepad_button_pressed() (in module pyray)": [[5, "pyray.get_gamepad_button_pressed", false]], "get_gamepad_name() (in module pyray)": [[5, "pyray.get_gamepad_name", false]], "get_gesture_detected() (in module pyray)": [[5, "pyray.get_gesture_detected", false]], "get_gesture_drag_angle() (in module pyray)": [[5, "pyray.get_gesture_drag_angle", false]], "get_gesture_drag_vector() (in module pyray)": [[5, "pyray.get_gesture_drag_vector", false]], "get_gesture_hold_duration() (in module pyray)": [[5, "pyray.get_gesture_hold_duration", false]], "get_gesture_pinch_angle() (in module pyray)": [[5, "pyray.get_gesture_pinch_angle", false]], "get_gesture_pinch_vector() (in module pyray)": [[5, "pyray.get_gesture_pinch_vector", false]], "get_glyph_atlas_rec() (in module pyray)": [[5, "pyray.get_glyph_atlas_rec", false]], "get_glyph_index() (in module pyray)": [[5, "pyray.get_glyph_index", false]], "get_glyph_info() (in module pyray)": [[5, "pyray.get_glyph_info", false]], "get_image_alpha_border() (in module pyray)": [[5, "pyray.get_image_alpha_border", false]], "get_image_color() (in module pyray)": [[5, "pyray.get_image_color", false]], "get_key_pressed() (in module pyray)": [[5, "pyray.get_key_pressed", false]], "get_master_volume() (in module pyray)": [[5, "pyray.get_master_volume", false]], "get_mesh_bounding_box() (in module pyray)": [[5, "pyray.get_mesh_bounding_box", false]], "get_model_bounding_box() (in module pyray)": [[5, "pyray.get_model_bounding_box", false]], "get_monitor_count() (in module pyray)": [[5, "pyray.get_monitor_count", false]], "get_monitor_height() (in module pyray)": [[5, "pyray.get_monitor_height", false]], "get_monitor_name() (in module pyray)": [[5, "pyray.get_monitor_name", false]], "get_monitor_physical_height() (in module pyray)": [[5, "pyray.get_monitor_physical_height", false]], "get_monitor_physical_width() (in module pyray)": [[5, "pyray.get_monitor_physical_width", false]], "get_monitor_position() (in module pyray)": [[5, "pyray.get_monitor_position", false]], "get_monitor_refresh_rate() (in module pyray)": [[5, "pyray.get_monitor_refresh_rate", false]], "get_monitor_width() (in module pyray)": [[5, "pyray.get_monitor_width", false]], "get_mouse_delta() (in module pyray)": [[5, "pyray.get_mouse_delta", false]], "get_mouse_position() (in module pyray)": [[5, "pyray.get_mouse_position", false]], "get_mouse_wheel_move() (in module pyray)": [[5, "pyray.get_mouse_wheel_move", false]], "get_mouse_wheel_move_v() (in module pyray)": [[5, "pyray.get_mouse_wheel_move_v", false]], "get_mouse_x() (in module pyray)": [[5, "pyray.get_mouse_x", false]], "get_mouse_y() (in module pyray)": [[5, "pyray.get_mouse_y", false]], "get_music_time_length() (in module pyray)": [[5, "pyray.get_music_time_length", false]], "get_music_time_played() (in module pyray)": [[5, "pyray.get_music_time_played", false]], "get_physics_bodies_count() (in module pyray)": [[5, "pyray.get_physics_bodies_count", false]], "get_physics_body() (in module pyray)": [[5, "pyray.get_physics_body", false]], "get_physics_shape_type() (in module pyray)": [[5, "pyray.get_physics_shape_type", false]], "get_physics_shape_vertex() (in module pyray)": [[5, "pyray.get_physics_shape_vertex", false]], "get_physics_shape_vertices_count() (in module pyray)": [[5, "pyray.get_physics_shape_vertices_count", false]], "get_pixel_color() (in module pyray)": [[5, "pyray.get_pixel_color", false]], "get_pixel_data_size() (in module pyray)": [[5, "pyray.get_pixel_data_size", false]], "get_prev_directory_path() (in module pyray)": [[5, "pyray.get_prev_directory_path", false]], "get_random_value() (in module pyray)": [[5, "pyray.get_random_value", false]], "get_ray_collision_box() (in module pyray)": [[5, "pyray.get_ray_collision_box", false]], "get_ray_collision_mesh() (in module pyray)": [[5, "pyray.get_ray_collision_mesh", false]], "get_ray_collision_quad() (in module pyray)": [[5, "pyray.get_ray_collision_quad", false]], "get_ray_collision_sphere() (in module pyray)": [[5, "pyray.get_ray_collision_sphere", false]], "get_ray_collision_triangle() (in module pyray)": [[5, "pyray.get_ray_collision_triangle", false]], "get_render_height() (in module pyray)": [[5, "pyray.get_render_height", false]], "get_render_width() (in module pyray)": [[5, "pyray.get_render_width", false]], "get_screen_height() (in module pyray)": [[5, "pyray.get_screen_height", false]], "get_screen_to_world_2d() (in module pyray)": [[5, "pyray.get_screen_to_world_2d", false]], "get_screen_to_world_ray() (in module pyray)": [[5, "pyray.get_screen_to_world_ray", false]], "get_screen_to_world_ray_ex() (in module pyray)": [[5, "pyray.get_screen_to_world_ray_ex", false]], "get_screen_width() (in module pyray)": [[5, "pyray.get_screen_width", false]], "get_shader_location() (in module pyray)": [[5, "pyray.get_shader_location", false]], "get_shader_location_attrib() (in module pyray)": [[5, "pyray.get_shader_location_attrib", false]], "get_shapes_texture() (in module pyray)": [[5, "pyray.get_shapes_texture", false]], "get_shapes_texture_rectangle() (in module pyray)": [[5, "pyray.get_shapes_texture_rectangle", false]], "get_spline_point_basis() (in module pyray)": [[5, "pyray.get_spline_point_basis", false]], "get_spline_point_bezier_cubic() (in module pyray)": [[5, "pyray.get_spline_point_bezier_cubic", false]], "get_spline_point_bezier_quad() (in module pyray)": [[5, "pyray.get_spline_point_bezier_quad", false]], "get_spline_point_catmull_rom() (in module pyray)": [[5, "pyray.get_spline_point_catmull_rom", false]], "get_spline_point_linear() (in module pyray)": [[5, "pyray.get_spline_point_linear", false]], "get_time() (in module pyray)": [[5, "pyray.get_time", false]], "get_touch_point_count() (in module pyray)": [[5, "pyray.get_touch_point_count", false]], "get_touch_point_id() (in module pyray)": [[5, "pyray.get_touch_point_id", false]], "get_touch_position() (in module pyray)": [[5, "pyray.get_touch_position", false]], "get_touch_x() (in module pyray)": [[5, "pyray.get_touch_x", false]], "get_touch_y() (in module pyray)": [[5, "pyray.get_touch_y", false]], "get_window_handle() (in module pyray)": [[5, "pyray.get_window_handle", false]], "get_window_position() (in module pyray)": [[5, "pyray.get_window_position", false]], "get_window_scale_dpi() (in module pyray)": [[5, "pyray.get_window_scale_dpi", false]], "get_working_directory() (in module pyray)": [[5, "pyray.get_working_directory", false]], "get_world_to_screen() (in module pyray)": [[5, "pyray.get_world_to_screen", false]], "get_world_to_screen_2d() (in module pyray)": [[5, "pyray.get_world_to_screen_2d", false]], "get_world_to_screen_ex() (in module pyray)": [[5, "pyray.get_world_to_screen_ex", false]], "getapplicationdirectory() (in module raylib)": [[6, "raylib.GetApplicationDirectory", false]], "getcameramatrix() (in module raylib)": [[6, "raylib.GetCameraMatrix", false]], "getcameramatrix2d() (in module raylib)": [[6, "raylib.GetCameraMatrix2D", false]], "getcharpressed() (in module raylib)": [[6, "raylib.GetCharPressed", false]], "getclipboardimage() (in module raylib)": [[6, "raylib.GetClipboardImage", false]], "getclipboardtext() (in module raylib)": [[6, "raylib.GetClipboardText", false]], "getcodepoint() (in module raylib)": [[6, "raylib.GetCodepoint", false]], "getcodepointcount() (in module raylib)": [[6, "raylib.GetCodepointCount", false]], "getcodepointnext() (in module raylib)": [[6, "raylib.GetCodepointNext", false]], "getcodepointprevious() (in module raylib)": [[6, "raylib.GetCodepointPrevious", false]], "getcollisionrec() (in module raylib)": [[6, "raylib.GetCollisionRec", false]], "getcolor() (in module raylib)": [[6, "raylib.GetColor", false]], "getcurrentmonitor() (in module raylib)": [[6, "raylib.GetCurrentMonitor", false]], "getdirectorypath() (in module raylib)": [[6, "raylib.GetDirectoryPath", false]], "getfileextension() (in module raylib)": [[6, "raylib.GetFileExtension", false]], "getfilelength() (in module raylib)": [[6, "raylib.GetFileLength", false]], "getfilemodtime() (in module raylib)": [[6, "raylib.GetFileModTime", false]], "getfilename() (in module raylib)": [[6, "raylib.GetFileName", false]], "getfilenamewithoutext() (in module raylib)": [[6, "raylib.GetFileNameWithoutExt", false]], "getfontdefault() (in module raylib)": [[6, "raylib.GetFontDefault", false]], "getfps() (in module raylib)": [[6, "raylib.GetFPS", false]], "getframetime() (in module raylib)": [[6, "raylib.GetFrameTime", false]], "getgamepadaxiscount() (in module raylib)": [[6, "raylib.GetGamepadAxisCount", false]], "getgamepadaxismovement() (in module raylib)": [[6, "raylib.GetGamepadAxisMovement", false]], "getgamepadbuttonpressed() (in module raylib)": [[6, "raylib.GetGamepadButtonPressed", false]], "getgamepadname() (in module raylib)": [[6, "raylib.GetGamepadName", false]], "getgesturedetected() (in module raylib)": [[6, "raylib.GetGestureDetected", false]], "getgesturedragangle() (in module raylib)": [[6, "raylib.GetGestureDragAngle", false]], "getgesturedragvector() (in module raylib)": [[6, "raylib.GetGestureDragVector", false]], "getgestureholdduration() (in module raylib)": [[6, "raylib.GetGestureHoldDuration", false]], "getgesturepinchangle() (in module raylib)": [[6, "raylib.GetGesturePinchAngle", false]], "getgesturepinchvector() (in module raylib)": [[6, "raylib.GetGesturePinchVector", false]], "getglyphatlasrec() (in module raylib)": [[6, "raylib.GetGlyphAtlasRec", false]], "getglyphindex() (in module raylib)": [[6, "raylib.GetGlyphIndex", false]], "getglyphinfo() (in module raylib)": [[6, "raylib.GetGlyphInfo", false]], "getimagealphaborder() (in module raylib)": [[6, "raylib.GetImageAlphaBorder", false]], "getimagecolor() (in module raylib)": [[6, "raylib.GetImageColor", false]], "getkeypressed() (in module raylib)": [[6, "raylib.GetKeyPressed", false]], "getmastervolume() (in module raylib)": [[6, "raylib.GetMasterVolume", false]], "getmeshboundingbox() (in module raylib)": [[6, "raylib.GetMeshBoundingBox", false]], "getmodelboundingbox() (in module raylib)": [[6, "raylib.GetModelBoundingBox", false]], "getmonitorcount() (in module raylib)": [[6, "raylib.GetMonitorCount", false]], "getmonitorheight() (in module raylib)": [[6, "raylib.GetMonitorHeight", false]], "getmonitorname() (in module raylib)": [[6, "raylib.GetMonitorName", false]], "getmonitorphysicalheight() (in module raylib)": [[6, "raylib.GetMonitorPhysicalHeight", false]], "getmonitorphysicalwidth() (in module raylib)": [[6, "raylib.GetMonitorPhysicalWidth", false]], "getmonitorposition() (in module raylib)": [[6, "raylib.GetMonitorPosition", false]], "getmonitorrefreshrate() (in module raylib)": [[6, "raylib.GetMonitorRefreshRate", false]], "getmonitorwidth() (in module raylib)": [[6, "raylib.GetMonitorWidth", false]], "getmousedelta() (in module raylib)": [[6, "raylib.GetMouseDelta", false]], "getmouseposition() (in module raylib)": [[6, "raylib.GetMousePosition", false]], "getmousewheelmove() (in module raylib)": [[6, "raylib.GetMouseWheelMove", false]], "getmousewheelmovev() (in module raylib)": [[6, "raylib.GetMouseWheelMoveV", false]], "getmousex() (in module raylib)": [[6, "raylib.GetMouseX", false]], "getmousey() (in module raylib)": [[6, "raylib.GetMouseY", false]], "getmusictimelength() (in module raylib)": [[6, "raylib.GetMusicTimeLength", false]], "getmusictimeplayed() (in module raylib)": [[6, "raylib.GetMusicTimePlayed", false]], "getphysicsbodiescount() (in module raylib)": [[6, "raylib.GetPhysicsBodiesCount", false]], "getphysicsbody() (in module raylib)": [[6, "raylib.GetPhysicsBody", false]], "getphysicsshapetype() (in module raylib)": [[6, "raylib.GetPhysicsShapeType", false]], "getphysicsshapevertex() (in module raylib)": [[6, "raylib.GetPhysicsShapeVertex", false]], "getphysicsshapeverticescount() (in module raylib)": [[6, "raylib.GetPhysicsShapeVerticesCount", false]], "getpixelcolor() (in module raylib)": [[6, "raylib.GetPixelColor", false]], "getpixeldatasize() (in module raylib)": [[6, "raylib.GetPixelDataSize", false]], "getprevdirectorypath() (in module raylib)": [[6, "raylib.GetPrevDirectoryPath", false]], "getrandomvalue() (in module raylib)": [[6, "raylib.GetRandomValue", false]], "getraycollisionbox() (in module raylib)": [[6, "raylib.GetRayCollisionBox", false]], "getraycollisionmesh() (in module raylib)": [[6, "raylib.GetRayCollisionMesh", false]], "getraycollisionquad() (in module raylib)": [[6, "raylib.GetRayCollisionQuad", false]], "getraycollisionsphere() (in module raylib)": [[6, "raylib.GetRayCollisionSphere", false]], "getraycollisiontriangle() (in module raylib)": [[6, "raylib.GetRayCollisionTriangle", false]], "getrenderheight() (in module raylib)": [[6, "raylib.GetRenderHeight", false]], "getrenderwidth() (in module raylib)": [[6, "raylib.GetRenderWidth", false]], "getscreenheight() (in module raylib)": [[6, "raylib.GetScreenHeight", false]], "getscreentoworld2d() (in module raylib)": [[6, "raylib.GetScreenToWorld2D", false]], "getscreentoworldray() (in module raylib)": [[6, "raylib.GetScreenToWorldRay", false]], "getscreentoworldrayex() (in module raylib)": [[6, "raylib.GetScreenToWorldRayEx", false]], "getscreenwidth() (in module raylib)": [[6, "raylib.GetScreenWidth", false]], "getshaderlocation() (in module raylib)": [[6, "raylib.GetShaderLocation", false]], "getshaderlocationattrib() (in module raylib)": [[6, "raylib.GetShaderLocationAttrib", false]], "getshapestexture() (in module raylib)": [[6, "raylib.GetShapesTexture", false]], "getshapestexturerectangle() (in module raylib)": [[6, "raylib.GetShapesTextureRectangle", false]], "getsplinepointbasis() (in module raylib)": [[6, "raylib.GetSplinePointBasis", false]], "getsplinepointbeziercubic() (in module raylib)": [[6, "raylib.GetSplinePointBezierCubic", false]], "getsplinepointbezierquad() (in module raylib)": [[6, "raylib.GetSplinePointBezierQuad", false]], "getsplinepointcatmullrom() (in module raylib)": [[6, "raylib.GetSplinePointCatmullRom", false]], "getsplinepointlinear() (in module raylib)": [[6, "raylib.GetSplinePointLinear", false]], "gettime() (in module raylib)": [[6, "raylib.GetTime", false]], "gettouchpointcount() (in module raylib)": [[6, "raylib.GetTouchPointCount", false]], "gettouchpointid() (in module raylib)": [[6, "raylib.GetTouchPointId", false]], "gettouchposition() (in module raylib)": [[6, "raylib.GetTouchPosition", false]], "gettouchx() (in module raylib)": [[6, "raylib.GetTouchX", false]], "gettouchy() (in module raylib)": [[6, "raylib.GetTouchY", false]], "getwindowhandle() (in module raylib)": [[6, "raylib.GetWindowHandle", false]], "getwindowposition() (in module raylib)": [[6, "raylib.GetWindowPosition", false]], "getwindowscaledpi() (in module raylib)": [[6, "raylib.GetWindowScaleDPI", false]], "getworkingdirectory() (in module raylib)": [[6, "raylib.GetWorkingDirectory", false]], "getworldtoscreen() (in module raylib)": [[6, "raylib.GetWorldToScreen", false]], "getworldtoscreen2d() (in module raylib)": [[6, "raylib.GetWorldToScreen2D", false]], "getworldtoscreenex() (in module raylib)": [[6, "raylib.GetWorldToScreenEx", false]], "glfw_create_cursor() (in module pyray)": [[5, "pyray.glfw_create_cursor", false]], "glfw_create_standard_cursor() (in module pyray)": [[5, "pyray.glfw_create_standard_cursor", false]], "glfw_create_window() (in module pyray)": [[5, "pyray.glfw_create_window", false]], "glfw_default_window_hints() (in module pyray)": [[5, "pyray.glfw_default_window_hints", false]], "glfw_destroy_cursor() (in module pyray)": [[5, "pyray.glfw_destroy_cursor", false]], "glfw_destroy_window() (in module pyray)": [[5, "pyray.glfw_destroy_window", false]], "glfw_extension_supported() (in module pyray)": [[5, "pyray.glfw_extension_supported", false]], "glfw_focus_window() (in module pyray)": [[5, "pyray.glfw_focus_window", false]], "glfw_get_clipboard_string() (in module pyray)": [[5, "pyray.glfw_get_clipboard_string", false]], "glfw_get_current_context() (in module pyray)": [[5, "pyray.glfw_get_current_context", false]], "glfw_get_cursor_pos() (in module pyray)": [[5, "pyray.glfw_get_cursor_pos", false]], "glfw_get_error() (in module pyray)": [[5, "pyray.glfw_get_error", false]], "glfw_get_framebuffer_size() (in module pyray)": [[5, "pyray.glfw_get_framebuffer_size", false]], "glfw_get_gamepad_name() (in module pyray)": [[5, "pyray.glfw_get_gamepad_name", false]], "glfw_get_gamepad_state() (in module pyray)": [[5, "pyray.glfw_get_gamepad_state", false]], "glfw_get_gamma_ramp() (in module pyray)": [[5, "pyray.glfw_get_gamma_ramp", false]], "glfw_get_input_mode() (in module pyray)": [[5, "pyray.glfw_get_input_mode", false]], "glfw_get_joystick_axes() (in module pyray)": [[5, "pyray.glfw_get_joystick_axes", false]], "glfw_get_joystick_buttons() (in module pyray)": [[5, "pyray.glfw_get_joystick_buttons", false]], "glfw_get_joystick_guid() (in module pyray)": [[5, "pyray.glfw_get_joystick_guid", false]], "glfw_get_joystick_hats() (in module pyray)": [[5, "pyray.glfw_get_joystick_hats", false]], "glfw_get_joystick_name() (in module pyray)": [[5, "pyray.glfw_get_joystick_name", false]], "glfw_get_joystick_user_pointer() (in module pyray)": [[5, "pyray.glfw_get_joystick_user_pointer", false]], "glfw_get_key() (in module pyray)": [[5, "pyray.glfw_get_key", false]], "glfw_get_key_name() (in module pyray)": [[5, "pyray.glfw_get_key_name", false]], "glfw_get_key_scancode() (in module pyray)": [[5, "pyray.glfw_get_key_scancode", false]], "glfw_get_monitor_content_scale() (in module pyray)": [[5, "pyray.glfw_get_monitor_content_scale", false]], "glfw_get_monitor_name() (in module pyray)": [[5, "pyray.glfw_get_monitor_name", false]], "glfw_get_monitor_physical_size() (in module pyray)": [[5, "pyray.glfw_get_monitor_physical_size", false]], "glfw_get_monitor_pos() (in module pyray)": [[5, "pyray.glfw_get_monitor_pos", false]], "glfw_get_monitor_user_pointer() (in module pyray)": [[5, "pyray.glfw_get_monitor_user_pointer", false]], "glfw_get_monitor_workarea() (in module pyray)": [[5, "pyray.glfw_get_monitor_workarea", false]], "glfw_get_monitors() (in module pyray)": [[5, "pyray.glfw_get_monitors", false]], "glfw_get_mouse_button() (in module pyray)": [[5, "pyray.glfw_get_mouse_button", false]], "glfw_get_platform() (in module pyray)": [[5, "pyray.glfw_get_platform", false]], "glfw_get_primary_monitor() (in module pyray)": [[5, "pyray.glfw_get_primary_monitor", false]], "glfw_get_proc_address() (in module pyray)": [[5, "pyray.glfw_get_proc_address", false]], "glfw_get_required_instance_extensions() (in module pyray)": [[5, "pyray.glfw_get_required_instance_extensions", false]], "glfw_get_time() (in module pyray)": [[5, "pyray.glfw_get_time", false]], "glfw_get_timer_frequency() (in module pyray)": [[5, "pyray.glfw_get_timer_frequency", false]], "glfw_get_timer_value() (in module pyray)": [[5, "pyray.glfw_get_timer_value", false]], "glfw_get_version() (in module pyray)": [[5, "pyray.glfw_get_version", false]], "glfw_get_version_string() (in module pyray)": [[5, "pyray.glfw_get_version_string", false]], "glfw_get_video_mode() (in module pyray)": [[5, "pyray.glfw_get_video_mode", false]], "glfw_get_video_modes() (in module pyray)": [[5, "pyray.glfw_get_video_modes", false]], "glfw_get_window_attrib() (in module pyray)": [[5, "pyray.glfw_get_window_attrib", false]], "glfw_get_window_content_scale() (in module pyray)": [[5, "pyray.glfw_get_window_content_scale", false]], "glfw_get_window_frame_size() (in module pyray)": [[5, "pyray.glfw_get_window_frame_size", false]], "glfw_get_window_monitor() (in module pyray)": [[5, "pyray.glfw_get_window_monitor", false]], "glfw_get_window_opacity() (in module pyray)": [[5, "pyray.glfw_get_window_opacity", false]], "glfw_get_window_pos() (in module pyray)": [[5, "pyray.glfw_get_window_pos", false]], "glfw_get_window_size() (in module pyray)": [[5, "pyray.glfw_get_window_size", false]], "glfw_get_window_title() (in module pyray)": [[5, "pyray.glfw_get_window_title", false]], "glfw_get_window_user_pointer() (in module pyray)": [[5, "pyray.glfw_get_window_user_pointer", false]], "glfw_hide_window() (in module pyray)": [[5, "pyray.glfw_hide_window", false]], "glfw_iconify_window() (in module pyray)": [[5, "pyray.glfw_iconify_window", false]], "glfw_init() (in module pyray)": [[5, "pyray.glfw_init", false]], "glfw_init_allocator() (in module pyray)": [[5, "pyray.glfw_init_allocator", false]], "glfw_init_hint() (in module pyray)": [[5, "pyray.glfw_init_hint", false]], "glfw_joystick_is_gamepad() (in module pyray)": [[5, "pyray.glfw_joystick_is_gamepad", false]], "glfw_joystick_present() (in module pyray)": [[5, "pyray.glfw_joystick_present", false]], "glfw_make_context_current() (in module pyray)": [[5, "pyray.glfw_make_context_current", false]], "glfw_maximize_window() (in module pyray)": [[5, "pyray.glfw_maximize_window", false]], "glfw_platform_supported() (in module pyray)": [[5, "pyray.glfw_platform_supported", false]], "glfw_poll_events() (in module pyray)": [[5, "pyray.glfw_poll_events", false]], "glfw_post_empty_event() (in module pyray)": [[5, "pyray.glfw_post_empty_event", false]], "glfw_raw_mouse_motion_supported() (in module pyray)": [[5, "pyray.glfw_raw_mouse_motion_supported", false]], "glfw_request_window_attention() (in module pyray)": [[5, "pyray.glfw_request_window_attention", false]], "glfw_restore_window() (in module pyray)": [[5, "pyray.glfw_restore_window", false]], "glfw_set_char_callback() (in module pyray)": [[5, "pyray.glfw_set_char_callback", false]], "glfw_set_char_mods_callback() (in module pyray)": [[5, "pyray.glfw_set_char_mods_callback", false]], "glfw_set_clipboard_string() (in module pyray)": [[5, "pyray.glfw_set_clipboard_string", false]], "glfw_set_cursor() (in module pyray)": [[5, "pyray.glfw_set_cursor", false]], "glfw_set_cursor_enter_callback() (in module pyray)": [[5, "pyray.glfw_set_cursor_enter_callback", false]], "glfw_set_cursor_pos() (in module pyray)": [[5, "pyray.glfw_set_cursor_pos", false]], "glfw_set_cursor_pos_callback() (in module pyray)": [[5, "pyray.glfw_set_cursor_pos_callback", false]], "glfw_set_drop_callback() (in module pyray)": [[5, "pyray.glfw_set_drop_callback", false]], "glfw_set_error_callback() (in module pyray)": [[5, "pyray.glfw_set_error_callback", false]], "glfw_set_framebuffer_size_callback() (in module pyray)": [[5, "pyray.glfw_set_framebuffer_size_callback", false]], "glfw_set_gamma() (in module pyray)": [[5, "pyray.glfw_set_gamma", false]], "glfw_set_gamma_ramp() (in module pyray)": [[5, "pyray.glfw_set_gamma_ramp", false]], "glfw_set_input_mode() (in module pyray)": [[5, "pyray.glfw_set_input_mode", false]], "glfw_set_joystick_callback() (in module pyray)": [[5, "pyray.glfw_set_joystick_callback", false]], "glfw_set_joystick_user_pointer() (in module pyray)": [[5, "pyray.glfw_set_joystick_user_pointer", false]], "glfw_set_key_callback() (in module pyray)": [[5, "pyray.glfw_set_key_callback", false]], "glfw_set_monitor_callback() (in module pyray)": [[5, "pyray.glfw_set_monitor_callback", false]], "glfw_set_monitor_user_pointer() (in module pyray)": [[5, "pyray.glfw_set_monitor_user_pointer", false]], "glfw_set_mouse_button_callback() (in module pyray)": [[5, "pyray.glfw_set_mouse_button_callback", false]], "glfw_set_scroll_callback() (in module pyray)": [[5, "pyray.glfw_set_scroll_callback", false]], "glfw_set_time() (in module pyray)": [[5, "pyray.glfw_set_time", false]], "glfw_set_window_aspect_ratio() (in module pyray)": [[5, "pyray.glfw_set_window_aspect_ratio", false]], "glfw_set_window_attrib() (in module pyray)": [[5, "pyray.glfw_set_window_attrib", false]], "glfw_set_window_close_callback() (in module pyray)": [[5, "pyray.glfw_set_window_close_callback", false]], "glfw_set_window_content_scale_callback() (in module pyray)": [[5, "pyray.glfw_set_window_content_scale_callback", false]], "glfw_set_window_focus_callback() (in module pyray)": [[5, "pyray.glfw_set_window_focus_callback", false]], "glfw_set_window_icon() (in module pyray)": [[5, "pyray.glfw_set_window_icon", false]], "glfw_set_window_iconify_callback() (in module pyray)": [[5, "pyray.glfw_set_window_iconify_callback", false]], "glfw_set_window_maximize_callback() (in module pyray)": [[5, "pyray.glfw_set_window_maximize_callback", false]], "glfw_set_window_monitor() (in module pyray)": [[5, "pyray.glfw_set_window_monitor", false]], "glfw_set_window_opacity() (in module pyray)": [[5, "pyray.glfw_set_window_opacity", false]], "glfw_set_window_pos() (in module pyray)": [[5, "pyray.glfw_set_window_pos", false]], "glfw_set_window_pos_callback() (in module pyray)": [[5, "pyray.glfw_set_window_pos_callback", false]], "glfw_set_window_refresh_callback() (in module pyray)": [[5, "pyray.glfw_set_window_refresh_callback", false]], "glfw_set_window_should_close() (in module pyray)": [[5, "pyray.glfw_set_window_should_close", false]], "glfw_set_window_size() (in module pyray)": [[5, "pyray.glfw_set_window_size", false]], "glfw_set_window_size_callback() (in module pyray)": [[5, "pyray.glfw_set_window_size_callback", false]], "glfw_set_window_size_limits() (in module pyray)": [[5, "pyray.glfw_set_window_size_limits", false]], "glfw_set_window_title() (in module pyray)": [[5, "pyray.glfw_set_window_title", false]], "glfw_set_window_user_pointer() (in module pyray)": [[5, "pyray.glfw_set_window_user_pointer", false]], "glfw_show_window() (in module pyray)": [[5, "pyray.glfw_show_window", false]], "glfw_swap_buffers() (in module pyray)": [[5, "pyray.glfw_swap_buffers", false]], "glfw_swap_interval() (in module pyray)": [[5, "pyray.glfw_swap_interval", false]], "glfw_terminate() (in module pyray)": [[5, "pyray.glfw_terminate", false]], "glfw_update_gamepad_mappings() (in module pyray)": [[5, "pyray.glfw_update_gamepad_mappings", false]], "glfw_vulkan_supported() (in module pyray)": [[5, "pyray.glfw_vulkan_supported", false]], "glfw_wait_events() (in module pyray)": [[5, "pyray.glfw_wait_events", false]], "glfw_wait_events_timeout() (in module pyray)": [[5, "pyray.glfw_wait_events_timeout", false]], "glfw_window_hint() (in module pyray)": [[5, "pyray.glfw_window_hint", false]], "glfw_window_hint_string() (in module pyray)": [[5, "pyray.glfw_window_hint_string", false]], "glfw_window_should_close() (in module pyray)": [[5, "pyray.glfw_window_should_close", false]], "glfwallocator (class in raylib)": [[6, "raylib.GLFWallocator", false]], "glfwcreatecursor() (in module raylib)": [[6, "raylib.glfwCreateCursor", false]], "glfwcreatestandardcursor() (in module raylib)": [[6, "raylib.glfwCreateStandardCursor", false]], "glfwcreatewindow() (in module raylib)": [[6, "raylib.glfwCreateWindow", false]], "glfwcursor (class in raylib)": [[6, "raylib.GLFWcursor", false]], "glfwdefaultwindowhints() (in module raylib)": [[6, "raylib.glfwDefaultWindowHints", false]], "glfwdestroycursor() (in module raylib)": [[6, "raylib.glfwDestroyCursor", false]], "glfwdestroywindow() (in module raylib)": [[6, "raylib.glfwDestroyWindow", false]], "glfwextensionsupported() (in module raylib)": [[6, "raylib.glfwExtensionSupported", false]], "glfwfocuswindow() (in module raylib)": [[6, "raylib.glfwFocusWindow", false]], "glfwgamepadstate (class in raylib)": [[6, "raylib.GLFWgamepadstate", false]], "glfwgammaramp (class in raylib)": [[6, "raylib.GLFWgammaramp", false]], "glfwgetclipboardstring() (in module raylib)": [[6, "raylib.glfwGetClipboardString", false]], "glfwgetcurrentcontext() (in module raylib)": [[6, "raylib.glfwGetCurrentContext", false]], "glfwgetcursorpos() (in module raylib)": [[6, "raylib.glfwGetCursorPos", false]], "glfwgeterror() (in module raylib)": [[6, "raylib.glfwGetError", false]], "glfwgetframebuffersize() (in module raylib)": [[6, "raylib.glfwGetFramebufferSize", false]], "glfwgetgamepadname() (in module raylib)": [[6, "raylib.glfwGetGamepadName", false]], "glfwgetgamepadstate() (in module raylib)": [[6, "raylib.glfwGetGamepadState", false]], "glfwgetgammaramp() (in module raylib)": [[6, "raylib.glfwGetGammaRamp", false]], "glfwgetinputmode() (in module raylib)": [[6, "raylib.glfwGetInputMode", false]], "glfwgetjoystickaxes() (in module raylib)": [[6, "raylib.glfwGetJoystickAxes", false]], "glfwgetjoystickbuttons() (in module raylib)": [[6, "raylib.glfwGetJoystickButtons", false]], "glfwgetjoystickguid() (in module raylib)": [[6, "raylib.glfwGetJoystickGUID", false]], "glfwgetjoystickhats() (in module raylib)": [[6, "raylib.glfwGetJoystickHats", false]], "glfwgetjoystickname() (in module raylib)": [[6, "raylib.glfwGetJoystickName", false]], "glfwgetjoystickuserpointer() (in module raylib)": [[6, "raylib.glfwGetJoystickUserPointer", false]], "glfwgetkey() (in module raylib)": [[6, "raylib.glfwGetKey", false]], "glfwgetkeyname() (in module raylib)": [[6, "raylib.glfwGetKeyName", false]], "glfwgetkeyscancode() (in module raylib)": [[6, "raylib.glfwGetKeyScancode", false]], "glfwgetmonitorcontentscale() (in module raylib)": [[6, "raylib.glfwGetMonitorContentScale", false]], "glfwgetmonitorname() (in module raylib)": [[6, "raylib.glfwGetMonitorName", false]], "glfwgetmonitorphysicalsize() (in module raylib)": [[6, "raylib.glfwGetMonitorPhysicalSize", false]], "glfwgetmonitorpos() (in module raylib)": [[6, "raylib.glfwGetMonitorPos", false]], "glfwgetmonitors() (in module raylib)": [[6, "raylib.glfwGetMonitors", false]], "glfwgetmonitoruserpointer() (in module raylib)": [[6, "raylib.glfwGetMonitorUserPointer", false]], "glfwgetmonitorworkarea() (in module raylib)": [[6, "raylib.glfwGetMonitorWorkarea", false]], "glfwgetmousebutton() (in module raylib)": [[6, "raylib.glfwGetMouseButton", false]], "glfwgetplatform() (in module raylib)": [[6, "raylib.glfwGetPlatform", false]], "glfwgetprimarymonitor() (in module raylib)": [[6, "raylib.glfwGetPrimaryMonitor", false]], "glfwgetprocaddress() (in module raylib)": [[6, "raylib.glfwGetProcAddress", false]], "glfwgetrequiredinstanceextensions() (in module raylib)": [[6, "raylib.glfwGetRequiredInstanceExtensions", false]], "glfwgettime() (in module raylib)": [[6, "raylib.glfwGetTime", false]], "glfwgettimerfrequency() (in module raylib)": [[6, "raylib.glfwGetTimerFrequency", false]], "glfwgettimervalue() (in module raylib)": [[6, "raylib.glfwGetTimerValue", false]], "glfwgetversion() (in module raylib)": [[6, "raylib.glfwGetVersion", false]], "glfwgetversionstring() (in module raylib)": [[6, "raylib.glfwGetVersionString", false]], "glfwgetvideomode() (in module raylib)": [[6, "raylib.glfwGetVideoMode", false]], "glfwgetvideomodes() (in module raylib)": [[6, "raylib.glfwGetVideoModes", false]], "glfwgetwindowattrib() (in module raylib)": [[6, "raylib.glfwGetWindowAttrib", false]], "glfwgetwindowcontentscale() (in module raylib)": [[6, "raylib.glfwGetWindowContentScale", false]], "glfwgetwindowframesize() (in module raylib)": [[6, "raylib.glfwGetWindowFrameSize", false]], "glfwgetwindowmonitor() (in module raylib)": [[6, "raylib.glfwGetWindowMonitor", false]], "glfwgetwindowopacity() (in module raylib)": [[6, "raylib.glfwGetWindowOpacity", false]], "glfwgetwindowpos() (in module raylib)": [[6, "raylib.glfwGetWindowPos", false]], "glfwgetwindowsize() (in module raylib)": [[6, "raylib.glfwGetWindowSize", false]], "glfwgetwindowtitle() (in module raylib)": [[6, "raylib.glfwGetWindowTitle", false]], "glfwgetwindowuserpointer() (in module raylib)": [[6, "raylib.glfwGetWindowUserPointer", false]], "glfwhidewindow() (in module raylib)": [[6, "raylib.glfwHideWindow", false]], "glfwiconifywindow() (in module raylib)": [[6, "raylib.glfwIconifyWindow", false]], "glfwimage (class in raylib)": [[6, "raylib.GLFWimage", false]], "glfwinit() (in module raylib)": [[6, "raylib.glfwInit", false]], "glfwinitallocator() (in module raylib)": [[6, "raylib.glfwInitAllocator", false]], "glfwinithint() (in module raylib)": [[6, "raylib.glfwInitHint", false]], "glfwjoystickisgamepad() (in module raylib)": [[6, "raylib.glfwJoystickIsGamepad", false]], "glfwjoystickpresent() (in module raylib)": [[6, "raylib.glfwJoystickPresent", false]], "glfwmakecontextcurrent() (in module raylib)": [[6, "raylib.glfwMakeContextCurrent", false]], "glfwmaximizewindow() (in module raylib)": [[6, "raylib.glfwMaximizeWindow", false]], "glfwmonitor (class in raylib)": [[6, "raylib.GLFWmonitor", false]], "glfwplatformsupported() (in module raylib)": [[6, "raylib.glfwPlatformSupported", false]], "glfwpollevents() (in module raylib)": [[6, "raylib.glfwPollEvents", false]], "glfwpostemptyevent() (in module raylib)": [[6, "raylib.glfwPostEmptyEvent", false]], "glfwrawmousemotionsupported() (in module raylib)": [[6, "raylib.glfwRawMouseMotionSupported", false]], "glfwrequestwindowattention() (in module raylib)": [[6, "raylib.glfwRequestWindowAttention", false]], "glfwrestorewindow() (in module raylib)": [[6, "raylib.glfwRestoreWindow", false]], "glfwsetcharcallback() (in module raylib)": [[6, "raylib.glfwSetCharCallback", false]], "glfwsetcharmodscallback() (in module raylib)": [[6, "raylib.glfwSetCharModsCallback", false]], "glfwsetclipboardstring() (in module raylib)": [[6, "raylib.glfwSetClipboardString", false]], "glfwsetcursor() (in module raylib)": [[6, "raylib.glfwSetCursor", false]], "glfwsetcursorentercallback() (in module raylib)": [[6, "raylib.glfwSetCursorEnterCallback", false]], "glfwsetcursorpos() (in module raylib)": [[6, "raylib.glfwSetCursorPos", false]], "glfwsetcursorposcallback() (in module raylib)": [[6, "raylib.glfwSetCursorPosCallback", false]], "glfwsetdropcallback() (in module raylib)": [[6, "raylib.glfwSetDropCallback", false]], "glfwseterrorcallback() (in module raylib)": [[6, "raylib.glfwSetErrorCallback", false]], "glfwsetframebuffersizecallback() (in module raylib)": [[6, "raylib.glfwSetFramebufferSizeCallback", false]], "glfwsetgamma() (in module raylib)": [[6, "raylib.glfwSetGamma", false]], "glfwsetgammaramp() (in module raylib)": [[6, "raylib.glfwSetGammaRamp", false]], "glfwsetinputmode() (in module raylib)": [[6, "raylib.glfwSetInputMode", false]], "glfwsetjoystickcallback() (in module raylib)": [[6, "raylib.glfwSetJoystickCallback", false]], "glfwsetjoystickuserpointer() (in module raylib)": [[6, "raylib.glfwSetJoystickUserPointer", false]], "glfwsetkeycallback() (in module raylib)": [[6, "raylib.glfwSetKeyCallback", false]], "glfwsetmonitorcallback() (in module raylib)": [[6, "raylib.glfwSetMonitorCallback", false]], "glfwsetmonitoruserpointer() (in module raylib)": [[6, "raylib.glfwSetMonitorUserPointer", false]], "glfwsetmousebuttoncallback() (in module raylib)": [[6, "raylib.glfwSetMouseButtonCallback", false]], "glfwsetscrollcallback() (in module raylib)": [[6, "raylib.glfwSetScrollCallback", false]], "glfwsettime() (in module raylib)": [[6, "raylib.glfwSetTime", false]], "glfwsetwindowaspectratio() (in module raylib)": [[6, "raylib.glfwSetWindowAspectRatio", false]], "glfwsetwindowattrib() (in module raylib)": [[6, "raylib.glfwSetWindowAttrib", false]], "glfwsetwindowclosecallback() (in module raylib)": [[6, "raylib.glfwSetWindowCloseCallback", false]], "glfwsetwindowcontentscalecallback() (in module raylib)": [[6, "raylib.glfwSetWindowContentScaleCallback", false]], "glfwsetwindowfocuscallback() (in module raylib)": [[6, "raylib.glfwSetWindowFocusCallback", false]], "glfwsetwindowicon() (in module raylib)": [[6, "raylib.glfwSetWindowIcon", false]], "glfwsetwindowiconifycallback() (in module raylib)": [[6, "raylib.glfwSetWindowIconifyCallback", false]], "glfwsetwindowmaximizecallback() (in module raylib)": [[6, "raylib.glfwSetWindowMaximizeCallback", false]], "glfwsetwindowmonitor() (in module raylib)": [[6, "raylib.glfwSetWindowMonitor", false]], "glfwsetwindowopacity() (in module raylib)": [[6, "raylib.glfwSetWindowOpacity", false]], "glfwsetwindowpos() (in module raylib)": [[6, "raylib.glfwSetWindowPos", false]], "glfwsetwindowposcallback() (in module raylib)": [[6, "raylib.glfwSetWindowPosCallback", false]], "glfwsetwindowrefreshcallback() (in module raylib)": [[6, "raylib.glfwSetWindowRefreshCallback", false]], "glfwsetwindowshouldclose() (in module raylib)": [[6, "raylib.glfwSetWindowShouldClose", false]], "glfwsetwindowsize() (in module raylib)": [[6, "raylib.glfwSetWindowSize", false]], "glfwsetwindowsizecallback() (in module raylib)": [[6, "raylib.glfwSetWindowSizeCallback", false]], "glfwsetwindowsizelimits() (in module raylib)": [[6, "raylib.glfwSetWindowSizeLimits", false]], "glfwsetwindowtitle() (in module raylib)": [[6, "raylib.glfwSetWindowTitle", false]], "glfwsetwindowuserpointer() (in module raylib)": [[6, "raylib.glfwSetWindowUserPointer", false]], "glfwshowwindow() (in module raylib)": [[6, "raylib.glfwShowWindow", false]], "glfwswapbuffers() (in module raylib)": [[6, "raylib.glfwSwapBuffers", false]], "glfwswapinterval() (in module raylib)": [[6, "raylib.glfwSwapInterval", false]], "glfwterminate() (in module raylib)": [[6, "raylib.glfwTerminate", false]], "glfwupdategamepadmappings() (in module raylib)": [[6, "raylib.glfwUpdateGamepadMappings", false]], "glfwvidmode (class in raylib)": [[6, "raylib.GLFWvidmode", false]], "glfwvulkansupported() (in module raylib)": [[6, "raylib.glfwVulkanSupported", false]], "glfwwaitevents() (in module raylib)": [[6, "raylib.glfwWaitEvents", false]], "glfwwaiteventstimeout() (in module raylib)": [[6, "raylib.glfwWaitEventsTimeout", false]], "glfwwindow (class in raylib)": [[6, "raylib.GLFWwindow", false]], "glfwwindowhint() (in module raylib)": [[6, "raylib.glfwWindowHint", false]], "glfwwindowhintstring() (in module raylib)": [[6, "raylib.glfwWindowHintString", false]], "glfwwindowshouldclose() (in module raylib)": [[6, "raylib.glfwWindowShouldClose", false]], "glyphcount (pyray.font attribute)": [[5, "pyray.Font.glyphCount", false]], "glyphcount (raylib.font attribute)": [[6, "raylib.Font.glyphCount", false]], "glyphinfo (class in pyray)": [[5, "pyray.GlyphInfo", false]], "glyphinfo (class in raylib)": [[6, "raylib.GlyphInfo", false]], "glyphpadding (pyray.font attribute)": [[5, "pyray.Font.glyphPadding", false]], "glyphpadding (raylib.font attribute)": [[6, "raylib.Font.glyphPadding", false]], "glyphs (pyray.font attribute)": [[5, "pyray.Font.glyphs", false]], "glyphs (raylib.font attribute)": [[6, "raylib.Font.glyphs", false]], "gold (in module pyray)": [[5, "pyray.GOLD", false]], "gold (in module raylib)": [[6, "raylib.GOLD", false]], "gray (in module pyray)": [[5, "pyray.GRAY", false]], "gray (in module raylib)": [[6, "raylib.GRAY", false]], "green (in module pyray)": [[5, "pyray.GREEN", false]], "green (in module raylib)": [[6, "raylib.GREEN", false]], "green (raylib.glfwgammaramp attribute)": [[6, "raylib.GLFWgammaramp.green", false]], "greenbits (raylib.glfwvidmode attribute)": [[6, "raylib.GLFWvidmode.greenBits", false]], "group_padding (in module raylib)": [[6, "raylib.GROUP_PADDING", false]], "group_padding (pyray.guitoggleproperty attribute)": [[5, "pyray.GuiToggleProperty.GROUP_PADDING", false]], "gui_button() (in module pyray)": [[5, "pyray.gui_button", false]], "gui_check_box() (in module pyray)": [[5, "pyray.gui_check_box", false]], "gui_color_bar_alpha() (in module pyray)": [[5, "pyray.gui_color_bar_alpha", false]], "gui_color_bar_hue() (in module pyray)": [[5, "pyray.gui_color_bar_hue", false]], "gui_color_panel() (in module pyray)": [[5, "pyray.gui_color_panel", false]], "gui_color_panel_hsv() (in module pyray)": [[5, "pyray.gui_color_panel_hsv", false]], "gui_color_picker() (in module pyray)": [[5, "pyray.gui_color_picker", false]], "gui_color_picker_hsv() (in module pyray)": [[5, "pyray.gui_color_picker_hsv", false]], "gui_combo_box() (in module pyray)": [[5, "pyray.gui_combo_box", false]], "gui_disable() (in module pyray)": [[5, "pyray.gui_disable", false]], "gui_disable_tooltip() (in module pyray)": [[5, "pyray.gui_disable_tooltip", false]], "gui_draw_icon() (in module pyray)": [[5, "pyray.gui_draw_icon", false]], "gui_dropdown_box() (in module pyray)": [[5, "pyray.gui_dropdown_box", false]], "gui_dummy_rec() (in module pyray)": [[5, "pyray.gui_dummy_rec", false]], "gui_enable() (in module pyray)": [[5, "pyray.gui_enable", false]], "gui_enable_tooltip() (in module pyray)": [[5, "pyray.gui_enable_tooltip", false]], "gui_get_font() (in module pyray)": [[5, "pyray.gui_get_font", false]], "gui_get_icons() (in module pyray)": [[5, "pyray.gui_get_icons", false]], "gui_get_state() (in module pyray)": [[5, "pyray.gui_get_state", false]], "gui_get_style() (in module pyray)": [[5, "pyray.gui_get_style", false]], "gui_grid() (in module pyray)": [[5, "pyray.gui_grid", false]], "gui_group_box() (in module pyray)": [[5, "pyray.gui_group_box", false]], "gui_icon_text() (in module pyray)": [[5, "pyray.gui_icon_text", false]], "gui_is_locked() (in module pyray)": [[5, "pyray.gui_is_locked", false]], "gui_label() (in module pyray)": [[5, "pyray.gui_label", false]], "gui_label_button() (in module pyray)": [[5, "pyray.gui_label_button", false]], "gui_line() (in module pyray)": [[5, "pyray.gui_line", false]], "gui_list_view() (in module pyray)": [[5, "pyray.gui_list_view", false]], "gui_list_view_ex() (in module pyray)": [[5, "pyray.gui_list_view_ex", false]], "gui_load_icons() (in module pyray)": [[5, "pyray.gui_load_icons", false]], "gui_load_style() (in module pyray)": [[5, "pyray.gui_load_style", false]], "gui_load_style_default() (in module pyray)": [[5, "pyray.gui_load_style_default", false]], "gui_lock() (in module pyray)": [[5, "pyray.gui_lock", false]], "gui_message_box() (in module pyray)": [[5, "pyray.gui_message_box", false]], "gui_panel() (in module pyray)": [[5, "pyray.gui_panel", false]], "gui_progress_bar() (in module pyray)": [[5, "pyray.gui_progress_bar", false]], "gui_scroll_panel() (in module pyray)": [[5, "pyray.gui_scroll_panel", false]], "gui_set_alpha() (in module pyray)": [[5, "pyray.gui_set_alpha", false]], "gui_set_font() (in module pyray)": [[5, "pyray.gui_set_font", false]], "gui_set_icon_scale() (in module pyray)": [[5, "pyray.gui_set_icon_scale", false]], "gui_set_state() (in module pyray)": [[5, "pyray.gui_set_state", false]], "gui_set_style() (in module pyray)": [[5, "pyray.gui_set_style", false]], "gui_set_tooltip() (in module pyray)": [[5, "pyray.gui_set_tooltip", false]], "gui_slider() (in module pyray)": [[5, "pyray.gui_slider", false]], "gui_slider_bar() (in module pyray)": [[5, "pyray.gui_slider_bar", false]], "gui_spinner() (in module pyray)": [[5, "pyray.gui_spinner", false]], "gui_status_bar() (in module pyray)": [[5, "pyray.gui_status_bar", false]], "gui_tab_bar() (in module pyray)": [[5, "pyray.gui_tab_bar", false]], "gui_text_box() (in module pyray)": [[5, "pyray.gui_text_box", false]], "gui_text_input_box() (in module pyray)": [[5, "pyray.gui_text_input_box", false]], "gui_toggle() (in module pyray)": [[5, "pyray.gui_toggle", false]], "gui_toggle_group() (in module pyray)": [[5, "pyray.gui_toggle_group", false]], "gui_toggle_slider() (in module pyray)": [[5, "pyray.gui_toggle_slider", false]], "gui_unlock() (in module pyray)": [[5, "pyray.gui_unlock", false]], "gui_value_box() (in module pyray)": [[5, "pyray.gui_value_box", false]], "gui_value_box_float() (in module pyray)": [[5, "pyray.gui_value_box_float", false]], "gui_window_box() (in module pyray)": [[5, "pyray.gui_window_box", false]], "guibutton() (in module raylib)": [[6, "raylib.GuiButton", false]], "guicheckbox() (in module raylib)": [[6, "raylib.GuiCheckBox", false]], "guicheckboxproperty (class in pyray)": [[5, "pyray.GuiCheckBoxProperty", false]], "guicheckboxproperty (in module raylib)": [[6, "raylib.GuiCheckBoxProperty", false]], "guicolorbaralpha() (in module raylib)": [[6, "raylib.GuiColorBarAlpha", false]], "guicolorbarhue() (in module raylib)": [[6, "raylib.GuiColorBarHue", false]], "guicolorpanel() (in module raylib)": [[6, "raylib.GuiColorPanel", false]], "guicolorpanelhsv() (in module raylib)": [[6, "raylib.GuiColorPanelHSV", false]], "guicolorpicker() (in module raylib)": [[6, "raylib.GuiColorPicker", false]], "guicolorpickerhsv() (in module raylib)": [[6, "raylib.GuiColorPickerHSV", false]], "guicolorpickerproperty (class in pyray)": [[5, "pyray.GuiColorPickerProperty", false]], "guicolorpickerproperty (in module raylib)": [[6, "raylib.GuiColorPickerProperty", false]], "guicombobox() (in module raylib)": [[6, "raylib.GuiComboBox", false]], "guicomboboxproperty (class in pyray)": [[5, "pyray.GuiComboBoxProperty", false]], "guicomboboxproperty (in module raylib)": [[6, "raylib.GuiComboBoxProperty", false]], "guicontrol (class in pyray)": [[5, "pyray.GuiControl", false]], "guicontrol (in module raylib)": [[6, "raylib.GuiControl", false]], "guicontrolproperty (class in pyray)": [[5, "pyray.GuiControlProperty", false]], "guicontrolproperty (in module raylib)": [[6, "raylib.GuiControlProperty", false]], "guidefaultproperty (class in pyray)": [[5, "pyray.GuiDefaultProperty", false]], "guidefaultproperty (in module raylib)": [[6, "raylib.GuiDefaultProperty", false]], "guidisable() (in module raylib)": [[6, "raylib.GuiDisable", false]], "guidisabletooltip() (in module raylib)": [[6, "raylib.GuiDisableTooltip", false]], "guidrawicon() (in module raylib)": [[6, "raylib.GuiDrawIcon", false]], "guidropdownbox() (in module raylib)": [[6, "raylib.GuiDropdownBox", false]], "guidropdownboxproperty (class in pyray)": [[5, "pyray.GuiDropdownBoxProperty", false]], "guidropdownboxproperty (in module raylib)": [[6, "raylib.GuiDropdownBoxProperty", false]], "guidummyrec() (in module raylib)": [[6, "raylib.GuiDummyRec", false]], "guienable() (in module raylib)": [[6, "raylib.GuiEnable", false]], "guienabletooltip() (in module raylib)": [[6, "raylib.GuiEnableTooltip", false]], "guigetfont() (in module raylib)": [[6, "raylib.GuiGetFont", false]], "guigeticons() (in module raylib)": [[6, "raylib.GuiGetIcons", false]], "guigetstate() (in module raylib)": [[6, "raylib.GuiGetState", false]], "guigetstyle() (in module raylib)": [[6, "raylib.GuiGetStyle", false]], "guigrid() (in module raylib)": [[6, "raylib.GuiGrid", false]], "guigroupbox() (in module raylib)": [[6, "raylib.GuiGroupBox", false]], "guiiconname (class in pyray)": [[5, "pyray.GuiIconName", false]], "guiiconname (in module raylib)": [[6, "raylib.GuiIconName", false]], "guiicontext() (in module raylib)": [[6, "raylib.GuiIconText", false]], "guiislocked() (in module raylib)": [[6, "raylib.GuiIsLocked", false]], "guilabel() (in module raylib)": [[6, "raylib.GuiLabel", false]], "guilabelbutton() (in module raylib)": [[6, "raylib.GuiLabelButton", false]], "guiline() (in module raylib)": [[6, "raylib.GuiLine", false]], "guilistview() (in module raylib)": [[6, "raylib.GuiListView", false]], "guilistviewex() (in module raylib)": [[6, "raylib.GuiListViewEx", false]], "guilistviewproperty (class in pyray)": [[5, "pyray.GuiListViewProperty", false]], "guilistviewproperty (in module raylib)": [[6, "raylib.GuiListViewProperty", false]], "guiloadicons() (in module raylib)": [[6, "raylib.GuiLoadIcons", false]], "guiloadstyle() (in module raylib)": [[6, "raylib.GuiLoadStyle", false]], "guiloadstyledefault() (in module raylib)": [[6, "raylib.GuiLoadStyleDefault", false]], "guilock() (in module raylib)": [[6, "raylib.GuiLock", false]], "guimessagebox() (in module raylib)": [[6, "raylib.GuiMessageBox", false]], "guipanel() (in module raylib)": [[6, "raylib.GuiPanel", false]], "guiprogressbar() (in module raylib)": [[6, "raylib.GuiProgressBar", false]], "guiprogressbarproperty (class in pyray)": [[5, "pyray.GuiProgressBarProperty", false]], "guiprogressbarproperty (in module raylib)": [[6, "raylib.GuiProgressBarProperty", false]], "guiscrollbarproperty (class in pyray)": [[5, "pyray.GuiScrollBarProperty", false]], "guiscrollbarproperty (in module raylib)": [[6, "raylib.GuiScrollBarProperty", false]], "guiscrollpanel() (in module raylib)": [[6, "raylib.GuiScrollPanel", false]], "guisetalpha() (in module raylib)": [[6, "raylib.GuiSetAlpha", false]], "guisetfont() (in module raylib)": [[6, "raylib.GuiSetFont", false]], "guiseticonscale() (in module raylib)": [[6, "raylib.GuiSetIconScale", false]], "guisetstate() (in module raylib)": [[6, "raylib.GuiSetState", false]], "guisetstyle() (in module raylib)": [[6, "raylib.GuiSetStyle", false]], "guisettooltip() (in module raylib)": [[6, "raylib.GuiSetTooltip", false]], "guislider() (in module raylib)": [[6, "raylib.GuiSlider", false]], "guisliderbar() (in module raylib)": [[6, "raylib.GuiSliderBar", false]], "guisliderproperty (class in pyray)": [[5, "pyray.GuiSliderProperty", false]], "guisliderproperty (in module raylib)": [[6, "raylib.GuiSliderProperty", false]], "guispinner() (in module raylib)": [[6, "raylib.GuiSpinner", false]], "guispinnerproperty (class in pyray)": [[5, "pyray.GuiSpinnerProperty", false]], "guispinnerproperty (in module raylib)": [[6, "raylib.GuiSpinnerProperty", false]], "guistate (class in pyray)": [[5, "pyray.GuiState", false]], "guistate (in module raylib)": [[6, "raylib.GuiState", false]], "guistatusbar() (in module raylib)": [[6, "raylib.GuiStatusBar", false]], "guistyleprop (class in pyray)": [[5, "pyray.GuiStyleProp", false]], "guistyleprop (class in raylib)": [[6, "raylib.GuiStyleProp", false]], "guitabbar() (in module raylib)": [[6, "raylib.GuiTabBar", false]], "guitextalignment (class in pyray)": [[5, "pyray.GuiTextAlignment", false]], "guitextalignment (in module raylib)": [[6, "raylib.GuiTextAlignment", false]], "guitextalignmentvertical (class in pyray)": [[5, "pyray.GuiTextAlignmentVertical", false]], "guitextalignmentvertical (in module raylib)": [[6, "raylib.GuiTextAlignmentVertical", false]], "guitextbox() (in module raylib)": [[6, "raylib.GuiTextBox", false]], "guitextboxproperty (class in pyray)": [[5, "pyray.GuiTextBoxProperty", false]], "guitextboxproperty (in module raylib)": [[6, "raylib.GuiTextBoxProperty", false]], "guitextinputbox() (in module raylib)": [[6, "raylib.GuiTextInputBox", false]], "guitextwrapmode (class in pyray)": [[5, "pyray.GuiTextWrapMode", false]], "guitextwrapmode (in module raylib)": [[6, "raylib.GuiTextWrapMode", false]], "guitoggle() (in module raylib)": [[6, "raylib.GuiToggle", false]], "guitogglegroup() (in module raylib)": [[6, "raylib.GuiToggleGroup", false]], "guitoggleproperty (class in pyray)": [[5, "pyray.GuiToggleProperty", false]], "guitoggleproperty (in module raylib)": [[6, "raylib.GuiToggleProperty", false]], "guitoggleslider() (in module raylib)": [[6, "raylib.GuiToggleSlider", false]], "guiunlock() (in module raylib)": [[6, "raylib.GuiUnlock", false]], "guivaluebox() (in module raylib)": [[6, "raylib.GuiValueBox", false]], "guivalueboxfloat() (in module raylib)": [[6, "raylib.GuiValueBoxFloat", false]], "guiwindowbox() (in module raylib)": [[6, "raylib.GuiWindowBox", false]], "height (pyray.image attribute)": [[5, "pyray.Image.height", false]], "height (pyray.rectangle attribute)": [[5, "pyray.Rectangle.height", false]], "height (pyray.texture attribute)": [[5, "pyray.Texture.height", false]], "height (pyray.texture2d attribute)": [[5, "pyray.Texture2D.height", false]], "height (raylib.glfwimage attribute)": [[6, "raylib.GLFWimage.height", false]], "height (raylib.glfwvidmode attribute)": [[6, "raylib.GLFWvidmode.height", false]], "height (raylib.image attribute)": [[6, "raylib.Image.height", false]], "height (raylib.rectangle attribute)": [[6, "raylib.Rectangle.height", false]], "height (raylib.texture attribute)": [[6, "raylib.Texture.height", false]], "height (raylib.texture2d attribute)": [[6, "raylib.Texture2D.height", false]], "height (raylib.texturecubemap attribute)": [[6, "raylib.TextureCubemap.height", false]], "hide_cursor() (in module pyray)": [[5, "pyray.hide_cursor", false]], "hidecursor() (in module raylib)": [[6, "raylib.HideCursor", false]], "hit (pyray.raycollision attribute)": [[5, "pyray.RayCollision.hit", false]], "hit (raylib.raycollision attribute)": [[6, "raylib.RayCollision.hit", false]], "hresolution (pyray.vrdeviceinfo attribute)": [[5, "pyray.VrDeviceInfo.hResolution", false]], "hresolution (raylib.vrdeviceinfo attribute)": [[6, "raylib.VrDeviceInfo.hResolution", false]], "hscreensize (pyray.vrdeviceinfo attribute)": [[5, "pyray.VrDeviceInfo.hScreenSize", false]], "hscreensize (raylib.vrdeviceinfo attribute)": [[6, "raylib.VrDeviceInfo.hScreenSize", false]], "huebar_padding (in module raylib)": [[6, "raylib.HUEBAR_PADDING", false]], "huebar_padding (pyray.guicolorpickerproperty attribute)": [[5, "pyray.GuiColorPickerProperty.HUEBAR_PADDING", false]], "huebar_selector_height (in module raylib)": [[6, "raylib.HUEBAR_SELECTOR_HEIGHT", false]], "huebar_selector_height (pyray.guicolorpickerproperty attribute)": [[5, "pyray.GuiColorPickerProperty.HUEBAR_SELECTOR_HEIGHT", false]], "huebar_selector_overflow (in module raylib)": [[6, "raylib.HUEBAR_SELECTOR_OVERFLOW", false]], "huebar_selector_overflow (pyray.guicolorpickerproperty attribute)": [[5, "pyray.GuiColorPickerProperty.HUEBAR_SELECTOR_OVERFLOW", false]], "huebar_width (in module raylib)": [[6, "raylib.HUEBAR_WIDTH", false]], "huebar_width (pyray.guicolorpickerproperty attribute)": [[5, "pyray.GuiColorPickerProperty.HUEBAR_WIDTH", false]], "icon_1up (in module raylib)": [[6, "raylib.ICON_1UP", false]], "icon_1up (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_1UP", false]], "icon_229 (in module raylib)": [[6, "raylib.ICON_229", false]], "icon_229 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_229", false]], "icon_230 (in module raylib)": [[6, "raylib.ICON_230", false]], "icon_230 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_230", false]], "icon_231 (in module raylib)": [[6, "raylib.ICON_231", false]], "icon_231 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_231", false]], "icon_232 (in module raylib)": [[6, "raylib.ICON_232", false]], "icon_232 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_232", false]], "icon_233 (in module raylib)": [[6, "raylib.ICON_233", false]], "icon_233 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_233", false]], "icon_234 (in module raylib)": [[6, "raylib.ICON_234", false]], "icon_234 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_234", false]], "icon_235 (in module raylib)": [[6, "raylib.ICON_235", false]], "icon_235 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_235", false]], "icon_236 (in module raylib)": [[6, "raylib.ICON_236", false]], "icon_236 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_236", false]], "icon_237 (in module raylib)": [[6, "raylib.ICON_237", false]], "icon_237 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_237", false]], "icon_238 (in module raylib)": [[6, "raylib.ICON_238", false]], "icon_238 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_238", false]], "icon_239 (in module raylib)": [[6, "raylib.ICON_239", false]], "icon_239 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_239", false]], "icon_240 (in module raylib)": [[6, "raylib.ICON_240", false]], "icon_240 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_240", false]], "icon_241 (in module raylib)": [[6, "raylib.ICON_241", false]], "icon_241 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_241", false]], "icon_242 (in module raylib)": [[6, "raylib.ICON_242", false]], "icon_242 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_242", false]], "icon_243 (in module raylib)": [[6, "raylib.ICON_243", false]], "icon_243 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_243", false]], "icon_244 (in module raylib)": [[6, "raylib.ICON_244", false]], "icon_244 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_244", false]], "icon_245 (in module raylib)": [[6, "raylib.ICON_245", false]], "icon_245 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_245", false]], "icon_246 (in module raylib)": [[6, "raylib.ICON_246", false]], "icon_246 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_246", false]], "icon_247 (in module raylib)": [[6, "raylib.ICON_247", false]], "icon_247 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_247", false]], "icon_248 (in module raylib)": [[6, "raylib.ICON_248", false]], "icon_248 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_248", false]], "icon_249 (in module raylib)": [[6, "raylib.ICON_249", false]], "icon_249 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_249", false]], "icon_250 (in module raylib)": [[6, "raylib.ICON_250", false]], "icon_250 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_250", false]], "icon_251 (in module raylib)": [[6, "raylib.ICON_251", false]], "icon_251 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_251", false]], "icon_252 (in module raylib)": [[6, "raylib.ICON_252", false]], "icon_252 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_252", false]], "icon_253 (in module raylib)": [[6, "raylib.ICON_253", false]], "icon_253 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_253", false]], "icon_254 (in module raylib)": [[6, "raylib.ICON_254", false]], "icon_254 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_254", false]], "icon_255 (in module raylib)": [[6, "raylib.ICON_255", false]], "icon_255 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_255", false]], "icon_alarm (in module raylib)": [[6, "raylib.ICON_ALARM", false]], "icon_alarm (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ALARM", false]], "icon_alpha_clear (in module raylib)": [[6, "raylib.ICON_ALPHA_CLEAR", false]], "icon_alpha_clear (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ALPHA_CLEAR", false]], "icon_alpha_multiply (in module raylib)": [[6, "raylib.ICON_ALPHA_MULTIPLY", false]], "icon_alpha_multiply (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ALPHA_MULTIPLY", false]], "icon_arrow_down (in module raylib)": [[6, "raylib.ICON_ARROW_DOWN", false]], "icon_arrow_down (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ARROW_DOWN", false]], "icon_arrow_down_fill (in module raylib)": [[6, "raylib.ICON_ARROW_DOWN_FILL", false]], "icon_arrow_down_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ARROW_DOWN_FILL", false]], "icon_arrow_left (in module raylib)": [[6, "raylib.ICON_ARROW_LEFT", false]], "icon_arrow_left (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ARROW_LEFT", false]], "icon_arrow_left_fill (in module raylib)": [[6, "raylib.ICON_ARROW_LEFT_FILL", false]], "icon_arrow_left_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ARROW_LEFT_FILL", false]], "icon_arrow_right (in module raylib)": [[6, "raylib.ICON_ARROW_RIGHT", false]], "icon_arrow_right (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ARROW_RIGHT", false]], "icon_arrow_right_fill (in module raylib)": [[6, "raylib.ICON_ARROW_RIGHT_FILL", false]], "icon_arrow_right_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ARROW_RIGHT_FILL", false]], "icon_arrow_up (in module raylib)": [[6, "raylib.ICON_ARROW_UP", false]], "icon_arrow_up (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ARROW_UP", false]], "icon_arrow_up_fill (in module raylib)": [[6, "raylib.ICON_ARROW_UP_FILL", false]], "icon_arrow_up_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ARROW_UP_FILL", false]], "icon_audio (in module raylib)": [[6, "raylib.ICON_AUDIO", false]], "icon_audio (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_AUDIO", false]], "icon_bin (in module raylib)": [[6, "raylib.ICON_BIN", false]], "icon_bin (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BIN", false]], "icon_box (in module raylib)": [[6, "raylib.ICON_BOX", false]], "icon_box (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX", false]], "icon_box_bottom (in module raylib)": [[6, "raylib.ICON_BOX_BOTTOM", false]], "icon_box_bottom (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_BOTTOM", false]], "icon_box_bottom_left (in module raylib)": [[6, "raylib.ICON_BOX_BOTTOM_LEFT", false]], "icon_box_bottom_left (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_BOTTOM_LEFT", false]], "icon_box_bottom_right (in module raylib)": [[6, "raylib.ICON_BOX_BOTTOM_RIGHT", false]], "icon_box_bottom_right (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_BOTTOM_RIGHT", false]], "icon_box_center (in module raylib)": [[6, "raylib.ICON_BOX_CENTER", false]], "icon_box_center (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_CENTER", false]], "icon_box_circle_mask (in module raylib)": [[6, "raylib.ICON_BOX_CIRCLE_MASK", false]], "icon_box_circle_mask (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_CIRCLE_MASK", false]], "icon_box_concentric (in module raylib)": [[6, "raylib.ICON_BOX_CONCENTRIC", false]], "icon_box_concentric (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_CONCENTRIC", false]], "icon_box_corners_big (in module raylib)": [[6, "raylib.ICON_BOX_CORNERS_BIG", false]], "icon_box_corners_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_CORNERS_BIG", false]], "icon_box_corners_small (in module raylib)": [[6, "raylib.ICON_BOX_CORNERS_SMALL", false]], "icon_box_corners_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_CORNERS_SMALL", false]], "icon_box_dots_big (in module raylib)": [[6, "raylib.ICON_BOX_DOTS_BIG", false]], "icon_box_dots_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_DOTS_BIG", false]], "icon_box_dots_small (in module raylib)": [[6, "raylib.ICON_BOX_DOTS_SMALL", false]], "icon_box_dots_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_DOTS_SMALL", false]], "icon_box_grid (in module raylib)": [[6, "raylib.ICON_BOX_GRID", false]], "icon_box_grid (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_GRID", false]], "icon_box_grid_big (in module raylib)": [[6, "raylib.ICON_BOX_GRID_BIG", false]], "icon_box_grid_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_GRID_BIG", false]], "icon_box_left (in module raylib)": [[6, "raylib.ICON_BOX_LEFT", false]], "icon_box_left (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_LEFT", false]], "icon_box_multisize (in module raylib)": [[6, "raylib.ICON_BOX_MULTISIZE", false]], "icon_box_multisize (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_MULTISIZE", false]], "icon_box_right (in module raylib)": [[6, "raylib.ICON_BOX_RIGHT", false]], "icon_box_right (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_RIGHT", false]], "icon_box_top (in module raylib)": [[6, "raylib.ICON_BOX_TOP", false]], "icon_box_top (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_TOP", false]], "icon_box_top_left (in module raylib)": [[6, "raylib.ICON_BOX_TOP_LEFT", false]], "icon_box_top_left (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_TOP_LEFT", false]], "icon_box_top_right (in module raylib)": [[6, "raylib.ICON_BOX_TOP_RIGHT", false]], "icon_box_top_right (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BOX_TOP_RIGHT", false]], "icon_breakpoint_off (in module raylib)": [[6, "raylib.ICON_BREAKPOINT_OFF", false]], "icon_breakpoint_off (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BREAKPOINT_OFF", false]], "icon_breakpoint_on (in module raylib)": [[6, "raylib.ICON_BREAKPOINT_ON", false]], "icon_breakpoint_on (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BREAKPOINT_ON", false]], "icon_brush_classic (in module raylib)": [[6, "raylib.ICON_BRUSH_CLASSIC", false]], "icon_brush_classic (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BRUSH_CLASSIC", false]], "icon_brush_painter (in module raylib)": [[6, "raylib.ICON_BRUSH_PAINTER", false]], "icon_brush_painter (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BRUSH_PAINTER", false]], "icon_burger_menu (in module raylib)": [[6, "raylib.ICON_BURGER_MENU", false]], "icon_burger_menu (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_BURGER_MENU", false]], "icon_camera (in module raylib)": [[6, "raylib.ICON_CAMERA", false]], "icon_camera (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CAMERA", false]], "icon_case_sensitive (in module raylib)": [[6, "raylib.ICON_CASE_SENSITIVE", false]], "icon_case_sensitive (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CASE_SENSITIVE", false]], "icon_clock (in module raylib)": [[6, "raylib.ICON_CLOCK", false]], "icon_clock (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CLOCK", false]], "icon_coin (in module raylib)": [[6, "raylib.ICON_COIN", false]], "icon_coin (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_COIN", false]], "icon_color_bucket (in module raylib)": [[6, "raylib.ICON_COLOR_BUCKET", false]], "icon_color_bucket (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_COLOR_BUCKET", false]], "icon_color_picker (in module raylib)": [[6, "raylib.ICON_COLOR_PICKER", false]], "icon_color_picker (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_COLOR_PICKER", false]], "icon_corner (in module raylib)": [[6, "raylib.ICON_CORNER", false]], "icon_corner (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CORNER", false]], "icon_cpu (in module raylib)": [[6, "raylib.ICON_CPU", false]], "icon_cpu (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CPU", false]], "icon_crack (in module raylib)": [[6, "raylib.ICON_CRACK", false]], "icon_crack (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CRACK", false]], "icon_crack_points (in module raylib)": [[6, "raylib.ICON_CRACK_POINTS", false]], "icon_crack_points (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CRACK_POINTS", false]], "icon_crop (in module raylib)": [[6, "raylib.ICON_CROP", false]], "icon_crop (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CROP", false]], "icon_crop_alpha (in module raylib)": [[6, "raylib.ICON_CROP_ALPHA", false]], "icon_crop_alpha (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CROP_ALPHA", false]], "icon_cross (in module raylib)": [[6, "raylib.ICON_CROSS", false]], "icon_cross (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CROSS", false]], "icon_cross_small (in module raylib)": [[6, "raylib.ICON_CROSS_SMALL", false]], "icon_cross_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CROSS_SMALL", false]], "icon_crossline (in module raylib)": [[6, "raylib.ICON_CROSSLINE", false]], "icon_crossline (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CROSSLINE", false]], "icon_cube (in module raylib)": [[6, "raylib.ICON_CUBE", false]], "icon_cube (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE", false]], "icon_cube_face_back (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_BACK", false]], "icon_cube_face_back (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_BACK", false]], "icon_cube_face_bottom (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_BOTTOM", false]], "icon_cube_face_bottom (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_BOTTOM", false]], "icon_cube_face_front (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_FRONT", false]], "icon_cube_face_front (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_FRONT", false]], "icon_cube_face_left (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_LEFT", false]], "icon_cube_face_left (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_LEFT", false]], "icon_cube_face_right (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_RIGHT", false]], "icon_cube_face_right (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_RIGHT", false]], "icon_cube_face_top (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_TOP", false]], "icon_cube_face_top (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_TOP", false]], "icon_cursor_classic (in module raylib)": [[6, "raylib.ICON_CURSOR_CLASSIC", false]], "icon_cursor_classic (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_CLASSIC", false]], "icon_cursor_hand (in module raylib)": [[6, "raylib.ICON_CURSOR_HAND", false]], "icon_cursor_hand (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_HAND", false]], "icon_cursor_move (in module raylib)": [[6, "raylib.ICON_CURSOR_MOVE", false]], "icon_cursor_move (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_MOVE", false]], "icon_cursor_move_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_MOVE_FILL", false]], "icon_cursor_move_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_MOVE_FILL", false]], "icon_cursor_pointer (in module raylib)": [[6, "raylib.ICON_CURSOR_POINTER", false]], "icon_cursor_pointer (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_POINTER", false]], "icon_cursor_scale (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE", false]], "icon_cursor_scale (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE", false]], "icon_cursor_scale_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_FILL", false]], "icon_cursor_scale_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_FILL", false]], "icon_cursor_scale_left (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_LEFT", false]], "icon_cursor_scale_left (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_LEFT", false]], "icon_cursor_scale_left_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_LEFT_FILL", false]], "icon_cursor_scale_left_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_LEFT_FILL", false]], "icon_cursor_scale_right (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_RIGHT", false]], "icon_cursor_scale_right (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_RIGHT", false]], "icon_cursor_scale_right_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_RIGHT_FILL", false]], "icon_cursor_scale_right_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_RIGHT_FILL", false]], "icon_demon (in module raylib)": [[6, "raylib.ICON_DEMON", false]], "icon_demon (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_DEMON", false]], "icon_dithering (in module raylib)": [[6, "raylib.ICON_DITHERING", false]], "icon_dithering (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_DITHERING", false]], "icon_door (in module raylib)": [[6, "raylib.ICON_DOOR", false]], "icon_door (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_DOOR", false]], "icon_emptybox (in module raylib)": [[6, "raylib.ICON_EMPTYBOX", false]], "icon_emptybox (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EMPTYBOX", false]], "icon_emptybox_small (in module raylib)": [[6, "raylib.ICON_EMPTYBOX_SMALL", false]], "icon_emptybox_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EMPTYBOX_SMALL", false]], "icon_exit (in module raylib)": [[6, "raylib.ICON_EXIT", false]], "icon_exit (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EXIT", false]], "icon_explosion (in module raylib)": [[6, "raylib.ICON_EXPLOSION", false]], "icon_explosion (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EXPLOSION", false]], "icon_eye_off (in module raylib)": [[6, "raylib.ICON_EYE_OFF", false]], "icon_eye_off (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EYE_OFF", false]], "icon_eye_on (in module raylib)": [[6, "raylib.ICON_EYE_ON", false]], "icon_eye_on (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EYE_ON", false]], "icon_file (in module raylib)": [[6, "raylib.ICON_FILE", false]], "icon_file (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE", false]], "icon_file_add (in module raylib)": [[6, "raylib.ICON_FILE_ADD", false]], "icon_file_add (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_ADD", false]], "icon_file_copy (in module raylib)": [[6, "raylib.ICON_FILE_COPY", false]], "icon_file_copy (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_COPY", false]], "icon_file_cut (in module raylib)": [[6, "raylib.ICON_FILE_CUT", false]], "icon_file_cut (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_CUT", false]], "icon_file_delete (in module raylib)": [[6, "raylib.ICON_FILE_DELETE", false]], "icon_file_delete (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_DELETE", false]], "icon_file_export (in module raylib)": [[6, "raylib.ICON_FILE_EXPORT", false]], "icon_file_export (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_EXPORT", false]], "icon_file_new (in module raylib)": [[6, "raylib.ICON_FILE_NEW", false]], "icon_file_new (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_NEW", false]], "icon_file_open (in module raylib)": [[6, "raylib.ICON_FILE_OPEN", false]], "icon_file_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_OPEN", false]], "icon_file_paste (in module raylib)": [[6, "raylib.ICON_FILE_PASTE", false]], "icon_file_paste (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_PASTE", false]], "icon_file_save (in module raylib)": [[6, "raylib.ICON_FILE_SAVE", false]], "icon_file_save (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_SAVE", false]], "icon_file_save_classic (in module raylib)": [[6, "raylib.ICON_FILE_SAVE_CLASSIC", false]], "icon_file_save_classic (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_SAVE_CLASSIC", false]], "icon_filetype_alpha (in module raylib)": [[6, "raylib.ICON_FILETYPE_ALPHA", false]], "icon_filetype_alpha (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_ALPHA", false]], "icon_filetype_audio (in module raylib)": [[6, "raylib.ICON_FILETYPE_AUDIO", false]], "icon_filetype_audio (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_AUDIO", false]], "icon_filetype_binary (in module raylib)": [[6, "raylib.ICON_FILETYPE_BINARY", false]], "icon_filetype_binary (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_BINARY", false]], "icon_filetype_home (in module raylib)": [[6, "raylib.ICON_FILETYPE_HOME", false]], "icon_filetype_home (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_HOME", false]], "icon_filetype_image (in module raylib)": [[6, "raylib.ICON_FILETYPE_IMAGE", false]], "icon_filetype_image (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_IMAGE", false]], "icon_filetype_info (in module raylib)": [[6, "raylib.ICON_FILETYPE_INFO", false]], "icon_filetype_info (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_INFO", false]], "icon_filetype_play (in module raylib)": [[6, "raylib.ICON_FILETYPE_PLAY", false]], "icon_filetype_play (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_PLAY", false]], "icon_filetype_text (in module raylib)": [[6, "raylib.ICON_FILETYPE_TEXT", false]], "icon_filetype_text (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_TEXT", false]], "icon_filetype_video (in module raylib)": [[6, "raylib.ICON_FILETYPE_VIDEO", false]], "icon_filetype_video (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_VIDEO", false]], "icon_filter (in module raylib)": [[6, "raylib.ICON_FILTER", false]], "icon_filter (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER", false]], "icon_filter_bilinear (in module raylib)": [[6, "raylib.ICON_FILTER_BILINEAR", false]], "icon_filter_bilinear (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER_BILINEAR", false]], "icon_filter_point (in module raylib)": [[6, "raylib.ICON_FILTER_POINT", false]], "icon_filter_point (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER_POINT", false]], "icon_filter_top (in module raylib)": [[6, "raylib.ICON_FILTER_TOP", false]], "icon_filter_top (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER_TOP", false]], "icon_folder (in module raylib)": [[6, "raylib.ICON_FOLDER", false]], "icon_folder (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER", false]], "icon_folder_add (in module raylib)": [[6, "raylib.ICON_FOLDER_ADD", false]], "icon_folder_add (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_ADD", false]], "icon_folder_file_open (in module raylib)": [[6, "raylib.ICON_FOLDER_FILE_OPEN", false]], "icon_folder_file_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_FILE_OPEN", false]], "icon_folder_open (in module raylib)": [[6, "raylib.ICON_FOLDER_OPEN", false]], "icon_folder_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_OPEN", false]], "icon_folder_save (in module raylib)": [[6, "raylib.ICON_FOLDER_SAVE", false]], "icon_folder_save (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_SAVE", false]], "icon_four_boxes (in module raylib)": [[6, "raylib.ICON_FOUR_BOXES", false]], "icon_four_boxes (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOUR_BOXES", false]], "icon_fx (in module raylib)": [[6, "raylib.ICON_FX", false]], "icon_fx (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FX", false]], "icon_gear (in module raylib)": [[6, "raylib.ICON_GEAR", false]], "icon_gear (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GEAR", false]], "icon_gear_big (in module raylib)": [[6, "raylib.ICON_GEAR_BIG", false]], "icon_gear_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GEAR_BIG", false]], "icon_gear_ex (in module raylib)": [[6, "raylib.ICON_GEAR_EX", false]], "icon_gear_ex (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GEAR_EX", false]], "icon_grid (in module raylib)": [[6, "raylib.ICON_GRID", false]], "icon_grid (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GRID", false]], "icon_grid_fill (in module raylib)": [[6, "raylib.ICON_GRID_FILL", false]], "icon_grid_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GRID_FILL", false]], "icon_hand_pointer (in module raylib)": [[6, "raylib.ICON_HAND_POINTER", false]], "icon_hand_pointer (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HAND_POINTER", false]], "icon_heart (in module raylib)": [[6, "raylib.ICON_HEART", false]], "icon_heart (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HEART", false]], "icon_help (in module raylib)": [[6, "raylib.ICON_HELP", false]], "icon_help (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HELP", false]], "icon_help_box (in module raylib)": [[6, "raylib.ICON_HELP_BOX", false]], "icon_help_box (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HELP_BOX", false]], "icon_hex (in module raylib)": [[6, "raylib.ICON_HEX", false]], "icon_hex (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HEX", false]], "icon_hidpi (in module raylib)": [[6, "raylib.ICON_HIDPI", false]], "icon_hidpi (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HIDPI", false]], "icon_hot (in module raylib)": [[6, "raylib.ICON_HOT", false]], "icon_hot (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HOT", false]], "icon_house (in module raylib)": [[6, "raylib.ICON_HOUSE", false]], "icon_house (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HOUSE", false]], "icon_info (in module raylib)": [[6, "raylib.ICON_INFO", false]], "icon_info (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_INFO", false]], "icon_info_box (in module raylib)": [[6, "raylib.ICON_INFO_BOX", false]], "icon_info_box (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_INFO_BOX", false]], "icon_key (in module raylib)": [[6, "raylib.ICON_KEY", false]], "icon_key (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_KEY", false]], "icon_laser (in module raylib)": [[6, "raylib.ICON_LASER", false]], "icon_laser (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LASER", false]], "icon_layers (in module raylib)": [[6, "raylib.ICON_LAYERS", false]], "icon_layers (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS", false]], "icon_layers2 (in module raylib)": [[6, "raylib.ICON_LAYERS2", false]], "icon_layers2 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS2", false]], "icon_layers_iso (in module raylib)": [[6, "raylib.ICON_LAYERS_ISO", false]], "icon_layers_iso (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS_ISO", false]], "icon_layers_visible (in module raylib)": [[6, "raylib.ICON_LAYERS_VISIBLE", false]], "icon_layers_visible (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS_VISIBLE", false]], "icon_lens (in module raylib)": [[6, "raylib.ICON_LENS", false]], "icon_lens (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LENS", false]], "icon_lens_big (in module raylib)": [[6, "raylib.ICON_LENS_BIG", false]], "icon_lens_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LENS_BIG", false]], "icon_life_bars (in module raylib)": [[6, "raylib.ICON_LIFE_BARS", false]], "icon_life_bars (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LIFE_BARS", false]], "icon_link (in module raylib)": [[6, "raylib.ICON_LINK", false]], "icon_link (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK", false]], "icon_link_boxes (in module raylib)": [[6, "raylib.ICON_LINK_BOXES", false]], "icon_link_boxes (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_BOXES", false]], "icon_link_broke (in module raylib)": [[6, "raylib.ICON_LINK_BROKE", false]], "icon_link_broke (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_BROKE", false]], "icon_link_multi (in module raylib)": [[6, "raylib.ICON_LINK_MULTI", false]], "icon_link_multi (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_MULTI", false]], "icon_link_net (in module raylib)": [[6, "raylib.ICON_LINK_NET", false]], "icon_link_net (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_NET", false]], "icon_lock_close (in module raylib)": [[6, "raylib.ICON_LOCK_CLOSE", false]], "icon_lock_close (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LOCK_CLOSE", false]], "icon_lock_open (in module raylib)": [[6, "raylib.ICON_LOCK_OPEN", false]], "icon_lock_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LOCK_OPEN", false]], "icon_magnet (in module raylib)": [[6, "raylib.ICON_MAGNET", false]], "icon_magnet (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MAGNET", false]], "icon_mailbox (in module raylib)": [[6, "raylib.ICON_MAILBOX", false]], "icon_mailbox (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MAILBOX", false]], "icon_maps (in module raylib)": [[6, "raylib.ICON_MAPS", false]], "icon_maps (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MAPS", false]], "icon_mipmaps (in module raylib)": [[6, "raylib.ICON_MIPMAPS", false]], "icon_mipmaps (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MIPMAPS", false]], "icon_mlayers (in module raylib)": [[6, "raylib.ICON_MLAYERS", false]], "icon_mlayers (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MLAYERS", false]], "icon_mode_2d (in module raylib)": [[6, "raylib.ICON_MODE_2D", false]], "icon_mode_2d (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MODE_2D", false]], "icon_mode_3d (in module raylib)": [[6, "raylib.ICON_MODE_3D", false]], "icon_mode_3d (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MODE_3D", false]], "icon_monitor (in module raylib)": [[6, "raylib.ICON_MONITOR", false]], "icon_monitor (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MONITOR", false]], "icon_mutate (in module raylib)": [[6, "raylib.ICON_MUTATE", false]], "icon_mutate (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MUTATE", false]], "icon_mutate_fill (in module raylib)": [[6, "raylib.ICON_MUTATE_FILL", false]], "icon_mutate_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MUTATE_FILL", false]], "icon_none (in module raylib)": [[6, "raylib.ICON_NONE", false]], "icon_none (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_NONE", false]], "icon_notebook (in module raylib)": [[6, "raylib.ICON_NOTEBOOK", false]], "icon_notebook (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_NOTEBOOK", false]], "icon_ok_tick (in module raylib)": [[6, "raylib.ICON_OK_TICK", false]], "icon_ok_tick (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_OK_TICK", false]], "icon_pencil (in module raylib)": [[6, "raylib.ICON_PENCIL", false]], "icon_pencil (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PENCIL", false]], "icon_pencil_big (in module raylib)": [[6, "raylib.ICON_PENCIL_BIG", false]], "icon_pencil_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PENCIL_BIG", false]], "icon_photo_camera (in module raylib)": [[6, "raylib.ICON_PHOTO_CAMERA", false]], "icon_photo_camera (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PHOTO_CAMERA", false]], "icon_photo_camera_flash (in module raylib)": [[6, "raylib.ICON_PHOTO_CAMERA_FLASH", false]], "icon_photo_camera_flash (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PHOTO_CAMERA_FLASH", false]], "icon_player (in module raylib)": [[6, "raylib.ICON_PLAYER", false]], "icon_player (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER", false]], "icon_player_jump (in module raylib)": [[6, "raylib.ICON_PLAYER_JUMP", false]], "icon_player_jump (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_JUMP", false]], "icon_player_next (in module raylib)": [[6, "raylib.ICON_PLAYER_NEXT", false]], "icon_player_next (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_NEXT", false]], "icon_player_pause (in module raylib)": [[6, "raylib.ICON_PLAYER_PAUSE", false]], "icon_player_pause (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_PAUSE", false]], "icon_player_play (in module raylib)": [[6, "raylib.ICON_PLAYER_PLAY", false]], "icon_player_play (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_PLAY", false]], "icon_player_play_back (in module raylib)": [[6, "raylib.ICON_PLAYER_PLAY_BACK", false]], "icon_player_play_back (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_PLAY_BACK", false]], "icon_player_previous (in module raylib)": [[6, "raylib.ICON_PLAYER_PREVIOUS", false]], "icon_player_previous (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_PREVIOUS", false]], "icon_player_record (in module raylib)": [[6, "raylib.ICON_PLAYER_RECORD", false]], "icon_player_record (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_RECORD", false]], "icon_player_stop (in module raylib)": [[6, "raylib.ICON_PLAYER_STOP", false]], "icon_player_stop (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_STOP", false]], "icon_pot (in module raylib)": [[6, "raylib.ICON_POT", false]], "icon_pot (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_POT", false]], "icon_printer (in module raylib)": [[6, "raylib.ICON_PRINTER", false]], "icon_printer (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PRINTER", false]], "icon_priority (in module raylib)": [[6, "raylib.ICON_PRIORITY", false]], "icon_priority (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PRIORITY", false]], "icon_redo (in module raylib)": [[6, "raylib.ICON_REDO", false]], "icon_redo (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REDO", false]], "icon_redo_fill (in module raylib)": [[6, "raylib.ICON_REDO_FILL", false]], "icon_redo_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REDO_FILL", false]], "icon_reg_exp (in module raylib)": [[6, "raylib.ICON_REG_EXP", false]], "icon_reg_exp (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REG_EXP", false]], "icon_repeat (in module raylib)": [[6, "raylib.ICON_REPEAT", false]], "icon_repeat (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REPEAT", false]], "icon_repeat_fill (in module raylib)": [[6, "raylib.ICON_REPEAT_FILL", false]], "icon_repeat_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REPEAT_FILL", false]], "icon_reredo (in module raylib)": [[6, "raylib.ICON_REREDO", false]], "icon_reredo (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REREDO", false]], "icon_reredo_fill (in module raylib)": [[6, "raylib.ICON_REREDO_FILL", false]], "icon_reredo_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REREDO_FILL", false]], "icon_resize (in module raylib)": [[6, "raylib.ICON_RESIZE", false]], "icon_resize (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_RESIZE", false]], "icon_restart (in module raylib)": [[6, "raylib.ICON_RESTART", false]], "icon_restart (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_RESTART", false]], "icon_rom (in module raylib)": [[6, "raylib.ICON_ROM", false]], "icon_rom (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ROM", false]], "icon_rotate (in module raylib)": [[6, "raylib.ICON_ROTATE", false]], "icon_rotate (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ROTATE", false]], "icon_rotate_fill (in module raylib)": [[6, "raylib.ICON_ROTATE_FILL", false]], "icon_rotate_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ROTATE_FILL", false]], "icon_rubber (in module raylib)": [[6, "raylib.ICON_RUBBER", false]], "icon_rubber (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_RUBBER", false]], "icon_sand_timer (in module raylib)": [[6, "raylib.ICON_SAND_TIMER", false]], "icon_sand_timer (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SAND_TIMER", false]], "icon_scale (in module raylib)": [[6, "raylib.ICON_SCALE", false]], "icon_scale (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SCALE", false]], "icon_shield (in module raylib)": [[6, "raylib.ICON_SHIELD", false]], "icon_shield (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SHIELD", false]], "icon_shuffle (in module raylib)": [[6, "raylib.ICON_SHUFFLE", false]], "icon_shuffle (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SHUFFLE", false]], "icon_shuffle_fill (in module raylib)": [[6, "raylib.ICON_SHUFFLE_FILL", false]], "icon_shuffle_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SHUFFLE_FILL", false]], "icon_special (in module raylib)": [[6, "raylib.ICON_SPECIAL", false]], "icon_special (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SPECIAL", false]], "icon_square_toggle (in module raylib)": [[6, "raylib.ICON_SQUARE_TOGGLE", false]], "icon_square_toggle (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SQUARE_TOGGLE", false]], "icon_star (in module raylib)": [[6, "raylib.ICON_STAR", false]], "icon_star (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_STAR", false]], "icon_step_into (in module raylib)": [[6, "raylib.ICON_STEP_INTO", false]], "icon_step_into (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_STEP_INTO", false]], "icon_step_out (in module raylib)": [[6, "raylib.ICON_STEP_OUT", false]], "icon_step_out (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_STEP_OUT", false]], "icon_step_over (in module raylib)": [[6, "raylib.ICON_STEP_OVER", false]], "icon_step_over (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_STEP_OVER", false]], "icon_suitcase (in module raylib)": [[6, "raylib.ICON_SUITCASE", false]], "icon_suitcase (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SUITCASE", false]], "icon_suitcase_zip (in module raylib)": [[6, "raylib.ICON_SUITCASE_ZIP", false]], "icon_suitcase_zip (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SUITCASE_ZIP", false]], "icon_symmetry (in module raylib)": [[6, "raylib.ICON_SYMMETRY", false]], "icon_symmetry (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SYMMETRY", false]], "icon_symmetry_horizontal (in module raylib)": [[6, "raylib.ICON_SYMMETRY_HORIZONTAL", false]], "icon_symmetry_horizontal (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SYMMETRY_HORIZONTAL", false]], "icon_symmetry_vertical (in module raylib)": [[6, "raylib.ICON_SYMMETRY_VERTICAL", false]], "icon_symmetry_vertical (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SYMMETRY_VERTICAL", false]], "icon_target (in module raylib)": [[6, "raylib.ICON_TARGET", false]], "icon_target (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET", false]], "icon_target_big (in module raylib)": [[6, "raylib.ICON_TARGET_BIG", false]], "icon_target_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_BIG", false]], "icon_target_big_fill (in module raylib)": [[6, "raylib.ICON_TARGET_BIG_FILL", false]], "icon_target_big_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_BIG_FILL", false]], "icon_target_move (in module raylib)": [[6, "raylib.ICON_TARGET_MOVE", false]], "icon_target_move (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_MOVE", false]], "icon_target_move_fill (in module raylib)": [[6, "raylib.ICON_TARGET_MOVE_FILL", false]], "icon_target_move_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_MOVE_FILL", false]], "icon_target_point (in module raylib)": [[6, "raylib.ICON_TARGET_POINT", false]], "icon_target_point (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_POINT", false]], "icon_target_small (in module raylib)": [[6, "raylib.ICON_TARGET_SMALL", false]], "icon_target_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_SMALL", false]], "icon_target_small_fill (in module raylib)": [[6, "raylib.ICON_TARGET_SMALL_FILL", false]], "icon_target_small_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_SMALL_FILL", false]], "icon_text_a (in module raylib)": [[6, "raylib.ICON_TEXT_A", false]], "icon_text_a (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TEXT_A", false]], "icon_text_notes (in module raylib)": [[6, "raylib.ICON_TEXT_NOTES", false]], "icon_text_notes (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TEXT_NOTES", false]], "icon_text_popup (in module raylib)": [[6, "raylib.ICON_TEXT_POPUP", false]], "icon_text_popup (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TEXT_POPUP", false]], "icon_text_t (in module raylib)": [[6, "raylib.ICON_TEXT_T", false]], "icon_text_t (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TEXT_T", false]], "icon_tools (in module raylib)": [[6, "raylib.ICON_TOOLS", false]], "icon_tools (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TOOLS", false]], "icon_undo (in module raylib)": [[6, "raylib.ICON_UNDO", false]], "icon_undo (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_UNDO", false]], "icon_undo_fill (in module raylib)": [[6, "raylib.ICON_UNDO_FILL", false]], "icon_undo_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_UNDO_FILL", false]], "icon_vertical_bars (in module raylib)": [[6, "raylib.ICON_VERTICAL_BARS", false]], "icon_vertical_bars (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_VERTICAL_BARS", false]], "icon_vertical_bars_fill (in module raylib)": [[6, "raylib.ICON_VERTICAL_BARS_FILL", false]], "icon_vertical_bars_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_VERTICAL_BARS_FILL", false]], "icon_warning (in module raylib)": [[6, "raylib.ICON_WARNING", false]], "icon_warning (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WARNING", false]], "icon_water_drop (in module raylib)": [[6, "raylib.ICON_WATER_DROP", false]], "icon_water_drop (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WATER_DROP", false]], "icon_wave (in module raylib)": [[6, "raylib.ICON_WAVE", false]], "icon_wave (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WAVE", false]], "icon_wave_sinus (in module raylib)": [[6, "raylib.ICON_WAVE_SINUS", false]], "icon_wave_sinus (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WAVE_SINUS", false]], "icon_wave_square (in module raylib)": [[6, "raylib.ICON_WAVE_SQUARE", false]], "icon_wave_square (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WAVE_SQUARE", false]], "icon_wave_triangular (in module raylib)": [[6, "raylib.ICON_WAVE_TRIANGULAR", false]], "icon_wave_triangular (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WAVE_TRIANGULAR", false]], "icon_window (in module raylib)": [[6, "raylib.ICON_WINDOW", false]], "icon_window (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WINDOW", false]], "icon_zoom_all (in module raylib)": [[6, "raylib.ICON_ZOOM_ALL", false]], "icon_zoom_all (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ZOOM_ALL", false]], "icon_zoom_big (in module raylib)": [[6, "raylib.ICON_ZOOM_BIG", false]], "icon_zoom_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ZOOM_BIG", false]], "icon_zoom_center (in module raylib)": [[6, "raylib.ICON_ZOOM_CENTER", false]], "icon_zoom_center (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ZOOM_CENTER", false]], "icon_zoom_medium (in module raylib)": [[6, "raylib.ICON_ZOOM_MEDIUM", false]], "icon_zoom_medium (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ZOOM_MEDIUM", false]], "icon_zoom_small (in module raylib)": [[6, "raylib.ICON_ZOOM_SMALL", false]], "icon_zoom_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ZOOM_SMALL", false]], "id (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.id", false]], "id (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.id", false]], "id (pyray.rendertexture attribute)": [[5, "pyray.RenderTexture.id", false]], "id (pyray.shader attribute)": [[5, "pyray.Shader.id", false]], "id (pyray.texture attribute)": [[5, "pyray.Texture.id", false]], "id (pyray.texture2d attribute)": [[5, "pyray.Texture2D.id", false]], "id (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.id", false]], "id (raylib.physicsmanifolddata attribute)": [[6, "raylib.PhysicsManifoldData.id", false]], "id (raylib.rendertexture attribute)": [[6, "raylib.RenderTexture.id", false]], "id (raylib.rendertexture2d attribute)": [[6, "raylib.RenderTexture2D.id", false]], "id (raylib.shader attribute)": [[6, "raylib.Shader.id", false]], "id (raylib.texture attribute)": [[6, "raylib.Texture.id", false]], "id (raylib.texture2d attribute)": [[6, "raylib.Texture2D.id", false]], "id (raylib.texturecubemap attribute)": [[6, "raylib.TextureCubemap.id", false]], "image (class in pyray)": [[5, "pyray.Image", false]], "image (class in raylib)": [[6, "raylib.Image", false]], "image (pyray.glyphinfo attribute)": [[5, "pyray.GlyphInfo.image", false]], "image (raylib.glyphinfo attribute)": [[6, "raylib.GlyphInfo.image", false]], "image_alpha_clear() (in module pyray)": [[5, "pyray.image_alpha_clear", false]], "image_alpha_crop() (in module pyray)": [[5, "pyray.image_alpha_crop", false]], "image_alpha_mask() (in module pyray)": [[5, "pyray.image_alpha_mask", false]], "image_alpha_premultiply() (in module pyray)": [[5, "pyray.image_alpha_premultiply", false]], "image_blur_gaussian() (in module pyray)": [[5, "pyray.image_blur_gaussian", false]], "image_clear_background() (in module pyray)": [[5, "pyray.image_clear_background", false]], "image_color_brightness() (in module pyray)": [[5, "pyray.image_color_brightness", false]], "image_color_contrast() (in module pyray)": [[5, "pyray.image_color_contrast", false]], "image_color_grayscale() (in module pyray)": [[5, "pyray.image_color_grayscale", false]], "image_color_invert() (in module pyray)": [[5, "pyray.image_color_invert", false]], "image_color_replace() (in module pyray)": [[5, "pyray.image_color_replace", false]], "image_color_tint() (in module pyray)": [[5, "pyray.image_color_tint", false]], "image_copy() (in module pyray)": [[5, "pyray.image_copy", false]], "image_crop() (in module pyray)": [[5, "pyray.image_crop", false]], "image_dither() (in module pyray)": [[5, "pyray.image_dither", false]], "image_draw() (in module pyray)": [[5, "pyray.image_draw", false]], "image_draw_circle() (in module pyray)": [[5, "pyray.image_draw_circle", false]], "image_draw_circle_lines() (in module pyray)": [[5, "pyray.image_draw_circle_lines", false]], "image_draw_circle_lines_v() (in module pyray)": [[5, "pyray.image_draw_circle_lines_v", false]], "image_draw_circle_v() (in module pyray)": [[5, "pyray.image_draw_circle_v", false]], "image_draw_line() (in module pyray)": [[5, "pyray.image_draw_line", false]], "image_draw_line_ex() (in module pyray)": [[5, "pyray.image_draw_line_ex", false]], "image_draw_line_v() (in module pyray)": [[5, "pyray.image_draw_line_v", false]], "image_draw_pixel() (in module pyray)": [[5, "pyray.image_draw_pixel", false]], "image_draw_pixel_v() (in module pyray)": [[5, "pyray.image_draw_pixel_v", false]], "image_draw_rectangle() (in module pyray)": [[5, "pyray.image_draw_rectangle", false]], "image_draw_rectangle_lines() (in module pyray)": [[5, "pyray.image_draw_rectangle_lines", false]], "image_draw_rectangle_rec() (in module pyray)": [[5, "pyray.image_draw_rectangle_rec", false]], "image_draw_rectangle_v() (in module pyray)": [[5, "pyray.image_draw_rectangle_v", false]], "image_draw_text() (in module pyray)": [[5, "pyray.image_draw_text", false]], "image_draw_text_ex() (in module pyray)": [[5, "pyray.image_draw_text_ex", false]], "image_draw_triangle() (in module pyray)": [[5, "pyray.image_draw_triangle", false]], "image_draw_triangle_ex() (in module pyray)": [[5, "pyray.image_draw_triangle_ex", false]], "image_draw_triangle_fan() (in module pyray)": [[5, "pyray.image_draw_triangle_fan", false]], "image_draw_triangle_lines() (in module pyray)": [[5, "pyray.image_draw_triangle_lines", false]], "image_draw_triangle_strip() (in module pyray)": [[5, "pyray.image_draw_triangle_strip", false]], "image_flip_horizontal() (in module pyray)": [[5, "pyray.image_flip_horizontal", false]], "image_flip_vertical() (in module pyray)": [[5, "pyray.image_flip_vertical", false]], "image_format() (in module pyray)": [[5, "pyray.image_format", false]], "image_from_channel() (in module pyray)": [[5, "pyray.image_from_channel", false]], "image_from_image() (in module pyray)": [[5, "pyray.image_from_image", false]], "image_kernel_convolution() (in module pyray)": [[5, "pyray.image_kernel_convolution", false]], "image_mipmaps() (in module pyray)": [[5, "pyray.image_mipmaps", false]], "image_resize() (in module pyray)": [[5, "pyray.image_resize", false]], "image_resize_canvas() (in module pyray)": [[5, "pyray.image_resize_canvas", false]], "image_resize_nn() (in module pyray)": [[5, "pyray.image_resize_nn", false]], "image_rotate() (in module pyray)": [[5, "pyray.image_rotate", false]], "image_rotate_ccw() (in module pyray)": [[5, "pyray.image_rotate_ccw", false]], "image_rotate_cw() (in module pyray)": [[5, "pyray.image_rotate_cw", false]], "image_text() (in module pyray)": [[5, "pyray.image_text", false]], "image_text_ex() (in module pyray)": [[5, "pyray.image_text_ex", false]], "image_to_pot() (in module pyray)": [[5, "pyray.image_to_pot", false]], "imagealphaclear() (in module raylib)": [[6, "raylib.ImageAlphaClear", false]], "imagealphacrop() (in module raylib)": [[6, "raylib.ImageAlphaCrop", false]], "imagealphamask() (in module raylib)": [[6, "raylib.ImageAlphaMask", false]], "imagealphapremultiply() (in module raylib)": [[6, "raylib.ImageAlphaPremultiply", false]], "imageblurgaussian() (in module raylib)": [[6, "raylib.ImageBlurGaussian", false]], "imageclearbackground() (in module raylib)": [[6, "raylib.ImageClearBackground", false]], "imagecolorbrightness() (in module raylib)": [[6, "raylib.ImageColorBrightness", false]], "imagecolorcontrast() (in module raylib)": [[6, "raylib.ImageColorContrast", false]], "imagecolorgrayscale() (in module raylib)": [[6, "raylib.ImageColorGrayscale", false]], "imagecolorinvert() (in module raylib)": [[6, "raylib.ImageColorInvert", false]], "imagecolorreplace() (in module raylib)": [[6, "raylib.ImageColorReplace", false]], "imagecolortint() (in module raylib)": [[6, "raylib.ImageColorTint", false]], "imagecopy() (in module raylib)": [[6, "raylib.ImageCopy", false]], "imagecrop() (in module raylib)": [[6, "raylib.ImageCrop", false]], "imagedither() (in module raylib)": [[6, "raylib.ImageDither", false]], "imagedraw() (in module raylib)": [[6, "raylib.ImageDraw", false]], "imagedrawcircle() (in module raylib)": [[6, "raylib.ImageDrawCircle", false]], "imagedrawcirclelines() (in module raylib)": [[6, "raylib.ImageDrawCircleLines", false]], "imagedrawcirclelinesv() (in module raylib)": [[6, "raylib.ImageDrawCircleLinesV", false]], "imagedrawcirclev() (in module raylib)": [[6, "raylib.ImageDrawCircleV", false]], "imagedrawline() (in module raylib)": [[6, "raylib.ImageDrawLine", false]], "imagedrawlineex() (in module raylib)": [[6, "raylib.ImageDrawLineEx", false]], "imagedrawlinev() (in module raylib)": [[6, "raylib.ImageDrawLineV", false]], "imagedrawpixel() (in module raylib)": [[6, "raylib.ImageDrawPixel", false]], "imagedrawpixelv() (in module raylib)": [[6, "raylib.ImageDrawPixelV", false]], "imagedrawrectangle() (in module raylib)": [[6, "raylib.ImageDrawRectangle", false]], "imagedrawrectanglelines() (in module raylib)": [[6, "raylib.ImageDrawRectangleLines", false]], "imagedrawrectanglerec() (in module raylib)": [[6, "raylib.ImageDrawRectangleRec", false]], "imagedrawrectanglev() (in module raylib)": [[6, "raylib.ImageDrawRectangleV", false]], "imagedrawtext() (in module raylib)": [[6, "raylib.ImageDrawText", false]], "imagedrawtextex() (in module raylib)": [[6, "raylib.ImageDrawTextEx", false]], "imagedrawtriangle() (in module raylib)": [[6, "raylib.ImageDrawTriangle", false]], "imagedrawtriangleex() (in module raylib)": [[6, "raylib.ImageDrawTriangleEx", false]], "imagedrawtrianglefan() (in module raylib)": [[6, "raylib.ImageDrawTriangleFan", false]], "imagedrawtrianglelines() (in module raylib)": [[6, "raylib.ImageDrawTriangleLines", false]], "imagedrawtrianglestrip() (in module raylib)": [[6, "raylib.ImageDrawTriangleStrip", false]], "imagefliphorizontal() (in module raylib)": [[6, "raylib.ImageFlipHorizontal", false]], "imageflipvertical() (in module raylib)": [[6, "raylib.ImageFlipVertical", false]], "imageformat() (in module raylib)": [[6, "raylib.ImageFormat", false]], "imagefromchannel() (in module raylib)": [[6, "raylib.ImageFromChannel", false]], "imagefromimage() (in module raylib)": [[6, "raylib.ImageFromImage", false]], "imagekernelconvolution() (in module raylib)": [[6, "raylib.ImageKernelConvolution", false]], "imagemipmaps() (in module raylib)": [[6, "raylib.ImageMipmaps", false]], "imageresize() (in module raylib)": [[6, "raylib.ImageResize", false]], "imageresizecanvas() (in module raylib)": [[6, "raylib.ImageResizeCanvas", false]], "imageresizenn() (in module raylib)": [[6, "raylib.ImageResizeNN", false]], "imagerotate() (in module raylib)": [[6, "raylib.ImageRotate", false]], "imagerotateccw() (in module raylib)": [[6, "raylib.ImageRotateCCW", false]], "imagerotatecw() (in module raylib)": [[6, "raylib.ImageRotateCW", false]], "imagetext() (in module raylib)": [[6, "raylib.ImageText", false]], "imagetextex() (in module raylib)": [[6, "raylib.ImageTextEx", false]], "imagetopot() (in module raylib)": [[6, "raylib.ImageToPOT", false]], "indices (pyray.mesh attribute)": [[5, "pyray.Mesh.indices", false]], "indices (pyray.rlvertexbuffer attribute)": [[5, "pyray.rlVertexBuffer.indices", false]], "indices (raylib.mesh attribute)": [[6, "raylib.Mesh.indices", false]], "indices (raylib.rlvertexbuffer attribute)": [[6, "raylib.rlVertexBuffer.indices", false]], "inertia (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.inertia", false]], "inertia (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.inertia", false]], "init_audio_device() (in module pyray)": [[5, "pyray.init_audio_device", false]], "init_physics() (in module pyray)": [[5, "pyray.init_physics", false]], "init_window() (in module pyray)": [[5, "pyray.init_window", false]], "initaudiodevice() (in module raylib)": [[6, "raylib.InitAudioDevice", false]], "initphysics() (in module raylib)": [[6, "raylib.InitPhysics", false]], "initwindow() (in module raylib)": [[6, "raylib.InitWindow", false]], "interpupillarydistance (pyray.vrdeviceinfo attribute)": [[5, "pyray.VrDeviceInfo.interpupillaryDistance", false]], "interpupillarydistance (raylib.vrdeviceinfo attribute)": [[6, "raylib.VrDeviceInfo.interpupillaryDistance", false]], "inverseinertia (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.inverseInertia", false]], "inverseinertia (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.inverseInertia", false]], "inversemass (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.inverseMass", false]], "inversemass (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.inverseMass", false]], "is_audio_device_ready() (in module pyray)": [[5, "pyray.is_audio_device_ready", false]], "is_audio_stream_playing() (in module pyray)": [[5, "pyray.is_audio_stream_playing", false]], "is_audio_stream_processed() (in module pyray)": [[5, "pyray.is_audio_stream_processed", false]], "is_audio_stream_valid() (in module pyray)": [[5, "pyray.is_audio_stream_valid", false]], "is_cursor_hidden() (in module pyray)": [[5, "pyray.is_cursor_hidden", false]], "is_cursor_on_screen() (in module pyray)": [[5, "pyray.is_cursor_on_screen", false]], "is_file_dropped() (in module pyray)": [[5, "pyray.is_file_dropped", false]], "is_file_extension() (in module pyray)": [[5, "pyray.is_file_extension", false]], "is_file_name_valid() (in module pyray)": [[5, "pyray.is_file_name_valid", false]], "is_font_valid() (in module pyray)": [[5, "pyray.is_font_valid", false]], "is_gamepad_available() (in module pyray)": [[5, "pyray.is_gamepad_available", false]], "is_gamepad_button_down() (in module pyray)": [[5, "pyray.is_gamepad_button_down", false]], "is_gamepad_button_pressed() (in module pyray)": [[5, "pyray.is_gamepad_button_pressed", false]], "is_gamepad_button_released() (in module pyray)": [[5, "pyray.is_gamepad_button_released", false]], "is_gamepad_button_up() (in module pyray)": [[5, "pyray.is_gamepad_button_up", false]], "is_gesture_detected() (in module pyray)": [[5, "pyray.is_gesture_detected", false]], "is_image_valid() (in module pyray)": [[5, "pyray.is_image_valid", false]], "is_key_down() (in module pyray)": [[5, "pyray.is_key_down", false]], "is_key_pressed() (in module pyray)": [[5, "pyray.is_key_pressed", false]], "is_key_pressed_repeat() (in module pyray)": [[5, "pyray.is_key_pressed_repeat", false]], "is_key_released() (in module pyray)": [[5, "pyray.is_key_released", false]], "is_key_up() (in module pyray)": [[5, "pyray.is_key_up", false]], "is_material_valid() (in module pyray)": [[5, "pyray.is_material_valid", false]], "is_model_animation_valid() (in module pyray)": [[5, "pyray.is_model_animation_valid", false]], "is_model_valid() (in module pyray)": [[5, "pyray.is_model_valid", false]], "is_mouse_button_down() (in module pyray)": [[5, "pyray.is_mouse_button_down", false]], "is_mouse_button_pressed() (in module pyray)": [[5, "pyray.is_mouse_button_pressed", false]], "is_mouse_button_released() (in module pyray)": [[5, "pyray.is_mouse_button_released", false]], "is_mouse_button_up() (in module pyray)": [[5, "pyray.is_mouse_button_up", false]], "is_music_stream_playing() (in module pyray)": [[5, "pyray.is_music_stream_playing", false]], "is_music_valid() (in module pyray)": [[5, "pyray.is_music_valid", false]], "is_path_file() (in module pyray)": [[5, "pyray.is_path_file", false]], "is_render_texture_valid() (in module pyray)": [[5, "pyray.is_render_texture_valid", false]], "is_shader_valid() (in module pyray)": [[5, "pyray.is_shader_valid", false]], "is_sound_playing() (in module pyray)": [[5, "pyray.is_sound_playing", false]], "is_sound_valid() (in module pyray)": [[5, "pyray.is_sound_valid", false]], "is_texture_valid() (in module pyray)": [[5, "pyray.is_texture_valid", false]], "is_wave_valid() (in module pyray)": [[5, "pyray.is_wave_valid", false]], "is_window_focused() (in module pyray)": [[5, "pyray.is_window_focused", false]], "is_window_fullscreen() (in module pyray)": [[5, "pyray.is_window_fullscreen", false]], "is_window_hidden() (in module pyray)": [[5, "pyray.is_window_hidden", false]], "is_window_maximized() (in module pyray)": [[5, "pyray.is_window_maximized", false]], "is_window_minimized() (in module pyray)": [[5, "pyray.is_window_minimized", false]], "is_window_ready() (in module pyray)": [[5, "pyray.is_window_ready", false]], "is_window_resized() (in module pyray)": [[5, "pyray.is_window_resized", false]], "is_window_state() (in module pyray)": [[5, "pyray.is_window_state", false]], "isaudiodeviceready() (in module raylib)": [[6, "raylib.IsAudioDeviceReady", false]], "isaudiostreamplaying() (in module raylib)": [[6, "raylib.IsAudioStreamPlaying", false]], "isaudiostreamprocessed() (in module raylib)": [[6, "raylib.IsAudioStreamProcessed", false]], "isaudiostreamvalid() (in module raylib)": [[6, "raylib.IsAudioStreamValid", false]], "iscursorhidden() (in module raylib)": [[6, "raylib.IsCursorHidden", false]], "iscursoronscreen() (in module raylib)": [[6, "raylib.IsCursorOnScreen", false]], "isfiledropped() (in module raylib)": [[6, "raylib.IsFileDropped", false]], "isfileextension() (in module raylib)": [[6, "raylib.IsFileExtension", false]], "isfilenamevalid() (in module raylib)": [[6, "raylib.IsFileNameValid", false]], "isfontvalid() (in module raylib)": [[6, "raylib.IsFontValid", false]], "isgamepadavailable() (in module raylib)": [[6, "raylib.IsGamepadAvailable", false]], "isgamepadbuttondown() (in module raylib)": [[6, "raylib.IsGamepadButtonDown", false]], "isgamepadbuttonpressed() (in module raylib)": [[6, "raylib.IsGamepadButtonPressed", false]], "isgamepadbuttonreleased() (in module raylib)": [[6, "raylib.IsGamepadButtonReleased", false]], "isgamepadbuttonup() (in module raylib)": [[6, "raylib.IsGamepadButtonUp", false]], "isgesturedetected() (in module raylib)": [[6, "raylib.IsGestureDetected", false]], "isgrounded (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.isGrounded", false]], "isgrounded (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.isGrounded", false]], "isimagevalid() (in module raylib)": [[6, "raylib.IsImageValid", false]], "iskeydown() (in module raylib)": [[6, "raylib.IsKeyDown", false]], "iskeypressed() (in module raylib)": [[6, "raylib.IsKeyPressed", false]], "iskeypressedrepeat() (in module raylib)": [[6, "raylib.IsKeyPressedRepeat", false]], "iskeyreleased() (in module raylib)": [[6, "raylib.IsKeyReleased", false]], "iskeyup() (in module raylib)": [[6, "raylib.IsKeyUp", false]], "ismaterialvalid() (in module raylib)": [[6, "raylib.IsMaterialValid", false]], "ismodelanimationvalid() (in module raylib)": [[6, "raylib.IsModelAnimationValid", false]], "ismodelvalid() (in module raylib)": [[6, "raylib.IsModelValid", false]], "ismousebuttondown() (in module raylib)": [[6, "raylib.IsMouseButtonDown", false]], "ismousebuttonpressed() (in module raylib)": [[6, "raylib.IsMouseButtonPressed", false]], "ismousebuttonreleased() (in module raylib)": [[6, "raylib.IsMouseButtonReleased", false]], "ismousebuttonup() (in module raylib)": [[6, "raylib.IsMouseButtonUp", false]], "ismusicstreamplaying() (in module raylib)": [[6, "raylib.IsMusicStreamPlaying", false]], "ismusicvalid() (in module raylib)": [[6, "raylib.IsMusicValid", false]], "ispathfile() (in module raylib)": [[6, "raylib.IsPathFile", false]], "isrendertexturevalid() (in module raylib)": [[6, "raylib.IsRenderTextureValid", false]], "isshadervalid() (in module raylib)": [[6, "raylib.IsShaderValid", false]], "issoundplaying() (in module raylib)": [[6, "raylib.IsSoundPlaying", false]], "issoundvalid() (in module raylib)": [[6, "raylib.IsSoundValid", false]], "istexturevalid() (in module raylib)": [[6, "raylib.IsTextureValid", false]], "iswavevalid() (in module raylib)": [[6, "raylib.IsWaveValid", false]], "iswindowfocused() (in module raylib)": [[6, "raylib.IsWindowFocused", false]], "iswindowfullscreen() (in module raylib)": [[6, "raylib.IsWindowFullscreen", false]], "iswindowhidden() (in module raylib)": [[6, "raylib.IsWindowHidden", false]], "iswindowmaximized() (in module raylib)": [[6, "raylib.IsWindowMaximized", false]], "iswindowminimized() (in module raylib)": [[6, "raylib.IsWindowMinimized", false]], "iswindowready() (in module raylib)": [[6, "raylib.IsWindowReady", false]], "iswindowresized() (in module raylib)": [[6, "raylib.IsWindowResized", false]], "iswindowstate() (in module raylib)": [[6, "raylib.IsWindowState", false]], "key_a (in module raylib)": [[6, "raylib.KEY_A", false]], "key_a (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_A", false]], "key_apostrophe (in module raylib)": [[6, "raylib.KEY_APOSTROPHE", false]], "key_apostrophe (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_APOSTROPHE", false]], "key_b (in module raylib)": [[6, "raylib.KEY_B", false]], "key_b (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_B", false]], "key_back (in module raylib)": [[6, "raylib.KEY_BACK", false]], "key_back (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_BACK", false]], "key_backslash (in module raylib)": [[6, "raylib.KEY_BACKSLASH", false]], "key_backslash (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_BACKSLASH", false]], "key_backspace (in module raylib)": [[6, "raylib.KEY_BACKSPACE", false]], "key_backspace (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_BACKSPACE", false]], "key_c (in module raylib)": [[6, "raylib.KEY_C", false]], "key_c (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_C", false]], "key_caps_lock (in module raylib)": [[6, "raylib.KEY_CAPS_LOCK", false]], "key_caps_lock (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_CAPS_LOCK", false]], "key_comma (in module raylib)": [[6, "raylib.KEY_COMMA", false]], "key_comma (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_COMMA", false]], "key_d (in module raylib)": [[6, "raylib.KEY_D", false]], "key_d (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_D", false]], "key_delete (in module raylib)": [[6, "raylib.KEY_DELETE", false]], "key_delete (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_DELETE", false]], "key_down (in module raylib)": [[6, "raylib.KEY_DOWN", false]], "key_down (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_DOWN", false]], "key_e (in module raylib)": [[6, "raylib.KEY_E", false]], "key_e (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_E", false]], "key_eight (in module raylib)": [[6, "raylib.KEY_EIGHT", false]], "key_eight (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_EIGHT", false]], "key_end (in module raylib)": [[6, "raylib.KEY_END", false]], "key_end (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_END", false]], "key_enter (in module raylib)": [[6, "raylib.KEY_ENTER", false]], "key_enter (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_ENTER", false]], "key_equal (in module raylib)": [[6, "raylib.KEY_EQUAL", false]], "key_equal (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_EQUAL", false]], "key_escape (in module raylib)": [[6, "raylib.KEY_ESCAPE", false]], "key_escape (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_ESCAPE", false]], "key_f (in module raylib)": [[6, "raylib.KEY_F", false]], "key_f (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F", false]], "key_f1 (in module raylib)": [[6, "raylib.KEY_F1", false]], "key_f1 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F1", false]], "key_f10 (in module raylib)": [[6, "raylib.KEY_F10", false]], "key_f10 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F10", false]], "key_f11 (in module raylib)": [[6, "raylib.KEY_F11", false]], "key_f11 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F11", false]], "key_f12 (in module raylib)": [[6, "raylib.KEY_F12", false]], "key_f12 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F12", false]], "key_f2 (in module raylib)": [[6, "raylib.KEY_F2", false]], "key_f2 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F2", false]], "key_f3 (in module raylib)": [[6, "raylib.KEY_F3", false]], "key_f3 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F3", false]], "key_f4 (in module raylib)": [[6, "raylib.KEY_F4", false]], "key_f4 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F4", false]], "key_f5 (in module raylib)": [[6, "raylib.KEY_F5", false]], "key_f5 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F5", false]], "key_f6 (in module raylib)": [[6, "raylib.KEY_F6", false]], "key_f6 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F6", false]], "key_f7 (in module raylib)": [[6, "raylib.KEY_F7", false]], "key_f7 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F7", false]], "key_f8 (in module raylib)": [[6, "raylib.KEY_F8", false]], "key_f8 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F8", false]], "key_f9 (in module raylib)": [[6, "raylib.KEY_F9", false]], "key_f9 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_F9", false]], "key_five (in module raylib)": [[6, "raylib.KEY_FIVE", false]], "key_five (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_FIVE", false]], "key_four (in module raylib)": [[6, "raylib.KEY_FOUR", false]], "key_four (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_FOUR", false]], "key_g (in module raylib)": [[6, "raylib.KEY_G", false]], "key_g (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_G", false]], "key_grave (in module raylib)": [[6, "raylib.KEY_GRAVE", false]], "key_grave (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_GRAVE", false]], "key_h (in module raylib)": [[6, "raylib.KEY_H", false]], "key_h (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_H", false]], "key_home (in module raylib)": [[6, "raylib.KEY_HOME", false]], "key_home (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_HOME", false]], "key_i (in module raylib)": [[6, "raylib.KEY_I", false]], "key_i (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_I", false]], "key_insert (in module raylib)": [[6, "raylib.KEY_INSERT", false]], "key_insert (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_INSERT", false]], "key_j (in module raylib)": [[6, "raylib.KEY_J", false]], "key_j (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_J", false]], "key_k (in module raylib)": [[6, "raylib.KEY_K", false]], "key_k (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_K", false]], "key_kb_menu (in module raylib)": [[6, "raylib.KEY_KB_MENU", false]], "key_kb_menu (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KB_MENU", false]], "key_kp_0 (in module raylib)": [[6, "raylib.KEY_KP_0", false]], "key_kp_0 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_0", false]], "key_kp_1 (in module raylib)": [[6, "raylib.KEY_KP_1", false]], "key_kp_1 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_1", false]], "key_kp_2 (in module raylib)": [[6, "raylib.KEY_KP_2", false]], "key_kp_2 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_2", false]], "key_kp_3 (in module raylib)": [[6, "raylib.KEY_KP_3", false]], "key_kp_3 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_3", false]], "key_kp_4 (in module raylib)": [[6, "raylib.KEY_KP_4", false]], "key_kp_4 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_4", false]], "key_kp_5 (in module raylib)": [[6, "raylib.KEY_KP_5", false]], "key_kp_5 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_5", false]], "key_kp_6 (in module raylib)": [[6, "raylib.KEY_KP_6", false]], "key_kp_6 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_6", false]], "key_kp_7 (in module raylib)": [[6, "raylib.KEY_KP_7", false]], "key_kp_7 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_7", false]], "key_kp_8 (in module raylib)": [[6, "raylib.KEY_KP_8", false]], "key_kp_8 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_8", false]], "key_kp_9 (in module raylib)": [[6, "raylib.KEY_KP_9", false]], "key_kp_9 (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_9", false]], "key_kp_add (in module raylib)": [[6, "raylib.KEY_KP_ADD", false]], "key_kp_add (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_ADD", false]], "key_kp_decimal (in module raylib)": [[6, "raylib.KEY_KP_DECIMAL", false]], "key_kp_decimal (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_DECIMAL", false]], "key_kp_divide (in module raylib)": [[6, "raylib.KEY_KP_DIVIDE", false]], "key_kp_divide (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_DIVIDE", false]], "key_kp_enter (in module raylib)": [[6, "raylib.KEY_KP_ENTER", false]], "key_kp_enter (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_ENTER", false]], "key_kp_equal (in module raylib)": [[6, "raylib.KEY_KP_EQUAL", false]], "key_kp_equal (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_EQUAL", false]], "key_kp_multiply (in module raylib)": [[6, "raylib.KEY_KP_MULTIPLY", false]], "key_kp_multiply (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_MULTIPLY", false]], "key_kp_subtract (in module raylib)": [[6, "raylib.KEY_KP_SUBTRACT", false]], "key_kp_subtract (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_KP_SUBTRACT", false]], "key_l (in module raylib)": [[6, "raylib.KEY_L", false]], "key_l (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_L", false]], "key_left (in module raylib)": [[6, "raylib.KEY_LEFT", false]], "key_left (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_LEFT", false]], "key_left_alt (in module raylib)": [[6, "raylib.KEY_LEFT_ALT", false]], "key_left_alt (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_LEFT_ALT", false]], "key_left_bracket (in module raylib)": [[6, "raylib.KEY_LEFT_BRACKET", false]], "key_left_bracket (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_LEFT_BRACKET", false]], "key_left_control (in module raylib)": [[6, "raylib.KEY_LEFT_CONTROL", false]], "key_left_control (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_LEFT_CONTROL", false]], "key_left_shift (in module raylib)": [[6, "raylib.KEY_LEFT_SHIFT", false]], "key_left_shift (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_LEFT_SHIFT", false]], "key_left_super (in module raylib)": [[6, "raylib.KEY_LEFT_SUPER", false]], "key_left_super (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_LEFT_SUPER", false]], "key_m (in module raylib)": [[6, "raylib.KEY_M", false]], "key_m (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_M", false]], "key_menu (in module raylib)": [[6, "raylib.KEY_MENU", false]], "key_menu (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_MENU", false]], "key_minus (in module raylib)": [[6, "raylib.KEY_MINUS", false]], "key_minus (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_MINUS", false]], "key_n (in module raylib)": [[6, "raylib.KEY_N", false]], "key_n (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_N", false]], "key_nine (in module raylib)": [[6, "raylib.KEY_NINE", false]], "key_nine (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_NINE", false]], "key_null (in module raylib)": [[6, "raylib.KEY_NULL", false]], "key_null (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_NULL", false]], "key_num_lock (in module raylib)": [[6, "raylib.KEY_NUM_LOCK", false]], "key_num_lock (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_NUM_LOCK", false]], "key_o (in module raylib)": [[6, "raylib.KEY_O", false]], "key_o (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_O", false]], "key_one (in module raylib)": [[6, "raylib.KEY_ONE", false]], "key_one (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_ONE", false]], "key_p (in module raylib)": [[6, "raylib.KEY_P", false]], "key_p (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_P", false]], "key_page_down (in module raylib)": [[6, "raylib.KEY_PAGE_DOWN", false]], "key_page_down (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_PAGE_DOWN", false]], "key_page_up (in module raylib)": [[6, "raylib.KEY_PAGE_UP", false]], "key_page_up (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_PAGE_UP", false]], "key_pause (in module raylib)": [[6, "raylib.KEY_PAUSE", false]], "key_pause (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_PAUSE", false]], "key_period (in module raylib)": [[6, "raylib.KEY_PERIOD", false]], "key_period (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_PERIOD", false]], "key_print_screen (in module raylib)": [[6, "raylib.KEY_PRINT_SCREEN", false]], "key_print_screen (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_PRINT_SCREEN", false]], "key_q (in module raylib)": [[6, "raylib.KEY_Q", false]], "key_q (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_Q", false]], "key_r (in module raylib)": [[6, "raylib.KEY_R", false]], "key_r (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_R", false]], "key_right (in module raylib)": [[6, "raylib.KEY_RIGHT", false]], "key_right (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_RIGHT", false]], "key_right_alt (in module raylib)": [[6, "raylib.KEY_RIGHT_ALT", false]], "key_right_alt (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_RIGHT_ALT", false]], "key_right_bracket (in module raylib)": [[6, "raylib.KEY_RIGHT_BRACKET", false]], "key_right_bracket (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_RIGHT_BRACKET", false]], "key_right_control (in module raylib)": [[6, "raylib.KEY_RIGHT_CONTROL", false]], "key_right_control (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_RIGHT_CONTROL", false]], "key_right_shift (in module raylib)": [[6, "raylib.KEY_RIGHT_SHIFT", false]], "key_right_shift (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_RIGHT_SHIFT", false]], "key_right_super (in module raylib)": [[6, "raylib.KEY_RIGHT_SUPER", false]], "key_right_super (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_RIGHT_SUPER", false]], "key_s (in module raylib)": [[6, "raylib.KEY_S", false]], "key_s (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_S", false]], "key_scroll_lock (in module raylib)": [[6, "raylib.KEY_SCROLL_LOCK", false]], "key_scroll_lock (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_SCROLL_LOCK", false]], "key_semicolon (in module raylib)": [[6, "raylib.KEY_SEMICOLON", false]], "key_semicolon (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_SEMICOLON", false]], "key_seven (in module raylib)": [[6, "raylib.KEY_SEVEN", false]], "key_seven (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_SEVEN", false]], "key_six (in module raylib)": [[6, "raylib.KEY_SIX", false]], "key_six (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_SIX", false]], "key_slash (in module raylib)": [[6, "raylib.KEY_SLASH", false]], "key_slash (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_SLASH", false]], "key_space (in module raylib)": [[6, "raylib.KEY_SPACE", false]], "key_space (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_SPACE", false]], "key_t (in module raylib)": [[6, "raylib.KEY_T", false]], "key_t (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_T", false]], "key_tab (in module raylib)": [[6, "raylib.KEY_TAB", false]], "key_tab (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_TAB", false]], "key_three (in module raylib)": [[6, "raylib.KEY_THREE", false]], "key_three (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_THREE", false]], "key_two (in module raylib)": [[6, "raylib.KEY_TWO", false]], "key_two (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_TWO", false]], "key_u (in module raylib)": [[6, "raylib.KEY_U", false]], "key_u (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_U", false]], "key_up (in module raylib)": [[6, "raylib.KEY_UP", false]], "key_up (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_UP", false]], "key_v (in module raylib)": [[6, "raylib.KEY_V", false]], "key_v (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_V", false]], "key_volume_down (in module raylib)": [[6, "raylib.KEY_VOLUME_DOWN", false]], "key_volume_down (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_VOLUME_DOWN", false]], "key_volume_up (in module raylib)": [[6, "raylib.KEY_VOLUME_UP", false]], "key_volume_up (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_VOLUME_UP", false]], "key_w (in module raylib)": [[6, "raylib.KEY_W", false]], "key_w (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_W", false]], "key_x (in module raylib)": [[6, "raylib.KEY_X", false]], "key_x (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_X", false]], "key_y (in module raylib)": [[6, "raylib.KEY_Y", false]], "key_y (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_Y", false]], "key_z (in module raylib)": [[6, "raylib.KEY_Z", false]], "key_z (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_Z", false]], "key_zero (in module raylib)": [[6, "raylib.KEY_ZERO", false]], "key_zero (pyray.keyboardkey attribute)": [[5, "pyray.KeyboardKey.KEY_ZERO", false]], "keyboardkey (class in pyray)": [[5, "pyray.KeyboardKey", false]], "keyboardkey (in module raylib)": [[6, "raylib.KeyboardKey", false]], "label (in module raylib)": [[6, "raylib.LABEL", false]], "label (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.LABEL", false]], "layout (pyray.npatchinfo attribute)": [[5, "pyray.NPatchInfo.layout", false]], "layout (raylib.npatchinfo attribute)": [[6, "raylib.NPatchInfo.layout", false]], "left (pyray.npatchinfo attribute)": [[5, "pyray.NPatchInfo.left", false]], "left (raylib.npatchinfo attribute)": [[6, "raylib.NPatchInfo.left", false]], "leftlenscenter (pyray.vrstereoconfig attribute)": [[5, "pyray.VrStereoConfig.leftLensCenter", false]], "leftlenscenter (raylib.vrstereoconfig attribute)": [[6, "raylib.VrStereoConfig.leftLensCenter", false]], "leftscreencenter (pyray.vrstereoconfig attribute)": [[5, "pyray.VrStereoConfig.leftScreenCenter", false]], "leftscreencenter (raylib.vrstereoconfig attribute)": [[6, "raylib.VrStereoConfig.leftScreenCenter", false]], "lensdistortionvalues (pyray.vrdeviceinfo attribute)": [[5, "pyray.VrDeviceInfo.lensDistortionValues", false]], "lensdistortionvalues (raylib.vrdeviceinfo attribute)": [[6, "raylib.VrDeviceInfo.lensDistortionValues", false]], "lensseparationdistance (pyray.vrdeviceinfo attribute)": [[5, "pyray.VrDeviceInfo.lensSeparationDistance", false]], "lensseparationdistance (raylib.vrdeviceinfo attribute)": [[6, "raylib.VrDeviceInfo.lensSeparationDistance", false]], "lerp() (in module pyray)": [[5, "pyray.lerp", false]], "lerp() (in module raylib)": [[6, "raylib.Lerp", false]], "lightgray (in module pyray)": [[5, "pyray.LIGHTGRAY", false]], "lightgray (in module raylib)": [[6, "raylib.LIGHTGRAY", false]], "lime (in module pyray)": [[5, "pyray.LIME", false]], "lime (in module raylib)": [[6, "raylib.LIME", false]], "line_color (in module raylib)": [[6, "raylib.LINE_COLOR", false]], "line_color (pyray.guidefaultproperty attribute)": [[5, "pyray.GuiDefaultProperty.LINE_COLOR", false]], "list_items_border_width (in module raylib)": [[6, "raylib.LIST_ITEMS_BORDER_WIDTH", false]], "list_items_border_width (pyray.guilistviewproperty attribute)": [[5, "pyray.GuiListViewProperty.LIST_ITEMS_BORDER_WIDTH", false]], "list_items_height (in module raylib)": [[6, "raylib.LIST_ITEMS_HEIGHT", false]], "list_items_height (pyray.guilistviewproperty attribute)": [[5, "pyray.GuiListViewProperty.LIST_ITEMS_HEIGHT", false]], "list_items_spacing (in module raylib)": [[6, "raylib.LIST_ITEMS_SPACING", false]], "list_items_spacing (pyray.guilistviewproperty attribute)": [[5, "pyray.GuiListViewProperty.LIST_ITEMS_SPACING", false]], "listview (in module raylib)": [[6, "raylib.LISTVIEW", false]], "listview (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.LISTVIEW", false]], "load_audio_stream() (in module pyray)": [[5, "pyray.load_audio_stream", false]], "load_automation_event_list() (in module pyray)": [[5, "pyray.load_automation_event_list", false]], "load_codepoints() (in module pyray)": [[5, "pyray.load_codepoints", false]], "load_directory_files() (in module pyray)": [[5, "pyray.load_directory_files", false]], "load_directory_files_ex() (in module pyray)": [[5, "pyray.load_directory_files_ex", false]], "load_dropped_files() (in module pyray)": [[5, "pyray.load_dropped_files", false]], "load_file_data() (in module pyray)": [[5, "pyray.load_file_data", false]], "load_file_text() (in module pyray)": [[5, "pyray.load_file_text", false]], "load_font() (in module pyray)": [[5, "pyray.load_font", false]], "load_font_data() (in module pyray)": [[5, "pyray.load_font_data", false]], "load_font_ex() (in module pyray)": [[5, "pyray.load_font_ex", false]], "load_font_from_image() (in module pyray)": [[5, "pyray.load_font_from_image", false]], "load_font_from_memory() (in module pyray)": [[5, "pyray.load_font_from_memory", false]], "load_image() (in module pyray)": [[5, "pyray.load_image", false]], "load_image_anim() (in module pyray)": [[5, "pyray.load_image_anim", false]], "load_image_anim_from_memory() (in module pyray)": [[5, "pyray.load_image_anim_from_memory", false]], "load_image_colors() (in module pyray)": [[5, "pyray.load_image_colors", false]], "load_image_from_memory() (in module pyray)": [[5, "pyray.load_image_from_memory", false]], "load_image_from_screen() (in module pyray)": [[5, "pyray.load_image_from_screen", false]], "load_image_from_texture() (in module pyray)": [[5, "pyray.load_image_from_texture", false]], "load_image_palette() (in module pyray)": [[5, "pyray.load_image_palette", false]], "load_image_raw() (in module pyray)": [[5, "pyray.load_image_raw", false]], "load_material_default() (in module pyray)": [[5, "pyray.load_material_default", false]], "load_materials() (in module pyray)": [[5, "pyray.load_materials", false]], "load_model() (in module pyray)": [[5, "pyray.load_model", false]], "load_model_animations() (in module pyray)": [[5, "pyray.load_model_animations", false]], "load_model_from_mesh() (in module pyray)": [[5, "pyray.load_model_from_mesh", false]], "load_music_stream() (in module pyray)": [[5, "pyray.load_music_stream", false]], "load_music_stream_from_memory() (in module pyray)": [[5, "pyray.load_music_stream_from_memory", false]], "load_random_sequence() (in module pyray)": [[5, "pyray.load_random_sequence", false]], "load_render_texture() (in module pyray)": [[5, "pyray.load_render_texture", false]], "load_shader() (in module pyray)": [[5, "pyray.load_shader", false]], "load_shader_from_memory() (in module pyray)": [[5, "pyray.load_shader_from_memory", false]], "load_sound() (in module pyray)": [[5, "pyray.load_sound", false]], "load_sound_alias() (in module pyray)": [[5, "pyray.load_sound_alias", false]], "load_sound_from_wave() (in module pyray)": [[5, "pyray.load_sound_from_wave", false]], "load_texture() (in module pyray)": [[5, "pyray.load_texture", false]], "load_texture_cubemap() (in module pyray)": [[5, "pyray.load_texture_cubemap", false]], "load_texture_from_image() (in module pyray)": [[5, "pyray.load_texture_from_image", false]], "load_utf8() (in module pyray)": [[5, "pyray.load_utf8", false]], "load_vr_stereo_config() (in module pyray)": [[5, "pyray.load_vr_stereo_config", false]], "load_wave() (in module pyray)": [[5, "pyray.load_wave", false]], "load_wave_from_memory() (in module pyray)": [[5, "pyray.load_wave_from_memory", false]], "load_wave_samples() (in module pyray)": [[5, "pyray.load_wave_samples", false]], "loadaudiostream() (in module raylib)": [[6, "raylib.LoadAudioStream", false]], "loadautomationeventlist() (in module raylib)": [[6, "raylib.LoadAutomationEventList", false]], "loadcodepoints() (in module raylib)": [[6, "raylib.LoadCodepoints", false]], "loaddirectoryfiles() (in module raylib)": [[6, "raylib.LoadDirectoryFiles", false]], "loaddirectoryfilesex() (in module raylib)": [[6, "raylib.LoadDirectoryFilesEx", false]], "loaddroppedfiles() (in module raylib)": [[6, "raylib.LoadDroppedFiles", false]], "loadfiledata() (in module raylib)": [[6, "raylib.LoadFileData", false]], "loadfiletext() (in module raylib)": [[6, "raylib.LoadFileText", false]], "loadfont() (in module raylib)": [[6, "raylib.LoadFont", false]], "loadfontdata() (in module raylib)": [[6, "raylib.LoadFontData", false]], "loadfontex() (in module raylib)": [[6, "raylib.LoadFontEx", false]], "loadfontfromimage() (in module raylib)": [[6, "raylib.LoadFontFromImage", false]], "loadfontfrommemory() (in module raylib)": [[6, "raylib.LoadFontFromMemory", false]], "loadimage() (in module raylib)": [[6, "raylib.LoadImage", false]], "loadimageanim() (in module raylib)": [[6, "raylib.LoadImageAnim", false]], "loadimageanimfrommemory() (in module raylib)": [[6, "raylib.LoadImageAnimFromMemory", false]], "loadimagecolors() (in module raylib)": [[6, "raylib.LoadImageColors", false]], "loadimagefrommemory() (in module raylib)": [[6, "raylib.LoadImageFromMemory", false]], "loadimagefromscreen() (in module raylib)": [[6, "raylib.LoadImageFromScreen", false]], "loadimagefromtexture() (in module raylib)": [[6, "raylib.LoadImageFromTexture", false]], "loadimagepalette() (in module raylib)": [[6, "raylib.LoadImagePalette", false]], "loadimageraw() (in module raylib)": [[6, "raylib.LoadImageRaw", false]], "loadmaterialdefault() (in module raylib)": [[6, "raylib.LoadMaterialDefault", false]], "loadmaterials() (in module raylib)": [[6, "raylib.LoadMaterials", false]], "loadmodel() (in module raylib)": [[6, "raylib.LoadModel", false]], "loadmodelanimations() (in module raylib)": [[6, "raylib.LoadModelAnimations", false]], "loadmodelfrommesh() (in module raylib)": [[6, "raylib.LoadModelFromMesh", false]], "loadmusicstream() (in module raylib)": [[6, "raylib.LoadMusicStream", false]], "loadmusicstreamfrommemory() (in module raylib)": [[6, "raylib.LoadMusicStreamFromMemory", false]], "loadrandomsequence() (in module raylib)": [[6, "raylib.LoadRandomSequence", false]], "loadrendertexture() (in module raylib)": [[6, "raylib.LoadRenderTexture", false]], "loadshader() (in module raylib)": [[6, "raylib.LoadShader", false]], "loadshaderfrommemory() (in module raylib)": [[6, "raylib.LoadShaderFromMemory", false]], "loadsound() (in module raylib)": [[6, "raylib.LoadSound", false]], "loadsoundalias() (in module raylib)": [[6, "raylib.LoadSoundAlias", false]], "loadsoundfromwave() (in module raylib)": [[6, "raylib.LoadSoundFromWave", false]], "loadtexture() (in module raylib)": [[6, "raylib.LoadTexture", false]], "loadtexturecubemap() (in module raylib)": [[6, "raylib.LoadTextureCubemap", false]], "loadtexturefromimage() (in module raylib)": [[6, "raylib.LoadTextureFromImage", false]], "loadutf8() (in module raylib)": [[6, "raylib.LoadUTF8", false]], "loadvrstereoconfig() (in module raylib)": [[6, "raylib.LoadVrStereoConfig", false]], "loadwave() (in module raylib)": [[6, "raylib.LoadWave", false]], "loadwavefrommemory() (in module raylib)": [[6, "raylib.LoadWaveFromMemory", false]], "loadwavesamples() (in module raylib)": [[6, "raylib.LoadWaveSamples", false]], "locs (pyray.shader attribute)": [[5, "pyray.Shader.locs", false]], "locs (raylib.shader attribute)": [[6, "raylib.Shader.locs", false]], "log_all (in module raylib)": [[6, "raylib.LOG_ALL", false]], "log_all (pyray.traceloglevel attribute)": [[5, "pyray.TraceLogLevel.LOG_ALL", false]], "log_debug (in module raylib)": [[6, "raylib.LOG_DEBUG", false]], "log_debug (pyray.traceloglevel attribute)": [[5, "pyray.TraceLogLevel.LOG_DEBUG", false]], "log_error (in module raylib)": [[6, "raylib.LOG_ERROR", false]], "log_error (pyray.traceloglevel attribute)": [[5, "pyray.TraceLogLevel.LOG_ERROR", false]], "log_fatal (in module raylib)": [[6, "raylib.LOG_FATAL", false]], "log_fatal (pyray.traceloglevel attribute)": [[5, "pyray.TraceLogLevel.LOG_FATAL", false]], "log_info (in module raylib)": [[6, "raylib.LOG_INFO", false]], "log_info (pyray.traceloglevel attribute)": [[5, "pyray.TraceLogLevel.LOG_INFO", false]], "log_none (in module raylib)": [[6, "raylib.LOG_NONE", false]], "log_none (pyray.traceloglevel attribute)": [[5, "pyray.TraceLogLevel.LOG_NONE", false]], "log_trace (in module raylib)": [[6, "raylib.LOG_TRACE", false]], "log_trace (pyray.traceloglevel attribute)": [[5, "pyray.TraceLogLevel.LOG_TRACE", false]], "log_warning (in module raylib)": [[6, "raylib.LOG_WARNING", false]], "log_warning (pyray.traceloglevel attribute)": [[5, "pyray.TraceLogLevel.LOG_WARNING", false]], "looping (pyray.music attribute)": [[5, "pyray.Music.looping", false]], "looping (raylib.music attribute)": [[6, "raylib.Music.looping", false]], "m0 (pyray.matrix attribute)": [[5, "pyray.Matrix.m0", false]], "m0 (raylib.matrix attribute)": [[6, "raylib.Matrix.m0", false]], "m00 (pyray.matrix2x2 attribute)": [[5, "pyray.Matrix2x2.m00", false]], "m00 (raylib.matrix2x2 attribute)": [[6, "raylib.Matrix2x2.m00", false]], "m01 (pyray.matrix2x2 attribute)": [[5, "pyray.Matrix2x2.m01", false]], "m01 (raylib.matrix2x2 attribute)": [[6, "raylib.Matrix2x2.m01", false]], "m1 (pyray.matrix attribute)": [[5, "pyray.Matrix.m1", false]], "m1 (raylib.matrix attribute)": [[6, "raylib.Matrix.m1", false]], "m10 (pyray.matrix attribute)": [[5, "pyray.Matrix.m10", false]], "m10 (pyray.matrix2x2 attribute)": [[5, "pyray.Matrix2x2.m10", false]], "m10 (raylib.matrix attribute)": [[6, "raylib.Matrix.m10", false]], "m10 (raylib.matrix2x2 attribute)": [[6, "raylib.Matrix2x2.m10", false]], "m11 (pyray.matrix attribute)": [[5, "pyray.Matrix.m11", false]], "m11 (pyray.matrix2x2 attribute)": [[5, "pyray.Matrix2x2.m11", false]], "m11 (raylib.matrix attribute)": [[6, "raylib.Matrix.m11", false]], "m11 (raylib.matrix2x2 attribute)": [[6, "raylib.Matrix2x2.m11", false]], "m12 (pyray.matrix attribute)": [[5, "pyray.Matrix.m12", false]], "m12 (raylib.matrix attribute)": [[6, "raylib.Matrix.m12", false]], "m13 (pyray.matrix attribute)": [[5, "pyray.Matrix.m13", false]], "m13 (raylib.matrix attribute)": [[6, "raylib.Matrix.m13", false]], "m14 (pyray.matrix attribute)": [[5, "pyray.Matrix.m14", false]], "m14 (raylib.matrix attribute)": [[6, "raylib.Matrix.m14", false]], "m15 (pyray.matrix attribute)": [[5, "pyray.Matrix.m15", false]], "m15 (raylib.matrix attribute)": [[6, "raylib.Matrix.m15", false]], "m2 (pyray.matrix attribute)": [[5, "pyray.Matrix.m2", false]], "m2 (raylib.matrix attribute)": [[6, "raylib.Matrix.m2", false]], "m3 (pyray.matrix attribute)": [[5, "pyray.Matrix.m3", false]], "m3 (raylib.matrix attribute)": [[6, "raylib.Matrix.m3", false]], "m4 (pyray.matrix attribute)": [[5, "pyray.Matrix.m4", false]], "m4 (raylib.matrix attribute)": [[6, "raylib.Matrix.m4", false]], "m5 (pyray.matrix attribute)": [[5, "pyray.Matrix.m5", false]], "m5 (raylib.matrix attribute)": [[6, "raylib.Matrix.m5", false]], "m6 (pyray.matrix attribute)": [[5, "pyray.Matrix.m6", false]], "m6 (raylib.matrix attribute)": [[6, "raylib.Matrix.m6", false]], "m7 (pyray.matrix attribute)": [[5, "pyray.Matrix.m7", false]], "m7 (raylib.matrix attribute)": [[6, "raylib.Matrix.m7", false]], "m8 (pyray.matrix attribute)": [[5, "pyray.Matrix.m8", false]], "m8 (raylib.matrix attribute)": [[6, "raylib.Matrix.m8", false]], "m9 (pyray.matrix attribute)": [[5, "pyray.Matrix.m9", false]], "m9 (raylib.matrix attribute)": [[6, "raylib.Matrix.m9", false]], "magenta (in module pyray)": [[5, "pyray.MAGENTA", false]], "magenta (in module raylib)": [[6, "raylib.MAGENTA", false]], "make_directory() (in module pyray)": [[5, "pyray.make_directory", false]], "makedirectory() (in module raylib)": [[6, "raylib.MakeDirectory", false]], "maps (pyray.material attribute)": [[5, "pyray.Material.maps", false]], "maps (raylib.material attribute)": [[6, "raylib.Material.maps", false]], "maroon (in module pyray)": [[5, "pyray.MAROON", false]], "maroon (in module raylib)": [[6, "raylib.MAROON", false]], "mass (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.mass", false]], "mass (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.mass", false]], "material (class in pyray)": [[5, "pyray.Material", false]], "material (class in raylib)": [[6, "raylib.Material", false]], "material_map_albedo (in module raylib)": [[6, "raylib.MATERIAL_MAP_ALBEDO", false]], "material_map_albedo (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_ALBEDO", false]], "material_map_brdf (in module raylib)": [[6, "raylib.MATERIAL_MAP_BRDF", false]], "material_map_brdf (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_BRDF", false]], "material_map_cubemap (in module raylib)": [[6, "raylib.MATERIAL_MAP_CUBEMAP", false]], "material_map_cubemap (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_CUBEMAP", false]], "material_map_emission (in module raylib)": [[6, "raylib.MATERIAL_MAP_EMISSION", false]], "material_map_emission (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_EMISSION", false]], "material_map_height (in module raylib)": [[6, "raylib.MATERIAL_MAP_HEIGHT", false]], "material_map_height (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_HEIGHT", false]], "material_map_irradiance (in module raylib)": [[6, "raylib.MATERIAL_MAP_IRRADIANCE", false]], "material_map_irradiance (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_IRRADIANCE", false]], "material_map_metalness (in module raylib)": [[6, "raylib.MATERIAL_MAP_METALNESS", false]], "material_map_metalness (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_METALNESS", false]], "material_map_normal (in module raylib)": [[6, "raylib.MATERIAL_MAP_NORMAL", false]], "material_map_normal (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_NORMAL", false]], "material_map_occlusion (in module raylib)": [[6, "raylib.MATERIAL_MAP_OCCLUSION", false]], "material_map_occlusion (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_OCCLUSION", false]], "material_map_prefilter (in module raylib)": [[6, "raylib.MATERIAL_MAP_PREFILTER", false]], "material_map_prefilter (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_PREFILTER", false]], "material_map_roughness (in module raylib)": [[6, "raylib.MATERIAL_MAP_ROUGHNESS", false]], "material_map_roughness (pyray.materialmapindex attribute)": [[5, "pyray.MaterialMapIndex.MATERIAL_MAP_ROUGHNESS", false]], "materialcount (pyray.model attribute)": [[5, "pyray.Model.materialCount", false]], "materialcount (raylib.model attribute)": [[6, "raylib.Model.materialCount", false]], "materialmap (class in pyray)": [[5, "pyray.MaterialMap", false]], "materialmap (class in raylib)": [[6, "raylib.MaterialMap", false]], "materialmapindex (class in pyray)": [[5, "pyray.MaterialMapIndex", false]], "materialmapindex (in module raylib)": [[6, "raylib.MaterialMapIndex", false]], "materials (pyray.model attribute)": [[5, "pyray.Model.materials", false]], "materials (raylib.model attribute)": [[6, "raylib.Model.materials", false]], "matrix (class in pyray)": [[5, "pyray.Matrix", false]], "matrix (class in raylib)": [[6, "raylib.Matrix", false]], "matrix2x2 (class in pyray)": [[5, "pyray.Matrix2x2", false]], "matrix2x2 (class in raylib)": [[6, "raylib.Matrix2x2", false]], "matrix_add() (in module pyray)": [[5, "pyray.matrix_add", false]], "matrix_decompose() (in module pyray)": [[5, "pyray.matrix_decompose", false]], "matrix_determinant() (in module pyray)": [[5, "pyray.matrix_determinant", false]], "matrix_frustum() (in module pyray)": [[5, "pyray.matrix_frustum", false]], "matrix_identity() (in module pyray)": [[5, "pyray.matrix_identity", false]], "matrix_invert() (in module pyray)": [[5, "pyray.matrix_invert", false]], "matrix_look_at() (in module pyray)": [[5, "pyray.matrix_look_at", false]], "matrix_multiply() (in module pyray)": [[5, "pyray.matrix_multiply", false]], "matrix_ortho() (in module pyray)": [[5, "pyray.matrix_ortho", false]], "matrix_perspective() (in module pyray)": [[5, "pyray.matrix_perspective", false]], "matrix_rotate() (in module pyray)": [[5, "pyray.matrix_rotate", false]], "matrix_rotate_x() (in module pyray)": [[5, "pyray.matrix_rotate_x", false]], "matrix_rotate_xyz() (in module pyray)": [[5, "pyray.matrix_rotate_xyz", false]], "matrix_rotate_y() (in module pyray)": [[5, "pyray.matrix_rotate_y", false]], "matrix_rotate_z() (in module pyray)": [[5, "pyray.matrix_rotate_z", false]], "matrix_rotate_zyx() (in module pyray)": [[5, "pyray.matrix_rotate_zyx", false]], "matrix_scale() (in module pyray)": [[5, "pyray.matrix_scale", false]], "matrix_subtract() (in module pyray)": [[5, "pyray.matrix_subtract", false]], "matrix_to_float_v() (in module pyray)": [[5, "pyray.matrix_to_float_v", false]], "matrix_trace() (in module pyray)": [[5, "pyray.matrix_trace", false]], "matrix_translate() (in module pyray)": [[5, "pyray.matrix_translate", false]], "matrix_transpose() (in module pyray)": [[5, "pyray.matrix_transpose", false]], "matrixadd() (in module raylib)": [[6, "raylib.MatrixAdd", false]], "matrixdecompose() (in module raylib)": [[6, "raylib.MatrixDecompose", false]], "matrixdeterminant() (in module raylib)": [[6, "raylib.MatrixDeterminant", false]], "matrixfrustum() (in module raylib)": [[6, "raylib.MatrixFrustum", false]], "matrixidentity() (in module raylib)": [[6, "raylib.MatrixIdentity", false]], "matrixinvert() (in module raylib)": [[6, "raylib.MatrixInvert", false]], "matrixlookat() (in module raylib)": [[6, "raylib.MatrixLookAt", false]], "matrixmultiply() (in module raylib)": [[6, "raylib.MatrixMultiply", false]], "matrixortho() (in module raylib)": [[6, "raylib.MatrixOrtho", false]], "matrixperspective() (in module raylib)": [[6, "raylib.MatrixPerspective", false]], "matrixrotate() (in module raylib)": [[6, "raylib.MatrixRotate", false]], "matrixrotatex() (in module raylib)": [[6, "raylib.MatrixRotateX", false]], "matrixrotatexyz() (in module raylib)": [[6, "raylib.MatrixRotateXYZ", false]], "matrixrotatey() (in module raylib)": [[6, "raylib.MatrixRotateY", false]], "matrixrotatez() (in module raylib)": [[6, "raylib.MatrixRotateZ", false]], "matrixrotatezyx() (in module raylib)": [[6, "raylib.MatrixRotateZYX", false]], "matrixscale() (in module raylib)": [[6, "raylib.MatrixScale", false]], "matrixsubtract() (in module raylib)": [[6, "raylib.MatrixSubtract", false]], "matrixtofloatv() (in module raylib)": [[6, "raylib.MatrixToFloatV", false]], "matrixtrace() (in module raylib)": [[6, "raylib.MatrixTrace", false]], "matrixtranslate() (in module raylib)": [[6, "raylib.MatrixTranslate", false]], "matrixtranspose() (in module raylib)": [[6, "raylib.MatrixTranspose", false]], "max (pyray.boundingbox attribute)": [[5, "pyray.BoundingBox.max", false]], "max (raylib.boundingbox attribute)": [[6, "raylib.BoundingBox.max", false]], "maximize_window() (in module pyray)": [[5, "pyray.maximize_window", false]], "maximizewindow() (in module raylib)": [[6, "raylib.MaximizeWindow", false]], "measure_text() (in module pyray)": [[5, "pyray.measure_text", false]], "measure_text_ex() (in module pyray)": [[5, "pyray.measure_text_ex", false]], "measuretext() (in module raylib)": [[6, "raylib.MeasureText", false]], "measuretextex() (in module raylib)": [[6, "raylib.MeasureTextEx", false]], "mem_alloc() (in module pyray)": [[5, "pyray.mem_alloc", false]], "mem_free() (in module pyray)": [[5, "pyray.mem_free", false]], "mem_realloc() (in module pyray)": [[5, "pyray.mem_realloc", false]], "memalloc() (in module raylib)": [[6, "raylib.MemAlloc", false]], "memfree() (in module raylib)": [[6, "raylib.MemFree", false]], "memrealloc() (in module raylib)": [[6, "raylib.MemRealloc", false]], "mesh (class in pyray)": [[5, "pyray.Mesh", false]], "mesh (class in raylib)": [[6, "raylib.Mesh", false]], "meshcount (pyray.model attribute)": [[5, "pyray.Model.meshCount", false]], "meshcount (raylib.model attribute)": [[6, "raylib.Model.meshCount", false]], "meshes (pyray.model attribute)": [[5, "pyray.Model.meshes", false]], "meshes (raylib.model attribute)": [[6, "raylib.Model.meshes", false]], "meshmaterial (pyray.model attribute)": [[5, "pyray.Model.meshMaterial", false]], "meshmaterial (raylib.model attribute)": [[6, "raylib.Model.meshMaterial", false]], "min (pyray.boundingbox attribute)": [[5, "pyray.BoundingBox.min", false]], "min (raylib.boundingbox attribute)": [[6, "raylib.BoundingBox.min", false]], "minimize_window() (in module pyray)": [[5, "pyray.minimize_window", false]], "minimizewindow() (in module raylib)": [[6, "raylib.MinimizeWindow", false]], "mipmaps (pyray.image attribute)": [[5, "pyray.Image.mipmaps", false]], "mipmaps (pyray.texture attribute)": [[5, "pyray.Texture.mipmaps", false]], "mipmaps (pyray.texture2d attribute)": [[5, "pyray.Texture2D.mipmaps", false]], "mipmaps (raylib.image attribute)": [[6, "raylib.Image.mipmaps", false]], "mipmaps (raylib.texture attribute)": [[6, "raylib.Texture.mipmaps", false]], "mipmaps (raylib.texture2d attribute)": [[6, "raylib.Texture2D.mipmaps", false]], "mipmaps (raylib.texturecubemap attribute)": [[6, "raylib.TextureCubemap.mipmaps", false]], "mode (pyray.rldrawcall attribute)": [[5, "pyray.rlDrawCall.mode", false]], "mode (raylib.rldrawcall attribute)": [[6, "raylib.rlDrawCall.mode", false]], "model (class in pyray)": [[5, "pyray.Model", false]], "model (class in raylib)": [[6, "raylib.Model", false]], "modelanimation (class in pyray)": [[5, "pyray.ModelAnimation", false]], "modelanimation (class in raylib)": [[6, "raylib.ModelAnimation", false]], "module": [[5, "module-pyray", false], [6, "module-raylib", false]], "mouse_button_back (in module raylib)": [[6, "raylib.MOUSE_BUTTON_BACK", false]], "mouse_button_back (pyray.mousebutton attribute)": [[5, "pyray.MouseButton.MOUSE_BUTTON_BACK", false]], "mouse_button_extra (in module raylib)": [[6, "raylib.MOUSE_BUTTON_EXTRA", false]], "mouse_button_extra (pyray.mousebutton attribute)": [[5, "pyray.MouseButton.MOUSE_BUTTON_EXTRA", false]], "mouse_button_forward (in module raylib)": [[6, "raylib.MOUSE_BUTTON_FORWARD", false]], "mouse_button_forward (pyray.mousebutton attribute)": [[5, "pyray.MouseButton.MOUSE_BUTTON_FORWARD", false]], "mouse_button_left (in module raylib)": [[6, "raylib.MOUSE_BUTTON_LEFT", false]], "mouse_button_left (pyray.mousebutton attribute)": [[5, "pyray.MouseButton.MOUSE_BUTTON_LEFT", false]], "mouse_button_middle (in module raylib)": [[6, "raylib.MOUSE_BUTTON_MIDDLE", false]], "mouse_button_middle (pyray.mousebutton attribute)": [[5, "pyray.MouseButton.MOUSE_BUTTON_MIDDLE", false]], "mouse_button_right (in module raylib)": [[6, "raylib.MOUSE_BUTTON_RIGHT", false]], "mouse_button_right (pyray.mousebutton attribute)": [[5, "pyray.MouseButton.MOUSE_BUTTON_RIGHT", false]], "mouse_button_side (in module raylib)": [[6, "raylib.MOUSE_BUTTON_SIDE", false]], "mouse_button_side (pyray.mousebutton attribute)": [[5, "pyray.MouseButton.MOUSE_BUTTON_SIDE", false]], "mouse_cursor_arrow (in module raylib)": [[6, "raylib.MOUSE_CURSOR_ARROW", false]], "mouse_cursor_arrow (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_ARROW", false]], "mouse_cursor_crosshair (in module raylib)": [[6, "raylib.MOUSE_CURSOR_CROSSHAIR", false]], "mouse_cursor_crosshair (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_CROSSHAIR", false]], "mouse_cursor_default (in module raylib)": [[6, "raylib.MOUSE_CURSOR_DEFAULT", false]], "mouse_cursor_default (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_DEFAULT", false]], "mouse_cursor_ibeam (in module raylib)": [[6, "raylib.MOUSE_CURSOR_IBEAM", false]], "mouse_cursor_ibeam (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_IBEAM", false]], "mouse_cursor_not_allowed (in module raylib)": [[6, "raylib.MOUSE_CURSOR_NOT_ALLOWED", false]], "mouse_cursor_not_allowed (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_NOT_ALLOWED", false]], "mouse_cursor_pointing_hand (in module raylib)": [[6, "raylib.MOUSE_CURSOR_POINTING_HAND", false]], "mouse_cursor_pointing_hand (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_POINTING_HAND", false]], "mouse_cursor_resize_all (in module raylib)": [[6, "raylib.MOUSE_CURSOR_RESIZE_ALL", false]], "mouse_cursor_resize_all (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_RESIZE_ALL", false]], "mouse_cursor_resize_ew (in module raylib)": [[6, "raylib.MOUSE_CURSOR_RESIZE_EW", false]], "mouse_cursor_resize_ew (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_RESIZE_EW", false]], "mouse_cursor_resize_nesw (in module raylib)": [[6, "raylib.MOUSE_CURSOR_RESIZE_NESW", false]], "mouse_cursor_resize_nesw (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_RESIZE_NESW", false]], "mouse_cursor_resize_ns (in module raylib)": [[6, "raylib.MOUSE_CURSOR_RESIZE_NS", false]], "mouse_cursor_resize_ns (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_RESIZE_NS", false]], "mouse_cursor_resize_nwse (in module raylib)": [[6, "raylib.MOUSE_CURSOR_RESIZE_NWSE", false]], "mouse_cursor_resize_nwse (pyray.mousecursor attribute)": [[5, "pyray.MouseCursor.MOUSE_CURSOR_RESIZE_NWSE", false]], "mousebutton (class in pyray)": [[5, "pyray.MouseButton", false]], "mousebutton (in module raylib)": [[6, "raylib.MouseButton", false]], "mousecursor (class in pyray)": [[5, "pyray.MouseCursor", false]], "mousecursor (in module raylib)": [[6, "raylib.MouseCursor", false]], "music (class in pyray)": [[5, "pyray.Music", false]], "music (class in raylib)": [[6, "raylib.Music", false]], "name (pyray.boneinfo attribute)": [[5, "pyray.BoneInfo.name", false]], "name (pyray.modelanimation attribute)": [[5, "pyray.ModelAnimation.name", false]], "name (raylib.boneinfo attribute)": [[6, "raylib.BoneInfo.name", false]], "name (raylib.modelanimation attribute)": [[6, "raylib.ModelAnimation.name", false]], "normal (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.normal", false]], "normal (pyray.raycollision attribute)": [[5, "pyray.RayCollision.normal", false]], "normal (raylib.physicsmanifolddata attribute)": [[6, "raylib.PhysicsManifoldData.normal", false]], "normal (raylib.raycollision attribute)": [[6, "raylib.RayCollision.normal", false]], "normalize() (in module pyray)": [[5, "pyray.normalize", false]], "normalize() (in module raylib)": [[6, "raylib.Normalize", false]], "normals (pyray.mesh attribute)": [[5, "pyray.Mesh.normals", false]], "normals (pyray.physicsvertexdata attribute)": [[5, "pyray.PhysicsVertexData.normals", false]], "normals (pyray.rlvertexbuffer attribute)": [[5, "pyray.rlVertexBuffer.normals", false]], "normals (raylib.mesh attribute)": [[6, "raylib.Mesh.normals", false]], "normals (raylib.physicsvertexdata attribute)": [[6, "raylib.PhysicsVertexData.normals", false]], "normals (raylib.rlvertexbuffer attribute)": [[6, "raylib.rlVertexBuffer.normals", false]], "npatch_nine_patch (in module raylib)": [[6, "raylib.NPATCH_NINE_PATCH", false]], "npatch_nine_patch (pyray.npatchlayout attribute)": [[5, "pyray.NPatchLayout.NPATCH_NINE_PATCH", false]], "npatch_three_patch_horizontal (in module raylib)": [[6, "raylib.NPATCH_THREE_PATCH_HORIZONTAL", false]], "npatch_three_patch_horizontal (pyray.npatchlayout attribute)": [[5, "pyray.NPatchLayout.NPATCH_THREE_PATCH_HORIZONTAL", false]], "npatch_three_patch_vertical (in module raylib)": [[6, "raylib.NPATCH_THREE_PATCH_VERTICAL", false]], "npatch_three_patch_vertical (pyray.npatchlayout attribute)": [[5, "pyray.NPatchLayout.NPATCH_THREE_PATCH_VERTICAL", false]], "npatchinfo (class in pyray)": [[5, "pyray.NPatchInfo", false]], "npatchinfo (class in raylib)": [[6, "raylib.NPatchInfo", false]], "npatchlayout (class in pyray)": [[5, "pyray.NPatchLayout", false]], "npatchlayout (in module raylib)": [[6, "raylib.NPatchLayout", false]], "offset (pyray.camera2d attribute)": [[5, "pyray.Camera2D.offset", false]], "offset (raylib.camera2d attribute)": [[6, "raylib.Camera2D.offset", false]], "offsetx (pyray.glyphinfo attribute)": [[5, "pyray.GlyphInfo.offsetX", false]], "offsetx (raylib.glyphinfo attribute)": [[6, "raylib.GlyphInfo.offsetX", false]], "offsety (pyray.glyphinfo attribute)": [[5, "pyray.GlyphInfo.offsetY", false]], "offsety (raylib.glyphinfo attribute)": [[6, "raylib.GlyphInfo.offsetY", false]], "open_url() (in module pyray)": [[5, "pyray.open_url", false]], "openurl() (in module raylib)": [[6, "raylib.OpenURL", false]], "orange (in module pyray)": [[5, "pyray.ORANGE", false]], "orange (in module raylib)": [[6, "raylib.ORANGE", false]], "orient (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.orient", false]], "orient (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.orient", false]], "params (pyray.automationevent attribute)": [[5, "pyray.AutomationEvent.params", false]], "params (pyray.material attribute)": [[5, "pyray.Material.params", false]], "params (raylib.automationevent attribute)": [[6, "raylib.AutomationEvent.params", false]], "params (raylib.material attribute)": [[6, "raylib.Material.params", false]], "parent (pyray.boneinfo attribute)": [[5, "pyray.BoneInfo.parent", false]], "parent (raylib.boneinfo attribute)": [[6, "raylib.BoneInfo.parent", false]], "paths (pyray.filepathlist attribute)": [[5, "pyray.FilePathList.paths", false]], "paths (raylib.filepathlist attribute)": [[6, "raylib.FilePathList.paths", false]], "pause_audio_stream() (in module pyray)": [[5, "pyray.pause_audio_stream", false]], "pause_music_stream() (in module pyray)": [[5, "pyray.pause_music_stream", false]], "pause_sound() (in module pyray)": [[5, "pyray.pause_sound", false]], "pauseaudiostream() (in module raylib)": [[6, "raylib.PauseAudioStream", false]], "pausemusicstream() (in module raylib)": [[6, "raylib.PauseMusicStream", false]], "pausesound() (in module raylib)": [[6, "raylib.PauseSound", false]], "penetration (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.penetration", false]], "penetration (raylib.physicsmanifolddata attribute)": [[6, "raylib.PhysicsManifoldData.penetration", false]], "physics_add_force() (in module pyray)": [[5, "pyray.physics_add_force", false]], "physics_add_torque() (in module pyray)": [[5, "pyray.physics_add_torque", false]], "physics_circle (in module raylib)": [[6, "raylib.PHYSICS_CIRCLE", false]], "physics_polygon (in module raylib)": [[6, "raylib.PHYSICS_POLYGON", false]], "physics_shatter() (in module pyray)": [[5, "pyray.physics_shatter", false]], "physicsaddforce() (in module raylib)": [[6, "raylib.PhysicsAddForce", false]], "physicsaddtorque() (in module raylib)": [[6, "raylib.PhysicsAddTorque", false]], "physicsbodydata (class in pyray)": [[5, "pyray.PhysicsBodyData", false]], "physicsbodydata (class in raylib)": [[6, "raylib.PhysicsBodyData", false]], "physicsmanifolddata (class in pyray)": [[5, "pyray.PhysicsManifoldData", false]], "physicsmanifolddata (class in raylib)": [[6, "raylib.PhysicsManifoldData", false]], "physicsshape (class in pyray)": [[5, "pyray.PhysicsShape", false]], "physicsshape (class in raylib)": [[6, "raylib.PhysicsShape", false]], "physicsshapetype (in module raylib)": [[6, "raylib.PhysicsShapeType", false]], "physicsshatter() (in module raylib)": [[6, "raylib.PhysicsShatter", false]], "physicsvertexdata (class in pyray)": [[5, "pyray.PhysicsVertexData", false]], "physicsvertexdata (class in raylib)": [[6, "raylib.PhysicsVertexData", false]], "pink (in module pyray)": [[5, "pyray.PINK", false]], "pink (in module raylib)": [[6, "raylib.PINK", false]], "pixelformat (class in pyray)": [[5, "pyray.PixelFormat", false]], "pixelformat (in module raylib)": [[6, "raylib.PixelFormat", false]], "pixelformat_compressed_astc_4x4_rgba (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA", false]], "pixelformat_compressed_astc_4x4_rgba (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA", false]], "pixelformat_compressed_astc_8x8_rgba (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA", false]], "pixelformat_compressed_astc_8x8_rgba (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA", false]], "pixelformat_compressed_dxt1_rgb (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_DXT1_RGB", false]], "pixelformat_compressed_dxt1_rgb (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_DXT1_RGB", false]], "pixelformat_compressed_dxt1_rgba (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_DXT1_RGBA", false]], "pixelformat_compressed_dxt1_rgba (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_DXT1_RGBA", false]], "pixelformat_compressed_dxt3_rgba (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_DXT3_RGBA", false]], "pixelformat_compressed_dxt3_rgba (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_DXT3_RGBA", false]], "pixelformat_compressed_dxt5_rgba (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_DXT5_RGBA", false]], "pixelformat_compressed_dxt5_rgba (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_DXT5_RGBA", false]], "pixelformat_compressed_etc1_rgb (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_ETC1_RGB", false]], "pixelformat_compressed_etc1_rgb (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_ETC1_RGB", false]], "pixelformat_compressed_etc2_eac_rgba (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA", false]], "pixelformat_compressed_etc2_eac_rgba (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA", false]], "pixelformat_compressed_etc2_rgb (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_ETC2_RGB", false]], "pixelformat_compressed_etc2_rgb (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_ETC2_RGB", false]], "pixelformat_compressed_pvrt_rgb (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_PVRT_RGB", false]], "pixelformat_compressed_pvrt_rgb (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_PVRT_RGB", false]], "pixelformat_compressed_pvrt_rgba (in module raylib)": [[6, "raylib.PIXELFORMAT_COMPRESSED_PVRT_RGBA", false]], "pixelformat_compressed_pvrt_rgba (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_COMPRESSED_PVRT_RGBA", false]], "pixelformat_uncompressed_gray_alpha (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA", false]], "pixelformat_uncompressed_gray_alpha (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA", false]], "pixelformat_uncompressed_grayscale (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE", false]], "pixelformat_uncompressed_grayscale (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE", false]], "pixelformat_uncompressed_r16 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R16", false]], "pixelformat_uncompressed_r16 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R16", false]], "pixelformat_uncompressed_r16g16b16 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R16G16B16", false]], "pixelformat_uncompressed_r16g16b16 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R16G16B16", false]], "pixelformat_uncompressed_r16g16b16a16 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R16G16B16A16", false]], "pixelformat_uncompressed_r16g16b16a16 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R16G16B16A16", false]], "pixelformat_uncompressed_r32 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R32", false]], "pixelformat_uncompressed_r32 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R32", false]], "pixelformat_uncompressed_r32g32b32 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R32G32B32", false]], "pixelformat_uncompressed_r32g32b32 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R32G32B32", false]], "pixelformat_uncompressed_r32g32b32a32 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32", false]], "pixelformat_uncompressed_r32g32b32a32 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32", false]], "pixelformat_uncompressed_r4g4b4a4 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R4G4B4A4", false]], "pixelformat_uncompressed_r4g4b4a4 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R4G4B4A4", false]], "pixelformat_uncompressed_r5g5b5a1 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R5G5B5A1", false]], "pixelformat_uncompressed_r5g5b5a1 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R5G5B5A1", false]], "pixelformat_uncompressed_r5g6b5 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R5G6B5", false]], "pixelformat_uncompressed_r5g6b5 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R5G6B5", false]], "pixelformat_uncompressed_r8g8b8 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R8G8B8", false]], "pixelformat_uncompressed_r8g8b8 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8", false]], "pixelformat_uncompressed_r8g8b8a8 (in module raylib)": [[6, "raylib.