try
This commit is contained in:
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62ff73d0e7
commit
be6cf57d85
65 changed files with 8668 additions and 4495 deletions
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@ -12,10 +12,10 @@ ARROWS_SIZE: int
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ARROWS_VISIBLE: int
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ARROW_PADDING: int
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def AttachAudioMixedProcessor(processor: Any,) -> None:
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"""Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s"""
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"""Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'"""
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def AttachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
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"""Attach audio stream processor to stream, receives the samples as <float>s"""
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"""Attach audio stream processor to stream, receives the samples as 'float'"""
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BACKGROUND_COLOR: int
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BASE_COLOR_DISABLED: int
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@ -89,6 +89,9 @@ def CheckCollisionBoxSphere(box: BoundingBox,center: Vector3,radius: float,) ->
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def CheckCollisionBoxes(box1: BoundingBox,box2: BoundingBox,) -> bool:
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"""Check collision between two bounding boxes"""
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def CheckCollisionCircleLine(center: Vector2,radius: float,p1: Vector2,p2: Vector2,) -> bool:
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"""Check if circle collides with a line created betweeen two points [p1] and [p2]"""
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def CheckCollisionCircleRec(center: Vector2,radius: float,rec: Rectangle,) -> bool:
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"""Check collision between circle and rectangle"""
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@ -158,6 +161,12 @@ def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color:
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def ColorFromNormalized(normalized: Vector4,) -> Color:
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"""Get Color from normalized values [0..1]"""
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def ColorIsEqual(col1: Color,col2: Color,) -> bool:
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"""Check if two colors are equal"""
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def ColorLerp(color1: Color,color2: Color,factor: float,) -> Color:
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"""Get color lerp interpolation between two colors, factor [0.0f..1.0f]"""
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def ColorNormalize(color: Color,) -> Vector4:
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"""Get Color normalized as float [0..1]"""
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@ -168,7 +177,7 @@ def ColorToHSV(color: Color,) -> Vector3:
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"""Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
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def ColorToInt(color: Color,) -> int:
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"""Get hexadecimal value for a Color"""
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"""Get hexadecimal value for a Color (0xRRGGBBAA)"""
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def CompressData(data: str,dataSize: int,compDataSize: Any,) -> str:
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"""Compress data (DEFLATE algorithm), memory must be MemFree()"""
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@ -184,7 +193,9 @@ def CreatePhysicsBodyRectangle(pos: Vector2,width: float,height: float,density:
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DEFAULT: int
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DROPDOWNBOX: int
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DROPDOWN_ARROW_HIDDEN: int
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DROPDOWN_ITEMS_SPACING: int
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DROPDOWN_ROLL_UP: int
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def DecodeDataBase64(data: str,outputSize: Any,) -> str:
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"""Decode Base64 string data, memory must be MemFree()"""
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@ -209,7 +220,7 @@ def DisableCursor() -> None:
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def DisableEventWaiting() -> None:
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"""Disable waiting for events on EndDrawing(), automatic events polling"""
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def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,size: float,tint: Color,) -> None:
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def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,scale: float,tint: Color,) -> None:
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"""Draw a billboard texture"""
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def DrawBillboardPro(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,up: Vector3,size: Vector2,origin: Vector2,rotation: float,tint: Color,) -> None:
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@ -233,7 +244,7 @@ def DrawCircle(centerX: int,centerY: int,radius: float,color: Color,) -> None:
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def DrawCircle3D(center: Vector3,radius: float,rotationAxis: Vector3,rotationAngle: float,color: Color,) -> None:
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"""Draw a circle in 3D world space"""
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def DrawCircleGradient(centerX: int,centerY: int,radius: float,color1: Color,color2: Color,) -> None:
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def DrawCircleGradient(centerX: int,centerY: int,radius: float,inner: Color,outer: Color,) -> None:
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"""Draw a gradient-filled circle"""
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def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color,) -> None:
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@ -317,6 +328,12 @@ def DrawModel(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
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def DrawModelEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
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"""Draw a model with extended parameters"""
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def DrawModelPoints(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
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"""Draw a model as points"""
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def DrawModelPointsEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
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"""Draw a model as points with extended parameters"""
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def DrawModelWires(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
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"""Draw a model wires (with texture if set)"""
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@ -324,10 +341,10 @@ def DrawModelWiresEx(model: Model,position: Vector3,rotationAxis: Vector3,rotati
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"""Draw a model wires (with texture if set) with extended parameters"""
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def DrawPixel(posX: int,posY: int,color: Color,) -> None:
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"""Draw a pixel"""
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"""Draw a pixel using geometry [Can be slow, use with care]"""
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def DrawPixelV(position: Vector2,color: Color,) -> None:
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"""Draw a pixel (Vector version)"""
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"""Draw a pixel using geometry (Vector version) [Can be slow, use with care]"""
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def DrawPlane(centerPos: Vector3,size: Vector2,color: Color,) -> None:
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"""Draw a plane XZ"""
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@ -350,13 +367,13 @@ def DrawRay(ray: Ray,color: Color,) -> None:
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def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
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"""Draw a color-filled rectangle"""
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def DrawRectangleGradientEx(rec: Rectangle,col1: Color,col2: Color,col3: Color,col4: Color,) -> None:
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def DrawRectangleGradientEx(rec: Rectangle,topLeft: Color,bottomLeft: Color,topRight: Color,bottomRight: Color,) -> None:
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"""Draw a gradient-filled rectangle with custom vertex colors"""
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def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None:
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def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,left: Color,right: Color,) -> None:
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"""Draw a horizontal-gradient-filled rectangle"""
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def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None:
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def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,top: Color,bottom: Color,) -> None:
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"""Draw a vertical-gradient-filled rectangle"""
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def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
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@ -374,7 +391,10 @@ def DrawRectangleRec(rec: Rectangle,color: Color,) -> None:
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def DrawRectangleRounded(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
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"""Draw rectangle with rounded edges"""
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def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,lineThick: float,color: Color,) -> None:
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def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
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"""Draw rectangle lines with rounded edges"""
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def DrawRectangleRoundedLinesEx(rec: Rectangle,roundness: float,segments: int,lineThick: float,color: Color,) -> None:
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"""Draw rectangle with rounded edges outline"""
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def DrawRectangleV(position: Vector2,size: Vector2,color: Color,) -> None:
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@ -530,6 +550,9 @@ def ExportImageToMemory(image: Image,fileType: str,fileSize: Any,) -> str:
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def ExportMesh(mesh: Mesh,fileName: str,) -> bool:
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"""Export mesh data to file, returns true on success"""
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def ExportMeshAsCode(mesh: Mesh,fileName: str,) -> bool:
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"""Export mesh as code file (.h) defining multiple arrays of vertex attributes"""
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def ExportWave(wave: Wave,fileName: str,) -> bool:
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"""Export wave data to file, returns true on success"""
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@ -819,9 +842,6 @@ def GetMouseDelta() -> Vector2:
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def GetMousePosition() -> Vector2:
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"""Get mouse position XY"""
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def GetMouseRay(mousePosition: Vector2,camera: Camera3D,) -> Ray:
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"""Get a ray trace from mouse position"""
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def GetMouseWheelMove() -> float:
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"""Get mouse wheel movement for X or Y, whichever is larger"""
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@ -894,6 +914,12 @@ def GetScreenHeight() -> int:
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def GetScreenToWorld2D(position: Vector2,camera: Camera2D,) -> Vector2:
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"""Get the world space position for a 2d camera screen space position"""
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def GetScreenToWorldRay(position: Vector2,camera: Camera3D,) -> Ray:
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"""Get a ray trace from screen position (i.e mouse)"""
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def GetScreenToWorldRayEx(position: Vector2,camera: Camera3D,width: int,height: int,) -> Ray:
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"""Get a ray trace from screen position (i.e mouse) in a viewport"""
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def GetScreenWidth() -> int:
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"""Get current screen width"""
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@ -903,6 +929,12 @@ def GetShaderLocation(shader: Shader,uniformName: str,) -> int:
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def GetShaderLocationAttrib(shader: Shader,attribName: str,) -> int:
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"""Get shader attribute location"""
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def GetShapesTexture() -> Texture:
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"""Get texture that is used for shapes drawing"""
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def GetShapesTextureRectangle() -> Rectangle:
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"""Get texture source rectangle that is used for shapes drawing"""
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def GetSplinePointBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2:
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"""Get (evaluate) spline point: B-Spline"""
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@ -973,7 +1005,7 @@ def GuiColorPanel(bounds: Rectangle,text: str,color: Any,) -> int:
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"""Color Panel control"""
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def GuiColorPanelHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
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"""Color Panel control that returns HSV color value, used by GuiColorPickerHSV()"""
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"""Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()"""
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def GuiColorPicker(bounds: Rectangle,text: str,color: Any,) -> int:
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"""Color Picker control (multiple color controls)"""
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@ -982,7 +1014,7 @@ def GuiColorPickerHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
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"""Color Picker control that avoids conversion to RGB on each call (multiple color controls)"""
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def GuiComboBox(bounds: Rectangle,text: str,active: Any,) -> int:
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"""Combo Box control, returns selected item index"""
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"""Combo Box control"""
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def GuiDisable() -> None:
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"""Disable gui controls (global state)"""
