update raylib and docs

This commit is contained in:
richard 2021-10-26 15:54:10 +01:00
parent dbddc940e8
commit fb93d5f330
11 changed files with 3956 additions and 8070 deletions

View file

@ -17,7 +17,7 @@ from raylib import rl, ffi
from inspect import ismethod, getmembers, isbuiltin
import inflection, sys, json
f = open("raylib_api.json", "r")
f = open("raylib.json", "r")
js = json.load(f)
def ctype_to_python_type(t):

View file

@ -17,7 +17,7 @@ from raylib import rl, ffi
from inspect import ismethod, getmembers, isbuiltin
import inflection, sys, json
f = open("raylib_api.json", "r")
f = open("raylib.json", "r")
js = json.load(f)

View file

@ -1,5 +1,10 @@
#!/usr/bin/env bash
gcc raylib-c/parser/raylib_parser.c
./a.out -i raylib-c/src/extras/raygui.h -o raygui.json -f JSON
./a.out -i raylib-c/src/extras/physac.h -o physac.json -f JSON
./a.out -i raylib-c/src/raylib.h -o raylib.json -f JSON
python3 raylib/build.py
pip3 install sphinx-autoapi myst_parser sphinx_rtd_theme
python3 create_stub_pyray.py > pyray/__init__.pyi

File diff suppressed because it is too large Load diff

@ -1 +1 @@
Subproject commit 8e599908d9cca8f2f96f53790837f49abcea2745
Subproject commit cd61463d23263ffb8d2d87846f38c83c6d0d5cd4

File diff suppressed because it is too large Load diff

View file

@ -16,16 +16,9 @@
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define PHYSAC_STATIC (defined by default)
* The generated implementation will stay private inside implementation file and all
* internal symbols and functions will only be visible inside that file.
*
* #define PHYSAC_DEBUG
* Show debug traces log messages about physic bodies creation/destruction, physic system errors,
* some calculations results and NULL reference exceptions
*
* #define PHYSAC_DEFINE_VECTOR2_TYPE
* Forces library to define struct Vector2 data type (float x; float y)
* some calculations results and NULL reference exceptions.
*
* #define PHYSAC_AVOID_TIMMING_SYSTEM
* Disables internal timming system, used by UpdatePhysics() to launch timmed physic steps,
@ -141,28 +134,28 @@ typedef struct PhysicsManifoldData {
// Module Functions Declaration
//----------------------------------------------------------------------------------
// Physics system management
extern /* Functions visible from other files*/ void InitPhysics(void); // Initializes physics system
extern /* Functions visible from other files*/ void UpdatePhysics(void); // Update physics system
extern /* Functions visible from other files*/ void ResetPhysics(void); // Reset physics system (global variables)
extern /* Functions visible from other files*/ void ClosePhysics(void); // Close physics system and unload used memory
extern /* Functions visible from other files*/ void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default
extern /* Functions visible from other files*/ void SetPhysicsGravity(float x, float y); // Sets physics global gravity force
void InitPhysics(void); // Initializes physics system
void UpdatePhysics(void); // Update physics system
void ResetPhysics(void); // Reset physics system (global variables)
void ClosePhysics(void); // Close physics system and unload used memory
void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default
void SetPhysicsGravity(float x, float y); // Sets physics global gravity force
// Physic body creation/destroy
extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters
extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters
extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters
extern /* Functions visible from other files*/ void DestroyPhysicsBody(PhysicsBody body); // Destroy a physics body
PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters
PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters
PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters
void DestroyPhysicsBody(PhysicsBody body); // Destroy a physics body
// Physic body forces
extern /* Functions visible from other files*/ void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body
extern /* Functions visible from other files*/ void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body
extern /* Functions visible from other files*/ void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force
extern /* Functions visible from other files*/ void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter
void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body
void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body
void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force
void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter
// Query physics info
extern /* Functions visible from other files*/ PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index
extern /* Functions visible from other files*/ int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies
extern /* Functions visible from other files*/ int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
extern /* Functions visible from other files*/ int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
extern /* Functions visible from other files*/ Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index
int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies
int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
/***********************************************************************************
*
* PHYSAC IMPLEMENTATION

File diff suppressed because it is too large Load diff

View file

@ -24,6 +24,7 @@
* #define GRAPHICS_API_OPENGL_11
* #define GRAPHICS_API_OPENGL_21
* #define GRAPHICS_API_OPENGL_33
* #define GRAPHICS_API_OPENGL_43
* #define GRAPHICS_API_OPENGL_ES2
* Use selected OpenGL graphics backend, should be supported by platform
* Those preprocessor defines are only used on rlgl module, if OpenGL version is
@ -41,6 +42,9 @@
* #define RLGL_SHOW_GL_DETAILS_INFO
* Show OpenGL extensions and capabilities detailed logs on init
*
* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT
* Enable debug context (only available on OpenGL 4.3)
*
* rlgl capabilities could be customized just defining some internal
* values before library inclusion (default values listed):
*
@ -108,6 +112,7 @@
// Security check in case multiple GRAPHICS_API_OPENGL_* defined
// OpenGL 2.1 uses most of OpenGL 3.3 Core functionality
// WARNING: Specific parts are checked with #if defines
// OpenGL 4.3 uses OpenGL 3.3 Core functionality
// Support framebuffer objects by default
// NOTE: Some driver implementation do not support it, despite they should
//----------------------------------------------------------------------------------
@ -123,6 +128,8 @@
// Matrix modes (equivalent to OpenGL)
// Primitive assembly draw modes
// GL equivalent data types
// Buffer usage hint
// GL Shader type
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
@ -130,6 +137,7 @@ typedef enum {
OPENGL_11 = 1,
OPENGL_21,
OPENGL_33,
OPENGL_43,
OPENGL_ES_20
} rlGlVersion;
typedef enum {
@ -415,7 +423,7 @@ typedef enum {
unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo)
unsigned int rlLoadTextureCubemap(void *data, int size, int format); // Load texture cubemap
void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data
void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats
void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType); // Get OpenGL internal formats
const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format
void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory
void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture
@ -428,7 +436,7 @@ typedef enum {
void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
// Shaders management
unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings
unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: GL_VERTEX_SHADER, GL_FRAGMENT_SHADER)
unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program
void rlUnloadShaderProgram(unsigned int id); // Unload shader program
int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform

File diff suppressed because it is too large Load diff

View file

@ -1 +1 @@
__version__ = "4.0a7"
__version__ = "4.0a8"