generate h files on linux and then use them on windows

This commit is contained in:
richard 2021-10-16 20:46:52 +01:00
parent 10545a2f37
commit ef2d56308a
16 changed files with 2533 additions and 384 deletions

49
tests/raygui_test.py Normal file
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from raylib import *
import pyray as pr
screenWidth = 800
screenHeight = 600
SetConfigFlags(FLAG_WINDOW_UNDECORATED)
InitWindow(screenWidth, screenHeight, b"raygui - portable window")
mousePosition = pr.Vector2(0, 0)
windowPosition = pr.Vector2(500, 200 )
panOffset = mousePosition
dragWindow = False
SetWindowPosition(int(windowPosition.x), int(windowPosition.y))
exitWindow = False
SetTargetFPS(60)
while not exitWindow and not WindowShouldClose():
mousePosition = GetMousePosition()
if IsMouseButtonPressed(MOUSE_BUTTON_LEFT):
if CheckCollisionPointRec(mousePosition, pr.Rectangle(0, 0, screenWidth, 20) ):
dragWindow = True
panOffset = mousePosition
if (dragWindow):
windowPosition.x += (mousePosition.x - panOffset.x)
windowPosition.y += (mousePosition.y - panOffset.y)
if IsMouseButtonReleased(MOUSE_BUTTON_LEFT):
dragWindow = False
SetWindowPosition(int(windowPosition.x), int(windowPosition.y))
BeginDrawing()
ClearBackground(RAYWHITE)
exitWindow = GuiWindowBox(pr.Rectangle(0, 0, screenWidth, screenHeight) , b"#198# PORTABLE WINDOW")
pr.draw_text(f"Mouse Position: {mousePosition.x} {mousePosition.y}", 10, 40, 10, DARKGRAY)
EndDrawing()
CloseWindow()

70
tests/test_physac.py Normal file
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from raylib import *
screenWidth = 800
screenHeight = 450
SetConfigFlags(FLAG_MSAA_4X_HINT)
InitWindow(screenWidth, screenHeight, b"[physac] Basic demo")
logoX = screenWidth - MeasureText(b"Physac", 30) - 10
logoY = 15
InitPhysics()
floor = CreatePhysicsBodyRectangle([screenWidth/2, screenHeight ], 500, 100, 10)
floor.enabled = False
circle = CreatePhysicsBodyCircle([screenWidth/2, screenHeight/2], 45, 10)
circle.enabled = False
SetTargetFPS(60)
while not WindowShouldClose():
UpdatePhysics();
if IsMouseButtonPressed(MOUSE_BUTTON_LEFT):
body = CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10)
elif IsMouseButtonPressed(MOUSE_BUTTON_RIGHT):
CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10)
bodiesCount = GetPhysicsBodiesCount()
for i in range(bodiesCount):
body = GetPhysicsBody(i)
if body and (body.position.y > screenHeight*2):
DestroyPhysicsBody(body)
BeginDrawing()
ClearBackground(BLACK)
DrawFPS(screenWidth - 90, screenHeight - 30)
bodiesCount = GetPhysicsBodiesCount()
for i in range(bodiesCount):
body = GetPhysicsBody(i)
if body:
vertexCount = GetPhysicsShapeVerticesCount(i)
for j in range(vertexCount):
vertexA = GetPhysicsShapeVertex(body, j)
jj = j + 1 if (j + 1) < vertexCount else 0
vertexB = GetPhysicsShapeVertex(body, jj)
DrawLineV(vertexA, vertexB, GREEN)
DrawText(b"Left mouse button to create a polygon", 10, 10, 10, WHITE)
DrawText(b"Right mouse button to create a circle", 10, 25, 10, WHITE)
DrawText(b"Physac", logoX, logoY, 30, WHITE)
DrawText(b"Powered by", logoX + 50, logoY - 7, 10, WHITE)
EndDrawing()
ClosePhysics()
CloseWindow()

76
tests/test_physac2.py Normal file
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from raylib import *
VELOCITY = 0.5
screenWidth = 800
screenHeight = 450
SetConfigFlags(FLAG_MSAA_4X_HINT)
InitWindow(screenWidth, screenHeight, b"[physac] Basic demo")
logoX = screenWidth - MeasureText(b"Physac", 30) - 10
logoY = 15
InitPhysics()
floor = CreatePhysicsBodyRectangle([screenWidth/2, screenHeight ], screenWidth, 100, 10)
platformLeft = CreatePhysicsBodyRectangle([screenWidth*0.25, screenHeight*0.6 ], screenWidth*0.25, 10, 10)
platformRight = CreatePhysicsBodyRectangle([screenWidth*0.75, screenHeight*0.6 ], screenWidth*0.25, 10, 10)
wallLeft = CreatePhysicsBodyRectangle([-5, screenHeight/2 ], 10, screenHeight, 10)
wallRight = CreatePhysicsBodyRectangle([screenWidth + 5, screenHeight/2 ], 10, screenHeight, 10)
floor.enabled = False
platformLeft.enabled = False
platformRight.enabled = False
wallLeft.enabled = False
wallRight.enabled = False
body = CreatePhysicsBodyRectangle([screenWidth/2, screenHeight/2 ], 50, 50, 1)
body.freezeOrient = True
SetTargetFPS(60)
while not WindowShouldClose():
UpdatePhysics();
if IsKeyDown(KEY_RIGHT):
body.velocity.x = VELOCITY
elif IsKeyDown(KEY_LEFT):
body.velocity.x = -VELOCITY
if IsKeyDown(KEY_UP) and body.isGrounded:
body.velocity.y = -VELOCITY*4
BeginDrawing()
ClearBackground(BLACK)
DrawFPS(screenWidth - 90, screenHeight - 30)
bodiesCount = GetPhysicsBodiesCount()
for i in range(bodiesCount):
body = GetPhysicsBody(i)
vertexCount = GetPhysicsShapeVerticesCount(i)
for j in range(vertexCount):
vertexA = GetPhysicsShapeVertex(body, j)
jj = j + 1 if j + 1 < vertexCount else 0
vertexB = GetPhysicsShapeVertex(body, jj)
DrawLineV(vertexA, vertexB, GREEN)
DrawText(b"Use 'ARROWS' to move player", 10, 10, 10, WHITE)
DrawText(b"Physac", logoX, logoY, 30, WHITE)
DrawText(b"Powered by", logoX + 50, logoY - 7, 10, WHITE)
EndDrawing()
ClosePhysics()
CloseWindow()

7
tests/test_rlgl.py Normal file
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from raylib import *
InitWindow(800, 450, b"rlGL test")
SetTargetFPS(60)
print(rlGetVersion())