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8", false]], "pixelformat_uncompressed_r8g8b8a8 (pyray.pixelformat attribute)": [[5, "pyray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8", false]], "pixels (raylib.glfwimage attribute)": [[6, "raylib.GLFWimage.pixels", false]], "play_audio_stream() (in module pyray)": [[5, "pyray.play_audio_stream", false]], "play_automation_event() (in module pyray)": [[5, "pyray.play_automation_event", false]], "play_music_stream() (in module pyray)": [[5, "pyray.play_music_stream", false]], "play_sound() (in module pyray)": [[5, "pyray.play_sound", false]], "playaudiostream() (in module raylib)": [[6, "raylib.PlayAudioStream", false]], "playautomationevent() (in module raylib)": [[6, "raylib.PlayAutomationEvent", false]], "playmusicstream() (in module raylib)": [[6, "raylib.PlayMusicStream", false]], "playsound() (in module raylib)": [[6, "raylib.PlaySound", false]], "point (pyray.raycollision attribute)": [[5, "pyray.RayCollision.point", false]], "point (raylib.raycollision attribute)": [[6, "raylib.RayCollision.point", false]], "poll_input_events() (in module pyray)": [[5, "pyray.poll_input_events", false]], "pollinputevents() (in module raylib)": [[6, "raylib.PollInputEvents", false]], "position (pyray.camera3d attribute)": [[5, "pyray.Camera3D.position", false]], "position (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.position", false]], "position (pyray.ray attribute)": [[5, "pyray.Ray.position", false]], "position (raylib.camera attribute)": [[6, "raylib.Camera.position", false]], "position (raylib.camera3d attribute)": [[6, "raylib.Camera3D.position", false]], "position (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.position", false]], "position (raylib.ray attribute)": [[6, "raylib.Ray.position", false]], "positions (pyray.physicsvertexdata attribute)": [[5, "pyray.PhysicsVertexData.positions", false]], "positions (raylib.physicsvertexdata attribute)": [[6, "raylib.PhysicsVertexData.positions", false]], "processor (pyray.audiostream attribute)": [[5, "pyray.AudioStream.processor", false]], "processor (raylib.audiostream attribute)": [[6, "raylib.AudioStream.processor", false]], "progress_padding (in module raylib)": [[6, "raylib.PROGRESS_PADDING", false]], "progress_padding (pyray.guiprogressbarproperty attribute)": [[5, "pyray.GuiProgressBarProperty.PROGRESS_PADDING", false]], "progressbar (in module raylib)": [[6, "raylib.PROGRESSBAR", false]], "progressbar (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.PROGRESSBAR", false]], "projection (pyray.camera3d attribute)": [[5, "pyray.Camera3D.projection", false]], "projection (pyray.vrstereoconfig attribute)": [[5, "pyray.VrStereoConfig.projection", false]], "projection (raylib.camera attribute)": [[6, "raylib.Camera.projection", false]], "projection (raylib.camera3d attribute)": [[6, "raylib.Camera3D.projection", false]], "projection (raylib.vrstereoconfig attribute)": [[6, "raylib.VrStereoConfig.projection", false]], "propertyid (pyray.guistyleprop attribute)": [[5, "pyray.GuiStyleProp.propertyId", false]], "propertyid (raylib.guistyleprop attribute)": [[6, "raylib.GuiStyleProp.propertyId", false]], "propertyvalue (pyray.guistyleprop attribute)": [[5, "pyray.GuiStyleProp.propertyValue", false]], "propertyvalue (raylib.guistyleprop attribute)": [[6, "raylib.GuiStyleProp.propertyValue", false]], "purple (in module pyray)": [[5, "pyray.PURPLE", false]], "purple (in module raylib)": [[6, "raylib.PURPLE", false]], "pyray": [[5, "module-pyray", false]], "quaternion (class in raylib)": [[6, "raylib.Quaternion", false]], "quaternion_add() (in module pyray)": [[5, "pyray.quaternion_add", false]], "quaternion_add_value() (in module pyray)": [[5, "pyray.quaternion_add_value", false]], "quaternion_cubic_hermite_spline() (in module pyray)": [[5, "pyray.quaternion_cubic_hermite_spline", false]], "quaternion_divide() (in module pyray)": [[5, "pyray.quaternion_divide", false]], "quaternion_equals() (in module pyray)": [[5, "pyray.quaternion_equals", false]], "quaternion_from_axis_angle() (in module pyray)": [[5, "pyray.quaternion_from_axis_angle", false]], "quaternion_from_euler() (in module pyray)": [[5, "pyray.quaternion_from_euler", false]], "quaternion_from_matrix() (in module pyray)": [[5, "pyray.quaternion_from_matrix", false]], "quaternion_from_vector3_to_vector3() (in module pyray)": [[5, "pyray.quaternion_from_vector3_to_vector3", false]], "quaternion_identity() (in module pyray)": [[5, "pyray.quaternion_identity", false]], "quaternion_invert() (in module pyray)": [[5, "pyray.quaternion_invert", false]], "quaternion_length() (in module pyray)": [[5, "pyray.quaternion_length", false]], "quaternion_lerp() (in module pyray)": [[5, "pyray.quaternion_lerp", false]], "quaternion_multiply() (in module pyray)": [[5, "pyray.quaternion_multiply", false]], "quaternion_nlerp() (in module pyray)": [[5, "pyray.quaternion_nlerp", false]], "quaternion_normalize() (in module pyray)": [[5, "pyray.quaternion_normalize", false]], "quaternion_scale() (in module pyray)": [[5, "pyray.quaternion_scale", false]], "quaternion_slerp() (in module pyray)": [[5, "pyray.quaternion_slerp", false]], "quaternion_subtract() (in module pyray)": [[5, "pyray.quaternion_subtract", false]], "quaternion_subtract_value() (in module pyray)": [[5, "pyray.quaternion_subtract_value", false]], "quaternion_to_axis_angle() (in module pyray)": [[5, "pyray.quaternion_to_axis_angle", false]], "quaternion_to_euler() (in module pyray)": [[5, "pyray.quaternion_to_euler", false]], "quaternion_to_matrix() (in module pyray)": [[5, "pyray.quaternion_to_matrix", false]], "quaternion_transform() (in module pyray)": [[5, "pyray.quaternion_transform", false]], "quaternionadd() (in module raylib)": [[6, "raylib.QuaternionAdd", false]], "quaternionaddvalue() (in module raylib)": [[6, "raylib.QuaternionAddValue", false]], "quaternioncubichermitespline() (in module raylib)": [[6, "raylib.QuaternionCubicHermiteSpline", false]], "quaterniondivide() (in module raylib)": [[6, "raylib.QuaternionDivide", false]], "quaternionequals() (in module raylib)": [[6, "raylib.QuaternionEquals", false]], "quaternionfromaxisangle() (in module raylib)": [[6, "raylib.QuaternionFromAxisAngle", false]], "quaternionfromeuler() (in module raylib)": [[6, "raylib.QuaternionFromEuler", false]], "quaternionfrommatrix() (in module raylib)": [[6, "raylib.QuaternionFromMatrix", false]], "quaternionfromvector3tovector3() (in module raylib)": [[6, "raylib.QuaternionFromVector3ToVector3", false]], "quaternionidentity() (in module raylib)": [[6, "raylib.QuaternionIdentity", false]], "quaternioninvert() (in module raylib)": [[6, "raylib.QuaternionInvert", false]], "quaternionlength() (in module raylib)": [[6, "raylib.QuaternionLength", false]], "quaternionlerp() (in module raylib)": [[6, "raylib.QuaternionLerp", false]], "quaternionmultiply() (in module raylib)": [[6, "raylib.QuaternionMultiply", false]], "quaternionnlerp() (in module raylib)": [[6, "raylib.QuaternionNlerp", false]], "quaternionnormalize() (in module raylib)": [[6, "raylib.QuaternionNormalize", false]], "quaternionscale() (in module raylib)": [[6, "raylib.QuaternionScale", false]], "quaternionslerp() (in module raylib)": [[6, "raylib.QuaternionSlerp", false]], "quaternionsubtract() (in module raylib)": [[6, "raylib.QuaternionSubtract", false]], "quaternionsubtractvalue() (in module raylib)": [[6, "raylib.QuaternionSubtractValue", false]], "quaterniontoaxisangle() (in module raylib)": [[6, "raylib.QuaternionToAxisAngle", false]], "quaterniontoeuler() (in module raylib)": [[6, "raylib.QuaternionToEuler", false]], "quaterniontomatrix() (in module raylib)": [[6, "raylib.QuaternionToMatrix", false]], "quaterniontransform() (in module raylib)": [[6, "raylib.QuaternionTransform", false]], "r (pyray.color attribute)": [[5, "pyray.Color.r", false]], "r (raylib.color attribute)": [[6, "raylib.Color.r", false]], "radius (pyray.physicsshape attribute)": [[5, "pyray.PhysicsShape.radius", false]], "radius (raylib.physicsshape attribute)": [[6, "raylib.PhysicsShape.radius", false]], "raudiobuffer (class in raylib)": [[6, "raylib.rAudioBuffer", false]], "raudioprocessor (class in raylib)": [[6, "raylib.rAudioProcessor", false]], "ray (class in pyray)": [[5, "pyray.Ray", false]], "ray (class in raylib)": [[6, "raylib.Ray", false]], "raycollision (class in pyray)": [[5, "pyray.RayCollision", false]], "raycollision (class in raylib)": [[6, "raylib.RayCollision", false]], "raylib": [[6, "module-raylib", false]], "raywhite (in module pyray)": [[5, "pyray.RAYWHITE", false]], "raywhite (in module raylib)": [[6, "raylib.RAYWHITE", false]], "reallocate (raylib.glfwallocator attribute)": [[6, "raylib.GLFWallocator.reallocate", false]], "recs (pyray.font attribute)": [[5, "pyray.Font.recs", false]], "recs (raylib.font attribute)": [[6, "raylib.Font.recs", false]], "rectangle (class in pyray)": [[5, "pyray.Rectangle", false]], "rectangle (class in raylib)": [[6, "raylib.Rectangle", false]], "red (in module pyray)": [[5, "pyray.RED", false]], "red (in module raylib)": [[6, "raylib.RED", false]], "red (raylib.glfwgammaramp attribute)": [[6, "raylib.GLFWgammaramp.red", false]], "redbits (raylib.glfwvidmode attribute)": [[6, "raylib.GLFWvidmode.redBits", false]], "refreshrate (raylib.glfwvidmode attribute)": [[6, "raylib.GLFWvidmode.refreshRate", false]], "remap() (in module pyray)": [[5, "pyray.remap", false]], "remap() (in module raylib)": [[6, "raylib.Remap", false]], "rendertexture (class in pyray)": [[5, "pyray.RenderTexture", false]], "rendertexture (class in raylib)": [[6, "raylib.RenderTexture", false]], "rendertexture2d (class in raylib)": [[6, "raylib.RenderTexture2D", false]], "reset_physics() (in module pyray)": [[5, "pyray.reset_physics", false]], "resetphysics() (in module raylib)": [[6, "raylib.ResetPhysics", false]], "restitution (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.restitution", false]], "restitution (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.restitution", false]], "restitution (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.restitution", false]], "restitution (raylib.physicsmanifolddata attribute)": [[6, "raylib.PhysicsManifoldData.restitution", false]], "restore_window() (in module pyray)": [[5, "pyray.restore_window", false]], "restorewindow() (in module raylib)": [[6, "raylib.RestoreWindow", false]], "resume_audio_stream() (in module pyray)": [[5, "pyray.resume_audio_stream", false]], "resume_music_stream() (in module pyray)": [[5, "pyray.resume_music_stream", false]], "resume_sound() (in module pyray)": [[5, "pyray.resume_sound", false]], "resumeaudiostream() (in module raylib)": [[6, "raylib.ResumeAudioStream", false]], "resumemusicstream() (in module raylib)": [[6, "raylib.ResumeMusicStream", false]], "resumesound() (in module raylib)": [[6, "raylib.ResumeSound", false]], "right (pyray.npatchinfo attribute)": [[5, "pyray.NPatchInfo.right", false]], "right (raylib.npatchinfo attribute)": [[6, "raylib.NPatchInfo.right", false]], "rightlenscenter (pyray.vrstereoconfig attribute)": [[5, "pyray.VrStereoConfig.rightLensCenter", false]], "rightlenscenter (raylib.vrstereoconfig attribute)": [[6, "raylib.VrStereoConfig.rightLensCenter", false]], "rightscreencenter (pyray.vrstereoconfig attribute)": [[5, "pyray.VrStereoConfig.rightScreenCenter", false]], "rightscreencenter (raylib.vrstereoconfig attribute)": [[6, "raylib.VrStereoConfig.rightScreenCenter", false]], "rl (in module raylib)": [[6, "raylib.rl", false]], "rl_active_draw_buffers() (in module pyray)": [[5, "pyray.rl_active_draw_buffers", false]], "rl_active_texture_slot() (in module pyray)": [[5, "pyray.rl_active_texture_slot", false]], "rl_attachment_color_channel0 (in module raylib)": [[6, "raylib.RL_ATTACHMENT_COLOR_CHANNEL0", false]], "rl_attachment_color_channel0 (pyray.rlframebufferattachtype attribute)": [[5, "pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL0", false]], "rl_attachment_color_channel1 (in module raylib)": [[6, "raylib.RL_ATTACHMENT_COLOR_CHANNEL1", false]], "rl_attachment_color_channel1 (pyray.rlframebufferattachtype attribute)": [[5, "pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL1", false]], "rl_attachment_color_channel2 (in module raylib)": [[6, "raylib.RL_ATTACHMENT_COLOR_CHANNEL2", false]], "rl_attachment_color_channel2 (pyray.rlframebufferattachtype attribute)": [[5, "pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL2", false]], "rl_attachment_color_channel3 (in module raylib)": [[6, "raylib.RL_ATTACHMENT_COLOR_CHANNEL3", false]], "rl_attachment_color_channel3 (pyray.rlframebufferattachtype attribute)": [[5, "pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL3", false]], "rl_attachment_color_channel4 (in module raylib)": [[6, "raylib.RL_ATTACHMENT_COLOR_CHANNEL4", false]], "rl_attachment_color_channel4 (pyray.rlframebufferattachtype attribute)": [[5, "pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL4", false]], "rl_attachment_color_channel5 (in module raylib)": [[6, "raylib.RL_ATTACHMENT_COLOR_CHANNEL5", false]], "rl_attachment_color_channel5 (pyray.rlframebufferattachtype attribute)": [[5, "pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL5", false]], "rl_attachment_color_channel6 (in module raylib)": [[6, "raylib.RL_ATTACHMENT_COLOR_CHANNEL6", false]], "rl_attachment_color_channel6 (pyray.rlframebufferattachtype attribute)": [[5, "pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL6", false]], "rl_attachment_color_channel7 (in module raylib)": [[6, "raylib.RL_ATTACHMENT_COLOR_CHANNEL7", false]], "rl_attachment_color_channel7 (pyray.rlframebufferattachtype attribute)": [[5, "pyray.rlFramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL7", false]], "rl_attachment_cubemap_negative_x (in module raylib)": [[6, "raylib.RL_ATTACHMENT_CUBEMAP_NEGATIVE_X", false]], "rl_attachment_cubemap_negative_x (pyray.rlframebufferattachtexturetype attribute)": [[5, "pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_NEGATIVE_X", false]], "rl_attachment_cubemap_negative_y (in module raylib)": [[6, "raylib.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y", false]], "rl_attachment_cubemap_negative_y (pyray.rlframebufferattachtexturetype attribute)": [[5, "pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y", false]], "rl_attachment_cubemap_negative_z (in module raylib)": [[6, "raylib.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z", false]], "rl_attachment_cubemap_negative_z (pyray.rlframebufferattachtexturetype attribute)": [[5, "pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z", false]], "rl_attachment_cubemap_positive_x (in module raylib)": [[6, "raylib.RL_ATTACHMENT_CUBEMAP_POSITIVE_X", false]], "rl_attachment_cubemap_positive_x (pyray.rlframebufferattachtexturetype attribute)": [[5, "pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_POSITIVE_X", false]], "rl_attachment_cubemap_positive_y (in module raylib)": [[6, "raylib.RL_ATTACHMENT_CUBEMAP_POSITIVE_Y", false]], "rl_attachment_cubemap_positive_y (pyray.rlframebufferattachtexturetype attribute)": [[5, "pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_POSITIVE_Y", false]], "rl_attachment_cubemap_positive_z (in module raylib)": [[6, "raylib.RL_ATTACHMENT_CUBEMAP_POSITIVE_Z", false]], "rl_attachment_cubemap_positive_z (pyray.rlframebufferattachtexturetype attribute)": [[5, "pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_POSITIVE_Z", false]], "rl_attachment_depth (in module raylib)": [[6, "raylib.RL_ATTACHMENT_DEPTH", false]], "rl_attachment_depth (pyray.rlframebufferattachtype attribute)": [[5, "pyray.rlFramebufferAttachType.RL_ATTACHMENT_DEPTH", false]], "rl_attachment_renderbuffer (in module raylib)": [[6, "raylib.RL_ATTACHMENT_RENDERBUFFER", false]], "rl_attachment_renderbuffer (pyray.rlframebufferattachtexturetype attribute)": [[5, "pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_RENDERBUFFER", false]], "rl_attachment_stencil (in module raylib)": [[6, "raylib.RL_ATTACHMENT_STENCIL", false]], "rl_attachment_stencil (pyray.rlframebufferattachtype attribute)": [[5, "pyray.rlFramebufferAttachType.RL_ATTACHMENT_STENCIL", false]], "rl_attachment_texture2d (in module raylib)": [[6, "raylib.RL_ATTACHMENT_TEXTURE2D", false]], "rl_attachment_texture2d (pyray.rlframebufferattachtexturetype attribute)": [[5, "pyray.rlFramebufferAttachTextureType.RL_ATTACHMENT_TEXTURE2D", false]], "rl_begin() (in module pyray)": [[5, "pyray.rl_begin", false]], "rl_bind_framebuffer() (in module pyray)": [[5, "pyray.rl_bind_framebuffer", false]], "rl_bind_image_texture() (in module pyray)": [[5, "pyray.rl_bind_image_texture", false]], "rl_bind_shader_buffer() (in module pyray)": [[5, "pyray.rl_bind_shader_buffer", false]], "rl_blend_add_colors (in module raylib)": [[6, "raylib.RL_BLEND_ADD_COLORS", false]], "rl_blend_add_colors (pyray.rlblendmode attribute)": [[5, "pyray.rlBlendMode.RL_BLEND_ADD_COLORS", false]], "rl_blend_additive (in module raylib)": [[6, "raylib.RL_BLEND_ADDITIVE", false]], "rl_blend_additive (pyray.rlblendmode attribute)": [[5, "pyray.rlBlendMode.RL_BLEND_ADDITIVE", false]], "rl_blend_alpha (in module raylib)": [[6, "raylib.RL_BLEND_ALPHA", false]], "rl_blend_alpha (pyray.rlblendmode attribute)": [[5, "pyray.rlBlendMode.RL_BLEND_ALPHA", false]], "rl_blend_alpha_premultiply (in module raylib)": [[6, "raylib.RL_BLEND_ALPHA_PREMULTIPLY", false]], "rl_blend_alpha_premultiply (pyray.rlblendmode attribute)": [[5, "pyray.rlBlendMode.RL_BLEND_ALPHA_PREMULTIPLY", false]], "rl_blend_custom (in module raylib)": [[6, "raylib.RL_BLEND_CUSTOM", false]], "rl_blend_custom (pyray.rlblendmode attribute)": [[5, "pyray.rlBlendMode.RL_BLEND_CUSTOM", false]], "rl_blend_custom_separate (in module raylib)": [[6, "raylib.RL_BLEND_CUSTOM_SEPARATE", false]], "rl_blend_custom_separate (pyray.rlblendmode attribute)": [[5, "pyray.rlBlendMode.RL_BLEND_CUSTOM_SEPARATE", false]], "rl_blend_multiplied (in module raylib)": [[6, "raylib.RL_BLEND_MULTIPLIED", false]], "rl_blend_multiplied (pyray.rlblendmode attribute)": [[5, "pyray.rlBlendMode.RL_BLEND_MULTIPLIED", false]], "rl_blend_subtract_colors (in module raylib)": [[6, "raylib.RL_BLEND_SUBTRACT_COLORS", false]], "rl_blend_subtract_colors (pyray.rlblendmode attribute)": [[5, "pyray.rlBlendMode.RL_BLEND_SUBTRACT_COLORS", false]], "rl_blit_framebuffer() (in module pyray)": [[5, "pyray.rl_blit_framebuffer", false]], "rl_check_errors() (in module pyray)": [[5, "pyray.rl_check_errors", false]], "rl_check_render_batch_limit() (in module pyray)": [[5, "pyray.rl_check_render_batch_limit", false]], "rl_clear_color() (in module pyray)": [[5, "pyray.rl_clear_color", false]], "rl_clear_screen_buffers() (in module pyray)": [[5, "pyray.rl_clear_screen_buffers", false]], "rl_color3f() (in module pyray)": [[5, "pyray.rl_color3f", false]], "rl_color4f() (in module pyray)": [[5, "pyray.rl_color4f", false]], "rl_color4ub() (in module pyray)": [[5, "pyray.rl_color4ub", false]], "rl_color_mask() (in module pyray)": [[5, "pyray.rl_color_mask", false]], "rl_compile_shader() (in module pyray)": [[5, "pyray.rl_compile_shader", false]], "rl_compute_shader_dispatch() (in module pyray)": [[5, "pyray.rl_compute_shader_dispatch", false]], "rl_copy_shader_buffer() (in module pyray)": [[5, "pyray.rl_copy_shader_buffer", false]], "rl_cubemap_parameters() (in module pyray)": [[5, "pyray.rl_cubemap_parameters", false]], "rl_cull_face_back (in module raylib)": [[6, "raylib.RL_CULL_FACE_BACK", false]], "rl_cull_face_back (pyray.rlcullmode attribute)": [[5, "pyray.rlCullMode.RL_CULL_FACE_BACK", false]], "rl_cull_face_front (in module raylib)": [[6, "raylib.RL_CULL_FACE_FRONT", false]], "rl_cull_face_front (pyray.rlcullmode attribute)": [[5, "pyray.rlCullMode.RL_CULL_FACE_FRONT", false]], "rl_disable_backface_culling() (in module pyray)": [[5, "pyray.rl_disable_backface_culling", false]], "rl_disable_color_blend() (in module pyray)": [[5, "pyray.rl_disable_color_blend", false]], "rl_disable_depth_mask() (in module pyray)": [[5, "pyray.rl_disable_depth_mask", false]], "rl_disable_depth_test() (in module pyray)": [[5, "pyray.rl_disable_depth_test", false]], "rl_disable_framebuffer() (in module pyray)": [[5, "pyray.rl_disable_framebuffer", false]], "rl_disable_scissor_test() (in module pyray)": [[5, "pyray.rl_disable_scissor_test", false]], "rl_disable_shader() (in module pyray)": [[5, "pyray.rl_disable_shader", false]], "rl_disable_smooth_lines() (in module pyray)": [[5, "pyray.rl_disable_smooth_lines", false]], "rl_disable_stereo_render() (in module pyray)": [[5, "pyray.rl_disable_stereo_render", false]], "rl_disable_texture() (in module pyray)": [[5, "pyray.rl_disable_texture", false]], "rl_disable_texture_cubemap() (in module pyray)": [[5, "pyray.rl_disable_texture_cubemap", false]], "rl_disable_vertex_array() (in module pyray)": [[5, "pyray.rl_disable_vertex_array", false]], "rl_disable_vertex_attribute() (in module pyray)": [[5, "pyray.rl_disable_vertex_attribute", false]], "rl_disable_vertex_buffer() (in module pyray)": [[5, "pyray.rl_disable_vertex_buffer", false]], "rl_disable_vertex_buffer_element() (in module pyray)": [[5, "pyray.rl_disable_vertex_buffer_element", false]], "rl_disable_wire_mode() (in module pyray)": [[5, "pyray.rl_disable_wire_mode", false]], "rl_draw_render_batch() (in module pyray)": [[5, "pyray.rl_draw_render_batch", false]], "rl_draw_render_batch_active() (in module pyray)": [[5, "pyray.rl_draw_render_batch_active", false]], "rl_draw_vertex_array() (in module pyray)": [[5, "pyray.rl_draw_vertex_array", false]], "rl_draw_vertex_array_elements() (in module pyray)": [[5, "pyray.rl_draw_vertex_array_elements", false]], "rl_draw_vertex_array_elements_instanced() (in module pyray)": [[5, "pyray.rl_draw_vertex_array_elements_instanced", false]], "rl_draw_vertex_array_instanced() (in module pyray)": [[5, "pyray.rl_draw_vertex_array_instanced", false]], "rl_enable_backface_culling() (in module pyray)": [[5, "pyray.rl_enable_backface_culling", false]], "rl_enable_color_blend() (in module pyray)": [[5, "pyray.rl_enable_color_blend", false]], "rl_enable_depth_mask() (in module pyray)": [[5, "pyray.rl_enable_depth_mask", false]], "rl_enable_depth_test() (in module pyray)": [[5, "pyray.rl_enable_depth_test", false]], "rl_enable_framebuffer() (in module pyray)": [[5, "pyray.rl_enable_framebuffer", false]], "rl_enable_point_mode() (in module pyray)": [[5, "pyray.rl_enable_point_mode", false]], "rl_enable_scissor_test() (in module pyray)": [[5, "pyray.rl_enable_scissor_test", false]], "rl_enable_shader() (in module pyray)": [[5, "pyray.rl_enable_shader", false]], "rl_enable_smooth_lines() (in module pyray)": [[5, "pyray.rl_enable_smooth_lines", false]], "rl_enable_stereo_render() (in module pyray)": [[5, "pyray.rl_enable_stereo_render", false]], "rl_enable_texture() (in module pyray)": [[5, "pyray.rl_enable_texture", false]], "rl_enable_texture_cubemap() (in module pyray)": [[5, "pyray.rl_enable_texture_cubemap", false]], "rl_enable_vertex_array() (in module pyray)": [[5, "pyray.rl_enable_vertex_array", false]], "rl_enable_vertex_attribute() (in module pyray)": [[5, "pyray.rl_enable_vertex_attribute", false]], "rl_enable_vertex_buffer() (in module pyray)": [[5, "pyray.rl_enable_vertex_buffer", false]], "rl_enable_vertex_buffer_element() (in module pyray)": [[5, "pyray.rl_enable_vertex_buffer_element", false]], "rl_enable_wire_mode() (in module pyray)": [[5, "pyray.rl_enable_wire_mode", false]], "rl_end() (in module pyray)": [[5, "pyray.rl_end", false]], "rl_framebuffer_attach() (in module pyray)": [[5, "pyray.rl_framebuffer_attach", false]], "rl_framebuffer_complete() (in module pyray)": [[5, "pyray.rl_framebuffer_complete", false]], "rl_frustum() (in module pyray)": [[5, "pyray.rl_frustum", false]], "rl_gen_texture_mipmaps() (in module pyray)": [[5, "pyray.rl_gen_texture_mipmaps", false]], "rl_get_active_framebuffer() (in module pyray)": [[5, "pyray.rl_get_active_framebuffer", false]], "rl_get_cull_distance_far() (in module pyray)": [[5, "pyray.rl_get_cull_distance_far", false]], "rl_get_cull_distance_near() (in module pyray)": [[5, "pyray.rl_get_cull_distance_near", false]], "rl_get_framebuffer_height() (in module pyray)": [[5, "pyray.rl_get_framebuffer_height", false]], "rl_get_framebuffer_width() (in module pyray)": [[5, "pyray.rl_get_framebuffer_width", false]], "rl_get_gl_texture_formats() (in module pyray)": [[5, "pyray.rl_get_gl_texture_formats", false]], "rl_get_line_width() (in module pyray)": [[5, "pyray.rl_get_line_width", false]], "rl_get_location_attrib() (in module pyray)": [[5, "pyray.rl_get_location_attrib", false]], "rl_get_location_uniform() (in module pyray)": [[5, "pyray.rl_get_location_uniform", false]], "rl_get_matrix_modelview() (in module pyray)": [[5, "pyray.rl_get_matrix_modelview", false]], "rl_get_matrix_projection() (in module pyray)": [[5, "pyray.rl_get_matrix_projection", false]], "rl_get_matrix_projection_stereo() (in module pyray)": [[5, "pyray.rl_get_matrix_projection_stereo", false]], "rl_get_matrix_transform() (in module pyray)": [[5, "pyray.rl_get_matrix_transform", false]], "rl_get_matrix_view_offset_stereo() (in module pyray)": [[5, "pyray.rl_get_matrix_view_offset_stereo", false]], "rl_get_pixel_format_name() (in module pyray)": [[5, "pyray.rl_get_pixel_format_name", false]], "rl_get_shader_buffer_size() (in module pyray)": [[5, "pyray.rl_get_shader_buffer_size", false]], "rl_get_shader_id_default() (in module pyray)": [[5, "pyray.rl_get_shader_id_default", false]], "rl_get_shader_locs_default() (in module pyray)": [[5, "pyray.rl_get_shader_locs_default", false]], "rl_get_texture_id_default() (in module pyray)": [[5, "pyray.rl_get_texture_id_default", false]], "rl_get_version() (in module pyray)": [[5, "pyray.rl_get_version", false]], "rl_is_stereo_render_enabled() (in module pyray)": [[5, "pyray.rl_is_stereo_render_enabled", false]], "rl_load_compute_shader_program() (in module pyray)": [[5, "pyray.rl_load_compute_shader_program", false]], "rl_load_draw_cube() (in module pyray)": [[5, "pyray.rl_load_draw_cube", false]], "rl_load_draw_quad() (in module pyray)": [[5, "pyray.rl_load_draw_quad", false]], "rl_load_extensions() (in module pyray)": [[5, "pyray.rl_load_extensions", false]], "rl_load_framebuffer() (in module pyray)": [[5, "pyray.rl_load_framebuffer", false]], "rl_load_identity() (in module pyray)": [[5, "pyray.rl_load_identity", false]], "rl_load_render_batch() (in module pyray)": [[5, "pyray.rl_load_render_batch", false]], "rl_load_shader_buffer() (in module pyray)": [[5, "pyray.rl_load_shader_buffer", false]], "rl_load_shader_code() (in module pyray)": [[5, "pyray.rl_load_shader_code", false]], "rl_load_shader_program() (in module pyray)": [[5, "pyray.rl_load_shader_program", false]], "rl_load_texture() (in module pyray)": [[5, "pyray.rl_load_texture", false]], "rl_load_texture_cubemap() (in module pyray)": [[5, "pyray.rl_load_texture_cubemap", false]], "rl_load_texture_depth() (in module pyray)": [[5, "pyray.rl_load_texture_depth", false]], "rl_load_vertex_array() (in module pyray)": [[5, "pyray.rl_load_vertex_array", false]], "rl_load_vertex_buffer() (in module pyray)": [[5, "pyray.rl_load_vertex_buffer", false]], "rl_load_vertex_buffer_element() (in module pyray)": [[5, "pyray.rl_load_vertex_buffer_element", false]], "rl_log_all (in module raylib)": [[6, "raylib.RL_LOG_ALL", false]], "rl_log_all (pyray.rltraceloglevel attribute)": [[5, "pyray.rlTraceLogLevel.RL_LOG_ALL", false]], "rl_log_debug (in module raylib)": [[6, "raylib.RL_LOG_DEBUG", false]], "rl_log_debug (pyray.rltraceloglevel attribute)": [[5, "pyray.rlTraceLogLevel.RL_LOG_DEBUG", false]], "rl_log_error (in module raylib)": [[6, "raylib.RL_LOG_ERROR", false]], "rl_log_error (pyray.rltraceloglevel attribute)": [[5, "pyray.rlTraceLogLevel.RL_LOG_ERROR", false]], "rl_log_fatal (in module raylib)": [[6, "raylib.RL_LOG_FATAL", false]], "rl_log_fatal (pyray.rltraceloglevel attribute)": [[5, "pyray.rlTraceLogLevel.RL_LOG_FATAL", false]], "rl_log_info (in module raylib)": [[6, "raylib.RL_LOG_INFO", false]], "rl_log_info (pyray.rltraceloglevel attribute)": [[5, "pyray.rlTraceLogLevel.RL_LOG_INFO", false]], "rl_log_none (in module raylib)": [[6, "raylib.RL_LOG_NONE", false]], "rl_log_none (pyray.rltraceloglevel attribute)": [[5, "pyray.rlTraceLogLevel.RL_LOG_NONE", false]], "rl_log_trace (in module raylib)": [[6, "raylib.RL_LOG_TRACE", false]], "rl_log_trace (pyray.rltraceloglevel attribute)": [[5, "pyray.rlTraceLogLevel.RL_LOG_TRACE", false]], "rl_log_warning (in module raylib)": [[6, "raylib.RL_LOG_WARNING", false]], "rl_log_warning (pyray.rltraceloglevel attribute)": [[5, "pyray.rlTraceLogLevel.RL_LOG_WARNING", false]], "rl_matrix_mode() (in module pyray)": [[5, "pyray.rl_matrix_mode", false]], "rl_mult_matrixf() (in module pyray)": [[5, "pyray.rl_mult_matrixf", false]], "rl_normal3f() (in module pyray)": [[5, "pyray.rl_normal3f", false]], "rl_opengl_11 (in module raylib)": [[6, "raylib.RL_OPENGL_11", false]], "rl_opengl_11 (pyray.rlglversion attribute)": [[5, "pyray.rlGlVersion.RL_OPENGL_11", false]], "rl_opengl_21 (in module raylib)": [[6, "raylib.RL_OPENGL_21", false]], "rl_opengl_21 (pyray.rlglversion attribute)": [[5, "pyray.rlGlVersion.RL_OPENGL_21", false]], "rl_opengl_33 (in module raylib)": [[6, "raylib.RL_OPENGL_33", false]], "rl_opengl_33 (pyray.rlglversion attribute)": [[5, "pyray.rlGlVersion.RL_OPENGL_33", false]], "rl_opengl_43 (in module raylib)": [[6, "raylib.RL_OPENGL_43", false]], "rl_opengl_43 (pyray.rlglversion attribute)": [[5, "pyray.rlGlVersion.RL_OPENGL_43", false]], "rl_opengl_es_20 (in module raylib)": [[6, "raylib.RL_OPENGL_ES_20", false]], "rl_opengl_es_20 (pyray.rlglversion attribute)": [[5, "pyray.rlGlVersion.RL_OPENGL_ES_20", false]], "rl_opengl_es_30 (in module raylib)": [[6, "raylib.RL_OPENGL_ES_30", false]], "rl_opengl_es_30 (pyray.rlglversion attribute)": [[5, "pyray.rlGlVersion.RL_OPENGL_ES_30", false]], "rl_ortho() (in module pyray)": [[5, "pyray.rl_ortho", false]], "rl_pixelformat_compressed_astc_4x4_rgba (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA", false]], "rl_pixelformat_compressed_astc_4x4_rgba (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA", false]], "rl_pixelformat_compressed_astc_8x8_rgba (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA", false]], "rl_pixelformat_compressed_astc_8x8_rgba (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA", false]], "rl_pixelformat_compressed_dxt1_rgb (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_DXT1_RGB", false]], "rl_pixelformat_compressed_dxt1_rgb (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_DXT1_RGB", false]], "rl_pixelformat_compressed_dxt1_rgba (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA", false]], "rl_pixelformat_compressed_dxt1_rgba (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA", false]], "rl_pixelformat_compressed_dxt3_rgba (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA", false]], "rl_pixelformat_compressed_dxt3_rgba (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA", false]], "rl_pixelformat_compressed_dxt5_rgba (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA", false]], "rl_pixelformat_compressed_dxt5_rgba (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA", false]], "rl_pixelformat_compressed_etc1_rgb (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_ETC1_RGB", false]], "rl_pixelformat_compressed_etc1_rgb (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_ETC1_RGB", false]], "rl_pixelformat_compressed_etc2_eac_rgba (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA", false]], "rl_pixelformat_compressed_etc2_eac_rgba (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA", false]], "rl_pixelformat_compressed_etc2_rgb (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_ETC2_RGB", false]], "rl_pixelformat_compressed_etc2_rgb (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_ETC2_RGB", false]], "rl_pixelformat_compressed_pvrt_rgb (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_PVRT_RGB", false]], "rl_pixelformat_compressed_pvrt_rgb (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_PVRT_RGB", false]], "rl_pixelformat_compressed_pvrt_rgba (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA", false]], "rl_pixelformat_compressed_pvrt_rgba (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA", false]], "rl_pixelformat_uncompressed_gray_alpha (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA", false]], "rl_pixelformat_uncompressed_gray_alpha (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA", false]], "rl_pixelformat_uncompressed_grayscale (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE", false]], "rl_pixelformat_uncompressed_grayscale (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE", false]], "rl_pixelformat_uncompressed_r16 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R16", false]], "rl_pixelformat_uncompressed_r16 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R16", false]], "rl_pixelformat_uncompressed_r16g16b16 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16", false]], "rl_pixelformat_uncompressed_r16g16b16 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16", false]], "rl_pixelformat_uncompressed_r16g16b16a16 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16", false]], "rl_pixelformat_uncompressed_r16g16b16a16 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16", false]], "rl_pixelformat_uncompressed_r32 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R32", false]], "rl_pixelformat_uncompressed_r32 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R32", false]], "rl_pixelformat_uncompressed_r32g32b32 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32", false]], "rl_pixelformat_uncompressed_r32g32b32 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32", false]], "rl_pixelformat_uncompressed_r32g32b32a32 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32", false]], "rl_pixelformat_uncompressed_r32g32b32a32 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32", false]], "rl_pixelformat_uncompressed_r4g4b4a4 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4", false]], "rl_pixelformat_uncompressed_r4g4b4a4 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4", false]], "rl_pixelformat_uncompressed_r5g5b5a1 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1", false]], "rl_pixelformat_uncompressed_r5g5b5a1 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1", false]], "rl_pixelformat_uncompressed_r5g6b5 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5", false]], "rl_pixelformat_uncompressed_r5g6b5 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5", false]], "rl_pixelformat_uncompressed_r8g8b8 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8", false]], "rl_pixelformat_uncompressed_r8g8b8 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8", false]], "rl_pixelformat_uncompressed_r8g8b8a8 (in module raylib)": [[6, "raylib.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8", false]], "rl_pixelformat_uncompressed_r8g8b8a8 (pyray.rlpixelformat attribute)": [[5, "pyray.rlPixelFormat.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8", false]], "rl_pop_matrix() (in module pyray)": [[5, "pyray.rl_pop_matrix", false]], "rl_push_matrix() (in module pyray)": [[5, "pyray.rl_push_matrix", false]], "rl_read_screen_pixels() (in module pyray)": [[5, "pyray.rl_read_screen_pixels", false]], "rl_read_shader_buffer() (in module pyray)": [[5, "pyray.rl_read_shader_buffer", false]], "rl_read_texture_pixels() (in module pyray)": [[5, "pyray.rl_read_texture_pixels", false]], "rl_rotatef() (in module pyray)": [[5, "pyray.rl_rotatef", false]], "rl_scalef() (in module pyray)": [[5, "pyray.rl_scalef", false]], "rl_scissor() (in module pyray)": [[5, "pyray.rl_scissor", false]], "rl_set_blend_factors() (in module pyray)": [[5, "pyray.rl_set_blend_factors", false]], "rl_set_blend_factors_separate() (in module pyray)": [[5, "pyray.rl_set_blend_factors_separate", false]], "rl_set_blend_mode() (in module pyray)": [[5, "pyray.rl_set_blend_mode", false]], "rl_set_clip_planes() (in module pyray)": [[5, "pyray.rl_set_clip_planes", false]], "rl_set_cull_face() (in module pyray)": [[5, "pyray.rl_set_cull_face", false]], "rl_set_framebuffer_height() (in module pyray)": [[5, "pyray.rl_set_framebuffer_height", false]], "rl_set_framebuffer_width() (in module pyray)": [[5, "pyray.rl_set_framebuffer_width", false]], "rl_set_line_width() (in module pyray)": [[5, "pyray.rl_set_line_width", false]], "rl_set_matrix_modelview() (in module pyray)": [[5, "pyray.rl_set_matrix_modelview", false]], "rl_set_matrix_projection() (in module pyray)": [[5, "pyray.rl_set_matrix_projection", false]], "rl_set_matrix_projection_stereo() (in module pyray)": [[5, "pyray.rl_set_matrix_projection_stereo", false]], "rl_set_matrix_view_offset_stereo() (in module pyray)": [[5, "pyray.rl_set_matrix_view_offset_stereo", false]], "rl_set_render_batch_active() (in module pyray)": [[5, "pyray.rl_set_render_batch_active", false]], "rl_set_shader() (in module pyray)": [[5, "pyray.rl_set_shader", false]], "rl_set_texture() (in module pyray)": [[5, "pyray.rl_set_texture", false]], "rl_set_uniform() (in module pyray)": [[5, "pyray.rl_set_uniform", false]], "rl_set_uniform_matrices() (in module pyray)": [[5, "pyray.rl_set_uniform_matrices", false]], "rl_set_uniform_matrix() (in module pyray)": [[5, "pyray.rl_set_uniform_matrix", false]], "rl_set_uniform_sampler() (in module pyray)": [[5, "pyray.rl_set_uniform_sampler", false]], "rl_set_vertex_attribute() (in module pyray)": [[5, "pyray.rl_set_vertex_attribute", false]], "rl_set_vertex_attribute_default() (in module pyray)": [[5, "pyray.rl_set_vertex_attribute_default", false]], "rl_set_vertex_attribute_divisor() (in module pyray)": [[5, "pyray.rl_set_vertex_attribute_divisor", false]], "rl_shader_attrib_float (in module raylib)": [[6, "raylib.RL_SHADER_ATTRIB_FLOAT", false]], "rl_shader_attrib_float (pyray.rlshaderattributedatatype attribute)": [[5, "pyray.rlShaderAttributeDataType.RL_SHADER_ATTRIB_FLOAT", false]], "rl_shader_attrib_vec2 (in module raylib)": [[6, "raylib.RL_SHADER_ATTRIB_VEC2", false]], "rl_shader_attrib_vec2 (pyray.rlshaderattributedatatype attribute)": [[5, "pyray.rlShaderAttributeDataType.RL_SHADER_ATTRIB_VEC2", false]], "rl_shader_attrib_vec3 (in module raylib)": [[6, "raylib.RL_SHADER_ATTRIB_VEC3", false]], "rl_shader_attrib_vec3 (pyray.rlshaderattributedatatype attribute)": [[5, "pyray.rlShaderAttributeDataType.RL_SHADER_ATTRIB_VEC3", false]], "rl_shader_attrib_vec4 (in module raylib)": [[6, "raylib.RL_SHADER_ATTRIB_VEC4", false]], "rl_shader_attrib_vec4 (pyray.rlshaderattributedatatype attribute)": [[5, "pyray.rlShaderAttributeDataType.RL_SHADER_ATTRIB_VEC4", false]], "rl_shader_loc_color_ambient (in module raylib)": [[6, "raylib.RL_SHADER_LOC_COLOR_AMBIENT", false]], "rl_shader_loc_color_ambient (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_COLOR_AMBIENT", false]], "rl_shader_loc_color_diffuse (in module raylib)": [[6, "raylib.RL_SHADER_LOC_COLOR_DIFFUSE", false]], "rl_shader_loc_color_diffuse (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_COLOR_DIFFUSE", false]], "rl_shader_loc_color_specular (in module raylib)": [[6, "raylib.RL_SHADER_LOC_COLOR_SPECULAR", false]], "rl_shader_loc_color_specular (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_COLOR_SPECULAR", false]], "rl_shader_loc_map_albedo (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_ALBEDO", false]], "rl_shader_loc_map_albedo (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_ALBEDO", false]], "rl_shader_loc_map_brdf (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_BRDF", false]], "rl_shader_loc_map_brdf (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_BRDF", false]], "rl_shader_loc_map_cubemap (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_CUBEMAP", false]], "rl_shader_loc_map_cubemap (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_CUBEMAP", false]], "rl_shader_loc_map_emission (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_EMISSION", false]], "rl_shader_loc_map_emission (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_EMISSION", false]], "rl_shader_loc_map_height (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_HEIGHT", false]], "rl_shader_loc_map_height (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_HEIGHT", false]], "rl_shader_loc_map_irradiance (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_IRRADIANCE", false]], "rl_shader_loc_map_irradiance (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_IRRADIANCE", false]], "rl_shader_loc_map_metalness (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_METALNESS", false]], "rl_shader_loc_map_metalness (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_METALNESS", false]], "rl_shader_loc_map_normal (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_NORMAL", false]], "rl_shader_loc_map_normal (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_NORMAL", false]], "rl_shader_loc_map_occlusion (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_OCCLUSION", false]], "rl_shader_loc_map_occlusion (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_OCCLUSION", false]], "rl_shader_loc_map_prefilter (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_PREFILTER", false]], "rl_shader_loc_map_prefilter (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_PREFILTER", false]], "rl_shader_loc_map_roughness (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MAP_ROUGHNESS", false]], "rl_shader_loc_map_roughness (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MAP_ROUGHNESS", false]], "rl_shader_loc_matrix_model (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MATRIX_MODEL", false]], "rl_shader_loc_matrix_model (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MATRIX_MODEL", false]], "rl_shader_loc_matrix_mvp (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MATRIX_MVP", false]], "rl_shader_loc_matrix_mvp (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MATRIX_MVP", false]], "rl_shader_loc_matrix_normal (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MATRIX_NORMAL", false]], "rl_shader_loc_matrix_normal (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MATRIX_NORMAL", false]], "rl_shader_loc_matrix_projection (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MATRIX_PROJECTION", false]], "rl_shader_loc_matrix_projection (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MATRIX_PROJECTION", false]], "rl_shader_loc_matrix_view (in module raylib)": [[6, "raylib.RL_SHADER_LOC_MATRIX_VIEW", false]], "rl_shader_loc_matrix_view (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_MATRIX_VIEW", false]], "rl_shader_loc_vector_view (in module raylib)": [[6, "raylib.RL_SHADER_LOC_VECTOR_VIEW", false]], "rl_shader_loc_vector_view (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_VECTOR_VIEW", false]], "rl_shader_loc_vertex_color (in module raylib)": [[6, "raylib.RL_SHADER_LOC_VERTEX_COLOR", false]], "rl_shader_loc_vertex_color (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_COLOR", false]], "rl_shader_loc_vertex_normal (in module raylib)": [[6, "raylib.RL_SHADER_LOC_VERTEX_NORMAL", false]], "rl_shader_loc_vertex_normal (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_NORMAL", false]], "rl_shader_loc_vertex_position (in module raylib)": [[6, "raylib.RL_SHADER_LOC_VERTEX_POSITION", false]], "rl_shader_loc_vertex_position (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_POSITION", false]], "rl_shader_loc_vertex_tangent (in module raylib)": [[6, "raylib.RL_SHADER_LOC_VERTEX_TANGENT", false]], "rl_shader_loc_vertex_tangent (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_TANGENT", false]], "rl_shader_loc_vertex_texcoord01 (in module raylib)": [[6, "raylib.RL_SHADER_LOC_VERTEX_TEXCOORD01", false]], "rl_shader_loc_vertex_texcoord01 (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_TEXCOORD01", false]], "rl_shader_loc_vertex_texcoord02 (in module raylib)": [[6, "raylib.RL_SHADER_LOC_VERTEX_TEXCOORD02", false]], "rl_shader_loc_vertex_texcoord02 (pyray.rlshaderlocationindex attribute)": [[5, "pyray.rlShaderLocationIndex.RL_SHADER_LOC_VERTEX_TEXCOORD02", false]], "rl_shader_uniform_float (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_FLOAT", false]], "rl_shader_uniform_float (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_FLOAT", false]], "rl_shader_uniform_int (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_INT", false]], "rl_shader_uniform_int (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_INT", false]], "rl_shader_uniform_ivec2 (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_IVEC2", false]], "rl_shader_uniform_ivec2 (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_IVEC2", false]], "rl_shader_uniform_ivec3 (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_IVEC3", false]], "rl_shader_uniform_ivec3 (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_IVEC3", false]], "rl_shader_uniform_ivec4 (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_IVEC4", false]], "rl_shader_uniform_ivec4 (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_IVEC4", false]], "rl_shader_uniform_sampler2d (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_SAMPLER2D", false]], "rl_shader_uniform_sampler2d (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_SAMPLER2D", false]], "rl_shader_uniform_uint (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_UINT", false]], "rl_shader_uniform_uint (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_UINT", false]], "rl_shader_uniform_uivec2 (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_UIVEC2", false]], "rl_shader_uniform_uivec2 (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_UIVEC2", false]], "rl_shader_uniform_uivec3 (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_UIVEC3", false]], "rl_shader_uniform_uivec3 (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_UIVEC3", false]], "rl_shader_uniform_uivec4 (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_UIVEC4", false]], "rl_shader_uniform_uivec4 (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_UIVEC4", false]], "rl_shader_uniform_vec2 (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_VEC2", false]], "rl_shader_uniform_vec2 (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_VEC2", false]], "rl_shader_uniform_vec3 (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_VEC3", false]], "rl_shader_uniform_vec3 (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_VEC3", false]], "rl_shader_uniform_vec4 (in module raylib)": [[6, "raylib.RL_SHADER_UNIFORM_VEC4", false]], "rl_shader_uniform_vec4 (pyray.rlshaderuniformdatatype attribute)": [[5, "pyray.rlShaderUniformDataType.RL_SHADER_UNIFORM_VEC4", false]], "rl_tex_coord2f() (in module pyray)": [[5, "pyray.rl_tex_coord2f", false]], "rl_texture_filter_anisotropic_16x (in module raylib)": [[6, "raylib.RL_TEXTURE_FILTER_ANISOTROPIC_16X", false]], "rl_texture_filter_anisotropic_16x (pyray.rltexturefilter attribute)": [[5, "pyray.rlTextureFilter.RL_TEXTURE_FILTER_ANISOTROPIC_16X", false]], "rl_texture_filter_anisotropic_4x (in module raylib)": [[6, "raylib.RL_TEXTURE_FILTER_ANISOTROPIC_4X", false]], "rl_texture_filter_anisotropic_4x (pyray.rltexturefilter attribute)": [[5, "pyray.rlTextureFilter.RL_TEXTURE_FILTER_ANISOTROPIC_4X", false]], "rl_texture_filter_anisotropic_8x (in module raylib)": [[6, "raylib.RL_TEXTURE_FILTER_ANISOTROPIC_8X", false]], "rl_texture_filter_anisotropic_8x (pyray.rltexturefilter attribute)": [[5, "pyray.rlTextureFilter.RL_TEXTURE_FILTER_ANISOTROPIC_8X", false]], "rl_texture_filter_bilinear (in module raylib)": [[6, "raylib.RL_TEXTURE_FILTER_BILINEAR", false]], "rl_texture_filter_bilinear (pyray.rltexturefilter attribute)": [[5, "pyray.rlTextureFilter.RL_TEXTURE_FILTER_BILINEAR", false]], "rl_texture_filter_point (in module raylib)": [[6, "raylib.RL_TEXTURE_FILTER_POINT", false]], "rl_texture_filter_point (pyray.rltexturefilter attribute)": [[5, "pyray.rlTextureFilter.RL_TEXTURE_FILTER_POINT", false]], "rl_texture_filter_trilinear (in module raylib)": [[6, "raylib.RL_TEXTURE_FILTER_TRILINEAR", false]], "rl_texture_filter_trilinear (pyray.rltexturefilter attribute)": [[5, "pyray.rlTextureFilter.RL_TEXTURE_FILTER_TRILINEAR", false]], "rl_texture_parameters() (in module pyray)": [[5, "pyray.rl_texture_parameters", false]], "rl_translatef() (in module pyray)": [[5, "pyray.rl_translatef", false]], "rl_unload_framebuffer() (in module pyray)": [[5, "pyray.rl_unload_framebuffer", false]], "rl_unload_render_batch() (in module pyray)": [[5, "pyray.rl_unload_render_batch", false]], "rl_unload_shader_buffer() (in module pyray)": [[5, "pyray.rl_unload_shader_buffer", false]], "rl_unload_shader_program() (in module pyray)": [[5, "pyray.rl_unload_shader_program", false]], "rl_unload_texture() (in module pyray)": [[5, "pyray.rl_unload_texture", false]], "rl_unload_vertex_array() (in module pyray)": [[5, "pyray.rl_unload_vertex_array", false]], "rl_unload_vertex_buffer() (in module pyray)": [[5, "pyray.rl_unload_vertex_buffer", false]], "rl_update_shader_buffer() (in module pyray)": [[5, "pyray.rl_update_shader_buffer", false]], "rl_update_texture() (in module pyray)": [[5, "pyray.rl_update_texture", false]], "rl_update_vertex_buffer() (in module pyray)": [[5, "pyray.rl_update_vertex_buffer", false]], "rl_update_vertex_buffer_elements() (in module pyray)": [[5, "pyray.rl_update_vertex_buffer_elements", false]], "rl_vertex2f() (in module pyray)": [[5, "pyray.rl_vertex2f", false]], "rl_vertex2i() (in module pyray)": [[5, "pyray.rl_vertex2i", false]], "rl_vertex3f() (in module pyray)": [[5, "pyray.rl_vertex3f", false]], "rl_viewport() (in module pyray)": [[5, "pyray.rl_viewport", false]], "rlactivedrawbuffers() (in module raylib)": [[6, "raylib.rlActiveDrawBuffers", false]], "rlactivetextureslot() (in module raylib)": [[6, "raylib.rlActiveTextureSlot", false]], "rlbegin() (in module raylib)": [[6, "raylib.rlBegin", false]], "rlbindframebuffer() (in module raylib)": [[6, "raylib.rlBindFramebuffer", false]], "rlbindimagetexture() (in module raylib)": [[6, "raylib.rlBindImageTexture", false]], "rlbindshaderbuffer() (in module raylib)": [[6, "raylib.rlBindShaderBuffer", false]], "rlblendmode (class in pyray)": [[5, "pyray.rlBlendMode", false]], "rlblendmode (in module raylib)": [[6, "raylib.rlBlendMode", false]], "rlblitframebuffer() (in module raylib)": [[6, "raylib.rlBlitFramebuffer", false]], "rlcheckerrors() (in module raylib)": [[6, "raylib.rlCheckErrors", false]], "rlcheckrenderbatchlimit() (in module raylib)": [[6, "raylib.rlCheckRenderBatchLimit", false]], "rlclearcolor() (in module raylib)": [[6, "raylib.rlClearColor", false]], "rlclearscreenbuffers() (in module raylib)": [[6, "raylib.rlClearScreenBuffers", false]], "rlcolor3f() (in module raylib)": [[6, "raylib.rlColor3f", false]], "rlcolor4f() (in module raylib)": [[6, "raylib.rlColor4f", false]], "rlcolor4ub() (in module raylib)": [[6, "raylib.rlColor4ub", false]], "rlcolormask() (in module raylib)": [[6, "raylib.rlColorMask", false]], "rlcompileshader() (in module raylib)": [[6, "raylib.rlCompileShader", false]], "rlcomputeshaderdispatch() (in module raylib)": [[6, "raylib.rlComputeShaderDispatch", false]], "rlcopyshaderbuffer() (in module raylib)": [[6, "raylib.rlCopyShaderBuffer", false]], "rlcubemapparameters() (in module raylib)": [[6, "raylib.rlCubemapParameters", false]], "rlcullmode (class in pyray)": [[5, "pyray.rlCullMode", false]], "rlcullmode (in module raylib)": [[6, "raylib.rlCullMode", false]], "rldisablebackfaceculling() (in module raylib)": [[6, "raylib.rlDisableBackfaceCulling", false]], "rldisablecolorblend() (in module raylib)": [[6, "raylib.rlDisableColorBlend", false]], "rldisabledepthmask() (in module raylib)": [[6, "raylib.rlDisableDepthMask", false]], "rldisabledepthtest() (in module raylib)": [[6, "raylib.rlDisableDepthTest", false]], "rldisableframebuffer() (in module raylib)": [[6, "raylib.rlDisableFramebuffer", false]], "rldisablescissortest() (in module raylib)": [[6, "raylib.rlDisableScissorTest", false]], "rldisableshader() (in module raylib)": [[6, "raylib.rlDisableShader", false]], "rldisablesmoothlines() (in module raylib)": [[6, "raylib.rlDisableSmoothLines", false]], "rldisablestereorender() (in module raylib)": [[6, "raylib.rlDisableStereoRender", false]], "rldisabletexture() (in module raylib)": [[6, "raylib.rlDisableTexture", false]], "rldisabletexturecubemap() (in module raylib)": [[6, "raylib.rlDisableTextureCubemap", false]], "rldisablevertexarray() (in module raylib)": [[6, "raylib.rlDisableVertexArray", false]], "rldisablevertexattribute() (in module raylib)": [[6, "raylib.rlDisableVertexAttribute", false]], "rldisablevertexbuffer() (in module raylib)": [[6, "raylib.rlDisableVertexBuffer", false]], "rldisablevertexbufferelement() (in module raylib)": [[6, "raylib.rlDisableVertexBufferElement", false]], "rldisablewiremode() (in module raylib)": [[6, "raylib.rlDisableWireMode", false]], "rldrawcall (class in pyray)": [[5, "pyray.rlDrawCall", false]], "rldrawcall (class in raylib)": [[6, "raylib.rlDrawCall", false]], "rldrawrenderbatch() (in module raylib)": [[6, "raylib.rlDrawRenderBatch", false]], "rldrawrenderbatchactive() (in module raylib)": [[6, "raylib.rlDrawRenderBatchActive", false]], "rldrawvertexarray() (in module raylib)": [[6, "raylib.rlDrawVertexArray", false]], "rldrawvertexarrayelements() (in module raylib)": [[6, "raylib.rlDrawVertexArrayElements", false]], "rldrawvertexarrayelementsinstanced() (in module raylib)": [[6, "raylib.rlDrawVertexArrayElementsInstanced", false]], "rldrawvertexarrayinstanced() (in module raylib)": [[6, "raylib.rlDrawVertexArrayInstanced", false]], "rlenablebackfaceculling() (in module raylib)": [[6, "raylib.rlEnableBackfaceCulling", false]], "rlenablecolorblend() (in module raylib)": [[6, "raylib.rlEnableColorBlend", false]], "rlenabledepthmask() (in module raylib)": [[6, "raylib.rlEnableDepthMask", false]], "rlenabledepthtest() (in module raylib)": [[6, "raylib.rlEnableDepthTest", false]], "rlenableframebuffer() (in module raylib)": [[6, "raylib.rlEnableFramebuffer", false]], "rlenablepointmode() (in module raylib)": [[6, "raylib.rlEnablePointMode", false]], "rlenablescissortest() (in module raylib)": [[6, "raylib.rlEnableScissorTest", false]], "rlenableshader() (in module raylib)": [[6, "raylib.rlEnableShader", false]], "rlenablesmoothlines() (in module raylib)": [[6, "raylib.rlEnableSmoothLines", false]], "rlenablestereorender() (in module raylib)": [[6, "raylib.rlEnableStereoRender", false]], "rlenabletexture() (in module raylib)": [[6, "raylib.rlEnableTexture", false]], "rlenabletexturecubemap() (in module raylib)": [[6, "raylib.rlEnableTextureCubemap", false]], "rlenablevertexarray() (in module raylib)": [[6, "raylib.rlEnableVertexArray", false]], "rlenablevertexattribute() (in module raylib)": [[6, "raylib.rlEnableVertexAttribute", false]], "rlenablevertexbuffer() (in module raylib)": [[6, "raylib.rlEnableVertexBuffer", false]], "rlenablevertexbufferelement() (in module raylib)": [[6, "raylib.rlEnableVertexBufferElement", false]], "rlenablewiremode() (in module raylib)": [[6, "raylib.rlEnableWireMode", false]], "rlend() (in module raylib)": [[6, "raylib.rlEnd", false]], "rlframebufferattach() (in module raylib)": [[6, "raylib.rlFramebufferAttach", false]], "rlframebufferattachtexturetype (class in pyray)": [[5, "pyray.rlFramebufferAttachTextureType", false]], "rlframebufferattachtexturetype (in module raylib)": [[6, "raylib.rlFramebufferAttachTextureType", false]], "rlframebufferattachtype (class in pyray)": [[5, "pyray.rlFramebufferAttachType", false]], "rlframebufferattachtype (in module raylib)": [[6, "raylib.rlFramebufferAttachType", false]], "rlframebuffercomplete() (in module raylib)": [[6, "raylib.rlFramebufferComplete", false]], "rlfrustum() (in module raylib)": [[6, "raylib.rlFrustum", false]], "rlgentexturemipmaps() (in module raylib)": [[6, "raylib.rlGenTextureMipmaps", false]], "rlgetactiveframebuffer() (in module raylib)": [[6, "raylib.rlGetActiveFramebuffer", false]], "rlgetculldistancefar() (in module raylib)": [[6, "raylib.rlGetCullDistanceFar", false]], "rlgetculldistancenear() (in module raylib)": [[6, "raylib.rlGetCullDistanceNear", false]], "rlgetframebufferheight() (in module raylib)": [[6, "raylib.rlGetFramebufferHeight", false]], "rlgetframebufferwidth() (in module raylib)": [[6, "raylib.rlGetFramebufferWidth", false]], "rlgetgltextureformats() (in module raylib)": [[6, "raylib.rlGetGlTextureFormats", false]], "rlgetlinewidth() (in module raylib)": [[6, "raylib.rlGetLineWidth", false]], "rlgetlocationattrib() (in module raylib)": [[6, "raylib.rlGetLocationAttrib", false]], "rlgetlocationuniform() (in module raylib)": [[6, "raylib.rlGetLocationUniform", false]], "rlgetmatrixmodelview() (in module raylib)": [[6, "raylib.rlGetMatrixModelview", false]], "rlgetmatrixprojection() (in module raylib)": [[6, "raylib.rlGetMatrixProjection", false]], "rlgetmatrixprojectionstereo() (in module raylib)": [[6, "raylib.rlGetMatrixProjectionStereo", false]], "rlgetmatrixtransform() (in module raylib)": [[6, "raylib.rlGetMatrixTransform", false]], "rlgetmatrixviewoffsetstereo() (in module raylib)": [[6, "raylib.rlGetMatrixViewOffsetStereo", false]], "rlgetpixelformatname() (in module raylib)": [[6, "raylib.rlGetPixelFormatName", false]], "rlgetshaderbuffersize() (in module raylib)": [[6, "raylib.rlGetShaderBufferSize", false]], "rlgetshaderiddefault() (in module raylib)": [[6, "raylib.rlGetShaderIdDefault", false]], "rlgetshaderlocsdefault() (in module raylib)": [[6, "raylib.rlGetShaderLocsDefault", false]], "rlgettextureiddefault() (in module raylib)": [[6, "raylib.rlGetTextureIdDefault", false]], "rlgetversion() (in module raylib)": [[6, "raylib.rlGetVersion", false]], "rlgl_close() (in module pyray)": [[5, "pyray.rlgl_close", false]], "rlgl_init() (in module pyray)": [[5, "pyray.rlgl_init", false]], "rlglclose() (in module raylib)": [[6, "raylib.rlglClose", false]], "rlglinit() (in module raylib)": [[6, "raylib.rlglInit", false]], "rlglversion (class in pyray)": [[5, "pyray.rlGlVersion", false]], "rlglversion (in module raylib)": [[6, "raylib.rlGlVersion", false]], "rlisstereorenderenabled() (in module raylib)": [[6, "raylib.rlIsStereoRenderEnabled", false]], "rlloadcomputeshaderprogram() (in module raylib)": [[6, "raylib.rlLoadComputeShaderProgram", false]], "rlloaddrawcube() (in module raylib)": [[6, "raylib.rlLoadDrawCube", false]], "rlloaddrawquad() (in module raylib)": [[6, "raylib.rlLoadDrawQuad", false]], "rlloadextensions() (in module raylib)": [[6, "raylib.rlLoadExtensions", false]], "rlloadframebuffer() (in module raylib)": [[6, "raylib.rlLoadFramebuffer", false]], "rlloadidentity() (in module raylib)": [[6, "raylib.rlLoadIdentity", false]], "rlloadrenderbatch() (in module raylib)": [[6, "raylib.rlLoadRenderBatch", false]], "rlloadshaderbuffer() (in module raylib)": [[6, "raylib.rlLoadShaderBuffer", false]], "rlloadshadercode() (in module raylib)": [[6, "raylib.rlLoadShaderCode", false]], "rlloadshaderprogram() (in module raylib)": [[6, "raylib.rlLoadShaderProgram", false]], "rlloadtexture() (in module raylib)": [[6, "raylib.rlLoadTexture", false]], "rlloadtexturecubemap() (in module raylib)": [[6, "raylib.rlLoadTextureCubemap", false]], "rlloadtexturedepth() (in module raylib)": [[6, "raylib.rlLoadTextureDepth", false]], "rlloadvertexarray() (in module raylib)": [[6, "raylib.rlLoadVertexArray", false]], "rlloadvertexbuffer() (in module raylib)": [[6, "raylib.rlLoadVertexBuffer", false]], "rlloadvertexbufferelement() (in module raylib)": [[6, "raylib.rlLoadVertexBufferElement", false]], "rlmatrixmode() (in module raylib)": [[6, "raylib.rlMatrixMode", false]], "rlmultmatrixf() (in module raylib)": [[6, "raylib.rlMultMatrixf", false]], "rlnormal3f() (in module raylib)": [[6, "raylib.rlNormal3f", false]], "rlortho() (in module raylib)": [[6, "raylib.rlOrtho", false]], "rlpixelformat (class in pyray)": [[5, "pyray.rlPixelFormat", false]], "rlpixelformat (in module raylib)": [[6, "raylib.rlPixelFormat", false]], "rlpopmatrix() (in module raylib)": [[6, "raylib.rlPopMatrix", false]], "rlpushmatrix() (in module raylib)": [[6, "raylib.rlPushMatrix", false]], "rlreadscreenpixels() (in module raylib)": [[6, "raylib.rlReadScreenPixels", false]], "rlreadshaderbuffer() (in module raylib)": [[6, "raylib.rlReadShaderBuffer", false]], "rlreadtexturepixels() (in module raylib)": [[6, "raylib.rlReadTexturePixels", false]], "rlrenderbatch (class in pyray)": [[5, "pyray.rlRenderBatch", false]], "rlrenderbatch (class in raylib)": [[6, "raylib.rlRenderBatch", false]], "rlrotatef() (in module raylib)": [[6, "raylib.rlRotatef", false]], "rlscalef() (in module raylib)": [[6, "raylib.rlScalef", false]], "rlscissor() (in module raylib)": [[6, "raylib.rlScissor", false]], "rlsetblendfactors() (in module raylib)": [[6, "raylib.rlSetBlendFactors", false]], "rlsetblendfactorsseparate() (in module raylib)": [[6, "raylib.rlSetBlendFactorsSeparate", false]], "rlsetblendmode() (in module raylib)": [[6, "raylib.rlSetBlendMode", false]], "rlsetclipplanes() (in module raylib)": [[6, "raylib.rlSetClipPlanes", false]], "rlsetcullface() (in module raylib)": [[6, "raylib.rlSetCullFace", false]], "rlsetframebufferheight() (in module raylib)": [[6, "raylib.rlSetFramebufferHeight", false]], "rlsetframebufferwidth() (in module raylib)": [[6, "raylib.rlSetFramebufferWidth", false]], "rlsetlinewidth() (in module raylib)": [[6, "raylib.rlSetLineWidth", false]], "rlsetmatrixmodelview() (in module raylib)": [[6, "raylib.rlSetMatrixModelview", false]], "rlsetmatrixprojection() (in module raylib)": [[6, "raylib.rlSetMatrixProjection", false]], "rlsetmatrixprojectionstereo() (in module raylib)": [[6, "raylib.rlSetMatrixProjectionStereo", false]], "rlsetmatrixviewoffsetstereo() (in module raylib)": [[6, "raylib.rlSetMatrixViewOffsetStereo", false]], "rlsetrenderbatchactive() (in module raylib)": [[6, "raylib.rlSetRenderBatchActive", false]], "rlsetshader() (in module raylib)": [[6, "raylib.rlSetShader", false]], "rlsettexture() (in module raylib)": [[6, "raylib.rlSetTexture", false]], "rlsetuniform() (in module raylib)": [[6, "raylib.rlSetUniform", false]], "rlsetuniformmatrices() (in module raylib)": [[6, "raylib.rlSetUniformMatrices", false]], "rlsetuniformmatrix() (in module raylib)": [[6, "raylib.rlSetUniformMatrix", false]], "rlsetuniformsampler() (in module raylib)": [[6, "raylib.rlSetUniformSampler", false]], "rlsetvertexattribute() (in module raylib)": [[6, "raylib.rlSetVertexAttribute", false]], "rlsetvertexattributedefault() (in module raylib)": [[6, "raylib.rlSetVertexAttributeDefault", false]], "rlsetvertexattributedivisor() (in module raylib)": [[6, "raylib.rlSetVertexAttributeDivisor", false]], "rlshaderattributedatatype (class in pyray)": [[5, "pyray.rlShaderAttributeDataType", false]], "rlshaderattributedatatype (in module raylib)": [[6, "raylib.rlShaderAttributeDataType", false]], "rlshaderlocationindex (class in pyray)": [[5, "pyray.rlShaderLocationIndex", false]], "rlshaderlocationindex (in module raylib)": [[6, "raylib.rlShaderLocationIndex", false]], "rlshaderuniformdatatype (class in pyray)": [[5, "pyray.rlShaderUniformDataType", false]], "rlshaderuniformdatatype (in module raylib)": [[6, "raylib.rlShaderUniformDataType", false]], "rltexcoord2f() (in module raylib)": [[6, "raylib.rlTexCoord2f", false]], "rltexturefilter (class in pyray)": [[5, "pyray.rlTextureFilter", false]], "rltexturefilter (in module raylib)": [[6, "raylib.rlTextureFilter", false]], "rltextureparameters() (in module raylib)": [[6, "raylib.rlTextureParameters", false]], "rltraceloglevel (class in pyray)": [[5, "pyray.rlTraceLogLevel", false]], "rltraceloglevel (in module raylib)": [[6, "raylib.rlTraceLogLevel", false]], "rltranslatef() (in module raylib)": [[6, "raylib.rlTranslatef", false]], "rlunloadframebuffer() (in module raylib)": [[6, "raylib.rlUnloadFramebuffer", false]], "rlunloadrenderbatch() (in module raylib)": [[6, "raylib.rlUnloadRenderBatch", false]], "rlunloadshaderbuffer() (in module raylib)": [[6, "raylib.rlUnloadShaderBuffer", false]], "rlunloadshaderprogram() (in module raylib)": [[6, "raylib.rlUnloadShaderProgram", false]], "rlunloadtexture() (in module raylib)": [[6, "raylib.rlUnloadTexture", false]], "rlunloadvertexarray() (in module raylib)": [[6, "raylib.rlUnloadVertexArray", false]], "rlunloadvertexbuffer() (in module raylib)": [[6, "raylib.rlUnloadVertexBuffer", false]], "rlupdateshaderbuffer() (in module raylib)": [[6, "raylib.rlUpdateShaderBuffer", false]], "rlupdatetexture() (in module raylib)": [[6, "raylib.rlUpdateTexture", false]], "rlupdatevertexbuffer() (in module raylib)": [[6, "raylib.rlUpdateVertexBuffer", false]], "rlupdatevertexbufferelements() (in module raylib)": [[6, "raylib.rlUpdateVertexBufferElements", false]], "rlvertex2f() (in module raylib)": [[6, "raylib.rlVertex2f", false]], "rlvertex2i() (in module raylib)": [[6, "raylib.rlVertex2i", false]], "rlvertex3f() (in module raylib)": [[6, "raylib.rlVertex3f", false]], "rlvertexbuffer (class in pyray)": [[5, "pyray.rlVertexBuffer", false]], "rlvertexbuffer (class in raylib)": [[6, "raylib.rlVertexBuffer", false]], "rlviewport() (in module raylib)": [[6, "raylib.rlViewport", false]], "rotation (pyray.camera2d attribute)": [[5, "pyray.Camera2D.rotation", false]], "rotation (pyray.transform attribute)": [[5, "pyray.Transform.rotation", false]], "rotation (raylib.camera2d attribute)": [[6, "raylib.Camera2D.rotation", false]], "rotation (raylib.transform attribute)": [[6, "raylib.Transform.rotation", false]], "samplerate (pyray.audiostream attribute)": [[5, "pyray.AudioStream.sampleRate", false]], "samplerate (pyray.wave attribute)": [[5, "pyray.Wave.sampleRate", false]], "samplerate (raylib.audiostream attribute)": [[6, "raylib.AudioStream.sampleRate", false]], "samplerate (raylib.wave attribute)": [[6, "raylib.Wave.sampleRate", false]], "samplesize (pyray.audiostream attribute)": [[5, "pyray.AudioStream.sampleSize", false]], "samplesize (pyray.wave attribute)": [[5, "pyray.Wave.sampleSize", false]], "samplesize (raylib.audiostream attribute)": [[6, "raylib.AudioStream.sampleSize", false]], "samplesize (raylib.wave attribute)": [[6, "raylib.Wave.sampleSize", false]], "save_file_data() (in module pyray)": [[5, "pyray.save_file_data", false]], "save_file_text() (in module pyray)": [[5, "pyray.save_file_text", false]], "savefiledata() (in module raylib)": [[6, "raylib.SaveFileData", false]], "savefiletext() (in module raylib)": [[6, "raylib.SaveFileText", false]], "scale (pyray.transform attribute)": [[5, "pyray.Transform.scale", false]], "scale (pyray.vrstereoconfig attribute)": [[5, "pyray.VrStereoConfig.scale", false]], "scale (raylib.transform attribute)": [[6, "raylib.Transform.scale", false]], "scale (raylib.vrstereoconfig attribute)": [[6, "raylib.VrStereoConfig.scale", false]], "scalein (pyray.vrstereoconfig attribute)": [[5, "pyray.VrStereoConfig.scaleIn", false]], "scalein (raylib.vrstereoconfig attribute)": [[6, "raylib.VrStereoConfig.scaleIn", false]], "scroll_padding (in module raylib)": [[6, "raylib.SCROLL_PADDING", false]], "scroll_padding (pyray.guiscrollbarproperty attribute)": [[5, "pyray.GuiScrollBarProperty.SCROLL_PADDING", false]], "scroll_slider_padding (in module raylib)": [[6, "raylib.SCROLL_SLIDER_PADDING", false]], "scroll_slider_padding (pyray.guiscrollbarproperty attribute)": [[5, "pyray.GuiScrollBarProperty.SCROLL_SLIDER_PADDING", false]], "scroll_slider_size (in module raylib)": [[6, "raylib.SCROLL_SLIDER_SIZE", false]], "scroll_slider_size (pyray.guiscrollbarproperty attribute)": [[5, "pyray.GuiScrollBarProperty.SCROLL_SLIDER_SIZE", false]], "scroll_speed (in module raylib)": [[6, "raylib.SCROLL_SPEED", false]], "scroll_speed (pyray.guiscrollbarproperty attribute)": [[5, "pyray.GuiScrollBarProperty.SCROLL_SPEED", false]], "scrollbar (in module raylib)": [[6, "raylib.SCROLLBAR", false]], "scrollbar (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.SCROLLBAR", false]], "scrollbar_side (in module raylib)": [[6, "raylib.SCROLLBAR_SIDE", false]], "scrollbar_side (pyray.guilistviewproperty attribute)": [[5, "pyray.GuiListViewProperty.SCROLLBAR_SIDE", false]], "scrollbar_width (in module raylib)": [[6, "raylib.SCROLLBAR_WIDTH", false]], "scrollbar_width (pyray.guilistviewproperty attribute)": [[5, "pyray.GuiListViewProperty.SCROLLBAR_WIDTH", false]], "seek_music_stream() (in module pyray)": [[5, "pyray.seek_music_stream", false]], "seekmusicstream() (in module raylib)": [[6, "raylib.SeekMusicStream", false]], "set_audio_stream_buffer_size_default() (in module pyray)": [[5, "pyray.set_audio_stream_buffer_size_default", false]], "set_audio_stream_callback() (in module pyray)": [[5, "pyray.set_audio_stream_callback", false]], "set_audio_stream_pan() (in module pyray)": [[5, "pyray.set_audio_stream_pan", false]], "set_audio_stream_pitch() (in module pyray)": [[5, "pyray.set_audio_stream_pitch", false]], "set_audio_stream_volume() (in module pyray)": [[5, "pyray.set_audio_stream_volume", false]], "set_automation_event_base_frame() (in module pyray)": [[5, "pyray.set_automation_event_base_frame", false]], "set_automation_event_list() (in module pyray)": [[5, "pyray.set_automation_event_list", false]], "set_clipboard_text() (in module pyray)": [[5, "pyray.set_clipboard_text", false]], "set_config_flags() (in module pyray)": [[5, "pyray.set_config_flags", false]], "set_exit_key() (in module pyray)": [[5, "pyray.set_exit_key", false]], "set_gamepad_mappings() (in module pyray)": [[5, "pyray.set_gamepad_mappings", false]], "set_gamepad_vibration() (in module pyray)": [[5, "pyray.set_gamepad_vibration", false]], "set_gestures_enabled() (in module pyray)": [[5, "pyray.set_gestures_enabled", false]], "set_load_file_data_callback() (in module pyray)": [[5, "pyray.set_load_file_data_callback", false]], "set_load_file_text_callback() (in module pyray)": [[5, "pyray.set_load_file_text_callback", false]], "set_master_volume() (in module pyray)": [[5, "pyray.set_master_volume", false]], "set_material_texture() (in module pyray)": [[5, "pyray.set_material_texture", false]], "set_model_mesh_material() (in module pyray)": [[5, "pyray.set_model_mesh_material", false]], "set_mouse_cursor() (in module pyray)": [[5, "pyray.set_mouse_cursor", false]], "set_mouse_offset() (in module pyray)": [[5, "pyray.set_mouse_offset", false]], "set_mouse_position() (in module pyray)": [[5, "pyray.set_mouse_position", false]], "set_mouse_scale() (in module pyray)": [[5, "pyray.set_mouse_scale", false]], "set_music_pan() (in module pyray)": [[5, "pyray.set_music_pan", false]], "set_music_pitch() (in module pyray)": [[5, "pyray.set_music_pitch", false]], "set_music_volume() (in module pyray)": [[5, "pyray.set_music_volume", false]], "set_physics_body_rotation() (in module pyray)": [[5, "pyray.set_physics_body_rotation", false]], "set_physics_gravity() (in module pyray)": [[5, "pyray.set_physics_gravity", false]], "set_physics_time_step() (in module pyray)": [[5, "pyray.set_physics_time_step", false]], "set_pixel_color() (in module pyray)": [[5, "pyray.set_pixel_color", false]], "set_random_seed() (in module pyray)": [[5, "pyray.set_random_seed", false]], "set_save_file_data_callback() (in module pyray)": [[5, "pyray.set_save_file_data_callback", false]], "set_save_file_text_callback() (in module pyray)": [[5, "pyray.set_save_file_text_callback", false]], "set_shader_value() (in module pyray)": [[5, "pyray.set_shader_value", false]], "set_shader_value_matrix() (in module pyray)": [[5, "pyray.set_shader_value_matrix", false]], "set_shader_value_texture() (in module pyray)": [[5, "pyray.set_shader_value_texture", false]], "set_shader_value_v() (in module pyray)": [[5, "pyray.set_shader_value_v", false]], "set_shapes_texture() (in module pyray)": [[5, "pyray.set_shapes_texture", false]], "set_sound_pan() (in module pyray)": [[5, "pyray.set_sound_pan", false]], "set_sound_pitch() (in module pyray)": [[5, "pyray.set_sound_pitch", false]], "set_sound_volume() (in module pyray)": [[5, "pyray.set_sound_volume", false]], "set_target_fps() (in module pyray)": [[5, "pyray.set_target_fps", false]], "set_text_line_spacing() (in module pyray)": [[5, "pyray.set_text_line_spacing", false]], "set_texture_filter() (in module pyray)": [[5, "pyray.set_texture_filter", false]], "set_texture_wrap() (in module pyray)": [[5, "pyray.set_texture_wrap", false]], "set_trace_log_callback() (in module pyray)": [[5, "pyray.set_trace_log_callback", false]], "set_trace_log_level() (in module pyray)": [[5, "pyray.set_trace_log_level", false]], "set_window_focused() (in module pyray)": [[5, "pyray.set_window_focused", false]], "set_window_icon() (in module pyray)": [[5, "pyray.set_window_icon", false]], "set_window_icons() (in module pyray)": [[5, "pyray.set_window_icons", false]], "set_window_max_size() (in module pyray)": [[5, "pyray.set_window_max_size", false]], "set_window_min_size() (in module pyray)": [[5, "pyray.set_window_min_size", false]], "set_window_monitor() (in module pyray)": [[5, "pyray.set_window_monitor", false]], "set_window_opacity() (in module pyray)": [[5, "pyray.set_window_opacity", false]], "set_window_position() (in module pyray)": [[5, "pyray.set_window_position", false]], "set_window_size() (in module pyray)": [[5, "pyray.set_window_size", false]], "set_window_state() (in module pyray)": [[5, "pyray.set_window_state", false]], "set_window_title() (in module pyray)": [[5, "pyray.set_window_title", false]], "setaudiostreambuffersizedefault() (in module raylib)": [[6, "raylib.SetAudioStreamBufferSizeDefault", false]], "setaudiostreamcallback() (in module raylib)": [[6, "raylib.SetAudioStreamCallback", false]], "setaudiostreampan() (in module raylib)": [[6, "raylib.SetAudioStreamPan", false]], "setaudiostreampitch() (in module raylib)": [[6, "raylib.SetAudioStreamPitch", false]], "setaudiostreamvolume() (in module raylib)": [[6, "raylib.SetAudioStreamVolume", false]], "setautomationeventbaseframe() (in module raylib)": [[6, "raylib.SetAutomationEventBaseFrame", false]], "setautomationeventlist() (in module raylib)": [[6, "raylib.SetAutomationEventList", false]], "setclipboardtext() (in module raylib)": [[6, "raylib.SetClipboardText", false]], "setconfigflags() (in module raylib)": [[6, "raylib.SetConfigFlags", false]], "setexitkey() (in module raylib)": [[6, "raylib.SetExitKey", false]], "setgamepadmappings() (in module raylib)": [[6, "raylib.SetGamepadMappings", false]], "setgamepadvibration() (in module raylib)": [[6, "raylib.SetGamepadVibration", false]], "setgesturesenabled() (in module raylib)": [[6, "raylib.SetGesturesEnabled", false]], "setloadfiledatacallback() (in module raylib)": [[6, "raylib.SetLoadFileDataCallback", false]], "setloadfiletextcallback() (in module raylib)": [[6, "raylib.SetLoadFileTextCallback", false]], "setmastervolume() (in module raylib)": [[6, "raylib.SetMasterVolume", false]], "setmaterialtexture() (in module raylib)": [[6, "raylib.SetMaterialTexture", false]], "setmodelmeshmaterial() (in module raylib)": [[6, "raylib.SetModelMeshMaterial", false]], "setmousecursor() (in module raylib)": [[6, "raylib.SetMouseCursor", false]], "setmouseoffset() (in module raylib)": [[6, "raylib.SetMouseOffset", false]], "setmouseposition() (in module raylib)": [[6, "raylib.SetMousePosition", false]], "setmousescale() (in module raylib)": [[6, "raylib.SetMouseScale", false]], "setmusicpan() (in module raylib)": [[6, "raylib.SetMusicPan", false]], "setmusicpitch() (in module raylib)": [[6, "raylib.SetMusicPitch", false]], "setmusicvolume() (in module raylib)": [[6, "raylib.SetMusicVolume", false]], "setphysicsbodyrotation() (in module raylib)": [[6, "raylib.SetPhysicsBodyRotation", false]], "setphysicsgravity() (in module raylib)": [[6, "raylib.SetPhysicsGravity", false]], "setphysicstimestep() (in module raylib)": [[6, "raylib.SetPhysicsTimeStep", false]], "setpixelcolor() (in module raylib)": [[6, "raylib.SetPixelColor", false]], "setrandomseed() (in module raylib)": [[6, "raylib.SetRandomSeed", false]], "setsavefiledatacallback() (in module raylib)": [[6, "raylib.SetSaveFileDataCallback", false]], "setsavefiletextcallback() (in module raylib)": [[6, "raylib.SetSaveFileTextCallback", false]], "setshadervalue() (in module raylib)": [[6, "raylib.SetShaderValue", false]], "setshadervaluematrix() (in module raylib)": [[6, "raylib.SetShaderValueMatrix", false]], "setshadervaluetexture() (in module raylib)": [[6, "raylib.SetShaderValueTexture", false]], "setshadervaluev() (in module raylib)": [[6, "raylib.SetShaderValueV", false]], "setshapestexture() (in module raylib)": [[6, "raylib.SetShapesTexture", false]], "setsoundpan() (in module raylib)": [[6, "raylib.SetSoundPan", false]], "setsoundpitch() (in module raylib)": [[6, "raylib.SetSoundPitch", false]], "setsoundvolume() (in module raylib)": [[6, "raylib.SetSoundVolume", false]], "settargetfps() (in module raylib)": [[6, "raylib.SetTargetFPS", false]], "settextlinespacing() (in module raylib)": [[6, "raylib.SetTextLineSpacing", false]], "settexturefilter() (in module raylib)": [[6, "raylib.SetTextureFilter", false]], "settexturewrap() (in module raylib)": [[6, "raylib.SetTextureWrap", false]], "settracelogcallback() (in module raylib)": [[6, "raylib.SetTraceLogCallback", false]], "settraceloglevel() (in module raylib)": [[6, "raylib.SetTraceLogLevel", false]], "setwindowfocused() (in module raylib)": [[6, "raylib.SetWindowFocused", false]], "setwindowicon() (in module raylib)": [[6, "raylib.SetWindowIcon", false]], "setwindowicons() (in module raylib)": [[6, "raylib.SetWindowIcons", false]], "setwindowmaxsize() (in module raylib)": [[6, "raylib.SetWindowMaxSize", false]], "setwindowminsize() (in module raylib)": [[6, "raylib.SetWindowMinSize", false]], "setwindowmonitor() (in module raylib)": [[6, "raylib.SetWindowMonitor", false]], "setwindowopacity() (in module raylib)": [[6, "raylib.SetWindowOpacity", false]], "setwindowposition() (in module raylib)": [[6, "raylib.SetWindowPosition", false]], "setwindowsize() (in module raylib)": [[6, "raylib.SetWindowSize", false]], "setwindowstate() (in module raylib)": [[6, "raylib.SetWindowState", false]], "setwindowtitle() (in module raylib)": [[6, "raylib.SetWindowTitle", false]], "shader (class in pyray)": [[5, "pyray.Shader", false]], "shader (class in raylib)": [[6, "raylib.Shader", false]], "shader (pyray.material attribute)": [[5, "pyray.Material.shader", false]], "shader (raylib.material attribute)": [[6, "raylib.Material.shader", false]], "shader_attrib_float (in module raylib)": [[6, "raylib.SHADER_ATTRIB_FLOAT", false]], "shader_attrib_float (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_FLOAT", false]], "shader_attrib_vec2 (in module raylib)": [[6, "raylib.SHADER_ATTRIB_VEC2", false]], "shader_attrib_vec2 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC2", false]], "shader_attrib_vec3 (in module raylib)": [[6, "raylib.SHADER_ATTRIB_VEC3", false]], "shader_attrib_vec3 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC3", false]], "shader_attrib_vec4 (in module raylib)": [[6, "raylib.SHADER_ATTRIB_VEC4", false]], "shader_attrib_vec4 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC4", false]], "shader_loc_bone_matrices (in module raylib)": [[6, "raylib.SHADER_LOC_BONE_MATRICES", false]], "shader_loc_bone_matrices (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_BONE_MATRICES", false]], "shader_loc_color_ambient (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_AMBIENT", false]], "shader_loc_color_ambient (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_AMBIENT", false]], "shader_loc_color_diffuse (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_DIFFUSE", false]], "shader_loc_color_diffuse (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_DIFFUSE", false]], "shader_loc_color_specular (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_SPECULAR", false]], "shader_loc_color_specular (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_SPECULAR", false]], "shader_loc_map_albedo (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_ALBEDO", false]], "shader_loc_map_albedo (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO", false]], "shader_loc_map_brdf (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_BRDF", false]], "shader_loc_map_brdf (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_BRDF", false]], "shader_loc_map_cubemap (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_CUBEMAP", false]], "shader_loc_map_cubemap (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_CUBEMAP", false]], "shader_loc_map_emission (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_EMISSION", false]], "shader_loc_map_emission (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_EMISSION", false]], "shader_loc_map_height (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_HEIGHT", false]], "shader_loc_map_height (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_HEIGHT", false]], "shader_loc_map_irradiance (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_IRRADIANCE", false]], "shader_loc_map_irradiance (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_IRRADIANCE", false]], "shader_loc_map_metalness (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_METALNESS", false]], "shader_loc_map_metalness (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_METALNESS", false]], "shader_loc_map_normal (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_NORMAL", false]], "shader_loc_map_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_NORMAL", false]], "shader_loc_map_occlusion (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_OCCLUSION", false]], "shader_loc_map_occlusion (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_OCCLUSION", false]], "shader_loc_map_prefilter (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_PREFILTER", false]], "shader_loc_map_prefilter (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_PREFILTER", false]], "shader_loc_map_roughness (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_ROUGHNESS", false]], "shader_loc_map_roughness (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_ROUGHNESS", false]], "shader_loc_matrix_model (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_MODEL", false]], "shader_loc_matrix_model (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_MODEL", false]], "shader_loc_matrix_mvp (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_MVP", false]], "shader_loc_matrix_mvp (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_MVP", false]], "shader_loc_matrix_normal (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_NORMAL", false]], "shader_loc_matrix_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_NORMAL", false]], "shader_loc_matrix_projection (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_PROJECTION", false]], "shader_loc_matrix_projection (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_PROJECTION", false]], "shader_loc_matrix_view (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_VIEW", false]], "shader_loc_matrix_view (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_VIEW", false]], "shader_loc_vector_view (in module raylib)": [[6, "raylib.SHADER_LOC_VECTOR_VIEW", false]], "shader_loc_vector_view (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VECTOR_VIEW", false]], "shader_loc_vertex_boneids (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_BONEIDS", false]], "shader_loc_vertex_boneids (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_BONEIDS", false]], "shader_loc_vertex_boneweights (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_BONEWEIGHTS", false]], "shader_loc_vertex_boneweights (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_BONEWEIGHTS", false]], "shader_loc_vertex_color (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_COLOR", false]], "shader_loc_vertex_color (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_COLOR", false]], "shader_loc_vertex_normal (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_NORMAL", false]], "shader_loc_vertex_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_NORMAL", false]], "shader_loc_vertex_position (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_POSITION", false]], "shader_loc_vertex_position (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_POSITION", false]], "shader_loc_vertex_tangent (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TANGENT", false]], "shader_loc_vertex_tangent (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TANGENT", false]], "shader_loc_vertex_texcoord01 (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TEXCOORD01", false]], "shader_loc_vertex_texcoord01 (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TEXCOORD01", false]], "shader_loc_vertex_texcoord02 (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TEXCOORD02", false]], "shader_loc_vertex_texcoord02 (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TEXCOORD02", false]], "shader_uniform_float (in module raylib)": [[6, "raylib.SHADER_UNIFORM_FLOAT", false]], "shader_uniform_float (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_FLOAT", false]], "shader_uniform_int (in module raylib)": [[6, "raylib.SHADER_UNIFORM_INT", false]], "shader_uniform_int (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_INT", false]], "shader_uniform_ivec2 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_IVEC2", false]], "shader_uniform_ivec2 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_IVEC2", false]], "shader_uniform_ivec3 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_IVEC3", false]], "shader_uniform_ivec3 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_IVEC3", false]], "shader_uniform_ivec4 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_IVEC4", false]], "shader_uniform_ivec4 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_IVEC4", false]], "shader_uniform_sampler2d (in module raylib)": [[6, "raylib.SHADER_UNIFORM_SAMPLER2D", false]], "shader_uniform_sampler2d (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_SAMPLER2D", false]], "shader_uniform_vec2 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_VEC2", false]], "shader_uniform_vec2 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2", false]], "shader_uniform_vec3 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_VEC3", false]], "shader_uniform_vec3 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC3", false]], "shader_uniform_vec4 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_VEC4", false]], "shader_uniform_vec4 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC4", false]], "shaderattributedatatype (class in pyray)": [[5, "pyray.ShaderAttributeDataType", false]], "shaderattributedatatype (in module raylib)": [[6, "raylib.ShaderAttributeDataType", false]], "shaderlocationindex (class in pyray)": [[5, "pyray.ShaderLocationIndex", false]], "shaderlocationindex (in module raylib)": [[6, "raylib.ShaderLocationIndex", false]], "shaderuniformdatatype (class in pyray)": [[5, "pyray.ShaderUniformDataType", false]], "shaderuniformdatatype (in module raylib)": [[6, "raylib.ShaderUniformDataType", false]], "shape (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.shape", false]], "shape (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.shape", false]], "show_cursor() (in module pyray)": [[5, "pyray.show_cursor", false]], "showcursor() (in module raylib)": [[6, "raylib.ShowCursor", false]], "size (raylib.glfwgammaramp attribute)": [[6, "raylib.GLFWgammaramp.size", false]], "skyblue (in module pyray)": [[5, "pyray.SKYBLUE", false]], "skyblue (in module raylib)": [[6, "raylib.SKYBLUE", false]], "slider (in module raylib)": [[6, "raylib.SLIDER", false]], "slider (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.SLIDER", false]], "slider_padding (in module raylib)": [[6, "raylib.SLIDER_PADDING", false]], "slider_padding (pyray.guisliderproperty attribute)": [[5, "pyray.GuiSliderProperty.SLIDER_PADDING", false]], "slider_width (in module raylib)": [[6, "raylib.SLIDER_WIDTH", false]], "slider_width (pyray.guisliderproperty attribute)": [[5, "pyray.GuiSliderProperty.SLIDER_WIDTH", false]], "sound (class in pyray)": [[5, "pyray.Sound", false]], "sound (class in raylib)": [[6, "raylib.Sound", false]], "source (pyray.npatchinfo attribute)": [[5, "pyray.NPatchInfo.source", false]], "source (raylib.npatchinfo attribute)": [[6, "raylib.NPatchInfo.source", false]], "spin_button_spacing (in module raylib)": [[6, "raylib.SPIN_BUTTON_SPACING", false]], "spin_button_spacing (pyray.guispinnerproperty attribute)": [[5, "pyray.GuiSpinnerProperty.SPIN_BUTTON_SPACING", false]], "spin_button_width (in module raylib)": [[6, "raylib.SPIN_BUTTON_WIDTH", false]], "spin_button_width (pyray.guispinnerproperty attribute)": [[5, "pyray.GuiSpinnerProperty.SPIN_BUTTON_WIDTH", false]], "spinner (in module raylib)": [[6, "raylib.SPINNER", false]], "spinner (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.SPINNER", false]], "start_automation_event_recording() (in module pyray)": [[5, "pyray.start_automation_event_recording", false]], "startautomationeventrecording() (in module raylib)": [[6, "raylib.StartAutomationEventRecording", false]], "state_disabled (in module raylib)": [[6, "raylib.STATE_DISABLED", false]], "state_disabled (pyray.guistate attribute)": [[5, "pyray.GuiState.STATE_DISABLED", false]], "state_focused (in module raylib)": [[6, "raylib.STATE_FOCUSED", false]], "state_focused (pyray.guistate attribute)": [[5, "pyray.GuiState.STATE_FOCUSED", false]], "state_normal (in module raylib)": [[6, "raylib.STATE_NORMAL", false]], "state_normal (pyray.guistate attribute)": [[5, "pyray.GuiState.STATE_NORMAL", false]], "state_pressed (in module raylib)": [[6, "raylib.STATE_PRESSED", false]], "state_pressed (pyray.guistate attribute)": [[5, "pyray.GuiState.STATE_PRESSED", false]], "staticfriction (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.staticFriction", false]], "staticfriction (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.staticFriction", false]], "staticfriction (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.staticFriction", false]], "staticfriction (raylib.physicsmanifolddata attribute)": [[6, "raylib.PhysicsManifoldData.staticFriction", false]], "statusbar (in module raylib)": [[6, "raylib.STATUSBAR", false]], "statusbar (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.STATUSBAR", false]], "stop_audio_stream() (in module pyray)": [[5, "pyray.stop_audio_stream", false]], "stop_automation_event_recording() (in module pyray)": [[5, "pyray.stop_automation_event_recording", false]], "stop_music_stream() (in module pyray)": [[5, "pyray.stop_music_stream", false]], "stop_sound() (in module pyray)": [[5, "pyray.stop_sound", false]], "stopaudiostream() (in module raylib)": [[6, "raylib.StopAudioStream", false]], "stopautomationeventrecording() (in module raylib)": [[6, "raylib.StopAutomationEventRecording", false]], "stopmusicstream() (in module raylib)": [[6, "raylib.StopMusicStream", false]], "stopsound() (in module raylib)": [[6, "raylib.StopSound", false]], "stream (pyray.music attribute)": [[5, "pyray.Music.stream", false]], "stream (pyray.sound attribute)": [[5, "pyray.Sound.stream", false]], "stream (raylib.music attribute)": [[6, "raylib.Music.stream", false]], "stream (raylib.sound attribute)": [[6, "raylib.Sound.stream", false]], "struct (class in raylib)": [[6, "raylib.struct", false]], "swap_screen_buffer() (in module pyray)": [[5, "pyray.swap_screen_buffer", false]], "swapscreenbuffer() (in module raylib)": [[6, "raylib.SwapScreenBuffer", false]], "take_screenshot() (in module pyray)": [[5, "pyray.take_screenshot", false]], "takescreenshot() (in module raylib)": [[6, "raylib.TakeScreenshot", false]], "tangents (pyray.mesh attribute)": [[5, "pyray.Mesh.tangents", false]], "tangents (raylib.mesh attribute)": [[6, "raylib.Mesh.tangents", false]], "target (pyray.camera2d attribute)": [[5, "pyray.Camera2D.target", false]], "target (pyray.camera3d attribute)": [[5, "pyray.Camera3D.target", false]], "target (raylib.camera attribute)": [[6, "raylib.Camera.target", false]], "target (raylib.camera2d attribute)": [[6, "raylib.Camera2D.target", false]], "target (raylib.camera3d attribute)": [[6, "raylib.Camera3D.target", false]], "texcoords (pyray.mesh attribute)": [[5, "pyray.Mesh.texcoords", false]], "texcoords (pyray.rlvertexbuffer attribute)": [[5, "pyray.rlVertexBuffer.texcoords", false]], "texcoords (raylib.mesh attribute)": [[6, "raylib.Mesh.texcoords", false]], "texcoords (raylib.rlvertexbuffer attribute)": [[6, "raylib.rlVertexBuffer.texcoords", false]], "texcoords2 (pyray.mesh attribute)": [[5, "pyray.Mesh.texcoords2", false]], "texcoords2 (raylib.mesh attribute)": [[6, "raylib.Mesh.texcoords2", false]], "text_align_bottom (in module raylib)": [[6, "raylib.TEXT_ALIGN_BOTTOM", false]], "text_align_bottom (pyray.guitextalignmentvertical attribute)": [[5, "pyray.GuiTextAlignmentVertical.TEXT_ALIGN_BOTTOM", false]], "text_align_center (in module raylib)": [[6, "raylib.TEXT_ALIGN_CENTER", false]], "text_align_center (pyray.guitextalignment attribute)": [[5, "pyray.GuiTextAlignment.TEXT_ALIGN_CENTER", false]], "text_align_left (in module raylib)": [[6, "raylib.TEXT_ALIGN_LEFT", false]], "text_align_left (pyray.guitextalignment attribute)": [[5, "pyray.GuiTextAlignment.TEXT_ALIGN_LEFT", false]], "text_align_middle (in module raylib)": [[6, "raylib.TEXT_ALIGN_MIDDLE", false]], "text_align_middle (pyray.guitextalignmentvertical attribute)": [[5, "pyray.GuiTextAlignmentVertical.TEXT_ALIGN_MIDDLE", false]], "text_align_right (in module raylib)": [[6, "raylib.TEXT_ALIGN_RIGHT", false]], "text_align_right (pyray.guitextalignment attribute)": [[5, "pyray.GuiTextAlignment.TEXT_ALIGN_RIGHT", false]], "text_align_top (in module raylib)": [[6, "raylib.TEXT_ALIGN_TOP", false]], "text_align_top (pyray.guitextalignmentvertical attribute)": [[5, "pyray.GuiTextAlignmentVertical.TEXT_ALIGN_TOP", false]], "text_alignment (in module raylib)": [[6, "raylib.TEXT_ALIGNMENT", false]], "text_alignment (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.TEXT_ALIGNMENT", false]], "text_alignment_vertical (in module raylib)": [[6, "raylib.TEXT_ALIGNMENT_VERTICAL", false]], "text_alignment_vertical (pyray.guidefaultproperty attribute)": [[5, "pyray.GuiDefaultProperty.TEXT_ALIGNMENT_VERTICAL", false]], "text_append() (in module pyray)": [[5, "pyray.text_append", false]], "text_color_disabled (in module raylib)": [[6, "raylib.TEXT_COLOR_DISABLED", false]], "text_color_disabled (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.TEXT_COLOR_DISABLED", false]], "text_color_focused (in module raylib)": [[6, "raylib.TEXT_COLOR_FOCUSED", false]], "text_color_focused (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.TEXT_COLOR_FOCUSED", false]], "text_color_normal (in module raylib)": [[6, "raylib.TEXT_COLOR_NORMAL", false]], "text_color_normal (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.TEXT_COLOR_NORMAL", false]], "text_color_pressed (in module raylib)": [[6, "raylib.TEXT_COLOR_PRESSED", false]], "text_color_pressed (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.TEXT_COLOR_PRESSED", false]], "text_copy() (in module pyray)": [[5, "pyray.text_copy", false]], "text_find_index() (in module pyray)": [[5, "pyray.text_find_index", false]], "text_format() (in module pyray)": [[5, "pyray.text_format", false]], "text_insert() (in module pyray)": [[5, "pyray.text_insert", false]], "text_is_equal() (in module pyray)": [[5, "pyray.text_is_equal", false]], "text_join() (in module pyray)": [[5, "pyray.text_join", false]], "text_length() (in module pyray)": [[5, "pyray.text_length", false]], "text_line_spacing (in module raylib)": [[6, "raylib.TEXT_LINE_SPACING", false]], "text_line_spacing (pyray.guidefaultproperty attribute)": [[5, "pyray.GuiDefaultProperty.TEXT_LINE_SPACING", false]], "text_padding (in module raylib)": [[6, "raylib.TEXT_PADDING", false]], "text_padding (pyray.guicontrolproperty attribute)": [[5, "pyray.GuiControlProperty.TEXT_PADDING", false]], "text_readonly (in module raylib)": [[6, "raylib.TEXT_READONLY", false]], "text_readonly (pyray.guitextboxproperty attribute)": [[5, "pyray.GuiTextBoxProperty.TEXT_READONLY", false]], "text_replace() (in module pyray)": [[5, "pyray.text_replace", false]], "text_size (in module raylib)": [[6, "raylib.TEXT_SIZE", false]], "text_size (pyray.guidefaultproperty attribute)": [[5, "pyray.GuiDefaultProperty.TEXT_SIZE", false]], "text_spacing (in module raylib)": [[6, "raylib.TEXT_SPACING", false]], "text_spacing (pyray.guidefaultproperty attribute)": [[5, "pyray.GuiDefaultProperty.TEXT_SPACING", false]], "text_split() (in module pyray)": [[5, "pyray.text_split", false]], "text_subtext() (in module pyray)": [[5, "pyray.text_subtext", false]], "text_to_camel() (in module pyray)": [[5, "pyray.text_to_camel", false]], "text_to_float() (in module pyray)": [[5, "pyray.text_to_float", false]], "text_to_integer() (in module pyray)": [[5, "pyray.text_to_integer", false]], "text_to_lower() (in module pyray)": [[5, "pyray.text_to_lower", false]], "text_to_pascal() (in module pyray)": [[5, "pyray.text_to_pascal", false]], "text_to_snake() (in module pyray)": [[5, "pyray.text_to_snake", false]], "text_to_upper() (in module pyray)": [[5, "pyray.text_to_upper", false]], "text_wrap_char (in module raylib)": [[6, "raylib.TEXT_WRAP_CHAR", false]], "text_wrap_char (pyray.guitextwrapmode attribute)": [[5, "pyray.GuiTextWrapMode.TEXT_WRAP_CHAR", false]], "text_wrap_mode (in module raylib)": [[6, "raylib.TEXT_WRAP_MODE", false]], "text_wrap_mode (pyray.guidefaultproperty attribute)": [[5, "pyray.GuiDefaultProperty.TEXT_WRAP_MODE", false]], "text_wrap_none (in module raylib)": [[6, "raylib.TEXT_WRAP_NONE", false]], "text_wrap_none (pyray.guitextwrapmode attribute)": [[5, "pyray.GuiTextWrapMode.TEXT_WRAP_NONE", false]], "text_wrap_word (in module raylib)": [[6, "raylib.TEXT_WRAP_WORD", false]], "text_wrap_word (pyray.guitextwrapmode attribute)": [[5, "pyray.GuiTextWrapMode.TEXT_WRAP_WORD", false]], "textappend() (in module raylib)": [[6, "raylib.TextAppend", false]], "textbox (in module raylib)": [[6, "raylib.TEXTBOX", false]], "textbox (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.TEXTBOX", false]], "textcopy() (in module raylib)": [[6, "raylib.TextCopy", false]], "textfindindex() (in module raylib)": [[6, "raylib.TextFindIndex", false]], "textformat() (in module raylib)": [[6, "raylib.TextFormat", false]], "textinsert() (in module raylib)": [[6, "raylib.TextInsert", false]], "textisequal() (in module raylib)": [[6, "raylib.TextIsEqual", false]], "textjoin() (in module raylib)": [[6, "raylib.TextJoin", false]], "textlength() (in module raylib)": [[6, "raylib.TextLength", false]], "textreplace() (in module raylib)": [[6, "raylib.TextReplace", false]], "textsplit() (in module raylib)": [[6, "raylib.TextSplit", false]], "textsubtext() (in module raylib)": [[6, "raylib.TextSubtext", false]], "texttocamel() (in module raylib)": [[6, "raylib.TextToCamel", false]], "texttofloat() (in module raylib)": [[6, "raylib.TextToFloat", false]], "texttointeger() (in module raylib)": [[6, "raylib.TextToInteger", false]], "texttolower() (in module raylib)": [[6, "raylib.TextToLower", false]], "texttopascal() (in module raylib)": [[6, "raylib.TextToPascal", false]], "texttosnake() (in module raylib)": [[6, "raylib.TextToSnake", false]], "texttoupper() (in module raylib)": [[6, "raylib.TextToUpper", false]], "texture (class in pyray)": [[5, "pyray.Texture", false]], "texture (class in raylib)": [[6, "raylib.Texture", false]], "texture (pyray.font attribute)": [[5, "pyray.Font.texture", false]], "texture (pyray.materialmap attribute)": [[5, "pyray.MaterialMap.texture", false]], "texture (pyray.rendertexture attribute)": [[5, "pyray.RenderTexture.texture", false]], "texture (raylib.font attribute)": [[6, "raylib.Font.texture", false]], "texture (raylib.materialmap attribute)": [[6, "raylib.MaterialMap.texture", false]], "texture (raylib.rendertexture attribute)": [[6, "raylib.RenderTexture.texture", false]], "texture (raylib.rendertexture2d attribute)": [[6, "raylib.RenderTexture2D.texture", false]], "texture2d (class in pyray)": [[5, "pyray.Texture2D", false]], "texture2d (class in raylib)": [[6, "raylib.Texture2D", false]], "texture_filter_anisotropic_16x (in module raylib)": [[6, "raylib.TEXTURE_FILTER_ANISOTROPIC_16X", false]], "texture_filter_anisotropic_16x (pyray.texturefilter attribute)": [[5, "pyray.TextureFilter.TEXTURE_FILTER_ANISOTROPIC_16X", false]], "texture_filter_anisotropic_4x (in module raylib)": [[6, "raylib.TEXTURE_FILTER_ANISOTROPIC_4X", false]], "texture_filter_anisotropic_4x (pyray.texturefilter attribute)": [[5, "pyray.TextureFilter.TEXTURE_FILTER_ANISOTROPIC_4X", false]], "texture_filter_anisotropic_8x (in module raylib)": [[6, "raylib.TEXTURE_FILTER_ANISOTROPIC_8X", false]], "texture_filter_anisotropic_8x (pyray.texturefilter attribute)": [[5, "pyray.TextureFilter.TEXTURE_FILTER_ANISOTROPIC_8X", false]], "texture_filter_bilinear (in module raylib)": [[6, "raylib.TEXTURE_FILTER_BILINEAR", false]], "texture_filter_bilinear (pyray.texturefilter attribute)": [[5, "pyray.TextureFilter.TEXTURE_FILTER_BILINEAR", false]], "texture_filter_point (in module raylib)": [[6, "raylib.TEXTURE_FILTER_POINT", false]], "texture_filter_point (pyray.texturefilter attribute)": [[5, "pyray.TextureFilter.TEXTURE_FILTER_POINT", false]], "texture_filter_trilinear (in module raylib)": [[6, "raylib.TEXTURE_FILTER_TRILINEAR", false]], "texture_filter_trilinear (pyray.texturefilter attribute)": [[5, "pyray.TextureFilter.TEXTURE_FILTER_TRILINEAR", false]], "texture_wrap_clamp (in module raylib)": [[6, "raylib.TEXTURE_WRAP_CLAMP", false]], "texture_wrap_clamp (pyray.texturewrap attribute)": [[5, "pyray.TextureWrap.TEXTURE_WRAP_CLAMP", false]], "texture_wrap_mirror_clamp (in module raylib)": [[6, "raylib.TEXTURE_WRAP_MIRROR_CLAMP", false]], "texture_wrap_mirror_clamp (pyray.texturewrap attribute)": [[5, "pyray.TextureWrap.TEXTURE_WRAP_MIRROR_CLAMP", false]], "texture_wrap_mirror_repeat (in module raylib)": [[6, "raylib.TEXTURE_WRAP_MIRROR_REPEAT", false]], "texture_wrap_mirror_repeat (pyray.texturewrap attribute)": [[5, "pyray.TextureWrap.TEXTURE_WRAP_MIRROR_REPEAT", false]], "texture_wrap_repeat (in module raylib)": [[6, "raylib.TEXTURE_WRAP_REPEAT", false]], "texture_wrap_repeat (pyray.texturewrap attribute)": [[5, "pyray.TextureWrap.TEXTURE_WRAP_REPEAT", false]], "texturecubemap (class in raylib)": [[6, "raylib.TextureCubemap", false]], "texturefilter (class in pyray)": [[5, "pyray.TextureFilter", false]], "texturefilter (in module raylib)": [[6, "raylib.TextureFilter", false]], "textureid (pyray.rldrawcall attribute)": [[5, "pyray.rlDrawCall.textureId", false]], "textureid (raylib.rldrawcall attribute)": [[6, "raylib.rlDrawCall.textureId", false]], "texturewrap (class in pyray)": [[5, "pyray.TextureWrap", false]], "texturewrap (in module raylib)": [[6, "raylib.TextureWrap", false]], "toggle (in module raylib)": [[6, "raylib.TOGGLE", false]], "toggle (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.TOGGLE", false]], "toggle_borderless_windowed() (in module pyray)": [[5, "pyray.toggle_borderless_windowed", false]], "toggle_fullscreen() (in module pyray)": [[5, "pyray.toggle_fullscreen", false]], "toggleborderlesswindowed() (in module raylib)": [[6, "raylib.ToggleBorderlessWindowed", false]], "togglefullscreen() (in module raylib)": [[6, "raylib.ToggleFullscreen", false]], "top (pyray.npatchinfo attribute)": [[5, "pyray.NPatchInfo.top", false]], "top (raylib.npatchinfo attribute)": [[6, "raylib.NPatchInfo.top", false]], "torque (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.torque", false]], "torque (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.torque", false]], "trace_log() (in module pyray)": [[5, "pyray.trace_log", false]], "tracelog() (in module raylib)": [[6, "raylib.TraceLog", false]], "traceloglevel (class in pyray)": [[5, "pyray.TraceLogLevel", false]], "traceloglevel (in module raylib)": [[6, "raylib.TraceLogLevel", false]], "transform (class in pyray)": [[5, "pyray.Transform", false]], "transform (class in raylib)": [[6, "raylib.Transform", false]], "transform (pyray.model attribute)": [[5, "pyray.Model.transform", false]], "transform (pyray.physicsshape attribute)": [[5, "pyray.PhysicsShape.transform", false]], "transform (raylib.model attribute)": [[6, "raylib.Model.transform", false]], "transform (raylib.physicsshape attribute)": [[6, "raylib.PhysicsShape.transform", false]], "translation (pyray.transform attribute)": [[5, "pyray.Transform.translation", false]], "translation (raylib.transform attribute)": [[6, "raylib.Transform.translation", false]], "trianglecount (pyray.mesh attribute)": [[5, "pyray.Mesh.triangleCount", false]], "trianglecount (raylib.mesh attribute)": [[6, "raylib.Mesh.triangleCount", false]], "type (pyray.automationevent attribute)": [[5, "pyray.AutomationEvent.type", false]], "type (pyray.physicsshape attribute)": [[5, "pyray.PhysicsShape.type", false]], "type (raylib.automationevent attribute)": [[6, "raylib.AutomationEvent.type", false]], "type (raylib.physicsshape attribute)": [[6, "raylib.PhysicsShape.type", false]], "unload_audio_stream() (in module pyray)": [[5, "pyray.unload_audio_stream", false]], "unload_automation_event_list() (in module pyray)": [[5, "pyray.unload_automation_event_list", false]], "unload_codepoints() (in module pyray)": [[5, "pyray.unload_codepoints", false]], "unload_directory_files() (in module pyray)": [[5, "pyray.unload_directory_files", false]], "unload_dropped_files() (in module pyray)": [[5, "pyray.unload_dropped_files", false]], "unload_file_data() (in module pyray)": [[5, "pyray.unload_file_data", false]], "unload_file_text() (in module pyray)": [[5, "pyray.unload_file_text", false]], "unload_font() (in module pyray)": [[5, "pyray.unload_font", false]], "unload_font_data() (in module pyray)": [[5, "pyray.unload_font_data", false]], "unload_image() (in module pyray)": [[5, "pyray.unload_image", false]], "unload_image_colors() (in module pyray)": [[5, "pyray.unload_image_colors", false]], "unload_image_palette() (in module pyray)": [[5, "pyray.unload_image_palette", false]], "unload_material() (in module pyray)": [[5, "pyray.unload_material", false]], "unload_mesh() (in module pyray)": [[5, "pyray.unload_mesh", false]], "unload_model() (in module pyray)": [[5, "pyray.unload_model", false]], "unload_model_animation() (in module pyray)": [[5, "pyray.unload_model_animation", false]], "unload_model_animations() (in module pyray)": [[5, "pyray.unload_model_animations", false]], "unload_music_stream() (in module pyray)": [[5, "pyray.unload_music_stream", false]], "unload_random_sequence() (in module pyray)": [[5, "pyray.unload_random_sequence", false]], "unload_render_texture() (in module pyray)": [[5, "pyray.unload_render_texture", false]], "unload_shader() (in module pyray)": [[5, "pyray.unload_shader", false]], "unload_sound() (in module pyray)": [[5, "pyray.unload_sound", false]], "unload_sound_alias() (in module pyray)": [[5, "pyray.unload_sound_alias", false]], "unload_texture() (in module pyray)": [[5, "pyray.unload_texture", false]], "unload_utf8() (in module pyray)": [[5, "pyray.unload_utf8", false]], "unload_vr_stereo_config() (in module pyray)": [[5, "pyray.unload_vr_stereo_config", false]], "unload_wave() (in module pyray)": [[5, "pyray.unload_wave", false]], "unload_wave_samples() (in module pyray)": [[5, "pyray.unload_wave_samples", false]], "unloadaudiostream() (in module raylib)": [[6, "raylib.UnloadAudioStream", false]], "unloadautomationeventlist() (in module raylib)": [[6, "raylib.UnloadAutomationEventList", false]], "unloadcodepoints() (in module raylib)": [[6, "raylib.UnloadCodepoints", false]], "unloaddirectoryfiles() (in module raylib)": [[6, "raylib.UnloadDirectoryFiles", false]], "unloaddroppedfiles() (in module raylib)": [[6, "raylib.UnloadDroppedFiles", false]], "unloadfiledata() (in module raylib)": [[6, "raylib.UnloadFileData", false]], "unloadfiletext() (in module raylib)": [[6, "raylib.UnloadFileText", false]], "unloadfont() (in module raylib)": [[6, "raylib.UnloadFont", false]], "unloadfontdata() (in module raylib)": [[6, "raylib.UnloadFontData", false]], "unloadimage() (in module raylib)": [[6, "raylib.UnloadImage", false]], "unloadimagecolors() (in module raylib)": [[6, "raylib.UnloadImageColors", false]], "unloadimagepalette() (in module raylib)": [[6, "raylib.UnloadImagePalette", false]], "unloadmaterial() (in module raylib)": [[6, "raylib.UnloadMaterial", false]], "unloadmesh() (in module raylib)": [[6, "raylib.UnloadMesh", false]], "unloadmodel() (in module raylib)": [[6, "raylib.UnloadModel", false]], "unloadmodelanimation() (in module raylib)": [[6, "raylib.UnloadModelAnimation", false]], "unloadmodelanimations() (in module raylib)": [[6, "raylib.UnloadModelAnimations", false]], "unloadmusicstream() (in module raylib)": [[6, "raylib.UnloadMusicStream", false]], "unloadrandomsequence() (in module raylib)": [[6, "raylib.UnloadRandomSequence", false]], "unloadrendertexture() (in module raylib)": [[6, "raylib.UnloadRenderTexture", false]], "unloadshader() (in module raylib)": [[6, "raylib.UnloadShader", false]], "unloadsound() (in module raylib)": [[6, "raylib.UnloadSound", false]], "unloadsoundalias() (in module raylib)": [[6, "raylib.UnloadSoundAlias", false]], "unloadtexture() (in module raylib)": [[6, "raylib.UnloadTexture", false]], "unloadutf8() (in module raylib)": [[6, "raylib.UnloadUTF8", false]], "unloadvrstereoconfig() (in module raylib)": [[6, "raylib.UnloadVrStereoConfig", false]], "unloadwave() (in module raylib)": [[6, "raylib.UnloadWave", false]], "unloadwavesamples() (in module raylib)": [[6, "raylib.UnloadWaveSamples", false]], "up (pyray.camera3d attribute)": [[5, "pyray.Camera3D.up", false]], "up (raylib.camera attribute)": [[6, "raylib.Camera.up", false]], "up (raylib.camera3d attribute)": [[6, "raylib.Camera3D.up", false]], "update_audio_stream() (in module pyray)": [[5, "pyray.update_audio_stream", false]], "update_camera() (in module pyray)": [[5, "pyray.update_camera", false]], "update_camera_pro() (in module pyray)": [[5, "pyray.update_camera_pro", false]], "update_mesh_buffer() (in module pyray)": [[5, "pyray.update_mesh_buffer", false]], "update_model_animation() (in module pyray)": [[5, "pyray.update_model_animation", false]], "update_model_animation_bones() (in module pyray)": [[5, "pyray.update_model_animation_bones", false]], "update_music_stream() (in module pyray)": [[5, "pyray.update_music_stream", false]], "update_physics() (in module pyray)": [[5, "pyray.update_physics", false]], "update_sound() (in module pyray)": [[5, "pyray.update_sound", false]], "update_texture() (in module pyray)": [[5, "pyray.update_texture", false]], "update_texture_rec() (in module pyray)": [[5, "pyray.update_texture_rec", false]], "updateaudiostream() (in module raylib)": [[6, "raylib.UpdateAudioStream", false]], "updatecamera() (in module raylib)": [[6, "raylib.UpdateCamera", false]], "updatecamerapro() (in module raylib)": [[6, "raylib.UpdateCameraPro", false]], "updatemeshbuffer() (in module raylib)": [[6, "raylib.UpdateMeshBuffer", false]], "updatemodelanimation() (in module raylib)": [[6, "raylib.UpdateModelAnimation", false]], "updatemodelanimationbones() (in module raylib)": [[6, "raylib.UpdateModelAnimationBones", false]], "updatemusicstream() (in module raylib)": [[6, "raylib.UpdateMusicStream", false]], "updatephysics() (in module raylib)": [[6, "raylib.UpdatePhysics", false]], "updatesound() (in module raylib)": [[6, "raylib.UpdateSound", false]], "updatetexture() (in module raylib)": [[6, "raylib.UpdateTexture", false]], "updatetexturerec() (in module raylib)": [[6, "raylib.UpdateTextureRec", false]], "upload_mesh() (in module pyray)": [[5, "pyray.upload_mesh", false]], "uploadmesh() (in module raylib)": [[6, "raylib.UploadMesh", false]], "usegravity (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.useGravity", false]], "usegravity (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.useGravity", false]], "user (raylib.glfwallocator attribute)": [[6, "raylib.GLFWallocator.user", false]], "v (pyray.float16 attribute)": [[5, "pyray.float16.v", false]], "v (pyray.float3 attribute)": [[5, "pyray.float3.v", false]], "v (raylib.float16 attribute)": [[6, "raylib.float16.v", false]], "v (raylib.float3 attribute)": [[6, "raylib.float3.v", false]], "value (pyray.glyphinfo attribute)": [[5, "pyray.GlyphInfo.value", false]], "value (pyray.materialmap attribute)": [[5, "pyray.MaterialMap.value", false]], "value (raylib.glyphinfo attribute)": [[6, "raylib.GlyphInfo.value", false]], "value (raylib.materialmap attribute)": [[6, "raylib.MaterialMap.value", false]], "valuebox (in module raylib)": [[6, "raylib.VALUEBOX", false]], "valuebox (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.VALUEBOX", false]], "vaoid (pyray.mesh attribute)": [[5, "pyray.Mesh.vaoId", false]], "vaoid (pyray.rlvertexbuffer attribute)": [[5, "pyray.rlVertexBuffer.vaoId", false]], "vaoid (raylib.mesh attribute)": [[6, "raylib.Mesh.vaoId", false]], "vaoid (raylib.rlvertexbuffer attribute)": [[6, "raylib.rlVertexBuffer.vaoId", false]], "vboid (pyray.mesh attribute)": [[5, "pyray.Mesh.vboId", false]], "vboid (pyray.rlvertexbuffer attribute)": [[5, "pyray.rlVertexBuffer.vboId", false]], "vboid (raylib.mesh attribute)": [[6, "raylib.Mesh.vboId", false]], "vboid (raylib.rlvertexbuffer attribute)": [[6, "raylib.rlVertexBuffer.vboId", false]], "vector2 (class in pyray)": [[5, "pyray.Vector2", false]], "vector2 (class in raylib)": [[6, "raylib.Vector2", false]], "vector2_add() (in module pyray)": [[5, "pyray.vector2_add", false]], "vector2_add_value() (in module pyray)": [[5, "pyray.vector2_add_value", false]], "vector2_angle() (in module pyray)": [[5, "pyray.vector2_angle", false]], "vector2_clamp() (in module pyray)": [[5, "pyray.vector2_clamp", false]], "vector2_clamp_value() (in module pyray)": [[5, "pyray.vector2_clamp_value", false]], "vector2_distance() (in module pyray)": [[5, "pyray.vector2_distance", false]], "vector2_distance_sqr() (in module pyray)": [[5, "pyray.vector2_distance_sqr", false]], "vector2_divide() (in module pyray)": [[5, "pyray.vector2_divide", false]], "vector2_dot_product() (in module pyray)": [[5, "pyray.vector2_dot_product", false]], "vector2_equals() (in module pyray)": [[5, "pyray.vector2_equals", false]], "vector2_invert() (in module pyray)": [[5, "pyray.vector2_invert", false]], "vector2_length() (in module pyray)": [[5, "pyray.vector2_length", false]], "vector2_length_sqr() (in module pyray)": [[5, "pyray.vector2_length_sqr", false]], "vector2_lerp() (in module pyray)": [[5, "pyray.vector2_lerp", false]], "vector2_line_angle() (in module pyray)": [[5, "pyray.vector2_line_angle", false]], "vector2_max() (in module pyray)": [[5, "pyray.vector2_max", false]], "vector2_min() (in module pyray)": [[5, "pyray.vector2_min", false]], "vector2_move_towards() (in module pyray)": [[5, "pyray.vector2_move_towards", false]], "vector2_multiply() (in module pyray)": [[5, "pyray.vector2_multiply", false]], "vector2_negate() (in module pyray)": [[5, "pyray.vector2_negate", false]], "vector2_normalize() (in module pyray)": [[5, "pyray.vector2_normalize", false]], "vector2_one() (in module pyray)": [[5, "pyray.vector2_one", false]], "vector2_reflect() (in module pyray)": [[5, "pyray.vector2_reflect", false]], "vector2_refract() (in module pyray)": [[5, "pyray.vector2_refract", false]], "vector2_rotate() (in module pyray)": [[5, "pyray.vector2_rotate", false]], "vector2_scale() (in module pyray)": [[5, "pyray.vector2_scale", false]], "vector2_subtract() (in module pyray)": [[5, "pyray.vector2_subtract", false]], "vector2_subtract_value() (in module pyray)": [[5, "pyray.vector2_subtract_value", false]], "vector2_transform() (in module pyray)": [[5, "pyray.vector2_transform", false]], "vector2_zero() (in module pyray)": [[5, "pyray.vector2_zero", false]], "vector2add() (in module raylib)": [[6, "raylib.Vector2Add", false]], "vector2addvalue() (in module raylib)": [[6, "raylib.Vector2AddValue", false]], "vector2angle() (in module raylib)": [[6, "raylib.Vector2Angle", false]], "vector2clamp() (in module raylib)": [[6, "raylib.Vector2Clamp", false]], "vector2clampvalue() (in module raylib)": [[6, "raylib.Vector2ClampValue", false]], "vector2distance() (in module raylib)": [[6, "raylib.Vector2Distance", false]], "vector2distancesqr() (in module raylib)": [[6, "raylib.Vector2DistanceSqr", false]], "vector2divide() (in module raylib)": [[6, "raylib.Vector2Divide", false]], "vector2dotproduct() (in module raylib)": [[6, "raylib.Vector2DotProduct", false]], "vector2equals() (in module raylib)": [[6, "raylib.Vector2Equals", false]], "vector2invert() (in module raylib)": [[6, "raylib.Vector2Invert", false]], "vector2length() (in module raylib)": [[6, "raylib.Vector2Length", false]], "vector2lengthsqr() (in module raylib)": [[6, "raylib.Vector2LengthSqr", false]], "vector2lerp() (in module raylib)": [[6, "raylib.Vector2Lerp", false]], "vector2lineangle() (in module raylib)": [[6, "raylib.Vector2LineAngle", false]], "vector2max() (in module raylib)": [[6, "raylib.Vector2Max", false]], "vector2min() (in module raylib)": [[6, "raylib.Vector2Min", false]], "vector2movetowards() (in module raylib)": [[6, "raylib.Vector2MoveTowards", false]], "vector2multiply() (in module raylib)": [[6, "raylib.Vector2Multiply", false]], "vector2negate() (in module raylib)": [[6, "raylib.Vector2Negate", false]], "vector2normalize() (in module raylib)": [[6, "raylib.Vector2Normalize", false]], "vector2one() (in module raylib)": [[6, "raylib.Vector2One", false]], "vector2reflect() (in module raylib)": [[6, "raylib.Vector2Reflect", false]], "vector2refract() (in module raylib)": [[6, "raylib.Vector2Refract", false]], "vector2rotate() (in module raylib)": [[6, "raylib.Vector2Rotate", false]], "vector2scale() (in module raylib)": [[6, "raylib.Vector2Scale", false]], "vector2subtract() (in module raylib)": [[6, "raylib.Vector2Subtract", false]], "vector2subtractvalue() (in module raylib)": [[6, "raylib.Vector2SubtractValue", false]], "vector2transform() (in module raylib)": [[6, "raylib.Vector2Transform", false]], "vector2zero() (in module raylib)": [[6, "raylib.Vector2Zero", false]], "vector3 (class in pyray)": [[5, "pyray.Vector3", false]], "vector3 (class in raylib)": [[6, "raylib.Vector3", false]], "vector3_add() (in module pyray)": [[5, "pyray.vector3_add", false]], "vector3_add_value() (in module pyray)": [[5, "pyray.vector3_add_value", false]], "vector3_angle() (in module pyray)": [[5, "pyray.vector3_angle", false]], "vector3_barycenter() (in module pyray)": [[5, "pyray.vector3_barycenter", false]], "vector3_clamp() (in module pyray)": [[5, "pyray.vector3_clamp", false]], "vector3_clamp_value() (in module pyray)": [[5, "pyray.vector3_clamp_value", false]], "vector3_cross_product() (in module pyray)": [[5, "pyray.vector3_cross_product", false]], "vector3_cubic_hermite() (in module pyray)": [[5, "pyray.vector3_cubic_hermite", false]], "vector3_distance() (in module pyray)": [[5, "pyray.vector3_distance", false]], "vector3_distance_sqr() (in module pyray)": [[5, "pyray.vector3_distance_sqr", false]], "vector3_divide() (in module pyray)": [[5, "pyray.vector3_divide", false]], "vector3_dot_product() (in module pyray)": [[5, "pyray.vector3_dot_product", false]], "vector3_equals() (in module pyray)": [[5, "pyray.vector3_equals", false]], "vector3_invert() (in module pyray)": [[5, "pyray.vector3_invert", false]], "vector3_length() (in module pyray)": [[5, "pyray.vector3_length", false]], "vector3_length_sqr() (in module pyray)": [[5, "pyray.vector3_length_sqr", false]], "vector3_lerp() (in module pyray)": [[5, "pyray.vector3_lerp", false]], "vector3_max() (in module pyray)": [[5, "pyray.vector3_max", false]], "vector3_min() (in module pyray)": [[5, "pyray.vector3_min", false]], "vector3_move_towards() (in module pyray)": [[5, "pyray.vector3_move_towards", false]], "vector3_multiply() (in module pyray)": [[5, "pyray.vector3_multiply", false]], "vector3_negate() (in module pyray)": [[5, "pyray.vector3_negate", false]], "vector3_normalize() (in module pyray)": [[5, "pyray.vector3_normalize", false]], "vector3_one() (in module pyray)": [[5, "pyray.vector3_one", false]], "vector3_ortho_normalize() (in module pyray)": [[5, "pyray.vector3_ortho_normalize", false]], "vector3_perpendicular() (in module pyray)": [[5, "pyray.vector3_perpendicular", false]], "vector3_project() (in module pyray)": [[5, "pyray.vector3_project", false]], "vector3_reflect() (in module pyray)": [[5, "pyray.vector3_reflect", false]], "vector3_refract() (in module pyray)": [[5, "pyray.vector3_refract", false]], "vector3_reject() (in module pyray)": [[5, "pyray.vector3_reject", false]], "vector3_rotate_by_axis_angle() (in module pyray)": [[5, "pyray.vector3_rotate_by_axis_angle", false]], "vector3_rotate_by_quaternion() (in module pyray)": [[5, "pyray.vector3_rotate_by_quaternion", false]], "vector3_scale() (in module pyray)": [[5, "pyray.vector3_scale", false]], "vector3_subtract() (in module pyray)": [[5, "pyray.vector3_subtract", false]], "vector3_subtract_value() (in module pyray)": [[5, "pyray.vector3_subtract_value", false]], "vector3_to_float_v() (in module pyray)": [[5, "pyray.vector3_to_float_v", false]], "vector3_transform() (in module pyray)": [[5, "pyray.vector3_transform", false]], "vector3_unproject() (in module pyray)": [[5, "pyray.vector3_unproject", false]], "vector3_zero() (in module pyray)": [[5, "pyray.vector3_zero", false]], "vector3add() (in module raylib)": [[6, "raylib.Vector3Add", false]], "vector3addvalue() (in module raylib)": [[6, "raylib.Vector3AddValue", false]], "vector3angle() (in module raylib)": [[6, "raylib.Vector3Angle", false]], "vector3barycenter() (in module raylib)": [[6, "raylib.Vector3Barycenter", false]], "vector3clamp() (in module raylib)": [[6, "raylib.Vector3Clamp", false]], "vector3clampvalue() (in module raylib)": [[6, "raylib.Vector3ClampValue", false]], "vector3crossproduct() (in module raylib)": [[6, "raylib.Vector3CrossProduct", false]], "vector3cubichermite() (in module raylib)": [[6, "raylib.Vector3CubicHermite", false]], "vector3distance() (in module raylib)": [[6, "raylib.Vector3Distance", false]], "vector3distancesqr() (in module raylib)": [[6, "raylib.Vector3DistanceSqr", false]], "vector3divide() (in module raylib)": [[6, "raylib.Vector3Divide", false]], "vector3dotproduct() (in module raylib)": [[6, "raylib.Vector3DotProduct", false]], "vector3equals() (in module raylib)": [[6, "raylib.Vector3Equals", false]], "vector3invert() (in module raylib)": [[6, "raylib.Vector3Invert", false]], "vector3length() (in module raylib)": [[6, "raylib.Vector3Length", false]], "vector3lengthsqr() (in module raylib)": [[6, "raylib.Vector3LengthSqr", false]], "vector3lerp() (in module raylib)": [[6, "raylib.Vector3Lerp", false]], "vector3max() (in module raylib)": [[6, "raylib.Vector3Max", false]], "vector3min() (in module raylib)": [[6, "raylib.Vector3Min", false]], "vector3movetowards() (in module raylib)": [[6, "raylib.Vector3MoveTowards", false]], "vector3multiply() (in module raylib)": [[6, "raylib.Vector3Multiply", false]], "vector3negate() (in module raylib)": [[6, "raylib.Vector3Negate", false]], "vector3normalize() (in module raylib)": [[6, "raylib.Vector3Normalize", false]], "vector3one() (in module raylib)": [[6, "raylib.Vector3One", false]], "vector3orthonormalize() (in module raylib)": [[6, "raylib.Vector3OrthoNormalize", false]], "vector3perpendicular() (in module raylib)": [[6, "raylib.Vector3Perpendicular", false]], "vector3project() (in module raylib)": [[6, "raylib.Vector3Project", false]], "vector3reflect() (in module raylib)": [[6, "raylib.Vector3Reflect", false]], "vector3refract() (in module raylib)": [[6, "raylib.Vector3Refract", false]], "vector3reject() (in module raylib)": [[6, "raylib.Vector3Reject", false]], "vector3rotatebyaxisangle() (in module raylib)": [[6, "raylib.Vector3RotateByAxisAngle", false]], "vector3rotatebyquaternion() (in module raylib)": [[6, "raylib.Vector3RotateByQuaternion", false]], "vector3scale() (in module raylib)": [[6, "raylib.Vector3Scale", false]], "vector3subtract() (in module raylib)": [[6, "raylib.Vector3Subtract", false]], "vector3subtractvalue() (in module raylib)": [[6, "raylib.Vector3SubtractValue", false]], "vector3tofloatv() (in module raylib)": [[6, "raylib.Vector3ToFloatV", false]], "vector3transform() (in module raylib)": [[6, "raylib.Vector3Transform", false]], "vector3unproject() (in module raylib)": [[6, "raylib.Vector3Unproject", false]], "vector3zero() (in module raylib)": [[6, "raylib.Vector3Zero", false]], "vector4 (class in pyray)": [[5, "pyray.Vector4", false]], "vector4 (class in raylib)": [[6, "raylib.Vector4", false]], "vector4_add() (in module pyray)": [[5, "pyray.vector4_add", false]], "vector4_add_value() (in module pyray)": [[5, "pyray.vector4_add_value", false]], "vector4_distance() (in module pyray)": [[5, "pyray.vector4_distance", false]], "vector4_distance_sqr() (in module pyray)": [[5, "pyray.vector4_distance_sqr", false]], "vector4_divide() (in module pyray)": [[5, "pyray.vector4_divide", false]], "vector4_dot_product() (in module pyray)": [[5, "pyray.vector4_dot_product", false]], "vector4_equals() (in module pyray)": [[5, "pyray.vector4_equals", false]], "vector4_invert() (in module pyray)": [[5, "pyray.vector4_invert", false]], "vector4_length() (in module pyray)": [[5, "pyray.vector4_length", false]], "vector4_length_sqr() (in module pyray)": [[5, "pyray.vector4_length_sqr", false]], "vector4_lerp() (in module pyray)": [[5, "pyray.vector4_lerp", false]], "vector4_max() (in module pyray)": [[5, "pyray.vector4_max", false]], "vector4_min() (in module pyray)": [[5, "pyray.vector4_min", false]], "vector4_move_towards() (in module pyray)": [[5, "pyray.vector4_move_towards", false]], "vector4_multiply() (in module pyray)": [[5, "pyray.vector4_multiply", false]], "vector4_negate() (in module pyray)": [[5, "pyray.vector4_negate", false]], "vector4_normalize() (in module pyray)": [[5, "pyray.vector4_normalize", false]], "vector4_one() (in module pyray)": [[5, "pyray.vector4_one", false]], "vector4_scale() (in module pyray)": [[5, "pyray.vector4_scale", false]], "vector4_subtract() (in module pyray)": [[5, "pyray.vector4_subtract", false]], "vector4_subtract_value() (in module pyray)": [[5, "pyray.vector4_subtract_value", false]], "vector4_zero() (in module pyray)": [[5, "pyray.vector4_zero", false]], "vector4add() (in module raylib)": [[6, "raylib.Vector4Add", false]], "vector4addvalue() (in module raylib)": [[6, "raylib.Vector4AddValue", false]], "vector4distance() (in module raylib)": [[6, "raylib.Vector4Distance", false]], "vector4distancesqr() (in module raylib)": [[6, "raylib.Vector4DistanceSqr", false]], "vector4divide() (in module raylib)": [[6, "raylib.Vector4Divide", false]], "vector4dotproduct() (in module raylib)": [[6, "raylib.Vector4DotProduct", false]], "vector4equals() (in module raylib)": [[6, "raylib.Vector4Equals", false]], "vector4invert() (in module raylib)": [[6, "raylib.Vector4Invert", false]], "vector4length() (in module raylib)": [[6, "raylib.Vector4Length", false]], "vector4lengthsqr() (in module raylib)": [[6, "raylib.Vector4LengthSqr", false]], "vector4lerp() (in module raylib)": [[6, "raylib.Vector4Lerp", false]], "vector4max() (in module raylib)": [[6, "raylib.Vector4Max", false]], "vector4min() (in module raylib)": [[6, "raylib.Vector4Min", false]], "vector4movetowards() (in module raylib)": [[6, "raylib.Vector4MoveTowards", false]], "vector4multiply() (in module raylib)": [[6, "raylib.Vector4Multiply", false]], "vector4negate() (in module raylib)": [[6, "raylib.Vector4Negate", false]], "vector4normalize() (in module raylib)": [[6, "raylib.Vector4Normalize", false]], "vector4one() (in module raylib)": [[6, "raylib.Vector4One", false]], "vector4scale() (in module raylib)": [[6, "raylib.Vector4Scale", false]], "vector4subtract() (in module raylib)": [[6, "raylib.Vector4Subtract", false]], "vector4subtractvalue() (in module raylib)": [[6, "raylib.Vector4SubtractValue", false]], "vector4zero() (in module raylib)": [[6, "raylib.Vector4Zero", false]], "velocity (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.velocity", false]], "velocity (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.velocity", false]], "vertexalignment (pyray.rldrawcall attribute)": [[5, "pyray.rlDrawCall.vertexAlignment", false]], "vertexalignment (raylib.rldrawcall attribute)": [[6, "raylib.rlDrawCall.vertexAlignment", false]], "vertexbuffer (pyray.rlrenderbatch attribute)": [[5, "pyray.rlRenderBatch.vertexBuffer", false]], "vertexbuffer (raylib.rlrenderbatch attribute)": [[6, "raylib.rlRenderBatch.vertexBuffer", false]], "vertexcount (pyray.mesh attribute)": [[5, "pyray.Mesh.vertexCount", false]], "vertexcount (pyray.physicsvertexdata attribute)": [[5, "pyray.PhysicsVertexData.vertexCount", false]], "vertexcount (pyray.rldrawcall attribute)": [[5, "pyray.rlDrawCall.vertexCount", false]], "vertexcount (raylib.mesh attribute)": [[6, "raylib.Mesh.vertexCount", false]], "vertexcount (raylib.physicsvertexdata attribute)": [[6, "raylib.PhysicsVertexData.vertexCount", false]], "vertexcount (raylib.rldrawcall attribute)": [[6, "raylib.rlDrawCall.vertexCount", false]], "vertexdata (pyray.physicsshape attribute)": [[5, "pyray.PhysicsShape.vertexData", false]], "vertexdata (raylib.physicsshape attribute)": [[6, "raylib.PhysicsShape.vertexData", false]], "vertices (pyray.mesh attribute)": [[5, "pyray.Mesh.vertices", false]], "vertices (pyray.rlvertexbuffer attribute)": [[5, "pyray.rlVertexBuffer.vertices", false]], "vertices (raylib.mesh attribute)": [[6, "raylib.Mesh.vertices", false]], "vertices (raylib.rlvertexbuffer attribute)": [[6, "raylib.rlVertexBuffer.vertices", false]], "viewoffset (pyray.vrstereoconfig attribute)": [[5, "pyray.VrStereoConfig.viewOffset", false]], "viewoffset (raylib.vrstereoconfig attribute)": [[6, "raylib.VrStereoConfig.viewOffset", false]], "violet (in module pyray)": [[5, "pyray.VIOLET", false]], "violet (in module raylib)": [[6, "raylib.VIOLET", false]], "vrdeviceinfo (class in pyray)": [[5, "pyray.VrDeviceInfo", false]], "vrdeviceinfo (class in raylib)": [[6, "raylib.VrDeviceInfo", false]], "vresolution (pyray.vrdeviceinfo attribute)": [[5, "pyray.VrDeviceInfo.vResolution", false]], "vresolution (raylib.vrdeviceinfo attribute)": [[6, "raylib.VrDeviceInfo.vResolution", false]], "vrstereoconfig (class in pyray)": [[5, "pyray.VrStereoConfig", false]], "vrstereoconfig (class in raylib)": [[6, "raylib.VrStereoConfig", false]], "vscreensize (pyray.vrdeviceinfo attribute)": [[5, "pyray.VrDeviceInfo.vScreenSize", false]], "vscreensize (raylib.vrdeviceinfo attribute)": [[6, "raylib.VrDeviceInfo.vScreenSize", false]], "w (pyray.vector4 attribute)": [[5, "pyray.Vector4.w", false]], "w (raylib.quaternion attribute)": [[6, "raylib.Quaternion.w", false]], "w (raylib.vector4 attribute)": [[6, "raylib.Vector4.w", false]], "wait_time() (in module pyray)": [[5, "pyray.wait_time", false]], "waittime() (in module raylib)": [[6, "raylib.WaitTime", false]], "wave (class in pyray)": [[5, "pyray.Wave", false]], "wave (class in raylib)": [[6, "raylib.Wave", false]], "wave_copy() (in module pyray)": [[5, "pyray.wave_copy", false]], "wave_crop() (in module pyray)": [[5, "pyray.wave_crop", false]], "wave_format() (in module pyray)": [[5, "pyray.wave_format", false]], "wavecopy() (in module raylib)": [[6, "raylib.WaveCopy", false]], "wavecrop() (in module raylib)": [[6, "raylib.WaveCrop", false]], "waveformat() (in module raylib)": [[6, "raylib.WaveFormat", false]], "white (in module pyray)": [[5, "pyray.WHITE", false]], "white (in module raylib)": [[6, "raylib.WHITE", false]], "width (pyray.image attribute)": [[5, "pyray.Image.width", false]], "width (pyray.rectangle attribute)": [[5, "pyray.Rectangle.width", false]], "width (pyray.texture attribute)": [[5, "pyray.Texture.width", false]], "width (pyray.texture2d attribute)": [[5, "pyray.Texture2D.width", false]], "width (raylib.glfwimage attribute)": [[6, "raylib.GLFWimage.width", false]], "width (raylib.glfwvidmode attribute)": [[6, "raylib.GLFWvidmode.width", false]], "width (raylib.image attribute)": [[6, "raylib.Image.width", false]], "width (raylib.rectangle attribute)": [[6, "raylib.Rectangle.width", false]], "width (raylib.texture attribute)": [[6, "raylib.Texture.width", false]], "width (raylib.texture2d attribute)": [[6, "raylib.Texture2D.width", false]], "width (raylib.texturecubemap attribute)": [[6, "raylib.TextureCubemap.width", false]], "window_should_close() (in module pyray)": [[5, "pyray.window_should_close", false]], "windowshouldclose() (in module raylib)": [[6, "raylib.WindowShouldClose", false]], "wrap() (in module pyray)": [[5, "pyray.wrap", false]], "wrap() (in module raylib)": [[6, "raylib.Wrap", false]], "x (pyray.rectangle