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@ -994,7 +1026,7 @@ def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color,) ->
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"""Draw icon using pixel size at specified position"""
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def GuiDropdownBox(bounds: Rectangle,text: str,active: Any,editMode: bool,) -> int:
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"""Dropdown Box control, returns selected item"""
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"""Dropdown Box control"""
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def GuiDummyRec(bounds: Rectangle,text: str,) -> int:
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"""Dummy control for placeholders"""
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@ -1018,7 +1050,7 @@ def GuiGetStyle(control: int,property: int,) -> int:
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"""Get one style property"""
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def GuiGrid(bounds: Rectangle,text: str,spacing: float,subdivs: int,mouseCell: Any,) -> int:
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"""Grid control, returns mouse cell position"""
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"""Grid control"""
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def GuiGroupBox(bounds: Rectangle,text: str,) -> int:
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"""Group Box control with text name"""
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@ -1030,16 +1062,16 @@ def GuiIsLocked() -> bool:
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"""Check if gui is locked (global state)"""
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def GuiLabel(bounds: Rectangle,text: str,) -> int:
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"""Label control, shows text"""
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"""Label control"""
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def GuiLabelButton(bounds: Rectangle,text: str,) -> int:
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"""Label button control, show true when clicked"""
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"""Label button control, returns true when clicked"""
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def GuiLine(bounds: Rectangle,text: str,) -> int:
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"""Line separator control, could contain text"""
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def GuiListView(bounds: Rectangle,text: str,scrollIndex: Any,active: Any,) -> int:
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"""List View control, returns selected list item index"""
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"""List View control"""
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def GuiListViewEx(bounds: Rectangle,text: list[str],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
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"""List View with extended parameters"""
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@ -1063,7 +1095,7 @@ def GuiPanel(bounds: Rectangle,text: str,) -> int:
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"""Panel control, useful to group controls"""
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def GuiProgressBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
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"""Progress Bar control, shows current progress value"""
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"""Progress Bar control"""
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def GuiScrollPanel(bounds: Rectangle,text: str,content: Rectangle,scroll: Any,view: Any,) -> int:
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"""Scroll Panel control"""
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@ -1087,13 +1119,13 @@ def GuiSetTooltip(tooltip: str,) -> None:
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"""Set tooltip string"""
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def GuiSlider(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
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"""Slider control, returns selected value"""
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"""Slider control"""
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def GuiSliderBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
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"""Slider Bar control, returns selected value"""
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"""Slider Bar control"""
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def GuiSpinner(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
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"""Spinner control, returns selected value"""
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"""Spinner control"""
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def GuiStatusBar(bounds: Rectangle,text: str,) -> int:
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"""Status Bar control, shows info text"""
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@ -1108,13 +1140,13 @@ def GuiTextInputBox(bounds: Rectangle,title: str,message: str,buttons: str,text:
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"""Text Input Box control, ask for text, supports secret"""
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def GuiToggle(bounds: Rectangle,text: str,active: Any,) -> int:
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"""Toggle Button control, returns true when active"""
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"""Toggle Button control"""
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def GuiToggleGroup(bounds: Rectangle,text: str,active: Any,) -> int:
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"""Toggle Group control, returns active toggle index"""
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"""Toggle Group control"""
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def GuiToggleSlider(bounds: Rectangle,text: str,active: Any,) -> int:
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"""Toggle Slider control, returns true when clicked"""
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"""Toggle Slider control"""
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def GuiUnlock() -> None:
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"""Unlock gui controls (global state)"""
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def GuiValueBox(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
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"""Value Box control, updates input text with numbers"""
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def GuiValueBoxFloat(bounds: Rectangle,text: str,textValue: str,value: Any,editMode: bool,) -> int:
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"""Value box control for float values"""
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def GuiWindowBox(bounds: Rectangle,title: str,) -> int:
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"""Window Box control, shows a window that can be closed"""
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"""Hides cursor"""
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ICON_1UP: int
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ICON_220: int
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ICON_221: int
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ICON_222: int
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ICON_223: int
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ICON_224: int
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ICON_225: int
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ICON_226: int
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ICON_227: int
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ICON_228: int
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ICON_229: int
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ICON_230: int
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ICON_231: int
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@ -1287,13 +1313,18 @@ ICON_GRID_FILL: int
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ICON_HAND_POINTER: int
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ICON_HEART: int
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ICON_HELP: int
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ICON_HELP_BOX: int
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ICON_HEX: int
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ICON_HIDPI: int
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ICON_HOT: int
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ICON_HOUSE: int
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ICON_INFO: int
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ICON_INFO_BOX: int
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ICON_KEY: int
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ICON_LASER: int
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ICON_LAYERS: int
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ICON_LAYERS2: int
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ICON_LAYERS_ISO: int
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ICON_LAYERS_VISIBLE: int
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ICON_LENS: int
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ICON_LENS_BIG: int
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@ -1307,7 +1338,9 @@ ICON_LOCK_CLOSE: int
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ICON_LOCK_OPEN: int
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ICON_MAGNET: int
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ICON_MAILBOX: int
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ICON_MAPS: int
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ICON_MIPMAPS: int
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ICON_MLAYERS: int
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ICON_MODE_2D: int
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ICON_MODE_3D: int
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ICON_MONITOR: int
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@ -1331,6 +1364,7 @@ ICON_PLAYER_RECORD: int
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ICON_PLAYER_STOP: int
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ICON_POT: int
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ICON_PRINTER: int
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ICON_PRIORITY: int
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ICON_REDO: int
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ICON_REDO_FILL: int
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ICON_REG_EXP: int
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@ -1377,6 +1411,7 @@ ICON_UNDO: int
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ICON_UNDO_FILL: int
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ICON_VERTICAL_BARS: int
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ICON_VERTICAL_BARS_FILL: int
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ICON_WARNING: int
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ICON_WATER_DROP: int
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ICON_WAVE: int
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ICON_WAVE_SINUS: int
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@ -1451,6 +1486,9 @@ def ImageDrawCircleV(dst: Any,center: Vector2,radius: int,color: Color,) -> None
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def ImageDrawLine(dst: Any,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
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"""Draw line within an image"""
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def ImageDrawLineEx(dst: Any,start: Vector2,end: Vector2,thick: int,color: Color,) -> None:
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"""Draw a line defining thickness within an image"""
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def ImageDrawLineV(dst: Any,start: Vector2,end: Vector2,color: Color,) -> None:
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"""Draw line within an image (Vector version)"""
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@ -1478,6 +1516,21 @@ def ImageDrawText(dst: Any,text: str,posX: int,posY: int,fontSize: int,color: Co
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def ImageDrawTextEx(dst: Any,font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
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"""Draw text (custom sprite font) within an image (destination)"""
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def ImageDrawTriangle(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
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"""Draw triangle within an image"""
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|
||||
def ImageDrawTriangleEx(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,c1: Color,c2: Color,c3: Color,) -> None:
|
||||
"""Draw triangle with interpolated colors within an image"""
|
||||
...
|
||||
def ImageDrawTriangleFan(dst: Any,points: Any,pointCount: int,color: Color,) -> None:
|
||||
"""Draw a triangle fan defined by points within an image (first vertex is the center)"""
|
||||
...
|
||||
def ImageDrawTriangleLines(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
|
||||
"""Draw triangle outline within an image"""
|
||||
...
|
||||
def ImageDrawTriangleStrip(dst: Any,points: Any,pointCount: int,color: Color,) -> None:
|
||||
"""Draw a triangle strip defined by points within an image"""
|
||||
...
|
||||
def ImageFlipHorizontal(image: Any,) -> None:
|
||||
"""Flip image horizontally"""
|
||||
...
|
||||
|
@ -1487,9 +1540,15 @@ def ImageFlipVertical(image: Any,) -> None:
|
|||
def ImageFormat(image: Any,newFormat: int,) -> None:
|
||||
"""Convert image data to desired format"""
|
||||
...
|
||||
def ImageFromChannel(image: Image,selectedChannel: int,) -> Image:
|
||||
"""Create an image from a selected channel of another image (GRAYSCALE)"""
|
||||
...
|
||||
def ImageFromImage(image: Image,rec: Rectangle,) -> Image:
|
||||
"""Create an image from another image piece"""
|
||||
...
|
||||
def ImageKernelConvolution(image: Any,kernel: Any,kernelSize: int,) -> None:
|
||||
"""Apply custom square convolution kernel to image"""
|
||||
...
|
||||
def ImageMipmaps(image: Any,) -> None:
|
||||
"""Compute all mipmap levels for a provided image"""
|
||||
...
|
||||
|
@ -1553,6 +1612,9 @@ def IsFileDropped() -> bool:
|
|||
def IsFileExtension(fileName: str,ext: str,) -> bool:
|
||||
"""Check file extension (including point: .png, .wav)"""
|
||||
...
|
||||
def IsFileNameValid(fileName: str,) -> bool:
|
||||
"""Check if fileName is valid for the platform/OS"""
|
||||
...
|
||||
def IsFontReady(font: Font,) -> bool:
|
||||
"""Check if a font is ready"""
|
||||
...
|
||||
|
@ -1777,6 +1839,7 @@ KEY_ZERO: int
|
|||
LABEL: int
|
||||
LINE_COLOR: int
|
||||
LISTVIEW: int
|
||||
LIST_ITEMS_BORDER_WIDTH: int
|
||||
LIST_ITEMS_HEIGHT: int
|
||||
LIST_ITEMS_SPACING: int
|
||||
LOG_ALL: int
|
||||
|
@ -1803,7 +1866,7 @@ def LoadDirectoryFiles(dirPath: str,) -> FilePathList:
|
|||
"""Load directory filepaths"""
|
||||
...
|
||||
def LoadDirectoryFilesEx(basePath: str,filter: str,scanSubdirs: bool,) -> FilePathList:
|
||||
"""Load directory filepaths with extension filtering and recursive directory scan"""
|
||||
"""Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result"""
|
||||
...
|
||||
def LoadDroppedFiles() -> FilePathList:
|
||||
"""Load dropped filepaths"""
|
||||
|
@ -1821,7 +1884,7 @@ def LoadFontData(fileData: str,dataSize: int,fontSize: int,codepoints: Any,codep
|
|||
"""Load font data for further use"""
|
||||
...
|
||||
def LoadFontEx(fileName: str,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
|
||||
"""Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setFont"""
|
||||
"""Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height"""
|
||||
...
|
||||
def LoadFontFromImage(image: Image,key: Color,firstChar: int,) -> Font:
|
||||
"""Load font from Image (XNA style)"""
|
||||
|
@ -1835,6 +1898,9 @@ def LoadImage(fileName: str,) -> Image:
|
|||
def LoadImageAnim(fileName: str,frames: Any,) -> Image:
|
||||
"""Load image sequence from file (frames appended to image.data)"""
|
||||
...
