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<title>Python Bindings for Raylib 5.0 &mdash; Raylib Python documentation</title>
<title>Python Bindings for Raylib 5.5 &mdash; Raylib Python documentation</title>
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@ -47,12 +45,20 @@
</div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
<p class="caption" role="heading"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1 current"><a class="current reference internal" href="#">Python Bindings for Raylib 5.0</a></li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Python Bindings for Raylib 5.5</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#libraries-raymath-raygui-rlgl-physac-and-glfw">Libraries: raymath, raygui, rlgl, physac and GLFW</a></li>
<li class="toctree-l2"><a class="reference internal" href="#backends-desktop-sdl-drm-web">Backends: Desktop, SDL, DRM, Web</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="#installation">Installation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#windows">Windows</a></li>
<li class="toctree-l2"><a class="reference internal" href="#macos">MacOS</a></li>
<li class="toctree-l2"><a class="reference internal" href="#linux">Linux</a></li>
<li class="toctree-l2"><a class="reference internal" href="#raspberry-pi">Raspberry Pi</a></li>
<li class="toctree-l2"><a class="reference internal" href="#dynamic-binding-version">Dynamic binding version</a></li>
<li class="toctree-l2"><a class="reference internal" href="#beta-testing">Beta testing</a></li>
<li class="toctree-l2"><a class="reference internal" href="#sdl-backend">SDL backend</a></li>
<li class="toctree-l2"><a class="reference internal" href="#drm-backend">DRM backend</a></li>
<li class="toctree-l2"><a class="reference internal" href="#problems">Problems?</a></li>
</ul>
</li>
@ -65,7 +71,7 @@
<li class="toctree-l1"><a class="reference internal" href="#app-showcase">App showcase</a></li>
<li class="toctree-l1"><a class="reference internal" href="#rlzero">RLZero</a></li>
<li class="toctree-l1"><a class="reference internal" href="#help-wanted">Help wanted</a></li>
<li class="toctree-l1"><a class="reference internal" href="#license-updated">License (updated)</a></li>
<li class="toctree-l1"><a class="reference internal" href="#license">License</a></li>
<li class="toctree-l1"><a class="reference internal" href="#performance">Performance</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#bunnymark">Bunnymark</a></li>
</ul>
@ -93,7 +99,7 @@
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<li><a href="index.html" class="icon icon-home" aria-label="Home"></a></li>
<li class="breadcrumb-item active">Python Bindings for Raylib 5.0</li>
<li class="breadcrumb-item active">Python Bindings for Raylib 5.5</li>
<li class="wy-breadcrumbs-aside">
<a href="_sources/README.md.txt" rel="nofollow"> View page source</a>
</li>
@ -103,9 +109,13 @@
<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
<div itemprop="articleBody">
<section id="python-bindings-for-raylib-5-0">
<h1>Python Bindings for Raylib 5.0<a class="headerlink" href="#python-bindings-for-raylib-5-0" title="Link to this heading"></a></h1>
<iframe src="https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/shapes_bouncing_ball/build/web/" style="border:0px #ffffff none;" name="myiFrame" scrolling="no" frameborder="1" marginheight="0px" marginwidth="0px" height="450px" width="800px" allowfullscreen></iframe>
<section id="python-bindings-for-raylib-5-5">
<h1>Python Bindings for Raylib 5.5<a class="headerlink" href="#python-bindings-for-raylib-5-5" title="Link to this heading"></a></h1>
<section id="libraries-raymath-raygui-rlgl-physac-and-glfw">
<h2>Libraries: raymath, raygui, rlgl, physac and GLFW<a class="headerlink" href="#libraries-raymath-raygui-rlgl-physac-and-glfw" title="Link to this heading"></a></h2>
</section>
<section id="backends-desktop-sdl-drm-web">
<h2>Backends: Desktop, SDL, DRM, Web<a class="headerlink" href="#backends-desktop-sdl-drm-web" title="Link to this heading"></a></h2>
<p>Chatroom: <a class="reference external" href="https://discord.gg/fKDwt85aX6">Discord</a> or <a class="reference external" href="https://matrix.to/#/#raylib-python-cffi:matrix.org">Matrix</a></p>
<p>New CFFI API static bindings.</p>
<ul class="simple">
@ -114,21 +124,21 @@ original Raylib.</p></li>
<li><p>Faster, fewer bugs and easier to maintain than ctypes.</p></li>
<li><p>Commercial-friendly license.</p></li>
<li><p>Docstrings and auto-completion.</p></li>
<li><p><strong>Now includes extra libraries: raymath, raygui, rlgl, physac and GLFW</strong></p></li>
</ul>
<p><a class="reference external" href="http://electronstudio.github.io/raylib-python-cffi">Full documentation</a></p>
</section>
</section>
<section id="quickstart">
<h1>Quickstart<a class="headerlink" href="#quickstart" title="Link to this heading"></a></h1>
<p><code class="docutils literal notranslate"><span class="pre">pip3</span> <span class="pre">install</span> <span class="pre">raylib</span></code></p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>from pyray import *
init_window(800, 450, &quot;Hello&quot;)
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_text(&quot;Hello world&quot;, 190, 200, 20, VIOLET)
end_drawing()
close_window()
