This commit is contained in:
Richard Smith 2024-10-16 13:49:19 +01:00
parent 62ff73d0e7
commit be6cf57d85
65 changed files with 8668 additions and 4495 deletions

View file

@ -21,7 +21,7 @@ model.materials.maps[MATERIAL_MAP_ALBEDO].texture = texture
unload_image(image)
pos = get_mouse_position()
ray = get_mouse_ray(pos, camera)
ray = get_screen_to_world_ray(pos, camera)
#rayhit = get_ray_collision_ground(ray, 0)
#print(str(rayhit.position.x))
@ -33,11 +33,11 @@ while not window_should_close():
draw_model(model, (-8.0, 0.0, -8.0), 1.0, RED)
draw_grid(20, 1.0)
end_mode_3d()
draw_text("This mesh should be textured", 190, 200, 20, VIOLET)
draw_text("This mesh should be tesxtured", 190, 200, 20, VIOLET)
end_drawing()
pos = get_mouse_position()
ray = get_mouse_ray(pos, camera)
ray = get_screen_to_world_ray(pos, camera)
#rayhit = get_ray_collision_ground(ray, 0)
#print(str(rayhit.position.x))