attribute)": [[5, "pyray.Rectangle.x", false]], "x (pyray.vector2 attribute)": [[5, "pyray.Vector2.x", false]], "x (pyray.vector3 attribute)": [[5, "pyray.Vector3.x", false]], "x (pyray.vector4 attribute)": [[5, "pyray.Vector4.x", false]], "x (raylib.quaternion attribute)": [[6, "raylib.Quaternion.x", false]], "x (raylib.rectangle attribute)": [[6, "raylib.Rectangle.x", false]], "x (raylib.vector2 attribute)": [[6, "raylib.Vector2.x", false]], "x (raylib.vector3 attribute)": [[6, "raylib.Vector3.x", false]], "x (raylib.vector4 attribute)": [[6, "raylib.Vector4.x", false]], "y (pyray.rectangle attribute)": [[5, "pyray.Rectangle.y", false]], "y (pyray.vector2 attribute)": [[5, "pyray.Vector2.y", false]], "y (pyray.vector3 attribute)": [[5, "pyray.Vector3.y", false]], "y (pyray.vector4 attribute)": [[5, "pyray.Vector4.y", false]], "y (raylib.quaternion attribute)": [[6, "raylib.Quaternion.y", false]], "y (raylib.rectangle attribute)": [[6, "raylib.Rectangle.y", false]], "y (raylib.vector2 attribute)": [[6, "raylib.Vector2.y", false]], "y (raylib.vector3 attribute)": [[6, "raylib.Vector3.y", false]], "y (raylib.vector4 attribute)": [[6, "raylib.Vector4.y", false]], "yellow (in module pyray)": [[5, "pyray.YELLOW", false]], "yellow (in module raylib)": [[6, "raylib.YELLOW", false]], "z (pyray.vector3 attribute)": [[5, "pyray.Vector3.z", false]], "z (pyray.vector4 attribute)": [[5, "pyray.Vector4.z", false]], "z (raylib.quaternion attribute)": [[6, "raylib.Quaternion.z", false]], "z (raylib.vector3 attribute)": [[6, "raylib.Vector3.z", false]], "z (raylib.vector4 attribute)": [[6, "raylib.Vector4.z", false]], "zoom (pyray.camera2d attribute)": [[5, "pyray.Camera2D.zoom", false]], "zoom (raylib.camera2d attribute)": [[6, "raylib.Camera2D.zoom", false]]}, "objects": {"": [[5, 0, 0, "-", "pyray"], [6, 0, 0, "-", "raylib"]], "pyray": [[5, 1, 1, "", "AudioStream"], [5, 1, 1, "", "AutomationEvent"], [5, 1, 1, "", "AutomationEventList"], [5, 3, 1, "", "BEIGE"], [5, 3, 1, "", "BLACK"], [5, 3, 1, "", "BLANK"], [5, 3, 1, "", "BLUE"], [5, 3, 1, "", "BROWN"], [5, 1, 1, "", "BlendMode"], [5, 1, 1, "", "BoneInfo"], [5, 1, 1, "", "BoundingBox"], [5, 1, 1, "", "Camera2D"], [5, 1, 1, "", "Camera3D"], [5, 1, 1, "", "CameraMode"], [5, 1, 1, "", "CameraProjection"], [5, 1, 1, "", "Color"], [5, 1, 1, "", "ConfigFlags"], [5, 1, 1, "", "CubemapLayout"], [5, 3, 1, "", "DARKBLUE"], [5, 3, 1, "", "DARKBROWN"], [5, 3, 1, "", "DARKGRAY"], [5, 3, 1, "", "DARKGREEN"], [5, 3, 1, "", "DARKPURPLE"], [5, 1, 1, "", "FilePathList"], [5, 1, 1, "", "Font"], [5, 1, 1, "", "FontType"], [5, 3, 1, "", "GOLD"], [5, 3, 1, "", "GRAY"], [5, 3, 1, "", "GREEN"], [5, 1, 1, "", "GamepadAxis"], [5, 1, 1, "", "GamepadButton"], [5, 1, 1, "", "Gesture"], [5, 1, 1, "", "GlyphInfo"], [5, 1, 1, "", "GuiCheckBoxProperty"], [5, 1, 1, "", "GuiColorPickerProperty"], [5, 1, 1, "", "GuiComboBoxProperty"], [5, 1, 1, "", "GuiControl"], [5, 1, 1, "", "GuiControlProperty"], [5, 1, 1, "", "GuiDefaultProperty"], [5, 1, 1, "", "GuiDropdownBoxProperty"], [5, 1, 1, "", "GuiIconName"], [5, 1, 1, "", "GuiListViewProperty"], [5, 1, 1, "", "GuiProgressBarProperty"], [5, 1, 1, "", "GuiScrollBarProperty"], [5, 1, 1, "", "GuiSliderProperty"], [5, 1, 1, "", "GuiSpinnerProperty"], [5, 1, 1, "", "GuiState"], [5, 1, 1, "", "GuiStyleProp"], [5, 1, 1, "", "GuiTextAlignment"], [5, 1, 1, "", "GuiTextAlignmentVertical"], [5, 1, 1, "", "GuiTextBoxProperty"], [5, 1, 1, "", "GuiTextWrapMode"], [5, 1, 1, "", "GuiToggleProperty"], [5, 1, 1, "", "Image"], [5, 1, 1, "", "KeyboardKey"], [5, 3, 1, "", "LIGHTGRAY"], [5, 3, 1, "", "LIME"], [5, 3, 1, "", "MAGENTA"], [5, 3, 1, "", "MAROON"], [5, 1, 1, "", "Material"], [5, 1, 1, "", "MaterialMap"], [5, 1, 1, "", "MaterialMapIndex"], [5, 1, 1, "", "Matrix"], [5, 1, 1, "", "Matrix2x2"], [5, 1, 1, "", "Mesh"], [5, 1, 1, "", "Model"], [5, 1, 1, "", "ModelAnimation"], [5, 1, 1, "", "MouseButton"], [5, 1, 1, "", "MouseCursor"], [5, 1, 1, "", "Music"], [5, 1, 1, "", "NPatchInfo"], [5, 1, 1, "", "NPatchLayout"], [5, 3, 1, "", "ORANGE"], [5, 3, 1, "", "PINK"], [5, 3, 1, "", "PURPLE"], [5, 1, 1, "", "PhysicsBodyData"], [5, 1, 1, "", "PhysicsManifoldData"], [5, 1, 1, "", "PhysicsShape"], [5, 1, 1, "", "PhysicsVertexData"], [5, 1, 1, "", "PixelFormat"], [5, 3, 1, "", "RAYWHITE"], [5, 3, 1, "", "RED"], [5, 1, 1, "", "Ray"], [5, 1, 1, "", "RayCollision"], [5, 1, 1, "", "Rectangle"], [5, 1, 1, "", "RenderTexture"], [5, 3, 1, "", "SKYBLUE"], [5, 1, 1, "", "Shader"], [5, 1, 1, "", "ShaderAttributeDataType"], [5, 1, 1, "", "ShaderLocationIndex"], [5, 1, 1, "", "ShaderUniformDataType"], [5, 1, 1, "", "Sound"], [5, 1, 1, "", "Texture"], [5, 1, 1, "", "Texture2D"], [5, 1, 1, "", "TextureFilter"], [5, 1, 1, "", "TextureWrap"], [5, 1, 1, "", "TraceLogLevel"], [5, 1, 1, "", "Transform"], [5, 3, 1, "", "VIOLET"], [5, 1, 1, "", "Vector2"], [5, 1, 1, "", "Vector3"], [5, 1, 1, "", "Vector4"], [5, 1, 1, "", "VrDeviceInfo"], [5, 1, 1, "", "VrStereoConfig"], [5, 3, 1, "", "WHITE"], [5, 1, 1, "", "Wave"], [5, 3, 1, "", "YELLOW"], [5, 4, 1, "", "attach_audio_mixed_processor"], [5, 4, 1, "", "attach_audio_stream_processor"], [5, 4, 1, "", "begin_blend_mode"], [5, 4, 1, "", "begin_drawing"], [5, 4, 1, "", "begin_mode_2d"], [5, 4, 1, "", "begin_mode_3d"], [5, 4, 1, "", "begin_scissor_mode"], [5, 4, 1, "", "begin_shader_mode"], [5, 4, 1, "", "begin_texture_mode"], [5, 4, 1, "", "begin_vr_stereo_mode"], [5, 4, 1, "", "change_directory"], [5, 4, 1, "", "check_collision_box_sphere"], [5, 4, 1, "", "check_collision_boxes"], [5, 4, 1, "", "check_collision_circle_line"], [5, 4, 1, "", "check_collision_circle_rec"], [5, 4, 1, "", "check_collision_circles"], [5, 4, 1, "", "check_collision_lines"], [5, 4, 1, "", "check_collision_point_circle"], [5, 4, 1, "", "check_collision_point_line"], [5, 4, 1, "", "check_collision_point_poly"], [5, 4, 1, "", "check_collision_point_rec"], [5, 4, 1, "", "check_collision_point_triangle"], [5, 4, 1, "", "check_collision_recs"], [5, 4, 1, "", "check_collision_spheres"], [5, 4, 1, "", "clamp"], [5, 4, 1, "", "clear_background"], [5, 4, 1, "", "clear_window_state"], [5, 4, 1, "", "close_audio_device"], [5, 4, 1, "", "close_physics"], [5, 4, 1, "", "close_window"], [5, 4, 1, "", "codepoint_to_utf8"], [5, 4, 1, "", "color_alpha"], [5, 4, 1, "", "color_alpha_blend"], [5, 4, 1, "", "color_brightness"], [5, 4, 1, "", "color_contrast"], [5, 4, 1, "", "color_from_hsv"], [5, 4, 1, "", "color_from_normalized"], [5, 4, 1, "", "color_is_equal"], [5, 4, 1, "", "color_lerp"], [5, 4, 1, "", "color_normalize"], [5, 4, 1, "", "color_tint"], [5, 4, 1, "", "color_to_hsv"], [5, 4, 1, "", "color_to_int"], [5, 4, 1, "", "compress_data"], [5, 4, 1, "", "compute_crc32"], [5, 4, 1, "", "compute_md5"], [5, 4, 1, "", "compute_sha1"], [5, 4, 1, "", "create_physics_body_circle"], [5, 4, 1, "", "create_physics_body_polygon"], [5, 4, 1, "", "create_physics_body_rectangle"], [5, 4, 1, "", "decode_data_base64"], [5, 4, 1, "", "decompress_data"], [5, 4, 1, "", "destroy_physics_body"], [5, 4, 1, "", "detach_audio_mixed_processor"], [5, 4, 1, "", "detach_audio_stream_processor"], [5, 4, 1, "", "directory_exists"], [5, 4, 1, "", "disable_cursor"], [5, 4, 1, "", "disable_event_waiting"], [5, 4, 1, "", "draw_billboard"], [5, 4, 1, "", "draw_billboard_pro"], [5, 4, 1, "", "draw_billboard_rec"], [5, 4, 1, "", "draw_bounding_box"], [5, 4, 1, "", "draw_capsule"], [5, 4, 1, "", "draw_capsule_wires"], [5, 4, 1, "", "draw_circle"], [5, 4, 1, "", "draw_circle_3d"], [5, 4, 1, "", "draw_circle_gradient"], [5, 4, 1, "", "draw_circle_lines"], [5, 4, 1, "", "draw_circle_lines_v"], [5, 4, 1, "", "draw_circle_sector"], [5, 4, 1, "", "draw_circle_sector_lines"], [5, 4, 1, "", "draw_circle_v"], [5, 4, 1, "", "draw_cube"], [5, 4, 1, "", "draw_cube_v"], [5, 4, 1, "", "draw_cube_wires"], [5, 4, 1, "", "draw_cube_wires_v"], [5, 4, 1, "", "draw_cylinder"], [5, 4, 1, "", "draw_cylinder_ex"], [5, 4, 1, "", "draw_cylinder_wires"], [5, 4, 1, "", "draw_cylinder_wires_ex"], [5, 4, 1, "", "draw_ellipse"], [5, 4, 1, "", "draw_ellipse_lines"], [5, 4, 1, "", "draw_fps"], [5, 4, 1, "", "draw_grid"], [5, 4, 1, "", "draw_line"], [5, 4, 1, "", "draw_line_3d"], [5, 4, 1, "", "draw_line_bezier"], [5, 4, 1, "", "draw_line_ex"], [5, 4, 1, "", "draw_line_strip"], [5, 4, 1, "", "draw_line_v"], [5, 4, 1, "", "draw_mesh"], [5, 4, 1, "", "draw_mesh_instanced"], [5, 4, 1, "", "draw_model"], [5, 4, 1, "", "draw_model_ex"], [5, 4, 1, "", "draw_model_points"], [5, 4, 1, "", "draw_model_points_ex"], [5, 4, 1, "", "draw_model_wires"], [5, 4, 1, "", "draw_model_wires_ex"], [5, 4, 1, "", "draw_pixel"], [5, 4, 1, "", "draw_pixel_v"], [5, 4, 1, "", "draw_plane"], [5, 4, 1, "", "draw_point_3d"], [5, 4, 1, "", "draw_poly"], [5, 4, 1, "", "draw_poly_lines"], [5, 4, 1, "", "draw_poly_lines_ex"], [5, 4, 1, "", "draw_ray"], [5, 4, 1, "", "draw_rectangle"], [5, 4, 1, "", "draw_rectangle_gradient_ex"], [5, 4, 1, "", "draw_rectangle_gradient_h"], [5, 4, 1, "", "draw_rectangle_gradient_v"], [5, 4, 1, "", "draw_rectangle_lines"], [5, 4, 1, "", "draw_rectangle_lines_ex"], [5, 4, 1, "", "draw_rectangle_pro"], [5, 4, 1, "", "draw_rectangle_rec"], [5, 4, 1, "", "draw_rectangle_rounded"], [5, 4, 1, "", "draw_rectangle_rounded_lines"], [5, 4, 1, "", "draw_rectangle_rounded_lines_ex"], [5, 4, 1, "", "draw_rectangle_v"], [5, 4, 1, "", "draw_ring"], [5, 4, 1, "", "draw_ring_lines"], [5, 4, 1, "", "draw_sphere"], [5, 4, 1, "", "draw_sphere_ex"], [5, 4, 1, "", "draw_sphere_wires"], [5, 4, 1, "", "draw_spline_basis"], [5, 4, 1, "", "draw_spline_bezier_cubic"], [5, 4, 1, "", "draw_spline_bezier_quadratic"], [5, 4, 1, "", "draw_spline_catmull_rom"], [5, 4, 1, "", "draw_spline_linear"], [5, 4, 1, "", "draw_spline_segment_basis"], [5, 4, 1, "", "draw_spline_segment_bezier_cubic"], [5, 4, 1, "", "draw_spline_segment_bezier_quadratic"], [5, 4, 1, "", "draw_spline_segment_catmull_rom"], [5, 4, 1, "", "draw_spline_segment_linear"], [5, 4, 1, "", "draw_text"], [5, 4, 1, "", "draw_text_codepoint"], [5, 4, 1, "", "draw_text_codepoints"], [5, 4, 1, "", "draw_text_ex"], [5, 4, 1, "", "draw_text_pro"], [5, 4, 1, "", "draw_texture"], [5, 4, 1, "", "draw_texture_ex"], [5, 4, 1, "", "draw_texture_n_patch"], [5, 4, 1, "", "draw_texture_pro"], [5, 4, 1, "", "draw_texture_rec"], [5, 4, 1, "", "draw_texture_v"], [5, 4, 1, "", "draw_triangle"], [5, 4, 1, "", "draw_triangle_3d"], [5, 4, 1, "", "draw_triangle_fan"], [5, 4, 1, "", "draw_triangle_lines"], [5, 4, 1, "", "draw_triangle_strip"], [5, 4, 1, "", "draw_triangle_strip_3d"], [5, 4, 1, "", "enable_cursor"], [5, 4, 1, "", "enable_event_waiting"], [5, 4, 1, "", "encode_data_base64"], [5, 4, 1, "", "end_blend_mode"], [5, 4, 1, "", "end_drawing"], [5, 4, 1, "", "end_mode_2d"], [5, 4, 1, "", "end_mode_3d"], [5, 4, 1, "", "end_scissor_mode"], [5, 4, 1, "", "end_shader_mode"], [5, 4, 1, "", "end_texture_mode"], [5, 4, 1, "", "end_vr_stereo_mode"], [5, 4, 1, "", "export_automation_event_list"], [5, 4, 1, "", "export_data_as_code"], [5, 4, 1, "", "export_font_as_code"], [5, 4, 1, "", "export_image"], [5, 4, 1, "", "export_image_as_code"], [5, 4, 1, "", "export_image_to_memory"], [5, 4, 1, "", "export_mesh"], [5, 4, 1, "", "export_mesh_as_code"], [5, 4, 1, "", "export_wave"], [5, 4, 1, "", "export_wave_as_code"], [5, 4, 1, "", "fade"], [5, 3, 1, "", "ffi"], [5, 4, 1, "", "file_exists"], [5, 1, 1, "", "float16"], [5, 1, 1, "", "float3"], [5, 4, 1, "", "float_equals"], [5, 4, 1, "", "gen_image_cellular"], [5, 4, 1, "", "gen_image_checked"], [5, 4, 1, "", "gen_image_color"], [5, 4, 1, "", "gen_image_font_atlas"], [5, 4, 1, "", "gen_image_gradient_linear"], [5, 4, 1, "", "gen_image_gradient_radial"], [5, 4, 1, "", "gen_image_gradient_square"], [5, 4, 1, "", "gen_image_perlin_noise"], [5, 4, 1, "", "gen_image_text"], [5, 4, 1, "", "gen_image_white_noise"], [5, 4, 1, "", "gen_mesh_cone"], [5, 4, 1, "", "gen_mesh_cube"], [5, 4, 1, "", "gen_mesh_cubicmap"], [5, 4, 1, "", "gen_mesh_cylinder"], [5, 4, 1, "", "gen_mesh_heightmap"], [5, 4, 1, "", "gen_mesh_hemi_sphere"], [5, 4, 1, "", "gen_mesh_knot"], [5, 4, 1, "", "gen_mesh_plane"], [5, 4, 1, "", "gen_mesh_poly"], [5, 4, 1, "", "gen_mesh_sphere"], [5, 4, 1, "", "gen_mesh_tangents"], [5, 4, 1, "", "gen_mesh_torus"], [5, 4, 1, "", "gen_texture_mipmaps"], [5, 4, 1, "", "get_application_directory"], [5, 4, 1, "", "get_camera_matrix"], [5, 4, 1, "", "get_camera_matrix_2d"], [5, 4, 1, "", "get_char_pressed"], [5, 4, 1, "", "get_clipboard_image"], [5, 4, 1, "", "get_clipboard_text"], [5, 4, 1, "", "get_codepoint"], [5, 4, 1, "", "get_codepoint_count"], [5, 4, 1, "", "get_codepoint_next"], [5, 4, 1, "", "get_codepoint_previous"], [5, 4, 1, "", "get_collision_rec"], [5, 4, 1, "", "get_color"], [5, 4, 1, "", "get_current_monitor"], [5, 4, 1, "", "get_directory_path"], [5, 4, 1, "", "get_file_extension"], [5, 4, 1, "", "get_file_length"], [5, 4, 1, "", "get_file_mod_time"], [5, 4, 1, "", "get_file_name"], [5, 4, 1, "", "get_file_name_without_ext"], [5, 4, 1, "", "get_font_default"], [5, 4, 1, "", "get_fps"], [5, 4, 1, "", "get_frame_time"], [5, 4, 1, "", "get_gamepad_axis_count"], [5, 4, 1, "", "get_gamepad_axis_movement"], [5, 4, 1, "", "get_gamepad_button_pressed"], [5, 4, 1, "", "get_gamepad_name"], [5, 4, 1, "", "get_gesture_detected"], [5, 4, 1, "", "get_gesture_drag_angle"], [5, 4, 1, "", "get_gesture_drag_vector"], [5, 4, 1, "", "get_gesture_hold_duration"], [5, 4, 1, "", "get_gesture_pinch_angle"], [5, 4, 1, "", "get_gesture_pinch_vector"], [5, 4, 1, "", "get_glyph_atlas_rec"], [5, 4, 1, "", "get_glyph_index"], [5, 4, 1, "", "get_glyph_info"], [5, 4, 1, "", "get_image_alpha_border"], [5, 4, 1, "", "get_image_color"], [5, 4, 1, "", "get_key_pressed"], [5, 4, 1, "", "get_master_volume"], [5, 4, 1, "", "get_mesh_bounding_box"], [5, 4, 1, "", "get_model_bounding_box"], [5, 4, 1, "", "get_monitor_count"], [5, 4, 1, "", "get_monitor_height"], [5, 4, 1, "", "get_monitor_name"], [5, 4, 1, "", "get_monitor_physical_height"], [5, 4, 1, "", "get_monitor_physical_width"], [5, 4, 1, "", "get_monitor_position"], [5, 4, 1, "", "get_monitor_refresh_rate"], [5, 4, 1, "", "get_monitor_width"], [5, 4, 1, "", "get_mouse_delta"], [5, 4, 1, "", "get_mouse_position"], [5, 4, 1, "", "get_mouse_wheel_move"], [5, 4, 1, "", "get_mouse_wheel_move_v"], [5, 4, 1, "", "get_mouse_x"], [5, 4, 1, "", "get_mouse_y"], [5, 4, 1, "", "get_music_time_length"], [5, 4, 1, "", "get_music_time_played"], [5, 4, 1, "", "get_physics_bodies_count"], [5, 4, 1, "", "get_physics_body"], [5, 4, 1, "", "get_physics_shape_type"], [5, 4, 1, "", "get_physics_shape_vertex"], [5, 4, 1, "", "get_physics_shape_vertices_count"], [5, 4, 1, "", "get_pixel_color"], [5, 4, 1, "", "get_pixel_data_size"], [5, 4, 1, "", "get_prev_directory_path"], [5, 4, 1, "", "get_random_value"], [5, 4, 1, "", "get_ray_collision_box"], [5, 4, 1, "", "get_ray_collision_mesh"], [5, 4, 1, "", "get_ray_collision_quad"], [5, 4, 1, "", "get_ray_collision_sphere"], [5, 4, 1, "", "get_ray_collision_triangle"], [5, 4, 1, "", "get_render_height"], [5, 4, 1, "", "get_render_width"], [5, 4, 1, "", "get_screen_height"], [5, 4, 1, "", "get_screen_to_world_2d"], [5, 4, 1, "", "get_screen_to_world_ray"], [5, 4, 1, "", "get_screen_to_world_ray_ex"], [5, 4, 1, "", "get_screen_width"], [5, 4, 1, "", "get_shader_location"], [5, 4, 1, "", "get_shader_location_attrib"], [5, 4, 1, "", "get_shapes_texture"], [5, 4, 1, "", "get_shapes_texture_rectangle"], [5, 4, 1, "", "get_spline_point_basis"], [5, 4, 1, "", "get_spline_point_bezier_cubic"], [5, 4, 1, "", "get_spline_point_bezier_quad"], [5, 4, 1, "", "get_spline_point_catmull_rom"], [5, 4, 1, "", "get_spline_point_linear"], [5, 4, 1, "", "get_time"], [5, 4, 1, "", "get_touch_point_count"], [5, 4, 1, "", "get_touch_point_id"], [5, 4, 1, "", "get_touch_position"], [5, 4, 1, "", "get_touch_x"], [5, 4, 1, "", "get_touch_y"], [5, 4, 1, "", "get_window_handle"], [5, 4, 1, "", "get_window_position"], [5, 4, 1, "", "get_window_scale_dpi"], [5, 4, 1, "", "get_working_directory"], [5, 4, 1, "", "get_world_to_screen"], [5, 4, 1, "", "get_world_to_screen_2d"], [5, 4, 1, "", "get_world_to_screen_ex"], [5, 4, 1, "", "glfw_create_cursor"], [5, 4, 1, "", "glfw_create_standard_cursor"], [5, 4, 1, "", "glfw_create_window"], [5, 4, 1, "", "glfw_default_window_hints"], [5, 4, 1, "", "glfw_destroy_cursor"], [5, 4, 1, "", "glfw_destroy_window"], [5, 4, 1, "", "glfw_extension_supported"], [5, 4, 1, "", "glfw_focus_window"], [5, 4, 1, "", "glfw_get_clipboard_string"], [5, 4, 1, "", "glfw_get_current_context"], [5, 4, 1, "", "glfw_get_cursor_pos"], [5, 4, 1, "", "glfw_get_error"], [5, 4, 1, "", "glfw_get_framebuffer_size"], [5, 4, 1, "", "glfw_get_gamepad_name"], [5, 4, 1, "", "glfw_get_gamepad_state"], [5, 4, 1, "", "glfw_get_gamma_ramp"], [5, 4, 1, "", "glfw_get_input_mode"], [5, 4, 1, "", "glfw_get_joystick_axes"], [5, 4, 1, "", "glfw_get_joystick_buttons"], [5, 4, 1, "", "glfw_get_joystick_guid"], [5, 4, 1, "", "glfw_get_joystick_hats"], [5, 4, 1, "", "glfw_get_joystick_name"], [5, 4, 1, "", "glfw_get_joystick_user_pointer"], [5, 4, 1, "", "glfw_get_key"], [5, 4, 1, "", "glfw_get_key_name"], [5, 4, 1, "", "glfw_get_key_scancode"], [5, 4, 1, "", "glfw_get_monitor_content_scale"], [5, 4, 1, "", "glfw_get_monitor_name"], [5, 4, 1, "", "glfw_get_monitor_physical_size"], [5, 4, 1, "", "glfw_get_monitor_pos"], [5, 4, 1, "", "glfw_get_monitor_user_pointer"], [5, 4, 1, "", "glfw_get_monitor_workarea"], [5, 4, 1, "", "glfw_get_monitors"], [5, 4, 1, "", "glfw_get_mouse_button"], [5, 4, 1, "", "glfw_get_platform"], [5, 4, 1, "", "glfw_get_primary_monitor"], [5, 4, 1, "", "glfw_get_proc_address"], [5, 4, 1, "", "glfw_get_required_instance_extensions"], [5, 4, 1, "", "glfw_get_time"], [5, 4, 1, "", "glfw_get_timer_frequency"], [5, 4, 1, "", "glfw_get_timer_value"], [5, 4, 1, "", "glfw_get_version"], [5, 4, 1, "", "glfw_get_version_string"], [5, 4, 1, "", "glfw_get_video_mode"], [5, 4, 1, "", "glfw_get_video_modes"], [5, 4, 1, "", "glfw_get_window_attrib"], [5, 4, 1, "", "glfw_get_window_content_scale"], [5, 4, 1, "", "glfw_get_window_frame_size"], [5, 4, 1, "", "glfw_get_window_monitor"], [5, 4, 1, "", "glfw_get_window_opacity"], [5, 4, 1, "", "glfw_get_window_pos"], [5, 4, 1, "", "glfw_get_window_size"], [5, 4, 1, "", "glfw_get_window_title"], [5, 4, 1, "", "glfw_get_window_user_pointer"], [5, 4, 1, "", "glfw_hide_window"], [5, 4, 1, "", "glfw_iconify_window"], [5, 4, 1, "", "glfw_init"], [5, 4, 1, "", "glfw_init_allocator"], [5, 4, 1, "", "glfw_init_hint"], [5, 4, 1, "", "glfw_joystick_is_gamepad"], [5, 4, 1, "", "glfw_joystick_present"], [5, 4, 1, "", "glfw_make_context_current"], [5, 4, 1, "", "glfw_maximize_window"], [5, 4, 1, "", "glfw_platform_supported"], [5, 4, 1, "", "glfw_poll_events"], [5, 4, 1, "", "glfw_post_empty_event"], [5, 4, 1, "", "glfw_raw_mouse_motion_supported"], [5, 4, 1, "", "glfw_request_window_attention"], [5, 4, 1, "", "glfw_restore_window"], [5, 4, 1, "", "glfw_set_char_callback"], [5, 4, 1, "", "glfw_set_char_mods_callback"], [5, 4, 1, "", "glfw_set_clipboard_string"], [5, 4, 1, "", "glfw_set_cursor"], [5, 4, 1, "", "glfw_set_cursor_enter_callback"], [5, 4, 1, "", "glfw_set_cursor_pos"], [5, 4, 1, "", "glfw_set_cursor_pos_callback"], [5, 4, 1, "", "glfw_set_drop_callback"], [5, 4, 1, "", "glfw_set_error_callback"], [5, 4, 1, "", "glfw_set_framebuffer_size_callback"], [5, 4, 1, "", "glfw_set_gamma"], [5, 4, 1, "", "glfw_set_gamma_ramp"], [5, 4, 1, "", "glfw_set_input_mode"], [5, 4, 1, "", "glfw_set_joystick_callback"], [5, 4, 1, "", "glfw_set_joystick_user_pointer"], [5, 4, 1, "", "glfw_set_key_callback"], [5, 4, 1, "", "glfw_set_monitor_callback"], [5, 4, 1, "", "glfw_set_monitor_user_pointer"], [5, 4, 1, "", "glfw_set_mouse_button_callback"], [5, 4, 1, "", "glfw_set_scroll_callback"], [5, 4, 1, "", "glfw_set_time"], [5, 4, 1, "", "glfw_set_window_aspect_ratio"], [5, 4, 1, "", "glfw_set_window_attrib"], [5, 4, 1, "", "glfw_set_window_close_callback"], [5, 4, 1, "", "glfw_set_window_content_scale_callback"], [5, 4, 1, "", "glfw_set_window_focus_callback"], [5, 4, 1, "", "glfw_set_window_icon"], [5, 4, 1, "", "glfw_set_window_iconify_callback"], [5, 4, 1, "", "glfw_set_window_maximize_callback"], [5, 4, 1, "", "glfw_set_window_monitor"], [5, 4, 1, "", "glfw_set_window_opacity"], [5, 4, 1, "", "glfw_set_window_pos"], [5, 4, 1, "", "glfw_set_window_pos_callback"], [5, 4, 1, "", "glfw_set_window_refresh_callback"], [5, 4, 1, "", "glfw_set_window_should_close"], [5, 4, 1, "", "glfw_set_window_size"], [5, 4, 1, "", "glfw_set_window_size_callback"], [5, 4, 1, "", "glfw_set_window_size_limits"], [5, 4, 1, "", "glfw_set_window_title"], [5, 4, 1, "", "glfw_set_window_user_pointer"], [5, 4, 1, "", "glfw_show_window"], [5, 4, 1, "", "glfw_swap_buffers"], [5, 4, 1, "", "glfw_swap_interval"], [5, 4, 1, "", "glfw_terminate"], [5, 4, 1, "", "glfw_update_gamepad_mappings"], [5, 4, 1, "", "glfw_vulkan_supported"], [5, 4, 1, "", "glfw_wait_events"], [5, 4, 1, "", "glfw_wait_events_timeout"], [5, 4, 1, "", "glfw_window_hint"], [5, 4, 1, "", "glfw_window_hint_string"], [5, 4, 1, "", "glfw_window_should_close"], [5, 4, 1, "", "gui_button"], [5, 4, 1, "", "gui_check_box"], [5, 4, 1, "", "gui_color_bar_alpha"], [5, 4, 1, "", "gui_color_bar_hue"], [5, 4, 1, "", "gui_color_panel"], [5, 4, 1, "", "gui_color_panel_hsv"], [5, 4, 1, "", "gui_color_picker"], [5, 4, 1, "", "gui_color_picker_hsv"], [5, 4, 1, "", "gui_combo_box"], [5, 4, 1, "", "gui_disable"], [5, 4, 1, "", "gui_disable_tooltip"], [5, 4, 1, "", "gui_draw_icon"], [5, 4, 1, "", "gui_dropdown_box"], [5, 4, 1, "", "gui_dummy_rec"], [5, 4, 1, "", "gui_enable"], [5, 4, 1, "", "gui_enable_tooltip"], [5, 4, 1, "", "gui_get_font"], [5, 4, 1, "", "gui_get_icons"], [5, 4, 1, "", "gui_get_state"], [5, 4, 1, "", "gui_get_style"], [5, 4, 1, "", "gui_grid"], [5, 4, 1, "", "gui_group_box"], [5, 4, 1, "", "gui_icon_text"], [5, 4, 1, "", "gui_is_locked"], [5, 4, 1, "", "gui_label"], [5, 4, 1, "", "gui_label_button"], [5, 4, 1, "", "gui_line"], [5, 4, 1, "", "gui_list_view"], [5, 4, 1, "", "gui_list_view_ex"], [5, 4, 1, "", "gui_load_icons"], [5, 4, 1, "", "gui_load_style"], [5, 4, 1, "", "gui_load_style_default"], [5, 4, 1, "", "gui_lock"], [5, 4, 1, "", "gui_message_box"], [5, 4, 1, "", "gui_panel"], [5, 4, 1, "", "gui_progress_bar"], [5, 4, 1, "", "gui_scroll_panel"], [5, 4, 1, "", "gui_set_alpha"], [5, 4, 1, "", "gui_set_font"], [5, 4, 1, "", "gui_set_icon_scale"], [5, 4, 1, "", "gui_set_state"], [5, 4, 1, "", "gui_set_style"], [5, 4, 1, "", "gui_set_tooltip"], [5, 4, 1, "", "gui_slider"], [5, 4, 1, "", "gui_slider_bar"], [5, 4, 1, "", "gui_spinner"], [5, 4, 1, "", "gui_status_bar"], [5, 4, 1, "", "gui_tab_bar"], [5, 4, 1, "", "gui_text_box"], [5, 4, 1, "", "gui_text_input_box"], [5, 4, 1, "", "gui_toggle"], [5, 4, 1, "", "gui_toggle_group"], [5, 4, 1, "", "gui_toggle_slider"], [5, 4, 1, "", "gui_unlock"], [5, 4, 1, "", "gui_value_box"], [5, 4, 1, "", "gui_value_box_float"], [5, 4, 1, "", "gui_window_box"], [5, 4, 1, "", "hide_cursor"], [5, 4, 1, "", "image_alpha_clear"], [5, 4, 1, "", "image_alpha_crop"], [5, 4, 1, "", "image_alpha_mask"], [5, 4, 1, "", "image_alpha_premultiply"], [5, 4, 1, "", "image_blur_gaussian"], [5, 4, 1, "", "image_clear_background"], [5, 4, 1, "", "image_color_brightness"], [5, 4, 1, "", "image_color_contrast"], [5, 4, 1, "", "image_color_grayscale"], [5, 4, 1, "", "image_color_invert"], [5, 4, 1, "", "image_color_replace"], [5, 4, 1, "", "image_color_tint"], [5, 4, 1, "", "image_copy"], [5, 4, 1, "", "image_crop"], [5, 4, 1, "", "image_dither"], [5, 4, 1, "", "image_draw"], [5, 4, 1, "", "image_draw_circle"], [5, 4, 1, "", "image_draw_circle_lines"], [5, 4, 1, "", "image_draw_circle_lines_v"], [5, 4, 1, "", "image_draw_circle_v"], [5, 4, 1, "", "image_draw_line"], [5, 4, 1, "", "image_draw_line_ex"], [5, 4, 1, "", "image_draw_line_v"], [5, 4, 1, "", "image_draw_pixel"], [5, 4, 1, "", "image_draw_pixel_v"], [5, 4, 1, "", "image_draw_rectangle"], [5, 4, 1, "", "image_draw_rectangle_lines"], [5, 4, 1, "", "image_draw_rectangle_rec"], [5, 4, 1, "", "image_draw_rectangle_v"], [5, 4, 1, "", "image_draw_text"], [5, 4, 1, "", "image_draw_text_ex"], [5, 4, 1, "", "image_draw_triangle"], [5, 4, 1, "", "image_draw_triangle_ex"], [5, 4, 1, "", "image_draw_triangle_fan"], [5, 4, 1, "", "image_draw_triangle_lines"], [5, 4, 1, "", "image_draw_triangle_strip"], [5, 4, 1, "", "image_flip_horizontal"], [5, 4, 1, "", "image_flip_vertical"], [5, 4, 1, "", "image_format"], [5, 4, 1, "", "image_from_channel"], [5, 4, 1, "", "image_from_image"], [5, 4, 1, "", "image_kernel_convolution"], [5, 4, 1, "", "image_mipmaps"], [5, 4, 1, "", "image_resize"], [5, 4, 1, "", "image_resize_canvas"], [5, 4, 1, "", "image_resize_nn"], [5, 4, 1, "", "image_rotate"], [5, 4, 1, "", "image_rotate_ccw"], [5, 4, 1, "", "image_rotate_cw"], [5, 4, 1, "", "image_text"], [5, 4, 1, "", "image_text_ex"], [5, 4, 1, "", "image_to_pot"], [5, 4, 1, "", "init_audio_device"], [5, 4, 1, "", "init_physics"], [5, 4, 1, "", "init_window"], [5, 4, 1, "", "is_audio_device_ready"], [5, 4, 1, "", "is_audio_stream_playing"], [5, 4, 1, "", "is_audio_stream_processed"], [5, 4, 1, "", "is_audio_stream_valid"], [5, 4, 1, "", "is_cursor_hidden"], [5, 4, 1, "", "is_cursor_on_screen"], [5, 4, 1, "", "is_file_dropped"], [5, 4, 1, "", "is_file_extension"], [5, 4, 1, "", "is_file_name_valid"], [5, 4, 1, "", "is_font_valid"], [5, 4, 1, "", "is_gamepad_available"], [5, 4, 1, "", "is_gamepad_button_down"], [5, 4, 1, "", "is_gamepad_button_pressed"], [5, 4, 1, "", "is_gamepad_button_released"], [5, 4, 1, "", "is_gamepad_button_up"], [5, 4, 1, "", "is_gesture_detected"], [5, 4, 1, "", "is_image_valid"], [5, 4, 1, "", "is_key_down"], [5, 4, 1, "", "is_key_pressed"], [5, 4, 1, "", "is_key_pressed_repeat"], [5, 4, 1, "", "is_key_released"], [5, 4, 1, "", "is_key_up"], [5, 4, 1, "", "is_material_valid"], [5, 4, 1, "", "is_model_animation_valid"], [5, 4, 1, "", "is_model_valid"], [5, 4, 1, "", "is_mouse_button_down"], [5, 4, 1, "", "is_mouse_button_pressed"], [5, 4, 1, "", "is_mouse_button_released"], [5, 4, 1, "", "is_mouse_button_up"], [5, 4, 1, "", "is_music_stream_playing"], [5, 4, 1, "", "is_music_valid"], [5, 4, 1, "", "is_path_file"], [5, 4, 1, "", "is_render_texture_valid"], [5, 4, 1, "", "is_shader_valid"], [5, 4, 1, "", "is_sound_playing"], [5, 4, 1, "", "is_sound_valid"], [5, 4, 1, "", "is_texture_valid"], [5, 4, 1, "", "is_wave_valid"], [5, 4, 1, "", "is_window_focused"], [5, 4, 1, "", "is_window_fullscreen"], [5, 4, 1, "", "is_window_hidden"], [5, 4, 1, "", "is_window_maximized"], [5, 4, 1, "", "is_window_minimized"], [5, 4, 1, "", "is_window_ready"], [5, 4, 1, "", "is_window_resized"], [5, 4, 1, "", "is_window_state"], [5, 4, 1, "", "lerp"], [5, 4, 1, "", "load_audio_stream"], [5, 4, 1, "", "load_automation_event_list"], [5, 4, 1, "", "load_codepoints"], [5, 4, 1, "", "load_directory_files"], [5, 4, 1, "", "load_directory_files_ex"], [5, 4, 1, "", "load_dropped_files"], [5, 4, 1, "", "load_file_data"], [5, 4, 1, "", "load_file_text"], [5, 4, 1, "", "load_font"], [5, 4, 1, "", "load_font_data"], [5, 4, 1, "", "load_font_ex"], [5, 4, 1, "", "load_font_from_image"], [5, 4, 1, "", "load_font_from_memory"], [5, 4, 1, "", "load_image"], [5, 4, 1, "", "load_image_anim"], [5, 4, 1, "", "load_image_anim_from_memory"], [5, 4, 1, "", "load_image_colors"], [5, 4, 1, "", "load_image_from_memory"], [5, 4, 1, "", "load_image_from_screen"], [5, 4, 1, "", "load_image_from_texture"], [5, 4, 1, "", "load_image_palette"], [5, 4, 1, "", "load_image_raw"], [5, 4, 1, "", "load_material_default"], [5, 4, 1, "", "load_materials"], [5, 4, 1, "", "load_model"], [5, 4, 1, "", "load_model_animations"], [5, 4, 1, "", "load_model_from_mesh"], [5, 4, 1, "", "load_music_stream"], [5, 4, 1, "", "load_music_stream_from_memory"], [5, 4, 1, "", "load_random_sequence"], [5, 4, 1, "", "load_render_texture"], [5, 4, 1, "", "load_shader"], [5, 4, 1, "", "load_shader_from_memory"], [5, 4, 1, "", "load_sound"], [5, 4, 1, "", "load_sound_alias"], [5, 4, 1, "", "load_sound_from_wave"], [5, 4, 1, "", "load_texture"], [5, 4, 1, "", "load_texture_cubemap"], [5, 4, 1, "", "load_texture_from_image"], [5, 4, 1, "", "load_utf8"], [5, 4, 1, "", "load_vr_stereo_config"], [5, 4, 1, "", "load_wave"], [5, 4, 1, "", "load_wave_from_memory"], [5, 4, 1, "", "load_wave_samples"], [5, 4, 1, "", "make_directory"], [5, 4, 1, "", "matrix_add"], [5, 4, 1, "", "matrix_decompose"], [5, 4, 1, "", "matrix_determinant"], [5, 4, 1, "", "matrix_frustum"], [5, 4, 1, "", "matrix_identity"], [5, 4, 1, "", "matrix_invert"], [5, 4, 1, "", "matrix_look_at"], [5, 4, 1, "", "matrix_multiply"], [5, 4, 1, "", "matrix_ortho"], [5, 4, 1, "", "matrix_perspective"], [5, 4, 1, "", "matrix_rotate"], [5, 4, 1, "", "matrix_rotate_x"], [5, 4, 1, "", "matrix_rotate_xyz"], [5, 4, 1, "", "matrix_rotate_y"], [5, 4, 1, "", "matrix_rotate_z"], [5, 4, 1, "", "matrix_rotate_zyx"], [5, 4, 1, "", "matrix_scale"], [5, 4, 1, "", "matrix_subtract"], [5, 4, 1, "", "matrix_to_float_v"], [5, 4, 1, "", "matrix_trace"], [5, 4, 1, "", "matrix_translate"], [5, 4, 1, "", "matrix_transpose"], [5, 4, 1, "", "maximize_window"], [5, 4, 1, "", "measure_text"], [5, 4, 1, "", "measure_text_ex"], [5, 4, 1, "", "mem_alloc"], [5, 4, 1, "", "mem_free"], [5, 4, 1, "", "mem_realloc"], [5, 4, 1, "", "minimize_window"], [5, 4, 1, "", "normalize"], [5, 4, 1, "", "open_url"], [5, 4, 1, "", "pause_audio_stream"], [5, 4, 1, "", "pause_music_stream"], [5, 4, 1, "", "pause_sound"], [5, 4, 1, "", "physics_add_force"], [5, 4, 1, "", "physics_add_torque"], [5, 4, 1, "", "physics_shatter"], [5, 4, 1, "", "play_audio_stream"], [5, 4, 1, "", "play_automation_event"], [5, 4, 1, "", "play_music_stream"], [5, 4, 1, "", "play_sound"], [5, 4, 1, "", "poll_input_events"], [5, 4, 1, "", "quaternion_add"], [5, 4, 1, "", "quaternion_add_value"], [5, 4, 1, "", "quaternion_cubic_hermite_spline"], [5, 4, 1, "", "quaternion_divide"], [5, 4, 1, "", "quaternion_equals"], [5, 4, 1, "", "quaternion_from_axis_angle"], [5, 4, 1, "", "quaternion_from_euler"], [5, 4, 1, "", "quaternion_from_matrix"], [5, 4, 1, "", "quaternion_from_vector3_to_vector3"], [5, 4, 1, "", "quaternion_identity"], [5, 4, 1, "", "quaternion_invert"], [5, 4, 1, "", "quaternion_length"], [5, 4, 1, "", "quaternion_lerp"], [5, 4, 1, "", "quaternion_multiply"], [5, 4, 1, "", "quaternion_nlerp"], [5, 4, 1, "", "quaternion_normalize"], [5, 4, 1, "", "quaternion_scale"], [5, 4, 1, "", "quaternion_slerp"], [5, 4, 1, "", "quaternion_subtract"], [5, 4, 1, "", "quaternion_subtract_value"], [5, 4, 1, "", "quaternion_to_axis_angle"], [5, 4, 1, "", "quaternion_to_euler"], [5, 4, 1, "", "quaternion_to_matrix"], [5, 4, 1, "", "quaternion_transform"], [5, 4, 1, "", "remap"], [5, 4, 1, "", "reset_physics"], [5, 4, 1, "", "restore_window"], [5, 4, 1, "", "resume_audio_stream"], [5, 4, 1, "", "resume_music_stream"], [5, 4, 1, "", "resume_sound"], [5, 1, 1, "", "rlBlendMode"], [5, 1, 1, "", "rlCullMode"], [5, 1, 1, "", "rlDrawCall"], [5, 1, 1, "", "rlFramebufferAttachTextureType"], [5, 1, 1, "", "rlFramebufferAttachType"], [5, 1, 1, "", "rlGlVersion"], [5, 1, 1, "", "rlPixelFormat"], [5, 1, 1, "", "rlRenderBatch"], [5, 1, 1, "", "rlShaderAttributeDataType"], [5, 1, 1, "", "rlShaderLocationIndex"], [5, 1, 1, "", "rlShaderUniformDataType"], [5, 1, 1, "", "rlTextureFilter"], [5, 1, 1, "", "rlTraceLogLevel"], [5, 1, 1, "", "rlVertexBuffer"], [5, 4, 1, "", "rl_active_draw_buffers"], [5, 4, 1, "", "rl_active_texture_slot"], [5, 4, 1, "", "rl_begin"], [5, 4, 1, "", "rl_bind_framebuffer"], [5, 4, 1, "", "rl_bind_image_texture"], [5, 4, 1, "", "rl_bind_shader_buffer"], [5, 4, 1, "", "rl_blit_framebuffer"], [5, 4, 1, "", "rl_check_errors"], [5, 4, 1, "", "rl_check_render_batch_limit"], [5, 4, 1, "", "rl_clear_color"], [5, 4, 1, "", "rl_clear_screen_buffers"], [5, 4, 1, "", "rl_color3f"], [5, 4, 1, "", "rl_color4f"], [5, 4, 1, "", "rl_color4ub"], [5, 4, 1, "", "rl_color_mask"], [5, 4, 1, "", "rl_compile_shader"], [5, 4, 1, "", "rl_compute_shader_dispatch"], [5, 4, 1, "", "rl_copy_shader_buffer"], [5, 4, 1, "", "rl_cubemap_parameters"], [5, 4, 1, "", "rl_disable_backface_culling"], [5, 4, 1, "", "rl_disable_color_blend"], [5, 4, 1, "", "rl_disable_depth_mask"], [5, 4, 1, "", "rl_disable_depth_test"], [5, 4, 1, "", "rl_disable_framebuffer"], [5, 4, 1, "", "rl_disable_scissor_test"], [5, 4, 1, "", "rl_disable_shader"], [5, 4, 1, "", "rl_disable_smooth_lines"], [5, 4, 1, "", "rl_disable_stereo_render"], [5, 4, 1, "", "rl_disable_texture"], [5, 4, 1, "", "rl_disable_texture_cubemap"], [5, 4, 1, "", "rl_disable_vertex_array"], [5, 4, 1, "", "rl_disable_vertex_attribute"], [5, 4, 1, "", "rl_disable_vertex_buffer"], [5, 4, 1, "", "rl_disable_vertex_buffer_element"], [5, 4, 1, "", "rl_disable_wire_mode"], [5, 4, 1, "", "rl_draw_render_batch"], [5, 4, 1, "", "rl_draw_render_batch_active"], [5, 4, 1, "", "rl_draw_vertex_array"], [5, 4, 1, "", "rl_draw_vertex_array_elements"], [5, 4, 1, "", "rl_draw_vertex_array_elements_instanced"], [5, 4, 1, "", "rl_draw_vertex_array_instanced"], [5, 4, 1, "", "rl_enable_backface_culling"], [5, 4, 1, "", "rl_enable_color_blend"], [5, 4, 1, "", "rl_enable_depth_mask"], [5, 4, 1, "", "rl_enable_depth_test"], [5, 4, 1, "", "rl_enable_framebuffer"], [5, 4, 1, "", "rl_enable_point_mode"], [5, 4, 1, "", "rl_enable_scissor_test"], [5, 4, 1, "", "rl_enable_shader"], [5, 4, 1, "", "rl_enable_smooth_lines"], [5, 4, 1, "", "rl_enable_stereo_render"], [5, 4, 1, "", "rl_enable_texture"], [5, 4, 1, "", "rl_enable_texture_cubemap"], [5, 4, 1, "", "rl_enable_vertex_array"], [5, 4, 1, "", "rl_enable_vertex_attribute"], [5, 4, 1, "", "rl_enable_vertex_buffer"], [5, 4, 1, "", "rl_enable_vertex_buffer_element"], [5, 4, 1, "", "rl_enable_wire_mode"], [5, 4, 1, "", "rl_end"], [5, 4, 1, "", "rl_framebuffer_attach"], [5, 4, 1, "", "rl_framebuffer_complete"], [5, 4, 1, "", "rl_frustum"], [5, 4, 1, "", "rl_gen_texture_mipmaps"], [5, 4, 1, "", "rl_get_active_framebuffer"], [5, 4, 1, "", "rl_get_cull_distance_far"], [5, 4, 1, "", "rl_get_cull_distance_near"], [5, 4, 1, "", "rl_get_framebuffer_height"], [5, 4, 1, "", "rl_get_framebuffer_width"], [5, 4, 1, "", "rl_get_gl_texture_formats"], [5, 4, 1, "", "rl_get_line_width"], [5, 4, 1, "", "rl_get_location_attrib"], [5, 4, 1, "", "rl_get_location_uniform"], [5, 4, 1, "", "rl_get_matrix_modelview"], [5, 4, 1, "", "rl_get_matrix_projection"], [5, 4, 1, "", "rl_get_matrix_projection_stereo"], [5, 4, 1, "", "rl_get_matrix_transform"], [5, 4, 1, "", "rl_get_matrix_view_offset_stereo"], [5, 4, 1, "", "rl_get_pixel_format_name"], [5, 4, 1, "", "rl_get_shader_buffer_size"], [5, 4, 1, "", "rl_get_shader_id_default"], [5, 4, 1, "", "rl_get_shader_locs_default"], [5, 4, 1, "", "rl_get_texture_id_default"], [5, 4, 1, "", "rl_get_version"], [5, 4, 1, "", "rl_is_stereo_render_enabled"], [5, 4, 1, "", "rl_load_compute_shader_program"], [5, 4, 1, "", "rl_load_draw_cube"], [5, 4, 1, "", "rl_load_draw_quad"], [5, 4, 1, "", "rl_load_extensions"], [5, 4, 1, "", "rl_load_framebuffer"], [5, 4, 1, "", "rl_load_identity"], [5, 4, 1, "", "rl_load_render_batch"], [5, 4, 1, "", "rl_load_shader_buffer"], [5, 4, 1, "", "rl_load_shader_code"], [5, 4, 1, "", "rl_load_shader_program"], [5, 4, 1, "", "rl_load_texture"], [5, 4, 1, "", "rl_load_texture_cubemap"], [5, 4, 1, "", "rl_load_texture_depth"], [5, 4, 1, "", "rl_load_vertex_array"], [5, 4, 1, "", "rl_load_vertex_buffer"], [5, 4, 1, "", "rl_load_vertex_buffer_element"], [5, 4, 1, "", "rl_matrix_mode"], [5, 4, 1, "", "rl_mult_matrixf"], [5, 4, 1, "", "rl_normal3f"], [5, 4, 1, "", "rl_ortho"], [5, 4, 1, "", "rl_pop_matrix"], [5, 4, 1, "", "rl_push_matrix"], [5, 4, 1, "", "rl_read_screen_pixels"], [5, 4, 1, "", "rl_read_shader_buffer"], [5, 4, 1, "", "rl_read_texture_pixels"], [5, 4, 1, "", "rl_rotatef"], [5, 4, 1, "", "rl_scalef"], [5, 4, 1, "", "rl_scissor"], [5, 4, 1, "", "rl_set_blend_factors"], [5, 4, 1, "", "rl_set_blend_factors_separate"], [5, 4, 1, "", "rl_set_blend_mode"], [5, 4, 1, "", "rl_set_clip_planes"], [5, 4, 1, "", "rl_set_cull_face"], [5, 4, 1, "", "rl_set_framebuffer_height"], [5, 4, 1, "", "rl_set_framebuffer_width"], [5, 4, 1, "", "rl_set_line_width"], [5, 4, 1, "", "rl_set_matrix_modelview"], [5, 4, 1, "", "rl_set_matrix_projection"], [5, 4, 1, "", "rl_set_matrix_projection_stereo"], [5, 4, 1, "", "rl_set_matrix_view_offset_stereo"], [5, 4, 1, "", "rl_set_render_batch_active"], [5, 4, 1, "", "rl_set_shader"], [5, 4, 1, "", "rl_set_texture"], [5, 4, 1, "", "rl_set_uniform"], [5, 4, 1, "", "rl_set_uniform_matrices"], [5, 4, 1, "", "rl_set_uniform_matrix"], [5, 4, 1, "", "rl_set_uniform_sampler"], [5, 4, 1, "", "rl_set_vertex_attribute"], [5, 4, 1, "", "rl_set_vertex_attribute_default"], [5, 4, 1, "", "rl_set_vertex_attribute_divisor"], [5, 4, 1, "", "rl_tex_coord2f"], [5, 4, 1, "", "rl_texture_parameters"], [5, 4, 1, "", "rl_translatef"], [5, 4, 1, "", "rl_unload_framebuffer"], [5, 4, 1, "", "rl_unload_render_batch"], [5, 4, 1, "", "rl_unload_shader_buffer"], [5, 4, 1, "", "rl_unload_shader_program"], [5, 4, 1, "", "rl_unload_texture"], [5, 4, 1, "", "rl_unload_vertex_array"], [5, 4, 1, "", "rl_unload_vertex_buffer"], [5, 4, 1, "", "rl_update_shader_buffer"], [5, 4, 1, "", "rl_update_texture"], [5, 4, 1, "", "rl_update_vertex_buffer"], [5, 4, 1, "", "rl_update_vertex_buffer_elements"], [5, 4, 1, "", "rl_vertex2f"], [5, 4, 1, "", "rl_vertex2i"], [5, 4, 1, "", "rl_vertex3f"], [5, 4, 1, "", "rl_viewport"], [5, 4, 1, "", "rlgl_close"], [5, 4, 1, "", "rlgl_init"], [5, 4, 1, "", "save_file_data"], [5, 4, 1, "", "save_file_text"], [5, 4, 1, "", "seek_music_stream"], [5, 4, 1, "", "set_audio_stream_buffer_size_default"], [5, 4, 1, "", "set_audio_stream_callback"], [5, 4, 1, "", "set_audio_stream_pan"], [5, 4, 1, "", "set_audio_stream_pitch"], [5, 4, 1, "", "set_audio_stream_volume"], [5, 4, 1, "", "set_automation_event_base_frame"], [5, 4, 1, "", "set_automation_event_list"], [5, 4, 1, "", "set_clipboard_text"], [5, 4, 1, "", "set_config_flags"], [5, 4, 1, "", "set_exit_key"], [5, 4, 1, "", "set_gamepad_mappings"], [5, 4, 1, "", "set_gamepad_vibration"], [5, 4, 1, "", "set_gestures_enabled"], [5, 4, 1, "", "set_load_file_data_callback"], [5, 4, 1, "", "set_load_file_text_callback"], [5, 4, 1, "", "set_master_volume"], [5, 4, 1, "", "set_material_texture"], [5, 4, 1, "", "set_model_mesh_material"], [5, 4, 1, "", "set_mouse_cursor"], [5, 4, 1, "", "set_mouse_offset"], [5, 4, 1, "", "set_mouse_position"], [5, 4, 1, "", "set_mouse_scale"], [5, 4, 1, "", "set_music_pan"], [5, 4, 1, "", "set_music_pitch"], [5, 4, 1, "", "set_music_volume"], [5, 4, 1, "", "set_physics_body_rotation"], [5, 4, 1, "", "set_physics_gravity"], [5, 4, 1, "", "set_physics_time_step"], [5, 4, 1, "", "set_pixel_color"], [5, 4, 1, "", "set_random_seed"], [5, 4, 1, "", "set_save_file_data_callback"], [5, 4, 1, "", "set_save_file_text_callback"], [5, 4, 1, "", "set_shader_value"], [5, 4, 1, "", "set_shader_value_matrix"], [5, 4, 1, "", "set_shader_value_texture"], [5, 4, 1, "", "set_shader_value_v"], [5, 4, 1, "", "set_shapes_texture"], [5, 4, 1, "", "set_sound_pan"], [5, 4, 1, "", "set_sound_pitch"], [5, 4, 1, "", "set_sound_volume"], [5, 4, 1, "", "set_target_fps"], [5, 4, 1, "", "set_text_line_spacing"], [5, 4, 1, "", "set_texture_filter"], [5, 4, 1, "", "set_texture_wrap"], [5, 4, 1, "", "set_trace_log_callback"], [5, 4, 1, "", "set_trace_log_level"], [5, 4, 1, "", "set_window_focused"], [5, 4, 1, "", "set_window_icon"], [5, 4, 1, "", "set_window_icons"], [5, 4, 1, "", "set_window_max_size"], [5, 4, 1, "", "set_window_min_size"], [5, 4, 1, "", "set_window_monitor"], [5, 4, 1, "", "set_window_opacity"], [5, 4, 1, "", "set_window_position"], [5, 4, 1, "", "set_window_size"], [5, 4, 1, "", "set_window_state"], [5, 4, 1, "", "set_window_title"], [5, 4, 1, "", "show_cursor"], [5, 4, 1, "", "start_automation_event_recording"], [5, 4, 1, "", "stop_audio_stream"], [5, 4, 1, "", "stop_automation_event_recording"], [5, 4, 1, "", "stop_music_stream"], [5, 4, 1, "", "stop_sound"], [5, 4, 1, "", "swap_screen_buffer"], [5, 4, 1, "", "take_screenshot"], [5, 4, 1, "", "text_append"], [5, 4, 1, "", "text_copy"], [5, 4, 1, "", "text_find_index"], [5, 4, 1, "", "text_format"], [5, 4, 1, "", "text_insert"], [5, 4, 1, "", "text_is_equal"], [5, 4, 1, "", "text_join"], [5, 4, 1, "", "text_length"], [5, 4, 1, "", "text_replace"], [5, 4, 1, "", "text_split"], [5, 4, 1, "", "text_subtext"], [5, 4, 1, "", "text_to_camel"], [5, 4, 1, "", "text_to_float"], [5, 4, 1, "", "text_to_integer"], [5, 4, 1, "", "text_to_lower"], [5, 4, 1, "", "text_to_pascal"], [5, 4, 1, "", "text_to_snake"], [5, 4, 1, "", "text_to_upper"], [5, 4, 1, "", "toggle_borderless_windowed"], [5, 4, 1, "", "toggle_fullscreen"], [5, 4, 1, "", "trace_log"], [5, 4, 1, "", "unload_audio_stream"], [5, 4, 1, "", "unload_automation_event_list"], [5, 4, 1, "", "unload_codepoints"], [5, 4, 1, "", "unload_directory_files"], [5, 4, 1, "", "unload_dropped_files"], [5, 4, 1, "", "unload_file_data"], [5, 4, 1, "", "unload_file_text"], [5, 4, 1, "", "unload_font"], [5, 4, 1, "", "unload_font_data"], [5, 4, 1, "", "unload_image"], [5, 4, 1, "", "unload_image_colors"], [5, 4, 1, "", "unload_image_palette"], [5, 4, 1, "", "unload_material"], [5, 4, 1, "", "unload_mesh"], [5, 4, 1, "", "unload_model"], [5, 4, 1, "", "unload_model_animation"], [5, 4, 1, "", "unload_model_animations"], [5, 4, 1, "", "unload_music_stream"], [5, 4, 1, "", "unload_random_sequence"], [5, 4, 1, "", "unload_render_texture"], [5, 4, 1, "", "unload_shader"], [5, 4, 1, "", "unload_sound"], [5, 4, 1, "", "unload_sound_alias"], [5, 4, 1, "", "unload_texture"], [5, 4, 1, "", "unload_utf8"], [5, 4, 1, "", "unload_vr_stereo_config"], [5, 4, 1, "", "unload_wave"], [5, 4, 1, "", "unload_wave_samples"], [5, 4, 1, "", "update_audio_stream"], [5, 4, 1, "", "update_camera"], [5, 4, 1, "", "update_camera_pro"], [5, 4, 1, "", "update_mesh_buffer"], [5, 4, 1, "", "update_model_animation"], [5, 4, 1, "", "update_model_animation_bones"], [5, 4, 1, "", "update_music_stream"], [5, 4, 1, "", "update_physics"], [5, 4, 1, "", "update_sound"], [5, 4, 1, "", "update_texture"], [5, 4, 1, "", "update_texture_rec"], [5, 4, 1, "", "upload_mesh"], [5, 4, 1, "", "vector2_add"], [5, 4, 1, "", "vector2_add_value"], [5, 4, 1, "", "vector2_angle"], [5, 4, 1, "", "vector2_clamp"], [5, 4, 1, "", "vector2_clamp_value"], [5, 4, 1, "", "vector2_distance"], [5, 4, 1, "", "vector2_distance_sqr"], [5, 4, 1, "", "vector2_divide"], [5, 4, 1, "", "vector2_dot_product"], [5, 4, 1, "", "vector2_equals"], [5, 4, 1, "", "vector2_invert"], [5, 4, 1, "", "vector2_length"], [5, 4, 1, "", "vector2_length_sqr"], [5, 4, 1, "", "vector2_lerp"], [5, 4, 1, "", "vector2_line_angle"], [5, 4, 1, "", "vector2_max"], [5, 4, 1, "", "vector2_min"], [5, 4, 1, "", "vector2_move_towards"], [5, 4, 1, "", "vector2_multiply"], [5, 4, 1, "", "vector2_negate"], [5, 4, 1, "", "vector2_normalize"], [5, 4, 1, "", "vector2_one"], [5, 4, 1, "", "vector2_reflect"], [5, 4, 1, "", "vector2_refract"], [5, 4, 1, "", "vector2_rotate"], [5, 4, 1, "", "vector2_scale"], [5, 4, 1, "", "vector2_subtract"], [5, 4, 1, "", "vector2_subtract_value"], [5, 4, 1, "", "vector2_transform"], [5, 4, 1, "", "vector2_zero"], [5, 4, 1, "", "vector3_add"], [5, 4, 1, "", "vector3_add_value"], [5, 4, 1, "", "vector3_angle"], [5, 4, 1, "", "vector3_barycenter"], [5, 4, 1, "", "vector3_clamp"], [5, 4, 1, "", "vector3_clamp_value"], [5, 4, 1, "", "vector3_cross_product"], [5, 4, 1, "", "vector3_cubic_hermite"], [5, 4, 1, "", "vector3_distance"], [5, 4, 1, "", "vector3_distance_sqr"], [5, 4, 1, "", "vector3_divide"], [5, 4, 1, "", "vector3_dot_product"], [5, 4, 1, "", "vector3_equals"], [5, 4, 1, "", "vector3_invert"], [5, 4, 1, "", "vector3_length"], [5, 4, 1, "", "vector3_length_sqr"], [5, 4, 1, "", "vector3_lerp"], [5, 4, 1, "", "vector3_max"], [5, 4, 1, "", "vector3_min"], [5, 4, 1, "", "vector3_move_towards"], [5, 4, 1, "", "vector3_multiply"], [5, 4, 1, "", "vector3_negate"], [5, 4, 1, "", "vector3_normalize"], [5, 4, 1, "", "vector3_one"], [5, 4, 1, "", "vector3_ortho_normalize"], [5, 4, 1, "", "vector3_perpendicular"], [5, 4, 1, "", "vector3_project"], [5, 4, 1, "", "vector3_reflect"], [5, 4, 1, "", "vector3_refract"], [5, 4, 1, "", "vector3_reject"], [5, 4, 1, "", "vector3_rotate_by_axis_angle"], [5, 4, 1, "", "vector3_rotate_by_quaternion"], [5, 4, 1, "", "vector3_scale"], [5, 4, 1, "", "vector3_subtract"], [5, 4, 1, "", "vector3_subtract_value"], [5, 4, 1, "", "vector3_to_float_v"], [5, 4, 1, "", "vector3_transform"], [5, 4, 1, "", "vector3_unproject"], [5, 4, 1, "", "vector3_zero"], [5, 4, 1, "", "vector4_add"], [5, 4, 1, "", "vector4_add_value"], [5, 4, 1, "", "vector4_distance"], [5, 4, 1, "", "vector4_distance_sqr"], [5, 4, 1, "", "vector4_divide"], [5, 4, 1, "", "vector4_dot_product"], [5, 4, 1, "", "vector4_equals"], [5, 4, 1, "", "vector4_invert"], [5, 4, 1, "", "vector4_length"], [5, 4, 1, "", "vector4_length_sqr"], [5, 4, 1, "", "vector4_lerp"], [5, 4, 1, "", "vector4_max"], [5, 4, 1, "", "vector4_min"], [5, 4, 1, "", "vector4_move_towards"], [5, 4, 1, "", "vector4_multiply"], [5, 4, 1, "", "vector4_negate"], [5, 4, 1, "", "vector4_normalize"], [5, 4, 1, "", "vector4_one"], [5, 4, 1, "", "vector4_scale"], [5, 4, 1, "", "vector4_subtract"], [5, 4, 1, "", "vector4_subtract_value"], [5, 4, 1, "", "vector4_zero"], [5, 4, 1, "", "wait_time"], [5, 4, 1, "", "wave_copy"], [5, 4, 1, "", "wave_crop"], [5, 4, 1, "", "wave_format"], [5, 4, 1, "", "window_should_close"], [5, 4, 1, "", "wrap"]], "pyray.AudioStream": [[5, 2, 1, "", "buffer"], [5, 2, 1, "", "channels"], [5, 2, 1, "", "processor"], [5, 2, 1, "", "sampleRate"], [5, 2, 1, "", "sampleSize"]], "pyray.AutomationEvent": [[5, 2, 1, "", "frame"], [5, 2, 1, "", "params"], [5, 2, 1, "", "type"]], "pyray.AutomationEventList": [[5, 2, 1, "", "capacity"], [5, 2, 1, "", "count"], [5, 2, 1, "", "events"]], "pyray.BlendMode": [[5, 2, 1, "", "BLEND_ADDITIVE"], [5, 2, 1, "", "BLEND_ADD_COLORS"], [5, 2, 1, "", "BLEND_ALPHA"], [5, 2, 1, "", "BLEND_ALPHA_PREMULTIPLY"], [5, 2, 1, "", "BLEND_CUSTOM"], [5, 2, 1, "", "BLEND_CUSTOM_SEPARATE"], [5, 2, 1, "", "BLEND_MULTIPLIED"], [5, 2, 1, "", "BLEND_SUBTRACT_COLORS"]], "pyray.BoneInfo": [[5, 2, 1, "", "name"], [5, 2, 1, "", "parent"]], "pyray.BoundingBox": [[5, 2, 1, "", "max"], [5, 2, 1, "", "min"]], "pyray.Camera2D": [[5, 2, 1, "", "offset"], [5, 2, 1, "", "rotation"], [5, 2, 1, "", "target"], [5, 2, 1, "", "zoom"]], "pyray.Camera3D": [[5, 2, 1, "", "fovy"], [5, 2, 1, "", "position"], [5, 2, 1, "", "projection"], [5, 2, 1, "", "target"], [5, 2, 1, "", "up"]], "pyray.CameraMode": [[5, 2, 1, "", "CAMERA_CUSTOM"], [5, 2, 1, "", "CAMERA_FIRST_PERSON"], [5, 2, 1, "", "CAMERA_FREE"], [5, 2, 1, "", "CAMERA_ORBITAL"], [5, 2, 1, "", "CAMERA_THIRD_PERSON"]], "pyray.CameraProjection": [[5, 2, 1, "", "CAMERA_ORTHOGRAPHIC"], [5, 2, 1, "", "CAMERA_PERSPECTIVE"]], "pyray.Color": [[5, 2, 1, "", "a"], [5, 2, 1, "", "b"], [5, 2, 1, "", "g"], [5, 2, 1, "", "r"]], "pyray.ConfigFlags": [[5, 2, 1, "", "FLAG_BORDERLESS_WINDOWED_MODE"], [5, 2, 1, "", "FLAG_FULLSCREEN_MODE"], [5, 2, 1, "", "FLAG_INTERLACED_HINT"], [5, 2, 1, "", "FLAG_MSAA_4X_HINT"], [5, 2, 1, "", "FLAG_VSYNC_HINT"], [5, 2, 1, "", "FLAG_WINDOW_ALWAYS_RUN"], [5, 2, 1, "", "FLAG_WINDOW_HIDDEN"], [5, 2, 1, "", "FLAG_WINDOW_HIGHDPI"], [5, 2, 1, "", "FLAG_WINDOW_MAXIMIZED"], [5, 2, 1, "", "FLAG_WINDOW_MINIMIZED"], [5, 2, 1, "", "FLAG_WINDOW_MOUSE_PASSTHROUGH"], [5, 2, 1, "", "FLAG_WINDOW_RESIZABLE"], [5, 2, 1, "", "FLAG_WINDOW_TOPMOST"], [5, 2, 1, "", "FLAG_WINDOW_TRANSPARENT"], [5, 2, 1, "", "FLAG_WINDOW_UNDECORATED"], [5, 2, 1, "", "FLAG_WINDOW_UNFOCUSED"]], "pyray.CubemapLayout": [[5, 2, 1, "", "CUBEMAP_LAYOUT_AUTO_DETECT"], [5, 2, 1, "", "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE"], [5, 2, 1, "", "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR"], [5, 2, 1, "", "CUBEMAP_LAYOUT_LINE_HORIZONTAL"], [5, 2, 1, "", "CUBEMAP_LAYOUT_LINE_VERTICAL"]], "pyray.FilePathList": [[5, 2, 1, "", "capacity"], [5, 2, 1, "", "count"], [5, 2, 1, "", "paths"]], "pyray.Font": [[5, 2, 1, "", "baseSize"], [5, 2, 1, "", "glyphCount"], [5, 2, 1, "", "glyphPadding"], [5, 2, 1, "", "glyphs"], [5, 2, 1, "", "recs"], [5, 2, 1, "", "texture"]], "pyray.FontType": [[5, 2, 1, "", "FONT_BITMAP"], [5, 2, 1, "", "FONT_DEFAULT"], [5, 2, 1, "", "FONT_SDF"]], "pyray.GamepadAxis": [[5, 2, 1, "", "GAMEPAD_AXIS_LEFT_TRIGGER"], [5, 2, 1, "", "GAMEPAD_AXIS_LEFT_X"], [5, 2, 1, "", "GAMEPAD_AXIS_LEFT_Y"], [5, 2, 1, "", "GAMEPAD_AXIS_RIGHT_TRIGGER"], [5, 2, 1, "", "GAMEPAD_AXIS_RIGHT_X"], [5, 2, 1, "", "GAMEPAD_AXIS_RIGHT_Y"]], "pyray.GamepadButton": [[5, 2, 1, "", "GAMEPAD_BUTTON_LEFT_FACE_DOWN"], [5, 2, 1, "", "GAMEPAD_BUTTON_LEFT_FACE_LEFT"], [5, 2, 1, "", "GAMEPAD_BUTTON_LEFT_FACE_RIGHT"], [5, 2, 1, "", "GAMEPAD_BUTTON_LEFT_FACE_UP"], [5, 2, 1, "", "GAMEPAD_BUTTON_LEFT_THUMB"], [5, 2, 1, "", "GAMEPAD_BUTTON_LEFT_TRIGGER_1"], [5, 2, 1, "", "GAMEPAD_BUTTON_LEFT_TRIGGER_2"], [5, 2, 1, "", "GAMEPAD_BUTTON_MIDDLE"], [5, 2, 1, "", "GAMEPAD_BUTTON_MIDDLE_LEFT"], [5, 2, 1, "", "GAMEPAD_BUTTON_MIDDLE_RIGHT"], [5, 2, 1, "", "GAMEPAD_BUTTON_RIGHT_FACE_DOWN"], [5, 2, 1, "", "GAMEPAD_BUTTON_RIGHT_FACE_LEFT"], [5, 2, 1, "", "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT"], [5, 2, 1, "", "GAMEPAD_BUTTON_RIGHT_FACE_UP"], [5, 2, 1, "", "GAMEPAD_BUTTON_RIGHT_THUMB"], [5, 2, 1, "", "GAMEPAD_BUTTON_RIGHT_TRIGGER_1"], [5, 2, 1, "", "GAMEPAD_BUTTON_RIGHT_TRIGGER_2"], [5, 2, 1, "", "GAMEPAD_BUTTON_UNKNOWN"]], "pyray.Gesture": [[5, 2, 1, "", "GESTURE_DOUBLETAP"], [5, 2, 1, "", "GESTURE_DRAG"], [5, 2, 1, "", "GESTURE_HOLD"], [5, 2, 1, "", "GESTURE_NONE"], [5, 2, 1, "", "GESTURE_PINCH_IN"], [5, 2, 1, "", "GESTURE_PINCH_OUT"], [5, 2, 1, "", "GESTURE_SWIPE_DOWN"], [5, 2, 1, "", "GESTURE_SWIPE_LEFT"], [5, 2, 1, "", "GESTURE_SWIPE_RIGHT"], [5, 2, 1, "", "GESTURE_SWIPE_UP"], [5, 2, 1, "", "GESTURE_TAP"]], "pyray.GlyphInfo": [[5, 2, 1, "", "advanceX"], [5, 2, 1, "", "image"], [5, 2, 1, "", "offsetX"], [5, 2, 1, "", "offsetY"], [5, 2, 1, "", "value"]], "pyray.GuiCheckBoxProperty": [[5, 2, 1, "", "CHECK_PADDING"]], "pyray.GuiColorPickerProperty": [[5, 2, 1, "", "COLOR_SELECTOR_SIZE"], [5, 2, 1, "", "HUEBAR_PADDING"], [5, 2, 1, "", "HUEBAR_SELECTOR_HEIGHT"], [5, 2, 1, "", "HUEBAR_SELECTOR_OVERFLOW"], [5, 2, 1, "", "HUEBAR_WIDTH"]], "pyray.GuiComboBoxProperty": [[5, 2, 1, "", "COMBO_BUTTON_SPACING"], [5, 2, 1, "", "COMBO_BUTTON_WIDTH"]], "pyray.GuiControl": [[5, 2, 1, "", "BUTTON"], [5, 2, 1, "", "CHECKBOX"], [5, 2, 1, "", "COLORPICKER"], [5, 2, 1, "", "COMBOBOX"], [5, 2, 1, "", "DEFAULT"], [5, 2, 1, "", "DROPDOWNBOX"], [5, 2, 1, "", "LABEL"], [5, 2, 1, "", "LISTVIEW"], [5, 2, 1, "", "PROGRESSBAR"], [5, 2, 1, "", "SCROLLBAR"], [5, 2, 1, "", "SLIDER"], [5, 2, 1, "", "SPINNER"], [5, 2, 1, "", "STATUSBAR"], [5, 2, 1, "", "TEXTBOX"], [5, 2, 1, "", "TOGGLE"], [5, 2, 1, "", "VALUEBOX"]], "pyray.GuiControlProperty": [[5, 2, 1, "", "BASE_COLOR_DISABLED"], [5, 2, 1, "", "BASE_COLOR_FOCUSED"], [5, 2, 1, "", "BASE_COLOR_NORMAL"], [5, 2, 1, "", "BASE_COLOR_PRESSED"], [5, 2, 1, "", "BORDER_COLOR_DISABLED"], [5, 2, 1, "", "BORDER_COLOR_FOCUSED"], [5, 2, 1, "", "BORDER_COLOR_NORMAL"], [5, 2, 1, "", "BORDER_COLOR_PRESSED"], [5, 2, 1, "", "BORDER_WIDTH"], [5, 2, 1, "", "TEXT_ALIGNMENT"], [5, 2, 1, "", "TEXT_COLOR_DISABLED"], [5, 2, 1, "", "TEXT_COLOR_FOCUSED"], [5, 2, 1, "", "TEXT_COLOR_NORMAL"], [5, 2, 1, "", "TEXT_COLOR_PRESSED"], [5, 2, 1, "", "TEXT_PADDING"]], "pyray.GuiDefaultProperty": [[5, 2, 1, "", "BACKGROUND_COLOR"], [5, 2, 1, "", "LINE_COLOR"], [5, 2, 1, "", "TEXT_ALIGNMENT_VERTICAL"], [5, 2, 1, "", "TEXT_LINE_SPACING"], [5, 2, 1, "", "TEXT_SIZE"], [5, 2, 1, "", "TEXT_SPACING"], [5, 2, 1, "", "TEXT_WRAP_MODE"]], "pyray.GuiDropdownBoxProperty": [[5, 2, 1, "", "ARROW_PADDING"], [5, 2, 1, "", "DROPDOWN_ARROW_HIDDEN"], [5, 2, 1, "", "DROPDOWN_ITEMS_SPACING"], [5, 2, 1, "", "DROPDOWN_ROLL_UP"]], "pyray.GuiIconName": [[5, 2, 1, "", "ICON_1UP"], [5, 2, 1, "", "ICON_229"], [5, 2, 1, "", "ICON_230"], [5, 2, 1, "", "ICON_231"], [5, 2, 1, "", "ICON_232"], [5, 2, 1, "", "ICON_233"], [5, 2, 1, "", "ICON_234"], [5, 2, 1, "", "ICON_235"], [5, 2, 1, "", "ICON_236"], [5, 2, 1, "", "ICON_237"], [5, 2, 1, "", "ICON_238"], [5, 2, 1, "", "ICON_239"], [5, 2, 1, "", "ICON_240"], [5, 2, 1, "", "ICON_241"], [5, 2, 1, "", "ICON_242"], [5, 2, 1, "", "ICON_243"], [5, 2, 1, "", "ICON_244"], [5, 2, 1, "", "ICON_245"], [5, 2, 1, "", "ICON_246"], [5, 2, 1, "", "ICON_247"], [5, 2, 1, "", "ICON_248"], [5, 2, 1, "", "ICON_249"], [5, 2, 1, "", "ICON_250"], [5, 2, 1, "", "ICON_251"], [5, 2, 1, "", "ICON_252"], [5, 2, 1, "", "ICON_253"], [5, 2, 1, "", "ICON_254"], [5, 2, 1, "", "ICON_255"], [5, 2, 1, "", "ICON_ALARM"], [5, 2, 1, "", "ICON_ALPHA_CLEAR"], [5, 2, 1, "", "ICON_ALPHA_MULTIPLY"], [5, 2, 1, "", "ICON_ARROW_DOWN"], [5, 2, 1, "", "ICON_ARROW_DOWN_FILL"], [5, 2, 1, "", "ICON_ARROW_LEFT"], [5, 2, 1, "", "ICON_ARROW_LEFT_FILL"], [5, 2, 1, "", "ICON_ARROW_RIGHT"], [5, 2, 1, "", "ICON_ARROW_RIGHT_FILL"], [5, 2, 1, "", "ICON_ARROW_UP"], [5, 2, 1, "", "ICON_ARROW_UP_FILL"], [5, 2, 1, "", "ICON_AUDIO"], [5, 2, 1, "", "ICON_BIN"], [5, 2, 1, "", "ICON_BOX"], [5, 2, 1, "", "ICON_BOX_BOTTOM"], [5, 2, 1, "", "ICON_BOX_BOTTOM_LEFT"], [5, 2, 1, "", "ICON_BOX_BOTTOM_RIGHT"], [5, 2, 1, "", "ICON_BOX_CENTER"], [5, 2, 1, "", "ICON_BOX_CIRCLE_MASK"], [5, 2, 1, "", "ICON_BOX_CONCENTRIC"], [5, 2, 1, "", "ICON_BOX_CORNERS_BIG"], [5, 2, 1, "", "ICON_BOX_CORNERS_SMALL"], [5, 2, 1, "", "ICON_BOX_DOTS_BIG"], [5, 2, 1, "", "ICON_BOX_DOTS_SMALL"], [5, 2, 1, "", "ICON_BOX_GRID"], [5, 2, 1, "", "ICON_BOX_GRID_BIG"], [5, 2, 1, "", "ICON_BOX_LEFT"], [5, 2, 1, "", "ICON_BOX_MULTISIZE"], [5, 2, 1, "", "ICON_BOX_RIGHT"], [5, 2, 1, "", "ICON_BOX_TOP"], [5, 2, 1, "", "ICON_BOX_TOP_LEFT"], [5, 2, 1, "", "ICON_BOX_TOP_RIGHT"], [5, 2, 1, "", "ICON_BREAKPOINT_OFF"], [5, 2, 1, "", "ICON_BREAKPOINT_ON"], [5, 2, 1, "", "ICON_BRUSH_CLASSIC"], [5, 2, 1, "", "ICON_BRUSH_PAINTER"], [5, 2, 1, "", "ICON_BURGER_MENU"], [5, 2, 1, "", "ICON_CAMERA"], [5, 2, 1, "", "ICON_CASE_SENSITIVE"], [5, 2, 1, "", "ICON_CLOCK"], [5, 2, 1, "", "ICON_COIN"], [5, 2, 1, "", "ICON_COLOR_BUCKET"], [5, 2, 1, "", "ICON_COLOR_PICKER"], [5, 2, 1, "", "ICON_CORNER"], [5, 2, 1, "", "ICON_CPU"], [5, 2, 1, "", "ICON_CRACK"], [5, 2, 1, "", "ICON_CRACK_POINTS"], [5, 2, 1, "", "ICON_CROP"], [5, 2, 1, "", "ICON_CROP_ALPHA"], [5, 2, 1, "", "ICON_CROSS"], [5, 2, 1, "", "ICON_CROSSLINE"], [5, 2, 1, "", "ICON_CROSS_SMALL"], [5, 2, 1, "", "ICON_CUBE"], [5, 2, 1, "", "ICON_CUBE_FACE_BACK"], [5, 2, 1, "", "ICON_CUBE_FACE_BOTTOM"], [5, 2, 1, "", "ICON_CUBE_FACE_FRONT"], [5, 2, 1, "", "ICON_CUBE_FACE_LEFT"], [5, 2, 1, "", "ICON_CUBE_FACE_RIGHT"], [5, 2, 1, "", "ICON_CUBE_FACE_TOP"], [5, 2, 1, "", "ICON_CURSOR_CLASSIC"], [5, 2, 1, "", "ICON_CURSOR_HAND"], [5, 2, 1, "", "ICON_CURSOR_MOVE"], [5, 2, 1, "", "ICON_CURSOR_MOVE_FILL"], [5, 2, 1, "", "ICON_CURSOR_POINTER"], [5, 2, 1, "", "ICON_CURSOR_SCALE"], [5, 2, 1, "", "ICON_CURSOR_SCALE_FILL"], [5, 2, 1, "", "ICON_CURSOR_SCALE_LEFT"], [5, 2, 1, "", "ICON_CURSOR_SCALE_LEFT_FILL"], [5, 2, 1, "", "ICON_CURSOR_SCALE_RIGHT"], [5, 2, 1, "", "ICON_CURSOR_SCALE_RIGHT_FILL"], [5, 2, 1, "", "ICON_DEMON"], [5, 2, 1, "", "ICON_DITHERING"], [5, 2, 1, "", "ICON_DOOR"], [5, 2, 1, "", "ICON_EMPTYBOX"], [5, 2, 1, "", "ICON_EMPTYBOX_SMALL"], [5, 2, 1, "", "ICON_EXIT"], [5, 2, 1, "", "ICON_EXPLOSION"], [5, 2, 1, "", "ICON_EYE_OFF"], [5, 2, 1, "", "ICON_EYE_ON"], [5, 2, 1, "", "ICON_FILE"], [5, 2, 1, "", "ICON_FILETYPE_ALPHA"], [5, 2, 1, "", "ICON_FILETYPE_AUDIO"], [5, 2, 1, "", "ICON_FILETYPE_BINARY"], [5, 2, 1, "", "ICON_FILETYPE_HOME"], [5, 2, 1, "", "ICON_FILETYPE_IMAGE"], [5, 2, 1, "", "ICON_FILETYPE_INFO"], [5, 2, 1, "", "ICON_FILETYPE_PLAY"], [5, 2, 1, "", "ICON_FILETYPE_TEXT"], [5, 2, 1, "", "ICON_FILETYPE_VIDEO"], [5, 2, 1, "", "ICON_FILE_ADD"], [5, 2, 1, "", "ICON_FILE_COPY"], [5, 2, 1, "", "ICON_FILE_CUT"], [5, 2, 1, "", "ICON_FILE_DELETE"], [5, 2, 1, "", "ICON_FILE_EXPORT"], [5, 2, 1, "", "ICON_FILE_NEW"], [5, 2, 1, "", "ICON_FILE_OPEN"], [5, 2, 1, "", "ICON_FILE_PASTE"], [5, 2, 1, "", "ICON_FILE_SAVE"], [5, 2, 1, "", "ICON_FILE_SAVE_CLASSIC"], [5, 2, 1, "", "ICON_FILTER"], [5, 2, 1, "", "ICON_FILTER_BILINEAR"], [5, 2, 1, "", "ICON_FILTER_POINT"], [5, 2, 1, "", "ICON_FILTER_TOP"], [5, 2, 1, "", "ICON_FOLDER"], [5, 2, 1, "", "ICON_FOLDER_ADD"], [5, 2, 1, "", "ICON_FOLDER_FILE_OPEN"], [5, 2, 1, "", "ICON_FOLDER_OPEN"], [5, 2, 1, "", "ICON_FOLDER_SAVE"], [5, 2, 1, "", "ICON_FOUR_BOXES"], [5, 2, 1, "", "ICON_FX"], [5, 2, 1, "", "ICON_GEAR"], [5, 2, 1, "", "ICON_GEAR_BIG"], [5, 2, 1, "", "ICON_GEAR_EX"], [5, 2, 1, "", "ICON_GRID"], [5, 2, 1, "", "ICON_GRID_FILL"], [5, 2, 1, "", "ICON_HAND_POINTER"], [5, 2, 1, "", "ICON_HEART"], [5, 2, 1, "", "ICON_HELP"], [5, 2, 1, "", "ICON_HELP_BOX"], [5, 2, 1, "", "ICON_HEX"], [5, 2, 1, "", "ICON_HIDPI"], [5, 2, 1, "", "ICON_HOT"], [5, 2, 1, "", "ICON_HOUSE"], [5, 2, 1, "", "ICON_INFO"], [5, 2, 1, "", "ICON_INFO_BOX"], [5, 2, 1, "", "ICON_KEY"], [5, 2, 1, "", "ICON_LASER"], [5, 2, 1, "", "ICON_LAYERS"], [5, 2, 1, "", "ICON_LAYERS2"], [5, 2, 1, "", "ICON_LAYERS_ISO"], [5, 2, 1, "", "ICON_LAYERS_VISIBLE"], [5, 2, 1, "", "ICON_LENS"], [5, 2, 1, "", "ICON_LENS_BIG"], [5, 2, 1, "", "ICON_LIFE_BARS"], [5, 2, 1, "", "ICON_LINK"], [5, 2, 1, "", "ICON_LINK_BOXES"], [5, 2, 1, "", "ICON_LINK_BROKE"], [5, 2, 1, "", "ICON_LINK_MULTI"], [5, 2, 1, "", "ICON_LINK_NET"], [5, 2, 1, "", "ICON_LOCK_CLOSE"], [5, 2, 1, "", "ICON_LOCK_OPEN"], [5, 2, 1, "", "ICON_MAGNET"], [5, 2, 1, "", "ICON_MAILBOX"], [5, 2, 1, "", "ICON_MAPS"], [5, 2, 1, "", "ICON_MIPMAPS"], [5, 2, 1, "", "ICON_MLAYERS"], [5, 2, 1, "", "ICON_MODE_2D"], [5, 2, 1, "", "ICON_MODE_3D"], [5, 2, 1, "", "ICON_MONITOR"], [5, 2, 1, "", "ICON_MUTATE"], [5, 2, 1, "", "ICON_MUTATE_FILL"], [5, 2, 1, "", "ICON_NONE"], [5, 2, 1, "", "ICON_NOTEBOOK"], [5, 2, 1, "", "ICON_OK_TICK"], [5, 2, 1, "", "ICON_PENCIL"], [5, 2, 1, "", "ICON_PENCIL_BIG"], [5, 2, 1, "", "ICON_PHOTO_CAMERA"], [5, 2, 1, "", "ICON_PHOTO_CAMERA_FLASH"], [5, 2, 1, "", "ICON_PLAYER"], [5, 2, 1, "", "ICON_PLAYER_JUMP"], [5, 2, 1, "", "ICON_PLAYER_NEXT"], [5, 2, 1, "", "ICON_PLAYER_PAUSE"], [5, 2, 1, "", "ICON_PLAYER_PLAY"], [5, 2, 1, "", "ICON_PLAYER_PLAY_BACK"], [5, 2, 1, "", "ICON_PLAYER_PREVIOUS"], [5, 2, 1, "", "ICON_PLAYER_RECORD"], [5, 2, 1, "", "ICON_PLAYER_STOP"], [5, 2, 1, "", "ICON_POT"], [5, 2, 1, "", "ICON_PRINTER"], [5, 2, 1, "", "ICON_PRIORITY"], [5, 2, 1, "", "ICON_REDO"], [5, 2, 1, "", "ICON_REDO_FILL"], [5, 2, 1, "", "ICON_REG_EXP"], [5, 2, 1, "", "ICON_REPEAT"], [5, 2, 1, "", "ICON_REPEAT_FILL"], [5, 2, 1, "", "ICON_REREDO"], [5, 2, 1, "", "ICON_REREDO_FILL"], [5, 2, 1, "", "ICON_RESIZE"], [5, 2, 1, "", "ICON_RESTART"], [5, 2, 1, "", "ICON_ROM"], [5, 2, 1, "", "ICON_ROTATE"], [5, 2, 1, "", "ICON_ROTATE_FILL"], [5, 2, 1, "", "ICON_RUBBER"], [5, 2, 1, "", "ICON_SAND_TIMER"], [5, 2, 1, "", "ICON_SCALE"], [5, 2, 1, "", "ICON_SHIELD"], [5, 2, 1, "", "ICON_SHUFFLE"], [5, 2, 1, "", "ICON_SHUFFLE_FILL"], [5, 2, 1, "", "ICON_SPECIAL"], [5, 2, 1, "", "ICON_SQUARE_TOGGLE"], [5, 2, 1, "", "ICON_STAR"], [5, 2, 1, "", "ICON_STEP_INTO"], [5, 2, 1, "", "ICON_STEP_OUT"], [5, 2, 1, "", "ICON_STEP_OVER"], [5, 2, 1, "", "ICON_SUITCASE"], [5, 2, 1, "", "ICON_SUITCASE_ZIP"], [5, 2, 1, "", "ICON_SYMMETRY"], [5, 2, 1, "", "ICON_SYMMETRY_HORIZONTAL"], [5, 2, 1, "", "ICON_SYMMETRY_VERTICAL"], [5, 2, 1, "", "ICON_TARGET"], [5, 2, 1, "", "ICON_TARGET_BIG"], [5, 2, 1, "", "ICON_TARGET_BIG_FILL"], [5, 2, 1, "", "ICON_TARGET_MOVE"], [5, 2, 1, "", "ICON_TARGET_MOVE_FILL"], [5, 2, 1, "", "ICON_TARGET_POINT"], [5, 2, 1, "", "ICON_TARGET_SMALL"], [5, 2, 1, "", "ICON_TARGET_SMALL_FILL"], [5, 2, 1, "", "ICON_TEXT_A"], [5, 2, 1, "", "ICON_TEXT_NOTES"], [5, 2, 1, "", "ICON_TEXT_POPUP"], [5, 2, 1, "", "ICON_TEXT_T"], [5, 2, 1, "", "ICON_TOOLS"], [5, 2, 1, "", "ICON_UNDO"], [5, 2, 1, "", "ICON_UNDO_FILL"], [5, 2, 1, "", "ICON_VERTICAL_BARS"], [5, 2, 1, "", "ICON_VERTICAL_BARS_FILL"], [5, 2, 1, "", "ICON_WARNING"], [5, 2, 1, "", "ICON_WATER_DROP"], [5, 2, 1, "", "ICON_WAVE"], [5, 2, 1, "", "ICON_WAVE_SINUS"], [5, 2, 1, "", "ICON_WAVE_SQUARE"], [5, 2, 1, "", "ICON_WAVE_TRIANGULAR"], [5, 2, 1, "", "ICON_WINDOW"], [5, 2, 1, "", "ICON_ZOOM_ALL"], [5, 2, 1, "", "ICON_ZOOM_BIG"], [5, 2, 1, "", "ICON_ZOOM_CENTER"], [5, 2, 1, "", "ICON_ZOOM_MEDIUM"], [5, 2, 1, "", "ICON_ZOOM_SMALL"]], "pyray.GuiListViewProperty": [[5, 2, 1, "", "LIST_ITEMS_BORDER_WIDTH"], [5, 2, 1, "", "LIST_ITEMS_HEIGHT"], [5, 2, 1, "", "LIST_ITEMS_SPACING"], [5, 2, 1, "", "SCROLLBAR_SIDE"], [5, 2, 1, "", "SCROLLBAR_WIDTH"]], "pyray.GuiProgressBarProperty": [[5, 2, 1, "", "PROGRESS_PADDING"]], "pyray.GuiScrollBarProperty": [[5, 2, 1, "", "ARROWS_SIZE"], [5, 2, 1, "", "ARROWS_VISIBLE"], [5, 2, 1, "", "SCROLL_PADDING"], [5, 2, 1, "", "SCROLL_SLIDER_PADDING"], [5, 2, 1, "", "SCROLL_SLIDER_SIZE"], [5, 2, 1, "", "SCROLL_SPEED"]], "pyray.GuiSliderProperty": [[5, 2, 1, "", "SLIDER_PADDING"], [5, 2, 1, "", "SLIDER_WIDTH"]], "pyray.GuiSpinnerProperty": [[5, 2, 1, "", "SPIN_BUTTON_SPACING"], [5, 2, 1, "", "SPIN_BUTTON_WIDTH"]], "pyray.GuiState": [[5, 2, 1, "", "STATE_DISABLED"], [5, 2, 1, "", "STATE_FOCUSED"], [5, 2, 1, "", "STATE_NORMAL"], [5, 2, 1, "", "STATE_PRESSED"]], "pyray.GuiStyleProp": [[5, 2, 1, "", "controlId"], [5, 2, 1, "", "propertyId"], [5, 2, 1, "", "propertyValue"]], "pyray.GuiTextAlignment": [[5, 2, 1, "", "TEXT_ALIGN_CENTER"], [5, 2, 1, "", "TEXT_ALIGN_LEFT"], [5, 2, 1, "", "TEXT_ALIGN_RIGHT"]], "pyray.GuiTextAlignmentVertical": [[5, 2, 1, "", "TEXT_ALIGN_BOTTOM"], [5, 2, 1, "", "TEXT_ALIGN_MIDDLE"], [5, 2, 1, "", "TEXT_ALIGN_TOP"]], "pyray.GuiTextBoxProperty": [[5, 2, 1, "", "TEXT_READONLY"]], "pyray.GuiTextWrapMode": [[5, 2, 1, "", "TEXT_WRAP_CHAR"], [5, 2, 1, "", "TEXT_WRAP_NONE"], [5, 2, 1, "", "TEXT_WRAP_WORD"]], "pyray.GuiToggleProperty": [[5, 2, 1, "", "GROUP_PADDING"]], "pyray.Image": [[5, 2, 1, "", "data"], [5, 2, 1, "", "format"], [5, 2, 1, "", "height"], [5, 2, 1, "", "mipmaps"], [5, 2, 1, "", "width"]], "pyray.KeyboardKey": [[5, 2, 1, "", "KEY_A"], [5, 2, 1, "", "KEY_APOSTROPHE"], [5, 2, 1, "", "KEY_B"], [5, 2, 1, "", "KEY_BACK"], [5, 2, 1, "", "KEY_BACKSLASH"], [5, 2, 1, "", "KEY_BACKSPACE"], [5, 2, 1, "", "KEY_C"], [5, 2, 1, "", "KEY_CAPS_LOCK"], [5, 2, 1, "", "KEY_COMMA"], [5, 2, 1, "", "KEY_D"], [5, 2, 1, "", "KEY_DELETE"], [5, 2, 1, "", "KEY_DOWN"], [5, 2, 1, "", "KEY_E"], [5, 2, 1, "", "KEY_EIGHT"], [5, 2, 1, "", "KEY_END"], [5, 2, 1, "", "KEY_ENTER"], [5, 2, 1, "", "KEY_EQUAL"], [5, 2, 1, "", "KEY_ESCAPE"], [5, 2, 1, "", "KEY_F"], [5, 2, 1, "", "KEY_F1"], [5, 2, 1, "", "KEY_F10"], [5, 2, 1, "", "KEY_F11"], [5, 2, 1, "", "KEY_F12"], [5, 2, 1, "", "KEY_F2"], [5, 2, 1, "", "KEY_F3"], [5, 2, 1, "", "KEY_F4"], [5, 2, 1, "", "KEY_F5"], [5, 2, 1, "", "KEY_F6"], [5, 2, 1, "", "KEY_F7"], [5, 2, 1, "", "KEY_F8"], [5, 2, 1, "", "KEY_F9"], [5, 2, 1, "", "KEY_FIVE"], [5, 2, 1, "", "KEY_FOUR"], [5, 2, 1, "", "KEY_G"], [5, 2, 1, "", "KEY_GRAVE"], [5, 2, 1, "", "KEY_H"], [5, 2, 1, "", "KEY_HOME"], [5, 2, 1, "", "KEY_I"], [5, 2, 1, "", "KEY_INSERT"], [5, 2, 1, "", "KEY_J"], [5, 2, 1, "", "KEY_K"], [5, 2, 1, "", "KEY_KB_MENU"], [5, 2, 1, "", "KEY_KP_0"], [5, 2, 1, "", "KEY_KP_1"], [5, 2, 1, "", "KEY_KP_2"], [5, 2, 1, "", "KEY_KP_3"], [5, 2, 1, "", "KEY_KP_4"], [5, 2, 1, "", "KEY_KP_5"], [5, 2, 1, "", "KEY_KP_6"], [5, 2, 1, "", "KEY_KP_7"], [5, 2, 1, "", "KEY_KP_8"], [5, 2, 1, "", "KEY_KP_9"], [5, 2, 1, "", "KEY_KP_ADD"], [5, 2, 1, "", "KEY_KP_DECIMAL"], [5, 2, 1, "", "KEY_KP_DIVIDE"], [5, 2, 1, "", "KEY_KP_ENTER"], [5, 2, 1, "", "KEY_KP_EQUAL"], [5, 2, 1, "", "KEY_KP_MULTIPLY"], [5, 2, 1, "", "KEY_KP_SUBTRACT"], [5, 2, 1, "", "KEY_L"], [5, 2, 1, "", "KEY_LEFT"], [5, 2, 1, "", "KEY_LEFT_ALT"], [5, 2, 1, "", "KEY_LEFT_BRACKET"], [5, 2, 1, "", "KEY_LEFT_CONTROL"], [5, 2, 1, "", "KEY_LEFT_SHIFT"], [5, 2, 1, "", "KEY_LEFT_SUPER"], [5, 2, 1, "", "KEY_M"], [5, 2, 1, "", "KEY_MENU"], [5, 2, 1, "", "KEY_MINUS"], [5, 2, 1, "", "KEY_N"], [5, 2, 1, "", "KEY_NINE"], [5, 2, 1, "", "KEY_NULL"], [5, 2, 1, "", "KEY_NUM_LOCK"], [5, 2, 1, "", "KEY_O"], [5, 2, 1, "", "KEY_ONE"], [5, 2, 1, "", "KEY_P"], [5, 2, 1, "", "KEY_PAGE_DOWN"], [5, 2, 1, "", "KEY_PAGE_UP"], [5, 2, 1, "", "KEY_PAUSE"], [5, 2, 1, "", "KEY_PERIOD"], [5, 2, 1, "", "KEY_PRINT_SCREEN"], [5, 2, 1, "", "KEY_Q"], [5, 2, 1, "", "KEY_R"], [5, 2, 1, "", "KEY_RIGHT"], [5, 2, 1, "", "KEY_RIGHT_ALT"], [5, 2, 1, "", "KEY_RIGHT_BRACKET"], [5, 2, 1, "", "KEY_RIGHT_CONTROL"], [5, 2, 1, "", "KEY_RIGHT_SHIFT"], [5, 2, 1, "", "KEY_RIGHT_SUPER"], [5, 2, 1, "", "KEY_S"], [5, 2, 1, "", "KEY_SCROLL_LOCK"], [5, 2, 1, "", "KEY_SEMICOLON"], [5, 2, 1, "", "KEY_SEVEN"], [5, 2, 1, "", "KEY_SIX"], [5, 2, 1, "", "KEY_SLASH"], [5, 2, 1, "", "KEY_SPACE"], [5, 2, 1, "", "KEY_T"], [5, 2, 1, "", "KEY_TAB"], [5, 2, 1, "", "KEY_THREE"], [5, 2, 1, "", "KEY_TWO"], [5, 2, 1, "", "KEY_U"], [5, 2, 1, "", "KEY_UP"], [5, 2, 1, "", "KEY_V"], [5, 2, 1, "", "KEY_VOLUME_DOWN"], [5, 2, 1, "", "KEY_VOLUME_UP"], [5, 2, 1, "", "KEY_W"], [5, 2, 1, "", "KEY_X"], [5, 2, 1, "", "KEY_Y"], [5, 2, 1, "", "KEY_Z"], [5, 2, 1, "", "KEY_ZERO"]], "pyray.Material": [[5, 2, 1, "", "maps"], [5, 2, 1, "", "params"], [5, 2, 1, "", "shader"]], "pyray.MaterialMap": [[5, 2, 1, "", "color"], [5, 2, 1, "", "texture"], [5, 2, 1, "", "value"]], "pyray.MaterialMapIndex": [[5, 2, 1, "", "MATERIAL_MAP_ALBEDO"], [5, 2, 1, "", "MATERIAL_MAP_BRDF"], [5, 2, 1, "", "MATERIAL_MAP_CUBEMAP"], [5, 2, 1, "", "MATERIAL_MAP_EMISSION"], [5, 2, 1, "", "MATERIAL_MAP_HEIGHT"], [5, 2, 1, "", "MATERIAL_MAP_IRRADIANCE"], [5, 2, 1, "", "MATERIAL_MAP_METALNESS"], [5, 2, 1, "", "MATERIAL_MAP_NORMAL"], [5, 2, 1, "", "MATERIAL_MAP_OCCLUSION"], [5, 2, 1, "", "MATERIAL_MAP_PREFILTER"], [5, 2, 1, "", "MATERIAL_MAP_ROUGHNESS"]], "pyray.Matrix": [[5, 2, 1, "", "m0"], [5, 2, 1, "", "m1"], [5, 2, 1, "", "m10"], [5, 2, 1, "", "m11"], [5, 2, 1, "", "m12"], [5, 2, 1, "", "m13"], [5, 2, 1, "", "m14"], [5, 2, 1, "", "m15"], [5, 2, 1, "", "m2"], [5, 2, 1, "", "m3"], [5, 2, 1, "", "m4"], [5, 2, 1, "", "m5"], [5, 2, 1, "", "m6"], [5, 2, 1, "", "m7"], [5, 2, 1, "", "m8"], [5, 2, 1, "", "m9"]], "pyray.Matrix2x2": [[5, 2, 1, "", "m00"], [5, 2, 1, "", "m01"], [5, 2, 1, "", "m10"], [5, 2, 1, "", "m11"]], "pyray.Mesh": [[5, 2, 1, "", "animNormals"], [5, 2, 1, "", "animVertices"], [5, 2, 1, "", "boneCount"], [5, 2, 1, "", "boneIds"], [5, 2, 1, "", "boneMatrices"], [5, 2, 1, "", "boneWeights"], [5, 2, 1, "", "colors"], [5, 2, 1, "", "indices"], [5, 2, 1, "", "normals"], [5, 2, 1, "", "tangents"], [5, 2, 1, "", "texcoords"], [5, 2, 1, "", "texcoords2"], [5, 2, 1, "", "triangleCount"], [5, 2, 1, "", "vaoId"], [5, 2, 1, "", "vboId"], [5, 2, 1, "", "vertexCount"], [5, 2, 1, "", "vertices"]], "pyray.Model": [[5, 2, 1, "", "bindPose"], [5, 2, 1, "", "boneCount"], [5, 2, 1, "", "bones"], [5, 2, 1, "", "materialCount"], [5, 2, 1, "", "materials"], [5, 2, 1, "", "meshCount"], [5, 2, 1, "", "meshMaterial"], [5, 2, 1, "", "meshes"], [5, 2, 1, "", "transform"]], "pyray.ModelAnimation": [[5, 2, 1, "", "boneCount"], [5, 2, 1, "", "bones"], [5, 2, 1, "", "frameCount"], [5, 2, 1, "", "framePoses"], [5, 2, 1, "", "name"]], "pyray.MouseButton": [[5, 2, 1, "", "MOUSE_BUTTON_BACK"], [5, 2, 1, "", "MOUSE_BUTTON_EXTRA"], [5, 2, 1, "", "MOUSE_BUTTON_FORWARD"], [5, 2, 1, "", "MOUSE_BUTTON_LEFT"], [5, 2, 1, "", "MOUSE_BUTTON_MIDDLE"], [5, 2, 1, "", "MOUSE_BUTTON_RIGHT"], [5, 2, 1, "", "MOUSE_BUTTON_SIDE"]], "pyray.MouseCursor": [[5, 2, 1, "", "MOUSE_CURSOR_ARROW"], [5, 2, 1, "", "MOUSE_CURSOR_CROSSHAIR"], [5, 2, 1, "", "MOUSE_CURSOR_DEFAULT"], [5, 2, 1, "", "MOUSE_CURSOR_IBEAM"], [5, 2, 1, "", "MOUSE_CURSOR_NOT_ALLOWED"], [5, 2, 1, "", "MOUSE_CURSOR_POINTING_HAND"], [5, 2, 1, "", "MOUSE_CURSOR_RESIZE_ALL"], [5, 2, 1, "", "MOUSE_CURSOR_RESIZE_EW"], [5, 2, 1, "", "MOUSE_CURSOR_RESIZE_NESW"], [5, 2, 1, "", "MOUSE_CURSOR_RESIZE_NS"], [5, 2, 1, "", "MOUSE_CURSOR_RESIZE_NWSE"]], "pyray.Music": [[5, 2, 1, "", "ctxData"], [5, 2, 1, "", "ctxType"], [5, 2, 1, "", "frameCount"], [5, 2, 1, "", "looping"], [5, 2, 1, "", "stream"]], "pyray.NPatchInfo": [[5, 2, 1, "", "bottom"], [5, 2, 1, "", "layout"], [5, 2, 1, "", "left"], [5, 2, 1, "", "right"], [5, 2, 1, "", "source"], [5, 2, 1, "", "top"]], "pyray.NPatchLayout": [[5, 2, 1, "", "NPATCH_NINE_PATCH"], [5, 2, 1, "", "NPATCH_THREE_PATCH_HORIZONTAL"], [5, 2, 1, "", "NPATCH_THREE_PATCH_VERTICAL"]], "pyray.PhysicsBodyData": [[5, 2, 1, "", "angularVelocity"], [5, 2, 1, "", "dynamicFriction"], [5, 2, 1, "", "enabled"], [5, 2, 1, "", "force"], [5, 2, 1, "", "freezeOrient"], [5, 2, 1, "", "id"], [5, 2, 1, "", "inertia"], [5, 2, 1, "", "inverseInertia"], [5, 2, 1, "", "inverseMass"], [5, 2, 1, "", "isGrounded"], [5, 2, 1, "", "mass"], [5, 2, 1, "", "orient"], [5, 2, 1, "", "position"], [5, 2, 1, "", "restitution"], [5, 2, 1, "", "shape"], [5, 2, 1, "", "staticFriction"], [5, 2, 1, "", "torque"], [5, 2, 1, "", "useGravity"], [5, 2, 1, "", "velocity"]], "pyray.PhysicsManifoldData": [[5, 2, 1, "", "bodyA"], [5, 2, 1, "", "bodyB"], [5, 2, 1, "", "contacts"], [5, 2, 1, "", "contactsCount"], [5, 2, 1, "", "dynamicFriction"], [5, 2, 1, "", "id"], [5, 2, 1, "", "normal"], [5, 2, 1, "", "penetration"], [5, 2, 1, "", "restitution"], [5, 2, 1, "", "staticFriction"]], "pyray.PhysicsShape": [[5, 2, 1, "", "body"], [5, 2, 1, "", "radius"], [5, 2, 1, "", "transform"], [5, 2, 1, "", "type"], [5, 2, 1, "", "vertexData"]], "pyray.PhysicsVertexData": [[5, 2, 1, "", "normals"], [5, 2, 1, "", "positions"], [5, 2, 1, "", "vertexCount"]], "pyray.PixelFormat": [[5, 2, 1, "", "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA"], [5, 2, 1, "", "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA"], [5, 2, 1, "", "PIXELFORMAT_COMPRESSED_DXT1_RGB"], [5, 2, 1, "", "PIXELFORMAT_COMPRESSED_DXT1_RGBA"], [5, 2, 1, "", "PIXELFORMAT_COMPRESSED_DXT3_RGBA"], [5, 2, 1, "", "PIXELFORMAT_COMPRESSED_DXT5_RGBA"], [5, 2, 1, "", "PIXELFORMAT_COMPRESSED_ETC1_RGB"], [5, 2, 1, "", "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA"], [5, 2, 1, "", "PIXELFORMAT_COMPRESSED_ETC2_RGB"], [5, 2, 1, "", "PIXELFORMAT_COMPRESSED_PVRT_RGB"], [5, 2, 1, "", "PIXELFORMAT_COMPRESSED_PVRT_RGBA"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R16"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R16G16B16"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R16G16B16A16"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R32"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R32G32B32"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R5G6B5"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R8G8B8"], [5, 2, 1, "", "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8"]], "pyray.Ray": [[5, 2, 1, "", "direction"], [5, 2, 1, "", "position"]], "pyray.RayCollision": [[5, 2, 1, "", "distance"], [5, 2, 1, "", "hit"], [5, 2, 1, "", "normal"], [5, 2, 1, "", "point"]], "pyray.Rectangle": [[5, 2, 1, "", "height"], [5, 2, 1, "", "width"], [5, 2, 1, "", "x"], [5, 2, 1, "", "y"]], "pyray.RenderTexture": [[5, 2, 1, "", "depth"], [5, 2, 1, "", "id"], [5, 2, 1, "", "texture"]], "pyray.Shader": [[5, 2, 1, "", "id"], [5, 2, 1, "", "locs"]], "pyray.ShaderAttributeDataType": [[5, 2, 1, "", "SHADER_ATTRIB_FLOAT"], [5, 2, 1, "", "SHADER_ATTRIB_VEC2"], [5, 2, 1, "", "SHADER_ATTRIB_VEC3"], [5, 2, 1, "", "SHADER_ATTRIB_VEC4"]], "pyray.ShaderLocationIndex": [[5, 2, 1, "", "SHADER_LOC_BONE_MATRICES"], [5, 2, 1, "", "SHADER_LOC_COLOR_AMBIENT"], [5, 2, 1, "", "SHADER_LOC_COLOR_DIFFUSE"], [5, 2, 1, "", "SHADER_LOC_COLOR_SPECULAR"], [5, 2, 1, "", "SHADER_LOC_MAP_ALBEDO"], [5, 2, 1, "", "SHADER_LOC_MAP_BRDF"], [5, 2, 1, "", "SHADER_LOC_MAP_CUBEMAP"], [5, 2, 1, "", "SHADER_LOC_MAP_EMISSION"], [5, 2, 1, "", "SHADER_LOC_MAP_HEIGHT"], [5, 2, 1, "", "SHADER_LOC_MAP_IRRADIANCE"], [5, 2, 1, "", "SHADER_LOC_MAP_METALNESS"], [5, 2, 1, "", "SHADER_LOC_MAP_NORMAL"], [5, 2, 1, "", "SHADER_LOC_MAP_OCCLUSION"], [5, 2, 1, "", "SHADER_LOC_MAP_PREFILTER"], [5, 2, 1, "", "SHADER_LOC_MAP_ROUGHNESS"], [5, 2, 1, "", "SHADER_LOC_MATRIX_MODEL"], [5, 2, 1, "", "SHADER_LOC_MATRIX_MVP"], [5, 2, 1, "", "SHADER_LOC_MATRIX_NORMAL"], [5, 2, 1, "", "SHADER_LOC_MATRIX_PROJECTION"], [5, 2, 1, "", "SHADER_LOC_MATRIX_VIEW"], [5, 2, 1, "", "SHADER_LOC_VECTOR_VIEW"], [5, 2, 1, "", "SHADER_LOC_VERTEX_BONEIDS"], [5, 2, 1, "", "SHADER_LOC_VERTEX_BONEWEIGHTS"], [5, 2, 1, "", "SHADER_LOC_VERTEX_COLOR"], [5, 2, 1, "", "SHADER_LOC_VERTEX_NORMAL"], [5, 2, 1, "", "SHADER_LOC_VERTEX_POSITION"], [5, 2, 1, "", "SHADER_LOC_VERTEX_TANGENT"], [5, 2, 1, "", "SHADER_LOC_VERTEX_TEXCOORD01"], [5, 2, 1, "", "SHADER_LOC_VERTEX_TEXCOORD02"]], "pyray.ShaderUniformDataType": [[5, 2, 1, "", "SHADER_UNIFORM_FLOAT"], [5, 2, 1, "", "SHADER_UNIFORM_INT"], [5, 2, 1, "", "SHADER_UNIFORM_IVEC2"], [5, 2, 1, "", "SHADER_UNIFORM_IVEC3"], [5, 2, 1, "", "SHADER_UNIFORM_IVEC4"], [5, 2, 1, "", "SHADER_UNIFORM_SAMPLER2D"], [5, 2, 1, "", "SHADER_UNIFORM_VEC2"], [5, 2, 1, "", "SHADER_UNIFORM_VEC3"], [5, 2, 1, "", "SHADER_UNIFORM_VEC4"]], "pyray.Sound": [[5, 2, 1, "", "frameCount"], [5, 2, 1, "", "stream"]], "pyray.Texture": [[5, 2, 1, "", "format"], [5, 2, 1, "", "height"], [5, 2, 1, "", "id"], [5, 2, 1, "", "mipmaps"], [5, 2, 1, "", "width"]], "pyray.Texture2D": [[5, 2, 1, "", "format"], [5, 2, 1, "", "height"], [5, 2, 1, "", "id"], [5, 2, 1, "", "mipmaps"], [5, 2, 1, "", "width"]], "pyray.TextureFilter": [[5, 2, 1, "", "TEXTURE_FILTER_ANISOTROPIC_16X"], [5, 2, 1, "", "TEXTURE_FILTER_ANISOTROPIC_4X"], [5, 2, 1, "", "TEXTURE_FILTER_ANISOTROPIC_8X"], [5, 2, 1, "", "TEXTURE_FILTER_BILINEAR"], [5, 2, 1, "", "TEXTURE_FILTER_POINT"], [5, 2, 1, "", "TEXTURE_FILTER_TRILINEAR"]], "pyray.TextureWrap": [[5, 2, 1, "", "TEXTURE_WRAP_CLAMP"], [5, 2, 1, "", "TEXTURE_WRAP_MIRROR_CLAMP"], [5, 2, 1, "", "TEXTURE_WRAP_MIRROR_REPEAT"], [5, 2, 1, "", "TEXTURE_WRAP_REPEAT"]], "pyray.TraceLogLevel": [[5, 2, 1, "", "LOG_ALL"], [5, 2, 1, "", "LOG_DEBUG"], [5, 2, 1, "", "LOG_ERROR"], [5, 2, 1, "", "LOG_FATAL"], [5, 2, 1, "", "LOG_INFO"], [5, 2, 1, "", "LOG_NONE"], [5, 2, 1, "", "LOG_TRACE"], [5, 2, 1, "", "LOG_WARNING"]], "pyray.Transform": [[5, 2, 1, "", "rotation"], [5, 2, 1, "", "scale"], [5, 2, 1, "", "translation"]], "pyray.Vector2": [[5, 2, 1, "", "x"], [5, 2, 1, "", "y"]], "pyray.Vector3": [[5, 2, 1, "", "x"], [5, 2, 1, "", "y"], [5, 2, 1, "", "z"]], "pyray.Vector4": [[5, 2, 1, "", "w"], [5, 2, 1, "", "x"], [5, 2, 1, "", "y"], [5, 2, 1, "", "z"]], "pyray.VrDeviceInfo": [[5, 2, 1, "", "chromaAbCorrection"], [5, 2, 1, "", "eyeToScreenDistance"], [5, 2, 1, "", "hResolution"], [5, 2, 1, "", "hScreenSize"], [5, 2, 1, "", "interpupillaryDistance"], [5, 2, 1, "", "lensDistortionValues"], [5, 2, 1, "", "lensSeparationDistance"], [5, 2, 1, "", "vResolution"], [5, 2, 1, "", "vScreenSize"]], "pyray.VrStereoConfig": [[5, 2, 1, "", "leftLensCenter"], [5, 2, 1, "", "leftScreenCenter"], [5, 2, 1, "", "projection"], [5, 2, 1, "", "rightLensCenter"], [5, 2, 1, "", "rightScreenCenter"], [5, 2, 1, "", "scale"], [5, 2, 1, "", "scaleIn"], [5, 2, 1, "", "viewOffset"]], "pyray.Wave": [[5, 2, 1, "", "channels"], [5, 2, 1, "", "data"], [5, 2, 1, "", "frameCount"], [5, 2, 1, "", "sampleRate"], [5, 2, 1, "", "sampleSize"]], "pyray.float16": [[5, 2, 1, "", "v"]], "pyray.float3": [[5, 2, 1, "", "v"]], "pyray.rlBlendMode": [[5, 2, 1, "", "RL_BLEND_ADDITIVE"], [5, 2, 1, "", "RL_BLEND_ADD_COLORS"], [5, 2, 1, "", "RL_BLEND_ALPHA"], [5, 2, 1, "", "RL_BLEND_ALPHA_PREMULTIPLY"], [5, 2, 1, "", "RL_BLEND_CUSTOM"], [5, 2, 1, "", "RL_BLEND_CUSTOM_SEPARATE"], [5, 2, 1, "", "RL_BLEND_MULTIPLIED"], [5, 2, 1, "", "RL_BLEND_SUBTRACT_COLORS"]], "pyray.rlCullMode": [[5, 2, 1, "", "RL_CULL_FACE_BACK"], [5, 2, 1, "", "RL_CULL_FACE_FRONT"]], "pyray.rlDrawCall": [[5, 2, 1, "", "mode"], [5, 2, 1, "", "textureId"], [5, 2, 1, "", "vertexAlignment"], [5, 2, 1, "", "vertexCount"]], "pyray.rlFramebufferAttachTextureType": [[5, 2, 1, "", "RL_ATTACHMENT_CUBEMAP_NEGATIVE_X"], [5, 2, 1, "", "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y"], [5, 2, 1, "", "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z"], [5, 2, 1, "", "RL_ATTACHMENT_CUBEMAP_POSITIVE_X"], [5, 2, 1, "", "RL_ATTACHMENT_CUBEMAP_POSITIVE_Y"], [5, 2, 1, "", "RL_ATTACHMENT_CUBEMAP_POSITIVE_Z"], [5, 2, 1, "", "RL_ATTACHMENT_RENDERBUFFER"], [5, 2, 1, "", "RL_ATTACHMENT_TEXTURE2D"]], "pyray.rlFramebufferAttachType": [[5, 2, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL0"], [5, 2, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL1"], [5, 2, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL2"], [5, 2, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL3"], [5, 2, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL4"], [5, 2, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL5"], [5, 2, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL6"], [5, 2, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL7"], [5, 2, 1, "", "RL_ATTACHMENT_DEPTH"], [5, 2, 1, "", "RL_ATTACHMENT_STENCIL"]], "pyray.rlGlVersion": [[5, 2, 1, "", "RL_OPENGL_11"], [5, 2, 1, "", "RL_OPENGL_21"], [5, 2, 1, "", "RL_OPENGL_33"], [5, 2, 1, "", "RL_OPENGL_43"], [5, 2, 1, "", "RL_OPENGL_ES_20"], [5, 2, 1, "", "RL_OPENGL_ES_30"]], "pyray.rlPixelFormat": [[5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA"], [5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA"], [5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_DXT1_RGB"], [5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA"], [5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA"], [5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA"], [5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_ETC1_RGB"], [5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA"], [5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_ETC2_RGB"], [5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_PVRT_RGB"], [5, 2, 1, "", "RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R16"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R32"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8"], [5, 2, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8"]], "pyray.rlRenderBatch": [[5, 2, 1, "", "bufferCount"], [5, 2, 1, "", "currentBuffer"], [5, 2, 1, "", "currentDepth"], [5, 2, 1, "", "drawCounter"], [5, 2, 1, "", "draws"], [5, 2, 1, "", "vertexBuffer"]], "pyray.rlShaderAttributeDataType": [[5, 2, 1, "", "RL_SHADER_ATTRIB_FLOAT"], [5, 2, 1, "", "RL_SHADER_ATTRIB_VEC2"], [5, 2, 1, "", "RL_SHADER_ATTRIB_VEC3"], [5, 2, 1, "", "RL_SHADER_ATTRIB_VEC4"]], "pyray.rlShaderLocationIndex": [[5, 2, 1, "", "RL_SHADER_LOC_COLOR_AMBIENT"], [5, 2, 1, "", "RL_SHADER_LOC_COLOR_DIFFUSE"], [5, 2, 1, "", "RL_SHADER_LOC_COLOR_SPECULAR"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_ALBEDO"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_BRDF"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_CUBEMAP"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_EMISSION"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_HEIGHT"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_IRRADIANCE"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_METALNESS"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_NORMAL"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_OCCLUSION"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_PREFILTER"], [5, 2, 1, "", "RL_SHADER_LOC_MAP_ROUGHNESS"], [5, 2, 1, "", "RL_SHADER_LOC_MATRIX_MODEL"], [5, 2, 1, "", "RL_SHADER_LOC_MATRIX_MVP"], [5, 2, 1, "", "RL_SHADER_LOC_MATRIX_NORMAL"], [5, 2, 1, "", "RL_SHADER_LOC_MATRIX_PROJECTION"], [5, 2, 1, "", "RL_SHADER_LOC_MATRIX_VIEW"], [5, 2, 1, "", "RL_SHADER_LOC_VECTOR_VIEW"], [5, 2, 1, "", "RL_SHADER_LOC_VERTEX_COLOR"], [5, 2, 1, "", "RL_SHADER_LOC_VERTEX_NORMAL"], [5, 2, 1, "", "RL_SHADER_LOC_VERTEX_POSITION"], [5, 2, 1, "", "RL_SHADER_LOC_VERTEX_TANGENT"], [5, 2, 1, "", "RL_SHADER_LOC_VERTEX_TEXCOORD01"], [5, 2, 1, "", "RL_SHADER_LOC_VERTEX_TEXCOORD02"]], "pyray.rlShaderUniformDataType": [[5, 2, 1, "", "RL_SHADER_UNIFORM_FLOAT"], [5, 2, 1, "", "RL_SHADER_UNIFORM_INT"], [5, 2, 1, "", "RL_SHADER_UNIFORM_IVEC2"], [5, 2, 1, "", "RL_SHADER_UNIFORM_IVEC3"], [5, 2, 1, "", "RL_SHADER_UNIFORM_IVEC4"], [5, 2, 1, "", "RL_SHADER_UNIFORM_SAMPLER2D"], [5, 2, 1, "", "RL_SHADER_UNIFORM_UINT"], [5, 2, 1, "", "RL_SHADER_UNIFORM_UIVEC2"], [5, 2, 1, "", "RL_SHADER_UNIFORM_UIVEC3"], [5, 2, 1, "", "RL_SHADER_UNIFORM_UIVEC4"], [5, 2, 1, "", "RL_SHADER_UNIFORM_VEC2"], [5, 2, 1, "", "RL_SHADER_UNIFORM_VEC3"], [5, 2, 1, "", "RL_SHADER_UNIFORM_VEC4"]], "pyray.rlTextureFilter": [[5, 2, 1, "", "RL_TEXTURE_FILTER_ANISOTROPIC_16X"], [5, 2, 1, "", "RL_TEXTURE_FILTER_ANISOTROPIC_4X"], [5, 2, 1, "", "RL_TEXTURE_FILTER_ANISOTROPIC_8X"], [5, 2, 1, "", "RL_TEXTURE_FILTER_BILINEAR"], [5, 2, 1, "", "RL_TEXTURE_FILTER_POINT"], [5, 2, 1, "", "RL_TEXTURE_FILTER_TRILINEAR"]], "pyray.rlTraceLogLevel": [[5, 2, 1, "", "RL_LOG_ALL"], [5, 2, 1, "", "RL_LOG_DEBUG"], [5, 2, 1, "", "RL_LOG_ERROR"], [5, 2, 1, "", "RL_LOG_FATAL"], [5, 2, 1, "", "RL_LOG_INFO"], [5, 2, 1, "", "RL_LOG_NONE"], [5, 2, 1, "", "RL_LOG_TRACE"], [5, 2, 1, "", "RL_LOG_WARNING"]], "pyray.rlVertexBuffer": [[5, 2, 1, "", "colors"], [5, 2, 1, "", "elementCount"], [5, 2, 1, "", "indices"], [5, 2, 1, "", "normals"], [5, 2, 1, "", "texcoords"], [5, 2, 1, "", "vaoId"], [5, 2, 1, "", "vboId"], [5, 2, 1, "", "vertices"]], "raylib": [[6, 3, 1, "", "ARROWS_SIZE"], [6, 3, 1, "", "ARROWS_VISIBLE"], [6, 3, 1, "", "ARROW_PADDING"], [6, 4, 1, "", "AttachAudioMixedProcessor"], [6, 4, 1, "", "AttachAudioStreamProcessor"], [6, 1, 1, "", "AudioStream"], [6, 1, 1, "", "AutomationEvent"], [6, 1, 1, "", "AutomationEventList"], [6, 3, 1, "", "BACKGROUND_COLOR"], [6, 3, 1, "", "BASE_COLOR_DISABLED"], [6, 3, 1, "", "BASE_COLOR_FOCUSED"], [6, 3, 1, "", "BASE_COLOR_NORMAL"], [6, 3, 1, "", "BASE_COLOR_PRESSED"], [6, 3, 1, "", "BEIGE"], [6, 3, 1, "", "BLACK"], [6, 3, 1, "", "BLANK"], [6, 3, 1, "", "BLEND_ADDITIVE"], [6, 3, 1, "", "BLEND_ADD_COLORS"], [6, 3, 1, "", "BLEND_ALPHA"], [6, 3, 1, "", "BLEND_ALPHA_PREMULTIPLY"], [6, 3, 1, "", "BLEND_CUSTOM"], [6, 3, 1, "", "BLEND_CUSTOM_SEPARATE"], [6, 3, 1, "", "BLEND_MULTIPLIED"], [6, 3, 1, "", "BLEND_SUBTRACT_COLORS"], [6, 3, 1, "", "BLUE"], [6, 3, 1, "", "BORDER_COLOR_DISABLED"], [6, 3, 1, "", "BORDER_COLOR_FOCUSED"], [6, 3, 1, "", "BORDER_COLOR_NORMAL"], [6, 3, 1, "", "BORDER_COLOR_PRESSED"], [6, 3, 1, "", "BORDER_WIDTH"], [6, 3, 1, "", "BROWN"], [6, 3, 1, "", "BUTTON"], [6, 4, 1, "", "BeginBlendMode"], [6, 4, 1, "", "BeginDrawing"], [6, 4, 1, "", "BeginMode2D"], [6, 4, 1, "", "BeginMode3D"], [6, 4, 1, "", "BeginScissorMode"], [6, 4, 1, "", "BeginShaderMode"], [6, 4, 1, "", "BeginTextureMode"], [6, 4, 1, "", "BeginVrStereoMode"], [6, 3, 1, "", "BlendMode"], [6, 1, 1, "", "BoneInfo"], [6, 1, 1, "", "BoundingBox"], [6, 3, 1, "", "CAMERA_CUSTOM"], [6, 3, 1, "", "CAMERA_FIRST_PERSON"], [6, 3, 1, "", "CAMERA_FREE"], [6, 3, 1, "", "CAMERA_ORBITAL"], [6, 3, 1, "", "CAMERA_ORTHOGRAPHIC"], [6, 3, 1, "", "CAMERA_PERSPECTIVE"], [6, 3, 1, "", "CAMERA_THIRD_PERSON"], [6, 3, 1, "", "CHECKBOX"], [6, 3, 1, "", "CHECK_PADDING"], [6, 3, 1, "", "COLORPICKER"], [6, 3, 1, "", "COLOR_SELECTOR_SIZE"], [6, 3, 1, "", "COMBOBOX"], [6, 3, 1, "", "COMBO_BUTTON_SPACING"], [6, 3, 1, "", "COMBO_BUTTON_WIDTH"], [6, 3, 1, "", "CUBEMAP_LAYOUT_AUTO_DETECT"], [6, 3, 1, "", "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE"], [6, 3, 1, "", "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR"], [6, 3, 1, "", "CUBEMAP_LAYOUT_LINE_HORIZONTAL"], [6, 3, 1, "", "CUBEMAP_LAYOUT_LINE_VERTICAL"], [6, 1, 1, "", "Camera"], [6, 1, 1, "", "Camera2D"], [6, 1, 1, "", "Camera3D"], [6, 3, 1, "", "CameraMode"], [6, 3, 1, "", "CameraProjection"], [6, 4, 1, "", "ChangeDirectory"], [6, 4, 1, "", "CheckCollisionBoxSphere"], [6, 4, 1, "", "CheckCollisionBoxes"], [6, 4, 1, "", "CheckCollisionCircleLine"], [6, 4, 1, "", "CheckCollisionCircleRec"], [6, 4, 1, "", "CheckCollisionCircles"], [6, 4, 1, "", "CheckCollisionLines"], [6, 4, 1, "", "CheckCollisionPointCircle"], [6, 4, 1, "", "CheckCollisionPointLine"], [6, 4, 1, "", "CheckCollisionPointPoly"], [6, 4, 1, "", "CheckCollisionPointRec"], [6, 4, 1, "", "CheckCollisionPointTriangle"], [6, 4, 1, "", "CheckCollisionRecs"], [6, 4, 1, "", "CheckCollisionSpheres"], [6, 4, 1, "", "Clamp"], [6, 4, 1, "", "ClearBackground"], [6, 4, 1, "", "ClearWindowState"], [6, 4, 1, "", "CloseAudioDevice"], [6, 4, 1, "", "ClosePhysics"], [6, 4, 1, "", "CloseWindow"], [6, 4, 1, "", "CodepointToUTF8"], [6, 1, 1, "", "Color"], [6, 4, 1, "", "ColorAlpha"], [6, 4, 1, "", "ColorAlphaBlend"], [6, 4, 1, "", "ColorBrightness"], [6, 4, 1, "", "ColorContrast"], [6, 4, 1, "", "ColorFromHSV"], [6, 4, 1, "", "ColorFromNormalized"], [6, 4, 1, "", "ColorIsEqual"], [6, 4, 1, "", "ColorLerp"], [6, 4, 1, "", "ColorNormalize"], [6, 4, 1, "", "ColorTint"], [6, 4, 1, "", "ColorToHSV"], [6, 4, 1, "", "ColorToInt"], [6, 4, 1, "", "CompressData"], [6, 4, 1, "", "ComputeCRC32"], [6, 4, 1, "", "ComputeMD5"], [6, 4, 1, "", "ComputeSHA1"], [6, 3, 1, "", "ConfigFlags"], [6, 4, 1, "", "CreatePhysicsBodyCircle"], [6, 4, 1, "", "CreatePhysicsBodyPolygon"], [6, 4, 1, "", "CreatePhysicsBodyRectangle"], [6, 3, 1, "", "CubemapLayout"], [6, 3, 1, "", "DARKBLUE"], [6, 3, 1, "", "DARKBROWN"], [6, 3, 1, "", "DARKGRAY"], [6, 3, 1, "", "DARKGREEN"], [6, 3, 1, "", "DARKPURPLE"], [6, 3, 1, "", "DEFAULT"], [6, 3, 1, "", "DROPDOWNBOX"], [6, 3, 1, "", "DROPDOWN_ARROW_HIDDEN"], [6, 3, 1, "", "DROPDOWN_ITEMS_SPACING"], [6, 3, 1, "", "DROPDOWN_ROLL_UP"], [6, 4, 1, "", "DecodeDataBase64"], [6, 4, 1, "", "DecompressData"], [6, 4, 1, "", "DestroyPhysicsBody"], [6, 4, 1, "", "DetachAudioMixedProcessor"], [6, 4, 1, "", "DetachAudioStreamProcessor"], [6, 4, 1, "", "DirectoryExists"], [6, 4, 1, "", "DisableCursor"], [6, 4, 1, "", "DisableEventWaiting"], [6, 4, 1, "", "DrawBillboard"], [6, 4, 1, "", "DrawBillboardPro"], [6, 4, 1, "", "DrawBillboardRec"], [6, 4, 1, "", "DrawBoundingBox"], [6, 4, 1, "", "DrawCapsule"], [6, 4, 1, "", "DrawCapsuleWires"], [6, 4, 1, "", "DrawCircle"], [6, 4, 1, "", "DrawCircle3D"], [6, 4, 1, "", "DrawCircleGradient"], [6, 4, 1, "", "DrawCircleLines"], [6, 4, 1, "", "DrawCircleLinesV"], [6, 4, 1, "", "DrawCircleSector"], [6, 4, 1, "", "DrawCircleSectorLines"], [6, 4, 1, "", "DrawCircleV"], [6, 4, 1, "", "DrawCube"], [6, 4, 1, "", "DrawCubeV"], [6, 4, 1, "", "DrawCubeWires"], [6, 4, 1, "", "DrawCubeWiresV"], [6, 4, 1, "", "DrawCylinder"], [6, 4, 1, "", "DrawCylinderEx"], [6, 4, 1, "", "DrawCylinderWires"], [6, 4, 1, "", "DrawCylinderWiresEx"], [6, 4, 1, "", "DrawEllipse"], [6, 4, 1, "", "DrawEllipseLines"], [6, 4, 1, "", "DrawFPS"], [6, 4, 1, "", "DrawGrid"], [6, 4, 1, "", "DrawLine"], [6, 4, 1, "", "DrawLine3D"], [6, 4, 1, "", "DrawLineBezier"], [6, 4, 1, "", "DrawLineEx"], [6, 4, 1, "", "DrawLineStrip"], [6, 4, 1, "", "DrawLineV"], [6, 4, 1, "", "DrawMesh"], [6, 4, 1, "", "DrawMeshInstanced"], [6, 4, 1, "", "DrawModel"], [6, 4, 1, "", "DrawModelEx"], [6, 4, 1, "", "DrawModelPoints"], [6, 4, 1, "", "DrawModelPointsEx"], [6, 4, 1, "", "DrawModelWires"], [6, 4, 1, "", "DrawModelWiresEx"], [6, 4, 1, "", "DrawPixel"], [6, 4, 1, "", "DrawPixelV"], [6, 4, 1, "", "DrawPlane"], [6, 4, 1, "", "DrawPoint3D"], [6, 4, 1, "", "DrawPoly"], [6, 4, 1, "", "DrawPolyLines"], [6, 4, 1, "", "DrawPolyLinesEx"], [6, 4, 1, "", "DrawRay"], [6, 4, 1, "", "DrawRectangle"], [6, 4, 1, "", "DrawRectangleGradientEx"], [6, 4, 1, "", "DrawRectangleGradientH"], [6, 4, 1, "", "DrawRectangleGradientV"], [6, 4, 1, "", "DrawRectangleLines"], [6, 4, 1, "", "DrawRectangleLinesEx"], [6, 4, 1, "", "DrawRectanglePro"], [6, 4, 1, "", "DrawRectangleRec"], [6, 4, 1, "", "DrawRectangleRounded"], [6, 4, 1, "", "DrawRectangleRoundedLines"], [6, 4, 1, "", "DrawRectangleRoundedLinesEx"], [6, 4, 1, "", "DrawRectangleV"], [6, 4, 1, "", "DrawRing"], [6, 4, 1, "", "DrawRingLines"], [6, 4, 1, "", "DrawSphere"], [6, 4, 1, "", "DrawSphereEx"], [6, 4, 1, "", "DrawSphereWires"], [6, 4, 1, "", "DrawSplineBasis"], [6, 4, 1, "", "DrawSplineBezierCubic"], [6, 4, 1, "", "DrawSplineBezierQuadratic"], [6, 4, 1, "", "DrawSplineCatmullRom"], [6, 4, 1, "", "DrawSplineLinear"], [6, 4, 1, "", "DrawSplineSegmentBasis"], [6, 4, 1, "", "DrawSplineSegmentBezierCubic"], [6, 4, 1, "", "DrawSplineSegmentBezierQuadratic"], [6, 4, 1, "", "DrawSplineSegmentCatmullRom"], [6, 4, 1, "", "DrawSplineSegmentLinear"], [6, 4, 1, "", "DrawText"], [6, 4, 1, "", "DrawTextCodepoint"], [6, 4, 1, "", "DrawTextCodepoints"], [6, 4, 1, "", "DrawTextEx"], [6, 4, 1, "", "DrawTextPro"], [6, 4, 1, "", "DrawTexture"], [6, 4, 1, "", "DrawTextureEx"], [6, 4, 1, "", "DrawTextureNPatch"], [6, 4, 1, "", "DrawTexturePro"], [6, 4, 1, "", "DrawTextureRec"], [6, 4, 1, "", "DrawTextureV"], [6, 4, 1, "", "DrawTriangle"], [6, 4, 1, "", "DrawTriangle3D"], [6, 4, 1, "", "DrawTriangleFan"], [6, 4, 1, "", "DrawTriangleLines"], [6, 4, 1, "", "DrawTriangleStrip"], [6, 4, 1, "", "DrawTriangleStrip3D"], [6, 4, 1, "", "EnableCursor"], [6, 4, 1, "", "EnableEventWaiting"], [6, 4, 1, "", "EncodeDataBase64"], [6, 4, 1, "", "EndBlendMode"], [6, 4, 1, "", "EndDrawing"], [6, 4, 1, "", "EndMode2D"], [6, 4, 1, "", "EndMode3D"], [6, 4, 1, "", "EndScissorMode"], [6, 4, 1, "", "EndShaderMode"], [6, 4, 1, "", "EndTextureMode"], [6, 4, 1, "", "EndVrStereoMode"], [6, 4, 1, "", "ExportAutomationEventList"], [6, 4, 1, "", "ExportDataAsCode"], [6, 4, 1, "", "ExportFontAsCode"], [6, 4, 1, "", "ExportImage"], [6, 4, 1, "", "ExportImageAsCode"], [6, 4, 1, "", "ExportImageToMemory"], [6, 4, 1, "", "ExportMesh"], [6, 4, 1, "", "ExportMeshAsCode"], [6, 4, 1, "", "ExportWave"], [6, 4, 1, "", "ExportWaveAsCode"], [6, 3, 1, "", "FLAG_BORDERLESS_WINDOWED_MODE"], [6, 3, 1, "", "FLAG_FULLSCREEN_MODE"], [6, 3, 1, "", "FLAG_INTERLACED_HINT"], [6, 3, 1, "", "FLAG_MSAA_4X_HINT"], [6, 3, 1, "", "FLAG_VSYNC_HINT"], [6, 3, 1, "", "FLAG_WINDOW_ALWAYS_RUN"], [6, 3, 1, "", "FLAG_WINDOW_HIDDEN"], [6, 3, 1, "", "FLAG_WINDOW_HIGHDPI"], [6, 3, 1, "", "FLAG_WINDOW_MAXIMIZED"], [6, 3, 1, "", "FLAG_WINDOW_MINIMIZED"], [6, 3, 1, "", "FLAG_WINDOW_MOUSE_PASSTHROUGH"], [6, 3, 1, "", "FLAG_WINDOW_RESIZABLE"], [6, 3, 1, "", "FLAG_WINDOW_TOPMOST"], [6, 3, 1, "", "FLAG_WINDOW_TRANSPARENT"], [6, 3, 1, "", "FLAG_WINDOW_UNDECORATED"], [6, 3, 1, "", "FLAG_WINDOW_UNFOCUSED"], [6, 3, 1, "", "FONT_BITMAP"], [6, 3, 1, "", "FONT_DEFAULT"], [6, 3, 1, "", "FONT_SDF"], [6, 4, 1, "", "Fade"], [6, 4, 1, "", "FileExists"], [6, 1, 1, "", "FilePathList"], [6, 4, 1, "", "FloatEquals"], [6, 1, 1, "", "Font"], [6, 3, 1, "", "FontType"], [6, 3, 1, "", "GAMEPAD_AXIS_LEFT_TRIGGER"], [6, 3, 1, "", "GAMEPAD_AXIS_LEFT_X"], [6, 3, 1, "", "GAMEPAD_AXIS_LEFT_Y"], [6, 3, 1, "", "GAMEPAD_AXIS_RIGHT_TRIGGER"], [6, 3, 1, "", "GAMEPAD_AXIS_RIGHT_X"], [6, 3, 1, "", "GAMEPAD_AXIS_RIGHT_Y"], [6, 3, 1, "", "GAMEPAD_BUTTON_LEFT_FACE_DOWN"], [6, 3, 1, "", "GAMEPAD_BUTTON_LEFT_FACE_LEFT"], [6, 3, 1, "", "GAMEPAD_BUTTON_LEFT_FACE_RIGHT"], [6, 3, 1, "", "GAMEPAD_BUTTON_LEFT_FACE_UP"], [6, 3, 1, "", "GAMEPAD_BUTTON_LEFT_THUMB"], [6, 3, 1, "", "GAMEPAD_BUTTON_LEFT_TRIGGER_1"], [6, 3, 1, "", "GAMEPAD_BUTTON_LEFT_TRIGGER_2"], [6, 3, 1, "", "GAMEPAD_BUTTON_MIDDLE"], [6, 3, 1, "", "GAMEPAD_BUTTON_MIDDLE_LEFT"], [6, 3, 1, "", "GAMEPAD_BUTTON_MIDDLE_RIGHT"], [6, 3, 1, "", "GAMEPAD_BUTTON_RIGHT_FACE_DOWN"], [6, 3, 1, "", "GAMEPAD_BUTTON_RIGHT_FACE_LEFT"], [6, 3, 1, "", "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT"], [6, 3, 1, "", "GAMEPAD_BUTTON_RIGHT_FACE_UP"], [6, 3, 1, "", "GAMEPAD_BUTTON_RIGHT_THUMB"], [6, 3, 1, "", "GAMEPAD_BUTTON_RIGHT_TRIGGER_1"], [6, 3, 1, "", "GAMEPAD_BUTTON_RIGHT_TRIGGER_2"], [6, 3, 1, "", "GAMEPAD_BUTTON_UNKNOWN"], [6, 3, 1, "", "GESTURE_DOUBLETAP"], [6, 3, 1, "", "GESTURE_DRAG"], [6, 3, 1, "", "GESTURE_HOLD"], [6, 3, 1, "", "GESTURE_NONE"], [6, 3, 1, "", "GESTURE_PINCH_IN"], [6, 3, 1, "", "GESTURE_PINCH_OUT"], [6, 3, 1, "", "GESTURE_SWIPE_DOWN"], [6, 3, 1, "", "GESTURE_SWIPE_LEFT"], [6, 3, 1, "", "GESTURE_SWIPE_RIGHT"], [6, 3, 1, "", "GESTURE_SWIPE_UP"], [6, 3, 1, "", "GESTURE_TAP"], [6, 1, 1, "", "GLFWallocator"], [6, 1, 1, "", "GLFWcursor"], [6, 1, 1, "", "GLFWgamepadstate"], [6, 1, 1, "", "GLFWgammaramp"], [6, 1, 1, "", "GLFWimage"], [6, 1, 1, "", "GLFWmonitor"], [6, 1, 1, "", "GLFWvidmode"], [6, 1, 1, "", "GLFWwindow"], [6, 3, 1, "", "GOLD"], [6, 3, 1, "", "GRAY"], [6, 3, 1, "", "GREEN"], [6, 3, 1, "", "GROUP_PADDING"], [6, 3, 1, "", "GamepadAxis"], [6, 3, 1, "", "GamepadButton"], [6, 4, 1, "", "GenImageCellular"], [6, 4, 1, "", "GenImageChecked"], [6, 4, 1, "", "GenImageColor"], [6, 4, 1, "", "GenImageFontAtlas"], [6, 4, 1, "", "GenImageGradientLinear"], [6, 4, 1, "", "GenImageGradientRadial"], [6, 4, 1, "", "GenImageGradientSquare"], [6, 4, 1, "", "GenImagePerlinNoise"], [6, 4, 1, "", "GenImageText"], [6, 4, 1, "", "GenImageWhiteNoise"], [6, 4, 1, "", "GenMeshCone"], [6, 4, 1, "", "GenMeshCube"], [6, 4, 1, "", "GenMeshCubicmap"], [6, 4, 1, "", "GenMeshCylinder"], [6, 4, 1, "", "GenMeshHeightmap"], [6, 4, 1, "", "GenMeshHemiSphere"], [6, 4, 1, "", "GenMeshKnot"], [6, 4, 1, "", "GenMeshPlane"], [6, 4, 1, "", "GenMeshPoly"], [6, 4, 1, "", "GenMeshSphere"], [6, 4, 1, "", "GenMeshTangents"], [6, 4, 1, "", "GenMeshTorus"], [6, 4, 1, "", "GenTextureMipmaps"], [6, 3, 1, "", "Gesture"], [6, 4, 1, "", "GetApplicationDirectory"], [6, 4, 1, "", "GetCameraMatrix"], [6, 4, 1, "", "GetCameraMatrix2D"], [6, 4, 1, "", "GetCharPressed"], [6, 4, 1, "", "GetClipboardImage"], [6, 4, 1, "", "GetClipboardText"], [6, 4, 1, "", "GetCodepoint"], [6, 4, 1, "", "GetCodepointCount"], [6, 4, 1, "", "GetCodepointNext"], [6, 4, 1, "", "GetCodepointPrevious"], [6, 4, 1, "", "GetCollisionRec"], [6, 4, 1, "", "GetColor"], [6, 4, 1, "", "GetCurrentMonitor"], [6, 4, 1, "", "GetDirectoryPath"], [6, 4, 1, "", "GetFPS"], [6, 4, 1, "", "GetFileExtension"], [6, 4, 1, "", "GetFileLength"], [6, 4, 1, "", "GetFileModTime"], [6, 4, 1, "", "GetFileName"], [6, 4, 1, "", "GetFileNameWithoutExt"], [6, 4, 1, "", "GetFontDefault"], [6, 4, 1, "", "GetFrameTime"], [6, 4, 1, "", "GetGamepadAxisCount"], [6, 4, 1, "", "GetGamepadAxisMovement"], [6, 4, 1, "", "GetGamepadButtonPressed"], [6, 4, 1, "", "GetGamepadName"], [6, 4, 1, "", "GetGestureDetected"], [6, 4, 1, "", "GetGestureDragAngle"], [6, 4, 1, "", "GetGestureDragVector"], [6, 4, 1, "", "GetGestureHoldDuration"], [6, 4, 1, "", "GetGesturePinchAngle"], [6, 4, 1, "", "GetGesturePinchVector"], [6, 4, 1, "", "GetGlyphAtlasRec"], [6, 4, 1, "", "GetGlyphIndex"], [6, 4, 1, "", "GetGlyphInfo"], [6, 4, 1, "", "GetImageAlphaBorder"], [6, 4, 1, "", "GetImageColor"], [6, 4, 1, "", "GetKeyPressed"], [6, 4, 1, "", "GetMasterVolume"], [6, 4, 1, "", "GetMeshBoundingBox"], [6, 4, 1, "", "GetModelBoundingBox"], [6, 4, 1, "", "GetMonitorCount"], [6, 4, 1, "", "GetMonitorHeight"], [6, 4, 1, "", "GetMonitorName"], [6, 4, 1, "", "GetMonitorPhysicalHeight"], [6, 4, 1, "", "GetMonitorPhysicalWidth"], [6, 4, 1, "", "GetMonitorPosition"], [6, 4, 1, "", "GetMonitorRefreshRate"], [6, 4, 1, "", "GetMonitorWidth"], [6, 4, 1, "", "GetMouseDelta"], [6, 4, 1, "", "GetMousePosition"], [6, 4, 1, "", "GetMouseWheelMove"], [6, 4, 1, "", "GetMouseWheelMoveV"], [6, 4, 1, "", "GetMouseX"], [6, 4, 1, "", "GetMouseY"], [6, 4, 1, "", "GetMusicTimeLength"], [6, 4, 1, "", "GetMusicTimePlayed"], [6, 4, 1, "", "GetPhysicsBodiesCount"], [6, 4, 1, "", "GetPhysicsBody"], [6, 4, 1, "", "GetPhysicsShapeType"], [6, 4, 1, "", "GetPhysicsShapeVertex"], [6, 4, 1, "", "GetPhysicsShapeVerticesCount"], [6, 4, 1, "", "GetPixelColor"], [6, 4, 1, "", "GetPixelDataSize"], [6, 4, 1, "", "GetPrevDirectoryPath"], [6, 4, 1, "", "GetRandomValue"], [6, 4, 1, "", "GetRayCollisionBox"], [6, 4, 1, "", "GetRayCollisionMesh"], [6, 4, 1, "", "GetRayCollisionQuad"], [6, 4, 1, "", "GetRayCollisionSphere"], [6, 4, 1, "", "GetRayCollisionTriangle"], [6, 4, 1, "", "GetRenderHeight"], [6, 4, 1, "", "GetRenderWidth"], [6, 4, 1, "", "GetScreenHeight"], [6, 4, 1, "", "GetScreenToWorld2D"], [6, 4, 1, "", "GetScreenToWorldRay"], [6, 4, 1, "", "GetScreenToWorldRayEx"], [6, 4, 1, "", "GetScreenWidth"], [6, 4, 1, "", "GetShaderLocation"], [6, 4, 1, "", "GetShaderLocationAttrib"], [6, 4, 1, "", "GetShapesTexture"], [6, 4, 1, "", "GetShapesTextureRectangle"], [6, 4, 1, "", "GetSplinePointBasis"], [6, 4, 1, "", "GetSplinePointBezierCubic"], [6, 4, 1, "", "GetSplinePointBezierQuad"], [6, 4, 1, "", "GetSplinePointCatmullRom"], [6, 4, 1, "", "GetSplinePointLinear"], [6, 4, 1, "", "GetTime"], [6, 4, 1, "", "GetTouchPointCount"], [6, 4, 1, "", "GetTouchPointId"], [6, 4, 1, "", "GetTouchPosition"], [6, 4, 1, "", "GetTouchX"], [6, 4, 1, "", "GetTouchY"], [6, 4, 1, "", "GetWindowHandle"], [6, 4, 1, "", "GetWindowPosition"], [6, 4, 1, "", "GetWindowScaleDPI"], [6, 4, 1, "", "GetWorkingDirectory"], [6, 4, 1, "", "GetWorldToScreen"], [6, 4, 1, "", "GetWorldToScreen2D"], [6, 4, 1, "", "GetWorldToScreenEx"], [6, 1, 1, "", "GlyphInfo"], [6, 4, 1, "", "GuiButton"], [6, 4, 1, "", "GuiCheckBox"], [6, 3, 1, "", "GuiCheckBoxProperty"], [6, 4, 1, "", "GuiColorBarAlpha"], [6, 4, 1, "", "GuiColorBarHue"], [6, 4, 1, "", "GuiColorPanel"], [6, 4, 1, "", "GuiColorPanelHSV"], [6, 4, 1, "", "GuiColorPicker"], [6, 4, 1, "", "GuiColorPickerHSV"], [6, 3, 1, "", "GuiColorPickerProperty"], [6, 4, 1, "", "GuiComboBox"], [6, 3, 1, "", "GuiComboBoxProperty"], [6, 3, 1, "", "GuiControl"], [6, 3, 1, "", "GuiControlProperty"], [6, 3, 1, "", "GuiDefaultProperty"], [6, 4, 1, "", "GuiDisable"], [6, 4, 1, "", "GuiDisableTooltip"], [6, 4, 1, "", "GuiDrawIcon"], [6, 4, 1, "", "GuiDropdownBox"], [6, 3, 1, "", "GuiDropdownBoxProperty"], [6, 4, 1, "", "GuiDummyRec"], [6, 4, 1, "", "GuiEnable"], [6, 4, 1, "", "GuiEnableTooltip"], [6, 4, 1, "", "GuiGetFont"], [6, 4, 1, "", "GuiGetIcons"], [6, 4, 1, "", "GuiGetState"], [6, 4, 1, "", "GuiGetStyle"], [6, 4, 1, "", "GuiGrid"], [6, 4, 1, "", "GuiGroupBox"], [6, 3, 1, "", "GuiIconName"], [6, 4, 1, "", "GuiIconText"], [6, 4, 1, "", "GuiIsLocked"], [6, 4, 1, "", "GuiLabel"], [6, 4, 1, "", "GuiLabelButton"], [6, 4, 1, "", "GuiLine"], [6, 4, 1, "", "GuiListView"], [6, 4, 1, "", "GuiListViewEx"], [6, 3, 1, "", "GuiListViewProperty"], [6, 4, 1, "", "GuiLoadIcons"], [6, 4, 1, "", "GuiLoadStyle"], [6, 4, 1, "", "GuiLoadStyleDefault"], [6, 4, 1, "", "GuiLock"], [6, 4, 1, "", "GuiMessageBox"], [6, 4, 1, "", "GuiPanel"], [6, 4, 1, "", "GuiProgressBar"], [6, 3, 1, "", "GuiProgressBarProperty"], [6, 3, 1, "", "GuiScrollBarProperty"], [6, 4, 1, "", "GuiScrollPanel"], [6, 4, 1, "", "GuiSetAlpha"], [6, 4, 1, "", "GuiSetFont"], [6, 4, 1, "", "GuiSetIconScale"], [6, 4, 1, "", "GuiSetState"], [6, 4, 1, "", "GuiSetStyle"], [6, 4, 1, "", "GuiSetTooltip"], [6, 4, 1, "", "GuiSlider"], [6, 4, 1, "", "GuiSliderBar"], [6, 3, 1, "", "GuiSliderProperty"], [6, 4, 1, "", "GuiSpinner"], [6, 3, 1, "", "GuiSpinnerProperty"], [6, 3, 1, "", "GuiState"], [6, 4, 1, "", "GuiStatusBar"], [6, 1, 1, "", "GuiStyleProp"], [6, 4, 1, "", "GuiTabBar"], [6, 3, 1, "", "GuiTextAlignment"], [6, 3, 1, "", "GuiTextAlignmentVertical"], [6, 4, 1, "", "GuiTextBox"], [6, 3, 1, "", "GuiTextBoxProperty"], [6, 4, 1, "", "GuiTextInputBox"], [6, 3, 1, "", "GuiTextWrapMode"], [6, 4, 1, "", "GuiToggle"], [6, 4, 1, "", "GuiToggleGroup"], [6, 3, 1, "", "GuiToggleProperty"], [6, 4, 1, "", "GuiToggleSlider"], [6, 4, 1, "", "GuiUnlock"], [6, 4, 1, "", "GuiValueBox"], [6, 4, 1, "", "GuiValueBoxFloat"], [6, 4, 1, "", "GuiWindowBox"], [6, 3, 1, "", "HUEBAR_PADDING"], [6, 3, 1, "", "HUEBAR_SELECTOR_HEIGHT"], [6, 3, 1, "", "HUEBAR_SELECTOR_OVERFLOW"], [6, 3, 1, "", "HUEBAR_WIDTH"], [6, 4, 1, "", "HideCursor"], [6, 3, 1, "", "ICON_1UP"], [6, 3, 1, "", "ICON_229"], [6, 3, 1, "", "ICON_230"], [6, 3, 1, "", "ICON_231"], [6, 3, 1, "", "ICON_232"], [6, 3, 1, "", "ICON_233"], [6, 3, 1, "", "ICON_234"], [6, 3, 1, "", "ICON_235"], [6, 3, 1, "", "ICON_236"], [6, 3, 1, "", "ICON_237"], [6, 3, 1, "", "ICON_238"], [6, 3, 1, "", "ICON_239"], [6, 3, 1, "", "ICON_240"], [6, 3, 1, "", "ICON_241"], [6, 3, 1, "", "ICON_242"], [6, 3, 1, "", "ICON_243"], [6, 3, 1, "", "ICON_244"], [6, 3, 1, "", "ICON_245"], [6, 3, 1, "", "ICON_246"], [6, 3, 1, "", "ICON_247"], [6, 3, 1, "", "ICON_248"], [6, 3, 1, "", "ICON_249"], [6, 3, 1, "", "ICON_250"], [6, 3, 1, "", "ICON_251"], [6, 3, 1, "", "ICON_252"], [6, 3, 1, "", "ICON_253"], [6, 3, 1, "", "ICON_254"], [6, 3, 1, "", "ICON_255"], [6, 3, 1, "", "ICON_ALARM"], [6, 3, 1, "", "ICON_ALPHA_CLEAR"], [6, 3, 1, "", "ICON_ALPHA_MULTIPLY"], [6, 3, 1, "", "ICON_ARROW_DOWN"], [6, 3, 1, "", "ICON_ARROW_DOWN_FILL"], [6, 3, 1, "", "ICON_ARROW_LEFT"], [6, 3, 1, "", "ICON_ARROW_LEFT_FILL"], [6, 3, 1, "", "ICON_ARROW_RIGHT"], [6, 3, 1, "", "ICON_ARROW_RIGHT_FILL"], [6, 3, 1, "", "ICON_ARROW_UP"], [6, 3, 1, "", "ICON_ARROW_UP_FILL"], [6, 3, 1, "", "ICON_AUDIO"], [6, 3, 1, "", "ICON_BIN"], [6, 3, 1, "", "ICON_BOX"], [6, 3, 1, "", "ICON_BOX_BOTTOM"], [6, 3, 1, "", "ICON_BOX_BOTTOM_LEFT"], [6, 3, 1, "", "ICON_BOX_BOTTOM_RIGHT"], [6, 3, 1, "", "ICON_BOX_CENTER"], [6, 3, 1, "", "ICON_BOX_CIRCLE_MASK"], [6, 3, 1, "", "ICON_BOX_CONCENTRIC"], [6, 3, 1, "", "ICON_BOX_CORNERS_BIG"], [6, 3, 1, "", "ICON_BOX_CORNERS_SMALL"], [6, 3, 1, "", "ICON_BOX_DOTS_BIG"], [6, 3, 1, "", "ICON_BOX_DOTS_SMALL"], [6, 3, 1, "", "ICON_BOX_GRID"], [6, 3, 1, "", "ICON_BOX_GRID_BIG"], [6, 3, 1, "", "ICON_BOX_LEFT"], [6, 3, 1, "", "ICON_BOX_MULTISIZE"], [6, 3, 1, "", "ICON_BOX_RIGHT"], [6, 3, 1, "", "ICON_BOX_TOP"], [6, 3, 1, "", "ICON_BOX_TOP_LEFT"], [6, 3, 1, "", "ICON_BOX_TOP_RIGHT"], [6, 3, 1, "", "ICON_BREAKPOINT_OFF"], [6, 3, 1, "", "ICON_BREAKPOINT_ON"], [6, 3, 1, "", "ICON_BRUSH_CLASSIC"], [6, 3, 1, "", "ICON_BRUSH_PAINTER"], [6, 3, 1, "", "ICON_BURGER_MENU"], [6, 3, 1, "", "ICON_CAMERA"], [6, 3, 1, "", "ICON_CASE_SENSITIVE"], [6, 3, 1, "", "ICON_CLOCK"], [6, 3, 1, "", "ICON_COIN"], [6, 3, 1, "", "ICON_COLOR_BUCKET"], [6, 3, 1, "", "ICON_COLOR_PICKER"], [6, 3, 1, "", "ICON_CORNER"], [6, 3, 1, "", "ICON_CPU"], [6, 3, 1, "", "ICON_CRACK"], [6, 3, 1, "", "ICON_CRACK_POINTS"], [6, 3, 1, "", "ICON_CROP"], [6, 3, 1, "", "ICON_CROP_ALPHA"], [6, 3, 1, "", "ICON_CROSS"], [6, 3, 1, "", "ICON_CROSSLINE"], [6, 3, 1, "", "ICON_CROSS_SMALL"], [6, 3, 1, "", "ICON_CUBE"], [6, 3, 1, "", "ICON_CUBE_FACE_BACK"], [6, 3, 1, "", "ICON_CUBE_FACE_BOTTOM"], [6, 3, 1, "", "ICON_CUBE_FACE_FRONT"], [6, 3, 1, "", "ICON_CUBE_FACE_LEFT"], [6, 3, 1, "", "ICON_CUBE_FACE_RIGHT"], [6, 3, 1, "", "ICON_CUBE_FACE_TOP"], [6, 3, 1, "", "ICON_CURSOR_CLASSIC"], [6, 3, 1, "", "ICON_CURSOR_HAND"], [6, 3, 1, "", "ICON_CURSOR_MOVE"], [6, 3, 1, "", "ICON_CURSOR_MOVE_FILL"], [6, 3, 1, "", "ICON_CURSOR_POINTER"], [6, 3, 1, "", "ICON_CURSOR_SCALE"], [6, 3, 1, "", "ICON_CURSOR_SCALE_FILL"], [6, 3, 1, "", "ICON_CURSOR_SCALE_LEFT"], [6, 3, 1, "", "ICON_CURSOR_SCALE_LEFT_FILL"], [6, 3, 1, "", "ICON_CURSOR_SCALE_RIGHT"], [6, 3, 1, "", "ICON_CURSOR_SCALE_RIGHT_FILL"], [6, 3, 1, "", "ICON_DEMON"], [6, 3, 1, "", "ICON_DITHERING"], [6, 3, 1, "", "ICON_DOOR"], [6, 3, 1, "", "ICON_EMPTYBOX"], [6, 3, 1, "", "ICON_EMPTYBOX_SMALL"], [6, 3, 1, "", "ICON_EXIT"], [6, 3, 1, "", "ICON_EXPLOSION"], [6, 3, 1, "", "ICON_EYE_OFF"], [6, 3, 1, "", "ICON_EYE_ON"], [6, 3, 1, "", "ICON_FILE"], [6, 3, 1, "", "ICON_FILETYPE_ALPHA"], [6, 3, 1, "", "ICON_FILETYPE_AUDIO"], [6, 3, 1, "", "ICON_FILETYPE_BINARY"], [6, 3, 1, "", "ICON_FILETYPE_HOME"], [6, 3, 1, "", "ICON_FILETYPE_IMAGE"], [6, 3, 1, "", "ICON_FILETYPE_INFO"], [6, 3, 1, "", "ICON_FILETYPE_PLAY"], [6, 3, 1, "", "ICON_FILETYPE_TEXT"], [6, 3, 1, "", "ICON_FILETYPE_VIDEO"], [6, 3, 1, "", "ICON_FILE_ADD"], [6, 3, 1, "", "ICON_FILE_COPY"], [6, 3, 1, "", "ICON_FILE_CUT"], [6, 3, 1, "", "ICON_FILE_DELETE"], [6, 3, 1, "", "ICON_FILE_EXPORT"], [6, 3, 1, "", "ICON_FILE_NEW"], [6, 3, 1, "", "ICON_FILE_OPEN"], [6, 3, 1, "", "ICON_FILE_PASTE"], [6, 3, 1, "", "ICON_FILE_SAVE"], [6, 3, 1, "", "ICON_FILE_SAVE_CLASSIC"], [6, 3, 1, "", "ICON_FILTER"], [6, 3, 1, "", "ICON_FILTER_BILINEAR"], [6, 3, 1, "", "ICON_FILTER_POINT"], [6, 3, 1, "", "ICON_FILTER_TOP"], [6, 3, 1, "", "ICON_FOLDER"], [6, 3, 1, "", "ICON_FOLDER_ADD"], [6, 3, 1, "", "ICON_FOLDER_FILE_OPEN"], [6, 3, 1, "", "ICON_FOLDER_OPEN"], [6, 3, 1, "", "ICON_FOLDER_SAVE"], [6, 3, 1, "", "ICON_FOUR_BOXES"], [6, 3, 1, "", "ICON_FX"], [6, 3, 1, "", "ICON_GEAR"], [6, 3, 1, "", "ICON_GEAR_BIG"], [6, 3, 1, "", "ICON_GEAR_EX"], [6, 3, 1, "", "ICON_GRID"], [6, 3, 1, "", "ICON_GRID_FILL"], [6, 3, 1, "", "ICON_HAND_POINTER"], [6, 3, 1, "", "ICON_HEART"], [6, 3, 1, "", "ICON_HELP"], [6, 3, 1, "", "ICON_HELP_BOX"], [6, 3, 1, "", "ICON_HEX"], [6, 3, 1, "", "ICON_HIDPI"], [6, 3, 1, "", "ICON_HOT"], [6, 3, 1, "", "ICON_HOUSE"], [6, 3, 1, "", "ICON_INFO"], [6, 3, 1, "", "ICON_INFO_BOX"], [6, 3, 1, "", "ICON_KEY"], [6, 3, 1, "", "ICON_LASER"], [6, 3, 1, "", "ICON_LAYERS"], [6, 3, 1, "", "ICON_LAYERS2"], [6, 3, 1, "", "ICON_LAYERS_ISO"], [6, 3, 1, "", "ICON_LAYERS_VISIBLE"], [6, 3, 1, "", "ICON_LENS"], [6, 3, 1, "", "ICON_LENS_BIG"], [6, 3, 1, "", "ICON_LIFE_BARS"], [6, 3, 1, "", "ICON_LINK"], [6, 3, 1, "", "ICON_LINK_BOXES"], [6, 3, 1, "", "ICON_LINK_BROKE"], [6, 3, 1, "", "ICON_LINK_MULTI"], [6, 3, 1, "", "ICON_LINK_NET"], [6, 3, 1, "", "ICON_LOCK_CLOSE"], [6, 3, 1, "", "ICON_LOCK_OPEN"], [6, 3, 1, "", "ICON_MAGNET"], [6, 3, 1, "", "ICON_MAILBOX"], [6, 3, 1, "", "ICON_MAPS"], [6, 3, 1, "", "ICON_MIPMAPS"], [6, 3, 1, "", "ICON_MLAYERS"], [6, 3, 1, "", "ICON_MODE_2D"], [6, 3, 1, "", "ICON_MODE_3D"], [6, 3, 1, "", "ICON_MONITOR"], [6, 3, 1, "", "ICON_MUTATE"], [6, 3, 1, "", "ICON_MUTATE_FILL"], [6, 3, 1, "", "ICON_NONE"], [6, 3, 1, "", "ICON_NOTEBOOK"], [6, 3, 1, "", "ICON_OK_TICK"], [6, 3, 1, "", "ICON_PENCIL"], [6, 3, 1, "", "ICON_PENCIL_BIG"], [6, 3, 1, "", "ICON_PHOTO_CAMERA"], [6, 3, 1, "", "ICON_PHOTO_CAMERA_FLASH"], [6, 3, 1, "", "ICON_PLAYER"], [6, 3, 1, "", "ICON_PLAYER_JUMP"], [6, 3, 1, "", "ICON_PLAYER_NEXT"], [6, 3, 1, "", "ICON_PLAYER_PAUSE"], [6, 3, 1, "", "ICON_PLAYER_PLAY"], [6, 3, 1, "", "ICON_PLAYER_PLAY_BACK"], [6, 3, 1, "", "ICON_PLAYER_PREVIOUS"], [6, 3, 1, "", "ICON_PLAYER_RECORD"], [6, 3, 1, "", "ICON_PLAYER_STOP"], [6, 3, 1, "", "ICON_POT"], [6, 3, 1, "", "ICON_PRINTER"], [6, 3, 1, "", "ICON_PRIORITY"], [6, 3, 1, "", "ICON_REDO"], [6, 3, 1, "", "ICON_REDO_FILL"], [6, 3, 1, "", "ICON_REG_EXP"], [6, 3, 1, "", "ICON_REPEAT"], [6, 3, 1, "", "ICON_REPEAT_FILL"], [6, 3, 1, "", "ICON_REREDO"], [6, 3, 1, "", "ICON_REREDO_FILL"], [6, 3, 1, "", "ICON_RESIZE"], [6, 3, 1, "", "ICON_RESTART"], [6, 3, 1, "", "ICON_ROM"], [6, 3, 1, "", "ICON_ROTATE"], [6, 3, 1, "", "ICON_ROTATE_FILL"], [6, 3, 1, "", "ICON_RUBBER"], [6, 3, 1, "", "ICON_SAND_TIMER"], [6, 3, 1, "", "ICON_SCALE"], [6, 3, 1, "", "ICON_SHIELD"], [6, 3, 1, "", "ICON_SHUFFLE"], [6, 3, 1, "", "ICON_SHUFFLE_FILL"], [6, 3, 1, "", "ICON_SPECIAL"], [6, 3, 1, "", "ICON_SQUARE_TOGGLE"], [6, 3, 1, "", "ICON_STAR"], [6, 3, 1, "", "ICON_STEP_INTO"], [6, 3, 1, "", "ICON_STEP_OUT"], [6, 3, 1, "", "ICON_STEP_OVER"], [6, 3, 1, "", "ICON_SUITCASE"], [6, 3, 1, "", "ICON_SUITCASE_ZIP"], [6, 3, 1, "", "ICON_SYMMETRY"], [6, 3, 1, "", "ICON_SYMMETRY_HORIZONTAL"], [6, 3, 1, "", "ICON_SYMMETRY_VERTICAL"], [6, 3, 1, "", "ICON_TARGET"], [6, 3, 1, "", "ICON_TARGET_BIG"], [6, 3, 1, "", "ICON_TARGET_BIG_FILL"], [6, 3, 1, "", "ICON_TARGET_MOVE"], [6, 3, 1, "", "ICON_TARGET_MOVE_FILL"], [6, 3, 1, "", "ICON_TARGET_POINT"], [6, 3, 1, "", "ICON_TARGET_SMALL"], [6, 3, 1, "", "ICON_TARGET_SMALL_FILL"], [6, 3, 1, "", "ICON_TEXT_A"], [6, 3, 1, "", "ICON_TEXT_NOTES"], [6, 3, 1, "", "ICON_TEXT_POPUP"], [6, 3, 1, "", "ICON_TEXT_T"], [6, 3, 1, "", "ICON_TOOLS"], [6, 3, 1, "", "ICON_UNDO"], [6, 3, 1, "", "ICON_UNDO_FILL"], [6, 3, 1, "", "ICON_VERTICAL_BARS"], [6, 3, 1, "", "ICON_VERTICAL_BARS_FILL"], [6, 3, 1, "", "ICON_WARNING"], [6, 3, 1, "", "ICON_WATER_DROP"], [6, 3, 1, "", "ICON_WAVE"], [6, 3, 1, "", "ICON_WAVE_SINUS"], [6, 3, 1, "", "ICON_WAVE_SQUARE"], [6, 3, 1, "", "ICON_WAVE_TRIANGULAR"], [6, 3, 1, "", "ICON_WINDOW"], [6, 3, 1, "", "ICON_ZOOM_ALL"], [6, 3, 1, "", "ICON_ZOOM_BIG"], [6, 3, 1, "", "ICON_ZOOM_CENTER"], [6, 3, 1, "", "ICON_ZOOM_MEDIUM"], [6, 3, 1, "", "ICON_ZOOM_SMALL"], [6, 1, 1, "", "Image"], [6, 4, 1, "", "ImageAlphaClear"], [6, 4, 1, "", "ImageAlphaCrop"], [6, 4, 1, "", "ImageAlphaMask"], [6, 4, 1, "", "ImageAlphaPremultiply"], [6, 4, 1, "", "ImageBlurGaussian"], [6, 4, 1, "", "ImageClearBackground"], [6, 4, 1, "", "ImageColorBrightness"], [6, 4, 1, "", "ImageColorContrast"], [6, 4, 1, "", "ImageColorGrayscale"], [6, 4, 1, "", "ImageColorInvert"], [6, 4, 1, "", "ImageColorReplace"], [6, 4, 1, "", "ImageColorTint"], [6, 4, 1, "", "ImageCopy"], [6, 4, 1, "", "ImageCrop"], [6, 4, 1, "", "ImageDither"], [6, 4, 1, "", "ImageDraw"], [6, 4, 1, "", "ImageDrawCircle"], [6, 4, 1, "", "ImageDrawCircleLines"], [6, 4, 1, "", "ImageDrawCircleLinesV"], [6, 4, 1, "", "ImageDrawCircleV"], [6, 4, 1, "", "ImageDrawLine"], [6, 4, 1, "", "ImageDrawLineEx"], [6, 4, 1, "", "ImageDrawLineV"], [6, 4, 1, "", "ImageDrawPixel"], [6, 4, 1, "", "ImageDrawPixelV"], [6, 4, 1, "", "ImageDrawRectangle"], [6, 4, 1, "", "ImageDrawRectangleLines"], [6, 4, 1, "", "ImageDrawRectangleRec"], [6, 4, 1, "", "ImageDrawRectangleV"], [6, 4, 1, "", "ImageDrawText"], [6, 4, 1, "", "ImageDrawTextEx"], [6, 4, 1, "", "ImageDrawTriangle"], [6, 4, 1, "", "ImageDrawTriangleEx"], [6, 4, 1, "", "ImageDrawTriangleFan"], [6, 4, 1, "", "ImageDrawTriangleLines"], [6, 4, 1, "", "ImageDrawTriangleStrip"], [6, 4, 1, "", "ImageFlipHorizontal"], [6, 4, 1, "", "ImageFlipVertical"], [6, 4, 1, "", "ImageFormat"], [6, 4, 1, "", "ImageFromChannel"], [6, 4, 1, "", "ImageFromImage"], [6, 4, 1, "", "ImageKernelConvolution"], [6, 4, 1, "", "ImageMipmaps"], [6, 4, 1, "", "ImageResize"], [6, 4, 1, "", "ImageResizeCanvas"], [6, 4, 1, "", "ImageResizeNN"], [6, 4, 1, "", "ImageRotate"], [6, 4, 1, "", "ImageRotateCCW"], [6, 4, 1, "", "ImageRotateCW"], [6, 4, 1, "", "ImageText"], [6, 4, 1, "", "ImageTextEx"], [6, 4, 1, "", "ImageToPOT"], [6, 4, 1, "", "InitAudioDevice"], [6, 4, 1, "", "InitPhysics"], [6, 4, 1, "", "InitWindow"], [6, 4, 1, "", "IsAudioDeviceReady"], [6, 4, 1, "", "IsAudioStreamPlaying"], [6, 4, 1, "", "IsAudioStreamProcessed"], [6, 4, 1, "", "IsAudioStreamValid"], [6, 4, 1, "", "IsCursorHidden"], [6, 4, 1, "", "IsCursorOnScreen"], [6, 4, 1, "", "IsFileDropped"], [6, 4, 1, "", "IsFileExtension"], [6, 4, 1, "", "IsFileNameValid"], [6, 4, 1, "", "IsFontValid"], [6, 4, 1, "", "IsGamepadAvailable"], [6, 4, 1, "", "IsGamepadButtonDown"], [6, 4, 1, "", "IsGamepadButtonPressed"], [6, 4, 1, "", "IsGamepadButtonReleased"], [6, 4, 1, "", "IsGamepadButtonUp"], [6, 4, 1, "", "IsGestureDetected"], [6, 4, 1, "", "IsImageValid"], [6, 4, 1, "", "IsKeyDown"], [6, 4, 1, "", "IsKeyPressed"], [6, 4, 1, "", "IsKeyPressedRepeat"], [6, 4, 1, "", "IsKeyReleased"], [6, 4, 1, "", "IsKeyUp"], [6, 4, 1, "", "IsMaterialValid"], [6, 4, 1, "", "IsModelAnimationValid"], [6, 4, 1, "", "IsModelValid"], [6, 4, 1, "", "IsMouseButtonDown"], [6, 4, 1, "", "IsMouseButtonPressed"], [6, 4, 1, "", "IsMouseButtonReleased"], [6, 4, 1, "", "IsMouseButtonUp"], [6, 4, 1, "", "IsMusicStreamPlaying"], [6, 4, 1, "", "IsMusicValid"], [6, 4, 1, "", "IsPathFile"], [6, 4, 1, "", "IsRenderTextureValid"], [6, 4, 1, "", "IsShaderValid"], [6, 4, 1, "", "IsSoundPlaying"], [6, 4, 1, "", "IsSoundValid"], [6, 4, 1, "", "IsTextureValid"], [6, 4, 1, "", "IsWaveValid"], [6, 4, 1, "", "IsWindowFocused"], [6, 4, 1, "", "IsWindowFullscreen"], [6, 4, 1, "", "IsWindowHidden"], [6, 4, 1, "", "IsWindowMaximized"], [6, 4, 1, "", "IsWindowMinimized"], [6, 4, 1, "", "IsWindowReady"], [6, 4, 1, "", "IsWindowResized"], [6, 4, 1, "", "IsWindowState"], [6, 3, 1, "", "KEY_A"], [6, 3, 1, "", "KEY_APOSTROPHE"], [6, 3, 1, "", "KEY_B"], [6, 3, 1, "", "KEY_BACK"], [6, 3, 1, "", "KEY_BACKSLASH"], [6, 3, 1, "", "KEY_BACKSPACE"], [6, 3, 1, "", "KEY_C"], [6, 3, 1, "", "KEY_CAPS_LOCK"], [6, 3, 1, "", "KEY_COMMA"], [6, 3, 1, "", "KEY_D"], [6, 3, 1, "", "KEY_DELETE"], [6, 3, 1, "", "KEY_DOWN"], [6, 3, 1, "", "KEY_E"], [6, 3, 1, "", "KEY_EIGHT"], [6, 3, 1, "", "KEY_END"], [6, 3, 1, "", "KEY_ENTER"], [6, 3, 1, "", "KEY_EQUAL"], [6, 3, 1, "", "KEY_ESCAPE"], [6, 3, 1, "", "KEY_F"], [6, 3, 1, "", "KEY_F1"], [6, 3, 1, "", "KEY_F10"], [6, 3, 1, "", "KEY_F11"], [6, 3, 1, "", "KEY_F12"], [6, 3, 1, "", "KEY_F2"], [6, 3, 1, "", "KEY_F3"], [6, 3, 1, "", "KEY_F4"], [6, 3, 1, "", "KEY_F5"], [6, 3, 1, "", "KEY_F6"], [6, 3, 1, "", "KEY_F7"], [6, 3, 1, "", "KEY_F8"], [6, 3, 1, "", "KEY_F9"], [6, 3, 1, "", "KEY_FIVE"], [6, 3, 1, "", "KEY_FOUR"], [6, 3, 1, "", "KEY_G"], [6, 3, 1, "", "KEY_GRAVE"], [6, 3, 1, "", "KEY_H"], [6, 3, 1, "", "KEY_HOME"], [6, 3, 1, "", "KEY_I"], [6, 3, 1, "", "KEY_INSERT"], [6, 3, 1, "", "KEY_J"], [6, 3, 1, "", "KEY_K"], [6, 3, 1, "", "KEY_KB_MENU"], [6, 3, 1, "", "KEY_KP_0"], [6, 3, 1, "", "KEY_KP_1"], [6, 3, 1, "", "KEY_KP_2"], [6, 3, 1, "", "KEY_KP_3"], [6, 3, 1, "", "KEY_KP_4"], [6, 3, 1, "", "KEY_KP_5"], [6, 3, 1, "", "KEY_KP_6"], [6, 3, 1, "", "KEY_KP_7"], [6, 3, 1, "", "KEY_KP_8"], [6, 3, 1, "", "KEY_KP_9"], [6, 3, 1, "", "KEY_KP_ADD"], [6, 3, 1, "", "KEY_KP_DECIMAL"], [6, 3, 1, "", "KEY_KP_DIVIDE"], [6, 3, 1, "", "KEY_KP_ENTER"], [6, 3, 1, "", "KEY_KP_EQUAL"], [6, 3, 1, "", "KEY_KP_MULTIPLY"], [6, 3, 1, "", "KEY_KP_SUBTRACT"], [6, 3, 1, "", "KEY_L"], [6, 3, 1, "", "KEY_LEFT"], [6, 3, 1, "", "KEY_LEFT_ALT"], [6, 3, 1, "", "KEY_LEFT_BRACKET"], [6, 3, 1, "", "KEY_LEFT_CONTROL"], [6, 3, 1, "", "KEY_LEFT_SHIFT"], [6, 3, 1, "", "KEY_LEFT_SUPER"], [6, 3, 1, "", "KEY_M"], [6, 3, 1, "", "KEY_MENU"], [6, 3, 1, "", "KEY_MINUS"], [6, 3, 1, "", "KEY_N"], [6, 3, 1, "", "KEY_NINE"], [6, 3, 1, "", "KEY_NULL"], [6, 3, 1, "", "KEY_NUM_LOCK"], [6, 3, 1, "", "KEY_O"], [6, 3, 1, "", "KEY_ONE"], [6, 3, 1, "", "KEY_P"], [6, 3, 1, "", "KEY_PAGE_DOWN"], [6, 3, 1, "", "KEY_PAGE_UP"], [6, 3, 1, "", "KEY_PAUSE"], [6, 3, 1, "", "KEY_PERIOD"], [6, 3, 1, "", "KEY_PRINT_SCREEN"], [6, 3, 1, "", "KEY_Q"], [6, 3, 1, "", "KEY_R"], [6, 3, 1, "", "KEY_RIGHT"], [6, 3, 1, "", "KEY_RIGHT_ALT"], [6, 3, 1, "", "KEY_RIGHT_BRACKET"], [6, 3, 1, "", "KEY_RIGHT_CONTROL"], [6, 3, 1, "", "KEY_RIGHT_SHIFT"], [6, 3, 1, "", "KEY_RIGHT_SUPER"], [6, 3, 1, "", "KEY_S"], [6, 3, 1, "", "KEY_SCROLL_LOCK"], [6, 3, 1, "", "KEY_SEMICOLON"], [6, 3, 1, "", "KEY_SEVEN"], [6, 3, 1, "", "KEY_SIX"], [6, 3, 1, "", "KEY_SLASH"], [6, 3, 1, "", "KEY_SPACE"], [6, 3, 1, "", "KEY_T"], [6, 3, 1, "", "KEY_TAB"], [6, 3, 1, "", "KEY_THREE"], [6, 3, 1, "", "KEY_TWO"], [6, 3, 1, "", "KEY_U"], [6, 3, 1, "", "KEY_UP"], [6, 3, 1, "", "KEY_V"], [6, 3, 1, "", "KEY_VOLUME_DOWN"], [6, 3, 1, "", "KEY_VOLUME_UP"], [6, 3, 1, "", "KEY_W"], [6, 3, 1, "", "KEY_X"], [6, 3, 1, "", "KEY_Y"], [6, 3, 1, "", "KEY_Z"], [6, 3, 1, "", "KEY_ZERO"], [6, 3, 1, "", "KeyboardKey"], [6, 3, 1, "", "LABEL"], [6, 3, 1, "", "LIGHTGRAY"], [6, 3, 1, "", "LIME"], [6, 3, 1, "", "LINE_COLOR"], [6, 3, 1, "", "LISTVIEW"], [6, 3, 1, "", "LIST_ITEMS_BORDER_WIDTH"], [6, 3, 1, "", "LIST_ITEMS_HEIGHT"], [6, 3, 1, "", "LIST_ITEMS_SPACING"], [6, 3, 1, "", "LOG_ALL"], [6, 3, 1, "", "LOG_DEBUG"], [6, 3, 1, "", "LOG_ERROR"], [6, 3, 1, "", "LOG_FATAL"], [6, 3, 1, "", "LOG_INFO"], [6, 3, 1, "", "LOG_NONE"], [6, 3, 1, "", "LOG_TRACE"], [6, 3, 1, "", "LOG_WARNING"], [6, 4, 1, "", "Lerp"], [6, 4, 1, "", "LoadAudioStream"], [6, 4, 1, "", "LoadAutomationEventList"], [6, 4, 1, "", "LoadCodepoints"], [6, 4, 1, "", "LoadDirectoryFiles"], [6, 4, 1, "", "LoadDirectoryFilesEx"], [6, 4, 1, "", "LoadDroppedFiles"], [6, 4, 1, "", "LoadFileData"], [6, 4, 1, "", "LoadFileText"], [6, 4, 1, "", "LoadFont"], [6, 4, 1, "", "LoadFontData"], [6, 4, 1, "", "LoadFontEx"], [6, 4, 1, "", "LoadFontFromImage"], [6, 4, 1, "", "LoadFontFromMemory"], [6, 4, 1, "", "LoadImage"], [6, 4, 1, "", "LoadImageAnim"], [6, 4, 1, "", "LoadImageAnimFromMemory"], [6, 4, 1, "", "LoadImageColors"], [6, 4, 1, "", "LoadImageFromMemory"], [6, 4, 1, "", "LoadImageFromScreen"], [6, 4, 1, "", "LoadImageFromTexture"], [6, 4, 1, "", "LoadImagePalette"], [6, 4, 1, "", "LoadImageRaw"], [6, 4, 1, "", "LoadMaterialDefault"], [6, 4, 1, "", "LoadMaterials"], [6, 4, 1, "", "LoadModel"], [6, 4, 1, "", "LoadModelAnimations"], [6, 4, 1, "", "LoadModelFromMesh"], [6, 4, 1, "", "LoadMusicStream"], [6, 4, 1, "", "LoadMusicStreamFromMemory"], [6, 4, 1, "", "LoadRandomSequence"], [6, 4, 1, "", "LoadRenderTexture"], [6, 4, 1, "", "LoadShader"], [6, 4, 1, "", "LoadShaderFromMemory"], [6, 4, 1, "", "LoadSound"], [6, 4, 1, "", "LoadSoundAlias"], [6, 4, 1, "", "LoadSoundFromWave"], [6, 4, 1, "", "LoadTexture"], [6, 4, 1, "", "LoadTextureCubemap"], [6, 4, 1, "", "LoadTextureFromImage"], [6, 4, 1, "", "LoadUTF8"], [6, 4, 1, "", "LoadVrStereoConfig"], [6, 4, 1, "", "LoadWave"], [6, 4, 1, "", "LoadWaveFromMemory"], [6, 4, 1, "", "LoadWaveSamples"], [6, 3, 1, "", "MAGENTA"], [6, 3, 1, "", "MAROON"], [6, 3, 1, "", "MATERIAL_MAP_ALBEDO"], [6, 3, 1, "", "MATERIAL_MAP_BRDF"], [6, 3, 1, "", "MATERIAL_MAP_CUBEMAP"], [6, 3, 1, "", "MATERIAL_MAP_EMISSION"], [6, 3, 1, "", "MATERIAL_MAP_HEIGHT"], [6, 3, 1, "", "MATERIAL_MAP_IRRADIANCE"], [6, 3, 1, "", "MATERIAL_MAP_METALNESS"], [6, 3, 1, "", "MATERIAL_MAP_NORMAL"], [6, 3, 1, "", "MATERIAL_MAP_OCCLUSION"], [6, 3, 1, "", "MATERIAL_MAP_PREFILTER"], [6, 3, 1, "", "MATERIAL_MAP_ROUGHNESS"], [6, 3, 1, "", "MOUSE_BUTTON_BACK"], [6, 3, 1, "", "MOUSE_BUTTON_EXTRA"], [6, 3, 1, "", "MOUSE_BUTTON_FORWARD"], [6, 3, 1, "", "MOUSE_BUTTON_LEFT"], [6, 3, 1, "", "MOUSE_BUTTON_MIDDLE"], [6, 3, 1, "", "MOUSE_BUTTON_RIGHT"], [6, 3, 1, "", "MOUSE_BUTTON_SIDE"], [6, 3, 1, "", "MOUSE_CURSOR_ARROW"], [6, 3, 1, "", "MOUSE_CURSOR_CROSSHAIR"], [6, 3, 1, "", "MOUSE_CURSOR_DEFAULT"], [6, 3, 1, "", "MOUSE_CURSOR_IBEAM"], [6, 3, 1, "", "MOUSE_CURSOR_NOT_ALLOWED"], [6, 3, 1, "", "MOUSE_CURSOR_POINTING_HAND"], [6, 3, 1, "", "MOUSE_CURSOR_RESIZE_ALL"], [6, 3, 1, "", "MOUSE_CURSOR_RESIZE_EW"], [6, 3, 1, "", "MOUSE_CURSOR_RESIZE_NESW"], [6, 3, 1, "", "MOUSE_CURSOR_RESIZE_NS"], [6, 3, 1, "", "MOUSE_CURSOR_RESIZE_NWSE"], [6, 4, 1, "", "MakeDirectory"], [6, 1, 1, "", "Material"], [6, 1, 1, "", "MaterialMap"], [6, 3, 1, "", "MaterialMapIndex"], [6, 1, 1, "", "Matrix"], [6, 1, 1, "", "Matrix2x2"], [6, 4, 1, "", "MatrixAdd"], [6, 4, 1, "", "MatrixDecompose"], [6, 4, 1, "", "MatrixDeterminant"], [6, 4, 1, "", "MatrixFrustum"], [6, 4, 1, "", "MatrixIdentity"], [6, 4, 1, "", "MatrixInvert"], [6, 4, 1, "", "MatrixLookAt"], [6, 4, 1, "", "MatrixMultiply"], [6, 4, 1, "", "MatrixOrtho"], [6, 4, 1, "", "MatrixPerspective"], [6, 4, 1, "", "MatrixRotate"], [6, 4, 1, "", "MatrixRotateX"], [6, 4, 1, "", "MatrixRotateXYZ"], [6, 4, 1, "", "MatrixRotateY"], [6, 4, 1, "", "MatrixRotateZ"], [6, 4, 1, "", "MatrixRotateZYX"], [6, 4, 1, "", "MatrixScale"], [6, 4, 1, "", "MatrixSubtract"], [6, 4, 1, "", "MatrixToFloatV"], [6, 4, 1, "", "MatrixTrace"], [6, 4, 1, "", "MatrixTranslate"], [6, 4, 1, "", "MatrixTranspose"], [6, 4, 1, "", "MaximizeWindow"], [6, 4, 1, "", "MeasureText"], [6, 4, 1, "", "MeasureTextEx"], [6, 4, 1, "", "MemAlloc"], [6, 4, 1, "", "MemFree"], [6, 4, 1, "", "MemRealloc"], [6, 1, 1, "", "Mesh"], [6, 4, 1, "", "MinimizeWindow"], [6, 1, 1, "", "Model"], [6, 1, 1, "", "ModelAnimation"], [6, 3, 1, "", "MouseButton"], [6, 3, 1, "", "MouseCursor"], [6, 1, 1, "", "Music"], [6, 3, 1, "", "NPATCH_NINE_PATCH"], [6, 3, 1, "", "NPATCH_THREE_PATCH_HORIZONTAL"], [6, 3, 1, "", "NPATCH_THREE_PATCH_VERTICAL"], [6, 1, 1, "", "NPatchInfo"], [6, 3, 1, "", "NPatchLayout"], [6, 4, 1, "", "Normalize"], [6, 3, 1, "", "ORANGE"], [6, 4, 1, "", "OpenURL"], [6, 3, 1, "", "PHYSICS_CIRCLE"], [6, 3, 1, "", "PHYSICS_POLYGON"], [6, 3, 1, "", "PINK"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_DXT1_RGB"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_DXT1_RGBA"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_DXT3_RGBA"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_DXT5_RGBA"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_ETC1_RGB"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_ETC2_RGB"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_PVRT_RGB"], [6, 3, 1, "", "PIXELFORMAT_COMPRESSED_PVRT_RGBA"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R16"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R16G16B16"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R16G16B16A16"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R32"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R32G32B32"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R5G6B5"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R8G8B8"], [6, 3, 1, "", "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8"], [6, 3, 1, "", "PROGRESSBAR"], [6, 3, 1, "", "PROGRESS_PADDING"], [6, 3, 1, "", "PURPLE"], [6, 4, 1, "", "PauseAudioStream"], [6, 4, 1, "", "PauseMusicStream"], [6, 4, 1, "", "PauseSound"], [6, 4, 1, "", "PhysicsAddForce"], [6, 4, 1, "", "PhysicsAddTorque"], [6, 1, 1, "", "PhysicsBodyData"], [6, 1, 1, "", "PhysicsManifoldData"], [6, 1, 1, "", "PhysicsShape"], [6, 3, 1, "", "PhysicsShapeType"], [6, 4, 1, "", "PhysicsShatter"], [6, 1, 1, "", "PhysicsVertexData"], [6, 3, 1, "", "PixelFormat"], [6, 4, 1, "", "PlayAudioStream"], [6, 4, 1, "", "PlayAutomationEvent"], [6, 4, 1, "", "PlayMusicStream"], [6, 4, 1, "", "PlaySound"], [6, 4, 1, "", "PollInputEvents"], [6, 1, 1, "", "Quaternion"], [6, 4, 1, "", "QuaternionAdd"], [6, 4, 1, "", "QuaternionAddValue"], [6, 4, 1, "", "QuaternionCubicHermiteSpline"], [6, 4, 1, "", "QuaternionDivide"], [6, 4, 1, "", "QuaternionEquals"], [6, 4, 1, "", "QuaternionFromAxisAngle"], [6, 4, 1, "", "QuaternionFromEuler"], [6, 4, 1, "", "QuaternionFromMatrix"], [6, 4, 1, "", "QuaternionFromVector3ToVector3"], [6, 4, 1, "", "QuaternionIdentity"], [6, 4, 1, "", "QuaternionInvert"], [6, 4, 1, "", "QuaternionLength"], [6, 4, 1, "", "QuaternionLerp"], [6, 4, 1, "", "QuaternionMultiply"], [6, 4, 1, "", "QuaternionNlerp"], [6, 4, 1, "", "QuaternionNormalize"], [6, 4, 1, "", "QuaternionScale"], [6, 4, 1, "", "QuaternionSlerp"], [6, 4, 1, "", "QuaternionSubtract"], [6, 4, 1, "", "QuaternionSubtractValue"], [6, 4, 1, "", "QuaternionToAxisAngle"], [6, 4, 1, "", "QuaternionToEuler"], [6, 4, 1, "", "QuaternionToMatrix"], [6, 4, 1, "", "QuaternionTransform"], [6, 3, 1, "", "RAYWHITE"], [6, 3, 1, "", "RED"], [6, 3, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL0"], [6, 3, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL1"], [6, 3, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL2"], [6, 3, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL3"], [6, 3, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL4"], [6, 3, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL5"], [6, 3, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL6"], [6, 3, 1, "", "RL_ATTACHMENT_COLOR_CHANNEL7"], [6, 3, 1, "", "RL_ATTACHMENT_CUBEMAP_NEGATIVE_X"], [6, 3, 1, "", "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y"], [6, 3, 1, "", "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z"], [6, 3, 1, "", "RL_ATTACHMENT_CUBEMAP_POSITIVE_X"], [6, 3, 1, "", "RL_ATTACHMENT_CUBEMAP_POSITIVE_Y"], [6, 3, 1, "", "RL_ATTACHMENT_CUBEMAP_POSITIVE_Z"], [6, 3, 1, "", "RL_ATTACHMENT_DEPTH"], [6, 3, 1, "", "RL_ATTACHMENT_RENDERBUFFER"], [6, 3, 1, "", "RL_ATTACHMENT_STENCIL"], [6, 3, 1, "", "RL_ATTACHMENT_TEXTURE2D"], [6, 3, 1, "", "RL_BLEND_ADDITIVE"], [6, 3, 1, "", "RL_BLEND_ADD_COLORS"], [6, 3, 1, "", "RL_BLEND_ALPHA"], [6, 3, 1, "", "RL_BLEND_ALPHA_PREMULTIPLY"], [6, 3, 1, "", "RL_BLEND_CUSTOM"], [6, 3, 1, "", "RL_BLEND_CUSTOM_SEPARATE"], [6, 3, 1, "", "RL_BLEND_MULTIPLIED"], [6, 3, 1, "", "RL_BLEND_SUBTRACT_COLORS"], [6, 3, 1, "", "RL_CULL_FACE_BACK"], [6, 3, 1, "", "RL_CULL_FACE_FRONT"], [6, 3, 1, "", "RL_LOG_ALL"], [6, 3, 1, "", "RL_LOG_DEBUG"], [6, 3, 1, "", "RL_LOG_ERROR"], [6, 3, 1, "", "RL_LOG_FATAL"], [6, 3, 1, "", "RL_LOG_INFO"], [6, 3, 1, "", "RL_LOG_NONE"], [6, 3, 1, "", "RL_LOG_TRACE"], [6, 3, 1, "", "RL_LOG_WARNING"], [6, 3, 1, "", "RL_OPENGL_11"], [6, 3, 1, "", "RL_OPENGL_21"], [6, 3, 1, "", "RL_OPENGL_33"], [6, 3, 1, "", "RL_OPENGL_43"], [6, 3, 1, "", "RL_OPENGL_ES_20"], [6, 3, 1, "", "RL_OPENGL_ES_30"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_DXT1_RGB"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_ETC1_RGB"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_ETC2_RGB"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_PVRT_RGB"], [6, 3, 1, "", "RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R16"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R32"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8"], [6, 3, 1, "", "RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8"], [6, 3, 1, "", "RL_SHADER_ATTRIB_FLOAT"], [6, 3, 1, "", "RL_SHADER_ATTRIB_VEC2"], [6, 3, 1, "", "RL_SHADER_ATTRIB_VEC3"], [6, 3, 1, "", "RL_SHADER_ATTRIB_VEC4"], [6, 3, 1, "", "RL_SHADER_LOC_COLOR_AMBIENT"], [6, 3, 1, "", "RL_SHADER_LOC_COLOR_DIFFUSE"], [6, 3, 1, "", "RL_SHADER_LOC_COLOR_SPECULAR"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_ALBEDO"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_BRDF"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_CUBEMAP"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_EMISSION"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_HEIGHT"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_IRRADIANCE"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_METALNESS"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_NORMAL"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_OCCLUSION"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_PREFILTER"], [6, 3, 1, "", "RL_SHADER_LOC_MAP_ROUGHNESS"], [6, 3, 1, "", "RL_SHADER_LOC_MATRIX_MODEL"], [6, 3, 1, "", "RL_SHADER_LOC_MATRIX_MVP"], [6, 3, 1, "", "RL_SHADER_LOC_MATRIX_NORMAL"], [6, 3, 1, "", "RL_SHADER_LOC_MATRIX_PROJECTION"], [6, 3, 1, "", "RL_SHADER_LOC_MATRIX_VIEW"], [6, 3, 1, "", "RL_SHADER_LOC_VECTOR_VIEW"], [6, 3, 1, "", "RL_SHADER_LOC_VERTEX_COLOR"], [6, 3, 1, "", "RL_SHADER_LOC_VERTEX_NORMAL"], [6, 3, 1, "", "RL_SHADER_LOC_VERTEX_POSITION"], [6, 3, 1, "", "RL_SHADER_LOC_VERTEX_TANGENT"], [6, 3, 1, "", "RL_SHADER_LOC_VERTEX_TEXCOORD01"], [6, 3, 1, "", "RL_SHADER_LOC_VERTEX_TEXCOORD02"], [6, 3, 1, "", "RL_SHADER_UNIFORM_FLOAT"], [6, 3, 1, "", "RL_SHADER_UNIFORM_INT"], [6, 3, 1, "", "RL_SHADER_UNIFORM_IVEC2"], [6, 3, 1, "", "RL_SHADER_UNIFORM_IVEC3"], [6, 3, 1, "", "RL_SHADER_UNIFORM_IVEC4"], [6, 3, 1, "", "RL_SHADER_UNIFORM_SAMPLER2D"], [6, 3, 1, "", "RL_SHADER_UNIFORM_UINT"], [6, 3, 1, "", "RL_SHADER_UNIFORM_UIVEC2"], [6, 3, 1, "", "RL_SHADER_UNIFORM_UIVEC3"], [6, 3, 1, "", "RL_SHADER_UNIFORM_UIVEC4"], [6, 3, 1, "", "RL_SHADER_UNIFORM_VEC2"], [6, 3, 1, "", "RL_SHADER_UNIFORM_VEC3"], [6, 3, 1, "", "RL_SHADER_UNIFORM_VEC4"], [6, 3, 1, "", "RL_TEXTURE_FILTER_ANISOTROPIC_16X"], [6, 3, 1, "", "RL_TEXTURE_FILTER_ANISOTROPIC_4X"], [6, 3, 1, "", "RL_TEXTURE_FILTER_ANISOTROPIC_8X"], [6, 3, 1, "", "RL_TEXTURE_FILTER_BILINEAR"], [6, 3, 1, "", "RL_TEXTURE_FILTER_POINT"], [6, 3, 1, "", "RL_TEXTURE_FILTER_TRILINEAR"], [6, 1, 1, "", "Ray"], [6, 1, 1, "", "RayCollision"], [6, 1, 1, "", "Rectangle"], [6, 4, 1, "", "Remap"], [6, 1, 1, "", "RenderTexture"], [6, 1, 1, "", "RenderTexture2D"], [6, 4, 1, "", "ResetPhysics"], [6, 4, 1, "", "RestoreWindow"], [6, 4, 1, "", "ResumeAudioStream"], [6, 4, 1, "", "ResumeMusicStream"], [6, 4, 1, "", "ResumeSound"], [6, 3, 1, "", "SCROLLBAR"], [6, 3, 1, "", "SCROLLBAR_SIDE"], [6, 3, 1, "", "SCROLLBAR_WIDTH"], [6, 3, 1, "", "SCROLL_PADDING"], [6, 3, 1, "", "SCROLL_SLIDER_PADDING"], [6, 3, 1, "", "SCROLL_SLIDER_SIZE"], [6, 3, 1, "", "SCROLL_SPEED"], [6, 3, 1, "", "SHADER_ATTRIB_FLOAT"], [6, 3, 1, "", "SHADER_ATTRIB_VEC2"], [6, 3, 1, "", "SHADER_ATTRIB_VEC3"], [6, 3, 1, "", "SHADER_ATTRIB_VEC4"], [6, 3, 1, "", "SHADER_LOC_BONE_MATRICES"], [6, 3, 1, "", "SHADER_LOC_COLOR_AMBIENT"], [6, 3, 1, "", "SHADER_LOC_COLOR_DIFFUSE"], [6, 3, 1, "", "SHADER_LOC_COLOR_SPECULAR"], [6, 3, 1, "", "SHADER_LOC_MAP_ALBEDO"], [6, 3, 1, "", "SHADER_LOC_MAP_BRDF"], [6, 3, 1, "", "SHADER_LOC_MAP_CUBEMAP"], [6, 3, 1, "", "SHADER_LOC_MAP_EMISSION"], [6, 3, 1, "", "SHADER_LOC_MAP_HEIGHT"], [6, 3, 1, "", "SHADER_LOC_MAP_IRRADIANCE"], [6, 3, 1, "", "SHADER_LOC_MAP_METALNESS"], [6, 3, 1, "", "SHADER_LOC_MAP_NORMAL"], [6, 3, 1, "", "SHADER_LOC_MAP_OCCLUSION"], [6, 3, 1, "", "SHADER_LOC_MAP_PREFILTER"], [6, 3, 1, "", "SHADER_LOC_MAP_ROUGHNESS"], [6, 3, 1, "", "SHADER_LOC_MATRIX_MODEL"], [6, 3, 1, "", "SHADER_LOC_MATRIX_MVP"], [6, 3, 1, "", "SHADER_LOC_MATRIX_NORMAL"], [6, 3, 1, "", "SHADER_LOC_MATRIX_PROJECTION"], [6, 3, 1, "", "SHADER_LOC_MATRIX_VIEW"], [6, 3, 1, "", "SHADER_LOC_VECTOR_VIEW"], [6, 3, 1, "", "SHADER_LOC_VERTEX_BONEIDS"], [6, 3, 1, "", "SHADER_LOC_VERTEX_BONEWEIGHTS"], [6, 3, 1, "", "SHADER_LOC_VERTEX_COLOR"], [6, 3, 1, "", "SHADER_LOC_VERTEX_NORMAL"], [6, 3, 1, "", "SHADER_LOC_VERTEX_POSITION"], [6, 3, 1, "", "SHADER_LOC_VERTEX_TANGENT"], [6, 3, 1, "", "SHADER_LOC_VERTEX_TEXCOORD01"], [6, 3, 1, "", "SHADER_LOC_VERTEX_TEXCOORD02"], [6, 3, 1, "", "SHADER_UNIFORM_FLOAT"], [6, 3, 1, "", "SHADER_UNIFORM_INT"], [6, 3, 1, "", "SHADER_UNIFORM_IVEC2"], [6, 3, 1, "", "SHADER_UNIFORM_IVEC3"], [6, 3, 1, "", "SHADER_UNIFORM_IVEC4"], [6, 3, 1, "", "SHADER_UNIFORM_SAMPLER2D"], [6, 3, 1, "", "SHADER_UNIFORM_VEC2"], [6, 3, 1, "", "SHADER_UNIFORM_VEC3"], [6, 3, 1, "", "SHADER_UNIFORM_VEC4"], [6, 3, 1, "", "SKYBLUE"], [6, 3, 1, "", "SLIDER"], [6, 3, 1, "", "SLIDER_PADDING"], [6, 3, 1, "", "SLIDER_WIDTH"], [6, 3, 1, "", "SPINNER"], [6, 3, 1, "", "SPIN_BUTTON_SPACING"], [6, 3, 1, "", "SPIN_BUTTON_WIDTH"], [6, 3, 1, "", "STATE_DISABLED"], [6, 3, 1, "", "STATE_FOCUSED"], [6, 3, 1, "", "STATE_NORMAL"], [6, 3, 1, "", "STATE_PRESSED"], [6, 3, 1, "", "STATUSBAR"], [6, 4, 1, "", "SaveFileData"], [6, 4, 1, "", "SaveFileText"], [6, 4, 1, "", "SeekMusicStream"], [6, 4, 1, "", "SetAudioStreamBufferSizeDefault"], [6, 4, 1, "", "SetAudioStreamCallback"], [6, 4, 1, "", "SetAudioStreamPan"], [6, 4, 1, "", "SetAudioStreamPitch"], [6, 4, 1, "", "SetAudioStreamVolume"], [6, 4, 1, "", "SetAutomationEventBaseFrame"], [6, 4, 1, "", "SetAutomationEventList"], [6, 4, 1, "", "SetClipboardText"], [6, 4, 1, "", "SetConfigFlags"], [6, 4, 1, "", "SetExitKey"], [6, 4, 1, "", "SetGamepadMappings"], [6, 4, 1, "", "SetGamepadVibration"], [6, 4, 1, "", "SetGesturesEnabled"], [6, 4, 1, "", "SetLoadFileDataCallback"], [6, 4, 1, "", "SetLoadFileTextCallback"], [6, 4, 1, "", "SetMasterVolume"], [6, 4, 1, "", "SetMaterialTexture"], [6, 4, 1, "", "SetModelMeshMaterial"], [6, 4, 1, "", "SetMouseCursor"], [6, 4, 1, "", "SetMouseOffset"], [6, 4, 1, "", "SetMousePosition"], [6, 4, 1, "", "SetMouseScale"], [6, 4, 1, "", "SetMusicPan"], [6, 4, 1, "", "SetMusicPitch"], [6, 4, 1, "", "SetMusicVolume"], [6, 4, 1, "", "SetPhysicsBodyRotation"], [6, 4, 1, "", "SetPhysicsGravity"], [6, 4, 1, "", "SetPhysicsTimeStep"], [6, 4, 1, "", "SetPixelColor"], [6, 4, 1, "", "SetRandomSeed"], [6, 4, 1, "", "SetSaveFileDataCallback"], [6, 4, 1, "", "SetSaveFileTextCallback"], [6, 4, 1, "", "SetShaderValue"], [6, 4, 1, "", "SetShaderValueMatrix"], [6, 4, 1, "", "SetShaderValueTexture"], [6, 4, 1, "", "SetShaderValueV"], [6, 4, 1, "", "SetShapesTexture"], [6, 4, 1, "", "SetSoundPan"], [6, 4, 1, "", "SetSoundPitch"], [6, 4, 1, "", "SetSoundVolume"], [6, 4, 1, "", "SetTargetFPS"], [6, 4, 1, "", "SetTextLineSpacing"], [6, 4, 1, "", "SetTextureFilter"], [6, 4, 1, "", "SetTextureWrap"], [6, 4, 1, "", "SetTraceLogCallback"], [6, 4, 1, "", "SetTraceLogLevel"], [6, 4, 1, "", "SetWindowFocused"], [6, 4, 1, "", "SetWindowIcon"], [6, 4, 1, "", "SetWindowIcons"], [6, 4, 1, "", "SetWindowMaxSize"], [6, 4, 1, "", "SetWindowMinSize"], [6, 4, 1, "", "SetWindowMonitor"], [6, 4, 1, "", "SetWindowOpacity"], [6, 4, 1, "", "SetWindowPosition"], [6, 4, 1, "", "SetWindowSize"], [6, 4, 1, "", "SetWindowState"], [6, 4, 1, "", "SetWindowTitle"], [6, 1, 1, "", "Shader"], [6, 3, 1, "", "ShaderAttributeDataType"], [6, 3, 1, "", "ShaderLocationIndex"], [6, 3, 1, "", "ShaderUniformDataType"], [6, 4, 1, "", "ShowCursor"], [6, 1, 1, "", "Sound"], [6, 4, 1, "", "StartAutomationEventRecording"], [6, 4, 1, "", "StopAudioStream"], [6, 4, 1, "", "StopAutomationEventRecording"], [6, 4, 1, "", "StopMusicStream"], [6, 4, 1, "", "StopSound"], [6, 4, 1, "", "SwapScreenBuffer"], [6, 3, 1, "", "TEXTBOX"], [6, 3, 1, "", "TEXTURE_FILTER_ANISOTROPIC_16X"], [6, 3, 1, "", "TEXTURE_FILTER_ANISOTROPIC_4X"], [6, 3, 1, "", "TEXTURE_FILTER_ANISOTROPIC_8X"], [6, 3, 1, "", "TEXTURE_FILTER_BILINEAR"], [6, 3, 1, "", "TEXTURE_FILTER_POINT"], [6, 3, 1, "", "TEXTURE_FILTER_TRILINEAR"], [6, 3, 1, "", "TEXTURE_WRAP_CLAMP"], [6, 3, 1, "", "TEXTURE_WRAP_MIRROR_CLAMP"], [6, 3, 1, "", "TEXTURE_WRAP_MIRROR_REPEAT"], [6, 3, 1, "", "TEXTURE_WRAP_REPEAT"], [6, 3, 1, "", "TEXT_ALIGNMENT"], [6, 3, 1, "", "TEXT_ALIGNMENT_VERTICAL"], [6, 3, 1, "", "TEXT_ALIGN_BOTTOM"], [6, 3, 1, "", "TEXT_ALIGN_CENTER"], [6, 3, 1, "", "TEXT_ALIGN_LEFT"], [6, 3, 1, "", "TEXT_ALIGN_MIDDLE"], [6, 3, 1, "", "TEXT_ALIGN_RIGHT"], [6, 3, 1, "", "TEXT_ALIGN_TOP"], [6, 3, 1, "", "TEXT_COLOR_DISABLED"], [6, 3, 1, "", "TEXT_COLOR_FOCUSED"], [6, 3, 1, "", "TEXT_COLOR_NORMAL"], [6, 3, 1, "", "TEXT_COLOR_PRESSED"], [6, 3, 1, "", "TEXT_LINE_SPACING"], [6, 3, 1, "", "TEXT_PADDING"], [6, 3, 1, "", "TEXT_READONLY"], [6, 3, 1, "", "TEXT_SIZE"], [6, 3, 1, "", "TEXT_SPACING"], [6, 3, 1, "", "TEXT_WRAP_CHAR"], [6, 3, 1, "", "TEXT_WRAP_MODE"], [6, 3, 1, "", "TEXT_WRAP_NONE"], [6, 3, 1, "", "TEXT_WRAP_WORD"], [6, 3, 1, "", "TOGGLE"], [6, 4, 1, "", "TakeScreenshot"], [6, 4, 1, "", "TextAppend"], [6, 4, 1, "", "TextCopy"], [6, 4, 1, "", "TextFindIndex"], [6, 4, 1, "", "TextFormat"], [6, 4, 1, "", "TextInsert"], [6, 4, 1, "", "TextIsEqual"], [6, 4, 1, "", "TextJoin"], [6, 4, 1, "", "TextLength"], [6, 4, 1, "", "TextReplace"], [6, 4, 1, "", "TextSplit"], [6, 4, 1, "", "TextSubtext"], [6, 4, 1, "", "TextToCamel"], [6, 4, 1, "", "TextToFloat"], [6, 4, 1, "", "TextToInteger"], [6, 4, 1, "", "TextToLower"], [6, 4, 1, "", "TextToPascal"], [6, 4, 1, "", "TextToSnake"], [6, 4, 1, "", "TextToUpper"], [6, 1, 1, "", "Texture"], [6, 1, 1, "", "Texture2D"], [6, 1, 1, "", "TextureCubemap"], [6, 3, 1, "", "TextureFilter"], [6, 3, 1, "", "TextureWrap"], [6, 4, 1, "", "ToggleBorderlessWindowed"], [6, 4, 1, "", "ToggleFullscreen"], [6, 4, 1, "", "TraceLog"], [6, 3, 1, "", "TraceLogLevel"], [6, 1, 1, "", "Transform"], [6, 4, 1, "", "UnloadAudioStream"], [6, 4, 1, "", "UnloadAutomationEventList"], [6, 4, 1, "", "UnloadCodepoints"], [6, 4, 1, "", "UnloadDirectoryFiles"], [6, 4, 1, "", "UnloadDroppedFiles"], [6, 4, 1, "", "UnloadFileData"], [6, 4, 1, "", "UnloadFileText"], [6, 4, 1, "", "UnloadFont"], [6, 4, 1, "", "UnloadFontData"], [6, 4, 1, "", "UnloadImage"], [6, 4, 1, "", "UnloadImageColors"], [6, 4, 1, "", "UnloadImagePalette"], [6, 4, 1, "", "UnloadMaterial"], [6, 4, 1, "", "UnloadMesh"], [6, 4, 1, "", "UnloadModel"], [6, 4, 1, "", "UnloadModelAnimation"], [6, 4, 1, "", "UnloadModelAnimations"], [6, 4, 1, "", "UnloadMusicStream"], [6, 4, 1, "", "UnloadRandomSequence"], [6, 4, 1, "", "UnloadRenderTexture"], [6, 4, 1, "", "UnloadShader"], [6, 4, 1, "", "UnloadSound"], [6, 4, 1, "", "UnloadSoundAlias"], [6, 4, 1, "", "UnloadTexture"], [6, 4, 1, "", "UnloadUTF8"], [6, 4, 1, "", "UnloadVrStereoConfig"], [6, 4, 1, "", "UnloadWave"], [6, 4, 1, "", "UnloadWaveSamples"], [6, 4, 1, "", "UpdateAudioStream"], [6, 4, 1, "", "UpdateCamera"], [6, 4, 1, "", "UpdateCameraPro"], [6, 4, 1, "", "UpdateMeshBuffer"], [6, 4, 1, "", "UpdateModelAnimation"], [6, 4, 1, "", "UpdateModelAnimationBones"], [6, 4, 1, "", "UpdateMusicStream"], [6, 4, 1, "", "UpdatePhysics"], [6, 4, 1, "", "UpdateSound"], [6, 4, 1, "", "UpdateTexture"], [6, 4, 1, "", "UpdateTextureRec"], [6, 4, 1, "", "UploadMesh"], [6, 3, 1, "", "VALUEBOX"], [6, 3, 1, "", "VIOLET"], [6, 1, 1, "", "Vector2"], [6, 4, 1, "", "Vector2Add"], [6, 4, 1, "", "Vector2AddValue"], [6, 4, 1, "", "Vector2Angle"], [6, 4, 1, "", "Vector2Clamp"], [6, 4, 1, "", "Vector2ClampValue"], [6, 4, 1, "", "Vector2Distance"], [6, 4, 1, "", "Vector2DistanceSqr"], [6, 4, 1, "", "Vector2Divide"], [6, 4, 1, "", "Vector2DotProduct"], [6, 4, 1, "", "Vector2Equals"], [6, 4, 1, "", "Vector2Invert"], [6, 4, 1, "", "Vector2Length"], [6, 4, 1, "", "Vector2LengthSqr"], [6, 4, 1, "", "Vector2Lerp"], [6, 4, 1, "", "Vector2LineAngle"], [6, 4, 1, "", "Vector2Max"], [6, 4, 1, "", "Vector2Min"], [6, 4, 1, "", "Vector2MoveTowards"], [6, 4, 1, "", "Vector2Multiply"], [6, 4, 1, "", "Vector2Negate"], [6, 4, 1, "", "Vector2Normalize"], [6, 4, 1, "", "Vector2One"], [6, 4, 1, "", "Vector2Reflect"], [6, 4, 1, "", "Vector2Refract"], [6, 4, 1, "", "Vector2Rotate"], [6, 4, 1, "", "Vector2Scale"], [6, 4, 1, "", "Vector2Subtract"], [6, 4, 1, "", "Vector2SubtractValue"], [6, 4, 1, "", "Vector2Transform"], [6, 4, 1, "", "Vector2Zero"], [6, 1, 1, "", "Vector3"], [6, 4, 1, "", "Vector3Add"], [6, 4, 1, "", "Vector3AddValue"], [6, 4, 1, "", "Vector3Angle"], [6, 4, 1, "", "Vector3Barycenter"], [6, 4, 1, "", "Vector3Clamp"], [6, 4, 1, "", "Vector3ClampValue"], [6, 4, 1, "", "Vector3CrossProduct"], [6, 4, 1, "", "Vector3CubicHermite"], [6, 4, 1, "", "Vector3Distance"], [6, 4, 1, "", "Vector3DistanceSqr"], [6, 4, 1, "", "Vector3Divide"], [6, 4, 1, "", "Vector3DotProduct"], [6, 4, 1, "", "Vector3Equals"], [6, 4, 1, "", "Vector3Invert"], [6, 4, 1, "", "Vector3Length"], [6, 4, 1, "", "Vector3LengthSqr"], [6, 4, 1, "", "Vector3Lerp"], [6, 4, 1, "", "Vector3Max"], [6, 4, 1, "", "Vector3Min"], [6, 4, 1, "", "Vector3MoveTowards"], [6, 4, 1, "", "Vector3Multiply"], [6, 4, 1, "", "Vector3Negate"], [6, 4, 1, "", "Vector3Normalize"], [6, 4, 1, "", "Vector3One"], [6, 4, 1, "", "Vector3OrthoNormalize"], [6, 4, 1, "", "Vector3Perpendicular"], [6, 4, 1, "", "Vector3Project"], [6, 4, 1, "", "Vector3Reflect"], [6, 4, 1, "", "Vector3Refract"], [6, 4, 1, "", "Vector3Reject"], [6, 4, 1, "", "Vector3RotateByAxisAngle"], [6, 4, 1, "", "Vector3RotateByQuaternion"], [6, 4, 1, "", "Vector3Scale"], [6, 4, 1, "", "Vector3Subtract"], [6, 4, 1, "", "Vector3SubtractValue"], [6, 4, 1, "", "Vector3ToFloatV"], [6, 4, 1, "", "Vector3Transform"], [6, 4, 1, "", "Vector3Unproject"], [6, 4, 1, "", "Vector3Zero"], [6, 1, 1, "", "Vector4"], [6, 4, 1, "", "Vector4Add"], [6, 4, 1, "", "Vector4AddValue"], [6, 4, 1, "", "Vector4Distance"], [6, 4, 1, "", "Vector4DistanceSqr"], [6, 4, 1, "", "Vector4Divide"], [6, 4, 1, "", "Vector4DotProduct"], [6, 4, 1, "", "Vector4Equals"], [6, 4, 1, "", "Vector4Invert"], [6, 4, 1, "", "Vector4Length"], [6, 4, 1, "", "Vector4LengthSqr"], [6, 4, 1, "", "Vector4Lerp"], [6, 4, 1, "", "Vector4Max"], [6, 4, 1, "", "Vector4Min"], [6, 4, 1, "", "Vector4MoveTowards"], [6, 4, 1, "", "Vector4Multiply"], [6, 4, 1, "", "Vector4Negate"], [6, 4, 1, "", "Vector4Normalize"], [6, 4, 1, "", "Vector4One"], [6, 4, 1, "", "Vector4Scale"], [6, 4, 1, "", "Vector4Subtract"], [6, 4, 1, "", "Vector4SubtractValue"], [6, 4, 1, "", "Vector4Zero"], [6, 1, 1, "", "VrDeviceInfo"], [6, 1, 1, "", "VrStereoConfig"], [6, 3, 1, "", "WHITE"], [6, 4, 1, "", "WaitTime"], [6, 1, 1, "", "Wave"], [6, 4, 1, "", "WaveCopy"], [6, 4, 1, "", "WaveCrop"], [6, 4, 1, "", "WaveFormat"], [6, 4, 1, "", "WindowShouldClose"], [6, 4, 1, "", "Wrap"], [6, 3, 1, "", "YELLOW"], [6, 3, 1, "", "ffi"], [6, 1, 1, "", "float16"], [6, 1, 1, "", "float3"], [6, 4, 1, "", "glfwCreateCursor"], [6, 4, 1, "", "glfwCreateStandardCursor"], [6, 4, 1, "", "glfwCreateWindow"], [6, 4, 1, "", "glfwDefaultWindowHints"], [6, 4, 1, "", "glfwDestroyCursor"], [6, 4, 1, "", "glfwDestroyWindow"], [6, 4, 1, "", "glfwExtensionSupported"], [6, 4, 1, "", "glfwFocusWindow"], [6, 4, 1, "", "glfwGetClipboardString"], [6, 4, 1, "", "glfwGetCurrentContext"], [6, 4, 1, "", "glfwGetCursorPos"], [6, 4, 1, "", "glfwGetError"], [6, 4, 1, "", "glfwGetFramebufferSize"], [6, 4, 1, "", "glfwGetGamepadName"], [6, 4, 1, "", "glfwGetGamepadState"], [6, 4, 1, "", "glfwGetGammaRamp"], [6, 4, 1, "", "glfwGetInputMode"], [6, 4, 1, "", "glfwGetJoystickAxes"], [6, 4, 1, "", "glfwGetJoystickButtons"], [6, 4, 1, "", "glfwGetJoystickGUID"], [6, 4, 1, "", "glfwGetJoystickHats"], [6, 4, 1, "", "glfwGetJoystickName"], [6, 4, 1, "", "glfwGetJoystickUserPointer"], [6, 4, 1, "", "glfwGetKey"], [6, 4, 1, "", "glfwGetKeyName"], [6, 4, 1, "", "glfwGetKeyScancode"], [6, 4, 1, "", "glfwGetMonitorContentScale"], [6, 4, 1, "", "glfwGetMonitorName"], [6, 4, 1, "", "glfwGetMonitorPhysicalSize"], [6, 4, 1, "", "glfwGetMonitorPos"], [6, 4, 1, "", "glfwGetMonitorUserPointer"], [6, 4, 1, "", "glfwGetMonitorWorkarea"], [6, 4, 1, "", "glfwGetMonitors"], [6, 4, 1, "", "glfwGetMouseButton"], [6, 4, 1, "", "glfwGetPlatform"], [6, 4, 1, "", "glfwGetPrimaryMonitor"], [6, 4, 1, "", "glfwGetProcAddress"], [6, 4, 1, "", "glfwGetRequiredInstanceExtensions"], [6, 4, 1, "", "glfwGetTime"], [6, 4, 1, "", "glfwGetTimerFrequency"], [6, 4, 1, "", "glfwGetTimerValue"], [6, 4, 1, "", "glfwGetVersion"], [6, 4, 1, "", "glfwGetVersionString"], [6, 4, 1, "", "glfwGetVideoMode"], [6, 4, 1, "", "glfwGetVideoModes"], [6, 4, 1, "", "glfwGetWindowAttrib"], [6, 4, 1, "", "glfwGetWindowContentScale"], [6, 4, 1, "", "glfwGetWindowFrameSize"], [6, 4, 1, "", "glfwGetWindowMonitor"], [6, 4, 1, "", "glfwGetWindowOpacity"], [6, 4, 1, "", "glfwGetWindowPos"], [6, 4, 1, "", "glfwGetWindowSize"], [6, 4, 1, "", "glfwGetWindowTitle"], [6, 4, 1, "", "glfwGetWindowUserPointer"], [6, 4, 1, "", "glfwHideWindow"], [6, 4, 1, "", "glfwIconifyWindow"], [6, 4, 1, "", "glfwInit"], [6, 4, 1, "", "glfwInitAllocator"], [6, 4, 1, "", "glfwInitHint"], [6, 4, 1, "", "glfwJoystickIsGamepad"], [6, 4, 1, "", "glfwJoystickPresent"], [6, 4, 1, "", "glfwMakeContextCurrent"], [6, 4, 1, "", "glfwMaximizeWindow"], [6, 4, 1, "", "glfwPlatformSupported"], [6, 4, 1, "", "glfwPollEvents"], [6, 4, 1, "", "glfwPostEmptyEvent"], [6, 4, 1, "", "glfwRawMouseMotionSupported"], [6, 4, 1, "", "glfwRequestWindowAttention"], [6, 4, 1, "", "glfwRestoreWindow"], [6, 4, 1, "", "glfwSetCharCallback"], [6, 4, 1, "", "glfwSetCharModsCallback"], [6, 4, 1, "", "glfwSetClipboardString"], [6, 4, 1, "", "glfwSetCursor"], [6, 4, 1, "", "glfwSetCursorEnterCallback"], [6, 4, 1, "", "glfwSetCursorPos"], [6, 4, 1, "", "glfwSetCursorPosCallback"], [6, 4, 1, "", "glfwSetDropCallback"], [6, 4, 1, "", "glfwSetErrorCallback"], [6, 4, 1, "", "glfwSetFramebufferSizeCallback"], [6, 4, 1, "", "glfwSetGamma"], [6, 4, 1, "", "glfwSetGammaRamp"], [6, 4, 1, "", "glfwSetInputMode"], [6, 4, 1, "", "glfwSetJoystickCallback"], [6, 4, 1, "", "glfwSetJoystickUserPointer"], [6, 4, 1, "", "glfwSetKeyCallback"], [6, 4, 1, "", "glfwSetMonitorCallback"], [6, 4, 1, "", "glfwSetMonitorUserPointer"], [6, 4, 1, "", "glfwSetMouseButtonCallback"], [6, 4, 1, "", "glfwSetScrollCallback"], [6, 4, 1, "", "glfwSetTime"], [6, 4, 1, "", "glfwSetWindowAspectRatio"], [6, 4, 1, "", "glfwSetWindowAttrib"], [6, 4, 1, "", "glfwSetWindowCloseCallback"], [6, 4, 1, "", "glfwSetWindowContentScaleCallback"], [6, 4, 1, "", "glfwSetWindowFocusCallback"], [6, 4, 1, "", "glfwSetWindowIcon"], [6, 4, 1, "", "glfwSetWindowIconifyCallback"], [6, 4, 1, "", "glfwSetWindowMaximizeCallback"], [6, 4, 1, "", "glfwSetWindowMonitor"], [6, 4, 1, "", "glfwSetWindowOpacity"], [6, 4, 1, "", "glfwSetWindowPos"], [6, 4, 1, "", "glfwSetWindowPosCallback"], [6, 4, 1, "", "glfwSetWindowRefreshCallback"], [6, 4, 1, "", "glfwSetWindowShouldClose"], [6, 4, 1, "", "glfwSetWindowSize"], [6, 4, 1, "", "glfwSetWindowSizeCallback"], [6, 4, 1, "", "glfwSetWindowSizeLimits"], [6, 4, 1, "", "glfwSetWindowTitle"], [6, 4, 1, "", "glfwSetWindowUserPointer"], [6, 4, 1, "", "glfwShowWindow"], [6, 4, 1, "", "glfwSwapBuffers"], [6, 4, 1, "", "glfwSwapInterval"], [6, 4, 1, "", "glfwTerminate"], [6, 4, 1, "", "glfwUpdateGamepadMappings"], [6, 4, 1, "", "glfwVulkanSupported"], [6, 4, 1, "", "glfwWaitEvents"], [6, 4, 1, "", "glfwWaitEventsTimeout"], [6, 4, 1, "", "glfwWindowHint"], [6, 4, 1, "", "glfwWindowHintString"], [6, 4, 1, "", "glfwWindowShouldClose"], [6, 1, 1, "", "rAudioBuffer"], [6, 1, 1, "", "rAudioProcessor"], [6, 3, 1, "", "rl"], [6, 4, 1, "", "rlActiveDrawBuffers"], [6, 4, 1, "", "rlActiveTextureSlot"], [6, 4, 1, "", "rlBegin"], [6, 4, 1, "", "rlBindFramebuffer"], [6, 4, 1, "", "rlBindImageTexture"], [6, 4, 1, "", "rlBindShaderBuffer"], [6, 3, 1, "", "rlBlendMode"], [6, 4, 1, "", "rlBlitFramebuffer"], [6, 4, 1, "", "rlCheckErrors"], [6, 4, 1, "", "rlCheckRenderBatchLimit"], [6, 4, 1, "", "rlClearColor"], [6, 4, 1, "", "rlClearScreenBuffers"], [6, 4, 1, "", "rlColor3f"], [6, 4, 1, "", "rlColor4f"], [6, 4, 1, "", "rlColor4ub"], [6, 4, 1, "", "rlColorMask"], [6, 4, 1, "", "rlCompileShader"], [6, 4, 1, "", "rlComputeShaderDispatch"], [6, 4, 1, "", "rlCopyShaderBuffer"], [6, 4, 1, "", "rlCubemapParameters"], [6, 3, 1, "", "rlCullMode"], [6, 4, 1, "", "rlDisableBackfaceCulling"], [6, 4, 1, "", "rlDisableColorBlend"], [6, 4, 1, "", "rlDisableDepthMask"], [6, 4, 1, "", "rlDisableDepthTest"], [6, 4, 1, "", "rlDisableFramebuffer"], [6, 4, 1, "", "rlDisableScissorTest"], [6, 4, 1, "", "rlDisableShader"], [6, 4, 1, "", "rlDisableSmoothLines"], [6, 4, 1, "", "rlDisableStereoRender"], [6, 4, 1, "", "rlDisableTexture"], [6, 4, 1, "", "rlDisableTextureCubemap"], [6, 4, 1, "", "rlDisableVertexArray"], [6, 4, 1, "", "rlDisableVertexAttribute"], [6, 4, 1, "", "rlDisableVertexBuffer"], [6, 4, 1, "", "rlDisableVertexBufferElement"], [6, 4, 1, "", "rlDisableWireMode"], [6, 1, 1, "", "rlDrawCall"], [6, 4, 1, "", "rlDrawRenderBatch"], [6, 4, 1, "", "rlDrawRenderBatchActive"], [6, 4, 1, "", "rlDrawVertexArray"], [6, 4, 1, "", "rlDrawVertexArrayElements"], [6, 4, 1, "", "rlDrawVertexArrayElementsInstanced"], [6, 4, 1, "", "rlDrawVertexArrayInstanced"], [6, 4, 1, "", "rlEnableBackfaceCulling"], [6, 4, 1, "", "rlEnableColorBlend"], [6, 4, 1, "", "rlEnableDepthMask"], [6, 4, 1, "", "rlEnableDepthTest"], [6, 4, 1, "", "rlEnableFramebuffer"], [6, 4, 1, "", "rlEnablePointMode"], [6, 4, 1, "", "rlEnableScissorTest"], [6, 4, 1, "", "rlEnableShader"], [6, 4, 1, "", "rlEnableSmoothLines"], [6, 4, 1, "", "rlEnableStereoRender"], [6, 4, 1, "", "rlEnableTexture"], [6, 4, 1, "", "rlEnableTextureCubemap"], [6, 4, 1, "", "rlEnableVertexArray"], [6, 4, 1, "", "rlEnableVertexAttribute"], [6, 4, 1, "", "rlEnableVertexBuffer"], [6, 4, 1, "", "rlEnableVertexBufferElement"], [6, 4, 1, "", "rlEnableWireMode"], [6, 4, 1, "", "rlEnd"], [6, 4, 1, "", "rlFramebufferAttach"], [6, 3, 1, "", "rlFramebufferAttachTextureType"], [6, 3, 1, "", "rlFramebufferAttachType"], [6, 4, 1, "", "rlFramebufferComplete"], [6, 4, 1, "", "rlFrustum"], [6, 4, 1, "", "rlGenTextureMipmaps"], [6, 4, 1, "", "rlGetActiveFramebuffer"], [6, 4, 1, "", "rlGetCullDistanceFar"], [6, 4, 1, "", "rlGetCullDistanceNear"], [6, 4, 1, "", "rlGetFramebufferHeight"], [6, 4, 1, "", "rlGetFramebufferWidth"], [6, 4, 1, "", "rlGetGlTextureFormats"], [6, 4, 1, "", "rlGetLineWidth"], [6, 4, 1, "", "rlGetLocationAttrib"], [6, 4, 1, "", "rlGetLocationUniform"], [6, 4, 1, "", "rlGetMatrixModelview"], [6, 4, 1, "", "rlGetMatrixProjection"], [6, 4, 1, "", "rlGetMatrixProjectionStereo"], [6, 4, 1, "", "rlGetMatrixTransform"], [6, 4, 1, "", "rlGetMatrixViewOffsetStereo"], [6, 4, 1, "", "rlGetPixelFormatName"], [6, 4, 1, "", "rlGetShaderBufferSize"], [6, 4, 1, "", "rlGetShaderIdDefault"], [6, 4, 1, "", "rlGetShaderLocsDefault"], [6, 4, 1, "", "rlGetTextureIdDefault"], [6, 4, 1, "", "rlGetVersion"], [6, 3, 1, "", "rlGlVersion"], [6, 4, 1, "", "rlIsStereoRenderEnabled"], [6, 4, 1, "", "rlLoadComputeShaderProgram"], [6, 4, 1, "", "rlLoadDrawCube"], [6, 4, 1, "", "rlLoadDrawQuad"], [6, 4, 1, "", "rlLoadExtensions"], [6, 4, 1, "", "rlLoadFramebuffer"], [6, 4, 1, "", "rlLoadIdentity"], [6, 4, 1, "", "rlLoadRenderBatch"], [6, 4, 1, "", "rlLoadShaderBuffer"], [6, 4, 1, "", "rlLoadShaderCode"], [6, 4, 1, "", "rlLoadShaderProgram"], [6, 4, 1, "", "rlLoadTexture"], [6, 4, 1, "", "rlLoadTextureCubemap"], [6, 4, 1, "", "rlLoadTextureDepth"], [6, 4, 1, "", "rlLoadVertexArray"], [6, 4, 1, "", "rlLoadVertexBuffer"], [6, 4, 1, "", "rlLoadVertexBufferElement"], [6, 4, 1, "", "rlMatrixMode"], [6, 4, 1, "", "rlMultMatrixf"], [6, 4, 1, "", "rlNormal3f"], [6, 4, 1, "", "rlOrtho"], [6, 3, 1, "", "rlPixelFormat"], [6, 4, 1, "", "rlPopMatrix"], [6, 4, 1, "", "rlPushMatrix"], [6, 4, 1, "", "rlReadScreenPixels"], [6, 4, 1, "", "rlReadShaderBuffer"], [6, 4, 1, "", "rlReadTexturePixels"], [6, 1, 1, "", "rlRenderBatch"], [6, 4, 1, "", "rlRotatef"], [6, 4, 1, "", "rlScalef"], [6, 4, 1, "", "rlScissor"], [6, 4, 1, "", "rlSetBlendFactors"], [6, 4, 1, "", "rlSetBlendFactorsSeparate"], [6, 4, 1, "", "rlSetBlendMode"], [6, 4, 1, "", "rlSetClipPlanes"], [6, 4, 1, "", "rlSetCullFace"], [6, 4, 1, "", "rlSetFramebufferHeight"], [6, 4, 1, "", "rlSetFramebufferWidth"], [6, 4, 1, "", "rlSetLineWidth"], [6, 4, 1, "", "rlSetMatrixModelview"], [6, 4, 1, "", "rlSetMatrixProjection"], [6, 4, 1, "", "rlSetMatrixProjectionStereo"], [6, 4, 1, "", "rlSetMatrixViewOffsetStereo"], [6, 4, 1, "", "rlSetRenderBatchActive"], [6, 4, 1, "", "rlSetShader"], [6, 4, 1, "", "rlSetTexture"], [6, 4, 1, "", "rlSetUniform"], [6, 4, 1, "", "rlSetUniformMatrices"], [6, 4, 1, "", "rlSetUniformMatrix"], [6, 4, 1, "", "rlSetUniformSampler"], [6, 4, 1, "", "rlSetVertexAttribute"], [6, 4, 1, "", "rlSetVertexAttributeDefault"], [6, 4, 1, "", "rlSetVertexAttributeDivisor"], [6, 3, 1, "", "rlShaderAttributeDataType"], [6, 3, 1, "", "rlShaderLocationIndex"], [6, 3, 1, "", "rlShaderUniformDataType"], [6, 4, 1, "", "rlTexCoord2f"], [6, 3, 1, "", "rlTextureFilter"], [6, 4, 1, "", "rlTextureParameters"], [6, 3, 1, "", "rlTraceLogLevel"], [6, 4, 1, "", "rlTranslatef"], [6, 4, 1, "", "rlUnloadFramebuffer"], [6, 4, 1, "", "rlUnloadRenderBatch"], [6, 4, 1, "", "rlUnloadShaderBuffer"], [6, 4, 1, "", "rlUnloadShaderProgram"], [6, 4, 1, "", "rlUnloadTexture"], [6, 4, 1, "", "rlUnloadVertexArray"], [6, 4, 1, "", "rlUnloadVertexBuffer"], [6, 4, 1, "", "rlUpdateShaderBuffer"], [6, 4, 1, "", "rlUpdateTexture"], [6, 4, 1, "", "rlUpdateVertexBuffer"], [6, 4, 1, "", "rlUpdateVertexBufferElements"], [6, 4, 1, "", "rlVertex2f"], [6, 4, 1, "", "rlVertex2i"], [6, 4, 1, "", "rlVertex3f"], [6, 1, 1, "", "rlVertexBuffer"], [6, 4, 1, "", "rlViewport"], [6, 4, 1, "", "rlglClose"], [6, 4, 1, "", "rlglInit"], [6, 1, 1, "", "struct"]], "raylib.AudioStream": [[6, 2, 1, "", "buffer"], [6, 2, 1, "", "channels"], [6, 2, 1, "", "processor"], [6, 2, 1, "", "sampleRate"], [6, 2, 1, "", "sampleSize"]], "raylib.AutomationEvent": [[6, 2, 1, "", "frame"], [6, 2, 1, "", "params"], [6, 2, 1, "", "type"]], "raylib.AutomationEventList": [[6, 2, 1, "", "capacity"], [6, 2, 1, "", "count"], [6, 2, 1, "", "events"]], "raylib.BoneInfo": [[6, 2, 1, "", "name"], [6, 2, 1, "", "parent"]], "raylib.BoundingBox": [[6, 2, 1, "", "max"], [6, 2, 1, "", "min"]], "raylib.Camera": [[6, 2, 1, "", "fovy"], [6, 2, 1, "", "position"], [6, 2, 1, "", "projection"], [6, 2, 1, "", "target"], [6, 2, 1, "", "up"]], "raylib.Camera2D": [[6, 2, 1, "", "offset"], [6, 2, 1, "", "rotation"], [6, 2, 1, "", "target"], [6, 2, 1, "", "zoom"]], "raylib.Camera3D": [[6, 2, 1, "", "fovy"], [6, 2, 1, "", "position"], [6, 2, 1, "", "projection"], [6, 2, 1, "", "target"], [6, 2, 1, "", "up"]], "raylib.Color": [[6, 2, 1, "", "a"], [6, 2, 1, "", "b"], [6, 2, 1, "", "g"], [6, 2, 1, "", "r"]], "raylib.FilePathList": [[6, 2, 1, "", "capacity"], [6, 2, 1, "", "count"], [6, 2, 1, "", "paths"]], "raylib.Font": [[6, 2, 1, "", "baseSize"], [6, 2, 1, "", "glyphCount"], [6, 2, 1, "", "glyphPadding"], [6, 2, 1, "", "glyphs"], [6, 2, 1, "", "recs"], [6, 2, 1, "", "texture"]], "raylib.GLFWallocator": [[6, 2, 1, "", "allocate"], [6, 2, 1, "", "deallocate"], [6, 2, 1, "", "reallocate"], [6, 2, 1, "", "user"]], "raylib.GLFWgamepadstate": [[6, 2, 1, "", "axes"], [6, 2, 1, "", "buttons"]], "raylib.GLFWgammaramp": [[6, 2, 1, "", "blue"], [6, 2, 1, "", "green"], [6, 2, 