|
||||
def LoadImageAnimFromMemory(fileType: str,fileData: str,dataSize: int,frames: Any,) -> Image:
|
||||
"""Load image sequence from memory buffer"""
|
||||
...
|
||||
def LoadImageColors(image: Image,) -> Any:
|
||||
"""Load color data from image as a Color array (RGBA - 32bit)"""
|
||||
...
|
||||
|
@ -1853,9 +1919,6 @@ def LoadImagePalette(image: Image,maxPaletteSize: int,colorCount: Any,) -> Any:
|
|||
def LoadImageRaw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image:
|
||||
"""Load image from RAW file data"""
|
||||
...
|
||||
def LoadImageSvg(fileNameOrString: str,width: int,height: int,) -> Image:
|
||||
"""Load image from SVG file data or string with specified size"""
|
||||
...
|
||||
def LoadMaterialDefault() -> Material:
|
||||
"""Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
|
||||
...
|
||||
|
@ -1951,13 +2014,19 @@ MOUSE_CURSOR_RESIZE_EW: int
|
|||
MOUSE_CURSOR_RESIZE_NESW: int
|
||||
MOUSE_CURSOR_RESIZE_NS: int
|
||||
MOUSE_CURSOR_RESIZE_NWSE: int
|
||||
def MakeDirectory(dirPath: str,) -> int:
|
||||
"""Create directories (including full path requested), returns 0 on success"""
|
||||
...
|
||||
def MatrixAdd(left: Matrix,right: Matrix,) -> Matrix:
|
||||
""""""
|
||||
...
|
||||
def MatrixDecompose(mat: Matrix,translation: Any,rotation: Any,scale: Any,) -> None:
|
||||
""""""
|
||||
...
|
||||
def MatrixDeterminant(mat: Matrix,) -> float:
|
||||
""""""
|
||||
...
|
||||
def MatrixFrustum(left: float,right: float,bottom: float,top: float,near: float,far: float,) -> Matrix:
|
||||
def MatrixFrustum(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
|
||||
""""""
|
||||
...
|
||||
def MatrixIdentity() -> Matrix:
|
||||
|
@ -2111,6 +2180,9 @@ def QuaternionAdd(q1: Vector4,q2: Vector4,) -> Vector4:
|
|||
def QuaternionAddValue(q: Vector4,add: float,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def QuaternionCubicHermiteSpline(q1: Vector4,outTangent1: Vector4,q2: Vector4,inTangent2: Vector4,t: float,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def QuaternionDivide(q1: Vector4,q2: Vector4,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
|
@ -2276,6 +2348,10 @@ RL_SHADER_UNIFORM_IVEC2: int
|
|||
RL_SHADER_UNIFORM_IVEC3: int
|
||||
RL_SHADER_UNIFORM_IVEC4: int
|
||||
RL_SHADER_UNIFORM_SAMPLER2D: int
|
||||
RL_SHADER_UNIFORM_UINT: int
|
||||
RL_SHADER_UNIFORM_UIVEC2: int
|
||||
RL_SHADER_UNIFORM_UIVEC3: int
|
||||
RL_SHADER_UNIFORM_UIVEC4: int
|
||||
RL_SHADER_UNIFORM_VEC2: int
|
||||
RL_SHADER_UNIFORM_VEC3: int
|
||||
RL_SHADER_UNIFORM_VEC4: int
|
||||
|
@ -2314,6 +2390,7 @@ SHADER_ATTRIB_FLOAT: int
|
|||
SHADER_ATTRIB_VEC2: int
|
||||
SHADER_ATTRIB_VEC3: int
|
||||
SHADER_ATTRIB_VEC4: int
|
||||
SHADER_LOC_BONE_MATRICES: int
|
||||
SHADER_LOC_COLOR_AMBIENT: int
|
||||
SHADER_LOC_COLOR_DIFFUSE: int
|
||||
SHADER_LOC_COLOR_SPECULAR: int
|
||||
|
@ -2334,6 +2411,8 @@ SHADER_LOC_MATRIX_NORMAL: int
|
|||
SHADER_LOC_MATRIX_PROJECTION: int
|
||||
SHADER_LOC_MATRIX_VIEW: int
|
||||
SHADER_LOC_VECTOR_VIEW: int
|
||||
SHADER_LOC_VERTEX_BONEIDS: int
|
||||
SHADER_LOC_VERTEX_BONEWEIGHTS: int
|
||||
SHADER_LOC_VERTEX_COLOR: int
|
||||
SHADER_LOC_VERTEX_NORMAL: int
|
||||
SHADER_LOC_VERTEX_POSITION: int
|
||||
|
@ -2402,6 +2481,9 @@ def SetExitKey(key: int,) -> None:
|
|||
def SetGamepadMappings(mappings: str,) -> int:
|
||||
"""Set internal gamepad mappings (SDL_GameControllerDB)"""
|
||||
...
|
||||
def SetGamepadVibration(gamepad: int,leftMotor: float,rightMotor: float,) -> None:
|
||||
"""Set gamepad vibration for both motors"""
|
||||
...
|
||||
def SetGesturesEnabled(flags: int,) -> None:
|
||||
"""Enable a set of gestures using flags"""
|
||||
...
|
||||
|
@ -2627,6 +2709,12 @@ def TextSplit(text: str,delimiter: str,count: Any,) -> list[str]:
|
|||
def TextSubtext(text: str,position: int,length: int,) -> str:
|
||||
"""Get a piece of a text string"""
|
||||
...
|
||||
def TextToCamel(text: str,) -> str:
|
||||
"""Get Camel case notation version of provided string"""
|
||||
...
|
||||
def TextToFloat(text: str,) -> float:
|
||||
"""Get float value from text (negative values not supported)"""
|
||||
...
|
||||
def TextToInteger(text: str,) -> int:
|
||||
"""Get integer value from text (negative values not supported)"""
|
||||
...
|
||||
|
@ -2636,14 +2724,17 @@ def TextToLower(text: str,) -> str:
|
|||
def TextToPascal(text: str,) -> str:
|
||||
"""Get Pascal case notation version of provided string"""
|
||||
...
|
||||
def TextToSnake(text: str,) -> str:
|
||||
"""Get Snake case notation version of provided string"""
|
||||
...
|
||||
def TextToUpper(text: str,) -> str:
|
||||
"""Get upper case version of provided string"""
|
||||
...
|
||||
def ToggleBorderlessWindowed() -> None:
|
||||
"""Toggle window state: borderless windowed (only PLATFORM_DESKTOP)"""
|
||||
"""Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)"""
|
||||
...
|
||||
def ToggleFullscreen() -> None:
|
||||
"""Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"""
|
||||
"""Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)"""
|
||||
...
|
||||
def TraceLog(*args) -> None:
|
||||
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
|
||||
|
@ -2651,7 +2742,7 @@ def TraceLog(*args) -> None:
|
|||
def UnloadAudioStream(stream: AudioStream,) -> None:
|
||||
"""Unload audio stream and free memory"""
|
||||
...
|
||||
def UnloadAutomationEventList(list_0: Any,) -> None:
|
||||
def UnloadAutomationEventList(list_0: AutomationEventList,) -> None:
|
||||
"""Unload automation events list from file"""
|
||||
...
|
||||
def UnloadCodepoints(codepoints: Any,) -> None:
|
||||
|
@ -2747,6 +2838,9 @@ def UpdateMeshBuffer(mesh: Mesh,index: int,data: Any,dataSize: int,offset: int,)
|
|||
def UpdateModelAnimation(model: Model,anim: ModelAnimation,frame: int,) -> None:
|
||||
"""Update model animation pose"""
|
||||
...
|
||||
def UpdateModelAnimationBoneMatrices(model: Model,anim: ModelAnimation,frame: int,) -> None:
|
||||
"""Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)"""
|
||||
...
|
||||
def UpdateMusicStream(music: Music,) -> None:
|
||||
"""Updates buffers for music streaming"""
|
||||
...
|
||||
|
@ -2811,6 +2905,12 @@ def Vector2Lerp(v1: Vector2,v2: Vector2,amount: float,) -> Vector2:
|
|||
def Vector2LineAngle(start: Vector2,end: Vector2,) -> float:
|
||||
""""""
|
||||
...
|
||||
def Vector2Max(v1: Vector2,v2: Vector2,) -> Vector2:
|
||||
""""""
|
||||
...
|
||||
def Vector2Min(v1: Vector2,v2: Vector2,) -> Vector2:
|
||||
""""""
|
||||
...
|
||||
def Vector2MoveTowards(v: Vector2,target: Vector2,maxDistance: float,) -> Vector2:
|
||||
""""""
|
||||
...
|
||||
|
@ -2829,6 +2929,9 @@ def Vector2One() -> Vector2:
|
|||
def Vector2Reflect(v: Vector2,normal: Vector2,) -> Vector2:
|
||||
""""""
|
||||
...
|
||||
def Vector2Refract(v: Vector2,n: Vector2,r: float,) -> Vector2:
|
||||
""""""
|
||||
...
|
||||
def Vector2Rotate(v: Vector2,angle: float,) -> Vector2:
|
||||
""""""
|
||||
...
|
||||
|
@ -2868,6 +2971,9 @@ def Vector3ClampValue(v: Vector3,min_1: float,max_2: float,) -> Vector3:
|
|||
def Vector3CrossProduct(v1: Vector3,v2: Vector3,) -> Vector3:
|
||||
""""""
|
||||
...
|
||||
def Vector3CubicHermite(v1: Vector3,tangent1: Vector3,v2: Vector3,tangent2: Vector3,amount: float,) -> Vector3:
|
||||
""""""
|
||||
...
|
||||
def Vector3Distance(v1: Vector3,v2: Vector3,) -> float:
|
||||
""""""
|
||||
...
|
||||
|
@ -2901,6 +3007,9 @@ def Vector3Max(v1: Vector3,v2: Vector3,) -> Vector3:
|
|||
def Vector3Min(v1: Vector3,v2: Vector3,) -> Vector3:
|
||||
""""""
|
||||
...
