fixes to examples
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4 changed files with 9 additions and 9 deletions
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@ -31,17 +31,14 @@ pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
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# Main game loop
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while not pyray.window_should_close(): # Detect window close button or ESC key
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# Update
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box_position_y -= (pyray.get_mouse_wheel_move() * scroll_speed)
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box_position_y -= int(pyray.get_mouse_wheel_move() * scroll_speed)
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# Draw
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pyray.begin_drawing()
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pyray.clear_background(RAYWHITE)
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# TODO
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# FIXME
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pyray.draw_rectangle(
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SCREEN_WIDTH // 2 - 40, box_position_y, 80, 80, MAROON)
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pyray.draw_rectangle(SCREEN_WIDTH // 2 - 40, box_position_y, 80, 80, MAROON)
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pyray.draw_text('User mouse wheel to move the cube up and down!',
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10, 10, 20, GRAY)
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@ -123,7 +123,7 @@ def camera_test():
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rl.BeginMode3D(cam[0])
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# NOTE(pebaz): For whatever reason, this can solve a percentage of artifacts
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rl.DrawGizmo([100000000, 100000000, 100000000])
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#rl.DrawGizmo([100000000, 100000000, 100000000])
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rl.DrawGrid(32, 1)
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@ -8,7 +8,7 @@ python3 flow-field
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"""
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import sys, math, time, random
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import glm
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import glm # Note package is PyGLM, not glm.
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from raylib import rl, ffi
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from raylib.colors import *
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@ -28,7 +28,7 @@ rl.SetTargetFPS(60)
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#rl.DisableCursor()
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canvas = rl.LoadRenderTexture(rl.GetScreenWidth(), rl.GetScreenHeight())
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rl.SetTextureWrap(canvas.texture, rl.WRAP_MIRROR_REPEAT)
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rl.SetTextureWrap(canvas.texture, rl.TEXTURE_WRAP_MIRROR_REPEAT)
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def random_point_in_circle(center, radius):
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a = random.random() * 2 * math.pi
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@ -1,8 +1,11 @@
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"""
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FIXME this example is broken with Raylib 4.0
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Requirements:
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- raylib
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- pytweening
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- pyglm
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- screeninfo
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Windows-Only Requirements:
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- win32gui
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@ -18,7 +21,7 @@ import sys, time
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import glm
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import pytweening as tween
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import screeninfo
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from raylib.dynamic import raylib as rl, ffi
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from raylib import rl, ffi
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from raylib.colors import *
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