1, "", "red"], [6, 2, 1, "", "size"]], "raylib.GLFWimage": [[6, 2, 1, "", "height"], [6, 2, 1, "", "pixels"], [6, 2, 1, "", "width"]], "raylib.GLFWvidmode": [[6, 2, 1, "", "blueBits"], [6, 2, 1, "", "greenBits"], [6, 2, 1, "", "height"], [6, 2, 1, "", "redBits"], [6, 2, 1, "", "refreshRate"], [6, 2, 1, "", "width"]], "raylib.GlyphInfo": [[6, 2, 1, "", "advanceX"], [6, 2, 1, "", "image"], [6, 2, 1, "", "offsetX"], [6, 2, 1, "", "offsetY"], [6, 2, 1, "", "value"]], "raylib.GuiStyleProp": [[6, 2, 1, "", "controlId"], [6, 2, 1, "", "propertyId"], [6, 2, 1, "", "propertyValue"]], "raylib.Image": [[6, 2, 1, "", "data"], [6, 2, 1, "", "format"], [6, 2, 1, "", "height"], [6, 2, 1, "", "mipmaps"], [6, 2, 1, "", "width"]], "raylib.Material": [[6, 2, 1, "", "maps"], [6, 2, 1, "", "params"], [6, 2, 1, "", "shader"]], "raylib.MaterialMap": [[6, 2, 1, "", "color"], [6, 2, 1, "", "texture"], [6, 2, 1, "", "value"]], "raylib.Matrix": [[6, 2, 1, "", "m0"], [6, 2, 1, "", "m1"], [6, 2, 1, "", "m10"], [6, 2, 1, "", "m11"], [6, 2, 1, "", "m12"], [6, 2, 1, "", "m13"], [6, 2, 1, "", "m14"], [6, 2, 1, "", "m15"], [6, 2, 1, "", "m2"], [6, 2, 1, "", "m3"], [6, 2, 1, "", "m4"], [6, 2, 1, "", "m5"], [6, 2, 1, "", "m6"], [6, 2, 1, "", "m7"], [6, 2, 1, "", "m8"], [6, 2, 1, "", "m9"]], "raylib.Matrix2x2": [[6, 2, 1, "", "m00"], [6, 2, 1, "", "m01"], [6, 2, 1, "", "m10"], [6, 2, 1, "", "m11"]], "raylib.Mesh": [[6, 2, 1, "", "animNormals"], [6, 2, 1, "", "animVertices"], [6, 2, 1, "", "boneCount"], [6, 2, 1, "", "boneIds"], [6, 2, 1, "", "boneMatrices"], [6, 2, 1, "", "boneWeights"], [6, 2, 1, "", "colors"], [6, 2, 1, "", "indices"], [6, 2, 1, "", "normals"], [6, 2, 1, "", "tangents"], [6, 2, 1, "", "texcoords"], [6, 2, 1, "", "texcoords2"], [6, 2, 1, "", "triangleCount"], [6, 2, 1, "", "vaoId"], [6, 2, 1, "", "vboId"], [6, 2, 1, "", "vertexCount"], [6, 2, 1, "", "vertices"]], "raylib.Model": [[6, 2, 1, "", "bindPose"], [6, 2, 1, "", "boneCount"], [6, 2, 1, "", "bones"], [6, 2, 1, "", "materialCount"], [6, 2, 1, "", "materials"], [6, 2, 1, "", "meshCount"], [6, 2, 1, "", "meshMaterial"], [6, 2, 1, "", "meshes"], [6, 2, 1, "", "transform"]], "raylib.ModelAnimation": [[6, 2, 1, "", "boneCount"], [6, 2, 1, "", "bones"], [6, 2, 1, "", "frameCount"], [6, 2, 1, "", "framePoses"], [6, 2, 1, "", "name"]], "raylib.Music": [[6, 2, 1, "", "ctxData"], [6, 2, 1, "", "ctxType"], [6, 2, 1, "", "frameCount"], [6, 2, 1, "", "looping"], [6, 2, 1, "", "stream"]], "raylib.NPatchInfo": [[6, 2, 1, "", "bottom"], [6, 2, 1, "", "layout"], [6, 2, 1, "", "left"], [6, 2, 1, "", "right"], [6, 2, 1, "", "source"], [6, 2, 1, "", "top"]], "raylib.PhysicsBodyData": [[6, 2, 1, "", "angularVelocity"], [6, 2, 1, "", "dynamicFriction"], [6, 2, 1, "", "enabled"], [6, 2, 1, "", "force"], [6, 2, 1, "", "freezeOrient"], [6, 2, 1, "", "id"], [6, 2, 1, "", "inertia"], [6, 2, 1, "", "inverseInertia"], [6, 2, 1, "", "inverseMass"], [6, 2, 1, "", "isGrounded"], [6, 2, 1, "", "mass"], [6, 2, 1, "", "orient"], [6, 2, 1, "", "position"], [6, 2, 1, "", "restitution"], [6, 2, 1, "", "shape"], [6, 2, 1, "", "staticFriction"], [6, 2, 1, "", "torque"], [6, 2, 1, "", "useGravity"], [6, 2, 1, "", "velocity"]], "raylib.PhysicsManifoldData": [[6, 2, 1, "", "bodyA"], [6, 2, 1, "", "bodyB"], [6, 2, 1, "", "contacts"], [6, 2, 1, "", "contactsCount"], [6, 2, 1, "", "dynamicFriction"], [6, 2, 1, "", "id"], [6, 2, 1, "", "normal"], [6, 2, 1, "", "penetration"], [6, 2, 1, "", "restitution"], [6, 2, 1, "", "staticFriction"]], "raylib.PhysicsShape": [[6, 2, 1, "", "body"], [6, 2, 1, "", "radius"], [6, 2, 1, "", "transform"], [6, 2, 1, "", "type"], [6, 2, 1, "", "vertexData"]], "raylib.PhysicsVertexData": [[6, 2, 1, "", "normals"], [6, 2, 1, "", "positions"], [6, 2, 1, "", "vertexCount"]], "raylib.Quaternion": [[6, 2, 1, "", "w"], [6, 2, 1, "", "x"], [6, 2, 1, "", "y"], [6, 2, 1, "", "z"]], "raylib.Ray": [[6, 2, 1, "", "direction"], [6, 2, 1, "", "position"]], "raylib.RayCollision": [[6, 2, 1, "", "distance"], [6, 2, 1, "", "hit"], [6, 2, 1, "", "normal"], [6, 2, 1, "", "point"]], "raylib.Rectangle": [[6, 2, 1, "", "height"], [6, 2, 1, "", "width"], [6, 2, 1, "", "x"], [6, 2, 1, "", "y"]], "raylib.RenderTexture": [[6, 2, 1, "", "depth"], [6, 2, 1, "", "id"], [6, 2, 1, "", "texture"]], "raylib.RenderTexture2D": [[6, 2, 1, "", "depth"], [6, 2, 1, "", "id"], [6, 2, 1, "", "texture"]], "raylib.Shader": [[6, 2, 1, "", "id"], [6, 2, 1, "", "locs"]], "raylib.Sound": [[6, 2, 1, "", "frameCount"], [6, 2, 1, "", "stream"]], "raylib.Texture": [[6, 2, 1, "", "format"], [6, 2, 1, "", "height"], [6, 2, 1, "", "id"], [6, 2, 1, "", "mipmaps"], [6, 2, 1, "", "width"]], "raylib.Texture2D": [[6, 2, 1, "", "format"], [6, 2, 1, "", "height"], [6, 2, 1, "", "id"], [6, 2, 1, "", "mipmaps"], [6, 2, 1, "", "width"]], "raylib.TextureCubemap": [[6, 2, 1, "", "format"], [6, 2, 1, "", "height"], [6, 2, 1, "", "id"], [6, 2, 1, "", "mipmaps"], [6, 2, 1, "", "width"]], "raylib.Transform": [[6, 2, 1, "", "rotation"], [6, 2, 1, "", "scale"], [6, 2, 1, "", "translation"]], "raylib.Vector2": [[6, 2, 1, "", "x"], [6, 2, 1, "", "y"]], "raylib.Vector3": [[6, 2, 1, "", "x"], [6, 2, 1, "", "y"], [6, 2, 1, "", "z"]], "raylib.Vector4": [[6, 2, 1, "", "w"], [6, 2, 1, "", "x"], [6, 2, 1, "", "y"], [6, 2, 1, "", "z"]], "raylib.VrDeviceInfo": [[6, 2, 1, "", "chromaAbCorrection"], [6, 2, 1, "", "eyeToScreenDistance"], [6, 2, 1, "", "hResolution"], [6, 2, 1, "", "hScreenSize"], [6, 2, 1, "", "interpupillaryDistance"], [6, 2, 1, "", "lensDistortionValues"], [6, 2, 1, "", "lensSeparationDistance"], [6, 2, 1, "", "vResolution"], [6, 2, 1, "", "vScreenSize"]], "raylib.VrStereoConfig": [[6, 2, 1, "", "leftLensCenter"], [6, 2, 1, "", "leftScreenCenter"], [6, 2, 1, "", "projection"], [6, 2, 1, "", "rightLensCenter"], [6, 2, 1, "", "rightScreenCenter"], [6, 2, 1, "", "scale"], [6, 2, 1, "", "scaleIn"], [6, 2, 1, "", "viewOffset"]], "raylib.Wave": [[6, 2, 1, "", "channels"], [6, 2, 1, "", "data"], [6, 2, 1, "", "frameCount"], [6, 2, 1, "", "sampleRate"], [6, 2, 1, "", "sampleSize"]], "raylib.float16": [[6, 2, 1, "", "v"]], "raylib.float3": [[6, 2, 1, "", "v"]], "raylib.rlDrawCall": [[6, 2, 1, "", "mode"], [6, 2, 1, "", "textureId"], [6, 2, 1, "", "vertexAlignment"], [6, 2, 1, "", "vertexCount"]], "raylib.rlRenderBatch": [[6, 2, 1, "", "bufferCount"], [6, 2, 1, "", "currentBuffer"], [6, 2, 1, "", "currentDepth"], [6, 2, 1, "", "drawCounter"], [6, 2, 1, "", "draws"], [6, 2, 1, "", "vertexBuffer"]], "raylib.rlVertexBuffer": [[6, 2, 1, "", "colors"], [6, 2, 1, "", "elementCount"], [6, 2, 1, "", "indices"], [6, 2, 1, "", "normals"], [6, 2, 1, "", "texcoords"], [6, 2, 1, "", "vaoId"], [6, 2, 1, "", "vboId"], [6, 2, 1, "", "vertices"]]}, "objnames": {"0": ["py", "module", "Python module"], "1": ["py", "class", "Python class"], "2": ["py", "attribute", "Python attribute"], "3": ["py", "data", "Python data"], "4": ["py", "function", "Python function"]}, "objtypes": {"0": "py:module", "1": "py:class", "2": "py:attribute", "3": "py:data", "4": "py:function"}, "terms": {"": [0, 1], "0": [0, 1, 2, 5, 6], "0b100": 5, "0f": [5, 6], "0x3f": [5, 6], "0xrrggbbaa": [5, 6], "1": [1, 5, 6], "10": [0, 1, 5], "100": [1, 5, 6], "101": 5, "102": 5, "1024": 5, "103": 5, "104": 5, "105": 5, "10500": 1, "106": 5, "107": 5, "108": 5, "109": 5, "11": [1, 5], "110": 5, "111": 5, "112": 5, "113": 5, "114": 5, "115": 5, "116": 5, "117": 5, "118": 5, "119": 5, "12": [1, 5], "120": 5, "121": 5, "122": 5, "123": 5, "124": 5, "125": 5, "126": 5, "127": 5, "128": 5, "129": 5, "13": [1, 5], "130": 5, "131": 5, "132": 5, "133": 5, "134": 5, "135": 5, "136": 5, "137": 5, "138": 5, "139": 5, "14": [0, 1, 5], "140": 5, "141": 5, "142": 5, "143": 5, "144": 5, "145": 5, "146": 5, "147": 5, "148": 5, "149": 5, "15": [1, 5], "150": 5, "151": 5, "152": 5, "153": 5, "154": 5, "155": 5, "156": 5, "157": 5, "158": 5, "159": 5, "16": [5, 6], "160": 5, "161": 5, "162": 5, "163": 5, "16384": 5, "164": 5, "165": 5, "166": 5, "167": 5, "168": 5, "168100": 1, "169": 5, "16bpp": [5, 6], "17": 5, "170": 5, "171": 5, "172": 5, "173": 5, "174": 5, "175": 5, "176": 5, "177": 5, "178": 5, "179": 5, "18": [5, 6], "180": 5, "180000": 1, "181": 5, "182": 5, "183": 5, "184": 5, "185": 5, "186": 5, "187": 5, "188": 5, "189": 5, "19": 5, "190": [1, 5, 6], "191": 5, "192": 5, "193": 5, "194": 5, "195": 5, "196": 5, "197": 5, "198": 5, "199": 5, "2": [1, 5, 6], "20": [1, 5, 6], "200": [1, 5, 6], "201": 5, "202": 5, "2020": 1, "203": 5, "204": 5, "2048": 5, "205": 5, "206": 5, "207": 5, "208": 5, "209": 5, "21": 5, "210": 5, "211": 5, "212": 5, "213": 5, "214": 5, "215": 5, "216": 5, "217": 5, "218": 5, "219": 5, "22": 5, "220": 5, "221": 5, "222": 5, "223": 5, "224": 5, "225": 5, "226": 5, "227": 5, "228": 5, "229": 5, "23": 5, "230": 5, "231": 5, "232": 5, "233": 5, "234": 5, "235": 5, "236": 5, "237": 5, "238": 5, "239": 5, "24": 5, "240": 5, "241": 5, "242": 5, "243": 5, "244": 5, "245": 5, "246": 5, "247": 5, "248": 5, "249": 5, "25": 5, "250": 5, "251": 5, "252": 5, "253": 5, "254": 5, "255": [5, 6], "256": 5, "257": 5, "258": 5, "259": 5, "26": 5, "260": 5, "261": 5, "262": 5, "263": 5, "264": 5, "265": 5, "266": 5, "267": 5, "268": 5, "269": 5, "27": 5, "28": 5, "280": 5, "281": 5, "282": 5, "283": 5, "284": 5, "29": 5, "290": 5, "291": 5, "292": 5, "293": 5, "294": 5, "295": 5, "296": 5, "297": 5, "298": 5, "299": 5, "2d": [5, 6], "3": [0, 1, 5, 6], "30": 5, "300": 5, "301": 5, "31": 5, "32": [2, 5], "320": 5, "321": 5, "322": 5, "323": 5, "324": 5, "325": 5, "326": 5, "327": 5, "32768": 5, "328": 5, "329": 5, "32bit": [5, 6], "33": 5, "330": 5, "331": 5, "332": 5, "333": 5, "334": 5, "335": 5, "336": 5, "33800": 1, "34": 5, "340": 5, "341": 5, "342": 5, "343": 5, "344": 5, "345": 5, "346": 5, "347": 5, "348": 5, "35": 5, "359": [5, 6], "36": 5, "360": [5, 6], "37": 5, "38": 5, "39": 5, "3d": [1, 5, 6], "4": [1, 2, 5, 6], "40": 5, "4096": 5, "41": 5, "42": 5, "43": 5, "44": 5, "45": [5, 6], "450": [1, 5, 6], "46": 5, "47": 5, "48": 5, "49": 5, "4x4": [5, 6], "5": [0, 2, 4, 5, 6], "50": 5, "500": 1, "51": 5, "512": 5, "52": 5, "53": [1, 5], "54": 5, "55": 5, "56": 5, "57": 5, "58": 5, "59": 5, "6": [0, 5], "60": [1, 5, 6], "61": 5, "62": 5, "63": 5, "6300": 1, "64": [2, 5], "65": 5, "65536": 5, "66": 5, "666666": [5, 6], "67": 5, "68": 5, "69": 5, "7": [0, 1, 5], "70": 5, "71": 5, "72": 5, "73": 5, "74": 5, "75": 5, "76": 5, "77": 5, "7700": 1, "78": 5, "79": 5, "8": [0, 1, 5, 6], "80": [1, 5], "800": [1, 5, 6], "8000": 1, "81": 5, "8192": 5, "82": 5, "83": 5, "84": 5, "85": 5, "86": 5, "8600": 1, "87": 5, "88": 5, "89": 5, "9": [0, 1, 5], "90": 5, "90deg": [5, 6], "91": 5, "92": 5, "93": 5, "94": 5, "95": 5, "95000": 1, "96": 5, "97": 5, "98": 5, "99": 5, "A": 1, "And": 0, "BE": [5, 6], "BY": [5, 6], "But": [1, 3], "For": [1, 2, 5], "If": [0, 2, 3, 5, 6], "It": 1, "NOT": [5, 6], "ON": [0, 2], "On": [0, 1], "The": [1, 3, 5, 6], "Then": [0, 1, 2, 3], "There": [0, 1, 3, 5], "These": 0, "To": 0, "With": 1, "__int__": 5, "_cffi_backend": [5, 6], "_raylib_cffi": 0, "abi": 3, "abpp": [5, 6], "accept": 0, "access": 3, "accumul": [5, 6], "activ": [5, 6], "actual": [0, 5, 6], "ad": 2, "add": [1, 5, 6], "addit": [2, 3, 5, 6], "advancex": [5, 6], "advantag": 3, "advert": 4, "again": [5, 6], "algorithm": [5, 6], "alia": [5, 6], "alias": [5, 6], "all": [1, 2, 3, 5, 6], "alloc": [5, 6], "alloi": 1, "allow": 6, "alpha": [5, 6], "alphamask": [5, 6], "alreadi": 3, "also": [1, 2, 3, 5], "altern": 2, "alwai": [3, 6], "amount": [5, 6], "an": [3, 5, 6], "angl": [5, 6], "angular": [5, 6], "angularveloc": [5, 6], "ani": [1, 5, 6], "anim": [5, 6], "animcount": [5, 6], "animnorm": [5, 6], "animvertic": [5, 6], "anoth": [5, 6], "anyth": 3, "api": [3, 4], "app": 4, "append": [5, 6], "appli": [5, 6], "applic": [5, 6], "approxim": [5, 6], "apt": [0, 1, 2], "ar": [0, 2, 3, 5, 6], "area": [5, 6], "arg": [5, 6], "argument": [2, 5], "arm64": 1, "around": 5, "arrai": [5, 6], "arrow_pad": [5, 6], "arrows_s": [5, 6], "arrows_vis": [5, 6], "ask": [0, 1, 2, 5, 6], "aspect": [5, 6], "assign": [5, 6], "async": 1, "asyncio": 1, "atla": [5, 6], "attach": [5, 6], "attach_audio_mixed_processor": 5, "attach_audio_stream_processor": 5, "attachaudiomixedprocessor": 6, "attachaudiostreamprocessor": 6, "attachtyp": [5, 6], "attempt": 1, "attrib": [5, 6], "attribnam": [5, 6], "attribtyp": [5, 6], "attribut": [5, 6], "audio": [5, 6], "audiostream": [5, 6], "auto": [0, 1], "autom": [5, 6], "automat": [1, 5, 6], "automationev": [5, 6], "automationeventlist": [5, 6], "avail": [1, 5, 6], "avoid": [3, 5, 6], "await": 1, "awar": 2, "ax": 6, "axi": [5, 6], "b": [5, 6], "back": [5, 6], "backfac": [5, 6], "background": [5, 6], "background_color": [5, 6], "bar": [5, 6], "base": [5, 6], "base64": [5, 6], "base_color_dis": [5, 6], "base_color_focus": [5, 6], "base_color_norm": [5, 6], "base_color_press": [5, 6], "basepath": [5, 6], "bases": [5, 6], "batch": [5, 6], "battl": 1, "bbpp": [5, 6], "bdist_wheel": 0, "been": [0, 2, 3, 5, 6], "befor": [1, 2, 3], "begin": [5, 6], "begin_blend_mod": 5, "begin_draw": [1, 5], "begin_mode_2d": 5, "begin_mode_3d": 5, "begin_scissor_mod": 5, "begin_shader_mod": 5, "begin_texture_mod": 5, "begin_vr_stereo_mod": 5, "beginblendmod": 6, "begindraw": 6, "beginmode2d": 6, "beginmode3d": 6, "beginn": 1, "beginscissormod": 6, "beginshadermod": 6, "begintexturemod": 6, "beginvrstereomod": 6, "beig": [5, 6], "being": [5, 6], "belong": [5, 6], "below": 2, "best": 0, "better": 1, "betweeen": [5, 6], "between": [5, 6], "bezier": [5, 6], "bicub": [5, 6], "bigger": [5, 6], "billboard": [5, 6], "binari": [0, 1, 5, 6], "bind": [0, 2, 4, 5, 6], "bindpos": [5, 6], "bit": [1, 2], "black": [5, 6], "blank": [5, 6], "blend": [5, 6], "blend_add_color": [5, 6], "blend_addit": [5, 6], "blend_alpha": [5, 6], "blend_alpha_premultipli": [5, 6], "blend_custom": [5, 6], "blend_custom_separ": [5, 6], "blend_multipli": [5, 6], "blend_subtract_color": [5, 6], "blendmod": [5, 6], "blit": [5, 6], "blob": [0, 3], "bloxel": 1, "blue": [5, 6], "bluebit": 6, "blur": [5, 6], "blursiz": [5, 6], "board": 1, "bodi": [5, 6], "bodya": [5, 6], "bodyb": [5, 6], "bone": [5, 6], "bonecount": [5, 6], "boneid": [5, 6], "boneinfo": [5, 6], "bonematric": [5, 6], "boneweight": [5, 6], "book": 1, "bookworm": 2, "bool": [5, 6], "border": [5, 6], "border_color_dis": [5, 6], "border_color_focus": [5, 6], "border_color_norm": [5, 6], "border_color_press": [5, 6], "border_width": [5, 6], "borderless": [5, 6], "both": [1, 2, 3, 5, 6], "bottom": [5, 6], "bottomleft": [5, 6], "bottomright": [5, 6], "bound": [5, 6], "boundingbox": [5, 6], "box": [5, 6], "box1": [5, 6], "box2": [5, 6], "branch": 2, "break": [2, 5, 6], "brew": 1, "bright": [5, 6], "broadcom": 2, "brown": [5, 6], "browser": [4, 5, 6], "buffer": [5, 6], "buffercount": [5, 6], "bufferel": [5, 6], "bufferid": [5, 6], "buffermask": [5, 6], "bug": [0, 1], "build": [1, 2, 4], "build_multi": 0, "build_multi_linux": 0, "built": [0, 1], "bullsey": [1, 2], "bundl": 3, "bunni": 1, "button": [5, 6], "byte": [5, 6], "bytearrai": 5, "c": [0, 3, 4, 5], "c1": [5, 6], "c2": [5, 6], "c3": [5, 6], "c4": [5, 6], "c5": [5, 6], "c6": [5, 6], "cach": [0, 2], "calcul": 1, "call": [1, 2, 5, 6], "callback": [5, 6], "camel": [5, 6], "camera": [5, 6], "camera2d": [5, 6], "camera3d": [5, 6], "camera_custom": [5, 6], "camera_first_person": [5, 6], "camera_fre": [5, 6], "camera_orbit": [5, 6], "camera_orthograph": [5, 6], "camera_perspect": [5, 6], "camera_third_person": [5, 6], "cameramod": [5, 6], "cameraproject": [5, 6], "can": [0, 1, 2, 3, 5, 6], "canva": [5, 6], "cap": [5, 6], "capac": [5, 6], "capsul": [5, 6], "care": [5, 6], "carefulli": 1, "case": [1, 5, 6], "catmul": [5, 6], "caveat": 1, "cd": [0, 1, 2], "cell": [5, 6], "cellular": [5, 6], "center": [5, 6], "center1": [5, 6], "center2": [5, 6], "centeri": [5, 6], "centerpo": [5, 6], "centerx": [5, 6], "certain": [5, 6], "cffi": [0, 1, 2, 3, 5, 6], "chang": [5, 6], "change_directori": 5, "changedirectori": 6, "channel": [5, 6], "char": [5, 6], "charact": [5, 6], "chatroom": 1, "check": [5, 6], "check_collision_box": 5, "check_collision_box_spher": 5, "check_collision_circl": 5, "check_collision_circle_lin": 5, "check_collision_circle_rec": 5, "check_collision_lin": 5, "check_collision_point_circl": 5, "check_collision_point_lin": 5, "check_collision_point_poli": 5, "check_collision_point_rec": 5, "check_collision_point_triangl": 5, "check_collision_rec": 5, "check_collision_spher": 5, "check_pad": [5, 6], "checkbox": [5, 6], "checkcollisionbox": 6, "checkcollisionboxspher": 6, "checkcollisioncircl": 6, "checkcollisioncirclelin": 6, "checkcollisioncirclerec": 6, "checkcollisionlin": 6, "checkcollisionpointcircl": 6, "checkcollisionpointlin": 6, "checkcollisionpointpoli": 6, "checkcollisionpointrec": 6, "checkcollisionpointtriangl": 6, "checkcollisionrec": 6, "checkcollisionspher": 6, "checksi": [5, 6], "checksx": [5, 6], "choos": [5, 6], "chromaabcorrect": [5, 6], "circl": [5, 6], "clamp": [5, 6], "class": [5, 6], "clear": [5, 6], "clear_background": [1, 5], "clear_window_st": 5, "clearbackground": 6, "clearwindowst": 6, "click": [5, 6], "clip": [5, 6], "clipboard": [5, 6], "clockwis": [5, 6], "clone": [0, 2], "close": [1, 5, 6], "close_audio_devic": 5, "close_phys": 5, "close_window": [1, 5], "closeaudiodevic": 6, "closephys": 6, "closewindow": 6, "cmake": [0, 2], "code": [3, 5, 6], "codepoint": [5, 6], "codepoint_to_utf8": 5, "codepointcount": [5, 6], "codepoints": [5, 6], "codepointtoutf8": 6, "col1": [5, 6], "col2": [5, 6], "collid": [5, 6], "collis": [5, 6], "collisionpoint": [5, 6], "color": [5, 6], "color1": [5, 6], "color2": [5, 6], "color_alpha": 5, "color_alpha_blend": 5, "color_bright": 5, "color_contrast": 5, "color_from_hsv": 5, "color_from_norm": 5, "color_is_equ": 5, "color_lerp": 5, "color_norm": 5, "color_selector_s": [5, 6], "color_tint": 5, "color_to_hsv": 5, "color_to_int": 5, "coloralpha": 6, "coloralphablend": 6, "colorbright": 6, "colorcontrast": 6, "colorcount": [5, 6], "colorfromhsv": 6, "colorfromnorm": 6, "colorhsv": [5, 6], "colorisequ": 6, "colorlerp": 6, "colornorm": 6, "colorpick": [5, 6], "colortint": 6, "colortohsv": 6, "colortoint": 6, "com": [0, 1, 2, 3], "combo": [5, 6], "combo_button_spac": [5, 6], "combo_button_width": [5, 6], "combobox": [5, 6], "command": 0, "commerci": 1, "common": 0, "compat": 1, "compdata": [5, 6], "compdatas": [5, 6], "compil": [0, 1, 3, 5, 6], "complet": [0, 1, 5, 6], "compress": [5, 6], "compress_data": 5, "compressdata": 6, "compsiz": [5, 6], "comput": [5, 6], "compute_crc32": 5, "compute_md5": 5, "compute_sha1": 5, "computecrc32": 6, "computemd5": 6, "computesha1": 6, "cone": [5, 6], "config": [0, 1, 5, 6], "configflag": [5, 6], "configur": [0, 5, 6], "conflict": [5, 6], "connect": [5, 6], "consid": [5, 6], "contact": [1, 5, 6], "contactscount": [5, 6], "contain": [5, 6], "content": [5, 6], "context": [5, 6], "contrast": [5, 6], "contribut": 0, "control": [1, 5, 6], "controlid": [5, 6], "convers": [5, 6], "convert": [1, 5, 6], "convolut": [5, 6], "coordin": [5, 6], "copi": [0, 5, 6], "correct": [0, 5, 6], "costli": 1, "could": [0, 5, 6], "count": [5, 6], "counter": [5, 6], "cp": [0, 2], "cp37": 0, "cp37m": 0, "cpu": [5, 6], "cpython": 1, "crc32": [5, 6], "creat": [1, 5, 6], "create_physics_body_circl": 5, "create_physics_body_polygon": 5, "create_physics_body_rectangl": 5, "createphysicsbodycircl": 6, "createphysicsbodypolygon": 6, "createphysicsbodyrectangl": 6, "crop": [5, 6], "ctxdata": [5, 6], "ctxtype": [5, 6], "ctype": [1, 3], "cube": [5, 6], "cubemap": [5, 6], "cubemap_layout_auto_detect": [5, 6], "cubemap_layout_cross_four_by_thre": [5, 6], "cubemap_layout_cross_three_by_four": [5, 6], "cubemap_layout_line_horizont": [5, 6], "cubemap_layout_line_vert": [5, 6], "cubemaplayout": [5, 6], "cubes": [5, 6], "cubic": [5, 6], "cubicmap": [5, 6], "cuboid": [5, 6], "cull": [5, 6], "current": [5, 6], "currentbuff": [5, 6], "currentdepth": [5, 6], "cursor": [5, 6], "custom": [5, 6], "cylind": [5, 6], "darkblu": [5, 6], "darkbrown": [5, 6], "darkgrai": [5, 6], "darkgreen": [5, 6], "darkpurpl": [5, 6], "data": [1, 5, 6], "datas": [5, 6], "dbuild_exampl": 2, "dbuild_shared_lib": [0, 2], "dcmake_build_typ": [0, 2], "dcmake_install_prefix": 2, "dcustomize_build": [0, 2], "de": [5, 6], "dealloc": [5, 6], "debug": 0, "decod": [5, 6], "decode_data_base64": 5, "decodedatabase64": 6, "decompress": [5, 6], "decompress_data": 5, "decompressdata": 6, "def": 1, "default": [5, 6], "defeat": 1, "defin": [5, 6], "deflat": [5, 6], "degre": [5, 6], "delet": [5, 6], "delimit": [5, 6], "delta": [5, 6], "denom": [5, 6], "densiti": [5, 6], "depend": [1, 5, 6], "depth": [5, 6], "describ": [5, 6], "descript": [5, 6], "desir": [5, 6], "desktop": 2, "dest": [5, 6], "destid": [5, 6], "destin": [5, 6], "destoffset": [5, 6], "destroi": [5, 6], "destroy_physics_bodi": 5, "destroyphysicsbodi": 6, "detach": [5, 6], "detach_audio_mixed_processor": 5, "detach_audio_stream_processor": 5, "detachaudiomixedprocessor": 6, "detachaudiostreamprocessor": 6, "detect": [0, 5, 6], "dev": [0, 2], "develop": 1, "devic": [1, 5, 6], "did": 1, "differ": [0, 1, 3, 5, 6], "diffus": [5, 6], "dimens": [5, 6], "dir": [0, 2, 5, 6], "direct": [5, 6], "directori": [0, 5, 6], "directory_exist": 5, "directoryexist": 6, "dirpath": [5, 6], "disabl": [5, 6], "disable_cursor": 5, "disable_event_wait": 5, "disablecursor": 6, "disableeventwait": 6, "discord": 1, "dispatch": [5, 6], "displai": [5, 6], "dist": 0, "distanc": [5, 6], "distribut": 0, "dither": [5, 6], "divisor": [5, 6], "dll": 3, "do": [1, 3], "doc": [5, 6], "docstr": 1, "document": [1, 3], "doe": [1, 5, 6], "doesn": [0, 1, 2], "doesnt": 0, "don": [0, 1, 3], "done": 1, "dopengl_vers": 2, "dot": [5, 6], "doubl": [5, 6], "dpi": [5, 6], "dplatform": 2, "drag": [5, 6], "draw": [1, 5, 6], "draw_billboard": 5, "draw_billboard_pro": 5, "draw_billboard_rec": 5, "draw_bounding_box": 5, "draw_capsul": 5, "draw_capsule_wir": 5, "draw_circl": 5, "draw_circle_3d": 5, "draw_circle_gradi": 5, "draw_circle_lin": 5, "draw_circle_lines_v": 5, "draw_circle_sector": 5, "draw_circle_sector_lin": 5, "draw_circle_v": 5, "draw_cub": 5, "draw_cube_v": 5, "draw_cube_wir": 5, "draw_cube_wires_v": 5, "draw_cylind": 5, "draw_cylinder_ex": 5, "draw_cylinder_wir": 5, "draw_cylinder_wires_ex": 5, "draw_ellips": 5, "draw_ellipse_lin": 5, "draw_fp": 5, "draw_grid": 5, "draw_lin": 5, "draw_line_3d": 5, "draw_line_bezi": 5, "draw_line_ex": 5, "draw_line_strip": 5, "draw_line_v": 5, "draw_mesh": 5, "draw_mesh_instanc": 5, "draw_model": 5, "draw_model_ex": 5, "draw_model_point": 5, "draw_model_points_ex": 5, "draw_model_wir": 5, "draw_model_wires_ex": 5, "draw_pixel": 5, "draw_pixel_v": 5, "draw_plan": 5, "draw_point_3d": 5, "draw_poli": 5, "draw_poly_lin": 5, "draw_poly_lines_ex": 5, "draw_r": 5, "draw_rai": 5, "draw_rectangl": 5, "draw_rectangle_gradient_ex": 5, "draw_rectangle_gradient_h": 5, "draw_rectangle_gradient_v": 5, "draw_rectangle_lin": 5, "draw_rectangle_lines_ex": 5, "draw_rectangle_pro": 5, "draw_rectangle_rec": 5, "draw_rectangle_round": 5, "draw_rectangle_rounded_lin": 5, "draw_rectangle_rounded_lines_ex": 5, "draw_rectangle_v": 5, "draw_ring_lin": 5, "draw_spher": 5, "draw_sphere_ex": 5, "draw_sphere_wir": 5, "draw_spline_basi": 5, "draw_spline_bezier_cub": 5, "draw_spline_bezier_quadrat": 5, "draw_spline_catmull_rom": 5, "draw_spline_linear": 5, "draw_spline_segment_basi": 5, "draw_spline_segment_bezier_cub": 5, "draw_spline_segment_bezier_quadrat": 5, "draw_spline_segment_catmull_rom": 5, "draw_spline_segment_linear": 5, "draw_text": [1, 5], "draw_text_codepoint": 5, "draw_text_ex": 5, "draw_text_pro": 5, "draw_textur": 5, "draw_texture_ex": 5, "draw_texture_n_patch": 5, "draw_texture_pro": 5, "draw_texture_rec": 5, "draw_texture_v": 5, "draw_triangl": 5, "draw_triangle_3d": 5, "draw_triangle_fan": 5, "draw_triangle_lin": 5, "draw_triangle_strip": 5, "draw_triangle_strip_3d": 5, "drawbillboard": 6, "drawbillboardpro": 6, "drawbillboardrec": 6, "drawboundingbox": 6, "drawcapsul": 6, "drawcapsulewir": 6, "drawcircl": 6, "drawcircle3d": 6, "drawcirclegradi": 6, "drawcirclelin": 6, "drawcirclelinesv": 6, "drawcirclesector": 6, "drawcirclesectorlin": 6, "drawcirclev": 6, "drawcount": [5, 6], "drawcub": 6, "drawcubev": 6, "drawcubewir": 6, "drawcubewiresv": 6, "drawcylind": 6, "drawcylinderex": 6, "drawcylinderwir": 6, "drawcylinderwiresex": 6, "drawellips": 6, "drawellipselin": 6, "drawfp": 6, "drawgrid": 6, "drawlin": 6, "drawline3d": 6, "drawlinebezi": 6, "drawlineex": 6, "drawlinestrip": 6, "drawlinev": 6, "drawmesh": 6, "drawmeshinstanc": 6, "drawmodel": 6, "drawmodelex": 6, "drawmodelpoint": 6, "drawmodelpointsex": 6, "drawmodelwir": 6, "drawmodelwiresex": 6, "drawn": [5, 6], "drawpixel": 6, "drawpixelv": 6, "drawplan": 6, "drawpoint3d": 6, "drawpoli": 6, "drawpolylin": 6, "drawpolylinesex": 6, "drawr": 6, "drawrai": 6, "drawrectangl": 6, "drawrectanglegradientex": 6, "drawrectanglegradienth": 6, "drawrectanglegradientv": 6, "drawrectanglelin": 6, "drawrectanglelinesex": 6, "drawrectanglepro": 6, "drawrectanglerec": 6, "drawrectangleround": 6, "drawrectangleroundedlin": 6, "drawrectangleroundedlinesex": 6, "drawrectanglev": 6, "drawringlin": 6, "drawspher": 6, "drawsphereex": 6, "drawspherewir": 6, "drawsplinebasi": 6, "drawsplinebeziercub": 6, "drawsplinebezierquadrat": 6, "drawsplinecatmullrom": 6, "drawsplinelinear": 6, "drawsplinesegmentbasi": 6, "drawsplinesegmentbeziercub": 6, "drawsplinesegmentbezierquadrat": 6, "drawsplinesegmentcatmullrom": 6, "drawsplinesegmentlinear": 6, "drawtext": 6, "drawtextcodepoint": 6, "drawtextex": 6, "drawtextpro": 6, "drawtextur": 6, "drawtextureex": 6, "drawtexturenpatch": 6, "drawtexturepro": 6, "drawtexturerec": 6, "drawtexturev": 6, "drawtriangl": 6, "drawtriangle3d": 6, "drawtrianglefan": 6, "drawtrianglelin": 6, "drawtrianglestrip": 6, "drawtrianglestrip3d": 6, "driver": 2, "drop": [5, 6], "dropdown": [5, 6], "dropdown_arrow_hidden": [5, 6], "dropdown_items_spac": [5, 6], "dropdown_roll_up": [5, 6], "dropdownbox": [5, 6], "dst": [5, 6], "dstheight": [5, 6], "dstptr": [5, 6], "dstrec": [5, 6], "dstwidth": [5, 6], "dstx": [5, 6], "dsty": [5, 6], "dsupport_fileformat_flac": [0, 2], "dsupport_fileformat_jpg": [0, 2], "dummi": [5, 6], "duplic": [5, 6], "durat": [5, 6], "dwith_pic": [0, 2], "dynam": [0, 4, 5, 6], "dynamicfrict": [5, 6], "e": [1, 2, 5, 6], "each": [5, 6], "easier": 1, "eclips": 1, "edg": [5, 6], "edit": 0, "editmod": [5, 6], "editor": 1, "educ": 1, "either": 1, "elaps": [5, 6], "electronstudio": [0, 1, 3], "element": [5, 6], "elementcount": [5, 6], "ellips": [5, 6], "elsewher": 0, "empti": [5, 6], "enabl": [1, 5, 6], "enable_cursor": 5, "enable_event_wait": 5, "enablecursor": 6, "enableeventwait": 6, "encod": [5, 6], "encode_data_base64": 5, "encodedatabase64": 6, "end": [5, 6], "end_blend_mod": 5, "end_draw": [1, 5], "end_mode_2d": 5, "end_mode_3d": 5, "end_scissor_mod": 5, "end_shader_mod": 5, "end_texture_mod": 5, "end_vr_stereo_mod": 5, "endangl": [5, 6], "endblendmod": 6, "enddraw": [5, 6], "endmode2d": 6, "endmode3d": 6, "endpo": [5, 6], "endpos1": [5, 6], "endpos2": [5, 6], "endposi": [5, 6], "endposx": [5, 6], "endradiu": [5, 6], "endscissormod": 6, "endshadermod": 6, "endtexturemod": 6, "endvrstereomod": 6, "ensur": 0, "entir": [5, 6], "environ": 3, "equal": [5, 6], "equat": [5, 6], "equival": [1, 5, 6], "error": [5, 6], "esc": [5, 6], "etc": [1, 3], "evalu": [5, 6], "even": 3, "event": [5, 6], "ever": 2, "everi": 1, "everyon": 2, "exactli": 3, "exampl": [1, 3, 6], "execut": [5, 6], "exist": [5, 6], "exit": [5, 6], "explos": [5, 6], "export": [5, 6], "export_automation_event_list": 5, "export_data_as_cod": 5, "export_font_as_cod": 5, "export_imag": 5, "export_image_as_cod": 5, "export_image_to_memori": 5, "export_mesh": 5, "export_mesh_as_cod": 5, "export_wav": 5, "export_wave_as_cod": 5, "exportautomationeventlist": 6, "exportdataascod": 6, "exportfontascod": 6, "exportimag": 6, "exportimageascod": 6, "exportimagetomemori": 6, "exportmesh": 6, "exportmeshascod": 6, "exportwav": 6, "exportwaveascod": 6, "ext": [5, 6], "extend": [5, 6], "extens": [3, 5, 6], "extern": 2, "ey": [5, 6], "eyetoscreendist": [5, 6], "face": [5, 6], "factor": [5, 6], "fade": [5, 6], "failur": [3, 5, 6], "fallback": [5, 6], "fan": [5, 6], "far": [5, 6], "farplan": [5, 6], "faster": [1, 3], "fbo": [5, 6], "fboid": [5, 6], "fewer": 1, "ffi": [5, 6], "figur": 0, "file": [0, 1, 5, 6], "file_exist": 5, "filedata": [5, 6], "fileexist": 6, "filenam": [0, 5, 6], "filepath": [5, 6], "filepathlist": [5, 6], "files": [5, 6], "filetyp": [5, 6], "fill": [5, 6], "filter": [5, 6], "finalfram": [5, 6], "find": [5, 6], "finish": [5, 6], "first": [0, 1, 5, 6], "firstchar": [5, 6], "fix": [0, 5, 6], "flag": [5, 6], "flag_borderless_windowed_mod": [5, 6], "flag_fullscreen_mod": [5, 6], "flag_interlaced_hint": [5, 6], "flag_msaa_4x_hint": [5, 6], "flag_vsync_hint": [5, 6], "flag_window_always_run": [5, 6], "flag_window_hidden": [5, 6], "flag_window_highdpi": [5, 6], "flag_window_maxim": [5, 6], "flag_window_minim": [5, 6], "flag_window_mouse_passthrough": [5, 6], "flag_window_resiz": [5, 6], "flag_window_topmost": [5, 6], "flag_window_transpar": [5, 6], "flag_window_undecor": [5, 6], "flag_window_unfocus": [5, 6], "flip": [5, 6], "float": [5, 6], "float16": [5, 6], "float3": [5, 6], "float_equ": 5, "floatequ": 6, "floyd": [5, 6], "focu": [5, 6], "focus": [5, 6], "folder": 1, "follow": [0, 5, 6], "font": [5, 6], "font_bitmap": [5, 6], "font_default": [5, 6], "font_sdf": [5, 6], "fontsiz": [5, 6], "fonttyp": [5, 6], "forc": [0, 2, 5, 6], "format": [5, 6], "found": [5, 6], "fovi": [5, 6], "fp": [1, 5, 6], "frame": [5, 6], "framebuff": [1, 2, 5, 6], "framecount": [5, 6], "framepos": [5, 6], "free": [1, 5, 6], "freed": [5, 6], "freezeori": [5, 6], "friend": 1, "friendli": 1, "from": [1, 3, 4, 5, 6], "from_0": [5, 6], "front": [5, 6], "fscode": [5, 6], "fsfilenam": [5, 6], "fshaderid": [5, 6], "full": [1, 2, 5, 6], "fulli": 1, "fullscreen": [5, 6], "function": [1, 3, 5], "further": [5, 6], "g": [1, 5, 6], "game": 1, "gamepad": [5, 6], "gamepad_axis_left_i": [5, 6], "gamepad_axis_left_trigg": [5, 6], "gamepad_axis_left_x": [5, 6], "gamepad_axis_right_i": [5, 6], "gamepad_axis_right_trigg": [5, 6], "gamepad_axis_right_x": [5, 6], "gamepad_button_left_face_down": [5, 6], "gamepad_button_left_face_left": [5, 6], "gamepad_button_left_face_right": [5, 6], "gamepad_button_left_face_up": [5, 6], "gamepad_button_left_thumb": [5, 6], "gamepad_button_left_trigger_1": [5, 6], "gamepad_button_left_trigger_2": [5, 6], "gamepad_button_middl": [5, 6], "gamepad_button_middle_left": [5, 6], "gamepad_button_middle_right": [5, 6], "gamepad_button_right_face_down": [5, 6], "gamepad_button_right_face_left": [5, 6], "gamepad_button_right_face_right": [5, 6], "gamepad_button_right_face_up": [5, 6], "gamepad_button_right_thumb": [5, 6], "gamepad_button_right_trigger_1": [5, 6], "gamepad_button_right_trigger_2": [5, 6], "gamepad_button_unknown": [5, 6], "gamepadaxi": [5, 6], "gamepadbutton": [5, 6], "gamma": [5, 6], "gaussian": [5, 6], "gbpp": [5, 6], "gen_image_cellular": 5, "gen_image_check": 5, "gen_image_color": 5, "gen_image_font_atla": 5, "gen_image_gradient_linear": 5, "gen_image_gradient_radi": 5, "gen_image_gradient_squar": 5, "gen_image_perlin_nois": 5, "gen_image_text": 5, "gen_image_white_nois": 5, "gen_mesh_con": 5, "gen_mesh_cub": 5, "gen_mesh_cubicmap": 5, "gen_mesh_cylind": 5, "gen_mesh_heightmap": 5, "gen_mesh_hemi_spher": 5, "gen_mesh_knot": 5, "gen_mesh_plan": 5, "gen_mesh_poli": 5, "gen_mesh_spher": 5, "gen_mesh_tang": 5, "gen_mesh_toru": 5, "gen_texture_mipmap": 5, "gener": [1, 5, 6], "genimagecellular": 6, "genimagecheck": 6, "genimagecolor": 6, "genimagefontatla": 6, "genimagegradientlinear": 6, "genimagegradientradi": 6, "genimagegradientsquar": 6, "genimageperlinnois": 6, "genimagetext": 6, "genimagewhitenois": 6, "genmeshcon": 6, "genmeshcub": 6, "genmeshcubicmap": 6, "genmeshcylind": 6, "genmeshheightmap": 6, "genmeshhemispher": 6, "genmeshknot": 6, "genmeshplan": 6, "genmeshpoli": 6, "genmeshspher": 6, "genmeshtang": 6, "genmeshtoru": 6, "gentexturemipmap": 6, "geometri": [5, 6], "gestur": [5, 6], "gesture_doubletap": [5, 6], "gesture_drag": [5, 6], "gesture_hold": [5, 6], "gesture_non": [5, 6], "gesture_pinch_in": [5, 6], "gesture_pinch_out": [5, 6], "gesture_swipe_down": [5, 6], "gesture_swipe_left": [5, 6], "gesture_swipe_right": [5, 6], "gesture_swipe_up": [5, 6], "gesture_tap": [5, 6], "get": [0, 3, 5, 6], "get_application_directori": 5, "get_camera_matrix": 5, "get_camera_matrix_2d": 5, "get_char_press": 5, "get_clipboard_imag": 5, "get_clipboard_text": 5, "get_codepoint": 5, "get_codepoint_count": 5, "get_codepoint_next": 5, "get_codepoint_previ": 5, "get_collision_rec": 5, "get_color": 5, "get_current_monitor": 5, "get_directory_path": 5, "get_file_extens": 5, "get_file_length": 5, "get_file_mod_tim": 5, "get_file_nam": 5, "get_file_name_without_ext": 5, "get_font_default": 5, "get_fp": 5, "get_frame_tim": 5, "get_gamepad_axis_count": 5, "get_gamepad_axis_mov": 5, "get_gamepad_button_press": 5, "get_gamepad_nam": 5, "get_gesture_detect": 5, "get_gesture_drag_angl": 5, "get_gesture_drag_vector": 5, "get_gesture_hold_dur": 5, "get_gesture_pinch_angl": 5, "get_gesture_pinch_vector": 5, "get_glyph_atlas_rec": 5, "get_glyph_index": 5, "get_glyph_info": 5, "get_image_alpha_bord": 5, "get_image_color": 5, "get_key_press": 5, "get_master_volum": 5, "get_mesh_bounding_box": 5, "get_model_bounding_box": 5, "get_monitor_count": 5, "get_monitor_height": 5, "get_monitor_nam": 5, "get_monitor_physical_height": 5, "get_monitor_physical_width": 5, "get_monitor_posit": 5, "get_monitor_refresh_r": 5, "get_monitor_width": 5, "get_mouse_delta": 5, "get_mouse_i": 5, "get_mouse_posit": 5, "get_mouse_wheel_mov": 5, "get_mouse_wheel_move_v": 5, "get_mouse_x": 5, "get_music_time_length": 5, "get_music_time_plai": 5, "get_physics_bodi": 5, "get_physics_bodies_count": 5, "get_physics_shape_typ": 5, "get_physics_shape_vertex": 5, "get_physics_shape_vertices_count": 5, "get_pixel_color": 5, "get_pixel_data_s": 5, "get_prev_directory_path": 5, "get_random_valu": 5, "get_ray_collision_box": 5, "get_ray_collision_mesh": 5, "get_ray_collision_quad": 5, "get_ray_collision_spher": 5, "get_ray_collision_triangl": 5, "get_render_height": 5, "get_render_width": 5, "get_screen_height": 5, "get_screen_to_world_2d": 5, "get_screen_to_world_rai": 5, "get_screen_to_world_ray_ex": 5, "get_screen_width": 5, "get_shader_loc": 5, "get_shader_location_attrib": 5, "get_shapes_textur": 5, "get_shapes_texture_rectangl": 5, "get_spline_point_basi": 5, "get_spline_point_bezier_cub": 5, "get_spline_point_bezier_quad": 5, "get_spline_point_catmull_rom": 5, "get_spline_point_linear": 5, "get_tim": 5, "get_touch_i": 5, "get_touch_point_count": 5, "get_touch_point_id": 5, "get_touch_posit": 5, "get_touch_x": 5, "get_window_handl": 5, "get_window_posit": 5, "get_window_scale_dpi": 5, "get_working_directori": 5, "get_world_to_screen": 5, "get_world_to_screen_2d": 5, "get_world_to_screen_ex": 5, "getapplicationdirectori": 6, "getcameramatrix": 6, "getcameramatrix2d": 6, "getcharpress": 6, "getclipboardimag": 6, "getclipboardtext": 6, "getcodepoint": 6, "getcodepointcount": 6, "getcodepointnext": 6, "getcodepointprevi": 6, "getcollisionrec": 6, "getcolor": 6, "getcurrentmonitor": 6, "getdirectorypath": 6, "getfileextens": 6, "getfilelength": 6, "getfilemodtim": 6, "getfilenam": 6, "getfilenamewithoutext": 6, "getfiles": [5, 6], "getfontdefault": 6, "getfp": 6, "getframetim": 6, "getgamepadaxiscount": 6, "getgamepadaxismov": 6, "getgamepadbuttonpress": 6, "getgamepadnam": 6, "getgesturedetect": 6, "getgesturedragangl": 6, "getgesturedragvector": 6, "getgestureholddur": 6, "getgesturepinchangl": 6, "getgesturepinchvector": 6, "getglyphatlasrec": 6, "getglyphindex": 6, "getglyphinfo": 6, "getimagealphabord": 6, "getimagecolor": 6, "getkeypress": 6, "getmastervolum": 6, "getmeshboundingbox": 6, "getmodelboundingbox": 6, "getmonitorcount": 6, "getmonitorheight": 6, "getmonitornam": 6, "getmonitorphysicalheight": 6, "getmonitorphysicalwidth": 6, "getmonitorposit": 6, "getmonitorrefreshr": 6, "getmonitorwidth": 6, "getmousedelta": 6, "getmousei": 6, "getmouseposit": 6, "getmousewheelmov": 6, "getmousewheelmovev": 6, "getmousex": 6, "getmusictimelength": 6, "getmusictimeplai": 6, "getphysicsbodi": 6, "getphysicsbodiescount": 6, "getphysicsshapetyp": 6, "getphysicsshapevertex": 6, "getphysicsshapeverticescount": 6, "getpixelcolor": 6, "getpixeldatas": 6, "getprevdirectorypath": 6, "getrandomvalu": 6, "getraycollisionbox": 6, "getraycollisionmesh": 6, "getraycollisionquad": 6, "getraycollisionspher": 6, "getraycollisiontriangl": 6, "getrenderheight": 6, "getrenderwidth": 6, "getscreenheight": 6, "getscreentoworld2d": 6, "getscreentoworldrai": 6, "getscreentoworldrayex": 6, "getscreenwidth": 6, "getshaderloc": 6, "getshaderlocationattrib": 6, "getshapestextur": 6, "getshapestexturerectangl": 6, "getsplinepointbasi": 6, "getsplinepointbeziercub": 6, "getsplinepointbezierquad": 6, "getsplinepointcatmullrom": 6, "getsplinepointlinear": 6, "gettim": 6, "gettouchi": 6, "gettouchpointcount": 6, "gettouchpointid": 6, "gettouchposit": 6, "gettouchx": 6, "getwindowhandl": 6, "getwindowposit": 6, "getwindowscaledpi": 6, "getworkingdirectori": 6, "getworldtoscreen": 6, "getworldtoscreen2d": 6, "getworldtoscreenex": 6, "git": [0, 2], "github": [0, 1, 2, 3], "given": [5, 6], "gl": [2, 5, 6], "gldstalpha": [5, 6], "gldstfactor": [5, 6], "gldstrgb": [5, 6], "gleqalpha": [5, 6], "gleqrgb": [5, 6], "glequat": [5, 6], "glformat": [5, 6], "glfw": 2, "glfw_create_cursor": 5, "glfw_create_standard_cursor": 5, "glfw_create_window": 5, "glfw_default_window_hint": 5, "glfw_destroy_cursor": 5, "glfw_destroy_window": 5, "glfw_extension_support": 5, "glfw_focus_window": 5, "glfw_get_clipboard_str": 5, "glfw_get_current_context": 5, "glfw_get_cursor_po": 5, "glfw_get_error": 5, "glfw_get_framebuffer_s": 5, "glfw_get_gamepad_nam": 5, "glfw_get_gamepad_st": 5, "glfw_get_gamma_ramp": 5, "glfw_get_input_mod": 5, "glfw_get_joystick_ax": 5, "glfw_get_joystick_button": 5, "glfw_get_joystick_guid": 5, "glfw_get_joystick_hat": 5, "glfw_get_joystick_nam": 5, "glfw_get_joystick_user_point": 5, "glfw_get_kei": 5, "glfw_get_key_nam": 5, "glfw_get_key_scancod": 5, "glfw_get_monitor": 5, "glfw_get_monitor_content_scal": 5, "glfw_get_monitor_nam": 5, "glfw_get_monitor_physical_s": 5, "glfw_get_monitor_po": 5, "glfw_get_monitor_user_point": 5, "glfw_get_monitor_workarea": 5, "glfw_get_mouse_button": 5, "glfw_get_platform": 5, "glfw_get_primary_monitor": 5, "glfw_get_proc_address": 5, "glfw_get_required_instance_extens": 5, "glfw_get_tim": 5, "glfw_get_timer_frequ": 5, "glfw_get_timer_valu": 5, "glfw_get_vers": 5, "glfw_get_version_str": 5, "glfw_get_video_mod": 5, "glfw_get_window_attrib": 5, "glfw_get_window_content_scal": 5, "glfw_get_window_frame_s": 5, "glfw_get_window_monitor": 5, "glfw_get_window_opac": 5, "glfw_get_window_po": 5, "glfw_get_window_s": 5, "glfw_get_window_titl": 5, "glfw_get_window_user_point": 5, "glfw_hide_window": 5, "glfw_iconify_window": 5, "glfw_init": 5, "glfw_init_alloc": 5, "glfw_init_hint": 5, "glfw_joystick_is_gamepad": 5, "glfw_joystick_pres": 5, "glfw_make_context_curr": 5, "glfw_maximize_window": 5, "glfw_platform_support": 5, "glfw_poll_ev": 5, "glfw_post_empty_ev": 5, "glfw_raw_mouse_motion_support": 5, "glfw_request_window_attent": 5, "glfw_restore_window": 5, "glfw_set_char_callback": 5, "glfw_set_char_mods_callback": 5, "glfw_set_clipboard_str": 5, "glfw_set_cursor": 5, "glfw_set_cursor_enter_callback": 5, "glfw_set_cursor_po": 5, "glfw_set_cursor_pos_callback": 5, "glfw_set_drop_callback": 5, "glfw_set_error_callback": 5, "glfw_set_framebuffer_size_callback": 5, "glfw_set_gamma": 5, "glfw_set_gamma_ramp": 5, "glfw_set_input_mod": 5, "glfw_set_joystick_callback": 5, "glfw_set_joystick_user_point": 5, "glfw_set_key_callback": 5, "glfw_set_monitor_callback": 5, "glfw_set_monitor_user_point": 5, "glfw_set_mouse_button_callback": 5, "glfw_set_scroll_callback": 5, "glfw_set_tim": 5, "glfw_set_window_aspect_ratio": 5, "glfw_set_window_attrib": 5, "glfw_set_window_close_callback": 5, "glfw_set_window_content_scale_callback": 5, "glfw_set_window_focus_callback": 5, "glfw_set_window_icon": 5, "glfw_set_window_iconify_callback": 5, "glfw_set_window_maximize_callback": 5, "glfw_set_window_monitor": 5, "glfw_set_window_opac": 5, "glfw_set_window_po": 5, "glfw_set_window_pos_callback": 5, "glfw_set_window_refresh_callback": 5, "glfw_set_window_s": 5, "glfw_set_window_should_clos": 5, "glfw_set_window_size_callback": 5, "glfw_set_window_size_limit": 5, "glfw_set_window_titl": 5, "glfw_set_window_user_point": 5, "glfw_show_window": 5, "glfw_swap_buff": 5, "glfw_swap_interv": 5, "glfw_termin": 5, "glfw_update_gamepad_map": 5, "glfw_vulkan_support": 5, "glfw_wait_ev": 5, "glfw_wait_events_timeout": 5, "glfw_window_hint": 5, "glfw_window_hint_str": 5, "glfw_window_should_clos": 5, "glfwalloc": 6, "glfwcreatecursor": 6, "glfwcreatestandardcursor": 6, "glfwcreatewindow": 6, "glfwcursor": 6, "glfwdefaultwindowhint": 6, "glfwdestroycursor": 6, "glfwdestroywindow": 6, "glfwextensionsupport": 6, "glfwfocuswindow": 6, "glfwgamepadst": 6, "glfwgammaramp": 6, "glfwgetclipboardstr": 6, "glfwgetcurrentcontext": 6, "glfwgetcursorpo": 6, "glfwgeterror": 6, "glfwgetframebuffers": 6, "glfwgetgamepadnam": 6, "glfwgetgamepadst": 6, "glfwgetgammaramp": 6, "glfwgetinputmod": 6, "glfwgetjoystickax": 6, "glfwgetjoystickbutton": 6, "glfwgetjoystickguid": 6, "glfwgetjoystickhat": 6, "glfwgetjoysticknam": 6, "glfwgetjoystickuserpoint": 6, "glfwgetkei": 6, "glfwgetkeynam": 6, "glfwgetkeyscancod": 6, "glfwgetmonitor": 6, "glfwgetmonitorcontentscal": 6, "glfwgetmonitornam": 6, "glfwgetmonitorphysicals": 6, "glfwgetmonitorpo": 6, "glfwgetmonitoruserpoint": 6, "glfwgetmonitorworkarea": 6, "glfwgetmousebutton": 6, "glfwgetplatform": 6, "glfwgetprimarymonitor": 6, "glfwgetprocaddress": 6, "glfwgetrequiredinstanceextens": 6, "glfwgettim": 6, "glfwgettimerfrequ": 6, "glfwgettimervalu": 6, "glfwgetvers": 6, "glfwgetversionstr": 6, "glfwgetvideomod": 6, "glfwgetwindowattrib": 6, "glfwgetwindowcontentscal": 6, "glfwgetwindowframes": 6, "glfwgetwindowmonitor": 6, "glfwgetwindowopac": 6, "glfwgetwindowpo": 6, "glfwgetwindows": 6, "glfwgetwindowtitl": 6, "glfwgetwindowuserpoint": 6, "glfwhidewindow": 6, "glfwiconifywindow": 6, "glfwimag": 6, "glfwinit": 6, "glfwinitalloc": 6, "glfwinithint": 6, "glfwjoystickisgamepad": 6, "glfwjoystickpres": 6, "glfwmakecontextcurr": 6, "glfwmaximizewindow": 6, "glfwmonitor": 6, "glfwplatformsupport": 6, "glfwpollev": 6, "glfwpostemptyev": 6, "glfwrawmousemotionsupport": 6, "glfwrequestwindowattent": 6, "glfwrestorewindow": 6, "glfwsetcharcallback": 6, "glfwsetcharmodscallback": 6, "glfwsetclipboardstr": 6, "glfwsetcursor": 6, "glfwsetcursorentercallback": 6, "glfwsetcursorpo": 6, "glfwsetcursorposcallback": 6, "glfwsetdropcallback": 6, "glfwseterrorcallback": 6, "glfwsetframebuffersizecallback": 6, "glfwsetgamma": 6, "glfwsetgammaramp": 6, "glfwsetinputmod": 6, "glfwsetjoystickcallback": 6, "glfwsetjoystickuserpoint": 6, "glfwsetkeycallback": 6, "glfwsetmonitorcallback": 6, "glfwsetmonitoruserpoint": 6, "glfwsetmousebuttoncallback": 6, "glfwsetscrollcallback": 6, "glfwsettim": 6, "glfwsetwindowaspectratio": 6, "glfwsetwindowattrib": 6, "glfwsetwindowclosecallback": 6, "glfwsetwindowcontentscalecallback": 6, "glfwsetwindowfocuscallback": 6, "glfwsetwindowicon": 6, "glfwsetwindowiconifycallback": 6, "glfwsetwindowmaximizecallback": 6, "glfwsetwindowmonitor": 6, "glfwsetwindowopac": 6, "glfwsetwindowpo": 6, "glfwsetwindowposcallback": 6, "glfwsetwindowrefreshcallback": 6, "glfwsetwindows": 6, "glfwsetwindowshouldclos": 6, "glfwsetwindowsizecallback": 6, "glfwsetwindowsizelimit": 6, "glfwsetwindowtitl": 6, "glfwsetwindowuserpoint": 6, "glfwshowwindow": 6, "glfwswapbuff": 6, "glfwswapinterv": 6, "glfwtermin": 6, "glfwupdategamepadmap": 6, "glfwvidmod": 6, "glfwvulkansupport": 6, "glfwwaitev": 6, "glfwwaiteventstimeout": 6, "glfwwindow": 6, "glfwwindowhint": 6, "glfwwindowhintstr": 6, "glfwwindowshouldclos": 6, "glinternalformat": [5, 6], "global": [5, 6], "glsrcalpha": [5, 6], "glsrcfactor": [5, 6], "glsrcrgb": [5, 6], "gltype": [5, 6], "glyph": [5, 6], "glyphcount": [5, 6], "glyphinfo": [5, 6], "glyphpad": [5, 6], "glyphrec": [5, 6], "gnu": 0, "goal": 6, "goe": [5, 6], "gold": [5, 6], "gone": 3, "gpu": [5, 6], "graalpi": 1, "gradient": [5, 6], "grai": [5, 6], "graphic": [5, 6], "graviti": [5, 6], "grayscal": [5, 6], "green": [5, 6], "greenbit": 6, "grid": [5, 6], "group": [5, 6], "group_pad": [5, 6], "groupi": [5, 6], "groupx": [5, 6], "groupz": [5, 6], "gui": [5, 6], "gui_button": 5, "gui_check_box": 5, "gui_color_bar_alpha": 5, "gui_color_bar_hu": 5, "gui_color_panel": 5, "gui_color_panel_hsv": 5, "gui_color_pick": 5, "gui_color_picker_hsv": 5, "gui_combo_box": 5, "gui_dis": 5, "gui_disable_tooltip": 5, "gui_draw_icon": 5, "gui_dropdown_box": 5, "gui_dummy_rec": 5, "gui_en": 5, "gui_enable_tooltip": 5, "gui_get_font": 5, "gui_get_icon": 5, "gui_get_st": 5, "gui_get_styl": 5, "gui_grid": 5, "gui_group_box": 5, "gui_icon_text": 5, "gui_is_lock": 5, "gui_label": 5, "gui_label_button": 5, "gui_lin": 5, "gui_list_view": 5, "gui_list_view_ex": 5, "gui_load_icon": 5, "gui_load_styl": 5, "gui_load_style_default": 5, "gui_lock": 5, "gui_message_box": 5, "gui_panel": 5, "gui_progress_bar": 5, "gui_scroll_panel": 5, "gui_set_alpha": 5, "gui_set_font": 5, "gui_set_icon_scal": 5, "gui_set_st": 5, "gui_set_styl": 5, "gui_set_tooltip": 5, "gui_slid": 5, "gui_slider_bar": 5, "gui_spinn": 5, "gui_status_bar": 5, "gui_tab_bar": 5, "gui_text_box": 5, "gui_text_input_box": 5, "gui_toggl": 5, "gui_toggle_group": 5, "gui_toggle_slid": 5, "gui_unlock": 5, "gui_value_box": 5, "gui_value_box_float": 5, "gui_window_box": 5, "guibutton": 6, "guicheckbox": 6, "guicheckboxproperti": [5, 6], "guicolorbaralpha": 6, "guicolorbarhu": 6, "guicolorpanel": 6, "guicolorpanelhsv": 6, "guicolorpick": 6, "guicolorpickerhsv": [5, 6], "guicolorpickerproperti": [5, 6], "guicombobox": 6, "guicomboboxproperti": [5, 6], "guicontrol": [5, 6], "guicontrolproperti": [5, 6], "guidefaultproperti": [5, 6], "guidis": 6, "guidisabletooltip": 6, "guidrawicon": 6, "guidropdownbox": 6, "guidropdownboxproperti": [5, 6], "guidummyrec": 6, "guienabl": 6, "guienabletooltip": 6, "guigetfont": 6, "guigeticon": 6, "guigetst": 6, "guigetstyl": 6, "guigrid": 6, "guigroupbox": 6, "guiiconnam": [5, 6], "guiicontext": 6, "guiislock": 6, "guilabel": 6, "guilabelbutton": 6, "guilin": 6, "guilistview": 6, "guilistviewex": 6, "guilistviewproperti": [5, 6], "guiloadicon": 6, "guiloadstyl": 6, "guiloadstyledefault": 6, "guilock": 6, "guimessagebox": 6, "guipanel": 6, "guiprogressbar": 6, "guiprogressbarproperti": [5, 6], "guiscrollbarproperti": [5, 6], "guiscrollpanel": 6, "guisetalpha": 6, "guisetfont": 6, "guiseticonscal": 6, "guisetst": 6, "guisetstyl": 6, "guisettooltip": 6, "guislid": 6, "guisliderbar": 6, "guisliderproperti": [5, 6], "guispinn": 6, "guispinnerproperti": [5, 6], "guistat": [5, 6], "guistatusbar": 6, "guistyleprop": [5, 6], "guitabbar": 6, "guitextalign": [5, 6], "guitextalignmentvert": [5, 6], "guitextbox": 6, "guitextboxproperti": [5, 6], "guitextinputbox": 6, "guitextwrapmod": [5, 6], "guitoggl": 6, "guitogglegroup": 6, "guitoggleproperti": [5, 6], "guitoggleslid": 6, "guiunlock": 6, "guivaluebox": 6, "guivalueboxfloat": 6, "guiwindowbox": 6, "h": [0, 5, 6], "ha": [1, 3, 5, 6], "half": [5, 6], "halt": [5, 6], "handl": [5, 6], "hardcod": 0, "hash": [5, 6], "hasn": 3, "have": [1, 2, 3, 5, 6], "header": [0, 5, 6], "headers": [5, 6], "height": [5, 6], "heightmap": [5, 6], "heightmm": [5, 6], "hello": [1, 5, 6], "hellow": 6, "help": [2, 4], "helper": 5, "here": [0, 1, 3, 5, 6], "hexadecim": [5, 6], "hexvalu": [5, 6], "hidden": [5, 6], "hide": [5, 6], "hide_cursor": 5, "hidecursor": 6, "hidpi": [5, 6], "hint": [5, 6], "hit": [5, 6], "hold": [5, 6], "homebrew": 1, "horizont": [5, 6], "how": [0, 4, 5, 6], "howev": [1, 6], "hresolut": [5, 6], "hscreensiz": [5, 6], "hsv": [5, 6], "http": [0, 1, 2, 3, 6], "hue": [5, 6], "huebar_pad": [5, 6], "huebar_selector_height": [5, 6], "huebar_selector_overflow": [5, 6], "huebar_width": [5, 6], "human": [5, 6], "i": [0, 1, 2, 3, 5, 6], "icon": [1, 5, 6], "icon_1up": [5, 6], "icon_229": [5, 6], "icon_230": [5, 6], "icon_231": [5, 6], "icon_232": [5, 6], "icon_233": [5, 6], "icon_234": [5, 6], "icon_235": [5, 6], "icon_236": [5, 6], "icon_237": [5, 6], "icon_238": [5, 6], "icon_239": [5, 6], "icon_240": [5, 6], "icon_241": [5, 6], "icon_242": [5, 6], "icon_243": [5, 6], "icon_244": [5, 6], "icon_245": [5, 6], "icon_246": [5, 6], "icon_247": [5, 6], "icon_248": [5, 6], "icon_249": [5, 6], "icon_250": [5, 6], "icon_251": [5, 6], "icon_252": [5, 6], "icon_253": [5, 6], "icon_254": [5, 6], "icon_255": [5, 6], "icon_alarm": [5, 6], "icon_alpha_clear": [5, 6], "icon_alpha_multipli": [5, 6], "icon_arrow_down": [5, 6], "icon_arrow_down_fil": [5, 6], "icon_arrow_left": [5, 6], "icon_arrow_left_fil": [5, 6], "icon_arrow_right": [5, 6], "icon_arrow_right_fil": [5, 6], "icon_arrow_up": [5, 6], "icon_arrow_up_fil": [5, 6], "icon_audio": [5, 6], "icon_bin": [5, 6], "icon_box": [5, 6], "icon_box_bottom": [5, 6], "icon_box_bottom_left": [5, 6], "icon_box_bottom_right": [5, 6], "icon_box_cent": [5, 6], "icon_box_circle_mask": [5, 6], "icon_box_concentr": [5, 6], "icon_box_corners_big": [5, 6], "icon_box_corners_smal": [5, 6], "icon_box_dots_big": [5, 6], "icon_box_dots_smal": [5, 6], "icon_box_grid": [5, 6], "icon_box_grid_big": [5, 6], "icon_box_left": [5, 6], "icon_box_multis": [5, 6], "icon_box_right": [5, 6], "icon_box_top": [5, 6], "icon_box_top_left": [5, 6], "icon_box_top_right": [5, 6], "icon_breakpoint_off": [5, 6], "icon_breakpoint_on": [5, 6], "icon_brush_class": [5, 6], "icon_brush_paint": [5, 6], "icon_burger_menu": [5, 6], "icon_camera": [5, 6], "icon_case_sensit": [5, 6], "icon_clock": [5, 6], "icon_coin": [5, 6], "icon_color_bucket": [5, 6], "icon_color_pick": [5, 6], "icon_corn": [5, 6], "icon_cpu": [5, 6], "icon_crack": [5, 6], "icon_crack_point": [5, 6], "icon_crop": [5, 6], "icon_crop_alpha": [5, 6], "icon_cross": [5, 6], "icon_cross_smal": [5, 6], "icon_crosslin": [5, 6], "icon_cub": [5, 6], "icon_cube_face_back": [5, 6], "icon_cube_face_bottom": [5, 6], "icon_cube_face_front": [5, 6], "icon_cube_face_left": [5, 6], "icon_cube_face_right": [5, 6], "icon_cube_face_top": [5, 6], "icon_cursor_class": [5, 6], "icon_cursor_hand": [5, 6], "icon_cursor_mov": [5, 6], "icon_cursor_move_fil": [5, 6], "icon_cursor_point": [5, 6], "icon_cursor_scal": [5, 6], "icon_cursor_scale_fil": [5, 6], "icon_cursor_scale_left": [5, 6], "icon_cursor_scale_left_fil": [5, 6], "icon_cursor_scale_right": [5, 6], "icon_cursor_scale_right_fil": [5, 6], "icon_demon": [5, 6], "icon_dith": [5, 6], "icon_door": [5, 6], "icon_emptybox": [5, 6], "icon_emptybox_smal": [5, 6], "icon_exit": [5, 6], "icon_explos": [5, 6], "icon_eye_off": [5, 6], "icon_eye_on": [5, 6], "icon_fil": [5, 6], "icon_file_add": [5, 6], "icon_file_copi": [5, 6], "icon_file_cut": [5, 6], "icon_file_delet": [5, 6], "icon_file_export": [5, 6], "icon_file_new": [5, 6], "icon_file_open": [5, 6], "icon_file_past": [5, 6], "icon_file_sav": [5, 6], "icon_file_save_class": [5, 6], "icon_filetype_alpha": [5, 6], "icon_filetype_audio": [5, 6], "icon_filetype_binari": [5, 6], "icon_filetype_hom": [5, 6], "icon_filetype_imag": [5, 6], "icon_filetype_info": [5, 6], "icon_filetype_plai": [5, 6], "icon_filetype_text": [5, 6], "icon_filetype_video": [5, 6], "icon_filt": [5, 6], "icon_filter_bilinear": [5, 6], "icon_filter_point": [5, 6], "icon_filter_top": [5, 6], "icon_fold": [5, 6], "icon_folder_add": [5, 6], "icon_folder_file_open": [5, 6], "icon_folder_open": [5, 6], "icon_folder_sav": [5, 6], "icon_four_box": [5, 6], "icon_fx": [5, 6], "icon_gear": [5, 6], "icon_gear_big": [5, 6], "icon_gear_ex": [5, 6], "icon_grid": [5, 6], "icon_grid_fil": [5, 6], "icon_hand_point": [5, 6], "icon_heart": [5, 6], "icon_help": [5, 6], "icon_help_box": [5, 6], "icon_hex": [5, 6], "icon_hidpi": [5, 6], "icon_hot": [5, 6], "icon_hous": [5, 6], "icon_info": [5, 6], "icon_info_box": [5, 6], "icon_kei": [5, 6], "icon_las": [5, 6], "icon_lay": [5, 6], "icon_layers2": [5, 6], "icon_layers_iso": [5, 6], "icon_layers_vis": [5, 6], "icon_len": [5, 6], "icon_lens_big": [5, 6], "icon_life_bar": [5, 6], "icon_link": [5, 6], "icon_link_box": [5, 6], "icon_link_brok": [5, 6], "icon_link_multi": [5, 6], "icon_link_net": [5, 6], "icon_lock_clos": [5, 6], "icon_lock_open": [5, 6], "icon_magnet": [5, 6], "icon_mailbox": [5, 6], "icon_map": [5, 6], "icon_mipmap": [5, 6], "icon_mlay": [5, 6], "icon_mode_2d": [5, 6], "icon_mode_3d": [5, 6], "icon_monitor": [5, 6], "icon_mut": [5, 6], "icon_mutate_fil": [5, 6], "icon_non": [5, 6], "icon_notebook": [5, 6], "icon_ok_tick": [5, 6], "icon_pencil": [5, 6], "icon_pencil_big": [5, 6], "icon_photo_camera": [5, 6], "icon_photo_camera_flash": [5, 6], "icon_play": [5, 6], "icon_player_jump": [5, 6], "icon_player_next": [5, 6], "icon_player_paus": [5, 6], "icon_player_plai": [5, 6], "icon_player_play_back": [5, 6], "icon_player_previ": [5, 6], "icon_player_record": [5, 6], "icon_player_stop": [5, 6], "icon_pot": [5, 6], "icon_print": [5, 6], "icon_prior": [5, 6], "icon_redo": [5, 6], "icon_redo_fil": [5, 6], "icon_reg_exp": [5, 6], "icon_repeat": [5, 6], "icon_repeat_fil": [5, 6], "icon_reredo": [5, 6], "icon_reredo_fil": [5, 6], "icon_res": [5, 6], "icon_restart": [5, 6], "icon_rom": [5, 6], "icon_rot": [5, 6], "icon_rotate_fil": [5, 6], "icon_rubb": [5, 6], "icon_sand_tim": [5, 6], "icon_scal": [5, 6], "icon_shield": [5, 6], "icon_shuffl": [5, 6], "icon_shuffle_fil": [5, 6], "icon_speci": [5, 6], "icon_square_toggl": [5, 6], "icon_star": [5, 6], "icon_step_into": [5, 6], "icon_step_out": [5, 6], "icon_step_ov": [5, 6], "icon_suitcas": [5, 6], "icon_suitcase_zip": [5, 6], "icon_symmetri": [5, 6], "icon_symmetry_horizont": [5, 6], "icon_symmetry_vert": [5, 6], "icon_target": [5, 6], "icon_target_big": [5, 6], "icon_target_big_fil": [5, 6], "icon_target_mov": [5, 6], "icon_target_move_fil": [5, 6], "icon_target_point": [5, 6], "icon_target_smal": [5, 6], "icon_target_small_fil": [5, 6], "icon_text_a": [5, 6], "icon_text_not": [5, 6], "icon_text_popup": [5, 6], "icon_text_t": [5, 6], "icon_tool": [5, 6], "icon_undo": [5, 6], "icon_undo_fil": [5, 6], "icon_vertical_bar": [5, 6], "icon_vertical_bars_fil": [5, 6], "icon_warn": [5, 6], "icon_water_drop": [5, 6], "icon_wav": [5, 6], "icon_wave_sinu": [5, 6], "icon_wave_squar": [5, 6], "icon_wave_triangular": [5, 6], "icon_window": [5, 6], "icon_zoom_al": [5, 6], "icon_zoom_big": [5, 6], "icon_zoom_cent": [5, 6], "icon_zoom_medium": [5, 6], "icon_zoom_smal": [5, 6], "iconid": [5, 6], "id": [5, 6], "ident": [5, 6], "identifi": [5, 6], "imag": [5, 6], "image_alpha_clear": 5, "image_alpha_crop": 5, "image_alpha_mask": 5, "image_alpha_premultipli": 5, "image_blur_gaussian": 5, "image_clear_background": 5, "image_color_bright": 5, "image_color_contrast": 5, "image_color_grayscal": 5, "image_color_invert": 5, "image_color_replac": 5, "image_color_tint": 5, "image_copi": 5, "image_crop": 5, "image_dith": 5, "image_draw": 5, "image_draw_circl": 5, "image_draw_circle_lin": 5, "image_draw_circle_lines_v": 5, "image_draw_circle_v": 5, "image_draw_lin": 5, "image_draw_line_ex": 5, "image_draw_line_v": 5, "image_draw_pixel": 5, "image_draw_pixel_v": 5, "image_draw_rectangl": 5, "image_draw_rectangle_lin": 5, "image_draw_rectangle_rec": 5, "image_draw_rectangle_v": 5, "image_draw_text": 5, "image_draw_text_ex": 5, "image_draw_triangl": 5, "image_draw_triangle_ex": 5, "image_draw_triangle_fan": 5, "image_draw_triangle_lin": 5, "image_draw_triangle_strip": 5, "image_flip_horizont": 5, "image_flip_vert": 5, "image_format": 5, "image_from_channel": 5, "image_from_imag": 5, "image_kernel_convolut": 5, "image_mipmap": 5, "image_res": 5, "image_resize_canva": 5, "image_resize_nn": 5, "image_rot": 5, "image_rotate_ccw": 5, "image_rotate_cw": 5, "image_text": 5, "image_text_ex": 5, "image_to_pot": 5, "imagealphaclear": 6, "imagealphacrop": 6, "imagealphamask": 6, "imagealphapremultipli": 6, "imageblurgaussian": 6, "imageclearbackground": 6, "imagecolorbright": 6, "imagecolorcontrast": 6, "imagecolorgrayscal": 6, "imagecolorinvert": 6, "imagecolorreplac": 6, "imagecolortint": 6, "imagecopi": 6, "imagecrop": 6, "imagedith": 6, "imagedraw": 6, "imagedrawcircl": 6, "imagedrawcirclelin": 6, "imagedrawcirclelinesv": 6, "imagedrawcirclev": 6, "imagedrawlin": 6, "imagedrawlineex": 6, "imagedrawlinev": 6, "imagedrawpixel": 6, "imagedrawpixelv": 6, "imagedrawrectangl": 6, "imagedrawrectanglelin": 6, "imagedrawrectanglerec": 6, "imagedrawrectanglev": 6, "imagedrawtext": 6, "imagedrawtextex": 6, "imagedrawtriangl": 6, "imagedrawtriangleex": 6, "imagedrawtrianglefan": 6, "imagedrawtrianglelin": 6, "imagedrawtrianglestrip": 6, "imagefliphorizont": 6, "imageflipvert": 6, "imageformat": 6, "imagefromchannel": 6, "imagefromimag": 6, "imagekernelconvolut": 6, "imagemipmap": 6, "imageres": 6, "imageresizecanva": 6, "imageresizenn": 6, "imagerot": 6, "imagerotateccw": 6, "imagerotatecw": 6, "imagetext": 6, "imagetextex": 6, "imagetopot": 6, "implement": 1, "import": [1, 3, 5, 6], "includ": [0, 2, 3, 5, 6], "index": [5, 6], "indic": [5, 6], "inertia": [5, 6], "info": [5, 6], "init": [5, 6], "init_audio_devic": 5, "init_phys": 5, "init_window": [1, 5], "initaudiodevic": 6, "initfram": [5, 6], "initi": [5, 6], "initphys": 6, "initwindow": [5, 6], "inner": [1, 5, 6], "innerradiu": [5, 6], "input": [5, 6], "inputend": [5, 6], "inputstart": [5, 6], "insert": [5, 6], "insid": [5, 6], "inspir": 1, "instal": [0, 2, 3, 4], "instanc": [5, 6], "instead": [0, 2, 3], "instruct": [0, 2], "int": [5, 6], "intangent2": [5, 6], "integ": [5, 6], "intend": 2, "intern": [5, 6], "interpol": [5, 6], "interpret": 5, "interpupillarydist": [5, 6], "interv": [5, 6], "inverseinertia": [5, 6], "inversemass": [5, 6], "invert": [5, 6], "io": 6, "is_audio_device_readi": 5, "is_audio_stream_plai": 5, "is_audio_stream_process": 5, "is_audio_stream_valid": 5, "is_cursor_hidden": 5, "is_cursor_on_screen": 5, "is_file_drop": 5, "is_file_extens": 5, "is_file_name_valid": 5, "is_font_valid": 5, "is_gamepad_avail": 5, "is_gamepad_button_down": 5, "is_gamepad_button_press": 5, "is_gamepad_button_releas": 5, "is_gamepad_button_up": 5, "is_gesture_detect": 5, "is_image_valid": 5, "is_key_down": 5, "is_key_press": 5, "is_key_pressed_repeat": 5, "is_key_releas": 5, "is_key_up": 5, "is_material_valid": 5, "is_model_animation_valid": 5, "is_model_valid": 5, "is_mouse_button_down": 5, "is_mouse_button_press": 5, "is_mouse_button_releas": 5, "is_mouse_button_up": 5, "is_music_stream_plai": 5, "is_music_valid": 5, "is_path_fil": 5, "is_render_texture_valid": 5, "is_shader_valid": 5, "is_sound_plai": 5, "is_sound_valid": 5, "is_texture_valid": 5, "is_wave_valid": 5, "is_window_focus": 5, "is_window_fullscreen": 5, "is_window_hidden": 5, "is_window_maxim": 5, "is_window_minim": 5, "is_window_readi": 5, "is_window_res": 5, "is_window_st": 5, "isaudiodevicereadi": 6, "isaudiostreamplai": 6, "isaudiostreamprocess": 6, "isaudiostreamvalid": 6, "iscursorhidden": 6, "iscursoronscreen": 6, "isfiledrop": 6, "isfileextens": 6, "isfilenamevalid": 6, "isfontvalid": 6, "isgamepadavail": 6, "isgamepadbuttondown": 6, "isgamepadbuttonpress": 6, "isgamepadbuttonreleas": 6, "isgamepadbuttonup": 6, "isgesturedetect": 6, "isground": [5, 6], "isimagevalid": 6, "iskeydown": 6, "iskeypress": 6, "iskeypressedrepeat": 6, "iskeyreleas": 6, "iskeyup": 6, "ismaterialvalid": 6, "ismodelanimationvalid": 6, "ismodelvalid": 6, "ismousebuttondown": 6, "ismousebuttonpress": 6, "ismousebuttonreleas": 6, "ismousebuttonup": 6, "ismusicstreamplai": 6, "ismusicvalid": 6, "isn": 1, "ispathfil": 6, "isrendertexturevalid": 6, "isshadervalid": 6, "issoundplai": 6, "issoundvalid": 6, "issu": 1, "istexturevalid": 6, "iswavevalid": 6, "iswindowfocus": 6, "iswindowfullscreen": 6, "iswindowhidden": 6, "iswindowmaxim": 6, "iswindowminim": 6, "iswindowreadi": 6, "iswindowres": 6, "iswindowst": 6, "its": [5, 6], "itself": 1, "java": 1, "jaylib": 1, "jid": [5, 6], "join": [5, 6], "just": 3, "kei": [5, 6], "kernel": [5, 6], "kernels": [5, 6], "key_": [5, 6], "key_a": [5, 6], "key_apostroph": [5, 6], "key_b": [5, 6], "key_back": [5, 6], "key_backslash": [5, 6], "key_backspac": [5, 6], "key_c": [5, 6], "key_caps_lock": [5, 6], "key_comma": [5, 6], "key_d": [5, 6], "key_delet": [5, 6], "key_down": [5, 6], "key_eight": [5, 6], "key_end": [5, 6], "key_ent": [5, 6], "key_equ": [5, 6], "key_escap": [5, 6], "key_f": [5, 6], "key_f1": [5, 6], "key_f10": [5, 6], "key_f11": [5, 6], "key_f12": [5, 6], "key_f2": [5, 6], "key_f3": [5, 6], "key_f4": [5, 6], "key_f5": [5, 6], "key_f6": [5, 6], "key_f7": [5, 6], "key_f8": [5, 6], "key_f9": [5, 6], "key_fiv": [5, 6], "key_four": [5, 6], "key_g": [5, 6], "key_grav": [5, 6], "key_h": [5, 6], "key_hom": [5, 6], "key_i": [5, 6], "key_insert": [5, 6], "key_j": [5, 6], "key_k": [5, 6], "key_kb_menu": [5, 6], "key_kp_0": [5, 6], "key_kp_1": [5, 6], "key_kp_2": [5, 6], "key_kp_3": [5, 6], "key_kp_4": [5, 6], "key_kp_5": [5, 6], "key_kp_6": [5, 6], "key_kp_7": [5, 6], "key_kp_8": [5, 6], "key_kp_9": [5, 6], "key_kp_add": [5, 6], "key_kp_decim": [5, 6], "key_kp_divid": [5, 6], "key_kp_ent": [5, 6], "key_kp_equ": [5, 6], "key_kp_multipli": [5, 6], "key_kp_subtract": [5, 6], "key_l": [5, 6], "key_left": [5, 6], "key_left_alt": [5, 6], "key_left_bracket": [5, 6], "key_left_control": [5, 6], "key_left_shift": [5, 6], "key_left_sup": [5, 6], "key_m": [5, 6], "key_menu": [5, 6], "key_minu": [5, 6], "key_n": [5, 6], "key_nin": [5, 6], "key_nul": [5, 6], "key_num_lock": [5, 6], "key_o": [5, 6], "key_on": [5, 6], "key_p": [5, 6], "key_page_down": [5, 6], "key_page_up": [5, 6], "key_paus": [5, 6], "key_period": [5, 6], "key_print_screen": [5, 6], "key_q": [5, 6], "key_r": [5, 6], "key_right": [5, 6], "key_right_alt": [5, 6], "key_right_bracket": [5, 6], "key_right_control": [5, 6], "key_right_shift": [5, 6], "key_right_sup": [5, 6], "key_scroll_lock": [5, 6], "key_semicolon": [5, 6], "key_seven": [5, 6], "key_six": [5, 6], "key_slash": [5, 6], "key_spac": [5, 6], "key_t": [5, 6], "key_tab": [5, 6], "key_thre": [5, 6], "key_two": [5, 6], "key_u": [5, 6], "key_up": [5, 6], "key_v": [5, 6], "key_volume_down": [5, 6], "key_volume_up": [5, 6], "key_w": [5, 6], "key_x": [5, 6], "key_z": [5, 6], "key_zero": [5, 6], "keyboardkei": [5, 6], "keycod": [5, 6], "knot": [5, 6], "know": [1, 3], "label": [5, 6], "larg": 1, "larger": [5, 6], "last": [5, 6], "latest": [1, 5, 6], "launch": 1, "layout": [5, 6], "left": [5, 6], "leftlenscent": [5, 6], "leftmotor": [5, 6], "leftscreencent": [5, 6], "length": [5, 6], "lensdistortionvalu": [5, 6], "lensseparationdist": [5, 6], "lerp": [5, 6], "let": 1, "level": [5, 6], "lib": [0, 1, 2, 6], "libasound2": 0, "libdrm": 2, "libegl1": 2, "libgbm": 2, "libgl1": 0, "libgles2": 2, "libglfw3": 2, "libglu1": 0, "librari": [0, 3], "libraylib": [0, 2], "libx11": 0, "libxi": 0, "libxrandr": 0, "licens": 4, "lightgrai": [5, 6], "like": [3, 6], "lime": [5, 6], "limit": [5, 6], "line": [1, 5, 6], "line_color": [5, 6], "linear": [5, 6], "linethick": [5, 6], "link": 1, "linker": 2, "list": [5, 6], "list_0": [5, 6], "list_items_border_width": [5, 6], "list_items_height": [5, 6], "list_items_spac": [5, 6], "listen": [5, 6], "listview": [5, 6], "liter": 5, "littl": [5, 6], "load": [5, 6], "load_audio_stream": 5, "load_automation_event_list": 5, "load_codepoint": 5, "load_directory_fil": 5, "load_directory_files_ex": 5, "load_dropped_fil": 5, "load_file_data": 5, "load_file_text": 5, "load_font": 5, "load_font_data": 5, "load_font_ex": 5, "load_font_from_imag": 5, "load_font_from_memori": 5, "load_imag": 5, "load_image_anim": 5, "load_image_anim_from_memori": 5, "load_image_color": 5, "load_image_from_memori": 5, "load_image_from_screen": 5, "load_image_from_textur": 5, "load_image_palett": 5, "load_image_raw": 5, "load_materi": 5, "load_material_default": 5, "load_model": 5, "load_model_anim": 5, "load_model_from_mesh": 5, "load_music_stream": 5, "load_music_stream_from_memori": 5, "load_random_sequ": 5, "load_render_textur": 5, "load_shad": 5, "load_shader_from_memori": 5, "load_sound": 5, "load_sound_alia": 5, "load_sound_from_wav": 5, "load_textur": 5, "load_texture_cubemap": 5, "load_texture_from_imag": 5, "load_utf8": 5, "load_vr_stereo_config": 5, "load_wav": 5, "load_wave_from_memori": 5, "load_wave_sampl": 5, "loadaudiostream": 6, "loadautomationeventlist": 6, "loadcodepoint": 6, "loaddirectoryfil": 6, "loaddirectoryfilesex": 6, "loaddroppedfil": 6, "loader": [5, 6], "loadfiledata": [5, 6], "loadfiletext": [5, 6], "loadfont": 6, "loadfontdata": 6, "loadfontex": 6, "loadfontfromimag": 6, "loadfontfrommemori": 6, "loadiconsnam": [5, 6], "loadimag": 6, "loadimageanim": 6, "loadimageanimfrommemori": 6, "loadimagecolor": [5, 6], "loadimagefrommemori": 6, "loadimagefromscreen": 6, "loadimagefromtextur": 6, "loadimagepalett": [5, 6], "loadimageraw": 6, "loadmateri": 6, "loadmaterialdefault": 6, "loadmodel": 6, "loadmodelanim": 6, "loadmodelfrommesh": 6, "loadmusicstream": 6, "loadmusicstreamfrommemori": 6, "loadrandomsequ": 6, "loadrendertextur": 6, "loadshad": 6, "loadshaderfrommemori": 6, "loadsound": 6, "loadsoundalia": 6, "loadsoundfromwav": 6, "loadtextur": 6, "loadtexturecubemap": 6, "loadtexturefromimag": 6, "loadutf8": 6, "loadvrstereoconfig": 6, "loadwav": 6, "loadwavefrommemori": 6, "loadwavesampl": [5, 6], "loc": [5, 6], "local": [0, 2], "localhost": 1, "locat": [5, 6], "locindex": [5, 6], "lock": [5, 6], "log": [5, 6], "log_al": [5, 6], "log_debug": [5, 6], "log_error": [5, 6], "log_fat": [5, 6], "log_info": [5, 6], "log_non": [5, 6], "log_trac": [5, 6], "log_warn": [5, 6], "loglevel": [5, 6], "loop": [1, 5, 6], "lower": [5, 6], "m": [1, 2, 3], "m0": [5, 6], "m00": [5, 6], "m01": [5, 6], "m1": [5, 6], "m10": [5, 6], "m11": [5, 6], "m12": [5, 6], "m13": [5, 6], "m14": [5, 6], "m15": [5, 6], "m2": [5, 6], "m3": [5, 6], "m4": [5, 6], "m5": [5, 6], "m6": [5, 6], "m7": [5, 6], "m8": [5, 6], "m9": [5, 6], "mac": 0, "magenta": [5, 6], "mai": [1, 5, 6], "main": [1, 5, 6], "maintain": 1, "major": [5, 6], "make": [0, 1, 2, 6], "make_directori": 5, "makedirectori": 6, "manual": 1, "manylinux2014_x86_64": 0, "map": [5, 6], "maptyp": [5, 6], "margin": [5, 6], "maroon": [5, 6], "mask": [5, 6], "mass": [5, 6], "master": [0, 1, 3, 5, 6], "mat": [5, 6], "match": [5, 6], "materi": [5, 6], "material_map_albedo": [5, 6], "material_map_brdf": [5, 6], "material_map_cubemap": [5, 6], "material_map_diffus": [5, 6], "material_map_emiss": [5, 6], "material_map_height": [5, 6], "material_map_irradi": [5, 6], "material_map_met": [5, 6], "material_map_norm": [5, 6], "material_map_occlus": [5, 6], "material_map_prefilt": [5, 6], "material_map_rough": [5, 6], "material_map_specular": [5, 6], "materialcount": [5, 6], "materialid": [5, 6], "materialmap": [5, 6], "materialmapindex": [5, 6], "matf": [5, 6], "matric": [5, 6], "matrix": [5, 6], "matrix2x2": [5, 6], "matrix_add": 5, "matrix_decompos": 5, "matrix_determin": 5, "matrix_frustum": 5, "matrix_ident": 5, "matrix_invert": 5, "matrix_look_at": 5, "matrix_multipli": 5, "matrix_ortho": 5, "matrix_perspect": 5, "matrix_rot": 5, "matrix_rotate_i": 5, "matrix_rotate_x": 5, "matrix_rotate_xyz": 5, "matrix_rotate_z": 5, "matrix_rotate_zyx": 5, "matrix_scal": 5, "matrix_subtract": 5, "matrix_to_float_v": 5, "matrix_trac": 5, "matrix_transl": 5, "matrix_transpos": 5, "matrixadd": 6, "matrixdecompos": 6, "matrixdetermin": 6, "matrixfrustum": 6, "matrixident": 6, "matrixinvert": 6, "matrixlookat": 6, "matrixmultipli": 6, "matrixortho": 6, "matrixperspect": 6, "matrixrot": 6, "matrixrotatei": 6, "matrixrotatex": 6, "matrixrotatexyz": 6, "matrixrotatez": 6, "matrixrotatezyx": 6, "matrixscal": 6, "matrixsubtract": 6, "matrixtofloatv": 6, "matrixtrac": 6, "matrixtransl": 6, "matrixtranspos": 6, "max": [5, 6], "max_1": [5, 6], "max_2": [5, 6], "max_automation_ev": [5, 6], "maxdist": [5, 6], "maxheight": [5, 6], "maxim": [5, 6], "maximize_window": 5, "maximizewindow": 6, "maximum": [5, 6], "maxpalettes": [5, 6], "maxvalu": [5, 6], "maxwidth": [5, 6], "md5": [5, 6], "me": 1, "mean": [5, 6], "measur": [5, 6], "measure_text": 5, "measure_text_ex": 5, "measuretext": 6, "measuretextex": 6, "megabunni": 1, "mem_alloc": 5, "mem_fre": 5, "mem_realloc": 5, "memalloc": 6, "memfre": [5, 6], "memori": [5, 6], "memrealloc": 6, "mesa": [0, 2], "mesh": [5, 6], "meshcount": [5, 6], "meshid": [5, 6], "meshmateri": [5, 6], "messag": [5, 6], "might": 1, "millimetr": [5, 6], "millisecond": [5, 6], "min": [5, 6], "min_0": [5, 6], "min_1": [5, 6], "minheight": [5, 6], "mini": 1, "minim": [5, 6], "minimize_window": 5, "minimizewindow": 6, "minimum": [5, 6], "minor": [5, 6], "minvalu": [5, 6], "minwidth": [5, 6], "miplevel": [5, 6], "mipmap": [5, 6], "mipmapcount": [5, 6], "mkdir": [0, 2], "mode": [5, 6], "model": [5, 6], "modelanim": [5, 6], "modelview": [5, 6], "modif": [5, 6], "modifi": [5, 6], "modul": [0, 1, 3], "monitor": [5, 6], "more": 6, "most": 1, "motor": [5, 6], "mous": [5, 6], "mouse_button_back": [5, 6], "mouse_button_extra": [5, 6], "mouse_button_forward": [5, 6], "mouse_button_left": [5, 6], "mouse_button_middl": [5, 6], "mouse_button_right": [5, 6], "mouse_button_sid": [5, 6], "mouse_cursor_arrow": [5, 6], "mouse_cursor_crosshair": [5, 6], "mouse_cursor_default": [5, 6], "mouse_cursor_ibeam": [5, 6], "mouse_cursor_not_allow": [5, 6], "mouse_cursor_pointing_hand": [5, 6], "mouse_cursor_resize_al": [5, 6], "mouse_cursor_resize_ew": [5, 6], "mouse_cursor_resize_n": [5, 6], "mouse_cursor_resize_nesw": [5, 6], "mouse_cursor_resize_nws": [5, 6], "mousebutton": [5, 6], "mousecel": [5, 6], "mousecursor": [5, 6], "move": [3, 5, 6], "movement": [5, 6], "msbuild": 0, "msy": 1, "much": [1, 3], "mul": [5, 6], "multipl": [1, 5, 6], "multipli": [5, 6], "music": [5, 6], "must": [0, 1, 2, 5, 6], "my_project": 1, "n": [5, 6], "name": [0, 5, 6], "nativ": [5, 6], "nearest": [5, 6], "nearplan": [5, 6], "need": [0, 1, 2, 3, 6], "neg": [5, 6], "neighbor": [5, 6], "new": [1, 5, 6], "newer": [0, 1], "newformat": [5, 6], "newheight": [5, 6], "newwidth": [5, 6], "next": [5, 6], "nice": [5, 6], "noctx": 1, "nois": [5, 6], "non": 1, "none": [5, 6], "normal": [5, 6], "notat": [5, 6], "note": [0, 2, 5, 6], "now": [1, 3, 5], "npatch_nine_patch": [5, 6], "npatch_three_patch_horizont": [5, 6], "npatch_three_patch_vert": [5, 6], "npatchinfo": [5, 6], "npatchlayout": [5, 6], "nuitka": 1, "null": [5, 6], "number": [5, 6], "numbuff": [5, 6], "numer": [5, 6], "o": [1, 2, 5, 6], "object": [5, 6], "occurr": [5, 6], "off": 2, "offici": 1, "offset": [5, 6], "offseti": [5, 6], "offsetx": [5, 6], "often": 3, "older": [1, 2], "onc": [1, 2, 3, 5, 6], "one": [0, 3, 5, 6], "onefil": 1, "ones": [2, 3], "onli": [1, 3], "opac": [5, 6], "open": [0, 2, 5, 6], "open_url": 5, "opengl": [1, 5, 6], "openurl": 6, "opt": 2, "optimis": 1, "option": 0, "orang": [5, 6], "order": [1, 5, 6], "organ": [5, 6], "orient": [5, 6], "origin": [1, 5, 6], "orthograph": [5, 6], "os": 2, "other": [0, 1], "otherwis": 1, "our": 1, "out": [0, 1, 5, 6], "outangl": [5, 6], "outaxi": [5, 6], "outdat": 0, "outer": [5, 6], "outerradiu": [5, 6], "outlin": [5, 6], "outputend": [5, 6], "outputs": [5, 6], "outputstart": [5, 6], "outtangent1": [5, 6], "over": [5, 6], "overflow": [5, 6], "own": [2, 5, 6], "p": [0, 5, 6], "p1": [5, 6], "p2": [5, 6], "p3": [5, 6], "p4": [5, 6], "packag": [0, 2, 4], "packmethod": [5, 6], "pad": [5, 6], "page": 4, "palett": [5, 6], "pan": [5, 6], "panel": [5, 6], "param": [5, 6], "paramet": [5, 6], "parent": [5, 6], "part": [5, 6], "parti": 1, "pascal": [5, 6], "path": [0, 2, 5, 6], "paus": [5, 6], "pause_audio_stream": 5, "pause_music_stream": 5, "pause_sound": 5, "pauseaudiostream": 6, "pausemusicstream": 6, "pausesound": 6, "pc": 2, "pcm": [5, 6], "penetr": [5, 6], "percentag": 1, "perform": 4, "perlin": [5, 6], "person": 3, "physac": 3, "physic": [5, 6], "physics_add_forc": 5, "physics_add_torqu": 5, "physics_circl": [5, 6], "physics_polygon": [5, 6], "physics_shatt": 5, "physicsaddforc": 6, "physicsaddtorqu": 6, "physicsbodydata": [5, 6], "physicsmanifolddata": [5, 6], "physicsshap": [5, 6], "physicsshapetyp": [5, 6], "physicsshatt": 6, "physicsvertexdata": [5, 6], "pi": 4, "picker": [5, 6], "piec": [5, 6], "pinch": [5, 6], "pink": [5, 6], "pip": [1, 2, 3], "pip3": [0, 1], "pipelin": [5, 6], "pitch": [5, 6], "pixel": [5, 6], "pixelformat": [5, 6], "pixelformat_compressed_astc_4x4_rgba": [5, 6], "pixelformat_compressed_astc_8x8_rgba": [5, 6], "pixelformat_compressed_dxt1_rgb": [5, 6], "pixelformat_compressed_dxt1_rgba": [5, 6], "pixelformat_compressed_dxt3_rgba": [5, 6], "pixelformat_compressed_dxt5_rgba": [5, 6], "pixelformat_compressed_etc1_rgb": [5, 6], "pixelformat_compressed_etc2_eac_rgba": [5, 6], "pixelformat_compressed_etc2_rgb": [5, 6], "pixelformat_compressed_pvrt_rgb": [5, 6], "pixelformat_compressed_pvrt_rgba": [5, 6], "pixelformat_uncompressed_gray_alpha": [5, 6], "pixelformat_uncompressed_grayscal": [5, 6], "pixelformat_uncompressed_r16": [5, 6], "pixelformat_uncompressed_r16g16b16": [5, 6], "pixelformat_uncompressed_r16g16b16a16": [5, 6], "pixelformat_uncompressed_r32": [5, 6], "pixelformat_uncompressed_r32g32b32": [5, 6], "pixelformat_uncompressed_r32g32b32a32": [5, 6], "pixelformat_uncompressed_r4g4b4a4": [5, 6], "pixelformat_uncompressed_r5g5b5a1": [5, 6], "pixelformat_uncompressed_r5g6b5": [5, 6], "pixelformat_uncompressed_r8g8b8": [5, 6], "pixelformat_uncompressed_r8g8b8a8": [5, 6], "pixels": [5, 6], "pkg": [0, 1], "pkgconfig": 2, "place": [5, 6], "placehold": [5, 6], "plai": [5, 6], "plain": [5, 6], "plan": 0, "plane": [5, 6], "plat": 0, "platform": [0, 1, 5, 6], "platform_drm": 2, "platform_rpi": 2, "play_audio_stream": 5, "play_automation_ev": 5, "play_music_stream": 5, "play_sound": 5, "playaudiostream": 6, "playautomationev": 6, "playmusicstream": 6, "playsound": 6, "pleas": [0, 2], "png": [1, 5, 6], "po": [5, 6], "point": [1, 5, 6], "pointcount": [5, 6], "pointer": [5, 6], "poll": [5, 6], "poll_input_ev": 5, "pollinputev": 6, "polygon": [5, 6], "pool": [5, 6], "pop": [5, 6], "portabl": 6, "pose": [5, 6], "posi": [5, 6], "posit": [5, 6], "possibl": 1, "post": 1, "post9": 5, "posx": [5, 6], "pot": [5, 6], "potenti": 1, "power": [5, 6], "pr": [0, 5], "preced": 5, "prefix": [3, 5, 6], "premultipli": [5, 6], "prepar": 0, "prepend": [5, 6], "press": [5, 6], "previou": [5, 6], "primari": 6, "pro": [5, 6], "probabl": [0, 1, 2], "processor": [5, 6], "procnam": [5, 6], "program": [2, 5, 6], "progress": [1, 5, 6], "progress_pad": [5, 6], "progressbar": [5, 6], "proj": [5, 6], "project": [0, 1, 5, 6], "proper": 3, "properti": [0, 5, 6], "propertyid": [5, 6], "propertyvalu": [5, 6], "proprietari": [1, 2], "provid": [5, 6], "ptr": [5, 6], "public": 1, "publish": 2, "purpl": [5, 6], "push": [5, 6], "py": [0, 1, 2, 3], "pybuild": 1, "pygam": 1, "pygbag": 1, "pypi": [0, 1], "pyrai": [1, 3, 5], "pyramid": [5, 6], "python": [0, 2, 3, 6], "python3": [0, 1, 2, 3], "q": [0, 5, 6], "q1": [5, 6], "q2": [5, 6], "quad": [5, 6], "quadrat": [5, 6], "quaternion": 6, "quaternion_add": 5, "quaternion_add_valu": 5, "quaternion_cubic_hermite_splin": 5, "quaternion_divid": 5, "quaternion_equ": 5, "quaternion_from_axis_angl": 5, "quaternion_from_eul": 5, "quaternion_from_matrix": 5, "quaternion_from_vector3_to_vector3": 5, "quaternion_ident": 5, "quaternion_invert": 5, "quaternion_length": 5, "quaternion_lerp": 5, "quaternion_multipli": 5, "quaternion_nlerp": 5, "quaternion_norm": 5, "quaternion_scal": 5, "quaternion_slerp": 5, "quaternion_subtract": 5, "quaternion_subtract_valu": 5, "quaternion_to_axis_angl": 5, "quaternion_to_eul": 5, "quaternion_to_matrix": 5, "quaternion_transform": 5, "quaternionadd": 6, "quaternionaddvalu": 6, "quaternioncubichermitesplin": 6, "quaterniondivid": 6, "quaternionequ": 6, "quaternionfromaxisangl": 6, "quaternionfromeul": 6, "quaternionfrommatrix": 6, "quaternionfromvector3tovector3": 6, "quaternionident": 6, "quaternioninvert": 6, "quaternionlength": 6, "quaternionlerp": 6, "quaternionmultipli": 6, "quaternionnlerp": 6, "quaternionnorm": 6, "quaternionscal": 6, "quaternionslerp": 6, "quaternionsubtract": 6, "quaternionsubtractvalu": 6, "quaterniontoaxisangl": 6, "quaterniontoeul": 6, "quaterniontomatrix": 6, "quaterniontransform": 6, "queu": [5, 6], "queue": [5, 6], "quickstart": 4, "r": [2, 5, 6], "radial": [5, 6], "radian": [5, 6], "radiu": [5, 6], "radius1": [5, 6], "radius2": [5, 6], "radiusbottom": [5, 6], "radiush": [5, 6], "radiustop": [5, 6], "radiusv": [5, 6], "radseg": [5, 6], "rai": [5, 6], "ram": [5, 6], "ramp": [5, 6], "random": [5, 6], "rang": [5, 6], "raspberri": 4, "raspbian": 2, "rasperri": 1, "rate": [5, 6], "rather": 1, "raudiobuff": 6, "raudioprocessor": 6, "raw": [5, 6], "raycollis": [5, 6], "raygui": [3, 5, 6], "raylib": [0, 3, 5, 6], "raylib_drm": [1, 2], "raylib_dynam": [0, 1, 3], "raylib_sdl": 1, "raysan5": [0, 2], "raywhit": [5, 6], "rbpp": [5, 6], "re": 2, "read": [1, 5, 6], "readabl": [5, 6], "readonli": [5, 6], "readthedoc": 6, "realloc": [5, 6], "rec": [5, 6], "rec1": [5, 6], "rec2": [5, 6], "receiv": [5, 6], "recommend": 3, "record": [5, 6], "rectangl": [5, 6], "recurs": [0, 5, 6], "red": [5, 6], "redbit": 6, "refil": [5, 6], "refresh": [5, 6], "refreshr": [5, 6], "regist": [5, 6], "regular": [5, 6], "reinstal": [0, 2], "rel": [5, 6], "relat": 1, "releas": [0, 1, 2, 5, 6], "remap": [5, 6], "remov": 2, "render": [5, 6], "renderbuff": [5, 6], "rendertextur": [5, 6], "rendertexture2d": 6, "repeat": [5, 6], "replac": [5, 6], "repli": 5, "repo": 0, "repres": 5, "request": [5, 6], "requir": [0, 1, 2, 5, 6], "reset": [5, 6], "reset_phys": 5, "resetphys": 6, "resiz": [5, 6], "resolut": [5, 6], "resourc": 1, "restitut": [5, 6], "restore_window": 5, "restorewindow": 6, "result": [5, 6], "resum": [5, 6], "resume_audio_stream": 5, "resume_music_stream": 5, "resume_sound": 5, "resumeaudiostream": 6, "resumemusicstream": 6, "resumesound": 6, "resx": [5, 6], "resz": [5, 6], "retro": 1, "retrowar": 1, "return": [5, 6], "rev": [5, 6], "rf": [0, 2], "rg": [5, 6], "rgb": [5, 6], "rgba": [5, 6], "rgi": [5, 6], "right": [5, 6], "rightlenscent": [5, 6], "rightmotor": [5, 6], "rightscreencent": [5, 6], "ring": [5, 6], "rl": [3, 6], "rl_active_draw_buff": 5, "rl_active_texture_slot": 5, "rl_attachment_color_channel0": [5, 6], "rl_attachment_color_channel1": [5, 6], "rl_attachment_color_channel2": [5, 6], "rl_attachment_color_channel3": [5, 6], "rl_attachment_color_channel4": [5, 6], "rl_attachment_color_channel5": [5, 6], "rl_attachment_color_channel6": [5, 6], "rl_attachment_color_channel7": [5, 6], "rl_attachment_cubemap_negative_i": [5, 6], "rl_attachment_cubemap_negative_x": [5, 6], "rl_attachment_cubemap_negative_z": [5, 6], "rl_attachment_cubemap_positive_i": [5, 6], "rl_attachment_cubemap_positive_x": [5, 6], "rl_attachment_cubemap_positive_z": [5, 6], "rl_attachment_depth": [5, 6], "rl_attachment_renderbuff": [5, 6], "rl_attachment_stencil": [5, 6], "rl_attachment_texture2d": [5, 6], "rl_begin": 5, "rl_bind_framebuff": 5, "rl_bind_image_textur": 5, "rl_bind_shader_buff": 5, "rl_blend_add_color": [5, 6], "rl_blend_addit": [5, 6], "rl_blend_alpha": [5, 6], "rl_blend_alpha_premultipli": [5, 6], "rl_blend_custom": [5, 6], "rl_blend_custom_separ": [5, 6], "rl_blend_multipli": [5, 6], "rl_blend_subtract_color": [5, 6], "rl_blit_framebuff": 5, "rl_check_error": 5, "rl_check_render_batch_limit": 5, "rl_clear_color": 5, "rl_clear_screen_buff": 5, "rl_color3f": 5, "rl_color4f": 5, "rl_color4ub": 5, "rl_color_mask": 5, "rl_compile_shad": 5, "rl_compute_shad": [5, 6], "rl_compute_shader_dispatch": 5, "rl_copy_shader_buff": 5, "rl_cubemap_paramet": 5, "rl_cull_face_back": [5, 6], "rl_cull_face_front": [5, 6], "rl_disable_backface_cul": 5, "rl_disable_color_blend": 5, "rl_disable_depth_mask": 5, "rl_disable_depth_test": 5, "rl_disable_framebuff": 5, "rl_disable_scissor_test": 5, "rl_disable_shad": 5, "rl_disable_smooth_lin": 5, "rl_disable_stereo_rend": 5, "rl_disable_textur": 5, "rl_disable_texture_cubemap": 5, "rl_disable_vertex_arrai": 5, "rl_disable_vertex_attribut": 5, "rl_disable_vertex_buff": 5, "rl_disable_vertex_buffer_el": 5, "rl_disable_wire_mod": 5, "rl_draw_render_batch": 5, "rl_draw_render_batch_act": 5, "rl_draw_vertex_arrai": 5, "rl_draw_vertex_array_el": 5, "rl_draw_vertex_array_elements_instanc": 5, "rl_draw_vertex_array_instanc": 5, "rl_enable_backface_cul": 5, "rl_enable_color_blend": 5, "rl_enable_depth_mask": 5, "rl_enable_depth_test": 5, "rl_enable_framebuff": 5, "rl_enable_point_mod": 5, "rl_enable_scissor_test": 5, "rl_enable_shad": 5, "rl_enable_smooth_lin": 5, "rl_enable_stereo_rend": 5, "rl_enable_textur": 5, "rl_enable_texture_cubemap": 5, "rl_enable_vertex_arrai": 5, "rl_enable_vertex_attribut": 5, "rl_enable_vertex_buff": 5, "rl_enable_vertex_buffer_el": 5, "rl_enable_wire_mod": 5, "rl_end": 5, "rl_fragment_shad": [5, 6], "rl_framebuffer_attach": 5, "rl_framebuffer_complet": 5, "rl_frustum": 5, "rl_gen_texture_mipmap": 5, "rl_get_active_framebuff": 5, "rl_get_cull_distance_far": 5, "rl_get_cull_distance_near": 5, "rl_get_framebuffer_height": 5, "rl_get_framebuffer_width": 5, "rl_get_gl_texture_format": 5, "rl_get_line_width": 5, "rl_get_location_attrib": 5, "rl_get_location_uniform": 5, "rl_get_matrix_modelview": 5, "rl_get_matrix_project": 5, "rl_get_matrix_projection_stereo": 5, "rl_get_matrix_transform": 5, "rl_get_matrix_view_offset_stereo": 5, "rl_get_pixel_format_nam": 5, "rl_get_shader_buffer_s": 5, "rl_get_shader_id_default": 5, "rl_get_shader_locs_default": 5, "rl_get_texture_id_default": 5, "rl_get_vers": 5, "rl_is_stereo_render_en": 5, "rl_load_compute_shader_program": 5, "rl_load_draw_cub": 5, "rl_load_draw_quad": 5, "rl_load_extens": 5, "rl_load_framebuff": 5, "rl_load_ident": 5, "rl_load_render_batch": 5, "rl_load_shader_buff": 5, "rl_load_shader_cod": 5, "rl_load_shader_program": 5, "rl_load_textur": 5, "rl_load_texture_cubemap": 5, "rl_load_texture_depth": 5, "rl_load_vertex_arrai": 5, "rl_load_vertex_buff": 5, "rl_load_vertex_buffer_el": 5, "rl_log_al": [5, 6], "rl_log_debug": [5, 6], "rl_log_error": [5, 6], "rl_log_fat": [5, 6], "rl_log_info": [5, 6], "rl_log_non": [5, 6], "rl_log_trac": [5, 6], "rl_log_warn": [5, 6], "rl_matrix_mod": 5, "rl_mult_matrixf": 5, "rl_normal3f": 5, "rl_opengl_11": [5, 6], "rl_opengl_21": [5, 6], "rl_opengl_33": [5, 6], "rl_opengl_43": [5, 6], "rl_opengl_es_20": [5, 6], "rl_opengl_es_30": [5, 6], "rl_ortho": 5, "rl_pixelformat_compressed_astc_4x4_rgba": [5, 6], "rl_pixelformat_compressed_astc_8x8_rgba": [5, 6], "rl_pixelformat_compressed_dxt1_rgb": [5, 6], "rl_pixelformat_compressed_dxt1_rgba": [5, 6], "rl_pixelformat_compressed_dxt3_rgba": [5, 6], "rl_pixelformat_compressed_dxt5_rgba": [5, 6], "rl_pixelformat_compressed_etc1_rgb": [5, 6], "rl_pixelformat_compressed_etc2_eac_rgba": [5, 6], "rl_pixelformat_compressed_etc2_rgb": [5, 6], "rl_pixelformat_compressed_pvrt_rgb": [5, 6], "rl_pixelformat_compressed_pvrt_rgba": [5, 6], "rl_pixelformat_uncompressed_gray_alpha": [5, 6], "rl_pixelformat_uncompressed_grayscal": [5, 6], "rl_pixelformat_uncompressed_r16": [5, 6], "rl_pixelformat_uncompressed_r16g16b16": [5, 6], "rl_pixelformat_uncompressed_r16g16b16a16": [5, 6], "rl_pixelformat_uncompressed_r32": [5, 6], "rl_pixelformat_uncompressed_r32g32b32": [5, 6], "rl_pixelformat_uncompressed_r32g32b32a32": [5, 6], "rl_pixelformat_uncompressed_r4g4b4a4": [5, 6], "rl_pixelformat_uncompressed_r5g5b5a1": [5, 6], "rl_pixelformat_uncompressed_r5g6b5": [5, 6], "rl_pixelformat_uncompressed_r8g8b8": [5, 6], "rl_pixelformat_uncompressed_r8g8b8a8": [5, 6], "rl_pop_matrix": 5, "rl_push_matrix": 5, "rl_read_screen_pixel": 5, "rl_read_shader_buff": 5, "rl_read_texture_pixel": 5, "rl_rotatef": 5, "rl_scalef": 5, "rl_scissor": 5, "rl_set_blend_factor": 5, "rl_set_blend_factors_separ": 5, "rl_set_blend_mod": 5, "rl_set_clip_plan": 5, "rl_set_cull_fac": 5, "rl_set_framebuffer_height": 5, "rl_set_framebuffer_width": 5, "rl_set_line_width": 5, "rl_set_matrix_modelview": 5, "rl_set_matrix_project": 5, "rl_set_matrix_projection_stereo": 5, "rl_set_matrix_view_offset_stereo": 5, "rl_set_render_batch_act": 5, "rl_set_shad": 5, "rl_set_textur": 5, "rl_set_uniform": 5, "rl_set_uniform_matric": 5, "rl_set_uniform_matrix": 5, "rl_set_uniform_sampl": 5, "rl_set_vertex_attribut": 5, "rl_set_vertex_attribute_default": 5, "rl_set_vertex_attribute_divisor": 5, "rl_shader_attrib_float": [5, 6], "rl_shader_attrib_vec2": [5, 6], "rl_shader_attrib_vec3": [5, 6], "rl_shader_attrib_vec4": [5, 6], "rl_shader_loc_color_ambi": [5, 6], "rl_shader_loc_color_diffus": [5, 6], "rl_shader_loc_color_specular": [5, 6], "rl_shader_loc_map_albedo": [5, 6], "rl_shader_loc_map_brdf": [5, 6], "rl_shader_loc_map_cubemap": [5, 6], "rl_shader_loc_map_emiss": [5, 6], "rl_shader_loc_map_height": [5, 6], "rl_shader_loc_map_irradi": [5, 6], "rl_shader_loc_map_met": [5, 6], "rl_shader_loc_map_norm": [5, 6], "rl_shader_loc_map_occlus": [5, 6], "rl_shader_loc_map_prefilt": [5, 6], "rl_shader_loc_map_rough": [5, 6], "rl_shader_loc_matrix_model": [5, 6], "rl_shader_loc_matrix_mvp": [5, 6], "rl_shader_loc_matrix_norm": [5, 6], "rl_shader_loc_matrix_project": [5, 6], "rl_shader_loc_matrix_view": [5, 6], "rl_shader_loc_vector_view": [5, 6], "rl_shader_loc_vertex_color": [5, 6], "rl_shader_loc_vertex_norm": [5, 6], "rl_shader_loc_vertex_posit": [5, 6], "rl_shader_loc_vertex_tang": [5, 6], "rl_shader_loc_vertex_texcoord01": [5, 6], "rl_shader_loc_vertex_texcoord02": [5, 6], "rl_shader_uniform_float": [5, 6], "rl_shader_uniform_int": [5, 6], "rl_shader_uniform_ivec2": [5, 6], "rl_shader_uniform_ivec3": [5, 6], "rl_shader_uniform_ivec4": [5, 6], "rl_shader_uniform_sampler2d": [5, 6], "rl_shader_uniform_uint": [5, 6], "rl_shader_uniform_uivec2": [5, 6], "rl_shader_uniform_uivec3": [5, 6], "rl_shader_uniform_uivec4": [5, 6], "rl_shader_uniform_vec2": [5, 6], "rl_shader_uniform_vec3": [5, 6], "rl_shader_uniform_vec4": [5, 6], "rl_tex_coord2f": 5, "rl_texture_filter_anisotropic_16x": [5, 6], "rl_texture_filter_anisotropic_4x": [5, 6], "rl_texture_filter_anisotropic_8x": [5, 6], "rl_texture_filter_bilinear": [5, 6], "rl_texture_filter_point": [5, 6], "rl_texture_filter_trilinear": [5, 6], "rl_texture_paramet": 5, "rl_translatef": 5, "rl_unload_framebuff": 5, "rl_unload_render_batch": 5, "rl_unload_shader_buff": 5, "rl_unload_shader_program": 5, "rl_unload_textur": 5, "rl_unload_vertex_arrai": 5, "rl_unload_vertex_buff": 5, "rl_update_shader_buff": 5, "rl_update_textur": 5, "rl_update_vertex_buff": 5, "rl_update_vertex_buffer_el": 5, "rl_vertex2f": 5, "rl_vertex2i": 5, "rl_vertex3f": 5, "rl_vertex_shad": [5, 6], "rl_viewport": 5, "rlactivedrawbuff": 6, "rlactivetextureslot": 6, "rlbegin": 6, "rlbindframebuff": 6, "rlbindimagetextur": 6, "rlbindshaderbuff": 6, "rlblendmod": [5, 6], "rlblitframebuff": 6, "rlcheckerror": 6, "rlcheckrenderbatchlimit": 6, "rlclearcolor": 6, "rlclearscreenbuff": 6, "rlcolor3f": 6, "rlcolor4f": 6, "rlcolor4ub": 6, "rlcolormask": 6, "rlcompileshad": 6, "rlcomputeshaderdispatch": 6, "rlcopyshaderbuff": 6, "rlcubemapparamet": 6, "rlcullmod": [5, 6], "rldisablebackfacecul": 6, "rldisablecolorblend": 6, "rldisabledepthmask": 6, "rldisabledepthtest": 6, "rldisableframebuff": 6, "rldisablescissortest": 6, "rldisableshad": 6, "rldisablesmoothlin": 6, "rldisablestereorend": 6, "rldisabletextur": 6, "rldisabletexturecubemap": 6, "rldisablevertexarrai": 6, "rldisablevertexattribut": 6, "rldisablevertexbuff": 6, "rldisablevertexbufferel": 6, "rldisablewiremod": 6, "rldrawcal": [5, 6], "rldrawrenderbatch": 6, "rldrawrenderbatchact": 6, "rldrawvertexarrai": 6, "rldrawvertexarrayel": 6, "rldrawvertexarrayelementsinstanc": 6, "rldrawvertexarrayinstanc": 6, "rlenablebackfacecul": 6, "rlenablecolorblend": 6, "rlenabledepthmask": 6, "rlenabledepthtest": 6, "rlenableframebuff": 6, "rlenablepointmod": 6, "rlenablescissortest": 6, "rlenableshad": 6, "rlenablesmoothlin": 6, "rlenablestereorend": 6, "rlenabletextur": 6, "rlenabletexturecubemap": 6, "rlenablevertexarrai": 6, "rlenablevertexattribut": 6, "rlenablevertexbuff": 6, "rlenablevertexbufferel": 6, "rlenablewiremod": 6, "rlend": 6, "rlframebufferattach": 6, "rlframebufferattachtexturetyp": [5, 6], "rlframebufferattachtyp": [5, 6], "rlframebuffercomplet": 6, "rlfrustum": 6, "rlgentexturemipmap": 6, "rlgetactiveframebuff": 6, "rlgetculldistancefar": 6, "rlgetculldistancenear": 6, "rlgetframebufferheight": 6, "rlgetframebufferwidth": 6, "rlgetgltextureformat": 6, "rlgetlinewidth": 6, "rlgetlocationattrib": 6, "rlgetlocationuniform": 6, "rlgetmatrixmodelview": 6, "rlgetmatrixproject": 6, "rlgetmatrixprojectionstereo": 6, "rlgetmatrixtransform": 6, "rlgetmatrixviewoffsetstereo": 6, "rlgetpixelformatnam": 6, "rlgetshaderbuffers": 6, "rlgetshaderiddefault": 6, "rlgetshaderlocsdefault": 6, "rlgettextureiddefault": 6, "rlgetvers": 6, "rlgl": [5, 6], "rlgl_close": 5, "rlgl_init": 5, "rlglclose": 6, "rlglinit": 6, "rlglversion": [5, 6], "rlisstereorenderen": 6, "rlloadcomputeshaderprogram": 6, "rlloaddrawcub": 6, "rlloaddrawquad": 6, "rlloadextens": 6, "rlloadframebuff": 6, "rlloadident": 6, "rlloadrenderbatch": 6, "rlloadshaderbuff": 6, "rlloadshadercod": 6, "rlloadshaderprogram": 6, "rlloadtextur": 6, "rlloadtexturecubemap": 6, "rlloadtexturedepth": 6, "rlloadvertexarrai": 6, "rlloadvertexbuff": 6, "rlloadvertexbufferel": 6, "rlmatrixmod": 6, "rlmultmatrixf": 6, "rlnormal3f": 6, "rlortho": 6, "rlpixelformat": [5, 6], "rlpopmatrix": 6, "rlpushmatrix": 6, "rlreadscreenpixel": 6, "rlreadshaderbuff": 6, "rlreadtexturepixel": 6, "rlrenderbatch": [5, 6], "rlrotatef": 6, "rlscalef": 6, "rlscissor": 6, "rlsetblendfactor": 6, "rlsetblendfactorssepar": 6, "rlsetblendmod": 6, "rlsetclipplan": 6, "rlsetcullfac": 6, "rlsetframebufferheight": 6, "rlsetframebufferwidth": 6, "rlsetlinewidth": 6, "rlsetmatrixmodelview": 6, "rlsetmatrixproject": 6, "rlsetmatrixprojectionstereo": 6, "rlsetmatrixviewoffsetstereo": 6, "rlsetrenderbatchact": 6, "rlsetshad": 6, "rlsettextur": 6, "rlsetuniform": 6, "rlsetuniformmatric": 6, "rlsetuniformmatrix": 6, "rlsetuniformsampl": 6, "rlsetvertexattribut": 6, "rlsetvertexattributedefault": 6, "rlsetvertexattributedivisor": 6, "rlshaderattributedatatyp": [5, 6], "rlshaderlocationindex": [5, 6], "rlshaderuniformdatatyp": [5, 6], "rltexcoord2f": 6, "rltexturefilt": [5, 6], "rltextureparamet": 6, "rltraceloglevel": [5, 6], "rltranslatef": 6, "rlunloadframebuff": 6, "rlunloadrenderbatch": 6, "rlunloadshaderbuff": 6, "rlunloadshaderprogram": 6, "rlunloadtextur": 6, "rlunloadvertexarrai": 6, "rlunloadvertexbuff": 6, "rlupdateshaderbuff": 6, "rlupdatetextur": 6, "rlupdatevertexbuff": 6, "rlupdatevertexbufferel": 6, "rlvertex2f": 6, "rlvertex2i": 6, "rlvertex3f": 6, "rlvertexbuff": [5, 6], "rlviewport": 6, "rlzero": 4, "rm": [0, 2], "rmdir": 0, "roll": [5, 6], "rom": [5, 6], "rotat": [5, 6], "rotationangl": [5, 6], "rotationaxi": [5, 6], "round": [5, 6], "run": [0, 2, 4, 5, 6], "same": [3, 5, 6], "sampl": [5, 6], "samplecount": [5, 6], "sampler": [5, 6], "sampler2d": [5, 6], "samples": [5, 6], "satur": [5, 6], "save": [5, 6], "save_file_data": 5, "save_file_text": 5, "savefiledata": 6, "savefiletext": 6, "saver": [5, 6], "scalar": [5, 6], "scale": [5, 6], "scalei": [5, 6], "scalein": [5, 6], "scalex": [5, 6], "scan": [5, 6], "scancod": [5, 6], "scansubdir": [5, 6], "scissor": [5, 6], "screen": [5, 6], "screenshot": [5, 6], "script": 1, "scroll": [5, 6], "scroll_pad": [5, 6], "scroll_slider_pad": [5, 6], "scroll_slider_s": [5, 6], "scroll_spe": [5, 6], "scrollbar": [5, 6], "scrollbar_sid": [5, 6], "scrollbar_width": [5, 6], "scrollindex": [5, 6], "sdl_gamecontrollerdb": [5, 6], "search": 4, "second": [5, 6], "secret": [5, 6], "secretviewact": [5, 6], "sector": [5, 6], "see": [0, 1, 2, 3, 5, 6], "seed": [5, 6], "seek": [5, 6], "seek_music_stream": 5, "seekmusicstream": 6, "seem": 2, "segment": [5, 6], "select": [5, 6], "selectedchannel": [5, 6], "separ": [0, 1, 3, 5, 6], "sequenc": [5, 6], "server": 1, "set": [0, 3, 5, 6], "set_audio_stream_buffer_size_default": 5, "set_audio_stream_callback": 5, "set_audio_stream_pan": 5, "set_audio_stream_pitch": 5, "set_audio_stream_volum": 5, "set_automation_event_base_fram": 5, "set_automation_event_list": 5, "set_clipboard_text": 5, "set_config_flag": 5, "set_exit_kei": 5, "set_gamepad_map": 5, "set_gamepad_vibr": 5, "set_gestures_en": 5, "set_load_file_data_callback": 5, "set_load_file_text_callback": 5, "set_master_volum": 5, "set_material_textur": 5, "set_model_mesh_materi": 5, "set_mouse_cursor": 5, "set_mouse_offset": 5, "set_mouse_posit": 5, "set_mouse_scal": 5, "set_music_pan": 5, "set_music_pitch": 5, "set_music_volum": 5, "set_physics_body_rot": 5, "set_physics_grav": 5, "set_physics_time_step": 5, "set_pixel_color": 5, "set_random_se": 5, "set_save_file_data_callback": 5, "set_save_file_text_callback": 5, "set_shader_valu": 5, "set_shader_value_matrix": 5, "set_shader_value_textur": 5, "set_shader_value_v": 5, "set_shapes_textur": 5, "set_sound_pan": 5, "set_sound_pitch": 5, "set_sound_volum": 5, "set_target_fp": 5, "set_text_line_spac": 5, "set_texture_filt": 5, "set_texture_wrap": 5, "set_trace_log_callback": 5, "set_trace_log_level": 5, "set_window_focus": 5, "set_window_icon": 5, "set_window_max_s": 5, "set_window_min_s": 5, "set_window_monitor": 5, "set_window_opac": 5, "set_window_posit": 5, "set_window_s": 5, "set_window_st": 5, "set_window_titl": 5, "setaudiostreambuffersizedefault": 6, "setaudiostreamcallback": 6, "setaudiostreampan": 6, "setaudiostreampitch": 6, "setaudiostreamvolum": 6, "setautomationeventbasefram": 6, "setautomationeventlist": 6, "setclipboardtext": 6, "setconfigflag": 6, "setexitkei": 6, "setgamepadmap": 6, "setgamepadvibr": 6, "setgesturesen": 6, "setloadfiledatacallback": 6, "setloadfiletextcallback": 6, "setmastervolum": 6, "setmaterialtextur": 6, "setmodelmeshmateri": 6, "setmousecursor": 6, "setmouseoffset": 6, "setmouseposit": 6, "setmousescal": 6, "setmusicpan": 6, "setmusicpitch": 6, "setmusicvolum": 6, "setphysicsbodyrot": 6, "setphysicsgrav": 6, "setphysicstimestep": 6, "setpixelcolor": 6, "setrandomse": 6, "setsavefiledatacallback": 6, "setsavefiletextcallback": 6, "setshadervalu": 6, "setshadervaluematrix": 6, "setshadervaluetextur": 6, "setshadervaluev": 6, "setshapestextur": 6, "setsoundpan": 6, "setsoundpitch": 6, "setsoundvolum": 6, "settargetfp": 6, "settextlinespac": 6, "settexturefilt": 6, "settexturewrap": 6, "settracelogcallback": 6, "settraceloglevel": 6, "setup": [0, 5, 6], "setuptool": [1, 2], "setwindowfocus": 6, "setwindowicon": 6, "setwindowmaxs": 6, "setwindowmins": 6, "setwindowmonitor": 6, "setwindowopac": 6, "setwindowposit": 6, "setwindows": 6, "setwindowst": 6, "setwindowtitl": 6, "sh": 0, "sha1": [5, 6], "shader": [5, 6], "shader_attrib_float": [5, 6], "shader_attrib_vec2": [5, 6], "shader_attrib_vec3": [5, 6], "shader_attrib_vec4": [5, 6], "shader_loc_bone_matric": [5, 6], "shader_loc_color_ambi": [5, 6], "shader_loc_color_diffus": [5, 6], "shader_loc_color_specular": [5, 6], "shader_loc_map_albedo": [5, 6], "shader_loc_map_brdf": [5, 6], "shader_loc_map_cubemap": [5, 6], "shader_loc_map_emiss": [5, 6], "shader_loc_map_height": [5, 6], "shader_loc_map_irradi": [5, 6], "shader_loc_map_met": [5, 6], "shader_loc_map_norm": [5, 6], "shader_loc_map_occlus": [5, 6], "shader_loc_map_prefilt": [5, 6], "shader_loc_map_rough": [5, 6], "shader_loc_matrix_model": [5, 6], "shader_loc_matrix_mvp": [5, 6], "shader_loc_matrix_norm": [5, 6], "shader_loc_matrix_project": [5, 6], "shader_loc_matrix_view": [5, 6], "shader_loc_vector_view": [5, 6], "shader_loc_vertex_boneid": [5, 6], "shader_loc_vertex_boneweight": [5, 6], "shader_loc_vertex_color": [5, 6], "shader_loc_vertex_norm": [5, 6], "shader_loc_vertex_posit": [5, 6], "shader_loc_vertex_tang": [5, 6], "shader_loc_vertex_texcoord01": [5, 6], "shader_loc_vertex_texcoord02": [5, 6], "shader_uniform_float": [5, 6], "shader_uniform_int": [5, 6], "shader_uniform_ivec2": [5, 6], "shader_uniform_ivec3": [5, 6], "shader_uniform_ivec4": [5, 6], "shader_uniform_sampler2d": [5, 6], "shader_uniform_vec2": [5, 6], "shader_uniform_vec3": [5, 6], "shader_uniform_vec4": [5, 6], "shaderattributedatatyp": [5, 6], "shadercod": [5, 6], "shaderid": [5, 6], "shaderlocationindex": [5, 6], "shaderuniformdatatyp": [5, 6], "shape": [5, 6], "share": [0, 2, 5, 6], "shatter": [5, 6], "shell": 0, "should": [0, 1, 2, 5, 6], "show": [5, 6], "show_cursor": 5, "showcas": 4, "showcursor": 6, "shrink": [5, 6], "side": [5, 6], "silent": 3, "similar": 6, "simpl": 1, "simplifi": 1, "simul": [5, 6], "sinc": [5, 6], "singl": [2, 5, 6], "size": [5, 6], "skeleton": [5, 6], "skin": [5, 6], "skyblu": [5, 6], "sleep": 1, "slice": [5, 6], "slider": [5, 6], "slider_pad": [5, 6], "slider_width": [5, 6], "slightli": 1, "sln": 0, "slot": [5, 6], "slow": [5, 6], "small": [5, 6], "snake": [5, 6], "snake_cas": 5, "so": [0, 1, 3, 5, 6], "some": [0, 1, 3, 5, 6], "someth": 3, "sound": [5, 6], "sourc": [1, 4, 5, 6], "space": [5, 6], "specif": [1, 5, 6], "specifi": [5, 6], "specular": [5, 6], "sphere": [5, 6], "spin_button_spac": [5, 6], "spin_button_width": [5, 6], "spinner": [5, 6], "spline": [5, 6], "split": [5, 6], "sprite": [5, 6], "squar": [5, 6], "src": [0, 2, 5, 6], "srcheight": [5, 6], "srcid": [5, 6], "srcoffset": [5, 6], "srcptr": [5, 6], "srcrec": [5, 6], "srcwidth": [5, 6], "srcx": [5, 6], "srcy": [5, 6], "ssbo": [5, 6], "ssboid": [5, 6], "stack": [5, 6], "stacktrac": 3, "standalon": 1, "standard": [1, 3, 5, 6], "start": [5, 6], "start_automation_event_record": 5, "startangl": [5, 6], "startautomationeventrecord": 6, "startpo": [5, 6], "startpos1": [5, 6], "startpos2": [5, 6], "startposi": [5, 6], "startposx": [5, 6], "startradiu": [5, 6], "state": [5, 6], "state_dis": [5, 6], "state_focus": [5, 6], "state_norm": [5, 6], "state_press": [5, 6], "static": [0, 1, 3, 5, 6], "staticfrict": [5, 6], "statu": [5, 6], "statusbar": [5, 6], "steinberg": [5, 6], "step": [5, 6], "stereo": [5, 6], "still": [0, 1, 5], "stop": [5, 6], "stop_audio_stream": 5, "stop_automation_event_record": 5, "stop_music_stream": 5, "stop_sound": 5, "stopaudiostream": 6, "stopautomationeventrecord": 6, "stopmusicstream": 6, "stopsound": 6, "storag": [5, 6], "str": 5, "stream": [5, 6], "stretch": [5, 6], "stride": [5, 6], "string": [5, 6], "strip": [5, 6], "struct": [5, 6], "structur": [1, 5, 6], "stuff": 6, "style": [5, 6], "sub": [5, 6], "subdiv": [5, 6], "subdivis": [5, 6], "submit": [0, 1], "submodul": 0, "subtract": [5, 6], "success": [5, 6], "successfulli": [5, 6], "sudo": [0, 2], "sugar": 5, "suggest": 2, "support": [1, 5, 6], "sure": [0, 1], "surround": 5, "swap": [5, 6], "swap_screen_buff": 5, "swapscreenbuff": 6, "switch": 1, "symlink": 0, "syntact": 5, "system": [0, 1, 2, 3, 5, 6], "t": [0, 1, 2, 3, 5, 6], "tab": [5, 6], "take": [5, 6], "take_screenshot": 5, "takescreenshot": 6, "tangent": [5, 6], "tangent1": [5, 6], "tangent2": [5, 6], "tanki": 1, "target": [0, 5, 6], "templat": 1, "termin": [5, 6], "test": [0, 1, 2, 3, 5, 6], "test_dynam": 3, "texcoord": [5, 6], "texcoords2": [5, 6], "texid": [5, 6], "text": [5, 6], "text1": [5, 6], "text2": [5, 6], "text_align": [5, 6], "text_align_bottom": [5, 6], "text_align_cent": [5, 6], "text_align_left": [5, 6], "text_align_middl": [5, 6], "text_align_right": [5, 6], "text_align_top": [5, 6], "text_alignment_vert": [5, 6], "text_append": 5, "text_color_dis": [5, 6], "text_color_focus": [5, 6], "text_color_norm": [5, 6], "text_color_press": [5, 6], "text_copi": 5, "text_find_index": 5, "text_format": 5, "text_insert": 5, "text_is_equ": 5, "text_join": 5, "text_length": 5, "text_line_spac": [5, 6], "text_pad": [5, 6], "text_readonli": [5, 6], "text_replac": 5, "text_siz": [5, 6], "text_spac": [5, 6], "text_split": 5, "text_subtext": 5, "text_to_camel": 5, "text_to_float": 5, "text_to_integ": 5, "text_to_low": 5, "text_to_pasc": 5, "text_to_snak": 5, "text_to_upp": 5, "text_wrap_char": [5, 6], "text_wrap_mod": [5, 6], "text_wrap_non": [5, 6], "text_wrap_word": [5, 6], "textappend": 6, "textbox": [5, 6], "textcopi": 6, "textfindindex": 6, "textformat": 6, "textinsert": 6, "textisequ": 6, "textjoin": 6, "textleft": [5, 6], "textlength": 6, "textlist": [5, 6], "textmaxs": [5, 6], "textreplac": 6, "textright": [5, 6], "textsiz": [5, 6], "textsplit": 6, "textsubtext": 6, "texttocamel": 6, "texttofloat": 6, "texttointeg": 6, "texttolow": 6, "texttopasc": 6, "texttosnak": 6, "texttoupp": 6, "textur": [1, 5, 6], "texture2d": [5, 6], "texture_filter_anisotropic_16x": [5, 6], "texture_filter_anisotropic_4x": [5, 6], "texture_filter_anisotropic_8x": [5, 6], "texture_filter_bilinear": [5, 6], "texture_filter_point": [5, 6], "texture_filter_trilinear": [5, 6], "texture_wrap_clamp": [5, 6], "texture_wrap_mirror_clamp": [5, 6], "texture_wrap_mirror_repeat": [5, 6], "texture_wrap_repeat": [5, 6], "texturecubemap": 6, "texturefilt": [5, 6], "textureid": [5, 6], "textures_bunnymark": 1, "texturewrap": [5, 6], "textvalu": [5, 6], "textyp": [5, 6], "than": [0, 1], "thei": [0, 1, 2, 3], "them": 1, "therefor": 3, "thi": [0, 1, 2, 3, 5, 6], "thick": [5, 6], "thread": [5, 6], "threshold": [5, 6], "tiles": [5, 6], "time": [5, 6], "timeout": [5, 6], "tini": 1, "tint": [5, 6], "titl": [5, 6], "tmpl": 1, "toggl": [5, 6], "toggle_borderless_window": 5, "toggle_fullscreen": 5, "toggleborderlesswindow": 6, "togglefullscreen": 6, "tooltip": [5, 6], "top": [5, 6], "topleft": [5, 6], "topright": [5, 6], "torqu": [5, 6], "toru": [5, 6], "total": [5, 6], "touch": [5, 6], "tournament": 1, "toward": 5, "trace": [2, 5, 6], "trace_log": 5, "tracelog": 6, "traceloglevel": [5, 6], "transform": [5, 6], "translat": [5, 6], "tree": 1, "trefoil": [5, 6], "triangl": [5, 6], "trianglecount": [5, 6], "true": [5, 6], "truncat": 5, "try": [1, 2], "ttf": [5, 6], "tupl": [5, 6], "two": [1, 5, 6], "type": [5, 6], "u": 1, "ubuntu": 1, "ume_block": 1, "unicod": [5, 6], "uniform": [5, 6], "uniformnam": [5, 6], "uniformtyp": [5, 6], "uninstal": 1, "unless": 0, "unload": [5, 6], "unload_audio_stream": 5, "unload_automation_event_list": 5, "unload_codepoint": 5, "unload_directory_fil": 5, "unload_dropped_fil": 5, "unload_file_data": 5, "unload_file_text": 5, "unload_font": 5, "unload_font_data": 5, "unload_imag": 5, "unload_image_color": 5, "unload_image_palett": 5, "unload_materi": 5, "unload_mesh": 5, "unload_model": 5, "unload_model_anim": 5, "unload_music_stream": 5, "unload_random_sequ": 5, "unload_render_textur": 5, "unload_shad": 5, "unload_sound": 5, "unload_sound_alia": 5, "unload_textur": 5, "unload_utf8": 5, "unload_vr_stereo_config": 5, "unload_wav": 5, "unload_wave_sampl": 5, "unloadaudiostream": 6, "unloadautomationeventlist": 6, "unloadcodepoint": 6, "unloaddirectoryfil": 6, "unloaddroppedfil": 6, "unloadfiledata": 6, "unloadfiletext": 6, "unloadfont": 6, "unloadfontdata": 6, "unloadimag": 6, "unloadimagecolor": 6, "unloadimagepalett": 6, "unloadmateri": 6, "unloadmesh": 6, "unloadmodel": 6, "unloadmodelanim": 6, "unloadmusicstream": 6, "unloadrandomsequ": 6, "unloadrendertextur": 6, "unloadshad": 6, "unloadsound": 6, "unloadsoundalia": 6, "unloadtextur": 6, "unloadutf8": 6, "unloadvrstereoconfig": 6, "unloadwav": 6, "unloadwavesampl": 6, "unlock": [5, 6], "up": [1, 5, 6], "updat": [0, 1, 2, 5, 6], "update_audio_stream": 5, "update_camera": 5, "update_camera_pro": 5, "update_mesh_buff": 5, "update_model_anim": 5, "update_model_animation_bon": 5, "update_music_stream": 5, "update_phys": 5, "update_sound": 5, "update_textur": 5, "update_texture_rec": 5, "updateaudiostream": 6, "updatecamera": 6, "updatecamerapro": 6, "updatemeshbuff": 6, "updatemodelanim": 6, "updatemodelanimationbon": 6, "updatemusicstream": 6, "updatephys": 6, "updatesound": 6, "updatetextur": 6, "updatetexturerec": 6, "upgrad": [0, 1, 2], "upload": [5, 6], "upload_mesh": 5, "uploadmesh": 6, "upper": [5, 6], "url": [5, 6], "us": [0, 2, 3, 4, 5, 6], "usag": 6, "usagehint": [5, 6], "use_external_raylib": 3, "usegrav": [5, 6], "user": [0, 1, 6], "userenderbuff": [5, 6], "usr": [0, 2], "usual": 1, "utf": [5, 6], "utf8siz": [5, 6], "v": [5, 6], "v1": [5, 6], "v2": [5, 6], "v3": [5, 6], "valid": [5, 6], "valu": [5, 6], "valuebox": [5, 6], "vao": [5, 6], "vaoid": [5, 6], "vararg": [5, 6], "variabl": [3, 5, 6], "vbo": [5, 6], "vboid": [5, 6], "vc": 2, "vcount": [5, 6], "vector": [5, 6], "vector2": [5, 6], "vector2_add": 5, "vector2_add_valu": 5, "vector2_angl": 5, "vector2_clamp": 5, "vector2_clamp_valu": 5, "vector2_dist": 5, "vector2_distance_sqr": 5, "vector2_divid": 5, "vector2_dot_product": 5, "vector2_equ": 5, "vector2_invert": 5, "vector2_length": 5, "vector2_length_sqr": 5, "vector2_lerp": 5, "vector2_line_angl": 5, "vector2_max": 5, "vector2_min": 5, "vector2_move_toward": 5, "vector2_multipli": 5, "vector2_neg": 5, "vector2_norm": 5, "vector2_on": 5, "vector2_reflect": 5, "vector2_refract": 5, "vector2_rot": 5, "vector2_scal": 5, "vector2_subtract": 5, "vector2_subtract_valu": 5, "vector2_transform": 5, "vector2_zero": 5, "vector2add": 6, "vector2addvalu": 6, "vector2angl": 6, "vector2clamp": 6, "vector2clampvalu": 6, "vector2dist": 6, "vector2distancesqr": 6, "vector2divid": 6, "vector2dotproduct": 6, "vector2equ": 6, "vector2invert": 6, "vector2length": 6, "vector2lengthsqr": 6, "vector2lerp": 6, "vector2lineangl": 6, "vector2max": 6, "vector2min": 6, "vector2movetoward": 6, "vector2multipli": 6, "vector2neg": 6, "vector2norm": 6, "vector2on": 6, "vector2reflect": 6, "vector2refract": 6, "vector2rot": 6, "vector2scal": 6, "vector2subtract": 6, "vector2subtractvalu": 6, "vector2transform": 6, "vector2zero": 6, "vector3": [5, 6], "vector3_add": 5, "vector3_add_valu": 5, "vector3_angl": 5, "vector3_barycent": 5, "vector3_clamp": 5, "vector3_clamp_valu": 5, "vector3_cross_product": 5, "vector3_cubic_hermit": 5, "vector3_dist": 5, "vector3_distance_sqr": 5, "vector3_divid": 5, "vector3_dot_product": 5, "vector3_equ": 5, "vector3_invert": 5, "vector3_length": 5, "vector3_length_sqr": 5, "vector3_lerp": 5, "vector3_max": 5, "vector3_min": 5, "vector3_move_toward": 5, "vector3_multipli": 5, "vector3_neg": 5, "vector3_norm": 5, "vector3_on": 5, "vector3_ortho_norm": 5, "vector3_perpendicular": 5, "vector3_project": 5, "vector3_reflect": 5, "vector3_refract": 5, "vector3_reject": 5, "vector3_rotate_by_axis_angl": 5, "vector3_rotate_by_quaternion": 5, "vector3_scal": 5, "vector3_subtract": 5, "vector3_subtract_valu": 5, "vector3_to_float_v": 5, "vector3_transform": 5, "vector3_unproject": 5, "vector3_zero": 5, "vector3add": 6, "vector3addvalu": 6, "vector3angl": 6, "vector3barycent": 6, "vector3clamp": 6, "vector3clampvalu": 6, "vector3crossproduct": 6, "vector3cubichermit": 6, "vector3dist": 6, "vector3distancesqr": 6, "vector3divid": 6, "vector3dotproduct": 6, "vector3equ": 6, "vector3invert": 6, "vector3length": 6, "vector3lengthsqr": 6, "vector3lerp": 6, "vector3max": 6, "vector3min": 6, "vector3movetoward": 6, "vector3multipli": 6, "vector3neg": 6, "vector3norm": 6, "vector3on": 6, "vector3orthonorm": 6, "vector3perpendicular": 6, "vector3project": 6, "vector3reflect": 6, "vector3refract": 6, "vector3reject": 6, "vector3rotatebyaxisangl": 6, "vector3rotatebyquaternion": 6, "vector3scal": 6, "vector3subtract": 6, "vector3subtractvalu": 6, "vector3tofloatv": 6, "vector3transform": 6, "vector3unproject": 6, "vector3zero": 6, "vector4": [5, 6], "vector4_add": 5, "vector4_add_valu": 5, "vector4_dist": 5, "vector4_distance_sqr": 5, "vector4_divid": 5, "vector4_dot_product": 5, "vector4_equ": 5, "vector4_invert": 5, "vector4_length": 5, "vector4_length_sqr": 5, "vector4_lerp": 5, "vector4_max": 5, "vector4_min": 5, "vector4_move_toward": 5, "vector4_multipli": 5, "vector4_neg": 5, "vector4_norm": 5, "vector4_on": 5, "vector4_scal": 5, "vector4_subtract": 5, "vector4_subtract_valu": 5, "vector4_zero": 5, "vector4add": 6, "vector4addvalu": 6, "vector4dist": 6, "vector4distancesqr": 6, "vector4divid": 6, "vector4dotproduct": 6, "vector4equ": 6, "vector4invert": 6, "vector4length": 6, "vector4lengthsqr": 6, "vector4lerp": 6, "vector4max": 6, "vector4min": 6, "vector4movetoward": 6, "vector4multipli": 6, "vector4neg": 6, "vector4norm": 6, "vector4on": 6, "vector4scal": 6, "vector4subtract": 6, "vector4subtractvalu": 6, "vector4zero": 6, "veloc": [5, 6], "veri": 6, "verifi": [5, 6], "version": [0, 2, 5, 6], "vertex": [5, 6], "vertexalign": [5, 6], "vertexbuff": [5, 6], "vertexcount": [5, 6], "vertexdata": [5, 6], "vertic": [5, 6], "via": 3, "vibrat": [5, 6], "video": [5, 6], "view": [5, 6], "viewoffset": [5, 6], "viewport": [5, 6], "violet": [1, 5, 6], "visibl": [5, 6], "visual": 0, "volum": [5, 6], "vr": [5, 6], "vram": [5, 6], "vrdeviceinfo": [5, 6], "vresolut": [5, 6], "vrstereoconfig": [5, 6], "vscode": [5, 6], "vscreensiz": [5, 6], "vsfilenam": [5, 6], "vshaderid": [5, 6], "w": [5, 6], "wabbit_alpha": 1, "wai": [0, 1], "wait": [5, 6], "wait_tim": 5, "waittim": 6, "want": [0, 4, 6], "warn": [3, 5, 6], "wav": [5, 6], "wave": [5, 6], "wave_copi": 5, "wave_crop": 5, "wave_format": 5, "wavecopi": 6, "wavecrop": 6, "waveformat": 6, "wayland": 1, "we": [0, 2], "web": 4, "weird": 3, "well": 1, "what": 1, "wheel": [0, 1, 5, 6], "when": [1, 2, 5, 6], "whenev": 6, "where": [1, 5, 6], "which": 1, "whichev": [5, 6], "while": [1, 5, 6], "white": [1, 5, 6], "whitespac": 5, "whl": 0, "width": [5, 6], "widthmm": [5, 6], "wiki": [0, 2], "win_amd64": 0, "window": [5, 6], "window_res": 1, "window_should_clos": [1, 5], "windowshouldclos": 6, "wire": [5, 6], "wirefram": [5, 6], "within": [5, 6], "without": [2, 5, 6], "won": 3, "wont": 0, "work": [0, 1, 2, 3, 5, 6], "workflow": 0, "world": [1, 5, 6], "would": 0, "wrap": [5, 6], "wrapper": 5, "write": [5, 6], "wrong": 3, "wsl": 1, "x": [5, 6], "x11": 1, "x64": 1, "x86": 1, "xhot": [5, 6], "xna": [5, 6], "xorg": 0, "xpo": [5, 6], "xscale": [5, 6], "xy": [5, 6], "xz": [5, 6], "y": [5, 6], "yaw": [5, 6], "yellow": [5, 6], "yhot": [5, 6], "yml": 0, "you": [0, 2, 3, 5, 6], "your": [0, 2, 3, 4, 6], "ypo": [5, 6], "yscale": [5, 6], "z": [5, 6], "zero": [1, 5], "zfar": [5, 6], "znear": [5, 6], "zoom": [5, 6]}, "titles": ["Building from source", "Python Bindings for Raylib 5.5", "Raspberry Pi", "Dynamic Bindings", "Raylib Python", "Python API", "C API"], "titleterms": {"1": 2, "2": 2, "3": 2, "5": 1, "If": 1, "Or": 0, "advert": 1, "an": 1, "api": [1, 5, 6], "app": 1, "ar": 1, "backend": 1, "binari": 2, "bind": [1, 3], "browser": 1, "build": 0, "bunnymark": 1, "c": [1, 6], "code": 1, "compil": 2, "content": 4, "copi": 1, "desktop": 1, "drm": [1, 2], "dynam": [1, 3], "exact": 1, "exampl": 5, "familiar": 1, "from": [0, 2], "function": 6, "glfw": 1, "have": 0, "help": 1, "how": 1, "instal": 1, "librari": 1, "licens": 1, "linux": [0, 1], "maco": [0, 1], "manual": 0, "mode": 2, "more": 1, "option": 2, "packag": 1, "perform": 1, "physac": 1, "pi": [1, 2], "pip": 0, "prefer": 1, "problem": 1, "python": [1, 4, 5], "pythonist": 1, "quickstart": 1, "raspberri": [1, 2], "raygui": 1, "raylib": [1, 2, 4], "raymath": 1, "refer": [5, 6], "rlgl": 1, "rlzero": 1, "run": 1, "sdl": 1, "showcas": 1, "sourc": [0, 2], "todo": 0, "us": 1, "version": 1, "want": 1, "web": 1, "wheel": 2, "window": [0, 1], "x11": 2, "you": 1, "your": 1}}) \ No newline at end of file diff --git a/dynamic/raylib/__init__.py b/dynamic/raylib/__init__.py index 75ab2d6..a030bf0 100644 --- a/dynamic/raylib/__init__.py +++ b/dynamic/raylib/__init__.py @@ -22,10 +22,9 @@ import itertools import os import pathlib import platform -import logging from .version import __version__ -logger = logging.getLogger(__name__) + MODULE = pathlib.Path(__file__).parent def raylib_library_path(): @@ -55,9 +54,9 @@ ffi.cdef(open(MODULE / "raylib_modified.h").read().replace('RLAPI ', '')) try: raylib_fname = raylib_library_path() rl = ffi.dlopen(raylib_fname) - logger.warning('LOADED DYNAMICALLY SHARED LIB {} {}'.format(__version__, raylib_fname)) + print('LOADED DYNAMICALLY SHARED LIB {} {}'.format(__version__, raylib_fname)) except Exception as e: - logger.exception(e) + print(e) LIGHTGRAY =( 200, 200, 200, 255 ) GRAY =( 130, 130, 130, 255 ) diff --git a/dynamic/raylib/__init__.pyi b/dynamic/raylib/__init__.pyi index c1b492f..307658b 100644 --- a/dynamic/raylib/__init__.pyi +++ b/dynamic/raylib/__init__.pyi @@ -1,10 +1,9 @@ from typing import Any -from warnings import deprecated + import _cffi_backend # type: ignore ffi: _cffi_backend.FFI rl: _cffi_backend.Lib -PhysicsShapeType = int class struct: ... @@ -13,11 +12,11 @@ ARROWS_SIZE: int ARROWS_VISIBLE: int ARROW_PADDING: int def AttachAudioMixedProcessor(processor: Any,) -> None: - """Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'.""" - ... + """Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'""" + ... def AttachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None: - """Attach audio stream processor to stream, receives the samples as 'float'.""" - ... + """Attach audio stream processor to stream, receives the samples as 'float'""" + ... BACKGROUND_COLOR: int BASE_COLOR_DISABLED: int BASE_COLOR_FOCUSED: int @@ -38,29 +37,29 @@ BORDER_COLOR_PRESSED: int BORDER_WIDTH: int BUTTON: int def BeginBlendMode(mode: int,) -> None: - """Begin blending mode (alpha, additive, multiplied, subtract, custom).""" - ... + """Begin blending mode (alpha, additive, multiplied, subtract, custom)""" + ... def BeginDrawing() -> None: - """Setup canvas (framebuffer) to start drawing.""" - ... + """Setup canvas (framebuffer) to start drawing""" + ... def BeginMode2D(camera: Camera2D|list|tuple,) -> None: - """Begin 2D mode with custom camera (2D).""" - ... + """Begin 2D mode with custom camera (2D)""" + ... def BeginMode3D(camera: Camera3D|list|tuple,) -> None: - """Begin 3D mode with custom camera (3D).""" - ... + """Begin 3D mode with custom camera (3D)""" + ... def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None: - """Begin scissor mode (define screen area for following drawing).""" - ... + """Begin scissor mode (define screen area for following drawing)""" + ... def BeginShaderMode(shader: Shader|list|tuple,) -> None: - """Begin custom shader drawing.""" - ... + """Begin custom shader drawing""" + ... def BeginTextureMode(target: RenderTexture|list|tuple,) -> None: - """Begin drawing to render texture.""" - ... + """Begin drawing to render texture""" + ... def BeginVrStereoMode(config: VrStereoConfig|list|tuple,) -> None: - """Begin stereo rendering (requires VR simulator).""" - ... + """Begin stereo rendering (requires VR simulator)""" + ... CAMERA_CUSTOM: int CAMERA_FIRST_PERSON: int CAMERA_FREE: int @@ -81,498 +80,493 @@ CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int CUBEMAP_LAYOUT_LINE_HORIZONTAL: int CUBEMAP_LAYOUT_LINE_VERTICAL: int def ChangeDirectory(dir: bytes,) -> bool: - """Change working directory, return true on success.""" - ... + """Change working directory, return true on success""" + ... def CheckCollisionBoxSphere(box: BoundingBox|list|tuple,center: Vector3|list|tuple,radius: float,) -> bool: - """Check collision between box and sphere.""" - ... + """Check collision between box and sphere""" + ... def CheckCollisionBoxes(box1: BoundingBox|list|tuple,box2: BoundingBox|list|tuple,) -> bool: - """Check collision between two bounding boxes.""" - ... + """Check collision between two bounding boxes""" + ... def CheckCollisionCircleLine(center: Vector2|list|tuple,radius: float,p1: Vector2|list|tuple,p2: Vector2|list|tuple,) -> bool: - """Check if circle collides with a line created betweeen two points [p1] and [p2].""" - ... + """Check if circle collides with a line created betweeen two points [p1] and [p2]""" + ... def CheckCollisionCircleRec(center: Vector2|list|tuple,radius: float,rec: Rectangle|list|tuple,) -> bool: - """Check collision between circle and rectangle.""" - ... + """Check collision between circle and rectangle""" + ... def CheckCollisionCircles(center1: Vector2|list|tuple,radius1: float,center2: Vector2|list|tuple,radius2: float,) -> bool: - """Check collision between two circles.""" - ... + """Check collision between two circles""" + ... def CheckCollisionLines(startPos1: Vector2|list|tuple,endPos1: Vector2|list|tuple,startPos2: Vector2|list|tuple,endPos2: Vector2|list|tuple,collisionPoint: Any|list|tuple,) -> bool: - """Check the collision between two lines defined by two points each, returns collision point by reference.""" - ... + """Check the collision between two lines defined by two points each, returns collision point by reference""" + ... def CheckCollisionPointCircle(point: Vector2|list|tuple,center: Vector2|list|tuple,radius: float,) -> bool: - """Check if point is inside circle.""" - ... + """Check if point is inside circle""" + ... def CheckCollisionPointLine(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,threshold: int,) -> bool: - """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold].""" - ... + """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]""" + ... def CheckCollisionPointPoly(point: Vector2|list|tuple,points: Any|list|tuple,pointCount: int,) -> bool: - """Check if point is within a polygon described by array of vertices.""" - ... + """Check if point is within a polygon described by array of vertices""" + ... def CheckCollisionPointRec(point: Vector2|list|tuple,rec: Rectangle|list|tuple,) -> bool: - """Check if point is inside rectangle.""" - ... + """Check if point is inside rectangle""" + ... def CheckCollisionPointTriangle(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,) -> bool: - """Check if point is inside a triangle.""" - ... + """Check if point is inside a triangle""" + ... def CheckCollisionRecs(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> bool: - """Check collision between two rectangles.""" - ... + """Check collision between two rectangles""" + ... def CheckCollisionSpheres(center1: Vector3|list|tuple,radius1: float,center2: Vector3|list|tuple,radius2: float,) -> bool: - """Check collision between two spheres.""" - ... + """Check collision between two spheres""" + ... def Clamp(value: float,min_1: float,max_2: float,) -> float: - """.""" - ... + """""" + ... def ClearBackground(color: Color|list|tuple,) -> None: - """Set background color (framebuffer clear color).""" - ... + """Set background color (framebuffer clear color)""" + ... def ClearWindowState(flags: int,) -> None: - """Clear window configuration state flags.""" - ... + """Clear window configuration state flags""" + ... def CloseAudioDevice() -> None: - """Close the audio device and context.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Close the audio device and context""" + ... def ClosePhysics() -> None: - """Unitializes physics pointers and closes physics loop thread.""" - ... + """Close physics system and unload used memory""" + ... def CloseWindow() -> None: - """Close window and unload OpenGL context.""" - ... + """Close window and unload OpenGL context""" + ... def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> bytes: - """Encode one codepoint into UTF-8 byte array (array length returned as parameter).""" - ... + """Encode one codepoint into UTF-8 byte array (array length returned as parameter)""" + ... def ColorAlpha(color: Color|list|tuple,alpha: float,) -> Color: - """Get color with alpha applied, alpha goes from 0.0f to 1.0f.""" - ... + """Get color with alpha applied, alpha goes from 0.0f to 1.0f""" + ... def ColorAlphaBlend(dst: Color|list|tuple,src: Color|list|tuple,tint: Color|list|tuple,) -> Color: - """Get src alpha-blended into dst color with tint.""" - ... + """Get src alpha-blended into dst color with tint""" + ... def ColorBrightness(color: Color|list|tuple,factor: float,) -> Color: - """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f.""" - ... + """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f""" + ... def ColorContrast(color: Color|list|tuple,contrast: float,) -> Color: - """Get color with contrast correction, contrast values between -1.0f and 1.0f.""" - ... + """Get color with contrast correction, contrast values between -1.0f and 1.0f""" + ... def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color: - """Get a Color from HSV values, hue [0..360], saturation/value [0..1].""" - ... + """Get a Color from HSV values, hue [0..360], saturation/value [0..1]""" + ... def ColorFromNormalized(normalized: Vector4|list|tuple,) -> Color: - """Get Color from normalized values [0..1].""" - ... + """Get Color from normalized values [0..1]""" + ... def ColorIsEqual(col1: Color|list|tuple,col2: Color|list|tuple,) -> bool: - """Check if two colors are equal.""" - ... + """Check if two colors are equal""" + ... def ColorLerp(color1: Color|list|tuple,color2: Color|list|tuple,factor: float,) -> Color: - """Get color lerp interpolation between two colors, factor [0.0f..1.0f].""" - ... + """Get color lerp interpolation between two colors, factor [0.0f..1.0f]""" + ... def ColorNormalize(color: Color|list|tuple,) -> Vector4: - """Get Color normalized as float [0..1].""" - ... + """Get Color normalized as float [0..1]""" + ... def ColorTint(color: Color|list|tuple,tint: Color|list|tuple,) -> Color: - """Get color multiplied with another color.""" - ... + """Get color multiplied with another color""" + ... def ColorToHSV(color: Color|list|tuple,) -> Vector3: - """Get HSV values for a Color, hue [0..360], saturation/value [0..1].""" - ... + """Get HSV values for a Color, hue [0..360], saturation/value [0..1]""" + ... def ColorToInt(color: Color|list|tuple,) -> int: - """Get hexadecimal value for a Color (0xRRGGBBAA).""" - ... + """Get hexadecimal value for a Color (0xRRGGBBAA)""" + ... def CompressData(data: bytes,dataSize: int,compDataSize: Any,) -> bytes: - """Compress data (DEFLATE algorithm), memory must be MemFree().""" - ... + """Compress data (DEFLATE algorithm), memory must be MemFree()""" + ... def ComputeCRC32(data: bytes,dataSize: int,) -> int: - """Compute CRC32 hash code.""" - ... + """Compute CRC32 hash code""" + ... def ComputeMD5(data: bytes,dataSize: int,) -> Any: - """Compute MD5 hash code, returns static int[4] (16 bytes).""" - ... + """Compute MD5 hash code, returns static int[4] (16 bytes)""" + ... def ComputeSHA1(data: bytes,dataSize: int,) -> Any: - """Compute SHA1 hash code, returns static int[5] (20 bytes).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Compute SHA1 hash code, returns static int[5] (20 bytes)""" + ... def CreatePhysicsBodyCircle(pos: Vector2|list|tuple,radius: float,density: float,) -> Any: - """Creates a new circle physics body with generic parameters.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Creates a new circle physics body with generic parameters""" + ... def CreatePhysicsBodyPolygon(pos: Vector2|list|tuple,radius: float,sides: int,density: float,) -> Any: - """Creates a new polygon physics body with generic parameters.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Creates a new polygon physics body with generic parameters""" + ... def CreatePhysicsBodyRectangle(pos: Vector2|list|tuple,width: float,height: float,density: float,) -> Any: - """Creates a new rectangle physics body with generic parameters.""" - ... + """Creates a new rectangle physics body with generic parameters""" + ... DEFAULT: int DROPDOWNBOX: int DROPDOWN_ARROW_HIDDEN: int DROPDOWN_ITEMS_SPACING: int DROPDOWN_ROLL_UP: int def DecodeDataBase64(data: bytes,outputSize: Any,) -> bytes: - """Decode Base64 string data, memory must be MemFree().""" - ... + """Decode Base64 string data, memory must be MemFree()""" + ... def DecompressData(compData: bytes,compDataSize: int,dataSize: Any,) -> bytes: - """Decompress data (DEFLATE algorithm), memory must be MemFree().""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Decompress data (DEFLATE algorithm), memory must be MemFree()""" + ... def DestroyPhysicsBody(body: Any|list|tuple,) -> None: - """Unitializes and destroy a physics body.""" - ... + """Destroy a physics body""" + ... def DetachAudioMixedProcessor(processor: Any,) -> None: - """Detach audio stream processor from the entire audio pipeline.""" - ... + """Detach audio stream processor from the entire audio pipeline""" + ... def DetachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None: - """Detach audio stream processor from stream.""" - ... + """Detach audio stream processor from stream""" + ... def DirectoryExists(dirPath: bytes,) -> bool: - """Check if a directory path exists.""" - ... + """Check if a directory path exists""" + ... def DisableCursor() -> None: - """Disables cursor (lock cursor).""" - ... + """Disables cursor (lock cursor)""" + ... def DisableEventWaiting() -> None: - """Disable waiting for events on EndDrawing(), automatic events polling.""" - ... + """Disable waiting for events on EndDrawing(), automatic events polling""" + ... def DrawBillboard(camera: Camera3D|list|tuple,texture: Texture|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a billboard texture.""" - ... + """Draw a billboard texture""" + ... def DrawBillboardPro(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,up: Vector3|list|tuple,size: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None: - """Draw a billboard texture defined by source and rotation.""" - ... + """Draw a billboard texture defined by source and rotation""" + ... def DrawBillboardRec(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,size: Vector2|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a billboard texture defined by source.""" - ... + """Draw a billboard texture defined by source""" + ... def DrawBoundingBox(box: BoundingBox|list|tuple,color: Color|list|tuple,) -> None: - """Draw bounding box (wires).""" - ... + """Draw bounding box (wires)""" + ... def DrawCapsule(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None: - """Draw a capsule with the center of its sphere caps at startPos and endPos.""" - ... + """Draw a capsule with the center of its sphere caps at startPos and endPos""" + ... def DrawCapsuleWires(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None: - """Draw capsule wireframe with the center of its sphere caps at startPos and endPos.""" - ... + """Draw capsule wireframe with the center of its sphere caps at startPos and endPos""" + ... def DrawCircle(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None: - """Draw a color-filled circle.""" - ... + """Draw a color-filled circle""" + ... def DrawCircle3D(center: Vector3|list|tuple,radius: float,rotationAxis: Vector3|list|tuple,rotationAngle: float,color: Color|list|tuple,) -> None: - """Draw a circle in 3D world space.""" - ... + """Draw a circle in 3D world space""" + ... def DrawCircleGradient(centerX: int,centerY: int,radius: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> None: - """Draw a gradient-filled circle.""" - ... + """Draw a gradient-filled circle""" + ... def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None: - """Draw circle outline.""" - ... + """Draw circle outline""" + ... def DrawCircleLinesV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None: - """Draw circle outline (Vector version).""" - ... + """Draw circle outline (Vector version)""" + ... def DrawCircleSector(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw a piece of a circle.""" - ... + """Draw a piece of a circle""" + ... def DrawCircleSectorLines(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw circle sector outline.""" - ... + """Draw circle sector outline""" + ... def DrawCircleV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None: - """Draw a color-filled circle (Vector version).""" - ... + """Draw a color-filled circle (Vector version)""" + ... def DrawCube(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None: - """Draw cube.""" - ... + """Draw cube""" + ... def DrawCubeV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw cube (Vector version).""" - ... + """Draw cube (Vector version)""" + ... def DrawCubeWires(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None: - """Draw cube wires.""" - ... + """Draw cube wires""" + ... def DrawCubeWiresV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw cube wires (Vector version).""" - ... + """Draw cube wires (Vector version)""" + ... def DrawCylinder(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None: - """Draw a cylinder/cone.""" - ... + """Draw a cylinder/cone""" + ... def DrawCylinderEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None: - """Draw a cylinder with base at startPos and top at endPos.""" - ... + """Draw a cylinder with base at startPos and top at endPos""" + ... def DrawCylinderWires(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None: - """Draw a cylinder/cone wires.""" - ... + """Draw a cylinder/cone wires""" + ... def DrawCylinderWiresEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None: - """Draw a cylinder wires with base at startPos and top at endPos.""" - ... + """Draw a cylinder wires with base at startPos and top at endPos""" + ... def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None: - """Draw ellipse.""" - ... + """Draw ellipse""" + ... def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None: - """Draw ellipse outline.""" - ... + """Draw ellipse outline""" + ... def DrawFPS(posX: int,posY: int,) -> None: - """Draw current FPS.""" - ... + """Draw current FPS""" + ... def DrawGrid(slices: int,spacing: float,) -> None: - """Draw a grid (centered at (0, 0, 0)).""" - ... + """Draw a grid (centered at (0, 0, 0))""" + ... def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None: - """Draw a line.""" - ... + """Draw a line""" + ... def DrawLine3D(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw a line in 3D world space.""" - ... + """Draw a line in 3D world space""" + ... def DrawLineBezier(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw line segment cubic-bezier in-out interpolation.""" - ... + """Draw line segment cubic-bezier in-out interpolation""" + ... def DrawLineEx(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw a line (using triangles/quads).""" - ... + """Draw a line (using triangles/quads)""" + ... def DrawLineStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw lines sequence (using gl lines).""" - ... + """Draw lines sequence (using gl lines)""" + ... def DrawLineV(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a line (using gl lines).""" - ... + """Draw a line (using gl lines)""" + ... def DrawMesh(mesh: Mesh|list|tuple,material: Material|list|tuple,transform: Matrix|list|tuple,) -> None: - """Draw a 3d mesh with material and transform.""" - ... + """Draw a 3d mesh with material and transform""" + ... def DrawMeshInstanced(mesh: Mesh|list|tuple,material: Material|list|tuple,transforms: Any|list|tuple,instances: int,) -> None: - """Draw multiple mesh instances with material and different transforms.""" - ... + """Draw multiple mesh instances with material and different transforms""" + ... def DrawModel(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a model (with texture if set).""" - ... + """Draw a model (with texture if set)""" + ... def DrawModelEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a model with extended parameters.""" - ... + """Draw a model with extended parameters""" + ... def DrawModelPoints(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a model as points.""" - ... + """Draw a model as points""" + ... def DrawModelPointsEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a model as points with extended parameters.""" - ... + """Draw a model as points with extended parameters""" + ... def DrawModelWires(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a model wires (with texture if set).""" - ... + """Draw a model wires (with texture if set)""" + ... def DrawModelWiresEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a model wires (with texture if set) with extended parameters.""" - ... + """Draw a model wires (with texture if set) with extended parameters""" + ... def DrawPixel(posX: int,posY: int,color: Color|list|tuple,) -> None: - """Draw a pixel using geometry [Can be slow, use with care].""" - ... + """Draw a pixel using geometry [Can be slow, use with care]""" + ... def DrawPixelV(position: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a pixel using geometry (Vector version) [Can be slow, use with care].""" - ... + """Draw a pixel using geometry (Vector version) [Can be slow, use with care]""" + ... def DrawPlane(centerPos: Vector3|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a plane XZ.""" - ... + """Draw a plane XZ""" + ... def DrawPoint3D(position: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw a point in 3D space, actually a small line.""" - ... + """Draw a point in 3D space, actually a small line""" + ... def DrawPoly(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None: - """Draw a regular polygon (Vector version).""" - ... + """Draw a regular polygon (Vector version)""" + ... def DrawPolyLines(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None: - """Draw a polygon outline of n sides.""" - ... + """Draw a polygon outline of n sides""" + ... def DrawPolyLinesEx(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,lineThick: float,color: Color|list|tuple,) -> None: - """Draw a polygon outline of n sides with extended parameters.""" - ... + """Draw a polygon outline of n sides with extended parameters""" + ... def DrawRay(ray: Ray|list|tuple,color: Color|list|tuple,) -> None: - """Draw a ray line.""" - ... + """Draw a ray line""" + ... def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle.""" - ... + """Draw a color-filled rectangle""" + ... def DrawRectangleGradientEx(rec: Rectangle|list|tuple,topLeft: Color|list|tuple,bottomLeft: Color|list|tuple,topRight: Color|list|tuple,bottomRight: Color|list|tuple,) -> None: - """Draw a gradient-filled rectangle with custom vertex colors.""" - ... + """Draw a gradient-filled rectangle with custom vertex colors""" + ... def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,left: Color|list|tuple,right: Color|list|tuple,) -> None: - """Draw a horizontal-gradient-filled rectangle.""" - ... + """Draw a horizontal-gradient-filled rectangle""" + ... def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,top: Color|list|tuple,bottom: Color|list|tuple,) -> None: - """Draw a vertical-gradient-filled rectangle.""" - ... + """Draw a vertical-gradient-filled rectangle""" + ... def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None: - """Draw rectangle outline.""" - ... + """Draw rectangle outline""" + ... def DrawRectangleLinesEx(rec: Rectangle|list|tuple,lineThick: float,color: Color|list|tuple,) -> None: - """Draw rectangle outline with extended parameters.""" - ... + """Draw rectangle outline with extended parameters""" + ... def DrawRectanglePro(rec: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle with pro parameters.""" - ... + """Draw a color-filled rectangle with pro parameters""" + ... def DrawRectangleRec(rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle.""" - ... + """Draw a color-filled rectangle""" + ... def DrawRectangleRounded(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None: - """Draw rectangle with rounded edges.""" - ... + """Draw rectangle with rounded edges""" + ... def DrawRectangleRoundedLines(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None: - """Draw rectangle lines with rounded edges.""" - ... + """Draw rectangle lines with rounded edges""" + ... def DrawRectangleRoundedLinesEx(rec: Rectangle|list|tuple,roundness: float,segments: int,lineThick: float,color: Color|list|tuple,) -> None: - """Draw rectangle with rounded edges outline.""" - ... + """Draw rectangle with rounded edges outline""" + ... def DrawRectangleV(position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle (Vector version).""" - ... + """Draw a color-filled rectangle (Vector version)""" + ... def DrawRing(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw ring.""" - ... + """Draw ring""" + ... def DrawRingLines(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw ring outline.""" - ... + """Draw ring outline""" + ... def DrawSphere(centerPos: Vector3|list|tuple,radius: float,color: Color|list|tuple,) -> None: - """Draw sphere.""" - ... + """Draw sphere""" + ... def DrawSphereEx(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None: - """Draw sphere with extended parameters.""" - ... + """Draw sphere with extended parameters""" + ... def DrawSphereWires(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None: - """Draw sphere wires.""" - ... + """Draw sphere wires""" + ... def DrawSplineBasis(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: B-Spline, minimum 4 points.""" - ... + """Draw spline: B-Spline, minimum 4 points""" + ... def DrawSplineBezierCubic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...].""" - ... + """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]""" + ... def DrawSplineBezierQuadratic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...].""" - ... + """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]""" + ... def DrawSplineCatmullRom(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Catmull-Rom, minimum 4 points.""" - ... + """Draw spline: Catmull-Rom, minimum 4 points""" + ... def DrawSplineLinear(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Linear, minimum 2 points.""" - ... + """Draw spline: Linear, minimum 2 points""" + ... def DrawSplineSegmentBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: B-Spline, 4 points.""" - ... + """Draw spline segment: B-Spline, 4 points""" + ... def DrawSplineSegmentBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Cubic Bezier, 2 points, 2 control points.""" - ... + """Draw spline segment: Cubic Bezier, 2 points, 2 control points""" + ... def DrawSplineSegmentBezierQuadratic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Quadratic Bezier, 2 points, 1 control point.""" - ... + """Draw spline segment: Quadratic Bezier, 2 points, 1 control point""" + ... def DrawSplineSegmentCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Catmull-Rom, 4 points.""" - ... + """Draw spline segment: Catmull-Rom, 4 points""" + ... def DrawSplineSegmentLinear(p1: Vector2|list|tuple,p2: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Linear, 2 points.""" - ... + """Draw spline segment: Linear, 2 points""" + ... def DrawText(text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None: - """Draw text (using default font).""" - ... + """Draw text (using default font)""" + ... def DrawTextCodepoint(font: Font|list|tuple,codepoint: int,position: Vector2|list|tuple,fontSize: float,tint: Color|list|tuple,) -> None: - """Draw one character (codepoint).""" - ... + """Draw one character (codepoint)""" + ... def DrawTextCodepoints(font: Font|list|tuple,codepoints: Any,codepointCount: int,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw multiple character (codepoint).""" - ... + """Draw multiple character (codepoint)""" + ... def DrawTextEx(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw text using font and additional parameters.""" - ... + """Draw text using font and additional parameters""" + ... def DrawTextPro(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw text using Font and pro parameters (rotation).""" - ... + """Draw text using Font and pro parameters (rotation)""" + ... def DrawTexture(texture: Texture|list|tuple,posX: int,posY: int,tint: Color|list|tuple,) -> None: - """Draw a Texture2D.""" - ... + """Draw a Texture2D""" + ... def DrawTextureEx(texture: Texture|list|tuple,position: Vector2|list|tuple,rotation: float,scale: float,tint: Color|list|tuple,) -> None: - """Draw a Texture2D with extended parameters.""" - ... + """Draw a Texture2D with extended parameters""" + ... def DrawTextureNPatch(texture: Texture|list|tuple,nPatchInfo: NPatchInfo|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None: - """Draws a texture (or part of it) that stretches or shrinks nicely.""" - ... + """Draws a texture (or part of it) that stretches or shrinks nicely""" + ... def DrawTexturePro(texture: Texture|list|tuple,source: Rectangle|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None: - """Draw a part of a texture defined by a rectangle with 'pro' parameters.""" - ... + """Draw a part of a texture defined by a rectangle with 'pro' parameters""" + ... def DrawTextureRec(texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a part of a texture defined by a rectangle.""" - ... + """Draw a part of a texture defined by a rectangle""" + ... def DrawTextureV(texture: Texture|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a Texture2D with position defined as Vector2.""" - ... + """Draw a Texture2D with position defined as Vector2""" + ... def DrawTriangle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled triangle (vertex in counter-clockwise order!).""" - ... + """Draw a color-filled triangle (vertex in counter-clockwise order!)""" + ... def DrawTriangle3D(v1: Vector3|list|tuple,v2: Vector3|list|tuple,v3: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled triangle (vertex in counter-clockwise order!).""" - ... + """Draw a color-filled triangle (vertex in counter-clockwise order!)""" + ... def DrawTriangleFan(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle fan defined by points (first vertex is the center).""" - ... + """Draw a triangle fan defined by points (first vertex is the center)""" + ... def DrawTriangleLines(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw triangle outline (vertex in counter-clockwise order!).""" - ... + """Draw triangle outline (vertex in counter-clockwise order!)""" + ... def DrawTriangleStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle strip defined by points.""" - ... + """Draw a triangle strip defined by points""" + ... def DrawTriangleStrip3D(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle strip defined by points.""" - ... + """Draw a triangle strip defined by points""" + ... def EnableCursor() -> None: - """Enables cursor (unlock cursor).""" - ... + """Enables cursor (unlock cursor)""" + ... def EnableEventWaiting() -> None: - """Enable waiting for events on EndDrawing(), no automatic event polling.""" - ... + """Enable waiting for events on EndDrawing(), no automatic event polling""" + ... def EncodeDataBase64(data: bytes,dataSize: int,outputSize: Any,) -> bytes: - """Encode data to Base64 string, memory must be MemFree().""" - ... + """Encode data to Base64 string, memory must be MemFree()""" + ... def EndBlendMode() -> None: - """End blending mode (reset to default: alpha blending).""" - ... + """End blending mode (reset to default: alpha blending)""" + ... def EndDrawing() -> None: - """End canvas drawing and swap buffers (double buffering).""" - ... + """End canvas drawing and swap buffers (double buffering)""" + ... def EndMode2D() -> None: - """Ends 2D mode with custom camera.""" - ... + """Ends 2D mode with custom camera""" + ... def EndMode3D() -> None: - """Ends 3D mode and returns to default 2D orthographic mode.""" - ... + """Ends 3D mode and returns to default 2D orthographic mode""" + ... def EndScissorMode() -> None: - """End scissor mode.""" - ... + """End scissor mode""" + ... def EndShaderMode() -> None: - """End custom shader drawing (use default shader).""" - ... + """End custom shader drawing (use default shader)""" + ... def EndTextureMode() -> None: - """Ends drawing to render texture.""" - ... + """Ends drawing to render texture""" + ... def EndVrStereoMode() -> None: - """End stereo rendering (requires VR simulator).""" - ... + """End stereo rendering (requires VR simulator)""" + ... def ExportAutomationEventList(list_0: AutomationEventList|list|tuple,fileName: bytes,) -> bool: - """Export automation events list as text file.""" - ... + """Export automation events list as text file""" + ... def ExportDataAsCode(data: bytes,dataSize: int,fileName: bytes,) -> bool: - """Export data to code (.h), returns true on success.""" - ... + """Export data to code (.h), returns true on success""" + ... def ExportFontAsCode(font: Font|list|tuple,fileName: bytes,) -> bool: - """Export font as code file, returns true on success.""" - ... + """Export font as code file, returns true on success""" + ... def ExportImage(image: Image|list|tuple,fileName: bytes,) -> bool: - """Export image data to file, returns true on success.""" - ... + """Export image data to file, returns true on success""" + ... def ExportImageAsCode(image: Image|list|tuple,fileName: bytes,) -> bool: - """Export image as code file defining an array of bytes, returns true on success.""" - ... + """Export image as code file defining an array of bytes, returns true on success""" + ... def ExportImageToMemory(image: Image|list|tuple,fileType: bytes,fileSize: Any,) -> bytes: - """Export image to memory buffer.""" - ... + """Export image to memory buffer""" + ... def ExportMesh(mesh: Mesh|list|tuple,fileName: bytes,) -> bool: - """Export mesh data to file, returns true on success.""" - ... + """Export mesh data to file, returns true on success""" + ... def ExportMeshAsCode(mesh: Mesh|list|tuple,fileName: bytes,) -> bool: - """Export mesh as code file (.h) defining multiple arrays of vertex attributes.""" - ... + """Export mesh as code file (.h) defining multiple arrays of vertex attributes""" + ... def ExportWave(wave: Wave|list|tuple,fileName: bytes,) -> bool: - """Export wave data to file, returns true on success.""" - ... + """Export wave data to file, returns true on success""" + ... def ExportWaveAsCode(wave: Wave|list|tuple,fileName: bytes,) -> bool: - """Export wave sample data to code (.h), returns true on success.""" - ... + """Export wave sample data to code (.h), returns true on success""" + ... FLAG_BORDERLESS_WINDOWED_MODE: int FLAG_FULLSCREEN_MODE: int FLAG_INTERLACED_HINT: int @@ -593,14 +587,14 @@ FONT_BITMAP: int FONT_DEFAULT: int FONT_SDF: int def Fade(color: Color|list|tuple,alpha: float,) -> Color: - """Get color with alpha applied, alpha goes from 0.0f to 1.0f.""" - ... + """Get color with alpha applied, alpha goes from 0.0f to 1.0f""" + ... def FileExists(fileName: bytes,) -> bool: - """Check if file exists.""" - ... + """Check if file exists""" + ... def FloatEquals(x: float,y: float,) -> int: - """.""" - ... + """""" + ... GAMEPAD_AXIS_LEFT_TRIGGER: int GAMEPAD_AXIS_LEFT_X: int GAMEPAD_AXIS_LEFT_Y: int @@ -638,557 +632,552 @@ GESTURE_SWIPE_UP: int GESTURE_TAP: int GROUP_PADDING: int def GenImageCellular(width: int,height: int,tileSize: int,) -> Image: - """Generate image: cellular algorithm, bigger tileSize means bigger cells.""" - ... + """Generate image: cellular algorithm, bigger tileSize means bigger cells""" + ... def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color|list|tuple,col2: Color|list|tuple,) -> Image: - """Generate image: checked.""" - ... + """Generate image: checked""" + ... def GenImageColor(width: int,height: int,color: Color|list|tuple,) -> Image: - """Generate image: plain color.""" - ... + """Generate image: plain color""" + ... def GenImageFontAtlas(glyphs: Any|list|tuple,glyphRecs: Any|list|tuple,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image: - """Generate image font atlas using chars info.""" - ... + """Generate image font atlas using chars info""" + ... def GenImageGradientLinear(width: int,height: int,direction: int,start: Color|list|tuple,end: Color|list|tuple,) -> Image: - """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient.""" - ... + """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient""" + ... def GenImageGradientRadial(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image: - """Generate image: radial gradient.""" - ... + """Generate image: radial gradient""" + ... def GenImageGradientSquare(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image: - """Generate image: square gradient.""" - ... + """Generate image: square gradient""" + ... def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image: - """Generate image: perlin noise.""" - ... + """Generate image: perlin noise""" + ... def GenImageText(width: int,height: int,text: bytes,) -> Image: - """Generate image: grayscale image from text data.""" - ... + """Generate image: grayscale image from text data""" + ... def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image: - """Generate image: white noise.""" - ... + """Generate image: white noise""" + ... def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh: - """Generate cone/pyramid mesh.""" - ... + """Generate cone/pyramid mesh""" + ... def GenMeshCube(width: float,height: float,length: float,) -> Mesh: - """Generate cuboid mesh.""" - ... + """Generate cuboid mesh""" + ... def GenMeshCubicmap(cubicmap: Image|list|tuple,cubeSize: Vector3|list|tuple,) -> Mesh: - """Generate cubes-based map mesh from image data.""" - ... + """Generate cubes-based map mesh from image data""" + ... def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh: - """Generate cylinder mesh.""" - ... + """Generate cylinder mesh""" + ... def GenMeshHeightmap(heightmap: Image|list|tuple,size: Vector3|list|tuple,) -> Mesh: - """Generate heightmap mesh from image data.""" - ... + """Generate heightmap mesh from image data""" + ... def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh: - """Generate half-sphere mesh (no bottom cap).""" - ... + """Generate half-sphere mesh (no bottom cap)""" + ... def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh: - """Generate trefoil knot mesh.""" - ... + """Generate trefoil knot mesh""" + ... def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh: - """Generate plane mesh (with subdivisions).""" - ... + """Generate plane mesh (with subdivisions)""" + ... def GenMeshPoly(sides: int,radius: float,) -> Mesh: - """Generate polygonal mesh.""" - ... + """Generate polygonal mesh""" + ... def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh: - """Generate sphere mesh (standard sphere).""" - ... + """Generate sphere mesh (standard sphere)""" + ... def GenMeshTangents(mesh: Any|list|tuple,) -> None: - """Compute mesh tangents.""" - ... + """Compute mesh tangents""" + ... def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh: - """Generate torus mesh.""" - ... + """Generate torus mesh""" + ... def GenTextureMipmaps(texture: Any|list|tuple,) -> None: - """Generate GPU mipmaps for a texture.""" - ... + """Generate GPU mipmaps for a texture""" + ... def GetApplicationDirectory() -> bytes: - """Get the directory of the running application (uses static string).""" - ... + """Get the directory of the running application (uses static string)""" + ... def GetCameraMatrix(camera: Camera3D|list|tuple,) -> Matrix: - """Get camera transform matrix (view matrix).""" - ... + """Get camera transform matrix (view matrix)""" + ... def GetCameraMatrix2D(camera: Camera2D|list|tuple,) -> Matrix: - """Get camera 2d transform matrix.""" - ... + """Get camera 2d transform matrix""" + ... def GetCharPressed() -> int: - """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty.""" - ... + """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty""" + ... def GetClipboardImage() -> Image: - """Get clipboard image content.""" - ... + """Get clipboard image content""" + ... def GetClipboardText() -> bytes: - """Get clipboard text content.""" - ... + """Get clipboard text content""" + ... def GetCodepoint(text: bytes,codepointSize: Any,) -> int: - """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure.""" - ... + """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" + ... def GetCodepointCount(text: bytes,) -> int: - """Get total number of codepoints in a UTF-8 encoded string.""" - ... + """Get total number of codepoints in a UTF-8 encoded string""" + ... def GetCodepointNext(text: bytes,codepointSize: Any,) -> int: - """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure.""" - ... + """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" + ... def GetCodepointPrevious(text: bytes,codepointSize: Any,) -> int: - """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure.""" - ... + """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" + ... def GetCollisionRec(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> Rectangle: - """Get collision rectangle for two rectangles collision.""" - ... + """Get collision rectangle for two rectangles collision""" + ... def GetColor(hexValue: int,) -> Color: - """Get Color structure from hexadecimal value.""" - ... + """Get Color structure from hexadecimal value""" + ... def GetCurrentMonitor() -> int: - """Get current monitor where window is placed.""" - ... + """Get current monitor where window is placed""" + ... def GetDirectoryPath(filePath: bytes,) -> bytes: - """Get full path for a given fileName with path (uses static string).""" - ... + """Get full path for a given fileName with path (uses static string)""" + ... def GetFPS() -> int: - """Get current FPS.""" - ... + """Get current FPS""" + ... def GetFileExtension(fileName: bytes,) -> bytes: - """Get pointer to extension for a filename string (includes dot: '.png').""" - ... + """Get pointer to extension for a filename string (includes dot: '.png')""" + ... def GetFileLength(fileName: bytes,) -> int: - """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h).""" - ... + """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)""" + ... def GetFileModTime(fileName: bytes,) -> int: - """Get file modification time (last write time).""" - ... + """Get file modification time (last write time)""" + ... def GetFileName(filePath: bytes,) -> bytes: - """Get pointer to filename for a path string.""" - ... + """Get pointer to filename for a path string""" + ... def GetFileNameWithoutExt(filePath: bytes,) -> bytes: - """Get filename string without extension (uses static string).""" - ... + """Get filename string without extension (uses static string)""" + ... def GetFontDefault() -> Font: - """Get the default Font.""" - ... + """Get the default Font""" + ... def GetFrameTime() -> float: - """Get time in seconds for last frame drawn (delta time).""" - ... + """Get time in seconds for last frame drawn (delta time)""" + ... def GetGamepadAxisCount(gamepad: int,) -> int: - """Get gamepad axis count for a gamepad.""" - ... + """Get gamepad axis count for a gamepad""" + ... def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float: - """Get axis movement value for a gamepad axis.""" - ... + """Get axis movement value for a gamepad axis""" + ... def GetGamepadButtonPressed() -> int: - """Get the last gamepad button pressed.""" - ... + """Get the last gamepad button pressed""" + ... def GetGamepadName(gamepad: int,) -> bytes: - """Get gamepad internal name id.""" - ... + """Get gamepad internal name id""" + ... def GetGestureDetected() -> int: - """Get latest detected gesture.""" - ... + """Get latest detected gesture""" + ... def GetGestureDragAngle() -> float: - """Get gesture drag angle.""" - ... + """Get gesture drag angle""" + ... def GetGestureDragVector() -> Vector2: - """Get gesture drag vector.""" - ... + """Get gesture drag vector""" + ... def GetGestureHoldDuration() -> float: - """Get gesture hold time in seconds.""" - ... + """Get gesture hold time in seconds""" + ... def GetGesturePinchAngle() -> float: - """Get gesture pinch angle.""" - ... + """Get gesture pinch angle""" + ... def GetGesturePinchVector() -> Vector2: - """Get gesture pinch delta.""" - ... + """Get gesture pinch delta""" + ... def GetGlyphAtlasRec(font: Font|list|tuple,codepoint: int,) -> Rectangle: - """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found.""" - ... + """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found""" + ... def GetGlyphIndex(font: Font|list|tuple,codepoint: int,) -> int: - """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found.""" - ... + """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found""" + ... def GetGlyphInfo(font: Font|list|tuple,codepoint: int,) -> GlyphInfo: - """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found.""" - ... + """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found""" + ... def GetImageAlphaBorder(image: Image|list|tuple,threshold: float,) -> Rectangle: - """Get image alpha border rectangle.""" - ... + """Get image alpha border rectangle""" + ... def GetImageColor(image: Image|list|tuple,x: int,y: int,) -> Color: - """Get image pixel color at (x, y) position.""" - ... + """Get image pixel color at (x, y) position""" + ... def GetKeyPressed() -> int: - """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty.""" - ... + """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty""" + ... def GetMasterVolume() -> float: - """Get master volume (listener).""" - ... + """Get master volume (listener)""" + ... def GetMeshBoundingBox(mesh: Mesh|list|tuple,) -> BoundingBox: - """Compute mesh bounding box limits.""" - ... + """Compute mesh bounding box limits""" + ... def GetModelBoundingBox(model: Model|list|tuple,) -> BoundingBox: - """Compute model bounding box limits (considers all meshes).""" - ... + """Compute model bounding box limits (considers all meshes)""" + ... def GetMonitorCount() -> int: - """Get number of connected monitors.""" - ... + """Get number of connected monitors""" + ... def GetMonitorHeight(monitor: int,) -> int: - """Get specified monitor height (current video mode used by monitor).""" - ... + """Get specified monitor height (current video mode used by monitor)""" + ... def GetMonitorName(monitor: int,) -> bytes: - """Get the human-readable, UTF-8 encoded name of the specified monitor.""" - ... + """Get the human-readable, UTF-8 encoded name of the specified monitor""" + ... def GetMonitorPhysicalHeight(monitor: int,) -> int: - """Get specified monitor physical height in millimetres.""" - ... + """Get specified monitor physical height in millimetres""" + ... def GetMonitorPhysicalWidth(monitor: int,) -> int: - """Get specified monitor physical width in millimetres.""" - ... + """Get specified monitor physical width in millimetres""" + ... def GetMonitorPosition(monitor: int,) -> Vector2: - """Get specified monitor position.""" - ... + """Get specified monitor position""" + ... def GetMonitorRefreshRate(monitor: int,) -> int: - """Get specified monitor refresh rate.""" - ... + """Get specified monitor refresh rate""" + ... def GetMonitorWidth(monitor: int,) -> int: - """Get specified monitor width (current video mode used by monitor).""" - ... + """Get specified monitor width (current video mode used by monitor)""" + ... def GetMouseDelta() -> Vector2: - """Get mouse delta between frames.""" - ... + """Get mouse delta between frames""" + ... def GetMousePosition() -> Vector2: - """Get mouse position XY.""" - ... + """Get mouse position XY""" + ... def GetMouseWheelMove() -> float: - """Get mouse wheel movement for X or Y, whichever is larger.""" - ... + """Get mouse wheel movement for X or Y, whichever is larger""" + ... def GetMouseWheelMoveV() -> Vector2: - """Get mouse wheel movement for both X and Y.""" - ... + """Get mouse wheel movement for both X and Y""" + ... def GetMouseX() -> int: - """Get mouse position X.""" - ... + """Get mouse position X""" + ... def GetMouseY() -> int: - """Get mouse position Y.""" - ... + """Get mouse position Y""" + ... def GetMusicTimeLength(music: Music|list|tuple,) -> float: - """Get music time length (in seconds).""" - ... + """Get music time length (in seconds)""" + ... def GetMusicTimePlayed(music: Music|list|tuple,) -> float: - """Get current music time played (in seconds).