|
||||
def Vector3MoveTowards(v: Vector3,target: Vector3,maxDistance: float,) -> Vector3:
|
||||
""""""
|
||||
...
|
||||
def Vector3Multiply(v1: Vector3,v2: Vector3,) -> Vector3:
|
||||
""""""
|
||||
...
|
||||
|
@ -2958,14 +3067,80 @@ def Vector3Unproject(source: Vector3,projection: Matrix,view: Matrix,) -> Vector
|
|||
def Vector3Zero() -> Vector3:
|
||||
""""""
|
||||
...
|
||||
def Vector4Add(v1: Vector4,v2: Vector4,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4AddValue(v: Vector4,add: float,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4Distance(v1: Vector4,v2: Vector4,) -> float:
|
||||
""""""
|
||||
...
|
||||
def Vector4DistanceSqr(v1: Vector4,v2: Vector4,) -> float:
|
||||
""""""
|
||||
...
|
||||
def Vector4Divide(v1: Vector4,v2: Vector4,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4DotProduct(v1: Vector4,v2: Vector4,) -> float:
|
||||
""""""
|
||||
...
|
||||
def Vector4Equals(p: Vector4,q: Vector4,) -> int:
|
||||
""""""
|
||||
...
|
||||
def Vector4Invert(v: Vector4,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4Length(v: Vector4,) -> float:
|
||||
""""""
|
||||
...
|
||||
def Vector4LengthSqr(v: Vector4,) -> float:
|
||||
""""""
|
||||
...
|
||||
def Vector4Lerp(v1: Vector4,v2: Vector4,amount: float,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4Max(v1: Vector4,v2: Vector4,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4Min(v1: Vector4,v2: Vector4,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4MoveTowards(v: Vector4,target: Vector4,maxDistance: float,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4Multiply(v1: Vector4,v2: Vector4,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4Negate(v: Vector4,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4Normalize(v: Vector4,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4One() -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4Scale(v: Vector4,scale: float,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4Subtract(v1: Vector4,v2: Vector4,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4SubtractValue(v: Vector4,add: float,) -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def Vector4Zero() -> Vector4:
|
||||
""""""
|
||||
...
|
||||
def WaitTime(seconds: float,) -> None:
|
||||
"""Wait for some time (halt program execution)"""
|
||||
...
|
||||
def WaveCopy(wave: Wave,) -> Wave:
|
||||
"""Copy a wave to a new wave"""
|
||||
...
|
||||
def WaveCrop(wave: Any,initSample: int,finalSample: int,) -> None:
|
||||
"""Crop a wave to defined samples range"""
|
||||
def WaveCrop(wave: Any,initFrame: int,finalFrame: int,) -> None:
|
||||
"""Crop a wave to defined frames range"""
|
||||
...
|
||||
def WaveFormat(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> None:
|
||||
"""Convert wave data to desired format"""
|
||||
|
@ -3132,6 +3307,9 @@ def glfwGetWindowPos(window: Any,xpos: Any,ypos: Any,) -> None:
|
|||
def glfwGetWindowSize(window: Any,width: Any,height: Any,) -> None:
|
||||
""""""
|
||||
...
|
||||
def glfwGetWindowTitle(window: Any,) -> str:
|
||||
""""""
|
||||
...
|
||||
def glfwGetWindowUserPointer(window: Any,) -> Any:
|
||||
""""""
|
||||
...
|
||||
|
@ -3342,6 +3520,9 @@ def rlActiveTextureSlot(slot: int,) -> None:
|
|||
def rlBegin(mode: int,) -> None:
|
||||
"""Initialize drawing mode (how to organize vertex)"""
|
||||
...
|
||||
def rlBindFramebuffer(target: int,framebuffer: int,) -> None:
|
||||
"""Bind framebuffer (FBO)"""
|
||||
...
|
||||
def rlBindImageTexture(id: int,index: int,format: int,readonly: bool,) -> None:
|
||||
"""Bind image texture"""
|
||||
...
|
||||
|
@ -3372,6 +3553,9 @@ def rlColor4f(x: float,y: float,z: float,w: float,) -> None:
|
|||
def rlColor4ub(r: str,g: str,b: str,a: str,) -> None:
|
||||
"""Define one vertex (color) - 4 byte"""
|
||||
...
|
||||
def rlColorMask(r: bool,g: bool,b: bool,a: bool,) -> None:
|
||||
"""Color mask control"""
|
||||
...
|
||||
def rlCompileShader(shaderCode: str,type: int,) -> int:
|
||||
"""Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)"""
|
||||
...
|
||||
|
@ -3430,7 +3614,7 @@ def rlDisableVertexBufferElement() -> None:
|
|||
"""Disable vertex buffer element (VBO element)"""
|
||||
...
|
||||
def rlDisableWireMode() -> None:
|
||||
"""Disable wire mode ( and point ) maybe rename"""
|
||||
"""Disable wire (and point) mode"""
|
||||
...
|
||||
def rlDrawRenderBatch(batch: Any,) -> None:
|
||||
"""Draw render batch data (Update->Draw->Reset)"""
|
||||
|
@ -3439,16 +3623,16 @@ def rlDrawRenderBatchActive() -> None:
|
|||
"""Update and draw internal render batch"""
|
||||
...
|
||||
def rlDrawVertexArray(offset: int,count: int,) -> None:
|
||||
""""""
|
||||
"""Draw vertex array (currently active vao)"""
|
||||
...
|
||||
def rlDrawVertexArrayElements(offset: int,count: int,buffer: Any,) -> None:
|
||||
""""""
|
||||
"""Draw vertex array elements"""
|
||||
...
|
||||
def rlDrawVertexArrayElementsInstanced(offset: int,count: int,buffer: Any,instances: int,) -> None:
|
||||
""""""
|
||||
"""Draw vertex array elements with instancing"""
|
||||
...
|
||||
def rlDrawVertexArrayInstanced(offset: int,count: int,instances: int,) -> None:
|
||||
""""""
|
||||
"""Draw vertex array (currently active vao) with instancing"""
|
||||
...
|
||||
def rlEnableBackfaceCulling() -> None:
|
||||
"""Enable backface culling"""
|
||||
|
@ -3516,6 +3700,15 @@ def rlFrustum(left: float,right: float,bottom: float,top: float,znear: float,zfa
|
|||
def rlGenTextureMipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None:
|
||||
"""Generate mipmap data for selected texture"""
|
||||
...
|
||||
def rlGetActiveFramebuffer() -> int:
|
||||
"""Get the currently active render texture (fbo), 0 for default framebuffer"""
|
||||
...
|
||||
def rlGetCullDistanceFar() -> float:
|
||||
"""Get cull plane distance far"""
|
||||
...
|
||||
def rlGetCullDistanceNear() -> float:
|
||||
"""Get cull plane distance near"""
|
||||
...
|
||||
def rlGetFramebufferHeight() -> int:
|
||||
"""Get default framebuffer height"""
|
||||
...
|
||||
|
@ -3582,7 +3775,7 @@ def rlLoadDrawQuad() -> None:
|
|||
def rlLoadExtensions(loader: Any,) -> None:
|
||||
"""Load OpenGL extensions (loader function required)"""
|
||||
...
|
||||
def rlLoadFramebuffer(width: int,height: int,) -> int:
|
||||
def rlLoadFramebuffer() -> int:
|
||||
"""Load an empty framebuffer"""
|
||||
...
|
||||
def rlLoadIdentity() -> None:
|
||||
|
@ -3601,10 +3794,10 @@ def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int:
|
|||
"""Load custom shader program"""
|
||||
...
|
||||
def rlLoadTexture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int:
|
||||
"""Load texture in GPU"""
|
||||
"""Load texture data"""
|
||||
...
|
||||
def rlLoadTextureCubemap(data: Any,size: int,format: int,) -> int:
|
||||
"""Load texture cubemap"""
|
||||
"""Load texture cubemap data"""
|
||||
...
|
||||
def rlLoadTextureDepth(width: int,height: int,useRenderBuffer: bool,) -> int:
|
||||
"""Load depth texture/renderbuffer (to be attached to fbo)"""
|
||||
|
@ -3613,10 +3806,10 @@ def rlLoadVertexArray() -> int:
|
|||
"""Load vertex array (vao) if supported"""
|
||||
...
|
||||
def rlLoadVertexBuffer(buffer: Any,size: int,dynamic: bool,) -> int:
|
||||
"""Load a vertex buffer attribute"""
|
||||
"""Load a vertex buffer object"""
|
||||
...
|
||||
def rlLoadVertexBufferElement(buffer: Any,size: int,dynamic: bool,) -> int:
|
||||
"""Load a new attributes element buffer"""
|
||||
"""Load vertex buffer elements object"""
|
||||
...
|
||||
def rlMatrixMode(mode: int,) -> None:
|
||||
"""Choose the current matrix to be transformed"""
|
||||
|
@ -3663,6 +3856,9 @@ def rlSetBlendFactorsSeparate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,glDstA
|
|||
def rlSetBlendMode(mode: int,) -> None:
|
||||
"""Set blending mode"""
|
||||
...
|
||||
def rlSetClipPlanes(nearPlane: float,farPlane: float,) -> None:
|
||||
"""Set clip planes distances"""
|
||||
...
|
||||
def rlSetCullFace(mode: int,) -> None:
|
||||
"""Set face culling mode"""
|
||||
...
|
||||
|
@ -3699,20 +3895,23 @@ def rlSetTexture(id: int,) -> None:
|
|||
def rlSetUniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None:
|
||||
"""Set shader value uniform"""
|
||||
...
|
||||
def rlSetUniformMatrices(locIndex: int,mat: Any,count: int,) -> None:
|
||||
"""Set shader value matrices"""
|
||||
...
|
||||
def rlSetUniformMatrix(locIndex: int,mat: Matrix,) -> None:
|
||||
"""Set shader value matrix"""
|
||||
...
