fix missing defines
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parent
697029fc6a
commit
d28fa38e9f
3 changed files with 20 additions and 2 deletions
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@ -45,8 +45,8 @@ def process(filename):
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strval = str(e['value']).strip()
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if strval.startswith("__"):
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continue
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# if strval in known_enum:
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# print(e['name'] + " = raylib." + strval)
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if strval in known_enum:
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print(e['name'] + " = raylib." + strval)
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elif strval in known_define:
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print(e['name'] + " = " + strval)
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else:
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@ -7,6 +7,13 @@ RAYLIB_VERSION: str = "5.0"
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PI: float = 3.141592653589793
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DEG2RAD = PI / 180.0
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RAD2DEG = 180.0 / PI
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MOUSE_LEFT_BUTTON = raylib.MOUSE_BUTTON_LEFT
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MOUSE_RIGHT_BUTTON = raylib.MOUSE_BUTTON_RIGHT
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MOUSE_MIDDLE_BUTTON = raylib.MOUSE_BUTTON_MIDDLE
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MATERIAL_MAP_DIFFUSE = raylib.MATERIAL_MAP_ALBEDO
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MATERIAL_MAP_SPECULAR = raylib.MATERIAL_MAP_METALNESS
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SHADER_LOC_MAP_DIFFUSE = raylib.SHADER_LOC_MAP_ALBEDO
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SHADER_LOC_MAP_SPECULAR = raylib.SHADER_LOC_MAP_METALNESS
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EPSILON: float = 1e-06
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RLGL_VERSION: str = "4.5"
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS: int = 8192
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@ -79,6 +86,8 @@ RL_BLEND_SRC_RGB: int = 32969
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RL_BLEND_DST_ALPHA: int = 32970
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RL_BLEND_SRC_ALPHA: int = 32971
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RL_BLEND_COLOR: int = 32773
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RL_SHADER_LOC_MAP_DIFFUSE = raylib.RL_SHADER_LOC_MAP_ALBEDO
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RL_SHADER_LOC_MAP_SPECULAR = raylib.RL_SHADER_LOC_MAP_METALNESS
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GL_SHADING_LANGUAGE_VERSION: int = 35724
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GL_COMPRESSED_RGB_S3TC_DXT1_EXT: int = 33776
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GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: int = 33777
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@ -7,6 +7,13 @@ RAYLIB_VERSION: str = "5.0"
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PI: float = 3.141592653589793
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DEG2RAD = PI / 180.0
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RAD2DEG = 180.0 / PI
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MOUSE_LEFT_BUTTON = raylib.MOUSE_BUTTON_LEFT
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MOUSE_RIGHT_BUTTON = raylib.MOUSE_BUTTON_RIGHT
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MOUSE_MIDDLE_BUTTON = raylib.MOUSE_BUTTON_MIDDLE
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MATERIAL_MAP_DIFFUSE = raylib.MATERIAL_MAP_ALBEDO
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MATERIAL_MAP_SPECULAR = raylib.MATERIAL_MAP_METALNESS
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SHADER_LOC_MAP_DIFFUSE = raylib.SHADER_LOC_MAP_ALBEDO
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SHADER_LOC_MAP_SPECULAR = raylib.SHADER_LOC_MAP_METALNESS
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EPSILON: float = 1e-06
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RLGL_VERSION: str = "4.5"
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS: int = 8192
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@ -79,6 +86,8 @@ RL_BLEND_SRC_RGB: int = 32969
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RL_BLEND_DST_ALPHA: int = 32970
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RL_BLEND_SRC_ALPHA: int = 32971
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RL_BLEND_COLOR: int = 32773
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RL_SHADER_LOC_MAP_DIFFUSE = raylib.RL_SHADER_LOC_MAP_ALBEDO
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RL_SHADER_LOC_MAP_SPECULAR = raylib.RL_SHADER_LOC_MAP_METALNESS
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GL_SHADING_LANGUAGE_VERSION: int = 35724
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GL_COMPRESSED_RGB_S3TC_DXT1_EXT: int = 33776
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GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: int = 33777
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