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Get current music time played (in seconds)""" + ... def GetPhysicsBodiesCount() -> int: - """Returns the current amount of created physics bodies.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns the current amount of created physics bodies""" + ... def GetPhysicsBody(index: int,) -> Any: - """Returns a physics body of the bodies pool at a specific index.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns a physics body of the bodies pool at a specific index""" + ... def GetPhysicsShapeType(index: int,) -> int: - """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)""" + ... def GetPhysicsShapeVertex(body: Any|list|tuple,vertex: int,) -> Vector2: - """Returns transformed position of a body shape (body position + vertex transformed position).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns transformed position of a body shape (body position + vertex transformed position)""" + ... def GetPhysicsShapeVerticesCount(index: int,) -> int: - """Returns the amount of vertices of a physics body shape.""" - ... + """Returns the amount of vertices of a physics body shape""" + ... def GetPixelColor(srcPtr: Any,format: int,) -> Color: - """Get Color from a source pixel pointer of certain format.""" - ... + """Get Color from a source pixel pointer of certain format""" + ... def GetPixelDataSize(width: int,height: int,format: int,) -> int: - """Get pixel data size in bytes for certain format.""" - ... + """Get pixel data size in bytes for certain format""" + ... def GetPrevDirectoryPath(dirPath: bytes,) -> bytes: - """Get previous directory path for a given path (uses static string).""" - ... + """Get previous directory path for a given path (uses static string)""" + ... def GetRandomValue(min_0: int,max_1: int,) -> int: - """Get a random value between min and max (both included).""" - ... + """Get a random value between min and max (both included)""" + ... def GetRayCollisionBox(ray: Ray|list|tuple,box: BoundingBox|list|tuple,) -> RayCollision: - """Get collision info between ray and box.""" - ... + """Get collision info between ray and box""" + ... def GetRayCollisionMesh(ray: Ray|list|tuple,mesh: Mesh|list|tuple,transform: Matrix|list|tuple,) -> RayCollision: - """Get collision info between ray and mesh.""" - ... + """Get collision info between ray and mesh""" + ... def GetRayCollisionQuad(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,p4: Vector3|list|tuple,) -> RayCollision: - """Get collision info between ray and quad.""" - ... + """Get collision info between ray and quad""" + ... def GetRayCollisionSphere(ray: Ray|list|tuple,center: Vector3|list|tuple,radius: float,) -> RayCollision: - """Get collision info between ray and sphere.""" - ... + """Get collision info between ray and sphere""" + ... def GetRayCollisionTriangle(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,) -> RayCollision: - """Get collision info between ray and triangle.""" - ... + """Get collision info between ray and triangle""" + ... def GetRenderHeight() -> int: - """Get current render height (it considers HiDPI).""" - ... + """Get current render height (it considers HiDPI)""" + ... def GetRenderWidth() -> int: - """Get current render width (it considers HiDPI).""" - ... + """Get current render width (it considers HiDPI)""" + ... def GetScreenHeight() -> int: - """Get current screen height.""" - ... + """Get current screen height""" + ... def GetScreenToWorld2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2: - """Get the world space position for a 2d camera screen space position.""" - ... + """Get the world space position for a 2d camera screen space position""" + ... def GetScreenToWorldRay(position: Vector2|list|tuple,camera: Camera3D|list|tuple,) -> Ray: - """Get a ray trace from screen position (i.e mouse).""" - ... + """Get a ray trace from screen position (i.e mouse)""" + ... def GetScreenToWorldRayEx(position: Vector2|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Ray: - """Get a ray trace from screen position (i.e mouse) in a viewport.""" - ... + """Get a ray trace from screen position (i.e mouse) in a viewport""" + ... def GetScreenWidth() -> int: - """Get current screen width.""" - ... + """Get current screen width""" + ... def GetShaderLocation(shader: Shader|list|tuple,uniformName: bytes,) -> int: - """Get shader uniform location.""" - ... + """Get shader uniform location""" + ... def GetShaderLocationAttrib(shader: Shader|list|tuple,attribName: bytes,) -> int: - """Get shader attribute location.""" - ... + """Get shader attribute location""" + ... def GetShapesTexture() -> Texture: - """Get texture that is used for shapes drawing.""" - ... + """Get texture that is used for shapes drawing""" + ... def GetShapesTextureRectangle() -> Rectangle: - """Get texture source rectangle that is used for shapes drawing.""" - ... + """Get texture source rectangle that is used for shapes drawing""" + ... def GetSplinePointBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: B-Spline.""" - ... + """Get (evaluate) spline point: B-Spline""" + ... def GetSplinePointBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Cubic Bezier.""" - ... + """Get (evaluate) spline point: Cubic Bezier""" + ... def GetSplinePointBezierQuad(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Quadratic Bezier.""" - ... + """Get (evaluate) spline point: Quadratic Bezier""" + ... def GetSplinePointCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Catmull-Rom.""" - ... + """Get (evaluate) spline point: Catmull-Rom""" + ... def GetSplinePointLinear(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Linear.""" - ... + """Get (evaluate) spline point: Linear""" + ... def GetTime() -> float: - """Get elapsed time in seconds since InitWindow().""" - ... + """Get elapsed time in seconds since InitWindow()""" + ... def GetTouchPointCount() -> int: - """Get number of touch points.""" - ... + """Get number of touch points""" + ... def GetTouchPointId(index: int,) -> int: - """Get touch point identifier for given index.""" - ... + """Get touch point identifier for given index""" + ... def GetTouchPosition(index: int,) -> Vector2: - """Get touch position XY for a touch point index (relative to screen size).""" - ... + """Get touch position XY for a touch point index (relative to screen size)""" + ... def GetTouchX() -> int: - """Get touch position X for touch point 0 (relative to screen size).""" - ... + """Get touch position X for touch point 0 (relative to screen size)""" + ... def GetTouchY() -> int: - """Get touch position Y for touch point 0 (relative to screen size).""" - ... + """Get touch position Y for touch point 0 (relative to screen size)""" + ... def GetWindowHandle() -> Any: - """Get native window handle.""" - ... + """Get native window handle""" + ... def GetWindowPosition() -> Vector2: - """Get window position XY on monitor.""" - ... + """Get window position XY on monitor""" + ... def GetWindowScaleDPI() -> Vector2: - """Get window scale DPI factor.""" - ... + """Get window scale DPI factor""" + ... def GetWorkingDirectory() -> bytes: - """Get current working directory (uses static string).""" - ... + """Get current working directory (uses static string)""" + ... def GetWorldToScreen(position: Vector3|list|tuple,camera: Camera3D|list|tuple,) -> Vector2: - """Get the screen space position for a 3d world space position.""" - ... + """Get the screen space position for a 3d world space position""" + ... def GetWorldToScreen2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2: - """Get the screen space position for a 2d camera world space position.""" - ... + """Get the screen space position for a 2d camera world space position""" + ... def GetWorldToScreenEx(position: Vector3|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Vector2: - """Get size position for a 3d world space position.""" - ... + """Get size position for a 3d world space position""" + ... def GuiButton(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Button control, returns true when clicked.""" - ... + """Button control, returns true when clicked""" + ... def GuiCheckBox(bounds: Rectangle|list|tuple,text: bytes,checked: Any,) -> int: - """Check Box control, returns true when active.""" - ... + """Check Box control, returns true when active""" + ... def GuiColorBarAlpha(bounds: Rectangle|list|tuple,text: bytes,alpha: Any,) -> int: - """Color Bar Alpha control.""" - ... + """Color Bar Alpha control""" + ... def GuiColorBarHue(bounds: Rectangle|list|tuple,text: bytes,value: Any,) -> int: - """Color Bar Hue control.""" - ... + """Color Bar Hue control""" + ... def GuiColorPanel(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int: - """Color Panel control.""" - ... + """Color Panel control""" + ... def GuiColorPanelHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int: - """Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV().""" - ... + """Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()""" + ... def GuiColorPicker(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int: - """Color Picker control (multiple color controls).""" - ... + """Color Picker control (multiple color controls)""" + ... def GuiColorPickerHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int: - """Color Picker control that avoids conversion to RGB on each call (multiple color controls).""" - ... + """Color Picker control that avoids conversion to RGB on each call (multiple color controls)""" + ... def GuiComboBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int: - """Combo Box control.""" - ... + """Combo Box control""" + ... def GuiDisable() -> None: - """Disable gui controls (global state).""" - ... + """Disable gui controls (global state)""" + ... def GuiDisableTooltip() -> None: - """Disable gui tooltips (global state).""" - ... + """Disable gui tooltips (global state)""" + ... def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color|list|tuple,) -> None: - """Draw icon using pixel size at specified position.""" - ... + """Draw icon using pixel size at specified position""" + ... def GuiDropdownBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,editMode: bool,) -> int: - """Dropdown Box control.""" - ... + """Dropdown Box control""" + ... def GuiDummyRec(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Dummy control for placeholders.""" - ... + """Dummy control for placeholders""" + ... def GuiEnable() -> None: - """Enable gui controls (global state).""" - ... + """Enable gui controls (global state)""" + ... def GuiEnableTooltip() -> None: - """Enable gui tooltips (global state).""" - ... + """Enable gui tooltips (global state)""" + ... def GuiGetFont() -> Font: - """Get gui custom font (global state).""" - ... + """Get gui custom font (global state)""" + ... def GuiGetIcons() -> Any: - """Get raygui icons data pointer.""" - ... + """Get raygui icons data pointer""" + ... def GuiGetState() -> int: - """Get gui state (global state).""" - ... + """Get gui state (global state)""" + ... def GuiGetStyle(control: int,property: int,) -> int: - """Get one style property.""" - ... + """Get one style property""" + ... def GuiGrid(bounds: Rectangle|list|tuple,text: bytes,spacing: float,subdivs: int,mouseCell: Any|list|tuple,) -> int: - """Grid control.""" - ... + """Grid control""" + ... def GuiGroupBox(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Group Box control with text name.""" - ... + """Group Box control with text name""" + ... def GuiIconText(iconId: int,text: bytes,) -> bytes: - """Get text with icon id prepended (if supported).""" - ... + """Get text with icon id prepended (if supported)""" + ... def GuiIsLocked() -> bool: - """Check if gui is locked (global state).""" - ... + """Check if gui is locked (global state)""" + ... def GuiLabel(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Label control.""" - ... + """Label control""" + ... def GuiLabelButton(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Label button control, returns true when clicked.""" - ... + """Label button control, returns true when clicked""" + ... def GuiLine(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Line separator control, could contain text.""" - ... + """Line separator control, could contain text""" + ... def GuiListView(bounds: Rectangle|list|tuple,text: bytes,scrollIndex: Any,active: Any,) -> int: - """List View control.""" - ... + """List View control""" + ... def GuiListViewEx(bounds: Rectangle|list|tuple,text: list[bytes],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int: - """List View with extended parameters.""" - ... + """List View with extended parameters""" + ... def GuiLoadIcons(fileName: bytes,loadIconsName: bool,) -> list[bytes]: - """Load raygui icons file (.rgi) into internal icons data.""" - ... + """Load raygui icons file (.rgi) into internal icons data""" + ... def GuiLoadStyle(fileName: bytes,) -> None: - """Load style file over global style variable (.rgs).""" - ... + """Load style file over global style variable (.rgs)""" + ... def GuiLoadStyleDefault() -> None: - """Load style default over global style.""" - ... + """Load style default over global style""" + ... def GuiLock() -> None: - """Lock gui controls (global state).""" - ... + """Lock gui controls (global state)""" + ... def GuiMessageBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,) -> int: - """Message Box control, displays a message.""" - ... + """Message Box control, displays a message""" + ... def GuiPanel(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Panel control, useful to group controls.""" - ... + """Panel control, useful to group controls""" + ... def GuiProgressBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int: - """Progress Bar control.""" - ... + """Progress Bar control""" + ... def GuiScrollPanel(bounds: Rectangle|list|tuple,text: bytes,content: Rectangle|list|tuple,scroll: Any|list|tuple,view: Any|list|tuple,) -> int: - """Scroll Panel control.""" - ... + """Scroll Panel control""" + ... def GuiSetAlpha(alpha: float,) -> None: - """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f.""" - ... + """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f""" + ... def GuiSetFont(font: Font|list|tuple,) -> None: - """Set gui custom font (global state).""" - ... + """Set gui custom font (global state)""" + ... def GuiSetIconScale(scale: int,) -> None: - """Set default icon drawing size.""" - ... + """Set default icon drawing size""" + ... def GuiSetState(state: int,) -> None: - """Set gui state (global state).""" - ... + """Set gui state (global state)""" + ... def GuiSetStyle(control: int,property: int,value: int,) -> None: - """Set one style property.""" - ... + """Set one style property""" + ... def GuiSetTooltip(tooltip: bytes,) -> None: - """Set tooltip string.""" - ... + """Set tooltip string""" + ... def GuiSlider(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int: - """Slider control.""" - ... + """Slider control""" + ... def GuiSliderBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int: - """Slider Bar control.""" - ... + """Slider Bar control""" + ... def GuiSpinner(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int: - """Spinner control.""" - ... + """Spinner control""" + ... def GuiStatusBar(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Status Bar control, shows info text.""" - ... + """Status Bar control, shows info text""" + ... def GuiTabBar(bounds: Rectangle|list|tuple,text: list[bytes],count: int,active: Any,) -> int: - """Tab Bar control, returns TAB to be closed or -1.""" - ... + """Tab Bar control, returns TAB to be closed or -1""" + ... def GuiTextBox(bounds: Rectangle|list|tuple,text: bytes,textSize: int,editMode: bool,) -> int: - """Text Box control, updates input text.""" - ... + """Text Box control, updates input text""" + ... def GuiTextInputBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,text: bytes,textMaxSize: int,secretViewActive: Any,) -> int: - """Text Input Box control, ask for text, supports secret.""" - ... + """Text Input Box control, ask for text, supports secret""" + ... def GuiToggle(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int: - """Toggle Button control.""" - ... + """Toggle Button control""" + ... def GuiToggleGroup(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int: - """Toggle Group control.""" - ... + """Toggle Group control""" + ... def GuiToggleSlider(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int: - """Toggle Slider control.""" - ... + """Toggle Slider control""" + ... def GuiUnlock() -> None: - """Unlock gui controls (global state).""" - ... + """Unlock gui controls (global state)""" + ... def GuiValueBox(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int: - """Value Box control, updates input text with numbers.""" - ... + """Value Box control, updates input text with numbers""" + ... def GuiValueBoxFloat(bounds: Rectangle|list|tuple,text: bytes,textValue: bytes,value: Any,editMode: bool,) -> int: - """Value box control for float values.""" - ... + """Value box control for float values""" + ... def GuiWindowBox(bounds: Rectangle|list|tuple,title: bytes,) -> int: - """Window Box control, shows a window that can be closed.""" - ... + """Window Box control, shows a window that can be closed""" + ... HUEBAR_PADDING: int HUEBAR_SELECTOR_HEIGHT: int HUEBAR_SELECTOR_OVERFLOW: int HUEBAR_WIDTH: int def HideCursor() -> None: - """Hides cursor.""" - ... + """Hides cursor""" + ... ICON_1UP: int ICON_229: int ICON_230: int @@ -1446,313 +1435,308 @@ ICON_ZOOM_CENTER: int ICON_ZOOM_MEDIUM: int ICON_ZOOM_SMALL: int def ImageAlphaClear(image: Any|list|tuple,color: Color|list|tuple,threshold: float,) -> None: - """Clear alpha channel to desired color.""" - ... + """Clear alpha channel to desired color""" + ... def ImageAlphaCrop(image: Any|list|tuple,threshold: float,) -> None: - """Crop image depending on alpha value.""" - ... + """Crop image depending on alpha value""" + ... def ImageAlphaMask(image: Any|list|tuple,alphaMask: Image|list|tuple,) -> None: - """Apply alpha mask to image.""" - ... + """Apply alpha mask to image""" + ... def ImageAlphaPremultiply(image: Any|list|tuple,) -> None: - """Premultiply alpha channel.""" - ... + """Premultiply alpha channel""" + ... def ImageBlurGaussian(image: Any|list|tuple,blurSize: int,) -> None: - """Apply Gaussian blur using a box blur approximation.""" - ... + """Apply Gaussian blur using a box blur approximation""" + ... def ImageClearBackground(dst: Any|list|tuple,color: Color|list|tuple,) -> None: - """Clear image background with given color.""" - ... + """Clear image background with given color""" + ... def ImageColorBrightness(image: Any|list|tuple,brightness: int,) -> None: - """Modify image color: brightness (-255 to 255).""" - ... + """Modify image color: brightness (-255 to 255)""" + ... def ImageColorContrast(image: Any|list|tuple,contrast: float,) -> None: - """Modify image color: contrast (-100 to 100).""" - ... + """Modify image color: contrast (-100 to 100)""" + ... def ImageColorGrayscale(image: Any|list|tuple,) -> None: - """Modify image color: grayscale.""" - ... + """Modify image color: grayscale""" + ... def ImageColorInvert(image: Any|list|tuple,) -> None: - """Modify image color: invert.""" - ... + """Modify image color: invert""" + ... def ImageColorReplace(image: Any|list|tuple,color: Color|list|tuple,replace: Color|list|tuple,) -> None: - """Modify image color: replace color.""" - ... + """Modify image color: replace color""" + ... def ImageColorTint(image: Any|list|tuple,color: Color|list|tuple,) -> None: - """Modify image color: tint.""" - ... + """Modify image color: tint""" + ... def ImageCopy(image: Image|list|tuple,) -> Image: - """Create an image duplicate (useful for transformations).""" - ... + """Create an image duplicate (useful for transformations)""" + ... def ImageCrop(image: Any|list|tuple,crop: Rectangle|list|tuple,) -> None: - """Crop an image to a defined rectangle.""" - ... + """Crop an image to a defined rectangle""" + ... def ImageDither(image: Any|list|tuple,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None: - """Dither image data to 16bpp or lower (Floyd-Steinberg dithering).""" - ... + """Dither image data to 16bpp or lower (Floyd-Steinberg dithering)""" + ... def ImageDraw(dst: Any|list|tuple,src: Image|list|tuple,srcRec: Rectangle|list|tuple,dstRec: Rectangle|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a source image within a destination image (tint applied to source).""" - ... + """Draw a source image within a destination image (tint applied to source)""" + ... def ImageDrawCircle(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None: - """Draw a filled circle within an image.""" - ... + """Draw a filled circle within an image""" + ... def ImageDrawCircleLines(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None: - """Draw circle outline within an image.""" - ... + """Draw circle outline within an image""" + ... def ImageDrawCircleLinesV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None: - """Draw circle outline within an image (Vector version).""" - ... + """Draw circle outline within an image (Vector version)""" + ... def ImageDrawCircleV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None: - """Draw a filled circle within an image (Vector version).""" - ... + """Draw a filled circle within an image (Vector version)""" + ... def ImageDrawLine(dst: Any|list|tuple,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None: - """Draw line within an image.""" - ... + """Draw line within an image""" + ... def ImageDrawLineEx(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,thick: int,color: Color|list|tuple,) -> None: - """Draw a line defining thickness within an image.""" - ... + """Draw a line defining thickness within an image""" + ... def ImageDrawLineV(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw line within an image (Vector version).""" - ... + """Draw line within an image (Vector version)""" + ... def ImageDrawPixel(dst: Any|list|tuple,posX: int,posY: int,color: Color|list|tuple,) -> None: - """Draw pixel within an image.""" - ... + """Draw pixel within an image""" + ... def ImageDrawPixelV(dst: Any|list|tuple,position: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw pixel within an image (Vector version).""" - ... + """Draw pixel within an image (Vector version)""" + ... def ImageDrawRectangle(dst: Any|list|tuple,posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None: - """Draw rectangle within an image.""" - ... + """Draw rectangle within an image""" + ... def ImageDrawRectangleLines(dst: Any|list|tuple,rec: Rectangle|list|tuple,thick: int,color: Color|list|tuple,) -> None: - """Draw rectangle lines within an image.""" - ... + """Draw rectangle lines within an image""" + ... def ImageDrawRectangleRec(dst: Any|list|tuple,rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None: - """Draw rectangle within an image.""" - ... + """Draw rectangle within an image""" + ... def ImageDrawRectangleV(dst: Any|list|tuple,position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw rectangle within an image (Vector version).""" - ... + """Draw rectangle within an image (Vector version)""" + ... def ImageDrawText(dst: Any|list|tuple,text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None: - """Draw text (using default font) within an image (destination).""" - ... + """Draw text (using default font) within an image (destination)""" + ... def ImageDrawTextEx(dst: Any|list|tuple,font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw text (custom sprite font) within an image (destination).""" - ... + """Draw text (custom sprite font) within an image (destination)""" + ... def ImageDrawTriangle(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw triangle within an image.""" - ... + """Draw triangle within an image""" + ... def ImageDrawTriangleEx(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,c1: Color|list|tuple,c2: Color|list|tuple,c3: Color|list|tuple,) -> None: - """Draw triangle with interpolated colors within an image.""" - ... + """Draw triangle with interpolated colors within an image""" + ... def ImageDrawTriangleFan(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle fan defined by points within an image (first vertex is the center).""" - ... + """Draw a triangle fan defined by points within an image (first vertex is the center)""" + ... def ImageDrawTriangleLines(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw triangle outline within an image.""" - ... + """Draw triangle outline within an image""" + ... def ImageDrawTriangleStrip(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle strip defined by points within an image.""" - ... + """Draw a triangle strip defined by points within an image""" + ... def ImageFlipHorizontal(image: Any|list|tuple,) -> None: - """Flip image horizontally.""" - ... + """Flip image horizontally""" + ... def ImageFlipVertical(image: Any|list|tuple,) -> None: - """Flip image vertically.""" - ... + """Flip image vertically""" + ... def ImageFormat(image: Any|list|tuple,newFormat: int,) -> None: - """Convert image data to desired format.""" - ... + """Convert image data to desired format""" + ... def ImageFromChannel(image: Image|list|tuple,selectedChannel: int,) -> Image: - """Create an image from a selected channel of another image (GRAYSCALE).""" - ... + """Create an image from a selected channel of another image (GRAYSCALE)""" + ... def ImageFromImage(image: Image|list|tuple,rec: Rectangle|list|tuple,) -> Image: - """Create an image from another image piece.""" - ... + """Create an image from another image piece""" + ... def ImageKernelConvolution(image: Any|list|tuple,kernel: Any,kernelSize: int,) -> None: - """Apply custom square convolution kernel to image.""" - ... + """Apply custom square convolution kernel to image""" + ... def ImageMipmaps(image: Any|list|tuple,) -> None: - """Compute all mipmap levels for a provided image.""" - ... + """Compute all mipmap levels for a provided image""" + ... def ImageResize(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None: - """Resize image (Bicubic scaling algorithm).""" - ... + """Resize image (Bicubic scaling algorithm)""" + ... def ImageResizeCanvas(image: Any|list|tuple,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color|list|tuple,) -> None: - """Resize canvas and fill with color.""" - ... + """Resize canvas and fill with color""" + ... def ImageResizeNN(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None: - """Resize image (Nearest-Neighbor scaling algorithm).""" - ... + """Resize image (Nearest-Neighbor scaling algorithm)""" + ... def ImageRotate(image: Any|list|tuple,degrees: int,) -> None: - """Rotate image by input angle in degrees (-359 to 359).""" - ... + """Rotate image by input angle in degrees (-359 to 359)""" + ... def ImageRotateCCW(image: Any|list|tuple,) -> None: - """Rotate image counter-clockwise 90deg.""" - ... + """Rotate image counter-clockwise 90deg""" + ... def ImageRotateCW(image: Any|list|tuple,) -> None: - """Rotate image clockwise 90deg.""" - ... + """Rotate image clockwise 90deg""" + ... def ImageText(text: bytes,fontSize: int,color: Color|list|tuple,) -> Image: - """Create an image from text (default font).""" - ... + """Create an image from text (default font)""" + ... def ImageTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,tint: Color|list|tuple,) -> Image: - """Create an image from text (custom sprite font).""" - ... + """Create an image from text (custom sprite font)""" + ... def ImageToPOT(image: Any|list|tuple,fill: Color|list|tuple,) -> None: - """Convert image to POT (power-of-two).""" - ... + """Convert image to POT (power-of-two)""" + ... def InitAudioDevice() -> None: - """Initialize audio device and context.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Initialize audio device and context""" + ... def InitPhysics() -> None: - """Initializes physics values, pointers and creates physics loop thread.""" - ... + """Initializes physics system""" + ... def InitWindow(width: int,height: int,title: bytes,) -> None: - """Initialize window and OpenGL context.""" - ... + """Initialize window and OpenGL context""" + ... def IsAudioDeviceReady() -> bool: - """Check if audio device has been initialized successfully.""" - ... + """Check if audio device has been initialized successfully""" + ... def IsAudioStreamPlaying(stream: AudioStream|list|tuple,) -> bool: - """Check if audio stream is playing.""" - ... + """Check if audio stream is playing""" + ... def IsAudioStreamProcessed(stream: AudioStream|list|tuple,) -> bool: - """Check if any audio stream buffers requires refill.""" - ... + """Check if any audio stream buffers requires refill""" + ... def IsAudioStreamValid(stream: AudioStream|list|tuple,) -> bool: - """Checks if an audio stream is valid (buffers initialized).""" - ... + """Checks if an audio stream is valid (buffers initialized)""" + ... def IsCursorHidden() -> bool: - """Check if cursor is not visible.""" - ... + """Check if cursor is not visible""" + ... def IsCursorOnScreen() -> bool: - """Check if cursor is on the screen.""" - ... + """Check if cursor is on the screen""" + ... def IsFileDropped() -> bool: - """Check if a file has been dropped into window.""" - ... + """Check if a file has been dropped into window""" + ... def IsFileExtension(fileName: bytes,ext: bytes,) -> bool: - """Check file extension (including point: .png, .wav).""" - ... + """Check file extension (including point: .png, .wav)""" + ... def IsFileNameValid(fileName: bytes,) -> bool: - """Check if fileName is valid for the platform/OS.""" - ... + """Check if fileName is valid for the platform/OS""" + ... def IsFontValid(font: Font|list|tuple,) -> bool: - """Check if a font is valid (font data loaded, WARNING: GPU texture not checked).""" - ... + """Check if a font is valid (font data loaded, WARNING: GPU texture not checked)""" + ... def IsGamepadAvailable(gamepad: int,) -> bool: - """Check if a gamepad is available.""" - ... + """Check if a gamepad is available""" + ... def IsGamepadButtonDown(gamepad: int,button: int,) -> bool: - """Check if a gamepad button is being pressed.""" - ... + """Check if a gamepad button is being pressed""" + ... def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool: - """Check if a gamepad button has been pressed once.""" - ... + """Check if a gamepad button has been pressed once""" + ... def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool: - """Check if a gamepad button has been released once.""" - ... + """Check if a gamepad button has been released once""" + ... def IsGamepadButtonUp(gamepad: int,button: int,) -> bool: - """Check if a gamepad button is NOT being pressed.""" - ... + """Check if a gamepad button is NOT being pressed""" + ... def IsGestureDetected(gesture: int,) -> bool: - """Check if a gesture have been detected.""" - ... + """Check if a gesture have been detected""" + ... def IsImageValid(image: Image|list|tuple,) -> bool: - """Check if an image is valid (data and parameters).""" - ... + """Check if an image is valid (data and parameters)""" + ... def IsKeyDown(key: int,) -> bool: - """Check if a key is being pressed.""" - ... + """Check if a key is being pressed""" + ... def IsKeyPressed(key: int,) -> bool: - """Check if a key has been pressed once.""" - ... + """Check if a key has been pressed once""" + ... def IsKeyPressedRepeat(key: int,) -> bool: - """Check if a key has been pressed again.""" - ... + """Check if a key has been pressed again""" + ... def IsKeyReleased(key: int,) -> bool: - """Check if a key has been released once.""" - ... + """Check if a key has been released once""" + ... def IsKeyUp(key: int,) -> bool: - """Check if a key is NOT being pressed.""" - ... + """Check if a key is NOT being pressed""" + ... def IsMaterialValid(material: Material|list|tuple,) -> bool: - """Check if a material is valid (shader assigned, map textures loaded in GPU).""" - ... + """Check if a material is valid (shader assigned, map textures loaded in GPU)""" + ... def IsModelAnimationValid(model: Model|list|tuple,anim: ModelAnimation|list|tuple,) -> bool: - """Check model animation skeleton match.""" - ... + """Check model animation skeleton match""" + ... def IsModelValid(model: Model|list|tuple,) -> bool: - """Check if a model is valid (loaded in GPU, VAO/VBOs).""" - ... + """Check if a model is valid (loaded in GPU, VAO/VBOs)""" + ... def IsMouseButtonDown(button: int,) -> bool: - """Check if a mouse button is being pressed.""" - ... + """Check if a mouse button is being pressed""" + ... def IsMouseButtonPressed(button: int,) -> bool: - """Check if a mouse button has been pressed once.""" - ... + """Check if a mouse button has been pressed once""" + ... def IsMouseButtonReleased(button: int,) -> bool: - """Check if a mouse button has been released once.""" - ... + """Check if a mouse button has been released once""" + ... def IsMouseButtonUp(button: int,) -> bool: - """Check if a mouse button is NOT being pressed.""" - ... + """Check if a mouse button is NOT being pressed""" + ... def IsMusicStreamPlaying(music: Music|list|tuple,) -> bool: - """Check if music is playing.""" - ... + """Check if music is playing""" + ... def IsMusicValid(music: Music|list|tuple,) -> bool: - """Checks if a music stream is valid (context and buffers initialized).""" - ... + """Checks if a music stream is valid (context and buffers initialized)""" + ... def IsPathFile(path: bytes,) -> bool: - """Check if a given path is a file or a directory.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") -def IsPhysicsEnabled() -> bool: - """Returns true if physics thread is currently enabled.""" - ... + """Check if a given path is a file or a directory""" + ... def IsRenderTextureValid(target: RenderTexture|list|tuple,) -> bool: - """Check if a render texture is valid (loaded in GPU).""" - ... + """Check if a render texture is valid (loaded in GPU)""" + ... def IsShaderValid(shader: Shader|list|tuple,) -> bool: - """Check if a shader is valid (loaded on GPU).""" - ... + """Check if a shader is valid (loaded on GPU)""" + ... def IsSoundPlaying(sound: Sound|list|tuple,) -> bool: - """Check if a sound is currently playing.""" - ... + """Check if a sound is currently playing""" + ... def IsSoundValid(sound: Sound|list|tuple,) -> bool: - """Checks if a sound is valid (data loaded and buffers initialized).""" - ... + """Checks if a sound is valid (data loaded and buffers initialized)""" + ... def IsTextureValid(texture: Texture|list|tuple,) -> bool: - """Check if a texture is valid (loaded in GPU).""" - ... + """Check if a texture is valid (loaded in GPU)""" + ... def IsWaveValid(wave: Wave|list|tuple,) -> bool: - """Checks if wave data is valid (data loaded and parameters).""" - ... + """Checks if wave data is valid (data loaded and parameters)""" + ... def IsWindowFocused() -> bool: - """Check if window is currently focused.""" - ... + """Check if window is currently focused""" + ... def IsWindowFullscreen() -> bool: - """Check if window is currently fullscreen.""" - ... + """Check if window is currently fullscreen""" + ... def IsWindowHidden() -> bool: - """Check if window is currently hidden.""" - ... + """Check if window is currently hidden""" + ... def IsWindowMaximized() -> bool: - """Check if window is currently maximized.""" - ... + """Check if window is currently maximized""" + ... def IsWindowMinimized() -> bool: - """Check if window is currently minimized.""" - ... + """Check if window is currently minimized""" + ... def IsWindowReady() -> bool: - """Check if window has been initialized successfully.""" - ... + """Check if window has been initialized successfully""" + ... def IsWindowResized() -> bool: - """Check if window has been resized last frame.""" - ... + """Check if window has been resized last frame""" + ... def IsWindowState(flag: int,) -> bool: - """Check if one specific window flag is enabled.""" - ... + """Check if one specific window flag is enabled""" + ... KEY_A: int KEY_APOSTROPHE: int KEY_B: int @@ -1878,140 +1862,140 @@ LOG_NONE: int LOG_TRACE: int LOG_WARNING: int def Lerp(start: float,end: float,amount: float,) -> float: - """.""" - ... + """""" + ... def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream: - """Load audio stream (to stream raw audio pcm data).""" - ... + """Load audio stream (to stream raw audio pcm data)""" + ... def LoadAutomationEventList(fileName: bytes,) -> AutomationEventList: - """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS.""" - ... + """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS""" + ... def LoadCodepoints(text: bytes,count: Any,) -> Any: - """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter.""" - ... + """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter""" + ... def LoadDirectoryFiles(dirPath: bytes,) -> FilePathList: - """Load directory filepaths.""" - ... + """Load directory filepaths""" + ... def LoadDirectoryFilesEx(basePath: bytes,filter: bytes,scanSubdirs: bool,) -> FilePathList: - """Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result.""" - ... + """Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result""" + ... def LoadDroppedFiles() -> FilePathList: - """Load dropped filepaths.""" - ... + """Load dropped filepaths""" + ... def LoadFileData(fileName: bytes,dataSize: Any,) -> bytes: - """Load file data as byte array (read).""" - ... + """Load file data as byte array (read)""" + ... def LoadFileText(fileName: bytes,) -> bytes: - """Load text data from file (read), returns a '\0' terminated string.""" - ... + """Load text data from file (read), returns a '\0' terminated string""" + ... def LoadFont(fileName: bytes,) -> Font: - """Load font from file into GPU memory (VRAM).""" - ... + """Load font from file into GPU memory (VRAM)""" + ... def LoadFontData(fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any: - """Load font data for further use.""" - ... + """Load font data for further use""" + ... def LoadFontEx(fileName: bytes,fontSize: int,codepoints: Any,codepointCount: int,) -> Font: - """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height.""" - ... + """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height""" + ... def LoadFontFromImage(image: Image|list|tuple,key: Color|list|tuple,firstChar: int,) -> Font: - """Load font from Image (XNA style).""" - ... + """Load font from Image (XNA style)""" + ... def LoadFontFromMemory(fileType: bytes,fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font: - """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'.""" - ... + """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'""" + ... def LoadImage(fileName: bytes,) -> Image: - """Load image from file into CPU memory (RAM).""" - ... + """Load image from file into CPU memory (RAM)""" + ... def LoadImageAnim(fileName: bytes,frames: Any,) -> Image: - """Load image sequence from file (frames appended to image.data).""" - ... + """Load image sequence from file (frames appended to image.data)""" + ... def LoadImageAnimFromMemory(fileType: bytes,fileData: bytes,dataSize: int,frames: Any,) -> Image: - """Load image sequence from memory buffer.""" - ... + """Load image sequence from memory buffer""" + ... def LoadImageColors(image: Image|list|tuple,) -> Any: - """Load color data from image as a Color array (RGBA - 32bit).""" - ... + """Load color data from image as a Color array (RGBA - 32bit)""" + ... def LoadImageFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Image: - """Load image from memory buffer, fileType refers to extension: i.e. '.png'.""" - ... + """Load image from memory buffer, fileType refers to extension: i.e. '.png'""" + ... def LoadImageFromScreen() -> Image: - """Load image from screen buffer and (screenshot).""" - ... + """Load image from screen buffer and (screenshot)""" + ... def LoadImageFromTexture(texture: Texture|list|tuple,) -> Image: - """Load image from GPU texture data.""" - ... + """Load image from GPU texture data""" + ... def LoadImagePalette(image: Image|list|tuple,maxPaletteSize: int,colorCount: Any,) -> Any: - """Load colors palette from image as a Color array (RGBA - 32bit).""" - ... + """Load colors palette from image as a Color array (RGBA - 32bit)""" + ... def LoadImageRaw(fileName: bytes,width: int,height: int,format: int,headerSize: int,) -> Image: - """Load image from RAW file data.""" - ... + """Load image from RAW file data""" + ... def LoadMaterialDefault() -> Material: - """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps).""" - ... + """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)""" + ... def LoadMaterials(fileName: bytes,materialCount: Any,) -> Any: - """Load materials from model file.""" - ... + """Load materials from model file""" + ... def LoadModel(fileName: bytes,) -> Model: - """Load model from files (meshes and materials).""" - ... + """Load model from files (meshes and materials)""" + ... def LoadModelAnimations(fileName: bytes,animCount: Any,) -> Any: - """Load model animations from file.""" - ... + """Load model animations from file""" + ... def LoadModelFromMesh(mesh: Mesh|list|tuple,) -> Model: - """Load model from generated mesh (default material).""" - ... + """Load model from generated mesh (default material)""" + ... def LoadMusicStream(fileName: bytes,) -> Music: - """Load music stream from file.""" - ... + """Load music stream from file""" + ... def LoadMusicStreamFromMemory(fileType: bytes,data: bytes,dataSize: int,) -> Music: - """Load music stream from data.""" - ... + """Load music stream from data""" + ... def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any: - """Load random values sequence, no values repeated.""" - ... + """Load random values sequence, no values repeated""" + ... def LoadRenderTexture(width: int,height: int,) -> RenderTexture: - """Load texture for rendering (framebuffer).""" - ... + """Load texture for rendering (framebuffer)""" + ... def LoadShader(vsFileName: bytes,fsFileName: bytes,) -> Shader: - """Load shader from files and bind default locations.""" - ... + """Load shader from files and bind default locations""" + ... def LoadShaderFromMemory(vsCode: bytes,fsCode: bytes,) -> Shader: - """Load shader from code strings and bind default locations.""" - ... + """Load shader from code strings and bind default locations""" + ... def LoadSound(fileName: bytes,) -> Sound: - """Load sound from file.""" - ... + """Load sound from file""" + ... def LoadSoundAlias(source: Sound|list|tuple,) -> Sound: - """Create a new sound that shares the same sample data as the source sound, does not own the sound data.""" - ... + """Create a new sound that shares the same sample data as the source sound, does not own the sound data""" + ... def LoadSoundFromWave(wave: Wave|list|tuple,) -> Sound: - """Load sound from wave data.""" - ... + """Load sound from wave data""" + ... def LoadTexture(fileName: bytes,) -> Texture: - """Load texture from file into GPU memory (VRAM).""" - ... + """Load texture from file into GPU memory (VRAM)""" + ... def LoadTextureCubemap(image: Image|list|tuple,layout: int,) -> Texture: - """Load cubemap from image, multiple image cubemap layouts supported.""" - ... + """Load cubemap from image, multiple image cubemap layouts supported""" + ... def LoadTextureFromImage(image: Image|list|tuple,) -> Texture: - """Load texture from image data.""" - ... + """Load texture from image data""" + ... def LoadUTF8(codepoints: Any,length: int,) -> bytes: - """Load UTF-8 text encoded from codepoints array.""" - ... + """Load UTF-8 text encoded from codepoints array""" + ... def LoadVrStereoConfig(device: VrDeviceInfo|list|tuple,) -> VrStereoConfig: - """Load VR stereo config for VR simulator device parameters.""" - ... + """Load VR stereo config for VR simulator device parameters""" + ... def LoadWave(fileName: bytes,) -> Wave: - """Load wave data from file.""" - ... + """Load wave data from file""" + ... def LoadWaveFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Wave: - """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'.""" - ... + """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'""" + ... def LoadWaveSamples(wave: Wave|list|tuple,) -> Any: - """Load samples data from wave as a 32bit float data array.""" - ... + """Load samples data from wave as a 32bit float data array""" + ... MATERIAL_MAP_ALBEDO: int MATERIAL_MAP_BRDF: int MATERIAL_MAP_CUBEMAP: int @@ -2042,104 +2026,104 @@ MOUSE_CURSOR_RESIZE_NESW: int MOUSE_CURSOR_RESIZE_NS: int MOUSE_CURSOR_RESIZE_NWSE: int def MakeDirectory(dirPath: bytes,) -> int: - """Create directories (including full path requested), returns 0 on success.""" - ... + """Create directories (including full path requested), returns 0 on success""" + ... def MatrixAdd(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixDecompose(mat: Matrix|list|tuple,translation: Any|list|tuple,rotation: Any|list|tuple,scale: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def MatrixDeterminant(mat: Matrix|list|tuple,) -> float: - """.""" - ... + """""" + ... def MatrixFrustum(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixIdentity() -> Matrix: - """.""" - ... + """""" + ... def MatrixInvert(mat: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixLookAt(eye: Vector3|list|tuple,target: Vector3|list|tuple,up: Vector3|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixMultiply(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixPerspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotate(axis: Vector3|list|tuple,angle: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotateX(angle: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotateXYZ(angle: Vector3|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotateY(angle: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotateZ(angle: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotateZYX(angle: Vector3|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixScale(x: float,y: float,z: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixSubtract(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixToFloatV(mat: Matrix|list|tuple,) -> float16: - """.""" - ... + """""" + ... def MatrixTrace(mat: Matrix|list|tuple,) -> float: - """.""" - ... + """""" + ... def MatrixTranslate(x: float,y: float,z: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixTranspose(mat: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MaximizeWindow() -> None: - """Set window state: maximized, if resizable.""" - ... + """Set window state: maximized, if resizable""" + ... def MeasureText(text: bytes,fontSize: int,) -> int: - """Measure string width for default font.""" - ... + """Measure string width for default font""" + ... def MeasureTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,) -> Vector2: - """Measure string size for Font.""" - ... + """Measure string size for Font""" + ... def MemAlloc(size: int,) -> Any: - """Internal memory allocator.""" - ... + """Internal memory allocator""" + ... def MemFree(ptr: Any,) -> None: - """Internal memory free.""" - ... + """Internal memory free""" + ... def MemRealloc(ptr: Any,size: int,) -> Any: - """Internal memory reallocator.""" - ... + """Internal memory reallocator""" + ... def MinimizeWindow() -> None: - """Set window state: minimized, if resizable.""" - ... + """Set window state: minimized, if resizable""" + ... NPATCH_NINE_PATCH: int NPATCH_THREE_PATCH_HORIZONTAL: int NPATCH_THREE_PATCH_VERTICAL: int def Normalize(value: float,start: float,end: float,) -> float: - """.""" - ... + """""" + ... def OpenURL(url: bytes,) -> None: - """Open URL with default system browser (if available).""" - ... + """Open URL with default system browser (if available)""" + ... PHYSICS_CIRCLE: int PHYSICS_POLYGON: int PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int @@ -2169,113 +2153,110 @@ PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int PROGRESSBAR: int PROGRESS_PADDING: int def PauseAudioStream(stream: AudioStream|list|tuple,) -> None: - """Pause audio stream.""" - ... + """Pause audio stream""" + ... def PauseMusicStream(music: Music|list|tuple,) -> None: - """Pause music playing.""" - ... + """Pause music playing""" + ... def PauseSound(sound: Sound|list|tuple,) -> None: - """Pause a sound.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Pause a sound""" + ... def PhysicsAddForce(body: Any|list|tuple,force: Vector2|list|tuple,) -> None: - """Adds a force to a physics body.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Adds a force to a physics body""" + ... def PhysicsAddTorque(body: Any|list|tuple,amount: float,) -> None: - """Adds an angular force to a physics body.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Adds an angular force to a physics body""" + ... def PhysicsShatter(body: Any|list|tuple,position: Vector2|list|tuple,force: float,) -> None: - """Shatters a polygon shape physics body to little physics bodies with explosion force.""" - ... + """Shatters a polygon shape physics body to little physics bodies with explosion force""" + ... def PlayAudioStream(stream: AudioStream|list|tuple,) -> None: - """Play audio stream.""" - ... + """Play audio stream""" + ... def PlayAutomationEvent(event: AutomationEvent|list|tuple,) -> None: - """Play a recorded automation event.""" - ... + """Play a recorded automation event""" + ... def PlayMusicStream(music: Music|list|tuple,) -> None: - """Start music playing.""" - ... + """Start music playing""" + ... def PlaySound(sound: Sound|list|tuple,) -> None: - """Play a sound.""" - ... + """Play a sound""" + ... def PollInputEvents() -> None: - """Register all input events.""" - ... + """Register all input events""" + ... def QuaternionAdd(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionAddValue(q: Vector4|list|tuple,add: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionCubicHermiteSpline(q1: Vector4|list|tuple,outTangent1: Vector4|list|tuple,q2: Vector4|list|tuple,inTangent2: Vector4|list|tuple,t: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionDivide(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionEquals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int: - """.""" - ... + """""" + ... def QuaternionFromAxisAngle(axis: Vector3|list|tuple,angle: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionFromEuler(pitch: float,yaw: float,roll: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionFromMatrix(mat: Matrix|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionFromVector3ToVector3(from_0: Vector3|list|tuple,to: Vector3|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionIdentity() -> Vector4: - """.""" - ... + """""" + ... def QuaternionInvert(q: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionLength(q: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def QuaternionLerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionMultiply(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionNlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionNormalize(q: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionScale(q: Vector4|list|tuple,mul: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionSlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionSubtract(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionSubtractValue(q: Vector4|list|tuple,sub: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionToAxisAngle(q: Vector4|list|tuple,outAxis: Any|list|tuple,outAngle: Any,) -> None: - """.""" - ... + """""" + ... def QuaternionToEuler(q: Vector4|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def QuaternionToMatrix(q: Vector4|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def QuaternionTransform(q: Vector4|list|tuple,mat: Matrix|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... RL_ATTACHMENT_COLOR_CHANNEL0: int RL_ATTACHMENT_COLOR_CHANNEL1: int RL_ATTACHMENT_COLOR_CHANNEL2: int @@ -2392,24 +2373,23 @@ RL_TEXTURE_FILTER_BILINEAR: int RL_TEXTURE_FILTER_POINT: int RL_TEXTURE_FILTER_TRILINEAR: int def Remap(value: float,inputStart: float,inputEnd: float,outputStart: float,outputEnd: float,) -> float: - """.""" - ... + """""" + ... +def ResetPhysics() -> None: + """Reset physics system (global variables)""" + ... def RestoreWindow() -> None: - """Set window state: not minimized/maximized.""" - ... + """Set window state: not minimized/maximized""" + ... def ResumeAudioStream(stream: AudioStream|list|tuple,) -> None: - """Resume audio stream.""" - ... + """Resume audio stream""" + ... def ResumeMusicStream(music: Music|list|tuple,) -> None: - """Resume playing paused music.""" - ... + """Resume playing paused music""" + ... def ResumeSound(sound: Sound|list|tuple,) -> None: - """Resume a paused sound.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") -def RunPhysicsStep() -> None: - """Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop.""" - ... + """Resume a paused sound""" + ... SCROLLBAR: int SCROLLBAR_SIDE: int SCROLLBAR_WIDTH: int @@ -2471,209 +2451,206 @@ STATE_NORMAL: int STATE_PRESSED: int STATUSBAR: int def SaveFileData(fileName: bytes,data: Any,dataSize: int,) -> bool: - """Save data to file from byte array (write), returns true on success.""" - ... + """Save data to file from byte array (write), returns true on success""" + ... def SaveFileText(fileName: bytes,text: bytes,) -> bool: - """Save text data to file (write), string must be '\0' terminated, returns true on success.""" - ... + """Save text data to file (write), string must be '\0' terminated, returns true on success""" + ... def SeekMusicStream(music: Music|list|tuple,position: float,) -> None: - """Seek music to a position (in seconds).""" - ... + """Seek music to a position (in seconds)""" + ... def SetAudioStreamBufferSizeDefault(size: int,) -> None: - """Default size for new audio streams.""" - ... + """Default size for new audio streams""" + ... def SetAudioStreamCallback(stream: AudioStream|list|tuple,callback: Any,) -> None: - """Audio thread callback to request new data.""" - ... + """Audio thread callback to request new data""" + ... def SetAudioStreamPan(stream: AudioStream|list|tuple,pan: float,) -> None: - """Set pan for audio stream (0.5 is centered).""" - ... + """Set pan for audio stream (0.5 is centered)""" + ... def SetAudioStreamPitch(stream: AudioStream|list|tuple,pitch: float,) -> None: - """Set pitch for audio stream (1.0 is base level).""" - ... + """Set pitch for audio stream (1.0 is base level)""" + ... def SetAudioStreamVolume(stream: AudioStream|list|tuple,volume: float,) -> None: - """Set volume for audio stream (1.0 is max level).""" - ... + """Set volume for audio stream (1.0 is max level)""" + ... def SetAutomationEventBaseFrame(frame: int,) -> None: - """Set automation event internal base frame to start recording.""" - ... + """Set automation event internal base frame to start recording""" + ... def SetAutomationEventList(list_0: Any|list|tuple,) -> None: - """Set automation event list to record to.""" - ... + """Set automation event list to record to""" + ... def SetClipboardText(text: bytes,) -> None: - """Set clipboard text content.""" - ... + """Set clipboard text content""" + ... def SetConfigFlags(flags: int,) -> None: - """Setup init configuration flags (view FLAGS).""" - ... + """Setup init configuration flags (view FLAGS)""" + ... def SetExitKey(key: int,) -> None: - """Set a custom key to exit program (default is ESC).""" - ... + """Set a custom key to exit program (default is ESC)""" + ... def SetGamepadMappings(mappings: bytes,) -> int: - """Set internal gamepad mappings (SDL_GameControllerDB).""" - ... + """Set internal gamepad mappings (SDL_GameControllerDB)""" + ... def SetGamepadVibration(gamepad: int,leftMotor: float,rightMotor: float,duration: float,) -> None: - """Set gamepad vibration for both motors (duration in seconds).""" - ... + """Set gamepad vibration for both motors (duration in seconds)""" + ... def SetGesturesEnabled(flags: int,) -> None: - """Enable a set of gestures using flags.""" - ... + """Enable a set of gestures using flags""" + ... def SetLoadFileDataCallback(callback: bytes,) -> None: - """Set custom file binary data loader.""" - ... + """Set custom file binary data loader""" + ... def SetLoadFileTextCallback(callback: bytes,) -> None: - """Set custom file text data loader.""" - ... + """Set custom file text data loader""" + ... def SetMasterVolume(volume: float,) -> None: - """Set master volume (listener).""" - ... + """Set master volume (listener)""" + ... def SetMaterialTexture(material: Any|list|tuple,mapType: int,texture: Texture|list|tuple,) -> None: - """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...).""" - ... + """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)""" + ... def SetModelMeshMaterial(model: Any|list|tuple,meshId: int,materialId: int,) -> None: - """Set material for a mesh.""" - ... + """Set material for a mesh""" + ... def SetMouseCursor(cursor: int,) -> None: - """Set mouse cursor.""" - ... + """Set mouse cursor""" + ... def SetMouseOffset(offsetX: int,offsetY: int,) -> None: - """Set mouse offset.""" - ... + """Set mouse offset""" + ... def SetMousePosition(x: int,y: int,) -> None: - """Set mouse position XY.""" - ... + """Set mouse position XY""" + ... def SetMouseScale(scaleX: float,scaleY: float,) -> None: - """Set mouse scaling.""" - ... + """Set mouse scaling""" + ... def SetMusicPan(music: Music|list|tuple,pan: float,) -> None: - """Set pan for a music (0.5 is center).""" - ... + """Set pan for a music (0.5 is center)""" + ... def SetMusicPitch(music: Music|list|tuple,pitch: float,) -> None: - """Set pitch for a music (1.0 is base level).""" - ... + """Set pitch for a music (1.0 is base level)""" + ... def SetMusicVolume(music: Music|list|tuple,volume: float,) -> None: - """Set volume for music (1.0 is max level).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Set volume for music (1.0 is max level)""" + ... def SetPhysicsBodyRotation(body: Any|list|tuple,radians: float,) -> None: - """Sets physics body shape transform based on radians parameter.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Sets physics body shape transform based on radians parameter""" + ... def SetPhysicsGravity(x: float,y: float,) -> None: - """Sets physics global gravity force.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Sets physics global gravity force""" + ... def SetPhysicsTimeStep(delta: float,) -> None: - """Sets physics fixed time step in milliseconds. 1.666666 by default.""" - ... + """Sets physics fixed time step in milliseconds. 1.666666 by default""" + ... def SetPixelColor(dstPtr: Any,color: Color|list|tuple,format: int,) -> None: - """Set color formatted into destination pixel pointer.""" - ... + """Set color formatted into destination pixel pointer""" + ... def SetRandomSeed(seed: int,) -> None: - """Set the seed for the random number generator.""" - ... + """Set the seed for the random number generator""" + ... def SetSaveFileDataCallback(callback: bytes,) -> None: - """Set custom file binary data saver.""" - ... + """Set custom file binary data saver""" + ... def SetSaveFileTextCallback(callback: bytes,) -> None: - """Set custom file text data saver.""" - ... + """Set custom file text data saver""" + ... def SetShaderValue(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,) -> None: - """Set shader uniform value.""" - ... + """Set shader uniform value""" + ... def SetShaderValueMatrix(shader: Shader|list|tuple,locIndex: int,mat: Matrix|list|tuple,) -> None: - """Set shader uniform value (matrix 4x4).""" - ... + """Set shader uniform value (matrix 4x4)""" + ... def SetShaderValueTexture(shader: Shader|list|tuple,locIndex: int,texture: Texture|list|tuple,) -> None: - """Set shader uniform value for texture (sampler2d).""" - ... + """Set shader uniform value for texture (sampler2d)""" + ... def SetShaderValueV(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,count: int,) -> None: - """Set shader uniform value vector.""" - ... + """Set shader uniform value vector""" + ... def SetShapesTexture(texture: Texture|list|tuple,source: Rectangle|list|tuple,) -> None: - """Set texture and rectangle to be used on shapes drawing.""" - ... + """Set texture and rectangle to be used on shapes drawing""" + ... def SetSoundPan(sound: Sound|list|tuple,pan: float,) -> None: - """Set pan for a sound (0.5 is center).""" - ... + """Set pan for a sound (0.5 is center)""" + ... def SetSoundPitch(sound: Sound|list|tuple,pitch: float,) -> None: - """Set pitch for a sound (1.0 is base level).""" - ... + """Set pitch for a sound (1.0 is base level)""" + ... def SetSoundVolume(sound: Sound|list|tuple,volume: float,) -> None: - """Set volume for a sound (1.0 is max level).""" - ... + """Set volume for a sound (1.0 is max level)""" + ... def SetTargetFPS(fps: int,) -> None: - """Set target FPS (maximum).""" - ... + """Set target FPS (maximum)""" + ... def SetTextLineSpacing(spacing: int,) -> None: - """Set vertical line spacing when drawing with line-breaks.""" - ... + """Set vertical line spacing when drawing with line-breaks""" + ... def SetTextureFilter(texture: Texture|list|tuple,filter: int,) -> None: - """Set texture scaling filter mode.""" - ... + """Set texture scaling filter mode""" + ... def SetTextureWrap(texture: Texture|list|tuple,wrap: int,) -> None: - """Set texture wrapping mode.""" - ... + """Set texture wrapping mode""" + ... def SetTraceLogCallback(callback: bytes,) -> None: - """Set custom trace log.""" - ... + """Set custom trace log""" + ... def SetTraceLogLevel(logLevel: int,) -> None: - """Set the current threshold (minimum) log level.""" - ... + """Set the current threshold (minimum) log level""" + ... def SetWindowFocused() -> None: - """Set window focused.""" - ... + """Set window focused""" + ... def SetWindowIcon(image: Image|list|tuple,) -> None: - """Set icon for window (single image, RGBA 32bit).""" - ... + """Set icon for window (single image, RGBA 32bit)""" + ... def SetWindowIcons(images: Any|list|tuple,count: int,) -> None: - """Set icon for window (multiple images, RGBA 32bit).""" - ... + """Set icon for window (multiple images, RGBA 32bit)""" + ... def SetWindowMaxSize(width: int,height: int,) -> None: - """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE).""" - ... + """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)""" + ... def SetWindowMinSize(width: int,height: int,) -> None: - """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE).""" - ... + """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)""" + ... def SetWindowMonitor(monitor: int,) -> None: - """Set monitor for the current window.""" - ... + """Set monitor for the current window""" + ... def SetWindowOpacity(opacity: float,) -> None: - """Set window opacity [0.0f..1.0f].""" - ... + """Set window opacity [0.0f..1.0f]""" + ... def SetWindowPosition(x: int,y: int,) -> None: - """Set window position on screen.""" - ... + """Set window position on screen""" + ... def SetWindowSize(width: int,height: int,) -> None: - """Set window dimensions.""" - ... + """Set window dimensions""" + ... def SetWindowState(flags: int,) -> None: - """Set window configuration state using flags.""" - ... + """Set window configuration state using flags""" + ... def SetWindowTitle(title: bytes,) -> None: - """Set title for window.""" - ... + """Set title for window""" + ... def ShowCursor() -> None: - """Shows cursor.""" - ... + """Shows cursor""" + ... def StartAutomationEventRecording() -> None: - """Start recording automation events (AutomationEventList must be set).""" - ... + """Start recording automation events (AutomationEventList must be set)""" + ... def StopAudioStream(stream: AudioStream|list|tuple,) -> None: - """Stop audio stream.""" - ... + """Stop audio stream""" + ... def StopAutomationEventRecording() -> None: - """Stop recording automation events.""" - ... + """Stop recording automation events""" + ... def StopMusicStream(music: Music|list|tuple,) -> None: - """Stop music playing.""" - ... + """Stop music playing""" + ... def StopSound(sound: Sound|list|tuple,) -> None: - """Stop playing a sound.""" - ... + """Stop playing a sound""" + ... def SwapScreenBuffer() -> None: - """Swap back buffer with front buffer (screen drawing).""" - ... + """Swap back buffer with front buffer (screen drawing)""" + ... TEXTBOX: int TEXTURE_FILTER_ANISOTROPIC_16X: int TEXTURE_FILTER_ANISOTROPIC_4X: int @@ -2708,1302 +2685,1305 @@ TEXT_WRAP_NONE: int TEXT_WRAP_WORD: int TOGGLE: int def TakeScreenshot(fileName: bytes,) -> None: - """Takes a screenshot of current screen (filename extension defines format).""" - ... + """Takes a screenshot of current screen (filename extension defines format)""" + ... def TextAppend(text: bytes,append: bytes,position: Any,) -> None: - """Append text at specific position and move cursor!.""" - ... + """Append text at specific position and move cursor!""" + ... def TextCopy(dst: bytes,src: bytes,) -> int: - """Copy one string to another, returns bytes copied.""" - ... + """Copy one string to another, returns bytes copied""" + ... def TextFindIndex(text: bytes,find: bytes,) -> int: - """Find first text occurrence within a string.""" - ... + """Find first text occurrence within a string""" + ... def TextFormat(*args) -> bytes: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def TextInsert(text: bytes,insert: bytes,position: int,) -> bytes: - """Insert text in a position (WARNING: memory must be freed!).""" - ... + """Insert text in a position (WARNING: memory must be freed!)""" + ... def TextIsEqual(text1: bytes,text2: bytes,) -> bool: - """Check if two text string are equal.""" - ... + """Check if two text string are equal""" + ... def TextJoin(textList: list[bytes],count: int,delimiter: bytes,) -> bytes: - """Join text strings with delimiter.""" - ... + """Join text strings with delimiter""" + ... def TextLength(text: bytes,) -> int: - """Get text length, checks for '\0' ending.""" - ... + """Get text length, checks for '\0' ending""" + ... def TextReplace(text: bytes,replace: bytes,by: bytes,) -> bytes: - """Replace text string (WARNING: memory must be freed!).""" - ... + """Replace text string (WARNING: memory must be freed!)""" + ... def TextSplit(text: bytes,delimiter: bytes,count: Any,) -> list[bytes]: - """Split text into multiple strings.""" - ... + """Split text into multiple strings""" + ... def TextSubtext(text: bytes,position: int,length: int,) -> bytes: - """Get a piece of a text string.""" - ... + """Get a piece of a text string""" + ... def TextToCamel(text: bytes,) -> bytes: - """Get Camel case notation version of provided string.""" - ... + """Get Camel case notation version of provided string""" + ... def TextToFloat(text: bytes,) -> float: - """Get float value from text (negative values not supported).""" - ... + """Get float value from text (negative values not supported)""" + ... def TextToInteger(text: bytes,) -> int: - """Get integer value from text (negative values not supported).""" - ... + """Get integer value from text (negative values not supported)""" + ... def TextToLower(text: bytes,) -> bytes: - """Get lower case version of provided string.""" - ... + """Get lower case version of provided string""" + ... def TextToPascal(text: bytes,) -> bytes: - """Get Pascal case notation version of provided string.""" - ... + """Get Pascal case notation version of provided string""" + ... def TextToSnake(text: bytes,) -> bytes: - """Get Snake case notation version of provided string.""" - ... + """Get Snake case notation version of provided string""" + ... def TextToUpper(text: bytes,) -> bytes: - """Get upper case version of provided string.""" - ... + """Get upper case version of provided string""" + ... def ToggleBorderlessWindowed() -> None: - """Toggle window state: borderless windowed, resizes window to match monitor resolution.""" - ... + """Toggle window state: borderless windowed, resizes window to match monitor resolution""" + ... def ToggleFullscreen() -> None: - """Toggle window state: fullscreen/windowed, resizes monitor to match window resolution.""" - ... + """Toggle window state: fullscreen/windowed, resizes monitor to match window resolution""" + ... def TraceLog(*args) -> None: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def UnloadAudioStream(stream: AudioStream|list|tuple,) -> None: - """Unload audio stream and free memory.""" - ... + """Unload audio stream and free memory""" + ... def UnloadAutomationEventList(list_0: AutomationEventList|list|tuple,) -> None: - """Unload automation events list from file.""" - ... + """Unload automation events list from file""" + ... def UnloadCodepoints(codepoints: Any,) -> None: - """Unload codepoints data from memory.""" - ... + """Unload codepoints data from memory""" + ... def UnloadDirectoryFiles(files: FilePathList|list|tuple,) -> None: - """Unload filepaths.""" - ... + """Unload filepaths""" + ... def UnloadDroppedFiles(files: FilePathList|list|tuple,) -> None: - """Unload dropped filepaths.""" - ... + """Unload dropped filepaths""" + ... def UnloadFileData(data: bytes,) -> None: - """Unload file data allocated by LoadFileData().""" - ... + """Unload file data allocated by LoadFileData()""" + ... def UnloadFileText(text: bytes,) -> None: - """Unload file text data allocated by LoadFileText().""" - ... + """Unload file text data allocated by LoadFileText()""" + ... def UnloadFont(font: Font|list|tuple,) -> None: - """Unload font from GPU memory (VRAM).""" - ... + """Unload font from GPU memory (VRAM)""" + ... def UnloadFontData(glyphs: Any|list|tuple,glyphCount: int,) -> None: - """Unload font chars info data (RAM).""" - ... + """Unload font chars info data (RAM)""" + ... def UnloadImage(image: Image|list|tuple,) -> None: - """Unload image from CPU memory (RAM).""" - ... + """Unload image from CPU memory (RAM)""" + ... def UnloadImageColors(colors: Any|list|tuple,) -> None: - """Unload color data loaded with LoadImageColors().""" - ... + """Unload color data loaded with LoadImageColors()""" + ... def UnloadImagePalette(colors: Any|list|tuple,) -> None: - """Unload colors palette loaded with LoadImagePalette().""" - ... + """Unload colors palette loaded with LoadImagePalette()""" + ... def UnloadMaterial(material: Material|list|tuple,) -> None: - """Unload material from GPU memory (VRAM).""" - ... + """Unload material from GPU memory (VRAM)""" + ... def UnloadMesh(mesh: Mesh|list|tuple,) -> None: - """Unload mesh data from CPU and GPU.""" - ... + """Unload mesh data from CPU and GPU""" + ... def UnloadModel(model: Model|list|tuple,) -> None: - """Unload model (including meshes) from memory (RAM and/or VRAM).""" - ... + """Unload model (including meshes) from memory (RAM and/or VRAM)""" + ... def UnloadModelAnimation(anim: ModelAnimation|list|tuple,) -> None: - """Unload animation data.""" - ... + """Unload animation data""" + ... def UnloadModelAnimations(animations: Any|list|tuple,animCount: int,) -> None: - """Unload animation array data.""" - ... + """Unload animation array data""" + ... def UnloadMusicStream(music: Music|list|tuple,) -> None: - """Unload music stream.""" - ... + """Unload music stream""" + ... def UnloadRandomSequence(sequence: Any,) -> None: - """Unload random values sequence.""" - ... + """Unload random values sequence""" + ... def UnloadRenderTexture(target: RenderTexture|list|tuple,) -> None: - """Unload render texture from GPU memory (VRAM).""" - ... + """Unload render texture from GPU memory (VRAM)""" + ... def UnloadShader(shader: Shader|list|tuple,) -> None: - """Unload shader from GPU memory (VRAM).""" - ... + """Unload shader from GPU memory (VRAM)""" + ... def UnloadSound(sound: Sound|list|tuple,) -> None: - """Unload sound.""" - ... + """Unload sound""" + ... def UnloadSoundAlias(alias: Sound|list|tuple,) -> None: - """Unload a sound alias (does not deallocate sample data).""" - ... + """Unload a sound alias (does not deallocate sample data)""" + ... def UnloadTexture(texture: Texture|list|tuple,) -> None: - """Unload texture from GPU memory (VRAM).""" - ... + """Unload texture from GPU memory (VRAM)""" + ... def UnloadUTF8(text: bytes,) -> None: - """Unload UTF-8 text encoded from codepoints array.""" - ... + """Unload UTF-8 text encoded from codepoints array""" + ... def UnloadVrStereoConfig(config: VrStereoConfig|list|tuple,) -> None: - """Unload VR stereo config.""" - ... + """Unload VR stereo config""" + ... def UnloadWave(wave: Wave|list|tuple,) -> None: - """Unload wave data.""" - ... + """Unload wave data""" + ... def UnloadWaveSamples(samples: Any,) -> None: - """Unload samples data loaded with LoadWaveSamples().""" - ... + """Unload samples data loaded with LoadWaveSamples()""" + ... def UpdateAudioStream(stream: AudioStream|list|tuple,data: Any,frameCount: int,) -> None: - """Update audio stream buffers with data.""" - ... + """Update audio stream buffers with data""" + ... def UpdateCamera(camera: Any|list|tuple,mode: int,) -> None: - """Update camera position for selected mode.""" - ... + """Update camera position for selected mode""" + ... def UpdateCameraPro(camera: Any|list|tuple,movement: Vector3|list|tuple,rotation: Vector3|list|tuple,zoom: float,) -> None: - """Update camera movement/rotation.""" - ... + """Update camera movement/rotation""" + ... def UpdateMeshBuffer(mesh: Mesh|list|tuple,index: int,data: Any,dataSize: int,offset: int,) -> None: - """Update mesh vertex data in GPU for a specific buffer index.""" - ... + """Update mesh vertex data in GPU for a specific buffer index""" + ... def UpdateModelAnimation(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None: - """Update model animation pose (CPU).""" - ... + """Update model animation pose (CPU)""" + ... def UpdateModelAnimationBones(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None: - """Update model animation mesh bone matrices (GPU skinning).""" - ... + """Update model animation mesh bone matrices (GPU skinning)""" + ... def UpdateMusicStream(music: Music|list|tuple,) -> None: - """Updates buffers for music streaming.""" - ... + """Updates buffers for music streaming""" + ... +def UpdatePhysics() -> None: + """Update physics system""" + ... def UpdateSound(sound: Sound|list|tuple,data: Any,sampleCount: int,) -> None: - """Update sound buffer with new data.""" - ... + """Update sound buffer with new data""" + ... def UpdateTexture(texture: Texture|list|tuple,pixels: Any,) -> None: - """Update GPU texture with new data.""" - ... + """Update GPU texture with new data""" + ... def UpdateTextureRec(texture: Texture|list|tuple,rec: Rectangle|list|tuple,pixels: Any,) -> None: - """Update GPU texture rectangle with new data.""" - ... + """Update GPU texture rectangle with new data""" + ... def UploadMesh(mesh: Any|list|tuple,dynamic: bool,) -> None: - """Upload mesh vertex data in GPU and provide VAO/VBO ids.""" - ... + """Upload mesh vertex data in GPU and provide VAO/VBO ids""" + ... VALUEBOX: int def Vector2Add(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2AddValue(v: Vector2|list|tuple,add: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Angle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2Clamp(v: Vector2|list|tuple,min_1: Vector2|list|tuple,max_2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2ClampValue(v: Vector2|list|tuple,min_1: float,max_2: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Distance(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2DistanceSqr(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2Divide(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2DotProduct(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2Equals(p: Vector2|list|tuple,q: Vector2|list|tuple,) -> int: - """.""" - ... + """""" + ... def Vector2Invert(v: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Length(v: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2LengthSqr(v: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2Lerp(v1: Vector2|list|tuple,v2: Vector2|list|tuple,amount: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2LineAngle(start: Vector2|list|tuple,end: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2Max(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Min(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2MoveTowards(v: Vector2|list|tuple,target: Vector2|list|tuple,maxDistance: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Multiply(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Negate(v: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Normalize(v: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2One() -> Vector2: - """.""" - ... + """""" + ... def Vector2Reflect(v: Vector2|list|tuple,normal: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Refract(v: Vector2|list|tuple,n: Vector2|list|tuple,r: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Rotate(v: Vector2|list|tuple,angle: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Scale(v: Vector2|list|tuple,scale: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Subtract(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2SubtractValue(v: Vector2|list|tuple,sub: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Transform(v: Vector2|list|tuple,mat: Matrix|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Zero() -> Vector2: - """.""" - ... + """""" + ... def Vector3Add(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3AddValue(v: Vector3|list|tuple,add: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Angle(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3Barycenter(p: Vector3|list|tuple,a: Vector3|list|tuple,b: Vector3|list|tuple,c: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Clamp(v: Vector3|list|tuple,min_1: Vector3|list|tuple,max_2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3ClampValue(v: Vector3|list|tuple,min_1: float,max_2: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3CrossProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3CubicHermite(v1: Vector3|list|tuple,tangent1: Vector3|list|tuple,v2: Vector3|list|tuple,tangent2: Vector3|list|tuple,amount: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Distance(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3DistanceSqr(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3Divide(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3DotProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3Equals(p: Vector3|list|tuple,q: Vector3|list|tuple,) -> int: - """.""" - ... + """""" + ... def Vector3Invert(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Length(v: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3LengthSqr(v: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3Lerp(v1: Vector3|list|tuple,v2: Vector3|list|tuple,amount: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Max(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Min(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3MoveTowards(v: Vector3|list|tuple,target: Vector3|list|tuple,maxDistance: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Multiply(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Negate(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Normalize(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3One() -> Vector3: - """.""" - ... + """""" + ... def Vector3OrthoNormalize(v1: Any|list|tuple,v2: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def Vector3Perpendicular(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Project(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Reflect(v: Vector3|list|tuple,normal: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Refract(v: Vector3|list|tuple,n: Vector3|list|tuple,r: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Reject(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3RotateByAxisAngle(v: Vector3|list|tuple,axis: Vector3|list|tuple,angle: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3RotateByQuaternion(v: Vector3|list|tuple,q: Vector4|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Scale(v: Vector3|list|tuple,scalar: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Subtract(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3SubtractValue(v: Vector3|list|tuple,sub: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3ToFloatV(v: Vector3|list|tuple,) -> float3: - """.""" - ... + """""" + ... def Vector3Transform(v: Vector3|list|tuple,mat: Matrix|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Unproject(source: Vector3|list|tuple,projection: Matrix|list|tuple,view: Matrix|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Zero() -> Vector3: - """.""" - ... + """""" + ... def Vector4Add(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4AddValue(v: Vector4|list|tuple,add: float,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Distance(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector4DistanceSqr(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector4Divide(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4DotProduct(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector4Equals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int: - """.""" - ... + """""" + ... def Vector4Invert(v: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Length(v: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector4LengthSqr(v: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector4Lerp(v1: Vector4|list|tuple,v2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Max(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Min(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4MoveTowards(v: Vector4|list|tuple,target: Vector4|list|tuple,maxDistance: float,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Multiply(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Negate(v: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Normalize(v: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4One() -> Vector4: - """.""" - ... + """""" + ... def Vector4Scale(v: Vector4|list|tuple,scale: float,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Subtract(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4SubtractValue(v: Vector4|list|tuple,add: float,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Zero() -> Vector4: - """.""" - ... + """""" + ... def WaitTime(seconds: float,) -> None: - """Wait for some time (halt program execution).""" - ... + """Wait for some time (halt program execution)""" + ... def WaveCopy(wave: Wave|list|tuple,) -> Wave: - """Copy a wave to a new wave.""" - ... + """Copy a wave to a new wave""" + ... def WaveCrop(wave: Any|list|tuple,initFrame: int,finalFrame: int,) -> None: - """Crop a wave to defined frames range.""" - ... + """Crop a wave to defined frames range""" + ... def WaveFormat(wave: Any|list|tuple,sampleRate: int,sampleSize: int,channels: int,) -> None: - """Convert wave data to desired format.""" - ... + """Convert wave data to desired format""" + ... def WindowShouldClose() -> bool: - """Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).""" - ... + """Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)""" + ... def Wrap(value: float,min_1: float,max_2: float,) -> float: - """.""" - ... + """""" + ... def glfwCreateCursor(image: Any|list|tuple,xhot: int,yhot: int,) -> Any: - """.""" - ... + """""" + ... def glfwCreateStandardCursor(shape: int,) -> Any: - """.""" - ... + """""" + ... def glfwCreateWindow(width: int,height: int,title: bytes,monitor: Any|list|tuple,share: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwDefaultWindowHints() -> None: - """.""" - ... + """""" + ... def glfwDestroyCursor(cursor: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwDestroyWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwExtensionSupported(extension: bytes,) -> int: - """.""" - ... + """""" + ... def glfwFocusWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwGetClipboardString(window: Any|list|tuple,) -> bytes: - """.""" - ... + """""" + ... def glfwGetCurrentContext() -> Any: - """.""" - ... + """""" + ... def glfwGetCursorPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetError(description: list[bytes],) -> int: - """.""" - ... + """""" + ... def glfwGetFramebufferSize(window: Any|list|tuple,width: Any,height: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetGamepadName(jid: int,) -> bytes: - """.""" - ... + """""" + ... def glfwGetGamepadState(jid: int,state: Any|list|tuple,) -> int: - """.""" - ... + """""" + ... def glfwGetGammaRamp(monitor: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwGetInputMode(window: Any|list|tuple,mode: int,) -> int: - """.""" - ... + """""" + ... def glfwGetJoystickAxes(jid: int,count: Any,) -> Any: - """.""" - ... + """""" + ... def glfwGetJoystickButtons(jid: int,count: Any,) -> bytes: - """.""" - ... + """""" + ... def glfwGetJoystickGUID(jid: int,) -> bytes: - """.""" - ... + """""" + ... def glfwGetJoystickHats(jid: int,count: Any,) -> bytes: - """.""" - ... + """""" + ... def glfwGetJoystickName(jid: int,) -> bytes: - """.""" - ... + """""" + ... def glfwGetJoystickUserPointer(jid: int,) -> Any: - """.""" - ... + """""" + ... def glfwGetKey(window: Any|list|tuple,key: int,) -> int: - """.""" - ... + """""" + ... def glfwGetKeyName(key: int,scancode: int,) -> bytes: - """.""" - ... + """""" + ... def glfwGetKeyScancode(key: int,) -> int: - """.""" - ... + """""" + ... def glfwGetMonitorContentScale(monitor: Any|list|tuple,xscale: Any,yscale: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetMonitorName(monitor: Any|list|tuple,) -> bytes: - """.""" - ... + """""" + ... def glfwGetMonitorPhysicalSize(monitor: Any|list|tuple,widthMM: Any,heightMM: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetMonitorPos(monitor: Any|list|tuple,xpos: Any,ypos: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetMonitorUserPointer(monitor: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwGetMonitorWorkarea(monitor: Any|list|tuple,xpos: Any,ypos: Any,width: Any,height: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetMonitors(count: Any,) -> Any: - """.""" - ... + """""" + ... def glfwGetMouseButton(window: Any|list|tuple,button: int,) -> int: - """.""" - ... + """""" + ... def glfwGetPlatform() -> int: - """.""" - ... + """""" + ... def glfwGetPrimaryMonitor() -> Any: - """.""" - ... + """""" + ... def glfwGetProcAddress(procname: bytes,) -> Any: - """.""" - ... + """""" + ... def glfwGetRequiredInstanceExtensions(count: Any,) -> list[bytes]: - """.""" - ... + """""" + ... def glfwGetTime() -> float: - """.""" - ... + """""" + ... def glfwGetTimerFrequency() -> int: - """.""" - ... + """""" + ... def glfwGetTimerValue() -> int: - """.""" - ... + """""" + ... def glfwGetVersion(major: Any,minor: Any,rev: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetVersionString() -> bytes: - """.""" - ... + """""" + ... def glfwGetVideoMode(monitor: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwGetVideoModes(monitor: Any|list|tuple,count: Any,) -> Any: - """.""" - ... + """""" + ... def glfwGetWindowAttrib(window: Any|list|tuple,attrib: int,) -> int: - """.""" - ... + """""" + ... def glfwGetWindowContentScale(window: Any|list|tuple,xscale: Any,yscale: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetWindowFrameSize(window: Any|list|tuple,left: Any,top: Any,right: Any,bottom: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetWindowMonitor(window: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwGetWindowOpacity(window: Any|list|tuple,) -> float: - """.""" - ... + """""" + ... def glfwGetWindowPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetWindowSize(window: Any|list|tuple,width: Any,height: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetWindowTitle(window: Any|list|tuple,) -> bytes: - """.""" - ... + """""" + ... def glfwGetWindowUserPointer(window: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwHideWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwIconifyWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwInit() -> int: - """.""" - ... + """""" + ... def glfwInitAllocator(allocator: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwInitHint(hint: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfwJoystickIsGamepad(jid: int,) -> int: - """.""" - ... + """""" + ... def glfwJoystickPresent(jid: int,) -> int: - """.""" - ... + """""" + ... def glfwMakeContextCurrent(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwMaximizeWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwPlatformSupported(platform: int,) -> int: - """.""" - ... + """""" + ... def glfwPollEvents() -> None: - """.""" - ... + """""" + ... def glfwPostEmptyEvent() -> None: - """.""" - ... + """""" + ... def glfwRawMouseMotionSupported() -> int: - """.""" - ... + """""" + ... def glfwRequestWindowAttention(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwRestoreWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSetCharCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetCharModsCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetClipboardString(window: Any|list|tuple,string: bytes,) -> None: - """.""" - ... + """""" + ... def glfwSetCursor(window: Any|list|tuple,cursor: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSetCursorEnterCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetCursorPos(window: Any|list|tuple,xpos: float,ypos: float,) -> None: - """.""" - ... + """""" + ... def glfwSetCursorPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetDropCallback(window: Any|list|tuple,callback: list[bytes]|list|tuple,) -> list[bytes]: - """.""" - ... + """""" + ... def glfwSetErrorCallback(callback: bytes,) -> bytes: - """.""" - ... + """""" + ... def glfwSetFramebufferSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetGamma(monitor: Any|list|tuple,gamma: float,) -> None: - """.""" - ... + """""" + ... def glfwSetGammaRamp(monitor: Any|list|tuple,ramp: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSetInputMode(window: Any|list|tuple,mode: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfwSetJoystickCallback(callback: Any,) -> Any: - """.""" - ... + """""" + ... def glfwSetJoystickUserPointer(jid: int,pointer: Any,) -> None: - """.""" - ... + """""" + ... def glfwSetKeyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetMonitorCallback(callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetMonitorUserPointer(monitor: Any|list|tuple,pointer: Any,) -> None: - """.""" - ... + """""" + ... def glfwSetMouseButtonCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetScrollCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetTime(time: float,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowAspectRatio(window: Any|list|tuple,numer: int,denom: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowAttrib(window: Any|list|tuple,attrib: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowCloseCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowContentScaleCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowFocusCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowIcon(window: Any|list|tuple,count: int,images: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowIconifyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowMaximizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowMonitor(window: Any|list|tuple,monitor: Any|list|tuple,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowOpacity(window: Any|list|tuple,opacity: float,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowPos(window: Any|list|tuple,xpos: int,ypos: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowRefreshCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowShouldClose(window: Any|list|tuple,value: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowSize(window: Any|list|tuple,width: int,height: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowSizeLimits(window: Any|list|tuple,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowTitle(window: Any|list|tuple,title: bytes,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowUserPointer(window: Any|list|tuple,pointer: Any,) -> None: - """.""" - ... + """""" + ... def glfwShowWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSwapBuffers(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSwapInterval(interval: int,) -> None: - """.""" - ... + """""" + ... def glfwTerminate() -> None: - """.""" - ... + """""" + ... def glfwUpdateGamepadMappings(string: bytes,) -> int: - """.""" - ... + """""" + ... def glfwVulkanSupported() -> int: - """.""" - ... + """""" + ... def glfwWaitEvents() -> None: - """.""" - ... + """""" + ... def glfwWaitEventsTimeout(timeout: float,) -> None: - """.""" - ... + """""" + ... def glfwWindowHint(hint: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfwWindowHintString(hint: int,value: bytes,) -> None: - """.""" - ... + """""" + ... def glfwWindowShouldClose(window: Any|list|tuple,) -> int: - """.""" - ... + """""" + ... def rlActiveDrawBuffers(count: int,) -> None: - """Activate multiple draw color buffers.""" - ... + """Activate multiple draw color buffers""" + ... def rlActiveTextureSlot(slot: int,) -> None: - """Select and active a texture slot.""" - ... + """Select and active a texture slot""" + ... def rlBegin(mode: int,) -> None: - """Initialize drawing mode (how to organize vertex).""" - ... + """Initialize drawing mode (how to organize vertex)""" + ... def rlBindFramebuffer(target: int,framebuffer: int,) -> None: - """Bind framebuffer (FBO).""" - ... + """Bind framebuffer (FBO)""" + ... def rlBindImageTexture(id: int,index: int,format: int,readonly: bool,) -> None: - """Bind image texture.""" - ... + """Bind image texture""" + ... def rlBindShaderBuffer(id: int,index: int,) -> None: - """Bind SSBO buffer.""" - ... + """Bind SSBO buffer""" + ... def rlBlitFramebuffer(srcX: int,srcY: int,srcWidth: int,srcHeight: int,dstX: int,dstY: int,dstWidth: int,dstHeight: int,bufferMask: int,) -> None: - """Blit active framebuffer to main framebuffer.""" - ... + """Blit active framebuffer to main framebuffer""" + ... def rlCheckErrors() -> None: - """Check and log OpenGL error codes.""" - ... + """Check and log OpenGL error codes""" + ... def rlCheckRenderBatchLimit(vCount: int,) -> bool: - """Check internal buffer overflow for a given number of vertex.""" - ... + """Check internal buffer overflow for a given number of vertex""" + ... def rlClearColor(r: bytes,g: bytes,b: bytes,a: bytes,) -> None: - """Clear color buffer with color.""" - ... + """Clear color buffer with color""" + ... def rlClearScreenBuffers() -> None: - """Clear used screen buffers (color and depth).""" - ... + """Clear used screen buffers (color and depth)""" + ... def rlColor3f(x: float,y: float,z: float,) -> None: - """Define one vertex (color) - 3 float.""" - ... + """Define one vertex (color) - 3 float""" + ... def rlColor4f(x: float,y: float,z: float,w: float,) -> None: - """Define one vertex (color) - 4 float.""" - ... + """Define one vertex (color) - 4 float""" + ... def rlColor4ub(r: bytes,g: bytes,b: bytes,a: bytes,) -> None: - """Define one vertex (color) - 4 byte.""" - ... + """Define one vertex (color) - 4 byte""" + ... def rlColorMask(r: bool,g: bool,b: bool,a: bool,) -> None: - """Color mask control.""" - ... + """Color mask control""" + ... def rlCompileShader(shaderCode: bytes,type: int,) -> int: - """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER).""" - ... + """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)""" + ... def rlComputeShaderDispatch(groupX: int,groupY: int,groupZ: int,) -> None: - """Dispatch compute shader (equivalent to *draw* for graphics pipeline).""" - ... + """Dispatch compute shader (equivalent to *draw* for graphics pipeline)""" + ... def rlCopyShaderBuffer(destId: int,srcId: int,destOffset: int,srcOffset: int,count: int,) -> None: - """Copy SSBO data between buffers.""" - ... + """Copy SSBO data between buffers""" + ... def rlCubemapParameters(id: int,param: int,value: int,) -> None: - """Set cubemap parameters (filter, wrap).""" - ... + """Set cubemap parameters (filter, wrap)""" + ... def rlDisableBackfaceCulling() -> None: - """Disable backface culling.""" - ... + """Disable backface culling""" + ... def rlDisableColorBlend() -> None: - """Disable color blending.""" - ... + """Disable color blending""" + ... def rlDisableDepthMask() -> None: - """Disable depth write.""" - ... + """Disable depth write""" + ... def rlDisableDepthTest() -> None: - """Disable depth test.""" - ... + """Disable depth test""" + ... def rlDisableFramebuffer() -> None: - """Disable render texture (fbo), return to default framebuffer.""" - ... + """Disable render texture (fbo), return to default framebuffer""" + ... def rlDisableScissorTest() -> None: - """Disable scissor test.""" - ... + """Disable scissor test""" + ... def rlDisableShader() -> None: - """Disable shader program.""" - ... + """Disable shader program""" + ... def rlDisableSmoothLines() -> None: - """Disable line aliasing.""" - ... + """Disable line aliasing""" + ... def rlDisableStereoRender() -> None: - """Disable stereo rendering.""" - ... + """Disable stereo rendering""" + ... def rlDisableTexture() -> None: - """Disable texture.""" - ... + """Disable texture""" + ... def rlDisableTextureCubemap() -> None: - """Disable texture cubemap.""" - ... + """Disable texture cubemap""" + ... def rlDisableVertexArray() -> None: - """Disable vertex array (VAO, if supported).""" - ... + """Disable vertex array (VAO, if supported)""" + ... def rlDisableVertexAttribute(index: int,) -> None: - """Disable vertex attribute index.""" - ... + """Disable vertex attribute index""" + ... def rlDisableVertexBuffer() -> None: - """Disable vertex buffer (VBO).""" - ... + """Disable vertex buffer (VBO)""" + ... def rlDisableVertexBufferElement() -> None: - """Disable vertex buffer element (VBO element).""" - ... + """Disable vertex buffer element (VBO element)""" + ... def rlDisableWireMode() -> None: - """Disable wire (and point) mode.""" - ... + """Disable wire (and point) mode""" + ... def rlDrawRenderBatch(batch: Any|list|tuple,) -> None: - """Draw render batch data (Update->Draw->Reset).""" - ... + """Draw render batch data (Update->Draw->Reset)""" + ... def rlDrawRenderBatchActive() -> None: - """Update and draw internal render batch.""" - ... + """Update and draw internal render batch""" + ... def rlDrawVertexArray(offset: int,count: int,) -> None: - """Draw vertex array (currently active vao).""" - ... + """Draw vertex array (currently active vao)""" + ... def rlDrawVertexArrayElements(offset: int,count: int,buffer: Any,) -> None: - """Draw vertex array elements.""" - ... + """Draw vertex array elements""" + ... def rlDrawVertexArrayElementsInstanced(offset: int,count: int,buffer: Any,instances: int,) -> None: - """Draw vertex array elements with instancing.""" - ... + """Draw vertex array elements with instancing""" + ... def rlDrawVertexArrayInstanced(offset: int,count: int,instances: int,) -> None: - """Draw vertex array (currently active vao) with instancing.""" - ... + """Draw vertex array (currently active vao) with instancing""" + ... def rlEnableBackfaceCulling() -> None: - """Enable backface culling.""" - ... + """Enable backface culling""" + ... def rlEnableColorBlend() -> None: - """Enable color blending.""" - ... + """Enable color blending""" + ... def rlEnableDepthMask() -> None: - """Enable depth write.""" - ... + """Enable depth write""" + ... def rlEnableDepthTest() -> None: - """Enable depth test.""" - ... + """Enable depth test""" + ... def rlEnableFramebuffer(id: int,) -> None: - """Enable render texture (fbo).""" - ... + """Enable render texture (fbo)""" + ... def rlEnablePointMode() -> None: - """Enable point mode.""" - ... + """Enable point mode""" + ... def rlEnableScissorTest() -> None: - """Enable scissor test.""" - ... + """Enable scissor test""" + ... def rlEnableShader(id: int,) -> None: - """Enable shader program.""" - ... + """Enable shader program""" + ... def rlEnableSmoothLines() -> None: - """Enable line aliasing.""" - ... + """Enable line aliasing""" + ... def rlEnableStereoRender() -> None: - """Enable stereo rendering.""" - ... + """Enable stereo rendering""" + ... def rlEnableTexture(id: int,) -> None: - """Enable texture.""" - ... + """Enable texture""" + ... def rlEnableTextureCubemap(id: int,) -> None: - """Enable texture cubemap.""" - ... + """Enable texture cubemap""" + ... def rlEnableVertexArray(vaoId: int,) -> bool: - """Enable vertex array (VAO, if supported).""" - ... + """Enable vertex array (VAO, if supported)""" + ... def rlEnableVertexAttribute(index: int,) -> None: - """Enable vertex attribute index.""" - ... + """Enable vertex attribute index""" + ... def rlEnableVertexBuffer(id: int,) -> None: - """Enable vertex buffer (VBO).""" - ... + """Enable vertex buffer (VBO)""" + ... def rlEnableVertexBufferElement(id: int,) -> None: - """Enable vertex buffer element (VBO element).""" - ... + """Enable vertex buffer element (VBO element)""" + ... def rlEnableWireMode() -> None: - """Enable wire mode.""" - ... + """Enable wire mode""" + ... def rlEnd() -> None: - """Finish vertex providing.""" - ... + """Finish vertex providing""" + ... def rlFramebufferAttach(fboId: int,texId: int,attachType: int,texType: int,mipLevel: int,) -> None: - """Attach texture/renderbuffer to a framebuffer.""" - ... + """Attach texture/renderbuffer to a framebuffer""" + ... def rlFramebufferComplete(id: int,) -> bool: - """Verify framebuffer is complete.""" - ... + """Verify framebuffer is complete""" + ... def rlFrustum(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None: - """.""" - ... + """""" + ... def rlGenTextureMipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None: - """Generate mipmap data for selected texture.""" - ... + """Generate mipmap data for selected texture""" + ... def rlGetActiveFramebuffer() -> int: - """Get the currently active render texture (fbo), 0 for default framebuffer.""" - ... + """Get the currently active render texture (fbo), 0 for default framebuffer""" + ... def rlGetCullDistanceFar() -> float: - """Get cull plane distance far.""" - ... + """Get cull plane distance far""" + ... def rlGetCullDistanceNear() -> float: - """Get cull plane distance near.""" - ... + """Get cull plane distance near""" + ... def rlGetFramebufferHeight() -> int: - """Get default framebuffer height.""" - ... + """Get default framebuffer height""" + ... def rlGetFramebufferWidth() -> int: - """Get default framebuffer width.""" - ... + """Get default framebuffer width""" + ... def rlGetGlTextureFormats(format: int,glInternalFormat: Any,glFormat: Any,glType: Any,) -> None: - """Get OpenGL internal formats.""" - ... + """Get OpenGL internal formats""" + ... def rlGetLineWidth() -> float: - """Get the line drawing width.""" - ... + """Get the line drawing width""" + ... def rlGetLocationAttrib(shaderId: int,attribName: bytes,) -> int: - """Get shader location attribute.""" - ... + """Get shader location attribute""" + ... def rlGetLocationUniform(shaderId: int,uniformName: bytes,) -> int: - """Get shader location uniform.""" - ... + """Get shader location uniform""" + ... def rlGetMatrixModelview() -> Matrix: - """Get internal modelview matrix.""" - ... + """Get internal modelview matrix""" + ... def rlGetMatrixProjection() -> Matrix: - """Get internal projection matrix.""" - ... + """Get internal projection matrix""" + ... def rlGetMatrixProjectionStereo(eye: int,) -> Matrix: - """Get internal projection matrix for stereo render (selected eye).""" - ... + """Get internal projection matrix for stereo render (selected eye)""" + ... def rlGetMatrixTransform() -> Matrix: - """Get internal accumulated transform matrix.""" - ... + """Get internal accumulated transform matrix""" + ... def rlGetMatrixViewOffsetStereo(eye: int,) -> Matrix: - """Get internal view offset matrix for stereo render (selected eye).""" - ... + """Get internal view offset matrix for stereo render (selected eye)""" + ... def rlGetPixelFormatName(format: int,) -> bytes: - """Get name string for pixel format.""" - ... + """Get name string for pixel format""" + ... def rlGetShaderBufferSize(id: int,) -> int: - """Get SSBO buffer size.""" - ... + """Get SSBO buffer size""" + ... def rlGetShaderIdDefault() -> int: - """Get default shader id.""" - ... + """Get default shader id""" + ... def rlGetShaderLocsDefault() -> Any: - """Get default shader locations.""" - ... + """Get default shader locations""" + ... def rlGetTextureIdDefault() -> int: - """Get default texture id.""" - ... + """Get default texture id""" + ... def rlGetVersion() -> int: - """Get current OpenGL version.""" - ... + """Get current OpenGL version""" + ... def rlIsStereoRenderEnabled() -> bool: - """Check if stereo render is enabled.""" - ... + """Check if stereo render is enabled""" + ... def rlLoadComputeShaderProgram(shaderId: int,) -> int: - """Load compute shader program.""" - ... + """Load compute shader program""" + ... def rlLoadDrawCube() -> None: - """Load and draw a cube.""" - ... + """Load and draw a cube""" + ... def rlLoadDrawQuad() -> None: - """Load and draw a quad.""" - ... + """Load and draw a quad""" + ... def rlLoadExtensions(loader: Any,) -> None: - """Load OpenGL extensions (loader function required).""" - ... + """Load OpenGL extensions (loader function required)""" + ... def rlLoadFramebuffer() -> int: - """Load an empty framebuffer.""" - ... + """Load an empty framebuffer""" + ... def rlLoadIdentity() -> None: - """Reset current matrix to identity matrix.""" - ... + """Reset current matrix to identity matrix""" + ... def rlLoadRenderBatch(numBuffers: int,bufferElements: int,) -> rlRenderBatch: - """Load a render batch system.""" - ... + """Load a render batch system""" + ... def rlLoadShaderBuffer(size: int,data: Any,usageHint: int,) -> int: - """Load shader storage buffer object (SSBO).""" - ... + """Load shader storage buffer object (SSBO)""" + ... def rlLoadShaderCode(vsCode: bytes,fsCode: bytes,) -> int: - """Load shader from code strings.""" - ... + """Load shader from code strings""" + ... def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int: - """Load custom shader program.""" - ... + """Load custom shader program""" + ... def rlLoadTexture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int: - """Load texture data.""" - ... + """Load texture data""" + ... def rlLoadTextureCubemap(data: Any,size: int,format: int,mipmapCount: int,) -> int: - """Load texture cubemap data.""" - ... + """Load texture cubemap data""" + ... def rlLoadTextureDepth(width: int,height: int,useRenderBuffer: bool,) -> int: - """Load depth texture/renderbuffer (to be attached to fbo).""" - ... + """Load depth texture/renderbuffer (to be attached to fbo)""" + ... def rlLoadVertexArray() -> int: - """Load vertex array (vao) if supported.""" - ... + """Load vertex array (vao) if supported""" + ... def rlLoadVertexBuffer(buffer: Any,size: int,dynamic: bool,) -> int: - """Load a vertex buffer object.""" - ... + """Load a vertex buffer object""" + ... def rlLoadVertexBufferElement(buffer: Any,size: int,dynamic: bool,) -> int: - """Load vertex buffer elements object.""" - ... + """Load vertex buffer elements object""" + ... def rlMatrixMode(mode: int,) -> None: - """Choose the current matrix to be transformed.""" - ... + """Choose the current matrix to be transformed""" + ... def rlMultMatrixf(matf: Any,) -> None: - """Multiply the current matrix by another matrix.""" - ... + """Multiply the current matrix by another matrix""" + ... def rlNormal3f(x: float,y: float,z: float,) -> None: - """Define one vertex (normal) - 3 float.""" - ... + """Define one vertex (normal) - 3 float""" + ... def rlOrtho(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None: - """.""" - ... + """""" + ... def rlPopMatrix() -> None: - """Pop latest inserted matrix from stack.""" - ... + """Pop latest inserted matrix from stack""" + ... def rlPushMatrix() -> None: - """Push the current matrix to stack.""" - ... + """Push the current matrix to stack""" + ... def rlReadScreenPixels(width: int,height: int,) -> bytes: - """Read screen pixel data (color buffer).""" - ... + """Read screen pixel data (color buffer)""" + ... def rlReadShaderBuffer(id: int,dest: Any,count: int,offset: int,) -> None: - """Read SSBO buffer data (GPU->CPU).""" - ... + """Read SSBO buffer data (GPU->CPU)""" + ... def rlReadTexturePixels(id: int,width: int,height: int,format: int,) -> Any: - """Read texture pixel data.""" - ... + """Read texture pixel data""" + ... def rlRotatef(angle: float,x: float,y: float,z: float,) -> None: - """Multiply the current matrix by a rotation matrix.""" - ... + """Multiply the current matrix by a rotation matrix""" + ... def rlScalef(x: float,y: float,z: float,) -> None: - """Multiply the current matrix by a scaling matrix.""" - ... + """Multiply the current matrix by a scaling matrix""" + ... def rlScissor(x: int,y: int,width: int,height: int,) -> None: - """Scissor test.""" - ... + """Scissor test""" + ... def rlSetBlendFactors(glSrcFactor: int,glDstFactor: int,glEquation: int,) -> None: - """Set blending mode factor and equation (using OpenGL factors).""" - ... + """Set blending mode factor and equation (using OpenGL factors)""" + ... def rlSetBlendFactorsSeparate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,glDstAlpha: int,glEqRGB: int,glEqAlpha: int,) -> None: - """Set blending mode factors and equations separately (using OpenGL factors).""" - ... + """Set blending mode factors and equations separately (using OpenGL factors)""" + ... def rlSetBlendMode(mode: int,) -> None: - """Set blending mode.""" - ... + """Set blending mode""" + ... def rlSetClipPlanes(nearPlane: float,farPlane: float,) -> None: - """Set clip planes distances.""" - ... + """Set clip planes distances""" + ... def rlSetCullFace(mode: int,) -> None: - """Set face culling mode.""" - ... + """Set face culling mode""" + ... def rlSetFramebufferHeight(height: int,) -> None: - """Set current framebuffer height.""" - ... + """Set current framebuffer height""" + ... def rlSetFramebufferWidth(width: int,) -> None: - """Set current framebuffer width.""" - ... + """Set current framebuffer width""" + ... def rlSetLineWidth(width: float,) -> None: - """Set the line drawing width.""" - ... + """Set the line drawing width""" + ... def rlSetMatrixModelview(view: Matrix|list|tuple,) -> None: - """Set a custom modelview matrix (replaces internal modelview matrix).""" - ... + """Set a custom modelview matrix (replaces internal modelview matrix)""" + ... def rlSetMatrixProjection(proj: Matrix|list|tuple,) -> None: - """Set a custom projection matrix (replaces internal projection matrix).""" - ... + """Set a custom projection matrix (replaces internal projection matrix)""" + ... def rlSetMatrixProjectionStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None: - """Set eyes projection matrices for stereo rendering.""" - ... + """Set eyes projection matrices for stereo rendering""" + ... def rlSetMatrixViewOffsetStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None: - """Set eyes view offsets matrices for stereo rendering.""" - ... + """Set eyes view offsets matrices for stereo rendering""" + ... def rlSetRenderBatchActive(batch: Any|list|tuple,) -> None: - """Set the active render batch for rlgl (NULL for default internal).""" - ... + """Set the active render batch for rlgl (NULL for default internal)""" + ... def rlSetShader(id: int,locs: Any,) -> None: - """Set shader currently active (id and locations).""" - ... + """Set shader currently active (id and locations)""" + ... def rlSetTexture(id: int,) -> None: - """Set current texture for render batch and check buffers limits.""" - ... + """Set current texture for render batch and check buffers limits""" + ... def rlSetUniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None: - """Set shader value uniform.""" - ... + """Set shader value uniform""" + ... def rlSetUniformMatrices(locIndex: int,mat: Any|list|tuple,count: int,) -> None: - """Set shader value matrices.""" - ... + """Set shader value matrices""" + ... def rlSetUniformMatrix(locIndex: int,mat: Matrix|list|tuple,) -> None: - """Set shader value matrix.""" - ... + """Set shader value matrix""" + ... def rlSetUniformSampler(locIndex: int,textureId: int,) -> None: - """Set shader value sampler.""" - ... + """Set shader value sampler""" + ... def rlSetVertexAttribute(index: int,compSize: int,type: int,normalized: bool,stride: int,offset: int,) -> None: - """Set vertex attribute data configuration.""" - ... + """Set vertex attribute data configuration""" + ... def rlSetVertexAttributeDefault(locIndex: int,value: Any,attribType: int,count: int,) -> None: - """Set vertex attribute default value, when attribute to provided.""" - ... + """Set vertex attribute default value, when attribute to provided""" + ... def rlSetVertexAttributeDivisor(index: int,divisor: int,) -> None: - """Set vertex attribute data divisor.""" - ... + """Set vertex attribute data divisor""" + ... def rlTexCoord2f(x: float,y: float,) -> None: - """Define one vertex (texture coordinate) - 2 float.""" - ... + """Define one vertex (texture coordinate) - 2 float""" + ... def rlTextureParameters(id: int,param: int,value: int,) -> None: - """Set texture parameters (filter, wrap).""" - ... + """Set texture parameters (filter, wrap)""" + ... def rlTranslatef(x: float,y: float,z: float,) -> None: - """Multiply the current matrix by a translation matrix.""" - ... + """Multiply the current matrix by a translation matrix""" + ... def rlUnloadFramebuffer(id: int,) -> None: - """Delete framebuffer from GPU.""" - ... + """Delete framebuffer from GPU""" + ... def rlUnloadRenderBatch(batch: rlRenderBatch|list|tuple,) -> None: - """Unload render batch system.""" - ... + """Unload render batch system""" + ... def rlUnloadShaderBuffer(ssboId: int,) -> None: - """Unload shader storage buffer object (SSBO).""" - ... + """Unload shader storage buffer object (SSBO)""" + ... def rlUnloadShaderProgram(id: int,) -> None: - """Unload shader program.""" - ... + """Unload shader program""" + ... def rlUnloadTexture(id: int,) -> None: - """Unload texture from GPU memory.""" - ... + """Unload texture from GPU memory""" + ... def rlUnloadVertexArray(vaoId: int,) -> None: - """Unload vertex array (vao).""" - ... + """Unload vertex array (vao)""" + ... def rlUnloadVertexBuffer(vboId: int,) -> None: - """Unload vertex buffer object.""" - ... + """Unload vertex buffer object""" + ... def rlUpdateShaderBuffer(id: int,data: Any,dataSize: int,offset: int,) -> None: - """Update SSBO buffer data.""" - ... + """Update SSBO buffer data""" + ... def rlUpdateTexture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None: - """Update texture with new data on GPU.""" - ... + """Update texture with new data on GPU""" + ... def rlUpdateVertexBuffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None: - """Update vertex buffer object data on GPU buffer.""" - ... + """Update vertex buffer object data on GPU buffer""" + ... def rlUpdateVertexBufferElements(id: int,data: Any,dataSize: int,offset: int,) -> None: - """Update vertex buffer elements data on GPU buffer.""" - ... + """Update vertex buffer elements data on GPU buffer""" + ... def rlVertex2f(x: float,y: float,) -> None: - """Define one vertex (position) - 2 float.""" - ... + """Define one vertex (position) - 2 float""" + ... def rlVertex2i(x: int,y: int,) -> None: - """Define one vertex (position) - 2 int.""" - ... + """Define one vertex (position) - 2 int""" + ... def rlVertex3f(x: float,y: float,z: float,) -> None: - """Define one vertex (position) - 3 float.""" - ... + """Define one vertex (position) - 3 float""" + ... def rlViewport(x: int,y: int,width: int,height: int,) -> None: - """Set the viewport area.""" - ... + """Set the viewport area""" + ... def rlglClose() -> None: - """De-initialize rlgl (buffers, shaders, textures).""" - ... + """De-initialize rlgl (buffers, shaders, textures)""" + ... def rlglInit(width: int,height: int,) -> None: - """Initialize rlgl (buffers, shaders, textures, states).""" - ... + """Initialize rlgl (buffers, shaders, textures, states)""" + ... class AudioStream: buffer: Any processor: Any @@ -4132,11 +4112,6 @@ class Image: mipmaps: int format: int KeyboardKey = int -class Mat2: - m00: float - m01: float - m10: float - m11: float class Material: shader: Shader maps: Any @@ -4163,6 +4138,11 @@ class Matrix: m7: float m11: float m15: float +class Matrix2x2: + m00: float + m01: float + m10: float + m11: float class Mesh: vertexCount: int triangleCount: int @@ -4247,15 +4227,15 @@ class PhysicsManifoldData: class PhysicsShape: type: PhysicsShapeType body: Any + vertexData: PhysicsVertexData radius: float - transform: Mat2 - vertexData: PolygonData + transform: Matrix2x2 PhysicsShapeType = int -PixelFormat = int -class PolygonData: +class PhysicsVertexData: vertexCount: int positions: list normals: list +PixelFormat = int class Quaternion: x: float y: float diff --git a/dynamic/raylib/defines.py b/dynamic/raylib/defines.py index fe706d3..a7e9902 100644 --- a/dynamic/raylib/defines.py +++ b/dynamic/raylib/defines.py @@ -186,10 +186,12 @@ RAYGUI_TEXTFORMAT_MAX_SIZE: int = 256 PHYSAC_MAX_BODIES: int = 64 PHYSAC_MAX_MANIFOLDS: int = 4096 PHYSAC_MAX_VERTICES: int = 24 -PHYSAC_CIRCLE_VERTICES: int = 24 -PHYSAC_COLLISION_ITERATIONS: int = 20 +PHYSAC_DEFAULT_CIRCLE_VERTICES: int = 24 +PHYSAC_COLLISION_ITERATIONS: int = 100 PHYSAC_PENETRATION_ALLOWANCE: float = 0.05 PHYSAC_PENETRATION_CORRECTION: float = 0.4 +PHYSAC_PI: float = 3.141592653589793 +PHYSAC_DEG2RAD = PHYSAC_PI / 180.0 PHYSAC_FLT_MAX: float = 3.402823466e+38 PHYSAC_EPSILON: float = 1e-06 GLFW_VERSION_MAJOR: int = 3 diff --git a/dynamic/raylib/enums.py b/dynamic/raylib/enums.py index d33b987..b397095 100644 --- a/dynamic/raylib/enums.py +++ b/dynamic/raylib/enums.py @@ -1,7 +1,6 @@ from enum import IntEnum class ConfigFlags(IntEnum): - """System/Window config flags.""" FLAG_VSYNC_HINT = 64 FLAG_FULLSCREEN_MODE = 2 FLAG_WINDOW_RESIZABLE = 4 @@ -20,7 +19,6 @@ class ConfigFlags(IntEnum): FLAG_INTERLACED_HINT = 65536 class TraceLogLevel(IntEnum): - """Trace log level.""" LOG_ALL = 0 LOG_TRACE = 1 LOG_DEBUG = 2 @@ -31,7 +29,6 @@ class TraceLogLevel(IntEnum): LOG_NONE = 7 class KeyboardKey(IntEnum): - """Keyboard keys (US keyboard layout).""" KEY_NULL = 0 KEY_APOSTROPHE = 39 KEY_COMMA = 44 @@ -144,7 +141,6 @@ class KeyboardKey(IntEnum): KEY_VOLUME_DOWN = 25 class MouseButton(IntEnum): - """Mouse buttons.""" MOUSE_BUTTON_LEFT = 0 MOUSE_BUTTON_RIGHT = 1 MOUSE_BUTTON_MIDDLE = 2 @@ -154,7 +150,6 @@ class MouseButton(IntEnum): MOUSE_BUTTON_BACK = 6 class MouseCursor(IntEnum): - """Mouse cursor.""" MOUSE_CURSOR_DEFAULT = 0 MOUSE_CURSOR_ARROW = 1 MOUSE_CURSOR_IBEAM = 2 @@ -168,7 +163,6 @@ class MouseCursor(IntEnum): MOUSE_CURSOR_NOT_ALLOWED = 10 class GamepadButton(IntEnum): - """Gamepad buttons.""" GAMEPAD_BUTTON_UNKNOWN = 0 GAMEPAD_BUTTON_LEFT_FACE_UP = 1 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2 @@ -189,7 +183,6 @@ class GamepadButton(IntEnum): GAMEPAD_BUTTON_RIGHT_THUMB = 17 class GamepadAxis(IntEnum): - """Gamepad axis.""" GAMEPAD_AXIS_LEFT_X = 0 GAMEPAD_AXIS_LEFT_Y = 1 GAMEPAD_AXIS_RIGHT_X = 2 @@ -198,7 +191,6 @@ class GamepadAxis(IntEnum): GAMEPAD_AXIS_RIGHT_TRIGGER = 5 class MaterialMapIndex(IntEnum): - """Material map index.""" MATERIAL_MAP_ALBEDO = 0 MATERIAL_MAP_METALNESS = 1 MATERIAL_MAP_NORMAL = 2 @@ -212,7 +204,6 @@ class MaterialMapIndex(IntEnum): MATERIAL_MAP_BRDF = 10 class ShaderLocationIndex(IntEnum): - """Shader location index.""" SHADER_LOC_VERTEX_POSITION = 0 SHADER_LOC_VERTEX_TEXCOORD01 = 1 SHADER_LOC_VERTEX_TEXCOORD02 = 2 @@ -244,7 +235,6 @@ class ShaderLocationIndex(IntEnum): SHADER_LOC_BONE_MATRICES = 28 class ShaderUniformDataType(IntEnum): - """Shader uniform data type.""" SHADER_UNIFORM_FLOAT = 0 SHADER_UNIFORM_VEC2 = 1 SHADER_UNIFORM_VEC3 = 2 @@ -256,14 +246,12 @@ class ShaderUniformDataType(IntEnum): SHADER_UNIFORM_SAMPLER2D = 8 class ShaderAttributeDataType(IntEnum): - """Shader attribute data types.""" SHADER_ATTRIB_FLOAT = 0 SHADER_ATTRIB_VEC2 = 1 SHADER_ATTRIB_VEC3 = 2 SHADER_ATTRIB_VEC4 = 3 class PixelFormat(IntEnum): - """Pixel formats.""" PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 @@ -290,7 +278,6 @@ class PixelFormat(IntEnum): PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 class TextureFilter(IntEnum): - """Texture parameters: filter mode.""" TEXTURE_FILTER_POINT = 0 TEXTURE_FILTER_BILINEAR = 1 TEXTURE_FILTER_TRILINEAR = 2 @@ -299,14 +286,12 @@ class TextureFilter(IntEnum): TEXTURE_FILTER_ANISOTROPIC_16X = 5 class TextureWrap(IntEnum): - """Texture parameters: wrap mode.""" TEXTURE_WRAP_REPEAT = 0 TEXTURE_WRAP_CLAMP = 1 TEXTURE_WRAP_MIRROR_REPEAT = 2 TEXTURE_WRAP_MIRROR_CLAMP = 3 class CubemapLayout(IntEnum): - """Cubemap layouts.""" CUBEMAP_LAYOUT_AUTO_DETECT = 0 CUBEMAP_LAYOUT_LINE_VERTICAL = 1 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 @@ -314,13 +299,11 @@ class CubemapLayout(IntEnum): CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 class FontType(IntEnum): - """Font type, defines generation method.""" FONT_DEFAULT = 0 FONT_BITMAP = 1 FONT_SDF = 2 class BlendMode(IntEnum): - """Color blending modes (pre-defined).""" BLEND_ALPHA = 0 BLEND_ADDITIVE = 1 BLEND_MULTIPLIED = 2 @@ -331,7 +314,6 @@ class BlendMode(IntEnum): BLEND_CUSTOM_SEPARATE = 7 class Gesture(IntEnum): - """Gesture.""" GESTURE_NONE = 0 GESTURE_TAP = 1 GESTURE_DOUBLETAP = 2 @@ -345,7 +327,6 @@ class Gesture(IntEnum): GESTURE_PINCH_OUT = 512 class CameraMode(IntEnum): - """Camera system modes.""" CAMERA_CUSTOM = 0 CAMERA_FREE = 1 CAMERA_ORBITAL = 2 @@ -353,43 +334,36 @@ class CameraMode(IntEnum): CAMERA_THIRD_PERSON = 4 class CameraProjection(IntEnum): - """Camera projection.""" CAMERA_PERSPECTIVE = 0 CAMERA_ORTHOGRAPHIC = 1 class NPatchLayout(IntEnum): - """N-patch layout.""" NPATCH_NINE_PATCH = 0 NPATCH_THREE_PATCH_VERTICAL = 1 NPATCH_THREE_PATCH_HORIZONTAL = 2 class GuiState(IntEnum): - """Gui control state.""" STATE_NORMAL = 0 STATE_FOCUSED = 1 STATE_PRESSED = 2 STATE_DISABLED = 3 class GuiTextAlignment(IntEnum): - """Gui control text alignment.""" TEXT_ALIGN_LEFT = 0 TEXT_ALIGN_CENTER = 1 TEXT_ALIGN_RIGHT = 2 class GuiTextAlignmentVertical(IntEnum): - """Gui control text alignment vertical.""" TEXT_ALIGN_TOP = 0 TEXT_ALIGN_MIDDLE = 1 TEXT_ALIGN_BOTTOM = 2 class GuiTextWrapMode(IntEnum): - """Gui control text wrap mode.""" TEXT_WRAP_NONE = 0 TEXT_WRAP_CHAR = 1 TEXT_WRAP_WORD = 2 class GuiControl(IntEnum): - """Gui controls.""" DEFAULT = 0 LABEL = 1 BUTTON = 2 @@ -408,7 +382,6 @@ class GuiControl(IntEnum): STATUSBAR = 15 class GuiControlProperty(IntEnum): - """Gui base properties for every control.""" BORDER_COLOR_NORMAL = 0 BASE_COLOR_NORMAL = 1 TEXT_COLOR_NORMAL = 2 @@ -426,7 +399,6 @@ class GuiControlProperty(IntEnum): TEXT_ALIGNMENT = 14 class GuiDefaultProperty(IntEnum): - """DEFAULT extended properties.""" TEXT_SIZE = 16 TEXT_SPACING = 17 LINE_COLOR = 18 @@ -436,20 +408,16 @@ class GuiDefaultProperty(IntEnum): TEXT_WRAP_MODE = 22 class GuiToggleProperty(IntEnum): - """Toggle/ToggleGroup.""" GROUP_PADDING = 16 class GuiSliderProperty(IntEnum): - """Slider/SliderBar.""" SLIDER_WIDTH = 16 SLIDER_PADDING = 17 class GuiProgressBarProperty(IntEnum): - """ProgressBar.""" PROGRESS_PADDING = 16 class GuiScrollBarProperty(IntEnum): - """ScrollBar.""" ARROWS_SIZE = 16 ARROWS_VISIBLE = 17 SCROLL_SLIDER_PADDING = 18 @@ -458,32 +426,26 @@ class GuiScrollBarProperty(IntEnum): SCROLL_SPEED = 21 class GuiCheckBoxProperty(IntEnum): - """CheckBox.""" CHECK_PADDING = 16 class GuiComboBoxProperty(IntEnum): - """ComboBox.""" COMBO_BUTTON_WIDTH = 16 COMBO_BUTTON_SPACING = 17 class GuiDropdownBoxProperty(IntEnum): - """DropdownBox.""" ARROW_PADDING = 16 DROPDOWN_ITEMS_SPACING = 17 DROPDOWN_ARROW_HIDDEN = 18 DROPDOWN_ROLL_UP = 19 class GuiTextBoxProperty(IntEnum): - """TextBox/TextBoxMulti/ValueBox/Spinner.""" TEXT_READONLY = 16 class GuiSpinnerProperty(IntEnum): - """Spinner.""" SPIN_BUTTON_WIDTH = 16 SPIN_BUTTON_SPACING = 17 class GuiListViewProperty(IntEnum): - """ListView.""" LIST_ITEMS_HEIGHT = 16 LIST_ITEMS_SPACING = 17 SCROLLBAR_WIDTH = 18 @@ -491,7 +453,6 @@ class GuiListViewProperty(IntEnum): LIST_ITEMS_BORDER_WIDTH = 20 class GuiColorPickerProperty(IntEnum): - """ColorPicker.""" COLOR_SELECTOR_SIZE = 16 HUEBAR_WIDTH = 17 HUEBAR_PADDING = 18 @@ -499,7 +460,6 @@ class GuiColorPickerProperty(IntEnum): HUEBAR_SELECTOR_OVERFLOW = 20 class GuiIconName(IntEnum): - """.""" ICON_NONE = 0 ICON_FOLDER_FILE_OPEN = 1 ICON_FILE_SAVE_CLASSIC = 2 diff --git a/dynamic/raylib/libraylib.dylib b/dynamic/raylib/libraylib.dylib index 5019b64..24e7911 100755 Binary files a/dynamic/raylib/libraylib.dylib and b/dynamic/raylib/libraylib.dylib differ diff --git a/dynamic/raylib/libraylib.so b/dynamic/raylib/libraylib.so index 0771502..f297e6e 100755 Binary files a/dynamic/raylib/libraylib.so and b/dynamic/raylib/libraylib.so differ diff --git a/dynamic/raylib/raylib.dll b/dynamic/raylib/raylib.dll index 12ea7c8..a9d218b 100644 Binary files a/dynamic/raylib/raylib.dll and b/dynamic/raylib/raylib.dll differ diff --git a/dynamic/raylib/raylib_modified.h b/dynamic/raylib/raylib_modified.h deleted file mode 120000 index c9bb387..0000000 --- a/dynamic/raylib/raylib_modified.h +++ /dev/null @@ -1 +0,0 @@ -../../raylib/raylib.h.modified \ No newline at end of file diff --git a/dynamic/raylib/raylib_modified.h b/dynamic/raylib/raylib_modified.h new file mode 100644 index 0000000..158519a --- /dev/null +++ b/dynamic/raylib/raylib_modified.h @@ -0,0 +1,1409 @@ +/********************************************************************************************** +* +* raylib v5.