|
||||
def rlSetUniformSampler(locIndex: int,textureId: int,) -> None:
|
||||
"""Set shader value sampler"""
|
||||
...
|
||||
def rlSetVertexAttribute(index: int,compSize: int,type: int,normalized: bool,stride: int,pointer: Any,) -> None:
|
||||
""""""
|
||||
def rlSetVertexAttribute(index: int,compSize: int,type: int,normalized: bool,stride: int,offset: int,) -> None:
|
||||
"""Set vertex attribute data configuration"""
|
||||
...
|
||||
def rlSetVertexAttributeDefault(locIndex: int,value: Any,attribType: int,count: int,) -> None:
|
||||
"""Set vertex attribute default value"""
|
||||
"""Set vertex attribute default value, when attribute to provided"""
|
||||
...
|
||||
def rlSetVertexAttributeDivisor(index: int,divisor: int,) -> None:
|
||||
""""""
|
||||
"""Set vertex attribute data divisor"""
|
||||
...
|
||||
def rlTexCoord2f(x: float,y: float,) -> None:
|
||||
"""Define one vertex (texture coordinate) - 2 float"""
|
||||
|
@ -3739,22 +3938,22 @@ def rlUnloadTexture(id: int,) -> None:
|
|||
"""Unload texture from GPU memory"""
|
||||
...
|
||||
def rlUnloadVertexArray(vaoId: int,) -> None:
|
||||
""""""
|
||||
"""Unload vertex array (vao)"""
|
||||
...
|
||||
def rlUnloadVertexBuffer(vboId: int,) -> None:
|
||||
""""""
|
||||
"""Unload vertex buffer object"""
|
||||
...
|
||||
def rlUpdateShaderBuffer(id: int,data: Any,dataSize: int,offset: int,) -> None:
|
||||
"""Update SSBO buffer data"""
|
||||
...
|
||||
def rlUpdateTexture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None:
|
||||
"""Update GPU texture with new data"""
|
||||
"""Update texture with new data on GPU"""
|
||||
...
|
||||
def rlUpdateVertexBuffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None:
|
||||
"""Update GPU buffer with new data"""
|
||||
"""Update vertex buffer object data on GPU buffer"""
|
||||
...
|
||||
def rlUpdateVertexBufferElements(id: int,data: Any,dataSize: int,offset: int,) -> None:
|
||||
"""Update vertex buffer elements with new data"""
|
||||
"""Update vertex buffer elements data on GPU buffer"""
|
||||
...
|
||||
def rlVertex2f(x: float,y: float,) -> None:
|
||||
"""Define one vertex (position) - 2 float"""
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
import raylib
|
||||
|
||||
RAYLIB_VERSION_MAJOR: int = 5
|
||||
RAYLIB_VERSION_MINOR: int = 0
|
||||
RAYLIB_VERSION_MINOR: int = 5
|
||||
RAYLIB_VERSION_PATCH: int = 0
|
||||
RAYLIB_VERSION: str = "5.0"
|
||||
RAYLIB_VERSION: str = "5.5-dev"
|
||||
PI: float = 3.141592653589793
|
||||
DEG2RAD = PI / 180.0
|
||||
RAD2DEG = 180.0 / PI
|
||||
|
@ -18,7 +18,7 @@ PI: float = 3.141592653589793
|
|||
EPSILON: float = 1e-06
|
||||
DEG2RAD = PI / 180.0
|
||||
RAD2DEG = 180.0 / PI
|
||||
RLGL_VERSION: str = "4.5"
|
||||
RLGL_VERSION: str = "5.0"
|
||||
RL_DEFAULT_BATCH_BUFFER_ELEMENTS: int = 8192
|
||||
RL_DEFAULT_BATCH_BUFFERS: int = 1
|
||||
RL_DEFAULT_BATCH_DRAWCALLS: int = 256
|
||||
|
@ -89,6 +89,17 @@ RL_BLEND_SRC_RGB: int = 32969
|
|||
RL_BLEND_DST_ALPHA: int = 32970
|
||||
RL_BLEND_SRC_ALPHA: int = 32971
|
||||
RL_BLEND_COLOR: int = 32773
|
||||
RL_READ_FRAMEBUFFER: int = 36008
|
||||
RL_DRAW_FRAMEBUFFER: int = 36009
|
||||
RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION: int = 0
|
||||
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD: int = 1
|
||||
RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL: int = 2
|
||||
RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR: int = 3
|
||||
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT: int = 4
|
||||
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2: int = 5
|
||||
RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES: int = 6
|
||||
RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS: int = 7
|
||||
RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS: int = 8
|
||||
RL_SHADER_LOC_MAP_DIFFUSE = raylib.RL_SHADER_LOC_MAP_ALBEDO
|
||||
RL_SHADER_LOC_MAP_SPECULAR = raylib.RL_SHADER_LOC_MAP_METALNESS
|
||||
PI: float = 3.141592653589793
|
||||
|
@ -108,6 +119,8 @@ GL_COMPRESSED_RGBA_ASTC_4x4_KHR: int = 37808
|
|||
GL_COMPRESSED_RGBA_ASTC_8x8_KHR: int = 37815
|
||||
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: int = 34047
|
||||
GL_TEXTURE_MAX_ANISOTROPY_EXT: int = 34046
|
||||
GL_PROGRAM_POINT_SIZE: int = 34370
|
||||
GL_LINE_WIDTH: int = 2849
|
||||
GL_UNSIGNED_SHORT_5_6_5: int = 33635
|
||||
GL_UNSIGNED_SHORT_5_5_5_1: int = 32820
|
||||
GL_UNSIGNED_SHORT_4_4_4_4: int = 32819
|
||||
|
@ -119,19 +132,22 @@ RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL: str = "vertexNormal"
|
|||
RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR: str = "vertexColor"
|
||||
RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT: str = "vertexTangent"
|
||||
RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2: str = "vertexTexCoord2"
|
||||
RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS: str = "vertexBoneIds"
|
||||
RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS: str = "vertexBoneWeights"
|
||||
RL_DEFAULT_SHADER_UNIFORM_NAME_MVP: str = "mvp"
|
||||
RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW: str = "matView"
|
||||
RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION: str = "matProjection"
|
||||
RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL: str = "matModel"
|
||||
RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL: str = "matNormal"
|
||||
RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR: str = "colDiffuse"
|
||||
RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES: str = "boneMatrices"
|
||||
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0: str = "texture0"
|
||||
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1: str = "texture1"
|
||||
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2: str = "texture2"
|
||||
RAYGUI_VERSION_MAJOR: int = 4
|
||||
RAYGUI_VERSION_MINOR: int = 0
|
||||
RAYGUI_VERSION_MINOR: int = 5
|
||||
RAYGUI_VERSION_PATCH: int = 0
|
||||
RAYGUI_VERSION: str = "4.0"
|
||||
RAYGUI_VERSION: str = "4.5-dev"
|
||||
SCROLLBAR_LEFT_SIDE: int = 0
|
||||
SCROLLBAR_RIGHT_SIDE: int = 1
|
||||
RAYGUI_ICON_SIZE: int = 16
|
||||
|
@ -155,6 +171,7 @@ RAYGUI_PANEL_BORDER_WIDTH: int = 1
|
|||
RAYGUI_TABBAR_ITEM_WIDTH: int = 160
|
||||
RAYGUI_MIN_SCROLLBAR_WIDTH: int = 40
|
||||
RAYGUI_MIN_SCROLLBAR_HEIGHT: int = 40
|
||||
RAYGUI_MIN_MOUSE_WHEEL_SPEED: int = 20
|
||||
RAYGUI_TOGGLEGROUP_MAX_ITEMS: int = 32
|
||||
RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN: int = 40
|
||||
RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY: int = 1
|
||||
|
@ -429,12 +446,14 @@ GLFW_CONTEXT_RELEASE_BEHAVIOR: int = 139273
|
|||
GLFW_CONTEXT_NO_ERROR: int = 139274
|
||||
GLFW_CONTEXT_CREATION_API: int = 139275
|
||||
GLFW_SCALE_TO_MONITOR: int = 139276
|
||||
GLFW_SCALE_FRAMEBUFFER: int = 139277
|
||||
GLFW_COCOA_RETINA_FRAMEBUFFER: int = 143361
|
||||
GLFW_COCOA_FRAME_NAME: int = 143362
|
||||
GLFW_COCOA_GRAPHICS_SWITCHING: int = 143363
|
||||
GLFW_X11_CLASS_NAME: int = 147457
|
||||
GLFW_X11_INSTANCE_NAME: int = 147458
|
||||
GLFW_WIN32_KEYBOARD_MENU: int = 151553
|
||||
GLFW_WIN32_SHOWDEFAULT: int = 151554
|
||||
GLFW_WAYLAND_APP_ID: int = 155649
|
||||
GLFW_NO_API: int = 0
|
||||
GLFW_OPENGL_API: int = 196609
|
||||
|
@ -467,6 +486,8 @@ GLFW_ANGLE_PLATFORM_TYPE_D3D9: int = 225284
|
|||
GLFW_ANGLE_PLATFORM_TYPE_D3D11: int = 225285
|
||||
GLFW_ANGLE_PLATFORM_TYPE_VULKAN: int = 225287
|
||||
GLFW_ANGLE_PLATFORM_TYPE_METAL: int = 225288
|
||||
GLFW_WAYLAND_PREFER_LIBDECOR: int = 229377
|
||||
GLFW_WAYLAND_DISABLE_LIBDECOR: int = 229378
|
||||
GLFW_ANY_POSITION: int = 2147483648
|
||||
GLFW_ARROW_CURSOR: int = 221185
|
||||
GLFW_IBEAM_CURSOR: int = 221186
|
||||
|
@ -486,6 +507,7 @@ GLFW_PLATFORM: int = 327683
|
|||
GLFW_COCOA_CHDIR_RESOURCES: int = 331777
|
||||
GLFW_COCOA_MENUBAR: int = 331778
|
||||
GLFW_X11_XCB_VULKAN_SURFACE: int = 335873
|
||||
GLFW_WAYLAND_LIBDECOR: int = 339969
|
||||
GLFW_ANY_PLATFORM: int = 393216
|
||||
GLFW_PLATFORM_WIN32: int = 393217
|
||||
GLFW_PLATFORM_COCOA: int = 393218
|
||||
|
|
|
@ -136,7 +136,7 @@ class KeyboardKey(IntEnum):
|
|||
KEY_KP_ENTER = 335
|
||||
KEY_KP_EQUAL = 336
|
||||
KEY_BACK = 4
|
||||
KEY_MENU = 82
|
||||
KEY_MENU = 5
|
||||
KEY_VOLUME_UP = 24
