re-add other headers to windows build

This commit is contained in:
richard 2021-10-19 19:43:08 +01:00
parent a4af57984e
commit f51f746ee8

View file

@ -170,11 +170,17 @@ def build_unix():
def build_windows():
print("BUILDING FOR WINDOWS")
ffibuilder.cdef(open("raylib/raylib.h.modified").read())
#ffibuilder.cdef(open("raylib/rlgl.h.modified").read())
#ffibuilder.cdef(open("raylib/raygui.h.modified").read())
#ffibuilder.cdef(open("raylib/physac.h.modified").read())
ffibuilder.cdef(open("raylib/rlgl.h.modified").read())
ffibuilder.cdef(open("raylib/raygui.h.modified").read())
ffibuilder.cdef(open("raylib/physac.h.modified").read())
ffibuilder.set_source("raylib._raylib_cffi", """
#include "raylib.h"
#include "raylib.h"
#include "rlgl.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "extras/raygui.h"
#define PHYSAC_IMPLEMENTATION
#include "extras/physac.h"
""",
extra_link_args=['/NODEFAULTLIB:MSVCRTD'],
libraries=['raylib', 'gdi32', 'shell32', 'user32', 'OpenGL32', 'winmm'],