<p><code class="docutils literal notranslate"><span class="pre">pip3</span> <span class="pre">install</span> <span class="pre">raylib==5.0.0.4</span></code></p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">pyray</span> <span class="kn">import</span> <span class="o">*</span>
<span class="n">init_window</span><span class="p">(</span><span class="mi">800</span><span class="p">,</span> <span class="mi">450</span><span class="p">,</span> <span class="s2">&quot;Hello&quot;</span><span class="p">)</span>
<span class="k">while</span> <span class="ow">not</span> <span class="n">window_should_close</span><span class="p">():</span>
<span class="n">begin_drawing</span><span class="p">()</span>
<span class="n">clear_background</span><span class="p">(</span><span class="n">WHITE</span><span class="p">)</span>
<span class="n">draw_text</span><span class="p">(</span><span class="s2">&quot;Hello world&quot;</span><span class="p">,</span> <span class="mi">190</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="n">VIOLET</span><span class="p">)</span>
<span class="n">end_drawing</span><span class="p">()</span>
<span class="n">close_window</span><span class="p">()</span>
</pre></div>
</div>
</section>
@ -140,12 +150,33 @@ close_window()
</div>
<p>Then install</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install setuptools
python3 -m pip install raylib
python3 -m pip install raylib==5.0.0.4
</pre></div>
</div>
<p>On most platforms it should install a binary wheel (Windows 10 x64, MacOS 12 x64/arm64, Linux Ubuntu2004 x64/arm64).</p>
<p>If yours isnt available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g.
<p>On most platforms it should install a binary wheel. If yours isnt available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g.
using homebrew, apt, etc.</p>
<section id="windows">
<h2>Windows<a class="headerlink" href="#windows" title="Link to this heading"></a></h2>
<p>Binaries require x64 Windows 10 or newer. (For x86 or older Windows you will have to build from source.)</p>
<p>Use an <a class="reference external" href="https://www.python.org/downloads/windows/">official Windows Python release</a> rather than WSL, MSYS, etc.</p>
</section>
<section id="macos">
<h2>MacOS<a class="headerlink" href="#macos" title="Link to this heading"></a></h2>
<p>Binaries require arm64 MacOS 13 or x64 MacOS 12 or newer.</p>
<p>Older MacOS requires building from source but this is usually simple:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>brew install pkg-config
brew install raylib
python3 -m pip install raylib==5.0.0.4
</pre></div>
</div>
</section>
<section id="linux">
<h2>Linux<a class="headerlink" href="#linux" title="Link to this heading"></a></h2>
<p>Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source.
(Pip should attempt automatically but will need Raylib itself installed and also pkg-config.)</p>
<p>The arm64 builds are built on Raspberry Pi arm64 Bullseye
so may not work on other boards.</p>
</section>
<section id="raspberry-pi">
<h2>Raspberry Pi<a class="headerlink" href="#raspberry-pi" title="Link to this heading"></a></h2>
<p><a class="reference internal" href="RPI.html"><span class="std std-doc">Using on Rasperry Pi</span></a></p>
@ -158,13 +189,23 @@ using homebrew, apt, etc.</p>
</div>
<p>It works on some systems where the static version doesnt, <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/dynamic.html">but be sure to read these caveats before using it</a></p>
</section>
<section id="beta-testing">
<h2>Beta testing<a class="headerlink" href="#beta-testing" title="Link to this heading"></a></h2>
<p>If you find a bug, it may be fixed in the <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/releases">latest dev release</a>.
You can install an alpha or beta version by specifying the exact version number like this:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install raylib==4.2.0.0.dev4
<section id="sdl-backend">
<h2>SDL backend<a class="headerlink" href="#sdl-backend" title="Link to this heading"></a></h2>
<p>This is not well tested but has better support for controllers:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip uninstall raylib
python3 -m pip install raylib_sdl
</pre></div>
</div>
<p>You cant have multiple backends installed at once.</p>
</section>
<section id="drm-backend">
<h2>DRM backend<a class="headerlink" href="#drm-backend" title="Link to this heading"></a></h2>
<p>This uses the Linux framebuffer for devices that dont run X11/Wayland:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip uninstall raylib
python3 -m pip install raylib_drm
</pre></div>
</div>
<p>You cant have multiple backends installed at once.</p>
</section>
<section id="problems">
<h2>Problems?<a class="headerlink" href="#problems" title="Link to this heading"></a></h2>
@ -242,9 +283,9 @@ Carefully read all their <a class="reference external" href="https://pygame-web.
<li><p>Testing on more platforms</p></li>
</ul>
</section>
<section id="license-updated">
<h1>License (updated)<a class="headerlink" href="#license-updated" title="Link to this heading"></a></h1>
<p>The bindings are now under the Eclipse Public License, so you are free to
<section id="license">
<h1>License<a class="headerlink" href="#license" title="Link to this heading"></a></h1>
<p>Eclipse Public License, so you are free to
statically link and use in non-free / proprietary / commercial projects!</p>
</section>
<section id="performance">