change macos 12 arm64 build to fat binary
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1 changed files with 2 additions and 3 deletions
5
.github/workflows/build.yml
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5
.github/workflows/build.yml
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@ -83,7 +83,7 @@ jobs:
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cd raylib-c
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mkdir build
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cd build
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cmake -DBUILD_EXAMPLES=off -DCMAKE_OSX_ARCHITECTURES="arm64" -DINCLUDE_EVERYTHING=on -DSUPPORT_FILEFORMAT_JPG=on -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
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cmake -DBUILD_EXAMPLES=off -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DINCLUDE_EVERYTHING=on -DSUPPORT_FILEFORMAT_JPG=on -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
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make -j2
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sudo make install
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- name: Copy extras
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@ -91,8 +91,7 @@ jobs:
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sudo cp physac/src/physac.h /usr/local/include/
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sudo cp raygui/src/raygui.h /usr/local/include/
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# Name defaults to universal2 and it technically is, but it wont run on x86_64 because we didnt build raylib for that
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# so symbols are missing. So we override name to arm64. Why don't we make a working universal2 wheel? Because
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# Name defaults to universal2 and it technically is, but we override name to arm64. Why don't we make a working universal2 wheel? Because
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# I'd rather have a separate x86_64 that I can test, and I want it to work on 10_15 but I'm not sure a 'macosx_10_15_universal2' is valid
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# given that there is no SDK for universal until macosx_11_0
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- name: Build raylib-python-cffi
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