split project into static and dynamic modules
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28 changed files with 188 additions and 161 deletions
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@ -1,7 +1,7 @@
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from raylib import *
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from raylib.static import *
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InitWindow(800,450,b"foo")
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InitWindow(800,450,b"Raylib texture test")
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SetTargetFPS(60)
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print(Vector3(1,1,1))
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@ -10,15 +10,24 @@ camera = ffi.new("struct Camera3D *", [[ 18.0, 16.0, 18.0 ], [ 0.0, 0.0, 0.0 ],
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image = LoadImage(b"examples/models/resources/heightmap.png") # Load heightmap image (RAM)
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print(image)
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texture = LoadTextureFromImage(image) # Convert image to texture (VRAM)
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mesh = GenMeshHeightmap(image, ( 16, 8, 16 )) # Generate heightmap mesh (RAM and VRAM)
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print(mesh)
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model = LoadModelFromMesh(mesh) # Load model from generated mesh
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print(model.meshes)
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print(model.meshes[1])
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print(model.materials)
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print(model.materialCount)
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print(model.materials[0].maps[rl.MAP_DIFFUSE])
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model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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print(model.materials[0].maps[rl.MAP_DIFFUSE].value)
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mapPosition = ( -8.0, 0.0, -8.0 ) # Define model position
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UnloadImage(image) # Unload heightmap image from RAM, already uploaded to VRAM
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@ -34,6 +43,6 @@ while not WindowShouldClose():
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DrawModel(model, mapPosition, 1.0, RED)
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DrawGrid(20, 1.0)
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EndMode3D()
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DrawText(b"sdfsdf", 190, 200, 20, BLACK)
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DrawText(b"This mesh should be textured", 190, 200, 20, VIOLET)
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EndDrawing()
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CloseWindow()
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