|
||||
KEY_VOLUME_DOWN = 25
|
||||
|
||||
|
@ -230,6 +230,9 @@ class ShaderLocationIndex(IntEnum):
|
|||
SHADER_LOC_MAP_IRRADIANCE = 23
|
||||
SHADER_LOC_MAP_PREFILTER = 24
|
||||
SHADER_LOC_MAP_BRDF = 25
|
||||
SHADER_LOC_VERTEX_BONEIDS = 26
|
||||
SHADER_LOC_VERTEX_BONEWEIGHTS = 27
|
||||
SHADER_LOC_BONE_MATRICES = 28
|
||||
|
||||
class ShaderUniformDataType(IntEnum):
|
||||
SHADER_UNIFORM_FLOAT = 0
|
||||
|
@ -433,6 +436,8 @@ class GuiComboBoxProperty(IntEnum):
|
|||
class GuiDropdownBoxProperty(IntEnum):
|
||||
ARROW_PADDING = 16
|
||||
DROPDOWN_ITEMS_SPACING = 17
|
||||
DROPDOWN_ARROW_HIDDEN = 18
|
||||
DROPDOWN_ROLL_UP = 19
|
||||
|
||||
class GuiTextBoxProperty(IntEnum):
|
||||
TEXT_READONLY = 16
|
||||
|
@ -446,6 +451,7 @@ class GuiListViewProperty(IntEnum):
|
|||
LIST_ITEMS_SPACING = 17
|
||||
SCROLLBAR_WIDTH = 18
|
||||
SCROLLBAR_SIDE = 19
|
||||
LIST_ITEMS_BORDER_WIDTH = 20
|
||||
|
||||
class GuiColorPickerProperty(IntEnum):
|
||||
COLOR_SELECTOR_SIZE = 16
|
||||
|
@ -675,15 +681,15 @@ class GuiIconName(IntEnum):
|
|||
ICON_FOLDER = 217
|
||||
ICON_FILE = 218
|
||||
ICON_SAND_TIMER = 219
|
||||
ICON_220 = 220
|
||||
ICON_221 = 221
|
||||
ICON_222 = 222
|
||||
ICON_223 = 223
|
||||
ICON_224 = 224
|
||||
ICON_225 = 225
|
||||
ICON_226 = 226
|
||||
ICON_227 = 227
|
||||
ICON_228 = 228
|
||||
ICON_WARNING = 220
|
||||
ICON_HELP_BOX = 221
|
||||
ICON_INFO_BOX = 222
|
||||
ICON_PRIORITY = 223
|
||||
ICON_LAYERS_ISO = 224
|
||||
ICON_LAYERS2 = 225
|
||||
ICON_MLAYERS = 226
|
||||
ICON_MAPS = 227
|
||||
ICON_HOT = 228
|
||||
ICON_229 = 229
|
||||
ICON_230 = 230
|
||||
ICON_231 = 231
|
||||
|
|
|
@ -169,9 +169,11 @@
|
|||
*
|
||||
* @ingroup input
|
||||
* @{ */
|
||||
/*! @ingroup input
|
||||
*/
|
||||
/*! @} */
|
||||
/*! @defgroup keys Keyboard keys
|
||||
* @brief Keyboard key IDs.
|
||||
/*! @defgroup keys Keyboard key tokens
|
||||
* @brief Keyboard key tokens.
|
||||
*
|
||||
* See [key input](@ref input_key) for how these are used.
|
||||
*
|
||||
|
@ -193,7 +195,6 @@
|
|||
* @ingroup input
|
||||
* @{
|
||||
*/
|
||||
/* The unknown key */
|
||||
/* Printable keys */
|
||||
/* Function keys */
|
||||
/*! @} */
|
||||
|
@ -420,11 +421,11 @@
|
|||
*/
|
||||
/*! @brief Platform unavailable or no matching platform was found.
|
||||
*
|
||||
* If emitted during initialization, no matching platform was found. If @ref
|
||||
* GLFW_PLATFORM is set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of the
|
||||
* platforms supported by this library binary, except for the Null platform. If set to
|
||||
* a specific platform, it is either not supported by this library binary or GLFW was not
|
||||
* able to detect it.
|
||||
* If emitted during initialization, no matching platform was found. If the @ref
|
||||
* GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of
|
||||
* the platforms supported by this library binary, except for the Null platform. If the
|
||||
* init hint was set to a specific platform, it is either not supported by this library
|
||||
* binary or GLFW was not able to detect it.
|
||||
*
|
||||
* If emitted by a native access function, GLFW was initialized for a different platform
|
||||
* than the function is for.
|
||||
|
@ -640,8 +641,14 @@
|
|||
/*! @brief Window content area scaling window
|
||||
* [window hint](@ref GLFW_SCALE_TO_MONITOR).
|
||||
*/
|
||||
/*! @brief macOS specific
|
||||
* [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
|
||||
/*! @brief Window framebuffer scaling
|
||||
* [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint).
|
||||
*/
|
||||
/*! @brief Legacy name for compatibility.
|
||||
*
|
||||
* This is an alias for the
|
||||
* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
|
||||
* compatibility with earlier versions.
|
||||
*/
|
||||
/*! @brief macOS specific
|
||||
* [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
|
||||
|
@ -655,6 +662,8 @@
|
|||
/*! @brief X11 specific
|
||||
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
|
||||
*/
|
||||
/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint).
|
||||
*/
|
||||
/*! @brief Wayland specific
|
||||
* [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
|
||||
*
|
||||
|
@ -703,11 +712,11 @@
|
|||
* @note @macos This shape is provided by a private system API and may fail
|
||||
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
|
||||
*
|
||||
* @note @x11 This shape is provided by a newer standard not supported by all
|
||||
* cursor themes.
|
||||
*
|
||||
* @note @wayland This shape is provided by a newer standard not supported by
|
||||
* all cursor themes.
|
||||
*
|
||||
* @note @x11 This shape is provided by a newer standard not supported by all
|
||||
* cursor themes.
|
||||
*/
|
||||
/*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
|
||||
*
|
||||
|
@ -717,11 +726,11 @@
|
|||
* @note @macos This shape is provided by a private system API and may fail
|
||||
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
|
||||
*
|
||||
* @note @x11 This shape is provided by a newer standard not supported by all
|
||||
* cursor themes.
|
||||
*
|
||||
* @note @wayland This shape is provided by a newer standard not supported by
|
||||
* all cursor themes.
|
||||
*
|
||||
* @note @x11 This shape is provided by a newer standard not supported by all
|
||||
* cursor themes.
|
||||
*/
|
||||
/*! @brief The omni-directional resize/move cursor shape.
|
||||
*
|
||||
|
@ -733,11 +742,11 @@
|
|||
* The operation-not-allowed shape. This is usually a circle with a diagonal
|
||||
* line through it.
|
||||
*
|
||||
* @note @x11 This shape is provided by a newer standard not supported by all
|
||||
* cursor themes.
|
||||
*
|
||||
* @note @wayland This shape is provided by a newer standard not supported by
|
||||
* all cursor themes.
|
||||
*
|
||||
* @note @x11 This shape is provided by a newer standard not supported by all
|
||||
* cursor themes.
|
||||
*/
|
||||
/*! @brief Legacy name for compatibility.
|
||||
*
|
||||
|
@ -778,6 +787,10 @@
|
|||
*
|
||||
* X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
|
||||
*/
|
||||
/*! @brief Wayland specific init hint.
|
||||
*
|
||||
* Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint).
|
||||
*/
|
||||
/*! @} */
|
||||
/*! @addtogroup init
|
||||
* @{ */
|
||||
|
@ -860,16 +873,25 @@ typedef struct GLFWcursor GLFWcursor;
|
|||
* or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
|
||||
* failures gracefully yet.
|
||||
*
|
||||
* This function may be called during @ref glfwInit but before the library is
|
||||
* flagged as initialized, as well as during @ref glfwTerminate after the
|
||||
* library is no longer flagged as initialized.
|
||||
* This function must support being called during @ref glfwInit but before the library is
|
||||
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
|
||||
* longer flagged as initialized.
|
||||
*
|
||||
* Any memory allocated by this function will be deallocated during library
|
||||
* termination or earlier.
|
||||
* Any memory allocated via this function will be deallocated via the same allocator
|
||||
* during library termination or earlier.
|
||||
*
|
||||
* Any memory allocated via this function must be suitably aligned for any object type.
|
||||
* If you are using C99 or earlier, this alignment is platform-dependent but will be the
|
||||
* same as what `malloc` provides. If you are using C11 or later, this is the value of
|
||||
* `alignof(max_align_t)`.
|
||||
*
|
||||
* The size will always be greater than zero. Allocations of size zero are filtered out
|
||||
* before reaching the custom allocator.
|
||||
*
|
||||
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
|
||||
*
|
||||
* This function must not call any GLFW function.
|
||||
*
|
||||
* @param[in] size The minimum size, in bytes, of the memory block.
|
||||
* @param[in] user The user-defined pointer from the allocator.
|
||||
* @return The address of the newly allocated memory block, or `NULL` if an
|
||||
|
@ -880,7 +902,8 @@ typedef struct GLFWcursor GLFWcursor;
|
|||
*
|
||||
* @reentrancy This function should not call any GLFW function.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread that calls GLFW functions.
