update examples
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/*******************************************************************************************
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*
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* raylib [models] example - Load and draw a 3d model (OBJ)
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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[
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# Initialization
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#--------------------------------------------------------------------------------------
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int screenWidth = 800
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int screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading")
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# Define the camera to look into our 3d world
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Camera camera = [ 0 ]
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camera.position = (Vector3)[ 8.0, 8.0, 8.0 ] # Camera position
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camera.target = (Vector3)[ 0.0, 2.5f, 0.0 ] # Camera looking at point
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camera.up = (Vector3)[ 0.0, 1.0, 0.0 ] # Camera up vector (rotation towards target)
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camera.fovy = 45.0 # Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE # Camera mode type
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Model model = LoadModel("resources/models/castle.obj") # Load OBJ model
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Texture2D texture = LoadTexture("resources/models/castle_diffuse.png") # Load model texture
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model.material.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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Vector3 position = [ 0.0, 0.0, 0.0 ] # Set model position
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SetTargetFPS(60) # Set our game to run at 60 frames-per-second
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#--------------------------------------------------------------------------------------
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# Main game loop
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while (!WindowShouldClose()) # Detect window close button or ESC key
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[
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# Update
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#----------------------------------------------------------------------------------
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#...
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#----------------------------------------------------------------------------------
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# Draw
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#----------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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BeginMode3D(camera)
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DrawModel(model, position, 0.2f, WHITE) # Draw 3d model with texture
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DrawGrid(10, 1.0) # Draw a grid
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DrawGizmo(position) # Draw gizmo
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EndMode3D()
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DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY)
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DrawFPS(10, 10)
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EndDrawing()
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#----------------------------------------------------------------------------------
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]
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# De-Initialization
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#--------------------------------------------------------------------------------------
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UnloadTexture(texture) # Unload texture
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UnloadModel(model) # Unload model
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CloseWindow() # Close window and OpenGL context
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#--------------------------------------------------------------------------------------
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return 0
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]
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75
examples/models/models_obj_loading.py
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75
examples/models/models_obj_loading.py
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# /*******************************************************************************************
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# *
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# * raylib [models] example - Load and draw a 3d model (OBJ)
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# *
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# * This example has been created using raylib 1.3 (www.raylib.com)
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# * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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# *
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# * Copyright (c) 2014 Ramon Santamaria (@raysan5)
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# *
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# ********************************************************************************************/
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from raylib.static import *
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# Initialization
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#--------------------------------------------------------------------------------------
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screenWidth = 800
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screenHeight = 450
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InitWindow(screenWidth, screenHeight, b"raylib [models] example - obj model loading")
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# Define the camera to look into our 3d world
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camera = ffi.new("struct Camera3D *")
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camera.position = [ 8.0, 8.0, 8.0 ] # Camera position
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camera.target = [ 0.0, 2.5, 0.0 ] # Camera looking at point
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camera.up = [ 0.0, 1.0, 0.0 ] # Camera up vector (rotation towards target)
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camera.fovy = 45.0 # Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE # Camera mode type
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model = LoadModel(b"resources/models/castle.obj") # Load OBJ model
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texture = LoadTexture(b"resources/models/castle_diffuse.png") # Load model texture
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model.materials.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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position = [ 0.0, 0.0, 0.0 ] # Set model position
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SetTargetFPS(60) # Set our game to run at 60 frames-per-second
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#--------------------------------------------------------------------------------------
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# Main game loop
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while not WindowShouldClose(): # Detect window close button or ESC key
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# Update
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#----------------------------------------------------------------------------------
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#...
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#----------------------------------------------------------------------------------
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# Draw
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#----------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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BeginMode3D(camera[0])
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DrawModel(model, position, 0.2, WHITE) # Draw 3d model with texture
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DrawGrid(10, 1.0) # Draw a grid
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DrawGizmo(position) # Draw gizmo
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EndMode3D()
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DrawText(b"(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY)
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DrawFPS(10, 10)
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EndDrawing()
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#----------------------------------------------------------------------------------
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# De-Initialization
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#--------------------------------------------------------------------------------------
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UnloadTexture(texture) # Unload texture
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UnloadModel(model) # Unload model
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CloseWindow() # Close window and OpenGL context
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#--------------------------------------------------------------------------------------
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@ -20,7 +20,7 @@ mesh = rl.GenMeshHeightmap(image, [ 16, 8, 16 ])
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model = rl.LoadModelFromMesh(mesh)
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model = rl.LoadModelFromMesh(mesh)
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print(model.materials) # SHOULD BE A pointer to a 'struct Material' but some is NULL pointer to 'Material' ?
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print(model.materials) # SHOULD BE A pointer to a 'struct Material' but some is NULL pointer to 'Material' ?
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model.materials[0].maps[rl.MAP_DIFFUSE].texture = texture
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model.materials.maps[rl.MAP_DIFFUSE].texture = texture
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mapPosition = ( -8.0, 0.0, -8.0 )
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mapPosition = ( -8.0, 0.0, -8.0 )
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rl.UnloadImage(image)
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rl.UnloadImage(image)
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print(model.materialCount)
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print(model.materialCount)
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print(model.materials[0].maps[rl.MAP_DIFFUSE])
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print(model.materials[0].maps[rl.MAP_DIFFUSE])
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model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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model.materials.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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print(model.materials[0].maps[rl.MAP_DIFFUSE].value)
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print(model.materials[0].maps[rl.MAP_DIFFUSE].value)
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