adding the shapes_logo_raylib example.
adding the missing press checks in the core_input_mouse example: I added the missing MOUSE_BUTTON_SIDE,MOUSE_BUTTON_EXTRA,MOUSE_BUTTON_FORWARD,MOUSE_BUTTON_BACK press checks. note: my mouse doesn't have the "forward" and "back" buttons, so I couldn't test if they work
This commit is contained in:
parent
50e74a7e26
commit
dead4cfcb5
3 changed files with 93 additions and 28 deletions
|
@ -11,16 +11,16 @@ from raylib.colors import (
|
|||
)
|
||||
|
||||
# Initialization
|
||||
SCREEN_WIDTH: int = 800
|
||||
SCREEN_HEIGHT: int = 450
|
||||
SCREEN_WIDTH = 800
|
||||
SCREEN_HEIGHT = 450
|
||||
|
||||
init_window(SCREEN_WIDTH, SCREEN_HEIGHT, 'raylib [core] example - random values')
|
||||
|
||||
# set_random_seed() // Set a custom random seed if desired, by default: "time(NULL)"
|
||||
|
||||
randValue: int = get_random_value(-8, 5) # Get a random integer number between -8 and 5 (both included)
|
||||
randValue = get_random_value(-8, 5) # Get a random integer number between -8 and 5 (both included)
|
||||
|
||||
framesCounter: int = 0 # Variable used to count frames
|
||||
framesCounter = 0 # Variable used to count frames
|
||||
|
||||
set_target_fps(60) # Set our game to run at 60 frames-per-second
|
||||
|
||||
|
@ -32,7 +32,7 @@ while not window_should_close(): # Detect window close button or ESC key
|
|||
framesCounter += 1
|
||||
|
||||
# Every two seconds (120 frames) a new random value is generated
|
||||
if ((framesCounter/120)%2) == 1:
|
||||
if ((framesCounter/120) % 2) == 1:
|
||||
randValue = get_random_value(-8, 5)
|
||||
framesCounter = 0
|
||||
|
||||
|
|
Reference in a new issue