|
||||
* @thread_safety This function must support being called from any thread that calls GLFW
|
||||
* functions.
|
||||
*
|
||||
* @sa @ref init_allocator
|
||||
* @sa @ref GLFWallocator
|
||||
|
@ -902,16 +925,26 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user);
|
|||
* `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
|
||||
* failures gracefully yet.
|
||||
*
|
||||
* This function may be called during @ref glfwInit but before the library is
|
||||
* flagged as initialized, as well as during @ref glfwTerminate after the
|
||||
* library is no longer flagged as initialized.
|
||||
* This function must support being called during @ref glfwInit but before the library is
|
||||
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
|
||||
* longer flagged as initialized.
|
||||
*
|
||||
* Any memory allocated by this function will be deallocated during library
|
||||
* termination or earlier.
|
||||
* Any memory allocated via this function will be deallocated via the same allocator
|
||||
* during library termination or earlier.
|
||||
*
|
||||
* Any memory allocated via this function must be suitably aligned for any object type.
|
||||
* If you are using C99 or earlier, this alignment is platform-dependent but will be the
|
||||
* same as what `realloc` provides. If you are using C11 or later, this is the value of
|
||||
* `alignof(max_align_t)`.
|
||||
*
|
||||
* The block address will never be `NULL` and the size will always be greater than zero.
|
||||
* Reallocations of a block to size zero are converted into deallocations. Reallocations
|
||||
* of `NULL` to a non-zero size are converted into regular allocations.
|
||||
* Reallocations of a block to size zero are converted into deallocations before reaching
|
||||
* the custom allocator. Reallocations of `NULL` to a non-zero size are converted into
|
||||
* regular allocations before reaching the custom allocator.
|
||||
*
|
||||
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
|
||||
*
|
||||
* This function must not call any GLFW function.
|
||||
*
|
||||
* @param[in] block The address of the memory block to reallocate.
|
||||
* @param[in] size The new minimum size, in bytes, of the memory block.
|
||||
|
@ -924,7 +957,8 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user);
|
|||
*
|
||||
* @reentrancy This function should not call any GLFW function.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread that calls GLFW functions.
|
||||
* @thread_safety This function must support being called from any thread that calls GLFW
|
||||
* functions.
|
||||
*
|
||||
* @sa @ref init_allocator
|
||||
* @sa @ref GLFWallocator
|
||||
|
@ -945,13 +979,17 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
|
|||
* This function may deallocate the specified memory block. This memory block
|
||||
* will have been allocated with the same allocator.
|
||||
*
|
||||
* This function may be called during @ref glfwInit but before the library is
|
||||
* flagged as initialized, as well as during @ref glfwTerminate after the
|
||||
* library is no longer flagged as initialized.
|
||||
* This function must support being called during @ref glfwInit but before the library is
|
||||
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
|
||||
* longer flagged as initialized.
|
||||
*
|
||||
* The block address will never be `NULL`. Deallocations of `NULL` are filtered out
|
||||
* before reaching the custom allocator.
|
||||
*
|
||||
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
|
||||
*
|
||||
* This function must not call any GLFW function.
|
||||
*
|
||||
* @param[in] block The address of the memory block to deallocate.
|
||||
* @param[in] user The user-defined pointer from the allocator.
|
||||
*
|
||||
|
@ -960,7 +998,8 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
|
|||
*
|
||||
* @reentrancy This function should not call any GLFW function.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread that calls GLFW functions.
|
||||
* @thread_safety This function must support being called from any thread that calls GLFW
|
||||
* functions.
|
||||
*
|
||||
* @sa @ref init_allocator
|
||||
* @sa @ref GLFWallocator
|
||||
|
@ -1503,7 +1542,10 @@ typedef struct GLFWgamepadstate
|
|||
*/
|
||||
float axes[6];
|
||||
} GLFWgamepadstate;
|
||||
/*! @brief
|
||||
/*! @brief Custom heap memory allocator.
|
||||
*
|
||||
* This describes a custom heap memory allocator for GLFW. To set an allocator, pass it
|
||||
* to @ref glfwInitAllocator before initializing the library.
|
||||
*
|
||||
* @sa @ref init_allocator
|
||||
* @sa @ref glfwInitAllocator
|
||||
|
@ -1514,9 +1556,21 @@ typedef struct GLFWgamepadstate
|
|||
*/
|
||||
typedef struct GLFWallocator
|
||||
{
|
||||
/*! The memory allocation function. See @ref GLFWallocatefun for details about
|
||||
* allocation function.
|
||||
*/
|
||||
GLFWallocatefun allocate;
|
||||
/*! The memory reallocation function. See @ref GLFWreallocatefun for details about
|
||||
* reallocation function.
|
||||
*/
|
||||
GLFWreallocatefun reallocate;
|
||||
/*! The memory deallocation function. See @ref GLFWdeallocatefun for details about
|
||||
* deallocation function.
|
||||
*/
|
||||
GLFWdeallocatefun deallocate;
|
||||
/*! The user pointer for this custom allocator. This value will be passed to the
|
||||
* allocator functions.
|
||||
*/
|
||||
void* user;
|
||||
} GLFWallocator;
|
||||
/*************************************************************************
|
||||
|
@ -1558,6 +1612,13 @@ typedef struct GLFWallocator
|
|||
* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
|
||||
* hint.
|
||||
*
|
||||
* @remark __Wayland, X11:__ If the library was compiled with support for both
|
||||
* Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to
|
||||
* `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects
|
||||
* which platform is picked. If the environment variable is not set, or is set
|
||||
* to something other than `wayland` or `x11`, the regular detection mechanism
|
||||
* will be used instead.
|
||||
*
|
||||
* @remark @x11 This function will set the `LC_CTYPE` category of the
|
||||
* application locale according to the current environment if that category is
|
||||
* still "C". This is because the "C" locale breaks Unicode text input.
|
||||
|
@ -1643,8 +1704,12 @@ typedef struct GLFWallocator
|
|||
* To use the default allocator, call this function with a `NULL` argument.
|
||||
*
|
||||
* If you specify an allocator struct, every member must be a valid function
|
||||
* pointer. If any member is `NULL`, this function emits @ref
|
||||
* GLFW_INVALID_VALUE and the init allocator is unchanged.
|
||||
* pointer. If any member is `NULL`, this function will emit @ref
|
||||
* GLFW_INVALID_VALUE and the init allocator will be unchanged.
|
||||
*
|
||||
* The functions in the allocator must fulfil a number of requirements. See the
|
||||
* documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref
|
||||
* GLFWdeallocatefun for details.
|
||||
*
|
||||
* @param[in] allocator The allocator to use at the next initialization, or
|
||||
* `NULL` to use the default one.
|
||||
|
@ -1952,9 +2017,10 @@ typedef struct GLFWallocator
|
|||
* specified monitor.
|
||||
*
|
||||
* Some platforms do not provide accurate monitor size information, either
|
||||
* because the monitor
|
||||
* [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
|
||||
* data is incorrect or because the driver does not report it accurately.
|
||||
* because the monitor [EDID][] data is incorrect or because the driver does
|
||||
* not report it accurately.
|
||||
*
|
||||
* [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data
|
||||
*
|
||||
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
||||
* non-`NULL` size arguments will be set to zero.
|
||||
|
@ -2000,6 +2066,9 @@ typedef struct GLFWallocator
|
|||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @wayland Fractional scaling information is not yet available for
|
||||
* monitors, so this function only returns integer content scales.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_scale
|
||||
|
@ -2189,11 +2258,11 @@ typedef struct GLFWallocator
|
|||
* @param[in] monitor The monitor whose gamma ramp to set.
|
||||
* @param[in] gamma The desired exponent.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE,
|
||||
* @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
||||
*
|
||||
* @remark @wayland Gamma handling is a privileged protocol, this function
|
||||
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
|
||||
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
|
@ -2212,11 +2281,11 @@ typedef struct GLFWallocator
|
|||
* @return The current gamma ramp, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
|
||||
* and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
||||
*
|
||||
* @remark @wayland Gamma handling is a privileged protocol, this function
|
||||
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
|
||||
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while
|
||||
* returning `NULL`.
|
||||
*
|
||||
* @pointer_lifetime The returned structure and its arrays are allocated and
|
||||
|
@ -2250,8 +2319,8 @@ typedef struct GLFWallocator
|
|||
* @param[in] monitor The monitor whose gamma ramp to set.
|
||||
* @param[in] ramp The gamma ramp to use.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
|
||||
* and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
||||
*
|
||||
* @remark The size of the specified gamma ramp should match the size of the
|
||||
* current ramp for that monitor.
|
||||
|
@ -2259,7 +2328,7 @@ typedef struct GLFWallocator
|
|||
* @remark @win32 The gamma ramp size must be 256.
|
||||
*
|
||||
* @remark @wayland Gamma handling is a privileged protocol, this function
|
||||
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
|
||||
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
|
||||
*
|
||||
* @pointer_lifetime The specified gamma ramp is copied before this function
|
||||
* returns.
|
||||
|
@ -2427,8 +2496,8 @@ typedef struct GLFWallocator
|
|||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
|
||||
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
|
||||
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @win32 Window creation will fail if the Microsoft GDI software
|
||||
* OpenGL implementation is the only one available.
|
||||
|
@ -2450,23 +2519,35 @@ typedef struct GLFWallocator
|
|||
* @remark @macos The GLFW window has no icon, as it is not a document
|
||||
* window, but the dock icon will be the same as the application bundle's icon.
|
||||
* For more information on bundles, see the
|
||||
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
|
||||
* in the Mac Developer Library.
|
||||
* [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
|
||||
*
|
||||
* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
|
||||
*
|
||||
* @remark @macos On OS X 10.10 and later the window frame will not be rendered
|
||||
* at full resolution on Retina displays unless the
|
||||
* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
|
||||
* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint)
|
||||
* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
|
||||
* application bundle's `Info.plist`. For more information, see
|
||||
* [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
|
||||
* in the Mac Developer Library. The GLFW test and example programs use
|
||||
* a custom `Info.plist` template for this, which can be found as
|
||||
* `CMake/Info.plist.in` in the source tree.
