Create shapes_draw_rounded_rectangle.py
Port shapes_draw_rounded_reactangle example.
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examples/shapes/shapes_draw_rounded_rectangle.py
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examples/shapes/shapes_draw_rounded_rectangle.py
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#/*******************************************************************************************
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#*
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#* raylib [shapes] example - draw rectangle rounded (with gui options)
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#*
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#* This example has been created using raylib 2.5 (www.raylib.com)
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#* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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#*
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#* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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#*
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#* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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#*
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#********************************************************************************************/
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import pyray
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from raylib.colors import (
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RAYWHITE,
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LIGHTGRAY,
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DARKGRAY,
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GOLD,
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MAROON,
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)
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#// Initialization
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#//--------------------------------------------------------------------------------------
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 450
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pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [shapes] example - draw rectangle rounded")
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roundness = 0.2
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width = 200
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height = 100
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segments = 0
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lineThick = 1
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drawRect = False
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drawRoundedRect = True
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drawRoundedLines = False
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pyray.set_target_fps(60) #// Set our game to run at 60 frames-per-second
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#//--------------------------------------------------------------------------------------
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#// Main game loop
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while not pyray.window_should_close(): #// Detect window close button or ESC key
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#// Update
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#//----------------------------------------------------------------------------------
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rec = pyray.Rectangle( (pyray.get_screen_width()-width-250)/2, (pyray.get_screen_height()-height)/2, width, height )
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#//----------------------------------------------------------------------------------
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#// Draw
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#//----------------------------------------------------------------------------------
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pyray.begin_drawing()
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pyray.clear_background(RAYWHITE)
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pyray.draw_line(560,0,560,pyray.get_screen_height(),pyray.fade(LIGHTGRAY,0.6))
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pyray.draw_rectangle(560,0,pyray.get_screen_width()-500,pyray.get_screen_height(),pyray.fade(LIGHTGRAY,0.3))
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if drawRect:
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pyray.draw_rectangle_rec(rec,pyray.fade(GOLD,0.6))
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if drawRoundedRect:
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pyray.draw_rectangle_rounded(rec,roundness,segments,pyray.fade(MAROON,0.2))
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if drawRoundedLines:
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pyray.draw_rectangle_rounded_lines(rec,roundness,segments,lineThick,pyray.fade(MAROON,0.4))
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#// Draw GUI controls
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#//------------------------------------------------------------------------------
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width = int( pyray.gui_slider_bar(pyray.Rectangle(640,40,105,20),"Width",0,width,0,pyray.get_screen_width()-300) )
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height = int( pyray.gui_slider_bar(pyray.Rectangle(640,70,105,20),"Height",0,height,0,pyray.get_screen_height()-50) )
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roundness = pyray.gui_slider_bar(pyray.Rectangle(640,140,105,20),"Roundness",0,roundness,0,1)
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lineThick = int( pyray.gui_slider_bar(pyray.Rectangle(640,170,105,20),"Thickness",0,lineThick,0,20) )
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segments = int( pyray.gui_slider_bar(pyray.Rectangle(640,240,105,20),"Segments",0,segments,0,60) )
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drawRoundedRect = pyray.gui_check_box(pyray.Rectangle(640,320,20,20),"DrawRoundedRect",drawRoundedRect)
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drawRoundedLines = pyray.gui_check_box(pyray.Rectangle(640,350,20,20),"DrawRoundedLines",drawRoundedLines)
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drawRect = pyray.gui_check_box(pyray.Rectangle(640,380,20,20),"DrawRect",drawRect)
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#//------------------------------------------------------------------------------
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pyray.draw_text(pyray.text_format( "MODE: %s" % "MANUAL" if segments >= 4 else "AUTO" ), 640, 280, 10, MAROON if segments >= 4 else DARKGRAY )
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pyray.draw_fps(10,10)
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pyray.end_drawing()
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#//------------------------------------------------------------------------------
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# De-Initialization
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pyray.close_window() # Close window and OpenGL context
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