update raylib and docs
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11 changed files with 3956 additions and 8070 deletions
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@ -24,6 +24,7 @@
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* #define GRAPHICS_API_OPENGL_11
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* #define GRAPHICS_API_OPENGL_21
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* #define GRAPHICS_API_OPENGL_33
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* #define GRAPHICS_API_OPENGL_43
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* #define GRAPHICS_API_OPENGL_ES2
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* Use selected OpenGL graphics backend, should be supported by platform
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* Those preprocessor defines are only used on rlgl module, if OpenGL version is
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@ -41,6 +42,9 @@
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* #define RLGL_SHOW_GL_DETAILS_INFO
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* Show OpenGL extensions and capabilities detailed logs on init
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*
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* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT
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* Enable debug context (only available on OpenGL 4.3)
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*
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* rlgl capabilities could be customized just defining some internal
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* values before library inclusion (default values listed):
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*
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@ -108,6 +112,7 @@
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// Security check in case multiple GRAPHICS_API_OPENGL_* defined
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// OpenGL 2.1 uses most of OpenGL 3.3 Core functionality
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// WARNING: Specific parts are checked with #if defines
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// OpenGL 4.3 uses OpenGL 3.3 Core functionality
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// Support framebuffer objects by default
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// NOTE: Some driver implementation do not support it, despite they should
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//----------------------------------------------------------------------------------
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@ -123,6 +128,8 @@
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// Matrix modes (equivalent to OpenGL)
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// Primitive assembly draw modes
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// GL equivalent data types
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// Buffer usage hint
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// GL Shader type
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@ -130,6 +137,7 @@ typedef enum {
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OPENGL_11 = 1,
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OPENGL_21,
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OPENGL_33,
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OPENGL_43,
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OPENGL_ES_20
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} rlGlVersion;
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typedef enum {
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@ -415,7 +423,7 @@ typedef enum {
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unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo)
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unsigned int rlLoadTextureCubemap(void *data, int size, int format); // Load texture cubemap
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void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data
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void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats
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void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType); // Get OpenGL internal formats
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const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format
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void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory
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void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture
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@ -428,7 +436,7 @@ typedef enum {
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void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
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// Shaders management
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unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings
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unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: GL_VERTEX_SHADER, GL_FRAGMENT_SHADER)
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unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
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unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program
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void rlUnloadShaderProgram(unsigned int id); // Unload shader program
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int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform
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