split project into static and dynamic modules

This commit is contained in:
Richard Smith 2019-05-24 04:31:48 +01:00
parent 55dca44b4a
commit b6b9054d0d
28 changed files with 188 additions and 161 deletions

View file

@ -0,0 +1,26 @@
# Linux build assumes raylib, GL, etc are all already installed as system libraries. We dont distribute them.
from cffi import FFI
import os
import platform
ffibuilder = FFI()
ffibuilder.cdef(open("../raylib_modified.h").read().replace('RLAPI ', ''))
ffibuilder.set_source("_raylib_cffi",
"""
#include "raylib.h" // the C header, installed in the system include dir we assume
""",
#library_dirs=['/Volumes/Home/rich/raylib-latest/src'],
# extra_link_args=['-Wl,-rpath,.'],
#extra_link_args=["/usr/local/lib/libraylib.a","-framework OpenGL"]# -F/System/Library/Frameworks -framework OpenGL -framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo"]
# library_dirs=[os.path.dirname(__file__)+"/../lib"],
libraries=['raylib','GL','m','pthread', 'dl', 'rt', 'X11']
)
if __name__ == "__main__":
ffibuilder.compile(verbose=True)