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) +* +* FEATURES: +* - NO external dependencies, all required libraries included with raylib +* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, +* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. +* - Written in plain C code (C99) in PascalCase/camelCase notation +* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile) +* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] +* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts) +* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) +* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! +* - Flexible Materials system, supporting classic maps and PBR maps +* - Animated 3D models supported (skeletal bones animation) (IQM) +* - Shaders support, including Model shaders and Postprocessing shaders +* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] +* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) +* - VR stereo rendering with configurable HMD device parameters +* - Bindings to multiple programming languages available! +* +* NOTES: +* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] +* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) +* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) +* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) +* +* DEPENDENCIES (included): +* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) +* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) +* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management +* +* OPTIONAL DEPENDENCIES (included): +* [rcore] msf_gif (Miles Fogle) for GIF recording +* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm +* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm +* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) +* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) +* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms +* [rtext] stb_truetype (Sean Barret) for ttf fonts loading +* [rtext] stb_rect_pack (Sean Barret) for rectangles packing +* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation +* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) +* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) +* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) +* [raudio] dr_wav (David Reid) for WAV audio file loading +* [raudio] dr_flac (David Reid) for FLAC audio file loading +* [raudio] dr_mp3 (David Reid) for MP3 audio file loading +* [raudio] stb_vorbis (Sean Barret) for OGG audio loading +* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading +* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading +* +* +* LICENSE: zlib/libpng +* +* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software: +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +//---------------------------------------------------------------------------------- +// Some basic Defines +//---------------------------------------------------------------------------------- +// Allow custom memory allocators +// NOTE: Require recompiling raylib sources +// NOTE: MSVC C++ compiler does not support compound literals (C99 feature) +// Plain structures in C++ (without constructors) can be initialized with { } +// This is called aggregate initialization (C++11 feature) +// Some compilers (mostly macos clang) default to C++98, +// where aggregate initialization can't be used +// So, give a more clear error stating how to fix this +// NOTE: We set some defines with some data types declared by raylib +// Other modules (raymath, rlgl) also require some of those types, so, +// to be able to use those other modules as standalone (not depending on raylib) +// this defines are very useful for internal check and avoid type (re)definitions +// Some Basic Colors +// NOTE: Custom raylib color palette for amazing visuals on WHITE background +//---------------------------------------------------------------------------------- +// Structures Definition +//---------------------------------------------------------------------------------- +// Boolean type +// Vector2, 2 components +typedef struct Vector2 { + float x; // Vector x component + float y; // Vector y component +} Vector2; +// Vector3, 3 components +typedef struct Vector3 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component +} Vector3; +// Vector4, 4 components +typedef struct Vector4 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component + float w; // Vector w component +} Vector4; +// Quaternion, 4 components (Vector4 alias) +typedef Vector4 Quaternion; +// Matrix, 4x4 components, column major, OpenGL style, right-handed +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; +// Color, 4 components, R8G8B8A8 (32bit) +typedef struct Color { + unsigned char r; // Color red value + unsigned char g; // Color green value + unsigned char b; // Color blue value + unsigned char a; // Color alpha value +} Color; +// Rectangle, 4 components +typedef struct Rectangle { + float x; // Rectangle top-left corner position x + float y; // Rectangle top-left corner position y + float width; // Rectangle width + float height; // Rectangle height +} Rectangle; +// Image, pixel data stored in CPU memory (RAM) +typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) +} Image; +// Texture, tex data stored in GPU memory (VRAM) +typedef struct Texture { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) +} Texture; +// Texture2D, same as Texture +typedef Texture Texture2D; +// TextureCubemap, same as Texture +typedef Texture TextureCubemap; +// RenderTexture, fbo for texture rendering +typedef struct RenderTexture { + unsigned int id; // OpenGL framebuffer object id + Texture texture; // Color buffer attachment texture + Texture depth; // Depth buffer attachment texture +} RenderTexture; +// RenderTexture2D, same as RenderTexture +typedef RenderTexture RenderTexture2D; +// NPatchInfo, n-patch layout info +typedef struct NPatchInfo { + Rectangle source; // Texture source rectangle + int left; // Left border offset + int top; // Top border offset + int right; // Right border offset + int bottom; // Bottom border offset + int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 +} NPatchInfo; +// GlyphInfo, font characters glyphs info +typedef struct GlyphInfo { + int value; // Character value (Unicode) + int offsetX; // Character offset X when drawing + int offsetY; // Character offset Y when drawing + int advanceX; // Character advance position X + Image image; // Character image data +} GlyphInfo; +// Font, font texture and GlyphInfo array data +typedef struct Font { + int baseSize; // Base size (default chars height) + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data +} Font; +// Camera, defines position/orientation in 3d space +typedef struct Camera3D { + Vector3 position; // Camera position + Vector3 target; // Camera target it looks-at + Vector3 up; // Camera up vector (rotation over its axis) + float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic + int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC +} Camera3D; +typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D +// Camera2D, defines position/orientation in 2d space +typedef struct Camera2D { + Vector2 offset; // Camera offset (displacement from target) + Vector2 target; // Camera target (rotation and zoom origin) + float rotation; // Camera rotation in degrees + float zoom; // Camera zoom (scaling), should be 1.0f by default +} Camera2D; +// Mesh, vertex data and vao/vbo +typedef struct Mesh { + int vertexCount; // Number of vertices stored in arrays + int triangleCount; // Number of triangles stored (indexed or not) + // Vertex attributes data + float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) + float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) + unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + unsigned short *indices; // Vertex indices (in case vertex data comes indexed) + // Animation vertex data + float *animVertices; // Animated vertex positions (after bones transformations) + float *animNormals; // Animated normals (after bones transformations) + unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) + float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) + // OpenGL identifiers + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) +} Mesh; +// Shader +typedef struct Shader { + unsigned int id; // Shader program id + int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) +} Shader; +// MaterialMap +typedef struct MaterialMap { + Texture2D texture; // Material map texture + Color color; // Material map color + float value; // Material map value +} MaterialMap; +// Material, includes shader and maps +typedef struct Material { + Shader shader; // Material shader + MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) + float params[4]; // Material generic parameters (if required) +} Material; +// Transform, vertex transformation data +typedef struct Transform { + Vector3 translation; // Translation + Quaternion rotation; // Rotation + Vector3 scale; // Scale +} Transform; +// Bone, skeletal animation bone +typedef struct BoneInfo { + char name[32]; // Bone name + int parent; // Bone parent +} BoneInfo; +// Model, meshes, materials and animation data +typedef struct Model { + Matrix transform; // Local transform matrix + int meshCount; // Number of meshes + int materialCount; // Number of materials + Mesh *meshes; // Meshes array + Material *materials; // Materials array + int *meshMaterial; // Mesh material number + // Animation data + int boneCount; // Number of bones + BoneInfo *bones; // Bones information (skeleton) + Transform *bindPose; // Bones base transformation (pose) +} Model; +// ModelAnimation +typedef struct ModelAnimation { + int boneCount; // Number of bones + int frameCount; // Number of animation frames + BoneInfo *bones; // Bones information (skeleton) + Transform **framePoses; // Poses array by frame + char name[32]; // Animation name +} ModelAnimation; +// Ray, ray for raycasting +typedef struct Ray { + Vector3 position; // Ray position (origin) + Vector3 direction; // Ray direction +} Ray; +// RayCollision, ray hit information +typedef struct RayCollision { + bool hit; // Did the ray hit something? + float distance; // Distance to the nearest hit + Vector3 point; // Point of the nearest hit + Vector3 normal; // Surface normal of hit +} RayCollision; +// BoundingBox +typedef struct BoundingBox { + Vector3 min; // Minimum vertex box-corner + Vector3 max; // Maximum vertex box-corner +} BoundingBox; +// Wave, audio wave data +typedef struct Wave { + unsigned int frameCount; // Total number of frames (considering channels) + unsigned int sampleRate; // Frequency (samples per second) + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) + void *data; // Buffer data pointer +} Wave; +// Opaque structs declaration +// NOTE: Actual structs are defined internally in raudio module +typedef struct rAudioBuffer rAudioBuffer; +typedef struct rAudioProcessor rAudioProcessor; +// AudioStream, custom audio stream +typedef struct AudioStream { + rAudioBuffer *buffer; // Pointer to internal data used by the audio system + rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects + unsigned int sampleRate; // Frequency (samples per second) + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) +} AudioStream; +// Sound +typedef struct Sound { + AudioStream stream; // Audio stream + unsigned int frameCount; // Total number of frames (considering channels) +} Sound; +// Music, audio stream, anything longer than ~10 seconds should be streamed +typedef struct Music { + AudioStream stream; // Audio stream + unsigned int frameCount; // Total number of frames (considering channels) + bool looping; // Music looping enable + int ctxType; // Type of music context (audio filetype) + void *ctxData; // Audio context data, depends on type +} Music; +// VrDeviceInfo, Head-Mounted-Display device parameters +typedef struct VrDeviceInfo { + int hResolution; // Horizontal resolution in pixels + int vResolution; // Vertical resolution in pixels + float hScreenSize; // Horizontal size in meters + float vScreenSize; // Vertical size in meters + float vScreenCenter; // Screen center in meters + float eyeToScreenDistance; // Distance between eye and display in meters + float lensSeparationDistance; // Lens separation distance in meters + float interpupillaryDistance; // IPD (distance between pupils) in meters + float lensDistortionValues[4]; // Lens distortion constant parameters + float chromaAbCorrection[4]; // Chromatic aberration correction parameters +} VrDeviceInfo; +// VrStereoConfig, VR stereo rendering configuration for simulator +typedef struct VrStereoConfig { + Matrix projection[2]; // VR projection matrices (per eye) + Matrix viewOffset[2]; // VR view offset matrices (per eye) + float leftLensCenter[2]; // VR left lens center + float rightLensCenter[2]; // VR right lens center + float leftScreenCenter[2]; // VR left screen center + float rightScreenCenter[2]; // VR right screen center + float scale[2]; // VR distortion scale + float scaleIn[2]; // VR distortion scale in +} VrStereoConfig; +// File path list +typedef struct FilePathList { + unsigned int capacity; // Filepaths max entries + unsigned int count; // Filepaths entries count + char **paths; // Filepaths entries +} FilePathList; +// Automation event +typedef struct AutomationEvent { + unsigned int frame; // Event frame + unsigned int type; // Event type (AutomationEventType) + int params[4]; // Event parameters (if required) +} AutomationEvent; +// Automation event list +typedef struct AutomationEventList { + unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) + unsigned int count; // Events entries count + AutomationEvent *events; // Events entries +} AutomationEventList; +//---------------------------------------------------------------------------------- +// Enumerators Definition +//---------------------------------------------------------------------------------- +// System/Window config flags +// NOTE: Every bit registers one state (use it with bit masks) +// By default all flags are set to 0 +typedef enum { + FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU + FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen + FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window + FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) + FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window + FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) + FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) + FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused + FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top + FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized + FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer + FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI + FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED + FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode + FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X + FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) +} ConfigFlags; +// Trace log level +// NOTE: Organized by priority level +typedef enum { + LOG_ALL = 0, // Display all logs + LOG_TRACE, // Trace logging, intended for internal use only + LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + LOG_INFO, // Info logging, used for program execution info + LOG_WARNING, // Warning logging, used on recoverable failures + LOG_ERROR, // Error logging, used on unrecoverable failures + LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + LOG_NONE // Disable logging +} TraceLogLevel; +// Keyboard keys (US keyboard layout) +// NOTE: Use GetKeyPressed() to allow redefining +// required keys for alternative layouts +typedef enum { + KEY_NULL = 0, // Key: NULL, used for no key pressed + // Alphanumeric keys + KEY_APOSTROPHE = 39, // Key: ' + KEY_COMMA = 44, // Key: , + KEY_MINUS = 45, // Key: - + KEY_PERIOD = 46, // Key: . + KEY_SLASH = 47, // Key: / + KEY_ZERO = 48, // Key: 0 + KEY_ONE = 49, // Key: 1 + KEY_TWO = 50, // Key: 2 + KEY_THREE = 51, // Key: 3 + KEY_FOUR = 52, // Key: 4 + KEY_FIVE = 53, // Key: 5 + KEY_SIX = 54, // Key: 6 + KEY_SEVEN = 55, // Key: 7 + KEY_EIGHT = 56, // Key: 8 + KEY_NINE = 57, // Key: 9 + KEY_SEMICOLON = 59, // Key: ; + KEY_EQUAL = 61, // Key: = + KEY_A = 65, // Key: A | a + KEY_B = 66, // Key: B | b + KEY_C = 67, // Key: C | c + KEY_D = 68, // Key: D | d + KEY_E = 69, // Key: E | e + KEY_F = 70, // Key: F | f + KEY_G = 71, // Key: G | g + KEY_H = 72, // Key: H | h + KEY_I = 73, // Key: I | i + KEY_J = 74, // Key: J | j + KEY_K = 75, // Key: K | k + KEY_L = 76, // Key: L | l + KEY_M = 77, // Key: M | m + KEY_N = 78, // Key: N | n + KEY_O = 79, // Key: O | o + KEY_P = 80, // Key: P | p + KEY_Q = 81, // Key: Q | q + KEY_R = 82, // Key: R | r + KEY_S = 83, // Key: S | s + KEY_T = 84, // Key: T | t + KEY_U = 85, // Key: U | u + KEY_V = 86, // Key: V | v + KEY_W = 87, // Key: W | w + KEY_X = 88, // Key: X | x + KEY_Y = 89, // Key: Y | y + KEY_Z = 90, // Key: Z | z + KEY_LEFT_BRACKET = 91, // Key: [ + KEY_BACKSLASH = 92, // Key: '\' + KEY_RIGHT_BRACKET = 93, // Key: ] + KEY_GRAVE = 96, // Key: ` + // Function keys + KEY_SPACE = 32, // Key: Space + KEY_ESCAPE = 256, // Key: Esc + KEY_ENTER = 257, // Key: Enter + KEY_TAB = 258, // Key: Tab + KEY_BACKSPACE = 259, // Key: Backspace + KEY_INSERT = 260, // Key: Ins + KEY_DELETE = 261, // Key: Del + KEY_RIGHT = 262, // Key: Cursor right + KEY_LEFT = 263, // Key: Cursor left + KEY_DOWN = 264, // Key: Cursor down + KEY_UP = 265, // Key: Cursor up + KEY_PAGE_UP = 266, // Key: Page up + KEY_PAGE_DOWN = 267, // Key: Page down + KEY_HOME = 268, // Key: Home + KEY_END = 269, // Key: End + KEY_CAPS_LOCK = 280, // Key: Caps lock + KEY_SCROLL_LOCK = 281, // Key: Scroll down + KEY_NUM_LOCK = 282, // Key: Num lock + KEY_PRINT_SCREEN = 283, // Key: Print screen + KEY_PAUSE = 284, // Key: Pause + KEY_F1 = 290, // Key: F1 + KEY_F2 = 291, // Key: F2 + KEY_F3 = 292, // Key: F3 + KEY_F4 = 293, // Key: F4 + KEY_F5 = 294, // Key: F5 + KEY_F6 = 295, // Key: F6 + KEY_F7 = 296, // Key: F7 + KEY_F8 = 297, // Key: F8 + KEY_F9 = 298, // Key: F9 + KEY_F10 = 299, // Key: F10 + KEY_F11 = 300, // Key: F11 + KEY_F12 = 301, // Key: F12 + KEY_LEFT_SHIFT = 340, // Key: Shift left + KEY_LEFT_CONTROL = 341, // Key: Control left + KEY_LEFT_ALT = 342, // Key: Alt left + KEY_LEFT_SUPER = 343, // Key: Super left + KEY_RIGHT_SHIFT = 344, // Key: Shift right + KEY_RIGHT_CONTROL = 345, // Key: Control right + KEY_RIGHT_ALT = 346, // Key: Alt right + KEY_RIGHT_SUPER = 347, // Key: Super right + KEY_KB_MENU = 348, // Key: KB menu + // Keypad keys + KEY_KP_0 = 320, // Key: Keypad 0 + KEY_KP_1 = 321, // Key: Keypad 1 + KEY_KP_2 = 322, // Key: Keypad 2 + KEY_KP_3 = 323, // Key: Keypad 3 + KEY_KP_4 = 324, // Key: Keypad 4 + KEY_KP_5 = 325, // Key: Keypad 5 + KEY_KP_6 = 326, // Key: Keypad 6 + KEY_KP_7 = 327, // Key: Keypad 7 + KEY_KP_8 = 328, // Key: Keypad 8 + KEY_KP_9 = 329, // Key: Keypad 9 + KEY_KP_DECIMAL = 330, // Key: Keypad . + KEY_KP_DIVIDE = 331, // Key: Keypad / + KEY_KP_MULTIPLY = 332, // Key: Keypad * + KEY_KP_SUBTRACT = 333, // Key: Keypad - + KEY_KP_ADD = 334, // Key: Keypad + + KEY_KP_ENTER = 335, // Key: Keypad Enter + KEY_KP_EQUAL = 336, // Key: Keypad = + // Android key buttons + KEY_BACK = 4, // Key: Android back button + KEY_MENU = 82, // Key: Android menu button + KEY_VOLUME_UP = 24, // Key: Android volume up button + KEY_VOLUME_DOWN = 25 // Key: Android volume down button +} KeyboardKey; +// Add backwards compatibility support for deprecated names +// Mouse buttons +typedef enum { + MOUSE_BUTTON_LEFT = 0, // Mouse button left + MOUSE_BUTTON_RIGHT = 1, // Mouse button right + MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) + MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) + MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) + MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) + MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) +} MouseButton; +// Mouse cursor +typedef enum { + MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape + MOUSE_CURSOR_ARROW = 1, // Arrow shape + MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape + MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape + MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor + MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape + MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape + MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape + MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape + MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape + MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape +} MouseCursor; +// Gamepad buttons +typedef enum { + GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking + GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button + GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button + GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button + GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button + GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) + GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Square, Xbox: X) + GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) + GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Circle, Xbox: B) + GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button + GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button + GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (one), it could be a trailing button + GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button + GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) + GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) + GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) + GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left + GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right +} GamepadButton; +// Gamepad axis +typedef enum { + GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis + GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis + GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis + GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis + GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] + GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] +} GamepadAxis; +// Material map index +typedef enum { + MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) + MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) + MATERIAL_MAP_NORMAL, // Normal material + MATERIAL_MAP_ROUGHNESS, // Roughness material + MATERIAL_MAP_OCCLUSION, // Ambient occlusion material + MATERIAL_MAP_EMISSION, // Emission material + MATERIAL_MAP_HEIGHT, // Heightmap material + MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_BRDF // Brdf material +} MaterialMapIndex; +// Shader location index +typedef enum { + SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position + SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 + SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 + SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal + SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent + SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color + SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection + SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) + SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection + SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) + SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal + SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view + SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color + SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color + SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color + SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) + SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) + SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal + SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness + SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion + SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission + SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height + SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap + SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance + SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter + SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf +} ShaderLocationIndex; +// Shader uniform data type +typedef enum { + SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float + SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) + SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) + SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) + SHADER_UNIFORM_INT, // Shader uniform type: int + SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) + SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) + SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d +} ShaderUniformDataType; +// Shader attribute data types +typedef enum { + SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float + SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) + SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) + SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) +} ShaderAttributeDataType; +// Pixel formats +// NOTE: Support depends on OpenGL version and platform +typedef enum { + PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) + PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp + PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp + PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp + PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) + PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) + PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) + PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp + PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp +} PixelFormat; +// Texture parameters: filter mode +// NOTE 1: Filtering considers mipmaps if available in the texture +// NOTE 2: Filter is accordingly set for minification and magnification +typedef enum { + TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation + TEXTURE_FILTER_BILINEAR, // Linear filtering + TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) + TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x + TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x + TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x +} TextureFilter; +// Texture parameters: wrap mode +typedef enum { + TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode + TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode + TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode + TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode +} TextureWrap; +// Cubemap layouts +typedef enum { + CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type + CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces + CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces + CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces + CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces + CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirrectangular map) +} CubemapLayout; +// Font type, defines generation method +typedef enum { + FONT_DEFAULT = 0, // Default font generation, anti-aliased + FONT_BITMAP, // Bitmap font generation, no anti-aliasing + FONT_SDF // SDF font generation, requires external shader +} FontType; +// Color blending modes (pre-defined) +typedef enum { + BLEND_ALPHA = 0, // Blend textures considering alpha (default) + BLEND_ADDITIVE, // Blend textures adding colors + BLEND_MULTIPLIED, // Blend textures multiplying colors + BLEND_ADD_COLORS, // Blend textures adding colors (alternative) + BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) + BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) +} BlendMode; +// Gesture +// NOTE: Provided as bit-wise flags to enable only desired gestures +typedef enum { + GESTURE_NONE = 0, // No gesture + GESTURE_TAP = 1, // Tap gesture + GESTURE_DOUBLETAP = 2, // Double tap gesture + GESTURE_HOLD = 4, // Hold gesture + GESTURE_DRAG = 8, // Drag gesture + GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture + GESTURE_SWIPE_LEFT = 32, // Swipe left gesture + GESTURE_SWIPE_UP = 64, // Swipe up gesture + GESTURE_SWIPE_DOWN = 128, // Swipe down gesture + GESTURE_PINCH_IN = 256, // Pinch in gesture + GESTURE_PINCH_OUT = 512 // Pinch out gesture +} Gesture; +// Camera system modes +typedef enum { + CAMERA_CUSTOM = 0, // Custom camera + CAMERA_FREE, // Free camera + CAMERA_ORBITAL, // Orbital camera + CAMERA_FIRST_PERSON, // First person camera + CAMERA_THIRD_PERSON // Third person camera +} CameraMode; +// Camera projection +typedef enum { + CAMERA_PERSPECTIVE = 0, // Perspective projection + CAMERA_ORTHOGRAPHIC // Orthographic projection +} CameraProjection; +// N-patch layout +typedef enum { + NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles + NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles + NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles +} NPatchLayout; +// Callbacks to hook some internal functions +// WARNING: These callbacks are intended for advance users +typedef void (*TraceLogCallback)(int logLevel, const char *text, void * args); // Logging: Redirect trace log messages +typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data +typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data +typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data +typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data +//------------------------------------------------------------------------------------ +// Global Variables Definition +//------------------------------------------------------------------------------------ +// It's lonely here... +//------------------------------------------------------------------------------------ +// Window and Graphics Device Functions (Module: core) +//------------------------------------------------------------------------------------ +// Window-related functions + void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context + void CloseWindow(void); // Close window and unload OpenGL context + bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) + bool IsWindowReady(void); // Check if window has been initialized successfully + bool IsWindowFullscreen(void); // Check if window is currently fullscreen + bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP) + bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP) + bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP) + bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP) + bool IsWindowResized(void); // Check if window has been resized last frame + bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled + void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP) + void ClearWindowState(unsigned int flags); // Clear window configuration state flags + void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) + void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP) + void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) + void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) + void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) + void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP) + void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) + void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB) + void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) + void SetWindowMonitor(int monitor); // Set monitor for the current window + void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) + void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) + void SetWindowSize(int width, int height); // Set window dimensions + void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP) + void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP) + void *GetWindowHandle(void); // Get native window handle + int GetScreenWidth(void); // Get current screen width + int GetScreenHeight(void); // Get current screen height + int GetRenderWidth(void); // Get current render width (it considers HiDPI) + int GetRenderHeight(void); // Get current render height (it considers HiDPI) + int GetMonitorCount(void); // Get number of connected monitors + int GetCurrentMonitor(void); // Get current connected monitor + Vector2 GetMonitorPosition(int monitor); // Get specified monitor position + int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) + int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) + int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres + int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres + int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate + Vector2 GetWindowPosition(void); // Get window position XY on monitor + Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor + const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor + void SetClipboardText(const char *text); // Set clipboard text content + const char *GetClipboardText(void); // Get clipboard text content + void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling + void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling +// Cursor-related functions + void ShowCursor(void); // Shows cursor + void HideCursor(void); // Hides cursor + bool IsCursorHidden(void); // Check if cursor is not visible + void EnableCursor(void); // Enables cursor (unlock cursor) + void DisableCursor(void); // Disables cursor (lock cursor) + bool IsCursorOnScreen(void); // Check if cursor is on the screen +// Drawing-related functions + void ClearBackground(Color color); // Set background color (framebuffer clear color) + void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing + void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) + void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) + void EndMode2D(void); // Ends 2D mode with custom camera + void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) + void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode + void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture + void EndTextureMode(void); // Ends drawing to render texture + void BeginShaderMode(Shader shader); // Begin custom shader drawing + void EndShaderMode(void); // End custom shader drawing (use default shader) + void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) + void EndBlendMode(void); // End blending mode (reset to default: alpha blending) + void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) + void EndScissorMode(void); // End scissor mode + void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) + void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) +// VR stereo config functions for VR simulator + VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters + void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config +// Shader management functions +// NOTE: Shader functionality is not available on OpenGL 1.1 + Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations + Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations + bool IsShaderReady(Shader shader); // Check if a shader is ready + int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location + int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location + void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value + void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector + void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) + void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) + void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) +// Screen-space-related functions + Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position + Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) + Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix + Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position + Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position + Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position + Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position +// Timing-related functions + void SetTargetFPS(int fps); // Set target FPS (maximum) + float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) + double GetTime(void); // Get elapsed time in seconds since InitWindow() + int GetFPS(void); // Get current FPS +// Custom frame control functions +// NOTE: Those functions are intended for advance users that want full control over the frame processing +// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() +// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL + void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) + void PollInputEvents(void); // Register all input events + void WaitTime(double seconds); // Wait for some time (halt program execution) +// Random values generation functions + void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator + int GetRandomValue(int min, int max); // Get a random value between min and max (both included) + int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated + void UnloadRandomSequence(int *sequence); // Unload random values sequence +// Misc. functions + void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) + void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) + void OpenURL(const char *url); // Open URL with default system browser (if available) +// NOTE: Following functions implemented in module [utils] +//------------------------------------------------------------------ + void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) + void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level + void *MemAlloc(unsigned int size); // Internal memory allocator + void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator + void MemFree(void *ptr); // Internal memory free +// Set custom callbacks +// WARNING: Callbacks setup is intended for advance users + void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log + void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader + void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver + void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader + void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver +// Files management functions + unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) + void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() + bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success + bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success + char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string + void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() + bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success +//------------------------------------------------------------------ +// File system functions + bool FileExists(const char *fileName); // Check if file exists + bool DirectoryExists(const char *dirPath); // Check if a directory path exists + bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) + int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) + const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') + const char *GetFileName(const char *filePath); // Get pointer to filename for a path string + const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) + const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) + const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) + const char *GetWorkingDirectory(void); // Get current working directory (uses static string) + const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) + bool ChangeDirectory(const char *dir); // Change working directory, return true on success + bool IsPathFile(const char *path); // Check if a given path is a file or a directory + FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths + FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan + void UnloadDirectoryFiles(FilePathList files); // Unload filepaths + bool IsFileDropped(void); // Check if a file has been dropped into window + FilePathList LoadDroppedFiles(void); // Load dropped filepaths + void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths + long GetFileModTime(const char *fileName); // Get file modification time (last write time) +// Compression/Encoding functionality + unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() + unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() + char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() + unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() +// Automation events functionality + AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS + void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file + bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file + void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to + void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording + void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) + void StopAutomationEventRecording(void); // Stop recording automation events + void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event +//------------------------------------------------------------------------------------ +// Input Handling Functions (Module: core) +//------------------------------------------------------------------------------------ +// Input-related functions: keyboard + bool IsKeyPressed(int key); // Check if a key has been pressed once + bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP) + bool IsKeyDown(int key); // Check if a key is being pressed + bool IsKeyReleased(int key); // Check if a key has been released once + bool IsKeyUp(int key); // Check if a key is NOT being pressed + int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty + int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty + void SetExitKey(int key); // Set a custom key to exit program (default is ESC) +// Input-related functions: gamepads + bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available + const char *GetGamepadName(int gamepad); // Get gamepad internal name id + bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once + bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed + bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once + bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed + int GetGamepadButtonPressed(void); // Get the last gamepad button pressed + int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad + float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis + int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +// Input-related functions: mouse + bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once + bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed + bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once + bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed + int GetMouseX(void); // Get mouse position X + int GetMouseY(void); // Get mouse position Y + Vector2 GetMousePosition(void); // Get mouse position XY + Vector2 GetMouseDelta(void); // Get mouse delta between frames + void SetMousePosition(int x, int y); // Set mouse position XY + void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset + void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling + float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger + Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y + void SetMouseCursor(int cursor); // Set mouse cursor +// Input-related functions: touch + int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) + int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) + Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) + int GetTouchPointId(int index); // Get touch point identifier for given index + int GetTouchPointCount(void); // Get number of touch points +//------------------------------------------------------------------------------------ +// Gestures and Touch Handling Functions (Module: rgestures) +//------------------------------------------------------------------------------------ + void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags + bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected + int GetGestureDetected(void); // Get latest detected gesture + float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds + Vector2 GetGestureDragVector(void); // Get gesture drag vector + float GetGestureDragAngle(void); // Get gesture drag angle + Vector2 GetGesturePinchVector(void); // Get gesture pinch delta + float GetGesturePinchAngle(void); // Get gesture pinch angle +//------------------------------------------------------------------------------------ +// Camera System Functions (Module: rcamera) +//------------------------------------------------------------------------------------ + void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode + void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation +//------------------------------------------------------------------------------------ +// Basic Shapes Drawing Functions (Module: shapes) +//------------------------------------------------------------------------------------ +// Set texture and rectangle to be used on shapes drawing +// NOTE: It can be useful when using basic shapes and one single font, +// defining a font char white rectangle would allow drawing everything in a single draw call + void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing +// Basic shapes drawing functions + void DrawPixel(int posX, int posY, Color color); // Draw a pixel + void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) + void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line + void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) + void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) + void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) + void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation + void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle + void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle + void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline + void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle + void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) + void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline + void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) + void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse + void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline + void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring + void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline + void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle + void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) + void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle + void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters + void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle + void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle + void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors + void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline + void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters + void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges + void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline + void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) + void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) + void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) + void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points + void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) + void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides + void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters +// Splines drawing functions + void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points + void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points + void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points + void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] + void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] + void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points + void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points + void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points + void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point + void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points +// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] + Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear + Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline + Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom + Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier + Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier +// Basic shapes collision detection functions + bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles + bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles + bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle + bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle + bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle + bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle + bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices + bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference + bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] + Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision +//------------------------------------------------------------------------------------ +// Texture Loading and Drawing Functions (Module: textures) +//------------------------------------------------------------------------------------ +// Image loading functions +// NOTE: These functions do not require GPU access + Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) + Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data + Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size + Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) + Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' + Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data + Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) + bool IsImageReady(Image image); // Check if an image is ready + void UnloadImage(Image image); // Unload image from CPU memory (RAM) + bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success + unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer + bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success +// Image generation functions + Image GenImageColor(int width, int height, Color color); // Generate image: plain color + Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient + Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient + Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient + Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked + Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise + Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise + Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells + Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data +// Image manipulation functions + Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) + Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece + Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) + Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) + void ImageFormat(Image *image, int newFormat); // Convert image data to desired format + void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) + void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle + void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value + void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color + void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image + void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel + void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation + void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) + void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) + void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color + void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image + void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) + void ImageFlipVertical(Image *image); // Flip image vertically + void ImageFlipHorizontal(Image *image); // Flip image horizontally + void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) + void ImageRotateCW(Image *image); // Rotate image clockwise 90deg + void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg + void ImageColorTint(Image *image, Color color); // Modify image color: tint + void ImageColorInvert(Image *image); // Modify image color: invert + void ImageColorGrayscale(Image *image); // Modify image color: grayscale + void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) + void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) + void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color + Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) + Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) + void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() + void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() + Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle + Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position +// Image drawing functions +// NOTE: Image software-rendering functions (CPU) + void ImageClearBackground(Image *dst, Color color); // Clear image background with given color + void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image + void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) + void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image + void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) + void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image + void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) + void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image + void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) + void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image + void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) + void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image + void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image + void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) + void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) + void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) +// Texture loading functions +// NOTE: These functions require GPU access + Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) + Texture2D LoadTextureFromImage(Image image); // Load texture from image data + TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported + RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) + bool IsTextureReady(Texture2D texture); // Check if a texture is ready + void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) + bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready + void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) + void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data + void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data +// Texture configuration functions + void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture + void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode + void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode +// Texture drawing functions + void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D + void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 + void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters + void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle + void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters + void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely +// Color/pixel related functions + Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f + int ColorToInt(Color color); // Get hexadecimal value for a Color + Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] + Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] + Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] + Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] + Color ColorTint(Color color, Color tint); // Get color multiplied with another color + Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f + Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f + Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f + Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint + Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value + Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format + void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer + int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format +//------------------------------------------------------------------------------------ +// Font Loading and Text Drawing Functions (Module: text) +//------------------------------------------------------------------------------------ +// Font loading/unloading functions + Font GetFontDefault(void); // Get the default Font + Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) + Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set + Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) + Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' + bool IsFontReady(Font font); // Check if a font is ready + GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use + Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info + void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) + void UnloadFont(Font font); // Unload font from GPU memory (VRAM) + bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success +// Text drawing functions + void DrawFPS(int posX, int posY); // Draw current FPS + void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) + void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters + void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) + void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) + void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) +// Text font info functions + void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks + int MeasureText(const char *text, int fontSize); // Measure string width for default font + Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font + int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found + GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found + Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found +// Text codepoints management functions (unicode characters) + char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array + void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array + int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter + void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory + int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string + int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) +// Text strings management functions (no UTF-8 strings, only byte chars) +// NOTE: Some strings allocate memory internally for returned strings, just be careful! + int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied + bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal + unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending + const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) + const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string + char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) + char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) + const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter + const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings + void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! + int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string + const char *TextToUpper(const char *text); // Get upper case version of provided string + const char *TextToLower(const char *text); // Get lower case version of provided string + const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string + int TextToInteger(const char *text); // Get integer value from text (negative values not supported) +//------------------------------------------------------------------------------------ +// Basic 3d Shapes Drawing Functions (Module: models) +//------------------------------------------------------------------------------------ +// Basic geometric 3D shapes drawing functions + void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space + void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line + void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space + void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) + void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points + void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube + void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) + void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires + void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) + void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere + void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters + void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires + void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone + void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos + void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires + void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos + void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos + void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos + void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ + void DrawRay(Ray ray, Color color); // Draw a ray line + void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) +//------------------------------------------------------------------------------------ +// Model 3d Loading and Drawing Functions (Module: models) +//------------------------------------------------------------------------------------ +// Model management functions + Model LoadModel(const char *fileName); // Load model from files (meshes and materials) + Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) + bool IsModelReady(Model model); // Check if a model is ready + void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) + BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) +// Model drawing functions + void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) + void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters + void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) + void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters + void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) + void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture + void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source + void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation +// Mesh management functions + void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids + void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index + void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU + void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform + void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms + bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success + BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits + void GenMeshTangents(Mesh *mesh); // Compute mesh tangents +// Mesh generation functions + Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh + Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) + Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh + Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) + Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) + Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh + Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh + Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh + Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh + Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data + Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data +// Material loading/unloading functions + Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file + Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) + bool IsMaterialReady(Material material); // Check if a material is ready + void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) + void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) + void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh +// Model animations loading/unloading functions + ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file + void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose + void UnloadModelAnimation(ModelAnimation anim); // Unload animation data + void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data + bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match +// Collision detection functions + bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres + bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes + bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere + RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere + RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box + RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh + RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle + RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad +//------------------------------------------------------------------------------------ +// Audio Loading and Playing Functions (Module: audio) +//------------------------------------------------------------------------------------ +typedef void (*AudioCallback)(void *bufferData, unsigned int frames); +// Audio device management functions + void InitAudioDevice(void); // Initialize audio device and context + void CloseAudioDevice(void); // Close the audio device and context + bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully + void SetMasterVolume(float volume); // Set master volume (listener) + float GetMasterVolume(void); // Get master volume (listener) +// Wave/Sound loading/unloading functions + Wave LoadWave(const char *fileName); // Load wave data from file + Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' + bool IsWaveReady(Wave wave); // Checks if wave data is ready + Sound LoadSound(const char *fileName); // Load sound from file + Sound LoadSoundFromWave(Wave wave); // Load sound from wave data + Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data + bool IsSoundReady(Sound sound); // Checks if a sound is ready + void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data + void UnloadWave(Wave wave); // Unload wave data + void UnloadSound(Sound sound); // Unload sound + void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) + bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success + bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success +// Wave/Sound management functions + void PlaySound(Sound sound); // Play a sound + void StopSound(Sound sound); // Stop playing a sound + void PauseSound(Sound sound); // Pause a sound + void ResumeSound(Sound sound); // Resume a paused sound + bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing + void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) + void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) + void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) + Wave WaveCopy(Wave wave); // Copy a wave to a new wave + void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range + void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format + float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array + void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() +// Music management functions + Music LoadMusicStream(const char *fileName); // Load music stream from file + Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data + bool IsMusicReady(Music music); // Checks if a music stream is ready + void UnloadMusicStream(Music music); // Unload music stream + void PlayMusicStream(Music music); // Start music playing + bool IsMusicStreamPlaying(Music music); // Check if music is playing + void UpdateMusicStream(Music music); // Updates buffers for music streaming + void StopMusicStream(Music music); // Stop music playing + void PauseMusicStream(Music music); // Pause music playing + void ResumeMusicStream(Music music); // Resume playing paused music + void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) + void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) + void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) + void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) + float GetMusicTimeLength(Music music); // Get music time length (in seconds) + float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) +// AudioStream management functions + AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) + bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready + void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory + void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data + bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill + void PlayAudioStream(AudioStream stream); // Play audio stream + void PauseAudioStream(AudioStream stream); // Pause audio stream + void ResumeAudioStream(AudioStream stream); // Resume audio stream + bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing + void StopAudioStream(AudioStream stream); // Stop audio stream + void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) + void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) + void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) + void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams + void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data + void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as s + void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream + void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as s + void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline \ No newline at end of file diff --git a/examples/audio/audio_music_stream.py b/examples/audio/audio_music_stream.py deleted file mode 100644 index 46f88ad..0000000 --- a/examples/audio/audio_music_stream.py +++ /dev/null @@ -1,101 +0,0 @@ -"""checked with raylib-python-cffi 5.5.0.2 -raylib [audio] example - Music playing (streaming) -Example complexity rating: [★☆☆☆] 1/4 -Example originally created with raylib 1.3, last time updated with raylib 4.0 -Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, -BSD-like license that allows static linking with closed source software -Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) - -This source has been converted from C raylib examples to Python. -""" - -import pyray as rl -from pathlib import Path - -THIS_DIR = Path(__file__).resolve().parent - - -# ------------------------------------------------------------------------------------ -# Program main entry point -# ------------------------------------------------------------------------------------ -def main(): - # Initialization - # -------------------------------------------------------------------------------------- - screen_width = 800 - screen_height = 450 - - rl.init_window( - screen_width, - screen_height, - "raylib [audio] example - music playing (streaming)", - ) - - rl.init_audio_device() # Initialize audio device - - music = rl.load_music_stream(str(THIS_DIR / "resources/country.mp3")) - - rl.play_music_stream(music) - - time_played = 0.0 # Time played normalized [0.0f..1.0f] - pause = False # Music playing paused - - rl.set_target_fps(30) # Set our game to run at 30 frames-per-second - # -------------------------------------------------------------------------------------- - - # Main game loop - while not rl.window_should_close(): # Detect window close button or ESC key - # Update - # ---------------------------------------------------------------------------------- - rl.update_music_stream(music) # Update music buffer with new stream data - - # Restart music playing (stop and play) - if rl.is_key_pressed(rl.KEY_SPACE): - rl.stop_music_stream(music) - rl.play_music_stream(music) - - # Pause/Resume music playing - if rl.is_key_pressed(rl.KEY_P): - pause = not pause - - if pause: - rl.pause_music_stream(music) - else: - rl.resume_music_stream(music) - - # Get normalized time played for current music stream - time_played = rl.get_music_time_played(music) / rl.get_music_time_length(music) - - if time_played > 1.0: - time_played = 1.0 # Make sure time played is no longer than music - # ---------------------------------------------------------------------------------- - - # Draw - # ---------------------------------------------------------------------------------- - rl.begin_drawing() - - rl.clear_background(rl.RAYWHITE) - - rl.draw_text("MUSIC SHOULD BE PLAYING!", 255, 150, 20, rl.LIGHTGRAY) - - rl.draw_rectangle(200, 200, 400, 12, rl.LIGHTGRAY) - rl.draw_rectangle(200, 200, int(time_played * 400.0), 12, rl.MAROON) - rl.draw_rectangle_lines(200, 200, 400, 12, rl.GRAY) - - rl.draw_text("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, rl.LIGHTGRAY) - rl.draw_text("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, rl.LIGHTGRAY) - - rl.end_drawing() - # ---------------------------------------------------------------------------------- - - # De-Initialization - # -------------------------------------------------------------------------------------- - rl.unload_music_stream(music) # Unload music stream buffers from RAM - - rl.close_audio_device() # Close audio device (music streaming is automatically stopped) - - rl.close_window() # Close window and OpenGL context - # -------------------------------------------------------------------------------------- - - -if __name__ == "__main__": - main() diff --git a/examples/audio/audio_sound_loading.py b/examples/audio/audio_sound_loading.py deleted file mode 100644 index 3854293..0000000 --- a/examples/audio/audio_sound_loading.py +++ /dev/null @@ -1,67 +0,0 @@ -"""checked with raylib-python-cffi 5.5.0.2 -raylib [audio] example - Sound loading and playing -Example complexity rating: [★☆☆☆] 1/4 -Example originally created with raylib 1.1, last time updated with raylib 3.5 -Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, -BSD-like license that allows static linking with closed source software -Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) - -This source has been converted from C raylib examples to Python. -""" - -import pyray as rl -from pathlib import Path - -# Get the directory where this script is located -THIS_DIR = Path(__file__).resolve().parent - -# Initialization -# -------------------------------------------------------------------------------------- -screen_width = 800 -screen_height = 450 - -rl.init_window( - screen_width, screen_height, "raylib [audio] example - sound loading and playing" -) - -rl.init_audio_device() # Initialize audio device - -# Load WAV audio file using proper path resolution -fx_wav = rl.load_sound(str(THIS_DIR / "resources/sound.wav")) -# Load OGG audio file using proper path resolution -fx_ogg = rl.load_sound(str(THIS_DIR / "resources/target.ogg")) - -rl.set_target_fps(60) # Set our game to run at 60 frames-per-second -# -------------------------------------------------------------------------------------- - -# Main game loop -while not rl.window_should_close(): # Detect window close button or ESC key - # Update - # ---------------------------------------------------------------------------------- - if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE): - rl.play_sound(fx_wav) # Play WAV sound - if rl.is_key_pressed(rl.KeyboardKey.KEY_ENTER): - rl.play_sound(fx_ogg) # Play OGG sound - # ---------------------------------------------------------------------------------- - - # Draw - # ---------------------------------------------------------------------------------- - rl.begin_drawing() - - rl.clear_background(rl.RAYWHITE) - - rl.draw_text("Press SPACE to PLAY the WAV sound!", 200, 180, 20, rl.LIGHTGRAY) - rl.draw_text("Press ENTER to PLAY the OGG sound!", 200, 220, 20, rl.LIGHTGRAY) - - rl.end_drawing() - # ---------------------------------------------------------------------------------- - -# De-Initialization -# -------------------------------------------------------------------------------------- -rl.unload_sound(fx_wav) # Unload sound data -rl.unload_sound(fx_ogg) # Unload sound data - -rl.close_audio_device() # Close audio device - -rl.close_window() # Close window and OpenGL context -# -------------------------------------------------------------------------------------- diff --git a/examples/audio/audio_sound_multi.py b/examples/audio/audio_sound_multi.py deleted file mode 100644 index 0cc6c82..0000000 --- a/examples/audio/audio_sound_multi.py +++ /dev/null @@ -1,86 +0,0 @@ -"""checked with raylib-python-cffi 5.5.0.2 -raylib [audio] example - Playing sound multiple times -Example complexity rating: [★★☆☆] 2/4 -Example originally created with raylib 4.6, last time updated with raylib 4.6 -Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5) -Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, -BSD-like license that allows static linking with closed source software -Copyright (c) 2023-2025 Jeffery Myers (@JeffM2501) - -This source has been converted from C raylib examples to Python. -""" - -from typing import List - -import pyray as rl -from pathlib import Path - -# Get the directory where this script is located -THIS_DIR = Path(__file__).resolve().parent - -MAX_SOUNDS = 10 -sound_array: List[rl.Sound] = [] -current_sound = 0 - -# Initialization -# -------------------------------------------------------------------------------------- -screen_width = 800 -screen_height = 450 - -rl.init_window( - screen_width, screen_height, "raylib [audio] example - playing sound multiple times" -) - -rl.init_audio_device() # Initialize audio device - -# Load the sound list -sound_array.append( - rl.load_sound(str(THIS_DIR / "resources/sound.wav")) -) # Load WAV audio file into the first slot as the 'source' sound -# this sound owns the sample data -for i in range(1, MAX_SOUNDS): - sound_array.append( - rl.load_sound_alias(sound_array[0]) - ) # Load an alias of the sound into slots 1-9 - # These do not own the sound data, but can be played -current_sound = 0 # Set the sound list to the start - -rl.set_target_fps(60) # Set our game to run at 60 frames-per-second -# -------------------------------------------------------------------------------------- - -# Main game loop -while not rl.window_should_close(): # Detect window close button or ESC key - # Update - # ---------------------------------------------------------------------------------- - if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE): - rl.play_sound(sound_array[current_sound]) # Play the next open sound slot - current_sound += 1 # Increment the sound slot - if ( - current_sound >= MAX_SOUNDS - ): # If the sound slot is out of bounds, go back to 0 - current_sound = 0 - - # Note: a better way would be to look at the list for the first sound that is not playing and use that slot - # ---------------------------------------------------------------------------------- - - # Draw - # ---------------------------------------------------------------------------------- - rl.begin_drawing() - - rl.clear_background(rl.RAYWHITE) - - rl.draw_text("Press SPACE to PLAY a WAV sound!", 200, 180, 20, rl.LIGHTGRAY) - - rl.end_drawing() - # ---------------------------------------------------------------------------------- - -# De-Initialization -# -------------------------------------------------------------------------------------- -for i in range(1, MAX_SOUNDS): - rl.unload_sound_alias(sound_array[i]) # Unload sound aliases -rl.unload_sound(sound_array[0]) # Unload source sound data - -rl.close_audio_device() # Close audio device - -rl.close_window() # Close window and OpenGL context -# -------------------------------------------------------------------------------------- diff --git a/examples/audio/audio_sound_positioning.py b/examples/audio/audio_sound_positioning.py deleted file mode 100644 index f3e77cf..0000000 --- a/examples/audio/audio_sound_positioning.py +++ /dev/null @@ -1,112 +0,0 @@ -"""checked with raylib-python-cffi 5.5.0.2 -raylib [audio] example - Playing spatialized 3D sound -Example complexity rating: [★★☆☆] 2/4 -Example originally created with raylib 5.5, last time updated with raylib 5.5 -Example contributed by Le Juez Victor (@Bigfoot71) and reviewed by Ramon Santamaria (@raysan5) -Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, -BSD-like license that allows static linking with closed source software -Copyright (c) 2025 Le Juez Victor (@Bigfoot71) - -This source has been converted from C raylib examples to Python. -""" - -import pyray as rl -import math -from pathlib import Path - -# Get the directory where this script is located -THIS_DIR = Path(__file__).resolve().parent - - -# Sound positioning function -def set_sound_position(listener, sound, position, max_dist): - # Calculate direction vector and distance between listener and sound source - direction = rl.vector3_subtract(position, listener.position) - distance = rl.vector3_length(direction) - - # Apply logarithmic distance attenuation and clamp between 0-1 - attenuation = 1.0 / (1.0 + (distance / max_dist)) - attenuation = rl.clamp(attenuation, 0.0, 1.0) - - # Calculate normalized vectors for spatial positioning - normalized_direction = rl.vector3_normalize(direction) - forward = rl.vector3_normalize( - rl.vector3_subtract(listener.target, listener.position) - ) - right = rl.vector3_normalize(rl.vector3_cross_product(listener.up, forward)) - - # Reduce volume for sounds behind the listener - dot_product = rl.vector3_dot_product(forward, normalized_direction) - if dot_product < 0.0: - attenuation *= 1.0 + dot_product * 0.5 - - # Set stereo panning based on sound position relative to listener - pan = 0.5 + 0.5 * rl.vector3_dot_product(normalized_direction, right) - - # Apply final sound properties - rl.set_sound_volume(sound, attenuation) - rl.set_sound_pan(sound, pan) - - -# Initialization -# -------------------------------------------------------------------------------------- -screen_width = 800 -screen_height = 450 - -rl.init_window( - screen_width, screen_height, "raylib [audio] example - Playing spatialized 3D sound" -) - -rl.init_audio_device() - -sound = rl.load_sound(str(THIS_DIR / "resources/coin.wav")) - -camera = rl.Camera3D( - (0, 5, 5), - (0, 0, 0), - (0, 1, 0), - 60.0, - rl.CameraProjection.CAMERA_PERSPECTIVE, -) - -rl.disable_cursor() - -rl.set_target_fps(60) -# -------------------------------------------------------------------------------------- - -# Main game loop -while not rl.window_should_close(): - # Update - # ---------------------------------------------------------------------------------- - rl.update_camera(camera, rl.CameraMode.CAMERA_FREE) - - th = rl.get_time() - - sphere_pos = rl.Vector3(5.0 * math.cos(th), 0.0, 5.0 * math.sin(th)) - - set_sound_position(camera, sound, sphere_pos, 20.0) - if not rl.is_sound_playing(sound): - rl.play_sound(sound) - # ---------------------------------------------------------------------------------- - - # Draw - # ---------------------------------------------------------------------------------- - rl.begin_drawing() - - rl.clear_background(rl.RAYWHITE) - - rl.begin_mode_3d(camera) - rl.draw_grid(10, 2) - rl.draw_sphere(sphere_pos, 0.5, rl.RED) - rl.end_mode_3d() - - rl.end_drawing() - # ---------------------------------------------------------------------------------- - -# De-Initialization -# -------------------------------------------------------------------------------------- -rl.unload_sound(sound) -rl.close_audio_device() # Close audio device - -rl.close_window() # Close window and OpenGL context -# -------------------------------------------------------------------------------------- diff --git a/examples/audio/resources/coin.wav b/examples/audio/resources/coin.wav deleted file mode 100644 index ad95bfb..0000000 Binary files a/examples/audio/resources/coin.wav and /dev/null differ diff --git a/examples/audio/resources/sound.wav b/examples/audio/resources/sound.wav deleted file mode 100644 index b5d01c9..0000000 Binary files a/examples/audio/resources/sound.wav and /dev/null differ diff --git a/examples/audio/resources/target.ogg b/examples/audio/resources/target.ogg deleted file mode 100644 index 2b73e1c..0000000 Binary files a/examples/audio/resources/target.ogg and /dev/null differ diff --git a/examples/physics/physac.py b/examples/physics/physac.py index 1556f34..e2ec815 100644 --- a/examples/physics/physac.py +++ b/examples/physics/physac.py @@ -25,10 +25,10 @@ SetTargetFPS(60) while not WindowShouldClose(): # Update # ---------------------------------------------------------------------- + UpdatePhysics() # Update physics system if IsKeyPressed(KEY_R): # Reset physics system - ClosePhysics() - InitPhysics() + ResetPhysics() floor = CreatePhysicsBodyRectangle((SCREEN_WIDTH/2, SCREEN_HEIGHT), 500, 100, 10) floor.enabled = False diff --git a/examples/textures/textures_sprite_anim.py b/examples/textures/textures_sprite_anim.py deleted file mode 100644 index c2b9788..0000000 --- a/examples/textures/textures_sprite_anim.py +++ /dev/null @@ -1,78 +0,0 @@ -# Tested with version: 5.5.0.2 -# by @Lightnet - -from pyray import * - - -currentFrame = 0 -framesCounter = 0 -framesSpeed = 8 -# Initialization -SCREEN_WIDTH = 800 -SCREEN_HEIGHT = 450 - -MAX_FRAME_SPEED = 15 -MIN_FRAME_SPEED = 1 - -init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [texture] example - sprite anim") - -#need to set in case of animation snyc -set_target_fps(60) # Set our game to run at 60 frames-per-second - -scarfy = load_texture("resources/scarfy.png") # Texture loading - -frameRec = Rectangle(0.0, 0.0, scarfy.width/6, scarfy.height) - -position = Vector2(350.0, 280.0) - -# Main game loop -while not window_should_close(): # Detect window close button or ESC key - - framesCounter += 1 - - if framesCounter >= 60/framesSpeed: - framesCounter = 0 - currentFrame += 1 - if currentFrame > 5: - currentFrame = 0 - - frameRec.x = float(currentFrame) * float(scarfy.width/6) - # Control speed animation - if (is_key_pressed(KeyboardKey.KEY_RIGHT)): - framesSpeed += 1 - elif is_key_pressed(KeyboardKey.KEY_LEFT): - framesSpeed -= 1 - - if framesSpeed > MAX_FRAME_SPEED: - framesSpeed = MAX_FRAME_SPEED - elif framesSpeed < MIN_FRAME_SPEED: - framesSpeed = MIN_FRAME_SPEED - - begin_drawing() - - clear_background(RAYWHITE) - #draw sheet block - draw_rectangle_lines(15, 40, scarfy.width, scarfy.height, LIME) - #draw current frame render - draw_rectangle_lines(15 + int(frameRec.x), 40 + int(frameRec.y), int(frameRec.width), int(frameRec.height), RED) - draw_text("FRAME SPEED: ", 165, 210, 10, DARKGRAY) - draw_text(f" FPS {framesSpeed}", 575, 210, 10, DARKGRAY) #format string - draw_text("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY) - #display bar framesSpeed cap - for i in range(MAX_FRAME_SPEED): - if i < framesSpeed: - draw_rectangle(250 + 21*i, 205, 20, 20, RED) - draw_rectangle_lines(250 + 21*i, 205, 20, 20, MAROON) - #draw sprite sheet texture - draw_texture(scarfy, 15, 40, WHITE) - #draw sprite animation - draw_texture_rec(scarfy, frameRec, position,WHITE) - - draw_text("(c) Scarfy sprite by Eiden Marsal", SCREEN_WIDTH - 200, SCREEN_HEIGHT - 20, 10, GRAY) - - end_drawing() - -# De-Initialization -unload_texture(scarfy) - -close_window() # Close window and OpenGL context diff --git a/physac b/physac index 587b639..4a8e17f 160000 --- a/physac +++ b/physac @@ -1 +1 @@ -Subproject commit 587b63926010593eedf29ef74e3aa22c1a507925 +Subproject commit 4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 diff --git a/pyray/__init__.py b/pyray/__init__.py index 4a28587..c85959f 100644 --- a/pyray/__init__.py +++ b/pyray/__init__.py @@ -126,7 +126,7 @@ def _make_struct_constructor_function(struct): or isinstance(arg, (array, bytes, bytearray, memoryview)))): arg = ffi.from_buffer(field[1].type, arg) modified_args.append(arg) - s = ffi.new(f"{struct} *", modified_args)[0] + s = ffi.new(f"struct {struct} *", modified_args)[0] global_weakkeydict[s] = modified_args return s diff --git a/pyray/__init__.pyi b/pyray/__init__.pyi index e8e8acb..d475120 100644 --- a/pyray/__init__.pyi +++ b/pyray/__init__.pyi @@ -1,5 +1,4 @@ class ConfigFlags(int): - """System/Window config flags.""" FLAG_VSYNC_HINT = 64 FLAG_FULLSCREEN_MODE = 2 FLAG_WINDOW_RESIZABLE = 4 @@ -18,7 +17,6 @@ class ConfigFlags(int): FLAG_INTERLACED_HINT = 65536 class TraceLogLevel(int): - """Trace log level.""" LOG_ALL = 0 LOG_TRACE = 1 LOG_DEBUG = 2 @@ -29,7 +27,6 @@ class TraceLogLevel(int): LOG_NONE = 7 class KeyboardKey(int): - """Keyboard keys (US keyboard layout).""" KEY_NULL = 0 KEY_APOSTROPHE = 39 KEY_COMMA = 44 @@ -142,7 +139,6 @@ class KeyboardKey(int): KEY_VOLUME_DOWN = 25 class MouseButton(int): - """Mouse buttons.""" MOUSE_BUTTON_LEFT = 0 MOUSE_BUTTON_RIGHT = 1 MOUSE_BUTTON_MIDDLE = 2 @@ -152,7 +148,6 @@ class MouseButton(int): MOUSE_BUTTON_BACK = 6 class MouseCursor(int): - """Mouse cursor.""" MOUSE_CURSOR_DEFAULT = 0 MOUSE_CURSOR_ARROW = 1 MOUSE_CURSOR_IBEAM = 2 @@ -166,7 +161,6 @@ class MouseCursor(int): MOUSE_CURSOR_NOT_ALLOWED = 10 class GamepadButton(int): - """Gamepad buttons.""" GAMEPAD_BUTTON_UNKNOWN = 0 GAMEPAD_BUTTON_LEFT_FACE_UP = 1 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2 @@ -187,7 +181,6 @@ class GamepadButton(int): GAMEPAD_BUTTON_RIGHT_THUMB = 17 class GamepadAxis(int): - """Gamepad axis.""" GAMEPAD_AXIS_LEFT_X = 0 GAMEPAD_AXIS_LEFT_Y = 1 GAMEPAD_AXIS_RIGHT_X = 2 @@ -196,7 +189,6 @@ class GamepadAxis(int): GAMEPAD_AXIS_RIGHT_TRIGGER = 5 class MaterialMapIndex(int): - """Material map index.""" MATERIAL_MAP_ALBEDO = 0 MATERIAL_MAP_METALNESS = 1 MATERIAL_MAP_NORMAL = 2 @@ -210,7 +202,6 @@ class MaterialMapIndex(int): MATERIAL_MAP_BRDF = 10 class ShaderLocationIndex(int): - """Shader location index.""" SHADER_LOC_VERTEX_POSITION = 0 SHADER_LOC_VERTEX_TEXCOORD01 = 1 SHADER_LOC_VERTEX_TEXCOORD02 = 2 @@ -242,7 +233,6 @@ class ShaderLocationIndex(int): SHADER_LOC_BONE_MATRICES = 28 class ShaderUniformDataType(int): - """Shader uniform data type.""" SHADER_UNIFORM_FLOAT = 0 SHADER_UNIFORM_VEC2 = 1 SHADER_UNIFORM_VEC3 = 2 @@ -254,14 +244,12 @@ class ShaderUniformDataType(int): SHADER_UNIFORM_SAMPLER2D = 8 class ShaderAttributeDataType(int): - """Shader attribute data types.""" SHADER_ATTRIB_FLOAT = 0 SHADER_ATTRIB_VEC2 = 1 SHADER_ATTRIB_VEC3 = 2 SHADER_ATTRIB_VEC4 = 3 class PixelFormat(int): - """Pixel formats.""" PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 @@ -288,7 +276,6 @@ class PixelFormat(int): PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 class TextureFilter(int): - """Texture parameters: filter mode.""" TEXTURE_FILTER_POINT = 0 TEXTURE_FILTER_BILINEAR = 1 TEXTURE_FILTER_TRILINEAR = 2 @@ -297,14 +284,12 @@ class TextureFilter(int): TEXTURE_FILTER_ANISOTROPIC_16X = 5 class TextureWrap(int): - """Texture parameters: wrap mode.""" TEXTURE_WRAP_REPEAT = 0 TEXTURE_WRAP_CLAMP = 1 TEXTURE_WRAP_MIRROR_REPEAT = 2 TEXTURE_WRAP_MIRROR_CLAMP = 3 class CubemapLayout(int): - """Cubemap layouts.""" CUBEMAP_LAYOUT_AUTO_DETECT = 0 CUBEMAP_LAYOUT_LINE_VERTICAL = 1 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 @@ -312,13 +297,11 @@ class CubemapLayout(int): CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 class FontType(int): - """Font type, defines generation method.""" FONT_DEFAULT = 0 FONT_BITMAP = 1 FONT_SDF = 2 class BlendMode(int): - """Color blending modes (pre-defined).""" BLEND_ALPHA = 0 BLEND_ADDITIVE = 1 BLEND_MULTIPLIED = 2 @@ -329,7 +312,6 @@ class BlendMode(int): BLEND_CUSTOM_SEPARATE = 7 class Gesture(int): - """Gesture.""" GESTURE_NONE = 0 GESTURE_TAP = 1 GESTURE_DOUBLETAP = 2 @@ -343,7 +325,6 @@ class Gesture(int): GESTURE_PINCH_OUT = 512 class CameraMode(int): - """Camera system modes.""" CAMERA_CUSTOM = 0 CAMERA_FREE = 1 CAMERA_ORBITAL = 2 @@ -351,18 +332,15 @@ class CameraMode(int): CAMERA_THIRD_PERSON = 4 class CameraProjection(int): - """Camera projection.""" CAMERA_PERSPECTIVE = 0 CAMERA_ORTHOGRAPHIC = 1 class NPatchLayout(int): - """N-patch layout.""" NPATCH_NINE_PATCH = 0 NPATCH_THREE_PATCH_VERTICAL = 1 NPATCH_THREE_PATCH_HORIZONTAL = 2 class rlGlVersion(int): - """OpenGL version.""" RL_OPENGL_11 = 1 RL_OPENGL_21 = 2 RL_OPENGL_33 = 3 @@ -371,7 +349,6 @@ class rlGlVersion(int): RL_OPENGL_ES_30 = 6 class rlTraceLogLevel(int): - """Trace log level.""" RL_LOG_ALL = 0 RL_LOG_TRACE = 1 RL_LOG_DEBUG = 2 @@ -382,7 +359,6 @@ class rlTraceLogLevel(int): RL_LOG_NONE = 7 class rlPixelFormat(int): - """Texture pixel formats.""" RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 @@ -409,7 +385,6 @@ class rlPixelFormat(int): RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 class rlTextureFilter(int): - """Texture parameters: filter mode.""" RL_TEXTURE_FILTER_POINT = 0 RL_TEXTURE_FILTER_BILINEAR = 1 RL_TEXTURE_FILTER_TRILINEAR = 2 @@ -418,7 +393,6 @@ class rlTextureFilter(int): RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5 class rlBlendMode(int): - """Color blending modes (pre-defined).""" RL_BLEND_ALPHA = 0 RL_BLEND_ADDITIVE = 1 RL_BLEND_MULTIPLIED = 2 @@ -429,7 +403,6 @@ class rlBlendMode(int): RL_BLEND_CUSTOM_SEPARATE = 7 class rlShaderLocationIndex(int): - """Shader location point type.""" RL_SHADER_LOC_VERTEX_POSITION = 0 RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1 RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2 @@ -458,7 +431,6 @@ class rlShaderLocationIndex(int): RL_SHADER_LOC_MAP_BRDF = 25 class rlShaderUniformDataType(int): - """Shader uniform data type.""" RL_SHADER_UNIFORM_FLOAT = 0 RL_SHADER_UNIFORM_VEC2 = 1 RL_SHADER_UNIFORM_VEC3 = 2 @@ -474,14 +446,12 @@ class rlShaderUniformDataType(int): RL_SHADER_UNIFORM_SAMPLER2D = 12 class rlShaderAttributeDataType(int): - """Shader attribute data types.""" RL_SHADER_ATTRIB_FLOAT = 0 RL_SHADER_ATTRIB_VEC2 = 1 RL_SHADER_ATTRIB_VEC3 = 2 RL_SHADER_ATTRIB_VEC4 = 3 class rlFramebufferAttachType(int): - """Framebuffer attachment type.""" RL_ATTACHMENT_COLOR_CHANNEL0 = 0 RL_ATTACHMENT_COLOR_CHANNEL1 = 1 RL_ATTACHMENT_COLOR_CHANNEL2 = 2 @@ -494,7 +464,6 @@ class rlFramebufferAttachType(int): RL_ATTACHMENT_STENCIL = 200 class rlFramebufferAttachTextureType(int): - """Framebuffer texture attachment type.""" RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 @@ -505,37 +474,31 @@ class rlFramebufferAttachTextureType(int): RL_ATTACHMENT_RENDERBUFFER = 200 class rlCullMode(int): - """Face culling mode.""" RL_CULL_FACE_FRONT = 0 RL_CULL_FACE_BACK = 1 class GuiState(int): - """Gui control state.""" STATE_NORMAL = 0 STATE_FOCUSED = 1 STATE_PRESSED = 2 STATE_DISABLED = 3 class GuiTextAlignment(int): - """Gui control text alignment.""" TEXT_ALIGN_LEFT = 0 TEXT_ALIGN_CENTER = 1 TEXT_ALIGN_RIGHT = 2 class GuiTextAlignmentVertical(int): - """Gui control text alignment vertical.""" TEXT_ALIGN_TOP = 0 TEXT_ALIGN_MIDDLE = 1 TEXT_ALIGN_BOTTOM = 2 class GuiTextWrapMode(int): - """Gui control text wrap mode.""" TEXT_WRAP_NONE = 0 TEXT_WRAP_CHAR = 1 TEXT_WRAP_WORD = 2 class GuiControl(int): - """Gui controls.""" DEFAULT = 0 LABEL = 1 BUTTON = 2 @@ -554,7 +517,6 @@ class GuiControl(int): STATUSBAR = 15 class GuiControlProperty(int): - """Gui base properties for every control.""" BORDER_COLOR_NORMAL = 0 BASE_COLOR_NORMAL = 1 TEXT_COLOR_NORMAL = 2 @@ -572,7 +534,6 @@ class GuiControlProperty(int): TEXT_ALIGNMENT = 14 class GuiDefaultProperty(int): - """DEFAULT extended properties.""" TEXT_SIZE = 16 TEXT_SPACING = 17 LINE_COLOR = 18 @@ -582,20 +543,16 @@ class GuiDefaultProperty(int): TEXT_WRAP_MODE = 22 class GuiToggleProperty(int): - """Toggle/ToggleGroup.""" GROUP_PADDING = 16 class GuiSliderProperty(int): - """Slider/SliderBar.""" SLIDER_WIDTH = 16 SLIDER_PADDING = 17 class GuiProgressBarProperty(int): - """ProgressBar.""" PROGRESS_PADDING = 16 class GuiScrollBarProperty(int): - """ScrollBar.""" ARROWS_SIZE = 16 ARROWS_VISIBLE = 17 SCROLL_SLIDER_PADDING = 18 @@ -604,32 +561,26 @@ class GuiScrollBarProperty(int): SCROLL_SPEED = 21 class GuiCheckBoxProperty(int): - """CheckBox.""" CHECK_PADDING = 16 class GuiComboBoxProperty(int): - """ComboBox.""" COMBO_BUTTON_WIDTH = 16 COMBO_BUTTON_SPACING = 17 class GuiDropdownBoxProperty(int): - """DropdownBox.""" ARROW_PADDING = 16 DROPDOWN_ITEMS_SPACING = 17 DROPDOWN_ARROW_HIDDEN = 18 DROPDOWN_ROLL_UP = 19 class GuiTextBoxProperty(int): - """TextBox/TextBoxMulti/ValueBox/Spinner.""" TEXT_READONLY = 16 class GuiSpinnerProperty(int): - """Spinner.""" SPIN_BUTTON_WIDTH = 16 SPIN_BUTTON_SPACING = 17 class GuiListViewProperty(int): - """ListView.""" LIST_ITEMS_HEIGHT = 16 LIST_ITEMS_SPACING = 17 SCROLLBAR_WIDTH = 18 @@ -637,7 +588,6 @@ class GuiListViewProperty(int): LIST_ITEMS_BORDER_WIDTH = 20 class GuiColorPickerProperty(int): - """ColorPicker.""" COLOR_SELECTOR_SIZE = 16 HUEBAR_WIDTH = 17 HUEBAR_PADDING = 18 @@ -645,7 +595,6 @@ class GuiColorPickerProperty(int): HUEBAR_SELECTOR_OVERFLOW = 20 class GuiIconName(int): - """.""" ICON_NONE = 0 ICON_FOLDER_FILE_OPEN = 1 ICON_FILE_SAVE_CLASSIC = 2 @@ -904,3255 +853,3235 @@ class GuiIconName(int): ICON_255 = 255 from typing import Any -from warnings import deprecated + import _cffi_backend # type: ignore ffi: _cffi_backend.FFI -PhysicsShapeType = int def attach_audio_mixed_processor(processor: Any,) -> None: - """Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'.""" - ... + """Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'""" + ... def attach_audio_stream_processor(stream: AudioStream|list|tuple,processor: Any,) -> None: - """Attach audio stream processor to stream, receives the samples as 'float'.""" - ... + """Attach audio stream processor to stream, receives the samples as 'float'""" + ... def begin_blend_mode(mode: int,) -> None: - """Begin blending mode (alpha, additive, multiplied, subtract, custom).""" - ... + """Begin blending mode (alpha, additive, multiplied, subtract, custom)""" + ... def begin_drawing() -> None: - """Setup canvas (framebuffer) to start drawing.""" - ... + """Setup canvas (framebuffer) to start drawing""" + ... def begin_mode_2d(camera: Camera2D|list|tuple,) -> None: - """Begin 2D mode with custom camera (2D).""" - ... + """Begin 2D mode with custom camera (2D)""" + ... def begin_mode_3d(camera: Camera3D|list|tuple,) -> None: - """Begin 3D mode with custom camera (3D).""" - ... + """Begin 3D mode with custom camera (3D)""" + ... def begin_scissor_mode(x: int,y: int,width: int,height: int,) -> None: - """Begin scissor mode (define screen area for following drawing).""" - ... + """Begin scissor mode (define screen area for following drawing)""" + ... def begin_shader_mode(shader: Shader|list|tuple,) -> None: - """Begin custom shader drawing.""" - ... + """Begin custom shader drawing""" + ... def begin_texture_mode(target: RenderTexture|list|tuple,) -> None: - """Begin drawing to render texture.""" - ... + """Begin drawing to render texture""" + ... def begin_vr_stereo_mode(config: VrStereoConfig|list|tuple,) -> None: - """Begin stereo rendering (requires VR simulator).""" - ... + """Begin stereo rendering (requires VR simulator)""" + ... def change_directory(dir: str,) -> bool: - """Change working directory, return true on success.""" - ... + """Change working directory, return true on success""" + ... def check_collision_box_sphere(box: BoundingBox|list|tuple,center: Vector3|list|tuple,radius: float,) -> bool: - """Check collision between box and sphere.""" - ... + """Check collision between box and sphere""" + ... def check_collision_boxes(box1: BoundingBox|list|tuple,box2: BoundingBox|list|tuple,) -> bool: - """Check collision between two bounding boxes.""" - ... + """Check collision between two bounding boxes""" + ... def check_collision_circle_line(center: Vector2|list|tuple,radius: float,p1: Vector2|list|tuple,p2: Vector2|list|tuple,) -> bool: - """Check if circle collides with a line created betweeen two points [p1] and [p2].""" - ... + """Check if circle collides with a line created betweeen two points [p1] and [p2]""" + ... def check_collision_circle_rec(center: Vector2|list|tuple,radius: float,rec: Rectangle|list|tuple,) -> bool: - """Check collision between circle and rectangle.""" - ... + """Check collision between circle and rectangle""" + ... def check_collision_circles(center1: Vector2|list|tuple,radius1: float,center2: Vector2|list|tuple,radius2: float,) -> bool: - """Check collision between two circles.""" - ... + """Check collision between two circles""" + ... def check_collision_lines(startPos1: Vector2|list|tuple,endPos1: Vector2|list|tuple,startPos2: Vector2|list|tuple,endPos2: Vector2|list|tuple,collisionPoint: Any|list|tuple,) -> bool: - """Check the collision between two lines defined by two points each, returns collision point by reference.""" - ... + """Check the collision between two lines defined by two points each, returns collision point by reference""" + ... def check_collision_point_circle(point: Vector2|list|tuple,center: Vector2|list|tuple,radius: float,) -> bool: - """Check if point is inside circle.""" - ... + """Check if point is inside circle""" + ... def check_collision_point_line(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,threshold: int,) -> bool: - """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold].""" - ... + """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]""" + ... def check_collision_point_poly(point: Vector2|list|tuple,points: Any|list|tuple,pointCount: int,) -> bool: - """Check if point is within a polygon described by array of vertices.""" - ... + """Check if point is within a polygon described by array of vertices""" + ... def check_collision_point_rec(point: Vector2|list|tuple,rec: Rectangle|list|tuple,) -> bool: - """Check if point is inside rectangle.""" - ... + """Check if point is inside rectangle""" + ... def check_collision_point_triangle(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,) -> bool: - """Check if point is inside a triangle.""" - ... + """Check if point is inside a triangle""" + ... def check_collision_recs(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> bool: - """Check collision between two rectangles.""" - ... + """Check collision between two rectangles""" + ... def check_collision_spheres(center1: Vector3|list|tuple,radius1: float,center2: Vector3|list|tuple,radius2: float,) -> bool: - """Check collision between two spheres.""" - ... + """Check collision between two spheres""" + ... def clamp(value: float,min_1: float,max_2: float,) -> float: - """.""" - ... + """""" + ... def clear_background(color: Color|list|tuple,) -> None: - """Set background color (framebuffer clear color).""" - ... + """Set background color (framebuffer clear color)""" + ... def clear_window_state(flags: int,) -> None: - """Clear window configuration state flags.""" - ... + """Clear window configuration state flags""" + ... def close_audio_device() -> None: - """Close the audio device and context.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Close the audio device and context""" + ... def close_physics() -> None: - """Unitializes physics pointers and closes physics loop thread.""" - ... + """Close physics system and unload used memory""" + ... def close_window() -> None: - """Close window and unload OpenGL context.""" - ... + """Close window and unload OpenGL context""" + ... def codepoint_to_utf8(codepoint: int,utf8Size: Any,) -> str: - """Encode one codepoint into UTF-8 byte array (array length returned as parameter).""" - ... + """Encode one codepoint into UTF-8 byte array (array length returned as parameter)""" + ... def color_alpha(color: Color|list|tuple,alpha: float,) -> Color: - """Get color with alpha applied, alpha goes from 0.0f to 1.0f.""" - ... + """Get color with alpha applied, alpha goes from 0.0f to 1.0f""" + ... def color_alpha_blend(dst: Color|list|tuple,src: Color|list|tuple,tint: Color|list|tuple,) -> Color: - """Get src alpha-blended into dst color with tint.""" - ... + """Get src alpha-blended into dst color with tint""" + ... def color_brightness(color: Color|list|tuple,factor: float,) -> Color: - """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f.""" - ... + """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f""" + ... def color_contrast(color: Color|list|tuple,contrast: float,) -> Color: - """Get color with contrast correction, contrast values between -1.0f and 1.0f.""" - ... + """Get color with contrast correction, contrast values between -1.0f and 1.0f""" + ... def color_from_hsv(hue: float,saturation: float,value: float,) -> Color: - """Get a Color from HSV values, hue [0..360], saturation/value [0..1].""" - ... + """Get a Color from HSV values, hue [0..360], saturation/value [0..1]""" + ... def color_from_normalized(normalized: Vector4|list|tuple,) -> Color: - """Get Color from normalized values [0..1].""" - ... + """Get Color from normalized values [0..1]""" + ... def color_is_equal(col1: Color|list|tuple,col2: Color|list|tuple,) -> bool: - """Check if two colors are equal.""" - ... + """Check if two colors are equal""" + ... def color_lerp(color1: Color|list|tuple,color2: Color|list|tuple,factor: float,) -> Color: - """Get color lerp interpolation between two colors, factor [0.0f..1.0f].""" - ... + """Get color lerp interpolation between two colors, factor [0.0f..1.0f]""" + ... def color_normalize(color: Color|list|tuple,) -> Vector4: - """Get Color normalized as float [0..1].""" - ... + """Get Color normalized as float [0..1]""" + ... def color_tint(color: Color|list|tuple,tint: Color|list|tuple,) -> Color: - """Get color multiplied with another color.""" - ... + """Get color multiplied with another color""" + ... def color_to_hsv(color: Color|list|tuple,) -> Vector3: - """Get HSV values for a Color, hue [0..360], saturation/value [0..1].""" - ... + """Get HSV values for a Color, hue [0..360], saturation/value [0..1]""" + ... def color_to_int(color: Color|list|tuple,) -> int: - """Get hexadecimal value for a Color (0xRRGGBBAA).""" - ... + """Get hexadecimal value for a Color (0xRRGGBBAA)""" + ... def compress_data(data: str,dataSize: int,compDataSize: Any,) -> str: - """Compress data (DEFLATE algorithm), memory must be MemFree().""" - ... + """Compress data (DEFLATE algorithm), memory must be MemFree()""" + ... def compute_crc32(data: str,dataSize: int,) -> int: - """Compute CRC32 hash code.""" - ... + """Compute CRC32 hash code""" + ... def compute_md5(data: str,dataSize: int,) -> Any: - """Compute MD5 hash code, returns static int[4] (16 bytes).""" - ... + """Compute MD5 hash code, returns static int[4] (16 bytes)""" + ... def compute_sha1(data: str,dataSize: int,) -> Any: - """Compute SHA1 hash code, returns static int[5] (20 bytes).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Compute SHA1 hash code, returns static int[5] (20 bytes)""" + ... def create_physics_body_circle(pos: Vector2|list|tuple,radius: float,density: float,) -> Any: - """Creates a new circle physics body with generic parameters.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Creates a new circle physics body with generic parameters""" + ... def create_physics_body_polygon(pos: Vector2|list|tuple,radius: float,sides: int,density: float,) -> Any: - """Creates a new polygon physics body with generic parameters.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Creates a new polygon physics body with generic parameters""" + ... def create_physics_body_rectangle(pos: Vector2|list|tuple,width: float,height: float,density: float,) -> Any: - """Creates a new rectangle physics body with generic parameters.""" - ... + """Creates a new rectangle physics body with generic parameters""" + ... def decode_data_base64(data: str,outputSize: Any,) -> str: - """Decode Base64 string data, memory must be MemFree().""" - ... + """Decode Base64 string data, memory must be MemFree()""" + ... def decompress_data(compData: str,compDataSize: int,dataSize: Any,) -> str: - """Decompress data (DEFLATE algorithm), memory must be MemFree().""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Decompress data (DEFLATE algorithm), memory must be MemFree()""" + ... def destroy_physics_body(body: Any|list|tuple,) -> None: - """Unitializes and destroy a physics body.""" - ... + """Destroy a physics body""" + ... def detach_audio_mixed_processor(processor: Any,) -> None: - """Detach audio stream processor from the entire audio pipeline.""" - ... + """Detach audio stream processor from the entire audio pipeline""" + ... def detach_audio_stream_processor(stream: AudioStream|list|tuple,processor: Any,) -> None: - """Detach audio stream processor from stream.""" - ... + """Detach audio stream processor from stream""" + ... def directory_exists(dirPath: str,) -> bool: - """Check if a directory path exists.""" - ... + """Check if a directory path exists""" + ... def disable_cursor() -> None: - """Disables cursor (lock cursor).""" - ... + """Disables cursor (lock cursor)""" + ... def disable_event_waiting() -> None: - """Disable waiting for events on EndDrawing(), automatic events polling.""" - ... + """Disable waiting for events on EndDrawing(), automatic events polling""" + ... def draw_billboard(camera: Camera3D|list|tuple,texture: Texture|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a billboard texture.""" - ... + """Draw a billboard texture""" + ... def draw_billboard_pro(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,up: Vector3|list|tuple,size: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None: - """Draw a billboard texture defined by source and rotation.""" - ... + """Draw a billboard texture defined by source and rotation""" + ... def draw_billboard_rec(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,size: Vector2|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a billboard texture defined by source.""" - ... + """Draw a billboard texture defined by source""" + ... def draw_bounding_box(box: BoundingBox|list|tuple,color: Color|list|tuple,) -> None: - """Draw bounding box (wires).""" - ... + """Draw bounding box (wires)""" + ... def draw_capsule(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None: - """Draw a capsule with the center of its sphere caps at startPos and endPos.""" - ... + """Draw a capsule with the center of its sphere caps at startPos and endPos""" + ... def draw_capsule_wires(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None: - """Draw capsule wireframe with the center of its sphere caps at startPos and endPos.""" - ... + """Draw capsule wireframe with the center of its sphere caps at startPos and endPos""" + ... def draw_circle(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None: - """Draw a color-filled circle.""" - ... + """Draw a color-filled circle""" + ... def draw_circle_3d(center: Vector3|list|tuple,radius: float,rotationAxis: Vector3|list|tuple,rotationAngle: float,color: Color|list|tuple,) -> None: - """Draw a circle in 3D world space.""" - ... + """Draw a circle in 3D world space""" + ... def draw_circle_gradient(centerX: int,centerY: int,radius: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> None: - """Draw a gradient-filled circle.""" - ... + """Draw a gradient-filled circle""" + ... def draw_circle_lines(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None: - """Draw circle outline.""" - ... + """Draw circle outline""" + ... def draw_circle_lines_v(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None: - """Draw circle outline (Vector version).""" - ... + """Draw circle outline (Vector version)""" + ... def draw_circle_sector(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw a piece of a circle.""" - ... + """Draw a piece of a circle""" + ... def draw_circle_sector_lines(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw circle sector outline.""" - ... + """Draw circle sector outline""" + ... def draw_circle_v(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None: - """Draw a color-filled circle (Vector version).""" - ... + """Draw a color-filled circle (Vector version)""" + ... def draw_cube(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None: - """Draw cube.""" - ... + """Draw cube""" + ... def draw_cube_v(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw cube (Vector version).""" - ... + """Draw cube (Vector version)""" + ... def draw_cube_wires(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None: - """Draw cube wires.""" - ... + """Draw cube wires""" + ... def draw_cube_wires_v(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw cube wires (Vector version).""" - ... + """Draw cube wires (Vector version)""" + ... def draw_cylinder(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None: - """Draw a cylinder/cone.""" - ... + """Draw a cylinder/cone""" + ... def draw_cylinder_ex(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None: - """Draw a cylinder with base at startPos and top at endPos.""" - ... + """Draw a cylinder with base at startPos and top at endPos""" + ... def draw_cylinder_wires(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None: - """Draw a cylinder/cone wires.""" - ... + """Draw a cylinder/cone wires""" + ... def draw_cylinder_wires_ex(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None: - """Draw a cylinder wires with base at startPos and top at endPos.""" - ... + """Draw a cylinder wires with base at startPos and top at endPos""" + ... def draw_ellipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None: - """Draw ellipse.""" - ... + """Draw ellipse""" + ... def draw_ellipse_lines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None: - """Draw ellipse outline.""" - ... + """Draw ellipse outline""" + ... def draw_fps(posX: int,posY: int,) -> None: - """Draw current FPS.""" - ... + """Draw current FPS""" + ... def draw_grid(slices: int,spacing: float,) -> None: - """Draw a grid (centered at (0, 0, 0)).""" - ... + """Draw a grid (centered at (0, 0, 0))""" + ... def draw_line(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None: - """Draw a line.""" - ... + """Draw a line""" + ... def draw_line_3d(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw a line in 3D world space.""" - ... + """Draw a line in 3D world space""" + ... def draw_line_bezier(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw line segment cubic-bezier in-out interpolation.""" - ... + """Draw line segment cubic-bezier in-out interpolation""" + ... def draw_line_ex(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw a line (using triangles/quads).""" - ... + """Draw a line (using triangles/quads)""" + ... def draw_line_strip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw lines sequence (using gl lines).""" - ... + """Draw lines sequence (using gl lines)""" + ... def draw_line_v(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a line (using gl lines).""" - ... + """Draw a line (using gl lines)""" + ... def draw_mesh(mesh: Mesh|list|tuple,material: Material|list|tuple,transform: Matrix|list|tuple,) -> None: - """Draw a 3d mesh with material and transform.""" - ... + """Draw a 3d mesh with material and transform""" + ... def draw_mesh_instanced(mesh: Mesh|list|tuple,material: Material|list|tuple,transforms: Any|list|tuple,instances: int,) -> None: - """Draw multiple mesh instances with material and different transforms.""" - ... + """Draw multiple mesh instances with material and different transforms""" + ... def draw_model(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a model (with texture if set).""" - ... + """Draw a model (with texture if set)""" + ... def draw_model_ex(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a model with extended parameters.""" - ... + """Draw a model with extended parameters""" + ... def draw_model_points(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a model as points.""" - ... + """Draw a model as points""" + ... def draw_model_points_ex(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a model as points with extended parameters.""" - ... + """Draw a model as points with extended parameters""" + ... def draw_model_wires(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a model wires (with texture if set).""" - ... + """Draw a model wires (with texture if set)""" + ... def draw_model_wires_ex(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a model wires (with texture if set) with extended parameters.""" - ... + """Draw a model wires (with texture if set) with extended parameters""" + ... def draw_pixel(posX: int,posY: int,color: Color|list|tuple,) -> None: - """Draw a pixel using geometry [Can be slow, use with care].""" - ... + """Draw a pixel using geometry [Can be slow, use with care]""" + ... def draw_pixel_v(position: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a pixel using geometry (Vector version) [Can be slow, use with care].""" - ... + """Draw a pixel using geometry (Vector version) [Can be slow, use with care]""" + ... def draw_plane(centerPos: Vector3|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a plane XZ.""" - ... + """Draw a plane XZ""" + ... def draw_point_3d(position: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw a point in 3D space, actually a small line.""" - ... + """Draw a point in 3D space, actually a small line""" + ... def draw_poly(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None: - """Draw a regular polygon (Vector version).""" - ... + """Draw a regular polygon (Vector version)""" + ... def draw_poly_lines(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None: - """Draw a polygon outline of n sides.""" - ... + """Draw a polygon outline of n sides""" + ... def draw_poly_lines_ex(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,lineThick: float,color: Color|list|tuple,) -> None: - """Draw a polygon outline of n sides with extended parameters.""" - ... + """Draw a polygon outline of n sides with extended parameters""" + ... def draw_ray(ray: Ray|list|tuple,color: Color|list|tuple,) -> None: - """Draw a ray line.""" - ... + """Draw a ray line""" + ... def draw_rectangle(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle.""" - ... + """Draw a color-filled rectangle""" + ... def draw_rectangle_gradient_ex(rec: Rectangle|list|tuple,topLeft: Color|list|tuple,bottomLeft: Color|list|tuple,topRight: Color|list|tuple,bottomRight: Color|list|tuple,) -> None: - """Draw a gradient-filled rectangle with custom vertex colors.""" - ... + """Draw a gradient-filled rectangle with custom vertex colors""" + ... def draw_rectangle_gradient_h(posX: int,posY: int,width: int,height: int,left: Color|list|tuple,right: Color|list|tuple,) -> None: - """Draw a horizontal-gradient-filled rectangle.""" - ... + """Draw a horizontal-gradient-filled rectangle""" + ... def draw_rectangle_gradient_v(posX: int,posY: int,width: int,height: int,top: Color|list|tuple,bottom: Color|list|tuple,) -> None: - """Draw a vertical-gradient-filled rectangle.""" - ... + """Draw a vertical-gradient-filled rectangle""" + ... def draw_rectangle_lines(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None: - """Draw rectangle outline.""" - ... + """Draw rectangle outline""" + ... def draw_rectangle_lines_ex(rec: Rectangle|list|tuple,lineThick: float,color: Color|list|tuple,) -> None: - """Draw rectangle outline with extended parameters.""" - ... + """Draw rectangle outline with extended parameters""" + ... def draw_rectangle_pro(rec: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle with pro parameters.""" - ... + """Draw a color-filled rectangle with pro parameters""" + ... def draw_rectangle_rec(rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle.""" - ... + """Draw a color-filled rectangle""" + ... def draw_rectangle_rounded(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None: - """Draw rectangle with rounded edges.""" - ... + """Draw rectangle with rounded edges""" + ... def draw_rectangle_rounded_lines(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None: - """Draw rectangle lines with rounded edges.""" - ... + """Draw rectangle lines with rounded edges""" + ... def draw_rectangle_rounded_lines_ex(rec: Rectangle|list|tuple,roundness: float,segments: int,lineThick: float,color: Color|list|tuple,) -> None: - """Draw rectangle with rounded edges outline.""" - ... + """Draw rectangle with rounded edges outline""" + ... def draw_rectangle_v(position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle (Vector version).""" - ... + """Draw a color-filled rectangle (Vector version)""" + ... def draw_ring(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw ring.""" - ... + """Draw ring""" + ... def draw_ring_lines(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw ring outline.""" - ... + """Draw ring outline""" + ... def draw_sphere(centerPos: Vector3|list|tuple,radius: float,color: Color|list|tuple,) -> None: - """Draw sphere.""" - ... + """Draw sphere""" + ... def draw_sphere_ex(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None: - """Draw sphere with extended parameters.""" - ... + """Draw sphere with extended parameters""" + ... def draw_sphere_wires(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None: - """Draw sphere wires.""" - ... + """Draw sphere wires""" + ... def draw_spline_basis(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: B-Spline, minimum 4 points.""" - ... + """Draw spline: B-Spline, minimum 4 points""" + ... def draw_spline_bezier_cubic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...].""" - ... + """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]""" + ... def draw_spline_bezier_quadratic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...].""" - ... + """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]""" + ... def draw_spline_catmull_rom(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Catmull-Rom, minimum 4 points.""" - ... + """Draw spline: Catmull-Rom, minimum 4 points""" + ... def draw_spline_linear(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Linear, minimum 2 points.""" - ... + """Draw spline: Linear, minimum 2 points""" + ... def draw_spline_segment_basis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: B-Spline, 4 points.""" - ... + """Draw spline segment: B-Spline, 4 points""" + ... def draw_spline_segment_bezier_cubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Cubic Bezier, 2 points, 2 control points.""" - ... + """Draw spline segment: Cubic Bezier, 2 points, 2 control points""" + ... def draw_spline_segment_bezier_quadratic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Quadratic Bezier, 2 points, 1 control point.""" - ... + """Draw spline segment: Quadratic Bezier, 2 points, 1 control point""" + ... def draw_spline_segment_catmull_rom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Catmull-Rom, 4 points.""" - ... + """Draw spline segment: Catmull-Rom, 4 points""" + ... def draw_spline_segment_linear(p1: Vector2|list|tuple,p2: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Linear, 2 points.""" - ... + """Draw spline segment: Linear, 2 points""" + ... def draw_text(text: str,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None: - """Draw text (using default font).""" - ... + """Draw text (using default font)""" + ... def draw_text_codepoint(font: Font|list|tuple,codepoint: int,position: Vector2|list|tuple,fontSize: float,tint: Color|list|tuple,) -> None: - """Draw one character (codepoint).""" - ... + """Draw one character (codepoint)""" + ... def draw_text_codepoints(font: Font|list|tuple,codepoints: Any,codepointCount: int,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw multiple character (codepoint).""" - ... + """Draw multiple character (codepoint)""" + ... def draw_text_ex(font: Font|list|tuple,text: str,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw text using font and additional parameters.""" - ... + """Draw text using font and additional parameters""" + ... def draw_text_pro(font: Font|list|tuple,text: str,position: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw text using Font and pro parameters (rotation).""" - ... + """Draw text using Font and pro parameters (rotation)""" + ... def draw_texture(texture: Texture|list|tuple,posX: int,posY: int,tint: Color|list|tuple,) -> None: - """Draw a Texture2D.""" - ... + """Draw a Texture2D""" + ... def draw_texture_ex(texture: Texture|list|tuple,position: Vector2|list|tuple,rotation: float,scale: float,tint: Color|list|tuple,) -> None: - """Draw a Texture2D with extended parameters.""" - ... + """Draw a Texture2D with extended parameters""" + ... def draw_texture_n_patch(texture: Texture|list|tuple,nPatchInfo: NPatchInfo|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None: - """Draws a texture (or part of it) that stretches or shrinks nicely.""" - ... + """Draws a texture (or part of it) that stretches or shrinks nicely""" + ... def draw_texture_pro(texture: Texture|list|tuple,source: Rectangle|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None: - """Draw a part of a texture defined by a rectangle with 'pro' parameters.""" - ... + """Draw a part of a texture defined by a rectangle with 'pro' parameters""" + ... def draw_texture_rec(texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a part of a texture defined by a rectangle.""" - ... + """Draw a part of a texture defined by a rectangle""" + ... def draw_texture_v(texture: Texture|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a Texture2D with position defined as Vector2.""" - ... + """Draw a Texture2D with position defined as Vector2""" + ... def draw_triangle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled triangle (vertex in counter-clockwise order!).""" - ... + """Draw a color-filled triangle (vertex in counter-clockwise order!)""" + ... def draw_triangle_3d(v1: Vector3|list|tuple,v2: Vector3|list|tuple,v3: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled triangle (vertex in counter-clockwise order!).""" - ... + """Draw a color-filled triangle (vertex in counter-clockwise order!)""" + ... def draw_triangle_fan(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle fan defined by points (first vertex is the center).""" - ... + """Draw a triangle fan defined by points (first vertex is the center)""" + ... def draw_triangle_lines(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw triangle outline (vertex in counter-clockwise order!).""" - ... + """Draw triangle outline (vertex in counter-clockwise order!)""" + ... def draw_triangle_strip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle strip defined by points.""" - ... + """Draw a triangle strip defined by points""" + ... def draw_triangle_strip_3d(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle strip defined by points.""" - ... + """Draw a triangle strip defined by points""" + ... def enable_cursor() -> None: - """Enables cursor (unlock cursor).""" - ... + """Enables cursor (unlock cursor)""" + ... def enable_event_waiting() -> None: - """Enable waiting for events on EndDrawing(), no automatic event polling.""" - ... + """Enable waiting for events on EndDrawing(), no automatic event polling""" + ... def encode_data_base64(data: str,dataSize: int,outputSize: Any,) -> str: - """Encode data to Base64 string, memory must be MemFree().""" - ... + """Encode data to Base64 string, memory must be MemFree()""" + ... def end_blend_mode() -> None: - """End blending mode (reset to default: alpha blending).""" - ... + """End blending mode (reset to default: alpha blending)""" + ... def end_drawing() -> None: - """End canvas drawing and swap buffers (double buffering).""" - ... + """End canvas drawing and swap buffers (double buffering)""" + ... def end_mode_2d() -> None: - """Ends 2D mode with custom camera.""" - ... + """Ends 2D mode with custom camera""" + ... def end_mode_3d() -> None: - """Ends 3D mode and returns to default 2D orthographic mode.""" - ... + """Ends 3D mode and returns to default 2D orthographic mode""" + ... def end_scissor_mode() -> None: - """End scissor mode.""" - ... + """End scissor mode""" + ... def end_shader_mode() -> None: - """End custom shader drawing (use default shader).""" - ... + """End custom shader drawing (use default shader)""" + ... def end_texture_mode() -> None: - """Ends drawing to render texture.""" - ... + """Ends drawing to render texture""" + ... def end_vr_stereo_mode() -> None: - """End stereo rendering (requires VR simulator).""" - ... + """End stereo rendering (requires VR simulator)""" + ... def export_automation_event_list(list_0: AutomationEventList|list|tuple,fileName: str,) -> bool: - """Export automation events list as text file.""" - ... + """Export automation events list as text file""" + ... def export_data_as_code(data: str,dataSize: int,fileName: str,) -> bool: - """Export data to code (.h), returns true on success.""" - ... + """Export data to code (.h), returns true on success""" + ... def export_font_as_code(font: Font|list|tuple,fileName: str,) -> bool: - """Export font as code file, returns true on success.""" - ... + """Export font as code file, returns true on success""" + ... def export_image(image: Image|list|tuple,fileName: str,) -> bool: - """Export image data to file, returns true on success.""" - ... + """Export image data to file, returns true on success""" + ... def export_image_as_code(image: Image|list|tuple,fileName: str,) -> bool: - """Export image as code file defining an array of bytes, returns true on success.""" - ... + """Export image as code file defining an array of bytes, returns true on success""" + ... def export_image_to_memory(image: Image|list|tuple,fileType: str,fileSize: Any,) -> str: - """Export image to memory buffer.""" - ... + """Export image to memory buffer""" + ... def export_mesh(mesh: Mesh|list|tuple,fileName: str,) -> bool: - """Export mesh data to file, returns true on success.""" - ... + """Export mesh data to file, returns true on success""" + ... def export_mesh_as_code(mesh: Mesh|list|tuple,fileName: str,) -> bool: - """Export mesh as code file (.h) defining multiple arrays of vertex attributes.""" - ... + """Export mesh as code file (.h) defining multiple arrays of vertex attributes""" + ... def export_wave(wave: Wave|list|tuple,fileName: str,) -> bool: - """Export wave data to file, returns true on success.""" - ... + """Export wave data to file, returns true on success""" + ... def export_wave_as_code(wave: Wave|list|tuple,fileName: str,) -> bool: - """Export wave sample data to code (.h), returns true on success.""" - ... + """Export wave sample data to code (.h), returns true on success""" + ... def fade(color: Color|list|tuple,alpha: float,) -> Color: - """Get color with alpha applied, alpha goes from 0.0f to 1.0f.""" - ... + """Get color with alpha applied, alpha goes from 0.0f to 1.0f""" + ... def file_exists(fileName: str,) -> bool: - """Check if file exists.""" - ... + """Check if file exists""" + ... def float_equals(x: float,y: float,) -> int: - """.""" - ... + """""" + ... def gen_image_cellular(width: int,height: int,tileSize: int,) -> Image: - """Generate image: cellular algorithm, bigger tileSize means bigger cells.""" - ... + """Generate image: cellular algorithm, bigger tileSize means bigger cells""" + ... def gen_image_checked(width: int,height: int,checksX: int,checksY: int,col1: Color|list|tuple,col2: Color|list|tuple,) -> Image: - """Generate image: checked.""" - ... + """Generate image: checked""" + ... def gen_image_color(width: int,height: int,color: Color|list|tuple,) -> Image: - """Generate image: plain color.""" - ... + """Generate image: plain color""" + ... def gen_image_font_atlas(glyphs: Any|list|tuple,glyphRecs: Any|list|tuple,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image: - """Generate image font atlas using chars info.""" - ... + """Generate image font atlas using chars info""" + ... def gen_image_gradient_linear(width: int,height: int,direction: int,start: Color|list|tuple,end: Color|list|tuple,) -> Image: - """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient.""" - ... + """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient""" + ... def gen_image_gradient_radial(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image: - """Generate image: radial gradient.""" - ... + """Generate image: radial gradient""" + ... def gen_image_gradient_square(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image: - """Generate image: square gradient.""" - ... + """Generate image: square gradient""" + ... def gen_image_perlin_noise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image: - """Generate image: perlin noise.""" - ... + """Generate image: perlin noise""" + ... def gen_image_text(width: int,height: int,text: str,) -> Image: - """Generate image: grayscale image from text data.""" - ... + """Generate image: grayscale image from text data""" + ... def gen_image_white_noise(width: int,height: int,factor: float,) -> Image: - """Generate image: white noise.""" - ... + """Generate image: white noise""" + ... def gen_mesh_cone(radius: float,height: float,slices: int,) -> Mesh: - """Generate cone/pyramid mesh.""" - ... + """Generate cone/pyramid mesh""" + ... def gen_mesh_cube(width: float,height: float,length: float,) -> Mesh: - """Generate cuboid mesh.""" - ... + """Generate cuboid mesh""" + ... def gen_mesh_cubicmap(cubicmap: Image|list|tuple,cubeSize: Vector3|list|tuple,) -> Mesh: - """Generate cubes-based map mesh from image data.""" - ... + """Generate cubes-based map mesh from image data""" + ... def gen_mesh_cylinder(radius: float,height: float,slices: int,) -> Mesh: - """Generate cylinder mesh.""" - ... + """Generate cylinder mesh""" + ... def gen_mesh_heightmap(heightmap: Image|list|tuple,size: Vector3|list|tuple,) -> Mesh: - """Generate heightmap mesh from image data.""" - ... + """Generate heightmap mesh from image data""" + ... def gen_mesh_hemi_sphere(radius: float,rings: int,slices: int,) -> Mesh: - """Generate half-sphere mesh (no bottom cap).""" - ... + """Generate half-sphere mesh (no bottom cap)""" + ... def gen_mesh_knot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh: - """Generate trefoil knot mesh.""" - ... + """Generate trefoil knot mesh""" + ... def gen_mesh_plane(width: float,length: float,resX: int,resZ: int,) -> Mesh: - """Generate plane mesh (with subdivisions).""" - ... + """Generate plane mesh (with subdivisions)""" + ... def gen_mesh_poly(sides: int,radius: float,) -> Mesh: - """Generate polygonal mesh.""" - ... + """Generate polygonal mesh""" + ... def gen_mesh_sphere(radius: float,rings: int,slices: int,) -> Mesh: - """Generate sphere mesh (standard sphere).""" - ... + """Generate sphere mesh (standard sphere)""" + ... def gen_mesh_tangents(mesh: Any|list|tuple,) -> None: - """Compute mesh tangents.""" - ... + """Compute mesh tangents""" + ... def gen_mesh_torus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh: - """Generate torus mesh.""" - ... + """Generate torus mesh""" + ... def gen_texture_mipmaps(texture: Any|list|tuple,) -> None: - """Generate GPU mipmaps for a texture.""" - ... + """Generate GPU mipmaps for a texture""" + ... def get_application_directory() -> str: - """Get the directory of the running application (uses static string).""" - ... + """Get the directory of the running application (uses static string)""" + ... def get_camera_matrix(camera: Camera3D|list|tuple,) -> Matrix: - """Get camera transform matrix (view matrix).""" - ... + """Get camera transform matrix (view matrix)""" + ... def get_camera_matrix_2d(camera: Camera2D|list|tuple,) -> Matrix: - """Get camera 2d transform matrix.""" - ... + """Get camera 2d transform matrix""" + ... def get_char_pressed() -> int: - """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty.""" - ... + """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty""" + ... def get_clipboard_image() -> Image: - """Get clipboard image content.""" - ... + """Get clipboard image content""" + ... def get_clipboard_text() -> str: - """Get clipboard text content.""" - ... + """Get clipboard text content""" + ... def get_codepoint(text: str,codepointSize: Any,) -> int: - """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure.""" - ... + """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" + ... def get_codepoint_count(text: str,) -> int: - """Get total number of codepoints in a UTF-8 encoded string.""" - ... + """Get total number of codepoints in a UTF-8 encoded string""" + ... def get_codepoint_next(text: str,codepointSize: Any,) -> int: - """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure.""" - ... + """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" + ... def get_codepoint_previous(text: str,codepointSize: Any,) -> int: - """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure.""" - ... + """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" + ... def get_collision_rec(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> Rectangle: - """Get collision rectangle for two rectangles collision.""" - ... + """Get collision rectangle for two rectangles collision""" + ... def get_color(hexValue: int,) -> Color: - """Get Color structure from hexadecimal value.""" - ... + """Get Color structure from hexadecimal value""" + ... def get_current_monitor() -> int: - """Get current monitor where window is placed.""" - ... + """Get current monitor where window is placed""" + ... def get_directory_path(filePath: str,) -> str: - """Get full path for a given fileName with path (uses static string).""" - ... + """Get full path for a given fileName with path (uses static string)""" + ... def get_fps() -> int: - """Get current FPS.""" - ... + """Get current FPS""" + ... def get_file_extension(fileName: str,) -> str: - """Get pointer to extension for a filename string (includes dot: '.png').""" - ... + """Get pointer to extension for a filename string (includes dot: '.png')""" + ... def get_file_length(fileName: str,) -> int: - """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h).""" - ... + """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)""" + ... def get_file_mod_time(fileName: str,) -> int: - """Get file modification time (last write time).""" - ... + """Get file modification time (last write time)""" + ... def get_file_name(filePath: str,) -> str: - """Get pointer to filename for a path string.""" - ... + """Get pointer to filename for a path string""" + ... def get_file_name_without_ext(filePath: str,) -> str: - """Get filename string without extension (uses static string).""" - ... + """Get filename string without extension (uses static string)""" + ... def get_font_default() -> Font: - """Get the default Font.""" - ... + """Get the default Font""" + ... def get_frame_time() -> float: - """Get time in seconds for last frame drawn (delta time).""" - ... + """Get time in seconds for last frame drawn (delta time)""" + ... def get_gamepad_axis_count(gamepad: int,) -> int: - """Get gamepad axis count for a gamepad.""" - ... + """Get gamepad axis count for a gamepad""" + ... def get_gamepad_axis_movement(gamepad: int,axis: int,) -> float: - """Get axis movement value for a gamepad axis.""" - ... + """Get axis movement value for a gamepad axis""" + ... def get_gamepad_button_pressed() -> int: - """Get the last gamepad button pressed.""" - ... + """Get the last gamepad button pressed""" + ... def get_gamepad_name(gamepad: int,) -> str: - """Get gamepad internal name id.""" - ... + """Get gamepad internal name id""" + ... def get_gesture_detected() -> int: - """Get latest detected gesture.""" - ... + """Get latest detected gesture""" + ... def get_gesture_drag_angle() -> float: - """Get gesture drag angle.""" - ... + """Get gesture drag angle""" + ... def get_gesture_drag_vector() -> Vector2: - """Get gesture drag vector.""" - ... + """Get gesture drag vector""" + ... def get_gesture_hold_duration() -> float: - """Get gesture hold time in seconds.""" - ... + """Get gesture hold time in seconds""" + ... def get_gesture_pinch_angle() -> float: - """Get gesture pinch angle.""" - ... + """Get gesture pinch angle""" + ... def get_gesture_pinch_vector() -> Vector2: - """Get gesture pinch delta.""" - ... + """Get gesture pinch delta""" + ... def get_glyph_atlas_rec(font: Font|list|tuple,codepoint: int,) -> Rectangle: - """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found.""" - ... + """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found""" + ... def get_glyph_index(font: Font|list|tuple,codepoint: int,) -> int: - """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found.""" - ... + """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found""" + ... def get_glyph_info(font: Font|list|tuple,codepoint: int,) -> GlyphInfo: - """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found.""" - ... + """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found""" + ... def get_image_alpha_border(image: Image|list|tuple,threshold: float,) -> Rectangle: - """Get image alpha border rectangle.""" - ... + """Get image alpha border rectangle""" + ... def get_image_color(image: Image|list|tuple,x: int,y: int,) -> Color: - """Get image pixel color at (x, y) position.""" - ... + """Get image pixel color at (x, y) position""" + ... def get_key_pressed() -> int: - """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty.""" - ... + """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty""" + ... def get_master_volume() -> float: - """Get master volume (listener).""" - ... + """Get master volume (listener)""" + ... def get_mesh_bounding_box(mesh: Mesh|list|tuple,) -> BoundingBox: - """Compute mesh bounding box limits.""" - ... + """Compute mesh bounding box limits""" + ... def get_model_bounding_box(model: Model|list|tuple,) -> BoundingBox: - """Compute model bounding box limits (considers all meshes).""" - ... + """Compute model bounding box limits (considers all meshes)""" + ... def get_monitor_count() -> int: - """Get number of connected monitors.""" - ... + """Get number of connected monitors""" + ... def get_monitor_height(monitor: int,) -> int: - """Get specified monitor height (current video mode used by monitor).""" - ... + """Get specified monitor height (current video mode used by monitor)""" + ... def get_monitor_name(monitor: int,) -> str: - """Get the human-readable, UTF-8 encoded name of the specified monitor.""" - ... + """Get the human-readable, UTF-8 encoded name of the specified monitor""" + ... def get_monitor_physical_height(monitor: int,) -> int: - """Get specified monitor physical height in millimetres.""" - ... + """Get specified monitor physical height in millimetres""" + ... def get_monitor_physical_width(monitor: int,) -> int: - """Get specified monitor physical width in millimetres.""" - ... + """Get specified monitor physical width in millimetres""" + ... def get_monitor_position(monitor: int,) -> Vector2: - """Get specified monitor position.""" - ... + """Get specified monitor position""" + ... def get_monitor_refresh_rate(monitor: int,) -> int: - """Get specified monitor refresh rate.""" - ... + """Get specified monitor refresh rate""" + ... def get_monitor_width(monitor: int,) -> int: - """Get specified monitor width (current video mode used by monitor).""" - ... + """Get specified monitor width (current video mode used by monitor)""" + ... def get_mouse_delta() -> Vector2: - """Get mouse delta between frames.""" - ... + """Get mouse delta between frames""" + ... def get_mouse_position() -> Vector2: - """Get mouse position XY.""" - ... + """Get mouse position XY""" + ... def get_mouse_wheel_move() -> float: - """Get mouse wheel movement for X or Y, whichever is larger.""" - ... + """Get mouse wheel movement for X or Y, whichever is larger""" + ... def get_mouse_wheel_move_v() -> Vector2: - """Get mouse wheel movement for both X and Y.""" - ... + """Get mouse wheel movement for both X and Y""" + ... def get_mouse_x() -> int: - """Get mouse position X.""" - ... + """Get mouse position X""" + ... def get_mouse_y() -> int: - """Get mouse position Y.""" - ... + """Get mouse position Y""" + ... def get_music_time_length(music: Music|list|tuple,) -> float: - """Get music time length (in seconds).""" - ... + """Get music time length (in seconds)""" + ... def get_music_time_played(music: Music|list|tuple,) -> float: - """Get current music time played (in seconds).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Get current music time played (in seconds)""" + ... def get_physics_bodies_count() -> int: - """Returns the current amount of created physics bodies.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns the current amount of created physics bodies""" + ... def get_physics_body(index: int,) -> Any: - """Returns a physics body of the bodies pool at a specific index.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns a physics body of the bodies pool at a specific index""" + ... def get_physics_shape_type(index: int,) -> int: - """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)""" + ... def get_physics_shape_vertex(body: Any|list|tuple,vertex: int,) -> Vector2: - """Returns transformed position of a body shape (body position + vertex transformed position).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns transformed position of a body shape (body position + vertex transformed position)""" + ... def get_physics_shape_vertices_count(index: int,) -> int: - """Returns the amount of vertices of a physics body shape.""" - ... + """Returns the amount of vertices of a physics body shape""" + ... def get_pixel_color(srcPtr: Any,format: int,) -> Color: - """Get Color from a source pixel pointer of certain format.""" - ... + """Get Color from a source pixel pointer of certain format""" + ... def get_pixel_data_size(width: int,height: int,format: int,) -> int: - """Get pixel data size in bytes for certain format.""" - ... + """Get pixel data size in bytes for certain format""" + ... def get_prev_directory_path(dirPath: str,) -> str: - """Get previous directory path for a given path (uses static string).""" - ... + """Get previous directory path for a given path (uses static string)""" + ... def get_random_value(min_0: int,max_1: int,) -> int: - """Get a random value between min and max (both included).""" - ... + """Get a random value between min and max (both included)""" + ... def get_ray_collision_box(ray: Ray|list|tuple,box: BoundingBox|list|tuple,) -> RayCollision: - """Get collision info between ray and box.""" - ... + """Get collision info between ray and box""" + ... def get_ray_collision_mesh(ray: Ray|list|tuple,mesh: Mesh|list|tuple,transform: Matrix|list|tuple,) -> RayCollision: - """Get collision info between ray and mesh.""" - ... + """Get collision info between ray and mesh""" + ... def get_ray_collision_quad(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,p4: Vector3|list|tuple,) -> RayCollision: - """Get collision info between ray and quad.""" - ... + """Get collision info between ray and quad""" + ... def get_ray_collision_sphere(ray: Ray|list|tuple,center: Vector3|list|tuple,radius: float,) -> RayCollision: - """Get collision info between ray and sphere.""" - ... + """Get collision info between ray and sphere""" + ... def get_ray_collision_triangle(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,) -> RayCollision: - """Get collision info between ray and triangle.""" - ... + """Get collision info between ray and triangle""" + ... def get_render_height() -> int: - """Get current render height (it considers HiDPI).""" - ... + """Get current render height (it considers HiDPI)""" + ... def get_render_width() -> int: - """Get current render width (it considers HiDPI).""" - ... + """Get current render width (it considers HiDPI)""" + ... def get_screen_height() -> int: - """Get current screen height.""" - ... + """Get current screen height""" + ... def get_screen_to_world_2d(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2: - """Get the world space position for a 2d camera screen space position.""" - ... + """Get the world space position for a 2d camera screen space position""" + ... def get_screen_to_world_ray(position: Vector2|list|tuple,camera: Camera3D|list|tuple,) -> Ray: - """Get a ray trace from screen position (i.e mouse).""" - ... + """Get a ray trace from screen position (i.e mouse)""" + ... def get_screen_to_world_ray_ex(position: Vector2|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Ray: - """Get a ray trace from screen position (i.e mouse) in a viewport.""" - ... + """Get a ray trace from screen position (i.e mouse) in a viewport""" + ... def get_screen_width() -> int: - """Get current screen width.""" - ... + """Get current screen width""" + ... def get_shader_location(shader: Shader|list|tuple,uniformName: str,) -> int: - """Get shader uniform location.""" - ... + """Get shader uniform location""" + ... def get_shader_location_attrib(shader: Shader|list|tuple,attribName: str,) -> int: - """Get shader attribute location.""" - ... + """Get shader attribute location""" + ... def get_shapes_texture() -> Texture: - """Get texture that is used for shapes drawing.""" - ... + """Get texture that is used for shapes drawing""" + ... def get_shapes_texture_rectangle() -> Rectangle: - """Get texture source rectangle that is used for shapes drawing.""" - ... + """Get texture source rectangle that is used for shapes drawing""" + ... def get_spline_point_basis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: B-Spline.""" - ... + """Get (evaluate) spline point: B-Spline""" + ... def get_spline_point_bezier_cubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Cubic Bezier.""" - ... + """Get (evaluate) spline point: Cubic Bezier""" + ... def get_spline_point_bezier_quad(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Quadratic Bezier.""" - ... + """Get (evaluate) spline point: Quadratic Bezier""" + ... def get_spline_point_catmull_rom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Catmull-Rom.""" - ... + """Get (evaluate) spline point: Catmull-Rom""" + ... def get_spline_point_linear(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Linear.""" - ... + """Get (evaluate) spline point: Linear""" + ... def get_time() -> float: - """Get elapsed time in seconds since InitWindow().""" - ... + """Get elapsed time in seconds since InitWindow()""" + ... def get_touch_point_count() -> int: - """Get number of touch points.""" - ... + """Get number of touch points""" + ... def get_touch_point_id(index: int,) -> int: - """Get touch point identifier for given index.""" - ... + """Get touch point identifier for given index""" + ... def get_touch_position(index: int,) -> Vector2: - """Get touch position XY for a touch point index (relative to screen size).""" - ... + """Get touch position XY for a touch point index (relative to screen size)""" + ... def get_touch_x() -> int: - """Get touch position X for touch point 0 (relative to screen size).""" - ... + """Get touch position X for touch point 0 (relative to screen size)""" + ... def get_touch_y() -> int: - """Get touch position Y for touch point 0 (relative to screen size).""" - ... + """Get touch position Y for touch point 0 (relative to screen size)""" + ... def get_window_handle() -> Any: - """Get native window handle.""" - ... + """Get native window handle""" + ... def get_window_position() -> Vector2: - """Get window position XY on monitor.""" - ... + """Get window position XY on monitor""" + ... def get_window_scale_dpi() -> Vector2: - """Get window scale DPI factor.""" - ... + """Get window scale DPI factor""" + ... def get_working_directory() -> str: - """Get current working directory (uses static string).""" - ... + """Get current working directory (uses static string)""" + ... def get_world_to_screen(position: Vector3|list|tuple,camera: Camera3D|list|tuple,) -> Vector2: - """Get the screen space position for a 3d world space position.""" - ... + """Get the screen space position for a 3d world space position""" + ... def get_world_to_screen_2d(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2: - """Get the screen space position for a 2d camera world space position.""" - ... + """Get the screen space position for a 2d camera world space position""" + ... def get_world_to_screen_ex(position: Vector3|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Vector2: - """Get size position for a 3d world space position.""" - ... + """Get size position for a 3d world space position""" + ... def gui_button(bounds: Rectangle|list|tuple,text: str,) -> int: - """Button control, returns true when clicked.""" - ... + """Button control, returns true when clicked""" + ... def gui_check_box(bounds: Rectangle|list|tuple,text: str,checked: Any,) -> int: - """Check Box control, returns true when active.""" - ... + """Check Box control, returns true when active""" + ... def gui_color_bar_alpha(bounds: Rectangle|list|tuple,text: str,alpha: Any,) -> int: - """Color Bar Alpha control.""" - ... + """Color Bar Alpha control""" + ... def gui_color_bar_hue(bounds: Rectangle|list|tuple,text: str,value: Any,) -> int: - """Color Bar Hue control.""" - ... + """Color Bar Hue control""" + ... def gui_color_panel(bounds: Rectangle|list|tuple,text: str,color: Any|list|tuple,) -> int: - """Color Panel control.""" - ... + """Color Panel control""" + ... def gui_color_panel_hsv(bounds: Rectangle|list|tuple,text: str,colorHsv: Any|list|tuple,) -> int: - """Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV().""" - ... + """Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()""" + ... def gui_color_picker(bounds: Rectangle|list|tuple,text: str,color: Any|list|tuple,) -> int: - """Color Picker control (multiple color controls).""" - ... + """Color Picker control (multiple color controls)""" + ... def gui_color_picker_hsv(bounds: Rectangle|list|tuple,text: str,colorHsv: Any|list|tuple,) -> int: - """Color Picker control that avoids conversion to RGB on each call (multiple color controls).""" - ... + """Color Picker control that avoids conversion to RGB on each call (multiple color controls)""" + ... def gui_combo_box(bounds: Rectangle|list|tuple,text: str,active: Any,) -> int: - """Combo Box control.""" - ... + """Combo Box control""" + ... def gui_disable() -> None: - """Disable gui controls (global state).""" - ... + """Disable gui controls (global state)""" + ... def gui_disable_tooltip() -> None: - """Disable gui tooltips (global state).""" - ... + """Disable gui tooltips (global state)""" + ... def gui_draw_icon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color|list|tuple,) -> None: - """Draw icon using pixel size at specified position.""" - ... + """Draw icon using pixel size at specified position""" + ... def gui_dropdown_box(bounds: Rectangle|list|tuple,text: str,active: Any,editMode: bool,) -> int: - """Dropdown Box control.""" - ... + """Dropdown Box control""" + ... def gui_dummy_rec(bounds: Rectangle|list|tuple,text: str,) -> int: - """Dummy control for placeholders.""" - ... + """Dummy control for placeholders""" + ... def gui_enable() -> None: - """Enable gui controls (global state).""" - ... + """Enable gui controls (global state)""" + ... def gui_enable_tooltip() -> None: - """Enable gui tooltips (global state).""" - ... + """Enable gui tooltips (global state)""" + ... def gui_get_font() -> Font: - """Get gui custom font (global state).""" - ... + """Get gui custom font (global state)""" + ... def gui_get_icons() -> Any: - """Get raygui icons data pointer.""" - ... + """Get raygui icons data pointer""" + ... def gui_get_state() -> int: - """Get gui state (global state).""" - ... + """Get gui state (global state)""" + ... def gui_get_style(control: int,property: int,) -> int: - """Get one style property.""" - ... + """Get one style property""" + ... def gui_grid(bounds: Rectangle|list|tuple,text: str,spacing: float,subdivs: int,mouseCell: Any|list|tuple,) -> int: - """Grid control.""" - ... + """Grid control""" + ... def gui_group_box(bounds: Rectangle|list|tuple,text: str,) -> int: - """Group Box control with text name.""" - ... + """Group Box control with text name""" + ... def gui_icon_text(iconId: int,text: str,) -> str: - """Get text with icon id prepended (if supported).""" - ... + """Get text with icon id prepended (if supported)""" + ... def gui_is_locked() -> bool: - """Check if gui is locked (global state).""" - ... + """Check if gui is locked (global state)""" + ... def gui_label(bounds: Rectangle|list|tuple,text: str,) -> int: - """Label control.""" - ... + """Label control""" + ... def gui_label_button(bounds: Rectangle|list|tuple,text: str,) -> int: - """Label button control, returns true when clicked.""" - ... + """Label button control, returns true when clicked""" + ... def gui_line(bounds: Rectangle|list|tuple,text: str,) -> int: - """Line separator control, could contain text.""" - ... + """Line separator control, could contain text""" + ... def gui_list_view(bounds: Rectangle|list|tuple,text: str,scrollIndex: Any,active: Any,) -> int: - """List View control.""" - ... + """List View control""" + ... def gui_list_view_ex(bounds: Rectangle|list|tuple,text: list[str],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int: - """List View with extended parameters.""" - ... + """List View with extended parameters""" + ... def gui_load_icons(fileName: str,loadIconsName: bool,) -> list[str]: - """Load raygui icons file (.rgi) into internal icons data.""" - ... + """Load raygui icons file (.rgi) into internal icons data""" + ... def gui_load_style(fileName: str,) -> None: - """Load style file over global style variable (.rgs).""" - ... + """Load style file over global style variable (.rgs)""" + ... def gui_load_style_default() -> None: - """Load style default over global style.""" - ... + """Load style default over global style""" + ... def gui_lock() -> None: - """Lock gui controls (global state).""" - ... + """Lock gui controls (global state)""" + ... def gui_message_box(bounds: Rectangle|list|tuple,title: str,message: str,buttons: str,) -> int: - """Message Box control, displays a message.""" - ... + """Message Box control, displays a message""" + ... def gui_panel(bounds: Rectangle|list|tuple,text: str,) -> int: - """Panel control, useful to group controls.""" - ... + """Panel control, useful to group controls""" + ... def gui_progress_bar(bounds: Rectangle|list|tuple,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int: - """Progress Bar control.""" - ... + """Progress Bar control""" + ... def gui_scroll_panel(bounds: Rectangle|list|tuple,text: str,content: Rectangle|list|tuple,scroll: Any|list|tuple,view: Any|list|tuple,) -> int: - """Scroll Panel control.""" - ... + """Scroll Panel control""" + ... def gui_set_alpha(alpha: float,) -> None: - """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f.""" - ... + """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f""" + ... def gui_set_font(font: Font|list|tuple,) -> None: - """Set gui custom font (global state).""" - ... + """Set gui custom font (global state)""" + ... def gui_set_icon_scale(scale: int,) -> None: - """Set default icon drawing size.""" - ... + """Set default icon drawing size""" + ... def gui_set_state(state: int,) -> None: - """Set gui state (global state).""" - ... + """Set gui state (global state)""" + ... def gui_set_style(control: int,property: int,value: int,) -> None: - """Set one style property.""" - ... + """Set one style property""" + ... def gui_set_tooltip(tooltip: str,) -> None: - """Set tooltip string.""" - ... + """Set tooltip string""" + ... def gui_slider(bounds: Rectangle|list|tuple,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int: - """Slider control.""" - ... + """Slider control""" + ... def gui_slider_bar(bounds: Rectangle|list|tuple,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int: - """Slider Bar control.""" - ... + """Slider Bar control""" + ... def gui_spinner(bounds: Rectangle|list|tuple,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int: - """Spinner control.""" - ... + """Spinner control""" + ... def gui_status_bar(bounds: Rectangle|list|tuple,text: str,) -> int: - """Status Bar control, shows info text.""" - ... + """Status Bar control, shows info text""" + ... def gui_tab_bar(bounds: Rectangle|list|tuple,text: list[str],count: int,active: Any,) -> int: - """Tab Bar control, returns TAB to be closed or -1.""" - ... + """Tab Bar control, returns TAB to be closed or -1""" + ... def gui_text_box(bounds: Rectangle|list|tuple,text: str,textSize: int,editMode: bool,) -> int: - """Text Box control, updates input text.""" - ... + """Text Box control, updates input text""" + ... def gui_text_input_box(bounds: Rectangle|list|tuple,title: str,message: str,buttons: str,text: str,textMaxSize: int,secretViewActive: Any,) -> int: - """Text Input Box control, ask for text, supports secret.""" - ... + """Text Input Box control, ask for text, supports secret""" + ... def gui_toggle(bounds: Rectangle|list|tuple,text: str,active: Any,) -> int: - """Toggle Button control.""" - ... + """Toggle Button control""" + ... def gui_toggle_group(bounds: Rectangle|list|tuple,text: str,active: Any,) -> int: - """Toggle Group control.""" - ... + """Toggle Group control""" + ... def gui_toggle_slider(bounds: Rectangle|list|tuple,text: str,active: Any,) -> int: - """Toggle Slider control.""" - ... + """Toggle Slider control""" + ... def gui_unlock() -> None: - """Unlock gui controls (global state).""" - ... + """Unlock gui controls (global state)""" + ... def gui_value_box(bounds: Rectangle|list|tuple,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int: - """Value Box control, updates input text with numbers.""" - ... + """Value Box control, updates input text with numbers""" + ... def gui_value_box_float(bounds: Rectangle|list|tuple,text: str,textValue: str,value: Any,editMode: bool,) -> int: - """Value box control for float values.""" - ... + """Value box control for float values""" + ... def gui_window_box(bounds: Rectangle|list|tuple,title: str,) -> int: - """Window Box control, shows a window that can be closed.""" - ... + """Window Box control, shows a window that can be closed""" + ... def hide_cursor() -> None: - """Hides cursor.""" - ... + """Hides cursor""" + ... def image_alpha_clear(image: Any|list|tuple,color: Color|list|tuple,threshold: float,) -> None: - """Clear alpha channel to desired color.""" - ... + """Clear alpha channel to desired color""" + ... def image_alpha_crop(image: Any|list|tuple,threshold: float,) -> None: - """Crop image depending on alpha value.""" - ... + """Crop image depending on alpha value""" + ... def image_alpha_mask(image: Any|list|tuple,alphaMask: Image|list|tuple,) -> None: - """Apply alpha mask to image.""" - ... + """Apply alpha mask to image""" + ... def image_alpha_premultiply(image: Any|list|tuple,) -> None: - """Premultiply alpha channel.""" - ... + """Premultiply alpha channel""" + ... def image_blur_gaussian(image: Any|list|tuple,blurSize: int,) -> None: - """Apply Gaussian blur using a box blur approximation.""" - ... + """Apply Gaussian blur using a box blur approximation""" + ... def image_clear_background(dst: Any|list|tuple,color: Color|list|tuple,) -> None: - """Clear image background with given color.""" - ... + """Clear image background with given color""" + ... def image_color_brightness(image: Any|list|tuple,brightness: int,) -> None: - """Modify image color: brightness (-255 to 255).""" - ... + """Modify image color: brightness (-255 to 255)""" + ... def image_color_contrast(image: Any|list|tuple,contrast: float,) -> None: - """Modify image color: contrast (-100 to 100).""" - ... + """Modify image color: contrast (-100 to 100)""" + ... def image_color_grayscale(image: Any|list|tuple,) -> None: - """Modify image color: grayscale.""" - ... + """Modify image color: grayscale""" + ... def image_color_invert(image: Any|list|tuple,) -> None: - """Modify image color: invert.""" - ... + """Modify image color: invert""" + ... def image_color_replace(image: Any|list|tuple,color: Color|list|tuple,replace: Color|list|tuple,) -> None: - """Modify image color: replace color.""" - ... + """Modify image color: replace color""" + ... def image_color_tint(image: Any|list|tuple,color: Color|list|tuple,) -> None: - """Modify image color: tint.""" - ... + """Modify image color: tint""" + ... def image_copy(image: Image|list|tuple,) -> Image: - """Create an image duplicate (useful for transformations).""" - ... + """Create an image duplicate (useful for transformations)""" + ... def image_crop(image: Any|list|tuple,crop: Rectangle|list|tuple,) -> None: - """Crop an image to a defined rectangle.""" - ... + """Crop an image to a defined rectangle""" + ... def image_dither(image: Any|list|tuple,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None: - """Dither image data to 16bpp or lower (Floyd-Steinberg dithering).""" - ... + """Dither image data to 16bpp or lower (Floyd-Steinberg dithering)""" + ... def image_draw(dst: Any|list|tuple,src: Image|list|tuple,srcRec: Rectangle|list|tuple,dstRec: Rectangle|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a source image within a destination image (tint applied to source).""" - ... + """Draw a source image within a destination image (tint applied to source)""" + ... def image_draw_circle(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None: - """Draw a filled circle within an image.""" - ... + """Draw a filled circle within an image""" + ... def image_draw_circle_lines(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None: - """Draw circle outline within an image.""" - ... + """Draw circle outline within an image""" + ... def image_draw_circle_lines_v(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None: - """Draw circle outline within an image (Vector version).""" - ... + """Draw circle outline within an image (Vector version)""" + ... def image_draw_circle_v(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None: - """Draw a filled circle within an image (Vector version).""" - ... + """Draw a filled circle within an image (Vector version)""" + ... def image_draw_line(dst: Any|list|tuple,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None: - """Draw line within an image.""" - ... + """Draw line within an image""" + ... def image_draw_line_ex(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,thick: int,color: Color|list|tuple,) -> None: - """Draw a line defining thickness within an image.""" - ... + """Draw a line defining thickness within an image""" + ... def image_draw_line_v(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw line within an image (Vector version).""" - ... + """Draw line within an image (Vector version)""" + ... def image_draw_pixel(dst: Any|list|tuple,posX: int,posY: int,color: Color|list|tuple,) -> None: - """Draw pixel within an image.""" - ... + """Draw pixel within an image""" + ... def image_draw_pixel_v(dst: Any|list|tuple,position: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw pixel within an image (Vector version).""" - ... + """Draw pixel within an image (Vector version)""" + ... def image_draw_rectangle(dst: Any|list|tuple,posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None: - """Draw rectangle within an image.""" - ... + """Draw rectangle within an image""" + ... def image_draw_rectangle_lines(dst: Any|list|tuple,rec: Rectangle|list|tuple,thick: int,color: Color|list|tuple,) -> None: - """Draw rectangle lines within an image.""" - ... + """Draw rectangle lines within an image""" + ... def image_draw_rectangle_rec(dst: Any|list|tuple,rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None: - """Draw rectangle within an image.""" - ... + """Draw rectangle within an image""" + ... def image_draw_rectangle_v(dst: Any|list|tuple,position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw rectangle within an image (Vector version).""" - ... + """Draw rectangle within an image (Vector version)""" + ... def image_draw_text(dst: Any|list|tuple,text: str,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None: - """Draw text (using default font) within an image (destination).""" - ... + """Draw text (using default font) within an image (destination)""" + ... def image_draw_text_ex(dst: Any|list|tuple,font: Font|list|tuple,text: str,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw text (custom sprite font) within an image (destination).""" - ... + """Draw text (custom sprite font) within an image (destination)""" + ... def image_draw_triangle(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw triangle within an image.""" - ... + """Draw triangle within an image""" + ... def image_draw_triangle_ex(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,c1: Color|list|tuple,c2: Color|list|tuple,c3: Color|list|tuple,) -> None: - """Draw triangle with interpolated colors within an image.""" - ... + """Draw triangle with interpolated colors within an image""" + ... def image_draw_triangle_fan(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle fan defined by points within an image (first vertex is the center).""" - ... + """Draw a triangle fan defined by points within an image (first vertex is the center)""" + ... def image_draw_triangle_lines(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw triangle outline within an image.""" - ... + """Draw triangle outline within an image""" + ... def image_draw_triangle_strip(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle strip defined by points within an image.""" - ... + """Draw a triangle strip defined by points within an image""" + ... def image_flip_horizontal(image: Any|list|tuple,) -> None: - """Flip image horizontally.""" - ... + """Flip image horizontally""" + ... def image_flip_vertical(image: Any|list|tuple,) -> None: - """Flip image vertically.""" - ... + """Flip image vertically""" + ... def image_format(image: Any|list|tuple,newFormat: int,) -> None: - """Convert image data to desired format.""" - ... + """Convert image data to desired format""" + ... def image_from_channel(image: Image|list|tuple,selectedChannel: int,) -> Image: - """Create an image from a selected channel of another image (GRAYSCALE).""" - ... + """Create an image from a selected channel of another image (GRAYSCALE)""" + ... def image_from_image(image: Image|list|tuple,rec: Rectangle|list|tuple,) -> Image: - """Create an image from another image piece.""" - ... + """Create an image from another image piece""" + ... def image_kernel_convolution(image: Any|list|tuple,kernel: Any,kernelSize: int,) -> None: - """Apply custom square convolution kernel to image.""" - ... + """Apply custom square convolution kernel to image""" + ... def image_mipmaps(image: Any|list|tuple,) -> None: - """Compute all mipmap levels for a provided image.""" - ... + """Compute all mipmap levels for a provided image""" + ... def image_resize(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None: - """Resize image (Bicubic scaling algorithm).""" - ... + """Resize image (Bicubic scaling algorithm)""" + ... def image_resize_canvas(image: Any|list|tuple,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color|list|tuple,) -> None: - """Resize canvas and fill with color.""" - ... + """Resize canvas and fill with color""" + ... def image_resize_nn(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None: - """Resize image (Nearest-Neighbor scaling algorithm).""" - ... + """Resize image (Nearest-Neighbor scaling algorithm)""" + ... def image_rotate(image: Any|list|tuple,degrees: int,) -> None: - """Rotate image by input angle in degrees (-359 to 359).""" - ... + """Rotate image by input angle in degrees (-359 to 359)""" + ... def image_rotate_ccw(image: Any|list|tuple,) -> None: - """Rotate image counter-clockwise 90deg.""" - ... + """Rotate image counter-clockwise 90deg""" + ... def image_rotate_cw(image: Any|list|tuple,) -> None: - """Rotate image clockwise 90deg.""" - ... + """Rotate image clockwise 90deg""" + ... def image_text(text: str,fontSize: int,color: Color|list|tuple,) -> Image: - """Create an image from text (default font).""" - ... + """Create an image from text (default font)""" + ... def image_text_ex(font: Font|list|tuple,text: str,fontSize: float,spacing: float,tint: Color|list|tuple,) -> Image: - """Create an image from text (custom sprite font).""" - ... + """Create an image from text (custom sprite font)""" + ... def image_to_pot(image: Any|list|tuple,fill: Color|list|tuple,) -> None: - """Convert image to POT (power-of-two).""" - ... + """Convert image to POT (power-of-two)""" + ... def init_audio_device() -> None: - """Initialize audio device and context.