update examples

This commit is contained in:
Richard Smith 2019-05-24 18:49:40 +01:00
parent b6b9054d0d
commit c3d018c830
4 changed files with 77 additions and 82 deletions

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@ -1,80 +0,0 @@
/*******************************************************************************************
*
* raylib [models] example - Load and draw a 3d model (OBJ)
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
[
# Initialization
#--------------------------------------------------------------------------------------
int screenWidth = 800
int screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading")
# Define the camera to look into our 3d world
Camera camera = [ 0 ]
camera.position = (Vector3)[ 8.0, 8.0, 8.0 ] # Camera position
camera.target = (Vector3)[ 0.0, 2.5f, 0.0 ] # Camera looking at point
camera.up = (Vector3)[ 0.0, 1.0, 0.0 ] # Camera up vector (rotation towards target)
camera.fovy = 45.0 # Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE # Camera mode type
Model model = LoadModel("resources/models/castle.obj") # Load OBJ model
Texture2D texture = LoadTexture("resources/models/castle_diffuse.png") # Load model texture
model.material.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
Vector3 position = [ 0.0, 0.0, 0.0 ] # Set model position
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#--------------------------------------------------------------------------------------
# Main game loop
while (!WindowShouldClose()) # Detect window close button or ESC key
[
# Update
#----------------------------------------------------------------------------------
#...
#----------------------------------------------------------------------------------
# Draw
#----------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera)
DrawModel(model, position, 0.2f, WHITE) # Draw 3d model with texture
DrawGrid(10, 1.0) # Draw a grid
DrawGizmo(position) # Draw gizmo
EndMode3D()
DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY)
DrawFPS(10, 10)
EndDrawing()
#----------------------------------------------------------------------------------
]
# De-Initialization
#--------------------------------------------------------------------------------------
UnloadTexture(texture) # Unload texture
UnloadModel(model) # Unload model
CloseWindow() # Close window and OpenGL context
#--------------------------------------------------------------------------------------
return 0
]

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@ -0,0 +1,75 @@
# /*******************************************************************************************
# *
# * raylib [models] example - Load and draw a 3d model (OBJ)
# *
# * This example has been created using raylib 1.3 (www.raylib.com)
# * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
# *
# * Copyright (c) 2014 Ramon Santamaria (@raysan5)
# *
# ********************************************************************************************/
from raylib.static import *
# Initialization
#--------------------------------------------------------------------------------------
screenWidth = 800
screenHeight = 450
InitWindow(screenWidth, screenHeight, b"raylib [models] example - obj model loading")
# Define the camera to look into our 3d world
camera = ffi.new("struct Camera3D *")
camera.position = [ 8.0, 8.0, 8.0 ] # Camera position
camera.target = [ 0.0, 2.5, 0.0 ] # Camera looking at point
camera.up = [ 0.0, 1.0, 0.0 ] # Camera up vector (rotation towards target)
camera.fovy = 45.0 # Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE # Camera mode type
model = LoadModel(b"resources/models/castle.obj") # Load OBJ model
texture = LoadTexture(b"resources/models/castle_diffuse.png") # Load model texture
model.materials.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
position = [ 0.0, 0.0, 0.0 ] # Set model position
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#--------------------------------------------------------------------------------------
# Main game loop
while not WindowShouldClose(): # Detect window close button or ESC key
# Update
#----------------------------------------------------------------------------------
#...
#----------------------------------------------------------------------------------
# Draw
#----------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera[0])
DrawModel(model, position, 0.2, WHITE) # Draw 3d model with texture
DrawGrid(10, 1.0) # Draw a grid
DrawGizmo(position) # Draw gizmo
EndMode3D()
DrawText(b"(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY)
DrawFPS(10, 10)
EndDrawing()
#----------------------------------------------------------------------------------
# De-Initialization
#--------------------------------------------------------------------------------------
UnloadTexture(texture) # Unload texture
UnloadModel(model) # Unload model
CloseWindow() # Close window and OpenGL context
#--------------------------------------------------------------------------------------

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@ -20,7 +20,7 @@ mesh = rl.GenMeshHeightmap(image, [ 16, 8, 16 ])
model = rl.LoadModelFromMesh(mesh) model = rl.LoadModelFromMesh(mesh)
print(model.materials) # SHOULD BE A pointer to a 'struct Material' but some is NULL pointer to 'Material' ? print(model.materials) # SHOULD BE A pointer to a 'struct Material' but some is NULL pointer to 'Material' ?
model.materials[0].maps[rl.MAP_DIFFUSE].texture = texture model.materials.maps[rl.MAP_DIFFUSE].texture = texture
mapPosition = ( -8.0, 0.0, -8.0 ) mapPosition = ( -8.0, 0.0, -8.0 )
rl.UnloadImage(image) rl.UnloadImage(image)

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@ -24,7 +24,7 @@ print(model.materials)
print(model.materialCount) print(model.materialCount)
print(model.materials[0].maps[rl.MAP_DIFFUSE]) print(model.materials[0].maps[rl.MAP_DIFFUSE])
model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture model.materials.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
print(model.materials[0].maps[rl.MAP_DIFFUSE].value) print(model.materials[0].maps[rl.MAP_DIFFUSE].value)