|
||||
* [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer
|
||||
* Library. The GLFW test and example programs use a custom `Info.plist`
|
||||
* template for this, which can be found as `CMake/Info.plist.in` in the source
|
||||
* tree.
|
||||
*
|
||||
* [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html
|
||||
*
|
||||
* @remark @macos When activating frame autosaving with
|
||||
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
|
||||
* window size and position may be overridden by previously saved values.
|
||||
*
|
||||
* @remark @wayland GLFW uses [libdecor][] where available to create its window
|
||||
* decorations. This in turn uses server-side XDG decorations where available
|
||||
* and provides high quality client-side decorations on compositors like GNOME.
|
||||
* If both XDG decorations and libdecor are unavailable, GLFW falls back to
|
||||
* a very simple set of window decorations that only support moving, resizing
|
||||
* and the window manager's right-click menu.
|
||||
*
|
||||
* [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
|
||||
*
|
||||
* @remark @x11 Some window managers will not respect the placement of
|
||||
* initially hidden windows.
|
||||
*
|
||||
|
@ -2483,20 +2564,6 @@ typedef struct GLFWallocator
|
|||
* [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
|
||||
* override this.
|
||||
*
|
||||
* @remark @wayland Compositors should implement the xdg-decoration protocol
|
||||
* for GLFW to decorate the window properly. If this protocol isn't
|
||||
* supported, or if the compositor prefers client-side decorations, a very
|
||||
* simple fallback frame will be drawn using the wp_viewporter protocol. A
|
||||
* compositor can still emit close, maximize or fullscreen events, using for
|
||||
* instance a keybind mechanism. If neither of these protocols is supported,
|
||||
* the window won't be decorated.
|
||||
*
|
||||
* @remark @wayland A full screen window will not attempt to change the mode,
|
||||
* no matter what the requested size or refresh rate.
|
||||
*
|
||||
* @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
|
||||
* to be implemented in the user's compositor.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_creation
|
||||
|
@ -2575,6 +2642,37 @@ typedef struct GLFWallocator
|
|||
* @ingroup window
|
||||
*/
|
||||
void glfwSetWindowShouldClose(GLFWwindow* window, int value);
|
||||
/*! @brief Returns the title of the specified window.
|
||||
*
|
||||
* This function returns the window title, encoded as UTF-8, of the specified
|
||||
* window. This is the title set previously by @ref glfwCreateWindow
|
||||
* or @ref glfwSetWindowTitle.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @return The UTF-8 encoded window title, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @remark The returned title is currently a copy of the title last set by @ref
|
||||
* glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any
|
||||
* additional text which may be appended by the platform or another program.
|
||||
*
|
||||
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the next call to @ref
|
||||
* glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is
|
||||
* terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_title
|
||||
* @sa @ref glfwSetWindowTitle
|
||||
*
|
||||
* @since Added in version 3.4.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
const char* glfwGetWindowTitle(GLFWwindow* window);
|
||||
/*! @brief Sets the title of the specified window.
|
||||
*
|
||||
* This function sets the window title, encoded as UTF-8, of the specified
|
||||
|
@ -2592,6 +2690,7 @@ typedef struct GLFWallocator
|
|||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_title
|
||||
* @sa @ref glfwGetWindowTitle
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter.
|
||||
|
@ -2630,8 +2729,9 @@ typedef struct GLFWallocator
|
|||
* @remark @macos Regular windows do not have icons on macOS. This function
|
||||
* will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
|
||||
* the application bundle's icon. For more information on bundles, see the
|
||||
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
|
||||
* in the Mac Developer Library.
|
||||
* [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
|
||||
*
|
||||
* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
|
||||
*
|
||||
* @remark @wayland There is no existing protocol to change an icon, the
|
||||
* window will thus inherit the one defined in the application's desktop file.
|
||||
|
@ -2849,9 +2949,6 @@ typedef struct GLFWallocator
|
|||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @wayland A full screen window will not attempt to change the mode,
|
||||
* no matter what the requested size.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_size
|
||||
|
@ -3172,11 +3269,11 @@ typedef struct GLFWallocator
|
|||
*
|
||||
* @param[in] window The window to give input focus.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @wayland It is not possible for an application to set the input
|
||||
* focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
|
||||
* @remark @wayland The compositor will likely ignore focus requests unless
|
||||
* another window created by the same application already has input focus.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
|
@ -3278,9 +3375,6 @@ typedef struct GLFWallocator
|
|||
* @remark @wayland The desired window position is ignored, as there is no way
|
||||
* for an application to set this property.
|
||||
*
|
||||
* @remark @wayland Setting the window to full screen will not attempt to
|
||||
* change the mode, no matter what the requested size or refresh rate.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_monitor
|
||||
|
@ -3351,11 +3445,15 @@ typedef struct GLFWallocator
|
|||
* @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
||||
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
|
||||
* GLFW_FEATURE_UNAVAILABLE (see remarks).
|
||||
*
|
||||
* @remark Calling @ref glfwGetWindowAttrib will always return the latest
|
||||
* value, even if that value is ignored by the current mode of the window.
|
||||
*
|
||||
* @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is
|
||||
* not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_attribs
|
||||
|
@ -4011,8 +4109,8 @@ typedef struct GLFWallocator
|
|||
* @param[in] scancode The scancode of the key to query.
|
||||
* @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark The contents of the returned string may change when a keyboard
|
||||
* layout change event is received.
|
||||
|
@ -4033,15 +4131,18 @@ typedef struct GLFWallocator
|
|||
*
|
||||
* This function returns the platform-specific scancode of the specified key.
|
||||
*
|
||||
* If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
|
||||
* method will return `-1`.
|
||||
* If the specified [key token](@ref keys) corresponds to a physical key not
|
||||
* supported on the current platform then this method will return `-1`.
|
||||
* Calling this function with anything other than a key token will return `-1`
|
||||
* and generate a @ref GLFW_INVALID_ENUM error.
|
||||
*
|
||||
* @param[in] key Any [named key](@ref keys).
|
||||
* @return The platform-specific scancode for the key, or `-1` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
* @param[in] key Any [key token](@ref keys).
|
||||
* @return The platform-specific scancode for the key, or `-1` if the key is
|
||||
* not supported on the current platform or an [error](@ref error_handling)
|
||||
* occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_INVALID_ENUM.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
|
@ -4178,11 +4279,11 @@ typedef struct GLFWallocator
|
|||
* @param[in] ypos The desired y-coordinate, relative to the top edge of the
|
||||
* content area.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
||||
*
|
||||
* @remark @wayland This function will only work when the cursor mode is
|
||||
* `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
|
||||
* `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
|
@ -4341,9 +4442,9 @@ typedef struct GLFWallocator
|
|||
* [character callback](@ref glfwSetCharCallback) instead.
|
||||
*
|
||||
* When a window loses input focus, it will generate synthetic key release
|
||||
* events for all pressed keys. You can tell these events from user-generated
|
||||
* events by the fact that the synthetic ones are generated after the focus
|
||||
* loss event has been processed, i.e. after the
|
||||
* events for all pressed keys with associated key tokens. You can tell these
|
||||
* events from user-generated events by the fact that the synthetic ones are
|
||||
* generated after the focus loss event has been processed, i.e. after the
|
||||
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
|
||||
*
|
||||
* The scancode of a key is specific to that platform or sometimes even to that
|
||||
|
@ -4617,8 +4718,6 @@ typedef struct GLFWallocator
|
|||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @remark @wayland File drop is currently unimplemented.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref path_drop
|
||||
|
@ -5071,6 +5170,11 @@ typedef struct GLFWallocator
|
|||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @win32 The clipboard on Windows has a single global lock for reading and
|
||||
* writing. GLFW tries to acquire it a few times, which is almost always enough. If it
|
||||
* cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
|
||||
* It is safe to try this multiple times.
|
||||
*
|
||||
* @pointer_lifetime The specified string is copied before this function
|
||||
* returns.
|
||||
*
|
||||
|
@ -5098,6 +5202,11 @@ typedef struct GLFWallocator
|
|||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @win32 The clipboard on Windows has a single global lock for reading and
|
||||
* writing. GLFW tries to acquire it a few times, which is almost always enough. If it
|
||||
* cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
|
||||
* It is safe to try this multiple times.
|
||||
*
|
||||
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the next call to @ref
|
||||
* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
|
||||
|
@ -5215,12 +5324,15 @@ typedef struct GLFWallocator
|
|||
* thread.
|
||||
*
|
||||
* This function makes the OpenGL or OpenGL ES context of the specified window
|
||||
* current on the calling thread. A context must only be made current on
|
||||
* a single thread at a time and each thread can have only a single current
|
||||
* context at a time.
|
||||
* current on the calling thread. It can also detach the current context from
|
||||
* the calling thread without making a new one current by passing in `NULL`.
|
||||
*
|
||||
* When moving a context between threads, you must make it non-current on the
|
||||
* old thread before making it current on the new one.
|
||||
* A context must only be made current on a single thread at a time and each
|
||||
* thread can have only a single current context at a time. Making a context
|
||||
* current detaches any previously current context on the calling thread.
|
||||
*
|
||||
* When moving a context between threads, you must detach it (make it
|
||||
* non-current) on the old thread before making it current on the new one.
|
||||
*
|
||||
* By default, making a context non-current implicitly forces a pipeline flush.
|
||||
* On machines that support `GL_KHR_context_flush_control`, you can control
|
||||
|
@ -5235,6 +5347,10 @@ typedef struct GLFWallocator
|
|||
* @param[in] window The window whose context to make current, or `NULL` to
|
||||
* detach the current context.
|
||||
*
|
||||
* @remarks If the previously current context was created via a different
|
||||
* context creation API than the one passed to this function, GLFW will still
|
||||
* detach the previous one from its API before making the new one current.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
|
|
Reference in a new issue