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Initialize audio device and context""" + ... def init_physics() -> None: - """Initializes physics values, pointers and creates physics loop thread.""" - ... + """Initializes physics system""" + ... def init_window(width: int,height: int,title: str,) -> None: - """Initialize window and OpenGL context.""" - ... + """Initialize window and OpenGL context""" + ... def is_audio_device_ready() -> bool: - """Check if audio device has been initialized successfully.""" - ... + """Check if audio device has been initialized successfully""" + ... def is_audio_stream_playing(stream: AudioStream|list|tuple,) -> bool: - """Check if audio stream is playing.""" - ... + """Check if audio stream is playing""" + ... def is_audio_stream_processed(stream: AudioStream|list|tuple,) -> bool: - """Check if any audio stream buffers requires refill.""" - ... + """Check if any audio stream buffers requires refill""" + ... def is_audio_stream_valid(stream: AudioStream|list|tuple,) -> bool: - """Checks if an audio stream is valid (buffers initialized).""" - ... + """Checks if an audio stream is valid (buffers initialized)""" + ... def is_cursor_hidden() -> bool: - """Check if cursor is not visible.""" - ... + """Check if cursor is not visible""" + ... def is_cursor_on_screen() -> bool: - """Check if cursor is on the screen.""" - ... + """Check if cursor is on the screen""" + ... def is_file_dropped() -> bool: - """Check if a file has been dropped into window.""" - ... + """Check if a file has been dropped into window""" + ... def is_file_extension(fileName: str,ext: str,) -> bool: - """Check file extension (including point: .png, .wav).""" - ... + """Check file extension (including point: .png, .wav)""" + ... def is_file_name_valid(fileName: str,) -> bool: - """Check if fileName is valid for the platform/OS.""" - ... + """Check if fileName is valid for the platform/OS""" + ... def is_font_valid(font: Font|list|tuple,) -> bool: - """Check if a font is valid (font data loaded, WARNING: GPU texture not checked).""" - ... + """Check if a font is valid (font data loaded, WARNING: GPU texture not checked)""" + ... def is_gamepad_available(gamepad: int,) -> bool: - """Check if a gamepad is available.""" - ... + """Check if a gamepad is available""" + ... def is_gamepad_button_down(gamepad: int,button: int,) -> bool: - """Check if a gamepad button is being pressed.""" - ... + """Check if a gamepad button is being pressed""" + ... def is_gamepad_button_pressed(gamepad: int,button: int,) -> bool: - """Check if a gamepad button has been pressed once.""" - ... + """Check if a gamepad button has been pressed once""" + ... def is_gamepad_button_released(gamepad: int,button: int,) -> bool: - """Check if a gamepad button has been released once.""" - ... + """Check if a gamepad button has been released once""" + ... def is_gamepad_button_up(gamepad: int,button: int,) -> bool: - """Check if a gamepad button is NOT being pressed.""" - ... + """Check if a gamepad button is NOT being pressed""" + ... def is_gesture_detected(gesture: int,) -> bool: - """Check if a gesture have been detected.""" - ... + """Check if a gesture have been detected""" + ... def is_image_valid(image: Image|list|tuple,) -> bool: - """Check if an image is valid (data and parameters).""" - ... + """Check if an image is valid (data and parameters)""" + ... def is_key_down(key: int,) -> bool: - """Check if a key is being pressed.""" - ... + """Check if a key is being pressed""" + ... def is_key_pressed(key: int,) -> bool: - """Check if a key has been pressed once.""" - ... + """Check if a key has been pressed once""" + ... def is_key_pressed_repeat(key: int,) -> bool: - """Check if a key has been pressed again.""" - ... + """Check if a key has been pressed again""" + ... def is_key_released(key: int,) -> bool: - """Check if a key has been released once.""" - ... + """Check if a key has been released once""" + ... def is_key_up(key: int,) -> bool: - """Check if a key is NOT being pressed.""" - ... + """Check if a key is NOT being pressed""" + ... def is_material_valid(material: Material|list|tuple,) -> bool: - """Check if a material is valid (shader assigned, map textures loaded in GPU).""" - ... + """Check if a material is valid (shader assigned, map textures loaded in GPU)""" + ... def is_model_animation_valid(model: Model|list|tuple,anim: ModelAnimation|list|tuple,) -> bool: - """Check model animation skeleton match.""" - ... + """Check model animation skeleton match""" + ... def is_model_valid(model: Model|list|tuple,) -> bool: - """Check if a model is valid (loaded in GPU, VAO/VBOs).""" - ... + """Check if a model is valid (loaded in GPU, VAO/VBOs)""" + ... def is_mouse_button_down(button: int,) -> bool: - """Check if a mouse button is being pressed.""" - ... + """Check if a mouse button is being pressed""" + ... def is_mouse_button_pressed(button: int,) -> bool: - """Check if a mouse button has been pressed once.""" - ... + """Check if a mouse button has been pressed once""" + ... def is_mouse_button_released(button: int,) -> bool: - """Check if a mouse button has been released once.""" - ... + """Check if a mouse button has been released once""" + ... def is_mouse_button_up(button: int,) -> bool: - """Check if a mouse button is NOT being pressed.""" - ... + """Check if a mouse button is NOT being pressed""" + ... def is_music_stream_playing(music: Music|list|tuple,) -> bool: - """Check if music is playing.""" - ... + """Check if music is playing""" + ... def is_music_valid(music: Music|list|tuple,) -> bool: - """Checks if a music stream is valid (context and buffers initialized).""" - ... + """Checks if a music stream is valid (context and buffers initialized)""" + ... def is_path_file(path: str,) -> bool: - """Check if a given path is a file or a directory.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") -def is_physics_enabled() -> bool: - """Returns true if physics thread is currently enabled.""" - ... + """Check if a given path is a file or a directory""" + ... def is_render_texture_valid(target: RenderTexture|list|tuple,) -> bool: - """Check if a render texture is valid (loaded in GPU).""" - ... + """Check if a render texture is valid (loaded in GPU)""" + ... def is_shader_valid(shader: Shader|list|tuple,) -> bool: - """Check if a shader is valid (loaded on GPU).""" - ... + """Check if a shader is valid (loaded on GPU)""" + ... def is_sound_playing(sound: Sound|list|tuple,) -> bool: - """Check if a sound is currently playing.""" - ... + """Check if a sound is currently playing""" + ... def is_sound_valid(sound: Sound|list|tuple,) -> bool: - """Checks if a sound is valid (data loaded and buffers initialized).""" - ... + """Checks if a sound is valid (data loaded and buffers initialized)""" + ... def is_texture_valid(texture: Texture|list|tuple,) -> bool: - """Check if a texture is valid (loaded in GPU).""" - ... + """Check if a texture is valid (loaded in GPU)""" + ... def is_wave_valid(wave: Wave|list|tuple,) -> bool: - """Checks if wave data is valid (data loaded and parameters).""" - ... + """Checks if wave data is valid (data loaded and parameters)""" + ... def is_window_focused() -> bool: - """Check if window is currently focused.""" - ... + """Check if window is currently focused""" + ... def is_window_fullscreen() -> bool: - """Check if window is currently fullscreen.""" - ... + """Check if window is currently fullscreen""" + ... def is_window_hidden() -> bool: - """Check if window is currently hidden.""" - ... + """Check if window is currently hidden""" + ... def is_window_maximized() -> bool: - """Check if window is currently maximized.""" - ... + """Check if window is currently maximized""" + ... def is_window_minimized() -> bool: - """Check if window is currently minimized.""" - ... + """Check if window is currently minimized""" + ... def is_window_ready() -> bool: - """Check if window has been initialized successfully.""" - ... + """Check if window has been initialized successfully""" + ... def is_window_resized() -> bool: - """Check if window has been resized last frame.""" - ... + """Check if window has been resized last frame""" + ... def is_window_state(flag: int,) -> bool: - """Check if one specific window flag is enabled.""" - ... + """Check if one specific window flag is enabled""" + ... def lerp(start: float,end: float,amount: float,) -> float: - """.""" - ... + """""" + ... def load_audio_stream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream: - """Load audio stream (to stream raw audio pcm data).""" - ... + """Load audio stream (to stream raw audio pcm data)""" + ... def load_automation_event_list(fileName: str,) -> AutomationEventList: - """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS.""" - ... + """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS""" + ... def load_codepoints(text: str,count: Any,) -> Any: - """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter.""" - ... + """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter""" + ... def load_directory_files(dirPath: str,) -> FilePathList: - """Load directory filepaths.""" - ... + """Load directory filepaths""" + ... def load_directory_files_ex(basePath: str,filter: str,scanSubdirs: bool,) -> FilePathList: - """Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result.""" - ... + """Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result""" + ... def load_dropped_files() -> FilePathList: - """Load dropped filepaths.""" - ... + """Load dropped filepaths""" + ... def load_file_data(fileName: str,dataSize: Any,) -> str: - """Load file data as byte array (read).""" - ... + """Load file data as byte array (read)""" + ... def load_file_text(fileName: str,) -> str: - """Load text data from file (read), returns a '\0' terminated string.""" - ... + """Load text data from file (read), returns a '\0' terminated string""" + ... def load_font(fileName: str,) -> Font: - """Load font from file into GPU memory (VRAM).""" - ... + """Load font from file into GPU memory (VRAM)""" + ... def load_font_data(fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any: - """Load font data for further use.""" - ... + """Load font data for further use""" + ... def load_font_ex(fileName: str,fontSize: int,codepoints: Any,codepointCount: int,) -> Font: - """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height.""" - ... + """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height""" + ... def load_font_from_image(image: Image|list|tuple,key: Color|list|tuple,firstChar: int,) -> Font: - """Load font from Image (XNA style).""" - ... + """Load font from Image (XNA style)""" + ... def load_font_from_memory(fileType: str,fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font: - """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'.""" - ... + """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'""" + ... def load_image(fileName: str,) -> Image: - """Load image from file into CPU memory (RAM).""" - ... + """Load image from file into CPU memory (RAM)""" + ... def load_image_anim(fileName: str,frames: Any,) -> Image: - """Load image sequence from file (frames appended to image.data).""" - ... + """Load image sequence from file (frames appended to image.data)""" + ... def load_image_anim_from_memory(fileType: str,fileData: str,dataSize: int,frames: Any,) -> Image: - """Load image sequence from memory buffer.""" - ... + """Load image sequence from memory buffer""" + ... def load_image_colors(image: Image|list|tuple,) -> Any: - """Load color data from image as a Color array (RGBA - 32bit).""" - ... + """Load color data from image as a Color array (RGBA - 32bit)""" + ... def load_image_from_memory(fileType: str,fileData: str,dataSize: int,) -> Image: - """Load image from memory buffer, fileType refers to extension: i.e. '.png'.""" - ... + """Load image from memory buffer, fileType refers to extension: i.e. '.png'""" + ... def load_image_from_screen() -> Image: - """Load image from screen buffer and (screenshot).""" - ... + """Load image from screen buffer and (screenshot)""" + ... def load_image_from_texture(texture: Texture|list|tuple,) -> Image: - """Load image from GPU texture data.""" - ... + """Load image from GPU texture data""" + ... def load_image_palette(image: Image|list|tuple,maxPaletteSize: int,colorCount: Any,) -> Any: - """Load colors palette from image as a Color array (RGBA - 32bit).""" - ... + """Load colors palette from image as a Color array (RGBA - 32bit)""" + ... def load_image_raw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image: - """Load image from RAW file data.""" - ... + """Load image from RAW file data""" + ... def load_material_default() -> Material: - """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps).""" - ... + """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)""" + ... def load_materials(fileName: str,materialCount: Any,) -> Any: - """Load materials from model file.""" - ... + """Load materials from model file""" + ... def load_model(fileName: str,) -> Model: - """Load model from files (meshes and materials).""" - ... + """Load model from files (meshes and materials)""" + ... def load_model_animations(fileName: str,animCount: Any,) -> Any: - """Load model animations from file.""" - ... + """Load model animations from file""" + ... def load_model_from_mesh(mesh: Mesh|list|tuple,) -> Model: - """Load model from generated mesh (default material).""" - ... + """Load model from generated mesh (default material)""" + ... def load_music_stream(fileName: str,) -> Music: - """Load music stream from file.""" - ... + """Load music stream from file""" + ... def load_music_stream_from_memory(fileType: str,data: str,dataSize: int,) -> Music: - """Load music stream from data.""" - ... + """Load music stream from data""" + ... def load_random_sequence(count: int,min_1: int,max_2: int,) -> Any: - """Load random values sequence, no values repeated.""" - ... + """Load random values sequence, no values repeated""" + ... def load_render_texture(width: int,height: int,) -> RenderTexture: - """Load texture for rendering (framebuffer).""" - ... + """Load texture for rendering (framebuffer)""" + ... def load_shader(vsFileName: str,fsFileName: str,) -> Shader: - """Load shader from files and bind default locations.""" - ... + """Load shader from files and bind default locations""" + ... def load_shader_from_memory(vsCode: str,fsCode: str,) -> Shader: - """Load shader from code strings and bind default locations.""" - ... + """Load shader from code strings and bind default locations""" + ... def load_sound(fileName: str,) -> Sound: - """Load sound from file.""" - ... + """Load sound from file""" + ... def load_sound_alias(source: Sound|list|tuple,) -> Sound: - """Create a new sound that shares the same sample data as the source sound, does not own the sound data.""" - ... + """Create a new sound that shares the same sample data as the source sound, does not own the sound data""" + ... def load_sound_from_wave(wave: Wave|list|tuple,) -> Sound: - """Load sound from wave data.""" - ... + """Load sound from wave data""" + ... def load_texture(fileName: str,) -> Texture: - """Load texture from file into GPU memory (VRAM).""" - ... + """Load texture from file into GPU memory (VRAM)""" + ... def load_texture_cubemap(image: Image|list|tuple,layout: int,) -> Texture: - """Load cubemap from image, multiple image cubemap layouts supported.""" - ... + """Load cubemap from image, multiple image cubemap layouts supported""" + ... def load_texture_from_image(image: Image|list|tuple,) -> Texture: - """Load texture from image data.""" - ... + """Load texture from image data""" + ... def load_utf8(codepoints: Any,length: int,) -> str: - """Load UTF-8 text encoded from codepoints array.""" - ... + """Load UTF-8 text encoded from codepoints array""" + ... def load_vr_stereo_config(device: VrDeviceInfo|list|tuple,) -> VrStereoConfig: - """Load VR stereo config for VR simulator device parameters.""" - ... + """Load VR stereo config for VR simulator device parameters""" + ... def load_wave(fileName: str,) -> Wave: - """Load wave data from file.""" - ... + """Load wave data from file""" + ... def load_wave_from_memory(fileType: str,fileData: str,dataSize: int,) -> Wave: - """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'.""" - ... + """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'""" + ... def load_wave_samples(wave: Wave|list|tuple,) -> Any: - """Load samples data from wave as a 32bit float data array.""" - ... + """Load samples data from wave as a 32bit float data array""" + ... def make_directory(dirPath: str,) -> int: - """Create directories (including full path requested), returns 0 on success.""" - ... + """Create directories (including full path requested), returns 0 on success""" + ... def matrix_add(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def matrix_decompose(mat: Matrix|list|tuple,translation: Any|list|tuple,rotation: Any|list|tuple,scale: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def matrix_determinant(mat: Matrix|list|tuple,) -> float: - """.""" - ... + """""" + ... def matrix_frustum(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix: - """.""" - ... + """""" + ... def matrix_identity() -> Matrix: - """.""" - ... + """""" + ... def matrix_invert(mat: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def matrix_look_at(eye: Vector3|list|tuple,target: Vector3|list|tuple,up: Vector3|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def matrix_multiply(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def matrix_ortho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix: - """.""" - ... + """""" + ... def matrix_perspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix: - """.""" - ... + """""" + ... def matrix_rotate(axis: Vector3|list|tuple,angle: float,) -> Matrix: - """.""" - ... + """""" + ... def matrix_rotate_x(angle: float,) -> Matrix: - """.""" - ... + """""" + ... def matrix_rotate_xyz(angle: Vector3|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def matrix_rotate_y(angle: float,) -> Matrix: - """.""" - ... + """""" + ... def matrix_rotate_z(angle: float,) -> Matrix: - """.""" - ... + """""" + ... def matrix_rotate_zyx(angle: Vector3|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def matrix_scale(x: float,y: float,z: float,) -> Matrix: - """.""" - ... + """""" + ... def matrix_subtract(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def matrix_to_float_v(mat: Matrix|list|tuple,) -> float16: - """.""" - ... + """""" + ... def matrix_trace(mat: Matrix|list|tuple,) -> float: - """.""" - ... + """""" + ... def matrix_translate(x: float,y: float,z: float,) -> Matrix: - """.""" - ... + """""" + ... def matrix_transpose(mat: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def maximize_window() -> None: - """Set window state: maximized, if resizable.""" - ... + """Set window state: maximized, if resizable""" + ... def measure_text(text: str,fontSize: int,) -> int: - """Measure string width for default font.""" - ... + """Measure string width for default font""" + ... def measure_text_ex(font: Font|list|tuple,text: str,fontSize: float,spacing: float,) -> Vector2: - """Measure string size for Font.""" - ... + """Measure string size for Font""" + ... def mem_alloc(size: int,) -> Any: - """Internal memory allocator.""" - ... + """Internal memory allocator""" + ... def mem_free(ptr: Any,) -> None: - """Internal memory free.""" - ... + """Internal memory free""" + ... def mem_realloc(ptr: Any,size: int,) -> Any: - """Internal memory reallocator.""" - ... + """Internal memory reallocator""" + ... def minimize_window() -> None: - """Set window state: minimized, if resizable.""" - ... + """Set window state: minimized, if resizable""" + ... def normalize(value: float,start: float,end: float,) -> float: - """.""" - ... + """""" + ... def open_url(url: str,) -> None: - """Open URL with default system browser (if available).""" - ... + """Open URL with default system browser (if available)""" + ... def pause_audio_stream(stream: AudioStream|list|tuple,) -> None: - """Pause audio stream.""" - ... + """Pause audio stream""" + ... def pause_music_stream(music: Music|list|tuple,) -> None: - """Pause music playing.""" - ... + """Pause music playing""" + ... def pause_sound(sound: Sound|list|tuple,) -> None: - """Pause a sound.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Pause a sound""" + ... def physics_add_force(body: Any|list|tuple,force: Vector2|list|tuple,) -> None: - """Adds a force to a physics body.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Adds a force to a physics body""" + ... def physics_add_torque(body: Any|list|tuple,amount: float,) -> None: - """Adds an angular force to a physics body.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Adds an angular force to a physics body""" + ... def physics_shatter(body: Any|list|tuple,position: Vector2|list|tuple,force: float,) -> None: - """Shatters a polygon shape physics body to little physics bodies with explosion force.""" - ... + """Shatters a polygon shape physics body to little physics bodies with explosion force""" + ... def play_audio_stream(stream: AudioStream|list|tuple,) -> None: - """Play audio stream.""" - ... + """Play audio stream""" + ... def play_automation_event(event: AutomationEvent|list|tuple,) -> None: - """Play a recorded automation event.""" - ... + """Play a recorded automation event""" + ... def play_music_stream(music: Music|list|tuple,) -> None: - """Start music playing.""" - ... + """Start music playing""" + ... def play_sound(sound: Sound|list|tuple,) -> None: - """Play a sound.""" - ... + """Play a sound""" + ... def poll_input_events() -> None: - """Register all input events.""" - ... + """Register all input events""" + ... def quaternion_add(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_add_value(q: Vector4|list|tuple,add: float,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_cubic_hermite_spline(q1: Vector4|list|tuple,outTangent1: Vector4|list|tuple,q2: Vector4|list|tuple,inTangent2: Vector4|list|tuple,t: float,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_divide(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_equals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int: - """.""" - ... + """""" + ... def quaternion_from_axis_angle(axis: Vector3|list|tuple,angle: float,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_from_euler(pitch: float,yaw: float,roll: float,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_from_matrix(mat: Matrix|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_from_vector3_to_vector3(from_0: Vector3|list|tuple,to: Vector3|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_identity() -> Vector4: - """.""" - ... + """""" + ... def quaternion_invert(q: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_length(q: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def quaternion_lerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_multiply(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_nlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_normalize(q: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_scale(q: Vector4|list|tuple,mul: float,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_slerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_subtract(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_subtract_value(q: Vector4|list|tuple,sub: float,) -> Vector4: - """.""" - ... + """""" + ... def quaternion_to_axis_angle(q: Vector4|list|tuple,outAxis: Any|list|tuple,outAngle: Any,) -> None: - """.""" - ... + """""" + ... def quaternion_to_euler(q: Vector4|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def quaternion_to_matrix(q: Vector4|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def quaternion_transform(q: Vector4|list|tuple,mat: Matrix|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def remap(value: float,inputStart: float,inputEnd: float,outputStart: float,outputEnd: float,) -> float: - """.""" - ... + """""" + ... +def reset_physics() -> None: + """Reset physics system (global variables)""" + ... def restore_window() -> None: - """Set window state: not minimized/maximized.""" - ... + """Set window state: not minimized/maximized""" + ... def resume_audio_stream(stream: AudioStream|list|tuple,) -> None: - """Resume audio stream.""" - ... + """Resume audio stream""" + ... def resume_music_stream(music: Music|list|tuple,) -> None: - """Resume playing paused music.""" - ... + """Resume playing paused music""" + ... def resume_sound(sound: Sound|list|tuple,) -> None: - """Resume a paused sound.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") -def run_physics_step() -> None: - """Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop.""" - ... + """Resume a paused sound""" + ... def save_file_data(fileName: str,data: Any,dataSize: int,) -> bool: - """Save data to file from byte array (write), returns true on success.""" - ... + """Save data to file from byte array (write), returns true on success""" + ... def save_file_text(fileName: str,text: str,) -> bool: - """Save text data to file (write), string must be '\0' terminated, returns true on success.""" - ... + """Save text data to file (write), string must be '\0' terminated, returns true on success""" + ... def seek_music_stream(music: Music|list|tuple,position: float,) -> None: - """Seek music to a position (in seconds).""" - ... + """Seek music to a position (in seconds)""" + ... def set_audio_stream_buffer_size_default(size: int,) -> None: - """Default size for new audio streams.""" - ... + """Default size for new audio streams""" + ... def set_audio_stream_callback(stream: AudioStream|list|tuple,callback: Any,) -> None: - """Audio thread callback to request new data.""" - ... + """Audio thread callback to request new data""" + ... def set_audio_stream_pan(stream: AudioStream|list|tuple,pan: float,) -> None: - """Set pan for audio stream (0.5 is centered).""" - ... + """Set pan for audio stream (0.5 is centered)""" + ... def set_audio_stream_pitch(stream: AudioStream|list|tuple,pitch: float,) -> None: - """Set pitch for audio stream (1.0 is base level).""" - ... + """Set pitch for audio stream (1.0 is base level)""" + ... def set_audio_stream_volume(stream: AudioStream|list|tuple,volume: float,) -> None: - """Set volume for audio stream (1.0 is max level).""" - ... + """Set volume for audio stream (1.0 is max level)""" + ... def set_automation_event_base_frame(frame: int,) -> None: - """Set automation event internal base frame to start recording.""" - ... + """Set automation event internal base frame to start recording""" + ... def set_automation_event_list(list_0: Any|list|tuple,) -> None: - """Set automation event list to record to.""" - ... + """Set automation event list to record to""" + ... def set_clipboard_text(text: str,) -> None: - """Set clipboard text content.""" - ... + """Set clipboard text content""" + ... def set_config_flags(flags: int,) -> None: - """Setup init configuration flags (view FLAGS).""" - ... + """Setup init configuration flags (view FLAGS)""" + ... def set_exit_key(key: int,) -> None: - """Set a custom key to exit program (default is ESC).""" - ... + """Set a custom key to exit program (default is ESC)""" + ... def set_gamepad_mappings(mappings: str,) -> int: - """Set internal gamepad mappings (SDL_GameControllerDB).""" - ... + """Set internal gamepad mappings (SDL_GameControllerDB)""" + ... def set_gamepad_vibration(gamepad: int,leftMotor: float,rightMotor: float,duration: float,) -> None: - """Set gamepad vibration for both motors (duration in seconds).""" - ... + """Set gamepad vibration for both motors (duration in seconds)""" + ... def set_gestures_enabled(flags: int,) -> None: - """Enable a set of gestures using flags.""" - ... + """Enable a set of gestures using flags""" + ... def set_load_file_data_callback(callback: str,) -> None: - """Set custom file binary data loader.""" - ... + """Set custom file binary data loader""" + ... def set_load_file_text_callback(callback: str,) -> None: - """Set custom file text data loader.""" - ... + """Set custom file text data loader""" + ... def set_master_volume(volume: float,) -> None: - """Set master volume (listener).""" - ... + """Set master volume (listener)""" + ... def set_material_texture(material: Any|list|tuple,mapType: int,texture: Texture|list|tuple,) -> None: - """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...).""" - ... + """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)""" + ... def set_model_mesh_material(model: Any|list|tuple,meshId: int,materialId: int,) -> None: - """Set material for a mesh.""" - ... + """Set material for a mesh""" + ... def set_mouse_cursor(cursor: int,) -> None: - """Set mouse cursor.""" - ... + """Set mouse cursor""" + ... def set_mouse_offset(offsetX: int,offsetY: int,) -> None: - """Set mouse offset.""" - ... + """Set mouse offset""" + ... def set_mouse_position(x: int,y: int,) -> None: - """Set mouse position XY.""" - ... + """Set mouse position XY""" + ... def set_mouse_scale(scaleX: float,scaleY: float,) -> None: - """Set mouse scaling.""" - ... + """Set mouse scaling""" + ... def set_music_pan(music: Music|list|tuple,pan: float,) -> None: - """Set pan for a music (0.5 is center).""" - ... + """Set pan for a music (0.5 is center)""" + ... def set_music_pitch(music: Music|list|tuple,pitch: float,) -> None: - """Set pitch for a music (1.0 is base level).""" - ... + """Set pitch for a music (1.0 is base level)""" + ... def set_music_volume(music: Music|list|tuple,volume: float,) -> None: - """Set volume for music (1.0 is max level).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Set volume for music (1.0 is max level)""" + ... def set_physics_body_rotation(body: Any|list|tuple,radians: float,) -> None: - """Sets physics body shape transform based on radians parameter.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Sets physics body shape transform based on radians parameter""" + ... def set_physics_gravity(x: float,y: float,) -> None: - """Sets physics global gravity force.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Sets physics global gravity force""" + ... def set_physics_time_step(delta: float,) -> None: - """Sets physics fixed time step in milliseconds. 1.666666 by default.""" - ... + """Sets physics fixed time step in milliseconds. 1.666666 by default""" + ... def set_pixel_color(dstPtr: Any,color: Color|list|tuple,format: int,) -> None: - """Set color formatted into destination pixel pointer.""" - ... + """Set color formatted into destination pixel pointer""" + ... def set_random_seed(seed: int,) -> None: - """Set the seed for the random number generator.""" - ... + """Set the seed for the random number generator""" + ... def set_save_file_data_callback(callback: str,) -> None: - """Set custom file binary data saver.""" - ... + """Set custom file binary data saver""" + ... def set_save_file_text_callback(callback: str,) -> None: - """Set custom file text data saver.""" - ... + """Set custom file text data saver""" + ... def set_shader_value(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,) -> None: - """Set shader uniform value.""" - ... + """Set shader uniform value""" + ... def set_shader_value_matrix(shader: Shader|list|tuple,locIndex: int,mat: Matrix|list|tuple,) -> None: - """Set shader uniform value (matrix 4x4).""" - ... + """Set shader uniform value (matrix 4x4)""" + ... def set_shader_value_texture(shader: Shader|list|tuple,locIndex: int,texture: Texture|list|tuple,) -> None: - """Set shader uniform value for texture (sampler2d).""" - ... + """Set shader uniform value for texture (sampler2d)""" + ... def set_shader_value_v(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,count: int,) -> None: - """Set shader uniform value vector.""" - ... + """Set shader uniform value vector""" + ... def set_shapes_texture(texture: Texture|list|tuple,source: Rectangle|list|tuple,) -> None: - """Set texture and rectangle to be used on shapes drawing.""" - ... + """Set texture and rectangle to be used on shapes drawing""" + ... def set_sound_pan(sound: Sound|list|tuple,pan: float,) -> None: - """Set pan for a sound (0.5 is center).""" - ... + """Set pan for a sound (0.5 is center)""" + ... def set_sound_pitch(sound: Sound|list|tuple,pitch: float,) -> None: - """Set pitch for a sound (1.0 is base level).""" - ... + """Set pitch for a sound (1.0 is base level)""" + ... def set_sound_volume(sound: Sound|list|tuple,volume: float,) -> None: - """Set volume for a sound (1.0 is max level).""" - ... + """Set volume for a sound (1.0 is max level)""" + ... def set_target_fps(fps: int,) -> None: - """Set target FPS (maximum).""" - ... + """Set target FPS (maximum)""" + ... def set_text_line_spacing(spacing: int,) -> None: - """Set vertical line spacing when drawing with line-breaks.""" - ... + """Set vertical line spacing when drawing with line-breaks""" + ... def set_texture_filter(texture: Texture|list|tuple,filter: int,) -> None: - """Set texture scaling filter mode.""" - ... + """Set texture scaling filter mode""" + ... def set_texture_wrap(texture: Texture|list|tuple,wrap: int,) -> None: - """Set texture wrapping mode.""" - ... + """Set texture wrapping mode""" + ... def set_trace_log_callback(callback: str,) -> None: - """Set custom trace log.""" - ... + """Set custom trace log""" + ... def set_trace_log_level(logLevel: int,) -> None: - """Set the current threshold (minimum) log level.""" - ... + """Set the current threshold (minimum) log level""" + ... def set_window_focused() -> None: - """Set window focused.""" - ... + """Set window focused""" + ... def set_window_icon(image: Image|list|tuple,) -> None: - """Set icon for window (single image, RGBA 32bit).""" - ... + """Set icon for window (single image, RGBA 32bit)""" + ... def set_window_icons(images: Any|list|tuple,count: int,) -> None: - """Set icon for window (multiple images, RGBA 32bit).""" - ... + """Set icon for window (multiple images, RGBA 32bit)""" + ... def set_window_max_size(width: int,height: int,) -> None: - """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE).""" - ... + """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)""" + ... def set_window_min_size(width: int,height: int,) -> None: - """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE).""" - ... + """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)""" + ... def set_window_monitor(monitor: int,) -> None: - """Set monitor for the current window.""" - ... + """Set monitor for the current window""" + ... def set_window_opacity(opacity: float,) -> None: - """Set window opacity [0.0f..1.0f].""" - ... + """Set window opacity [0.0f..1.0f]""" + ... def set_window_position(x: int,y: int,) -> None: - """Set window position on screen.""" - ... + """Set window position on screen""" + ... def set_window_size(width: int,height: int,) -> None: - """Set window dimensions.""" - ... + """Set window dimensions""" + ... def set_window_state(flags: int,) -> None: - """Set window configuration state using flags.""" - ... + """Set window configuration state using flags""" + ... def set_window_title(title: str,) -> None: - """Set title for window.""" - ... + """Set title for window""" + ... def show_cursor() -> None: - """Shows cursor.""" - ... + """Shows cursor""" + ... def start_automation_event_recording() -> None: - """Start recording automation events (AutomationEventList must be set).""" - ... + """Start recording automation events (AutomationEventList must be set)""" + ... def stop_audio_stream(stream: AudioStream|list|tuple,) -> None: - """Stop audio stream.""" - ... + """Stop audio stream""" + ... def stop_automation_event_recording() -> None: - """Stop recording automation events.""" - ... + """Stop recording automation events""" + ... def stop_music_stream(music: Music|list|tuple,) -> None: - """Stop music playing.""" - ... + """Stop music playing""" + ... def stop_sound(sound: Sound|list|tuple,) -> None: - """Stop playing a sound.""" - ... + """Stop playing a sound""" + ... def swap_screen_buffer() -> None: - """Swap back buffer with front buffer (screen drawing).""" - ... + """Swap back buffer with front buffer (screen drawing)""" + ... def take_screenshot(fileName: str,) -> None: - """Takes a screenshot of current screen (filename extension defines format).""" - ... + """Takes a screenshot of current screen (filename extension defines format)""" + ... def text_append(text: str,append: str,position: Any,) -> None: - """Append text at specific position and move cursor!.""" - ... + """Append text at specific position and move cursor!""" + ... def text_copy(dst: str,src: str,) -> int: - """Copy one string to another, returns bytes copied.""" - ... + """Copy one string to another, returns bytes copied""" + ... def text_find_index(text: str,find: str,) -> int: - """Find first text occurrence within a string.""" - ... + """Find first text occurrence within a string""" + ... def text_format(*args) -> str: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def text_insert(text: str,insert: str,position: int,) -> str: - """Insert text in a position (WARNING: memory must be freed!).""" - ... + """Insert text in a position (WARNING: memory must be freed!)""" + ... def text_is_equal(text1: str,text2: str,) -> bool: - """Check if two text string are equal.""" - ... + """Check if two text string are equal""" + ... def text_join(textList: list[str],count: int,delimiter: str,) -> str: - """Join text strings with delimiter.""" - ... + """Join text strings with delimiter""" + ... def text_length(text: str,) -> int: - """Get text length, checks for '\0' ending.""" - ... + """Get text length, checks for '\0' ending""" + ... def text_replace(text: str,replace: str,by: str,) -> str: - """Replace text string (WARNING: memory must be freed!).""" - ... + """Replace text string (WARNING: memory must be freed!)""" + ... def text_split(text: str,delimiter: str,count: Any,) -> list[str]: - """Split text into multiple strings.""" - ... + """Split text into multiple strings""" + ... def text_subtext(text: str,position: int,length: int,) -> str: - """Get a piece of a text string.""" - ... + """Get a piece of a text string""" + ... def text_to_camel(text: str,) -> str: - """Get Camel case notation version of provided string.""" - ... + """Get Camel case notation version of provided string""" + ... def text_to_float(text: str,) -> float: - """Get float value from text (negative values not supported).""" - ... + """Get float value from text (negative values not supported)""" + ... def text_to_integer(text: str,) -> int: - """Get integer value from text (negative values not supported).""" - ... + """Get integer value from text (negative values not supported)""" + ... def text_to_lower(text: str,) -> str: - """Get lower case version of provided string.""" - ... + """Get lower case version of provided string""" + ... def text_to_pascal(text: str,) -> str: - """Get Pascal case notation version of provided string.""" - ... + """Get Pascal case notation version of provided string""" + ... def text_to_snake(text: str,) -> str: - """Get Snake case notation version of provided string.""" - ... + """Get Snake case notation version of provided string""" + ... def text_to_upper(text: str,) -> str: - """Get upper case version of provided string.""" - ... + """Get upper case version of provided string""" + ... def toggle_borderless_windowed() -> None: - """Toggle window state: borderless windowed, resizes window to match monitor resolution.""" - ... + """Toggle window state: borderless windowed, resizes window to match monitor resolution""" + ... def toggle_fullscreen() -> None: - """Toggle window state: fullscreen/windowed, resizes monitor to match window resolution.""" - ... + """Toggle window state: fullscreen/windowed, resizes monitor to match window resolution""" + ... def trace_log(*args) -> None: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def unload_audio_stream(stream: AudioStream|list|tuple,) -> None: - """Unload audio stream and free memory.""" - ... + """Unload audio stream and free memory""" + ... def unload_automation_event_list(list_0: AutomationEventList|list|tuple,) -> None: - """Unload automation events list from file.""" - ... + """Unload automation events list from file""" + ... def unload_codepoints(codepoints: Any,) -> None: - """Unload codepoints data from memory.""" - ... + """Unload codepoints data from memory""" + ... def unload_directory_files(files: FilePathList|list|tuple,) -> None: - """Unload filepaths.""" - ... + """Unload filepaths""" + ... def unload_dropped_files(files: FilePathList|list|tuple,) -> None: - """Unload dropped filepaths.""" - ... + """Unload dropped filepaths""" + ... def unload_file_data(data: str,) -> None: - """Unload file data allocated by LoadFileData().""" - ... + """Unload file data allocated by LoadFileData()""" + ... def unload_file_text(text: str,) -> None: - """Unload file text data allocated by LoadFileText().""" - ... + """Unload file text data allocated by LoadFileText()""" + ... def unload_font(font: Font|list|tuple,) -> None: - """Unload font from GPU memory (VRAM).""" - ... + """Unload font from GPU memory (VRAM)""" + ... def unload_font_data(glyphs: Any|list|tuple,glyphCount: int,) -> None: - """Unload font chars info data (RAM).""" - ... + """Unload font chars info data (RAM)""" + ... def unload_image(image: Image|list|tuple,) -> None: - """Unload image from CPU memory (RAM).""" - ... + """Unload image from CPU memory (RAM)""" + ... def unload_image_colors(colors: Any|list|tuple,) -> None: - """Unload color data loaded with LoadImageColors().""" - ... + """Unload color data loaded with LoadImageColors()""" + ... def unload_image_palette(colors: Any|list|tuple,) -> None: - """Unload colors palette loaded with LoadImagePalette().""" - ... + """Unload colors palette loaded with LoadImagePalette()""" + ... def unload_material(material: Material|list|tuple,) -> None: - """Unload material from GPU memory (VRAM).""" - ... + """Unload material from GPU memory (VRAM)""" + ... def unload_mesh(mesh: Mesh|list|tuple,) -> None: - """Unload mesh data from CPU and GPU.""" - ... + """Unload mesh data from CPU and GPU""" + ... def unload_model(model: Model|list|tuple,) -> None: - """Unload model (including meshes) from memory (RAM and/or VRAM).""" - ... + """Unload model (including meshes) from memory (RAM and/or VRAM)""" + ... def unload_model_animation(anim: ModelAnimation|list|tuple,) -> None: - """Unload animation data.""" - ... + """Unload animation data""" + ... def unload_model_animations(animations: Any|list|tuple,animCount: int,) -> None: - """Unload animation array data.""" - ... + """Unload animation array data""" + ... def unload_music_stream(music: Music|list|tuple,) -> None: - """Unload music stream.""" - ... + """Unload music stream""" + ... def unload_random_sequence(sequence: Any,) -> None: - """Unload random values sequence.""" - ... + """Unload random values sequence""" + ... def unload_render_texture(target: RenderTexture|list|tuple,) -> None: - """Unload render texture from GPU memory (VRAM).""" - ... + """Unload render texture from GPU memory (VRAM)""" + ... def unload_shader(shader: Shader|list|tuple,) -> None: - """Unload shader from GPU memory (VRAM).""" - ... + """Unload shader from GPU memory (VRAM)""" + ... def unload_sound(sound: Sound|list|tuple,) -> None: - """Unload sound.""" - ... + """Unload sound""" + ... def unload_sound_alias(alias: Sound|list|tuple,) -> None: - """Unload a sound alias (does not deallocate sample data).""" - ... + """Unload a sound alias (does not deallocate sample data)""" + ... def unload_texture(texture: Texture|list|tuple,) -> None: - """Unload texture from GPU memory (VRAM).""" - ... + """Unload texture from GPU memory (VRAM)""" + ... def unload_utf8(text: str,) -> None: - """Unload UTF-8 text encoded from codepoints array.""" - ... + """Unload UTF-8 text encoded from codepoints array""" + ... def unload_vr_stereo_config(config: VrStereoConfig|list|tuple,) -> None: - """Unload VR stereo config.""" - ... + """Unload VR stereo config""" + ... def unload_wave(wave: Wave|list|tuple,) -> None: - """Unload wave data.""" - ... + """Unload wave data""" + ... def unload_wave_samples(samples: Any,) -> None: - """Unload samples data loaded with LoadWaveSamples().""" - ... + """Unload samples data loaded with LoadWaveSamples()""" + ... def update_audio_stream(stream: AudioStream|list|tuple,data: Any,frameCount: int,) -> None: - """Update audio stream buffers with data.""" - ... + """Update audio stream buffers with data""" + ... def update_camera(camera: Any|list|tuple,mode: int,) -> None: - """Update camera position for selected mode.""" - ... + """Update camera position for selected mode""" + ... def update_camera_pro(camera: Any|list|tuple,movement: Vector3|list|tuple,rotation: Vector3|list|tuple,zoom: float,) -> None: - """Update camera movement/rotation.""" - ... + """Update camera movement/rotation""" + ... def update_mesh_buffer(mesh: Mesh|list|tuple,index: int,data: Any,dataSize: int,offset: int,) -> None: - """Update mesh vertex data in GPU for a specific buffer index.""" - ... + """Update mesh vertex data in GPU for a specific buffer index""" + ... def update_model_animation(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None: - """Update model animation pose (CPU).""" - ... + """Update model animation pose (CPU)""" + ... def update_model_animation_bones(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None: - """Update model animation mesh bone matrices (GPU skinning).""" - ... + """Update model animation mesh bone matrices (GPU skinning)""" + ... def update_music_stream(music: Music|list|tuple,) -> None: - """Updates buffers for music streaming.""" - ... + """Updates buffers for music streaming""" + ... +def update_physics() -> None: + """Update physics system""" + ... def update_sound(sound: Sound|list|tuple,data: Any,sampleCount: int,) -> None: - """Update sound buffer with new data.""" - ... + """Update sound buffer with new data""" + ... def update_texture(texture: Texture|list|tuple,pixels: Any,) -> None: - """Update GPU texture with new data.""" - ... + """Update GPU texture with new data""" + ... def update_texture_rec(texture: Texture|list|tuple,rec: Rectangle|list|tuple,pixels: Any,) -> None: - """Update GPU texture rectangle with new data.""" - ... + """Update GPU texture rectangle with new data""" + ... def upload_mesh(mesh: Any|list|tuple,dynamic: bool,) -> None: - """Upload mesh vertex data in GPU and provide VAO/VBO ids.""" - ... + """Upload mesh vertex data in GPU and provide VAO/VBO ids""" + ... def vector2_add(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_add_value(v: Vector2|list|tuple,add: float,) -> Vector2: - """.""" - ... + """""" + ... def vector2_angle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector2_clamp(v: Vector2|list|tuple,min_1: Vector2|list|tuple,max_2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_clamp_value(v: Vector2|list|tuple,min_1: float,max_2: float,) -> Vector2: - """.""" - ... + """""" + ... def vector2_distance(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector2_distance_sqr(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector2_divide(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_dot_product(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector2_equals(p: Vector2|list|tuple,q: Vector2|list|tuple,) -> int: - """.""" - ... + """""" + ... def vector2_invert(v: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_length(v: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector2_length_sqr(v: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector2_lerp(v1: Vector2|list|tuple,v2: Vector2|list|tuple,amount: float,) -> Vector2: - """.""" - ... + """""" + ... def vector2_line_angle(start: Vector2|list|tuple,end: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector2_max(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_min(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_move_towards(v: Vector2|list|tuple,target: Vector2|list|tuple,maxDistance: float,) -> Vector2: - """.""" - ... + """""" + ... def vector2_multiply(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_negate(v: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_normalize(v: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_one() -> Vector2: - """.""" - ... + """""" + ... def vector2_reflect(v: Vector2|list|tuple,normal: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_refract(v: Vector2|list|tuple,n: Vector2|list|tuple,r: float,) -> Vector2: - """.""" - ... + """""" + ... def vector2_rotate(v: Vector2|list|tuple,angle: float,) -> Vector2: - """.""" - ... + """""" + ... def vector2_scale(v: Vector2|list|tuple,scale: float,) -> Vector2: - """.""" - ... + """""" + ... def vector2_subtract(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_subtract_value(v: Vector2|list|tuple,sub: float,) -> Vector2: - """.""" - ... + """""" + ... def vector2_transform(v: Vector2|list|tuple,mat: Matrix|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def vector2_zero() -> Vector2: - """.""" - ... + """""" + ... def vector3_add(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_add_value(v: Vector3|list|tuple,add: float,) -> Vector3: - """.""" - ... + """""" + ... def vector3_angle(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector3_barycenter(p: Vector3|list|tuple,a: Vector3|list|tuple,b: Vector3|list|tuple,c: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_clamp(v: Vector3|list|tuple,min_1: Vector3|list|tuple,max_2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_clamp_value(v: Vector3|list|tuple,min_1: float,max_2: float,) -> Vector3: - """.""" - ... + """""" + ... def vector3_cross_product(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_cubic_hermite(v1: Vector3|list|tuple,tangent1: Vector3|list|tuple,v2: Vector3|list|tuple,tangent2: Vector3|list|tuple,amount: float,) -> Vector3: - """.""" - ... + """""" + ... def vector3_distance(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector3_distance_sqr(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector3_divide(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_dot_product(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector3_equals(p: Vector3|list|tuple,q: Vector3|list|tuple,) -> int: - """.""" - ... + """""" + ... def vector3_invert(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_length(v: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector3_length_sqr(v: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector3_lerp(v1: Vector3|list|tuple,v2: Vector3|list|tuple,amount: float,) -> Vector3: - """.""" - ... + """""" + ... def vector3_max(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_min(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_move_towards(v: Vector3|list|tuple,target: Vector3|list|tuple,maxDistance: float,) -> Vector3: - """.""" - ... + """""" + ... def vector3_multiply(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_negate(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_normalize(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_one() -> Vector3: - """.""" - ... + """""" + ... def vector3_ortho_normalize(v1: Any|list|tuple,v2: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def vector3_perpendicular(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_project(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_reflect(v: Vector3|list|tuple,normal: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_refract(v: Vector3|list|tuple,n: Vector3|list|tuple,r: float,) -> Vector3: - """.""" - ... + """""" + ... def vector3_reject(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_rotate_by_axis_angle(v: Vector3|list|tuple,axis: Vector3|list|tuple,angle: float,) -> Vector3: - """.""" - ... + """""" + ... def vector3_rotate_by_quaternion(v: Vector3|list|tuple,q: Vector4|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_scale(v: Vector3|list|tuple,scalar: float,) -> Vector3: - """.""" - ... + """""" + ... def vector3_subtract(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_subtract_value(v: Vector3|list|tuple,sub: float,) -> Vector3: - """.""" - ... + """""" + ... def vector3_to_float_v(v: Vector3|list|tuple,) -> float3: - """.""" - ... + """""" + ... def vector3_transform(v: Vector3|list|tuple,mat: Matrix|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_unproject(source: Vector3|list|tuple,projection: Matrix|list|tuple,view: Matrix|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def vector3_zero() -> Vector3: - """.""" - ... + """""" + ... def vector4_add(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def vector4_add_value(v: Vector4|list|tuple,add: float,) -> Vector4: - """.""" - ... + """""" + ... def vector4_distance(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector4_distance_sqr(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector4_divide(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def vector4_dot_product(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector4_equals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int: - """.""" - ... + """""" + ... def vector4_invert(v: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def vector4_length(v: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector4_length_sqr(v: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def vector4_lerp(v1: Vector4|list|tuple,v2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def vector4_max(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def vector4_min(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def vector4_move_towards(v: Vector4|list|tuple,target: Vector4|list|tuple,maxDistance: float,) -> Vector4: - """.""" - ... + """""" + ... def vector4_multiply(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def vector4_negate(v: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def vector4_normalize(v: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def vector4_one() -> Vector4: - """.""" - ... + """""" + ... def vector4_scale(v: Vector4|list|tuple,scale: float,) -> Vector4: - """.""" - ... + """""" + ... def vector4_subtract(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def vector4_subtract_value(v: Vector4|list|tuple,add: float,) -> Vector4: - """.""" - ... + """""" + ... def vector4_zero() -> Vector4: - """.""" - ... + """""" + ... def wait_time(seconds: float,) -> None: - """Wait for some time (halt program execution).""" - ... + """Wait for some time (halt program execution)""" + ... def wave_copy(wave: Wave|list|tuple,) -> Wave: - """Copy a wave to a new wave.""" - ... + """Copy a wave to a new wave""" + ... def wave_crop(wave: Any|list|tuple,initFrame: int,finalFrame: int,) -> None: - """Crop a wave to defined frames range.""" - ... + """Crop a wave to defined frames range""" + ... def wave_format(wave: Any|list|tuple,sampleRate: int,sampleSize: int,channels: int,) -> None: - """Convert wave data to desired format.""" - ... + """Convert wave data to desired format""" + ... def window_should_close() -> bool: - """Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).""" - ... + """Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)""" + ... def wrap(value: float,min_1: float,max_2: float,) -> float: - """.""" - ... + """""" + ... def glfw_create_cursor(image: Any|list|tuple,xhot: int,yhot: int,) -> Any: - """.""" - ... + """""" + ... def glfw_create_standard_cursor(shape: int,) -> Any: - """.""" - ... + """""" + ... def glfw_create_window(width: int,height: int,title: str,monitor: Any|list|tuple,share: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_default_window_hints() -> None: - """.""" - ... + """""" + ... def glfw_destroy_cursor(cursor: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_destroy_window(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_extension_supported(extension: str,) -> int: - """.""" - ... + """""" + ... def glfw_focus_window(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_get_clipboard_string(window: Any|list|tuple,) -> str: - """.""" - ... + """""" + ... def glfw_get_current_context() -> Any: - """.""" - ... + """""" + ... def glfw_get_cursor_pos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_error(description: list[str],) -> int: - """.""" - ... + """""" + ... def glfw_get_framebuffer_size(window: Any|list|tuple,width: Any,height: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_gamepad_name(jid: int,) -> str: - """.""" - ... + """""" + ... def glfw_get_gamepad_state(jid: int,state: Any|list|tuple,) -> int: - """.""" - ... + """""" + ... def glfw_get_gamma_ramp(monitor: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_get_input_mode(window: Any|list|tuple,mode: int,) -> int: - """.""" - ... + """""" + ... def glfw_get_joystick_axes(jid: int,count: Any,) -> Any: - """.""" - ... + """""" + ... def glfw_get_joystick_buttons(jid: int,count: Any,) -> str: - """.""" - ... + """""" + ... def glfw_get_joystick_guid(jid: int,) -> str: - """.""" - ... + """""" + ... def glfw_get_joystick_hats(jid: int,count: Any,) -> str: - """.""" - ... + """""" + ... def glfw_get_joystick_name(jid: int,) -> str: - """.""" - ... + """""" + ... def glfw_get_joystick_user_pointer(jid: int,) -> Any: - """.""" - ... + """""" + ... def glfw_get_key(window: Any|list|tuple,key: int,) -> int: - """.""" - ... + """""" + ... def glfw_get_key_name(key: int,scancode: int,) -> str: - """.""" - ... + """""" + ... def glfw_get_key_scancode(key: int,) -> int: - """.""" - ... + """""" + ... def glfw_get_monitor_content_scale(monitor: Any|list|tuple,xscale: Any,yscale: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_monitor_name(monitor: Any|list|tuple,) -> str: - """.""" - ... + """""" + ... def glfw_get_monitor_physical_size(monitor: Any|list|tuple,widthMM: Any,heightMM: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_monitor_pos(monitor: Any|list|tuple,xpos: Any,ypos: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_monitor_user_pointer(monitor: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_get_monitor_workarea(monitor: Any|list|tuple,xpos: Any,ypos: Any,width: Any,height: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_monitors(count: Any,) -> Any: - """.""" - ... + """""" + ... def glfw_get_mouse_button(window: Any|list|tuple,button: int,) -> int: - """.""" - ... + """""" + ... def glfw_get_platform() -> int: - """.""" - ... + """""" + ... def glfw_get_primary_monitor() -> Any: - """.""" - ... + """""" + ... def glfw_get_proc_address(procname: str,) -> Any: - """.""" - ... + """""" + ... def glfw_get_required_instance_extensions(count: Any,) -> list[str]: - """.""" - ... + """""" + ... def glfw_get_time() -> float: - """.""" - ... + """""" + ... def glfw_get_timer_frequency() -> int: - """.""" - ... + """""" + ... def glfw_get_timer_value() -> int: - """.""" - ... + """""" + ... def glfw_get_version(major: Any,minor: Any,rev: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_version_string() -> str: - """.""" - ... + """""" + ... def glfw_get_video_mode(monitor: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_get_video_modes(monitor: Any|list|tuple,count: Any,) -> Any: - """.""" - ... + """""" + ... def glfw_get_window_attrib(window: Any|list|tuple,attrib: int,) -> int: - """.""" - ... + """""" + ... def glfw_get_window_content_scale(window: Any|list|tuple,xscale: Any,yscale: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_window_frame_size(window: Any|list|tuple,left: Any,top: Any,right: Any,bottom: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_window_monitor(window: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_get_window_opacity(window: Any|list|tuple,) -> float: - """.""" - ... + """""" + ... def glfw_get_window_pos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_window_size(window: Any|list|tuple,width: Any,height: Any,) -> None: - """.""" - ... + """""" + ... def glfw_get_window_title(window: Any|list|tuple,) -> str: - """.""" - ... + """""" + ... def glfw_get_window_user_pointer(window: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_hide_window(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_iconify_window(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_init() -> int: - """.""" - ... + """""" + ... def glfw_init_allocator(allocator: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_init_hint(hint: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfw_joystick_is_gamepad(jid: int,) -> int: - """.""" - ... + """""" + ... def glfw_joystick_present(jid: int,) -> int: - """.""" - ... + """""" + ... def glfw_make_context_current(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_maximize_window(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_platform_supported(platform: int,) -> int: - """.""" - ... + """""" + ... def glfw_poll_events() -> None: - """.""" - ... + """""" + ... def glfw_post_empty_event() -> None: - """.""" - ... + """""" + ... def glfw_raw_mouse_motion_supported() -> int: - """.""" - ... + """""" + ... def glfw_request_window_attention(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_restore_window(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_set_char_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_char_mods_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_clipboard_string(window: Any|list|tuple,string: str,) -> None: - """.""" - ... + """""" + ... def glfw_set_cursor(window: Any|list|tuple,cursor: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_set_cursor_enter_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_cursor_pos(window: Any|list|tuple,xpos: float,ypos: float,) -> None: - """.""" - ... + """""" + ... def glfw_set_cursor_pos_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_drop_callback(window: Any|list|tuple,callback: list[str]|list|tuple,) -> list[str]: - """.""" - ... + """""" + ... def glfw_set_error_callback(callback: str,) -> str: - """.""" - ... + """""" + ... def glfw_set_framebuffer_size_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_gamma(monitor: Any|list|tuple,gamma: float,) -> None: - """.""" - ... + """""" + ... def glfw_set_gamma_ramp(monitor: Any|list|tuple,ramp: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_set_input_mode(window: Any|list|tuple,mode: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfw_set_joystick_callback(callback: Any,) -> Any: - """.""" - ... + """""" + ... def glfw_set_joystick_user_pointer(jid: int,pointer: Any,) -> None: - """.""" - ... + """""" + ... def glfw_set_key_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_monitor_callback(callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_monitor_user_pointer(monitor: Any|list|tuple,pointer: Any,) -> None: - """.""" - ... + """""" + ... def glfw_set_mouse_button_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_scroll_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_time(time: float,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_aspect_ratio(window: Any|list|tuple,numer: int,denom: int,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_attrib(window: Any|list|tuple,attrib: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_close_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_window_content_scale_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_window_focus_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_window_icon(window: Any|list|tuple,count: int,images: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_iconify_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_window_maximize_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_window_monitor(window: Any|list|tuple,monitor: Any|list|tuple,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_opacity(window: Any|list|tuple,opacity: float,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_pos(window: Any|list|tuple,xpos: int,ypos: int,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_pos_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_window_refresh_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_window_should_close(window: Any|list|tuple,value: int,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_size(window: Any|list|tuple,width: int,height: int,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_size_callback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfw_set_window_size_limits(window: Any|list|tuple,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_title(window: Any|list|tuple,title: str,) -> None: - """.""" - ... + """""" + ... def glfw_set_window_user_pointer(window: Any|list|tuple,pointer: Any,) -> None: - """.""" - ... + """""" + ... def glfw_show_window(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_swap_buffers(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfw_swap_interval(interval: int,) -> None: - """.""" - ... + """""" + ... def glfw_terminate() -> None: - """.""" - ... + """""" + ... def glfw_update_gamepad_mappings(string: str,) -> int: - """.""" - ... + """""" + ... def glfw_vulkan_supported() -> int: - """.""" - ... + """""" + ... def glfw_wait_events() -> None: - """.""" - ... + """""" + ... def glfw_wait_events_timeout(timeout: float,) -> None: - """.""" - ... + """""" + ... def glfw_window_hint(hint: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfw_window_hint_string(hint: int,value: str,) -> None: - """.""" - ... + """""" + ... def glfw_window_should_close(window: Any|list|tuple,) -> int: - """.""" - ... + """""" + ... def rl_active_draw_buffers(count: int,) -> None: - """Activate multiple draw color buffers.""" - ... + """Activate multiple draw color buffers""" + ... def rl_active_texture_slot(slot: int,) -> None: - """Select and active a texture slot.""" - ... + """Select and active a texture slot""" + ... def rl_begin(mode: int,) -> None: - """Initialize drawing mode (how to organize vertex).""" - ... + """Initialize drawing mode (how to organize vertex)""" + ... def rl_bind_framebuffer(target: int,framebuffer: int,) -> None: - """Bind framebuffer (FBO).""" - ... + """Bind framebuffer (FBO)""" + ... def rl_bind_image_texture(id: int,index: int,format: int,readonly: bool,) -> None: - """Bind image texture.""" - ... + """Bind image texture""" + ... def rl_bind_shader_buffer(id: int,index: int,) -> None: - """Bind SSBO buffer.""" - ... + """Bind SSBO buffer""" + ... def rl_blit_framebuffer(srcX: int,srcY: int,srcWidth: int,srcHeight: int,dstX: int,dstY: int,dstWidth: int,dstHeight: int,bufferMask: int,) -> None: - """Blit active framebuffer to main framebuffer.""" - ... + """Blit active framebuffer to main framebuffer""" + ... def rl_check_errors() -> None: - """Check and log OpenGL error codes.""" - ... + """Check and log OpenGL error codes""" + ... def rl_check_render_batch_limit(vCount: int,) -> bool: - """Check internal buffer overflow for a given number of vertex.""" - ... + """Check internal buffer overflow for a given number of vertex""" + ... def rl_clear_color(r: int,g: int,b: int,a: int,) -> None: - """Clear color buffer with color.""" - ... + """Clear color buffer with color""" + ... def rl_clear_screen_buffers() -> None: - """Clear used screen buffers (color and depth).""" - ... + """Clear used screen buffers (color and depth)""" + ... def rl_color3f(x: float,y: float,z: float,) -> None: - """Define one vertex (color) - 3 float.""" - ... + """Define one vertex (color) - 3 float""" + ... def rl_color4f(x: float,y: float,z: float,w: float,) -> None: - """Define one vertex (color) - 4 float.""" - ... + """Define one vertex (color) - 4 float""" + ... def rl_color4ub(r: int,g: int,b: int,a: int,) -> None: - """Define one vertex (color) - 4 byte.""" - ... + """Define one vertex (color) - 4 byte""" + ... def rl_color_mask(r: bool,g: bool,b: bool,a: bool,) -> None: - """Color mask control.""" - ... + """Color mask control""" + ... def rl_compile_shader(shaderCode: str,type: int,) -> int: - """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER).""" - ... + """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)""" + ... def rl_compute_shader_dispatch(groupX: int,groupY: int,groupZ: int,) -> None: - """Dispatch compute shader (equivalent to *draw* for graphics pipeline).""" - ... + """Dispatch compute shader (equivalent to *draw* for graphics pipeline)""" + ... def rl_copy_shader_buffer(destId: int,srcId: int,destOffset: int,srcOffset: int,count: int,) -> None: - """Copy SSBO data between buffers.""" - ... + """Copy SSBO data between buffers""" + ... def rl_cubemap_parameters(id: int,param: int,value: int,) -> None: - """Set cubemap parameters (filter, wrap).""" - ... + """Set cubemap parameters (filter, wrap)""" + ... def rl_disable_backface_culling() -> None: - """Disable backface culling.""" - ... + """Disable backface culling""" + ... def rl_disable_color_blend() -> None: - """Disable color blending.""" - ... + """Disable color blending""" + ... def rl_disable_depth_mask() -> None: - """Disable depth write.""" - ... + """Disable depth write""" + ... def rl_disable_depth_test() -> None: - """Disable depth test.""" - ... + """Disable depth test""" + ... def rl_disable_framebuffer() -> None: - """Disable render texture (fbo), return to default framebuffer.""" - ... + """Disable render texture (fbo), return to default framebuffer""" + ... def rl_disable_scissor_test() -> None: - """Disable scissor test.""" - ... + """Disable scissor test""" + ... def rl_disable_shader() -> None: - """Disable shader program.""" - ... + """Disable shader program""" + ... def rl_disable_smooth_lines() -> None: - """Disable line aliasing.""" - ... + """Disable line aliasing""" + ... def rl_disable_stereo_render() -> None: - """Disable stereo rendering.""" - ... + """Disable stereo rendering""" + ... def rl_disable_texture() -> None: - """Disable texture.""" - ... + """Disable texture""" + ... def rl_disable_texture_cubemap() -> None: - """Disable texture cubemap.""" - ... + """Disable texture cubemap""" + ... def rl_disable_vertex_array() -> None: - """Disable vertex array (VAO, if supported).""" - ... + """Disable vertex array (VAO, if supported)""" + ... def rl_disable_vertex_attribute(index: int,) -> None: - """Disable vertex attribute index.""" - ... + """Disable vertex attribute index""" + ... def rl_disable_vertex_buffer() -> None: - """Disable vertex buffer (VBO).""" - ... + """Disable vertex buffer (VBO)""" + ... def rl_disable_vertex_buffer_element() -> None: - """Disable vertex buffer element (VBO element).""" - ... + """Disable vertex buffer element (VBO element)""" + ... def rl_disable_wire_mode() -> None: - """Disable wire (and point) mode.""" - ... + """Disable wire (and point) mode""" + ... def rl_draw_render_batch(batch: Any|list|tuple,) -> None: - """Draw render batch data (Update->Draw->Reset).""" - ... + """Draw render batch data (Update->Draw->Reset)""" + ... def rl_draw_render_batch_active() -> None: - """Update and draw internal render batch.""" - ... + """Update and draw internal render batch""" + ... def rl_draw_vertex_array(offset: int,count: int,) -> None: - """Draw vertex array (currently active vao).""" - ... + """Draw vertex array (currently active vao)""" + ... def rl_draw_vertex_array_elements(offset: int,count: int,buffer: Any,) -> None: - """Draw vertex array elements.""" - ... + """Draw vertex array elements""" + ... def rl_draw_vertex_array_elements_instanced(offset: int,count: int,buffer: Any,instances: int,) -> None: - """Draw vertex array elements with instancing.""" - ... + """Draw vertex array elements with instancing""" + ... def rl_draw_vertex_array_instanced(offset: int,count: int,instances: int,) -> None: - """Draw vertex array (currently active vao) with instancing.""" - ... + """Draw vertex array (currently active vao) with instancing""" + ... def rl_enable_backface_culling() -> None: - """Enable backface culling.""" - ... + """Enable backface culling""" + ... def rl_enable_color_blend() -> None: - """Enable color blending.""" - ... + """Enable color blending""" + ... def rl_enable_depth_mask() -> None: - """Enable depth write.""" - ... + """Enable depth write""" + ... def rl_enable_depth_test() -> None: - """Enable depth test.""" - ... + """Enable depth test""" + ... def rl_enable_framebuffer(id: int,) -> None: - """Enable render texture (fbo).""" - ... + """Enable render texture (fbo)""" + ... def rl_enable_point_mode() -> None: - """Enable point mode.""" - ... + """Enable point mode""" + ... def rl_enable_scissor_test() -> None: - """Enable scissor test.""" - ... + """Enable scissor test""" + ... def rl_enable_shader(id: int,) -> None: - """Enable shader program.""" - ... + """Enable shader program""" + ... def rl_enable_smooth_lines() -> None: - """Enable line aliasing.""" - ... + """Enable line aliasing""" + ... def rl_enable_stereo_render() -> None: - """Enable stereo rendering.""" - ... + """Enable stereo rendering""" + ... def rl_enable_texture(id: int,) -> None: - """Enable texture.""" - ... + """Enable texture""" + ... def rl_enable_texture_cubemap(id: int,) -> None: - """Enable texture cubemap.""" - ... + """Enable texture cubemap""" + ... def rl_enable_vertex_array(vaoId: int,) -> bool: - """Enable vertex array (VAO, if supported).""" - ... + """Enable vertex array (VAO, if supported)""" + ... def rl_enable_vertex_attribute(index: int,) -> None: - """Enable vertex attribute index.""" - ... + """Enable vertex attribute index""" + ... def rl_enable_vertex_buffer(id: int,) -> None: - """Enable vertex buffer (VBO).""" - ... + """Enable vertex buffer (VBO)""" + ... def rl_enable_vertex_buffer_element(id: int,) -> None: - """Enable vertex buffer element (VBO element).""" - ... + """Enable vertex buffer element (VBO element)""" + ... def rl_enable_wire_mode() -> None: - """Enable wire mode.""" - ... + """Enable wire mode""" + ... def rl_end() -> None: - """Finish vertex providing.""" - ... + """Finish vertex providing""" + ... def rl_framebuffer_attach(fboId: int,texId: int,attachType: int,texType: int,mipLevel: int,) -> None: - """Attach texture/renderbuffer to a framebuffer.""" - ... + """Attach texture/renderbuffer to a framebuffer""" + ... def rl_framebuffer_complete(id: int,) -> bool: - """Verify framebuffer is complete.""" - ... + """Verify framebuffer is complete""" + ... def rl_frustum(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None: - """.""" - ... + """""" + ... def rl_gen_texture_mipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None: - """Generate mipmap data for selected texture.""" - ... + """Generate mipmap data for selected texture""" + ... def rl_get_active_framebuffer() -> int: - """Get the currently active render texture (fbo), 0 for default framebuffer.""" - ... + """Get the currently active render texture (fbo), 0 for default framebuffer""" + ... def rl_get_cull_distance_far() -> float: - """Get cull plane distance far.""" - ... + """Get cull plane distance far""" + ... def rl_get_cull_distance_near() -> float: - """Get cull plane distance near.""" - ... + """Get cull plane distance near""" + ... def rl_get_framebuffer_height() -> int: - """Get default framebuffer height.""" - ... + """Get default framebuffer height""" + ... def rl_get_framebuffer_width() -> int: - """Get default framebuffer width.""" - ... + """Get default framebuffer width""" + ... def rl_get_gl_texture_formats(format: int,glInternalFormat: Any,glFormat: Any,glType: Any,) -> None: - """Get OpenGL internal formats.""" - ... + """Get OpenGL internal formats""" + ... def rl_get_line_width() -> float: - """Get the line drawing width.""" - ... + """Get the line drawing width""" + ... def rl_get_location_attrib(shaderId: int,attribName: str,) -> int: - """Get shader location attribute.""" - ... + """Get shader location attribute""" + ... def rl_get_location_uniform(shaderId: int,uniformName: str,) -> int: - """Get shader location uniform.""" - ... + """Get shader location uniform""" + ... def rl_get_matrix_modelview() -> Matrix: - """Get internal modelview matrix.""" - ... + """Get internal modelview matrix""" + ... def rl_get_matrix_projection() -> Matrix: - """Get internal projection matrix.""" - ... + """Get internal projection matrix""" + ... def rl_get_matrix_projection_stereo(eye: int,) -> Matrix: - """Get internal projection matrix for stereo render (selected eye).""" - ... + """Get internal projection matrix for stereo render (selected eye)""" + ... def rl_get_matrix_transform() -> Matrix: - """Get internal accumulated transform matrix.""" - ... + """Get internal accumulated transform matrix""" + ... def rl_get_matrix_view_offset_stereo(eye: int,) -> Matrix: - """Get internal view offset matrix for stereo render (selected eye).""" - ... + """Get internal view offset matrix for stereo render (selected eye)""" + ... def rl_get_pixel_format_name(format: int,) -> str: - """Get name string for pixel format.""" - ... + """Get name string for pixel format""" + ... def rl_get_shader_buffer_size(id: int,) -> int: - """Get SSBO buffer size.""" - ... + """Get SSBO buffer size""" + ... def rl_get_shader_id_default() -> int: - """Get default shader id.""" - ... + """Get default shader id""" + ... def rl_get_shader_locs_default() -> Any: - """Get default shader locations.""" - ... + """Get default shader locations""" + ... def rl_get_texture_id_default() -> int: - """Get default texture id.""" - ... + """Get default texture id""" + ... def rl_get_version() -> int: - """Get current OpenGL version.""" - ... + """Get current OpenGL version""" + ... def rl_is_stereo_render_enabled() -> bool: - """Check if stereo render is enabled.""" - ... + """Check if stereo render is enabled""" + ... def rl_load_compute_shader_program(shaderId: int,) -> int: - """Load compute shader program.""" - ... + """Load compute shader program""" + ... def rl_load_draw_cube() -> None: - """Load and draw a cube.""" - ... + """Load and draw a cube""" + ... def rl_load_draw_quad() -> None: - """Load and draw a quad.""" - ... + """Load and draw a quad""" + ... def rl_load_extensions(loader: Any,) -> None: - """Load OpenGL extensions (loader function required).""" - ... + """Load OpenGL extensions (loader function required)""" + ... def rl_load_framebuffer() -> int: - """Load an empty framebuffer.""" - ... + """Load an empty framebuffer""" + ... def rl_load_identity() -> None: - """Reset current matrix to identity matrix.""" - ... + """Reset current matrix to identity matrix""" + ... def rl_load_render_batch(numBuffers: int,bufferElements: int,) -> rlRenderBatch: - """Load a render batch system.""" - ... + """Load a render batch system""" + ... def rl_load_shader_buffer(size: int,data: Any,usageHint: int,) -> int: - """Load shader storage buffer object (SSBO).""" - ... + """Load shader storage buffer object (SSBO)""" + ... def rl_load_shader_code(vsCode: str,fsCode: str,) -> int: - """Load shader from code strings.""" - ... + """Load shader from code strings""" + ... def rl_load_shader_program(vShaderId: int,fShaderId: int,) -> int: - """Load custom shader program.""" - ... + """Load custom shader program""" + ... def rl_load_texture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int: - """Load texture data.""" - ... + """Load texture data""" + ... def rl_load_texture_cubemap(data: Any,size: int,format: int,mipmapCount: int,) -> int: - """Load texture cubemap data.""" - ... + """Load texture cubemap data""" + ... def rl_load_texture_depth(width: int,height: int,useRenderBuffer: bool,) -> int: - """Load depth texture/renderbuffer (to be attached to fbo).""" - ... + """Load depth texture/renderbuffer (to be attached to fbo)""" + ... def rl_load_vertex_array() -> int: - """Load vertex array (vao) if supported.""" - ... + """Load vertex array (vao) if supported""" + ... def rl_load_vertex_buffer(buffer: Any,size: int,dynamic: bool,) -> int: - """Load a vertex buffer object.""" - ... + """Load a vertex buffer object""" + ... def rl_load_vertex_buffer_element(buffer: Any,size: int,dynamic: bool,) -> int: - """Load vertex buffer elements object.""" - ... + """Load vertex buffer elements object""" + ... def rl_matrix_mode(mode: int,) -> None: - """Choose the current matrix to be transformed.""" - ... + """Choose the current matrix to be transformed""" + ... def rl_mult_matrixf(matf: Any,) -> None: - """Multiply the current matrix by another matrix.""" - ... + """Multiply the current matrix by another matrix""" + ... def rl_normal3f(x: float,y: float,z: float,) -> None: - """Define one vertex (normal) - 3 float.""" - ... + """Define one vertex (normal) - 3 float""" + ... def rl_ortho(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None: - """.""" - ... + """""" + ... def rl_pop_matrix() -> None: - """Pop latest inserted matrix from stack.""" - ... + """Pop latest inserted matrix from stack""" + ... def rl_push_matrix() -> None: - """Push the current matrix to stack.""" - ... + """Push the current matrix to stack""" + ... def rl_read_screen_pixels(width: int,height: int,) -> str: - """Read screen pixel data (color buffer).""" - ... + """Read screen pixel data (color buffer)""" + ... def rl_read_shader_buffer(id: int,dest: Any,count: int,offset: int,) -> None: - """Read SSBO buffer data (GPU->CPU).""" - ... + """Read SSBO buffer data (GPU->CPU)""" + ... def rl_read_texture_pixels(id: int,width: int,height: int,format: int,) -> Any: - """Read texture pixel data.""" - ... + """Read texture pixel data""" + ... def rl_rotatef(angle: float,x: float,y: float,z: float,) -> None: - """Multiply the current matrix by a rotation matrix.""" - ... + """Multiply the current matrix by a rotation matrix""" + ... def rl_scalef(x: float,y: float,z: float,) -> None: - """Multiply the current matrix by a scaling matrix.""" - ... + """Multiply the current matrix by a scaling matrix""" + ... def rl_scissor(x: int,y: int,width: int,height: int,) -> None: - """Scissor test.""" - ... + """Scissor test""" + ... def rl_set_blend_factors(glSrcFactor: int,glDstFactor: int,glEquation: int,) -> None: - """Set blending mode factor and equation (using OpenGL factors).""" - ... + """Set blending mode factor and equation (using OpenGL factors)""" + ... def rl_set_blend_factors_separate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,glDstAlpha: int,glEqRGB: int,glEqAlpha: int,) -> None: - """Set blending mode factors and equations separately (using OpenGL factors).""" - ... + """Set blending mode factors and equations separately (using OpenGL factors)""" + ... def rl_set_blend_mode(mode: int,) -> None: - """Set blending mode.""" - ... + """Set blending mode""" + ... def rl_set_clip_planes(nearPlane: float,farPlane: float,) -> None: - """Set clip planes distances.""" - ... + """Set clip planes distances""" + ... def rl_set_cull_face(mode: int,) -> None: - """Set face culling mode.""" - ... + """Set face culling mode""" + ... def rl_set_framebuffer_height(height: int,) -> None: - """Set current framebuffer height.""" - ... + """Set current framebuffer height""" + ... def rl_set_framebuffer_width(width: int,) -> None: - """Set current framebuffer width.""" - ... + """Set current framebuffer width""" + ... def rl_set_line_width(width: float,) -> None: - """Set the line drawing width.""" - ... + """Set the line drawing width""" + ... def rl_set_matrix_modelview(view: Matrix|list|tuple,) -> None: - """Set a custom modelview matrix (replaces internal modelview matrix).""" - ... + """Set a custom modelview matrix (replaces internal modelview matrix)""" + ... def rl_set_matrix_projection(proj: Matrix|list|tuple,) -> None: - """Set a custom projection matrix (replaces internal projection matrix).""" - ... + """Set a custom projection matrix (replaces internal projection matrix)""" + ... def rl_set_matrix_projection_stereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None: - """Set eyes projection matrices for stereo rendering.""" - ... + """Set eyes projection matrices for stereo rendering""" + ... def rl_set_matrix_view_offset_stereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None: - """Set eyes view offsets matrices for stereo rendering.""" - ... + """Set eyes view offsets matrices for stereo rendering""" + ... def rl_set_render_batch_active(batch: Any|list|tuple,) -> None: - """Set the active render batch for rlgl (NULL for default internal).""" - ... + """Set the active render batch for rlgl (NULL for default internal)""" + ... def rl_set_shader(id: int,locs: Any,) -> None: - """Set shader currently active (id and locations).""" - ... + """Set shader currently active (id and locations)""" + ... def rl_set_texture(id: int,) -> None: - """Set current texture for render batch and check buffers limits.""" - ... + """Set current texture for render batch and check buffers limits""" + ... def rl_set_uniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None: - """Set shader value uniform.""" - ... + """Set shader value uniform""" + ... def rl_set_uniform_matrices(locIndex: int,mat: Any|list|tuple,count: int,) -> None: - """Set shader value matrices.""" - ... + """Set shader value matrices""" + ... def rl_set_uniform_matrix(locIndex: int,mat: Matrix|list|tuple,) -> None: - """Set shader value matrix.""" - ... + """Set shader value matrix""" + ... def rl_set_uniform_sampler(locIndex: int,textureId: int,) -> None: - """Set shader value sampler.""" - ... + """Set shader value sampler""" + ... def rl_set_vertex_attribute(index: int,compSize: int,type: int,normalized: bool,stride: int,offset: int,) -> None: - """Set vertex attribute data configuration.""" - ... + """Set vertex attribute data configuration""" + ... def rl_set_vertex_attribute_default(locIndex: int,value: Any,attribType: int,count: int,) -> None: - """Set vertex attribute default value, when attribute to provided.""" - ... + """Set vertex attribute default value, when attribute to provided""" + ... def rl_set_vertex_attribute_divisor(index: int,divisor: int,) -> None: - """Set vertex attribute data divisor.""" - ... + """Set vertex attribute data divisor""" + ... def rl_tex_coord2f(x: float,y: float,) -> None: - """Define one vertex (texture coordinate) - 2 float.""" - ... + """Define one vertex (texture coordinate) - 2 float""" + ... def rl_texture_parameters(id: int,param: int,value: int,) -> None: - """Set texture parameters (filter, wrap).""" - ... + """Set texture parameters (filter, wrap)""" + ... def rl_translatef(x: float,y: float,z: float,) -> None: - """Multiply the current matrix by a translation matrix.""" - ... + """Multiply the current matrix by a translation matrix""" + ... def rl_unload_framebuffer(id: int,) -> None: - """Delete framebuffer from GPU.""" - ... + """Delete framebuffer from GPU""" + ... def rl_unload_render_batch(batch: rlRenderBatch|list|tuple,) -> None: - """Unload render batch system.""" - ... + """Unload render batch system""" + ... def rl_unload_shader_buffer(ssboId: int,) -> None: - """Unload shader storage buffer object (SSBO).""" - ... + """Unload shader storage buffer object (SSBO)""" + ... def rl_unload_shader_program(id: int,) -> None: - """Unload shader program.""" - ... + """Unload shader program""" + ... def rl_unload_texture(id: int,) -> None: - """Unload texture from GPU memory.""" - ... + """Unload texture from GPU memory""" + ... def rl_unload_vertex_array(vaoId: int,) -> None: - """Unload vertex array (vao).""" - ... + """Unload vertex array (vao)""" + ... def rl_unload_vertex_buffer(vboId: int,) -> None: - """Unload vertex buffer object.""" - ... + """Unload vertex buffer object""" + ... def rl_update_shader_buffer(id: int,data: Any,dataSize: int,offset: int,) -> None: - """Update SSBO buffer data.""" - ... + """Update SSBO buffer data""" + ... def rl_update_texture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None: - """Update texture with new data on GPU.""" - ... + """Update texture with new data on GPU""" + ... def rl_update_vertex_buffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None: - """Update vertex buffer object data on GPU buffer.""" - ... + """Update vertex buffer object data on GPU buffer""" + ... def rl_update_vertex_buffer_elements(id: int,data: Any,dataSize: int,offset: int,) -> None: - """Update vertex buffer elements data on GPU buffer.""" - ... + """Update vertex buffer elements data on GPU buffer""" + ... def rl_vertex2f(x: float,y: float,) -> None: - """Define one vertex (position) - 2 float.""" - ... + """Define one vertex (position) - 2 float""" + ... def rl_vertex2i(x: int,y: int,) -> None: - """Define one vertex (position) - 2 int.""" - ... + """Define one vertex (position) - 2 int""" + ... def rl_vertex3f(x: float,y: float,z: float,) -> None: - """Define one vertex (position) - 3 float.""" - ... + """Define one vertex (position) - 3 float""" + ... def rl_viewport(x: int,y: int,width: int,height: int,) -> None: - """Set the viewport area.""" - ... + """Set the viewport area""" + ... def rlgl_close() -> None: - """De-initialize rlgl (buffers, shaders, textures).""" - ... + """De-initialize rlgl (buffers, shaders, textures)""" + ... def rlgl_init(width: int,height: int,) -> None: - """Initialize rlgl (buffers, shaders, textures, states).""" - ... + """Initialize rlgl (buffers, shaders, textures, states)""" + ... class AudioStream: - """AudioStream, custom audio stream.""" + """ struct """ def __init__(self, buffer: Any|None = None, processor: Any|None = None, sampleRate: int|None = None, sampleSize: int|None = None, channels: int|None = None): self.buffer:Any = buffer # type: ignore self.processor:Any = processor # type: ignore @@ -4160,36 +4089,36 @@ class AudioStream: self.sampleSize:int = sampleSize # type: ignore self.channels:int = channels # type: ignore class AutomationEvent: - """Automation event.""" + """ struct """ def __init__(self, frame: int|None = None, type: int|None = None, params: list|None = None): self.frame:int = frame # type: ignore self.type:int = type # type: ignore self.params:list = params # type: ignore class AutomationEventList: - """Automation event list.""" + """ struct """ def __init__(self, capacity: int|None = None, count: int|None = None, events: Any|None = None): self.capacity:int = capacity # type: ignore self.count:int = count # type: ignore self.events:Any = events # type: ignore class BoneInfo: - """Bone, skeletal animation bone.""" + """ struct """ def __init__(self, name: list|None = None, parent: int|None = None): self.name:list = name # type: ignore self.parent:int = parent # type: ignore class BoundingBox: - """BoundingBox.""" + """ struct """ def __init__(self, min: Vector3|list|tuple|None = None, max: Vector3|list|tuple|None = None): self.min:Vector3 = min # type: ignore self.max:Vector3 = max # type: ignore class Camera2D: - """Camera2D, defines position/orientation in 2d space.""" + """ struct """ def __init__(self, offset: Vector2|list|tuple|None = None, target: Vector2|list|tuple|None = None, rotation: float|None = None, zoom: float|None = None): self.offset:Vector2 = offset # type: ignore self.target:Vector2 = target # type: ignore self.rotation:float = rotation # type: ignore self.zoom:float = zoom # type: ignore class Camera3D: - """Camera, defines position/orientation in 3d space.""" + """ struct """ def __init__(self, position: Vector3|list|tuple|None = None, target: Vector3|list|tuple|None = None, up: Vector3|list|tuple|None = None, fovy: float|None = None, projection: int|None = None): self.position:Vector3 = position # type: ignore self.target:Vector3 = target # type: ignore @@ -4197,20 +4126,20 @@ class Camera3D: self.fovy:float = fovy # type: ignore self.projection:int = projection # type: ignore class Color: - """Color, 4 components, R8G8B8A8 (32bit).""" + """ struct """ def __init__(self, r: int|None = None, g: int|None = None, b: int|None = None, a: int|None = None): self.r:int = r # type: ignore self.g:int = g # type: ignore self.b:int = b # type: ignore self.a:int = a # type: ignore class FilePathList: - """File path list.""" + """ struct """ def __init__(self, capacity: int|None = None, count: int|None = None, paths: list[str]|None = None): self.capacity:int = capacity # type: ignore self.count:int = count # type: ignore self.paths:list[str] = paths # type: ignore class Font: - """Font, font texture and GlyphInfo array data.""" + """ struct """ def __init__(self, baseSize: int|None = None, glyphCount: int|None = None, glyphPadding: int|None = None, texture: Texture|list|tuple|None = None, recs: Any|None = None, glyphs: Any|None = None): self.baseSize:int = baseSize # type: ignore self.glyphCount:int = glyphCount # type: ignore @@ -4219,7 +4148,7 @@ class Font: self.recs:Any = recs # type: ignore self.glyphs:Any = glyphs # type: ignore class GlyphInfo: - """GlyphInfo, font characters glyphs info.""" + """ struct """ def __init__(self, value: int|None = None, offsetX: int|None = None, offsetY: int|None = None, advanceX: int|None = None, image: Image|list|tuple|None = None): self.value:int = value # type: ignore self.offsetX:int = offsetX # type: ignore @@ -4227,40 +4156,33 @@ class GlyphInfo: self.advanceX:int = advanceX # type: ignore self.image:Image = image # type: ignore class GuiStyleProp: - """NOTE: Used when exporting style as code for convenience.""" + """ struct """ def __init__(self, controlId: int|None = None, propertyId: int|None = None, propertyValue: int|None = None): self.controlId:int = controlId # type: ignore self.propertyId:int = propertyId # type: ignore self.propertyValue:int = propertyValue # type: ignore class Image: - """Image, pixel data stored in CPU memory (RAM).""" + """ struct """ def __init__(self, data: Any|None = None, width: int|None = None, height: int|None = None, mipmaps: int|None = None, format: int|None = None): self.data:Any = data # type: ignore self.width:int = width # type: ignore self.height:int = height # type: ignore self.mipmaps:int = mipmaps # type: ignore self.format:int = format # type: ignore -class Mat2: - """Mat2 type (used for polygon shape rotation matrix).""" - def __init__(self, m00: float|None = None, m01: float|None = None, m10: float|None = None, m11: float|None = None): - self.m00:float = m00 # type: ignore - self.m01:float = m01 # type: ignore - self.m10:float = m10 # type: ignore - self.m11:float = m11 # type: ignore class Material: - """Material, includes shader and maps.""" + """ struct """ def __init__(self, shader: Shader|list|tuple|None = None, maps: Any|None = None, params: list|None = None): self.shader:Shader = shader # type: ignore self.maps:Any = maps # type: ignore self.params:list = params # type: ignore class MaterialMap: - """MaterialMap.""" + """ struct """ def __init__(self, texture: Texture|list|tuple|None = None, color: Color|list|tuple|None = None, value: float|None = None): self.texture:Texture = texture # type: ignore self.color:Color = color # type: ignore self.value:float = value # type: ignore class Matrix: - """Matrix, 4x4 components, column major, OpenGL style, right-handed.""" + """ struct """ def __init__(self, m0: float|None = None, m4: float|None = None, m8: float|None = None, m12: float|None = None, m1: float|None = None, m5: float|None = None, m9: float|None = None, m13: float|None = None, m2: float|None = None, m6: float|None = None, m10: float|None = None, m14: float|None = None, m3: float|None = None, m7: float|None = None, m11: float|None = None, m15: float|None = None): self.m0:float = m0 # type: ignore self.m4:float = m4 # type: ignore @@ -4278,8 +4200,15 @@ class Matrix: self.m7:float = m7 # type: ignore self.m11:float = m11 # type: ignore self.m15:float = m15 # type: ignore +class Matrix2x2: + """ struct """ + def __init__(self, m00: float|None = None, m01: float|None = None, m10: float|None = None, m11: float|None = None): + self.m00:float = m00 # type: ignore + self.m01:float = m01 # type: ignore + self.m10:float = m10 # type: ignore + self.m11:float = m11 # type: ignore class Mesh: - """Mesh, vertex data and vao/vbo.""" + """ struct """ def __init__(self, vertexCount: int|None = None, triangleCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, texcoords2: Any|None = None, normals: Any|None = None, tangents: Any|None = None, colors: str|None = None, indices: Any|None = None, animVertices: Any|None = None, animNormals: Any|None = None, boneIds: str|None = None, boneWeights: Any|None = None, boneMatrices: Any|None = None, boneCount: int|None = None, vaoId: int|None = None, vboId: Any|None = None): self.vertexCount:int = vertexCount # type: ignore self.triangleCount:int = triangleCount # type: ignore @@ -4299,7 +4228,7 @@ class Mesh: self.vaoId:int = vaoId # type: ignore self.vboId:Any = vboId # type: ignore class Model: - """Model, meshes, materials and animation data.""" + """ struct """ def __init__(self, transform: Matrix|list|tuple|None = None, meshCount: int|None = None, materialCount: int|None = None, meshes: Any|None = None, materials: Any|None = None, meshMaterial: Any|None = None, boneCount: int|None = None, bones: Any|None = None, bindPose: Any|None = None): self.transform:Matrix = transform # type: ignore self.meshCount:int = meshCount # type: ignore @@ -4311,7 +4240,7 @@ class Model: self.bones:Any = bones # type: ignore self.bindPose:Any = bindPose # type: ignore class ModelAnimation: - """ModelAnimation.""" + """ struct """ def __init__(self, boneCount: int|None = None, frameCount: int|None = None, bones: Any|None = None, framePoses: Any|None = None, name: list|None = None): self.boneCount:int = boneCount # type: ignore self.frameCount:int = frameCount # type: ignore @@ -4319,7 +4248,7 @@ class ModelAnimation: self.framePoses:Any = framePoses # type: ignore self.name:list = name # type: ignore class Music: - """Music, audio stream, anything longer than ~10 seconds should be streamed.""" + """ struct """ def __init__(self, stream: AudioStream|list|tuple|None = None, frameCount: int|None = None, looping: bool|None = None, ctxType: int|None = None, ctxData: Any|None = None): self.stream:AudioStream = stream # type: ignore self.frameCount:int = frameCount # type: ignore @@ -4327,7 +4256,7 @@ class Music: self.ctxType:int = ctxType # type: ignore self.ctxData:Any = ctxData # type: ignore class NPatchInfo: - """NPatchInfo, n-patch layout info.""" + """ struct """ def __init__(self, source: Rectangle|list|tuple|None = None, left: int|None = None, top: int|None = None, right: int|None = None, bottom: int|None = None, layout: int|None = None): self.source:Rectangle = source # type: ignore self.left:int = left # type: ignore @@ -4336,7 +4265,7 @@ class NPatchInfo: self.bottom:int = bottom # type: ignore self.layout:int = layout # type: ignore class PhysicsBodyData: - """.""" + """ struct """ def __init__(self, id: int|None = None, enabled: bool|None = None, position: Vector2|list|tuple|None = None, velocity: Vector2|list|tuple|None = None, force: Vector2|list|tuple|None = None, angularVelocity: float|None = None, torque: float|None = None, orient: float|None = None, inertia: float|None = None, inverseInertia: float|None = None, mass: float|None = None, inverseMass: float|None = None, staticFriction: float|None = None, dynamicFriction: float|None = None, restitution: float|None = None, useGravity: bool|None = None, isGrounded: bool|None = None, freezeOrient: bool|None = None, shape: PhysicsShape|list|tuple|None = None): self.id:int = id # type: ignore self.enabled:bool = enabled # type: ignore @@ -4358,7 +4287,7 @@ class PhysicsBodyData: self.freezeOrient:bool = freezeOrient # type: ignore self.shape:PhysicsShape = shape # type: ignore class PhysicsManifoldData: - """.""" + """ struct """ def __init__(self, id: int|None = None, bodyA: Any|None = None, bodyB: Any|None = None, penetration: float|None = None, normal: Vector2|list|tuple|None = None, contacts: list|None = None, contactsCount: int|None = None, restitution: float|None = None, dynamicFriction: float|None = None, staticFriction: float|None = None): self.id:int = id # type: ignore self.bodyA:Any = bodyA # type: ignore @@ -4371,56 +4300,56 @@ class PhysicsManifoldData: self.dynamicFriction:float = dynamicFriction # type: ignore self.staticFriction:float = staticFriction # type: ignore class PhysicsShape: - """.""" - def __init__(self, type: PhysicsShapeType|None = None, body: Any|None = None, radius: float|None = None, transform: Mat2|list|tuple|None = None, vertexData: PolygonData|list|tuple|None = None): + """ struct """ + def __init__(self, type: PhysicsShapeType|None = None, body: Any|None = None, vertexData: PhysicsVertexData|list|tuple|None = None, radius: float|None = None, transform: Matrix2x2|list|tuple|None = None): self.type:PhysicsShapeType = type # type: ignore self.body:Any = body # type: ignore + self.vertexData:PhysicsVertexData = vertexData # type: ignore self.radius:float = radius # type: ignore - self.transform:Mat2 = transform # type: ignore - self.vertexData:PolygonData = vertexData # type: ignore -class PolygonData: - """.""" + self.transform:Matrix2x2 = transform # type: ignore +class PhysicsVertexData: + """ struct """ def __init__(self, vertexCount: int|None = None, positions: list|None = None, normals: list|None = None): self.vertexCount:int = vertexCount # type: ignore self.positions:list = positions # type: ignore self.normals:list = normals # type: ignore class Ray: - """Ray, ray for raycasting.""" + """ struct """ def __init__(self, position: Vector3|list|tuple|None = None, direction: Vector3|list|tuple|None = None): self.position:Vector3 = position # type: ignore self.direction:Vector3 = direction # type: ignore class RayCollision: - """RayCollision, ray hit information.""" + """ struct """ def __init__(self, hit: bool|None = None, distance: float|None = None, point: Vector3|list|tuple|None = None, normal: Vector3|list|tuple|None = None): self.hit:bool = hit # type: ignore self.distance:float = distance # type: ignore self.point:Vector3 = point # type: ignore self.normal:Vector3 = normal # type: ignore class Rectangle: - """Rectangle, 4 components.""" + """ struct """ def __init__(self, x: float|None = None, y: float|None = None, width: float|None = None, height: float|None = None): self.x:float = x # type: ignore self.y:float = y # type: ignore self.width:float = width # type: ignore self.height:float = height # type: ignore class RenderTexture: - """RenderTexture, fbo for texture rendering.""" + """ struct """ def __init__(self, id: int|None = None, texture: Texture|list|tuple|None = None, depth: Texture|list|tuple|None = None): self.id:int = id # type: ignore self.texture:Texture = texture # type: ignore self.depth:Texture = depth # type: ignore class Shader: - """Shader.""" + """ struct """ def __init__(self, id: int|None = None, locs: Any|None = None): self.id:int = id # type: ignore self.locs:Any = locs # type: ignore class Sound: - """Sound.""" + """ struct """ def __init__(self, stream: AudioStream|list|tuple|None = None, frameCount: int|None = None): self.stream:AudioStream = stream # type: ignore self.frameCount:int = frameCount # type: ignore class Texture: - """Texture, tex data stored in GPU memory (VRAM).""" + """ struct """ def __init__(self, id: int|None = None, width: int|None = None, height: int|None = None, mipmaps: int|None = None, format: int|None = None): self.id:int = id # type: ignore self.width:int = width # type: ignore @@ -4428,7 +4357,7 @@ class Texture: self.mipmaps:int = mipmaps # type: ignore self.format:int = format # type: ignore class Texture2D: - """It should be redesigned to be provided by user.""" + """ struct """ def __init__(self, id: int|None = None, width: int|None = None, height: int|None = None, mipmaps: int|None = None, format: int|None = None): self.id:int = id # type: ignore self.width:int = width # type: ignore @@ -4436,31 +4365,31 @@ class Texture2D: self.mipmaps:int = mipmaps # type: ignore self.format:int = format # type: ignore class Transform: - """Transform, vertex transformation data.""" + """ struct """ def __init__(self, translation: Vector3|list|tuple|None = None, rotation: Vector4|list|tuple|None = None, scale: Vector3|list|tuple|None = None): self.translation:Vector3 = translation # type: ignore self.rotation:Vector4 = rotation # type: ignore self.scale:Vector3 = scale # type: ignore class Vector2: - """Vector2, 2 components.""" + """ struct """ def __init__(self, x: float|None = None, y: float|None = None): self.x:float = x # type: ignore self.y:float = y # type: ignore class Vector3: - """Vector3, 3 components.""" + """ struct """ def __init__(self, x: float|None = None, y: float|None = None, z: float|None = None): self.x:float = x # type: ignore self.y:float = y # type: ignore self.z:float = z # type: ignore class Vector4: - """Vector4, 4 components.""" + """ struct """ def __init__(self, x: float|None = None, y: float|None = None, z: float|None = None, w: float|None = None): self.x:float = x # type: ignore self.y:float = y # type: ignore self.z:float = z # type: ignore self.w:float = w # type: ignore class VrDeviceInfo: - """VrDeviceInfo, Head-Mounted-Display device parameters.""" + """ struct """ def __init__(self, hResolution: int|None = None, vResolution: int|None = None, hScreenSize: float|None = None, vScreenSize: float|None = None, eyeToScreenDistance: float|None = None, lensSeparationDistance: float|None = None, interpupillaryDistance: float|None = None, lensDistortionValues: list|None = None, chromaAbCorrection: list|None = None): self.hResolution:int = hResolution # type: ignore self.vResolution:int = vResolution # type: ignore @@ -4472,7 +4401,7 @@ class VrDeviceInfo: self.lensDistortionValues:list = lensDistortionValues # type: ignore self.chromaAbCorrection:list = chromaAbCorrection # type: ignore class VrStereoConfig: - """VrStereoConfig, VR stereo rendering configuration for simulator.""" + """ struct """ def __init__(self, projection: list|None = None, viewOffset: list|None = None, leftLensCenter: list|None = None, rightLensCenter: list|None = None, leftScreenCenter: list|None = None, rightScreenCenter: list|None = None, scale: list|None = None, scaleIn: list|None = None): self.projection:list = projection # type: ignore self.viewOffset:list = viewOffset # type: ignore @@ -4483,7 +4412,7 @@ class VrStereoConfig: self.scale:list = scale # type: ignore self.scaleIn:list = scaleIn # type: ignore class Wave: - """Wave, audio wave data.""" + """ struct """ def __init__(self, frameCount: int|None = None, sampleRate: int|None = None, sampleSize: int|None = None, channels: int|None = None, data: Any|None = None): self.frameCount:int = frameCount # type: ignore self.sampleRate:int = sampleRate # type: ignore @@ -4491,22 +4420,22 @@ class Wave: self.channels:int = channels # type: ignore self.data:Any = data # type: ignore class float16: - """.""" + """ struct """ def __init__(self, v: list|None = None): self.v:list = v # type: ignore class float3: - """NOTE: Helper types to be used instead of array return types for *ToFloat functions.""" + """ struct """ def __init__(self, v: list|None = None): self.v:list = v # type: ignore class rlDrawCall: - """of those state-change happens (this is done in core module).""" + """ struct """ def __init__(self, mode: int|None = None, vertexCount: int|None = None, vertexAlignment: int|None = None, textureId: int|None = None): self.mode:int = mode # type: ignore self.vertexCount:int = vertexCount # type: ignore self.vertexAlignment:int = vertexAlignment # type: ignore self.textureId:int = textureId # type: ignore class rlRenderBatch: - """rlRenderBatch type.""" + """ struct """ def __init__(self, bufferCount: int|None = None, currentBuffer: int|None = None, vertexBuffer: Any|None = None, draws: Any|None = None, drawCounter: int|None = None, currentDepth: float|None = None): self.bufferCount:int = bufferCount # type: ignore self.currentBuffer:int = currentBuffer # type: ignore @@ -4515,7 +4444,7 @@ class rlRenderBatch: self.drawCounter:int = drawCounter # type: ignore self.currentDepth:float = currentDepth # type: ignore class rlVertexBuffer: - """Dynamic vertex buffers (position + texcoords + colors + indices arrays).""" + """ struct """ def __init__(self, elementCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, normals: Any|None = None, colors: str|None = None, indices: Any|None = None, vaoId: int|None = None, vboId: list|None = None): self.elementCount:int = elementCount # type: ignore self.vertices:Any = vertices # type: ignore diff --git a/raylib-c b/raylib-c index 15afe89..26548c1 160000 --- a/raylib-c +++ b/raylib-c @@ -1 +1 @@ -Subproject commit 15afe89aff2fc7da96ab5de80bde7f6186971cde +Subproject commit 26548c10620c4ae6937cf8b506c777a006b33c16 diff --git a/raylib/__init__.py b/raylib/__init__.py index 786ad69..bee47cb 100644 --- a/raylib/__init__.py +++ b/raylib/__init__.py @@ -13,22 +13,18 @@ # SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 import sys -import logging - -logger = logging.getLogger(__name__) - try: from ._raylib_cffi import ffi, lib as rl except ModuleNotFoundError: - logger.error("*** ERROR LOADING NATIVE CODE ***") - logger.error("See https://github.com/electronstudio/raylib-python-cffi/issues/142") - logger.error("Your Python is: %s", str(sys.implementation)) + print("\n*** ERROR LOADING NATIVE CODE ***\n") + print("See https://github.com/electronstudio/raylib-python-cffi/issues/142\n", file=sys.stderr) + print("Your Python is: "+str(sys.implementation)+"\n", file=sys.stderr) raise - from raylib._raylib_cffi.lib import * from raylib.colors import * from raylib.defines import * import cffi from .version import __version__ -logger.warning("RAYLIB STATIC %s LOADED", __version__) +print("RAYLIB STATIC "+__version__+" LOADED", file=sys.stderr) + diff --git a/raylib/__init__.pyi b/raylib/__init__.pyi index c1b492f..307658b 100644 --- a/raylib/__init__.pyi +++ b/raylib/__init__.pyi @@ -1,10 +1,9 @@ from typing import Any -from warnings import deprecated + import _cffi_backend # type: ignore ffi: _cffi_backend.FFI rl: _cffi_backend.Lib -PhysicsShapeType = int class struct: ... @@ -13,11 +12,11 @@ ARROWS_SIZE: int ARROWS_VISIBLE: int ARROW_PADDING: int def AttachAudioMixedProcessor(processor: Any,) -> None: - """Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'.""" - ... + """Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'""" + ... def AttachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None: - """Attach audio stream processor to stream, receives the samples as 'float'.""" - ... + """Attach audio stream processor to stream, receives the samples as 'float'""" + ... BACKGROUND_COLOR: int BASE_COLOR_DISABLED: int BASE_COLOR_FOCUSED: int @@ -38,29 +37,29 @@ BORDER_COLOR_PRESSED: int BORDER_WIDTH: int BUTTON: int def BeginBlendMode(mode: int,) -> None: - """Begin blending mode (alpha, additive, multiplied, subtract, custom).""" - ... + """Begin blending mode (alpha, additive, multiplied, subtract, custom)""" + ... def BeginDrawing() -> None: - """Setup canvas (framebuffer) to start drawing.""" - ... + """Setup canvas (framebuffer) to start drawing""" + ... def BeginMode2D(camera: Camera2D|list|tuple,) -> None: - """Begin 2D mode with custom camera (2D).""" - ... + """Begin 2D mode with custom camera (2D)""" + ... def BeginMode3D(camera: Camera3D|list|tuple,) -> None: - """Begin 3D mode with custom camera (3D).""" - ... + """Begin 3D mode with custom camera (3D)""" + ... def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None: - """Begin scissor mode (define screen area for following drawing).""" - ... + """Begin scissor mode (define screen area for following drawing)""" + ... def BeginShaderMode(shader: Shader|list|tuple,) -> None: - """Begin custom shader drawing.""" - ... + """Begin custom shader drawing""" + ... def BeginTextureMode(target: RenderTexture|list|tuple,) -> None: - """Begin drawing to render texture.""" - ... + """Begin drawing to render texture""" + ... def BeginVrStereoMode(config: VrStereoConfig|list|tuple,) -> None: - """Begin stereo rendering (requires VR simulator).""" - ... + """Begin stereo rendering (requires VR simulator)""" + ... CAMERA_CUSTOM: int CAMERA_FIRST_PERSON: int CAMERA_FREE: int @@ -81,498 +80,493 @@ CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int CUBEMAP_LAYOUT_LINE_HORIZONTAL: int CUBEMAP_LAYOUT_LINE_VERTICAL: int def ChangeDirectory(dir: bytes,) -> bool: - """Change working directory, return true on success.""" - ... + """Change working directory, return true on success""" + ... def CheckCollisionBoxSphere(box: BoundingBox|list|tuple,center: Vector3|list|tuple,radius: float,) -> bool: - """Check collision between box and sphere.""" - ... + """Check collision between box and sphere""" + ... def CheckCollisionBoxes(box1: BoundingBox|list|tuple,box2: BoundingBox|list|tuple,) -> bool: - """Check collision between two bounding boxes.""" - ... + """Check collision between two bounding boxes""" + ... def CheckCollisionCircleLine(center: Vector2|list|tuple,radius: float,p1: Vector2|list|tuple,p2: Vector2|list|tuple,) -> bool: - """Check if circle collides with a line created betweeen two points [p1] and [p2].""" - ... + """Check if circle collides with a line created betweeen two points [p1] and [p2]""" + ... def CheckCollisionCircleRec(center: Vector2|list|tuple,radius: float,rec: Rectangle|list|tuple,) -> bool: - """Check collision between circle and rectangle.""" - ... + """Check collision between circle and rectangle""" + ... def CheckCollisionCircles(center1: Vector2|list|tuple,radius1: float,center2: Vector2|list|tuple,radius2: float,) -> bool: - """Check collision between two circles.""" - ... + """Check collision between two circles""" + ... def CheckCollisionLines(startPos1: Vector2|list|tuple,endPos1: Vector2|list|tuple,startPos2: Vector2|list|tuple,endPos2: Vector2|list|tuple,collisionPoint: Any|list|tuple,) -> bool: - """Check the collision between two lines defined by two points each, returns collision point by reference.""" - ... + """Check the collision between two lines defined by two points each, returns collision point by reference""" + ... def CheckCollisionPointCircle(point: Vector2|list|tuple,center: Vector2|list|tuple,radius: float,) -> bool: - """Check if point is inside circle.""" - ... + """Check if point is inside circle""" + ... def CheckCollisionPointLine(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,threshold: int,) -> bool: - """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold].""" - ... + """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]""" + ... def CheckCollisionPointPoly(point: Vector2|list|tuple,points: Any|list|tuple,pointCount: int,) -> bool: - """Check if point is within a polygon described by array of vertices.""" - ... + """Check if point is within a polygon described by array of vertices""" + ... def CheckCollisionPointRec(point: Vector2|list|tuple,rec: Rectangle|list|tuple,) -> bool: - """Check if point is inside rectangle.""" - ... + """Check if point is inside rectangle""" + ... def CheckCollisionPointTriangle(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,) -> bool: - """Check if point is inside a triangle.""" - ... + """Check if point is inside a triangle""" + ... def CheckCollisionRecs(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> bool: - """Check collision between two rectangles.""" - ... + """Check collision between two rectangles""" + ... def CheckCollisionSpheres(center1: Vector3|list|tuple,radius1: float,center2: Vector3|list|tuple,radius2: float,) -> bool: - """Check collision between two spheres.""" - ... + """Check collision between two spheres""" + ... def Clamp(value: float,min_1: float,max_2: float,) -> float: - """.""" - ... + """""" + ... def ClearBackground(color: Color|list|tuple,) -> None: - """Set background color (framebuffer clear color).""" - ... + """Set background color (framebuffer clear color)""" + ... def ClearWindowState(flags: int,) -> None: - """Clear window configuration state flags.""" - ... + """Clear window configuration state flags""" + ... def CloseAudioDevice() -> None: - """Close the audio device and context.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Close the audio device and context""" + ... def ClosePhysics() -> None: - """Unitializes physics pointers and closes physics loop thread.""" - ... + """Close physics system and unload used memory""" + ... def CloseWindow() -> None: - """Close window and unload OpenGL context.""" - ... + """Close window and unload OpenGL context""" + ... def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> bytes: - """Encode one codepoint into UTF-8 byte array (array length returned as parameter).""" - ... + """Encode one codepoint into UTF-8 byte array (array length returned as parameter)""" + ... def ColorAlpha(color: Color|list|tuple,alpha: float,) -> Color: - """Get color with alpha applied, alpha goes from 0.0f to 1.0f.""" - ... + """Get color with alpha applied, alpha goes from 0.0f to 1.0f""" + ... def ColorAlphaBlend(dst: Color|list|tuple,src: Color|list|tuple,tint: Color|list|tuple,) -> Color: - """Get src alpha-blended into dst color with tint.""" - ... + """Get src alpha-blended into dst color with tint""" + ... def ColorBrightness(color: Color|list|tuple,factor: float,) -> Color: - """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f.""" - ... + """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f""" + ... def ColorContrast(color: Color|list|tuple,contrast: float,) -> Color: - """Get color with contrast correction, contrast values between -1.0f and 1.0f.""" - ... + """Get color with contrast correction, contrast values between -1.0f and 1.0f""" + ... def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color: - """Get a Color from HSV values, hue [0..360], saturation/value [0..1].""" - ... + """Get a Color from HSV values, hue [0..360], saturation/value [0..1]""" + ... def ColorFromNormalized(normalized: Vector4|list|tuple,) -> Color: - """Get Color from normalized values [0..1].""" - ... + """Get Color from normalized values [0..1]""" + ... def ColorIsEqual(col1: Color|list|tuple,col2: Color|list|tuple,) -> bool: - """Check if two colors are equal.""" - ... + """Check if two colors are equal""" + ... def ColorLerp(color1: Color|list|tuple,color2: Color|list|tuple,factor: float,) -> Color: - """Get color lerp interpolation between two colors, factor [0.0f..1.0f].""" - ... + """Get color lerp interpolation between two colors, factor [0.0f..1.0f]""" + ... def ColorNormalize(color: Color|list|tuple,) -> Vector4: - """Get Color normalized as float [0..1].""" - ... + """Get Color normalized as float [0..1]""" + ... def ColorTint(color: Color|list|tuple,tint: Color|list|tuple,) -> Color: - """Get color multiplied with another color.""" - ... + """Get color multiplied with another color""" + ... def ColorToHSV(color: Color|list|tuple,) -> Vector3: - """Get HSV values for a Color, hue [0..360], saturation/value [0..1].""" - ... + """Get HSV values for a Color, hue [0..360], saturation/value [0..1]""" + ... def ColorToInt(color: Color|list|tuple,) -> int: - """Get hexadecimal value for a Color (0xRRGGBBAA).""" - ... + """Get hexadecimal value for a Color (0xRRGGBBAA)""" + ... def CompressData(data: bytes,dataSize: int,compDataSize: Any,) -> bytes: - """Compress data (DEFLATE algorithm), memory must be MemFree().""" - ... + """Compress data (DEFLATE algorithm), memory must be MemFree()""" + ... def ComputeCRC32(data: bytes,dataSize: int,) -> int: - """Compute CRC32 hash code.""" - ... + """Compute CRC32 hash code""" + ... def ComputeMD5(data: bytes,dataSize: int,) -> Any: - """Compute MD5 hash code, returns static int[4] (16 bytes).""" - ... + """Compute MD5 hash code, returns static int[4] (16 bytes)""" + ... def ComputeSHA1(data: bytes,dataSize: int,) -> Any: - """Compute SHA1 hash code, returns static int[5] (20 bytes).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Compute SHA1 hash code, returns static int[5] (20 bytes)""" + ... def CreatePhysicsBodyCircle(pos: Vector2|list|tuple,radius: float,density: float,) -> Any: - """Creates a new circle physics body with generic parameters.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Creates a new circle physics body with generic parameters""" + ... def CreatePhysicsBodyPolygon(pos: Vector2|list|tuple,radius: float,sides: int,density: float,) -> Any: - """Creates a new polygon physics body with generic parameters.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Creates a new polygon physics body with generic parameters""" + ... def CreatePhysicsBodyRectangle(pos: Vector2|list|tuple,width: float,height: float,density: float,) -> Any: - """Creates a new rectangle physics body with generic parameters.""" - ... + """Creates a new rectangle physics body with generic parameters""" + ... DEFAULT: int DROPDOWNBOX: int DROPDOWN_ARROW_HIDDEN: int DROPDOWN_ITEMS_SPACING: int DROPDOWN_ROLL_UP: int def DecodeDataBase64(data: bytes,outputSize: Any,) -> bytes: - """Decode Base64 string data, memory must be MemFree().""" - ... + """Decode Base64 string data, memory must be MemFree()""" + ... def DecompressData(compData: bytes,compDataSize: int,dataSize: Any,) -> bytes: - """Decompress data (DEFLATE algorithm), memory must be MemFree().""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Decompress data (DEFLATE algorithm), memory must be MemFree()""" + ... def DestroyPhysicsBody(body: Any|list|tuple,) -> None: - """Unitializes and destroy a physics body.""" - ... + """Destroy a physics body""" + ... def DetachAudioMixedProcessor(processor: Any,) -> None: - """Detach audio stream processor from the entire audio pipeline.""" - ... + """Detach audio stream processor from the entire audio pipeline""" + ... def DetachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None: - """Detach audio stream processor from stream.""" - ... + """Detach audio stream processor from stream""" + ... def DirectoryExists(dirPath: bytes,) -> bool: - """Check if a directory path exists.""" - ... + """Check if a directory path exists""" + ... def DisableCursor() -> None: - """Disables cursor (lock cursor).""" - ... + """Disables cursor (lock cursor)""" + ... def DisableEventWaiting() -> None: - """Disable waiting for events on EndDrawing(), automatic events polling.""" - ... + """Disable waiting for events on EndDrawing(), automatic events polling""" + ... def DrawBillboard(camera: Camera3D|list|tuple,texture: Texture|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a billboard texture.""" - ... + """Draw a billboard texture""" + ... def DrawBillboardPro(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,up: Vector3|list|tuple,size: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None: - """Draw a billboard texture defined by source and rotation.""" - ... + """Draw a billboard texture defined by source and rotation""" + ... def DrawBillboardRec(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,size: Vector2|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a billboard texture defined by source.""" - ... + """Draw a billboard texture defined by source""" + ... def DrawBoundingBox(box: BoundingBox|list|tuple,color: Color|list|tuple,) -> None: - """Draw bounding box (wires).""" - ... + """Draw bounding box (wires)""" + ... def DrawCapsule(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None: - """Draw a capsule with the center of its sphere caps at startPos and endPos.""" - ... + """Draw a capsule with the center of its sphere caps at startPos and endPos""" + ... def DrawCapsuleWires(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None: - """Draw capsule wireframe with the center of its sphere caps at startPos and endPos.""" - ... + """Draw capsule wireframe with the center of its sphere caps at startPos and endPos""" + ... def DrawCircle(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None: - """Draw a color-filled circle.""" - ... + """Draw a color-filled circle""" + ... def DrawCircle3D(center: Vector3|list|tuple,radius: float,rotationAxis: Vector3|list|tuple,rotationAngle: float,color: Color|list|tuple,) -> None: - """Draw a circle in 3D world space.""" - ... + """Draw a circle in 3D world space""" + ... def DrawCircleGradient(centerX: int,centerY: int,radius: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> None: - """Draw a gradient-filled circle.""" - ... + """Draw a gradient-filled circle""" + ... def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None: - """Draw circle outline.""" - ... + """Draw circle outline""" + ... def DrawCircleLinesV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None: - """Draw circle outline (Vector version).""" - ... + """Draw circle outline (Vector version)""" + ... def DrawCircleSector(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw a piece of a circle.""" - ... + """Draw a piece of a circle""" + ... def DrawCircleSectorLines(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw circle sector outline.""" - ... + """Draw circle sector outline""" + ... def DrawCircleV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None: - """Draw a color-filled circle (Vector version).""" - ... + """Draw a color-filled circle (Vector version)""" + ... def DrawCube(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None: - """Draw cube.""" - ... + """Draw cube""" + ... def DrawCubeV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw cube (Vector version).""" - ... + """Draw cube (Vector version)""" + ... def DrawCubeWires(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None: - """Draw cube wires.""" - ... + """Draw cube wires""" + ... def DrawCubeWiresV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw cube wires (Vector version).""" - ... + """Draw cube wires (Vector version)""" + ... def DrawCylinder(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None: - """Draw a cylinder/cone.""" - ... + """Draw a cylinder/cone""" + ... def DrawCylinderEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None: - """Draw a cylinder with base at startPos and top at endPos.""" - ... + """Draw a cylinder with base at startPos and top at endPos""" + ... def DrawCylinderWires(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None: - """Draw a cylinder/cone wires.""" - ... + """Draw a cylinder/cone wires""" + ... def DrawCylinderWiresEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None: - """Draw a cylinder wires with base at startPos and top at endPos.""" - ... + """Draw a cylinder wires with base at startPos and top at endPos""" + ... def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None: - """Draw ellipse.""" - ... + """Draw ellipse""" + ... def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None: - """Draw ellipse outline.""" - ... + """Draw ellipse outline""" + ... def DrawFPS(posX: int,posY: int,) -> None: - """Draw current FPS.""" - ... + """Draw current FPS""" + ... def DrawGrid(slices: int,spacing: float,) -> None: - """Draw a grid (centered at (0, 0, 0)).""" - ... + """Draw a grid (centered at (0, 0, 0))""" + ... def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None: - """Draw a line.""" - ... + """Draw a line""" + ... def DrawLine3D(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw a line in 3D world space.""" - ... + """Draw a line in 3D world space""" + ... def DrawLineBezier(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw line segment cubic-bezier in-out interpolation.""" - ... + """Draw line segment cubic-bezier in-out interpolation""" + ... def DrawLineEx(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw a line (using triangles/quads).""" - ... + """Draw a line (using triangles/quads)""" + ... def DrawLineStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw lines sequence (using gl lines).""" - ... + """Draw lines sequence (using gl lines)""" + ... def DrawLineV(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a line (using gl lines).""" - ... + """Draw a line (using gl lines)""" + ... def DrawMesh(mesh: Mesh|list|tuple,material: Material|list|tuple,transform: Matrix|list|tuple,) -> None: - """Draw a 3d mesh with material and transform.""" - ... + """Draw a 3d mesh with material and transform""" + ... def DrawMeshInstanced(mesh: Mesh|list|tuple,material: Material|list|tuple,transforms: Any|list|tuple,instances: int,) -> None: - """Draw multiple mesh instances with material and different transforms.""" - ... + """Draw multiple mesh instances with material and different transforms""" + ... def DrawModel(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a model (with texture if set).""" - ... + """Draw a model (with texture if set)""" + ... def DrawModelEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a model with extended parameters.""" - ... + """Draw a model with extended parameters""" + ... def DrawModelPoints(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a model as points.""" - ... + """Draw a model as points""" + ... def DrawModelPointsEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a model as points with extended parameters.""" - ... + """Draw a model as points with extended parameters""" + ... def DrawModelWires(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None: - """Draw a model wires (with texture if set).""" - ... + """Draw a model wires (with texture if set)""" + ... def DrawModelWiresEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a model wires (with texture if set) with extended parameters.""" - ... + """Draw a model wires (with texture if set) with extended parameters""" + ... def DrawPixel(posX: int,posY: int,color: Color|list|tuple,) -> None: - """Draw a pixel using geometry [Can be slow, use with care].""" - ... + """Draw a pixel using geometry [Can be slow, use with care]""" + ... def DrawPixelV(position: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a pixel using geometry (Vector version) [Can be slow, use with care].""" - ... + """Draw a pixel using geometry (Vector version) [Can be slow, use with care]""" + ... def DrawPlane(centerPos: Vector3|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a plane XZ.""" - ... + """Draw a plane XZ""" + ... def DrawPoint3D(position: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw a point in 3D space, actually a small line.""" - ... + """Draw a point in 3D space, actually a small line""" + ... def DrawPoly(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None: - """Draw a regular polygon (Vector version).""" - ... + """Draw a regular polygon (Vector version)""" + ... def DrawPolyLines(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None: - """Draw a polygon outline of n sides.""" - ... + """Draw a polygon outline of n sides""" + ... def DrawPolyLinesEx(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,lineThick: float,color: Color|list|tuple,) -> None: - """Draw a polygon outline of n sides with extended parameters.""" - ... + """Draw a polygon outline of n sides with extended parameters""" + ... def DrawRay(ray: Ray|list|tuple,color: Color|list|tuple,) -> None: - """Draw a ray line.""" - ... + """Draw a ray line""" + ... def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle.""" - ... + """Draw a color-filled rectangle""" + ... def DrawRectangleGradientEx(rec: Rectangle|list|tuple,topLeft: Color|list|tuple,bottomLeft: Color|list|tuple,topRight: Color|list|tuple,bottomRight: Color|list|tuple,) -> None: - """Draw a gradient-filled rectangle with custom vertex colors.""" - ... + """Draw a gradient-filled rectangle with custom vertex colors""" + ... def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,left: Color|list|tuple,right: Color|list|tuple,) -> None: - """Draw a horizontal-gradient-filled rectangle.""" - ... + """Draw a horizontal-gradient-filled rectangle""" + ... def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,top: Color|list|tuple,bottom: Color|list|tuple,) -> None: - """Draw a vertical-gradient-filled rectangle.""" - ... + """Draw a vertical-gradient-filled rectangle""" + ... def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None: - """Draw rectangle outline.""" - ... + """Draw rectangle outline""" + ... def DrawRectangleLinesEx(rec: Rectangle|list|tuple,lineThick: float,color: Color|list|tuple,) -> None: - """Draw rectangle outline with extended parameters.""" - ... + """Draw rectangle outline with extended parameters""" + ... def DrawRectanglePro(rec: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle with pro parameters.""" - ... + """Draw a color-filled rectangle with pro parameters""" + ... def DrawRectangleRec(rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle.""" - ... + """Draw a color-filled rectangle""" + ... def DrawRectangleRounded(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None: - """Draw rectangle with rounded edges.""" - ... + """Draw rectangle with rounded edges""" + ... def DrawRectangleRoundedLines(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None: - """Draw rectangle lines with rounded edges.""" - ... + """Draw rectangle lines with rounded edges""" + ... def DrawRectangleRoundedLinesEx(rec: Rectangle|list|tuple,roundness: float,segments: int,lineThick: float,color: Color|list|tuple,) -> None: - """Draw rectangle with rounded edges outline.""" - ... + """Draw rectangle with rounded edges outline""" + ... def DrawRectangleV(position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled rectangle (Vector version).""" - ... + """Draw a color-filled rectangle (Vector version)""" + ... def DrawRing(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw ring.""" - ... + """Draw ring""" + ... def DrawRingLines(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None: - """Draw ring outline.""" - ... + """Draw ring outline""" + ... def DrawSphere(centerPos: Vector3|list|tuple,radius: float,color: Color|list|tuple,) -> None: - """Draw sphere.""" - ... + """Draw sphere""" + ... def DrawSphereEx(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None: - """Draw sphere with extended parameters.""" - ... + """Draw sphere with extended parameters""" + ... def DrawSphereWires(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None: - """Draw sphere wires.""" - ... + """Draw sphere wires""" + ... def DrawSplineBasis(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: B-Spline, minimum 4 points.""" - ... + """Draw spline: B-Spline, minimum 4 points""" + ... def DrawSplineBezierCubic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...].""" - ... + """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]""" + ... def DrawSplineBezierQuadratic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...].""" - ... + """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]""" + ... def DrawSplineCatmullRom(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Catmull-Rom, minimum 4 points.""" - ... + """Draw spline: Catmull-Rom, minimum 4 points""" + ... def DrawSplineLinear(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None: - """Draw spline: Linear, minimum 2 points.""" - ... + """Draw spline: Linear, minimum 2 points""" + ... def DrawSplineSegmentBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: B-Spline, 4 points.""" - ... + """Draw spline segment: B-Spline, 4 points""" + ... def DrawSplineSegmentBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Cubic Bezier, 2 points, 2 control points.""" - ... + """Draw spline segment: Cubic Bezier, 2 points, 2 control points""" + ... def DrawSplineSegmentBezierQuadratic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Quadratic Bezier, 2 points, 1 control point.""" - ... + """Draw spline segment: Quadratic Bezier, 2 points, 1 control point""" + ... def DrawSplineSegmentCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Catmull-Rom, 4 points.""" - ... + """Draw spline segment: Catmull-Rom, 4 points""" + ... def DrawSplineSegmentLinear(p1: Vector2|list|tuple,p2: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None: - """Draw spline segment: Linear, 2 points.""" - ... + """Draw spline segment: Linear, 2 points""" + ... def DrawText(text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None: - """Draw text (using default font).""" - ... + """Draw text (using default font)""" + ... def DrawTextCodepoint(font: Font|list|tuple,codepoint: int,position: Vector2|list|tuple,fontSize: float,tint: Color|list|tuple,) -> None: - """Draw one character (codepoint).""" - ... + """Draw one character (codepoint)""" + ... def DrawTextCodepoints(font: Font|list|tuple,codepoints: Any,codepointCount: int,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw multiple character (codepoint).""" - ... + """Draw multiple character (codepoint)""" + ... def DrawTextEx(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw text using font and additional parameters.""" - ... + """Draw text using font and additional parameters""" + ... def DrawTextPro(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw text using Font and pro parameters (rotation).""" - ... + """Draw text using Font and pro parameters (rotation)""" + ... def DrawTexture(texture: Texture|list|tuple,posX: int,posY: int,tint: Color|list|tuple,) -> None: - """Draw a Texture2D.""" - ... + """Draw a Texture2D""" + ... def DrawTextureEx(texture: Texture|list|tuple,position: Vector2|list|tuple,rotation: float,scale: float,tint: Color|list|tuple,) -> None: - """Draw a Texture2D with extended parameters.""" - ... + """Draw a Texture2D with extended parameters""" + ... def DrawTextureNPatch(texture: Texture|list|tuple,nPatchInfo: NPatchInfo|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None: - """Draws a texture (or part of it) that stretches or shrinks nicely.""" - ... + """Draws a texture (or part of it) that stretches or shrinks nicely""" + ... def DrawTexturePro(texture: Texture|list|tuple,source: Rectangle|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None: - """Draw a part of a texture defined by a rectangle with 'pro' parameters.""" - ... + """Draw a part of a texture defined by a rectangle with 'pro' parameters""" + ... def DrawTextureRec(texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a part of a texture defined by a rectangle.""" - ... + """Draw a part of a texture defined by a rectangle""" + ... def DrawTextureV(texture: Texture|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a Texture2D with position defined as Vector2.""" - ... + """Draw a Texture2D with position defined as Vector2""" + ... def DrawTriangle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled triangle (vertex in counter-clockwise order!).""" - ... + """Draw a color-filled triangle (vertex in counter-clockwise order!)""" + ... def DrawTriangle3D(v1: Vector3|list|tuple,v2: Vector3|list|tuple,v3: Vector3|list|tuple,color: Color|list|tuple,) -> None: - """Draw a color-filled triangle (vertex in counter-clockwise order!).""" - ... + """Draw a color-filled triangle (vertex in counter-clockwise order!)""" + ... def DrawTriangleFan(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle fan defined by points (first vertex is the center).""" - ... + """Draw a triangle fan defined by points (first vertex is the center)""" + ... def DrawTriangleLines(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw triangle outline (vertex in counter-clockwise order!).""" - ... + """Draw triangle outline (vertex in counter-clockwise order!)""" + ... def DrawTriangleStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle strip defined by points.""" - ... + """Draw a triangle strip defined by points""" + ... def DrawTriangleStrip3D(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle strip defined by points.""" - ... + """Draw a triangle strip defined by points""" + ... def EnableCursor() -> None: - """Enables cursor (unlock cursor).""" - ... + """Enables cursor (unlock cursor)""" + ... def EnableEventWaiting() -> None: - """Enable waiting for events on EndDrawing(), no automatic event polling.""" - ... + """Enable waiting for events on EndDrawing(), no automatic event polling""" + ... def EncodeDataBase64(data: bytes,dataSize: int,outputSize: Any,) -> bytes: - """Encode data to Base64 string, memory must be MemFree().""" - ... + """Encode data to Base64 string, memory must be MemFree()""" + ... def EndBlendMode() -> None: - """End blending mode (reset to default: alpha blending).""" - ... + """End blending mode (reset to default: alpha blending)""" + ... def EndDrawing() -> None: - """End canvas drawing and swap buffers (double buffering).""" - ... + """End canvas drawing and swap buffers (double buffering)""" + ... def EndMode2D() -> None: - """Ends 2D mode with custom camera.""" - ... + """Ends 2D mode with custom camera""" + ... def EndMode3D() -> None: - """Ends 3D mode and returns to default 2D orthographic mode.""" - ... + """Ends 3D mode and returns to default 2D orthographic mode""" + ... def EndScissorMode() -> None: - """End scissor mode.""" - ... + """End scissor mode""" + ... def EndShaderMode() -> None: - """End custom shader drawing (use default shader).""" - ... + """End custom shader drawing (use default shader)""" + ... def EndTextureMode() -> None: - """Ends drawing to render texture.""" - ... + """Ends drawing to render texture""" + ... def EndVrStereoMode() -> None: - """End stereo rendering (requires VR simulator).""" - ... + """End stereo rendering (requires VR simulator)""" + ... def ExportAutomationEventList(list_0: AutomationEventList|list|tuple,fileName: bytes,) -> bool: - """Export automation events list as text file.""" - ... + """Export automation events list as text file""" + ... def ExportDataAsCode(data: bytes,dataSize: int,fileName: bytes,) -> bool: - """Export data to code (.h), returns true on success.""" - ... + """Export data to code (.h), returns true on success""" + ... def ExportFontAsCode(font: Font|list|tuple,fileName: bytes,) -> bool: - """Export font as code file, returns true on success.""" - ... + """Export font as code file, returns true on success""" + ... def ExportImage(image: Image|list|tuple,fileName: bytes,) -> bool: - """Export image data to file, returns true on success.""" - ... + """Export image data to file, returns true on success""" + ... def ExportImageAsCode(image: Image|list|tuple,fileName: bytes,) -> bool: - """Export image as code file defining an array of bytes, returns true on success.""" - ... + """Export image as code file defining an array of bytes, returns true on success""" + ... def ExportImageToMemory(image: Image|list|tuple,fileType: bytes,fileSize: Any,) -> bytes: - """Export image to memory buffer.""" - ... + """Export image to memory buffer""" + ... def ExportMesh(mesh: Mesh|list|tuple,fileName: bytes,) -> bool: - """Export mesh data to file, returns true on success.""" - ... + """Export mesh data to file, returns true on success""" + ... def ExportMeshAsCode(mesh: Mesh|list|tuple,fileName: bytes,) -> bool: - """Export mesh as code file (.h) defining multiple arrays of vertex attributes.""" - ... + """Export mesh as code file (.h) defining multiple arrays of vertex attributes""" + ... def ExportWave(wave: Wave|list|tuple,fileName: bytes,) -> bool: - """Export wave data to file, returns true on success.""" - ... + """Export wave data to file, returns true on success""" + ... def ExportWaveAsCode(wave: Wave|list|tuple,fileName: bytes,) -> bool: - """Export wave sample data to code (.h), returns true on success.""" - ... + """Export wave sample data to code (.h), returns true on success""" + ... FLAG_BORDERLESS_WINDOWED_MODE: int FLAG_FULLSCREEN_MODE: int FLAG_INTERLACED_HINT: int @@ -593,14 +587,14 @@ FONT_BITMAP: int FONT_DEFAULT: int FONT_SDF: int def Fade(color: Color|list|tuple,alpha: float,) -> Color: - """Get color with alpha applied, alpha goes from 0.0f to 1.0f.""" - ... + """Get color with alpha applied, alpha goes from 0.0f to 1.0f""" + ... def FileExists(fileName: bytes,) -> bool: - """Check if file exists.""" - ... + """Check if file exists""" + ... def FloatEquals(x: float,y: float,) -> int: - """.""" - ... + """""" + ... GAMEPAD_AXIS_LEFT_TRIGGER: int GAMEPAD_AXIS_LEFT_X: int GAMEPAD_AXIS_LEFT_Y: int @@ -638,557 +632,552 @@ GESTURE_SWIPE_UP: int GESTURE_TAP: int GROUP_PADDING: int def GenImageCellular(width: int,height: int,tileSize: int,) -> Image: - """Generate image: cellular algorithm, bigger tileSize means bigger cells.""" - ... + """Generate image: cellular algorithm, bigger tileSize means bigger cells""" + ... def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color|list|tuple,col2: Color|list|tuple,) -> Image: - """Generate image: checked.""" - ... + """Generate image: checked""" + ... def GenImageColor(width: int,height: int,color: Color|list|tuple,) -> Image: - """Generate image: plain color.""" - ... + """Generate image: plain color""" + ... def GenImageFontAtlas(glyphs: Any|list|tuple,glyphRecs: Any|list|tuple,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image: - """Generate image font atlas using chars info.""" - ... + """Generate image font atlas using chars info""" + ... def GenImageGradientLinear(width: int,height: int,direction: int,start: Color|list|tuple,end: Color|list|tuple,) -> Image: - """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient.""" - ... + """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient""" + ... def GenImageGradientRadial(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image: - """Generate image: radial gradient.""" - ... + """Generate image: radial gradient""" + ... def GenImageGradientSquare(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image: - """Generate image: square gradient.""" - ... + """Generate image: square gradient""" + ... def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image: - """Generate image: perlin noise.""" - ... + """Generate image: perlin noise""" + ... def GenImageText(width: int,height: int,text: bytes,) -> Image: - """Generate image: grayscale image from text data.""" - ... + """Generate image: grayscale image from text data""" + ... def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image: - """Generate image: white noise.""" - ... + """Generate image: white noise""" + ... def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh: - """Generate cone/pyramid mesh.""" - ... + """Generate cone/pyramid mesh""" + ... def GenMeshCube(width: float,height: float,length: float,) -> Mesh: - """Generate cuboid mesh.""" - ... + """Generate cuboid mesh""" + ... def GenMeshCubicmap(cubicmap: Image|list|tuple,cubeSize: Vector3|list|tuple,) -> Mesh: - """Generate cubes-based map mesh from image data.""" - ... + """Generate cubes-based map mesh from image data""" + ... def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh: - """Generate cylinder mesh.""" - ... + """Generate cylinder mesh""" + ... def GenMeshHeightmap(heightmap: Image|list|tuple,size: Vector3|list|tuple,) -> Mesh: - """Generate heightmap mesh from image data.""" - ... + """Generate heightmap mesh from image data""" + ... def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh: - """Generate half-sphere mesh (no bottom cap).""" - ... + """Generate half-sphere mesh (no bottom cap)""" + ... def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh: - """Generate trefoil knot mesh.""" - ... + """Generate trefoil knot mesh""" + ... def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh: - """Generate plane mesh (with subdivisions).""" - ... + """Generate plane mesh (with subdivisions)""" + ... def GenMeshPoly(sides: int,radius: float,) -> Mesh: - """Generate polygonal mesh.""" - ... + """Generate polygonal mesh""" + ... def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh: - """Generate sphere mesh (standard sphere).""" - ... + """Generate sphere mesh (standard sphere)""" + ... def GenMeshTangents(mesh: Any|list|tuple,) -> None: - """Compute mesh tangents.""" - ... + """Compute mesh tangents""" + ... def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh: - """Generate torus mesh.""" - ... + """Generate torus mesh""" + ... def GenTextureMipmaps(texture: Any|list|tuple,) -> None: - """Generate GPU mipmaps for a texture.""" - ... + """Generate GPU mipmaps for a texture""" + ... def GetApplicationDirectory() -> bytes: - """Get the directory of the running application (uses static string).""" - ... + """Get the directory of the running application (uses static string)""" + ... def GetCameraMatrix(camera: Camera3D|list|tuple,) -> Matrix: - """Get camera transform matrix (view matrix).""" - ... + """Get camera transform matrix (view matrix)""" + ... def GetCameraMatrix2D(camera: Camera2D|list|tuple,) -> Matrix: - """Get camera 2d transform matrix.""" - ... + """Get camera 2d transform matrix""" + ... def GetCharPressed() -> int: - """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty.""" - ... + """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty""" + ... def GetClipboardImage() -> Image: - """Get clipboard image content.""" - ... + """Get clipboard image content""" + ... def GetClipboardText() -> bytes: - """Get clipboard text content.""" - ... + """Get clipboard text content""" + ... def GetCodepoint(text: bytes,codepointSize: Any,) -> int: - """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure.""" - ... + """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" + ... def GetCodepointCount(text: bytes,) -> int: - """Get total number of codepoints in a UTF-8 encoded string.""" - ... + """Get total number of codepoints in a UTF-8 encoded string""" + ... def GetCodepointNext(text: bytes,codepointSize: Any,) -> int: - """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure.""" - ... + """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" + ... def GetCodepointPrevious(text: bytes,codepointSize: Any,) -> int: - """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure.""" - ... + """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure""" + ... def GetCollisionRec(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> Rectangle: - """Get collision rectangle for two rectangles collision.""" - ... + """Get collision rectangle for two rectangles collision""" + ... def GetColor(hexValue: int,) -> Color: - """Get Color structure from hexadecimal value.""" - ... + """Get Color structure from hexadecimal value""" + ... def GetCurrentMonitor() -> int: - """Get current monitor where window is placed.""" - ... + """Get current monitor where window is placed""" + ... def GetDirectoryPath(filePath: bytes,) -> bytes: - """Get full path for a given fileName with path (uses static string).""" - ... + """Get full path for a given fileName with path (uses static string)""" + ... def GetFPS() -> int: - """Get current FPS.""" - ... + """Get current FPS""" + ... def GetFileExtension(fileName: bytes,) -> bytes: - """Get pointer to extension for a filename string (includes dot: '.png').""" - ... + """Get pointer to extension for a filename string (includes dot: '.png')""" + ... def GetFileLength(fileName: bytes,) -> int: - """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h).""" - ... + """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)""" + ... def GetFileModTime(fileName: bytes,) -> int: - """Get file modification time (last write time).""" - ... + """Get file modification time (last write time)""" + ... def GetFileName(filePath: bytes,) -> bytes: - """Get pointer to filename for a path string.""" - ... + """Get pointer to filename for a path string""" + ... def GetFileNameWithoutExt(filePath: bytes,) -> bytes: - """Get filename string without extension (uses static string).""" - ... + """Get filename string without extension (uses static string)""" + ... def GetFontDefault() -> Font: - """Get the default Font.""" - ... + """Get the default Font""" + ... def GetFrameTime() -> float: - """Get time in seconds for last frame drawn (delta time).""" - ... + """Get time in seconds for last frame drawn (delta time)""" + ... def GetGamepadAxisCount(gamepad: int,) -> int: - """Get gamepad axis count for a gamepad.""" - ... + """Get gamepad axis count for a gamepad""" + ... def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float: - """Get axis movement value for a gamepad axis.""" - ... + """Get axis movement value for a gamepad axis""" + ... def GetGamepadButtonPressed() -> int: - """Get the last gamepad button pressed.""" - ... + """Get the last gamepad button pressed""" + ... def GetGamepadName(gamepad: int,) -> bytes: - """Get gamepad internal name id.""" - ... + """Get gamepad internal name id""" + ... def GetGestureDetected() -> int: - """Get latest detected gesture.""" - ... + """Get latest detected gesture""" + ... def GetGestureDragAngle() -> float: - """Get gesture drag angle.""" - ... + """Get gesture drag angle""" + ... def GetGestureDragVector() -> Vector2: - """Get gesture drag vector.""" - ... + """Get gesture drag vector""" + ... def GetGestureHoldDuration() -> float: - """Get gesture hold time in seconds.""" - ... + """Get gesture hold time in seconds""" + ... def GetGesturePinchAngle() -> float: - """Get gesture pinch angle.""" - ... + """Get gesture pinch angle""" + ... def GetGesturePinchVector() -> Vector2: - """Get gesture pinch delta.""" - ... + """Get gesture pinch delta""" + ... def GetGlyphAtlasRec(font: Font|list|tuple,codepoint: int,) -> Rectangle: - """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found.""" - ... + """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found""" + ... def GetGlyphIndex(font: Font|list|tuple,codepoint: int,) -> int: - """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found.""" - ... + """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found""" + ... def GetGlyphInfo(font: Font|list|tuple,codepoint: int,) -> GlyphInfo: - """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found.""" - ... + """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found""" + ... def GetImageAlphaBorder(image: Image|list|tuple,threshold: float,) -> Rectangle: - """Get image alpha border rectangle.""" - ... + """Get image alpha border rectangle""" + ... def GetImageColor(image: Image|list|tuple,x: int,y: int,) -> Color: - """Get image pixel color at (x, y) position.""" - ... + """Get image pixel color at (x, y) position""" + ... def GetKeyPressed() -> int: - """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty.""" - ... + """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty""" + ... def GetMasterVolume() -> float: - """Get master volume (listener).""" - ... + """Get master volume (listener)""" + ... def GetMeshBoundingBox(mesh: Mesh|list|tuple,) -> BoundingBox: - """Compute mesh bounding box limits.""" - ... + """Compute mesh bounding box limits""" + ... def GetModelBoundingBox(model: Model|list|tuple,) -> BoundingBox: - """Compute model bounding box limits (considers all meshes).""" - ... + """Compute model bounding box limits (considers all meshes)""" + ... def GetMonitorCount() -> int: - """Get number of connected monitors.""" - ... + """Get number of connected monitors""" + ... def GetMonitorHeight(monitor: int,) -> int: - """Get specified monitor height (current video mode used by monitor).""" - ... + """Get specified monitor height (current video mode used by monitor)""" + ... def GetMonitorName(monitor: int,) -> bytes: - """Get the human-readable, UTF-8 encoded name of the specified monitor.""" - ... + """Get the human-readable, UTF-8 encoded name of the specified monitor""" + ... def GetMonitorPhysicalHeight(monitor: int,) -> int: - """Get specified monitor physical height in millimetres.""" - ... + """Get specified monitor physical height in millimetres""" + ... def GetMonitorPhysicalWidth(monitor: int,) -> int: - """Get specified monitor physical width in millimetres.""" - ... + """Get specified monitor physical width in millimetres""" + ... def GetMonitorPosition(monitor: int,) -> Vector2: - """Get specified monitor position.""" - ... + """Get specified monitor position""" + ... def GetMonitorRefreshRate(monitor: int,) -> int: - """Get specified monitor refresh rate.""" - ... + """Get specified monitor refresh rate""" + ... def GetMonitorWidth(monitor: int,) -> int: - """Get specified monitor width (current video mode used by monitor).""" - ... + """Get specified monitor width (current video mode used by monitor)""" + ... def GetMouseDelta() -> Vector2: - """Get mouse delta between frames.""" - ... + """Get mouse delta between frames""" + ... def GetMousePosition() -> Vector2: - """Get mouse position XY.""" - ... + """Get mouse position XY""" + ... def GetMouseWheelMove() -> float: - """Get mouse wheel movement for X or Y, whichever is larger.""" - ... + """Get mouse wheel movement for X or Y, whichever is larger""" + ... def GetMouseWheelMoveV() -> Vector2: - """Get mouse wheel movement for both X and Y.""" - ... + """Get mouse wheel movement for both X and Y""" + ... def GetMouseX() -> int: - """Get mouse position X.""" - ... + """Get mouse position X""" + ... def GetMouseY() -> int: - """Get mouse position Y.""" - ... + """Get mouse position Y""" + ... def GetMusicTimeLength(music: Music|list|tuple,) -> float: - """Get music time length (in seconds).""" - ... + """Get music time length (in seconds)""" + ... def GetMusicTimePlayed(music: Music|list|tuple,) -> float: - """Get current music time played (in seconds).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Get current music time played (in seconds)""" + ... def GetPhysicsBodiesCount() -> int: - """Returns the current amount of created physics bodies.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns the current amount of created physics bodies""" + ... def GetPhysicsBody(index: int,) -> Any: - """Returns a physics body of the bodies pool at a specific index.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns a physics body of the bodies pool at a specific index""" + ... def GetPhysicsShapeType(index: int,) -> int: - """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)""" + ... def GetPhysicsShapeVertex(body: Any|list|tuple,vertex: int,) -> Vector2: - """Returns transformed position of a body shape (body position + vertex transformed position).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Returns transformed position of a body shape (body position + vertex transformed position)""" + ... def GetPhysicsShapeVerticesCount(index: int,) -> int: - """Returns the amount of vertices of a physics body shape.""" - ... + """Returns the amount of vertices of a physics body shape""" + ... def GetPixelColor(srcPtr: Any,format: int,) -> Color: - """Get Color from a source pixel pointer of certain format.""" - ... + """Get Color from a source pixel pointer of certain format""" + ... def GetPixelDataSize(width: int,height: int,format: int,) -> int: - """Get pixel data size in bytes for certain format.""" - ... + """Get pixel data size in bytes for certain format""" + ... def GetPrevDirectoryPath(dirPath: bytes,) -> bytes: - """Get previous directory path for a given path (uses static string).""" - ... + """Get previous directory path for a given path (uses static string)""" + ... def GetRandomValue(min_0: int,max_1: int,) -> int: - """Get a random value between min and max (both included).""" - ... + """Get a random value between min and max (both included)""" + ... def GetRayCollisionBox(ray: Ray|list|tuple,box: BoundingBox|list|tuple,) -> RayCollision: - """Get collision info between ray and box.""" - ... + """Get collision info between ray and box""" + ... def GetRayCollisionMesh(ray: Ray|list|tuple,mesh: Mesh|list|tuple,transform: Matrix|list|tuple,) -> RayCollision: - """Get collision info between ray and mesh.""" - ... + """Get collision info between ray and mesh""" + ... def GetRayCollisionQuad(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,p4: Vector3|list|tuple,) -> RayCollision: - """Get collision info between ray and quad.""" - ... + """Get collision info between ray and quad""" + ... def GetRayCollisionSphere(ray: Ray|list|tuple,center: Vector3|list|tuple,radius: float,) -> RayCollision: - """Get collision info between ray and sphere.""" - ... + """Get collision info between ray and sphere""" + ... def GetRayCollisionTriangle(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,) -> RayCollision: - """Get collision info between ray and triangle.""" - ... + """Get collision info between ray and triangle""" + ... def GetRenderHeight() -> int: - """Get current render height (it considers HiDPI).""" - ... + """Get current render height (it considers HiDPI)""" + ... def GetRenderWidth() -> int: - """Get current render width (it considers HiDPI).""" - ... + """Get current render width (it considers HiDPI)""" + ... def GetScreenHeight() -> int: - """Get current screen height.""" - ... + """Get current screen height""" + ... def GetScreenToWorld2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2: - """Get the world space position for a 2d camera screen space position.""" - ... + """Get the world space position for a 2d camera screen space position""" + ... def GetScreenToWorldRay(position: Vector2|list|tuple,camera: Camera3D|list|tuple,) -> Ray: - """Get a ray trace from screen position (i.e mouse).""" - ... + """Get a ray trace from screen position (i.e mouse)""" + ... def GetScreenToWorldRayEx(position: Vector2|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Ray: - """Get a ray trace from screen position (i.e mouse) in a viewport.""" - ... + """Get a ray trace from screen position (i.e mouse) in a viewport""" + ... def GetScreenWidth() -> int: - """Get current screen width.""" - ... + """Get current screen width""" + ... def GetShaderLocation(shader: Shader|list|tuple,uniformName: bytes,) -> int: - """Get shader uniform location.""" - ... + """Get shader uniform location""" + ... def GetShaderLocationAttrib(shader: Shader|list|tuple,attribName: bytes,) -> int: - """Get shader attribute location.""" - ... + """Get shader attribute location""" + ... def GetShapesTexture() -> Texture: - """Get texture that is used for shapes drawing.""" - ... + """Get texture that is used for shapes drawing""" + ... def GetShapesTextureRectangle() -> Rectangle: - """Get texture source rectangle that is used for shapes drawing.""" - ... + """Get texture source rectangle that is used for shapes drawing""" + ... def GetSplinePointBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: B-Spline.""" - ... + """Get (evaluate) spline point: B-Spline""" + ... def GetSplinePointBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Cubic Bezier.""" - ... + """Get (evaluate) spline point: Cubic Bezier""" + ... def GetSplinePointBezierQuad(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Quadratic Bezier.""" - ... + """Get (evaluate) spline point: Quadratic Bezier""" + ... def GetSplinePointCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Catmull-Rom.""" - ... + """Get (evaluate) spline point: Catmull-Rom""" + ... def GetSplinePointLinear(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,t: float,) -> Vector2: - """Get (evaluate) spline point: Linear.""" - ... + """Get (evaluate) spline point: Linear""" + ... def GetTime() -> float: - """Get elapsed time in seconds since InitWindow().""" - ... + """Get elapsed time in seconds since InitWindow()""" + ... def GetTouchPointCount() -> int: - """Get number of touch points.""" - ... + """Get number of touch points""" + ... def GetTouchPointId(index: int,) -> int: - """Get touch point identifier for given index.""" - ... + """Get touch point identifier for given index""" + ... def GetTouchPosition(index: int,) -> Vector2: - """Get touch position XY for a touch point index (relative to screen size).""" - ... + """Get touch position XY for a touch point index (relative to screen size)""" + ... def GetTouchX() -> int: - """Get touch position X for touch point 0 (relative to screen size).""" - ... + """Get touch position X for touch point 0 (relative to screen size)""" + ... def GetTouchY() -> int: - """Get touch position Y for touch point 0 (relative to screen size).""" - ... + """Get touch position Y for touch point 0 (relative to screen size)""" + ... def GetWindowHandle() -> Any: - """Get native window handle.""" - ... + """Get native window handle""" + ... def GetWindowPosition() -> Vector2: - """Get window position XY on monitor.""" - ... + """Get window position XY on monitor""" + ... def GetWindowScaleDPI() -> Vector2: - """Get window scale DPI factor.""" - ... + """Get window scale DPI factor""" + ... def GetWorkingDirectory() -> bytes: - """Get current working directory (uses static string).""" - ... + """Get current working directory (uses static string)""" + ... def GetWorldToScreen(position: Vector3|list|tuple,camera: Camera3D|list|tuple,) -> Vector2: - """Get the screen space position for a 3d world space position.""" - ... + """Get the screen space position for a 3d world space position""" + ... def GetWorldToScreen2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2: - """Get the screen space position for a 2d camera world space position.""" - ... + """Get the screen space position for a 2d camera world space position""" + ... def GetWorldToScreenEx(position: Vector3|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Vector2: - """Get size position for a 3d world space position.""" - ... + """Get size position for a 3d world space position""" + ... def GuiButton(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Button control, returns true when clicked.""" - ... + """Button control, returns true when clicked""" + ... def GuiCheckBox(bounds: Rectangle|list|tuple,text: bytes,checked: Any,) -> int: - """Check Box control, returns true when active.""" - ... + """Check Box control, returns true when active""" + ... def GuiColorBarAlpha(bounds: Rectangle|list|tuple,text: bytes,alpha: Any,) -> int: - """Color Bar Alpha control.""" - ... + """Color Bar Alpha control""" + ... def GuiColorBarHue(bounds: Rectangle|list|tuple,text: bytes,value: Any,) -> int: - """Color Bar Hue control.""" - ... + """Color Bar Hue control""" + ... def GuiColorPanel(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int: - """Color Panel control.""" - ... + """Color Panel control""" + ... def GuiColorPanelHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int: - """Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV().""" - ... + """Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()""" + ... def GuiColorPicker(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int: - """Color Picker control (multiple color controls).""" - ... + """Color Picker control (multiple color controls)""" + ... def GuiColorPickerHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int: - """Color Picker control that avoids conversion to RGB on each call (multiple color controls).""" - ... + """Color Picker control that avoids conversion to RGB on each call (multiple color controls)""" + ... def GuiComboBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int: - """Combo Box control.""" - ... + """Combo Box control""" + ... def GuiDisable() -> None: - """Disable gui controls (global state).""" - ... + """Disable gui controls (global state)""" + ... def GuiDisableTooltip() -> None: - """Disable gui tooltips (global state).""" - ... + """Disable gui tooltips (global state)""" + ... def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color|list|tuple,) -> None: - """Draw icon using pixel size at specified position.""" - ... + """Draw icon using pixel size at specified position""" + ... def GuiDropdownBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,editMode: bool,) -> int: - """Dropdown Box control.""" - ... + """Dropdown Box control""" + ... def GuiDummyRec(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Dummy control for placeholders.""" - ... + """Dummy control for placeholders""" + ... def GuiEnable() -> None: - """Enable gui controls (global state).""" - ... + """Enable gui controls (global state)""" + ... def GuiEnableTooltip() -> None: - """Enable gui tooltips (global state).""" - ... + """Enable gui tooltips (global state)""" + ... def GuiGetFont() -> Font: - """Get gui custom font (global state).""" - ... + """Get gui custom font (global state)""" + ... def GuiGetIcons() -> Any: - """Get raygui icons data pointer.""" - ... + """Get raygui icons data pointer""" + ... def GuiGetState() -> int: - """Get gui state (global state).""" - ... + """Get gui state (global state)""" + ... def GuiGetStyle(control: int,property: int,) -> int: - """Get one style property.""" - ... + """Get one style property""" + ... def GuiGrid(bounds: Rectangle|list|tuple,text: bytes,spacing: float,subdivs: int,mouseCell: Any|list|tuple,) -> int: - """Grid control.""" - ... + """Grid control""" + ... def GuiGroupBox(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Group Box control with text name.""" - ... + """Group Box control with text name""" + ... def GuiIconText(iconId: int,text: bytes,) -> bytes: - """Get text with icon id prepended (if supported).""" - ... + """Get text with icon id prepended (if supported)""" + ... def GuiIsLocked() -> bool: - """Check if gui is locked (global state).""" - ... + """Check if gui is locked (global state)""" + ... def GuiLabel(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Label control.""" - ... + """Label control""" + ... def GuiLabelButton(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Label button control, returns true when clicked.""" - ... + """Label button control, returns true when clicked""" + ... def GuiLine(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Line separator control, could contain text.""" - ... + """Line separator control, could contain text""" + ... def GuiListView(bounds: Rectangle|list|tuple,text: bytes,scrollIndex: Any,active: Any,) -> int: - """List View control.""" - ... + """List View control""" + ... def GuiListViewEx(bounds: Rectangle|list|tuple,text: list[bytes],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int: - """List View with extended parameters.""" - ... + """List View with extended parameters""" + ... def GuiLoadIcons(fileName: bytes,loadIconsName: bool,) -> list[bytes]: - """Load raygui icons file (.rgi) into internal icons data.""" - ... + """Load raygui icons file (.rgi) into internal icons data""" + ... def GuiLoadStyle(fileName: bytes,) -> None: - """Load style file over global style variable (.rgs).""" - ... + """Load style file over global style variable (.rgs)""" + ... def GuiLoadStyleDefault() -> None: - """Load style default over global style.""" - ... + """Load style default over global style""" + ... def GuiLock() -> None: - """Lock gui controls (global state).""" - ... + """Lock gui controls (global state)""" + ... def GuiMessageBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,) -> int: - """Message Box control, displays a message.""" - ... + """Message Box control, displays a message""" + ... def GuiPanel(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Panel control, useful to group controls.""" - ... + """Panel control, useful to group controls""" + ... def GuiProgressBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int: - """Progress Bar control.""" - ... + """Progress Bar control""" + ... def GuiScrollPanel(bounds: Rectangle|list|tuple,text: bytes,content: Rectangle|list|tuple,scroll: Any|list|tuple,view: Any|list|tuple,) -> int: - """Scroll Panel control.""" - ... + """Scroll Panel control""" + ... def GuiSetAlpha(alpha: float,) -> None: - """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f.""" - ... + """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f""" + ... def GuiSetFont(font: Font|list|tuple,) -> None: - """Set gui custom font (global state).""" - ... + """Set gui custom font (global state)""" + ... def GuiSetIconScale(scale: int,) -> None: - """Set default icon drawing size.""" - ... + """Set default icon drawing size""" + ... def GuiSetState(state: int,) -> None: - """Set gui state (global state).""" - ... + """Set gui state (global state)""" + ... def GuiSetStyle(control: int,property: int,value: int,) -> None: - """Set one style property.""" - ... + """Set one style property""" + ... def GuiSetTooltip(tooltip: bytes,) -> None: - """Set tooltip string.""" - ... + """Set tooltip string""" + ... def GuiSlider(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int: - """Slider control.""" - ... + """Slider control""" + ... def GuiSliderBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int: - """Slider Bar control.""" - ... + """Slider Bar control""" + ... def GuiSpinner(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int: - """Spinner control.""" - ... + """Spinner control""" + ... def GuiStatusBar(bounds: Rectangle|list|tuple,text: bytes,) -> int: - """Status Bar control, shows info text.""" - ... + """Status Bar control, shows info text""" + ... def GuiTabBar(bounds: Rectangle|list|tuple,text: list[bytes],count: int,active: Any,) -> int: - """Tab Bar control, returns TAB to be closed or -1.""" - ... + """Tab Bar control, returns TAB to be closed or -1""" + ... def GuiTextBox(bounds: Rectangle|list|tuple,text: bytes,textSize: int,editMode: bool,) -> int: - """Text Box control, updates input text.""" - ... + """Text Box control, updates input text""" + ... def GuiTextInputBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,text: bytes,textMaxSize: int,secretViewActive: Any,) -> int: - """Text Input Box control, ask for text, supports secret.""" - ... + """Text Input Box control, ask for text, supports secret""" + ... def GuiToggle(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int: - """Toggle Button control.""" - ... + """Toggle Button control""" + ... def GuiToggleGroup(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int: - """Toggle Group control.""" - ... + """Toggle Group control""" + ... def GuiToggleSlider(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int: - """Toggle Slider control.""" - ... + """Toggle Slider control""" + ... def GuiUnlock() -> None: - """Unlock gui controls (global state).""" - ... + """Unlock gui controls (global state)""" + ... def GuiValueBox(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int: - """Value Box control, updates input text with numbers.""" - ... + """Value Box control, updates input text with numbers""" + ... def GuiValueBoxFloat(bounds: Rectangle|list|tuple,text: bytes,textValue: bytes,value: Any,editMode: bool,) -> int: - """Value box control for float values.""" - ... + """Value box control for float values""" + ... def GuiWindowBox(bounds: Rectangle|list|tuple,title: bytes,) -> int: - """Window Box control, shows a window that can be closed.""" - ... + """Window Box control, shows a window that can be closed""" + ... HUEBAR_PADDING: int HUEBAR_SELECTOR_HEIGHT: int HUEBAR_SELECTOR_OVERFLOW: int HUEBAR_WIDTH: int def HideCursor() -> None: - """Hides cursor.""" - ... + """Hides cursor""" + ... ICON_1UP: int ICON_229: int ICON_230: int @@ -1446,313 +1435,308 @@ ICON_ZOOM_CENTER: int ICON_ZOOM_MEDIUM: int ICON_ZOOM_SMALL: int def ImageAlphaClear(image: Any|list|tuple,color: Color|list|tuple,threshold: float,) -> None: - """Clear alpha channel to desired color.""" - ... + """Clear alpha channel to desired color""" + ... def ImageAlphaCrop(image: Any|list|tuple,threshold: float,) -> None: - """Crop image depending on alpha value.""" - ... + """Crop image depending on alpha value""" + ... def ImageAlphaMask(image: Any|list|tuple,alphaMask: Image|list|tuple,) -> None: - """Apply alpha mask to image.""" - ... + """Apply alpha mask to image""" + ... def ImageAlphaPremultiply(image: Any|list|tuple,) -> None: - """Premultiply alpha channel.""" - ... + """Premultiply alpha channel""" + ... def ImageBlurGaussian(image: Any|list|tuple,blurSize: int,) -> None: - """Apply Gaussian blur using a box blur approximation.""" - ... + """Apply Gaussian blur using a box blur approximation""" + ... def ImageClearBackground(dst: Any|list|tuple,color: Color|list|tuple,) -> None: - """Clear image background with given color.""" - ... + """Clear image background with given color""" + ... def ImageColorBrightness(image: Any|list|tuple,brightness: int,) -> None: - """Modify image color: brightness (-255 to 255).""" - ... + """Modify image color: brightness (-255 to 255)""" + ... def ImageColorContrast(image: Any|list|tuple,contrast: float,) -> None: - """Modify image color: contrast (-100 to 100).""" - ... + """Modify image color: contrast (-100 to 100)""" + ... def ImageColorGrayscale(image: Any|list|tuple,) -> None: - """Modify image color: grayscale.""" - ... + """Modify image color: grayscale""" + ... def ImageColorInvert(image: Any|list|tuple,) -> None: - """Modify image color: invert.""" - ... + """Modify image color: invert""" + ... def ImageColorReplace(image: Any|list|tuple,color: Color|list|tuple,replace: Color|list|tuple,) -> None: - """Modify image color: replace color.""" - ... + """Modify image color: replace color""" + ... def ImageColorTint(image: Any|list|tuple,color: Color|list|tuple,) -> None: - """Modify image color: tint.""" - ... + """Modify image color: tint""" + ... def ImageCopy(image: Image|list|tuple,) -> Image: - """Create an image duplicate (useful for transformations).""" - ... + """Create an image duplicate (useful for transformations)""" + ... def ImageCrop(image: Any|list|tuple,crop: Rectangle|list|tuple,) -> None: - """Crop an image to a defined rectangle.""" - ... + """Crop an image to a defined rectangle""" + ... def ImageDither(image: Any|list|tuple,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None: - """Dither image data to 16bpp or lower (Floyd-Steinberg dithering).""" - ... + """Dither image data to 16bpp or lower (Floyd-Steinberg dithering)""" + ... def ImageDraw(dst: Any|list|tuple,src: Image|list|tuple,srcRec: Rectangle|list|tuple,dstRec: Rectangle|list|tuple,tint: Color|list|tuple,) -> None: - """Draw a source image within a destination image (tint applied to source).""" - ... + """Draw a source image within a destination image (tint applied to source)""" + ... def ImageDrawCircle(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None: - """Draw a filled circle within an image.""" - ... + """Draw a filled circle within an image""" + ... def ImageDrawCircleLines(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None: - """Draw circle outline within an image.""" - ... + """Draw circle outline within an image""" + ... def ImageDrawCircleLinesV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None: - """Draw circle outline within an image (Vector version).""" - ... + """Draw circle outline within an image (Vector version)""" + ... def ImageDrawCircleV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None: - """Draw a filled circle within an image (Vector version).""" - ... + """Draw a filled circle within an image (Vector version)""" + ... def ImageDrawLine(dst: Any|list|tuple,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None: - """Draw line within an image.""" - ... + """Draw line within an image""" + ... def ImageDrawLineEx(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,thick: int,color: Color|list|tuple,) -> None: - """Draw a line defining thickness within an image.""" - ... + """Draw a line defining thickness within an image""" + ... def ImageDrawLineV(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw line within an image (Vector version).""" - ... + """Draw line within an image (Vector version)""" + ... def ImageDrawPixel(dst: Any|list|tuple,posX: int,posY: int,color: Color|list|tuple,) -> None: - """Draw pixel within an image.""" - ... + """Draw pixel within an image""" + ... def ImageDrawPixelV(dst: Any|list|tuple,position: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw pixel within an image (Vector version).""" - ... + """Draw pixel within an image (Vector version)""" + ... def ImageDrawRectangle(dst: Any|list|tuple,posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None: - """Draw rectangle within an image.""" - ... + """Draw rectangle within an image""" + ... def ImageDrawRectangleLines(dst: Any|list|tuple,rec: Rectangle|list|tuple,thick: int,color: Color|list|tuple,) -> None: - """Draw rectangle lines within an image.""" - ... + """Draw rectangle lines within an image""" + ... def ImageDrawRectangleRec(dst: Any|list|tuple,rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None: - """Draw rectangle within an image.""" - ... + """Draw rectangle within an image""" + ... def ImageDrawRectangleV(dst: Any|list|tuple,position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw rectangle within an image (Vector version).""" - ... + """Draw rectangle within an image (Vector version)""" + ... def ImageDrawText(dst: Any|list|tuple,text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None: - """Draw text (using default font) within an image (destination).""" - ... + """Draw text (using default font) within an image (destination)""" + ... def ImageDrawTextEx(dst: Any|list|tuple,font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None: - """Draw text (custom sprite font) within an image (destination).""" - ... + """Draw text (custom sprite font) within an image (destination)""" + ... def ImageDrawTriangle(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw triangle within an image.""" - ... + """Draw triangle within an image""" + ... def ImageDrawTriangleEx(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,c1: Color|list|tuple,c2: Color|list|tuple,c3: Color|list|tuple,) -> None: - """Draw triangle with interpolated colors within an image.""" - ... + """Draw triangle with interpolated colors within an image""" + ... def ImageDrawTriangleFan(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle fan defined by points within an image (first vertex is the center).""" - ... + """Draw a triangle fan defined by points within an image (first vertex is the center)""" + ... def ImageDrawTriangleLines(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None: - """Draw triangle outline within an image.""" - ... + """Draw triangle outline within an image""" + ... def ImageDrawTriangleStrip(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None: - """Draw a triangle strip defined by points within an image.""" - ... + """Draw a triangle strip defined by points within an image""" + ... def ImageFlipHorizontal(image: Any|list|tuple,) -> None: - """Flip image horizontally.""" - ... + """Flip image horizontally""" + ... def ImageFlipVertical(image: Any|list|tuple,) -> None: - """Flip image vertically.""" - ... + """Flip image vertically""" + ... def ImageFormat(image: Any|list|tuple,newFormat: int,) -> None: - """Convert image data to desired format.""" - ... + """Convert image data to desired format""" + ... def ImageFromChannel(image: Image|list|tuple,selectedChannel: int,) -> Image: - """Create an image from a selected channel of another image (GRAYSCALE).""" - ... + """Create an image from a selected channel of another image (GRAYSCALE)""" + ... def ImageFromImage(image: Image|list|tuple,rec: Rectangle|list|tuple,) -> Image: - """Create an image from another image piece.""" - ... + """Create an image from another image piece""" + ... def ImageKernelConvolution(image: Any|list|tuple,kernel: Any,kernelSize: int,) -> None: - """Apply custom square convolution kernel to image.""" - ... + """Apply custom square convolution kernel to image""" + ... def ImageMipmaps(image: Any|list|tuple,) -> None: - """Compute all mipmap levels for a provided image.""" - ... + """Compute all mipmap levels for a provided image""" + ... def ImageResize(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None: - """Resize image (Bicubic scaling algorithm).""" - ... + """Resize image (Bicubic scaling algorithm)""" + ... def ImageResizeCanvas(image: Any|list|tuple,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color|list|tuple,) -> None: - """Resize canvas and fill with color.""" - ... + """Resize canvas and fill with color""" + ... def ImageResizeNN(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None: - """Resize image (Nearest-Neighbor scaling algorithm).""" - ... + """Resize image (Nearest-Neighbor scaling algorithm)""" + ... def ImageRotate(image: Any|list|tuple,degrees: int,) -> None: - """Rotate image by input angle in degrees (-359 to 359).""" - ... + """Rotate image by input angle in degrees (-359 to 359)""" + ... def ImageRotateCCW(image: Any|list|tuple,) -> None: - """Rotate image counter-clockwise 90deg.""" - ... + """Rotate image counter-clockwise 90deg""" + ... def ImageRotateCW(image: Any|list|tuple,) -> None: - """Rotate image clockwise 90deg.""" - ... + """Rotate image clockwise 90deg""" + ... def ImageText(text: bytes,fontSize: int,color: Color|list|tuple,) -> Image: - """Create an image from text (default font).""" - ... + """Create an image from text (default font)""" + ... def ImageTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,tint: Color|list|tuple,) -> Image: - """Create an image from text (custom sprite font).""" - ... + """Create an image from text (custom sprite font)""" + ... def ImageToPOT(image: Any|list|tuple,fill: Color|list|tuple,) -> None: - """Convert image to POT (power-of-two).""" - ... + """Convert image to POT (power-of-two)""" + ... def InitAudioDevice() -> None: - """Initialize audio device and context.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Initialize audio device and context""" + ... def InitPhysics() -> None: - """Initializes physics values, pointers and creates physics loop thread.""" - ... + """Initializes physics system""" + ... def InitWindow(width: int,height: int,title: bytes,) -> None: - """Initialize window and OpenGL context.""" - ... + """Initialize window and OpenGL context""" + ... def IsAudioDeviceReady() -> bool: - """Check if audio device has been initialized successfully.""" - ... + """Check if audio device has been initialized successfully""" + ... def IsAudioStreamPlaying(stream: AudioStream|list|tuple,) -> bool: - """Check if audio stream is playing.""" - ... + """Check if audio stream is playing""" + ... def IsAudioStreamProcessed(stream: AudioStream|list|tuple,) -> bool: - """Check if any audio stream buffers requires refill.""" - ... + """Check if any audio stream buffers requires refill""" + ... def IsAudioStreamValid(stream: AudioStream|list|tuple,) -> bool: - """Checks if an audio stream is valid (buffers initialized).""" - ... + """Checks if an audio stream is valid (buffers initialized)""" + ... def IsCursorHidden() -> bool: - """Check if cursor is not visible.""" - ... + """Check if cursor is not visible""" + ... def IsCursorOnScreen() -> bool: - """Check if cursor is on the screen.""" - ... + """Check if cursor is on the screen""" + ... def IsFileDropped() -> bool: - """Check if a file has been dropped into window.""" - ... + """Check if a file has been dropped into window""" + ... def IsFileExtension(fileName: bytes,ext: bytes,) -> bool: - """Check file extension (including point: .png, .wav).""" - ... + """Check file extension (including point: .png, .wav)""" + ... def IsFileNameValid(fileName: bytes,) -> bool: - """Check if fileName is valid for the platform/OS.""" - ... + """Check if fileName is valid for the platform/OS""" + ... def IsFontValid(font: Font|list|tuple,) -> bool: - """Check if a font is valid (font data loaded, WARNING: GPU texture not checked).""" - ... + """Check if a font is valid (font data loaded, WARNING: GPU texture not checked)""" + ... def IsGamepadAvailable(gamepad: int,) -> bool: - """Check if a gamepad is available.""" - ... + """Check if a gamepad is available""" + ... def IsGamepadButtonDown(gamepad: int,button: int,) -> bool: - """Check if a gamepad button is being pressed.""" - ... + """Check if a gamepad button is being pressed""" + ... def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool: - """Check if a gamepad button has been pressed once.""" - ... + """Check if a gamepad button has been pressed once""" + ... def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool: - """Check if a gamepad button has been released once.""" - ... + """Check if a gamepad button has been released once""" + ... def IsGamepadButtonUp(gamepad: int,button: int,) -> bool: - """Check if a gamepad button is NOT being pressed.""" - ... + """Check if a gamepad button is NOT being pressed""" + ... def IsGestureDetected(gesture: int,) -> bool: - """Check if a gesture have been detected.""" - ... + """Check if a gesture have been detected""" + ... def IsImageValid(image: Image|list|tuple,) -> bool: - """Check if an image is valid (data and parameters).""" - ... + """Check if an image is valid (data and parameters)""" + ... def IsKeyDown(key: int,) -> bool: - """Check if a key is being pressed.""" - ... + """Check if a key is being pressed""" + ... def IsKeyPressed(key: int,) -> bool: - """Check if a key has been pressed once.""" - ... + """Check if a key has been pressed once""" + ... def IsKeyPressedRepeat(key: int,) -> bool: - """Check if a key has been pressed again.""" - ... + """Check if a key has been pressed again""" + ... def IsKeyReleased(key: int,) -> bool: - """Check if a key has been released once.""" - ... + """Check if a key has been released once""" + ... def IsKeyUp(key: int,) -> bool: - """Check if a key is NOT being pressed.""" - ... + """Check if a key is NOT being pressed""" + ... def IsMaterialValid(material: Material|list|tuple,) -> bool: - """Check if a material is valid (shader assigned, map textures loaded in GPU).""" - ... + """Check if a material is valid (shader assigned, map textures loaded in GPU)""" + ... def IsModelAnimationValid(model: Model|list|tuple,anim: ModelAnimation|list|tuple,) -> bool: - """Check model animation skeleton match.""" - ... + """Check model animation skeleton match""" + ... def IsModelValid(model: Model|list|tuple,) -> bool: - """Check if a model is valid (loaded in GPU, VAO/VBOs).""" - ... + """Check if a model is valid (loaded in GPU, VAO/VBOs)""" + ... def IsMouseButtonDown(button: int,) -> bool: - """Check if a mouse button is being pressed.""" - ... + """Check if a mouse button is being pressed""" + ... def IsMouseButtonPressed(button: int,) -> bool: - """Check if a mouse button has been pressed once.""" - ... + """Check if a mouse button has been pressed once""" + ... def IsMouseButtonReleased(button: int,) -> bool: - """Check if a mouse button has been released once.""" - ... + """Check if a mouse button has been released once""" + ... def IsMouseButtonUp(button: int,) -> bool: - """Check if a mouse button is NOT being pressed.""" - ... + """Check if a mouse button is NOT being pressed""" + ... def IsMusicStreamPlaying(music: Music|list|tuple,) -> bool: - """Check if music is playing.""" - ... + """Check if music is playing""" + ... def IsMusicValid(music: Music|list|tuple,) -> bool: - """Checks if a music stream is valid (context and buffers initialized).""" - ... + """Checks if a music stream is valid (context and buffers initialized)""" + ... def IsPathFile(path: bytes,) -> bool: - """Check if a given path is a file or a directory.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") -def IsPhysicsEnabled() -> bool: - """Returns true if physics thread is currently enabled.""" - ... + """Check if a given path is a file or a directory""" + ... def IsRenderTextureValid(target: RenderTexture|list|tuple,) -> bool: - """Check if a render texture is valid (loaded in GPU).""" - ... + """Check if a render texture is valid (loaded in GPU)""" + ... def IsShaderValid(shader: Shader|list|tuple,) -> bool: - """Check if a shader is valid (loaded on GPU).""" - ... + """Check if a shader is valid (loaded on GPU)""" + ... def IsSoundPlaying(sound: Sound|list|tuple,) -> bool: - """Check if a sound is currently playing.""" - ... + """Check if a sound is currently playing""" + ... def IsSoundValid(sound: Sound|list|tuple,) -> bool: - """Checks if a sound is valid (data loaded and buffers initialized).""" - ... + """Checks if a sound is valid (data loaded and buffers initialized)""" + ... def IsTextureValid(texture: Texture|list|tuple,) -> bool: - """Check if a texture is valid (loaded in GPU).""" - ... + """Check if a texture is valid (loaded in GPU)""" + ... def IsWaveValid(wave: Wave|list|tuple,) -> bool: - """Checks if wave data is valid (data loaded and parameters).""" - ... + """Checks if wave data is valid (data loaded and parameters)""" + ... def IsWindowFocused() -> bool: - """Check if window is currently focused.""" - ... + """Check if window is currently focused""" + ... def IsWindowFullscreen() -> bool: - """Check if window is currently fullscreen.""" - ... + """Check if window is currently fullscreen""" + ... def IsWindowHidden() -> bool: - """Check if window is currently hidden.""" - ... + """Check if window is currently hidden""" + ... def IsWindowMaximized() -> bool: - """Check if window is currently maximized.""" - ... + """Check if window is currently maximized""" + ... def IsWindowMinimized() -> bool: - """Check if window is currently minimized.""" - ... + """Check if window is currently minimized""" + ... def IsWindowReady() -> bool: - """Check if window has been initialized successfully.""" - ... + """Check if window has been initialized successfully""" + ... def IsWindowResized() -> bool: - """Check if window has been resized last frame.""" - ... + """Check if window has been resized last frame""" + ... def IsWindowState(flag: int,) -> bool: - """Check if one specific window flag is enabled.""" - ... + """Check if one specific window flag is enabled""" + ... KEY_A: int KEY_APOSTROPHE: int KEY_B: int @@ -1878,140 +1862,140 @@ LOG_NONE: int LOG_TRACE: int LOG_WARNING: int def Lerp(start: float,end: float,amount: float,) -> float: - """.""" - ... + """""" + ... def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream: - """Load audio stream (to stream raw audio pcm data).""" - ... + """Load audio stream (to stream raw audio pcm data)""" + ... def LoadAutomationEventList(fileName: bytes,) -> AutomationEventList: - """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS.""" - ... + """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS""" + ... def LoadCodepoints(text: bytes,count: Any,) -> Any: - """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter.""" - ... + """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter""" + ... def LoadDirectoryFiles(dirPath: bytes,) -> FilePathList: - """Load directory filepaths.""" - ... + """Load directory filepaths""" + ... def LoadDirectoryFilesEx(basePath: bytes,filter: bytes,scanSubdirs: bool,) -> FilePathList: - """Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result.""" - ... + """Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result""" + ... def LoadDroppedFiles() -> FilePathList: - """Load dropped filepaths.""" - ... + """Load dropped filepaths""" + ... def LoadFileData(fileName: bytes,dataSize: Any,) -> bytes: - """Load file data as byte array (read).""" - ... + """Load file data as byte array (read)""" + ... def LoadFileText(fileName: bytes,) -> bytes: - """Load text data from file (read), returns a '\0' terminated string.""" - ... + """Load text data from file (read), returns a '\0' terminated string""" + ... def LoadFont(fileName: bytes,) -> Font: - """Load font from file into GPU memory (VRAM).""" - ... + """Load font from file into GPU memory (VRAM)""" + ... def LoadFontData(fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any: - """Load font data for further use.""" - ... + """Load font data for further use""" + ... def LoadFontEx(fileName: bytes,fontSize: int,codepoints: Any,codepointCount: int,) -> Font: - """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height.""" - ... + """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height""" + ... def LoadFontFromImage(image: Image|list|tuple,key: Color|list|tuple,firstChar: int,) -> Font: - """Load font from Image (XNA style).""" - ... + """Load font from Image (XNA style)""" + ... def LoadFontFromMemory(fileType: bytes,fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font: - """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'.""" - ... + """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'""" + ... def LoadImage(fileName: bytes,) -> Image: - """Load image from file into CPU memory (RAM).""" - ... + """Load image from file into CPU memory (RAM)""" + ... def LoadImageAnim(fileName: bytes,frames: Any,) -> Image: - """Load image sequence from file (frames appended to image.data).""" - ... + """Load image sequence from file (frames appended to image.data)""" + ... def LoadImageAnimFromMemory(fileType: bytes,fileData: bytes,dataSize: int,frames: Any,) -> Image: - """Load image sequence from memory buffer.""" - ... + """Load image sequence from memory buffer""" + ... def LoadImageColors(image: Image|list|tuple,) -> Any: - """Load color data from image as a Color array (RGBA - 32bit).""" - ... + """Load color data from image as a Color array (RGBA - 32bit)""" + ... def LoadImageFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Image: - """Load image from memory buffer, fileType refers to extension: i.e. '.png'.""" - ... + """Load image from memory buffer, fileType refers to extension: i.e. '.png'""" + ... def LoadImageFromScreen() -> Image: - """Load image from screen buffer and (screenshot).""" - ... + """Load image from screen buffer and (screenshot)""" + ... def LoadImageFromTexture(texture: Texture|list|tuple,) -> Image: - """Load image from GPU texture data.""" - ... + """Load image from GPU texture data""" + ... def LoadImagePalette(image: Image|list|tuple,maxPaletteSize: int,colorCount: Any,) -> Any: - """Load colors palette from image as a Color array (RGBA - 32bit).""" - ... + """Load colors palette from image as a Color array (RGBA - 32bit)""" + ... def LoadImageRaw(fileName: bytes,width: int,height: int,format: int,headerSize: int,) -> Image: - """Load image from RAW file data.""" - ... + """Load image from RAW file data""" + ... def LoadMaterialDefault() -> Material: - """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps).""" - ... + """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)""" + ... def LoadMaterials(fileName: bytes,materialCount: Any,) -> Any: - """Load materials from model file.""" - ... + """Load materials from model file""" + ... def LoadModel(fileName: bytes,) -> Model: - """Load model from files (meshes and materials).""" - ... + """Load model from files (meshes and materials)""" + ... def LoadModelAnimations(fileName: bytes,animCount: Any,) -> Any: - """Load model animations from file.""" - ... + """Load model animations from file""" + ... def LoadModelFromMesh(mesh: Mesh|list|tuple,) -> Model: - """Load model from generated mesh (default material).""" - ... + """Load model from generated mesh (default material)""" + ... def LoadMusicStream(fileName: bytes,) -> Music: - """Load music stream from file.""" - ... + """Load music stream from file""" + ... def LoadMusicStreamFromMemory(fileType: bytes,data: bytes,dataSize: int,) -> Music: - """Load music stream from data.""" - ... + """Load music stream from data""" + ... def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any: - """Load random values sequence, no values repeated.""" - ... + """Load random values sequence, no values repeated""" + ... def LoadRenderTexture(width: int,height: int,) -> RenderTexture: - """Load texture for rendering (framebuffer).""" - ... + """Load texture for rendering (framebuffer)""" + ... def LoadShader(vsFileName: bytes,fsFileName: bytes,) -> Shader: - """Load shader from files and bind default locations.""" - ... + """Load shader from files and bind default locations""" + ... def LoadShaderFromMemory(vsCode: bytes,fsCode: bytes,) -> Shader: - """Load shader from code strings and bind default locations.""" - ... + """Load shader from code strings and bind default locations""" + ... def LoadSound(fileName: bytes,) -> Sound: - """Load sound from file.""" - ... + """Load sound from file""" + ... def LoadSoundAlias(source: Sound|list|tuple,) -> Sound: - """Create a new sound that shares the same sample data as the source sound, does not own the sound data.""" - ... + """Create a new sound that shares the same sample data as the source sound, does not own the sound data""" + ... def LoadSoundFromWave(wave: Wave|list|tuple,) -> Sound: - """Load sound from wave data.""" - ... + """Load sound from wave data""" + ... def LoadTexture(fileName: bytes,) -> Texture: - """Load texture from file into GPU memory (VRAM).""" - ... + """Load texture from file into GPU memory (VRAM)""" + ... def LoadTextureCubemap(image: Image|list|tuple,layout: int,) -> Texture: - """Load cubemap from image, multiple image cubemap layouts supported.""" - ... + """Load cubemap from image, multiple image cubemap layouts supported""" + ... def LoadTextureFromImage(image: Image|list|tuple,) -> Texture: - """Load texture from image data.""" - ... + """Load texture from image data""" + ... def LoadUTF8(codepoints: Any,length: int,) -> bytes: - """Load UTF-8 text encoded from codepoints array.""" - ... + """Load UTF-8 text encoded from codepoints array""" + ... def LoadVrStereoConfig(device: VrDeviceInfo|list|tuple,) -> VrStereoConfig: - """Load VR stereo config for VR simulator device parameters.""" - ... + """Load VR stereo config for VR simulator device parameters""" + ... def LoadWave(fileName: bytes,) -> Wave: - """Load wave data from file.""" - ... + """Load wave data from file""" + ... def LoadWaveFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Wave: - """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'.""" - ... + """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'""" + ... def LoadWaveSamples(wave: Wave|list|tuple,) -> Any: - """Load samples data from wave as a 32bit float data array.""" - ... + """Load samples data from wave as a 32bit float data array""" + ... MATERIAL_MAP_ALBEDO: int MATERIAL_MAP_BRDF: int MATERIAL_MAP_CUBEMAP: int @@ -2042,104 +2026,104 @@ MOUSE_CURSOR_RESIZE_NESW: int MOUSE_CURSOR_RESIZE_NS: int MOUSE_CURSOR_RESIZE_NWSE: int def MakeDirectory(dirPath: bytes,) -> int: - """Create directories (including full path requested), returns 0 on success.""" - ... + """Create directories (including full path requested), returns 0 on success""" + ... def MatrixAdd(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixDecompose(mat: Matrix|list|tuple,translation: Any|list|tuple,rotation: Any|list|tuple,scale: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def MatrixDeterminant(mat: Matrix|list|tuple,) -> float: - """.""" - ... + """""" + ... def MatrixFrustum(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixIdentity() -> Matrix: - """.""" - ... + """""" + ... def MatrixInvert(mat: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixLookAt(eye: Vector3|list|tuple,target: Vector3|list|tuple,up: Vector3|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixMultiply(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixPerspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotate(axis: Vector3|list|tuple,angle: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotateX(angle: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotateXYZ(angle: Vector3|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotateY(angle: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotateZ(angle: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixRotateZYX(angle: Vector3|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixScale(x: float,y: float,z: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixSubtract(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MatrixToFloatV(mat: Matrix|list|tuple,) -> float16: - """.""" - ... + """""" + ... def MatrixTrace(mat: Matrix|list|tuple,) -> float: - """.""" - ... + """""" + ... def MatrixTranslate(x: float,y: float,z: float,) -> Matrix: - """.""" - ... + """""" + ... def MatrixTranspose(mat: Matrix|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def MaximizeWindow() -> None: - """Set window state: maximized, if resizable.""" - ... + """Set window state: maximized, if resizable""" + ... def MeasureText(text: bytes,fontSize: int,) -> int: - """Measure string width for default font.""" - ... + """Measure string width for default font""" + ... def MeasureTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,) -> Vector2: - """Measure string size for Font.""" - ... + """Measure string size for Font""" + ... def MemAlloc(size: int,) -> Any: - """Internal memory allocator.""" - ... + """Internal memory allocator""" + ... def MemFree(ptr: Any,) -> None: - """Internal memory free.""" - ... + """Internal memory free""" + ... def MemRealloc(ptr: Any,size: int,) -> Any: - """Internal memory reallocator.""" - ... + """Internal memory reallocator""" + ... def MinimizeWindow() -> None: - """Set window state: minimized, if resizable.""" - ... + """Set window state: minimized, if resizable""" + ... NPATCH_NINE_PATCH: int NPATCH_THREE_PATCH_HORIZONTAL: int NPATCH_THREE_PATCH_VERTICAL: int def Normalize(value: float,start: float,end: float,) -> float: - """.""" - ... + """""" + ... def OpenURL(url: bytes,) -> None: - """Open URL with default system browser (if available).""" - ... + """Open URL with default system browser (if available)""" + ... PHYSICS_CIRCLE: int PHYSICS_POLYGON: int PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int @@ -2169,113 +2153,110 @@ PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int PROGRESSBAR: int PROGRESS_PADDING: int def PauseAudioStream(stream: AudioStream|list|tuple,) -> None: - """Pause audio stream.""" - ... + """Pause audio stream""" + ... def PauseMusicStream(music: Music|list|tuple,) -> None: - """Pause music playing.""" - ... + """Pause music playing""" + ... def PauseSound(sound: Sound|list|tuple,) -> None: - """Pause a sound.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Pause a sound""" + ... def PhysicsAddForce(body: Any|list|tuple,force: Vector2|list|tuple,) -> None: - """Adds a force to a physics body.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Adds a force to a physics body""" + ... def PhysicsAddTorque(body: Any|list|tuple,amount: float,) -> None: - """Adds an angular force to a physics body.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Adds an angular force to a physics body""" + ... def PhysicsShatter(body: Any|list|tuple,position: Vector2|list|tuple,force: float,) -> None: - """Shatters a polygon shape physics body to little physics bodies with explosion force.""" - ... + """Shatters a polygon shape physics body to little physics bodies with explosion force""" + ... def PlayAudioStream(stream: AudioStream|list|tuple,) -> None: - """Play audio stream.""" - ... + """Play audio stream""" + ... def PlayAutomationEvent(event: AutomationEvent|list|tuple,) -> None: - """Play a recorded automation event.""" - ... + """Play a recorded automation event""" + ... def PlayMusicStream(music: Music|list|tuple,) -> None: - """Start music playing.""" - ... + """Start music playing""" + ... def PlaySound(sound: Sound|list|tuple,) -> None: - """Play a sound.""" - ... + """Play a sound""" + ... def PollInputEvents() -> None: - """Register all input events.""" - ... + """Register all input events""" + ... def QuaternionAdd(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionAddValue(q: Vector4|list|tuple,add: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionCubicHermiteSpline(q1: Vector4|list|tuple,outTangent1: Vector4|list|tuple,q2: Vector4|list|tuple,inTangent2: Vector4|list|tuple,t: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionDivide(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionEquals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int: - """.""" - ... + """""" + ... def QuaternionFromAxisAngle(axis: Vector3|list|tuple,angle: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionFromEuler(pitch: float,yaw: float,roll: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionFromMatrix(mat: Matrix|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionFromVector3ToVector3(from_0: Vector3|list|tuple,to: Vector3|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionIdentity() -> Vector4: - """.""" - ... + """""" + ... def QuaternionInvert(q: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionLength(q: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def QuaternionLerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionMultiply(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionNlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionNormalize(q: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionScale(q: Vector4|list|tuple,mul: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionSlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionSubtract(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionSubtractValue(q: Vector4|list|tuple,sub: float,) -> Vector4: - """.""" - ... + """""" + ... def QuaternionToAxisAngle(q: Vector4|list|tuple,outAxis: Any|list|tuple,outAngle: Any,) -> None: - """.""" - ... + """""" + ... def QuaternionToEuler(q: Vector4|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def QuaternionToMatrix(q: Vector4|list|tuple,) -> Matrix: - """.""" - ... + """""" + ... def QuaternionTransform(q: Vector4|list|tuple,mat: Matrix|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... RL_ATTACHMENT_COLOR_CHANNEL0: int RL_ATTACHMENT_COLOR_CHANNEL1: int RL_ATTACHMENT_COLOR_CHANNEL2: int @@ -2392,24 +2373,23 @@ RL_TEXTURE_FILTER_BILINEAR: int RL_TEXTURE_FILTER_POINT: int RL_TEXTURE_FILTER_TRILINEAR: int def Remap(value: float,inputStart: float,inputEnd: float,outputStart: float,outputEnd: float,) -> float: - """.""" - ... + """""" + ... +def ResetPhysics() -> None: + """Reset physics system (global variables)""" + ... def RestoreWindow() -> None: - """Set window state: not minimized/maximized.""" - ... + """Set window state: not minimized/maximized""" + ... def ResumeAudioStream(stream: AudioStream|list|tuple,) -> None: - """Resume audio stream.""" - ... + """Resume audio stream""" + ... def ResumeMusicStream(music: Music|list|tuple,) -> None: - """Resume playing paused music.""" - ... + """Resume playing paused music""" + ... def ResumeSound(sound: Sound|list|tuple,) -> None: - """Resume a paused sound.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") -def RunPhysicsStep() -> None: - """Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop.""" - ... + """Resume a paused sound""" + ... SCROLLBAR: int SCROLLBAR_SIDE: int SCROLLBAR_WIDTH: int @@ -2471,209 +2451,206 @@ STATE_NORMAL: int STATE_PRESSED: int STATUSBAR: int def SaveFileData(fileName: bytes,data: Any,dataSize: int,) -> bool: - """Save data to file from byte array (write), returns true on success.""" - ... + """Save data to file from byte array (write), returns true on success""" + ... def SaveFileText(fileName: bytes,text: bytes,) -> bool: - """Save text data to file (write), string must be '\0' terminated, returns true on success.""" - ... + """Save text data to file (write), string must be '\0' terminated, returns true on success""" + ... def SeekMusicStream(music: Music|list|tuple,position: float,) -> None: - """Seek music to a position (in seconds).""" - ... + """Seek music to a position (in seconds)""" + ... def SetAudioStreamBufferSizeDefault(size: int,) -> None: - """Default size for new audio streams.""" - ... + """Default size for new audio streams""" + ... def SetAudioStreamCallback(stream: AudioStream|list|tuple,callback: Any,) -> None: - """Audio thread callback to request new data.""" - ... + """Audio thread callback to request new data""" + ... def SetAudioStreamPan(stream: AudioStream|list|tuple,pan: float,) -> None: - """Set pan for audio stream (0.5 is centered).""" - ... + """Set pan for audio stream (0.5 is centered)""" + ... def SetAudioStreamPitch(stream: AudioStream|list|tuple,pitch: float,) -> None: - """Set pitch for audio stream (1.0 is base level).""" - ... + """Set pitch for audio stream (1.0 is base level)""" + ... def SetAudioStreamVolume(stream: AudioStream|list|tuple,volume: float,) -> None: - """Set volume for audio stream (1.0 is max level).""" - ... + """Set volume for audio stream (1.0 is max level)""" + ... def SetAutomationEventBaseFrame(frame: int,) -> None: - """Set automation event internal base frame to start recording.""" - ... + """Set automation event internal base frame to start recording""" + ... def SetAutomationEventList(list_0: Any|list|tuple,) -> None: - """Set automation event list to record to.""" - ... + """Set automation event list to record to""" + ... def SetClipboardText(text: bytes,) -> None: - """Set clipboard text content.""" - ... + """Set clipboard text content""" + ... def SetConfigFlags(flags: int,) -> None: - """Setup init configuration flags (view FLAGS).""" - ... + """Setup init configuration flags (view FLAGS)""" + ... def SetExitKey(key: int,) -> None: - """Set a custom key to exit program (default is ESC).""" - ... + """Set a custom key to exit program (default is ESC)""" + ... def SetGamepadMappings(mappings: bytes,) -> int: - """Set internal gamepad mappings (SDL_GameControllerDB).""" - ... + """Set internal gamepad mappings (SDL_GameControllerDB)""" + ... def SetGamepadVibration(gamepad: int,leftMotor: float,rightMotor: float,duration: float,) -> None: - """Set gamepad vibration for both motors (duration in seconds).""" - ... + """Set gamepad vibration for both motors (duration in seconds)""" + ... def SetGesturesEnabled(flags: int,) -> None: - """Enable a set of gestures using flags.""" - ... + """Enable a set of gestures using flags""" + ... def SetLoadFileDataCallback(callback: bytes,) -> None: - """Set custom file binary data loader.""" - ... + """Set custom file binary data loader""" + ... def SetLoadFileTextCallback(callback: bytes,) -> None: - """Set custom file text data loader.""" - ... + """Set custom file text data loader""" + ... def SetMasterVolume(volume: float,) -> None: - """Set master volume (listener).""" - ... + """Set master volume (listener)""" + ... def SetMaterialTexture(material: Any|list|tuple,mapType: int,texture: Texture|list|tuple,) -> None: - """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...).""" - ... + """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)""" + ... def SetModelMeshMaterial(model: Any|list|tuple,meshId: int,materialId: int,) -> None: - """Set material for a mesh.""" - ... + """Set material for a mesh""" + ... def SetMouseCursor(cursor: int,) -> None: - """Set mouse cursor.""" - ... + """Set mouse cursor""" + ... def SetMouseOffset(offsetX: int,offsetY: int,) -> None: - """Set mouse offset.""" - ... + """Set mouse offset""" + ... def SetMousePosition(x: int,y: int,) -> None: - """Set mouse position XY.""" - ... + """Set mouse position XY""" + ... def SetMouseScale(scaleX: float,scaleY: float,) -> None: - """Set mouse scaling.""" - ... + """Set mouse scaling""" + ... def SetMusicPan(music: Music|list|tuple,pan: float,) -> None: - """Set pan for a music (0.5 is center).""" - ... + """Set pan for a music (0.5 is center)""" + ... def SetMusicPitch(music: Music|list|tuple,pitch: float,) -> None: - """Set pitch for a music (1.0 is base level).""" - ... + """Set pitch for a music (1.0 is base level)""" + ... def SetMusicVolume(music: Music|list|tuple,volume: float,) -> None: - """Set volume for music (1.0 is max level).""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Set volume for music (1.0 is max level)""" + ... def SetPhysicsBodyRotation(body: Any|list|tuple,radians: float,) -> None: - """Sets physics body shape transform based on radians parameter.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Sets physics body shape transform based on radians parameter""" + ... def SetPhysicsGravity(x: float,y: float,) -> None: - """Sets physics global gravity force.""" - ... -@deprecated("Raylib no longer recommends the use of Physac library") + """Sets physics global gravity force""" + ... def SetPhysicsTimeStep(delta: float,) -> None: - """Sets physics fixed time step in milliseconds. 1.666666 by default.""" - ... + """Sets physics fixed time step in milliseconds. 1.666666 by default""" + ... def SetPixelColor(dstPtr: Any,color: Color|list|tuple,format: int,) -> None: - """Set color formatted into destination pixel pointer.""" - ... + """Set color formatted into destination pixel pointer""" + ... def SetRandomSeed(seed: int,) -> None: - """Set the seed for the random number generator.""" - ... + """Set the seed for the random number generator""" + ... def SetSaveFileDataCallback(callback: bytes,) -> None: - """Set custom file binary data saver.""" - ... + """Set custom file binary data saver""" + ... def SetSaveFileTextCallback(callback: bytes,) -> None: - """Set custom file text data saver.""" - ... + """Set custom file text data saver""" + ... def SetShaderValue(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,) -> None: - """Set shader uniform value.""" - ... + """Set shader uniform value""" + ... def SetShaderValueMatrix(shader: Shader|list|tuple,locIndex: int,mat: Matrix|list|tuple,) -> None: - """Set shader uniform value (matrix 4x4).""" - ... + """Set shader uniform value (matrix 4x4)""" + ... def SetShaderValueTexture(shader: Shader|list|tuple,locIndex: int,texture: Texture|list|tuple,) -> None: - """Set shader uniform value for texture (sampler2d).""" - ... + """Set shader uniform value for texture (sampler2d)""" + ... def SetShaderValueV(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,count: int,) -> None: - """Set shader uniform value vector.""" - ... + """Set shader uniform value vector""" + ... def SetShapesTexture(texture: Texture|list|tuple,source: Rectangle|list|tuple,) -> None: - """Set texture and rectangle to be used on shapes drawing.""" - ... + """Set texture and rectangle to be used on shapes drawing""" + ... def SetSoundPan(sound: Sound|list|tuple,pan: float,) -> None: - """Set pan for a sound (0.5 is center).""" - ... + """Set pan for a sound (0.5 is center)""" + ... def SetSoundPitch(sound: Sound|list|tuple,pitch: float,) -> None: - """Set pitch for a sound (1.0 is base level).""" - ... + """Set pitch for a sound (1.0 is base level)""" + ... def SetSoundVolume(sound: Sound|list|tuple,volume: float,) -> None: - """Set volume for a sound (1.0 is max level).""" - ... + """Set volume for a sound (1.0 is max level)""" + ... def SetTargetFPS(fps: int,) -> None: - """Set target FPS (maximum).""" - ... + """Set target FPS (maximum)""" + ... def SetTextLineSpacing(spacing: int,) -> None: - """Set vertical line spacing when drawing with line-breaks.""" - ... + """Set vertical line spacing when drawing with line-breaks""" + ... def SetTextureFilter(texture: Texture|list|tuple,filter: int,) -> None: - """Set texture scaling filter mode.""" - ... + """Set texture scaling filter mode""" + ... def SetTextureWrap(texture: Texture|list|tuple,wrap: int,) -> None: - """Set texture wrapping mode.""" - ... + """Set texture wrapping mode""" + ... def SetTraceLogCallback(callback: bytes,) -> None: - """Set custom trace log.""" - ... + """Set custom trace log""" + ... def SetTraceLogLevel(logLevel: int,) -> None: - """Set the current threshold (minimum) log level.""" - ... + """Set the current threshold (minimum) log level""" + ... def SetWindowFocused() -> None: - """Set window focused.""" - ... + """Set window focused""" + ... def SetWindowIcon(image: Image|list|tuple,) -> None: - """Set icon for window (single image, RGBA 32bit).""" - ... + """Set icon for window (single image, RGBA 32bit)""" + ... def SetWindowIcons(images: Any|list|tuple,count: int,) -> None: - """Set icon for window (multiple images, RGBA 32bit).""" - ... + """Set icon for window (multiple images, RGBA 32bit)""" + ... def SetWindowMaxSize(width: int,height: int,) -> None: - """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE).""" - ... + """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)""" + ... def SetWindowMinSize(width: int,height: int,) -> None: - """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE).""" - ... + """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)""" + ... def SetWindowMonitor(monitor: int,) -> None: - """Set monitor for the current window.""" - ... + """Set monitor for the current window""" + ... def SetWindowOpacity(opacity: float,) -> None: - """Set window opacity [0.0f..1.0f].""" - ... + """Set window opacity [0.0f..1.0f]""" + ... def SetWindowPosition(x: int,y: int,) -> None: - """Set window position on screen.""" - ... + """Set window position on screen""" + ... def SetWindowSize(width: int,height: int,) -> None: - """Set window dimensions.""" - ... + """Set window dimensions""" + ... def SetWindowState(flags: int,) -> None: - """Set window configuration state using flags.""" - ... + """Set window configuration state using flags""" + ... def SetWindowTitle(title: bytes,) -> None: - """Set title for window.""" - ... + """Set title for window""" + ... def ShowCursor() -> None: - """Shows cursor.""" - ... + """Shows cursor""" + ... def StartAutomationEventRecording() -> None: - """Start recording automation events (AutomationEventList must be set).""" - ... + """Start recording automation events (AutomationEventList must be set)""" + ... def StopAudioStream(stream: AudioStream|list|tuple,) -> None: - """Stop audio stream.""" - ... + """Stop audio stream""" + ... def StopAutomationEventRecording() -> None: - """Stop recording automation events.""" - ... + """Stop recording automation events""" + ... def StopMusicStream(music: Music|list|tuple,) -> None: - """Stop music playing.""" - ... + """Stop music playing""" + ... def StopSound(sound: Sound|list|tuple,) -> None: - """Stop playing a sound.""" - ... + """Stop playing a sound""" + ... def SwapScreenBuffer() -> None: - """Swap back buffer with front buffer (screen drawing).""" - ... + """Swap back buffer with front buffer (screen drawing)""" + ... TEXTBOX: int TEXTURE_FILTER_ANISOTROPIC_16X: int TEXTURE_FILTER_ANISOTROPIC_4X: int @@ -2708,1302 +2685,1305 @@ TEXT_WRAP_NONE: int TEXT_WRAP_WORD: int TOGGLE: int def TakeScreenshot(fileName: bytes,) -> None: - """Takes a screenshot of current screen (filename extension defines format).""" - ... + """Takes a screenshot of current screen (filename extension defines format)""" + ... def TextAppend(text: bytes,append: bytes,position: Any,) -> None: - """Append text at specific position and move cursor!.""" - ... + """Append text at specific position and move cursor!""" + ... def TextCopy(dst: bytes,src: bytes,) -> int: - """Copy one string to another, returns bytes copied.""" - ... + """Copy one string to another, returns bytes copied""" + ... def TextFindIndex(text: bytes,find: bytes,) -> int: - """Find first text occurrence within a string.""" - ... + """Find first text occurrence within a string""" + ... def TextFormat(*args) -> bytes: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def TextInsert(text: bytes,insert: bytes,position: int,) -> bytes: - """Insert text in a position (WARNING: memory must be freed!).""" - ... + """Insert text in a position (WARNING: memory must be freed!)""" + ... def TextIsEqual(text1: bytes,text2: bytes,) -> bool: - """Check if two text string are equal.""" - ... + """Check if two text string are equal""" + ... def TextJoin(textList: list[bytes],count: int,delimiter: bytes,) -> bytes: - """Join text strings with delimiter.""" - ... + """Join text strings with delimiter""" + ... def TextLength(text: bytes,) -> int: - """Get text length, checks for '\0' ending.""" - ... + """Get text length, checks for '\0' ending""" + ... def TextReplace(text: bytes,replace: bytes,by: bytes,) -> bytes: - """Replace text string (WARNING: memory must be freed!).""" - ... + """Replace text string (WARNING: memory must be freed!)""" + ... def TextSplit(text: bytes,delimiter: bytes,count: Any,) -> list[bytes]: - """Split text into multiple strings.""" - ... + """Split text into multiple strings""" + ... def TextSubtext(text: bytes,position: int,length: int,) -> bytes: - """Get a piece of a text string.""" - ... + """Get a piece of a text string""" + ... def TextToCamel(text: bytes,) -> bytes: - """Get Camel case notation version of provided string.""" - ... + """Get Camel case notation version of provided string""" + ... def TextToFloat(text: bytes,) -> float: - """Get float value from text (negative values not supported).""" - ... + """Get float value from text (negative values not supported)""" + ... def TextToInteger(text: bytes,) -> int: - """Get integer value from text (negative values not supported).""" - ... + """Get integer value from text (negative values not supported)""" + ... def TextToLower(text: bytes,) -> bytes: - """Get lower case version of provided string.""" - ... + """Get lower case version of provided string""" + ... def TextToPascal(text: bytes,) -> bytes: - """Get Pascal case notation version of provided string.""" - ... + """Get Pascal case notation version of provided string""" + ... def TextToSnake(text: bytes,) -> bytes: - """Get Snake case notation version of provided string.""" - ... + """Get Snake case notation version of provided string""" + ... def TextToUpper(text: bytes,) -> bytes: - """Get upper case version of provided string.""" - ... + """Get upper case version of provided string""" + ... def ToggleBorderlessWindowed() -> None: - """Toggle window state: borderless windowed, resizes window to match monitor resolution.""" - ... + """Toggle window state: borderless windowed, resizes window to match monitor resolution""" + ... def ToggleFullscreen() -> None: - """Toggle window state: fullscreen/windowed, resizes monitor to match window resolution.""" - ... + """Toggle window state: fullscreen/windowed, resizes monitor to match window resolution""" + ... def TraceLog(*args) -> None: """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI""" ... def UnloadAudioStream(stream: AudioStream|list|tuple,) -> None: - """Unload audio stream and free memory.""" - ... + """Unload audio stream and free memory""" + ... def UnloadAutomationEventList(list_0: AutomationEventList|list|tuple,) -> None: - """Unload automation events list from file.""" - ... + """Unload automation events list from file""" + ... def UnloadCodepoints(codepoints: Any,) -> None: - """Unload codepoints data from memory.""" - ... + """Unload codepoints data from memory""" + ... def UnloadDirectoryFiles(files: FilePathList|list|tuple,) -> None: - """Unload filepaths.""" - ... + """Unload filepaths""" + ... def UnloadDroppedFiles(files: FilePathList|list|tuple,) -> None: - """Unload dropped filepaths.""" - ... + """Unload dropped filepaths""" + ... def UnloadFileData(data: bytes,) -> None: - """Unload file data allocated by LoadFileData().""" - ... + """Unload file data allocated by LoadFileData()""" + ... def UnloadFileText(text: bytes,) -> None: - """Unload file text data allocated by LoadFileText().""" - ... + """Unload file text data allocated by LoadFileText()""" + ... def UnloadFont(font: Font|list|tuple,) -> None: - """Unload font from GPU memory (VRAM).""" - ... + """Unload font from GPU memory (VRAM)""" + ... def UnloadFontData(glyphs: Any|list|tuple,glyphCount: int,) -> None: - """Unload font chars info data (RAM).""" - ... + """Unload font chars info data (RAM)""" + ... def UnloadImage(image: Image|list|tuple,) -> None: - """Unload image from CPU memory (RAM).""" - ... + """Unload image from CPU memory (RAM)""" + ... def UnloadImageColors(colors: Any|list|tuple,) -> None: - """Unload color data loaded with LoadImageColors().""" - ... + """Unload color data loaded with LoadImageColors()""" + ... def UnloadImagePalette(colors: Any|list|tuple,) -> None: - """Unload colors palette loaded with LoadImagePalette().""" - ... + """Unload colors palette loaded with LoadImagePalette()""" + ... def UnloadMaterial(material: Material|list|tuple,) -> None: - """Unload material from GPU memory (VRAM).""" - ... + """Unload material from GPU memory (VRAM)""" + ... def UnloadMesh(mesh: Mesh|list|tuple,) -> None: - """Unload mesh data from CPU and GPU.""" - ... + """Unload mesh data from CPU and GPU""" + ... def UnloadModel(model: Model|list|tuple,) -> None: - """Unload model (including meshes) from memory (RAM and/or VRAM).""" - ... + """Unload model (including meshes) from memory (RAM and/or VRAM)""" + ... def UnloadModelAnimation(anim: ModelAnimation|list|tuple,) -> None: - """Unload animation data.""" - ... + """Unload animation data""" + ... def UnloadModelAnimations(animations: Any|list|tuple,animCount: int,) -> None: - """Unload animation array data.""" - ... + """Unload animation array data""" + ... def UnloadMusicStream(music: Music|list|tuple,) -> None: - """Unload music stream.""" - ... + """Unload music stream""" + ... def UnloadRandomSequence(sequence: Any,) -> None: - """Unload random values sequence.""" - ... + """Unload random values sequence""" + ... def UnloadRenderTexture(target: RenderTexture|list|tuple,) -> None: - """Unload render texture from GPU memory (VRAM).""" - ... + """Unload render texture from GPU memory (VRAM)""" + ... def UnloadShader(shader: Shader|list|tuple,) -> None: - """Unload shader from GPU memory (VRAM).""" - ... + """Unload shader from GPU memory (VRAM)""" + ... def UnloadSound(sound: Sound|list|tuple,) -> None: - """Unload sound.""" - ... + """Unload sound""" + ... def UnloadSoundAlias(alias: Sound|list|tuple,) -> None: - """Unload a sound alias (does not deallocate sample data).""" - ... + """Unload a sound alias (does not deallocate sample data)""" + ... def UnloadTexture(texture: Texture|list|tuple,) -> None: - """Unload texture from GPU memory (VRAM).""" - ... + """Unload texture from GPU memory (VRAM)""" + ... def UnloadUTF8(text: bytes,) -> None: - """Unload UTF-8 text encoded from codepoints array.""" - ... + """Unload UTF-8 text encoded from codepoints array""" + ... def UnloadVrStereoConfig(config: VrStereoConfig|list|tuple,) -> None: - """Unload VR stereo config.""" - ... + """Unload VR stereo config""" + ... def UnloadWave(wave: Wave|list|tuple,) -> None: - """Unload wave data.""" - ... + """Unload wave data""" + ... def UnloadWaveSamples(samples: Any,) -> None: - """Unload samples data loaded with LoadWaveSamples().""" - ... + """Unload samples data loaded with LoadWaveSamples()""" + ... def UpdateAudioStream(stream: AudioStream|list|tuple,data: Any,frameCount: int,) -> None: - """Update audio stream buffers with data.""" - ... + """Update audio stream buffers with data""" + ... def UpdateCamera(camera: Any|list|tuple,mode: int,) -> None: - """Update camera position for selected mode.""" - ... + """Update camera position for selected mode""" + ... def UpdateCameraPro(camera: Any|list|tuple,movement: Vector3|list|tuple,rotation: Vector3|list|tuple,zoom: float,) -> None: - """Update camera movement/rotation.""" - ... + """Update camera movement/rotation""" + ... def UpdateMeshBuffer(mesh: Mesh|list|tuple,index: int,data: Any,dataSize: int,offset: int,) -> None: - """Update mesh vertex data in GPU for a specific buffer index.""" - ... + """Update mesh vertex data in GPU for a specific buffer index""" + ... def UpdateModelAnimation(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None: - """Update model animation pose (CPU).""" - ... + """Update model animation pose (CPU)""" + ... def UpdateModelAnimationBones(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None: - """Update model animation mesh bone matrices (GPU skinning).""" - ... + """Update model animation mesh bone matrices (GPU skinning)""" + ... def UpdateMusicStream(music: Music|list|tuple,) -> None: - """Updates buffers for music streaming.""" - ... + """Updates buffers for music streaming""" + ... +def UpdatePhysics() -> None: + """Update physics system""" + ... def UpdateSound(sound: Sound|list|tuple,data: Any,sampleCount: int,) -> None: - """Update sound buffer with new data.""" - ... + """Update sound buffer with new data""" + ... def UpdateTexture(texture: Texture|list|tuple,pixels: Any,) -> None: - """Update GPU texture with new data.""" - ... + """Update GPU texture with new data""" + ... def UpdateTextureRec(texture: Texture|list|tuple,rec: Rectangle|list|tuple,pixels: Any,) -> None: - """Update GPU texture rectangle with new data.""" - ... + """Update GPU texture rectangle with new data""" + ... def UploadMesh(mesh: Any|list|tuple,dynamic: bool,) -> None: - """Upload mesh vertex data in GPU and provide VAO/VBO ids.""" - ... + """Upload mesh vertex data in GPU and provide VAO/VBO ids""" + ... VALUEBOX: int def Vector2Add(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2AddValue(v: Vector2|list|tuple,add: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Angle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2Clamp(v: Vector2|list|tuple,min_1: Vector2|list|tuple,max_2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2ClampValue(v: Vector2|list|tuple,min_1: float,max_2: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Distance(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2DistanceSqr(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2Divide(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2DotProduct(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2Equals(p: Vector2|list|tuple,q: Vector2|list|tuple,) -> int: - """.""" - ... + """""" + ... def Vector2Invert(v: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Length(v: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2LengthSqr(v: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2Lerp(v1: Vector2|list|tuple,v2: Vector2|list|tuple,amount: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2LineAngle(start: Vector2|list|tuple,end: Vector2|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector2Max(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Min(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2MoveTowards(v: Vector2|list|tuple,target: Vector2|list|tuple,maxDistance: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Multiply(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Negate(v: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Normalize(v: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2One() -> Vector2: - """.""" - ... + """""" + ... def Vector2Reflect(v: Vector2|list|tuple,normal: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Refract(v: Vector2|list|tuple,n: Vector2|list|tuple,r: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Rotate(v: Vector2|list|tuple,angle: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Scale(v: Vector2|list|tuple,scale: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Subtract(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2SubtractValue(v: Vector2|list|tuple,sub: float,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Transform(v: Vector2|list|tuple,mat: Matrix|list|tuple,) -> Vector2: - """.""" - ... + """""" + ... def Vector2Zero() -> Vector2: - """.""" - ... + """""" + ... def Vector3Add(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3AddValue(v: Vector3|list|tuple,add: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Angle(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3Barycenter(p: Vector3|list|tuple,a: Vector3|list|tuple,b: Vector3|list|tuple,c: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Clamp(v: Vector3|list|tuple,min_1: Vector3|list|tuple,max_2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3ClampValue(v: Vector3|list|tuple,min_1: float,max_2: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3CrossProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3CubicHermite(v1: Vector3|list|tuple,tangent1: Vector3|list|tuple,v2: Vector3|list|tuple,tangent2: Vector3|list|tuple,amount: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Distance(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3DistanceSqr(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3Divide(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3DotProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3Equals(p: Vector3|list|tuple,q: Vector3|list|tuple,) -> int: - """.""" - ... + """""" + ... def Vector3Invert(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Length(v: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3LengthSqr(v: Vector3|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector3Lerp(v1: Vector3|list|tuple,v2: Vector3|list|tuple,amount: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Max(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Min(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3MoveTowards(v: Vector3|list|tuple,target: Vector3|list|tuple,maxDistance: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Multiply(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Negate(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Normalize(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3One() -> Vector3: - """.""" - ... + """""" + ... def Vector3OrthoNormalize(v1: Any|list|tuple,v2: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def Vector3Perpendicular(v: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Project(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Reflect(v: Vector3|list|tuple,normal: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Refract(v: Vector3|list|tuple,n: Vector3|list|tuple,r: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Reject(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3RotateByAxisAngle(v: Vector3|list|tuple,axis: Vector3|list|tuple,angle: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3RotateByQuaternion(v: Vector3|list|tuple,q: Vector4|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Scale(v: Vector3|list|tuple,scalar: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Subtract(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3SubtractValue(v: Vector3|list|tuple,sub: float,) -> Vector3: - """.""" - ... + """""" + ... def Vector3ToFloatV(v: Vector3|list|tuple,) -> float3: - """.""" - ... + """""" + ... def Vector3Transform(v: Vector3|list|tuple,mat: Matrix|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Unproject(source: Vector3|list|tuple,projection: Matrix|list|tuple,view: Matrix|list|tuple,) -> Vector3: - """.""" - ... + """""" + ... def Vector3Zero() -> Vector3: - """.""" - ... + """""" + ... def Vector4Add(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4AddValue(v: Vector4|list|tuple,add: float,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Distance(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector4DistanceSqr(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector4Divide(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4DotProduct(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector4Equals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int: - """.""" - ... + """""" + ... def Vector4Invert(v: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Length(v: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector4LengthSqr(v: Vector4|list|tuple,) -> float: - """.""" - ... + """""" + ... def Vector4Lerp(v1: Vector4|list|tuple,v2: Vector4|list|tuple,amount: float,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Max(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Min(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4MoveTowards(v: Vector4|list|tuple,target: Vector4|list|tuple,maxDistance: float,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Multiply(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Negate(v: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Normalize(v: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4One() -> Vector4: - """.""" - ... + """""" + ... def Vector4Scale(v: Vector4|list|tuple,scale: float,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Subtract(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4: - """.""" - ... + """""" + ... def Vector4SubtractValue(v: Vector4|list|tuple,add: float,) -> Vector4: - """.""" - ... + """""" + ... def Vector4Zero() -> Vector4: - """.""" - ... + """""" + ... def WaitTime(seconds: float,) -> None: - """Wait for some time (halt program execution).""" - ... + """Wait for some time (halt program execution)""" + ... def WaveCopy(wave: Wave|list|tuple,) -> Wave: - """Copy a wave to a new wave.""" - ... + """Copy a wave to a new wave""" + ... def WaveCrop(wave: Any|list|tuple,initFrame: int,finalFrame: int,) -> None: - """Crop a wave to defined frames range.""" - ... + """Crop a wave to defined frames range""" + ... def WaveFormat(wave: Any|list|tuple,sampleRate: int,sampleSize: int,channels: int,) -> None: - """Convert wave data to desired format.""" - ... + """Convert wave data to desired format""" + ... def WindowShouldClose() -> bool: - """Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).""" - ... + """Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)""" + ... def Wrap(value: float,min_1: float,max_2: float,) -> float: - """.""" - ... + """""" + ... def glfwCreateCursor(image: Any|list|tuple,xhot: int,yhot: int,) -> Any: - """.""" - ... + """""" + ... def glfwCreateStandardCursor(shape: int,) -> Any: - """.""" - ... + """""" + ... def glfwCreateWindow(width: int,height: int,title: bytes,monitor: Any|list|tuple,share: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwDefaultWindowHints() -> None: - """.""" - ... + """""" + ... def glfwDestroyCursor(cursor: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwDestroyWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwExtensionSupported(extension: bytes,) -> int: - """.""" - ... + """""" + ... def glfwFocusWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwGetClipboardString(window: Any|list|tuple,) -> bytes: - """.""" - ... + """""" + ... def glfwGetCurrentContext() -> Any: - """.""" - ... + """""" + ... def glfwGetCursorPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetError(description: list[bytes],) -> int: - """.""" - ... + """""" + ... def glfwGetFramebufferSize(window: Any|list|tuple,width: Any,height: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetGamepadName(jid: int,) -> bytes: - """.""" - ... + """""" + ... def glfwGetGamepadState(jid: int,state: Any|list|tuple,) -> int: - """.""" - ... + """""" + ... def glfwGetGammaRamp(monitor: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwGetInputMode(window: Any|list|tuple,mode: int,) -> int: - """.""" - ... + """""" + ... def glfwGetJoystickAxes(jid: int,count: Any,) -> Any: - """.""" - ... + """""" + ... def glfwGetJoystickButtons(jid: int,count: Any,) -> bytes: - """.""" - ... + """""" + ... def glfwGetJoystickGUID(jid: int,) -> bytes: - """.""" - ... + """""" + ... def glfwGetJoystickHats(jid: int,count: Any,) -> bytes: - """.""" - ... + """""" + ... def glfwGetJoystickName(jid: int,) -> bytes: - """.""" - ... + """""" + ... def glfwGetJoystickUserPointer(jid: int,) -> Any: - """.""" - ... + """""" + ... def glfwGetKey(window: Any|list|tuple,key: int,) -> int: - """.""" - ... + """""" + ... def glfwGetKeyName(key: int,scancode: int,) -> bytes: - """.""" - ... + """""" + ... def glfwGetKeyScancode(key: int,) -> int: - """.""" - ... + """""" + ... def glfwGetMonitorContentScale(monitor: Any|list|tuple,xscale: Any,yscale: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetMonitorName(monitor: Any|list|tuple,) -> bytes: - """.""" - ... + """""" + ... def glfwGetMonitorPhysicalSize(monitor: Any|list|tuple,widthMM: Any,heightMM: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetMonitorPos(monitor: Any|list|tuple,xpos: Any,ypos: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetMonitorUserPointer(monitor: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwGetMonitorWorkarea(monitor: Any|list|tuple,xpos: Any,ypos: Any,width: Any,height: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetMonitors(count: Any,) -> Any: - """.""" - ... + """""" + ... def glfwGetMouseButton(window: Any|list|tuple,button: int,) -> int: - """.""" - ... + """""" + ... def glfwGetPlatform() -> int: - """.""" - ... + """""" + ... def glfwGetPrimaryMonitor() -> Any: - """.""" - ... + """""" + ... def glfwGetProcAddress(procname: bytes,) -> Any: - """.""" - ... + """""" + ... def glfwGetRequiredInstanceExtensions(count: Any,) -> list[bytes]: - """.""" - ... + """""" + ... def glfwGetTime() -> float: - """.""" - ... + """""" + ... def glfwGetTimerFrequency() -> int: - """.""" - ... + """""" + ... def glfwGetTimerValue() -> int: - """.""" - ... + """""" + ... def glfwGetVersion(major: Any,minor: Any,rev: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetVersionString() -> bytes: - """.""" - ... + """""" + ... def glfwGetVideoMode(monitor: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwGetVideoModes(monitor: Any|list|tuple,count: Any,) -> Any: - """.""" - ... + """""" + ... def glfwGetWindowAttrib(window: Any|list|tuple,attrib: int,) -> int: - """.""" - ... + """""" + ... def glfwGetWindowContentScale(window: Any|list|tuple,xscale: Any,yscale: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetWindowFrameSize(window: Any|list|tuple,left: Any,top: Any,right: Any,bottom: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetWindowMonitor(window: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwGetWindowOpacity(window: Any|list|tuple,) -> float: - """.""" - ... + """""" + ... def glfwGetWindowPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetWindowSize(window: Any|list|tuple,width: Any,height: Any,) -> None: - """.""" - ... + """""" + ... def glfwGetWindowTitle(window: Any|list|tuple,) -> bytes: - """.""" - ... + """""" + ... def glfwGetWindowUserPointer(window: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwHideWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwIconifyWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwInit() -> int: - """.""" - ... + """""" + ... def glfwInitAllocator(allocator: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwInitHint(hint: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfwJoystickIsGamepad(jid: int,) -> int: - """.""" - ... + """""" + ... def glfwJoystickPresent(jid: int,) -> int: - """.""" - ... + """""" + ... def glfwMakeContextCurrent(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwMaximizeWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwPlatformSupported(platform: int,) -> int: - """.""" - ... + """""" + ... def glfwPollEvents() -> None: - """.""" - ... + """""" + ... def glfwPostEmptyEvent() -> None: - """.""" - ... + """""" + ... def glfwRawMouseMotionSupported() -> int: - """.""" - ... + """""" + ... def glfwRequestWindowAttention(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwRestoreWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSetCharCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetCharModsCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetClipboardString(window: Any|list|tuple,string: bytes,) -> None: - """.""" - ... + """""" + ... def glfwSetCursor(window: Any|list|tuple,cursor: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSetCursorEnterCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetCursorPos(window: Any|list|tuple,xpos: float,ypos: float,) -> None: - """.""" - ... + """""" + ... def glfwSetCursorPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetDropCallback(window: Any|list|tuple,callback: list[bytes]|list|tuple,) -> list[bytes]: - """.""" - ... + """""" + ... def glfwSetErrorCallback(callback: bytes,) -> bytes: - """.""" - ... + """""" + ... def glfwSetFramebufferSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetGamma(monitor: Any|list|tuple,gamma: float,) -> None: - """.""" - ... + """""" + ... def glfwSetGammaRamp(monitor: Any|list|tuple,ramp: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSetInputMode(window: Any|list|tuple,mode: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfwSetJoystickCallback(callback: Any,) -> Any: - """.""" - ... + """""" + ... def glfwSetJoystickUserPointer(jid: int,pointer: Any,) -> None: - """.""" - ... + """""" + ... def glfwSetKeyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetMonitorCallback(callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetMonitorUserPointer(monitor: Any|list|tuple,pointer: Any,) -> None: - """.""" - ... + """""" + ... def glfwSetMouseButtonCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetScrollCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetTime(time: float,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowAspectRatio(window: Any|list|tuple,numer: int,denom: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowAttrib(window: Any|list|tuple,attrib: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowCloseCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowContentScaleCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowFocusCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowIcon(window: Any|list|tuple,count: int,images: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowIconifyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowMaximizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowMonitor(window: Any|list|tuple,monitor: Any|list|tuple,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowOpacity(window: Any|list|tuple,opacity: float,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowPos(window: Any|list|tuple,xpos: int,ypos: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowRefreshCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowShouldClose(window: Any|list|tuple,value: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowSize(window: Any|list|tuple,width: int,height: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any: - """.""" - ... + """""" + ... def glfwSetWindowSizeLimits(window: Any|list|tuple,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowTitle(window: Any|list|tuple,title: bytes,) -> None: - """.""" - ... + """""" + ... def glfwSetWindowUserPointer(window: Any|list|tuple,pointer: Any,) -> None: - """.""" - ... + """""" + ... def glfwShowWindow(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSwapBuffers(window: Any|list|tuple,) -> None: - """.""" - ... + """""" + ... def glfwSwapInterval(interval: int,) -> None: - """.""" - ... + """""" + ... def glfwTerminate() -> None: - """.""" - ... + """""" + ... def glfwUpdateGamepadMappings(string: bytes,) -> int: - """.""" - ... + """""" + ... def glfwVulkanSupported() -> int: - """.""" - ... + """""" + ... def glfwWaitEvents() -> None: - """.""" - ... + """""" + ... def glfwWaitEventsTimeout(timeout: float,) -> None: - """.""" - ... + """""" + ... def glfwWindowHint(hint: int,value: int,) -> None: - """.""" - ... + """""" + ... def glfwWindowHintString(hint: int,value: bytes,) -> None: - """.""" - ... + """""" + ... def glfwWindowShouldClose(window: Any|list|tuple,) -> int: - """.""" - ... + """""" + ... def rlActiveDrawBuffers(count: int,) -> None: - """Activate multiple draw color buffers.""" - ... + """Activate multiple draw color buffers""" + ... def rlActiveTextureSlot(slot: int,) -> None: - """Select and active a texture slot.""" - ... + """Select and active a texture slot""" + ... def rlBegin(mode: int,) -> None: - """Initialize drawing mode (how to organize vertex).""" - ... + """Initialize drawing mode (how to organize vertex)""" + ... def rlBindFramebuffer(target: int,framebuffer: int,) -> None: - """Bind framebuffer (FBO).""" - ... + """Bind framebuffer (FBO)""" + ... def rlBindImageTexture(id: int,index: int,format: int,readonly: bool,) -> None: - """Bind image texture.""" - ... + """Bind image texture""" + ... def rlBindShaderBuffer(id: int,index: int,) -> None: - """Bind SSBO buffer.""" - ... + """Bind SSBO buffer""" + ... def rlBlitFramebuffer(srcX: int,srcY: int,srcWidth: int,srcHeight: int,dstX: int,dstY: int,dstWidth: int,dstHeight: int,bufferMask: int,) -> None: - """Blit active framebuffer to main framebuffer.""" - ... + """Blit active framebuffer to main framebuffer""" + ... def rlCheckErrors() -> None: - """Check and log OpenGL error codes.""" - ... + """Check and log OpenGL error codes""" + ... def rlCheckRenderBatchLimit(vCount: int,) -> bool: - """Check internal buffer overflow for a given number of vertex.""" - ... + """Check internal buffer overflow for a given number of vertex""" + ... def rlClearColor(r: bytes,g: bytes,b: bytes,a: bytes,) -> None: - """Clear color buffer with color.""" - ... + """Clear color buffer with color""" + ... def rlClearScreenBuffers() -> None: - """Clear used screen buffers (color and depth).""" - ... + """Clear used screen buffers (color and depth)""" + ... def rlColor3f(x: float,y: float,z: float,) -> None: - """Define one vertex (color) - 3 float.""" - ... + """Define one vertex (color) - 3 float""" + ... def rlColor4f(x: float,y: float,z: float,w: float,) -> None: - """Define one vertex (color) - 4 float.""" - ... + """Define one vertex (color) - 4 float""" + ... def rlColor4ub(r: bytes,g: bytes,b: bytes,a: bytes,) -> None: - """Define one vertex (color) - 4 byte.""" - ... + """Define one vertex (color) - 4 byte""" + ... def rlColorMask(r: bool,g: bool,b: bool,a: bool,) -> None: - """Color mask control.""" - ... + """Color mask control""" + ... def rlCompileShader(shaderCode: bytes,type: int,) -> int: - """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER).""" - ... + """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)""" + ... def rlComputeShaderDispatch(groupX: int,groupY: int,groupZ: int,) -> None: - """Dispatch compute shader (equivalent to *draw* for graphics pipeline).""" - ... + """Dispatch compute shader (equivalent to *draw* for graphics pipeline)""" + ... def rlCopyShaderBuffer(destId: int,srcId: int,destOffset: int,srcOffset: int,count: int,) -> None: - """Copy SSBO data between buffers.""" - ... + """Copy SSBO data between buffers""" + ... def rlCubemapParameters(id: int,param: int,value: int,) -> None: - """Set cubemap parameters (filter, wrap).""" - ... + """Set cubemap parameters (filter, wrap)""" + ... def rlDisableBackfaceCulling() -> None: - """Disable backface culling.""" - ... + """Disable backface culling""" + ... def rlDisableColorBlend() -> None: - """Disable color blending.""" - ... + """Disable color blending""" + ... def rlDisableDepthMask() -> None: - """Disable depth write.""" - ... + """Disable depth write""" + ... def rlDisableDepthTest() -> None: - """Disable depth test.""" - ... + """Disable depth test""" + ... def rlDisableFramebuffer() -> None: - """Disable render texture (fbo), return to default framebuffer.""" - ... + """Disable render texture (fbo), return to default framebuffer""" + ... def rlDisableScissorTest() -> None: - """Disable scissor test.""" - ... + """Disable scissor test""" + ... def rlDisableShader() -> None: - """Disable shader program.""" - ... + """Disable shader program""" + ... def rlDisableSmoothLines() -> None: - """Disable line aliasing.""" - ... + """Disable line aliasing""" + ... def rlDisableStereoRender() -> None: - """Disable stereo rendering.""" - ... + """Disable stereo rendering""" + ... def rlDisableTexture() -> None: - """Disable texture.""" - ... + """Disable texture""" + ... def rlDisableTextureCubemap() -> None: - """Disable texture cubemap.""" - ... + """Disable texture cubemap""" + ... def rlDisableVertexArray() -> None: - """Disable vertex array (VAO, if supported).""" - ... + """Disable vertex array (VAO, if supported)""" + ... def rlDisableVertexAttribute(index: int,) -> None: - """Disable vertex attribute index.""" - ... + """Disable vertex attribute index""" + ... def rlDisableVertexBuffer() -> None: - """Disable vertex buffer (VBO).""" - ... + """Disable vertex buffer (VBO)""" + ... def rlDisableVertexBufferElement() -> None: - """Disable vertex buffer element (VBO element).""" - ... + """Disable vertex buffer element (VBO element)""" + ... def rlDisableWireMode() -> None: - """Disable wire (and point) mode.""" - ... + """Disable wire (and point) mode""" + ... def rlDrawRenderBatch(batch: Any|list|tuple,) -> None: - """Draw render batch data (Update->Draw->Reset).""" - ... + """Draw render batch data (Update->Draw->Reset)""" + ... def rlDrawRenderBatchActive() -> None: - """Update and draw internal render batch.""" - ... + """Update and draw internal render batch""" + ... def rlDrawVertexArray(offset: int,count: int,) -> None: - """Draw vertex array (currently active vao).""" - ... + """Draw vertex array (currently active vao)""" + ... def rlDrawVertexArrayElements(offset: int,count: int,buffer: Any,) -> None: - """Draw vertex array elements.""" - ... + """Draw vertex array elements""" + ... def rlDrawVertexArrayElementsInstanced(offset: int,count: int,buffer: Any,instances: int,) -> None: - """Draw vertex array elements with instancing.""" - ... + """Draw vertex array elements with instancing""" + ... def rlDrawVertexArrayInstanced(offset: int,count: int,instances: int,) -> None: - """Draw vertex array (currently active vao) with instancing.""" - ... + """Draw vertex array (currently active vao) with instancing""" + ... def rlEnableBackfaceCulling() -> None: - """Enable backface culling.""" - ... + """Enable backface culling""" + ... def rlEnableColorBlend() -> None: - """Enable color blending.""" - ... + """Enable color blending""" + ... def rlEnableDepthMask() -> None: - """Enable depth write.""" - ... + """Enable depth write""" + ... def rlEnableDepthTest() -> None: - """Enable depth test.""" - ... + """Enable depth test""" + ... def rlEnableFramebuffer(id: int,) -> None: - """Enable render texture (fbo).""" - ... + """Enable render texture (fbo)""" + ... def rlEnablePointMode() -> None: - """Enable point mode.""" - ... + """Enable point mode""" + ... def rlEnableScissorTest() -> None: - """Enable scissor test.""" - ... + """Enable scissor test""" + ... def rlEnableShader(id: int,) -> None: - """Enable shader program.""" - ... + """Enable shader program""" + ... def rlEnableSmoothLines() -> None: - """Enable line aliasing.""" - ... + """Enable line aliasing""" + ... def rlEnableStereoRender() -> None: - """Enable stereo rendering.""" - ... + """Enable stereo rendering""" + ... def rlEnableTexture(id: int,) -> None: - """Enable texture.""" - ... + """Enable texture""" + ... def rlEnableTextureCubemap(id: int,) -> None: - """Enable texture cubemap.""" - ... + """Enable texture cubemap""" + ... def rlEnableVertexArray(vaoId: int,) -> bool: - """Enable vertex array (VAO, if supported).""" - ... + """Enable vertex array (VAO, if supported)""" + ... def rlEnableVertexAttribute(index: int,) -> None: - """Enable vertex attribute index.""" - ... + """Enable vertex attribute index""" + ... def rlEnableVertexBuffer(id: int,) -> None: - """Enable vertex buffer (VBO).""" - ... + """Enable vertex buffer (VBO)""" + ... def rlEnableVertexBufferElement(id: int,) -> None: - """Enable vertex buffer element (VBO element).""" - ... + """Enable vertex buffer element (VBO element)""" + ... def rlEnableWireMode() -> None: - """Enable wire mode.""" - ... + """Enable wire mode""" + ... def rlEnd() -> None: - """Finish vertex providing.""" - ... + """Finish vertex providing""" + ... def rlFramebufferAttach(fboId: int,texId: int,attachType: int,texType: int,mipLevel: int,) -> None: - """Attach texture/renderbuffer to a framebuffer.""" - ... + """Attach texture/renderbuffer to a framebuffer""" + ... def rlFramebufferComplete(id: int,) -> bool: - """Verify framebuffer is complete.""" - ... + """Verify framebuffer is complete""" + ... def rlFrustum(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None: - """.""" - ... + """""" + ... def rlGenTextureMipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None: - """Generate mipmap data for selected texture.""" - ... + """Generate mipmap data for selected texture""" + ... def rlGetActiveFramebuffer() -> int: - """Get the currently active render texture (fbo), 0 for default framebuffer.""" - ... + """Get the currently active render texture (fbo), 0 for default framebuffer""" + ... def rlGetCullDistanceFar() -> float: - """Get cull plane distance far.""" - ... + """Get cull plane distance far""" + ... def rlGetCullDistanceNear() -> float: - """Get cull plane distance near.""" - ... + """Get cull plane distance near""" + ... def rlGetFramebufferHeight() -> int: - """Get default framebuffer height.""" - ... + """Get default framebuffer height""" + ... def rlGetFramebufferWidth() -> int: - """Get default framebuffer width.""" - ... + """Get default framebuffer width""" + ... def rlGetGlTextureFormats(format: int,glInternalFormat: Any,glFormat: Any,glType: Any,) -> None: - """Get OpenGL internal formats.""" - ... + """Get OpenGL internal formats""" + ... def rlGetLineWidth() -> float: - """Get the line drawing width.""" - ... + """Get the line drawing width""" + ... def rlGetLocationAttrib(shaderId: int,attribName: bytes,) -> int: - """Get shader location attribute.""" - ... + """Get shader location attribute""" + ... def rlGetLocationUniform(shaderId: int,uniformName: bytes,) -> int: - """Get shader location uniform.""" - ... + """Get shader location uniform""" + ... def rlGetMatrixModelview() -> Matrix: - """Get internal modelview matrix.""" - ... + """Get internal modelview matrix""" + ... def rlGetMatrixProjection() -> Matrix: - """Get internal projection matrix.""" - ... + """Get internal projection matrix""" + ... def rlGetMatrixProjectionStereo(eye: int,) -> Matrix: - """Get internal projection matrix for stereo render (selected eye).""" - ... + """Get internal projection matrix for stereo render (selected eye)""" + ... def rlGetMatrixTransform() -> Matrix: - """Get internal accumulated transform matrix.""" - ... + """Get internal accumulated transform matrix""" + ... def rlGetMatrixViewOffsetStereo(eye: int,) -> Matrix: - """Get internal view offset matrix for stereo render (selected eye).""" - ... + """Get internal view offset matrix for stereo render (selected eye)""" + ... def rlGetPixelFormatName(format: int,) -> bytes: - """Get name string for pixel format.""" - ... + """Get name string for pixel format""" + ... def rlGetShaderBufferSize(id: int,) -> int: - """Get SSBO buffer size.""" - ... + """Get SSBO buffer size""" + ... def rlGetShaderIdDefault() -> int: - """Get default shader id.""" - ... + """Get default shader id""" + ... def rlGetShaderLocsDefault() -> Any: - """Get default shader locations.""" - ... + """Get default shader locations""" + ... def rlGetTextureIdDefault() -> int: - """Get default texture id.""" - ... + """Get default texture id""" + ... def rlGetVersion() -> int: - """Get current OpenGL version.""" - ... + """Get current OpenGL version""" + ... def rlIsStereoRenderEnabled() -> bool: - """Check if stereo render is enabled.""" - ... + """Check if stereo render is enabled""" + ... def rlLoadComputeShaderProgram(shaderId: int,) -> int: - """Load compute shader program.""" - ... + """Load compute shader program""" + ... def rlLoadDrawCube() -> None: - """Load and draw a cube.""" - ... + """Load and draw a cube""" + ... def rlLoadDrawQuad() -> None: - """Load and draw a quad.""" - ... + """Load and draw a quad""" + ... def rlLoadExtensions(loader: Any,) -> None: - """Load OpenGL extensions (loader function required).""" - ... + """Load OpenGL extensions (loader function required)""" + ... def rlLoadFramebuffer() -> int: - """Load an empty framebuffer.""" - ... + """Load an empty framebuffer""" + ... def rlLoadIdentity() -> None: - """Reset current matrix to identity matrix.""" - ... + """Reset current matrix to identity matrix""" + ... def rlLoadRenderBatch(numBuffers: int,bufferElements: int,) -> rlRenderBatch: - """Load a render batch system.""" - ... + """Load a render batch system""" + ... def rlLoadShaderBuffer(size: int,data: Any,usageHint: int,) -> int: - """Load shader storage buffer object (SSBO).""" - ... + """Load shader storage buffer object (SSBO)""" + ... def rlLoadShaderCode(vsCode: bytes,fsCode: bytes,) -> int: - """Load shader from code strings.""" - ... + """Load shader from code strings""" + ... def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int: - """Load custom shader program.""" - ... + """Load custom shader program""" + ... def rlLoadTexture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int: - """Load texture data.""" - ... + """Load texture data""" + ... def rlLoadTextureCubemap(data: Any,size: int,format: int,mipmapCount: int,) -> int: - """Load texture cubemap data.""" - ... + """Load texture cubemap data""" + ... def rlLoadTextureDepth(width: int,height: int,useRenderBuffer: bool,) -> int: - """Load depth texture/renderbuffer (to be attached to fbo).""" - ... + """Load depth texture/renderbuffer (to be attached to fbo)""" + ... def rlLoadVertexArray() -> int: - """Load vertex array (vao) if supported.""" - ... + """Load vertex array (vao) if supported""" + ... def rlLoadVertexBuffer(buffer: Any,size: int,dynamic: bool,) -> int: - """Load a vertex buffer object.""" - ... + """Load a vertex buffer object""" + ... def rlLoadVertexBufferElement(buffer: Any,size: int,dynamic: bool,) -> int: - """Load vertex buffer elements object.""" - ... + """Load vertex buffer elements object""" + ... def rlMatrixMode(mode: int,) -> None: - """Choose the current matrix to be transformed.""" - ... + """Choose the current matrix to be transformed""" + ... def rlMultMatrixf(matf: Any,) -> None: - """Multiply the current matrix by another matrix.""" - ... + """Multiply the current matrix by another matrix""" + ... def rlNormal3f(x: float,y: float,z: float,) -> None: - """Define one vertex (normal) - 3 float.""" - ... + """Define one vertex (normal) - 3 float""" + ... def rlOrtho(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None: - """.""" - ... + """""" + ... def rlPopMatrix() -> None: - """Pop latest inserted matrix from stack.""" - ... + """Pop latest inserted matrix from stack""" + ... def rlPushMatrix() -> None: - """Push the current matrix to stack.""" - ... + """Push the current matrix to stack""" + ... def rlReadScreenPixels(width: int,height: int,) -> bytes: - """Read screen pixel data (color buffer).""" - ... + """Read screen pixel data (color buffer)""" + ... def rlReadShaderBuffer(id: int,dest: Any,count: int,offset: int,) -> None: - """Read SSBO buffer data (GPU->CPU).""" - ... + """Read SSBO buffer data (GPU->CPU)""" + ... def rlReadTexturePixels(id: int,width: int,height: int,format: int,) -> Any: - """Read texture pixel data.""" - ... + """Read texture pixel data""" + ... def rlRotatef(angle: float,x: float,y: float,z: float,) -> None: - """Multiply the current matrix by a rotation matrix.""" - ... + """Multiply the current matrix by a rotation matrix""" + ... def rlScalef(x: float,y: float,z: float,) -> None: - """Multiply the current matrix by a scaling matrix.""" - ... + """Multiply the current matrix by a scaling matrix""" + ... def rlScissor(x: int,y: int,width: int,height: int,) -> None: - """Scissor test.""" - ... + """Scissor test""" + ... def rlSetBlendFactors(glSrcFactor: int,glDstFactor: int,glEquation: int,) -> None: - """Set blending mode factor and equation (using OpenGL factors).""" - ... + """Set blending mode factor and equation (using OpenGL factors)""" + ... def rlSetBlendFactorsSeparate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,glDstAlpha: int,glEqRGB: int,glEqAlpha: int,) -> None: - """Set blending mode factors and equations separately (using OpenGL factors).""" - ... + """Set blending mode factors and equations separately (using OpenGL factors)""" + ... def rlSetBlendMode(mode: int,) -> None: - """Set blending mode.""" - ... + """Set blending mode""" + ... def rlSetClipPlanes(nearPlane: float,farPlane: float,) -> None: - """Set clip planes distances.""" - ... + """Set clip planes distances""" + ... def rlSetCullFace(mode: int,) -> None: - """Set face culling mode.""" - ... + """Set face culling mode""" + ... def rlSetFramebufferHeight(height: int,) -> None: - """Set current framebuffer height.""" - ... + """Set current framebuffer height""" + ... def rlSetFramebufferWidth(width: int,) -> None: - """Set current framebuffer width.""" - ... + """Set current framebuffer width""" + ... def rlSetLineWidth(width: float,) -> None: - """Set the line drawing width.""" - ... + """Set the line drawing width""" + ... def rlSetMatrixModelview(view: Matrix|list|tuple,) -> None: - """Set a custom modelview matrix (replaces internal modelview matrix).""" - ... + """Set a custom modelview matrix (replaces internal modelview matrix)""" + ... def rlSetMatrixProjection(proj: Matrix|list|tuple,) -> None: - """Set a custom projection matrix (replaces internal projection matrix).""" - ... + """Set a custom projection matrix (replaces internal projection matrix)""" + ... def rlSetMatrixProjectionStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None: - """Set eyes projection matrices for stereo rendering.""" - ... + """Set eyes projection matrices for stereo rendering""" + ... def rlSetMatrixViewOffsetStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None: - """Set eyes view offsets matrices for stereo rendering.""" - ... + """Set eyes view offsets matrices for stereo rendering""" + ... def rlSetRenderBatchActive(batch: Any|list|tuple,) -> None: - """Set the active render batch for rlgl (NULL for default internal).""" - ... + """Set the active render batch for rlgl (NULL for default internal)""" + ... def rlSetShader(id: int,locs: Any,) -> None: - """Set shader currently active (id and locations).""" - ... + """Set shader currently active (id and locations)""" + ... def rlSetTexture(id: int,) -> None: - """Set current texture for render batch and check buffers limits.""" - ... + """Set current texture for render batch and check buffers limits""" + ... def rlSetUniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None: - """Set shader value uniform.""" - ... + """Set shader value uniform""" + ... def rlSetUniformMatrices(locIndex: int,mat: Any|list|tuple,count: int,) -> None: - """Set shader value matrices.""" - ... + """Set shader value matrices""" + ... def rlSetUniformMatrix(locIndex: int,mat: Matrix|list|tuple,) -> None: - """Set shader value matrix.""" - ... + """Set shader value matrix""" + ... def rlSetUniformSampler(locIndex: int,textureId: int,) -> None: - """Set shader value sampler.""" - ... + """Set shader value sampler""" + ... def rlSetVertexAttribute(index: int,compSize: int,type: int,normalized: bool,stride: int,offset: int,) -> None: - """Set vertex attribute data configuration.""" - ... + """Set vertex attribute data configuration""" + ... def rlSetVertexAttributeDefault(locIndex: int,value: Any,attribType: int,count: int,) -> None: - """Set vertex attribute default value, when attribute to provided.""" - ... + """Set vertex attribute default value, when attribute to provided""" + ... def rlSetVertexAttributeDivisor(index: int,divisor: int,) -> None: - """Set vertex attribute data divisor.""" - ... + """Set vertex attribute data divisor""" + ... def rlTexCoord2f(x: float,y: float,) -> None: - """Define one vertex (texture coordinate) - 2 float.""" - ... + """Define one vertex (texture coordinate) - 2 float""" + ... def rlTextureParameters(id: int,param: int,value: int,) -> None: - """Set texture parameters (filter, wrap).""" - ... + """Set texture parameters (filter, wrap)""" + ... def rlTranslatef(x: float,y: float,z: float,) -> None: - """Multiply the current matrix by a translation matrix.""" - ... + """Multiply the current matrix by a translation matrix""" + ... def rlUnloadFramebuffer(id: int,) -> None: - """Delete framebuffer from GPU.""" - ... + """Delete framebuffer from GPU""" + ... def rlUnloadRenderBatch(batch: rlRenderBatch|list|tuple,) -> None: - """Unload render batch system.""" - ... + """Unload render batch system""" + ... def rlUnloadShaderBuffer(ssboId: int,) -> None: - """Unload shader storage buffer object (SSBO).""" - ... + """Unload shader storage buffer object (SSBO)""" + ... def rlUnloadShaderProgram(id: int,) -> None: - """Unload shader program.""" - ... + """Unload shader program""" + ... def rlUnloadTexture(id: int,) -> None: - """Unload texture from GPU memory.""" - ... + """Unload texture from GPU memory""" + ... def rlUnloadVertexArray(vaoId: int,) -> None: - """Unload vertex array (vao).""" - ... + """Unload vertex array (vao)""" + ... def rlUnloadVertexBuffer(vboId: int,) -> None: - """Unload vertex buffer object.""" - ... + """Unload vertex buffer object""" + ... def rlUpdateShaderBuffer(id: int,data: Any,dataSize: int,offset: int,) -> None: - """Update SSBO buffer data.""" - ... + """Update SSBO buffer data""" + ... def rlUpdateTexture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None: - """Update texture with new data on GPU.""" - ... + """Update texture with new data on GPU""" + ... def rlUpdateVertexBuffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None: - """Update vertex buffer object data on GPU buffer.""" - ... + """Update vertex buffer object data on GPU buffer""" + ... def rlUpdateVertexBufferElements(id: int,data: Any,dataSize: int,offset: int,) -> None: - """Update vertex buffer elements data on GPU buffer.""" - ... + """Update vertex buffer elements data on GPU buffer""" + ... def rlVertex2f(x: float,y: float,) -> None: - """Define one vertex (position) - 2 float.""" - ... + """Define one vertex (position) - 2 float""" + ... def rlVertex2i(x: int,y: int,) -> None: - """Define one vertex (position) - 2 int.""" - ... + """Define one vertex (position) - 2 int""" + ... def rlVertex3f(x: float,y: float,z: float,) -> None: - """Define one vertex (position) - 3 float.""" - ... + """Define one vertex (position) - 3 float""" + ... def rlViewport(x: int,y: int,width: int,height: int,) -> None: - """Set the viewport area.""" - ... + """Set the viewport area""" + ... def rlglClose() -> None: - """De-initialize rlgl (buffers, shaders, textures).""" - ... + """De-initialize rlgl (buffers, shaders, textures)""" + ... def rlglInit(width: int,height: int,) -> None: - """Initialize rlgl (buffers, shaders, textures, states).""" - ... + """Initialize rlgl (buffers, shaders, textures, states)""" + ... class AudioStream: buffer: Any processor: Any @@ -4132,11 +4112,6 @@ class Image: mipmaps: int format: int KeyboardKey = int -class Mat2: - m00: float - m01: float - m10: float - m11: float class Material: shader: Shader maps: Any @@ -4163,6 +4138,11 @@ class Matrix: m7: float m11: float m15: float +class Matrix2x2: + m00: float + m01: float + m10: float + m11: float class Mesh: vertexCount: int triangleCount: int @@ -4247,15 +4227,15 @@ class PhysicsManifoldData: class PhysicsShape: type: PhysicsShapeType body: Any + vertexData: PhysicsVertexData radius: float - transform: Mat2 - vertexData: PolygonData + transform: Matrix2x2 PhysicsShapeType = int -PixelFormat = int -class PolygonData: +class PhysicsVertexData: vertexCount: int positions: list normals: list +PixelFormat = int class Quaternion: x: float y: float diff --git a/raylib/build.py b/raylib/build.py index ca477c8..81fa11a 100644 --- a/raylib/build.py +++ b/raylib/build.py @@ -24,14 +24,8 @@ import platform import sys import subprocess import time -from pathlib import Path - -THIS_DIR = Path(__file__).resolve().parent -REPO_ROOT = THIS_DIR.parent - RAYLIB_PLATFORM = os.getenv("RAYLIB_PLATFORM", "Desktop") -ENABLE_WAYLAND_DRM_LEASING = os.getenv("ENABLE_WAYLAND_DRM_LEASING") def check_raylib_installed(): return subprocess.run(['pkg-config', '--exists', 'raylib'], text=True, stdout=subprocess.PIPE).returncode == 0 @@ -48,17 +42,6 @@ def get_the_lib_path(): return subprocess.run(['pkg-config', '--variable=libdir', 'raylib'], text=True, stdout=subprocess.PIPE).stdout.strip() -def get_specified_libs(lib_target): - libs = subprocess.run(['pkg-config', '--libs', lib_target], text=True, - stdout=subprocess.PIPE).stdout.strip().split() - - if libs == "": - raise ValueError(f"Failed to get specified libs ({lib_target})") - - print(f"{lib_target}: {libs}") - - return libs - def get_lib_flags(): return subprocess.run(['pkg-config', '--libs', 'raylib'], text=True, stdout=subprocess.PIPE).stdout.strip().split() @@ -196,11 +179,7 @@ def build_unix(): if RAYLIB_PLATFORM=="SDL": extra_link_args += ['-lX11','-lSDL2'] elif RAYLIB_PLATFORM=="DRM": - extra_link_args += get_specified_libs("egl") - extra_link_args += get_specified_libs("gbm") - - if ENABLE_WAYLAND_DRM_LEASING != "": - extra_link_args += get_specified_libs("wayland-client") + extra_link_args += ['-lEGL', '-lgbm'] else: extra_link_args += ['-lX11'] extra_compile_args = ["-Wno-incompatible-pointer-types", "-D_CFFI_NO_LIMITED_API"] @@ -221,13 +200,13 @@ def build_unix(): def build_windows(): print("BUILDING FOR WINDOWS") - ffibuilder.cdef((THIS_DIR / "raylib.h.modified").read_text()) + ffibuilder.cdef(open("raylib/raylib.h.modified").read()) if RAYLIB_PLATFORM=="Desktop": - ffibuilder.cdef((THIS_DIR / "glfw3.h.modified").read_text()) - ffibuilder.cdef((THIS_DIR / "rlgl.h.modified").read_text()) - ffibuilder.cdef((THIS_DIR / "raygui.h.modified").read_text()) - ffibuilder.cdef((THIS_DIR / "physac.h.modified").read_text()) - ffibuilder.cdef((THIS_DIR / "raymath.h.modified").read_text()) + ffibuilder.cdef(open("raylib/glfw3.h.modified").read()) + ffibuilder.cdef(open("raylib/rlgl.h.modified").read()) + ffibuilder.cdef(open("raylib/raygui.h.modified").read()) + ffibuilder.cdef(open("raylib/physac.h.modified").read()) + ffibuilder.cdef(open("raylib/raymath.h.modified").read()) ffi_includes = """ #include "raylib.h" @@ -245,7 +224,6 @@ def build_windows(): #define RAYGUI_SUPPORT_RICONS #include "raygui.h" #define PHYSAC_IMPLEMENTATION - #define PHYSAC_NO_THREADS #include "physac.h" """ libraries = ['raylib', 'gdi32', 'shell32', 'user32', 'OpenGL32', 'winmm'] @@ -258,10 +236,10 @@ def build_windows(): extra_compile_args=["/D_CFFI_NO_LIMITED_API"], py_limited_api=False, libraries=libraries, - include_dirs=[str(REPO_ROOT / 'raylib-c/src'), - str(REPO_ROOT / 'raylib-c/src/external/glfw/include'), - str(REPO_ROOT / 'raygui/src'), - str(REPO_ROOT / 'physac/src')], + include_dirs=['D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src', + 'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src\\external\\glfw\\include', + 'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raygui\\src', + 'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\physac\\src'], ) diff --git a/raylib/defines.py b/raylib/defines.py index fe706d3..a7e9902 100644 --- a/raylib/defines.py +++ b/raylib/defines.py @@ -186,10 +186,12 @@ RAYGUI_TEXTFORMAT_MAX_SIZE: int = 256 PHYSAC_MAX_BODIES: int = 64 PHYSAC_MAX_MANIFOLDS: int = 4096 PHYSAC_MAX_VERTICES: int = 24 -PHYSAC_CIRCLE_VERTICES: int = 24 -PHYSAC_COLLISION_ITERATIONS: int = 20 +PHYSAC_DEFAULT_CIRCLE_VERTICES: int = 24 +PHYSAC_COLLISION_ITERATIONS: int = 100 PHYSAC_PENETRATION_ALLOWANCE: float = 0.05 PHYSAC_PENETRATION_CORRECTION: float = 0.4 +PHYSAC_PI: float = 3.141592653589793 +PHYSAC_DEG2RAD = PHYSAC_PI / 180.0 PHYSAC_FLT_MAX: float = 3.402823466e+38 PHYSAC_EPSILON: float = 1e-06 GLFW_VERSION_MAJOR: int = 3 diff --git a/raylib/enums.py b/raylib/enums.py index d33b987..b397095 100644 --- a/raylib/enums.py +++ b/raylib/enums.py @@ -1,7 +1,6 @@ from enum import IntEnum class ConfigFlags(IntEnum): - """System/Window config flags.""" FLAG_VSYNC_HINT = 64 FLAG_FULLSCREEN_MODE = 2 FLAG_WINDOW_RESIZABLE = 4 @@ -20,7 +19,6 @@ class ConfigFlags(IntEnum): FLAG_INTERLACED_HINT = 65536 class TraceLogLevel(IntEnum): - """Trace log level.""" LOG_ALL = 0 LOG_TRACE = 1 LOG_DEBUG = 2 @@ -31,7 +29,6 @@ class TraceLogLevel(IntEnum): LOG_NONE = 7 class KeyboardKey(IntEnum): - """Keyboard keys (US keyboard layout).""" KEY_NULL = 0 KEY_APOSTROPHE = 39 KEY_COMMA = 44 @@ -144,7 +141,6 @@ class KeyboardKey(IntEnum): KEY_VOLUME_DOWN = 25 class MouseButton(IntEnum): - """Mouse buttons.""" MOUSE_BUTTON_LEFT = 0 MOUSE_BUTTON_RIGHT = 1 MOUSE_BUTTON_MIDDLE = 2 @@ -154,7 +150,6 @@ class MouseButton(IntEnum): MOUSE_BUTTON_BACK = 6 class MouseCursor(IntEnum): - """Mouse cursor.""" MOUSE_CURSOR_DEFAULT = 0 MOUSE_CURSOR_ARROW = 1 MOUSE_CURSOR_IBEAM = 2 @@ -168,7 +163,6 @@ class MouseCursor(IntEnum): MOUSE_CURSOR_NOT_ALLOWED = 10 class GamepadButton(IntEnum): - """Gamepad buttons.""" GAMEPAD_BUTTON_UNKNOWN = 0 GAMEPAD_BUTTON_LEFT_FACE_UP = 1 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2 @@ -189,7 +183,6 @@ class GamepadButton(IntEnum): GAMEPAD_BUTTON_RIGHT_THUMB = 17 class GamepadAxis(IntEnum): - """Gamepad axis.""" GAMEPAD_AXIS_LEFT_X = 0 GAMEPAD_AXIS_LEFT_Y = 1 GAMEPAD_AXIS_RIGHT_X = 2 @@ -198,7 +191,6 @@ class GamepadAxis(IntEnum): GAMEPAD_AXIS_RIGHT_TRIGGER = 5 class MaterialMapIndex(IntEnum): - """Material map index.""" MATERIAL_MAP_ALBEDO = 0 MATERIAL_MAP_METALNESS = 1 MATERIAL_MAP_NORMAL = 2 @@ -212,7 +204,6 @@ class MaterialMapIndex(IntEnum): MATERIAL_MAP_BRDF = 10 class ShaderLocationIndex(IntEnum): - """Shader location index.""" SHADER_LOC_VERTEX_POSITION = 0 SHADER_LOC_VERTEX_TEXCOORD01 = 1 SHADER_LOC_VERTEX_TEXCOORD02 = 2 @@ -244,7 +235,6 @@ class ShaderLocationIndex(IntEnum): SHADER_LOC_BONE_MATRICES = 28 class ShaderUniformDataType(IntEnum): - """Shader uniform data type.""" SHADER_UNIFORM_FLOAT = 0 SHADER_UNIFORM_VEC2 = 1 SHADER_UNIFORM_VEC3 = 2 @@ -256,14 +246,12 @@ class ShaderUniformDataType(IntEnum): SHADER_UNIFORM_SAMPLER2D = 8 class ShaderAttributeDataType(IntEnum): - """Shader attribute data types.""" SHADER_ATTRIB_FLOAT = 0 SHADER_ATTRIB_VEC2 = 1 SHADER_ATTRIB_VEC3 = 2 SHADER_ATTRIB_VEC4 = 3 class PixelFormat(IntEnum): - """Pixel formats.""" PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 @@ -290,7 +278,6 @@ class PixelFormat(IntEnum): PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 class TextureFilter(IntEnum): - """Texture parameters: filter mode.""" TEXTURE_FILTER_POINT = 0 TEXTURE_FILTER_BILINEAR = 1 TEXTURE_FILTER_TRILINEAR = 2 @@ -299,14 +286,12 @@ class TextureFilter(IntEnum): TEXTURE_FILTER_ANISOTROPIC_16X = 5 class TextureWrap(IntEnum): - """Texture parameters: wrap mode.""" TEXTURE_WRAP_REPEAT = 0 TEXTURE_WRAP_CLAMP = 1 TEXTURE_WRAP_MIRROR_REPEAT = 2 TEXTURE_WRAP_MIRROR_CLAMP = 3 class CubemapLayout(IntEnum): - """Cubemap layouts.""" CUBEMAP_LAYOUT_AUTO_DETECT = 0 CUBEMAP_LAYOUT_LINE_VERTICAL = 1 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 @@ -314,13 +299,11 @@ class CubemapLayout(IntEnum): CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 class FontType(IntEnum): - """Font type, defines generation method.""" FONT_DEFAULT = 0 FONT_BITMAP = 1 FONT_SDF = 2 class BlendMode(IntEnum): - """Color blending modes (pre-defined).""" BLEND_ALPHA = 0 BLEND_ADDITIVE = 1 BLEND_MULTIPLIED = 2 @@ -331,7 +314,6 @@ class BlendMode(IntEnum): BLEND_CUSTOM_SEPARATE = 7 class Gesture(IntEnum): - """Gesture.""" GESTURE_NONE = 0 GESTURE_TAP = 1 GESTURE_DOUBLETAP = 2 @@ -345,7 +327,6 @@ class Gesture(IntEnum): GESTURE_PINCH_OUT = 512 class CameraMode(IntEnum): - """Camera system modes.""" CAMERA_CUSTOM = 0 CAMERA_FREE = 1 CAMERA_ORBITAL = 2 @@ -353,43 +334,36 @@ class CameraMode(IntEnum): CAMERA_THIRD_PERSON = 4 class CameraProjection(IntEnum): - """Camera projection.""" CAMERA_PERSPECTIVE = 0 CAMERA_ORTHOGRAPHIC = 1 class NPatchLayout(IntEnum): - """N-patch layout.""" NPATCH_NINE_PATCH = 0 NPATCH_THREE_PATCH_VERTICAL = 1 NPATCH_THREE_PATCH_HORIZONTAL = 2 class GuiState(IntEnum): - """Gui control state.""" STATE_NORMAL = 0 STATE_FOCUSED = 1 STATE_PRESSED = 2 STATE_DISABLED = 3 class GuiTextAlignment(IntEnum): - """Gui control text alignment.""" TEXT_ALIGN_LEFT = 0 TEXT_ALIGN_CENTER = 1 TEXT_ALIGN_RIGHT = 2 class GuiTextAlignmentVertical(IntEnum): - """Gui control text alignment vertical.""" TEXT_ALIGN_TOP = 0 TEXT_ALIGN_MIDDLE = 1 TEXT_ALIGN_BOTTOM = 2 class GuiTextWrapMode(IntEnum): - """Gui control text wrap mode.""" TEXT_WRAP_NONE = 0 TEXT_WRAP_CHAR = 1 TEXT_WRAP_WORD = 2 class GuiControl(IntEnum): - """Gui controls.""" DEFAULT = 0 LABEL = 1 BUTTON = 2 @@ -408,7 +382,6 @@ class GuiControl(IntEnum): STATUSBAR = 15 class GuiControlProperty(IntEnum): - """Gui base properties for every control.""" BORDER_COLOR_NORMAL = 0 BASE_COLOR_NORMAL = 1 TEXT_COLOR_NORMAL = 2 @@ -426,7 +399,6 @@ class GuiControlProperty(IntEnum): TEXT_ALIGNMENT = 14 class GuiDefaultProperty(IntEnum): - """DEFAULT extended properties.""" TEXT_SIZE = 16 TEXT_SPACING = 17 LINE_COLOR = 18 @@ -436,20 +408,16 @@ class GuiDefaultProperty(IntEnum): TEXT_WRAP_MODE = 22 class GuiToggleProperty(IntEnum): - """Toggle/ToggleGroup.""" GROUP_PADDING = 16 class GuiSliderProperty(IntEnum): - """Slider/SliderBar.""" SLIDER_WIDTH = 16 SLIDER_PADDING = 17 class GuiProgressBarProperty(IntEnum): - """ProgressBar.""" PROGRESS_PADDING = 16 class GuiScrollBarProperty(IntEnum): - """ScrollBar.""" ARROWS_SIZE = 16 ARROWS_VISIBLE = 17 SCROLL_SLIDER_PADDING = 18 @@ -458,32 +426,26 @@ class GuiScrollBarProperty(IntEnum): SCROLL_SPEED = 21 class GuiCheckBoxProperty(IntEnum): - """CheckBox.""" CHECK_PADDING = 16 class GuiComboBoxProperty(IntEnum): - """ComboBox.""" COMBO_BUTTON_WIDTH = 16 COMBO_BUTTON_SPACING = 17 class GuiDropdownBoxProperty(IntEnum): - """DropdownBox.""" ARROW_PADDING = 16 DROPDOWN_ITEMS_SPACING = 17 DROPDOWN_ARROW_HIDDEN = 18 DROPDOWN_ROLL_UP = 19 class GuiTextBoxProperty(IntEnum): - """TextBox/TextBoxMulti/ValueBox/Spinner.""" TEXT_READONLY = 16 class GuiSpinnerProperty(IntEnum): - """Spinner.""" SPIN_BUTTON_WIDTH = 16 SPIN_BUTTON_SPACING = 17 class GuiListViewProperty(IntEnum): - """ListView.""" LIST_ITEMS_HEIGHT = 16 LIST_ITEMS_SPACING = 17 SCROLLBAR_WIDTH = 18 @@ -491,7 +453,6 @@ class GuiListViewProperty(IntEnum): LIST_ITEMS_BORDER_WIDTH = 20 class GuiColorPickerProperty(IntEnum): - """ColorPicker.""" COLOR_SELECTOR_SIZE = 16 HUEBAR_WIDTH = 17 HUEBAR_PADDING = 18 @@ -499,7 +460,6 @@ class GuiColorPickerProperty(IntEnum): HUEBAR_SELECTOR_OVERFLOW = 20 class GuiIconName(IntEnum): - """.""" ICON_NONE = 0 ICON_FOLDER_FILE_OPEN = 1 ICON_FILE_SAVE_CLASSIC = 2 diff --git a/raylib/physac.h.modified b/raylib/physac.h.modified index a17015d..fa35497 100644 --- a/raylib/physac.h.modified +++ b/raylib/physac.h.modified @@ -4,8 +4,8 @@ * * DESCRIPTION: * -* Physac is a small 2D physics library written in pure C. The engine uses a fixed time-step thread loop -* to simluate physics. A physics step contains the following phases: get collision information, +* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop +* to simulate physics. A physics step contains the following phases: get collision information, * apply dynamics, collision solving and position correction. It uses a very simple struct for physic * bodies with a position vector to be used in any 3D rendering API. * @@ -16,49 +16,41 @@ * If not defined, the library is in header only mode and can be included in other headers * or source files without problems. But only ONE file should hold the implementation. * -* #define PHYSAC_STATIC (defined by default) -* The generated implementation will stay private inside implementation file and all -* internal symbols and functions will only be visible inside that file. -* -* #define PHYSAC_NO_THREADS -* The generated implementation won't include pthread library and user must create a secondary thread to call PhysicsThread(). -* It is so important that the thread where PhysicsThread() is called must not have v-sync or any other CPU limitation. -* -* #define PHYSAC_STANDALONE -* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined -* internally in the library and input management and drawing functions must be provided by -* the user (check library implementation for further details). -* * #define PHYSAC_DEBUG -* Traces log messages when creating and destroying physics bodies and detects errors in physics -* calculations and reference exceptions; it is useful for debug purposes +* Show debug traces log messages about physic bodies creation/destruction, physic system errors, +* some calculations results and NULL reference exceptions. +* +* #define PHYSAC_AVOID_TIMMING_SYSTEM +* Disables internal timming system, used by UpdatePhysics() to launch timmed physic steps, +* it allows just running UpdatePhysics() automatically on a separate thread at a desired time step. +* In case physics steps update needs to be controlled by user with a custom timming mechanism, +* just define this flag and the internal timming mechanism will be avoided, in that case, +* timming libraries are neither required by the module. * * #define PHYSAC_MALLOC() +* #define PHYSAC_CALLOC() * #define PHYSAC_FREE() * You can define your own malloc/free implementation replacing stdlib.h malloc()/free() functions. * Otherwise it will include stdlib.h and use the C standard library malloc()/free() function. * +* COMPILATION: * -* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations. -* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread) +* Use the following code to compile with GCC: +* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 * -* Use the following code to compile: -* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lpthread -lopengl32 -lgdi32 -lwinmm -std=c99 -* -* VERY THANKS TO: -* - raysan5: helped with library design -* - ficoos: added support for Linux -* - R8D8: added support for Linux -* - jubalh: fixed implementation of time calculations -* - a3f: fixed implementation of time calculations -* - define-private-public: added support for OSX -* - pamarcos: fixed implementation of physics steps -* - noshbar: fixed some memory leaks +* VERSIONS HISTORY: +* 1.1 (20-Jan-2021) @raysan5: Library general revision +* Removed threading system (up to the user) +* Support MSVC C++ compilation using CLITERAL() +* Review DEBUG mechanism for TRACELOG() and all TRACELOG() messages +* Review internal variables/functions naming for consistency +* Allow option to avoid internal timming system, to allow app manage the steps +* 1.0 (12-Jun-2017) First release of the library * * * LICENSE: zlib/libpng * -* Copyright (c) 2016-2025 Victor Fisac (github: @victorfisac) +* Copyright (c) 2016-2022 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -76,41 +68,39 @@ * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ -// #define PHYSAC_STATIC -// #define PHYSAC_NO_THREADS -// #define PHYSAC_STANDALONE -// #define PHYSAC_DEBUG +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +// Allow custom memory allocators //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- -// Types and Structures Definition -// NOTE: Below types are required for PHYSAC_STANDALONE usage +// Data Types Structure Definition //---------------------------------------------------------------------------------- -typedef enum PhysicsShapeType { PHYSICS_CIRCLE, PHYSICS_POLYGON } PhysicsShapeType; +typedef enum PhysicsShapeType { PHYSICS_CIRCLE = 0, PHYSICS_POLYGON } PhysicsShapeType; // Previously defined to be used in PhysicsShape struct as circular dependencies typedef struct PhysicsBodyData *PhysicsBody; -// Mat2 type (used for polygon shape rotation matrix) -typedef struct Mat2 { +// Matrix2x2 type (used for polygon shape rotation matrix) +typedef struct Matrix2x2 { float m00; float m01; float m10; float m11; -} Mat2; -typedef struct PolygonData { - unsigned int vertexCount; // Current used vertex and normals count - Vector2 positions[24]; // Polygon vertex positions vectors - Vector2 normals[24]; // Polygon vertex normals vectors -} PolygonData; +} Matrix2x2; +typedef struct PhysicsVertexData { + unsigned int vertexCount; // Vertex count (positions and normals) + Vector2 positions[24 /* Maximum number of vertex for polygons shapes*/]; // Vertex positions vectors + Vector2 normals[24 /* Maximum number of vertex for polygons shapes*/]; // Vertex normals vectors +} PhysicsVertexData; typedef struct PhysicsShape { - PhysicsShapeType type; // Physics shape type (circle or polygon) - PhysicsBody body; // Shape physics body reference - float radius; // Circle shape radius (used for circle shapes) - Mat2 transform; // Vertices transform matrix 2x2 - PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes) + PhysicsShapeType type; // Shape type (circle or polygon) + PhysicsBody body; // Shape physics body data pointer + PhysicsVertexData vertexData; // Shape vertices data (used for polygon shapes) + float radius; // Shape radius (used for circle shapes) + Matrix2x2 transform; // Vertices transform matrix 2x2 } PhysicsShape; typedef struct PhysicsBodyData { - unsigned int id; // Reference unique identifier + unsigned int id; // Unique identifier bool enabled; // Enabled dynamics state (collisions are calculated anyway) Vector2 position; // Physics body shape pivot Vector2 velocity; // Current linear velocity applied to position @@ -128,10 +118,10 @@ typedef struct PhysicsBodyData { bool useGravity; // Apply gravity force to dynamics bool isGrounded; // Physics grounded on other body state bool freezeOrient; // Physics rotation constraint - PhysicsShape shape; // Physics body shape information (type, radius, vertices, normals) + PhysicsShape shape; // Physics body shape information (type, radius, vertices, transform) } PhysicsBodyData; typedef struct PhysicsManifoldData { - unsigned int id; // Reference unique identifier + unsigned int id; // Unique identifier PhysicsBody bodyA; // Manifold first physics body reference PhysicsBody bodyB; // Manifold second physics body reference float penetration; // Depth of penetration from collision @@ -145,25 +135,29 @@ typedef struct PhysicsManifoldData { //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- -extern /* Functions visible from other files*/ void InitPhysics(void); // Initializes physics values, pointers and creates physics loop thread -extern /* Functions visible from other files*/ void RunPhysicsStep(void); // Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop -extern /* Functions visible from other files*/ void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default -extern /* Functions visible from other files*/ bool IsPhysicsEnabled(void); // Returns true if physics thread is currently enabled -extern /* Functions visible from other files*/ void SetPhysicsGravity(float x, float y); // Sets physics global gravity force -extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters -extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters -extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters -extern /* Functions visible from other files*/ void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body -extern /* Functions visible from other files*/ void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body -extern /* Functions visible from other files*/ void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force -extern /* Functions visible from other files*/ int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies -extern /* Functions visible from other files*/ PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index -extern /* Functions visible from other files*/ int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON) -extern /* Functions visible from other files*/ int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape -extern /* Functions visible from other files*/ Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position) -extern /* Functions visible from other files*/ void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter -extern /* Functions visible from other files*/ void DestroyPhysicsBody(PhysicsBody body); // Unitializes and destroy a physics body -extern /* Functions visible from other files*/ void ClosePhysics(void); // Unitializes physics pointers and closes physics loop thread +// Physics system management + void InitPhysics(void); // Initializes physics system + void UpdatePhysics(void); // Update physics system + void ResetPhysics(void); // Reset physics system (global variables) + void ClosePhysics(void); // Close physics system and unload used memory + void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default + void SetPhysicsGravity(float x, float y); // Sets physics global gravity force +// Physic body creation/destroy + PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters + PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters + PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters + void DestroyPhysicsBody(PhysicsBody body); // Destroy a physics body +// Physic body forces + void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body + void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body + void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force + void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter +// Query physics info + PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index + int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies + int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON) + int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape + Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position) /*********************************************************************************** * * PHYSAC IMPLEMENTATION diff --git a/raylib/rlgl.h.modified b/raylib/rlgl.h.modified index 1184262..1695c66 100644 --- a/raylib/rlgl.h.modified +++ b/raylib/rlgl.h.modified @@ -3,7 +3,7 @@ * rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API * * DESCRIPTION: -* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0) +* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0, ES 3.0) * that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) * * ADDITIONAL NOTES: diff --git a/setup.py b/setup.py index c91f3bb..7711c37 100644 --- a/setup.py +++ b/setup.py @@ -12,20 +12,20 @@ VERSION = (HERE / "version.py").read_text().split()[-1].strip("\"'") RAYLIB_PLATFORM = os.getenv("RAYLIB_PLATFORM", "Desktop") if RAYLIB_PLATFORM == "SDL": - NAME = "_sdl" + NAME = "raylib_sdl" elif RAYLIB_PLATFORM == "DRM": - NAME = "_drm" + NAME = "raylib_drm" else: - NAME = "" + NAME = "raylib" class BinaryDistribution(Distribution): """Distribution which always forces a binary package with platform name""" def has_ext_modules(foo): return True -# should be name="raylib"+NAME but then Github doesn't track dependants +# This call to setup() does all the work setup( - name="raylib", + name=NAME, version=VERSION, description="Python CFFI bindings for Raylib", long_description=README, @@ -41,6 +41,9 @@ setup( "Programming Language :: Python :: 3.12", "Programming Language :: Python :: 3.11", "Programming Language :: Python :: 3.10", + "Programming Language :: Python :: 3.9", + "Programming Language :: Python :: 3.8", + "Programming Language :: Python :: 3.7", ], packages=["raylib", "pyray"], include_package_data=True, diff --git a/shell.nix b/shell.nix deleted file mode 100644 index 8facf8b..0000000 --- a/shell.nix +++ /dev/null @@ -1,30 +0,0 @@ -{ - pkgs ? import { }, -}: pkgs.mkShell { - buildInputs = with pkgs; [ - python3 - cmake - clang-tools - pkg-config - wayland-scanner - wayland - libGL - libgbm - libdrm - xorg.libXi - xorg.libXcursor - xorg.libXrandr - xorg.libXinerama - xorg.libX11 - ]; - - shellHook = '' - export LD_LIBRARY_PATH="${pkgs.lib.makeLibraryPath [ pkgs.xorg.libX11 pkgs.libGL ]}:$LD_LIBRARY_PATH" - - if [ ! -d ".venv" ]; then - python3 -m venv .venv - fi - - source .venv/bin/activate - ''; -} diff --git a/tests/test_pyray.py b/tests/test_pyray.py index e9f54bc..478fcce 100644 --- a/tests/test_pyray.py +++ b/tests/test_pyray.py @@ -7,8 +7,6 @@ import pyray as pr pr.init_window(800, 450, "Raylib texture test") pr.set_target_fps(60) -test_typedef_init = pr.Texture2D() # Texture2D is typedef for Texture - image = pr.gen_image_color(800, 400, (0,0,0,255) ) texture = pr.load_texture_from_image(image) pr.update_texture(texture, image.data) diff --git a/version.py b/version.py index 819d349..c63e31e 100644 --- a/version.py +++ b/version.py @@ -1 +1 @@ -__version__ = "5.5.0.2" \ No newline at end of file +__version__ = "5.5.0.0" \ No newline at end of file